clear focus only if needed (#2604)

This commit is contained in:
Zach H 2017-04-20 05:21:30 -04:00 committed by GitHub
parent e2e9c5ab96
commit 5f3a3f535a

View file

@ -755,7 +755,8 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break;
case GameEvent::SET_ACTIVE_PHASE:
sayEdit->clearFocus();
if (sayEdit && sayEdit->text().isEmpty())
sayEdit->clearFocus();
eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context);
break;