Merge pull request #765 from Cockatrice/no-spec-alerts

Game events do not notify taskbar while spectating.
This commit is contained in:
Zach 2015-02-21 13:32:09 -05:00
commit 66678e95dc
6 changed files with 41 additions and 12 deletions

View file

@ -446,6 +446,11 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
notificationsEnabledCheckBox.setChecked(settingsCache->getNotificationsEnabled());
connect(&notificationsEnabledCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setNotificationsEnabled(int)));
connect(&notificationsEnabledCheckBox, SIGNAL(stateChanged(int)), this, SLOT(setSpecNotificationEnabled(int)));
specNotificationsEnabledCheckBox.setChecked(settingsCache->getSpectatorNotificationsEnabled());
specNotificationsEnabledCheckBox.setEnabled(settingsCache->getNotificationsEnabled());
connect(&specNotificationsEnabledCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setSpectatorNotificationsEnabled(int)));
doubleClickToPlayCheckBox.setChecked(settingsCache->getDoubleClickToPlay());
connect(&doubleClickToPlayCheckBox, SIGNAL(stateChanged(int)), settingsCache, SLOT(setDoubleClickToPlay(int)));
@ -455,8 +460,9 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
QGridLayout *generalGrid = new QGridLayout;
generalGrid->addWidget(&notificationsEnabledCheckBox, 0, 0);
generalGrid->addWidget(&doubleClickToPlayCheckBox, 1, 0);
generalGrid->addWidget(&playToStackCheckBox, 2, 0);
generalGrid->addWidget(&specNotificationsEnabledCheckBox, 1, 0);
generalGrid->addWidget(&doubleClickToPlayCheckBox, 2, 0);
generalGrid->addWidget(&playToStackCheckBox, 3, 0);
generalGroupBox = new QGroupBox;
generalGroupBox->setLayout(generalGrid);
@ -500,10 +506,15 @@ UserInterfaceSettingsPage::UserInterfaceSettingsPage()
setLayout(mainLayout);
}
void UserInterfaceSettingsPage::setSpecNotificationEnabled(int i) {
specNotificationsEnabledCheckBox.setEnabled(i != 0);
}
void UserInterfaceSettingsPage::retranslateUi()
{
generalGroupBox->setTitle(tr("General interface settings"));
notificationsEnabledCheckBox.setText(tr("Enable notifications in taskbar"));
specNotificationsEnabledCheckBox.setText(tr("Notify in the taskbar for game events while you are spectating"));
doubleClickToPlayCheckBox.setText(tr("&Double-click cards to play them (instead of single-click)"));
playToStackCheckBox.setText(tr("&Play all nonlands onto the stack (not the battlefield) by default"));
animationGroupBox->setTitle(tr("Animation settings"));

View file

@ -115,10 +115,12 @@ class UserInterfaceSettingsPage : public AbstractSettingsPage {
private slots:
void soundPathClearButtonClicked();
void soundPathButtonClicked();
void setSpecNotificationEnabled(int);
signals:
void soundPathChanged();
private:
QCheckBox notificationsEnabledCheckBox;
QCheckBox specNotificationsEnabledCheckBox;
QCheckBox doubleClickToPlayCheckBox;
QCheckBox playToStackCheckBox;
QCheckBox tapAnimationCheckBox;

View file

@ -35,6 +35,7 @@ SettingsCache::SettingsCache()
mainWindowGeometry = settings->value("interface/main_window_geometry").toByteArray();
notificationsEnabled = settings->value("interface/notificationsenabled", true).toBool();
spectatorNotificationsEnabled = settings->value("interface/specnotificationsenabled", false).toBool();
doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
playToStack = settings->value("interface/playtostack", false).toBool();
cardInfoMinimized = settings->value("interface/cardinfominimized", 0).toInt();
@ -183,6 +184,11 @@ void SettingsCache::setNotificationsEnabled(int _notificationsEnabled)
settings->setValue("interface/notificationsenabled", notificationsEnabled);
}
void SettingsCache::setSpectatorNotificationsEnabled(int _spectatorNotificationsEnabled) {
spectatorNotificationsEnabled = _spectatorNotificationsEnabled;
settings->setValue("interface/specnotificationsenabled", spectatorNotificationsEnabled);
}
void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay)
{
doubleClickToPlay = _doubleClickToPlay;

