different color scheme for in-game and personal chat

This commit is contained in:
Max-Wilhelm Bruker 2010-11-16 00:05:10 +01:00
parent 0b0bd73db5
commit 3573f74313
2 changed files with 2 additions and 2 deletions

View file

@ -112,7 +112,7 @@ void MessageLogWidget::logGameStart()
void MessageLogWidget::logSay(Player *player, QString message)
{
append(QString("<b><font color=\"red\">%1:</font></b> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
append(QString("<b><font color=\"") + (player->getLocal() ? "red" : "#0000fe") + QString("\">%1:</font></b> %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
}
void MessageLogWidget::logSpectatorSay(QString spectatorName, QString message)

View file

@ -65,7 +65,7 @@ void TabMessage::actLeave()
void TabMessage::processMessageEvent(Event_Message *event)
{
textEdit->append(QString("<font color=\"red\">%1:</font> %2").arg(sanitizeHtml(event->getSenderName())).arg(sanitizeHtml(event->getText())));
textEdit->append(QString("<font color=\"") + (event->getSenderName() == userName ? "#0000fe" : "red") + QString("\">%1:</font> %2").arg(sanitizeHtml(event->getSenderName())).arg(sanitizeHtml(event->getText())));
emit userEvent();
}