Fixed incorrect zone positioning
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1ca561dec5
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425790e398
1 changed files with 14 additions and 9 deletions
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@ -198,8 +198,13 @@ void GameScene::processViewSizeChange(const QSize &newSize)
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qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
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qreal extraWidthPerColumn = (newWidth - minWidth) / playersByColumn.size();
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for (int col = 0; col < playersByColumn.size(); ++col)
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for (int col = 0; col < playersByColumn.size(); ++col)
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for (int row = 0; row < playersByColumn[col].size(); ++row)
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for (int row = 0; row < playersByColumn[col].size(); ++row){
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playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
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playersByColumn[col][row]->processSceneSizeChange(minWidthByColumn[col] + extraWidthPerColumn);
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if (col == 0)
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playersByColumn[col][row]->setPos(phasesToolbar->getWidth(), playersByColumn[col][row]->y());
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else
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playersByColumn[col][row]->setPos(phasesToolbar->getWidth() + (newWidth - phasesToolbar->getWidth()) / 2, playersByColumn[col][row]->y());
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}
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}
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}
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void GameScene::updateHover(const QPointF &scenePos)
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void GameScene::updateHover(const QPointF &scenePos)
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