Fixed revealing top card bug
Previously if you were to reveal the top card, then look at the top x (x > 1) cards, then move them to another zone, the top card would stop being revealed. The issue was that when moving the cards the first card was being revealed, then being moved. I have also fixed an issue too: + reveal top card + scry 4 + grab all cards and move to the first column of available space at the left most of the screen (column 0). Everything is fine. + now try with another column (> 0), you will see that the card order has flipped. This no longer happens. This needs some testing before being merged. I will run the build for a while, right now it feels good though.
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1 changed files with 5 additions and 2 deletions
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@ -369,12 +369,15 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
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if (cardsToMove.isEmpty())
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return Response::RespContextError;
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MoveCardCompareFunctor cmp(startzone == targetzone ? -1 : x);
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// 0 performs no sorting
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// 1 reverses the sorting
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MoveCardCompareFunctor cmp(0);
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qSort(cardsToMove.begin(), cardsToMove.end(), cmp);
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bool secondHalf = false;
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int xIndex = -1;
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for (int cardIndex = 0; cardIndex < cardsToMove.size(); ++cardIndex) {
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for (int cardIndex = cardsToMove.size() - 1; cardIndex > -1; --cardIndex) {
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Server_Card *card = cardsToMove[cardIndex].first;
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const CardToMove *thisCardProperties = cardProperties.value(card);
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bool faceDown = thisCardProperties->has_face_down() ? thisCardProperties->face_down() : card->getFaceDown();
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