WIP: Refactor gamesproxymodel to own the persistence layer.
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parent
16bbc5e8c0
commit
6a4384f903
5 changed files with 98 additions and 60 deletions
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@ -1,4 +1,5 @@
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#include "dlg_filter_games.h"
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#include "dlg_filter_games.h"
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#include <QDebug>
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QPushButton>
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#include <QLabel>
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#include <QLabel>
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@ -12,34 +13,28 @@
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#include <QSettings>
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#include <QSettings>
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#include <QCryptographicHash>
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#include <QCryptographicHash>
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DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, QWidget *parent)
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DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, GamesProxyModel *_gamesProxyModel, QWidget *parent)
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: QDialog(parent),
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: QDialog(parent),
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allGameTypes(_allGameTypes)
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allGameTypes(_allGameTypes),
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gamesProxyModel(_gamesProxyModel)
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{
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{
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QSettings settings;
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QSettings settings;
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settings.beginGroup("filter_games");
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settings.beginGroup("filter_games");
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unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
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unavailableGamesVisibleCheckBox = new QCheckBox(tr("Show &unavailable games"));
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unavailableGamesVisibleCheckBox->setChecked(
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qDebug() << "getUnavailableGamesVisible() == " << gamesProxyModel->getUnavailableGamesVisible();
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settings.value("unavailable_games_visible", false).toBool()
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unavailableGamesVisibleCheckBox->setChecked(gamesProxyModel->getUnavailableGamesVisible());
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);
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passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games"));
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passwordProtectedGamesVisibleCheckBox = new QCheckBox(tr("Show &password protected games"));
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passwordProtectedGamesVisibleCheckBox->setChecked(
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passwordProtectedGamesVisibleCheckBox->setChecked(gamesProxyModel->getPasswordProtectedGamesVisible());
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settings.value("password_protected_games_visible", false).toBool()
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);
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gameNameFilterEdit = new QLineEdit;
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gameNameFilterEdit = new QLineEdit;
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gameNameFilterEdit->setText(
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gameNameFilterEdit->setText(gamesProxyModel->getGameNameFilter());
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settings.value("game_name_filter", "").toString()
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);
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QLabel *gameNameFilterLabel = new QLabel(tr("Game &description:"));
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QLabel *gameNameFilterLabel = new QLabel(tr("Game &description:"));
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gameNameFilterLabel->setBuddy(gameNameFilterEdit);
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gameNameFilterLabel->setBuddy(gameNameFilterEdit);
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creatorNameFilterEdit = new QLineEdit;
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creatorNameFilterEdit = new QLineEdit;
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creatorNameFilterEdit->setText(
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creatorNameFilterEdit->setText(gamesProxyModel->getCreatorNameFilter());
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settings.value("creator_name_filter", "").toString()
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);
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QLabel *creatorNameFilterLabel = new QLabel(tr("&Creator name:"));
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QLabel *creatorNameFilterLabel = new QLabel(tr("&Creator name:"));
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creatorNameFilterLabel->setBuddy(creatorNameFilterEdit);
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creatorNameFilterLabel->setBuddy(creatorNameFilterEdit);
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@ -49,12 +44,7 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, QWidget
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gameTypesIterator.next();
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gameTypesIterator.next();
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QCheckBox *temp = new QCheckBox(gameTypesIterator.value());
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QCheckBox *temp = new QCheckBox(gameTypesIterator.value());
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temp->setChecked(
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temp->setChecked(gamesProxyModel->getGameTypeFilter().contains(gameTypesIterator.key()));
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settings.value(
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"game_type/" + hashGameType(gameTypesIterator.value()),
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false
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).toBool()
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);
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gameTypeFilterCheckBoxes.insert(gameTypesIterator.key(), temp);
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gameTypeFilterCheckBoxes.insert(gameTypesIterator.key(), temp);
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gameTypeFilterLayout->addWidget(temp);
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gameTypeFilterLayout->addWidget(temp);
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@ -70,18 +60,14 @@ DlgFilterGames::DlgFilterGames(const QMap<int, QString> &_allGameTypes, QWidget
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maxPlayersFilterMinSpinBox = new QSpinBox;
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maxPlayersFilterMinSpinBox = new QSpinBox;
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maxPlayersFilterMinSpinBox->setMinimum(1);
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maxPlayersFilterMinSpinBox->setMinimum(1);
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maxPlayersFilterMinSpinBox->setMaximum(99);
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maxPlayersFilterMinSpinBox->setMaximum(99);
