Merge branch 'devel' into servernetwork

This commit is contained in:
Max-Wilhelm Bruker 2012-03-04 12:23:22 +01:00
commit 6bbc76af2b
39 changed files with 658 additions and 147 deletions

View file

@ -1,6 +1,7 @@
<RCC>
<qresource prefix="/" >
<file alias="back.svg" >resources/back.svg</file>
<file>resources/lock.svg</file>
<file>resources/icon_delete.svg</file>
<file>resources/icon_tab_changed.svg</file>
<file>resources/icon_config_general.svg</file>

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 316 KiB

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@ -14,6 +14,7 @@
#include "pb/event_user_joined.pb.h"
#include "pb/event_user_left.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_replay_added.pb.h"
#include "get_pb_extension.h"
#include <google/protobuf/descriptor.h>
@ -55,6 +56,7 @@ void AbstractClient::processProtocolItem(const ServerMessage &item)
case SessionEvent::USER_JOINED: emit userJoinedEventReceived(event.GetExtension(Event_UserJoined::ext)); break;
case SessionEvent::USER_LEFT: emit userLeftEventReceived(event.GetExtension(Event_UserLeft::ext)); break;
case SessionEvent::GAME_JOINED: emit gameJoinedEventReceived(event.GetExtension(Event_GameJoined::ext)); break;
case SessionEvent::REPLAY_ADDED: emit replayAddedEventReceived(event.GetExtension(Event_ReplayAdded::ext)); break;
}
break;
}

View file

@ -22,6 +22,7 @@ class Event_GameJoined;
class Event_UserMessage;
class Event_ConnectionClosed;
class Event_ServerShutdown;
class Event_ReplayAdded;
enum ClientStatus {
StatusDisconnected,
@ -57,6 +58,7 @@ signals:
void userInfoChanged(const ServerInfo_User &userInfo);
void buddyListReceived(const QList<ServerInfo_User> &buddyList);
void ignoreListReceived(const QList<ServerInfo_User> &ignoreList);
void replayAddedEventReceived(const Event_ReplayAdded &event);
private:
int nextCmdId;
protected slots:

View file

@ -1,6 +1,7 @@
#include <QSettings>
#include <QLabel>
#include <QPushButton>
#include <QCheckBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include "dlg_connect.h"
@ -27,6 +28,9 @@ DlgConnect::DlgConnect(QWidget *parent)
passwordEdit = new QLineEdit(settings.value("password").toString());
passwordLabel->setBuddy(passwordEdit);
passwordEdit->setEchoMode(QLineEdit::Password);
savePasswordCheckBox = new QCheckBox(tr("&Save password"));
savePasswordCheckBox->setChecked(settings.value("save_password", 1).toInt());
okButton = new QPushButton(tr("&OK"));
okButton->setDefault(true);
@ -41,6 +45,7 @@ DlgConnect::DlgConnect(QWidget *parent)
grid->addWidget(playernameEdit, 2, 1);
grid->addWidget(passwordLabel, 3, 0);
grid->addWidget(passwordEdit, 3, 1);
grid->addWidget(savePasswordCheckBox, 4, 0, 1, 2);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch();
@ -67,7 +72,8 @@ void DlgConnect::actOk()
settings.setValue("hostname", hostEdit->text());
settings.setValue("port", portEdit->text());
settings.setValue("playername", playernameEdit->text());
settings.setValue("password", passwordEdit->text());
settings.setValue("password", savePasswordCheckBox->isChecked() ? passwordEdit->text() : QString());
settings.setValue("save_password", savePasswordCheckBox->isChecked() ? 1 : 0);
settings.endGroup();
accept();

View file

@ -6,6 +6,7 @@
class QLabel;
class QPushButton;
class QCheckBox;
class DlgConnect : public QDialog {
Q_OBJECT
@ -20,6 +21,7 @@ private slots:
private:
QLabel *hostLabel, *portLabel, *playernameLabel, *passwordLabel;
QLineEdit *hostEdit, *portEdit, *playernameEdit, *passwordEdit;
QCheckBox *savePasswordCheckBox;
QPushButton *okButton, *cancelButton;
};

View file

@ -20,6 +20,7 @@ private:
Response::ResponseCode cmdDeckDownload(const Command_DeckDownload & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdReplayList(const Command_ReplayList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdBanFromServer(const Command_BanFromServer & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }

