removed recursive lock in server; moved object serialisation to worker thread
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parent
e7fc3b59a7
commit
43d7cf6a1a
6 changed files with 52 additions and 38 deletions
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@ -36,7 +36,7 @@
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#include <QDebug>
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Server::Server(bool _threaded, QObject *parent)
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: QObject(parent), threaded(_threaded), clientsLock(QReadWriteLock::Recursive), nextLocalGameId(0)
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: QObject(parent), threaded(_threaded), nextLocalGameId(0)
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{
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qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
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qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
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@ -79,10 +79,9 @@ void Server::prepareDestroy()
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clientsLock.unlock();
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} while (!done);
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} else {
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clientsLock.lockForWrite();
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// no locking is needed in unthreaded mode
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while (!clients.isEmpty())
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clients.first()->prepareDestroy();
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clientsLock.unlock();
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}
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roomsLock.lockForWrite();
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@ -224,7 +223,7 @@ void Server::removeClient(Server_ProtocolHandler *client)
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void Server::externalUserJoined(const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QWriteLocker locker(&clientsLock);
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clientsLock.lockForWrite();
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Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
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externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
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@ -42,6 +42,7 @@ public:
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mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
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Server(bool _threaded, QObject *parent = 0);
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~Server();
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void setThreaded(bool _threaded) { threaded = _threaded; }
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
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const QMap<int, Server_Room *> &getRooms() { return rooms; }
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@ -38,6 +38,8 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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}
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// This function must only be called from the thread this object lives in.
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// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
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void Server_ProtocolHandler::prepareDestroy()
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{
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if (deleted)
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@ -399,6 +401,8 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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// XXX This does not take external users into account.
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// XXX Maybe remove this check and test if the result list is empty at the end.
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server->clientsLock.lockForRead();
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if (!server->getUsers().contains(QString::fromStdString(cmd.user_name())))
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return Response::RespNameNotFound;
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@ -44,6 +44,7 @@ Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPoo
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server(_server)
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{
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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@ -72,14 +72,14 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, Servatrice_Dat
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socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
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connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
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connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
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connect(this, SIGNAL(outputQueueChanged()), this, SLOT(flushOutputQueue()));
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}
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ServerSocketInterface::~ServerSocketInterface()
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{
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logger->logMessage("ServerSocketInterface destructor", this);
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flushOutputBuffer();
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flushOutputQueue();
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}
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void ServerSocketInterface::initConnection(int socketDescriptor)
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@ -93,11 +93,10 @@ void ServerSocketInterface::initSessionDeprecated()
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{
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// dirty hack to make v13 client display the correct error message
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outputBufferMutex.lock();
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outputBuffer = "<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">";
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outputBufferMutex.unlock();
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emit outputBufferChanged();
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QByteArray buf;
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buf.append("<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">");
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socket->write(buf);
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socket->flush();
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}
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bool ServerSocketInterface::initSession()
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@ -125,17 +124,6 @@ bool ServerSocketInterface::initSession()
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return true;
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}
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void ServerSocketInterface::flushOutputBuffer()
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{
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QMutexLocker locker(&outputBufferMutex);
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if (outputBuffer.isEmpty())
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return;
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servatrice->incTxBytes(outputBuffer.size());
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socket->write(outputBuffer);
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socket->flush();
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outputBuffer.clear();
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}
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void ServerSocketInterface::readClient()
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{
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QByteArray data = socket->readAll();
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@ -183,18 +171,38 @@ void ServerSocketInterface::catchSocketError(QAbstractSocket::SocketError socket
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void ServerSocketInterface::transmitProtocolItem(const ServerMessage &item)
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{
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QByteArray buf;
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unsigned int size = item.ByteSize();
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buf.resize(size + 4);
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item.SerializeToArray(buf.data() + 4, size);
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buf.data()[3] = (unsigned char) size;
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buf.data()[2] = (unsigned char) (size >> 8);
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buf.data()[1] = (unsigned char) (size >> 16);
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buf.data()[0] = (unsigned char) (size >> 24);
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outputQueueMutex.lock();
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outputQueue.append(item);
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outputQueueMutex.unlock();
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QMutexLocker locker(&outputBufferMutex);
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outputBuffer.append(buf);
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emit outputBufferChanged();
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emit outputQueueChanged();
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}
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void ServerSocketInterface::flushOutputQueue()
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{
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QMutexLocker locker(&outputQueueMutex);
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if (outputQueue.isEmpty())
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return;
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int totalBytes = 0;
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while (!outputQueue.isEmpty()) {
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const ServerMessage &item = outputQueue.first();
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QByteArray buf;
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unsigned int size = item.ByteSize();
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buf.resize(size + 4);
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item.SerializeToArray(buf.data() + 4, size);
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buf.data()[3] = (unsigned char) size;
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buf.data()[2] = (unsigned char) (size >> 8);
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buf.data()[1] = (unsigned char) (size >> 16);
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buf.data()[0] = (unsigned char) (size >> 24);
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socket->write(buf);
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totalBytes += size + 4;
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outputQueue.removeFirst();
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}
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servatrice->incTxBytes(totalBytes);
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socket->flush();
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}
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void ServerSocketInterface::logDebugMessage(const QString &message)
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@ -715,8 +723,8 @@ Response::ResponseCode ServerSocketInterface::cmdBanFromServer(const Command_Ban
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for (int i = 0; i < userList.size(); ++i) {
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SessionEvent *se = userList[i]->prepareSessionEvent(event);
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userList[i]->sendProtocolItem(*se);
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userList[i]->prepareDestroy();
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delete se;
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QMetaObject::invokeMethod(userList[i], "prepareDestroy", Qt::QueuedConnection);
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}
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}
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@ -54,18 +54,19 @@ class ServerSocketInterface : public Server_ProtocolHandler
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private slots:
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void readClient();
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void catchSocketError(QAbstractSocket::SocketError socketError);
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void flushOutputBuffer();
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void flushOutputQueue();
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signals:
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void outputBufferChanged();
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void outputQueueChanged();
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protected:
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void logDebugMessage(const QString &message);
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private:
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QMutex outputBufferMutex;
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QMutex outputQueueMutex;
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Servatrice *servatrice;
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Servatrice_DatabaseInterface *sqlInterface;
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QTcpSocket *socket;
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QByteArray inputBuffer, outputBuffer;
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QByteArray inputBuffer;
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QList<ServerMessage> outputQueue;
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bool messageInProgress;
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bool handshakeStarted;
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int messageLength;
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