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maxPlayersFilterMinSpinBox->setValue(
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maxPlayersFilterMinSpinBox->setValue(gamesProxyModel->getMaxPlayersFilterMin());
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settings.value("min_players", 1).toInt()
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);
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maxPlayersFilterMinLabel->setBuddy(maxPlayersFilterMinSpinBox);
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maxPlayersFilterMinLabel->setBuddy(maxPlayersFilterMinSpinBox);
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QLabel *maxPlayersFilterMaxLabel = new QLabel(tr("at &most:"));
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QLabel *maxPlayersFilterMaxLabel = new QLabel(tr("at &most:"));
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maxPlayersFilterMaxSpinBox = new QSpinBox;
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maxPlayersFilterMaxSpinBox = new QSpinBox;
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maxPlayersFilterMaxSpinBox->setMinimum(1);
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maxPlayersFilterMaxSpinBox->setMinimum(1);
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maxPlayersFilterMaxSpinBox->setMaximum(99);
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maxPlayersFilterMaxSpinBox->setMaximum(99);
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maxPlayersFilterMaxSpinBox->setValue(
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maxPlayersFilterMaxSpinBox->setValue(gamesProxyModel->getMaxPlayersFilterMax());
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settings.value("max_players", 99).toInt()
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);
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maxPlayersFilterMaxLabel->setBuddy(maxPlayersFilterMaxSpinBox);
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maxPlayersFilterMaxLabel->setBuddy(maxPlayersFilterMaxSpinBox);
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QGridLayout *maxPlayersFilterLayout = new QGridLayout;
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QGridLayout *maxPlayersFilterLayout = new QGridLayout;
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@ -4,6 +4,7 @@
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#include <QDialog>
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#include <QDialog>
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#include <QSet>
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#include <QSet>
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#include <QMap>
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#include <QMap>
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#include "gamesmodel.h"
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class QCheckBox;
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class QCheckBox;
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class QLineEdit;
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class QLineEdit;
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@ -21,6 +22,8 @@ private:
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QSpinBox *maxPlayersFilterMaxSpinBox;
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QSpinBox *maxPlayersFilterMaxSpinBox;
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const QMap<int, QString> &allGameTypes;
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const QMap<int, QString> &allGameTypes;
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// This needs a const someplace
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GamesProxyModel *gamesProxyModel;
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/*
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/*
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* The game type might contain special characters, so to use it in
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* The game type might contain special characters, so to use it in
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@ -30,7 +33,7 @@ private:
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private slots:
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private slots:
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void actOk();
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void actOk();
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public:
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public:
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DlgFilterGames(const QMap<int, QString> &allGameTypes, QWidget *parent = 0);
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DlgFilterGames(const QMap<int, QString> &_allGameTypes, GamesProxyModel *_gamesProxyModel, QWidget *parent = 0);
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bool getUnavailableGamesVisible() const;
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bool getUnavailableGamesVisible() const;
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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void setUnavailableGamesVisible(bool _unavailableGamesVisible);
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@ -1,3 +1,4 @@
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#include <QDebug>
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#include <QTreeView>
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#include <QTreeView>
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#include <QCheckBox>
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#include <QCheckBox>
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#include <QPushButton>
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#include <QPushButton>
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@ -32,8 +33,17 @@ GameSelector::GameSelector(AbstractClient *_client, const TabSupervisor *_tabSup
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gameListView->setRootIsDecorated(true);
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gameListView->setRootIsDecorated(true);
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if (_room)
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if (_room)
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gameListView->header()->hideSection(gameListModel->roomColIndex());
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gameListView->header()->hideSection(gameListModel->roomColIndex());
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else
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gameListProxyModel->setUnavailableGamesVisible(true);
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GameTypeMap gameTypeMap;
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if (room)
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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gameListProxyModel->loadFilterParameters(gameTypeMap);
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qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible();
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// set the reset filter button enabled
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#if QT_VERSION < 0x050000
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#if QT_VERSION < 0x050000
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gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
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gameListView->header()->setResizeMode(0, QHeaderView::ResizeToContents);
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#else
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#else
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@ -85,7 +95,8 @@ void GameSelector::actSetFilter()
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GameTypeMap gameTypeMap;
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GameTypeMap gameTypeMap;
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if (room)
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if (room)
