translation fix; minor improvement
This commit is contained in:
parent
5efb92e2d6
commit
3d5ba34aaf
17 changed files with 107 additions and 52 deletions
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@ -7,12 +7,16 @@ class QMenu;
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class Tab : public QWidget {
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Q_OBJECT
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signals:
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void userEvent();
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protected:
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QMenu *tabMenu;
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public:
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Tab(QWidget *parent = 0)
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: QWidget(parent), tabMenu(0) { }
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QMenu *getTabMenu() const { return tabMenu; }
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virtual QString getTabText() const = 0;
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virtual void retranslateUi() = 0;
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};
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#endif
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@ -80,6 +80,7 @@ void TabChatChannel::processJoinChannelEvent(Event_ChatJoinChannel *event)
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{
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textEdit->append(tr("%1 has joined the channel.").arg(event->getPlayerName()));
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playerList->addItem(event->getPlayerName());
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emit userEvent();
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}
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void TabChatChannel::processLeaveChannelEvent(Event_ChatLeaveChannel *event)
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@ -90,6 +91,7 @@ void TabChatChannel::processLeaveChannelEvent(Event_ChatLeaveChannel *event)
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delete playerList->takeItem(i);
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break;
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}
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emit userEvent();
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}
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void TabChatChannel::processSayEvent(Event_ChatSay *event)
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@ -98,5 +100,5 @@ void TabChatChannel::processSayEvent(Event_ChatSay *event)
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textEdit->append(QString("<font color=\"blue\">%1</font").arg(event->getMessage()));
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else
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textEdit->append(QString("<font color=\"red\">%1:</font> %2").arg(event->getPlayerName()).arg(event->getMessage()));
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QApplication::alert(this);
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emit userEvent();
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}
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@ -40,6 +40,7 @@ public:
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void retranslateUi();
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void processChatEvent(ChatEvent *event);
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QString getChannelName() const { return channelName; }
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QString getTabText() const { return channelName; }
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};
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#endif
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@ -47,6 +47,7 @@ private slots:
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public:
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TabDeckStorage(Client *_client);
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void retranslateUi();
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QString getTabText() const { return tr("Deck storage"); }
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};
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#endif
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@ -20,8 +20,8 @@
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#include "arrowitem.h"
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#include "main.h"
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TabGame::TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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{
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zoneLayout = new ZoneViewLayout;
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scene = new GameScene(zoneLayout, this);
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@ -244,6 +244,7 @@ void TabGame::processGameEvent(GameEvent *event)
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break;
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}
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player->processGameEvent(event);
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emit userEvent();
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}
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}
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}
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@ -307,6 +308,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event)
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stopGame();
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zoneLayout->clear();
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}
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emit userEvent();
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}
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void TabGame::eventJoin(Event_Join *event)
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@ -321,6 +323,7 @@ void TabGame::eventJoin(Event_Join *event)
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messageLog->logJoin(newPlayer);
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playerListWidget->addPlayer(playerInfo);
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}
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emit userEvent();
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}
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void TabGame::eventLeave(Event_Leave *event)
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@ -338,12 +341,14 @@ void TabGame::eventLeave(Event_Leave *event)
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playerListWidget->removePlayer(playerId);
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spectators.remove(playerId);
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}
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emit userEvent();
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}
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void TabGame::eventGameClosed(Event_GameClosed * /*event*/)
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{
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started = false;
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messageLog->logGameClosed();
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emit userEvent();
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}
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Player *TabGame::setActivePlayer(int id)
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@ -358,6 +363,7 @@ Player *TabGame::setActivePlayer(int id)
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i.value()->setActive(i.value() == player);
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}
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currentPhase = -1;
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emit userEvent();
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return player;
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}
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@ -367,6 +373,7 @@ void TabGame::eventSetActivePlayer(Event_SetActivePlayer *event)
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if (!player)
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return;
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messageLog->logSetActivePlayer(player);
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emit userEvent();
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}
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void TabGame::setActivePhase(int phase)
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@ -383,6 +390,7 @@ void TabGame::eventSetActivePhase(Event_SetActivePhase *event)
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if (currentPhase != phase)
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messageLog->logSetActivePhase(phase);
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setActivePhase(phase);
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emit userEvent();
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}
