Fix #1351 - Server ignores only-reg if in "none" auth mode.

When in none auth mode, registered users don't exist; hence the setting
makes the game impossible to join.

Normally the setting would be greyed out when the user is unregistered,
but commit 475c54bf introduced a new edge case where the stored setting
would apply to the field even if the user is unregistered, making the
setting possible to apply in no-reg mode. Regardless, any client could
have done this, not just the default cockatrice.

The server side fix should prevent all issues in the future.
This commit is contained in:
Daenyth 2015-08-09 16:18:58 -04:00 committed by Gavin Bisesi
parent ea9e966330
commit 6170c9037f
4 changed files with 12 additions and 2 deletions

View file

@ -114,7 +114,13 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
descriptionEdit->setText(settingsCache->getGameDescription()); descriptionEdit->setText(settingsCache->getGameDescription());
maxPlayersEdit->setValue(settingsCache->getMaxPlayers()); maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies()); onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered()); if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
{
onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered());
} else {
onlyBuddiesCheckBox->setEnabled(false);
onlyRegisteredCheckBox->setEnabled(false);
}
spectatorsAllowedCheckBox->setChecked(settingsCache->getSpectatorsAllowed()); spectatorsAllowedCheckBox->setChecked(settingsCache->getSpectatorsAllowed());
spectatorsNeedPasswordCheckBox->setChecked(settingsCache->getSpectatorsNeedPassword()); spectatorsNeedPasswordCheckBox->setChecked(settingsCache->getSpectatorsNeedPassword());
spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk()); spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());

View file

@ -55,6 +55,7 @@ public:
void removeClient(Server_ProtocolHandler *player); void removeClient(Server_ProtocolHandler *player);
virtual QString getLoginMessage() const { return QString(); } virtual QString getLoginMessage() const { return QString(); }
virtual bool permitUnregisteredUsers() const { return true; }
virtual bool getGameShouldPing() const { return false; } virtual bool getGameShouldPing() const { return false; }
virtual bool getClientIdRequired() const { return false; } virtual bool getClientIdRequired() const { return false; }
virtual bool getRegOnlyServer() const { return false; } virtual bool getRegOnlyServer() const { return false; }

View file

@ -636,7 +636,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
if (description.size() > 60) if (description.size() > 60)
description = description.left(60); description = description.left(60);
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room); // When server doesn't permit registered users to exist, do not honor only-reg setting
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
game->addPlayer(this, rc, false, false); game->addPlayer(this, rc, false, false);
room->addGame(game); room->addGame(game);

View file

@ -136,6 +136,7 @@ public:
bool initServer(); bool initServer();
QString getServerName() const { return serverName; } QString getServerName() const { return serverName; }
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; } QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
bool permitUnregisteredUsers() const { return authenticationMethod != AuthenticationNone; }
bool getGameShouldPing() const { return true; } bool getGameShouldPing() const { return true; }
bool getClientIdRequired() const { return clientIdRequired; } bool getClientIdRequired() const { return clientIdRequired; }
bool getRegOnlyServer() const { return regServerOnly; } bool getRegOnlyServer() const { return regServerOnly; }