Merge branch 'master' of ssh://marcus@cockatrice.de/home/cockgit/cockatrice
This commit is contained in:
commit
5b1bf7a1a2
28 changed files with 855 additions and 182 deletions
|
@ -44,7 +44,8 @@ HEADERS += src/counter.h \
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src/window_sets.h \
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src/abstractgraphicsitem.h \
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src/dlg_settings.h \
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src/phasestoolbar.h
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src/phasestoolbar.h \
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src/chatwidget.h
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SOURCES += src/counter.cpp \
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src/gameselector.cpp \
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src/dlg_creategame.cpp \
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@ -82,5 +83,6 @@ SOURCES += src/counter.cpp \
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src/window_sets.cpp \
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src/abstractgraphicsitem.cpp \
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src/dlg_settings.cpp \
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src/phasestoolbar.cpp
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src/phasestoolbar.cpp \
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src/chatwidget.cpp
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TRANSLATIONS += translations/cockatrice_de.ts translations/cockatrice_en.ts
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|
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@ -62,6 +62,7 @@ CardInfoWidget::CardInfoWidget(CardDatabase *_db, QWidget *parent)
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retranslateUi();
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setFrameStyle(QFrame::Panel | QFrame::Raised);
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textLabel->setFixedHeight(130);
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setFixedSize(sizeHint());
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}
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250
cockatrice/src/chatwidget.cpp
Normal file
250
cockatrice/src/chatwidget.cpp
Normal file
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@ -0,0 +1,250 @@
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#include <QtGui>
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#include "chatwidget.h"
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#include "client.h"
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ChannelWidget::ChannelWidget(Client *_client, const QString &_name, bool readOnly, bool _virtualChannel, QWidget *parent)
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: QWidget(parent), client(_client), name(_name), virtualChannel(_virtualChannel)
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{
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playerList = new QListWidget;
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playerList->setFixedWidth(100);
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textEdit = new QTextEdit;
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textEdit->setReadOnly(true);
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if (!readOnly) {
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sayEdit = new QLineEdit;
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connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
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}
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QVBoxLayout *vbox = new QVBoxLayout;
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vbox->addWidget(textEdit);
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if (!readOnly)
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vbox->addWidget(sayEdit);
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QHBoxLayout *hbox = new QHBoxLayout;
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hbox->addLayout(vbox);
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hbox->addWidget(playerList);
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setLayout(hbox);
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}
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ChannelWidget::~ChannelWidget()
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{
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if (!virtualChannel)
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client->chatLeaveChannel(name);
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}
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void ChannelWidget::sendMessage()
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{
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if (sayEdit->text().isEmpty())
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return;
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client->chatSay(name, sayEdit->text());
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sayEdit->clear();
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}
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void ChannelWidget::joinEvent(const QString &playerName)
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{
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textEdit->append(tr("%1 has joined the channel.").arg(playerName));
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playerList->addItem(playerName);
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}
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void ChannelWidget::listPlayersEvent(const QString &playerName)
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{
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playerList->addItem(playerName);
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}
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void ChannelWidget::leaveEvent(const QString &playerName)
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{
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textEdit->append(tr("%1 has left the channel.").arg(playerName));
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for (int i = 0; i < playerList->count(); ++i)
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if (playerList->item(i)->text() == playerName) {
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delete playerList->takeItem(i);
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break;
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}
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}
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void ChannelWidget::sayEvent(const QString &playerName, const QString &s)
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{
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textEdit->append(QString("<font color=\"red\">%1:</font> %2").arg(playerName).arg(s));
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}
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void ChannelWidget::serverMessageEvent(const QString &s)
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{
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textEdit->append(QString("<font color=\"blue\">%1</font>").arg(s));
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}
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ChatWidget::ChatWidget(Client *_client, QWidget *parent)
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: QWidget(parent), client(_client)
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{
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channelList = new QTreeWidget;
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channelList->setRootIsDecorated(false);
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channelList->setFixedWidth(200);
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joinButton = new QPushButton;
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connect(joinButton, SIGNAL(clicked()), this, SLOT(joinClicked()));
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(joinButton);
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QVBoxLayout *leftLayout = new QVBoxLayout;
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leftLayout->addWidget(channelList);
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leftLayout->addLayout(buttonLayout);
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tab = new QTabWidget;
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QHBoxLayout *hbox = new QHBoxLayout;
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hbox->addLayout(leftLayout);
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hbox->addWidget(tab, 1);
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retranslateUi();
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setLayout(hbox);
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}
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void ChatWidget::retranslateUi()
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{
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joinButton->setText(tr("Joi&n"));
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QTreeWidgetItem *header = channelList->headerItem();
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Q_ASSERT(header != 0);
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header->setText(0, tr("Channel"));
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header->setText(1, tr("Players"));
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header->setTextAlignment(1, Qt::AlignRight);
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}
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void ChatWidget::enableChat()
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{
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connect(client, SIGNAL(chatEvent(const ChatEventData &)), this, SLOT(chatEvent(const ChatEventData &)));
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client->chatListChannels();
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show();
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}
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void ChatWidget::disableChat()
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{
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disconnect(client, 0, this, 0);
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while (tab->count()) {
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ChannelWidget *cw = qobject_cast<ChannelWidget *>(tab->widget(0));
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tab->removeTab(0);
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delete cw;
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}
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channelList->clear();
