Fixed up whitespace.

This commit is contained in:
Jeffrey Oliver 2015-02-11 20:25:34 -08:00
parent cc32e8c86e
commit 5add56d850
2 changed files with 136 additions and 138 deletions

View file

@ -113,11 +113,11 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
{
userInfo = new ServerInfo_User;
userInfo->CopyFrom(info);
connect(settingsCache, SIGNAL(horizontalHandChanged()), this, SLOT(rearrangeZones()));
playerArea = new PlayerArea(this);
playerTarget = new PlayerTarget(this, playerArea);
qreal avatarMargin = (counterAreaWidth + CARD_HEIGHT + 15 - playerTarget->boundingRect().width()) / 2.0;
playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
@ -131,7 +131,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
HandCounter *handCounter = new HandCounter(playerArea);
handCounter->setPos(base + QPointF(0, h + 10));
qreal h2 = handCounter->boundingRect().height();
PileZone *grave = new PileZone(this, "grave", false, true, playerArea);
grave->setPos(base + QPointF(0, h + h2 + 10));
@ -143,19 +143,19 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
table = new TableZone(this, this);
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
stack = new StackZone(this, (int) table->boundingRect().height(), this);
hand = new HandZone(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
connect(handCounter, SIGNAL(showContextMenu(const QPoint &)), hand, SLOT(showContextMenu(const QPoint &)));
updateBoundingRect();
if (local) {
connect(_parent, SIGNAL(playerAdded(Player *)), this, SLOT(addPlayer(Player *)));
connect(_parent, SIGNAL(playerRemoved(Player *)), this, SLOT(removePlayer(Player *)));
aMoveHandToTopLibrary = new QAction(this);
aMoveHandToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
aMoveHandToBottomLibrary = new QAction(this);
@ -164,7 +164,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
aMoveHandToGrave->setData(QList<QVariant>() << "grave" << 0);
aMoveHandToRfg = new QAction(this);
aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
connect(aMoveHandToTopLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveHandToGrave, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
@ -178,7 +178,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
aMoveGraveToHand->setData(QList<QVariant>() << "hand" << 0);
aMoveGraveToRfg = new QAction(this);
aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
connect(aMoveGraveToTopLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveGraveToBottomLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveGraveToHand, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
@ -192,7 +192,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
aMoveRfgToHand->setData(QList<QVariant>() << "hand" << 0);
aMoveRfgToGrave = new QAction(this);
aMoveRfgToGrave->setData(QList<QVariant>() << "grave" << 0);
connect(aMoveRfgToTopLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
connect(aMoveRfgToBottomLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
connect(aMoveRfgToHand, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
@ -219,7 +219,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
if (local) {
aViewSideboard = new QAction(this);
connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
aDrawCard = new QAction(this);
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
aDrawCards = new QAction(this);
@ -315,14 +315,14 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
aRollDie = new QAction(this);
connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
aCreateToken = new QAction(this);
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
