added icons

This commit is contained in:
Max-Wilhelm Bruker 2009-08-13 13:22:00 +02:00
parent 494d40318f
commit 534a0b633f
8 changed files with 40 additions and 31 deletions

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@ -7,7 +7,13 @@
<file>resources/icon_phase_untap.svg</file> <file>resources/icon_phase_untap.svg</file>
<file>resources/icon_phase_upkeep.svg</file> <file>resources/icon_phase_upkeep.svg</file>
<file>resources/icon_phase_draw.svg</file> <file>resources/icon_phase_draw.svg</file>
<file>resources/icon_phase_combat.svg</file> <file>resources/icon_phase_main1.svg</file>
<file>resources/icon_phase_combat_start.svg</file>
<file>resources/icon_phase_combat_attackers.svg</file>
<file>resources/icon_phase_combat_blockers.svg</file>
<file>resources/icon_phase_combat_damage.svg</file>
<file>resources/icon_phase_combat_end.svg</file>
<file>resources/icon_phase_main2.svg</file>
<file>resources/icon_phase_cleanup.svg</file> <file>resources/icon_phase_cleanup.svg</file>
<file>translations/cockatrice_de.qm</file> <file>translations/cockatrice_de.qm</file>

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@ -6,43 +6,43 @@
PhasesToolbar::PhasesToolbar(QWidget *parent) PhasesToolbar::PhasesToolbar(QWidget *parent)
: QFrame(parent) : QFrame(parent)
{ {
QPushButton *untapButton = new QPushButton; QPushButton *untapButton = new QPushButton(QIcon(":/resources/icon_phase_untap.svg"), QString());
untapButton->setIcon(QIcon(":/resources/icon_phase_untap.svg")); QPushButton *upkeepButton = new QPushButton(QIcon(":/resources/icon_phase_upkeep.svg"), QString());
untapButton->setCheckable(true); QPushButton *drawButton = new QPushButton(QIcon(":/resources/icon_phase_draw.svg"), QString());
untapButton->setIconSize(QSize(64, 64)); QPushButton *main1Button = new QPushButton(QIcon(":/resources/icon_phase_main1.svg"), QString());
QPushButton *upkeepButton = new QPushButton; QPushButton *combatStartButton = new QPushButton(QIcon(":/resources/icon_phase_combat_start.svg"), QString());
upkeepButton->setIcon(QIcon(":/resources/icon_phase_upkeep.svg")); QPushButton *combatAttackersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_attackers.svg"), QString());
upkeepButton->setCheckable(true); QPushButton *combatBlockersButton = new QPushButton(QIcon(":/resources/icon_phase_combat_blockers.svg"), QString());
upkeepButton->setIconSize(QSize(64, 64)); QPushButton *combatDamageButton = new QPushButton(QIcon(":/resources/icon_phase_combat_damage.svg"), QString());
QPushButton *drawButton = new QPushButton; QPushButton *combatEndButton = new QPushButton(QIcon(":/resources/icon_phase_combat_end.svg"), QString());
drawButton->setIcon(QIcon(":/resources/icon_phase_draw.svg")); QPushButton *main2Button = new QPushButton(QIcon(":/resources/icon_phase_main2.svg"), QString());
drawButton->setCheckable(true); QPushButton *cleanupButton = new QPushButton(QIcon(":/resources/icon_phase_cleanup.svg"), QString());
drawButton->setIconSize(QSize(64, 64));
QPushButton *main1Button = new QPushButton; buttonList << untapButton << upkeepButton << drawButton << main1Button << combatStartButton
main1Button->setIcon(QIcon(":/resources/icon_phase_main1.svg")); << combatAttackersButton << combatBlockersButton << combatDamageButton << combatEndButton
main1Button->setCheckable(true); << main2Button << cleanupButton;
main1Button->setIconSize(QSize(64, 64));
QPushButton *combatButton = new QPushButton; for (int i = 0; i < buttonList.size(); ++i) {
combatButton->setIcon(QIcon(":/resources/icon_phase_combat.svg")); buttonList[i]->setCheckable(true);
combatButton->setCheckable(true); buttonList[i]->setIconSize(QSize(50, 50));
combatButton->setIconSize(QSize(64, 64)); }
QPushButton *main2Button = new QPushButton;
main2Button->setIcon(QIcon(":/resources/icon_phase_main2.svg"));
main2Button->setCheckable(true);
main2Button->setIconSize(QSize(64, 64));
QPushButton *cleanupButton = new QPushButton;
cleanupButton->setIcon(QIcon(":/resources/icon_phase_cleanup.svg"));
cleanupButton->setCheckable(true);
cleanupButton->setIconSize(QSize(64, 64));
QVBoxLayout *layout = new QVBoxLayout; QVBoxLayout *layout = new QVBoxLayout;
layout->addStretch(1); layout->addStretch(1);
layout->addWidget(untapButton); layout->addWidget(untapButton);
layout->addWidget(upkeepButton); layout->addWidget(upkeepButton);
layout->addWidget(drawButton); layout->addWidget(drawButton);
layout->addSpacing(20);
layout->addWidget(main1Button); layout->addWidget(main1Button);
layout->addWidget(combatButton); layout->addSpacing(20);
layout->addWidget(combatStartButton);
layout->addWidget(combatAttackersButton);
layout->addWidget(combatBlockersButton);
layout->addWidget(combatDamageButton);
layout->addWidget(combatEndButton);
layout->addSpacing(20);
layout->addWidget(main2Button); layout->addWidget(main2Button);
layout->addSpacing(20);
layout->addWidget(cleanupButton); layout->addWidget(cleanupButton);
layout->addStretch(1); layout->addStretch(1);

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@ -2,13 +2,16 @@
#define PHASESTOOLBAR_H #define PHASESTOOLBAR_H
#include <QFrame> #include <QFrame>
#include <QList>
class QPushButton;
class PhasesToolbar : public QFrame { class PhasesToolbar : public QFrame {
Q_OBJECT Q_OBJECT
public: public:
PhasesToolbar(QWidget *parent = 0); PhasesToolbar(QWidget *parent = 0);
private: private:
QAction *aUntap, *aUpkeep, *aDraw, *aMain1, *aCombat, *aMain2, *aCleanup; QList<QPushButton *> buttonList;
}; };
#endif #endif