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hide();
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}
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void ChatWidget::chatEvent(const ChatEventData &data)
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{
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const QStringList &msg = data.getEventData();
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switch (data.getEventType()) {
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case eventChatListChannels: {
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if (msg.size() != 4)
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break;
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for (int i = 0; i < channelList->topLevelItemCount(); ++i) {
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QTreeWidgetItem *twi = channelList->topLevelItem(i);
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if (twi->text(0) == msg[0]) {
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twi->setToolTip(0, msg[1]);
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twi->setText(1, msg[2]);
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return;
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}
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}
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QTreeWidgetItem *twi = new QTreeWidgetItem(QStringList() << msg[0] << msg[2]);
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twi->setTextAlignment(1, Qt::AlignRight);
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twi->setToolTip(0, msg[1]);
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channelList->addTopLevelItem(twi);
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channelList->resizeColumnToContents(0);
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channelList->resizeColumnToContents(1);
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if (msg[3] == "1")
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joinChannel(msg[0]);
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break;
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}
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case eventChatJoinChannel: {
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if (msg.size() != 2)
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break;
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ChannelWidget *w = getChannel(msg[0]);
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if (!w)
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break;
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w->joinEvent(msg[1]);
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break;
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}
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case eventChatListPlayers: {
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if (msg.size() != 2)
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break;
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ChannelWidget *w = getChannel(msg[0]);
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if (!w)
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break;
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w->listPlayersEvent(msg[1]);
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break;
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}
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case eventChatLeaveChannel: {
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if (msg.size() != 2)
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break;
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ChannelWidget *w = getChannel(msg[0]);
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if (!w)
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break;
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w->leaveEvent(msg[1]);
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break;
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}
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case eventChatSay: {
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if (msg.size() != 3)
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break;
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ChannelWidget *w = getChannel(msg[0]);
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if (!w)
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break;
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w->sayEvent(msg[1], msg[2]);
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break;
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}
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case eventChatServerMessage: {
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if (msg.size() != 2)
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break;
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ChannelWidget *w;
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if (msg[0].isEmpty()) {
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w = getChannel("Server");
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if (!w) {
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w = new ChannelWidget(client, "Server", true, true);
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tab->addTab(w, "Server");
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}
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} else
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w = getChannel(msg[0]);
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w->serverMessageEvent(msg[1]);
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break;
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}
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default: {
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}
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}
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}
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void ChatWidget::joinChannel(const QString &channelName)
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{
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PendingCommand *pc = client->chatJoinChannel(channelName);
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pc->setExtraData(channelName);
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(joinFinished(ServerResponse)));
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}
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void ChatWidget::joinClicked()
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{
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QTreeWidgetItem *twi = channelList->currentItem();
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if (!twi)
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return;
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QString channelName = twi->text(0);
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if (getChannel(channelName))
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return;
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joinChannel(channelName);
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}
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void ChatWidget::joinFinished(ServerResponse resp)
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{
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if (resp != RespOk)
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return;
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PendingCommand *pc = qobject_cast<PendingCommand *>(sender());
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QString channelName = pc->getExtraData();
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ChannelWidget *cw = new ChannelWidget(client, channelName);
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tab->addTab(cw, channelName);
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}
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ChannelWidget *ChatWidget::getChannel(const QString &name)
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{
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for (int i = 0; i < tab->count(); ++i) {
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ChannelWidget *cw = qobject_cast<ChannelWidget *>(tab->widget(i));
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if (cw->getName() == name)
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return cw;
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}
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return 0;
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}
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59
cockatrice/src/chatwidget.h
Normal file
59
cockatrice/src/chatwidget.h
Normal file
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@ -0,0 +1,59 @@
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#ifndef CHATWIDGET_H
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#define CHATWIDGET_H
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#include <QWidget>
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#include "servereventdata.h"
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#include "client.h"
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|
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class QListWidget;
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class QTextEdit;
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class QLineEdit;
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class QTreeWidget;
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class QTabWidget;
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class QPushButton;
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class ChannelWidget : public QWidget {
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Q_OBJECT
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private:
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QListWidget *playerList;
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QTextEdit *textEdit;
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QLineEdit *sayEdit;
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Client *client;
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QString name;
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bool virtualChannel;
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private slots:
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void sendMessage();
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public:
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ChannelWidget(Client *_client, const QString &_name, bool readOnly = false, bool _virtualChannel = false, QWidget *parent = 0);
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~ChannelWidget();
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const QString &getName() const { return name; }
