added message shortcuts

This commit is contained in:
brukie 2009-06-25 13:12:54 +02:00
parent fb03c5cdbb
commit 6a537979d0
7 changed files with 158 additions and 7 deletions

View file

@ -15,5 +15,5 @@ QT += network
#QTPLUGIN += qjpeg
# Input
HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h
SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp
HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h src/dlg_editmessages.h
SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp src/dlg_editmessages.cpp

View file

@ -0,0 +1,76 @@
#include <QtGui>
#include "dlg_editmessages.h"
DlgEditMessages::DlgEditMessages(QWidget *parent)
: QDialog(parent)
{
aAdd = new QAction(tr("Add"), this);
connect(aAdd, SIGNAL(triggered()), this, SLOT(actAdd()));
aRemove = new QAction(tr("Remove"), this);
connect(aRemove, SIGNAL(triggered()), this, SLOT(actRemove()));
messageList = new QListWidget;
QToolBar *messageToolBar = new QToolBar;
messageToolBar->setOrientation(Qt::Vertical);
messageToolBar->addAction(aAdd);
messageToolBar->addAction(aRemove);
QSettings settings;
settings.beginGroup("messages");
int count = settings.value("count", 0).toInt();
for (int i = 0; i < count; i++)
messageList->addItem(settings.value(QString("msg%1").arg(i)).toString());
QHBoxLayout *listLayout = new QHBoxLayout;
listLayout->addWidget(messageList);
listLayout->addWidget(messageToolBar);
cancelButton = new QPushButton(tr("&Cancel"));
okButton = new QPushButton(tr("O&K"));
okButton->setAutoDefault(true);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
buttonLayout->addWidget(cancelButton);
buttonLayout->addWidget(okButton);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(listLayout);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Edit messages"));
setMinimumWidth(sizeHint().width());
resize(300, 300);
connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
}
void DlgEditMessages::storeSettings()
{
QSettings settings;
settings.beginGroup("messages");
settings.setValue("count", messageList->count());
for (int i = 0; i < messageList->count(); i++)
settings.setValue(QString("msg%1").arg(i), messageList->item(i)->text());
}
void DlgEditMessages::actAdd()
{
bool ok;
QString msg = QInputDialog::getText(this, tr("Add message"), QString("Message:"), QLineEdit::Normal, QString(), &ok);
if (ok) {
messageList->addItem(msg);
storeSettings();
}
}
void DlgEditMessages::actRemove()
{
if (messageList->currentItem()) {
delete messageList->takeItem(messageList->currentRow());
storeSettings();
}
}

View file

@ -0,0 +1,24 @@
#ifndef DLG_EDITMESSAGES_H
#define DLG_EDITMESSAGES_H
#include <QDialog>
class QListWidget;
class QPushButton;
class DlgEditMessages: public QDialog {
Q_OBJECT
public:
DlgEditMessages(QWidget *parent = 0);
private slots:
void actAdd();
void actRemove();
private:
QListWidget *messageList;
QAction *aAdd, *aRemove;
QPushButton *cancelButton, *okButton;
void storeSettings();
};
#endif

