Fix local game due to clientid check in response container.

This commit is contained in:
woogerboy21 2015-08-08 17:08:43 -04:00
parent 129a6983ed
commit 567c1a148d

View file

@ -10,6 +10,7 @@ LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName,
Command_Login loginCmd;
loginCmd.set_user_name(_playerName.toStdString());
loginCmd.set_clientid("notneeded");
sendCommand(prepareSessionCommand(loginCmd));
Command_JoinRoom joinCmd;