more code for local playing
This commit is contained in:
parent
f6a340ddf3
commit
5ff099f4bc
15 changed files with 267 additions and 137 deletions
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@ -52,15 +52,16 @@ void GameScene::rearrange()
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QPointF base;
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qreal sceneWidth = 0;
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qreal sceneHeight = 0;
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Player *localPlayer = 0;
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QList<Player *> localPlayers;
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for (int i = 0; i < players.size(); ++i)
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if (!players[i]->getLocal())
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PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base, players.size() == 1);
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else
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localPlayer = players[i];
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if (localPlayer)
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PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base, players.size() == 1);
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localPlayers.append(players[i]);
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for (int i = 0; i < localPlayers.size(); ++i)
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PlayerProcessor::processPlayer(localPlayers[i], sceneWidth, sceneHeight, base, players.size() == 1);
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playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
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@ -2,11 +2,11 @@
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#include "localserverinterface.h"
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#include "protocol.h"
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LocalClient::LocalClient(LocalServerInterface *_lsi, QObject *parent)
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LocalClient::LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent)
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: AbstractClient(parent), lsi(_lsi)
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{
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connect(lsi, SIGNAL(itemToClient(ProtocolItem *)), this, SLOT(itemFromServer(ProtocolItem *)));
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sendCommand(new Command_Login("Player", QString()));
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sendCommand(new Command_Login(_playerName, QString()));
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}
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LocalClient::~LocalClient()
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@ -10,7 +10,7 @@ class LocalClient : public AbstractClient {
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private:
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LocalServerInterface *lsi;
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public:
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LocalClient(LocalServerInterface *_lsi, QObject *parent = 0);
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LocalClient(LocalServerInterface *_lsi, const QString &_playerName, QObject *parent = 0);
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~LocalClient();
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void sendCommandContainer(CommandContainer *cont);
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@ -1,5 +1,4 @@
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#include "player.h"
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#include "abstractclient.h"
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#include "cardzone.h"
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#include "playertarget.h"
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#include "counter.h"
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@ -21,8 +20,8 @@
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#include <QMenu>
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#include <QDebug>
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Player::Player(const QString &_name, int _id, bool _local, AbstractClient *_client, TabGame *_parent)
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: QObject(_parent), defaultNumberTopCards(3), lastTokenDestroy(true), name(_name), id(_id), active(false), local(_local), mirrored(false), client(_client)
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Player::Player(const QString &_name, int _id, bool _local, TabGame *_parent)
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: QObject(_parent), defaultNumberTopCards(3), lastTokenDestroy(true), name(_name), id(_id), active(false), local(_local), mirrored(false)
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{
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setCacheMode(DeviceCoordinateCache);
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@ -977,12 +976,12 @@ void Player::rearrangeCounters()
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void Player::sendGameCommand(GameCommand *command)
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{
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static_cast<TabGame *>(parent())->sendGameCommand(command);
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static_cast<TabGame *>(parent())->sendGameCommand(command, id);
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}
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void Player::sendCommandContainer(CommandContainer *cont)
