Server_CardZone::getFreeGridColumn() now runs in O(log n), which should remove the performance bottleneck when processing insertCard(x = -1) commands on a large zone, e.g. createToken
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590ab2f598
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60a1f5d7d1
3 changed files with 76 additions and 34 deletions
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@ -51,12 +51,59 @@ void Server_CardZone::shuffle()
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playersWithWritePermission.clear();
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}
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void Server_CardZone::removeCardFromCoordMap(Server_Card *card, int oldX, int oldY)
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{
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if (oldX < 0)
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return;
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const int baseX = (oldX / 3) * 3;
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QMap<int, Server_Card *> &coordMap = coordinateMap[oldY];
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if (coordMap.contains(baseX) && coordMap.contains(baseX + 1) && coordMap.contains(baseX + 2))
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// If the removal of this card has opened up a previously full pile...
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freePilesMap[oldY].insert(coordMap.value(baseX)->getName(), baseX);
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coordMap.remove(oldX);
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if (!(coordMap.contains(baseX) && coordMap.value(baseX)->getName() == card->getName()) && !(coordMap.contains(baseX + 1) && coordMap.value(baseX + 1)->getName() == card->getName()) && !(coordMap.contains(baseX + 2) && coordMap.value(baseX + 2)->getName() == card->getName()))
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// If this card was the last one with this name...
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freePilesMap[oldY].remove(card->getName(), baseX);
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if (!coordMap.contains(baseX) && !coordMap.contains(baseX + 1) && !coordMap.contains(baseX + 2)) {
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// If the removal of this card has freed a whole pile, i.e. it was the last card in it...
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if (baseX < freeSpaceMap[oldY])
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freeSpaceMap[oldY] = baseX;
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}
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}
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void Server_CardZone::insertCardIntoCoordMap(Server_Card *card, int x, int y)
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{
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if (x < 0)
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return;
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coordinateMap[y].insert(x, card);
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if (!(x % 3)) {
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if (!freePilesMap[y].contains(card->getName(), x) && card->getAttachedCards().isEmpty())
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freePilesMap[y].insert(card->getName(), x);
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if (freeSpaceMap[y] == x) {
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int nextFreeX = x;
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do {
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nextFreeX += 3;
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} while (coordinateMap[y].contains(nextFreeX) || coordinateMap[y].contains(nextFreeX + 1) || coordinateMap[y].contains(nextFreeX + 2));
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freeSpaceMap[y] = nextFreeX;
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}
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} else if (!((x - 2) % 3)) {
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const int baseX = (x / 3) * 3;
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freePilesMap[y].remove(coordinateMap[y].value(baseX)->getName(), baseX);
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}
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}
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int Server_CardZone::removeCard(Server_Card *card)
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{
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int index = cards.indexOf(card);
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cards.removeAt(index);
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if (has_coords)
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coordinateMap[card->getY()].remove(card->getX());
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removeCardFromCoordMap(card, card->getX(), card->getY());
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card->setZone(0);
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return index;
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@ -95,26 +142,18 @@ Server_Card *Server_CardZone::getCard(int id, int *position, bool remove)
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int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) const
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{
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const QMap<int, Server_Card *> &coordMap = coordinateMap.value(y);
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int resultX = 0;
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if (x == -1) {
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QMapIterator<int, Server_Card *> cardIterator(coordMap);
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while (cardIterator.hasNext()) {
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cardIterator.next();
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const int cardX = cardIterator.key();
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if (cardX % 3)
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continue;
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Server_Card *card = cardIterator.value();
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if (card->getName() == cardName) {
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if (!card->getAttachedCards().isEmpty())
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continue;
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if (!coordMap.contains(cardX + 1))
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return cardX + 1;
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if (!coordMap.contains(cardX + 2))
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return cardX + 2;
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if (freePilesMap[y].contains(cardName)) {
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x = (freePilesMap[y].value(cardName) / 3) * 3;
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if (!coordMap.contains(x))
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return x;
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else if (!coordMap.contains(x + 1))
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return x + 1;
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else
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return x + 2;
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}
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}
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} else if (x == -2) {
