server has to assign free table space for a new card so that there is no race condition
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parent
9f79bd2c8e
commit
62a9003d3e
7 changed files with 69 additions and 62 deletions
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@ -209,7 +209,7 @@ void CardItem::playCard(QGraphicsSceneMouseEvent *event)
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bool tapped = info->getCipt();
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TableZone *table = zone->getPlayer()->getTable();
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QPoint gridPoint = table->getFreeGridPoint(info->getTableRow());
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QPoint gridPoint = QPoint(-1, 3 - info->getTableRow());
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table->handleDropEventByGrid(id, zone, gridPoint, faceDown, tapped);
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}
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}
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@ -493,7 +493,7 @@ void Player::actCreateToken()
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{
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QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
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if (!cardname.isEmpty())
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sendGameCommand(new Command_CreateToken(-1, "table", cardname, QString(), 0, 0));
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sendGameCommand(new Command_CreateToken(-1, "table", cardname, QString(), -1, 0));
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}
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void Player::actSayMessage()
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@ -13,10 +13,10 @@ TableZone::TableZone(Player *_p, QGraphicsItem *parent)
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updateBgPixmap();
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if (settingsCache->getEconomicGrid())
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height = (int) (14.0 / 3 * CARD_HEIGHT + 3 * paddingY);
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height = 2 * boxLineWidth + (int) (14.0 / 3 * CARD_HEIGHT + 3 * paddingY);
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else
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height = 4 * CARD_HEIGHT + 3 * paddingY;
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width = minWidth + 2 * marginX;
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height = 2 * boxLineWidth + 4 * CARD_HEIGHT + 3 * paddingY;
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width = minWidth + 2 * marginX + 2 * boxLineWidth;
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currentMinimumWidth = minWidth;
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setCacheMode(DeviceCoordinateCache);
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@ -55,17 +55,17 @@ void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
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grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
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grad1.setColorAt(0, color1);
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grad1.setColorAt(1, color2);
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painter->fillRect(QRectF(0, 0, width, 10), QBrush(grad1));
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painter->fillRect(QRectF(0, 0, width, boxLineWidth), QBrush(grad1));
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grad1.setFinalStop(1, 0);
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painter->fillRect(QRectF(0, 0, 10, height), QBrush(grad1));
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painter->fillRect(QRectF(0, 0, boxLineWidth, height), QBrush(grad1));
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grad1.setStart(0, 1);
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grad1.setFinalStop(0, 0);
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painter->fillRect(QRectF(0, height - 10, width, 10), QBrush(grad1));
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painter->fillRect(QRectF(0, height - boxLineWidth, width, boxLineWidth), QBrush(grad1));
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grad1.setStart(1, 0);
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painter->fillRect(QRectF(width - 10, 0, 10, height), QBrush(grad1));
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painter->fillRect(QRectF(width - boxLineWidth, 0, boxLineWidth, height), QBrush(grad1));
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}
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}
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@ -141,7 +141,7 @@ void TableZone::resizeToContents()
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xMax += 2 * CARD_WIDTH;
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if (xMax < minWidth)
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xMax = minWidth;
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currentMinimumWidth = xMax + 2 * marginX;
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currentMinimumWidth = xMax + 2 * marginX + 2 * boxLineWidth;
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if (currentMinimumWidth > width) {
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prepareGeometryChange();
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width = currentMinimumWidth;
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@ -159,28 +159,22 @@ CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
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QPointF TableZone::mapFromGrid(const QPoint &gridPoint) const
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{
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if (gridPoint.y() == 3) {
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if (settingsCache->getEconomicGrid())
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if ((gridPoint.y() == 3) && (settingsCache->getEconomicGrid()))
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return QPointF(
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20 + (CARD_WIDTH * gridPoint.x() + CARD_WIDTH * (gridPoint.x() / 3)) / 2,
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(CARD_HEIGHT + paddingY) * gridPoint.y() + (gridPoint.x() % 3 * CARD_HEIGHT) / 3
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marginX + (CARD_WIDTH * gridPoint.x() + CARD_WIDTH * (gridPoint.x() / 3)) / 2,
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boxLineWidth + (CARD_HEIGHT + paddingY) * gridPoint.y() + (gridPoint.x() % 3 * CARD_HEIGHT) / 3
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);
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else
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return QPointF(
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20 + 3 * CARD_WIDTH * gridPoint.x() / 2,
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(CARD_HEIGHT + paddingY) * gridPoint.y()
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);
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} else
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return QPointF(
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20 + CARD_WIDTH * gridPoint.x() / 2,
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(CARD_HEIGHT + paddingY) * gridPoint.y()
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marginX + 3 * CARD_WIDTH * gridPoint.x() / 2,
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boxLineWidth + (CARD_HEIGHT + paddingY) * gridPoint.y()
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);
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}
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QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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{
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qreal x = mapPoint.x() - marginX;
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qreal y = mapPoint.y() + paddingY / 2;
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qreal y = mapPoint.y() + paddingY / 2 - boxLineWidth;
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if (x < 0)
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x = 0;
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else if (x > width - CARD_WIDTH - marginX)
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@ -191,38 +185,19 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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y = height - CARD_HEIGHT;
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QPoint result = QPoint(
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(int) (x * 2 / CARD_WIDTH),
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(int) (x / (1.5 * CARD_WIDTH)),
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(int) (y / (CARD_HEIGHT + paddingY))
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);
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if (result.y() == 3) {
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if (settingsCache->getEconomicGrid())
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if ((result.y() == 3) && (settingsCache->getEconomicGrid()))
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return QPoint(
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(int) (x * 2 / CARD_WIDTH - floor(x / (2 * CARD_WIDTH))),
