fix 1032 merge conflicts
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parent
e318b70329
commit
475c54bfe1
4 changed files with 145 additions and 1 deletions
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@ -12,6 +12,7 @@
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#include <QSet>
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#include "dlg_creategame.h"
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#include "tab_room.h"
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#include "settingscache.h"
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#include "pending_command.h"
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#include "pb/room_commands.pb.h"
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@ -45,6 +46,7 @@ void DlgCreateGame::sharedCtor()
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QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
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gameTypeLayout->addWidget(gameTypeCheckBox);
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gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
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gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked((settingsCache->getGameTypes().contains(gameTypeIterator.value() + ", ") ? true : false));
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}
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QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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gameTypeGroupBox->setLayout(gameTypeLayout);
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@ -109,8 +111,20 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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{
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sharedCtor();
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descriptionEdit->setText(settingsCache->getGameDescription());
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maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
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onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
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onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered());
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spectatorsAllowedCheckBox->setChecked(settingsCache->getSpectatorsAllowed());
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spectatorsNeedPasswordCheckBox->setChecked(settingsCache->getSpectatorsNeedPassword());
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spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(settingsCache->getSpectatorsCanSeeEverything());
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clearButton = new QPushButton(tr("&Clear"));
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buttonBox->addButton(QDialogButtonBox::Cancel);
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buttonBox->addButton(clearButton, QDialogButtonBox::ActionRole);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
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connect(clearButton, SIGNAL(clicked()), this, SLOT(actReset()));
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setWindowTitle(tr("Create game"));
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}
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@ -157,8 +171,41 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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setWindowTitle(tr("Game information"));
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}
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void DlgCreateGame::actReset()
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{
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descriptionEdit->setText("");
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maxPlayersEdit->setValue(2);
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passwordEdit->setText("");
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onlyBuddiesCheckBox->setChecked(false);
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onlyRegisteredCheckBox->setChecked(true);
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spectatorsAllowedCheckBox->setChecked(true);
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spectatorsNeedPasswordCheckBox->setChecked(false);
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spectatorsCanTalkCheckBox->setChecked(false);
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spectatorsSeeEverythingCheckBox->setChecked(false);
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QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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gameTypeCheckBoxIterator.value()->setChecked(false);
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}
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descriptionEdit->setFocus();
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}
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void DlgCreateGame::actOK()
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{
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settingsCache->setGameDescription(descriptionEdit->text());
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settingsCache->setMaxPlayers(maxPlayersEdit->value());
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settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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settingsCache->setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
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settingsCache->setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
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settingsCache->setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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settingsCache->setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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settingsCache->setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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Command_CreateGame cmd;
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cmd.set_description(descriptionEdit->text().simplified().toStdString());
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cmd.set_password(passwordEdit->text().toStdString());
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@ -170,13 +217,17 @@ void DlgCreateGame::actOK()
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cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
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cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
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QString gameTypes = QString();
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QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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if (gameTypeCheckBoxIterator.value()->isChecked())
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if (gameTypeCheckBoxIterator.value()->isChecked()) {
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cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
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gameTypes += gameTypeCheckBoxIterator.value()->text() + ", ";
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}
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}
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settingsCache->setGameTypes(gameTypes);
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PendingCommand *pend = room->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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room->sendRoomCommand(pend);
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@ -23,6 +23,7 @@ public:
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DlgCreateGame(const ServerInfo_Game &game, const QMap<int, QString> &_gameTypes, QWidget *parent = 0);
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private slots:
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void actOK();
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void actReset();
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void checkResponse(const Response &response);
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void spectatorsAllowedChanged(int state);
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private:
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@ -37,6 +38,7 @@ private:
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QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox, *spectatorsSeeEverythingCheckBox;
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QDialogButtonBox *buttonBox;
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QPushButton *clearButton;
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void sharedCtor();
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};
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@ -86,6 +86,16 @@ SettingsCache::SettingsCache()
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cardInfoViewMode = settings->value("cards/cardinfoviewmode", 0).toInt();
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highlightWords = settings->value("personal/highlightWords", QString()).toString();
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gameDescription = settings->value("game/gamedescription","").toString();
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maxPlayers = settings->value("game/maxplayers", 2).toInt();
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gameTypes = settings->value("game/gametypes","").toString();
