cipt code

This commit is contained in:
Max-Wilhelm Bruker 2010-03-01 21:19:20 +01:00
parent 888a64b0fd
commit 388e9255c7
10 changed files with 73 additions and 41 deletions

View file

@ -173,8 +173,11 @@ void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
if (tz)
tz->toggleTapped();
else {
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool tapped = info->getCipt();
TableZone *table = zone->getPlayer()->getTable();
QPoint gridPoint = table->getFreeGridPoint(info->getTableRow());
table->handleDropEventByGrid(id, zone, gridPoint, false);
table->handleDropEventByGrid(id, zone, gridPoint, faceDown, tapped);
}
}

View file

@ -66,9 +66,9 @@ void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &d
handleDropEventByGrid(cardId, startZone, mapToGrid(dropPoint), faceDown);
}
void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown)
void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
{
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), gridPoint.x(), gridPoint.y(), faceDown));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
}
void TableZone::reorganizeCards()

View file

@ -21,8 +21,8 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void toggleTapped();
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown);
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
void handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
QPointF mapFromGrid(const QPoint &gridPoint) const;
QPoint mapToGrid(const QPointF &mapPoint) const;

View file

@ -100,7 +100,7 @@ void Command::processResponse(ProtocolResponse *response)
}
CommandContainer::CommandContainer(const QList<Command *> &_commandList, int _cmdId)
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueue(0)
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueuePublic(0), gameEventQueuePrivate(0)
{
if (_cmdId == -1)
_cmdId = lastCmdId++;
@ -126,11 +126,18 @@ void CommandContainer::setResponse(ProtocolResponse *_resp)
resp = _resp;
}
void CommandContainer::enqueueGameEvent(GameEvent *event, int gameId)
void CommandContainer::enqueueGameEventPublic(GameEvent *event, int gameId)
{
if (!gameEventQueue)
gameEventQueue = new GameEventContainer(QList<GameEvent *>(), gameId);
gameEventQueue->appendItem(event);
if (!gameEventQueuePublic)
gameEventQueuePublic = new GameEventContainer(QList<GameEvent *>(), gameId);
gameEventQueuePublic->appendItem(event);
}
void CommandContainer::enqueueGameEventPrivate(GameEvent *event, int gameId)
{
if (!gameEventQueuePrivate)
gameEventQueuePrivate = new GameEventContainer(QList<GameEvent *>(), gameId);
gameEventQueuePrivate->appendItem(event);
}
Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)

View file

@ -99,7 +99,8 @@ private:
// These are only for processing inside the server.
ProtocolResponse *resp;
QList<ProtocolItem *> itemQueue;
GameEventContainer *gameEventQueue;
GameEventContainer *gameEventQueuePublic;
GameEventContainer *gameEventQueuePrivate;
public:
CommandContainer(const QList<Command *> &_commandList = QList<Command *>(), int _cmdId = -1);
static SerializableItem *newItem() { return new CommandContainer; }
@ -113,8 +114,10 @@ public:
void setResponse(ProtocolResponse *_resp);
const QList<ProtocolItem *> &getItemQueue() const { return itemQueue; }
void enqueueItem(ProtocolItem *item) { itemQueue.append(item); }
GameEventContainer *getGameEventQueue() const { return gameEventQueue; }
void enqueueGameEvent(GameEvent *event, int gameId);
GameEventContainer *getGameEventQueuePublic() const { return gameEventQueuePublic; }
void enqueueGameEventPublic(GameEvent *event, int gameId);
GameEventContainer *getGameEventQueuePrivate() const { return gameEventQueuePrivate; }
void enqueueGameEventPrivate(GameEvent *event, int gameId);
};
class ChatCommand : public Command {

