Completed "Getting Started" of the Usermanual.

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Mark Morschhäuser 2013-04-03 12:29:19 +02:00
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@ -230,16 +230,30 @@ The best way to get familiar with the way Cockatrice plays is to start a local g
To start a Solo Local game, in the main Cockatrice window, click on “Cockatrice” on the top left, and select “Start local game…”.
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This will bring up a small window that lets you select how many players will be in this local game you are creating. For right now, since we want to do a solo Solitaire game, select one player and hit “OK”.
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\subsection{Loading a Deck / Using Sideboard}
This will now bring you to a screen where you load a deck to play with. On the top left part of this screen you will find a button that is labeled “Load Local Deck”. Click that button and it will bring up a window where you can find and select what deck you would like to play with.
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Select a deck or a .cod file and click “Open”.
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After the file has loaded you will see all of the cards in that deck laid out on the table. If you hover your mouse over a card, the card image and Oracle info will show on the right side of the screen. If you have a sideboard made for the deck there will be a second section on the table for this sideboard. This screen gives you the ability to double check your deck to make sure it is not only the correct deck you want to play with, but it lets you see that all card images have downloaded properly. If you have cards not showing up at all or they are just blank cards with names on them, you may not have that set downloaded with your Oracle tool. If you have a sideboard, you can drag and drop cards from your main deck to your sideboard or vice-versa. You can do this by clicking and dragging a card to or from your main deck or sideboard.
NOTE: Moving cards from your main deck to sideboard will NOT change how your deck file is saved, it will only change it temporary for the game you are playing or until you load a new deck.
@ -247,104 +261,135 @@ NOTE: Moving cards from your main deck to sideboard will NOT change how your dec
When you are satisfied with your deck choice and/or sideboarding options, click on the red outlined “Ready to start” button found a the top of the screen.
\subsection{Finding Your Way Around}
Main Game Screen
The main game screenlooks like this
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(Please note your screen will look different due to background image options.)
Main Table / Play area
\subsubsection{Main Table / Play area}
Split into four areas, this is where all the action will go down.
The Stack
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\item[The Stack] The area on the left side of the table where Instant and Sorcery cards will be played. This is for things that will only temporarily be put on the table, then into the graveyard. Multiple cards may be added to this area at the same time. Anything on this part of the table will be seen by all players.
\item[Battlefield] This is the soul part of the game table. this is where creatures, enchantments, artifacts, and even plainswalkers will be placed. As cards are moved from your had to the table, they will be aligned to an invisible grid and moved around from there. Tap cards by double clicking them. Anything on this part of the table will be seen by all players.
\item[Land] This space is for land cards, but any card may be placed here. Tap cards here by double clicking them. Anything on this part of the table will be seen by all players.
\item[Hand] Every time you draw a card it will go here to your hand. You may also drag cards from the table back to your hand. Your opponents can not see what is in your hand.
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The area on the left side of the table where Instant and Sorcery cards will be played. This is for things that will only temporarily be put on the table, then into the graveyard. Multiple cards may be added to this area at the same time. Anything on this part of the table will be seen by all players.
Battlefield
\subsubsection{Player Info Section}
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This is the soul part of the game table. this is where creatures, enchantments, artifacts, and even plainswalkers will be placed. As cards are moved from your had to the table, they will be aligned to an invisible grid and moved around from there. Tap cards by double clicking them. Anything on this part of the table will be seen by all players.
Land
This space is for land cards, but any card may be placed here. Tap cards here by double clicking them. Anything on this part of the table will be seen by all players.
Hand
Every time you draw a card it will go here to your hand. You may also drag cards from the table back to your hand. Your opponents can not see what is in your hand.
Player Info Section
Player Avatar
This is a 156×60 pixel JPG image that can be uploaded though the main Cockatrice website. All players in the game room can see this image. It serves nothing more than an online identity for you and other players.
Player Name
Your online name that you picked though the main Cockatrice website.
Life Total
Your in-game life. Using your mouse, if left-clicked will raise this number by one, and if right-clicked lowered by one. There are also keyboard shortcuts to change your life total.
Counters
These seven multicolored circles are used as counters. They can be seen by all players and can be changed by left or right clicking on them to add or subtract a number. Players use them for various digit counting but primarily used for adding and subtracting floating mana produced by card effects. The bottom two white counters can be used for other things like Poison.