View file

@ -9,58 +9,106 @@
#include "pb/response_replay_list.pb.h"
#include "pb/serverinfo_replay.pb.h"
const int RemoteReplayList_TreeModel::numberOfColumns = 6;
RemoteReplayList_TreeModel::MatchNode::MatchNode(const ServerInfo_ReplayMatch &_matchInfo)
: RemoteReplayList_TreeModel::Node(QString::fromStdString(_matchInfo.game_name())), matchInfo(_matchInfo)
{
for (int i = 0; i < matchInfo.replay_list_size(); ++i)
append(new ReplayNode(matchInfo.replay_list(i), this));
}
RemoteReplayList_TreeModel::MatchNode::~MatchNode()
{
for (int i = 0; i < size(); ++i)
delete at(i);
}
void RemoteReplayList_TreeModel::MatchNode::updateMatchInfo(const ServerInfo_ReplayMatch &_matchInfo)
{
matchInfo.MergeFrom(_matchInfo);
}
RemoteReplayList_TreeModel::RemoteReplayList_TreeModel(AbstractClient *_client, QObject *parent)
: QAbstractItemModel(parent), client(_client)
{
QFileIconProvider fip;
dirIcon = fip.icon(QFileIconProvider::Folder);
fileIcon = fip.icon(QFileIconProvider::File);
lockIcon = QIcon(":/resources/lock.svg");
refreshTree();
}
RemoteReplayList_TreeModel::~RemoteReplayList_TreeModel()
{
clearTree();
}
int RemoteReplayList_TreeModel::rowCount(const QModelIndex &parent) const
{
return parent.isValid() ? 0 : replays.size();
}
int RemoteReplayList_TreeModel::columnCount(const QModelIndex &/*parent*/) const
{
return 6;
if (!parent.isValid())
return replayMatches.size();
MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(parent.internalPointer()));
if (matchNode)
return matchNode->size();
else
return 0;
}
QVariant RemoteReplayList_TreeModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.column() > 5)
if (index.column() >= numberOfColumns)
return QVariant();
ServerInfo_Replay *replayInfo = static_cast<ServerInfo_Replay *>(index.internalPointer());
switch (role) {
case Qt::TextAlignmentRole:
return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
case Qt::DisplayRole: {
switch (index.column()) {
case 0: return replayInfo->game_id();
case 1: return QString::fromStdString(replayInfo->game_name());
case 2: return QString::fromStdString(replayInfo->replay_name());
case 3: {
QStringList playerList;
for (int i = 0; i < replayInfo->player_names_size(); ++i)
playerList.append(QString::fromStdString(replayInfo->player_names(i)));
return playerList.join(", ");
ReplayNode *replayNode = dynamic_cast<ReplayNode *>(static_cast<Node *>(index.internalPointer()));
if (replayNode) {
const ServerInfo_Replay &replayInfo = replayNode->getReplayInfo();
switch (role) {
case Qt::TextAlignmentRole:
return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
case Qt::DisplayRole: {
switch (index.column()) {
case 0: return replayInfo.replay_id();
case 1: return QString::fromStdString(replayInfo.replay_name());
case 5: return replayInfo.duration();
default: return QVariant();
}
case 4: return QDateTime::fromTime_t(replayInfo->time_started());
case 5: return replayInfo->length();
default: return QVariant();
}
case Qt::DecorationRole:
return index.column() == 0 ? fileIcon : QVariant();
}
} else {
MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(index.internalPointer()));
const ServerInfo_ReplayMatch &matchInfo = matchNode->getMatchInfo();
switch (role) {
case Qt::TextAlignmentRole:
return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
case Qt::DisplayRole: {
switch (index.column()) {
case 0: return matchInfo.game_id();
case 1: return QString::fromStdString(matchInfo.game_name());
case 2: {
QStringList playerList;
for (int i = 0; i < matchInfo.player_names_size(); ++i)
playerList.append(QString::fromStdString(matchInfo.player_names(i)));
return playerList.join(", ");
}
case 4: return QDateTime::fromTime_t(matchInfo.time_started());
case 5: return matchInfo.length();
default: return QVariant();
}
}
case Qt::DecorationRole:
switch (index.column()) {
case 0: return dirIcon;
case 3: return matchInfo.do_not_hide() ? lockIcon : QVariant();
default: return QVariant();
}
}
case Qt::DecorationRole:
return index.column() == 0 ? fileIcon : QVariant();
}
return QVariant();
}
@ -74,10 +122,10 @@ QVariant RemoteReplayList_TreeModel::headerData(int section, Qt::Orientation ori
return section == 0 ? Qt::AlignRight : Qt::AlignLeft;
case Qt::DisplayRole: {
switch (section) {
case 0: return tr("Game ID");
case 1: return tr("Game name");
case 2: return tr("Replay name");
case 3: return tr("Players");
case 0: return tr("ID");
case 1: return tr("Name");
