removed recursive lock in server; moved object serialisation to worker thread

This commit is contained in:
Max-Wilhelm Bruker 2012-10-14 13:19:03 +02:00
parent e7fc3b59a7
commit 43d7cf6a1a
6 changed files with 52 additions and 38 deletions

View file

@ -36,7 +36,7 @@
#include <QDebug>
Server::Server(bool _threaded, QObject *parent)
: QObject(parent), threaded(_threaded), clientsLock(QReadWriteLock::Recursive), nextLocalGameId(0)
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
{
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
@ -79,10 +79,9 @@ void Server::prepareDestroy()
clientsLock.unlock();
} while (!done);
} else {
clientsLock.lockForWrite();
// no locking is needed in unthreaded mode
while (!clients.isEmpty())
clients.first()->prepareDestroy();
clientsLock.unlock();
}
roomsLock.lockForWrite();
@ -224,7 +223,7 @@ void Server::removeClient(Server_ProtocolHandler *client)
void Server::externalUserJoined(const ServerInfo_User &userInfo)
{
// This function is always called from the main thread via signal/slot.
QWriteLocker locker(&clientsLock);
clientsLock.lockForWrite();
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);

View file

@ -42,6 +42,7 @@ public:
mutable QReadWriteLock clientsLock, roomsLock; // locking order: roomsLock before clientsLock
Server(bool _threaded, QObject *parent = 0);
~Server();
void setThreaded(bool _threaded) { threaded = _threaded; }
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason, int &secondsLeft);
const QMap<int, Server_Room *> &getRooms() { return rooms; }

View file

@ -38,6 +38,8 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
{
}
// This function must only be called from the thread this object lives in.
// The thread must not hold any server locks when calling this (e.g. clientsLock, roomsLock).
void Server_ProtocolHandler::prepareDestroy()
{
if (deleted)
@ -399,6 +401,8 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
// XXX This does not take external users into account.
// XXX Maybe remove this check and test if the result list is empty at the end.
server->clientsLock.lockForRead();
if (!server->getUsers().contains(QString::fromStdString(cmd.user_name())))
return Response::RespNameNotFound;

View file

@ -44,6 +44,7 @@ Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPoo
server(_server)
{
if (_numberPools == 0) {
server->setThreaded(false);
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);

View file

@ -72,14 +72,14 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, Servatrice_Dat
socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
connect(this, SIGNAL(outputQueueChanged()), this, SLOT(flushOutputQueue()));
}
ServerSocketInterface::~ServerSocketInterface()
{
logger->logMessage("ServerSocketInterface destructor", this);
flushOutputBuffer();
flushOutputQueue();
}
void ServerSocketInterface::initConnection(int socketDescriptor)
@ -93,11 +93,10 @@ void ServerSocketInterface::initSessionDeprecated()
{
// dirty hack to make v13 client display the correct error message
outputBufferMutex.lock();
outputBuffer = "<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">";
outputBufferMutex.unlock();
emit outputBufferChanged();
QByteArray buf;
buf.append("<?xml version=\"1.0\"?><cockatrice_server_stream version=\"14\">");
socket->write(buf);
socket->flush();
}
bool ServerSocketInterface::initSession()
@ -125,17 +124,6 @@ bool ServerSocketInterface::initSession()
return true;
}
void ServerSocketInterface::flushOutputBuffer()
{
QMutexLocker locker(&outputBufferMutex);
if (outputBuffer.isEmpty())
return;
servatrice->incTxBytes(outputBuffer.size());
socket->write(outputBuffer);
socket->flush();
outputBuffer.clear();
}
void ServerSocketInterface::readClient()
{
QByteArray data = socket->readAll();
@ -183,18 +171,38 @@ void ServerSocketInterface::catchSocketError(QAbstractSocket::SocketError socket
void ServerSocketInterface::transmitProtocolItem(const ServerMessage &item)
{
QByteArray buf;
unsigned int size = item.ByteSize();
buf.resize(size + 4);
item.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;
buf.data()[2] = (unsigned char) (size >> 8);
buf.data()[1] = (unsigned char) (size >> 16);
buf.data()[0] = (unsigned char) (size >> 24);
outputQueueMutex.lock();
outputQueue.append(item);
outputQueueMutex.unlock();
QMutexLocker locker(&outputBufferMutex);
outputBuffer.append(buf);
emit outputBufferChanged();
emit outputQueueChanged();
}
void ServerSocketInterface::flushOutputQueue()
{
QMutexLocker locker(&outputQueueMutex);
if (outputQueue.isEmpty())
return;
int totalBytes = 0;
while (!outputQueue.isEmpty()) {
const ServerMessage &item = outputQueue.first();
QByteArray buf;
unsigned int size = item.ByteSize();
buf.resize(size + 4);
item.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;
buf.data()[2] = (unsigned char) (size >> 8);
buf.data()[1] = (unsigned char) (size >> 16);
buf.data()[0] = (unsigned char) (size >> 24);
socket->write(buf);
totalBytes += size + 4;
outputQueue.removeFirst();
}
servatrice->incTxBytes(totalBytes);
socket->flush();
}
void ServerSocketInterface::logDebugMessage(const QString &message)
@ -715,8 +723,8 @@ Response::ResponseCode ServerSocketInterface::cmdBanFromServer(const Command_Ban
for (int i = 0; i < userList.size(); ++i) {
SessionEvent *se = userList[i]->prepareSessionEvent(event);
userList[i]->sendProtocolItem(*se);
userList[i]->prepareDestroy();
delete se;
QMetaObject::invokeMethod(userList[i], "prepareDestroy", Qt::QueuedConnection);
}
}

View file

@ -54,18 +54,19 @@ class ServerSocketInterface : public Server_ProtocolHandler
private slots:
void readClient();
void catchSocketError(QAbstractSocket::SocketError socketError);
void flushOutputBuffer();
void flushOutputQueue();
signals:
void outputBufferChanged();
void outputQueueChanged();
protected:
void logDebugMessage(const QString &message);
private:
QMutex outputBufferMutex;
QMutex outputQueueMutex;
Servatrice *servatrice;
Servatrice_DatabaseInterface *sqlInterface;
QTcpSocket *socket;
QByteArray inputBuffer, outputBuffer;
QByteArray inputBuffer;
QList<ServerMessage> outputQueue;
bool messageInProgress;
bool handshakeStarted;
int messageLength;