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{
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static_cast<TabGame *>(parent())->sendCommandContainer(cont);
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static_cast<TabGame *>(parent())->sendCommandContainer(cont, id);
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}
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void Player::cardMenuAction()
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@ -6,7 +6,6 @@
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#include <QMap>
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#include "carditem.h"
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class AbstractClient;
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class CardDatabase;
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class QMenu;
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class QAction;
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@ -171,8 +170,7 @@ public:
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void clearArrows();
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PlayerTarget *getPlayerTarget() const { return playerTarget; }
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AbstractClient *client;
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Player(const QString &_name, int _id, bool _local, AbstractClient *_client, TabGame *_parent);
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Player(const QString &_name, int _id, bool _local, TabGame *_parent);
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~Player();
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void retranslateUi();
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QMenu *getPlayerMenu() const { return playerMenu; }
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@ -42,31 +42,122 @@ void ReadyStartButton::setReadyStart(bool _readyStart)
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update();
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}
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TabGame::TabGame(AbstractClient *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
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DeckViewContainer::DeckViewContainer(AbstractClient *_client, TabGame *parent)
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: QWidget(parent), client(_client)
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{
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scene = new GameScene(this);
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gameView = new GameView(scene);
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gameView->hide();
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loadLocalButton = new QPushButton;
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loadRemoteButton = new QPushButton;
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readyStartButton = new ReadyStartButton;
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readyStartButton->setEnabled(false);
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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QHBoxLayout *buttonHBox = new QHBoxLayout;
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buttonHBox->addWidget(loadLocalButton);
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buttonHBox->addWidget(loadRemoteButton);
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buttonHBox->addWidget(readyStartButton);
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buttonHBox->addStretch();
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deckView = new DeckView;
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SIGNAL(newCardAdded(AbstractCardItem *)));
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connect(deckView, SIGNAL(sideboardPlanChanged()), this, SLOT(sideboardPlanChanged()));
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QVBoxLayout *deckViewLayout = new QVBoxLayout;
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deckViewLayout->addLayout(buttonHBox);
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deckViewLayout->addWidget(deckView);
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deckViewContainer = new QWidget;
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deckViewContainer->setLayout(deckViewLayout);
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setLayout(deckViewLayout);
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retranslateUi();
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}
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void DeckViewContainer::retranslateUi()
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{
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loadLocalButton->setText(tr("Load &local deck"));
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loadRemoteButton->setText(tr("Load d&eck from server"));
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readyStartButton->setText(tr("Ready to s&tart"));
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}
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void DeckViewContainer::setButtonsVisible(bool _visible)
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{
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loadLocalButton->setVisible(_visible);
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loadRemoteButton->setVisible(_visible);
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readyStartButton->setVisible(_visible);
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}
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void DeckViewContainer::loadLocalDeck()
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{
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QFileDialog dialog(this, tr("Load deck"));