case 2: return tr("Players");
case 3: return tr("Keep");
case 4: return tr("Time started");
case 5: return tr("Duration (sec)");
default: return QVariant();
@ -91,13 +139,28 @@ QModelIndex RemoteReplayList_TreeModel::index(int row, int column, const QModelI
{
if (!hasIndex(row, column, parent))
return QModelIndex();
return createIndex(row, column, (void *) &(replays[row]));
MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(parent.internalPointer()));
if (matchNode) {
if (row >= matchNode->size())
return QModelIndex();
return createIndex(row, column, (void *) matchNode->at(row));
} else {
if (row >= replayMatches.size())
return QModelIndex();
return createIndex(row, column, (void *) replayMatches[row]);
}
}
QModelIndex RemoteReplayList_TreeModel::parent(const QModelIndex &ind) const
{
return QModelIndex();
MatchNode const *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(ind.internalPointer()));
if (matchNode)
return QModelIndex();
else {
ReplayNode *replayNode = dynamic_cast<ReplayNode *>(static_cast<Node *>(ind.internalPointer()));
return createIndex(replayNode->getParent()->indexOf(replayNode), 0, replayNode);
}
}
Qt::ItemFlags RemoteReplayList_TreeModel::flags(const QModelIndex &index) const
@ -108,12 +171,37 @@ Qt::ItemFlags RemoteReplayList_TreeModel::flags(const QModelIndex &index) const
return Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
ServerInfo_Replay const* RemoteReplayList_TreeModel::getNode(const QModelIndex &index) const
ServerInfo_Replay const* RemoteReplayList_TreeModel::getReplay(const QModelIndex &index) const
{
if (!index.isValid())
return 0;
return &(replays[index.row()]);
ReplayNode *node = dynamic_cast<ReplayNode *>(static_cast<Node *>(index.internalPointer()));
if (!node)
return 0;
return &node->getReplayInfo();
}
ServerInfo_ReplayMatch const* RemoteReplayList_TreeModel::getReplayMatch(const QModelIndex &index) const
{
if (!index.isValid())
return 0;
MatchNode *node = dynamic_cast<MatchNode *>(static_cast<Node *>(index.internalPointer()));
if (!node) {
ReplayNode *node = dynamic_cast<ReplayNode *>(static_cast<Node *>(index.internalPointer()));
if (!node)
return 0;
return &node->getParent()->getMatchInfo();
} else
return &node->getMatchInfo();
}
void RemoteReplayList_TreeModel::clearTree()
{
for (int i = 0; i < replayMatches.size(); ++i)
delete replayMatches[i];
replayMatches.clear();
}
void RemoteReplayList_TreeModel::refreshTree()
@ -124,15 +212,34 @@ void RemoteReplayList_TreeModel::refreshTree()
client->sendCommand(pend);
}
void RemoteReplayList_TreeModel::addMatchInfo(const ServerInfo_ReplayMatch &matchInfo)
{
beginInsertRows(QModelIndex(), replayMatches.size(), replayMatches.size());
replayMatches.append(new MatchNode(matchInfo));
endInsertRows();
emit treeRefreshed();
}
void RemoteReplayList_TreeModel::updateMatchInfo(int gameId, const ServerInfo_ReplayMatch &matchInfo)
{
for (int i = 0; i < replayMatches.size(); ++i)
if (replayMatches[i]->getMatchInfo().game_id() == gameId) {
replayMatches[i]->updateMatchInfo(matchInfo);
emit dataChanged(createIndex(i, 0, (void *) replayMatches[i]), createIndex(i, numberOfColumns - 1, (void *) replayMatches[i]));
break;
}
}
void RemoteReplayList_TreeModel::replayListFinished(const Response &r)
{
const Response_ReplayList &resp = r.GetExtension(Response_ReplayList::ext);
beginResetModel();
replays.clear();
clearTree();
for (int i = 0; i < resp.replay_list_size(); ++i)
replays.append(resp.replay_list(i));
for (int i = 0; i < resp.match_list_size(); ++i)
replayMatches.append(new MatchNode(resp.match_list(i)));
endResetModel();
emit treeRefreshed();
@ -156,12 +263,12 @@ RemoteReplayList_TreeWidget::RemoteReplayList_TreeWidget(AbstractClient *_client
header()->setSortIndicator(0, Qt::AscendingOrder);
}
ServerInfo_Replay const *RemoteReplayList_TreeWidget::getNode(const QModelIndex &ind) const
ServerInfo_Replay const *RemoteReplayList_TreeWidget::getCurrentReplay() const
{
return treeModel->getNode(proxyModel->mapToSource(ind));
return treeModel->getReplay(proxyModel->mapToSource(selectionModel()->currentIndex()));
}
ServerInfo_Replay const *RemoteReplayList_TreeWidget::getCurrentItem() const
ServerInfo_ReplayMatch const *RemoteReplayList_TreeWidget::getCurrentReplayMatch() const
{
return getNode(selectionModel()->currentIndex());
return treeModel->getReplayMatch(proxyModel->mapToSource(selectionModel()->currentIndex()));
}