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void joinEvent(const QString &playerName);
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void listPlayersEvent(const QString &playerName);
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void leaveEvent(const QString &playerName);
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void sayEvent(const QString &playerName, const QString &s);
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void serverMessageEvent(const QString &s);
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};
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class ChatWidget : public QWidget {
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Q_OBJECT
|
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private:
|
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QTreeWidget *channelList;
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QPushButton *joinButton;
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QTabWidget *tab;
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Client *client;
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|
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ChannelWidget *getChannel(const QString &name);
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void joinChannel(const QString &channelName);
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private slots:
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void chatEvent(const ChatEventData &data);
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void joinClicked();
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void joinFinished(ServerResponse resp);
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public:
|
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ChatWidget(Client *_client, QWidget *parent = 0);
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void retranslateUi();
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void enableChat();
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void disableChat();
|
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};
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|
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#endif
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|
@ -110,6 +110,8 @@ void Client::readLine()
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emit playerIdReceived(id, data[1]);
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} else
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emit gameEvent(event);
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} else if (prefix == "chat") {
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emit chatEvent(ChatEventData(line));
|
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} else if (prefix == "resp") {
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if (values.size() != 2) {
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// XXX
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|
@ -231,6 +233,26 @@ void Client::ping()
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cmd("ping");
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}
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|
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PendingCommand *Client::chatListChannels()
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{
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return cmd("chat_list_channels");
|
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}
|
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|
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PendingCommand *Client::chatJoinChannel(const QString &name)
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{
|
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return cmd(QString("chat_join_channel|%1").arg(name));
|
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}
|
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|
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PendingCommand *Client::chatLeaveChannel(const QString &name)
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{
|
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return cmd(QString("chat_leave_channel|%1").arg(name));
|
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}
|
||||
|
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PendingCommand *Client::chatSay(const QString &channel, const QString &s)
|
||||
{
|
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return cmd(QString("chat_say|%1|%2").arg(channel).arg(s));
|
||||
}
|
||||
|
||||
PendingCommand *Client::listGames()
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{
|
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return cmd("list_games");
|
||||
|
|
|
@ -33,6 +33,7 @@ private:
|
|||
QString cmd;
|
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int msgid;
|
||||
int time;
|
||||
QString extraData;
|
||||
signals:
|
||||
void finished(ServerResponse resp);
|
||||
void timeout();
|
||||
|
@ -42,6 +43,8 @@ public slots:
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|||
public:
|
||||
int getMsgId() const { return msgid; }
|
||||
QString getCmd() const { return cmd; }
|
||||
const QString &getExtraData() const { return extraData; }
|
||||
void setExtraData(const QString &_extraData) { extraData = _extraData; }
|
||||
PendingCommand(const QString &_cmd, int _msgid, QObject *parent = 0);
|
||||
};
|
||||
|
||||
|
@ -57,6 +60,7 @@ signals:
|
|||
void responseReceived(int msgid, ServerResponse resp);
|
||||
void playerIdReceived(int id, QString name);
|
||||
void gameEvent(const ServerEventData &msg);
|
||||
void chatEvent(const ChatEventData &msg);
|
||||
void serverTimeout();
|
||||
void logSocketError(const QString &errorString);
|
||||
void serverError(ServerResponse resp);
|
||||
|
@ -90,6 +94,10 @@ public:
|
|||
void connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password);
|
||||
void disconnectFromServer();
|
||||
public slots:
|
||||
PendingCommand *chatListChannels();
|
||||
PendingCommand *chatJoinChannel(const QString &name);
|
||||
PendingCommand *chatLeaveChannel(const QString &name);
|
||||
PendingCommand *chatSay(const QString &name, const QString &s);
|
||||
PendingCommand *listGames();
|
||||
PendingCommand *listPlayers();
|
||||
PendingCommand *createGame(const QString &description, const QString &password, unsigned int maxPlayers);
|
||||
|
|
|
@ -300,9 +300,12 @@ void Game::gameEvent(const ServerEventData &msg)
|
|||
p->gameEvent(msg);
|
||||
break;
|
||||
}
|
||||
case eventInvalid:
|
||||
case eventInvalid: {
|
||||
qDebug("Unhandled global event");
|
||||
}
|
||||
default: {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@ GameSelector::GameSelector(Client *_client, QWidget *parent)
|
|||
gameListModel = new GamesModel(this);
|
||||
gameListView->setModel(gameListModel);
|
||||
|
||||
createButton = new QPushButton(tr("C&reate"));
|
||||
joinButton = new QPushButton(tr("&Join"));
|
||||
createButton = new QPushButton;
|
||||
joinButton = new QPushButton;
|
||||
QHBoxLayout *buttonLayout = new QHBoxLayout;
|
||||
buttonLayout->addStretch();
|
||||
buttonLayout->addWidget(createButton);
|
||||
|
@ -20,6 +20,7 @@ GameSelector::GameSelector(Client *_client, QWidget *parent)
|
|||
mainLayout->addWidget(gameListView);
|
||||
mainLayout->addLayout(buttonLayout);
|
||||
|
||||
retranslateUi();
|
||||
setLayout(mainLayout);
|
||||
|
||||
setMinimumWidth(gameListView->columnWidth(0) * gameListModel->columnCount());
|
||||
|
@ -27,18 +28,13 @@ GameSelector::GameSelector(Client *_client, QWidget *parent)
|
|||
|
||||
connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
|
||||
connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
|
||||
|
||||
connect(client, SIGNAL(gameListEvent(ServerGame *)), gameListModel, SLOT(updateGameList(ServerGame *)));
|
||||
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
|
||||
|
||||
client->listGames();
|
||||
}
|
||||
|
||||
void GameSelector::actCreate()
|
||||
{
|
||||
DlgCreateGame dlg(client, this);
|
||||
if (dlg.exec())
|
||||
deleteLater();
|
||||
disableGameList();
|
||||
}
|
||||
|
||||
void GameSelector::actRefresh()
|
||||
|
@ -46,19 +42,13 @@ void GameSelector::actRefresh()
|
|||
client->listGames();
|
||||
}
|
||||
|
||||
void GameSelector::statusChanged(ProtocolStatus status)
|
||||
{
|
||||
if (status == StatusDisconnected)
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
void GameSelector::checkResponse(ServerResponse response)
|
||||
{
|
||||
createButton->setEnabled(true);
|
||||
joinButton->setEnabled(true);
|
||||
|
||||
if (response == RespOk)
|
||||
deleteLater();
|
||||
disableGameList();
|
||||
else {
|
||||
QMessageBox::critical(this, tr("Error"), tr("XXX"));
|
||||
return;
|
||||
|
@ -84,3 +74,23 @@ void GameSelector::actJoin()
|
|||
createButton->setEnabled(false);
|
||||
joinButton->setEnabled(false);
|
||||
}
|
||||
|
||||
void GameSelector::enableGameList()
|
||||
{
|
||||
connect(client, SIGNAL(gameListEvent(ServerGame *)), gameListModel, SLOT(updateGameList(ServerGame *)));
|
||||
client->listGames();
|
||||
show();
|
||||
}
|
||||
|
||||
void GameSelector::disableGameList()
|
||||
{
|
||||
disconnect(client, 0, this, 0);
|
||||
hide();
|
||||
gameListModel->cleanList();
|
||||
}
|
||||
|
||||
void GameSelector::retranslateUi()
|
||||
{
|
||||
createButton->setText(tr("C&reate"));
|
||||
joinButton->setText(tr("&Join"));
|
||||
}
|
|
@ -13,12 +13,14 @@ class GameSelector : public QWidget {
|
|||
Q_OBJECT
|
||||
public:
|
||||
GameSelector(Client *_client, QWidget *parent = 0);
|
||||
void enableGameList();
|
||||
void disableGameList();
|
||||
void retranslateUi();
|
||||
private slots:
|
||||
void actCreate();
|
||||
void actRefresh();
|
||||
void actJoin();
|
||||
void checkResponse(ServerResponse response);
|
||||
void statusChanged(ProtocolStatus status);
|
||||
private:
|
||||
Client *client;
|
||||
|
||||
|
|
|
@ -69,8 +69,10 @@ void GamesModel::updateGameList(ServerGame *game)
|
|||
|
||||
void GamesModel::cleanList()
|
||||
{
|
||||
beginRemoveRows(QModelIndex(), 0, gameList.size() - 1);
|
||||
QListIterator<ServerGame *> i(gameList);
|
||||
while (i.hasNext())
|
||||
delete i.next();
|
||||
gameList.clear();
|
||||
endRemoveRows();
|
||||
}
|
||||
|
|
|
@ -16,11 +16,11 @@ public:
|
|||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
|
||||
|
||||
ServerGame *getGame(int row);
|
||||
void cleanList();
|
||||
public slots:
|
||||
void updateGameList(ServerGame *game);
|
||||
private:
|
||||
QList<ServerGame *> gameList;
|
||||
void cleanList();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -64,6 +64,8 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
|
|||
libraryMenu->addAction(aDrawCard);
|
||||
libraryMenu->addAction(aDrawCards);
|
||||
libraryMenu->addSeparator();
|
||||
libraryMenu->addAction(aShuffle);
|
||||
libraryMenu->addSeparator();