Library
This is your deck of cards. The number in the middle reflects how many cards are left in your library. Double clicking the deck lets you draw a card and add it to your hand, you can also drag cards off the top into the battlefield or to your hand. Right-clicking the deck brings up a menu that allows other things to happen like reviling the top number of cards, shuffling, or moving cards directly into the graveyard.
Number of cards in hand
The number in the middle represents how many cards are currently in your hand. Other players can see this number but can not see the cards actually in your hand.
Graveyard
Cards can be dragged and dropped into your graveyard from play or vise-versa, the stack, your hand, or even your library. The number in the middle represents how many cards are currently in your graveyard. Any player may right-click on the graveyard and bring up a menu that shows what cards are in it.
Exile
Cards can be dragged and dropped into exile from play or vise-versa, the stack, your hand, or even your library. The number in the middle represents how many cards are currently in your exile. Any player may right-click on the exile and bring up a menu that shows what cards are in it.
Turn Phases
\begin{description}
\item[Player Avatar] This is a $156\times 60$ pixel JPG image that can be uploaded though the main Cockatrice website. All players in the game room can see this image. It serves nothing more than an online identity for you and other players.
\item[Player Name] Your online name that you picked though the main Cockatrice website.
\item[Life Total] Your in-game life. Using your mouse, if left-clicked will raise this number by one, and if right-clicked lowered by one. There are also keyboard shortcuts to change your life total.
\item[Counters] These seven multicolored circles are used as counters. They can be seen by all players and can be changed by left or right clicking on them to add or subtract a number. Players use them for various digit counting but primarily used for adding and subtracting floating mana produced by card effects. The bottom two white counters can be used for other things like Poison.
\item[Library] This is your deck of cards. The number in the middle reflects how many cards are left in your library. Double clicking the deck lets you draw a card and add it to your hand, you can also drag cards off the top into the battlefield or to your hand. Right-clicking the deck brings up a menu that allows other things to happen like reviling the top number of cards, shuffling, or moving cards directly into the graveyard.
\item[Number of cards in hand] The number in the middle represents how many cards are currently in your hand. Other players can see this number but can not see the cards actually in your hand.
\item[Graveyard] Cards can be dragged and dropped into your graveyard from play or vise-versa, the stack, your hand, or even your library. The number in the middle represents how many cards are currently in your graveyard. Any player may right-click on the graveyard and bring up a menu that shows what cards are in it.
\item[Exile] Cards can be dragged and dropped into exile from play or vise-versa, the stack, your hand, or even your library. The number in the middle represents how many cards are currently in your exile. Any player may right-click on the exile and bring up a menu that shows what cards are in it.
\end{description}
\subsubsection{Turn Phases}
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This bar located on the left most side of the screen represents the 11 steps in a players turn. To go from one phase to the next, you can click on the square of the phase you want to move to, or you can hit Ctrl+space to move down to the next. Some phases even have their own keyboard shortcut. Going from one phase to the next does not actually do anything to your or your cards, it is only a place marker for your opponents to see and keep up with what you are doing in your turn. For example, clicking to the “Draw Phase” will not automatically draw you a card. It is customary for a player to end their turn on the “End of turn step” and let their opponent hit the “next turn” button. This is a courtesy for other players if they wish to do something like use an instant at the end of your turn, or in response to something you did.
NOTE: Players sometimes use the term EOT which stands for “End Of Turn”. This is to let other players know they are doing something in response to the end of the current turn.
Info/Chat Bar
\subsubsection{Info/Chat Bar}
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Split into three sections, the Info/Chat bar lets you see a close-up image of the card your mouse was last over, as well as gives you the card info for that card. At the bottom of this bar there is a chat log that helps keep track of events during the game as well as lets you communicate with other players. if a card is placed on the table, pointed at, or tapped it will get noted in the chat log as well as has a link to the card that you can hover over and see an image of at the top of the bar.
