added send buffer to limit socket operations to one thread
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parent
81a5d58d70
commit
45890b836b
5 changed files with 40 additions and 7 deletions
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@ -4,6 +4,7 @@
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#include <QObject>
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#include <QStringList>
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#include <QMap>
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#include <QMutex>
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class Server_Game;
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class Server_Room;
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@ -22,6 +23,7 @@ private slots:
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void gameClosing(int gameId);
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void broadcastRoomUpdate();
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public:
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mutable QMutex serverMutex;
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Server(QObject *parent = 0);
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~Server();
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AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password);
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@ -17,6 +17,7 @@ Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), timeRunning(0), lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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connect(this, SIGNAL(sigGameCreated(Server_Game *)), this, SLOT(processSigGameCreated(Server_Game *)), Qt::QueuedConnection);
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}
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Server_ProtocolHandler::~Server_ProtocolHandler()
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@ -430,6 +431,13 @@ ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, Comm
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void Server_ProtocolHandler::gameCreated(Server_Game *game)
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{
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emit sigGameCreated(game);
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}
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void Server_ProtocolHandler::processSigGameCreated(Server_Game *game)
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{
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QMutexLocker locker(&game->gameMutex);
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Server_Player *creator = game->getPlayers().values().first();
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games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
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@ -91,7 +91,11 @@ private:
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ResponseCode processCommandHelper(Command *command, CommandContainer *cont);
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private slots:
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void pingClockTimeout();
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void processSigGameCreated(Server_Game *game);
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signals:
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void sigGameCreated(Server_Game *game);
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public:
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mutable QMutex protocolHandlerMutex;
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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void playerRemovedFromGame(Server_Game *game);
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@ -35,18 +35,18 @@
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ServerSocketInterface::ServerSocketInterface(Servatrice *_server, QTcpSocket *_socket, QObject *parent)
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: Server_ProtocolHandler(_server, parent), servatrice(_server), socket(_socket), topLevelItem(0)
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{
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xmlWriter = new QXmlStreamWriter;
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xmlWriter->setDevice(socket);
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xmlWriter = new QXmlStreamWriter(&xmlBuffer);
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xmlReader = new QXmlStreamReader;
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connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
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connect(socket, SIGNAL(disconnected()), this, SLOT(deleteLater()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
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connect(this, SIGNAL(xmlBufferChanged()), this, SLOT(flushXmlBuffer()), Qt::QueuedConnection);
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xmlWriter->writeStartDocument();
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xmlWriter->writeStartElement("cockatrice_server_stream");
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xmlWriter->writeAttribute("version", QString::number(ProtocolItem::protocolVersion));
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flushXmlBuffer();
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int maxUsers = _server->getMaxUsersPerAddress();
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if ((maxUsers > 0) && (_server->getUsersWithAddress(socket->peerAddress()) >= maxUsers)) {
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@ -58,6 +58,8 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, QTcpSocket *_s
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ServerSocketInterface::~ServerSocketInterface()
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{
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QMutexLocker locker(&protocolHandlerMutex);
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logger->logMessage("ServerSocketInterface destructor");
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socket->flush();
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@ -75,8 +77,18 @@ void ServerSocketInterface::processProtocolItem(ProtocolItem *item)
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processCommandContainer(cont);
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}
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void ServerSocketInterface::flushXmlBuffer()
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{
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QMutexLocker locker(&xmlBufferMutex);
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socket->write(xmlBuffer.toUtf8());
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socket->flush();
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xmlBuffer.clear();
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}
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void ServerSocketInterface::readClient()
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{
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QMutexLocker locker(&protocolHandlerMutex);
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QByteArray data = socket->readAll();
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logger->logMessage(QString(data));
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xmlReader->addData(data);
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@ -101,13 +113,13 @@ void ServerSocketInterface::catchSocketError(QAbstractSocket::SocketError socket
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void ServerSocketInterface::sendProtocolItem(ProtocolItem *item, bool deleteItem)
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{
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static QMutex mutex;
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mutex.lock();
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QMutexLocker locker(&xmlBufferMutex);
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item->write(xmlWriter);
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socket->flush();
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mutex.unlock();
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if (deleteItem)
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delete item;
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emit xmlBufferChanged();
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}
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int ServerSocketInterface::getUserIdInDB(const QString &name) const
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@ -22,6 +22,7 @@
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#include <QTcpSocket>
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#include <QHostAddress>
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#include <QMutex>
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#include "server_protocolhandler.h"
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class QTcpSocket;
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@ -30,6 +31,7 @@ class QXmlStreamReader;
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class QXmlStreamWriter;
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class DeckList;
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class TopLevelProtocolItem;
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class QByteArray;
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class ServerSocketInterface : public Server_ProtocolHandler
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{
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@ -38,11 +40,16 @@ private slots:
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void readClient();
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void catchSocketError(QAbstractSocket::SocketError socketError);
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void processProtocolItem(ProtocolItem *item);
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void flushXmlBuffer();
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signals:
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void xmlBufferChanged();
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private:
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QMutex xmlBufferMutex;
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Servatrice *servatrice;
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QTcpSocket *socket;
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QXmlStreamWriter *xmlWriter;
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QXmlStreamReader *xmlReader;
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QString xmlBuffer;
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TopLevelProtocolItem *topLevelItem;
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int getUserIdInDB(const QString &name) const;
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