Merge branch 'master' of ssh://brukie@cockatrice.git.sourceforge.net/gitroot/cockatrice
This commit is contained in:
commit
3be0eb916d
16 changed files with 264 additions and 36 deletions
|
@ -16,5 +16,5 @@ QT += network svg
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#QTPLUGIN += qjpeg
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# Input
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HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h
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SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp
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HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h src/dlg_editmessages.h
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SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp src/dlg_editmessages.cpp
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@ -62,11 +62,21 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
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painter->drawRect(QRectF(0.5, 0.5, CARD_WIDTH - 1, CARD_HEIGHT - 1));
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}
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if (counters) {
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painter->setFont(QFont("Times", 32, QFont::Bold));
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painter->setPen(QPen(Qt::black));
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painter->setBackground(QBrush(QColor(255, 255, 255, 100)));
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painter->setBackgroundMode(Qt::OpaqueMode);
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painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(counters));
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QString numStr = QString::number(counters);
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QFont font("Times", 32, QFont::Bold);
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QFontMetrics fm(font);
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QRect br = fm.boundingRect(numStr);
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double w = br.width() * 1.42;
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double h = br.height() * 1.42;
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if (w < h)
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w = h;
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painter->setPen(Qt::black);
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painter->setBrush(QColor(255, 255, 255, 150));
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painter->drawEllipse(QRectF((boundingRect().width() - w) / 2.0, (boundingRect().height() - h) / 2.0, w, h));
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painter->setFont(font);
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painter->drawText(boundingRect(), Qt::AlignCenter, numStr);
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}
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painter->restore();
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}
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@ -53,6 +53,11 @@ AbstractDecklistNode *InnerDecklistNode::findChild(const QString &name)
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return 0;
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}
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int InnerDecklistNode::height() const
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{
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return at(0)->height() + 1;
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}
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int InnerDecklistNode::recursiveCount(bool countTotalCards) const
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{
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int result = 0;
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@ -19,6 +19,7 @@ public:
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virtual QString getName() const = 0;
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InnerDecklistNode *getParent() const { return parent; }
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int depth() const;
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virtual int height() const = 0;
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virtual bool compare(AbstractDecklistNode *other) const = 0;
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};
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@ -34,6 +35,7 @@ public:
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virtual QString getVisibleName() const;
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void clearTree();
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AbstractDecklistNode *findChild(const QString &name);
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int height() const;
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int recursiveCount(bool countTotalCards = false) const;
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bool compare(AbstractDecklistNode *other) const;
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void sort(Qt::SortOrder order = Qt::AscendingOrder);
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@ -46,6 +48,7 @@ public:
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virtual void setNumber(int _number) = 0;
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virtual QString getName() const = 0;
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virtual void setName(const QString &_name) = 0;
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int height() const { return 0; }
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bool compare(AbstractDecklistNode *other) const;
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};
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@ -2,6 +2,10 @@
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#include <QTextStream>
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#include <QFont>
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#include <QBrush>
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#include <QTextCursor>
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#include <QTextDocument>
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#include <QPrinter>
