fixed conflicts
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d1b243481b
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4c1e24c214
4 changed files with 10 additions and 10 deletions
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@ -803,8 +803,8 @@ void MessageLogWidget::logSetActivePhase(int phase)
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case 1: phaseName = tr("upkeep step"); break;
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case 2: phaseName = tr("draw step"); break;
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case 3: phaseName = tr("first main phase"); break;
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case 4: phaseName = tr("beginning of combat step"); soundEngine->startCombat(); break;
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case 5: phaseName = tr("declare attackers step"); break;
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case 4: phaseName = tr("beginning of combat step"); break;
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case 5: phaseName = tr("declare attackers step"); soundEngine->attack(); break;
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case 6: phaseName = tr("declare blockers step"); break;
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case 7: phaseName = tr("combat damage step"); break;
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case 8: phaseName = tr("end of combat step"); break;
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@ -17,13 +17,13 @@ SoundEngine::SoundEngine(QObject *parent)
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lastTapPlayed = QDateTime::currentDateTime();
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lastEndStepPlayed = QDateTime::currentDateTime();
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lastStartCombatPlayed = QDateTime::currentDateTime();
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lastAttackStepPlayed = QDateTime::currentDateTime();
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}
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void SoundEngine::cacheData()
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{
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static const QStringList fileNames = QStringList()
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<< "end_step" << "tap" << "player_joined" << "start_combat";
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<< "end_step" << "tap" << "player_joined" << "attack";
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for (int i = 0; i < fileNames.size(); ++i) {
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QFile file(settingsCache->getSoundPath() + "/" + fileNames[i] + ".raw");
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if(!file.exists())
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@ -95,8 +95,8 @@ void SoundEngine::playerJoined()
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}
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void SoundEngine::startCombat() {
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if (lastStartCombatPlayed.secsTo(QDateTime::currentDateTime()) >= 1)
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playSound("start_combat");
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lastStartCombatPlayed = QDateTime::currentDateTime();
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void SoundEngine::attack() {
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if (lastAttackStepPlayed.secsTo(QDateTime::currentDateTime()) >= 1)
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playSound("attack");
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lastAttackStepPlayed = QDateTime::currentDateTime();
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}
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@ -17,7 +17,7 @@ private:
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QAudioOutput *audio;
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QDateTime lastTapPlayed;
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QDateTime lastEndStepPlayed;
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QDateTime lastStartCombatPlayed;
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QDateTime lastAttackStepPlayed;
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private slots:
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void cacheData();
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void soundEnabledChanged();
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@ -27,7 +27,7 @@ public slots:
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void endStep();
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void tap();
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void playerJoined();
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void startCombat();
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void attack();
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};
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extern SoundEngine *soundEngine;
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BIN
sounds/attack.raw
Normal file
BIN
sounds/attack.raw
Normal file
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