diff --git a/cockatrice/src/window_main.cpp b/cockatrice/src/window_main.cpp
index 7890d63a..a6b963c9 100644
--- a/cockatrice/src/window_main.cpp
+++ b/cockatrice/src/window_main.cpp
@@ -1,4 +1,4 @@
-/***************************************************************************
+/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@gmx.net *
* *
@@ -225,8 +225,6 @@ void MainWindow::actAbout()
+ tr("French:") + " Yannick Hammer, Arnaud Faes
"
+ tr("Japanese:") + " Nagase Task
"
+ tr("Russian:") + " Alexander Davidov
"
-// + tr("Czech:") + " Ondřej Trhoň
"
-// + tr("Slovak:") + " Ganjalf Rendy
"
+ tr("Italian:") + " Luigi Sciolla
"
+ tr("Swedish:") + " Jessica Dahl
"
));
@@ -261,6 +259,9 @@ void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32
case Response::RespUsernameInvalid:
QMessageBox::critical(this, tr("Error"), tr("Invalid username."));
break;
+ case Response::RespRegistrationRequired:
+ QMessageBox::critical(this, tr("Error"), tr("This server requires user registration."));
+ break;
default:
QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast(r)));
}
diff --git a/common/pb/response.proto b/common/pb/response.proto
index 4fa3c447..0f13c415 100644
--- a/common/pb/response.proto
+++ b/common/pb/response.proto
@@ -23,6 +23,7 @@ message Response {
RespUserIsBanned = 19;
RespAccessDenied = 20;
RespUsernameInvalid = 21;
+ RespRegistrationRequired = 22;
}
enum ResponseType {
JOIN_ROOM = 1000;
diff --git a/common/server.cpp b/common/server.cpp
index 132cba94..6ab4750e 100644
--- a/common/server.cpp
+++ b/common/server.cpp
@@ -34,6 +34,7 @@
#include
#include
#include
+#include
Server::Server(bool _threaded, QObject *parent)
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
@@ -131,6 +132,14 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
} else if (authState == UnknownUser) {
// Change user name so that no two users have the same names,
// don't interfere with registered user names though.
+ QSettings settings("servatrice.ini", QSettings::IniFormat);
+ bool requireReg = settings.value("authentication/regonly", 0).toBool();
+ if (requireReg) {
+ qDebug("Login denied: registration required");
+ databaseInterface->unlockSessionTables();
+ return RegistrationRequired;
+ }
+
QString tempName = name;
int i = 0;
while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))
@@ -142,7 +151,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
users.insert(name, session);
qDebug() << "Server::loginUser:" << session << "name=" << name;
- data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
+ data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
databaseInterface->unlockSessionTables();
usersBySessionId.insert(data.session_id(), session);
@@ -478,7 +487,7 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
- if (clients[i]->getAcceptsRoomListChanges())
+ if (clients[i]->getAcceptsRoomListChanges())
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
diff --git a/common/server.h b/common/server.h
index 275891cc..81088622 100644
--- a/common/server.h
+++ b/common/server.h
@@ -27,7 +27,7 @@ class GameEventContainer;
class CommandContainer;
class Command_JoinGame;
-enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5 };
+enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5, RegistrationRequired = 6 };
class Server : public QObject
{
diff --git a/common/server_protocolhandler.cpp b/common/server_protocolhandler.cpp
index f7561b2a..2ca3902a 100644
--- a/common/server_protocolhandler.cpp
+++ b/common/server_protocolhandler.cpp
@@ -345,6 +345,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
case NotLoggedIn: return Response::RespWrongPassword;
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: return Response::RespUsernameInvalid;
+ case RegistrationRequired: return Response::RespRegistrationRequired;
default: authState = res;
}
diff --git a/servatrice/servatrice.ini.example b/servatrice/servatrice.ini.example
index c50ff9f1..14926463 100644
--- a/servatrice/servatrice.ini.example
+++ b/servatrice/servatrice.ini.example
@@ -16,6 +16,7 @@ ssl_key=ssl_key.pem
[authentication]
method=none
+regonly=0
[database]
type=none
diff --git a/servatrice/src/servatrice.cpp b/servatrice/src/servatrice.cpp
index 30c88cfd..4c9b4a06 100644
--- a/servatrice/src/servatrice.cpp