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onlyBuddies = settings->value("game/onlybuddies", false).toBool();
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onlyRegistered = settings->value("game/onlyregistered", true).toBool();
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spectatorsAllowed = settings->value("game/spectatorsallowed", true).toBool();
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spectatorsNeedPassword = settings->value("game/spectatorsneedpassword", false).toBool();
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spectatorsCanTalk = settings->value("game/spectatorscantalk", false).toBool();
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spectatorsCanSeeEverything = settings->value("game/spectatorscanseeeverything", false).toBool();
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}
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void SettingsCache::setCardInfoViewMode(const int _viewMode) {
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@ -444,3 +454,57 @@ QStringList SettingsCache::getCountries() const
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return countries;
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}
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void SettingsCache::setGameDescription(const QString _gameDescription)
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{
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gameDescription = _gameDescription;
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settings->setValue("game/gamedescription", gameDescription);
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}
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void SettingsCache::setMaxPlayers(const int _maxPlayers)
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{
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maxPlayers = _maxPlayers;
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settings->setValue("game/maxplayers", maxPlayers);
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}
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void SettingsCache::setGameTypes(const QString _gameTypes)
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{
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gameTypes = _gameTypes;
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settings->setValue("game/gametypes", gameTypes);
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}
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void SettingsCache::setOnlyBuddies(const bool _onlyBuddies)
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{
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onlyBuddies = _onlyBuddies;
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settings->setValue("game/onlybuddies", onlyBuddies);
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}
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void SettingsCache::setOnlyRegistered(const bool _onlyRegistered)
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{
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onlyRegistered = _onlyRegistered;
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settings->setValue("game/onlyregistered", onlyRegistered);
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}
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void SettingsCache::setSpectatorsAllowed(const bool _spectatorsAllowed)
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{
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spectatorsAllowed = _spectatorsAllowed;
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settings->setValue("game/spectatorsallowed", spectatorsAllowed);
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}
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void SettingsCache::setSpectatorsNeedPassword(const bool _spectatorsNeedPassword)
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{
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spectatorsNeedPassword = _spectatorsNeedPassword;
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settings->setValue("game/spectatorsneedpassword", spectatorsNeedPassword);
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}
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void SettingsCache::setSpectatorsCanTalk(const bool _spectatorsCanTalk)
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{
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spectatorsCanTalk = _spectatorsCanTalk;
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settings->setValue("game/spectatorscantalk", spectatorsCanTalk);
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}
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void SettingsCache::setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything)
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{
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spectatorsCanSeeEverything = _spectatorsCanSeeEverything;
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settings->setValue("game/spectatorscanseeeverything", spectatorsCanSeeEverything);
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}
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@ -88,6 +88,15 @@ private:
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int masterVolume;
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int cardInfoViewMode;
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QString highlightWords;
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QString gameDescription;
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int maxPlayers;
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QString gameTypes;
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bool onlyBuddies;
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bool onlyRegistered;
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bool spectatorsAllowed;
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bool spectatorsNeedPassword;
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bool spectatorsCanTalk;
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bool spectatorsCanSeeEverything;
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public:
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SettingsCache();
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const QByteArray &getMainWindowGeometry() const { return mainWindowGeometry; }
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@ -149,6 +158,15 @@ public:
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int getCardInfoViewMode() const { return cardInfoViewMode; }
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QStringList getCountries() const;
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QString getHighlightWords() const { return highlightWords; }
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QString getGameDescription() const { return gameDescription; }
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int getMaxPlayers() const { return maxPlayers; }
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QString getGameTypes() const { return gameTypes; }
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bool getOnlyBuddies() const { return onlyBuddies; }
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bool getOnlyRegistered() const { return onlyRegistered; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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bool getSpectatorsNeedPassword() const { return spectatorsNeedPassword; }
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bool getSpectatorsCanTalk() const { return spectatorsCanTalk; }
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bool getSpectatorsCanSeeEverything() const { return spectatorsCanSeeEverything; }
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public slots:
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void setMainWindowGeometry(const QByteArray &_mainWindowGeometry);
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void setLang(const QString &_lang);
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@ -203,6 +221,15 @@ public slots:
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void setMasterVolume(const int _masterVolume);
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void setCardInfoViewMode(const int _viewMode);
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void setHighlightWords(const QString &_highlightWords);
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void setGameDescription(const QString _gameDescription);
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void setMaxPlayers(const int _maxPlayers);
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void setGameTypes(const QString _gameTypes);
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void setOnlyBuddies(const bool _onlyBuddies);
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void setOnlyRegistered(const bool _onlyRegistered);
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void setSpectatorsAllowed(const bool _spectatorsAllowed);
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void setSpectatorsNeedPassword(const bool _spectatorsNeedPassword);
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void setSpectatorsCanTalk(const bool _spectatorsCanTalk);
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void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
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};
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extern SettingsCache *settingsCache;
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