parameter validation cleanup
This commit is contained in:
parent
792a400a3d
commit
503d42519a
2 changed files with 237 additions and 218 deletions
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@ -187,43 +187,65 @@ void ServerSocket::readClient()
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}
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const ServerSocket::CommandProperties ServerSocket::commandList[ServerSocket::numberCommands] = {
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{"login", 2, false, false, false, &ServerSocket::cmdLogin},
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{"list_games", 0, true, false, false, &ServerSocket::cmdListGames},
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{"create_game", 4, true, false, false, &ServerSocket::cmdCreateGame},
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{"join_game", 2, true, false, false, &ServerSocket::cmdJoinGame},
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{"leave_game", 0, true, true, false, &ServerSocket::cmdLeaveGame},
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{"list_players", 0, true, true, false, &ServerSocket::cmdListPlayers},
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{"say", 1, true, true, false, &ServerSocket::cmdSay},
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{"submit_deck", 0, true, true, false, &ServerSocket::cmdSubmitDeck},
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{"ready_start", 0, true, true, false, &ServerSocket::cmdReadyStart},
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{"shuffle", 0, true, true, true, &ServerSocket::cmdShuffle},
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{"draw_cards", 1, true, true, true, &ServerSocket::cmdDrawCards},
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{"move_card", 6, true, true, true, &ServerSocket::cmdMoveCard},
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{"create_token", 5, true, true, true, &ServerSocket::cmdCreateToken},
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{"set_card_attr", 4, true, true, true, &ServerSocket::cmdSetCardAttr},
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{"inc_counter", 2, true, true, true, &ServerSocket::cmdIncCounter},
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{"set_counter", 2, true, true, true, &ServerSocket::cmdSetCounter},
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{"del_counter", 1, true, true, true, &ServerSocket::cmdDelCounter},
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{"list_counters", 2, true, true, true, &ServerSocket::cmdListCounters},
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{"list_zones", 1, true, true, true, &ServerSocket::cmdListZones},
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{"dump_zone", 3, true, true, true, &ServerSocket::cmdDumpZone},
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{"roll_dice", 1, true, true, true, &ServerSocket::cmdRollDice},
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{"set_active_player", 1, true, true, true, &ServerSocket::cmdSetActivePlayer},
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{"set_active_phase", 1, true, true, true, &ServerSocket::cmdSetActivePhase}
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{"login", false, false, false, QList<QVariant::Type>() << QVariant::String
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<< QVariant::String, &ServerSocket::cmdLogin},
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{"list_games", true, false, false, QList<QVariant::Type>(), &ServerSocket::cmdListGames},
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{"create_game", true, false, false, QList<QVariant::Type>() << QVariant::String
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<< QVariant::String
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<< QVariant::String
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<< QVariant::Int, &ServerSocket::cmdCreateGame},
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{"join_game", true, false, false, QList<QVariant::Type>() << QVariant::String
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<< QVariant::String, &ServerSocket::cmdJoinGame},
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{"leave_game", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdLeaveGame},
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{"list_players", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdListPlayers},
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{"say", true, true, false, QList<QVariant::Type>() << QVariant::String, &ServerSocket::cmdSay},
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{"submit_deck", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdSubmitDeck},
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{"ready_start", true, true, false, QList<QVariant::Type>(), &ServerSocket::cmdReadyStart},
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{"shuffle", true, true, true, QList<QVariant::Type>(), &ServerSocket::cmdShuffle},
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{"draw_cards", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdDrawCards},
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{"move_card", true, true, true, QList<QVariant::Type>() << QVariant::Int
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<< QVariant::String
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<< QVariant::String
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<< QVariant::Int
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<< QVariant::Int
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<< QVariant::Bool, &ServerSocket::cmdMoveCard},
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{"create_token", true, true, true, QList<QVariant::Type>() << QVariant::String
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<< QVariant::String
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<< QVariant::String
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<< QVariant::Int
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<< QVariant::Int, &ServerSocket::cmdCreateToken},
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{"set_card_attr", true, true, true, QList<QVariant::Type>() << QVariant::String
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<< QVariant::Int
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<< QVariant::String
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<< QVariant::String, &ServerSocket::cmdSetCardAttr},
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{"inc_counter", true, true, true, QList<QVariant::Type>() << QVariant::String
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<< QVariant::Int, &ServerSocket::cmdIncCounter},
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{"set_counter", true, true, true, QList<QVariant::Type>() << QVariant::String
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<< QVariant::Int, &ServerSocket::cmdSetCounter},
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{"del_counter", true, true, true, QList<QVariant::Type>() << QVariant::String, &ServerSocket::cmdDelCounter},
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{"list_counters", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdListCounters},
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{"list_zones", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdListZones},
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{"dump_zone", true, true, true, QList<QVariant::Type>() << QVariant::Int
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<< QVariant::String
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<< QVariant::Int, &ServerSocket::cmdDumpZone},
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{"roll_dice", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdRollDice},
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{"set_active_player", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdSetActivePlayer},
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{"set_active_phase", true, true, true, QList<QVariant::Type>() << QVariant::Int, &ServerSocket::cmdSetActivePhase}
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};
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ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QList<QVariant> ¶ms)
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{
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authState = server->checkUserPassword(params[0], params[1]);
