added message shortcuts
This commit is contained in:
parent
fb03c5cdbb
commit
6a537979d0
7 changed files with 158 additions and 7 deletions
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@ -15,5 +15,5 @@ QT += network
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#QTPLUGIN += qjpeg
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#QTPLUGIN += qjpeg
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# Input
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# Input
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HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h
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HEADERS += src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h setsmodel.h src/window_sets.h src/dlg_editmessages.h
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SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp
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SOURCES += src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp src/dlg_editmessages.cpp
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76
cockatrice/src/dlg_editmessages.cpp
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76
cockatrice/src/dlg_editmessages.cpp
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@ -0,0 +1,76 @@
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#include <QtGui>
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#include "dlg_editmessages.h"
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DlgEditMessages::DlgEditMessages(QWidget *parent)
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: QDialog(parent)
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{
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aAdd = new QAction(tr("Add"), this);
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connect(aAdd, SIGNAL(triggered()), this, SLOT(actAdd()));
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aRemove = new QAction(tr("Remove"), this);
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connect(aRemove, SIGNAL(triggered()), this, SLOT(actRemove()));
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messageList = new QListWidget;
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QToolBar *messageToolBar = new QToolBar;
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messageToolBar->setOrientation(Qt::Vertical);
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messageToolBar->addAction(aAdd);
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messageToolBar->addAction(aRemove);
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++)
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messageList->addItem(settings.value(QString("msg%1").arg(i)).toString());
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QHBoxLayout *listLayout = new QHBoxLayout;
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listLayout->addWidget(messageList);
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listLayout->addWidget(messageToolBar);
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cancelButton = new QPushButton(tr("&Cancel"));
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okButton = new QPushButton(tr("O&K"));
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okButton->setAutoDefault(true);
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QHBoxLayout *buttonLayout = new QHBoxLayout;
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buttonLayout->addStretch();
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buttonLayout->addWidget(cancelButton);
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buttonLayout->addWidget(okButton);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(listLayout);
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mainLayout->addLayout(buttonLayout);
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setLayout(mainLayout);
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setWindowTitle(tr("Edit messages"));
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setMinimumWidth(sizeHint().width());
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resize(300, 300);
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connect(cancelButton, SIGNAL(clicked()), this, SLOT(reject()));
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connect(okButton, SIGNAL(clicked()), this, SLOT(accept()));
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}
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void DlgEditMessages::storeSettings()
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{
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QSettings settings;
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settings.beginGroup("messages");
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settings.setValue("count", messageList->count());
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for (int i = 0; i < messageList->count(); i++)
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settings.setValue(QString("msg%1").arg(i), messageList->item(i)->text());
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}
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void DlgEditMessages::actAdd()
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{
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bool ok;
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QString msg = QInputDialog::getText(this, tr("Add message"), QString("Message:"), QLineEdit::Normal, QString(), &ok);
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if (ok) {
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messageList->addItem(msg);
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storeSettings();
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}
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}
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void DlgEditMessages::actRemove()
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{
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if (messageList->currentItem()) {
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delete messageList->takeItem(messageList->currentRow());
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storeSettings();
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}
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}
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24
cockatrice/src/dlg_editmessages.h
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24
cockatrice/src/dlg_editmessages.h
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@ -0,0 +1,24 @@
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#ifndef DLG_EDITMESSAGES_H
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#define DLG_EDITMESSAGES_H
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#include <QDialog>
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class QListWidget;
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class QPushButton;
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class DlgEditMessages: public QDialog {
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Q_OBJECT
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public:
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DlgEditMessages(QWidget *parent = 0);
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private slots:
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void actAdd();
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void actRemove();
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private:
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QListWidget *messageList;
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QAction *aAdd, *aRemove;
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QPushButton *cancelButton, *okButton;
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void storeSettings();
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};
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#endif
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@ -1,6 +1,7 @@
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#include <QGraphicsScene>
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#include <QGraphicsScene>
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#include <QMenu>
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#include <QMenu>
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QSettings>
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#include "serverplayer.h"
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#include "serverplayer.h"
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#include "game.h"
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#include "game.h"
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#include "servereventdata.h"
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#include "servereventdata.h"
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@ -9,6 +10,7 @@
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#include "handzone.h"
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#include "handzone.h"
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#include "carddatabase.h"
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#include "carddatabase.h"
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#include "dlg_startgame.h"
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#include "dlg_startgame.h"
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#include "dlg_editmessages.h"
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#include "playerarea.h"
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#include "playerarea.h"
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#include "counter.h"
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#include "counter.h"
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@ -51,6 +53,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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aCreateToken = new QAction(tr("&Create token..."), this);
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aCreateToken = new QAction(tr("&Create token..."), this);
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aCreateToken->setShortcut(tr("Ctrl+T"));
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aCreateToken->setShortcut(tr("Ctrl+T"));
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connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
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connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
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aEditMessages = new QAction(tr("&Edit messages..."), this);
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connect(aEditMessages, SIGNAL(triggered()), this, SLOT(actEditMessages()));
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actionsMenu->addAction(aUntapAll);
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actionsMenu->addAction(aUntapAll);
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actionsMenu->addSeparator();
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actionsMenu->addSeparator();
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@ -64,6 +69,9 @@ Game::Game(CardDatabase *_db, Client *_client, QGraphicsScene *_scene, QMenu *_a
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actionsMenu->addAction(aRollDice);
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actionsMenu->addAction(aRollDice);
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actionsMenu->addSeparator();
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actionsMenu->addSeparator();
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actionsMenu->addAction(aCreateToken);
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actionsMenu->addAction(aCreateToken);
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actionsMenu->addSeparator();
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sayMenu = actionsMenu->addMenu(tr("S&ay"));
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initSayMenu();
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aTap = new QAction(tr("&Tap"), this);
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aTap = new QAction(tr("&Tap"), this);
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connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
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connect(aTap, SIGNAL(triggered()), this, SLOT(actTap()));
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}