Basic Functions
Rolling Dice
\subsection{Basic Functions}
\subsubsection{Rolling Dice}
At the beginning of a game players decide who is going first by rolling a 20 sided die. In Cockatrice we do this by pressing Ctrl-I and hitting enter. Hitting Ctrl-I brings up a die window and lets you select how many sides you want on your die. Default is 20, and pressing enter will “roll” the die. This action will show up in the cat log at on the bottom right of the screen. You can also find this in the “game” menu at the top of the window, selecting “player” and clicking on “roll die…”
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Draw Cards / Mulligan
\subsubsection{Draw Cards / Mulligan}
When a game starts and the first player has been selected, all players will draw seven cards. this can be done by pressing Ctrl-M. Seven cards will go from your library to your hand. Pressing Ctrl-M again will put the seven cards from your hand back into your library, shuffle your library and deal out six new cards to you. Each time you press Ctrl-M it will give you one less card until you get down to one card, then it will re-start at seven cards. This function can be found by clicking the “game” menu on the top of the window, selecting “player” then selecting “hand” and then “take Mulligan”. If you are playing a friendly game, press Ctrl-M as normal, but then press Ctrl-D to draw cards until you have a total of seven again.
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Tapping
\subsubsection{Tapping}
Tapping cards is very basic. If a card is on the table under your control, you can double click it to tap it and then double click again to untap it. You can select multiple cards on the table by clicking and dragging your mouse, then tap or untap all of the selected cards at the same time. Other players can not tap or untap your cards. Pressing Ctrl-U will untap everything you control.
Untapped
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\item Untapped
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Tapped
Attaching Cards to Cards
\item Tapped
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\subsubsection{Attaching Cards to Cards}
Sometimes an Enchantment -Aura or Equipment cards need to be attached to other cards that are already on the table. simply put the enchantment or equipment on the table. Right-click the card and select “attach” (this can also be done with Ctrl-A). A green arrow will appear, point and click on the card you wish to attach. You can also attach cards to other people's cards.
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Changing Power/Toughness
\subsubsection{Changing Power/Toughness}
Enchantments, Equipment, and other effects sometimes change a creatures power or toughness. This can be done by right-clicking the card, and selecting “power / toughness” then selecting which one you wish to do. Other players can not change your creatures power and toughness. This can also be done though a series of keyboard shortcuts seen below.
(Select card) Ctrl++ Increase power
(Select card) Ctrl+- Decrease power
(Select card) Alt++ Increase toughness
(Select card) Alt+- Decrease toughness
(Select card) Ctrl+Alt++ Increase power and toughness
(Select card) Ctrl+Alt+- Decrease power and toughness
Adding Counters to Cards
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(Select card) Ctrl++ & Increase power \\
(Select card) Ctrl+- & Decrease power \\
(Select card) Alt++ & Increase toughness \\
(Select card) Alt+- & Decrease toughness \\
(Select card) Ctrl+Alt++ & Increase power and toughness \\
(Select card) Ctrl+Alt+- & Decrease power and toughness
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\subsubsection{Adding Counters to Cards}
Sometimes Counters are needed to be placed on cards that the counters on the side of the screen are not able to track. Cockatrice offers three different counter color options, Red, Green, and Yellow. Although there is no set standard on what color stands for what, it is mostly player preference. Green could be used for +1/+1, red -1/-1, leaving yellow for charge and quest counters, this is not a set rule. Adding counters is as simple as right clicking on the card you wish to add counters too, and currently there is no keyboard shortcut for this process. Removing counters is the same process, right click and select remove. Other players can not add or remove counters to or from your cards.
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(One of each counter)
Pointing at Cards / Arrows
\subsubsection{Pointing at Cards / Arrows}
Pointing at cars is needed for resolving spells, or declaring attackers and blockers. All you need to do is right-click over a card and drag an arrow over to what you are pointing at. Permanents, spells in the stack, and even a players life total can be pointed at. You can point at your opponents cards and life total, and they can point at yours. When your arrows are no loner needed, press Ctrl-R to remove them from the screen.
Creating Tokens
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\subsubsection{Creating Tokens}
Creating tokens can sometimes be tedious, but is well worth the effort to keep a clean and organized game. Pressing Ctrl-T will bring up a small window to assist you in creating a token. Simply enter the name of the token you are creating, select its color, and give it a power and toughness (\#/\#). You can also bring up this token window by selecting “game” from the top menu, selecting “Player” then clicking on “Create Token…”. A copy of the Last token made can be done by pressing *Ctrl+G or right-clicking on a already made token (or any card on the table) and selecting “clone” or pressing Ctrl-H**. When a token or clone leaves play, it will be destroyed and vanish.
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Make copies of your last token by pressing Ctrl-G.
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\chapter{Playing Online}
\section{Connect to Server}

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