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void TabGame::eventPing(Event_Ping *event)
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@ -40,6 +40,7 @@ class TabGame : public Tab {
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private:
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Client *client;
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int gameId;
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QString gameDescription;
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int localPlayerId;
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bool spectator;
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QMap<int, Player *> players;
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@ -95,11 +96,12 @@ private slots:
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void actNextPhase();
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void actNextTurn();
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public:
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TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator, bool _resuming);
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TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming);
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~TabGame();
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void retranslateUi();
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const QMap<int, Player *> &getPlayers() const { return players; }
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int getGameId() const { return gameId; }
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QString getTabText() const { return tr("Game %1: %2").arg(gameId).arg(gameDescription); }
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void processGameEvent(GameEvent *event);
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public slots:
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@ -85,6 +85,7 @@ private:
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public:
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TabServer(Client *_client, QWidget *parent = 0);
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void retranslateUi();
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QString getTabText() const { return tr("Server"); }
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};
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#endif
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@ -1,3 +1,4 @@
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#include <QApplication>
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#include "tab_supervisor.h"
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#include "client.h"
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#include "tab_server.h"
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@ -16,22 +17,28 @@ TabSupervisor:: TabSupervisor(QWidget *parent)
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void TabSupervisor::retranslateUi()
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{
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if (tabServer) {
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setTabText(0, tr("Server"));
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tabServer->retranslateUi();
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}
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if (tabDeckStorage) {
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setTabText(1, tr("Deck storage"));
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tabDeckStorage->retranslateUi();
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}
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QList<Tab *> tabs;
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if (tabServer)
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tabs.append(tabServer);
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if (tabDeckStorage)
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tabs.append(tabDeckStorage);
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QMapIterator<QString, TabChatChannel *> chatChannelIterator(chatChannelTabs);
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while (chatChannelIterator.hasNext())
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chatChannelIterator.next().value()->retranslateUi();
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tabs.append(chatChannelIterator.next().value());
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QMapIterator<int, TabGame *> gameIterator(gameTabs);
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while (gameIterator.hasNext())
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gameIterator.next().value()->retranslateUi();
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tabs.append(gameIterator.next().value());
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for (int i = 0; i < tabs.size(); ++i) {
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setTabText(indexOf(tabs[i]), tabs[i]->getTabText());
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tabs[i]->retranslateUi();
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}
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}
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void TabSupervisor::myAddTab(Tab *tab)
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{
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connect(tab, SIGNAL(userEvent()), this, SLOT(tabUserEvent()));
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addTab(tab, tab->getTabText());
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}
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void TabSupervisor::start(Client *_client)
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@ -44,11 +51,11 @@ void TabSupervisor::start(Client *_client)
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tabServer = new TabServer(client);
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connect(tabServer, SIGNAL(chatChannelJoined(const QString &)), this, SLOT(addChatChannelTab(const QString &)));
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addTab(tabServer, QString());
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myAddTab(tabServer);
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updatePingTime(0, -1);
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tabDeckStorage = new TabDeckStorage(client);
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addTab(tabDeckStorage, QString());
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myAddTab(tabDeckStorage);
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retranslateUi();
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}
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@ -89,9 +96,9 @@ void TabSupervisor::updatePingTime(int value, int max)
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void TabSupervisor::gameJoined(Event_GameJoined *event)
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{
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TabGame *tab = new TabGame(client, event->getGameId(), event->getPlayerId(), event->getSpectator(), event->getResuming());
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TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getResuming());
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connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
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addTab(tab, tr("Game %1").arg(event->getGameId()));
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myAddTab(tab);
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gameTabs.insert(event->getGameId(), tab);
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setCurrentWidget(tab);
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}
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@ -108,7 +115,7 @@ void TabSupervisor::addChatChannelTab(const QString &channelName)
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{
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TabChatChannel *tab = new TabChatChannel(client, channelName);
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connect(tab, SIGNAL(channelClosing(TabChatChannel *)), this, SLOT(chatChannelLeft(TabChatChannel *)));
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addTab(tab, channelName);
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myAddTab(tab);
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chatChannelTabs.insert(channelName, tab);
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setCurrentWidget(tab);
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}
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@ -121,6 +128,13 @@ void TabSupervisor::chatChannelLeft(TabChatChannel *tab)
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removeTab(indexOf(tab));
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}
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void TabSupervisor::tabUserEvent()
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{
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Tab *tab = static_cast<Tab *>(sender());
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// XXX Mark tab as changed (exclamation mark icon?)