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QSettings settings;
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dialog.setDirectory(settings.value("paths/decks").toString());
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dialog.setNameFilters(DeckList::fileNameFilters);
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if (!dialog.exec())
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return;
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QString fileName = dialog.selectedFiles().at(0);
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DeckList::FileFormat fmt = DeckList::getFormatFromNameFilter(dialog.selectedNameFilter());
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DeckList *deck = new DeckList;
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if (!deck->loadFromFile(fileName, fmt)) {
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delete deck;
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// Error message
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return;
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}
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Command_DeckSelect *cmd = new Command_DeckSelect(static_cast<TabGame *>(parent())->getGameId(), deck, -1);
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connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
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client->sendCommand(cmd);
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}
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void DeckViewContainer::loadRemoteDeck()
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{
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DlgLoadRemoteDeck dlg(client);
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if (dlg.exec()) {
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Command_DeckSelect *cmd = new Command_DeckSelect(static_cast<TabGame *>(parent())->getGameId(), 0, dlg.getDeckId());
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connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
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client->sendCommand(cmd);
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}
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}
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void DeckViewContainer::deckSelectFinished(ProtocolResponse *r)
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{
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Response_DeckDownload *resp = qobject_cast<Response_DeckDownload *>(r);
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if (!resp)
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return;
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Deck_PictureCacher::cachePictures(resp->getDeck(), this);
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deckView->setDeck(new DeckList(resp->getDeck()));
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readyStartButton->setEnabled(true);
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}
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void DeckViewContainer::readyStart()
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{
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client->sendCommand(new Command_ReadyStart(static_cast<TabGame *>(parent())->getGameId(), !readyStartButton->getReadyStart()));
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}
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void DeckViewContainer::sideboardPlanChanged()
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{
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QList<MoveCardToZone *> newPlan = deckView->getSideboardPlan();
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client->sendCommand(new Command_SetSideboardPlan(static_cast<TabGame *>(parent())->getGameId(), newPlan));
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}
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void DeckViewContainer::setReadyStart(bool ready)
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{
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readyStartButton->setReadyStart(ready);
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deckView->setLocked(ready);
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}
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void DeckViewContainer::setDeck(DeckList *deck)
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{
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deckView->setDeck(deck);
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readyStartButton->setEnabled(true);
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}
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TabGame::TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming)
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: Tab(), clients(_clients), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), started(false), resuming(_resuming), currentPhase(-1)
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{
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scene = new GameScene(this);
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gameView = new GameView(scene);
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gameView->hide();
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cardInfo = new CardInfoWidget;
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playerListWidget = new PlayerListWidget;
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@ -80,9 +171,11 @@ TabGame::TabGame(AbstractClient *_client, int _gameId, const QString &_gameDescr
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hLayout->addWidget(sayLabel);