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}
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}
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}
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void Game::initSayMenu()
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{
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sayMenu->clear();
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sayMenu->addAction(aEditMessages);
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sayMenu->addSeparator();
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++) {
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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QString shortcut;
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switch (i) {
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case 0: shortcut = tr("F5"); break;
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case 1: shortcut = tr("F6"); break;
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case 2: shortcut = tr("F7"); break;
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case 3: shortcut = tr("F8"); break;
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case 4: shortcut = tr("F9"); break;
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case 5: shortcut = tr("F10"); break;
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}
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newAction->setShortcut(shortcut);
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
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sayMenu->addAction(newAction);
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}
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}
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Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, bool local)
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Player *Game::addPlayer(int playerId, const QString &playerName, QPointF base, bool local)
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{
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{
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Player *newPlayer = new Player(playerName, playerId, base, local, db, client, scene);
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Player *newPlayer = new Player(playerName, playerId, base, local, db, client, scene);
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client->createToken("table", cardname, QString(), 0, 0);
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client->createToken("table", cardname, QString(), 0, 0);
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}
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}
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void Game::actEditMessages()
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{
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DlgEditMessages dlg;
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if (dlg.exec())
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initSayMenu();
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}
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void Game::showCardMenu(QPoint p)
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void Game::showCardMenu(QPoint p)
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{
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{
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cardMenu->exec(p);
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cardMenu->exec(p);
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@ -396,3 +437,9 @@ void Game::actRearrange()
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client->moveCard(temp->getId(), zoneName, zoneName, x, y);
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client->moveCard(temp->getId(), zoneName, zoneName, x, y);
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}
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}
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}
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}
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void Game::actSayMessage()
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{
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QAction *a = qobject_cast<QAction *>(sender());
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client->say(a->text());
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}
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@ -14,9 +14,9 @@ class DlgStartGame;
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class Game : public QObject {
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class Game : public QObject {
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Q_OBJECT
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Q_OBJECT
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private:
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private:
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QMenu *actionsMenu, *cardMenu;
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QMenu *actionsMenu, *sayMenu, *cardMenu;
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QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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QAction *aTap, *aUntap, *aDoesntUntap, *aFlip, *aAddCounter, *aRemoveCounter, *aSetCounters, *aRearrange,
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*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken;
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*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aShuffle, *aDraw, *aDrawCards, *aRollDice, *aCreateToken, *aEditMessages;
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DlgStartGame *dlgStartGame;
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DlgStartGame *dlgStartGame;
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CardDatabase *db;
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CardDatabase *db;
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Player *localPlayer;
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Player *localPlayer;
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bool started;
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bool started;
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Player *addPlayer(int playerId, const QString &playerName, QPointF base, bool local);
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Player *addPlayer(int playerId, const QString &playerName, QPointF base, bool local);
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void initSayMenu();
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private slots:
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private slots:
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void actUntapAll();
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void actUntapAll();
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void actIncLife();
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void actIncLife();
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void actDrawCards();
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void actDrawCards();
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void actRollDice();
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void actRollDice();
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void actCreateToken();
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void actCreateToken();
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void actEditMessages();
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void showCardMenu(QPoint p);
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void showCardMenu(QPoint p);
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void actTap();
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void actTap();
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void actRemoveCounter();
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void actRemoveCounter();
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void actSetCounters();
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void actSetCounters();
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void actRearrange();
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void actRearrange();
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void actSayMessage();
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void gameEvent(const ServerEventData &msg);
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void gameEvent(const ServerEventData &msg);
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void playerListReceived(QList<ServerPlayer *> playerList);
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void playerListReceived(QList<ServerPlayer *> playerList);
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aViewLibrary = new QAction(tr("&View library"), this);
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aViewLibrary = new QAction(tr("&View library"), this);
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if (local)
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if (local)
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aViewLibrary->setShortcut(tr("F5"));
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aViewLibrary->setShortcut(tr("F3"));
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connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
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connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
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aViewTopCards = new QAction(tr("View &top cards of library..."), this);
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aViewTopCards = new QAction(tr("View &top cards of library..."), this);
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connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
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connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
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aViewGraveyard = new QAction(tr("&View graveyard"), this);
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aViewGraveyard = new QAction(tr("&View graveyard"), this);
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if (local)
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if (local)
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aViewGraveyard->setShortcut(tr("F6"));
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aViewGraveyard->setShortcut(tr("F4"));
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connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
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connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
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aViewRfg = new QAction(tr("&View removed cards"), this);
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aViewRfg = new QAction(tr("&View removed cards"), this);
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aDeckEditor = new QAction(tr("&Deck editor"), this);
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aDeckEditor = new QAction(tr("&Deck editor"), this);
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connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
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connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
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aFullScreen = new QAction(tr("&Full screen"), this);
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aFullScreen = new QAction(tr("&Full screen"), this);
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aFullScreen->setShortcut(tr("F4"));
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aFullScreen->setShortcut(tr("Ctrl+F4"));
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aFullScreen->setCheckable(true);
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aFullScreen->setCheckable(true);
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connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
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connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
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aExit = new QAction(tr("&Exit"), this);
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aExit = new QAction(tr("&Exit"), this);
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