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#include <QTextTable>
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#include "decklistmodel.h"
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#include "carddatabase.h"
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@ -282,3 +286,43 @@ void DeckListModel::cleanList()
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deckList->cleanList();
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reset();
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}
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void DeckListModel::printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node)
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{
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cursor->insertBlock();
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cursor->insertText(node->getVisibleName());
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if (node->height() == 1) {
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QTextTableFormat tableFormat;
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// XXX
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QTextTable *table = cursor->insertTable(node->size(), 2, tableFormat);
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for (int i = 0; i < node->size(); i++) {
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AbstractDecklistCardNode *card = dynamic_cast<AbstractDecklistCardNode *>(node->at(i));
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QTextCursor cellCursor = table->cellAt(i, 0).firstCursorPosition();
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cellCursor.insertText(QString::number(card->getNumber()));
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cellCursor = table->cellAt(i, 1).firstCursorPosition();
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cellCursor.insertText(card->getName());
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}
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} else {
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for (int i = 0; i < node->size(); i++)
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printDeckListNode(cursor, dynamic_cast<InnerDecklistNode *>(node->at(i)));
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}
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cursor->movePosition(QTextCursor::End);
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}
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void DeckListModel::printDeckList(QPrinter *printer)
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{
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QTextDocument doc;
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QTextCursor cursor(&doc);
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cursor.insertBlock();
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cursor.insertText(deckList->getName());
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cursor.insertBlock();
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cursor.insertText(deckList->getComments());
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for (int i = 0; i < root->size(); i++)
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printDeckListNode(&cursor, dynamic_cast<InnerDecklistNode *>(root->at(i)));
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doc.print(printer);
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}
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@ -6,6 +6,8 @@
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#include "decklist.h"
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class CardDatabase;
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class QPrinter;
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class QTextCursor;
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class DecklistModelCardNode : public AbstractDecklistCardNode {
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private:
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@ -23,6 +25,8 @@ class DeckListModel : public QAbstractItemModel {
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Q_OBJECT
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private slots:
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void rebuildTree();
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public slots:
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void printDeckList(QPrinter *printer);
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public:
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DeckListModel(CardDatabase *_db, QObject *parent = 0);
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~DeckListModel();
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@ -48,6 +52,8 @@ private:
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void emitRecursiveUpdates(const QModelIndex &index);
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void debugIndexInfo(const QString &func, const QModelIndex &index) const;
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void debugShowTree(InnerDecklistNode *node, int depth) const;
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void printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node);
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template<typename T> T getNode(const QModelIndex &index) const
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{
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76
cockatrice/src/dlg_editmessages.cpp
Normal file
76
cockatrice/src/dlg_editmessages.cpp
Normal file
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@ -0,0 +1,76 @@
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#include <QtGui>
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#include "dlg_editmessages.h"
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DlgEditMessages::DlgEditMessages(QWidget *parent)
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: QDialog(parent)
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{
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aAdd = new QAction(tr("Add"), this);
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connect(aAdd, SIGNAL(triggered()), this, SLOT(actAdd()));
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aRemove = new QAction(tr("Remove"), this);
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connect(aRemove, SIGNAL(triggered()), this, SLOT(actRemove()));