View file

@ -5,6 +5,7 @@
#include <QDateTime>
#include <QTreeView>
#include "pb/serverinfo_replay.pb.h"
#include "pb/serverinfo_replay_match.pb.h"
class Response;
class AbstractClient;
@ -13,10 +14,45 @@ class QSortFilterProxyModel;
class RemoteReplayList_TreeModel : public QAbstractItemModel {
Q_OBJECT
private:
AbstractClient *client;
QList<ServerInfo_Replay> replays;
class MatchNode;
class ReplayNode;
class Node {
protected:
QString name;
public:
Node(const QString &_name)
: name(_name) { }
virtual ~Node() { };
QString getName() const { return name; }
};
class MatchNode : public Node, public QList<ReplayNode *> {
private:
ServerInfo_ReplayMatch matchInfo;
public:
MatchNode(const ServerInfo_ReplayMatch &_matchInfo);
~MatchNode();
void clearTree();
const ServerInfo_ReplayMatch &getMatchInfo() { return matchInfo; }
void updateMatchInfo(const ServerInfo_ReplayMatch &_matchInfo);
};
class ReplayNode : public Node {
private:
MatchNode *parent;
ServerInfo_Replay replayInfo;
public:
ReplayNode(const ServerInfo_Replay &_replayInfo, MatchNode *_parent)
: Node(QString::fromStdString(_replayInfo.replay_name())), parent(_parent), replayInfo(_replayInfo) { }
MatchNode *getParent() const { return parent; }
const ServerInfo_Replay &getReplayInfo() { return replayInfo; }
};
QIcon fileIcon;
AbstractClient *client;
QList<MatchNode *> replayMatches;
QIcon dirIcon, fileIcon, lockIcon;
void clearTree();
static const int numberOfColumns;
signals:
void treeRefreshed();
private slots:
@ -25,14 +61,17 @@ public:
RemoteReplayList_TreeModel(AbstractClient *_client, QObject *parent = 0);
~RemoteReplayList_TreeModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const;
int columnCount(const QModelIndex &/*parent*/ = QModelIndex()) const { return numberOfColumns; }
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex &index) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
void refreshTree();
ServerInfo_Replay const *getNode(const QModelIndex &index) const;
ServerInfo_Replay const* getReplay(const QModelIndex &index) const;
ServerInfo_ReplayMatch const* getReplayMatch(const QModelIndex &index) const;
void addMatchInfo(const ServerInfo_ReplayMatch &matchInfo);
void updateMatchInfo(int gameId, const ServerInfo_ReplayMatch &matchInfo);
};
class RemoteReplayList_TreeWidget : public QTreeView {
@ -42,8 +81,11 @@ private:
ServerInfo_Replay const *getNode(const QModelIndex &ind) const;
public:
RemoteReplayList_TreeWidget(AbstractClient *_client, QWidget *parent = 0);
ServerInfo_Replay const *getCurrentItem() const;
ServerInfo_Replay const *getCurrentReplay() const;
ServerInfo_ReplayMatch const *getCurrentReplayMatch() const;
void refreshTree();
void addMatchInfo(const ServerInfo_ReplayMatch &matchInfo) { treeModel->addMatchInfo(matchInfo); }
void updateMatchInfo(int gameId, const ServerInfo_ReplayMatch &matchInfo) { treeModel->updateMatchInfo(gameId, matchInfo); }
};
#endif

