Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards This patch allows cards to be (virtually) transformed into other cards while preserving their state, essentially implemeting the MTG mechanic of the same name. On the server side, this is implemented by allowing cards to be "stashed away". A card that is stashed away is not in any zone, but is instead owned by another card. When a token is destroyed due to a zone change, if it had a card stashed away, that card is placed in the target zone instead of the token. On the database side, `attach="transform"` is used on `<reverse>` and `<reverse-related>` to indicate that the created token should be transformed this way. Old servers ignore the new field in `Command_CreateToken` and will perform a regular attachment, as currently. * Address review comments * Prevent tokens from being stashed * format.sh
This commit is contained in:
parent
4558b1c7ef
commit
42e7a8b423
11 changed files with 300 additions and 83 deletions
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@ -588,7 +588,7 @@ void CardDatabase::refreshCachedReverseRelatedCards()
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}
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auto *newCardRelation = new CardRelation(
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card->getName(), cardRelation->getDoesAttach(), cardRelation->getIsCreateAllExclusion(),
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card->getName(), cardRelation->getAttachType(), cardRelation->getIsCreateAllExclusion(),
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cardRelation->getIsVariable(), cardRelation->getDefaultCount(), cardRelation->getIsPersistent());
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cards.value(targetCard)->addReverseRelatedCards2Me(newCardRelation);
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}
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@ -672,12 +672,12 @@ bool CardDatabase::saveCustomTokensToFile()
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}
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CardRelation::CardRelation(const QString &_name,
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bool _doesAttach,
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AttachType _attachType,
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bool _isCreateAllExclusion,
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bool _isVariableCount,
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int _defaultCount,
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bool _isPersistent)
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: name(_name), doesAttach(_doesAttach), isCreateAllExclusion(_isCreateAllExclusion),
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: name(_name), attachType(_attachType), isCreateAllExclusion(_isCreateAllExclusion),
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isVariableCount(_isVariableCount), defaultCount(_defaultCount), isPersistent(_isPersistent)
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{
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}
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@ -452,9 +452,17 @@ signals:
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class CardRelation : public QObject
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{
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Q_OBJECT
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public:
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enum AttachType
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{
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DoesNotAttach = 0,
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AttachTo = 1,
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TransformInto = 2,
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};
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private:
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QString name;
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bool doesAttach;
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AttachType attachType;
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bool isCreateAllExclusion;
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bool isVariableCount;
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int defaultCount;
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@ -462,7 +470,7 @@ private:
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public:
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explicit CardRelation(const QString &_name = QString(),
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bool _doesAttach = false,
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AttachType _attachType = DoesNotAttach,
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bool _isCreateAllExclusion = false,
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bool _isVariableCount = false,
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int _defaultCount = 1,
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@ -472,13 +480,32 @@ public:
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{
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return name;
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}
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AttachType getAttachType() const
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{
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return attachType;
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}
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bool getDoesAttach() const
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{
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return doesAttach;
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return attachType != DoesNotAttach;
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}
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bool getDoesTransform() const
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{
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return attachType == TransformInto;
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}
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QString getAttachTypeAsString() const
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{
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switch (attachType) {
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case AttachTo:
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return "attach";
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case TransformInto:
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return "transform";
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default:
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return "";
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}
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}
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bool getCanCreateAnother() const
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{
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return !doesAttach;
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return !getDoesAttach();
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}
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bool getIsCreateAllExclusion() const
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{
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@ -224,7 +224,7 @@ void CockatriceXml3Parser::loadCardsFromXml(QXmlStreamReader &xml)
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sets.insert(setName, setInfo);
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// related cards
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} else if (xmlName == "related" || xmlName == "reverse-related") {
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bool attach = false;
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CardRelation::AttachType attach = CardRelation::DoesNotAttach;
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bool exclude = false;
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bool variable = false;
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int count = 1;
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@ -246,7 +246,7 @@ void CockatriceXml3Parser::loadCardsFromXml(QXmlStreamReader &xml)
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}
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if (attrs.hasAttribute("attach")) {
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attach = true;
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attach = CardRelation::AttachTo;
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}
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if (attrs.hasAttribute("exclude")) {
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@ -182,7 +182,7 @@ void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
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}
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// related cards
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} else if (xmlName == "related" || xmlName == "reverse-related") {
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bool attach = false;
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CardRelation::AttachType attachType = CardRelation::DoesNotAttach;
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bool exclude = false;
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bool variable = false;
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bool persistent = false;
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@ -205,7 +205,8 @@ void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
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}
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if (attrs.hasAttribute("attach")) {
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attach = true;
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attachType = attrs.value("attach").toString() == "transform" ? CardRelation::TransformInto
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: CardRelation::AttachTo;
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}
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if (attrs.hasAttribute("exclude")) {
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@ -216,7 +217,7 @@ void CockatriceXml4Parser::loadCardsFromXml(QXmlStreamReader &xml)
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persistent = true;
