apply clang format to proto files (#4123)
* add proto files to clangify * apply clangify to proto files * remove blocksonsingleline, it didn't actually do anything also add missing space to the travis warning, emoji are monospace too
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e2251fe06b
commit
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50 changed files with 59 additions and 90 deletions
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@ -25,3 +25,7 @@ IndentCaseLabels: true
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PointerAlignment: Right
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SortIncludes: true
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IncludeBlocks: Regroup
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---
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Language: Proto
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AllowShortFunctionsOnASingleLine: None
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SpacesInContainerLiterals: false
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@ -18,7 +18,7 @@ exclude=("servatrice/src/smtp" \
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"oracle/src/zip" \
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"oracle/src/lzma" \
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"oracle/src/qt-json")
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exts=("cpp" "h")
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exts=("cpp" "h" "proto")
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cf_cmd="clang-format"
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branch="origin/master"
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@ -37,4 +37,3 @@ message Command_AdjustMod {
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optional bool should_be_mod = 2;
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optional bool should_be_judge = 3;
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}
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@ -10,5 +10,3 @@ message Command_AttachCard {
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optional string target_zone = 4;
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optional sint32 target_card_id = 5 [default = -1];
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}
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@ -6,7 +6,6 @@ message Command_Concede {
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}
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}
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message Command_Unconcede {
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extend GameCommand {
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optional Command_Unconcede ext = 1032;
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@ -15,5 +15,3 @@ message Command_CreateToken {
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optional string target_zone = 9;
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optional sint32 target_card_id = 10 [default = -1];
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}
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@ -7,4 +7,3 @@ message Command_DeckDelDir {
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}
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optional string path = 1;
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}
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@ -7,4 +7,3 @@ message Command_DeckDownload {
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}
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optional sint32 deck_id = 1 [default = -1];
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}
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@ -8,4 +8,3 @@ message Command_DeckNewDir {
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optional string path = 1;
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optional string dir_name = 2;
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}
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@ -6,4 +6,3 @@ message Command_DrawCards {
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}
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optional uint32 number = 1;
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}
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@ -9,5 +9,3 @@ message Command_FlipCard {
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optional bool face_down = 3;
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optional string pt = 4;
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}
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@ -6,5 +6,3 @@ message Command_GameSay {
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}
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optional string message = 1;
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}
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@ -6,4 +6,3 @@ message Command_KickFromGame {
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}
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optional sint32 player_id = 1 [default = -1];
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}
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@ -5,4 +5,3 @@ message Command_LeaveGame {
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optional Command_LeaveGame ext = 1001;
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}
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}
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@ -23,4 +23,3 @@ message Command_MoveCard {
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optional sint32 x = 6 [default = -1];
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optional sint32 y = 7 [default = -1];
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}
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@ -6,4 +6,3 @@ message Command_Mulligan {
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}
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optional uint32 number = 7;
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}
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@ -8,4 +8,3 @@ message Command_ReplayModifyMatch {
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optional sint32 game_id = 1 [default = -1];
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optional bool do_not_hide = 2;
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}
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@ -5,4 +5,3 @@ message Command_ReverseTurn {
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optional Command_ReverseTurn ext = 1034;
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}
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}
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@ -6,4 +6,3 @@ message Command_RollDie {
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}
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optional uint32 sides = 1;
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}
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@ -8,4 +8,3 @@ message Command_SetSideboardPlan {
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}
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repeated MoveCard_ToZone move_list = 1;
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}
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@ -8,4 +8,3 @@ message Command_Shuffle {
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optional sint32 start = 2 [default = 0];
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optional sint32 end = 3 [default = -1];
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}
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@ -6,4 +6,3 @@ message Event_GameHostChanged {
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optional Event_GameHostChanged ext = 1003;
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}
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}
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@ -6,4 +6,3 @@ message Event_Kicked {
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optional Event_Kicked ext = 1004;
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}
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}
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@ -7,6 +7,3 @@ message Event_LeaveRoom {
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}
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optional string name = 1;
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}
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@ -18,5 +18,4 @@ message Event_NotifyUser {
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optional string warning_reason = 2;
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optional string custom_title = 3;
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optional string custom_content = 4;
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}
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@ -14,5 +14,4 @@ message Event_RoomSay {
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optional string message = 2;
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optional RoomMessageType message_type = 3;
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optional uint64 time_of = 4;
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}
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@ -68,5 +68,4 @@ message Command_ViewLogHistory {
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repeated string log_location = 6; // destination of message (ex: main room, game room, private chat)
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required uint32 date_range = 7; // the length of time (in minutes) to look back for
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optional uint32 maximum_results = 8; // the maximum number of query results
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}
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@ -30,12 +30,14 @@ message Response {
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RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one
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RespTooManyRequests = 26; // Server refused to complete command because client has sent too many too quickly
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RespPasswordTooShort = 27; // Server requires a decent password
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RespAccountNotActivated = 28; // Client attempted to log into a registered username but the account hasn't been activated
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RespAccountNotActivated =
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28; // Client attempted to log into a registered username but the account hasn't been activated
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RespRegistrationDisabled = 29; // Server does not allow clients to register
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RespRegistrationFailed = 30; // Server accepted a reg request but failed to perform the registration
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RespActivationAccepted = 31; // Server accepted a reg user activation token
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RespActivationFailed = 32; // Server didn't accept a reg user activation token
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RespRegistrationAcceptedNeedsActivation = 33; // Server accepted cient registration, but it will need token activation
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RespRegistrationAcceptedNeedsActivation =
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33; // Server accepted cient registration, but it will need token activation
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RespClientIdRequired = 34; // Server requires client to generate and send its client id before allowing access
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RespClientUpdateRequired = 35; // Client is missing features that the server is requiring
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RespServerFull = 36; // Server user limit reached
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@ -10,4 +10,3 @@ message Response_GetGamesOfUser {
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repeated ServerInfo_Room room_list = 1;
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repeated ServerInfo_Game game_list = 2;
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}
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@ -8,5 +8,3 @@ message Response_GetUserInfo {
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}
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optional ServerInfo_User user_info = 1;
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}
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@ -8,4 +8,3 @@ message Response_ListUsers {
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}
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repeated ServerInfo_User user_list = 1;
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}
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@ -7,4 +7,3 @@ message Response_ReplayDownload {
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}
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optional bytes replay_data = 1;
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}
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@ -3,4 +3,3 @@ message ServerInfo_GameType {
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optional sint32 game_type_id = 1;
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optional string description = 2;
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};
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