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QApplication::alert(this);
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}
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void TabSupervisor::processChatEvent(ChatEvent *event)
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{
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TabChatChannel *tab = chatChannelTabs.value(event->getChannel(), 0);
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@ -6,6 +6,7 @@
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class QMenu;
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class Client;
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class Tab;
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class TabServer;
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class TabChatChannel;
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class TabGame;
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@ -22,6 +23,7 @@ private:
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TabDeckStorage *tabDeckStorage;
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QMap<QString, TabChatChannel *> chatChannelTabs;
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QMap<int, TabGame *> gameTabs;
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void myAddTab(Tab *tab);
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public:
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TabSupervisor(QWidget *parent = 0);
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void retranslateUi();
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@ -36,6 +38,7 @@ private slots:
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void gameLeft(TabGame *tab);
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void addChatChannelTab(const QString &channelName);
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void chatChannelLeft(TabChatChannel *tab);
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void tabUserEvent();
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void processChatEvent(ChatEvent *event);
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void processGameEvent(GameEvent *event);
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};
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@ -145,6 +145,8 @@ void MainWindow::retranslateUi()
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aExit->setText(tr("&Exit"));
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cockatriceMenu->setTitle(tr("&Cockatrice"));
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tabSupervisor->retranslateUi();
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}
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void MainWindow::createActions()
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@ -2149,12 +2149,12 @@
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</message>
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<message>
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<location filename="../src/player.cpp" line="416"/>
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<location filename="../src/player.cpp" line="963"/>
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<location filename="../src/player.cpp" line="964"/>
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<source>Number:</source>
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<translation>Anzahl:</translation>
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</message>
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<message>
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<location filename="../src/player.cpp" line="963"/>
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<location filename="../src/player.cpp" line="964"/>
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<source>Set counters</source>
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<translation>Setze Zählmarken</translation>
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</message>
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@ -2295,7 +2295,7 @@
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<translation>%1 hat den Raum betreten.</translation>
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</message>
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<message>
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<location filename="../src/tab_chatchannel.cpp" line="87"/>
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<location filename="../src/tab_chatchannel.cpp" line="88"/>
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<source>%1 has left the channel.</source>
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<translation>%1 hat den Raum verlassen.</translation>
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</message>
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@ -2362,6 +2362,11 @@ Bitte geben Sie einen Namen ein:</translation>
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<source>Name of new folder:</source>
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<translation>Name für den neuen Ordner:</translation>
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</message>
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<message>
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<location filename="../src/tab_deck_storage.h" line="50"/>
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<source>Deck storage</source>
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<translation>Deckspeicherplatz</translation>
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</message>
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</context>
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<context>
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<name>TabGame</name>
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@ -2475,23 +2480,33 @@ Bitte geben Sie einen Namen ein:</translation>
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<source>Load deck</source>
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<translation>Deck laden</translation>
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</message>
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<message>
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<location filename="../src/tab_game.h" line="104"/>
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<source>Game %1: %2</source>
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<translation>Spiel %1: %2</translation>
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</message>
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</context>
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<context>
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<name>TabServer</name>
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<message>
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<location filename="../src/tab_server.h" line="88"/>
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<source>Server</source>
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<translation>Server</translation>
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</message>
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</context>
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<context>
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<name>TabSupervisor</name>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="20"/>
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<source>Server</source>
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<translation>Server</translation>
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<translation type="obsolete">Server</translation>
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</message>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="24"/>
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<source>Deck storage</source>
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<translation>Deckspeicherplatz</translation>
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<translation type="obsolete">Deckspeicherplatz</translation>
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</message>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="94"/>
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<source>Game %1</source>
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<translation>Spiel %1</translation>
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<translation type="obsolete">Spiel %1</translation>
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</message>
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</context>
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<context>
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@ -1440,7 +1440,7 @@
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</message>