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messageList = new QListWidget;
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QToolBar *messageToolBar = new QToolBar;
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messageToolBar->setOrientation(Qt::Vertical);
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messageToolBar->addAction(aAdd);
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messageToolBar->addAction(aRemove);
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++)
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messageList->addItem(settings.value(QString("msg%1").arg(i)).toString());
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QHBoxLayout *listLayout = new QHBoxLayout;
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listLayout->addWidget(messageList);
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listLayout->addWidget(messageToolBar);
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cancelButton = new QPushButton(tr("&Cancel"));
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okButton = new QPushButton(tr("O&K"));
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okButton->setAutoDefault(true);
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(cancelButton);
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buttonLayout->addWidget(okButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(listLayout);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Edit messages"));
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setMinimumWidth(sizeHint().width());
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resize(300, 300);
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connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
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connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
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}
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void DlgEditMessages::storeSettings()
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{
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QSettings settings;
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settings.beginGroup("messages");
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settings.setValue("count", messageList->count());
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for (int i = 0; i < messageList->count(); i++)
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settings.setValue(QString("msg%1").arg(i), messageList->item(i)->text());
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}
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void DlgEditMessages::actAdd()
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{
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bool ok;
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QString msg = QInputDialog::getText(this, tr("Add message"), QString("Message:"), QLineEdit::Normal, QString(), &ok);
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if (ok) {
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messageList->addItem(msg);
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storeSettings();
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}
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}
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void DlgEditMessages::actRemove()
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{
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if (messageList->currentItem()) {
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delete messageList->takeItem(messageList->currentRow());
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storeSettings();
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}
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}
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24
cockatrice/src/dlg_editmessages.h
Normal file
24
cockatrice/src/dlg_editmessages.h
Normal file
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@ -0,0 +1,24 @@
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#ifndef DLG_EDITMESSAGES_H
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#define DLG_EDITMESSAGES_H
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#include <QDialog>
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class QListWidget;
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class QPushButton;
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class DlgEditMessages: public QDialog {
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Q_OBJECT
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public:
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DlgEditMessages(QWidget *parent = 0);
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private slots:
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void actAdd();
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void actRemove();
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private:
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QListWidget *messageList;
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QAction *aAdd, *aRemove;
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QPushButton *cancelButton, *okButton;
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void storeSettings();
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};
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#endif
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@ -1,6 +1,7 @@
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#include <QGraphicsScene>
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#include <QMenu>
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#include <QMessageBox>
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#include <QSettings>
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#include "serverplayer.h"
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#include "game.h"
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#include "servereventdata.h"
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@ -9,6 +10,7 @@
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#include "handzone.h"
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#include "carddatabase.h"
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#include "dlg_startgame.h"