|
||||
libraryMenu->addAction(aViewLibrary);
|
||||
libraryMenu->addAction(aViewTopCards);
|
||||
zones.findZone("deck")->setMenu(libraryMenu, aDrawCard);
|
||||
|
|
|
@ -3,49 +3,58 @@
|
|||
// Message structure for server events:
|
||||
// {"private","public"}|PlayerId|PlayerName|EventType|EventData
|
||||
|
||||
const int event_count = 21;
|
||||
const event_string event_strings[event_count] = {
|
||||
{eventPlayerId, "player_id"},
|
||||
{eventSay, "say"},
|
||||
{eventName, "name"},
|
||||
{eventJoin, "join"},
|
||||
{eventLeave, "leave"},
|
||||
{eventReadyStart, "ready_start"},
|
||||
{eventSetupZones, "setup_zones"},
|
||||
{eventGameStart, "game_start"},
|
||||
{eventShuffle, "shuffle"},
|
||||
{eventRollDice, "roll_dice"},
|
||||
{eventDraw, "draw"},
|
||||
{eventMoveCard, "move_card"},
|
||||
{eventCreateToken, "create_token"},
|
||||
{eventSetCardAttr, "set_card_attr"},
|
||||
{eventAddCounter, "add_counter"},
|
||||
{eventSetCounter, "set_counter"},
|
||||
{eventDelCounter, "del_counter"},
|
||||
{eventSetActivePlayer, "set_active_player"},
|
||||
{eventSetActivePhase, "set_active_phase"},
|
||||
{eventDumpZone, "dump_zone"},
|
||||
{eventStopDumpZone, "stop_dump_zone"}
|
||||
};
|
||||
QHash<QString, ServerEventType> ServerEventData::eventHash;
|
||||
|
||||
ServerEventData::ServerEventData(const QString &line)
|
||||
{
|
||||
QStringList values = line.split("|");
|
||||
if (eventHash.isEmpty()) {
|
||||
eventHash.insert("player_id", eventPlayerId);
|
||||
eventHash.insert("say", eventSay);
|
||||
eventHash.insert("name", eventName);
|
||||
eventHash.insert("join", eventJoin);
|
||||
eventHash.insert("leave", eventLeave);
|
||||
eventHash.insert("ready_start", eventReadyStart);
|
||||
eventHash.insert("setup_zones", eventSetupZones);
|
||||
eventHash.insert("game_start", eventGameStart);
|
||||
eventHash.insert("shuffle", eventShuffle);
|
||||
eventHash.insert("roll_dice", eventRollDice);
|
||||
eventHash.insert("draw", eventDraw);
|
||||
eventHash.insert("move_card", eventMoveCard);
|
||||
eventHash.insert("create_token", eventCreateToken);
|
||||
eventHash.insert("set_card_attr", eventSetCardAttr);
|
||||
eventHash.insert("add_counter", eventAddCounter);
|
||||
eventHash.insert("set_counter", eventSetCounter);
|
||||
eventHash.insert("del_counter", eventDelCounter);
|
||||
eventHash.insert("set_active_player", eventSetActivePlayer);
|
||||
eventHash.insert("set_active_phase", eventSetActivePhase);
|
||||
eventHash.insert("dump_zone", eventDumpZone);
|
||||
eventHash.insert("stop_dump_zone", eventStopDumpZone);
|
||||
}
|
||||
|
||||
QStringList values = line.split('|');
|
||||
|
||||
IsPublic = !values.takeFirst().compare("public");
|
||||
PlayerId = values.takeFirst().toInt();
|
||||
PlayerName = values.takeFirst();
|
||||
|
||||
QString type = values.takeFirst();
|
||||
bool found = false;
|
||||
for (int i = 0; i < event_count; i++)
|
||||
if (!type.compare(event_strings[i].str)) {
|
||||
EventType = event_strings[i].type;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if (!found)
|
||||
EventType = eventInvalid;
|
||||
|
||||
EventType = eventHash.value(values.takeFirst(), eventInvalid);
|
||||
EventData = values;
|
||||
}
|
||||
|
||||
QHash<QString, ChatEventType> ChatEventData::eventHash;
|
||||
|
||||
ChatEventData::ChatEventData(const QString &line)
|
||||
{
|
||||
if (eventHash.isEmpty()) {
|
||||
eventHash.insert("list_channels", eventChatListChannels);
|
||||
eventHash.insert("join_channel", eventChatJoinChannel);
|
||||
eventHash.insert("list_players", eventChatListPlayers);
|
||||
eventHash.insert("leave_channel", eventChatLeaveChannel);
|
||||
eventHash.insert("say", eventChatSay);
|
||||
eventHash.insert("server_message", eventChatServerMessage);
|
||||
}
|
||||
|
||||
QStringList values = line.split('|');
|
||||
values.removeFirst();
|
||||
eventType = eventHash.value(values.takeFirst(), eventChatInvalid);
|
||||
eventData = values;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define SERVEREVENTDATA_H
|
||||
|
||||
#include <QStringList>
|
||||
#include <QHash>
|
||||
|
||||
enum ServerEventType {
|
||||
eventInvalid,
|
||||
|
@ -28,16 +29,10 @@ enum ServerEventType {
|
|||
eventStopDumpZone
|
||||
};
|
||||
|
||||
struct event_string {
|
||||
ServerEventType type;
|
||||
char *str;
|
||||
};
|
||||
|
||||
extern const int event_count;
|
||||
extern const event_string event_strings[];
|
||||
|
||||
class ServerEventData {
|
||||
private:
|
||||
static QHash<QString, ServerEventType> eventHash;
|
||||
|
||||
bool IsPublic;
|
||||
int PlayerId;
|
||||
QString PlayerName;
|
||||
|
@ -47,9 +42,31 @@ public:
|
|||
ServerEventData(const QString &line);
|
||||
bool getPublic() const { return IsPublic; }
|
||||
int getPlayerId() const { return PlayerId; }
|
||||
QString getPlayerName() const { return PlayerName; }
|
||||
const QString &getPlayerName() const { return PlayerName; }
|
||||
ServerEventType getEventType() const { return EventType; }
|
||||
QStringList getEventData() const { return EventData; }
|
||||
const QStringList &getEventData() const { return EventData; }
|
||||
};
|
||||
|
||||
enum ChatEventType {
|
||||
eventChatInvalid,
|
||||
eventChatListChannels,
|
||||
eventChatJoinChannel,
|
||||
eventChatListPlayers,
|
||||
eventChatLeaveChannel,
|
||||
eventChatSay,
|
||||
eventChatServerMessage
|
||||
};
|
||||
|
||||
class ChatEventData {
|
||||
private:
|
||||
static QHash<QString, ChatEventType> eventHash;
|
||||
|
||||
ChatEventType eventType;
|
||||
QStringList eventData;
|
||||
public:
|
||||
ChatEventData(const QString &line);
|
||||
ChatEventType getEventType() const { return eventType; }
|
||||
const QStringList &getEventData() const { return eventData; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "zoneviewzone.h"
|
||||
#include "zoneviewwidget.h"
|
||||
#include "zoneviewlayout.h"
|
||||
#include "chatwidget.h"
|
||||
|
||||
void MainWindow::hoverCard(QString name)
|
||||
{
|
||||
|
@ -69,7 +70,9 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
aRestartGame->setEnabled(false);
|
||||
aLeaveGame->setEnabled(false);
|
||||
phasesToolbar->setActivePhase(-1);
|
||||
phasesToolbar->setEnabled(false);
|
||||
phasesToolbar->hide();
|
||||
gameSelector->disableGameList();
|
||||
chatWidget->disableChat();
|
||||
emit logDisconnected();
|
||||
break;
|
||||
case StatusLoggingIn:
|
||||
|
@ -84,14 +87,17 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
aRestartGame->setEnabled(false);
|
||||
aLeaveGame->setEnabled(false);
|
||||
phasesToolbar->setActivePhase(-1);
|
||||
phasesToolbar->setEnabled(false);
|
||||
phasesToolbar->hide();
|
||||
|
||||
GameSelector *gameSelector = new GameSelector(client);
|
||||
viewLayout->insertWidget(0, gameSelector);
|
||||
view->hide();
|
||||
gameSelector->enableGameList();
|
||||
chatWidget->enableChat();
|
||||
break;
|
||||
}
|
||||
case StatusPlaying:
|
||||
phasesToolbar->setEnabled(true);
|
||||
chatWidget->disableChat();
|
||||
phasesToolbar->show();
|
||||
view->show();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -211,6 +217,8 @@ void MainWindow::retranslateUi()
|
|||
sayLabel->setText(tr("&Say:"));
|
||||
|
||||
cardInfo->retranslateUi();
|
||||
chatWidget->retranslateUi();
|
||||
gameSelector->retranslateUi();
|
||||
}
|
||||
|
||||
void MainWindow::createActions()
|
||||
|
@ -272,6 +280,7 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
|
||||
scene = new QGraphicsScene(0, 0, 1096, 1160, this);
|
||||
view = new GameView(scene);
|
||||
view->hide();
|
||||
|
||||
// view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
|
||||
|
||||
|
@ -285,6 +294,12 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
sayLabel = new QLabel;
|
||||
sayEdit = new QLineEdit;
|
||||
sayLabel->setBuddy(sayEdit);
|
||||
|
||||
client = new Client(this);
|
||||
gameSelector = new GameSelector(client);
|
||||
gameSelector->hide();
|
||||
chatWidget = new ChatWidget(client);
|
||||
chatWidget->hide();
|
||||
|
||||
QHBoxLayout *hLayout = new QHBoxLayout;
|
||||
hLayout->addWidget(sayLabel);
|
||||
|
@ -296,10 +311,12 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
verticalLayout->addLayout(hLayout);
|
||||
|
||||
viewLayout = new QVBoxLayout;
|
||||
viewLayout->addWidget(gameSelector);
|
||||
viewLayout->addWidget(chatWidget);
|
||||
viewLayout->addWidget(view);
|
||||
|
||||
phasesToolbar = new PhasesToolbar;
|
||||
phasesToolbar->setEnabled(false);
|
||||
phasesToolbar->hide();
|
||||
|
||||
QHBoxLayout *mainLayout = new QHBoxLayout;
|
||||
mainLayout->addWidget(phasesToolbar);
|
||||
|
@ -312,7 +329,6 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
|
||||
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
|
||||
|
||||
client = new Client(this);
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
|
||||
connect(client, SIGNAL(playerIdReceived(int, QString)), this, SLOT(playerIdReceived(int, QString)));
|
||||
|
@ -334,6 +350,8 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
void MainWindow::closeEvent(QCloseEvent */*event*/)
|
||||
{
|
||||
delete game;
|
||||
chatWidget->disableChat();
|
||||
gameSelector->disableGameList();
|
||||
}
|
||||
|
||||
void MainWindow::changeEvent(QEvent *event)
|
||||
|
|
|
@ -40,6 +40,8 @@ class ServerZoneCard;
|
|||
class ZoneViewLayout;
|
||||
class ZoneViewWidget;
|
||||
class PhasesToolbar;
|
||||
class GameSelector;
|
||||
class ChatWidget;
|
||||
|
||||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
@ -80,6 +82,8 @@ private:
|
|||
QLabel *sayLabel;
|
||||
QLineEdit *sayEdit;
|
||||
PhasesToolbar *phasesToolbar;
|
||||
GameSelector *gameSelector;
|
||||
ChatWidget *chatWidget;
|
||||
|
||||
Client *client;
|
||||
QGraphicsScene *scene;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS><TS version="1.1" language="de_DE">
|
||||
<defaultcodec></defaultcodec>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.0" language="de_DE">
|
||||
<context>
|
||||
<name></name>
|
||||
<message>
|
||||
|
@ -55,22 +55,22 @@
|
|||
<context>
|
||||
<name>CardInfoWidget</name>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="93"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="94"/>
|
||||
<source>Name:</source>
|
||||
<translation>Name:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="94"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="95"/>
|
||||
<source>Mana cost:</source>
|
||||
<translation>Manakosten:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="95"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="96"/>
|
||||
<source>Card type:</source>
|
||||
<translation>Kartentyp:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="96"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="97"/>
|
||||
<source>P / T:</source>
|
||||
<translation>S/W:</translation>
|
||||
</message>
|
||||
|
@ -83,6 +83,41 @@
|
|||