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hLayout->addWidget(sayEdit);
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deckViewContainerLayout = new QVBoxLayout;
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phasesToolbar = new PhasesToolbar;
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phasesToolbar->hide();
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connect(phasesToolbar, SIGNAL(sendGameCommand(GameCommand *)), this, SLOT(sendGameCommand(GameCommand *)));
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connect(phasesToolbar, SIGNAL(sendGameCommand(GameCommand *, int)), this, SLOT(sendGameCommand(GameCommand *, int)));
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QVBoxLayout *verticalLayout = new QVBoxLayout;
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verticalLayout->addWidget(cardInfo);
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@ -90,26 +183,17 @@ TabGame::TabGame(AbstractClient *_client, int _gameId, const QString &_gameDescr
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verticalLayout->addWidget(messageLog, 3);
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verticalLayout->addLayout(hLayout);
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QHBoxLayout *mainLayout = new QHBoxLayout;
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mainLayout = new QHBoxLayout;
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mainLayout->addWidget(phasesToolbar);
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mainLayout->addWidget(gameView, 10);
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mainLayout->addWidget(deckViewContainer, 10);
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mainLayout->addLayout(deckViewContainerLayout, 10);
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mainLayout->addLayout(verticalLayout);
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if (spectator) {
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if (!spectatorsCanTalk) {
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sayLabel->hide();
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sayEdit->hide();
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}
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loadLocalButton->hide();
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loadRemoteButton->hide();
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readyStartButton->hide();
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if (spectator && !spectatorsCanTalk) {
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sayLabel->hide();
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sayEdit->hide();
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}
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
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connect(readyStartButton, SIGNAL(clicked()), this, SLOT(readyStart()));
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connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
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// Menu actions
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@ -147,6 +231,8 @@ TabGame::~TabGame()
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delete i.next().value();
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players.clear();
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delete deckViewContainerLayout;
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emit gameClosing(this);
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}
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@ -163,15 +249,15 @@ void TabGame::retranslateUi()
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aConcede->setShortcut(tr("F2"));
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aLeaveGame->setText(tr("&Leave game"));
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loadLocalButton->setText(tr("Load &local deck"));
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loadRemoteButton->setText(tr("Load d&eck from server"));
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readyStartButton->setText(tr("Ready to s&tart"));
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sayLabel->setText(tr("&Say:"));
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cardInfo->retranslateUi();
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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i.next().value()->retranslateUi();
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QMapIterator<int, DeckViewContainer *> j(deckViewContainers);
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while (j.hasNext())
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j.next().value()->retranslateUi();
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scene->retranslateUi();
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}
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@ -181,7 +267,7 @@ void TabGame::actConcede()
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if (QMessageBox::question(this, tr("Concede"), tr("Are you sure you want to concede this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
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return;
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sendGameCommand(new Command_Concede);
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sendGameCommand(new Command_Concede, getActiveLocalPlayer()->getId());
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}
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void TabGame::actLeaveGame()
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@ -189,14 +275,14 @@ void TabGame::actLeaveGame()
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if (QMessageBox::question(this, tr("Leave game"), tr("Are you sure you want to leave this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