+++ b/servatrice/src/servatrice.cpp
@@ -38,44 +38,44 @@
#include "pb/event_connection_closed.pb.h"
Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
- : QTcpServer(parent),
- server(_server)
+ : QTcpServer(parent),
+ server(_server)
{
- if (_numberPools == 0) {
- server->setThreaded(false);
- Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
- Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
-
- server->addDatabaseInterface(thread(), newDatabaseInterface);
- newDatabaseInterface->initDatabase(_sqlDatabase);
-
- connectionPools.append(newPool);
- } else
- for (int i = 0; i < _numberPools; ++i) {
- Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
- Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
-
- QThread *newThread = new QThread;
- newThread->setObjectName("pool_" + QString::number(i));
- newPool->moveToThread(newThread);
- newDatabaseInterface->moveToThread(newThread);
- server->addDatabaseInterface(newThread, newDatabaseInterface);
-
- newThread->start();
- QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
-
- connectionPools.append(newPool);
- }
+ if (_numberPools == 0) {
+ server->setThreaded(false);
+ Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
+ Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
+
+ server->addDatabaseInterface(thread(), newDatabaseInterface);
+ newDatabaseInterface->initDatabase(_sqlDatabase);
+
+ connectionPools.append(newPool);
+ } else
+ for (int i = 0; i < _numberPools; ++i) {
+ Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
+ Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
+
+ QThread *newThread = new QThread;
+ newThread->setObjectName("pool_" + QString::number(i));
+ newPool->moveToThread(newThread);
+ newDatabaseInterface->moveToThread(newThread);
+ server->addDatabaseInterface(newThread, newDatabaseInterface);
+
+ newThread->start();
+ QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
+
+ connectionPools.append(newPool);
+ }
}
Servatrice_GameServer::~Servatrice_GameServer()
{
- for (int i = 0; i < connectionPools.size(); ++i) {
- logger->logMessage(QString("Closing pool %1...").arg(i));
- QThread *poolThread = connectionPools[i]->thread();
- connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
- poolThread->wait();
- }
+ for (int i = 0; i < connectionPools.size(); ++i) {
+ logger->logMessage(QString("Closing pool %1...").arg(i));
+ QThread *poolThread = connectionPools[i]->thread();
+ connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
+ poolThread->wait();
+ }
}
#if QT_VERSION < 0x050000
@@ -84,150 +84,156 @@ void Servatrice_GameServer::incomingConnection(int socketDescriptor)
void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
#endif
{
- // Determine connection pool with smallest client count
- int minClientCount = -1;
- int poolIndex = -1;
- QStringList debugStr;
- for (int i = 0; i < connectionPools.size(); ++i) {
- const int clientCount = connectionPools[i]->getClientCount();
- if ((poolIndex == -1) || (clientCount < minClientCount)) {
- minClientCount = clientCount;
- poolIndex = i;
- }
- debugStr.append(QString::number(clientCount));
- }
- qDebug() << "Pool utilisation:" << debugStr;
- Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
-
- ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
- ssi->moveToThread(pool->thread());
- pool->addClient();
- connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
-
- QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
+ // Determine connection pool with smallest client count
+ int minClientCount = -1;
+ int poolIndex = -1;
+ QStringList debugStr;
+ for (int i = 0; i < connectionPools.size(); ++i) {
+ const int clientCount = connectionPools[i]->getClientCount();
+ if ((poolIndex == -1) || (clientCount < minClientCount)) {
+ minClientCount = clientCount;
+ poolIndex = i;
+ }
+ debugStr.append(QString::number(clientCount));
+ }
+ qDebug() << "Pool utilisation:" << debugStr;
+ Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
+
+ ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
+ ssi->moveToThread(pool->thread());
+ pool->addClient();
+ connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
+
+ QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
}
void Servatrice_IslServer::incomingConnection(int socketDescriptor)