<translation type="obsolete">Das Kartenhintergrundbild konnte nicht geladen werden.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChannelWidget</name>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="46"/>
|
||||
<source>%1 has joined the channel.</source>
|
||||
<translation>%1 hat den Raum betreten.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="57"/>
|
||||
<source>%1 has left the channel.</source>
|
||||
<translation>%1 hat den Raum verlassen.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChatWidget</name>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="103"/>
|
||||
<source>Joi&n</source>
|
||||
<translation>Teil&nehmen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="107"/>
|
||||
<source>Channel</source>
|
||||
<translation>Raum</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Description</source>
|
||||
<translation type="obsolete">Beschreibung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="108"/>
|
||||
<source>Players</source>
|
||||
<translation>Spielerzahl</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DeckList</name>
|
||||
<message>
|
||||
|
@ -185,6 +220,7 @@
|
|||
<translation>Spiel erstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/dlg_creategame.cpp" line="54"/>
|
||||
<location filename="../src/dlg_creategame.cpp" line="71"/>
|
||||
<source>Error</source>
|
||||
<translation>Fehler</translation>
|
||||
|
@ -316,32 +352,26 @@
|
|||
<translation>Ctrl+L</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="40"/>
|
||||
<source>&Shuffle</source>
|
||||
<translation type="obsolete">Mi&schen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="41"/>
|
||||
<source>Ctrl+S</source>
|
||||
<translation type="obsolete">Ctrl+S</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="43"/>
|
||||
<source>&Draw a card</source>
|
||||
<translation type="obsolete">Karte &ziehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="44"/>
|
||||
<source>Ctrl+D</source>
|
||||
<translation type="obsolete">Ctrl+D</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="46"/>
|
||||
<source>D&raw cards...</source>
|
||||
<translation type="obsolete">Ka&rten ziehen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="48"/>
|
||||
<source>Ctrl+E</source>
|
||||
<translation type="obsolete">Ctrl+E</translation>
|
||||
</message>
|
||||
|
@ -494,47 +524,46 @@
|
|||
<translation>F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="340"/>
|
||||
<location filename="../src/game.cpp" line="343"/>
|
||||
<source>Set life</source>
|
||||
<translation>Setze Leben</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="340"/>
|
||||
<location filename="../src/game.cpp" line="343"/>
|
||||
<source>New life total:</source>
|
||||
<translation>Neues Leben insgesammt:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="348"/>
|
||||
<location filename="../src/game.cpp" line="351"/>
|
||||
<source>Roll dice</source>
|
||||
<translation>Würfeln</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="348"/>
|
||||
<location filename="../src/game.cpp" line="351"/>
|
||||
<source>Number of sides:</source>
|
||||
<translation>Anzahl der Seiten:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="377"/>
|
||||
<source>Draw cards</source>
|
||||
<translation type="obsolete">Karten ziehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="418"/>
|
||||
<location filename="../src/game.cpp" line="421"/>
|
||||
<source>Number:</source>
|
||||
<translation>Anzahl:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="355"/>
|
||||
<location filename="../src/game.cpp" line="358"/>
|
||||
<source>Create token</source>
|
||||
<translation>Token erstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="355"/>
|
||||
<location filename="../src/game.cpp" line="358"/>
|
||||
<source>Name:</source>
|
||||
<translation>Name:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="418"/>
|
||||
<location filename="../src/game.cpp" line="421"/>
|
||||
<source>Set counters</source>
|
||||
<translation>Setze Zählmarke</translation>
|
||||
</message>
|
||||
|
@ -542,32 +571,32 @@
|
|||
<context>
|
||||
<name>GameSelector</name>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="12"/>
|
||||
<location filename="../src/gameselector.cpp" line="94"/>
|
||||
<source>C&reate</source>
|
||||
<translation>Spiel e&rstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="13"/>
|
||||
<location filename="../src/gameselector.cpp" line="95"/>
|
||||
<source>&Join</source>
|
||||
<translation>&Teilnehmen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="63"/>
|
||||
<location filename="../src/gameselector.cpp" line="53"/>
|
||||
<source>Error</source>
|
||||
<translation>Fehler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="63"/>
|
||||
<location filename="../src/gameselector.cpp" line="53"/>
|
||||
<source>XXX</source>
|
||||
<translation>XXX</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="77"/>
|
||||
<location filename="../src/gameselector.cpp" line="67"/>
|
||||
<source>Join game</source>
|
||||
<translation>Spiel beitreten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="77"/>
|
||||
<location filename="../src/gameselector.cpp" line="67"/>
|
||||
<source>Password:</source>
|
||||
<translation>Passwort:</translation>
|
||||
</message>
|
||||
|
@ -613,6 +642,9 @@
|
|||
<context>
|
||||
<name>GeneralSettingsPage</name>
|
||||
<message>
|
||||
<location filename="../src/dlg_settings.cpp" line="114"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="125"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="138"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="151"/>
|
||||
<source>Choose path</source>
|
||||
<translation>Pfad auswählen</translation>
|
||||
|
@ -653,6 +685,7 @@
|
|||
<translation>Pfad zur Kartendatenbank:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/dlg_settings.cpp" line="21"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="109"/>
|
||||
<source>English</source>
|
||||
<translation>Deutsch</translation>
|
||||
|
@ -661,97 +694,97 @@
|
|||
<context>
|
||||
<name>MainWindow</name>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="187"/>
|
||||
<location filename="../src/window_main.cpp" line="193"/>
|
||||
<source>Error</source>
|
||||
<translation>Fehler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="187"/>
|
||||
<location filename="../src/window_main.cpp" line="193"/>
|
||||
<source>Server timeout</source>
|
||||
<translation>Server Zeitüberschreitung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="194"/>
|
||||
<location filename="../src/window_main.cpp" line="200"/>
|
||||
<source>&Connect...</source>
|
||||
<translation>&Verbinden...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="195"/>
|
||||
<location filename="../src/window_main.cpp" line="201"/>
|
||||
<source>&Disconnect</source>
|
||||
<translation>Verbindung &trennen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="196"/>
|
||||
<location filename="../src/window_main.cpp" line="202"/>
|
||||
<source>&Restart game...</source>
|
||||
<translation>Spiel neu sta&rten...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="197"/>
|
||||
<location filename="../src/window_main.cpp" line="203"/>
|
||||
<source>F2</source>
|
||||
<translation>F2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="198"/>
|
||||
<location filename="../src/window_main.cpp" line="204"/>
|
||||
<source>&Leave game</source>
|
||||
<translation>Spiel ver&lassen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="199"/>
|
||||
<location filename="../src/window_main.cpp" line="205"/>
|
||||
<source>&Deck editor</source>
|
||||
<translation>&Deck-Editor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="200"/>
|
||||
<location filename="../src/window_main.cpp" line="206"/>
|
||||
<source>&Full screen</source>
|
||||
<translation>&Vollbild</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="201"/>
|
||||
<location filename="../src/window_main.cpp" line="207"/>
|
||||
<source>Ctrl+F</source>
|
||||
<translation>Ctrl+F</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="202"/>
|
||||
<location filename="../src/window_main.cpp" line="208"/>
|
||||
<source>&Settings...</source>
|
||||
<translation>&Einstellungen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="203"/>
|
||||
<location filename="../src/window_main.cpp" line="209"/>
|
||||
<source>&Exit</source>
|
||||
<translation>&Beenden</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="204"/>
|
||||
<location filename="../src/window_main.cpp" line="210"/>
|
||||
<source>Close most recent zone view</source>
|
||||
<translation>Letzte Zonenansicht schließen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="205"/>
|
||||
<location filename="../src/window_main.cpp" line="211"/>
|
||||
<source>Esc</source>
|
||||
<translation>Esc</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="207"/>
|
||||
<location filename="../src/window_main.cpp" line="213"/>
|
||||
<source>&Game</source>
|
||||
<translation>Spi&el</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="208"/>
|
||||
<location filename="../src/window_main.cpp" line="214"/>
|
||||
<source>&Actions</source>
|
||||
<translation>&Aktionen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="209"/>
|
||||
<location filename="../src/window_main.cpp" line="215"/>
|
||||
<source>&Card</source>
|
||||
<translation>&Karte</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="211"/>
|
||||
<location filename="../src/window_main.cpp" line="217"/>
|
||||
<source>&Say:</source>
|
||||
<translation>&Sagen:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="192"/>
|
||||
<location filename="../src/window_main.cpp" line="198"/>
|
||||
<source>Cockatrice</source>
|
||||
<translation>Cockatrice</translation>
|
||||
</message>
|
||||
|
@ -1208,27 +1241,27 @@
|
|||
<translation>Bib&liothek</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="72"/>
|
||||
<location filename="../src/player.cpp" line="74"/>
|
||||
<source>&Graveyard</source>
|
||||
<translation>&Friedhof</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="76"/>
|
||||
<location filename="../src/player.cpp" line="78"/>
|
||||
<source>&Removed cards</source>
|
||||
<translation>Entfe&rnte Karten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="81"/>
|
||||
<location filename="../src/player.cpp" line="83"/>
|
||||
<source>&Sideboard</source>
|
||||
<translation>&Sideboard</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="115"/>
|
||||
<location filename="../src/player.cpp" line="117"/>
|
||||
<source>View top cards of library</source>
|
||||
<translation>Zeige die obersten Karten der Bibliothek</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="115"/>
|
||||
<location filename="../src/player.cpp" line="117"/>
|
||||
<source>Number of cards:</source>
|
||||
<translation>Anzahl der Karten:</translation>
|
||||
</message>
|
||||
|
@ -1263,12 +1296,12 @@
|
|||
<translation>Ctrl+S</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="149"/>