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return;
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sendGameCommand(new Command_LeaveGame);
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sendGameCommand(new Command_LeaveGame, getActiveLocalPlayer()->getId());
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deleteLater();
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}
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void TabGame::actSay()
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{
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if (!sayEdit->text().isEmpty()) {
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sendGameCommand(new Command_Say(-1, sayEdit->text()));
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sendGameCommand(new Command_Say(-1, sayEdit->text()), getActiveLocalPlayer()->getId());
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sayEdit->clear();
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}
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}
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@ -206,12 +292,12 @@ void TabGame::actNextPhase()
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int phase = currentPhase;
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if (++phase >= phasesToolbar->phaseCount())
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phase = 0;
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sendGameCommand(new Command_SetActivePhase(-1, phase));
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sendGameCommand(new Command_SetActivePhase(-1, phase), getActiveLocalPlayer()->getId());
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}
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void TabGame::actNextTurn()
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{
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sendGameCommand(new Command_NextTurn);
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sendGameCommand(new Command_NextTurn, getActiveLocalPlayer()->getId());
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}
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void TabGame::actRemoveLocalArrows()
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@ -224,19 +310,32 @@ void TabGame::actRemoveLocalArrows()
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QMapIterator<int, ArrowItem *> arrowIterator(player->getArrows());
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while (arrowIterator.hasNext()) {
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ArrowItem *a = arrowIterator.next().value();
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sendGameCommand(new Command_DeleteArrow(-1, a->getId()));
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sendGameCommand(new Command_DeleteArrow(-1, a->getId()), getActiveLocalPlayer()->getId());
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}
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}
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}
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Player *TabGame::addPlayer(int playerId, const QString &playerName)
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{
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Player *newPlayer = new Player(playerName, playerId, playerId == localPlayerId, client, this);
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bool local = ((clients.size() > 1) || (playerId == localPlayerId));
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Player *newPlayer = new Player(playerName, playerId, local, this);
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scene->addPlayer(newPlayer);
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connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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messageLog->connectToPlayer(newPlayer);
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if (local && !spectator) {
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AbstractClient *client;
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if (clients.size() > 1)
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client = clients.at(playerId);
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else
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client = clients.first();
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DeckViewContainer *deckView = new DeckViewContainer(client, this);
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connect(deckView, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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deckViewContainers.insert(playerId, deckView);
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deckViewContainerLayout->addWidget(deckView);
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}
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tabMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
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players.insert(playerId, newPlayer);
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@ -283,13 +382,19 @@ void TabGame::processGameEventContainer(GameEventContainer *cont)
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}
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}
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void TabGame::sendGameCommand(GameCommand *command)
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void TabGame::sendGameCommand(GameCommand *command, int playerId)
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{
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command->setGameId(gameId);