View file

@ -63,6 +63,11 @@ QSize ReplayTimelineWidget::sizeHint() const
return QSize(-1, 50);
}
QSize ReplayTimelineWidget::minimumSizeHint() const
{
return QSize(400, 50);
}
void ReplayTimelineWidget::replayTimerTimeout()
{
currentTime += 200;

View file

@ -27,6 +27,7 @@ public:
ReplayTimelineWidget(QWidget *parent = 0);
void setTimeline(const QList<int> &_replayTimeline);
QSize sizeHint() const;
QSize minimumSizeHint() const;
void setTimeScaleFactor(qreal _timeScaleFactor);
int getCurrentEvent() const { return currentEvent; }
public slots:

View file

@ -198,7 +198,7 @@ void DeckViewContainer::setDeck(DeckList *deck)
deckView->setDeck(deck);
readyStartButton->setEnabled(true);
}
#include <QDebug>
TabGame::TabGame(GameReplay *_replay)
: Tab(0),
hostId(-1),
@ -213,6 +213,8 @@ TabGame::TabGame(GameReplay *_replay)
replay(_replay),
currentReplayStep(0)
{
setAttribute(Qt::WA_DeleteOnClose);
gameId = replay->game_info().game_id();
gameDescription = QString::fromStdString(replay->game_info().description());
@ -323,12 +325,13 @@ TabGame::TabGame(GameReplay *_replay)
aNextTurn = 0;
aRemoveLocalArrows = 0;
aConcede = 0;
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
aLeaveGame = 0;
aCloseReplay = new QAction(this);
connect(aCloseReplay, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
phasesMenu = 0;
tabMenu = new QMenu(this);
tabMenu->addAction(aLeaveGame);
tabMenu->addAction(aCloseReplay);
retranslateUi();
setLayout(superMainLayout);
@ -424,6 +427,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
connect(aConcede, SIGNAL(triggered()), this, SLOT(actConcede()));
aLeaveGame = new QAction(this);
connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
aCloseReplay = 0;
phasesMenu = new QMenu(this);
for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
@ -502,8 +506,14 @@ void TabGame::retranslateUi()
aConcede->setText(tr("&Concede"));
aConcede->setShortcut(tr("F2"));
}
aLeaveGame->setText(tr("&Leave game"));
aLeaveGame->setShortcut(tr("Ctrl+Q"));
if (aLeaveGame) {
aLeaveGame->setText(tr("&Leave game"));
aLeaveGame->setShortcut(tr("Ctrl+Q"));
}
if (aCloseReplay) {
aCloseReplay->setText(tr("C&lose replay"));
aCloseReplay->setShortcut(tr("Ctrl+Q"));
}
if (sayLabel)
sayLabel->setText(tr("&Say:"));
@ -613,8 +623,9 @@ void TabGame::actLeaveGame()
if (!spectator)
if (QMessageBox::question(this, tr("Leave game"), tr("Are you sure you want to leave this game?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
return;
sendGameCommand(Command_LeaveGame());
if (!replay)
sendGameCommand(Command_LeaveGame());
deleteLater();
}

View file

@ -134,7 +134,7 @@ private:
ZoneViewLayout *zoneLayout;
QAction *playersSeparator;
QMenu *phasesMenu;
QAction *aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
QAction *aConcede, *aLeaveGame, *aCloseReplay, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
QList<QAction *> phaseActions;
Player *addPlayer(int playerId, const ServerInfo_User &info);