{
- QThread *thread = new QThread;
- connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
-
- IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
- interface->moveToThread(thread);
- connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
-
- thread->start();
- QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
+ QThread *thread = new QThread;
+ connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
+
+ IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
+ interface->moveToThread(thread);
+ connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
+
+ thread->start();
+ QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
Servatrice::Servatrice(QSettings *_settings, QObject *parent)
- : Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
+ : Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
{
- qRegisterMetaType("QSqlDatabase");
+ qRegisterMetaType("QSqlDatabase");
}
Servatrice::~Servatrice()
{
- gameServer->close();
- prepareDestroy();
+ gameServer->close();
+ prepareDestroy();
}
bool Servatrice::initServer()
{
- serverName = settings->value("server/name").toString();
- serverId = settings->value("server/id", 0).toInt();
-
- const QString authenticationMethodStr = settings->value("authentication/method").toString();
- if (authenticationMethodStr == "sql")
- authenticationMethod = AuthenticationSql;
- else
- authenticationMethod = AuthenticationNone;
-
- QString dbTypeStr = settings->value("database/type").toString();
- if (dbTypeStr == "mysql")
- databaseType = DatabaseMySql;
- else
- databaseType = DatabaseNone;
-
- servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
- setDatabaseInterface(servatriceDatabaseInterface);
-
- if (databaseType != DatabaseNone) {
- settings->beginGroup("database");
- dbPrefix = settings->value("prefix").toString();
- servatriceDatabaseInterface->initDatabase("QMYSQL",
- settings->value("hostname").toString(),
- settings->value("database").toString(),
- settings->value("user").toString(),
- settings->value("password").toString());
- settings->endGroup();
-
- updateServerList();
-
- qDebug() << "Clearing previous sessions...";
- servatriceDatabaseInterface->clearSessionTables();
- }
-
- const QString roomMethod = settings->value("rooms/method").toString();
- if (roomMethod == "sql") {
- QSqlQuery query(servatriceDatabaseInterface->getDatabase());
- query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
- servatriceDatabaseInterface->execSqlQuery(query);
- while (query.next()) {
- QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
- query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
- query2.bindValue(":id_room", query.value(0).toInt());
- servatriceDatabaseInterface->execSqlQuery(query2);
- QStringList gameTypes;
- while (query2.next())
- gameTypes.append(query2.value(0).toString());
-
- addRoom(new Server_Room(query.value(0).toInt(),
- query.value(1).toString(),
- query.value(2).toString(),
- query.value(3).toInt(),
- query.value(4).toString(),
- gameTypes,
- this
- ));
- }
- } else {
- int size = settings->beginReadArray("rooms/roomlist");
- for (int i = 0; i < size; ++i) {
- settings->setArrayIndex(i);
-
- QStringList gameTypes;
- int size2 = settings->beginReadArray("game_types");
- for (int j = 0; j < size2; ++j) {
- settings->setArrayIndex(j);
- gameTypes.append(settings->value("name").toString());
- }
- settings->endArray();
-
- Server_Room *newRoom = new Server_Room(
- i,
- settings->value("name").toString(),
- settings->value("description").toString(),
- settings->value("autojoin").toBool(),
- settings->value("joinmessage").toString(),
- gameTypes,
- this
- );
- addRoom(newRoom);
- }
- settings->endArray();
- }
-
- updateLoginMessage();
-
- maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
- maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
-
- maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
- messageCountingInterval = settings->value("security/message_counting_interval").toInt();
- maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
- maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
- maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
+ serverName = settings->value("server/name").toString();
+ serverId = settings->value("server/id", 0).toInt();