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<message>
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<location filename="../src/player.cpp" line="416"/>
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<location filename="../src/player.cpp" line="963"/>
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<location filename="../src/player.cpp" line="964"/>
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<source>Number:</source>
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<translation type="unfinished"></translation>
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</message>
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@ -1465,7 +1465,7 @@
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/player.cpp" line="963"/>
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<location filename="../src/player.cpp" line="964"/>
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<source>Set counters</source>
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<translation type="unfinished"></translation>
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</message>
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@ -1578,7 +1578,7 @@
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/tab_chatchannel.cpp" line="87"/>
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<location filename="../src/tab_chatchannel.cpp" line="88"/>
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<source>%1 has left the channel.</source>
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<translation type="unfinished"></translation>
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</message>
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<source>Name of new folder:</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/tab_deck_storage.h" line="50"/>
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<source>Deck storage</source>
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<translation type="unfinished"></translation>
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</message>
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</context>
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<context>
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<name>TabGame</name>
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@ -1757,24 +1762,19 @@ Please enter a name:</source>
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<source>Load deck</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/tab_game.h" line="104"/>
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<source>Game %1: %2</source>
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<translation type="unfinished"></translation>
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</message>
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</context>
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<context>
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<name>TabSupervisor</name>
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<name>TabServer</name>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="20"/>
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<location filename="../src/tab_server.h" line="88"/>
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<source>Server</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="24"/>
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<source>Deck storage</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../src/tab_supervisor.cpp" line="94"/>
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<source>Game %1</source>
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<translation type="unfinished"></translation>
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</message>
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</context>
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<context>
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<name>WndDeckEditor</name>
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@ -309,10 +309,11 @@ Event_ServerMessage::Event_ServerMessage(const QString &_message)
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{
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insertItem(new SerializableItem_String("message", _message));
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}
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Event_GameJoined::Event_GameJoined(int _gameId, int _playerId, bool _spectator, bool _resuming)
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Event_GameJoined::Event_GameJoined(int _gameId, const QString &_gameDescription, int _playerId, bool _spectator, bool _resuming)
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: GenericEvent("game_joined")
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{
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insertItem(new SerializableItem_Int("game_id", _gameId));
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insertItem(new SerializableItem_String("game_description", _gameDescription));
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insertItem(new SerializableItem_Int("player_id", _playerId));
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insertItem(new SerializableItem_Bool("spectator", _spectator));
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insertItem(new SerializableItem_Bool("resuming", _resuming));
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|
|
@ -52,7 +52,7 @@
|
|||
3:dump_zone:i,zone_owner_id:s,zone:i,number_cards
|
||||
3:stop_dump_zone:i,zone_owner_id:s,zone
|
||||
4:server_message:s,message
|
||||
4:game_joined:i,game_id:i,player_id:b,spectator:b,resuming
|
||||
4:game_joined:i,game_id:s,game_description:i,player_id:b,spectator:b,resuming
|
||||
5:chat_join_channel:s,player_name
|
||||
5:chat_leave_channel:s,player_name
|
||||
5:chat_say:s,player_name:s,message
|
||||
|
|
|
@ -476,8 +476,9 @@ public:
|
|||
class Event_GameJoined : public GenericEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_GameJoined(int _gameId = -1, int _playerId = -1, bool _spectator = false, bool _resuming = false);
|
||||
Event_GameJoined(int _gameId = -1, const QString &_gameDescription = QString(), int _playerId = -1, bool _spectator = false, bool _resuming = false);
|
||||
int getGameId() const { return static_cast<SerializableItem_Int *>(itemMap.value("game_id"))->getData(); };
|
||||
QString getGameDescription() const { return static_cast<SerializableItem_String *>(itemMap.value("game_description"))->getData(); };
|
||||
int getPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("player_id"))->getData(); };
|
||||
bool getSpectator() const { return static_cast<SerializableItem_Bool *>(itemMap.value("spectator"))->getData(); };
|
||||
bool getResuming() const { return static_cast<SerializableItem_Bool *>(itemMap.value("resuming"))->getData(); };
|
||||
|
|
|
@ -193,7 +193,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd)
|
|||
if (gamePlayers[j]->getPlayerName() == playerName) {
|
||||
gamePlayers[j]->setProtocolHandler(this);
|
||||
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
|
||||
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
|
||||
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
|
||||
enqueueProtocolItem(new Event_GameStateChanged(serverGames[i]->getGameId(), serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])));
|
||||
}
|
||||
}
|
||||
|
@ -279,7 +279,7 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd)
|
|||
Server_Player *creator = game->getCreator();
|
||||
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
|
||||
|
||||
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), creator->getPlayerId(), false, false));
|
||||
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
|
||||
enqueueProtocolItem(new Event_GameStateChanged(game->getGameId(), game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)));
|
||||
return RespOk;
|
||||
}
|
||||
|
@ -297,7 +297,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd)
|
|||
if (result == RespOk) {
|
||||
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
|
||||
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
|
||||
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), player->getPlayerId(), cmd->getSpectator(), false));
|
||||
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
|
||||
enqueueProtocolItem(new Event_GameStateChanged(cmd->getGameId(), g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)));
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -22,5 +22,5 @@ size=1
|
|||
1\joinmessage="This is the general chat channel. This message is only here to show that channels can have a join message."
|
||||
|
||||
[game]
|
||||
max_game_inactivity_time=300
|
||||
max_game_inactivity_time=120
|
||||
max_player_inactivity_time=15
|
||||
|
|
Loading…
Reference in a new issue