View file

@ -20,6 +20,8 @@
#include "pb/response.pb.h"
#include "pb/response_replay_download.pb.h"
#include "pb/command_replay_download.pb.h"
#include "pb/command_replay_modify_match.pb.h"
#include "pb/event_replay_added.pb.h"
TabReplays::TabReplays(TabSupervisor *_tabSupervisor, AbstractClient *_client)
: Tab(_tabSupervisor), client(_client)
@ -83,13 +85,19 @@ TabReplays::TabReplays(TabSupervisor *_tabSupervisor, AbstractClient *_client)
aDownload = new QAction(this);
aDownload->setIcon(QIcon(":/resources/arrow_left_green.svg"));
connect(aDownload, SIGNAL(triggered()), this, SLOT(actDownload()));
aKeep = new QAction(this);
aKeep->setIcon(QIcon(":/resources/lock.svg"));
connect(aKeep, SIGNAL(triggered()), this, SLOT(actKeepRemoteReplay()));
leftToolBar->addAction(aOpenLocalReplay);
rightToolBar->addAction(aOpenRemoteReplay);
rightToolBar->addAction(aDownload);
rightToolBar->addAction(aKeep);
retranslateUi();
setLayout(hbox);
connect(client, SIGNAL(replayAddedEventReceived(const Event_ReplayAdded &)), this, SLOT(replayAddedEventReceived(const Event_ReplayAdded &)));
}
void TabReplays::retranslateUi()
@ -100,6 +108,7 @@ void TabReplays::retranslateUi()
aOpenLocalReplay->setText(tr("Watch replay"));
aOpenRemoteReplay->setText(tr("Watch replay"));
aDownload->setText(tr("Download replay"));
aKeep->setText(tr("Toggle expiration lock"));
}
void TabReplays::actOpenLocalReplay()
@ -123,12 +132,12 @@ void TabReplays::actOpenLocalReplay()
void TabReplays::actOpenRemoteReplay()
{
ServerInfo_Replay const *curRight = serverDirView->getCurrentItem();
ServerInfo_Replay const *curRight = serverDirView->getCurrentReplay();
if (!curRight)
return;
Command_ReplayDownload cmd;
cmd.set_game_id(curRight->game_id());
cmd.set_replay_id(curRight->replay_id());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(openRemoteReplayFinished(const Response &)));
@ -156,13 +165,13 @@ void TabReplays::actDownload()
filePath = localDirModel->filePath(curLeft);
}
ServerInfo_Replay const *curRight = serverDirView->getCurrentItem();
ServerInfo_Replay const *curRight = serverDirView->getCurrentReplay();
if (!curRight)
return;
filePath += QString("/game_%1.cor").arg(curRight->game_id());
filePath += QString("/replay_%1.cor").arg(curRight->replay_id());
Command_ReplayDownload cmd;
cmd.set_game_id(curRight->game_id());
cmd.set_replay_id(curRight->replay_id());
PendingCommand *pend = client->prepareSessionCommand(cmd);
pend->setExtraData(filePath);
@ -183,3 +192,37 @@ void TabReplays::downloadFinished(const Response &r)
f.write((const char *) data.data(), data.size());
f.close();
}
void TabReplays::actKeepRemoteReplay()
{
ServerInfo_ReplayMatch const *curRight = serverDirView->getCurrentReplayMatch();
if (!curRight)
return;
Command_ReplayModifyMatch cmd;
cmd.set_game_id(curRight->game_id());
cmd.set_do_not_hide(!curRight->do_not_hide());
PendingCommand *pend = client->prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(keepRemoteReplayFinished(const Response &)));
client->sendCommand(pend);
}
void TabReplays::keepRemoteReplayFinished(const Response &r)
{
if (r.response_code() != Response::RespOk)
return;
PendingCommand *pend = static_cast<PendingCommand *>(sender());
const Command_ReplayModifyMatch &cmd = pend->getCommandContainer().session_command(0).GetExtension(Command_ReplayModifyMatch::ext);
ServerInfo_ReplayMatch temp;
temp.set_do_not_hide(cmd.do_not_hide());
serverDirView->updateMatchInfo(cmd.game_id(), temp);
}
void TabReplays::replayAddedEventReceived(const Event_ReplayAdded &event)
{
serverDirView->addMatchInfo(event.match_info());
}

View file

@ -2,8 +2,8 @@
#define TAB_REPLAYS_H
#include "tab.h"
#include "pb/response.pb.h"
class Response;
class AbstractClient;
class QTreeView;
class QFileSystemModel;
@ -12,6 +12,7 @@ class QToolBar;
class QGroupBox;
class RemoteReplayList_TreeWidget;
class GameReplay;
class Event_ReplayAdded;
class TabReplays : public Tab {
Q_OBJECT
@ -24,7 +25,7 @@ private:
RemoteReplayList_TreeWidget *serverDirView;
QGroupBox *leftGroupBox, *rightGroupBox;
QAction *aOpenLocalReplay, *aOpenRemoteReplay, *aDownload;
QAction *aOpenLocalReplay, *aOpenRemoteReplay, *aDownload, *aKeep;
private slots:
void actOpenLocalReplay();
@ -33,6 +34,11 @@ private slots:
void actDownload();
void downloadFinished(const Response &r);
void actKeepRemoteReplay();
void keepRemoteReplayFinished(const Response &r);
void replayAddedEventReceived(const Event_ReplayAdded &event);
signals:
void openReplay(GameReplay *replay);
public:

View file

@ -209,6 +209,11 @@ void TabSupervisor::stop()
gameIterator.next().value()->deleteLater();
gameTabs.clear();
QListIterator<TabGame *> replayIterator(replayTabs);
while (replayIterator.hasNext())
replayIterator.next()->deleteLater();
replayTabs.clear();
QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
while (messageIterator.hasNext())
messageIterator.next().value()->deleteLater();
@ -272,7 +277,8 @@ void TabSupervisor::localGameJoined(const Event_GameJoined &event)
void TabSupervisor::gameLeft(TabGame *tab)
{
emit setMenu(0);
if (tab == currentWidget())
emit setMenu(0);
gameTabs.remove(tab->getGameId());
removeTab(indexOf(tab));
@ -295,12 +301,31 @@ void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
void TabSupervisor::roomLeft(TabRoom *tab)
{
emit setMenu(0);
if (tab == currentWidget())
emit setMenu(0);
roomTabs.remove(tab->getRoomId());
removeTab(indexOf(tab));
}
void TabSupervisor::openReplay(GameReplay *replay)
{
TabGame *replayTab = new TabGame(replay);
connect(replayTab, SIGNAL(gameClosing(TabGame *)), this, SLOT(replayLeft(TabGame *)));
int tabIndex = myAddTab(replayTab);
addCloseButtonToTab(replayTab, tabIndex);
replayTabs.append(replayTab);
setCurrentWidget(replayTab);
}
void TabSupervisor::replayLeft(TabGame *tab)
{
if (tab == currentWidget())
emit setMenu(0);
replayTabs.removeAt(replayTabs.indexOf(tab));
}
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
{
if (receiverName == QString::fromStdString(userInfo->name()))
@ -316,15 +341,10 @@ TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus
return tab;
}
void TabSupervisor::openReplay(GameReplay *replay)
{
TabGame *replayTab = new TabGame(replay);
myAddTab(replayTab);
}
void TabSupervisor::talkLeft(TabMessage *tab)
{
emit setMenu(0);
if (tab == currentWidget())
emit setMenu(0);
messageTabs.remove(tab->getUserName());
removeTab(indexOf(tab));

View file

@ -50,6 +50,7 @@ private:
TabAdmin *tabAdmin;
QMap<int, TabRoom *> roomTabs;
QMap<int, TabGame *> gameTabs;
QList<TabGame *> replayTabs;
QMap<QString, TabMessage *> messageTabs;
int myAddTab(Tab *tab);
void addCloseButtonToTab(Tab *tab, int tabIndex);
@ -81,6 +82,7 @@ private slots:
void roomLeft(TabRoom *tab);
TabMessage *addMessageTab(const QString &userName, bool focus);
void openReplay(GameReplay *replay);
void replayLeft(TabGame *tab);
void processUserLeft(const QString &userName);
void processUserJoined(const QString &userName);
void talkLeft(TabMessage *tab);

View file

@ -38,6 +38,8 @@ void SearchLineEdit::keyPressEvent(QKeyEvent *event)
WndDeckEditor::WndDeckEditor(QWidget *parent)
: QMainWindow(parent)
{
setAttribute(Qt::WA_DeleteOnClose);
aSearch = new QAction(tr("&Search..."), this);
aSearch->setIcon(QIcon(":/resources/icon_search.svg"));
connect(aSearch, SIGNAL(triggered()), this, SLOT(actSearch()));

View file

@ -1,3 +1,4 @@
[Dolphin]
Timestamp=2012,1,1,23,11,32
Timestamp=2012,3,4,11,22,24
Version=2
ViewMode=1

View file

@ -32,6 +32,7 @@ SET(PROTO_FILES
command_ready_start.proto
command_replay_list.proto
command_replay_download.proto
command_replay_modify_match.proto
command_reveal_cards.proto
command_roll_die.proto
command_set_active_phase.proto
@ -78,6 +79,7 @@ SET(PROTO_FILES
event_move_card.proto
event_player_properties_changed.proto
event_remove_from_list.proto
event_replay_added.proto
event_reveal_cards.proto
event_roll_die.proto
event_room_say.proto
@ -126,6 +128,7 @@ SET(PROTO_FILES
serverinfo_playerproperties.proto
serverinfo_player.proto
serverinfo_replay.proto
serverinfo_replay_match.proto
serverinfo_room.proto
serverinfo_user.proto
serverinfo_zone.proto