aCreateAnotherToken = new QAction(this);
connect(aCreateAnotherToken, SIGNAL(triggered()), this, SLOT(actCreateAnotherToken()));
aCreateAnotherToken->setEnabled(false);
createPredefinedTokenMenu = new QMenu(QString());
playerMenu->addSeparator();
@ -338,7 +338,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
playerMenu->addSeparator();
sayMenu = playerMenu->addMenu(QString());
initSayMenu();
aCardMenu = new QAction(this);
playerMenu->addSeparator();
playerMenu->addAction(aCardMenu);
@ -357,7 +357,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
createPredefinedTokenMenu = 0;
aCardMenu = 0;
}
aTap = new QAction(this);
aTap->setData(cmTap);
connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
@ -410,14 +410,12 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
connect(aMoveToBottomLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
connect(aMoveToGraveyard, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
connect(aMoveToExile, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
aPlay = new QAction(this);
connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
aHide = new QAction(this);
connect(aHide, SIGNAL(triggered()), this, SLOT(actHide()));
aPlayFacedown = new QAction(this);
connect(aPlayFacedown, SIGNAL(triggered()), this, SLOT(actPlayFacedown()));
for (int i = 0; i < 3; ++i) {
QAction *tempAddCounter = new QAction(this);
tempAddCounter->setData(9 + i * 1000);
@ -436,7 +434,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, TabGame *_pare
const QList<Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i)
addPlayer(players[i]);
rearrangeZones();
retranslateUi();
}
@ -446,13 +444,13 @@ Player::~Player()
qDebug() << "Player destructor:" << getName();
static_cast<GameScene *>(scene())->removePlayer(this);
clear();
QMapIterator<QString, CardZone *> i(zones);
while (i.hasNext())
delete i.next().value();
zones.clear();
delete playerMenu;
delete userInfo;
}
@ -460,11 +458,11 @@ Player::~Player()
void Player::clear()
{
clearArrows();
QMapIterator<QString, CardZone *> i(zones);
while (i.hasNext())
i.next().value()->clearContents();
clearCounters();
}
@ -495,12 +493,12 @@ void Player::playerListActionTriggered()
{
QAction *action = static_cast<QAction *>(sender());
QMenu *menu = static_cast<QMenu *>(action->parentWidget());
Command_RevealCards cmd;
const int otherPlayerId = action->data().toInt();
if (otherPlayerId != -1)
cmd.set_player_id(otherPlayerId);
if (menu == mRevealLibrary) {
cmd.set_zone_name("deck");
} else if (menu == mRevealTopCard) {
@ -513,7 +511,7 @@ void Player::playerListActionTriggered()
cmd.set_card_id(-2);
} else
return;
sendGameCommand(cmd);
}
@ -528,17 +526,17 @@ void Player::rearrangeZones()
base += QPointF(0, hand->boundingRect().height());
} else
handVisible = false;
stack->setPos(base);
base += QPointF(stack->boundingRect().width(), 0);
table->setPos(base);
} else {
stack->setPos(base);
table->setPos(base.x() + stack->boundingRect().width(), 0);
base += QPointF(0, table->boundingRect().height());
if (hand->contentsKnown()) {
handVisible = true;
hand->setPos(base);
@ -548,13 +546,13 @@ void Player::rearrangeZones()
hand->setWidth(table->getWidth() + stack->boundingRect().width());
} else {
handVisible = true;
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
stack->setPos(base);
base += QPointF(stack->boundingRect().width(), 0);
table->setPos(base);
}
hand->setVisible(handVisible);
@ -579,7 +577,7 @@ void Player::updateBoundingRect()
} else
bRect = QRectF(0, 0, width + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
playerArea->setSize(CARD_HEIGHT + counterAreaWidth + 15, bRect.height());
