move changing x coord to after check for token deletion (#4236)

fixes #4235
reverts #4216
This commit is contained in:
ebbit1q 2021-01-30 22:44:12 +01:00 committed by GitHub
parent 1bfcca91be
commit 401fdcaf7a
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@ -433,25 +433,6 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
lastDrawList.clear();
}
// Only mess about with x coordinates if the card is sticking around, otherwise it can have weird side effects
// if multiple cards are moved at once.
if (!card->getDestroyOnZoneChange()) {
if ((startzone == targetzone) && !startzone->hasCoords()) {
if (!secondHalf && (originalPosition < x)) {
xIndex = -1;
secondHalf = true;
} else if (secondHalf) {
--xIndex;
} else {
++xIndex;
}
} else {
++xIndex;
}
}
int newX = x + xIndex;
// Attachment relationships can be retained when moving a card onto the opponent's table
if (startzone->getName() != targetzone->getName()) {
// Delete all attachment relationships
@ -491,6 +472,20 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
card->deleteLater();
} else {
if ((startzone == targetzone) && !startzone->hasCoords()) {
if (!secondHalf && (originalPosition < x)) {
xIndex = -1;
secondHalf = true;
} else if (secondHalf) {
--xIndex;
} else {
++xIndex;
}
} else {
++xIndex;
}
int newX = x + xIndex;
if (!targetzone->hasCoords()) {
y = 0;
card->resetState();
@ -597,22 +592,22 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
AttrPT, ptString);
}
}
if (startzone->getAlwaysRevealTopCard() && !startzone->getCards().isEmpty() && (originalPosition == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(startzone->getName().toStdString());
revealEvent.set_card_id(0);
startzone->getCards().first()->getInfo(revealEvent.add_cards());
if (startzone->getAlwaysRevealTopCard() && !startzone->getCards().isEmpty() && (originalPosition == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(startzone->getName().toStdString());
revealEvent.set_card_id(0);
startzone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
if (targetzone->getAlwaysRevealTopCard() && !targetzone->getCards().isEmpty() && (newX == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(targetzone->getName().toStdString());
revealEvent.set_card_id(0);
targetzone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
}
if (targetzone->getAlwaysRevealTopCard() && !targetzone->getCards().isEmpty() && (newX == 0)) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(targetzone->getName().toStdString());
revealEvent.set_card_id(0);
targetzone->getCards().first()->getInfo(revealEvent.add_cards());
ges.enqueueGameEvent(revealEvent, playerId);
ges.enqueueGameEvent(revealEvent, playerId);
}
}
}
if (undoingDraw) {