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}
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auto *relation = new CardRelation(cardName, attach, exclude, variable, count, persistent);
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auto *relation = new CardRelation(cardName, attachType, exclude, variable, count, persistent);
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if (xmlName == "reverse-related") {
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reverseRelatedCards << relation;
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} else {
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@ -294,7 +295,7 @@ static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardInfoPtr &in
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for (auto i : related) {
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xml.writeStartElement("related");
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if (i->getDoesAttach()) {
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xml.writeAttribute("attach", "attach");
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xml.writeAttribute("attach", i->getAttachTypeAsString());
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}
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if (i->getIsCreateAllExclusion()) {
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xml.writeAttribute("exclude", "exclude");
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@ -318,7 +319,7 @@ static QXmlStreamWriter &operator<<(QXmlStreamWriter &xml, const CardInfoPtr &in
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for (auto i : reverseRelated) {
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xml.writeStartElement("reverse-related");
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if (i->getDoesAttach()) {
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xml.writeAttribute("attach", "attach");
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xml.writeAttribute("attach", i->getAttachTypeAsString());
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}
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if (i->getIsCreateAllExclusion()) {
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@ -1677,7 +1677,7 @@ void Player::actCreateAllRelatedCards()
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dbName = cardRelationAll->getName();
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bool persistent = cardRelationAll->getIsPersistent();
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for (int i = 0; i < cardRelationAll->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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++tokensTypesCreated;
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if (tokensTypesCreated == 1) {
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@ -1692,7 +1692,7 @@ void Player::actCreateAllRelatedCards()
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dbName = cardRelationNotExcluded->getName();
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bool persistent = cardRelationNotExcluded->getIsPersistent();
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for (int i = 0; i < cardRelationNotExcluded->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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++tokensTypesCreated;
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if (tokensTypesCreated == 1) {
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@ -1731,23 +1731,22 @@ bool Player::createRelatedFromRelation(const CardItem *sourceCard, const CardRel
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return false;
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}
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for (int i = 0; i < count; ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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} else if (cardRelation->getDefaultCount() > 1) {
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for (int i = 0; i < cardRelation->getDefaultCount(); ++i) {
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createCard(sourceCard, dbName, false, persistent);
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createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
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}
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} else {
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if (cardRelation->getDoesAttach()) {
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createAttachedCard(sourceCard, dbName, persistent);
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} else {
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createCard(sourceCard, dbName, false, persistent);
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}
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createCard(sourceCard, dbName, cardRelation->getAttachType(), persistent);
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}
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return true;
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}
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void Player::createCard(const CardItem *sourceCard, const QString &dbCardName, bool attach, bool persistent)
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void Player::createCard(const CardItem *sourceCard,
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const QString &dbCardName,
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CardRelation::AttachType attachType,
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bool persistent)
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{
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CardInfoPtr cardInfo = db->getCard(dbCardName);
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@ -1786,18 +1785,24 @@ void Player::createCard(const CardItem *sourceCard, const QString &dbCardName, b
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cmd.set_x(gridPoint.x());
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cmd.set_y(gridPoint.y());
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if (attach) {
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cmd.set_target_card_id(sourceCard->getId());
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switch (attachType) {
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case CardRelation::DoesNotAttach:
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break;
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case CardRelation::AttachTo:
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cmd.set_target_card_id(sourceCard->getId());
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cmd.set_target_mode(Command_CreateToken::ATTACH_TO);
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break;
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case CardRelation::TransformInto:
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cmd.set_target_card_id(sourceCard->getId());
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cmd.set_target_mode(Command_CreateToken::TRANSFORM_INTO);
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break;
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}
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sendGameCommand(cmd);
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}
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void Player::createAttachedCard(const CardItem *sourceCard, const QString &dbCardName, bool persistent)
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{
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createCard(sourceCard, dbCardName, true, persistent);
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}
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void Player::actSayMessage()
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{
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auto *a = qobject_cast<QAction *>(sender());
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@ -3550,6 +3555,7 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
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CardInfoPtr relatedCard = db->getCard(cardRelation->getName());
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if (relatedCard == nullptr)
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continue;
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QString relatedCardName;
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if (relatedCard->getPowTough().size() > 0) {
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relatedCardName = relatedCard->getPowTough() + " " + relatedCard->getName(); // "n/n name"
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@ -3559,7 +3565,8 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
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QString text = tr("Token: ");
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if (cardRelation->getDoesAttach()) {
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text += tr("Attach to ") + "\"" + relatedCardName + "\"";
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text +=
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tr(cardRelation->getDoesTransform() ? "Transform into " : "Attach to ") + "\"" + relatedCardName + "\"";
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} else if (cardRelation->getIsVariable()) {
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text += "X " + relatedCardName;
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} else if (cardRelation->getDefaultCount() != 1) {
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@ -287,9 +287,10 @@ private:
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bool allCards);
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void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
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void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
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void
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createCard(const CardItem *sourceCard, const QString &dbCardName, bool attach = false, bool persistent = false);
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void createAttachedCard(const CardItem *sourceCard, const QString &dbCardName, bool persistent = false);
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void createCard(const CardItem *sourceCard,
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const QString &dbCardName,
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CardRelation::AttachType attach = CardRelation::DoesNotAttach,