View file

@ -48,6 +48,7 @@ private:
bool picDownload;
bool picDownloadHq;
bool notificationsEnabled;
bool spectatorNotificationsEnabled;
bool doubleClickToPlay;
bool playToStack;
int cardInfoMinimized;
@ -91,6 +92,8 @@ public:
bool getPicDownload() const { return picDownload; }
bool getPicDownloadHq() const { return picDownloadHq; }
bool getNotificationsEnabled() const { return notificationsEnabled; }
bool getSpectatorNotificationsEnabled() const { return spectatorNotificationsEnabled; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; }
int getCardInfoMinimized() const { return cardInfoMinimized; }
@ -139,6 +142,7 @@ public slots:
void setPicDownload(int _picDownload);
void setPicDownloadHq(int _picDownloadHq);
void setNotificationsEnabled(int _notificationsEnabled);
void setSpectatorNotificationsEnabled(int _spectatorNotificationsEnabled);
void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack);
void setCardInfoMinimized(int _cardInfoMinimized);

View file

@ -514,6 +514,11 @@ void TabGame::addMentionTag(QString value) {
sayEdit->setFocus();
}
void TabGame::emitUserEvent() {
bool globalEvent = !spectator || settingsCache->getSpectatorNotificationsEnabled();
emit userEvent(globalEvent);
}
TabGame::~TabGame()
{
delete replay;
@ -806,7 +811,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
break;
}
player->processGameEvent(eventType, event, context);
emit userEvent();
emitUserEvent();
}
}
}
@ -929,7 +934,7 @@ void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayer
playerListWidget->removePlayer(eventPlayerId);
spectators.remove(eventPlayerId);
emit userEvent();
emitUserEvent();
}
void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
@ -988,7 +993,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
scene->clearViews();
}
gameStateKnown = true;
emit userEvent();
emitUserEvent();
}
void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context)
@ -1056,7 +1061,7 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
messageLog->logJoin(newPlayer);
}
playerListWidget->addPlayer(playerInfo);
emit userEvent();
emitUserEvent();
}
void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
@ -1077,7 +1082,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
while (playerIterator.hasNext())
playerIterator.next().value()->updateZones();
emit userEvent();
emitUserEvent();
}
void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
@ -1092,7 +1097,7 @@ void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/,
msgBox.setIcon(QMessageBox::Information);
msgBox.exec();
emit userEvent();
emitUserEvent();
}
void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
@ -1104,7 +1109,7 @@ void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPla
{
closeGame();
messageLog->logGameClosed();
emit userEvent();
emitUserEvent();
}
Player *TabGame::setActivePlayer(int id)
@ -1128,7 +1133,7 @@ Player *TabGame::setActivePlayer(int id)
}
}
currentPhase = -1;
emit userEvent();
emitUserEvent();
return player;
}
@ -1138,7 +1143,7 @@ void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eve
if (!player)
return;
messageLog->logSetActivePlayer(player);
emit userEvent();
emitUserEvent();
}
void TabGame::setActivePhase(int phase)
@ -1155,7 +1160,7 @@ void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*event
if (currentPhase != phase)
messageLog->logSetActivePhase(phase);
setActivePhase(phase);
emit userEvent();
emitUserEvent();
}
void TabGame::newCardAdded(AbstractCardItem *card)

View file

@ -164,6 +164,7 @@ private:
void setActivePhase(int phase);
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
void emitUserEvent();
signals:
void gameClosing(TabGame *tab);
void playerAdded(Player *player);