emit sizeChanged();
}
@ -590,7 +588,7 @@ void Player::retranslateUi()
playerMenu->setTitle(tr("Player \"%1\"").arg(QString::fromStdString(userInfo->name())));
graveMenu->setTitle(tr("&Graveyard"));
rfgMenu->setTitle(tr("&Exile"));
if (local) {
moveHandMenu->setTitle(tr("&Move hand to..."));
aMoveHandToTopLibrary->setText(tr("&Top of library"));
@ -626,7 +624,7 @@ void Player::retranslateUi()
aMoveTopCardsToExile->setText(tr("Move top cards to &exile..."));
aMoveTopCardToBottom->setText(tr("Put top card on &bottom"));
aMoveBottomCardToGrave->setText(tr("Put bottom card &in graveyard"));
handMenu->setTitle(tr("&Hand"));
mRevealHand->setTitle(tr("&Reveal hand to..."));
mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to..."));
@ -640,17 +638,17 @@ void Player::retranslateUi()
aCreateAnotherToken->setText(tr("C&reate another token"));
createPredefinedTokenMenu->setTitle(tr("Cr&eate predefined token"));
sayMenu->setTitle(tr("S&ay"));
QMapIterator<int, AbstractCounter *> counterIterator(counters);
while (counterIterator.hasNext())
counterIterator.next().value()->retranslateUi();
aCardMenu->setText(tr("C&ard"));
for (int i = 0; i < allPlayersActions.size(); ++i)
allPlayersActions[i]->setText(tr("&All players"));
}
aPlay->setText(tr("&Play"));
aHide->setText(tr("&Hide"));
aPlayFacedown->setText(tr("Play &Face Down"));
@ -696,7 +694,7 @@ void Player::retranslateUi()
aMoveToGraveyard->setText(tr("&graveyard"));
aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
aMoveToExile->setText(tr("&exile"));
QMapIterator<QString, CardZone *> zoneIterator(zones);
while (zoneIterator.hasNext())
zoneIterator.next().value()->retranslateUi();
@ -705,7 +703,7 @@ void Player::retranslateUi()
void Player::setShortcutsActive()
{
shortcutsActive = true;
aViewSideboard->setShortcut(tr("Ctrl+F3"));
aViewLibrary->setShortcut(tr("F3"));
aViewTopCards->setShortcut(tr("Ctrl+W"));
@ -728,7 +726,7 @@ void Player::setShortcutsActive()
void Player::setShortcutsInactive()
{
shortcutsActive = false;
aViewSideboard->setShortcut(QKeySequence());
aViewLibrary->setShortcut(QKeySequence());
aViewTopCards->setShortcut(QKeySequence());
@ -768,7 +766,7 @@ void Player::setDeck(const DeckLoader &_deck)
{
deck = new DeckLoader(_deck);
aOpenDeckInDeckEditor->setEnabled(deck);
createPredefinedTokenMenu->clear();
predefinedTokens.clear();
InnerDecklistNode *tokenZone = dynamic_cast<InnerDecklistNode *>(deck->getRoot()->findChild("tokens"));
@ -791,7 +789,7 @@ void Player::actViewLibrary()
void Player::actViewTopCards()
{
bool ok;
int number =
int number =
#if QT_VERSION < 0x050000
QInputDialog::getInteger(
#else
@ -809,7 +807,7 @@ void Player::actAlwaysRevealTopCard()
Command_ChangeZoneProperties cmd;
cmd.set_zone_name("deck");
cmd.set_always_reveal_top_card(aAlwaysRevealTopCard->isChecked());
sendGameCommand(cmd);
}
@ -852,7 +850,7 @@ void Player::actMulligan()
void Player::actDrawCards()
{
int number =
int number =
#if QT_VERSION < 0x050000
QInputDialog::getInteger(
#else
@ -873,7 +871,7 @@ void Player::actUndoDraw()
void Player::actMoveTopCardsToGrave()
{
int number =
int number =
#if QT_VERSION < 0x050000
QInputDialog::getInteger(
#else
@ -896,7 +894,7 @@ void Player::actMoveTopCardsToGrave()
for (int i = 0; i < number; ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
sendGameCommand(cmd);
}
@ -915,7 +913,7 @@ void Player::actMoveTopCardsToExile()
const int maxCards = zones.value("deck")->getCards().size();
if (number > maxCards)
number = maxCards;
Command_MoveCard cmd;
cmd.set_start_zone("deck");
cmd.set_target_player_id(getId());