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bool persistent = false);
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bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
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QRectF bRect;
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@ -1,6 +1,14 @@
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syntax = "proto2";
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import "game_commands.proto";
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message Command_CreateToken {
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enum TargetMode {
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// Attach the target to the token
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ATTACH_TO = 0;
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// Transform the target into the token
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TRANSFORM_INTO = 1;
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}
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extend GameCommand {
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optional Command_CreateToken ext = 1010;
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}
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@ -14,4 +22,7 @@ message Command_CreateToken {
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optional sint32 y = 8;
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optional string target_zone = 9;
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optional sint32 target_card_id = 10 [default = -1];
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// What to do with the target card. Ignored if there is no target card.
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optional TargetMode target_mode = 11;
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}
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@ -19,13 +19,18 @@
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***************************************************************************/
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#include "server_card.h"
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#include "pb/event_set_card_attr.pb.h"
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#include "pb/event_set_card_counter.pb.h"
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#include "pb/serverinfo_card.pb.h"
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#include "server_cardzone.h"
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#include "server_player.h"
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#include <QVariant>
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Server_Card::Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone)
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: zone(_zone), id(_id), coord_x(_coord_x), coord_y(_coord_y), name(_name), tapped(false), attacking(false),
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facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false), doesntUntap(false), parentCard(0)
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facedown(false), color(), ptString(), annotation(), destroyOnZoneChange(false), doesntUntap(false), parentCard(0),
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stashedCard(nullptr)
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{
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}
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@ -37,6 +42,11 @@ Server_Card::~Server_Card()
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if (parentCard)
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parentCard->removeAttachedCard(this);
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if (stashedCard) {
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stashedCard->deleteLater();
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stashedCard = nullptr;
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}
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}
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void Server_Card::resetState()
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@ -51,11 +61,20 @@ void Server_Card::resetState()
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QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue, bool allCards)
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{
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if (attribute == AttrTapped && avalue != "1" && allCards && doesntUntap)
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return QVariant(tapped).toString();
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return setAttribute(attribute, avalue);
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}
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QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue, Event_SetCardAttr *event)
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{
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if (event)
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event->set_attribute(attribute);
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switch (attribute) {
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case AttrTapped: {
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bool value = avalue == "1";
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if (!(!value && allCards && doesntUntap))
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setTapped(value);
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setTapped(avalue == "1");
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break;
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}
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case AttrAttacking:
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@ -69,6 +88,8 @@ QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue
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break;
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case AttrPT:
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setPT(avalue);
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if (event)
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event->set_attr_value(getPT().toStdString());
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return getPT();
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case AttrAnnotation:
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setAnnotation(avalue);
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@ -77,15 +98,22 @@ QString Server_Card::setAttribute(CardAttribute attribute, const QString &avalue
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setDoesntUntap(avalue == "1");
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break;
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}
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if (event)
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event->set_attr_value(avalue.toStdString());
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return avalue;
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}
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void Server_Card::setCounter(int id, int value)
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void Server_Card::setCounter(int id, int value, Event_SetCardCounter *event)
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{
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if (value)
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counters.insert(id, value);
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else
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counters.remove(id);
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if (event) {
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event->set_counter_id(id);
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event->set_counter_value(value);
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}
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}
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void Server_Card::setParentCard(Server_Card *_parentCard)
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@ -28,6 +28,8 @@
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#include <QString>
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class Server_CardZone;
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class Event_SetCardCounter;
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class Event_SetCardAttr;
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class Server_Card : public Server_ArrowTarget
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{
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@ -49,6 +51,7 @@ private:
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Server_Card *parentCard;
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QList<Server_Card *> attachedCards;
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Server_Card *stashedCard;
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public:
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Server_Card(QString _name, int _id, int _coord_x, int _coord_y, Server_CardZone *_zone = 0);
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@ -141,7 +144,7 @@ public:
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{
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name = _name;
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}
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void setCounter(int id, int value);
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void setCounter(int id, int value, Event_SetCardCounter *event = nullptr);
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void setTapped(bool _tapped)
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{
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tapped = _tapped;
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@ -183,9 +186,31 @@ public:
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{
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attachedCards.removeOne(card);
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}
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void setStashedCard(Server_Card *card)
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{
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// setStashedCard should only be called on creation of a new card, so
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// there should never be an already existing stashed card.