View file

@ -100,7 +100,7 @@ Command_DrawCards::Command_DrawCards(int _gameId, int _number)
{
insertItem(new SerializableItem_Int("number", _number));
}
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown)
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped)
: GameCommand("move_card", _gameId)
{
insertItem(new SerializableItem_String("start_zone", _startZone));
@ -109,6 +109,7 @@ Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _
insertItem(new SerializableItem_Int("x", _x));
insertItem(new SerializableItem_Int("y", _y));
insertItem(new SerializableItem_Bool("face_down", _faceDown));
insertItem(new SerializableItem_Bool("tapped", _tapped));
}
Command_CreateToken::Command_CreateToken(int _gameId, const QString &_zone, const QString &_cardName, const QString &_pt, int _x, int _y)
: GameCommand("create_token", _gameId)

View file

@ -18,7 +18,7 @@
2:mulligan
2:roll_die:i,sides
2:draw_cards:i,number
2:move_card:s,start_zone:i,card_id:s,target_zone:i,x:i,y:b,face_down
2:move_card:s,start_zone:i,card_id:s,target_zone:i,x:i,y:b,face_down:b,tapped
2:create_token:s,zone:s,card_name:s,pt:i,x:i,y
2:create_arrow:i,start_player_id:s,start_zone:i,start_card_id:i,target_player_id:s,target_zone:i,target_card_id:c,color
2:delete_arrow:i,arrow_id

View file

@ -165,13 +165,14 @@ public:
class Command_MoveCard : public GameCommand {
Q_OBJECT
public:
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false, bool _tapped = false);
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
bool getFaceDown() const { return static_cast<SerializableItem_Bool *>(itemMap.value("face_down"))->getData(); };
bool getTapped() const { return static_cast<SerializableItem_Bool *>(itemMap.value("tapped"))->getData(); };
static SerializableItem *newItem() { return new Command_MoveCard; }
int getItemId() const { return ItemId_Command_MoveCard; }
};

