Added username to window title
While having more than 1 client open I found it hard to know which user was which. I have added the user name to the title bar so you know who you are logged in as.
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2 changed files with 3 additions and 1 deletions
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@ -82,6 +82,8 @@ public:
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ClientStatus getStatus() const { QMutexLocker locker(&clientMutex); return status; }
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ClientStatus getStatus() const { QMutexLocker locker(&clientMutex); return status; }
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void sendCommand(const CommandContainer &cont);
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void sendCommand(const CommandContainer &cont);
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void sendCommand(PendingCommand *pend);
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void sendCommand(PendingCommand *pend);
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const QString getUserName() {return userName;}
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static PendingCommand *prepareSessionCommand(const ::google::protobuf::Message &cmd);
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static PendingCommand *prepareSessionCommand(const ::google::protobuf::Message &cmd);
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static PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd, int roomId);
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static PendingCommand *prepareRoomCommand(const ::google::protobuf::Message &cmd, int roomId);
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@ -287,7 +287,7 @@ void MainWindow::setClientStatusTitle()
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case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
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case StatusConnecting: setWindowTitle(appName + " - " + tr("Connecting to %1...").arg(client->peerName())); break;
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case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
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case StatusDisconnected: setWindowTitle(appName + " - " + tr("Disconnected")); break;
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case StatusLoggingIn: setWindowTitle(appName + " - " + tr("Connected, logging in at %1").arg(client->peerName())); break;
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case StatusLoggingIn: setWindowTitle(appName + " - " + tr("Connected, logging in at %1").arg(client->peerName())); break;
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case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in at %1").arg(client->peerName())); break;
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case StatusLoggedIn: setWindowTitle(appName + " - " + tr("Logged in as %1 at %2").arg(client->getUserName()).arg(client->peerName())); break;
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default: setWindowTitle(appName);
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default: setWindowTitle(appName);
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}
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}
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}
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}
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