Merge pull request #4 from Daenyth/show-unjoinable-checkbox
Change "Show full" "Show running" checkboxes to a single box
This commit is contained in:
commit
332ca29d62
7 changed files with 35 additions and 45 deletions
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@ -18,7 +18,7 @@ GameSelector::GameSelector(AbstractClient *_client, TabSupervisor *_tabSuperviso
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{
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{
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gameListView = new QTreeView;
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gameListView = new QTreeView;
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListModel = new GamesModel(_rooms, _gameTypes, this);
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gameListProxyModel = new GamesProxyModel(this);
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gameListProxyModel = new GamesProxyModel(this, tabSupervisor->getUserInfo());
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSourceModel(gameListModel);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
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gameListView->setModel(gameListProxyModel);
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gameListView->setModel(gameListProxyModel);
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@ -29,12 +29,10 @@ GameSelector::GameSelector(AbstractClient *_client, TabSupervisor *_tabSuperviso
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gameListView->header()->hideSection(1);
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gameListView->header()->hideSection(1);
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gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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gameListView->header()->setResizeMode(1, QHeaderView::ResizeToContents);
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showFullGamesCheckBox = new QCheckBox;
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showUnavailableGamesCheckBox = new QCheckBox;
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showRunningGamesCheckBox = new QCheckBox;
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QVBoxLayout *filterLayout = new QVBoxLayout;
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QVBoxLayout *filterLayout = new QVBoxLayout;
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filterLayout->addWidget(showFullGamesCheckBox);
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filterLayout->addWidget(showUnavailableGamesCheckBox);
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filterLayout->addWidget(showRunningGamesCheckBox);
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if (room)
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if (room)
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createButton = new QPushButton;
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createButton = new QPushButton;
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@ -65,21 +63,15 @@ GameSelector::GameSelector(AbstractClient *_client, TabSupervisor *_tabSuperviso
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setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumWidth((qreal) (gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumHeight(200);
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setMinimumHeight(200);
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connect(showFullGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showFullGamesChanged(int)));
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connect(showUnavailableGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showUnavailableGamesChanged(int)));
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connect(showRunningGamesCheckBox, SIGNAL(stateChanged(int)), this, SLOT(showRunningGamesChanged(int)));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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}
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}
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void GameSelector::showFullGamesChanged(int state)
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void GameSelector::showUnavailableGamesChanged(int state)
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{
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{
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gameListProxyModel->setFullGamesVisible(state);
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gameListProxyModel->setUnavailableGamesVisible(state);
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}
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void GameSelector::showRunningGamesChanged(int state)
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{
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gameListProxyModel->setRunningGamesVisible(state);
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}
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}
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void GameSelector::actCreate()
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void GameSelector::actCreate()
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@ -138,8 +130,7 @@ void GameSelector::actJoin()
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void GameSelector::retranslateUi()
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void GameSelector::retranslateUi()
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{
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{
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setTitle(tr("Games"));
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setTitle(tr("Games"));
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showFullGamesCheckBox->setText(tr("Show &full games"));
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showUnavailableGamesCheckBox->setText(tr("Show u&navailable games"));
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showRunningGamesCheckBox->setText(tr("Show &running games"));
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if (createButton)
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if (createButton)
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createButton->setText(tr("C&reate"));
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createButton->setText(tr("C&reate"));
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joinButton->setText(tr("&Join"));
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joinButton->setText(tr("&Join"));
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@ -18,8 +18,7 @@ class TabRoom;
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class GameSelector : public QGroupBox {
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class GameSelector : public QGroupBox {
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Q_OBJECT
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Q_OBJECT
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private slots:
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private slots:
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void showFullGamesChanged(int state);
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void showUnavailableGamesChanged(int state);
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void showRunningGamesChanged(int state);
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void actCreate();
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void actCreate();
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void actJoin();
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void actJoin();
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void checkResponse(ResponseCode response);
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void checkResponse(ResponseCode response);
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@ -34,7 +33,7 @@ private:
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GamesModel *gameListModel;
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GamesModel *gameListModel;
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GamesProxyModel *gameListProxyModel;
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GamesProxyModel *gameListProxyModel;
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QPushButton *createButton, *joinButton, *spectateButton;
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QPushButton *createButton, *joinButton, *spectateButton;
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QCheckBox *showFullGamesCheckBox, *showRunningGamesCheckBox;
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QCheckBox *showUnavailableGamesCheckBox;
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public:
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public:
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GameSelector(AbstractClient *_client, TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
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GameSelector(AbstractClient *_client, TabSupervisor *_tabSupervisor, TabRoom *_room, const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QWidget *parent = 0);
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void retranslateUi();
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void retranslateUi();
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@ -106,21 +106,15 @@ void GamesModel::updateGameList(ServerInfo_Game *_game)
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endInsertRows();
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endInsertRows();
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}
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}
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GamesProxyModel::GamesProxyModel(QObject *parent)
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GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
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: QSortFilterProxyModel(parent), fullGamesVisible(false)
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: QSortFilterProxyModel(parent), ownUser(_ownUser), unavailableGamesVisible(false)
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{
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{
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setDynamicSortFilter(true);
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setDynamicSortFilter(true);
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}
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}
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void GamesProxyModel::setFullGamesVisible(bool _fullGamesVisible)
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void GamesProxyModel::setUnavailableGamesVisible(bool _unavailableGamesVisible)
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{
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{
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fullGamesVisible = _fullGamesVisible;
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unavailableGamesVisible = _unavailableGamesVisible;
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invalidateFilter();
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}
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void GamesProxyModel::setRunningGamesVisible(bool _runningGamesVisible)
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{