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AbstractClient *client;
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if (clients.size() > 1)
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client = clients.at(playerId);
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else
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client = clients.first();
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client->sendCommand(command);
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}
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void TabGame::sendCommandContainer(CommandContainer *cont)
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void TabGame::sendCommandContainer(CommandContainer *cont, int playerId)
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{
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const QList<Command *> &cmdList = cont->getCommandList();
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for (int i = 0; i < cmdList.size(); ++i) {
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@ -297,6 +402,12 @@ void TabGame::sendCommandContainer(CommandContainer *cont)
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if (cmd)
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cmd->setGameId(gameId);
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}
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AbstractClient *client;
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if (clients.size() > 1)
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client = clients.at(playerId);
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else
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client = clients.first();
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client->sendCommandContainer(cont);
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}
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@ -304,11 +415,16 @@ void TabGame::startGame()
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{
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currentPhase = -1;
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readyStartButton->setReadyStart(false);
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deckView->setLocked(false);
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QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
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while (i.hasNext()) {
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i.next();
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i.value()->setReadyStart(false);
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i.value()->hide();
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}
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mainLayout->removeItem(deckViewContainerLayout);
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playerListWidget->setGameStarted(true);
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started = true;
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deckViewContainer->hide();
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gameView->show();
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phasesToolbar->show();
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}
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@ -318,12 +434,18 @@ void TabGame::stopGame()
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currentPhase = -1;
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activePlayer = -1;
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QMapIterator<int, DeckViewContainer *> i(deckViewContainers);
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while (i.hasNext()) {
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i.next();
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i.value()->show();
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}
|
||||
mainLayout->insertLayout(2, deckViewContainerLayout, 10);
|
||||
|
||||
playerListWidget->setActivePlayer(-1);
|
||||
playerListWidget->setGameStarted(false);
|
||||
started = false;
|
||||
gameView->hide();
|
||||
phasesToolbar->hide();
|
||||
deckViewContainer->show();
|
||||
}
|
||||
|
||||
void TabGame::eventSpectatorSay(Event_Say *event, GameEventContext * /*context*/)
|
||||
|
@ -361,8 +483,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
|
|||
player->processPlayerInfo(pl);
|
||||
if (player->getLocal() && pl->getDeck()) {
|
||||
Deck_PictureCacher::cachePictures(pl->getDeck(), this);
|
||||
deckView->setDeck(new DeckList(pl->getDeck()));
|
||||
readyStartButton->setEnabled(true);
|
||||
deckViewContainers.value(player->getId())->setDeck(new DeckList(pl->getDeck()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -398,10 +519,8 @@ void TabGame::eventPlayerPropertiesChanged(Event_PlayerPropertiesChanged *event,
|
|||
if (context) switch (context->getItemId()) {
|
||||
case ItemId_Context_ReadyStart: {
|
||||
bool ready = event->getProperties()->getReadyStart();
|
||||
if (player->getLocal()) {
|
||||
readyStartButton->setReadyStart(ready);
|
||||
deckView->setLocked(ready);
|
||||
}
|
||||
if (player->getLocal())
|
||||
deckViewContainers.value(player->getId())->setReadyStart(ready);
|
||||
if (ready)
|
||||
messageLog->logReadyStart(player);
|
||||
else
|
||||
|
@ -500,66 +619,11 @@ void TabGame::eventPing(Event_Ping *event, GameEventContext * /*context*/)
|
|||
playerListWidget->updatePing(pingList[i]->getPlayerId(), pingList[i]->getPingTime());
|
||||
}
|
||||
|
||||
void TabGame::loadLocalDeck()
|
||||
{
|
||||
QFileDialog dialog(this, tr("Load deck"));
|
||||
QSettings settings;
|
||||
dialog.setDirectory(settings.value("paths/decks").toString());
|
||||
dialog.setNameFilters(DeckList::fileNameFilters);
|
||||
if (!dialog.exec())
|