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
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DlgFilterGames dlg(gameTypeMap, this);
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qDebug() << "Check unavailable" << gameListProxyModel->getUnavailableGamesVisible();
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DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this);
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if (!dlg.exec())
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if (!dlg.exec())
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return;
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return;
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@ -3,6 +3,8 @@
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#include <QDebug>
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#include <QDebug>
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#include <QStringList>
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#include <QStringList>
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#include <QDateTime>
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#include <QDateTime>
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#include <QSettings>
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#include <QCryptographicHash>
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namespace {
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namespace {
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const unsigned SECS_PER_MIN = 60;
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const unsigned SECS_PER_MIN = 60;
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@ -221,8 +223,32 @@ void GamesProxyModel::resetFilterParameters()
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gameNameFilter = QString();
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gameNameFilter = QString();
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creatorNameFilter = QString();
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creatorNameFilter = QString();
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gameTypeFilter.clear();
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gameTypeFilter.clear();
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maxPlayersFilterMin = -1;
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maxPlayersFilterMin = 1;
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maxPlayersFilterMax = -1;
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maxPlayersFilterMax = 99;
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invalidateFilter();
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}
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void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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QSettings settings;
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settings.beginGroup("filter_games");
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unavailableGamesVisible = settings.value("unavailable_games_visible", false).toBool();
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qDebug() << "Load unavailable = " << unavailableGamesVisible;
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passwordProtectedGamesVisible = settings.value("password_protected_games_visible", false).toBool();
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gameNameFilter = settings.value("game_name_filter", "").toString();
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creatorNameFilter = settings.value("creator_name_filter", "").toString();
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maxPlayersFilterMin = settings.value("min_players", 1).toInt();
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maxPlayersFilterMax = settings.value("max_players", 99).toInt();
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QMapIterator<int, QString> gameTypesIterator(allGameTypes);
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while (gameTypesIterator.hasNext()) {
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gameTypesIterator.next();
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if (settings.value("game_type/" + hashGameType(gameTypesIterator.value()), false).toBool()) {
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gameTypeFilter.insert(gameTypesIterator.key());
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}
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}
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invalidateFilter();
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invalidateFilter();
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}
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}
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@ -265,3 +291,7 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
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return true;
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return true;
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}
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}
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QString GamesProxyModel::hashGameType(const QString &gameType) const {
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return QCryptographicHash::hash(gameType.toUtf8(), QCryptographicHash::Md5).toHex();
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}
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QString gameNameFilter, creatorNameFilter;
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QString gameNameFilter, creatorNameFilter;
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QSet<int> gameTypeFilter;
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QSet<int> gameTypeFilter;
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int maxPlayersFilterMin, maxPlayersFilterMax;
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int maxPlayersFilterMin, maxPlayersFilterMax;
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/*
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* The game type might contain special characters, so to use it in
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* QSettings we just hash it.
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*/
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QString hashGameType(const QString &gameType) const;
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public:
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public:
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GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
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GamesProxyModel(QObject *parent = 0, ServerInfo_User *_ownUser = 0);
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@ -66,6 +72,8 @@ public:
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int getMaxPlayersFilterMax() const { return maxPlayersFilterMax; }
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int getMaxPlayersFilterMax() const { return maxPlayersFilterMax; }
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void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
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void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
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void resetFilterParameters();
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void resetFilterParameters();
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void loadFilterParameters(const QMap<int, QString> &allGameTypes);
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void saveFilterParameters();
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protected:
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protected:
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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};
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};
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