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#include "dlg_editmessages.h"
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#include "playerarea.h"
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#include "counter.h"
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@ -51,6 +53,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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aCreateToken = new QAction(tr("&Create token..."), this);
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aCreateToken->setShortcut(tr("Ctrl+T"));
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connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
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aEditMessages = new QAction(tr("&Edit messages..."), this);
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connect(aEditMessages, SIGNAL(triggered()), this, SLOT(actEditMessages()));
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actionsMenu->addAction(aUntapAll);
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actionsMenu->addSeparator();
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@ -64,6 +69,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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actionsMenu->addAction(aRollDice);
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actionsMenu->addSeparator();
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actionsMenu->addAction(aCreateToken);
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actionsMenu->addSeparator();
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sayMenu = actionsMenu->addMenu(tr("S&ay"));
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initSayMenu();
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aTap = new QAction(tr("&Tap"), this);
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connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
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@ -108,6 +116,32 @@ Game::~Game()
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}
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}
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void Game::initSayMenu()
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{
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sayMenu->clear();
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sayMenu->addAction(aEditMessages);
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sayMenu->addSeparator();
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++) {
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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QString shortcut;
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switch (i) {
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case 0: shortcut = tr("F5"); break;
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case 1: shortcut = tr("F6"); break;
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case 2: shortcut = tr("F7"); break;
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case 3: shortcut = tr("F8"); break;
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case 4: shortcut = tr("F9"); break;
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case 5: shortcut = tr("F10"); break;
|
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}
|
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newAction->setShortcut(shortcut);
|
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
|
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sayMenu->addAction(newAction);
|
||||
}
|
||||
}
|
||||
|
||||
Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, bool local)
|
||||
{
|
||||
Player *newPlayer = new Player(playerName, playerId, base, local, db, client, scene);
|
||||
|
@ -295,6 +329,13 @@ void Game::actCreateToken()
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client->createToken("table", cardname, QString(), 0, 0);
|
||||
}
|
||||
|
||||
void Game::actEditMessages()
|
||||
{
|
||||
DlgEditMessages dlg;
|
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if (dlg.exec())
|
||||
initSayMenu();
|
||||
}
|
||||
|
||||
void Game::showCardMenu(QPoint p)
|
||||
{
|
||||
cardMenu->exec(p);
|
||||
|
@ -396,3 +437,9 @@ void Game::actRearrange()
|
|||
client->moveCard(temp->getId(), zoneName, zoneName, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::actSayMessage()
|
||||
{
|
||||
QAction *a = qobject_cast<QAction *>(sender());
|
||||
client->say(a->text());
|
||||
}
|
||||
|
|
|
@ -14,9 +14,9 @@ class DlgStartGame;
|
|||
class Game : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QMenu *actionsMenu, *cardMenu;
|
||||
QMenu *actionsMenu, *sayMenu, *cardMenu;
|
||||
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
|
||||
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
|
||||
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken, *aEditMessages;
|
||||
DlgStartGame *dlgStartGame;
|
||||
|
||||
CardDatabase *db;
|
||||
|
@ -26,6 +26,7 @@ private:
|
|||
Player *localPlayer;
|
||||
bool started;
|
||||
Player *addPlayer(int playerId, const QString &playerName, QPointF base, bool local);
|
||||
void initSayMenu();
|
||||
private slots:
|
||||
void actUntapAll();
|
||||
void actIncLife();
|
||||
|
@ -36,6 +37,7 @@ private slots:
|
|||
void actDrawCards();
|
||||
void actRollDice();
|
||||
void actCreateToken();
|
||||
void actEditMessages();
|
||||
|
||||
void showCardMenu(QPoint p);
|
||||
void actTap();
|
||||
|
@ -46,6 +48,8 @@ private slots:
|
|||
void actRemoveCounter();
|
||||
void actSetCounters();
|
||||
void actRearrange();
|
||||
|
||||
void actSayMessage();
|
||||
|
||||
void gameEvent(const ServerEventData &msg);
|
||||
void playerListReceived(QList<ServerPlayer *> playerList);
|
||||
|
|
|
@ -9,7 +9,7 @@ GameSelector::GameSelector(Client *_client, QWidget *parent)
|
|||
gameListModel = new GamesModel(this);
|
||||
gameListView->setModel(gameListModel);
|
||||
|
||||
createButton = new QPushButton(tr("&Create"));
|
||||
createButton = new QPushButton(tr("C&reate"));
|
||||
joinButton = new QPushButton(tr("&Join"));
|
||||
QHBoxLayout *buttonLayout = new QHBoxLayout;
|
||||
buttonLayout->addStretch();
|
||||
|
|
|
@ -21,14 +21,14 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
|
|||
|
||||
aViewLibrary = new QAction(tr("&View library"), this);
|
||||
if (local)
|
||||
aViewLibrary->setShortcut(tr("F5"));
