revert to using QAudioOutput
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parent
f78c01fa88
commit
5aaae5279c
3 changed files with 92 additions and 61 deletions
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@ -137,14 +137,22 @@ set(COCKATRICE_LIBS)
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# Qt4 stuff
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if(Qt4_FOUND)
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if (NOT QT_QTMULTIMEDIA_FOUND)
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FIND_PACKAGE(QtMobility REQUIRED)
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endif()
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SET(QT_USE_QTNETWORK TRUE)
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SET(QT_USE_QTMULTIMEDIA TRUE)
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SET(QT_USE_QTSVG TRUE)
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# Include directories
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INCLUDE(${QT_USE_FILE})
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INCLUDE_DIRECTORIES(${QT_INCLUDES})
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INCLUDE_DIRECTORIES(${QT_MOBILITY_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${QT_MOBILITY_MULTIMEDIAKIT_INCLUDE_DIR})
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LIST(APPEND COCKATRICE_LIBS ${QT_LIBRARIES})
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LIST(APPEND COCKATRICE_LIBS ${QT_QTMAIN_LIBRARY})
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LIST(APPEND COCKATRICE_LIBS ${QT_MOBILITY_MULTIMEDIAKIT_LIBRARY})
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# Let cmake chew Qt4's translations and resource files
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# Note: header files are MOC-ed automatically by cmake
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@ -2,8 +2,10 @@
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#include "settingscache.h"
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#include <QApplication>
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#include <QAudioOutput>
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#include <QBuffer>
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#include <QDebug>
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#include <QFileInfo>
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#include <QSound>
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#include <QLibraryInfo>
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#if QT_VERSION < 0x050000
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#include <QDesktopServices>
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@ -12,29 +14,13 @@
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#endif
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#define DEFAULT_THEME_NAME "Default"
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/*
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fileNames = QStringList()
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// Phases
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<< "untap_step" << "upkeep_step" << "draw_step" << "main_1"
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<< "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat"
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<< "main_2" << "end_step"
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// Game Actions
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<< "draw_card" << "play_card" << "tap_card" << "untap_card"
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<< "shuffle" << "roll_dice" << "life_change"
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// Player
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<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
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// Spectator
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<< "spectator_join" << "spectator_leave"
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// Chat & UI
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<< "chat_mention" << "all_mention" << "private_message";
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*/
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#define TEST_SOUND_FILENAME "player_join"
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SoundEngine::SoundEngine(QObject *parent)
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: QObject(parent), engine(0)
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: QObject(parent), player(0)
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{
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inputBuffer = new QBuffer(this);
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ensureThemeDirectoryExists();
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connect(settingsCache, SIGNAL(soundThemeChanged()), this, SLOT(themeChangedSlot()));
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connect(settingsCache, SIGNAL(soundEnabledChanged()), this, SLOT(soundEnabledChanged()));
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@ -45,59 +31,68 @@ SoundEngine::SoundEngine(QObject *parent)
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SoundEngine::~SoundEngine()
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{
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if(engine)
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if(player)
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{
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delete engine;
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engine = 0;
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}
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player->deleteLater();
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player = 0;
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}
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inputBuffer->deleteLater();
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}
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void SoundEngine::soundEnabledChanged()
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{
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if (settingsCache->getSoundEnabled()) {
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#if QT_VERSION < 0x050000 //QT4
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if(QSound::isAvailable())
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{
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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} else {
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qDebug("SoundEngine: sound not available");
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enabled = false;
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}
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#else
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qDebug("SoundEngine: enabling sound");
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enabled = true;
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#endif
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if(!player)
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{
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QAudioFormat format;
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#if QT_VERSION < 0x050000
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format.setFrequency(44100);
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format.setChannels(1);
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#else
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format.setSampleRate(44100);
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format.setChannelCount(1);
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#endif
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format.setSampleSize(16);
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format.setCodec("audio/pcm");
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format.setByteOrder(QAudioFormat::LittleEndian);
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format.setSampleType(QAudioFormat::SignedInt);
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player = new QAudioOutput(format, this);
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}
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} else {
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qDebug("SoundEngine: disabling sound");
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enabled = false;
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if(player)
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{
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player->stop();
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player->deleteLater();
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player = 0;
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}
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}
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}
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#include <QDebug>
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void SoundEngine::playSound(QString fileName)
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{
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if(!enabled)
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if(!player)
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return;
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QFileInfo fi("sounds:/" + fileName + ".wav");
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qDebug() << "playing" << fi.absoluteFilePath();
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if(!fi.exists())
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// still playing the previous sound?
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if(player->state() == QAudio::ActiveState)
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return;
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if(engine)
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{
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if(engine->isFinished())
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{
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engine->stop();
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delete engine;
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} else {
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return;
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}
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}
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if(!audioData.contains(fileName))
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return;
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engine = new QSound(fi.absoluteFilePath());
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engine->play();
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qDebug() << "playing" << fileName;
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inputBuffer->close();
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inputBuffer->setData(audioData[fileName]);
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inputBuffer->open(QIODevice::ReadOnly);
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#if QT_VERSION >= 0x050000
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player->setVolume(settingsCache->getMasterVolume());
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#endif
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player->stop();
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player->start(inputBuffer);
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}
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void SoundEngine::testSound()
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@ -161,8 +156,34 @@ void SoundEngine::themeChangedSlot()
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QDir dir = getAvailableThemes().value(themeName);
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// resources
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QStringList resources;
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resources << dir.absolutePath();
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QDir::setSearchPaths("sounds", resources);
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audioData.clear();
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static const QStringList fileNames = QStringList()
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// Phases
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<< "untap_step" << "upkeep_step" << "draw_step" << "main_1"
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<< "start_combat" << "attack_step" << "block_step" << "damage_step" << "end_combat"
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<< "main_2" << "end_step"
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// Game Actions
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<< "draw_card" << "play_card" << "tap_card" << "untap_card"
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<< "shuffle" << "roll_dice" << "life_change"
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// Player
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<< "player_join" << "player_leave" << "player_disconnect" << "player_reconnect" << "player_concede"
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// Spectator
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<< "spectator_join" << "spectator_leave"
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// Chat & UI
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<< "chat_mention" << "all_mention" << "private_message"
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<< "end_step" << "tap" << "player_joined" << "attack";
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for (int i = 0; i < fileNames.size(); ++i) {
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if(!dir.exists(fileNames[i] + ".wav"))
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continue;
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QFile file(dir.filePath(fileNames[i] + ".wav"));
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file.open(QIODevice::ReadOnly);
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// 44 = length of wav header
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audioData.insert(fileNames[i], file.readAll().mid(44));
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file.close();
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}
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soundEnabledChanged();
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}
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@ -6,7 +6,8 @@
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#include <QDir>
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#include <QString>
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class QSound;
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class QAudioOutput;
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class QBuffer;
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typedef QMap<QString, QString> QStringMap;
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@ -18,8 +19,9 @@ public:
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void playSound(QString fileName);
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QStringMap &getAvailableThemes();
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private:
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bool enabled;
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QSound * engine;
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QMap<QString, QByteArray> audioData;
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QBuffer *inputBuffer;
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QAudioOutput * player;
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QStringMap availableThemes;
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protected:
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void ensureThemeDirectoryExists();
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