@ -925,7 +923,7 @@ void Player::actMoveTopCardsToExile()
for (int i = 0; i < number; ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(i);
sendGameCommand(cmd);
}
@ -938,7 +936,7 @@ void Player::actMoveTopCardToBottom()
cmd.set_target_zone("deck");
cmd.set_x(-1);
cmd.set_y(0);
sendGameCommand(cmd);
}
@ -961,7 +959,7 @@ void Player::actUntapAll()
cmd.set_zone("table");
cmd.set_attribute(AttrTapped);
cmd.set_attr_value("0");
sendGameCommand(cmd);
}
@ -987,7 +985,7 @@ void Player::actCreateToken()
DlgCreateToken dlg(predefinedTokens);
if (!dlg.exec())
return;
lastTokenName = dlg.getName();
if (CardInfo *correctedCard = db->getCardBySimpleName(lastTokenName, false)) {
lastTokenName = correctedCard->getName();
@ -998,7 +996,7 @@ void Player::actCreateToken()
lastTokenAnnotation = dlg.getAnnotation();
lastTokenDestroy = dlg.getDestroy();
aCreateAnotherToken->setEnabled(true);
actCreateAnotherToken();
}
@ -1013,7 +1011,7 @@ void Player::actCreateAnotherToken()
cmd.set_destroy_on_zone_change(lastTokenDestroy);
cmd.set_x(-1);
cmd.set_y(0);
sendGameCommand(cmd);
}
@ -1021,14 +1019,14 @@ void Player::actCreatePredefinedToken()
{
QAction *action = static_cast<QAction *>(sender());
CardInfo *cardInfo = db->getCard(action->text());
lastTokenName = cardInfo->getName();
lastTokenColor = cardInfo->getColors().isEmpty() ? QString() : cardInfo->getColors().first().toLower();
lastTokenPT = cardInfo->getPowTough();
lastTokenAnnotation = cardInfo->getText();
lastTokenDestroy = true;
aCreateAnotherToken->setEnabled(true);
actCreateAnotherToken();
}
@ -1101,7 +1099,7 @@ void Player::eventCreateArrow(const Event_CreateArrow &event)
ArrowItem *arrow = addArrow(event.arrow_info());
if (!arrow)
return;
CardItem *startCard = static_cast<CardItem *>(arrow->getStartItem());
CardItem *targetCard = qgraphicsitem_cast<CardItem *>(arrow->getTargetItem());
if (targetCard)
@ -1167,7 +1165,7 @@ void Player::eventSetCardCounter(const Event_SetCardCounter &event)
CardItem *card = zone->getCard(event.card_id(), QString());
if (!card)
return;
int oldValue = card->getCounters().value(event.counter_id(), 0);
card->setCounter(event.counter_id(), event.counter_value());
emit logSetCardCounter(this, card->getName(), event.counter_id(), event.counter_value(), oldValue);
@ -1231,7 +1229,7 @@ void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &
targetZone = startZone;
if (!startZone || !targetZone)
return;
int position = event.position();
int x = event.x();
int y = event.y();
@ -1247,7 +1245,7 @@ void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &
card->deleteCardInfoPopup();
if (event.has_card_name())
card->setName(QString::fromStdString(event.card_name()));
if (card->getAttachedTo() && (startZone != targetZone)) {
CardItem *parentCard = card->getAttachedTo();
card->setAttachedTo(0);
@ -1261,11 +1259,11 @@ void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &
if (startZone != targetZone) {
card->setBeingPointedAt(false);
card->setHovered(false);
const QList<CardItem *> &attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->setParentItem(targetZone);
if (startZone->getPlayer() != targetZone->getPlayer())
card->setOwner(targetZone->getPlayer());
}
@ -1318,16 +1316,16 @@ void Player::eventDestroyCard(const Event_DestroyCard &event)
CardZone *zone = zones.value(QString::fromStdString(event.zone_name()), 0);
if (!zone)
return;
CardItem *card = zone->getCard(event.card_id(), QString());
if (!card)
return;
QList<CardItem *> attachedCards = card->getAttachedCards();
// This list is always empty except for buggy server implementations.