|
||||
aViewLibrary->setShortcut(tr("F3"));
|
||||
connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
|
||||
aViewTopCards = new QAction(tr("View &top cards of library..."), this);
|
||||
connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
|
||||
|
||||
aViewGraveyard = new QAction(tr("&View graveyard"), this);
|
||||
if (local)
|
||||
aViewGraveyard->setShortcut(tr("F6"));
|
||||
aViewGraveyard->setShortcut(tr("F4"));
|
||||
connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
|
||||
|
||||
aViewRfg = new QAction(tr("&View removed cards"), this);
|
||||
|
|
|
@ -94,6 +94,9 @@ WndDeckEditor::WndDeckEditor(CardDatabase *_db, QWidget *parent)
|
|||
aSaveDeckAs = new QAction(tr("&Save deck as..."), this);
|
||||
// aSaveDeckAs->setShortcuts(QKeySequence::SaveAs);
|
||||
connect(aSaveDeckAs, SIGNAL(triggered()), this, SLOT(actSaveDeckAs()));
|
||||
aPrintDeck = new QAction(tr("&Print deck..."), this);
|
||||
aPrintDeck->setShortcuts(QKeySequence::Print);
|
||||
connect(aPrintDeck, SIGNAL(triggered()), this, SLOT(actPrintDeck()));
|
||||
aClose = new QAction(tr("&Close"), this);
|
||||
aClose->setShortcut(tr("Ctrl+Q"));
|
||||
connect(aClose, SIGNAL(triggered()), this, SLOT(close()));
|
||||
|
@ -107,6 +110,8 @@ WndDeckEditor::WndDeckEditor(CardDatabase *_db, QWidget *parent)
|
|||
deckMenu->addAction(aSaveDeck);
|
||||
deckMenu->addAction(aSaveDeckAs);
|
||||
deckMenu->addSeparator();
|
||||
deckMenu->addAction(aPrintDeck);
|
||||
deckMenu->addSeparator();
|
||||
deckMenu->addAction(aClose);
|
||||
|
||||
setsMenu = menuBar()->addMenu(tr("&Sets"));
|
||||
|
@ -234,6 +239,13 @@ bool WndDeckEditor::actSaveDeckAs()
|
|||
return false;
|
||||
}
|
||||
|
||||
void WndDeckEditor::actPrintDeck()
|
||||
{
|
||||
QPrintPreviewDialog *dlg = new QPrintPreviewDialog(this);
|
||||
connect(dlg, SIGNAL(paintRequested(QPrinter *)), deckModel, SLOT(printDeckList(QPrinter *)));
|
||||
dlg->exec();
|
||||
}
|
||||
|
||||
void WndDeckEditor::actEditSets()
|
||||
{
|
||||
WndSets *w = new WndSets(db, this);
|
||||
|
|
|
@ -24,6 +24,7 @@ private slots:
|
|||
void actLoadDeck();
|
||||
bool actSaveDeck();
|
||||
bool actSaveDeckAs();
|
||||
void actPrintDeck();
|
||||
|
||||
void actEditSets();
|
||||
|
||||
|
@ -49,7 +50,7 @@ private:
|
|||
QLineEdit *searchEdit, *nameEdit, *commentsEdit;
|
||||
|
||||
QMenu *deckMenu, *setsMenu;
|
||||
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aClose;
|
||||
QAction *aNewDeck, *aLoadDeck, *aSaveDeck, *aSaveDeckAs, *aPrintDeck, *aClose;
|
||||
QAction *aEditSets;
|
||||
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement;
|
||||
public:
|
||||
|
|
|
@ -60,6 +60,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
break;
|
||||
case StatusDisconnected:
|
||||
if (game) {
|
||||
zoneLayout->clear();
|
||||
delete game;
|
||||
game = 0;
|
||||
}
|
||||
|
@ -72,6 +73,14 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
aDisconnect->setEnabled(true);
|
||||
break;
|
||||
case StatusIdle: {
|
||||
if (game) {
|
||||
zoneLayout->clear();
|
||||
delete game;
|
||||
game = 0;
|
||||
}
|
||||
aRestartGame->setEnabled(false);
|
||||
aLeaveGame->setEnabled(false);
|
||||
|
||||
GameSelector *gameSelector = new GameSelector(client);
|
||||
viewLayout->insertWidget(0, gameSelector);
|
||||
}
|
||||
|
@ -104,12 +113,7 @@ void MainWindow::actRestartGame()
|
|||
|
||||
void MainWindow::actLeaveGame()
|
||||
{
|
||||
zoneLayout->clear();
|
||||
client->leaveGame();
|
||||
delete game;
|
||||
game = 0;
|
||||
aRestartGame->setEnabled(false);
|
||||
aLeaveGame->setEnabled(false);
|
||||
}
|
||||
|
||||
void MainWindow::actDeckEditor()
|
||||
|
@ -140,15 +144,11 @@ void MainWindow::updateSceneSize()
|
|||
view->fitInView(scene->sceneRect(), Qt::KeepAspectRatio);
|
||||
}
|
||||
|
||||
void MainWindow::textChanged(const QString &text)
|
||||
{
|
||||
sayButton->setEnabled(!text.isEmpty());
|
||||
}
|
||||
|
||||
// Knöpfe
|
||||
|
||||
void MainWindow::buttonSay()
|
||||
void MainWindow::actSay()
|
||||
{
|
||||
if (sayEdit->text().isEmpty())
|
||||
return;
|
||||
|
||||
client->say(sayEdit->text());
|
||||
sayEdit->clear();
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ void MainWindow::createActions()
|
|||
aDeckEditor = new QAction(tr("&Deck editor"), this);
|
||||
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
|
||||
aFullScreen = new QAction(tr("&Full screen"), this);
|
||||
aFullScreen->setShortcut(tr("F4"));
|
||||
aFullScreen->setShortcut(tr("Ctrl+F"));
|
||||
aFullScreen->setCheckable(true);
|
||||
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
|
||||
aExit = new QAction(tr("&Exit"), this);
|
||||
|
@ -244,13 +244,13 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
|
||||
cardInfo = new CardInfoWidget(db);
|
||||
messageLog = new MessageLogWidget;
|
||||
QLabel *sayLabel = new QLabel(tr("&Say:"));
|
||||
sayEdit = new QLineEdit;
|
||||
sayButton = new QPushButton(tr("&Say"));
|
||||
sayButton->setEnabled(false);
|
||||
sayLabel->setBuddy(sayEdit);
|
||||
|
||||
QHBoxLayout *hLayout = new QHBoxLayout;
|
||||
hLayout->addWidget(sayLabel);
|
||||
hLayout->addWidget(sayEdit);
|
||||
hLayout->addWidget(sayButton);
|
||||
|
||||
QVBoxLayout *verticalLayout = new QVBoxLayout;
|
||||
verticalLayout->addWidget(cardInfo);
|
||||
|
@ -268,9 +268,7 @@ MainWindow::MainWindow(QWidget *parent)
|
|||
centralWidget->setLayout(mainLayout);
|
||||
setCentralWidget(centralWidget);
|
||||
|
||||
connect(sayEdit, SIGNAL(returnPressed()), sayButton, SLOT(click()));
|
||||
connect(sayEdit, SIGNAL(textChanged(const QString &)), this, SLOT(textChanged(const QString &)));
|
||||
connect(sayButton, SIGNAL(clicked()), this, SLOT(buttonSay()));
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
|
||||
client = new Client(this);
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
|
|
|
@ -48,8 +48,7 @@ private slots:
|
|||
void playerIdReceived(int id, QString name);
|
||||
void serverTimeout();
|
||||
|
||||
void textChanged(const QString &text);
|
||||
void buttonSay();
|
||||
void actSay();
|
||||
|
||||
void actConnect();
|
||||
void actDisconnect();
|
||||
|
@ -74,7 +73,6 @@ private:
|
|||
CardInfoWidget *cardInfo;
|
||||
MessageLogWidget *messageLog;
|
||||
QLineEdit *sayEdit;
|
||||
QPushButton *sayButton;
|
||||
|
||||
Client *client;
|
||||
QGraphicsScene *scene;
|
||||
|
|
Loading…
Reference in a new issue