|
||||
<location filename="../src/player.cpp" line="151"/>
|
||||
<source>Draw cards</source>
|
||||
<translation>Karten ziehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="149"/>
|
||||
<location filename="../src/player.cpp" line="151"/>
|
||||
<source>Number:</source>
|
||||
<translation>Anzahl:</translation>
|
||||
</message>
|
||||
|
@ -1286,12 +1319,12 @@
|
|||
<translation>Sideboard</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/decklist.cpp" line="297"/>
|
||||
<location filename="../src/decklist.cpp" line="296"/>
|
||||
<source>Cockatrice decks (*.cod)</source>
|
||||
<translation>Cockatrice Decks (*.cod)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/decklist.cpp" line="298"/>
|
||||
<location filename="../src/decklist.cpp" line="297"/>
|
||||
<source>Plain text decks (*.dec *.mwDeck)</source>
|
||||
<translation>Text Decks (*.dec *.mwDeck)</translation>
|
||||
</message>
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS><TS version="1.1" language="en_US">
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.0" language="en_US">
|
||||
<context>
|
||||
<name>CardDatabaseModel</name>
|
||||
<message>
|
||||
|
@ -31,26 +32,57 @@
|
|||
<context>
|
||||
<name>CardInfoWidget</name>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="93"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="94"/>
|
||||
<source>Name:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="94"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="95"/>
|
||||
<source>Mana cost:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="95"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="96"/>
|
||||
<source>Card type:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/cardinfowidget.cpp" line="96"/>
|
||||
<location filename="../src/cardinfowidget.cpp" line="97"/>
|
||||
<source>P / T:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChannelWidget</name>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="46"/>
|
||||
<source>%1 has joined the channel.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="57"/>
|
||||
<source>%1 has left the channel.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChatWidget</name>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="103"/>
|
||||
<source>Joi&n</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="107"/>
|
||||
<source>Channel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/chatwidget.cpp" line="108"/>
|
||||
<source>Players</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>DeckList</name>
|
||||
<message>
|
||||
|
@ -153,6 +185,7 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/dlg_creategame.cpp" line="54"/>
|
||||
<location filename="../src/dlg_creategame.cpp" line="71"/>
|
||||
<source>Error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
@ -397,42 +430,42 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="340"/>
|
||||
<location filename="../src/game.cpp" line="343"/>
|
||||
<source>Set life</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="340"/>
|
||||
<location filename="../src/game.cpp" line="343"/>
|
||||
<source>New life total:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="348"/>
|
||||
<location filename="../src/game.cpp" line="351"/>
|
||||
<source>Roll dice</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="348"/>
|
||||
<location filename="../src/game.cpp" line="351"/>
|
||||
<source>Number of sides:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="418"/>
|
||||
<location filename="../src/game.cpp" line="421"/>
|
||||
<source>Number:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="355"/>
|
||||
<location filename="../src/game.cpp" line="358"/>
|
||||
<source>Create token</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="355"/>
|
||||
<location filename="../src/game.cpp" line="358"/>
|
||||
<source>Name:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/game.cpp" line="418"/>
|
||||
<location filename="../src/game.cpp" line="421"/>
|
||||
<source>Set counters</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -440,32 +473,32 @@
|
|||
<context>
|
||||
<name>GameSelector</name>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="12"/>
|
||||
<location filename="../src/gameselector.cpp" line="94"/>
|
||||
<source>C&reate</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="13"/>
|
||||
<location filename="../src/gameselector.cpp" line="95"/>
|
||||
<source>&Join</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="63"/>
|
||||
<location filename="../src/gameselector.cpp" line="53"/>
|
||||
<source>Error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="63"/>
|
||||
<location filename="../src/gameselector.cpp" line="53"/>
|
||||
<source>XXX</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="77"/>
|
||||
<location filename="../src/gameselector.cpp" line="67"/>
|
||||
<source>Join game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/gameselector.cpp" line="77"/>
|
||||
<location filename="../src/gameselector.cpp" line="67"/>
|
||||
<source>Password:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -511,6 +544,9 @@
|
|||
<context>
|
||||
<name>GeneralSettingsPage</name>
|
||||
<message>
|
||||
<location filename="../src/dlg_settings.cpp" line="114"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="125"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="138"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="151"/>
|
||||
<source>Choose path</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
@ -551,6 +587,7 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/dlg_settings.cpp" line="21"/>
|
||||
<location filename="../src/dlg_settings.cpp" line="109"/>
|
||||
<source>English</source>
|
||||
<translation>English</translation>
|
||||
|
@ -559,97 +596,97 @@
|
|||
<context>
|
||||
<name>MainWindow</name>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="187"/>
|
||||
<location filename="../src/window_main.cpp" line="193"/>
|
||||
<source>Error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="187"/>
|
||||
<location filename="../src/window_main.cpp" line="193"/>
|
||||
<source>Server timeout</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="194"/>
|
||||
<location filename="../src/window_main.cpp" line="200"/>
|
||||
<source>&Connect...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="195"/>
|
||||
<location filename="../src/window_main.cpp" line="201"/>
|
||||
<source>&Disconnect</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="196"/>
|
||||
<location filename="../src/window_main.cpp" line="202"/>
|
||||
<source>&Restart game...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="197"/>
|
||||
<location filename="../src/window_main.cpp" line="203"/>
|
||||
<source>F2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="198"/>
|
||||
<location filename="../src/window_main.cpp" line="204"/>
|
||||
<source>&Leave game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="199"/>
|
||||
<location filename="../src/window_main.cpp" line="205"/>
|
||||
<source>&Deck editor</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="200"/>
|
||||
<location filename="../src/window_main.cpp" line="206"/>
|
||||
<source>&Full screen</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="201"/>
|
||||
<location filename="../src/window_main.cpp" line="207"/>
|
||||
<source>Ctrl+F</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="202"/>
|
||||
<location filename="../src/window_main.cpp" line="208"/>
|
||||
<source>&Settings...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="203"/>
|
||||
<location filename="../src/window_main.cpp" line="209"/>
|
||||
<source>&Exit</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="204"/>
|
||||
<location filename="../src/window_main.cpp" line="210"/>
|
||||
<source>Close most recent zone view</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="205"/>
|
||||
<location filename="../src/window_main.cpp" line="211"/>
|
||||
<source>Esc</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="207"/>
|
||||
<location filename="../src/window_main.cpp" line="213"/>
|
||||
<source>&Game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="208"/>
|
||||
<location filename="../src/window_main.cpp" line="214"/>
|
||||
<source>&Actions</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="209"/>
|
||||
<location filename="../src/window_main.cpp" line="215"/>
|
||||
<source>&Card</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="211"/>
|
||||
<location filename="../src/window_main.cpp" line="217"/>
|
||||
<source>&Say:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/window_main.cpp" line="192"/>
|
||||
<location filename="../src/window_main.cpp" line="198"/>
|
||||
<source>Cockatrice</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -1086,27 +1123,27 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="72"/>
|
||||
<location filename="../src/player.cpp" line="74"/>
|
||||
<source>&Graveyard</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="76"/>
|
||||
<location filename="../src/player.cpp" line="78"/>
|
||||
<source>&Removed cards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="81"/>
|
||||
<location filename="../src/player.cpp" line="83"/>
|
||||
<source>&Sideboard</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="115"/>
|
||||
<location filename="../src/player.cpp" line="117"/>
|
||||
<source>View top cards of library</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="115"/>
|
||||
<location filename="../src/player.cpp" line="117"/>
|
||||
<source>Number of cards:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -1141,12 +1178,12 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="149"/>
|
||||
<location filename="../src/player.cpp" line="151"/>
|
||||
<source>Draw cards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/player.cpp" line="149"/>
|
||||
<location filename="../src/player.cpp" line="151"/>
|
||||
<source>Number:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -1164,12 +1201,12 @@
|
|||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/decklist.cpp" line="297"/>
|
||||
<location filename="../src/decklist.cpp" line="296"/>
|
||||
<source>Cockatrice decks (*.cod)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../src/decklist.cpp" line="298"/>
|
||||
<location filename="../src/decklist.cpp" line="297"/>
|
||||
<source>Plain text decks (*.dec *.mwDeck)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
|
|
@ -7,3 +7,14 @@ hostname=localhost
|
|||
database=servatrice
|
||||
user=servatrice
|
||||
password=foobar
|
||||
|
||||
[messages]
|
||||
login="Example line 1", "Example line 2"
|
||||
|
||||
[chatchannels]
|
||||
size=1
|
||||
1\name="General Chat"
|
||||
1\description="Discuss anything here."
|
||||
1\autojoin=true
|
||||
1\joinmessage="This is the general chat channel.", "This message is only here to show that channels can have a join message."