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runningGamesVisible = _runningGamesVisible;
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invalidateFilter();
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invalidateFilter();
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}
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}
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@ -131,10 +125,15 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
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return false;
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return false;
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ServerInfo_Game *game = model->getGame(sourceRow);
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ServerInfo_Game *game = model->getGame(sourceRow);
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if ((game->getPlayerCount() == game->getMaxPlayers()) && !fullGamesVisible)
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if (!unavailableGamesVisible) {
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if (game->getPlayerCount() == game->getMaxPlayers())
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return false;
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return false;
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if (game->getStarted() && !runningGamesVisible)
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if (game->getStarted())
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return false;
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return false;
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if (!(ownUser->getUserLevel() & ServerInfo_User::IsRegistered))
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if (game->getOnlyRegistered())
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return false;
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}
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return true;
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return true;
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}
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}
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@ -5,6 +5,7 @@
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#include <QSortFilterProxyModel>
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#include <QSortFilterProxyModel>
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#include <QList>
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#include <QList>
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#include "gametypemap.h"
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#include "gametypemap.h"
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#include "protocol_datastructures.h"
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class ServerInfo_Game;
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class ServerInfo_Game;
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@ -29,12 +30,11 @@ public:
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class GamesProxyModel : public QSortFilterProxyModel {
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class GamesProxyModel : public QSortFilterProxyModel {
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Q_OBJECT
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Q_OBJECT
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private:
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private:
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bool fullGamesVisible;
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ServerInfo_User *ownUser;
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bool runningGamesVisible;
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bool unavailableGamesVisible;
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public:
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public:
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GamesProxyModel(QObject *parent = 0);
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GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
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void setFullGamesVisible(bool _fullGamesVisible);
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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void setRunningGamesVisible(bool _runningGamesVisible);
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protected:
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protected:
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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};
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};
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@ -17,8 +17,8 @@
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#include "chatview.h"
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#include "chatview.h"
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#include "gameselector.h"
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#include "gameselector.h"
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TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
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TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info)
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: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
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: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownUser(_ownUser)
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{
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{
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const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
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const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
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for (int i = 0; i < gameTypeList.size(); ++i)
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for (int i = 0; i < gameTypeList.size(); ++i)
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@ -30,7 +30,7 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const Q
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userList = new UserList(tabSupervisor, client, UserList::RoomList);
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userList = new UserList(tabSupervisor, client, UserList::RoomList);
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connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
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connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
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chatView = new ChatView(ownName, true);
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chatView = new ChatView(ownUser->getName(), true);
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connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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sayLabel = new QLabel;
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sayLabel = new QLabel;
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@ -2,6 +2,7 @@
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#define TAB_ROOM_H
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#define TAB_ROOM_H
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#include "tab.h"
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#include "tab.h"
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#include "protocol_datastructures.h"
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#include <QGroupBox>
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#include <QGroupBox>
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#include <QMap>
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#include <QMap>
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@ -28,7 +29,7 @@ private:
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AbstractClient *client;
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AbstractClient *client;
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int roomId;
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int roomId;
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QString roomName;
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QString roomName;
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QString ownName;
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ServerInfo_User *ownUser;
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QMap<int, QString> gameTypes;
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QMap<int, QString> gameTypes;
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GameSelector *gameSelector;
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GameSelector *gameSelector;
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@ -53,7 +54,7 @@ private slots:
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void processLeaveRoomEvent(Event_LeaveRoom *event);
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void processLeaveRoomEvent(Event_LeaveRoom *event);
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void processSayEvent(Event_RoomSay *event);
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void processSayEvent(Event_RoomSay *event);
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public:
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public:
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TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info);
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TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, ServerInfo_Room *info);
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~TabRoom();
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~TabRoom();
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void retranslateUi();
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void retranslateUi();
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void closeRequest();
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void closeRequest();
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@ -265,7 +265,7 @@ void TabSupervisor::gameLeft(TabGame *tab)
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void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
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void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
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{
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{
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TabRoom *tab = new TabRoom(this, client, userInfo->getName(), info);
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TabRoom *tab = new TabRoom(this, client, userInfo, info);
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connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
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connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
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connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
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connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
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int tabIndex = myAddTab(tab);
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int tabIndex = myAddTab(tab);
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