||||
return;
|
||||
|
||||
QString fileName = dialog.selectedFiles().at(0);
|
||||
DeckList::FileFormat fmt = DeckList::getFormatFromNameFilter(dialog.selectedNameFilter());
|
||||
DeckList *deck = new DeckList;
|
||||
if (!deck->loadFromFile(fileName, fmt)) {
|
||||
delete deck;
|
||||
// Error message
|
||||
return;
|
||||
}
|
||||
|
||||
Command_DeckSelect *cmd = new Command_DeckSelect(gameId, deck, -1);
|
||||
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
|
||||
client->sendCommand(cmd);
|
||||
}
|
||||
|
||||
void TabGame::loadRemoteDeck()
|
||||
{
|
||||
DlgLoadRemoteDeck dlg(client);
|
||||
if (dlg.exec()) {
|
||||
Command_DeckSelect *cmd = new Command_DeckSelect(gameId, 0, dlg.getDeckId());
|
||||
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
|
||||
client->sendCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::deckSelectFinished(ProtocolResponse *r)
|
||||
{
|
||||
Response_DeckDownload *resp = qobject_cast<Response_DeckDownload *>(r);
|
||||
if (!resp)
|
||||
return;
|
||||
|
||||
Deck_PictureCacher::cachePictures(resp->getDeck(), this);
|
||||
deckView->setDeck(new DeckList(resp->getDeck()));
|
||||
readyStartButton->setEnabled(true);
|
||||
}
|
||||
|
||||
void TabGame::readyStart()
|
||||
{
|
||||
client->sendCommand(new Command_ReadyStart(gameId, !readyStartButton->getReadyStart()));
|
||||
}
|
||||
|
||||
void TabGame::newCardAdded(AbstractCardItem *card)
|
||||
{
|
||||
connect(card, SIGNAL(hovered(AbstractCardItem *)), cardInfo, SLOT(setCard(AbstractCardItem *)));
|
||||
}
|
||||
|
||||
void TabGame::sideboardPlanChanged()
|
||||
{
|
||||
QList<MoveCardToZone *> newPlan = deckView->getSideboardPlan();
|
||||
client->sendCommand(new Command_SetSideboardPlan(gameId, newPlan));
|
||||
}
|
||||
|
||||
CardItem *TabGame::getCard(int playerId, const QString &zoneName, int cardId) const
|
||||
{
|
||||
Player *player = players.value(playerId, 0);
|
||||
|
|
|
@ -39,6 +39,10 @@ class Player;
|
|||
class CardZone;
|
||||
class AbstractCardItem;
|
||||
class CardItem;
|
||||
class TabGame;
|
||||
class DeckList;
|
||||
class QVBoxLayout;
|
||||
class QHBoxLayout;
|
||||
|
||||
class ReadyStartButton : public QPushButton {
|
||||
Q_OBJECT
|
||||
|
@ -52,10 +56,33 @@ protected:
|
|||
void paintEvent(QPaintEvent *event);
|
||||
};
|
||||
|
||||
class DeckViewContainer : public QWidget {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QPushButton *loadLocalButton, *loadRemoteButton;
|
||||
ReadyStartButton *readyStartButton;
|
||||
DeckView *deckView;
|
||||
AbstractClient *client;
|
||||
private slots:
|
||||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
void readyStart();
|
||||
void deckSelectFinished(ProtocolResponse *r);
|
||||
void sideboardPlanChanged();
|
||||
signals:
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
public:
|
||||
DeckViewContainer(AbstractClient *_client, TabGame *parent = 0);
|
||||
void retranslateUi();
|
||||
void setButtonsVisible(bool _visible);
|
||||
void setReadyStart(bool ready);
|
||||
void setDeck(DeckList *deck);
|
||||
};
|
||||
|
||||
class TabGame : public Tab {
|
||||
Q_OBJECT
|
||||
private:
|
||||
AbstractClient *client;
|
||||
QList<AbstractClient *> clients;
|
||||
int gameId;
|
||||
QString gameDescription;
|
||||
int localPlayerId;
|
||||
|
@ -68,8 +95,6 @@ private:
|
|||
int currentPhase;
|
||||
int activePlayer;
|
||||
|
||||
QPushButton *loadLocalButton, *loadRemoteButton;
|
||||
ReadyStartButton *readyStartButton;
|
||||
CardInfoWidget *cardInfo;
|
||||
PlayerListWidget *playerListWidget;
|
||||
MessageLogWidget *messageLog;
|
||||
|
@ -78,8 +103,9 @@ private:
|
|||
PhasesToolbar *phasesToolbar;
|
||||
GameScene *scene;
|
||||
GameView *gameView;
|
||||
DeckView *deckView;
|
||||
QWidget *deckViewContainer;
|
||||
QMap<int, DeckViewContainer *> deckViewContainers;
|
||||
QVBoxLayout *deckViewContainerLayout;
|
||||
QHBoxLayout *mainLayout;
|
||||
ZoneViewLayout *zoneLayout;
|
||||
QAction *playersSeparator;
|
||||
QMenu *playersMenu;
|
||||
|
@ -106,12 +132,7 @@ private:
|
|||
signals:
|
||||
void gameClosing(TabGame *tab);
|
||||
private slots:
|
||||
void loadLocalDeck();
|
||||
void loadRemoteDeck();
|
||||
void readyStart();
|
||||
void deckSelectFinished(ProtocolResponse *r);
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void sideboardPlanChanged();
|
||||
|
||||
void actConcede();
|
||||
void actLeaveGame();
|
||||
|
@ -120,7 +141,7 @@ private slots:
|
|||
void actNextPhase();
|
||||
void actNextTurn();
|
||||
public:
|
||||
TabGame(AbstractClient *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
|
||||
TabGame(QList<AbstractClient *> &_clients, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, bool _resuming);
|
||||
~TabGame();
|
||||
void retranslateUi();
|
||||
const QMap<int, Player *> &getPlayers() const { return players; }
|
||||
|
@ -134,8 +155,8 @@ public:
|
|||
|
||||
void processGameEventContainer(GameEventContainer *cont);
|
||||
public slots:
|
||||
void sendGameCommand(GameCommand *command);
|
||||
void sendCommandContainer(CommandContainer *cont);
|
||||
void sendGameCommand(GameCommand *command, int playerId);
|
||||
void sendCommandContainer(CommandContainer *cont, int playerId);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -68,6 +68,14 @@ void TabSupervisor::start(AbstractClient *_client)
|
|||
retranslateUi();
|
||||
}
|
||||
|
||||
void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
|
||||
{
|
||||
localClients = _clients;
|
||||
for (int i = 0; i < localClients.size(); ++i)
|
||||
connect(localClients[i], SIGNAL(gameEventContainerReceived(GameEventContainer *)), this, SLOT(processGameEventContainer(GameEventContainer *)));
|
||||
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(Event_GameJoined *)), this, SLOT(localGameJoined(Event_GameJoined *)));
