Cast to target from hand

Users can now target from their hand. This will cast the card and point
to the target.
This commit is contained in:
Matt Lowe 2015-03-26 22:24:39 +01:00
parent 8ce5c5a276
commit 5ee6229535

View file

@ -6,6 +6,7 @@
#include "carditem.h"
#include "cardzone.h"
#include "player.h"
#include "settingscache.h"
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsScene>
@ -214,6 +215,8 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
cmd.set_start_card_id(startCard->getId());
if (targetCard) {
CardZone *startZone = startCard->getZone();
CardZone *targetZone = targetCard->getZone();
cmd.set_target_player_id(targetZone->getPlayer()->getId());
cmd.set_target_zone(targetZone->getName().toStdString());
@ -222,6 +225,10 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
PlayerTarget *targetPlayer = qgraphicsitem_cast<PlayerTarget *>(targetItem);
cmd.set_target_player_id(targetPlayer->getOwner()->getId());
}
if (startZone->getName().compare("hand") == 0) {
startCard->playCard(false);
cmd.set_start_zone(settingsCache->getPlayToStack() ? "stack" :"table");
}
player->sendGameCommand(cmd);
}
delArrow();