client and server related crash fixes
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parent
a2b30dc86f
commit
33546c6b74
8 changed files with 26 additions and 18 deletions
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@ -197,6 +197,7 @@ PendingCommand *Client::cmd(const QString &s)
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PendingCommands << pc;
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connect(this, SIGNAL(responseReceived(int, ServerResponse)), pc, SLOT(responseReceived(int, ServerResponse)));
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(removePendingCommand()));
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connect(pc, SIGNAL(timeout()), this, SLOT(timeout()));
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connect(timer, SIGNAL(timeout()), pc, SLOT(checkTimeout()));
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return pc;
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}
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@ -35,13 +35,13 @@ private:
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int time;
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signals:
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void finished(ServerResponse resp);
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void timeout();
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public slots:
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void responseReceived(int _msgid, ServerResponse _resp);
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void checkTimeout();
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public:
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int getMsgId() const { return msgid; }
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QString getCmd() const { return cmd; }
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bool timeout() { return ++time > 5; }
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PendingCommand(const QString &_cmd, int _msgid, QObject *parent = 0);
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};
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@ -185,7 +185,7 @@ void Game::gameEvent(const ServerEventData &msg)
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localPlayer->gameEvent(msg);
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else {
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Player *p = players.findPlayer(msg.getPlayerId());
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if (!p) {
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if ((!p) && (msg.getEventType() != eventJoin)) {
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// XXX
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}
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@ -194,8 +194,8 @@ void Game::gameEvent(const ServerEventData &msg)
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emit logSay(p, msg.getEventData()[0]);
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break;
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case eventJoin: {
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emit logJoin(p);
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addPlayer(msg.getPlayerId(), msg.getPlayerName(), QPointF(0, 0), false);
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Player *newPlayer = addPlayer(msg.getPlayerId(), msg.getPlayerName(), QPointF(0, 0), false);
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emit logJoin(newPlayer);
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break;
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}
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case eventLeave:
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@ -9,7 +9,7 @@ INCLUDEPATH += . src
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MOC_DIR = build
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OBJECTS_DIR = build
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CONFIG += qt thread
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# CONFIG += qt debug
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QT += network sql
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QT -= gui
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@ -85,7 +85,6 @@ void Server::incomingConnection(int socketId)
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socket->setSocketDescriptor(socketId);
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connect(socket, SIGNAL(createGame(const QString, const QString, const int, ServerSocket *)), this, SLOT(addGame(const QString, const QString, const int, ServerSocket *)));
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connect(socket, SIGNAL(joinGame(int, ServerSocket *)), this, SLOT(addClientToGame(int, ServerSocket *)));
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connect(socket, SIGNAL(destroyed(QObject *)), this, SLOT(socketDestroyed(QObject *)));
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socket->initConnection();
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players << socket;
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}
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@ -153,6 +152,7 @@ bool Server::checkGamePassword(int gameId, const QString &password)
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void Server::broadcastGameListUpdate(ServerGame *game)
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{
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qDebug(QString("broadcastGameListUpdate() to %1 players").arg(players.size()).toLatin1());
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QString line = game->getGameListLine();
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for (int i = 0; i < players.size(); i++)
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if (players[i]->getAcceptsGameListChanges())
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@ -172,8 +172,8 @@ void Server::gameClosing()
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games.removeAt(games.indexOf(static_cast<ServerGame *>(sender())));
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}
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void Server::socketDestroyed(QObject *obj)
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void Server::removePlayer(ServerSocket *player)
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{
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players.removeAt(players.indexOf(static_cast<ServerSocket *>(obj)));
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qDebug(QString("Server::socketDestroyed: %1 players left").arg(players.size()).toLatin1());
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players.removeAt(players.indexOf(player));
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qDebug(QString("Server::removePlayer: %1 players left").arg(players.size()).toLatin1());
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}
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@ -37,7 +37,6 @@ private slots:
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void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
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void addClientToGame(int gameId, ServerSocket *client);
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void gameClosing();
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void socketDestroyed(QObject *obj);
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public:
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Server(QObject *parent = 0);
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~Server();
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@ -49,6 +48,7 @@ public:
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ServerGame *getGame(int gameId);
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AbstractRNG *getRNG() const { return rng; }
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void broadcastGameListUpdate(ServerGame *game);
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void removePlayer(ServerSocket *player);
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private:
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void incomingConnection(int SocketId);
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QList<ServerGame *> games;
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@ -35,12 +35,15 @@ ServerGame::~ServerGame()
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QString ServerGame::getGameListLine() const
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{
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return QString("list_games|%1|%2|%3|%4|%5|%6").arg(gameId)
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.arg(description)
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.arg(password.isEmpty() ? 0 : 1)
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.arg(players.size())
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.arg(maxPlayers)
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.arg(creator->getPlayerName());
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if (players.isEmpty())
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return QString("list_games|%1|||0|%2|").arg(gameId).arg(maxPlayers);
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else
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return QString("list_games|%1|%2|%3|%4|%5|%6").arg(gameId)
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.arg(description)
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.arg(password.isEmpty() ? 0 : 1)
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.arg(players.size())
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.arg(maxPlayers)
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.arg(creator->getPlayerName());
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}
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QStringList ServerGame::getPlayerNames() const
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@ -42,6 +42,9 @@ ServerSocket::ServerSocket(Server *_server, QObject *parent)
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ServerSocket::~ServerSocket()
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{
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qDebug("ServerSocket destructor");
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// The socket has to be removed from the server's list before it is removed from the game's list
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// so it will not receive the game update event.
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server->removePlayer(this);
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if (game)
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game->removePlayer(this);
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}
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@ -242,9 +245,9 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> &par
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QString description = params[0].toString();
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QString password = params[1].toString();
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int maxPlayers = params[2].toInt();
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acceptsGameListChanges = false;
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leaveGame();
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emit createGame(description, password, maxPlayers, this);
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acceptsGameListChanges = false;
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return ReturnMessage::ReturnOk;
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}
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@ -254,9 +257,9 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶m
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QString password = params[1].toString();
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if (!server->checkGamePassword(gameId, password))
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return ReturnMessage::ReturnPasswordWrong;
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acceptsGameListChanges = false;
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leaveGame();
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emit joinGame(gameId, this);
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acceptsGameListChanges = false;
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return ReturnMessage::ReturnOk;
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}
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@ -700,5 +703,6 @@ void ServerSocket::initConnection()
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void ServerSocket::catchSocketError(QAbstractSocket::SocketError socketError)
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{
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qDebug(QString("socket error: %1").arg(socketError).toLatin1());
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deleteLater();
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}
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