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->setAttachedTo(0);
emit logDestroyCard(this, card->getName());
zone->takeCard(-1, event.card_id(), true);
card->deleteLater();
@ -1347,25 +1345,25 @@ void Player::eventAttachCard(const Event_AttachCard &event)
targetCard = targetZone->getCard(event.target_card_id(), QString());
}
}
CardZone *startZone = getZones().value(QString::fromStdString(event.start_zone()), 0);
if (!startZone)
return;
CardItem *startCard = startZone->getCard(event.card_id(), QString());
if (!startCard)
return;
CardItem *oldParent = startCard->getAttachedTo();
startCard->setAttachedTo(targetCard);
startZone->reorganizeCards();
if ((startZone != targetZone) && targetZone)
targetZone->reorganizeCards();
if (oldParent)
oldParent->getZone()->reorganizeCards();
if (targetCard)
emit logAttachCard(this, startCard->getName(), targetPlayer, targetCard->getName());
else
@ -1376,7 +1374,7 @@ void Player::eventDrawCards(const Event_DrawCards &event)
{
CardZone *deck = zones.value("deck");
CardZone *hand = zones.value("hand");
const int listSize = event.cards_size();
if (listSize) {
for (int i = 0; i < listSize; ++i) {
@ -1390,7 +1388,7 @@ void Player::eventDrawCards(const Event_DrawCards &event)
for (int i = 0; i < number; ++i)
hand->addCard(deck->takeCard(0, -1), false, -1);
}
hand->reorganizeCards();
deck->reorganizeCards();
emit logDrawCards(this, event.number());
@ -1407,7 +1405,7 @@ void Player::eventRevealCards(const Event_RevealCards &event)
if (!otherPlayer)
return;
}
bool peeking = false;
QList<const ServerInfo_Card *> cardList;
const int cardListSize = event.cards_size();
@ -1417,7 +1415,7 @@ void Player::eventRevealCards(const Event_RevealCards &event)
peeking = true;
cardList.append(temp);
}
if (peeking) {
for (int i = 0; i < cardList.size(); ++i) {
QString cardName = QString::fromStdString(cardList.at(i)->name());
@ -1440,7 +1438,7 @@ void Player::eventRevealCards(const Event_RevealCards &event)
}
if (showZoneView && !cardList.isEmpty())
static_cast<GameScene *>(scene())->addRevealedZoneView(this, zone, cardList, event.grant_write_access());
emit logRevealCards(this, zone, event.card_id(), cardName, otherPlayer, false);
}
}
@ -1450,7 +1448,7 @@ void Player::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
CardZone *zone = zones.value(QString::fromStdString(event.zone_name()));
if (!zone)
return;
if (event.has_always_reveal_top_card()) {
zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
emit logAlwaysRevealTopCard(this, zone, event.always_reveal_top_card());
@ -1506,18 +1504,18 @@ void Player::processPlayerInfo(const ServerInfo_Player &info)
{
clearCounters();
clearArrows();
QMapIterator<QString, CardZone *> zoneIt(zones);
while (zoneIt.hasNext())
zoneIt.next().value()->clearContents();
const int zoneListSize = info.zone_list_size();
for (int i = 0; i < zoneListSize; ++i) {
const ServerInfo_Zone &zoneInfo = info.zone_list(i);
CardZone *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
if (!zone)
continue;
const int cardListSize = zoneInfo.card_list_size();
if (!cardListSize) {
for (int j = 0; j < zoneInfo.card_count(); ++j)
@ -1532,14 +1530,14 @@ void Player::processPlayerInfo(const ServerInfo_Player &info)
}
if (zoneInfo.has_always_reveal_top_card())
zone->setAlwaysRevealTopCard(zoneInfo.always_reveal_top_card());
zone->reorganizeCards();
}
const int counterListSize = info.counter_list_size();
for (int i = 0; i < counterListSize; ++i)
addCounter(info.counter_list(i));