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Q_ASSERT(!stashedCard);
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// Stashed cards can't themselves have stashed cards, and tokens can't
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// be stashed.
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if (card->stashedCard || card->getDestroyOnZoneChange()) {
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stashedCard = card->takeStashedCard();
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card->deleteLater();
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} else {
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stashedCard = card;
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}
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}
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Server_Card *takeStashedCard()
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{
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Server_Card *oldStashedCard = stashedCard;
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stashedCard = nullptr;
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return oldStashedCard;
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}
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void resetState();
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QString setAttribute(CardAttribute attribute, const QString &avalue, bool allCards);
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QString setAttribute(CardAttribute attribute, const QString &avalue, Event_SetCardAttr *event = nullptr);
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void getInfo(ServerInfo_Card *info);
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};
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@ -376,6 +376,36 @@ void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorag
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}
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}
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static Event_CreateToken makeCreateTokenEvent(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord)
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{
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Event_CreateToken event;
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event.set_zone_name(zone->getName().toStdString());
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event.set_card_id(card->getId());
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event.set_card_name(card->getName().toStdString());
|
||||
event.set_color(card->getColor().toStdString());
|
||||
event.set_pt(card->getPT().toStdString());
|
||||
event.set_annotation(card->getAnnotation().toStdString());
|
||||
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
||||
event.set_x(xCoord);
|
||||
event.set_y(yCoord);
|
||||
return event;
|
||||
}
|
||||
|
||||
static Event_AttachCard makeAttachCardEvent(Server_Card *attachedCard, Server_Card *parentCard = nullptr)
|
||||
{
|
||||
Event_AttachCard event;
|
||||
event.set_start_zone(attachedCard->getZone()->getName().toStdString());
|
||||
event.set_card_id(attachedCard->getId());
|
||||
|
||||
if (parentCard) {
|
||||
event.set_target_player_id(parentCard->getZone()->getPlayer()->getPlayerId());
|
||||
event.set_target_zone(parentCard->getZone()->getName().toStdString());
|
||||
event.set_target_card_id(parentCard->getId());
|
||||
}
|
||||
|
||||
return event;
|
||||
}
|
||||
|
||||
Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
|
||||
Server_CardZone *startzone,
|
||||
const QList<const CardToMove *> &_cards,
|
||||
|
@ -485,8 +515,19 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
|
|||
event.set_card_id(static_cast<google::protobuf::uint32>(card->getId()));
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
card->deleteLater();
|
||||
} else {
|
||||
if (Server_Card *stashedCard = card->takeStashedCard()) {
|
||||
stashedCard->setId(newCardId());
|
||||
ges.enqueueGameEvent(makeCreateTokenEvent(startzone, stashedCard, card->getX(), card->getY()),
|
||||
playerId);
|
||||
card->deleteLater();
|
||||
card = stashedCard;
|
||||
} else {
|
||||
card->deleteLater();
|
||||
card = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (card) {