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authState = server->checkUserPassword(params[0].toString(), params[1].toString());
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if (authState == PasswordWrong)
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return ReturnMessage::ReturnPasswordWrong;
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PlayerName = params[0];
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PlayerName = params[0].toString();
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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QList<ServerGame *> gameList = server->listOpenGames();
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QListIterator<ServerGame *> gameListIterator(gameList);
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QStringList result;
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@ -241,11 +263,11 @@ ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QStringList ¶ms)
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> ¶ms)
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{
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QString name = params[0];
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QString description = params[1];
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QString password = params[2];
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QString name = params[0].toString();
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QString description = params[1].toString();
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QString password = params[2].toString();
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int maxPlayers = params[3].toInt();
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if (server->getGame(name))
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return ReturnMessage::ReturnNameNotFound;
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@ -254,10 +276,10 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QStringList ¶ms)
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶ms)
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{
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QString name = params[0];
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QString password = params[1];
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QString name = params[0].toString();
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QString password = params[1].toString();
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if (!server->checkGamePassword(name, password))
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return ReturnMessage::ReturnPasswordWrong;
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leaveGame();
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@ -265,53 +287,55 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QStringList ¶ms)
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdLeaveGame(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdLeaveGame(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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leaveGame();
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdListPlayers(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdListPlayers(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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remsg->sendList(game->getPlayerNames());
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdSay(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdSay(const QList<QVariant> ¶ms)
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{
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emit broadcastEvent(QString("say|%1").arg(params[0]), this);
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emit broadcastEvent(QString("say|%1").arg(params[0].toString()), this);
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdSubmitDeck(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdSubmitDeck(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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PlayerStatus = StatusSubmitDeck;
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DeckList.clear();
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SideboardList.clear();
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return ReturnMessage::ReturnNothing;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdReadyStart(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdReadyStart(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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PlayerStatus = StatusReadyStart;
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emit broadcastEvent(QString("ready_start"), this);
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game->startGameIfReady();
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdShuffle(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdShuffle(const QList<QVariant> ¶ms)
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{
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Q_UNUSED(params);
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getZone("deck")->shuffle(game->rnd);
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emit broadcastEvent("shuffle", this);
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(const QList<QVariant> ¶ms)
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{
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bool ok;
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int number = params[0].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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int number = params[0].toInt();
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PlayerZone *deck = getZone("deck");
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PlayerZone *hand = getZone("hand");
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if (deck->cards.size() < number)
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@ -328,174 +352,156 @@ ReturnMessage::ReturnCode ServerSocket::cmdDrawCards(const QStringList ¶ms)
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdMoveCard(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdMoveCard(const QList<QVariant> ¶ms)
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{
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// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
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bool ok;
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int cardid = params[0].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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PlayerZone *startzone = getZone(params[1]);
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PlayerZone *targetzone = getZone(params[2]);
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if ((!startzone) || (!targetzone))
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return ReturnMessage::ReturnContextError;
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// ID Karte, Startzone, Zielzone, Koordinaten X, Y, Facedown
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int cardid = params[0].toInt();
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PlayerZone *startzone = getZone(params[1].toString());
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PlayerZone *targetzone = getZone(params[2].toString());
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if ((!startzone) || (!targetzone))
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return ReturnMessage::ReturnContextError;
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int position = -1;
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Card *card = startzone->getCard(cardid, true, &position);
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if (!card)
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return ReturnMessage::ReturnContextError;
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int x = params[3].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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int y = 0;
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if (targetzone->hasCoords()) {
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y = params[4].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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}