setConceded(info.properties().conceded());
}
@ -1551,7 +1549,7 @@ void Player::processCardAttachment(const ServerInfo_Player &info)
CardZone *zone = zones.value(QString::fromStdString(zoneInfo.name()), 0);
if (!zone)
continue;
const int cardListSize = zoneInfo.card_list_size();
for (int j = 0; j < cardListSize; ++j) {
const ServerInfo_Card &cardInfo = zoneInfo.card_list(j);
@ -1560,12 +1558,12 @@ void Player::processCardAttachment(const ServerInfo_Player &info)
CardItem *targetCard = game->getCard(cardInfo.attach_player_id(), QString::fromStdString(cardInfo.attach_zone()), cardInfo.attach_card_id());
if (!targetCard)
continue;
startCard->setAttachedTo(targetCard);
}
}
}
const int arrowListSize = info.arrow_list_size();
for (int i = 0; i < arrowListSize; ++i)
addArrow(info.arrow_list(i));
@ -1579,7 +1577,7 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
cmd.set_target_player_id(getId());
CardToMove *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(c->getId());
CardInfo *ci = c->getInfo();
if ((!settingsCache->getPlayToStack() && ci->getTableRow() == 3) ||
((settingsCache->getPlayToStack() && ci->getTableRow() != 0) &&
@ -1628,7 +1626,7 @@ AbstractCounter *Player::addCounter(int counterId, const QString &name, QColor c
qDebug() << "addCounter:" << getName() << counterId << name;
if (counters.contains(counterId))
return 0;
AbstractCounter *c;
if (name == "life")
c = playerTarget->addCounter(counterId, name, value);
@ -1648,7 +1646,7 @@ void Player::delCounter(int counterId)
AbstractCounter *c = counters.value(counterId, 0);
if (!c)
return;
c->delCounter();
counters.remove(counterId);
rearrangeCounters();
@ -1669,21 +1667,21 @@ ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
Player *targetPlayer = playerList.value(arrow.target_player_id(), 0);
if (!startPlayer || !targetPlayer)
return 0;
CardZone *startZone = startPlayer->getZones().value(QString::fromStdString(arrow.start_zone()), 0);
CardZone *targetZone = 0;
if (arrow.has_target_zone())
targetZone = targetPlayer->getZones().value(QString::fromStdString(arrow.target_zone()), 0);
if (!startZone || (!targetZone && arrow.has_target_zone()))
return 0;
CardItem *startCard = startZone->getCard(arrow.start_card_id(), QString());
CardItem *targetCard = 0;
if (targetZone)
targetCard = targetZone->getCard(arrow.target_card_id(), QString());
if (!startCard || (!targetCard && arrow.has_target_card_id()))
return 0;
if (targetCard)
return addArrow(arrow.id(), startCard, targetCard, convertColorToQColor(arrow.arrow_color()));
else
@ -1723,7 +1721,7 @@ void Player::clearArrows()
void Player::rearrangeCounters()
{
qreal marginTop = 80;
// Determine total height of bounding rectangles
qreal totalHeight = 0;
QMapIterator<int, AbstractCounter *> counterIterator(counters);
@ -1732,17 +1730,17 @@ void Player::rearrangeCounters()
if (counterIterator.value()->getShownInCounterArea())
totalHeight += counterIterator.value()->boundingRect().height();
}
const qreal padding = 5;
qreal y = boundingRect().y() + marginTop;
// Place objects
for (counterIterator.toFront(); counterIterator.hasNext(); ) {
AbstractCounter *c = counterIterator.next().value();
if (!c->getShownInCounterArea())
continue;
QRectF br = c->boundingRect();
c->setPos((counterAreaWidth - br.width()) / 2, y);
y += br.height() + padding;
@ -1773,11 +1771,11 @@ bool Player::clearCardsToDelete()
{
if (cardsToDelete.isEmpty())
return false;
for (int i = 0; i < cardsToDelete.size(); ++i)