View file

@ -142,10 +142,16 @@ void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
if (!pr)
pr = new ProtocolResponse(cont->getCmdId(), finalResponseCode);
GameEventContainer *gQ = cont->getGameEventQueue();
if (gQ) {
Server_Game *game = games.value(gQ->getGameId()).first;
game->sendGameEventContainer(gQ);
GameEventContainer *gQPublic = cont->getGameEventQueuePublic();
if (gQPublic) {
Server_Game *game = games.value(gQPublic->getGameId()).first;
Server_Player *player = games.value(gQPublic->getGameId()).second;
GameEventContainer *gQPrivate = cont->getGameEventQueuePrivate();
if (gQPrivate) {
game->sendGameEventContainer(gQPublic, player);
player->sendProtocolItem(gQPrivate);
} else
game->sendGameEventContainer(gQPublic);
}
const QList<ProtocolItem *> &iQ = cont->getItemQueue();
@ -391,12 +397,13 @@ ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Com
Server_CardZone *hand = player->getZones().value("hand");
while (!hand->cards.isEmpty())
moveCard(game, player, "hand", hand->cards.first()->getId(), "deck", 0, 0, false);
moveCard(game, player, cont, "hand", hand->cards.first()->getId(), "deck", 0, 0, false, false);
player->getZones().value("deck")->shuffle();
game->sendGameEvent(new Event_Shuffle(player->getPlayerId()));
cont->enqueueGameEventPrivate(new Event_Shuffle(player->getPlayerId()), game->getGameId());
cont->enqueueGameEventPublic(new Event_Shuffle(player->getPlayerId()), game->getGameId());
drawCards(game, player, number);
drawCards(game, player, cont, number);
player->setInitialCards(number - 1);
return RespOk;
@ -408,7 +415,7 @@ ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, CommandCon
return RespOk;
}
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, int number)
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number)
{
if (!game->getGameStarted())
return RespGameNotStarted;
@ -425,8 +432,8 @@ ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player
cardList.append(new ServerInfo_Card(card->getId(), card->getName()));
}
player->sendProtocolItem(GameEventContainer::makeNew(new Event_DrawCards(player->getPlayerId(), cardList.size(), cardList), game->getGameId()));
game->sendGameEvent(new Event_DrawCards(player->getPlayerId(), cardList.size()), player);
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardList.size(), cardList), game->getGameId());
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardList.size()), game->getGameId());
return RespOk;
}
@ -434,10 +441,10 @@ ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player
ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
return drawCards(game, player, cmd->getNumber());
return drawCards(game, player, cont, cmd->getNumber());
}
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown)
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
if (!game->getGameStarted())
return RespGameNotStarted;
@ -489,7 +496,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
player->sendProtocolItem(GameEventContainer::makeNew(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId()));
cont->enqueueGameEventPrivate(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
@ -503,9 +510,12 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
x = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
game->sendGameEvent(new Event_MoveCard(player->getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getName(), x, y, card->getId(), faceDown), player);
cont->enqueueGameEventPublic(new Event_MoveCard(player->getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getName(), x, y, card->getId(), faceDown), game->getGameId());
else
game->sendGameEvent(new Event_MoveCard(player->getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, -1, false), player);
cont->enqueueGameEventPublic(new Event_MoveCard(player->getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, -1, false), game->getGameId());
if (tapped)
setCardAttrHelper(cont, game, player, targetzone->getName(), card->getId(), "tapped", "1");
// If the card was moved to another zone, delete all arrows from and to the card
if (startzone != targetzone) {
@ -528,7 +538,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
return moveCard(game, player, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown());
return moveCard(game, player, cont, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown(), cmd->getTapped());
}
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
@ -599,33 +609,39 @@ ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Co
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
ResponseCode Server_ProtocolHandler::setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
{
if (!game->getGameStarted())
return RespGameNotStarted;
// zone, card id, attr name, attr value
// card id = -1 => affects all cards in the specified zone
Server_CardZone *zone = player->getZones().value(cmd->getZone());
Server_CardZone *zone = player->getZones().value(zoneName);
if (!zone)
return RespNameNotFound;
if (cmd->getCardId() == -1) {
if (cardId == -1) {
QListIterator<Server_Card *> CardIterator(zone->cards);
while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), true))
if (!CardIterator.next()->setAttribute(attrName, attrValue, true))
return RespInvalidCommand;
} else {
Server_Card *card = zone->getCard(cmd->getCardId(), false);
Server_Card *card = zone->getCard(cardId, false);
if (!card)
return RespNameNotFound;
if (!card->setAttribute(cmd->getAttrName(), cmd->getAttrValue(), false))
if (!card->setAttribute(attrName, attrValue, false))
return RespInvalidCommand;
}
cont->enqueueGameEvent(new Event_SetCardAttr(player->getPlayerId(), zone->getName(), cmd->getCardId(), cmd->getAttrName(), cmd->getAttrValue()), game->getGameId());
cont->enqueueGameEventPrivate(new Event_SetCardAttr(player->getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
cont->enqueueGameEventPublic(new Event_SetCardAttr(player->getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
return setCardAttrHelper(cont, game, player, cmd->getZone(), cmd->getCardId(), cmd->getAttrName(), cmd->getAttrValue());
}
ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (!game->getGameStarted())

View file

@ -56,13 +56,14 @@ private:
ResponseCode cmdMulligan(Command_Mulligan *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdRollDie(Command_RollDie *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
// XXX Maybe the following function and others belong into Server_Player
ResponseCode drawCards(Server_Game *game, Server_Player *player, int number);
ResponseCode drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number);
ResponseCode cmdDrawCards(Command_DrawCards *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode moveCard(Server_Game *game, Server_Player *player, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown);
ResponseCode moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped);
ResponseCode cmdMoveCard(Command_MoveCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdDeleteArrow(Command_DeleteArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zone, int cardId, const QString &attrName, const QString &attrValue);
ResponseCode cmdSetCardAttr(Command_SetCardAttr *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);
ResponseCode cmdCreateCounter(Command_CreateCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player);