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bool facedown = params[5].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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int position = -1;
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Card *card = startzone->getCard(cardid, true, &position);
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if (!card)
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return ReturnMessage::ReturnContextError;
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int x = params[3].toInt();
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int y = 0;
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if (targetzone->hasCoords())
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y = params[4].toInt();
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bool facedown = params[5].toBool();
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targetzone->insertCard(card, x, y);
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targetzone->insertCard(card, x, y);
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QString privateCardName, publicCardName;
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if (facedown)
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card->setId(newCardId());
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if ((!facedown && !card->getFaceDown())
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|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic()))
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publicCardName = card->getName();
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if ((!facedown && !card->getFaceDown())
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|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic())
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|| (!facedown && targetzone->isPrivate()))
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privateCardName = card->getName();
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card->setFaceDown(facedown);
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msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
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.arg(privateCardName)
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.arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y)
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.arg(facedown ? 1 : 0));
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if ((startzone->isPublic()) || (targetzone->isPublic()))
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emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
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.arg(publicCardName)
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.arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y)
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.arg(facedown ? 1 : 0), this);
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else
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emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y), this);
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return ReturnMessage::ReturnOk;
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QString privateCardName, publicCardName;
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if (facedown)
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card->setId(newCardId());
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if ((!facedown && !card->getFaceDown())
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|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic()))
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publicCardName = card->getName();
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if ((!facedown && !card->getFaceDown())
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|| (card->getFaceDown() && !facedown && startzone->isPublic() && targetzone->isPublic())
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|| (!facedown && targetzone->isPrivate()))
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privateCardName = card->getName();
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card->setFaceDown(facedown);
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msg(QString("private|||move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
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.arg(privateCardName)
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.arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y)
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.arg(facedown ? 1 : 0));
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if ((startzone->isPublic()) || (targetzone->isPublic()))
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emit broadcastEvent(QString("move_card|%1|%2|%3|%4|%5|%6|%7|%8").arg(card->getId())
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.arg(publicCardName)
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.arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y)
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.arg(facedown ? 1 : 0), this);
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else
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emit broadcastEvent(QString("move_card|||%1|%2|%3|%4|%5|0").arg(startzone->getName())
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.arg(position)
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.arg(targetzone->getName())
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.arg(x)
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.arg(y), this);
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdCreateToken(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdCreateToken(const QList<QVariant> ¶ms)
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{
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// zone, cardname, powtough, x, y
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// powtough wird erst mal ignoriert
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PlayerZone *zone = getZone(params[0]);
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if (!zone)
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return ReturnMessage::ReturnContextError;
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QString cardname = params[1];
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int x = params[3].toInt();
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int y = params[4].toInt();
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int cardid = newCardId();
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QString powtough = params[2];
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// zone, cardname, powtough, x, y
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// powtough wird erst mal ignoriert
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PlayerZone *zone = getZone(params[0].toString());
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if (!zone)
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return ReturnMessage::ReturnContextError;
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QString cardname = params[1].toString();
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QString powtough = params[2].toString();
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int x = params[3].toInt();
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int y = params[4].toInt();
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int cardid = newCardId();
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Card *card = new Card(cardname, cardid, x, y);
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zone->insertCard(card, x, y);
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emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
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.arg(cardid)
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.arg(cardname)
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.arg(powtough)
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.arg(x)
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.arg(y), this);
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return ReturnMessage::ReturnOk;
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Card *card = new Card(cardname, cardid, x, y);
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zone->insertCard(card, x, y);
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emit broadcastEvent(QString("create_token|%1|%2|%3|%4|%5|%6").arg(zone->getName())