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} else {
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} else if (x >= 0) {
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int resultX = 0;
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x = (x / 3) * 3;
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if (!coordMap.contains(x))
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resultX = x;
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@ -129,8 +168,6 @@ int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) co
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resultX = x;
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x = -1;
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}
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}
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if (x < 0)
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while (coordMap.contains(resultX))
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resultX += 3;
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@ -138,6 +175,9 @@ int Server_CardZone::getFreeGridColumn(int x, int y, const QString &cardName) co
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return resultX;
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}
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return freeSpaceMap[y];
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}
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bool Server_CardZone::isColumnStacked(int x, int y) const
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{
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if (!has_coords)
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@ -156,14 +196,10 @@ bool Server_CardZone::isColumnEmpty(int x, int y) const
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void Server_CardZone::moveCardInRow(GameEventStorage &ges, Server_Card *card, int x, int y)
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{
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coordinateMap[y].remove(card->getX());
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CardToMove *cardToMove = new CardToMove;
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cardToMove->set_card_id(card->getId());
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player->moveCard(ges, this, QList<const CardToMove *>() << cardToMove, this, x, y, false, false);
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delete cardToMove;
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coordinateMap[y].insert(x, card);
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}
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void Server_CardZone::fixFreeSpaces(GameEventStorage &ges)
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@ -201,9 +237,8 @@ void Server_CardZone::updateCardCoordinates(Server_Card *card, int oldX, int old
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return;
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if (oldX != -1)
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coordinateMap[oldY].remove(oldX);
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if (card->getX() != -1)
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coordinateMap[card->getY()].insert(card->getX(), card);
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removeCardFromCoordMap(card, oldX, oldY);
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insertCardIntoCoordMap(card, card->getX(), card->getY());
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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@ -211,8 +246,7 @@ void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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if (hasCoords()) {
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card->setCoords(x, y);
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cards.append(card);
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if (x != -1)
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coordinateMap[y].insert(x, card);
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insertCardIntoCoordMap(card, x, y);
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} else {
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card->setCoords(0, 0);
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if (x == -1)
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@ -229,6 +263,8 @@ void Server_CardZone::clear()
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delete cards.at(i);
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cards.clear();
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coordinateMap.clear();
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freePilesMap.clear();
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freeSpaceMap.clear();
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playersWithWritePermission.clear();
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}
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@ -42,6 +42,10 @@ private:
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bool alwaysRevealTopCard;
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QList<Server_Card *> cards;
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QMap<int, QMap<int, Server_Card *> > coordinateMap; // y -> (x -> card)
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QMap<int, QMultiMap<QString, int> > freePilesMap; // y -> (cardName -> x)
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QMap<int, int> freeSpaceMap; // y -> x
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void removeCardFromCoordMap(Server_Card *card, int oldX, int oldY);
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void insertCardIntoCoordMap(Server_Card *card, int x, int y);
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public:
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Server_CardZone(Server_Player *_player, const QString &_name, bool _has_coords, ServerInfo_Zone::ZoneType _type);
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~Server_CardZone();
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@ -552,7 +552,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges, Server_Car
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void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
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{
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Server_CardZone *zone = card->getZone();
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Server_Card *parentCard = card->getParentCard();
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card->setParentCard(0);
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Event_AttachCard event;
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@ -564,6 +564,8 @@ void Server_Player::unattachCard(GameEventStorage &ges, Server_Card *card)
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cardToMove->set_card_id(card->getId());
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moveCard(ges, zone, QList<const CardToMove *>() << cardToMove, zone, -1, card->getY(), card->getFaceDown());
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delete cardToMove;
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parentCard->getZone()->updateCardCoordinates(parentCard, parentCard->getX(), parentCard->getY());
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}
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Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges, const QString &zoneName, int cardId, CardAttribute attribute, const QString &attrValue)
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