View file

@ -1,6 +1,7 @@
#include <QGraphicsScene>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>
#include "serverplayer.h"
#include "game.h"
#include "servereventdata.h"
@ -9,6 +10,7 @@
#include "handzone.h"
#include "carddatabase.h"
#include "dlg_startgame.h"
#include "dlg_editmessages.h"
#include "playerarea.h"
#include "counter.h"
@ -51,6 +53,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
aCreateToken = new QAction(tr("&Create token..."), this);
aCreateToken->setShortcut(tr("Ctrl+T"));
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
aEditMessages = new QAction(tr("&Edit messages..."), this);
connect(aEditMessages, SIGNAL(triggered()), this, SLOT(actEditMessages()));
actionsMenu->addAction(aUntapAll);
actionsMenu->addSeparator();
@ -64,6 +69,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
actionsMenu->addAction(aRollDice);
actionsMenu->addSeparator();
actionsMenu->addAction(aCreateToken);
actionsMenu->addSeparator();
sayMenu = actionsMenu->addMenu(tr("S&ay"));
initSayMenu();
aTap = new QAction(tr("&Tap"), this);
connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
@ -108,6 +116,32 @@ Game::~Game()
}
}
void Game::initSayMenu()
{
sayMenu->clear();
sayMenu->addAction(aEditMessages);
sayMenu->addSeparator();
QSettings settings;
settings.beginGroup("messages");
int count = settings.value("count", 0).toInt();
for (int i = 0; i < count; i++) {
QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
QString shortcut;
switch (i) {
case 0: shortcut = tr("F5"); break;
case 1: shortcut = tr("F6"); break;
case 2: shortcut = tr("F7"); break;
case 3: shortcut = tr("F8"); break;
case 4: shortcut = tr("F9"); break;
case 5: shortcut = tr("F10"); break;
}
newAction->setShortcut(shortcut);
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
sayMenu->addAction(newAction);
}
}
Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, bool local)
{
Player *newPlayer = new Player(playerName, playerId, base, local, db, client, scene);
@ -295,6 +329,13 @@ void Game::actCreateToken()
client->createToken("table", cardname, QString(), 0, 0);
}
void Game::actEditMessages()
{
DlgEditMessages dlg;
if (dlg.exec())
initSayMenu();
}
void Game::showCardMenu(QPoint p)
{
cardMenu->exec(p);
@ -396,3 +437,9 @@ void Game::actRearrange()
client->moveCard(temp->getId(), zoneName, zoneName, x, y);
}
}
void Game::actSayMessage()
{
QAction *a = qobject_cast<QAction *>(sender());
client->say(a->text());
}

View file

@ -14,9 +14,9 @@ class DlgStartGame;
class Game : public QObject {
Q_OBJECT
private:
QMenu *actionsMenu, *cardMenu;
QMenu *actionsMenu, *sayMenu, *cardMenu;
QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken, *aEditMessages;
DlgStartGame *dlgStartGame;
CardDatabase *db;
@ -26,6 +26,7 @@ private:
Player *localPlayer;
bool started;
Player *addPlayer(int playerId, const QString &playerName, QPointF base, bool local);
void initSayMenu();
private slots:
void actUntapAll();
void actIncLife();
@ -36,6 +37,7 @@ private slots:
void actDrawCards();
void actRollDice();
void actCreateToken();
void actEditMessages();
void showCardMenu(QPoint p);
void actTap();
@ -46,6 +48,8 @@ private slots:
void actRemoveCounter();
void actSetCounters();
void actRearrange();
void actSayMessage();
void gameEvent(const ServerEventData &msg);
void playerListReceived(QList<ServerPlayer *> playerList);

View file

@ -21,14 +21,14 @@ Player::Player(const QString &_name, int _id, QPointF _base, bool _local, CardDa
aViewLibrary = new QAction(tr("&View library"), this);
if (local)
aViewLibrary->setShortcut(tr("F5"));
aViewLibrary->setShortcut(tr("F3"));
connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
aViewTopCards = new QAction(tr("View &top cards of library..."), this);
connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
aViewGraveyard = new QAction(tr("&View graveyard"), this);
if (local)
aViewGraveyard->setShortcut(tr("F6"));
aViewGraveyard->setShortcut(tr("F4"));
connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
aViewRfg = new QAction(tr("&View removed cards"), this);

View file

@ -190,7 +190,7 @@ void MainWindow::createActions()
aDeckEditor = new QAction(tr("&Deck editor"), this);
connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
aFullScreen = new QAction(tr("&Full screen"), this);
aFullScreen->setShortcut(tr("F4"));
aFullScreen->setShortcut(tr("Ctrl+F4"));
aFullScreen->setCheckable(true);
connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
aExit = new QAction(tr("&Exit"), this);