|
||||
++xIndex;
|
||||
int newX = xCoord + xIndex;
|
||||
|
||||
|
@ -622,10 +663,7 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
|
|||
Server_Card *parentCard = card->getParentCard();
|
||||
card->setParentCard(nullptr);
|
||||
|
||||
Event_AttachCard event;
|
||||
event.set_start_zone(zone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(card), playerId);
|
||||
|
||||
auto *cardToMove = new CardToMove;
|
||||
cardToMove->set_card_id(card->getId());
|
||||
|
@ -1280,13 +1318,7 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
|
|||
delete cardToMove;
|
||||
}
|
||||
|
||||
Event_AttachCard event;
|
||||
event.set_start_zone(startzone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
event.set_target_player_id(targetPlayer->getPlayerId());
|
||||
event.set_target_zone(targetzone->getName().toStdString());
|
||||
event.set_target_card_id(targetCard->getId());
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(card, targetCard), playerId);
|
||||
|
||||
startzone->fixFreeSpaces(ges);
|
||||
} else {
|
||||
|
@ -1315,9 +1347,40 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
|
|||
return Response::RespNameNotFound;
|
||||
}
|
||||
|
||||
QString cardName = nameFromStdString(cmd.card_name());
|
||||
int xCoord = cmd.x();
|
||||
int yCoord = cmd.y();
|
||||
|
||||
Server_Card *targetCard = nullptr;
|
||||
if (cmd.has_target_card_id()) {
|
||||
Server_CardZone *targetZone = zones.value(nameFromStdString(cmd.target_zone()));
|
||||
if (targetZone) {
|
||||
targetCard = targetZone->getCard(cmd.target_card_id());
|
||||
if (targetCard && cmd.target_mode() == Command_CreateToken::TRANSFORM_INTO) {
|
||||
if (targetCard->getParentCard()) {
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(targetCard), playerId);
|
||||
}
|
||||
|
||||
for (Server_Card *attachedCard : targetCard->getAttachedCards()) {
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard),
|
||||
attachedCard->getZone()->getPlayer()->getPlayerId());
|
||||
}
|
||||
|
||||
if (zone->hasCoords() && zone == targetZone) {
|
||||
xCoord = targetCard->getX();
|
||||
yCoord = targetCard->getY();
|
||||
}
|
||||
|
||||
targetZone->removeCard(targetCard);
|
||||
|
||||
Event_DestroyCard event;
|
||||
event.set_zone_name(targetZone->getName().toStdString());
|
||||
event.set_card_id(static_cast<::google::protobuf::uint32>(cmd.target_card_id()));
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QString cardName = nameFromStdString(cmd.card_name());
|
||||
if (zone->hasCoords()) {
|
||||
xCoord = zone->getFreeGridColumn(xCoord, yCoord, cardName, false);
|
||||
}
|
||||
|
@ -1336,33 +1399,89 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
|
|||
card->setDestroyOnZoneChange(cmd.destroy_on_zone_change());
|
||||
|
||||
zone->insertCard(card, xCoord, yCoord);
|
||||
|
||||
Event_CreateToken event;
|
||||
event.set_zone_name(zone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
event.set_card_name(card->getName().toStdString());
|
||||
event.set_color(card->getColor().toStdString());
|
||||
event.set_pt(card->getPT().toStdString());
|
||||
event.set_annotation(card->getAnnotation().toStdString());
|
||||
event.set_destroy_on_zone_change(card->getDestroyOnZoneChange());
|
||||
event.set_x(xCoord);
|
||||
event.set_y(yCoord);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
ges.enqueueGameEvent(makeCreateTokenEvent(zone, card, xCoord, yCoord), playerId);
|
||||
|
||||
// check if the token is a replacement for an existing card
|
||||
if (cmd.target_card_id() < 0) {
|
||||
if (!targetCard) {
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
Command_AttachCard cmd2;
|
||||
cmd2.set_start_zone(cmd.target_zone());
|
||||
cmd2.set_card_id(cmd.target_card_id());
|
||||
switch (cmd.target_mode()) {
|
||||
case Command_CreateToken::ATTACH_TO: {
|
||||
Command_AttachCard cmd2;
|
||||
cmd2.set_start_zone(cmd.target_zone());
|
||||
cmd2.set_card_id(cmd.target_card_id());
|
||||
|
||||
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
|
||||
cmd2.set_target_zone(cmd.zone());
|
||||
cmd2.set_target_card_id(card->getId());
|
||||
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
|
||||
cmd2.set_target_zone(cmd.zone());
|
||||
cmd2.set_target_card_id(card->getId());
|
||||
|
||||