+ bool regServerOnly = settings->value("server/regonly", 0).toBool();
+
+ const QString authenticationMethodStr = settings->value("authentication/method").toString();
+ if (authenticationMethodStr == "sql") {
+ authenticationMethod = AuthenticationSql;
+ } else {
+ if (regServerOnly) {
+ qDebug() << "Registration only server enabled but no DB Connection : Error.";
+ return false;
+ }
+ authenticationMethod = AuthenticationNone;
+ }
+
+ QString dbTypeStr = settings->value("database/type").toString();
+ if (dbTypeStr == "mysql")
+ databaseType = DatabaseMySql;
+ else
+ databaseType = DatabaseNone;
+
+ servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
+ setDatabaseInterface(servatriceDatabaseInterface);
+
+ if (databaseType != DatabaseNone) {
+ settings->beginGroup("database");
+ dbPrefix = settings->value("prefix").toString();
+ servatriceDatabaseInterface->initDatabase("QMYSQL",
+ settings->value("hostname").toString(),
+ settings->value("database").toString(),
+ settings->value("user").toString(),
+ settings->value("password").toString());
+ settings->endGroup();
+
+ updateServerList();
+
+ qDebug() << "Clearing previous sessions...";
+ servatriceDatabaseInterface->clearSessionTables();
+ }
+
+ const QString roomMethod = settings->value("rooms/method").toString();
+ if (roomMethod == "sql") {
+ QSqlQuery query(servatriceDatabaseInterface->getDatabase());
+ query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
+ servatriceDatabaseInterface->execSqlQuery(query);
+ while (query.next()) {
+ QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
+ query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
+ query2.bindValue(":id_room", query.value(0).toInt());
+ servatriceDatabaseInterface->execSqlQuery(query2);
+ QStringList gameTypes;
+ while (query2.next())
+ gameTypes.append(query2.value(0).toString());
+
+ addRoom(new Server_Room(query.value(0).toInt(),
+ query.value(1).toString(),
+ query.value(2).toString(),
+ query.value(3).toInt(),
+ query.value(4).toString(),
+ gameTypes,
+ this
+ ));
+ }
+ } else {
+ int size = settings->beginReadArray("rooms/roomlist");
+ for (int i = 0; i < size; ++i) {
+ settings->setArrayIndex(i);
+
+ QStringList gameTypes;
+ int size2 = settings->beginReadArray("game_types");
+ for (int j = 0; j < size2; ++j) {
+ settings->setArrayIndex(j);
+ gameTypes.append(settings->value("name").toString());
+ }
+ settings->endArray();
+
+ Server_Room *newRoom = new Server_Room(
+ i,
+ settings->value("name").toString(),
+ settings->value("description").toString(),
+ settings->value("autojoin").toBool(),
+ settings->value("joinmessage").toString(),
+ gameTypes,
+ this
+ );
+ addRoom(newRoom);
+ }
+ settings->endArray();
+ }
+
+ updateLoginMessage();
+
+ maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
+ maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
+
+ maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
+ messageCountingInterval = settings->value("security/message_counting_interval").toInt();
+ maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
+ maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
+ maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
try { if (settings->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to ISL network.";
@@ -317,7 +323,7 @@ bool Servatrice::initServer()
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
{
- databaseInterfaces.insert(thread, databaseInterface);
+ databaseInterfaces.insert(thread, databaseInterface);
}
void Servatrice::updateServerList()
@@ -341,184 +347,184 @@ void Servatrice::updateServerList()
QList Servatrice::getServerList() const
{
- serverListMutex.lock();
- QList result = serverList;
- serverListMutex.unlock();
-
- return result;
+ serverListMutex.lock();
+ QList result = serverList;
+ serverListMutex.unlock();
+
+ return result;
}
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
{
- int result = 0;
- QReadLocker locker(&clientsLock);
- for (int i = 0; i < clients.size(); ++i)
- if (static_cast(clients[i])->getPeerAddress() == address)
- ++result;
- return result;
+ int result = 0;
+ QReadLocker locker(&clientsLock);
+ for (int i = 0; i < clients.size(); ++i)
+ if (static_cast(clients[i])->getPeerAddress() == address)