cardsToDelete[i]->deleteLater();
cardsToDelete.clear();
return true;
}
@ -1788,7 +1786,7 @@ void Player::cardMenuAction()
QList<CardItem *> cardList;
while (!sel.isEmpty())
cardList.append(qgraphicsitem_cast<CardItem *>(sel.takeFirst()));
QList< const ::google::protobuf::Message * > commandList;
if (a->data().toInt() <= (int) cmClone)
for (int i = 0; i < cardList.size(); ++i) {
@ -1861,7 +1859,7 @@ void Player::cardMenuAction()
idList.add_card()->set_card_id(cardList[i]->getId());
int startPlayerId = cardList[0]->getZone()->getPlayer()->getId();
QString startZone = cardList[0]->getZone()->getName();
switch (static_cast<CardMenuActionType>(a->data().toInt())) {
case cmMoveToTopLibrary: {
Command_MoveCard *cmd = new Command_MoveCard;
@ -1924,7 +1922,7 @@ void Player::actIncPT(int deltaP, int deltaT)
{
QString ptString = "+" + QString::number(deltaP) + "/+" + QString::number(deltaT);
int playerid = id;
QList< const ::google::protobuf::Message * > commandList;
QListIterator<QGraphicsItem *> j(scene()->selectedItems());
while (j.hasNext()) {
@ -1962,7 +1960,7 @@ void Player::actSetPT()
return;
if (!ok)
return;
QList< const ::google::protobuf::Message * > commandList;
QListIterator<QGraphicsItem *> j(scene()->selectedItems());
while (j.hasNext()) {
@ -2025,7 +2023,7 @@ void Player::actSetAnnotation()
if (!card->getAnnotation().isEmpty())
oldAnnotation = card->getAnnotation();
}
bool ok;
dialogSemaphore = true;
QString annotation = QInputDialog::getText(0, tr("Set annotation"), tr("Please enter the new annotation:"), QLineEdit::Normal, oldAnnotation, &ok);
@ -2034,7 +2032,7 @@ void Player::actSetAnnotation()
return;
if (!ok)
return;
QList< const ::google::protobuf::Message * > commandList;
i.toFront();
while (i.hasNext()) {
@ -2104,7 +2102,7 @@ void Player::actCardCounterTrigger()
case 11: {
bool ok;
dialogSemaphore = true;
int number =
int number =
#if QT_VERSION < 0x050000
QInputDialog::getInteger(
#else
@ -2116,7 +2114,7 @@ void Player::actCardCounterTrigger()
return;
if (!ok)
return;
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
while (i.hasNext()) {
CardItem *card = static_cast<CardItem *>(i.next());
@ -2146,7 +2144,7 @@ void Player::actHide()
void Player::actPlayFacedown()
{
playCard(game->getActiveCard(), true, game->getActiveCard()->getInfo()->getCipt());
playCard(game->getActiveCard(), true, game->getActiveCard()->getInfo()->getCipt());
}
void Player::updateCardMenu(CardItem *card)
@ -2154,9 +2152,9 @@ void Player::updateCardMenu(CardItem *card)
QMenu *cardMenu = card->getCardMenu();
QMenu *ptMenu = card->getPTMenu();
QMenu *moveMenu = card->getMoveMenu();
cardMenu->clear();
bool revealedCard = false;
bool writeableCard = getLocal();
if (card->getZone())
@ -2169,7 +2167,7 @@ void Player::updateCardMenu(CardItem *card)
revealedCard = true;
}
}
if (revealedCard)
cardMenu->addAction(aHide);
else if (writeableCard) {
@ -2179,7 +2177,7 @@ void Player::updateCardMenu(CardItem *card)
moveMenu->addAction(aMoveToGraveyard);
moveMenu->addAction(aMoveToExile);
}
if (card->getZone()) {
if (card->getZone()->getName() == "table") {
if (ptMenu->isEmpty()) {
@ -2194,7 +2192,7 @@ void Player::updateCardMenu(CardItem *card)
ptMenu->addSeparator();
ptMenu->addAction(aSetPT);
}
cardMenu->addAction(aTap);
cardMenu->addAction(aUntap);
cardMenu->addAction(aDoesntUntap);
@ -2212,7 +2210,7 @@ void Player::updateCardMenu(CardItem *card)
cardMenu->addSeparator();
cardMenu->addAction(aClone);