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.arg(cardid)
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.arg(cardname)
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.arg(powtough)
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.arg(x)
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.arg(y), this);
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return ReturnMessage::ReturnOk;
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}
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ReturnMessage::ReturnCode ServerSocket::cmdSetCardAttr(const QStringList ¶ms)
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ReturnMessage::ReturnCode ServerSocket::cmdSetCardAttr(const QList<QVariant> ¶ms)
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{
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// zone, card id, attr name, attr value
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// card id = -1 => affects all cards in the specified zone
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PlayerZone *zone = getZone(params[0]);
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PlayerZone *zone = getZone(params[0].toString());
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if (!zone)
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return ReturnMessage::ReturnContextError;
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bool ok;
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int cardid = params[1].toInt(&ok);
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if (!ok)
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return ReturnMessage::ReturnSyntaxError;
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int cardid = params[1].toInt();
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QString aname = params[2].toString();
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QString avalue = params[3].toString();
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if (cardid == -1) {
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QListIterator<Card *> CardIterator(zone->cards);
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while (CardIterator.hasNext())
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if (!CardIterator.next()->setAttribute(params[2], params[3], true))
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if (!CardIterator.next()->setAttribute(aname, avalue, true))
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return ReturnMessage::ReturnSyntaxError;
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} else {
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Card *card = zone->getCard(cardid, false);
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if (!card)
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return ReturnMessage::ReturnContextError;
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if (!card->setAttribute(params[2], params[3], false))
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if (!card->setAttribute(aname, avalue, false))
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return ReturnMessage::ReturnSyntaxError;
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}
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emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(params[2]).arg(params[3]), this);
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||||
emit broadcastEvent(QString("set_card_attr|%1|%2|%3|%4").arg(zone->getName()).arg(cardid).arg(aname).arg(avalue), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdIncCounter(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdIncCounter(const QList<QVariant> ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
Counter *c = getCounter(params[0].toString());
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
bool ok;
|
||||
int delta = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int delta = params[1].toInt();
|
||||
|
||||
c->setCount(c->getCount() + delta);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(c->getCount()), this);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getName()).arg(c->getCount()), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCounter(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetCounter(const QList<QVariant> ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
bool ok;
|
||||
int count = params[1].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
Counter *c = getCounter(params[0].toString());
|
||||
int count = params[1].toInt();
|
||||
|
||||
if (!c) {
|
||||
c = new Counter(params[0], count);
|
||||
c = new Counter(params[0].toString(), count);
|
||||
counters << c;
|
||||
} else
|
||||
c->setCount(count);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(params[0]).arg(count), this);
|
||||
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getName()).arg(count), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDelCounter(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDelCounter(const QList<QVariant> ¶ms)
|
||||
{
|
||||
Counter *c = getCounter(params[0]);
|
||||
Counter *c = getCounter(params[0].toString());
|
||||
if (!c)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
delete c;
|
||||
counters.removeAt(counters.indexOf(c));
|
||||
emit broadcastEvent(QString("del_counter|%1").arg(params[0]), this);
|
||||
emit broadcastEvent(QString("del_counter|%1").arg(params[0].toString()), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListCounters(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListCounters(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int player_id = params[0].toInt();
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
@ -503,12 +509,9 @@ ReturnMessage::ReturnCode ServerSocket::cmdListCounters(const QStringList ¶m
|
|||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListZones(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListZones(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int player_id = params[0].toInt();
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
@ -516,23 +519,19 @@ ReturnMessage::ReturnCode ServerSocket::cmdListZones(const QStringList ¶ms)
|
|||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDumpZone(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdDumpZone(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int player_id = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int number_cards = params[2].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int player_id = params[0].toInt();
|
||||
int number_cards = params[2].toInt();
|
||||
ServerSocket *player = game->getPlayer(player_id);
|
||||
if (!player)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
PlayerZone *zone = player->getZone(params[1]);
|
||||
PlayerZone *zone = player->getZone(params[1].toString());
|
||||
if (!zone)
|
||||
return ReturnMessage::ReturnContextError;
|
||||
if (!(zone->isPublic() || (player_id == PlayerId)))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
QListIterator<Card *> card_iterator(zone->cards);
|
||||
QStringList result;
|
||||
for (int i = 0; card_iterator.hasNext() && (i < number_cards || number_cards == 0); i++) {
|
||||
|
@ -555,34 +554,25 @@ ReturnMessage::ReturnCode ServerSocket::cmdDumpZone(const QStringList ¶ms)
|
|||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdRollDice(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdRollDice(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int sides = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int sides = params[0].toInt();
|
||||
emit broadcastEvent(QString("roll_dice|%1|%2").arg(sides).arg(game->rnd->getNumber(1, sides)), this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePlayer(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePlayer(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int active_player = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int active_player = params[0].toInt();
|
||||
if (!game->getPlayer(active_player))
|
||||
return ReturnMessage::ReturnContextError;
|
||||
game->setActivePlayer(active_player);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(const QStringList ¶ms)
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdSetActivePhase(const QList<QVariant> ¶ms)
|
||||
{
|
||||
bool ok;
|
||||
int active_phase = params[0].toInt(&ok);
|
||||
if (!ok)
|
||||
return ReturnMessage::ReturnSyntaxError;
|
||||
int active_phase = params[0].toInt();
|
||||
// XXX Überprüfung, ob die Phase existiert...