+ ++result;
+ return result;
}
QList Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
{
- QList result;
- QReadLocker locker(&clientsLock);
- for (int i = 0; i < clients.size(); ++i)
- if (static_cast(clients[i])->getPeerAddress() == address)
- result.append(static_cast(clients[i]));
- return result;
+ QList result;
+ QReadLocker locker(&clientsLock);
+ for (int i = 0; i < clients.size(); ++i)
+ if (static_cast(clients[i])->getPeerAddress() == address)
+ result.append(static_cast(clients[i]));
+ return result;
}
void Servatrice::updateLoginMessage()
{
- if (!servatriceDatabaseInterface->checkSql())
- return;
-
- QSqlQuery query(servatriceDatabaseInterface->getDatabase());
- query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
- query.bindValue(":id_server", serverId);
- if (servatriceDatabaseInterface->execSqlQuery(query))
- if (query.next()) {
- const QString newLoginMessage = query.value(0).toString();
-
- loginMessageMutex.lock();
- loginMessage = newLoginMessage;
- loginMessageMutex.unlock();
-
- Event_ServerMessage event;
- event.set_message(newLoginMessage.toStdString());
- SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
- QMapIterator usersIterator(users);
- while (usersIterator.hasNext())
- usersIterator.next().value()->sendProtocolItem(*se);
- delete se;
- }
+ if (!servatriceDatabaseInterface->checkSql())
+ return;
+
+ QSqlQuery query(servatriceDatabaseInterface->getDatabase());
+ query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
+ query.bindValue(":id_server", serverId);
+ if (servatriceDatabaseInterface->execSqlQuery(query))
+ if (query.next()) {
+ const QString newLoginMessage = query.value(0).toString();
+
+ loginMessageMutex.lock();
+ loginMessage = newLoginMessage;
+ loginMessageMutex.unlock();
+
+ Event_ServerMessage event;
+ event.set_message(newLoginMessage.toStdString());
+ SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
+ QMapIterator usersIterator(users);
+ while (usersIterator.hasNext())
+ usersIterator.next().value()->sendProtocolItem(*se);
+ delete se;
+ }
}
void Servatrice::statusUpdate()
{
- if (!servatriceDatabaseInterface->checkSql())
- return;
-
- const int uc = getUsersCount(); // for correct mutex locking order
- const int gc = getGamesCount();
-
- uptime += statusUpdateClock->interval() / 1000;
-
- txBytesMutex.lock();
- quint64 tx = txBytes;
- txBytes = 0;
- txBytesMutex.unlock();
- rxBytesMutex.lock();
- quint64 rx = rxBytes;
- rxBytes = 0;
- rxBytesMutex.unlock();
-
- QSqlQuery query(servatriceDatabaseInterface->getDatabase());
- query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
- query.bindValue(":id", serverId);
- query.bindValue(":uptime", uptime);
- query.bindValue(":users_count", uc);
- query.bindValue(":games_count", gc);
- query.bindValue(":tx", tx);
- query.bindValue(":rx", rx);
- servatriceDatabaseInterface->execSqlQuery(query);
+ if (!servatriceDatabaseInterface->checkSql())
+ return;
+
+ const int uc = getUsersCount(); // for correct mutex locking order
+ const int gc = getGamesCount();
+
+ uptime += statusUpdateClock->interval() / 1000;
+
+ txBytesMutex.lock();
+ quint64 tx = txBytes;
+ txBytes = 0;
+ txBytesMutex.unlock();
+ rxBytesMutex.lock();
+ quint64 rx = rxBytes;
+ rxBytes = 0;
+ rxBytesMutex.unlock();
+
+ QSqlQuery query(servatriceDatabaseInterface->getDatabase());
+ query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
+ query.bindValue(":id", serverId);
+ query.bindValue(":uptime", uptime);
+ query.bindValue(":users_count", uc);
+ query.bindValue(":games_count", gc);
+ query.bindValue(":tx", tx);
+ query.bindValue(":rx", rx);
+ servatriceDatabaseInterface->execSqlQuery(query);
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
- shutdownReason = reason;
- shutdownMinutes = minutes + 1;
- if (minutes > 0) {
- shutdownTimer = new QTimer;
- connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
- shutdownTimer->start(60000);
- }
- shutdownTimeout();
+ shutdownReason = reason;
+ shutdownMinutes = minutes + 1;
+ if (minutes > 0) {
+ shutdownTimer = new QTimer;
+ connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
+ shutdownTimer->start(60000);
+ }
+ shutdownTimeout();
}
void Servatrice::incTxBytes(quint64 num)
{
- txBytesMutex.lock();
- txBytes += num;
- txBytesMutex.unlock();