cardMenu->addMenu(moveMenu);
for (int i = 0; i < aAddCounter.size(); ++i) {
cardMenu->addSeparator();
cardMenu->addAction(aAddCounter[i]);
@ -2289,7 +2287,7 @@ void Player::processSceneSizeChange(int newPlayerWidth)
qreal tableWidth = newPlayerWidth - CARD_HEIGHT - 15 - counterAreaWidth - stack->boundingRect().width();
if (!settingsCache->getHorizontalHand())
tableWidth -= hand->boundingRect().width();
table->setWidth(tableWidth);
hand->setWidth(tableWidth + stack->boundingRect().width());
}

View file

@ -67,11 +67,11 @@ private slots:
public:
enum { Type = typeOther };
int type() const { return Type; }
PlayerArea(QGraphicsItem *parent = 0);
QRectF boundingRect() const { return bRect; }
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void setSize(qreal width, qreal height);
};
@ -104,7 +104,7 @@ signals:
void logStopDumpZone(Player *player, CardZone *zone);
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer, bool faceDown);
void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
void sizeChanged();
void gameConceded();
public slots:
@ -128,16 +128,16 @@ public slots:
void actViewGraveyard();
void actViewRfg();
void actViewSideboard();
void actSayMessage();
private slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
void playerListActionTriggered();
void updateBoundingRect();
void rearrangeZones();
void actOpenDeckInDeckEditor();
void actCreatePredefinedToken();
void cardMenuAction();
@ -172,7 +172,7 @@ private:
*aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle,
*aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken,
*aCardMenu, *aMoveBottomCardToGrave;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown,
*aHide,
@ -190,21 +190,21 @@ private:
bool mirrored;
bool handVisible;
bool conceded;
bool dialogSemaphore;
bool clearCardsToDelete();
QList<CardItem *> cardsToDelete;
DeckLoader *deck;
QStringList predefinedTokens;
PlayerArea *playerArea;
QMap<QString, CardZone *> zones;
StackZone *stack;
TableZone *table;
HandZone *hand;
PlayerTarget *playerTarget;
void setCardAttrHelper(const GameEventContext &context, CardItem *card, CardAttribute attribute, const QString &avalue, bool allCards);
QRectF bRect;
@ -212,9 +212,9 @@ private:
QMap<int, AbstractCounter *> counters;
QMap<int, ArrowItem *> arrows;
void rearrangeCounters();
void initSayMenu();
void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
void eventGameSay(const Event_GameSay &event);
void eventShuffle(const Event_Shuffle &event);
@ -239,12 +239,12 @@ private:
public:
static const int counterAreaWidth = 55;
enum CardMenuActionType { cmTap, cmUntap, cmDoesntUntap, cmFlip, cmPeek, cmClone, cmMoveToTopLibrary, cmMoveToBottomLibrary, cmMoveToGraveyard, cmMoveToExile };
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void playCard(CardItem *c, bool faceDown, bool tapped);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
@ -254,7 +254,7 @@ public:
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
void delArrow(int arrowId);
@ -284,19 +284,19 @@ public:
void setShortcutsActive();
void setShortcutsInactive();
void updateZones();
void setConceded(bool _conceded);
bool getConceded() const { return conceded; }
void setGameStarted();
qreal getMinimumWidth() const;
void setMirrored(bool _mirrored);
void processSceneSizeChange(int newPlayerWidth);
void processPlayerInfo(const ServerInfo_Player &info);
void processCardAttachment(const ServerInfo_Player &info);
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);