|
||||
game->setActivePhase(active_phase);
|
||||
return ReturnMessage::ReturnOk;
|
||||
|
@ -620,12 +610,39 @@ bool ServerSocket::parseCommand(QString line)
|
|||
return remsg->send(ReturnMessage::ReturnContextError);
|
||||
if (commandList[i].needsStartedGame && !game->getGameStarted())
|
||||
return remsg->send(ReturnMessage::ReturnContextError);
|
||||
// Check parameter count
|
||||
if (commandList[i].numberParams != params.size())
|
||||
// Validate parameters
|
||||
if (commandList[i].paramTypes.size() != params.size())
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
QList<QVariant> paramList;
|
||||
for (int j = 0; j < commandList[i].paramTypes.size(); j++)
|
||||
switch (commandList[i].paramTypes[j]) {
|
||||
case QVariant::String: {
|
||||
paramList << QVariant(params[j]);
|
||||
break;
|
||||
}
|
||||
case QVariant::Int: {
|
||||
bool ok;
|
||||
int temp = params[j].toInt(&ok);
|
||||
if (!ok)
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
paramList << QVariant(temp);
|
||||
break;
|
||||
}
|
||||
case QVariant::Bool: {
|
||||
if (params[j] == "1")
|
||||
paramList << QVariant(true);
|
||||
else if (params[j] == "0")
|
||||
paramList << QVariant(false);
|
||||
else
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
paramList << QVariant(params[j]);
|
||||
}
|
||||
// Call handler function
|
||||
CommandHandler handler = commandList[i].handler;
|
||||
return remsg->send((this->*handler)(params));
|
||||
return remsg->send((this->*handler)(paramList));
|
||||
}
|
||||
return remsg->send(ReturnMessage::ReturnSyntaxError);
|
||||
}
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#define SERVERSOCKET_H
|
||||
|
||||
#include <QTcpSocket>
|
||||
#include <QList>
|
||||
#include <QVariant>
|
||||
#include "server.h"
|
||||
#include "returnmessage.h"
|
||||
|
||||
|
@ -44,41 +46,41 @@ signals:
|
|||
void broadcastEvent(const QString &event, ServerSocket *player);
|
||||
void startGameIfReady();
|
||||
private:
|
||||
typedef ReturnMessage::ReturnCode (ServerSocket::*CommandHandler)(const QStringList &);
|
||||
typedef ReturnMessage::ReturnCode (ServerSocket::*CommandHandler)(const QList<QVariant> &);
|
||||
struct CommandProperties {
|
||||
QString name;
|
||||
int numberParams;
|
||||
bool needsLogin;
|
||||
bool needsGame;
|
||||
bool needsStartedGame;
|
||||
QList<QVariant::Type> paramTypes;
|
||||
CommandHandler handler;
|
||||
};
|
||||
static const int numberCommands = 23;
|
||||
static const CommandProperties commandList[numberCommands];
|
||||
|
||||
ReturnMessage::ReturnCode cmdLogin(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListGames(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateGame(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdJoinGame(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdLeaveGame(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListPlayers(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSay(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSubmitDeck(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdReadyStart(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdShuffle(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDrawCards(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdMoveCard(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateToken(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCardAttr(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdIncCounter(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCounter(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDelCounter(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListCounters(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListZones(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDumpZone(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdRollDice(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetActivePlayer(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetActivePhase(const QStringList ¶ms);
|
||||
ReturnMessage::ReturnCode cmdLogin(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListGames(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateGame(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdJoinGame(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdLeaveGame(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListPlayers(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSay(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSubmitDeck(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdReadyStart(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdShuffle(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDrawCards(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdMoveCard(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateToken(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCardAttr(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdIncCounter(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetCounter(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDelCounter(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListCounters(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListZones(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdDumpZone(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdRollDice(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetActivePlayer(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdSetActivePhase(const QList<QVariant> ¶ms);
|
||||
|
||||
Server *server;
|
||||
ServerGame *game;
|
||||
|
|
Loading…
Reference in a new issue