+ txBytesMutex.lock();
+ txBytes += num;
+ txBytesMutex.unlock();
}
void Servatrice::incRxBytes(quint64 num)
{
- rxBytesMutex.lock();
- rxBytes += num;
- rxBytesMutex.unlock();
+ rxBytesMutex.lock();
+ rxBytes += num;
+ rxBytesMutex.unlock();
}
void Servatrice::shutdownTimeout()
{
- --shutdownMinutes;
-
- SessionEvent *se;
- if (shutdownMinutes) {
- Event_ServerShutdown event;
- event.set_reason(shutdownReason.toStdString());
- event.set_minutes(shutdownMinutes);
- se = Server_ProtocolHandler::prepareSessionEvent(event);
- } else {
- Event_ConnectionClosed event;
- event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
- se = Server_ProtocolHandler::prepareSessionEvent(event);
- }
-
- clientsLock.lockForRead();
- for (int i = 0; i < clients.size(); ++i)
- clients[i]->sendProtocolItem(*se);
- clientsLock.unlock();
- delete se;
-
- if (!shutdownMinutes)
- deleteLater();
+ --shutdownMinutes;
+
+ SessionEvent *se;
+ if (shutdownMinutes) {
+ Event_ServerShutdown event;
+ event.set_reason(shutdownReason.toStdString());
+ event.set_minutes(shutdownMinutes);
+ se = Server_ProtocolHandler::prepareSessionEvent(event);
+ } else {
+ Event_ConnectionClosed event;
+ event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
+ se = Server_ProtocolHandler::prepareSessionEvent(event);
+ }
+
+ clientsLock.lockForRead();
+ for (int i = 0; i < clients.size(); ++i)
+ clients[i]->sendProtocolItem(*se);
+ clientsLock.unlock();
+ delete se;
+
+ if (!shutdownMinutes)
+ deleteLater();
}
bool Servatrice::islConnectionExists(int serverId) const
{
- // Only call with islLock locked at least for reading
-
- return islInterfaces.contains(serverId);
+ // Only call with islLock locked at least for reading
+
+ return islInterfaces.contains(serverId);
}
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
{
- // Only call with islLock locked for writing
-
- islInterfaces.insert(serverId, interface);
- connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
- connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
- connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
- connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
- connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
- connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
- connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
- connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
- connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
- connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
+ // Only call with islLock locked for writing
+
+ islInterfaces.insert(serverId, interface);
+ connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
+ connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
+ connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
+ connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
+ connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
+ connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
+ connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
+ connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
+ connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
+ connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
}
void Servatrice::removeIslInterface(int serverId)
{
- // Only call with islLock locked for writing
-
- // XXX we probably need to delete everything that belonged to it...
- islInterfaces.remove(serverId);
+ // Only call with islLock locked for writing
+
+ // XXX we probably need to delete everything that belonged to it...
+ islInterfaces.remove(serverId);
}
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
{
- QReadLocker locker(&islLock);
-
- if (serverId == -1) {
- QMapIterator islIterator(islInterfaces);
- while (islIterator.hasNext())
- islIterator.next().value()->transmitMessage(msg);
- } else {
- IslInterface *interface = islInterfaces.value(serverId);
- if (interface)
- interface->transmitMessage(msg);
- }
+ QReadLocker locker(&islLock);
+
+ if (serverId == -1) {
+ QMapIterator islIterator(islInterfaces);
+ while (islIterator.hasNext())
+ islIterator.next().value()->transmitMessage(msg);
+ } else {
+ IslInterface *interface = islInterfaces.value(serverId);
+ if (interface)
+ interface->transmitMessage(msg);
+ }
}