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ INCLUDEPATH += . src
|
|||
MOC_DIR = build
|
||||
OBJECTS_DIR = build
|
||||
|
||||
# CONFIG += qt debug
|
||||
CONFIG += qt debug
|
||||
QT += network sql
|
||||
QT -= gui
|
||||
|
||||
|
@ -21,7 +21,8 @@ HEADERS += src/server.h src/servergame.h src/serversocket.h \
|
|||
src/counter.h \
|
||||
src/abstractrng.h \
|
||||
src/rng_qt.h \
|
||||
src/returnmessage.h
|
||||
src/returnmessage.h \
|
||||
src/chatchannel.h
|
||||
SOURCES += src/main.cpp \
|
||||
src/server.cpp \
|
||||
src/servergame.cpp \
|
||||
|
@ -30,4 +31,5 @@ SOURCES += src/main.cpp \
|
|||
src/card.cpp \
|
||||
src/counter.cpp \
|
||||
src/rng_qt.cpp \
|
||||
src/returnmessage.cpp
|
||||
src/returnmessage.cpp \
|
||||
src/chatchannel.cpp
|
||||
|
|
46
servatrice/src/chatchannel.cpp
Normal file
46
servatrice/src/chatchannel.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
#include "chatchannel.h"
|
||||
#include "serversocket.h"
|
||||
|
||||
ChatChannel::ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage)
|
||||
: name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage)
|
||||
{
|
||||
}
|
||||
|
||||
void ChatChannel::addPlayer(ServerSocket *player)
|
||||
{
|
||||
QString str = QString("chat|join_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
append(player);
|
||||
|
||||
for (int i = 0; i < size(); ++i)
|
||||
player->msg(QString("chat|list_players|%1|%2").arg(name).arg(at(i)->getPlayerName()));
|
||||
for (int i = 0; i < joinMessage.size(); ++i)
|
||||
player->msg(QString("chat|server_message|%1|%2").arg(name).arg(joinMessage[i]));
|
||||
|
||||
emit channelInfoChanged();
|
||||
}
|
||||
|
||||
void ChatChannel::removePlayer(ServerSocket *player)
|
||||
{
|
||||
QString str = QString("chat|leave_channel|%1|%2").arg(name).arg(player->getPlayerName());
|
||||
|
||||
removeAt(indexOf(player));
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
|
||||
emit channelInfoChanged();
|
||||
}
|
||||
|
||||
void ChatChannel::say(ServerSocket *player, const QString &s)
|
||||
{
|
||||
QString str = QString("chat|say|%1|%2|%3").arg(name).arg(player->getPlayerName()).arg(s);
|
||||
for (int i = 0; i < size(); ++i)
|
||||
at(i)->msg(str);
|
||||
}
|
||||
|
||||
QString ChatChannel::getChannelListLine() const
|
||||
{
|
||||
return QString("chat|list_channels|%1|%2|%3|%4").arg(name).arg(description).arg(size()).arg(autoJoin ? 1 : 0);
|
||||
}
|
30
servatrice/src/chatchannel.h
Normal file
30
servatrice/src/chatchannel.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#ifndef CHATCHANNEL_H
|
||||
#define CHATCHANNEL_H
|
||||
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QStringList>
|
||||
|
||||
class ServerSocket;
|
||||
|
||||
class ChatChannel : public QObject, public QList<ServerSocket *> {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void channelInfoChanged();
|
||||
private:
|
||||
QString name;
|
||||
QString description;
|
||||
bool autoJoin;
|
||||
QStringList joinMessage;
|
||||
public:
|
||||
ChatChannel(const QString &_name, const QString &_description, bool _autoJoin, const QStringList &_joinMessage);
|
||||
QString getName() const { return name; }
|
||||
QString getDescription() const { return description; }
|
||||
bool getAutoJoin() const { return autoJoin; }
|
||||
void addPlayer(ServerSocket *player);
|
||||
void removePlayer(ServerSocket *player);
|
||||
void say(ServerSocket *player, const QString &s);
|
||||
QString getChannelListLine() const;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -10,6 +10,7 @@ bool ReturnMessage::send(ReturnCode code)
|
|||
switch (code) {
|
||||
case ReturnNothing: return true;
|
||||
case ReturnOk: returnCodeString = "ok"; break;
|
||||
case ReturnNameNotFound: returnCodeString = "name_not_found"; break;
|
||||
case ReturnLoginNeeded: returnCodeString = "login_needed"; break;
|
||||
case ReturnSyntaxError: returnCodeString = "syntax"; break;
|
||||
case ReturnContextError: returnCodeString = "context"; break;
|
||||
|
|
|
@ -9,7 +9,7 @@ private:
|
|||
unsigned int msg_id;
|
||||
QString cmd;
|
||||
public:
|
||||
enum ReturnCode { ReturnNothing, ReturnOk, ReturnLoginNeeded, ReturnSyntaxError, ReturnContextError, ReturnPasswordWrong };
|
||||
enum ReturnCode { ReturnNothing, ReturnOk, ReturnNameNotFound, ReturnLoginNeeded, ReturnSyntaxError, ReturnContextError, ReturnPasswordWrong };
|
||||
ReturnMessage(QObject *parent = 0) : QObject(parent), msg_id(0) { }
|
||||
unsigned int getMsgId() const { return msg_id; }
|
||||
void setMsgId(unsigned int _msg_id) { msg_id = _msg_id; }
|
||||
|
|
|
@ -22,11 +22,12 @@
|
|||
#include "serversocket.h"
|
||||
#include "counter.h"
|
||||
#include "rng_qt.h"
|
||||
#include "chatchannel.h"
|
||||
#include <QtSql>
|
||||
#include <QSettings>
|
||||
|
||||
Server::Server(QObject *parent)
|
||||
: QTcpServer(parent), nextGameId(0)
|
||||
: QTcpServer(parent), nextGameId(0)
|
||||
{
|
||||
rng = new RNG_Qt(this);
|
||||
|
||||
|
@ -35,6 +36,21 @@ Server::Server(QObject *parent)
|
|||
QString dbType = settings->value("database/type").toString();
|
||||
if (dbType == "mysql")
|
||||
openDatabase();
|
||||
|
||||
int size = settings->beginReadArray("chatchannels");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
settings->setArrayIndex(i);
|
||||
chatChannelList << new ChatChannel(settings->value("name").toString(),
|
||||
settings->value("description").toString(),
|
||||
settings->value("autojoin").toBool(),
|
||||
settings->value("joinmessage").toStringList());
|
||||
}
|
||||
settings->endArray();
|
||||
|
||||
for (int i = 0; i < chatChannelList.size(); ++i)
|
||||
connect(chatChannelList[i], SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
|
||||
|
||||
loginMessage = settings->value("messages/login").toStringList();
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
|
@ -159,6 +175,14 @@ void Server::broadcastGameListUpdate(ServerGame *game)
|
|||
players[i]->msg(line);
|
||||
}
|
||||
|
||||
void Server::broadcastChannelUpdate()
|
||||
{
|
||||
QString line = qobject_cast<ChatChannel *>(sender())->getChannelListLine();
|
||||
for (int i = 0; i < players.size(); ++i)
|
||||
if (players[i]->getAcceptsChatChannelListChanges())
|
||||
players[i]->msg(line);
|
||||
}
|
||||
|
||||
void Server::addClientToGame(int gameId, ServerSocket *client)
|
||||
{
|
||||
ServerGame *game = getGame(gameId);
|
||||
|
|
|
@ -21,12 +21,14 @@
|
|||
#define SERVER_H
|
||||
|
||||
#include <QTcpServer>
|
||||
#include <QStringList>
|
||||
|
||||
class ServerGame;
|
||||
class ServerSocket;
|
||||
class QSqlDatabase;
|
||||
class QSettings;
|
||||
class AbstractRNG;
|
||||
class ChatChannel;
|
||||
|
||||
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
|
||||
|
||||
|
@ -37,6 +39,7 @@ private slots:
|
|||
void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
|
||||
void addClientToGame(int gameId, ServerSocket *client);
|
||||
void gameClosing();
|
||||
void broadcastChannelUpdate();
|
||||
public:
|
||||
Server(QObject *parent = 0);
|
||||
~Server();
|
||||
|
@ -45,15 +48,19 @@ public:
|
|||
bool checkGamePassword(int gameId, const QString &password);
|
||||
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
|
||||
QList<ServerGame *> listOpenGames();