return cmdAttachCard(cmd2, rc, ges);
|
||||
return cmdAttachCard(cmd2, rc, ges);
|
||||
}
|
||||
|
||||
case Command_CreateToken::TRANSFORM_INTO: {
|
||||
// Copy attributes that are not present in the CreateToken event
|
||||
Event_SetCardAttr event;
|
||||
event.set_zone_name(card->getZone()->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
|
||||
if (card->getTapped() != targetCard->getTapped()) {
|
||||
card->setAttribute(AttrTapped, QVariant(targetCard->getTapped()).toString(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
|
||||
if (card->getAttacking() != targetCard->getAttacking()) {
|
||||
card->setAttribute(AttrAttacking, QVariant(targetCard->getAttacking()).toString(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
|
||||
if (card->getFaceDown() != targetCard->getFaceDown()) {
|
||||
card->setAttribute(AttrFaceDown, QVariant(targetCard->getFaceDown()).toString(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
|
||||
if (card->getDoesntUntap() != targetCard->getDoesntUntap()) {
|
||||
card->setAttribute(AttrDoesntUntap, QVariant(targetCard->getDoesntUntap()).toString(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
|
||||
// Copy counters
|
||||
QMapIterator<int, int> i(targetCard->getCounters());
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
Event_SetCardCounter event;
|
||||
event.set_zone_name(card->getZone()->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
|
||||
card->setCounter(i.key(), i.value(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
}
|
||||
|
||||
// Copy parent card
|
||||
if (Server_Card *parentCard = targetCard->getParentCard()) {
|
||||
targetCard->setParentCard(nullptr);
|
||||
card->setParentCard(parentCard);
|
||||
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(card, parentCard), playerId);
|
||||
}
|
||||
|
||||
// Copy attachments
|
||||
while (!targetCard->getAttachedCards().isEmpty()) {
|
||||
Server_Card *attachedCard = targetCard->getAttachedCards().last();
|
||||
attachedCard->setParentCard(card);
|
||||
|
||||
ges.enqueueGameEvent(makeAttachCardEvent(attachedCard, card),
|
||||
attachedCard->getZone()->getPlayer()->getPlayerId());
|
||||
}
|
||||
|
||||
targetCard->resetState();
|
||||
card->setStashedCard(targetCard);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Response::RespOk;
|
||||
}
|
||||
|
||||
Response::ResponseCode
|
||||
|
@ -1517,13 +1636,10 @@ Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseCont
|
|||
return Response::RespNameNotFound;
|
||||
}
|
||||
|
||||
card->setCounter(cmd.counter_id(), cmd.counter_value());
|
||||
|
||||
Event_SetCardCounter event;
|
||||
event.set_zone_name(zone->getName().toStdString());
|
||||
event.set_card_id(card->getId());
|
||||
event.set_counter_id(cmd.counter_id());
|
||||
event.set_counter_value(cmd.counter_value());
|
||||
card->setCounter(cmd.counter_id(), cmd.counter_value(), &event);
|
||||
ges.enqueueGameEvent(event, playerId);
|
||||
|
||||
return Response::RespOk;
|
||||
|
|
|
@ -370,12 +370,12 @@ int OracleImporter::importCardsFromSet(const CardSetPtr ¤tSet,
|
|||
static const QRegularExpression meldNameRegex{"then meld them into ([^\\.]*)"};
|
||||
QString additionalName = meldNameRegex.match(text).captured(1);
|
||||
if (!additionalName.isNull()) {
|
||||
relatedCards.append(new CardRelation(additionalName, true));
|
||||
relatedCards.append(new CardRelation(additionalName, CardRelation::TransformInto));
|
||||
}
|
||||
} else {
|
||||
for (const QString &additionalName : name.split(" // ")) {
|
||||
if (additionalName != faceName) {
|
||||
relatedCards.append(new CardRelation(additionalName, true));
|
||||
relatedCards.append(new CardRelation(additionalName, CardRelation::TransformInto));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -389,7 +389,8 @@ int OracleImporter::importCardsFromSet(const CardSetPtr ¤tSet,
|
|||
if (givenRelated.contains("spellbook")) {
|
||||
auto spbk = givenRelated.value("spellbook").toStringList();
|
||||
for (const QString &spbkName : spbk) {
|
||||
relatedCards.append(new CardRelation(spbkName, false, false, false, 1, true));
|
||||
relatedCards.append(
|
||||
new CardRelation(spbkName, CardRelation::DoesNotAttach, false, false, 1, true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue