fixed conflicts

This commit is contained in:
Matt Lowe 2015-05-22 11:51:10 +02:00
parent d1b243481b
commit 4c1e24c214
4 changed files with 10 additions and 10 deletions

View file

@ -803,8 +803,8 @@ void MessageLogWidget::logSetActivePhase(int phase)
case 1: phaseName = tr("upkeep step"); break;
case 2: phaseName = tr("draw step"); break;
case 3: phaseName = tr("first main phase"); break;
case 4: phaseName = tr("beginning of combat step"); soundEngine->startCombat(); break;
case 5: phaseName = tr("declare attackers step"); break;
case 4: phaseName = tr("beginning of combat step"); break;
case 5: phaseName = tr("declare attackers step"); soundEngine->attack(); break;
case 6: phaseName = tr("declare blockers step"); break;
case 7: phaseName = tr("combat damage step"); break;
case 8: phaseName = tr("end of combat step"); break;

View file

@ -17,13 +17,13 @@ SoundEngine::SoundEngine(QObject *parent)
lastTapPlayed = QDateTime::currentDateTime();
lastEndStepPlayed = QDateTime::currentDateTime();
lastStartCombatPlayed = QDateTime::currentDateTime();
lastAttackStepPlayed = QDateTime::currentDateTime();
}
void SoundEngine::cacheData()
{
static const QStringList fileNames = QStringList()
<< "end_step" << "tap" << "player_joined" << "start_combat";
<< "end_step" << "tap" << "player_joined" << "attack";
for (int i = 0; i < fileNames.size(); ++i) {
QFile file(settingsCache->getSoundPath() + "/" + fileNames[i] + ".raw");
if(!file.exists())
@ -95,8 +95,8 @@ void SoundEngine::playerJoined()
}
void SoundEngine::startCombat() {
if (lastStartCombatPlayed.secsTo(QDateTime::currentDateTime()) >= 1)
playSound("start_combat");
lastStartCombatPlayed = QDateTime::currentDateTime();
void SoundEngine::attack() {
if (lastAttackStepPlayed.secsTo(QDateTime::currentDateTime()) >= 1)
playSound("attack");
lastAttackStepPlayed = QDateTime::currentDateTime();
}

View file

@ -17,7 +17,7 @@ private:
QAudioOutput *audio;
QDateTime lastTapPlayed;
QDateTime lastEndStepPlayed;
QDateTime lastStartCombatPlayed;
QDateTime lastAttackStepPlayed;
private slots:
void cacheData();
void soundEnabledChanged();
@ -27,7 +27,7 @@ public slots:
void endStep();
void tap();
void playerJoined();
void startCombat();
void attack();
};
extern SoundEngine *soundEngine;

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sounds/attack.raw Normal file

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