|
||||
QList<ChatChannel *> getChatChannelList() { return chatChannelList; }
|
||||
ServerGame *getGame(int gameId);
|
||||
AbstractRNG *getRNG() const { return rng; }
|
||||
void broadcastGameListUpdate(ServerGame *game);
|
||||
void removePlayer(ServerSocket *player);
|
||||
const QStringList &getLoginMessage() const { return loginMessage; }
|
||||
private:
|
||||
void incomingConnection(int SocketId);
|
||||
QList<ServerGame *> games;
|
||||
QList<ServerSocket *> players;
|
||||
QList<ChatChannel *> chatChannelList;
|
||||
int nextGameId;
|
||||
QStringList loginMessage;
|
||||
AbstractRNG *rng;
|
||||
};
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "counter.h"
|
||||
#include "card.h"
|
||||
#include "abstractrng.h"
|
||||
#include "chatchannel.h"
|
||||
|
||||
ServerSocket::ServerSocket(Server *_server, QObject *parent)
|
||||
: QTcpSocket(parent), server(_server), game(0), PlayerStatus(StatusNormal), authState(PasswordWrong), acceptsGameListChanges(false)
|
||||
|
@ -47,6 +48,8 @@ ServerSocket::~ServerSocket()
|
|||
server->removePlayer(this);
|
||||
if (game)
|
||||
game->removePlayer(this);
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
chatChannels[i]->removePlayer(this);
|
||||
}
|
||||
|
||||
int ServerSocket::newCardId()
|
||||
|
@ -166,6 +169,11 @@ const ServerSocket::CommandProperties ServerSocket::commandList[ServerSocket::nu
|
|||
{"ping", false, false, false, QList<QVariant::Type>(), &ServerSocket::cmdPing},
|
||||
{"login", false, false, false, QList<QVariant::Type>() << QVariant::String
|
||||
<< QVariant::String, &ServerSocket::cmdLogin},
|
||||
{"chat_list_channels", true, false, false, QList<QVariant::Type>(), &ServerSocket::cmdChatListChannels},
|
||||
{"chat_join_channel", true, false, false, QList<QVariant::Type>() << QVariant::String, &ServerSocket::cmdChatJoinChannel},
|
||||
{"chat_leave_channel", true, false, false, QList<QVariant::Type>() << QVariant::String, &ServerSocket::cmdChatLeaveChannel},
|
||||
{"chat_say", true, false, false, QList<QVariant::Type>() << QVariant::String
|
||||
<< QVariant::String, &ServerSocket::cmdChatSay},
|
||||
{"list_games", true, false, false, QList<QVariant::Type>(), &ServerSocket::cmdListGames},
|
||||
{"create_game", true, false, false, QList<QVariant::Type>() << QVariant::String
|
||||
<< QVariant::String
|
||||
|
@ -228,9 +236,65 @@ ReturnMessage::ReturnCode ServerSocket::cmdLogin(const QList<QVariant> ¶ms)
|
|||
return ReturnMessage::ReturnPasswordWrong;
|
||||
playerName = params[0].toString();
|
||||
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
|
||||
QStringList loginMessage = server->getLoginMessage();
|
||||
for (int i = 0; i < loginMessage.size(); ++i)
|
||||
msg("chat|server_message||" + loginMessage[i]);
|
||||
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatListChannels(const QList<QVariant> &/*params*/)
|
||||
{
|
||||
QList<ChatChannel *> chatChannelList = server->getChatChannelList();
|
||||
for (int i = 0; i < chatChannelList.size(); ++i)
|
||||
msg(chatChannelList[i]->getChannelListLine());
|
||||
|
||||
acceptsChatChannelListChanges = true;
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatJoinChannel(const QList<QVariant> ¶ms)
|
||||
{
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
if (chatChannels[i]->getName() == params[0])
|
||||
return ReturnMessage::ReturnContextError;
|
||||
|
||||
QList<ChatChannel *> allChannels = server->getChatChannelList();
|
||||
for (int i = 0; i < allChannels.size(); ++i)
|
||||
if (allChannels[i]->getName() == params[0]) {
|
||||
remsg->send(ReturnMessage::ReturnOk);
|
||||
allChannels[i]->addPlayer(this);
|
||||
chatChannels << allChannels[i];
|
||||
return ReturnMessage::ReturnNothing;
|
||||
}
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatLeaveChannel(const QList<QVariant> ¶ms)
|
||||
{
|
||||
for (int i = 0; i < chatChannels.size(); ++i) {
|
||||
ChatChannel *c = chatChannels[i];
|
||||
if (c->getName() == params[0]) {
|
||||
chatChannels.removeAt(i);
|
||||
c->removePlayer(this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
}
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdChatSay(const QList<QVariant> ¶ms)
|
||||
{
|
||||
for (int i = 0; i < chatChannels.size(); ++i)
|
||||
if (chatChannels[i]->getName() == params[0]) {
|
||||
chatChannels[i]->say(this, params[1].toString());
|
||||
return ReturnMessage::ReturnOk;
|
||||
}
|
||||
return ReturnMessage::ReturnNameNotFound;
|
||||
}
|
||||
|
||||
ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> &/*params*/)
|
||||
{
|
||||
QList<ServerGame *> gameList = server->listOpenGames();
|
||||
|
@ -248,6 +312,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdCreateGame(const QList<QVariant> &par
|
|||
QString password = params[1].toString();
|
||||
int maxPlayers = params[2].toInt();
|
||||
acceptsGameListChanges = false;
|
||||
acceptsChatChannelListChanges = false;
|
||||
leaveGame();
|
||||
emit createGame(description, password, maxPlayers, this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
|
@ -260,6 +325,7 @@ ReturnMessage::ReturnCode ServerSocket::cmdJoinGame(const QList<QVariant> ¶m
|
|||
if (!server->checkGamePassword(gameId, password))
|
||||
return ReturnMessage::ReturnPasswordWrong;
|
||||
acceptsGameListChanges = false;
|
||||
acceptsChatChannelListChanges = false;
|
||||
leaveGame();
|
||||
emit joinGame(gameId, this);
|
||||
return ReturnMessage::ReturnOk;
|
||||
|
|
|
@ -55,11 +55,15 @@ private:
|
|||
QList<QVariant::Type> paramTypes;
|
||||
CommandHandler handler;
|
||||
};
|
||||
static const int numberCommands = 27;
|
||||
static const int numberCommands = 31;
|
||||
static const CommandProperties commandList[numberCommands];
|
||||
|
||||
ReturnMessage::ReturnCode cmdPing(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdLogin(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatListChannels(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatJoinChannel(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatLeaveChannel(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdChatSay(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdListGames(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdCreateGame(const QList<QVariant> ¶ms);
|
||||
ReturnMessage::ReturnCode cmdJoinGame(const QList<QVariant> ¶ms);
|
||||
|
@ -88,6 +92,7 @@ private:
|
|||
|
||||
Server *server;
|
||||
ServerGame *game;
|
||||
QList<ChatChannel *> chatChannels;
|
||||
QList<QString> DeckList;
|
||||
QList<QString> SideboardList;
|
||||
QList<PlayerZone *> zones;
|
||||
|
@ -105,6 +110,7 @@ private:
|
|||
ReturnMessage *remsg;
|
||||
AuthenticationResult authState;
|
||||
bool acceptsGameListChanges;
|
||||
bool acceptsChatChannelListChanges;
|
||||
public:
|
||||
ServerSocket(Server *_server, QObject *parent = 0);
|
||||
~ServerSocket();
|
||||
|
@ -117,6 +123,7 @@ public:
|
|||
void setPlayerId(int _id) { playerId = _id; }
|
||||
QString getPlayerName() const { return playerName; }
|
||||
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
|
||||
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
|
||||
QStringList listCounters() const;
|
||||
QStringList listZones() const;
|
||||
void setupZones();
|
||||
|
|
Loading…
Reference in a new issue