added icons
|
@ -7,7 +7,13 @@
|
|||
<file>resources/icon_phase_untap.svg</file>
|
||||
<file>resources/icon_phase_upkeep.svg</file>
|
||||
<file>resources/icon_phase_draw.svg</file>
|
||||
<file>resources/icon_phase_combat.svg</file>
|
||||
<file>resources/icon_phase_main1.svg</file>
|
||||
<file>resources/icon_phase_combat_start.svg</file>
|
||||
<file>resources/icon_phase_combat_attackers.svg</file>
|
||||
<file>resources/icon_phase_combat_blockers.svg</file>
|
||||
<file>resources/icon_phase_combat_damage.svg</file>
|
||||
<file>resources/icon_phase_combat_end.svg</file>
|
||||
<file>resources/icon_phase_main2.svg</file>
|
||||
<file>resources/icon_phase_cleanup.svg</file>
|
||||
|
||||
<file>translations/cockatrice_de.qm</file>
|
||||
|
|
Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 760 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
@ -6,43 +6,43 @@
|
|||
PhasesToolbar::PhasesToolbar(QWidget *parent)
|
||||
: QFrame(parent)
|
||||
{
|
||||
QPushButton *untapButton = new QPushButton;
|
||||
untapButton->setIcon(QIcon(":/resources/icon_phase_untap.svg"));
|
||||
untapButton->setCheckable(true);
|
||||
untapButton->setIconSize(QSize(64, 64));
|
||||
QPushButton *upkeepButton = new QPushButton;
|
||||
upkeepButton->setIcon(QIcon(":/resources/icon_phase_upkeep.svg"));
|
||||
upkeepButton->setCheckable(true);
|
||||
upkeepButton->setIconSize(QSize(64, 64));
|
||||
QPushButton *drawButton = new QPushButton;
|
||||
drawButton->setIcon(QIcon(":/resources/icon_phase_draw.svg"));
|
||||
drawButton->setCheckable(true);
|
||||
drawButton->setIconSize(QSize(64, 64));
|
||||
QPushButton *main1Button = new QPushButton;
|
||||
main1Button->setIcon(QIcon(":/resources/icon_phase_main1.svg"));
|
||||
main1Button->setCheckable(true);
|
||||
main1Button->setIconSize(QSize(64, 64));
|
||||
QPushButton *combatButton = new QPushButton;
|
||||
combatButton->setIcon(QIcon(":/resources/icon_phase_combat.svg"));
|
||||
combatButton->setCheckable(true);
|
||||
combatButton->setIconSize(QSize(64, 64));
|
||||
QPushButton *main2Button = new QPushButton;
|
||||
main2Button->setIcon(QIcon(":/resources/icon_phase_main2.svg"));
|
||||
main2Button->setCheckable(true);
|
||||
main2Button->setIconSize(QSize(64, 64));
|
||||
QPushButton *cleanupButton = new QPushButton;
|
||||
cleanupButton->setIcon(QIcon(":/resources/icon_phase_cleanup.svg"));
|
||||
cleanupButton->setCheckable(true);
|
||||
cleanupButton->setIconSize(QSize(64, 64));
|
||||
QPushButton *untapButton = new QPushButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
|
||||
QPushButton *upkeepButton = new QPushButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
|
||||
QPushButton *drawButton = new QPushButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
|
||||
QPushButton *main1Button = new QPushButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
|
||||
QPushButton *combatStartButton = new QPushButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
|
||||
QPushButton *combatAttackersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
|
||||
QPushButton *combatBlockersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
|
||||
QPushButton *combatDamageButton = new QPushButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
|
||||
QPushButton *combatEndButton = new QPushButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
|
||||
QPushButton *main2Button = new QPushButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
|
||||
QPushButton *cleanupButton = new QPushButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
|
||||
|
||||
buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
|
||||
<< combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
|
||||
<< main2Button << cleanupButton;
|
||||
|
||||
for (int i = 0; i < buttonList.size(); ++i) {
|
||||
buttonList[i]->setCheckable(true);
|
||||
buttonList[i]->setIconSize(QSize(50, 50));
|
||||
}
|
||||
|
||||
QVBoxLayout *layout = new QVBoxLayout;
|
||||
layout->addStretch(1);
|
||||
layout->addWidget(untapButton);
|
||||
layout->addWidget(upkeepButton);
|
||||
layout->addWidget(drawButton);
|
||||
layout->addSpacing(20);
|
||||
layout->addWidget(main1Button);
|
||||
layout->addWidget(combatButton);
|
||||
layout->addSpacing(20);
|
||||
layout->addWidget(combatStartButton);
|
||||
layout->addWidget(combatAttackersButton);
|
||||
layout->addWidget(combatBlockersButton);
|
||||
layout->addWidget(combatDamageButton);
|
||||
layout->addWidget(combatEndButton);
|
||||
layout->addSpacing(20);
|
||||
layout->addWidget(main2Button);
|
||||
layout->addSpacing(20);
|
||||
layout->addWidget(cleanupButton);
|
||||
layout->addStretch(1);
|
||||
|
||||
|
|
|
@ -2,13 +2,16 @@
|
|||
#define PHASESTOOLBAR_H
|
||||
|
||||
#include <QFrame>
|
||||
#include <QList>
|
||||
|
||||
class QPushButton;
|
||||
|
||||
class PhasesToolbar : public QFrame {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PhasesToolbar(QWidget *parent = 0);
|
||||
private:
|
||||
QAction *aUntap, *aUpkeep, *aDraw, *aMain1, *aCombat, *aMain2, *aCleanup;
|
||||
QList<QPushButton *> buttonList;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|