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3
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);
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else
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return QPoint(
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(int) (x / (1.5 * CARD_WIDTH)),
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3
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);
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} else
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return result;
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}
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QPoint TableZone::getFreeGridPoint(int row) const
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{
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int x = 0;
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int y = 3 - row;
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if (y == 3)
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while (getCardFromGrid(QPoint(x, y)))
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++x;
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else
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while (((x >= 2) && getCardFromGrid(QPoint(x - 2, y))) || ((x >= 1) && getCardFromGrid(QPoint(x - 1, y))) || getCardFromGrid(QPoint(x, y)) || getCardFromGrid(QPoint(x + 1, y)) || getCardFromGrid(QPoint(x + 2, y)))
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++x;
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return QPoint(x, y);
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}
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QPointF TableZone::closestGridPoint(const QPointF &point)
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{
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return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
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@ -8,6 +8,11 @@ class TableZone : public CardZone {
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signals:
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void sizeChanged();
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private:
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static const int boxLineWidth = 10;
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static const int paddingY = 20;
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static const int marginX = 20;
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static const int minWidth = 20 * CARD_WIDTH / 2;
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int width, height;
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int currentMinimumWidth;
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QPixmap bgPixmap;
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@ -17,10 +22,6 @@ private slots:
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public slots:
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void reorganizeCards();
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public:
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static const int paddingY = 20;
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static const int marginX = 20;
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static const int minWidth = 20 * CARD_WIDTH / 2;
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TableZone(Player *_p, QGraphicsItem *parent = 0);
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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@ -30,7 +31,6 @@ public:
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CardItem *getCardFromGrid(const QPoint &gridPoint) const;
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QPointF mapFromGrid(const QPoint &gridPoint) const;
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QPoint mapToGrid(const QPointF &mapPoint) const;
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QPoint getFreeGridPoint(int row) const;
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QPointF closestGridPoint(const QPointF &point);
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CardItem *takeCard(int position, int cardId, const QString &cardName, bool canResize = true);
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void resizeToContents();
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@ -73,6 +73,26 @@ Server_Card *Server_CardZone::getCard(int id, bool remove, int *position)
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}
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}
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int Server_CardZone::getFreeGridColumn(int y) const
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{
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int x = 0;
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// Stupid algorithm. For large numbers of cards, it would be more
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// efficient to sort the cards by their x value and only need to iterate once.
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bool occupied;
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do {
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occupied = false;
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for (int i = 0; i < cards.size(); ++i)
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if ((cards[i]->getY() == y) && (cards[i]->getX() == x)) {
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occupied = true;
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++x;
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break;
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}
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} while (occupied);
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return x;
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}
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void Server_CardZone::insertCard(Server_Card *card, int x, int y)
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{
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if (hasCoords()) {
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@ -47,6 +47,7 @@ public:
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QString getName() const { return name; }
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Server_Player *getPlayer() const { return player; }
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int getFreeGridColumn(int y) const;
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QList<Server_Card *> cards;
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void insertCard(Server_Card *card, int x, int y);
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void shuffle();
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@ -515,10 +515,12 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
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Server_Card *card = startzone->getCard(_cardId, true, &position);
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if (!card)
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return RespNameNotFound;
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if (!targetzone->hasCoords()) {
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y = 0;
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if (x == -1)
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x = targetzone->cards.size();
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if (!targetzone->hasCoords())
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y = 0;
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} else if (x == -1)
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x = targetzone->getFreeGridColumn(y);
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targetzone->insertCard(card, x, y);
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@ -612,9 +614,18 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
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if (!zone)
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return RespNameNotFound;
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Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), cmd->getX(), cmd->getY());
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zone->insertCard(card, cmd->getX(), cmd->getY());
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game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), cmd->getX(), cmd->getY()));
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int x = cmd->getX();
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int y = cmd->getY();
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if (zone->hasCoords() && (x == -1))
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x = zone->getFreeGridColumn(y);
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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Server_Card *card = new Server_Card(cmd->getCardName(), player->newCardId(), x, y);
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zone->insertCard(card, x, y);
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game->sendGameEvent(new Event_CreateToken(player->getPlayerId(), zone->getName(), card->getId(), card->getName(), cmd->getPt(), x, y));
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return RespOk;
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}
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