|
||||
}
|
||||
|
||||
void TabSupervisor::stop()
|
||||
{
|
||||
if (!client)
|
||||
|
@ -104,13 +112,28 @@ void TabSupervisor::updatePingTime(int value, int max)
|
|||
|
||||
void TabSupervisor::gameJoined(Event_GameJoined *event)
|
||||
{
|
||||
TabGame *tab = new TabGame(client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
TabGame *tab = new TabGame(QList<AbstractClient *>() << client, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
myAddTab(tab);
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
setCurrentWidget(tab);
|
||||
}
|
||||
|
||||
void TabSupervisor::localGameJoined(Event_GameJoined *event)
|
||||
{
|
||||
TabGame *tab = new TabGame(localClients, event->getGameId(), event->getGameDescription(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
|
||||
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
|
||||
myAddTab(tab);
|
||||
gameTabs.insert(event->getGameId(), tab);
|
||||
setCurrentWidget(tab);
|
||||
|
||||
for (int i = 1; i < localClients.size(); ++i) {
|
||||
qDebug("JOINING");
|
||||
Command_JoinGame *cmd = new Command_JoinGame(event->getGameId());
|
||||
localClients[i]->sendCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
void TabSupervisor::gameLeft(TabGame *tab)
|
||||
{
|
||||
emit setMenu(0);
|
||||
|
|
|
@ -20,6 +20,7 @@ class TabSupervisor : public QTabWidget {
|
|||
private:
|
||||
QIcon *tabChangedIcon;
|
||||
AbstractClient *client;
|
||||
QList<AbstractClient *> localClients;
|
||||
TabServer *tabServer;
|
||||
TabDeckStorage *tabDeckStorage;
|
||||
QMap<QString, TabChatChannel *> chatChannelTabs;
|
||||
|
@ -30,6 +31,7 @@ public:
|
|||
~TabSupervisor();
|
||||
void retranslateUi();
|
||||
void start(AbstractClient *_client);
|
||||
void startLocal(const QList<AbstractClient *> &_clients);
|
||||
void stop();
|
||||
int getGameCount() const { return gameTabs.size(); }
|
||||
signals:
|
||||
|
@ -38,6 +40,7 @@ private slots:
|
|||
void updateCurrent(int index);
|
||||
void updatePingTime(int value, int max);
|
||||
void gameJoined(Event_GameJoined *event);
|
||||
void localGameJoined(Event_GameJoined *event);
|
||||
void gameLeft(TabGame *tab);
|
||||
void addChatChannelTab(const QString &channelName);
|
||||
void chatChannelLeft(TabChatChannel *tab);
|
||||
|
|
|
@ -80,11 +80,25 @@ void MainWindow::actDisconnect()
|
|||
|
||||
void MainWindow::actSinglePlayer()
|
||||
{
|
||||
bool ok;
|
||||
int numberPlayers = QInputDialog::getInt(this, tr("Number of players"), tr("Please enter the number of players."), 2, 1, 8, 1, &ok);
|
||||
if (!ok)
|
||||
return;
|
||||
|
||||
LocalServer *ls = new LocalServer(this);
|
||||
LocalServerInterface *mainLsi = ls->newConnection();
|
||||
LocalClient *mainClient = new LocalClient(mainLsi, this);
|
||||
tabSupervisor->start(mainClient);
|
||||
LocalClient *mainClient = new LocalClient(mainLsi, tr("Player %1").arg(1), this);
|
||||
localClients.append(mainClient);
|
||||
|
||||
for (int i = 0; i < numberPlayers - 1; ++i) {
|
||||
LocalServerInterface *slaveLsi = ls->newConnection();
|
||||
LocalClient *slaveClient = new LocalClient(slaveLsi, tr("Player %1").arg(i + 2), this);
|
||||
localClients.append(slaveClient);
|
||||
}
|
||||
tabSupervisor->startLocal(localClients);
|
||||
|
||||
Command_CreateGame *createCommand = new Command_CreateGame(QString(), QString(), numberPlayers, false, false, false, false);
|
||||
mainClient->sendCommand(createCommand);
|
||||
}
|
||||
|
||||
void MainWindow::actDeckEditor()
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
class TabSupervisor;
|
||||
class RemoteClient;
|
||||
class LocalClient;
|
||||
|
||||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
@ -55,6 +56,7 @@ private:
|
|||
TabSupervisor *tabSupervisor;
|
||||
|
||||
RemoteClient *client;
|
||||
QList<AbstractClient *> localClients;
|
||||
public:
|
||||
MainWindow(QWidget *parent = 0);
|
||||
protected:
|
||||
|
|
|
@ -14,6 +14,8 @@ enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser =
|
|||
class Server : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void pingClockTimeout();
|
||||
private slots:
|
||||
void gameClosing();
|
||||
void broadcastChannelUpdate();
|
||||
|
|
|
@ -12,14 +12,11 @@
|
|||
#include "server_player.h"
|
||||
#include "decklist.h"
|
||||
#include <QDateTime>
|
||||
#include <QTimer>
|
||||
|
||||
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
|
||||
: QObject(parent), server(_server), authState(PasswordWrong), acceptsGameListChanges(false), lastCommandTime(QDateTime::currentDateTime())
|
||||
{
|
||||
pingClock = new QTimer(this);
|
||||
connect(pingClock, SIGNAL(timeout()), this, SLOT(pingClockTimeout()));
|
||||
pingClock->start(1000);
|
||||
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
|
||||
}
|
||||
|
||||
Server_ProtocolHandler::~Server_ProtocolHandler()
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
Servatrice::Servatrice(QObject *parent)
|
||||
: Server(parent)
|
||||
{
|
||||
pingClock = new QTimer(this);
|
||||
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
|
||||
pingClock->start(1000);
|
||||
|
||||
ProtocolItem::initializeHash();
|
||||
settings = new QSettings("servatrice.ini", QSettings::IniFormat, this);
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
class QSqlDatabase;
|
||||
class QSettings;
|
||||
class QSqlQuery;
|
||||
class QTimer;
|
||||
|
||||
class Servatrice : public Server
|
||||
{
|
||||
|
@ -44,6 +45,7 @@ public:
|
|||
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
|
||||
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
|
||||
private:
|
||||
QTimer *pingClock;
|
||||
QTcpServer *tcpServer;
|
||||
QString loginMessage;
|
||||
QSettings *settings;
|
||||
|
|
Loading…
Reference in a new issue