View file

@ -4,5 +4,5 @@ message Command_ReplayDownload {
extend SessionCommand {
optional Command_ReplayDownload ext = 1101;
}
optional sint32 game_id = 1 [default = -1];
optional sint32 replay_id = 1 [default = -1];
}

View file

@ -0,0 +1,10 @@
import "session_commands.proto";
message Command_ReplayModifyMatch {
extend SessionCommand {
optional Command_ReplayModifyMatch ext = 1102;
}
optional sint32 game_id = 1 [default = -1];
optional bool do_not_hide = 2;
}

View file

@ -0,0 +1,9 @@
import "session_event.proto";
import "serverinfo_replay_match.proto";
message Event_ReplayAdded {
extend SessionEvent {
optional Event_ReplayAdded ext = 1100;
}
optional ServerInfo_ReplayMatch match_info = 1;
}

View file

@ -2,6 +2,8 @@ import "serverinfo_game.proto";
import "game_event_container.proto";
message GameReplay {
optional ServerInfo_Game game_info = 1;
repeated GameEventContainer event_list = 2;
optional uint64 replay_id = 1;
optional ServerInfo_Game game_info = 2;
repeated GameEventContainer event_list = 3;
optional uint32 duration_seconds = 4;
}

View file

@ -1,9 +1,9 @@
import "response.proto";
import "serverinfo_replay.proto";
import "serverinfo_replay_match.proto";
message Response_ReplayList {
extend Response {
optional Response_ReplayList ext = 1100;
}
repeated ServerInfo_Replay replay_list = 1;
repeated ServerInfo_ReplayMatch match_list = 1;
}

View file

@ -1,9 +1,5 @@
message ServerInfo_Replay {
optional sint32 game_id = 1 [default = -1];
optional string room_name = 2;
optional uint32 time_started = 3;
optional uint32 length = 4;
optional string game_name = 5;
optional string replay_name = 6;
repeated string player_names = 7;
optional sint32 replay_id = 1 [default = -1];
optional string replay_name = 2;
optional uint32 duration = 3;
}

View file

@ -0,0 +1,13 @@
import "serverinfo_replay.proto";
message ServerInfo_ReplayMatch {
repeated ServerInfo_Replay replay_list = 1;
optional sint32 game_id = 2 [default = -1];
optional string room_name = 3;
optional uint32 time_started = 4;
optional uint32 length = 5;
optional string game_name = 6;
repeated string player_names = 7;
optional bool do_not_hide = 8;
}

View file

@ -18,6 +18,7 @@ message SessionCommand {
JOIN_ROOM = 1015;
REPLAY_LIST = 1100;
REPLAY_DOWNLOAD = 1101;
REPLAY_MODIFY_MATCH = 1102;
}
extensions 100 to max;
}

View file

@ -11,6 +11,7 @@ message SessionEvent {
USER_JOINED = 1007;
USER_LEFT = 1008;
GAME_JOINED = 1009;
REPLAY_ADDED = 1100;
}
extensions 100 to max;
}

View file

@ -29,7 +29,7 @@
#include <QDebug>
Server::Server(QObject *parent)
: QObject(parent), serverMutex(QMutex::Recursive), nextGameId(0)
: QObject(parent), serverMutex(QMutex::Recursive), nextGameId(0), nextReplayId(0)
{
}

View file

@ -28,6 +28,7 @@ public:
AuthenticationResult loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reason);
const QMap<int, Server_Room *> &getRooms() { return rooms; }
int getNextGameId() { return nextGameId++; }
int getNextReplayId() { return nextReplayId++; }
const QMap<QString, Server_ProtocolHandler *> &getUsers() const { return users; }
void addClient(Server_ProtocolHandler *player);
@ -48,7 +49,7 @@ public:
virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay) { }
virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
@ -62,7 +63,7 @@ protected:
virtual ServerInfo_User getUserData(const QString &name, bool withId = false) = 0;
int getUsersCount() const;
int getGamesCount() const;
int nextGameId;
int nextGameId, nextReplayId;
void addRoom(Server_Room *newRoom);
};

View file

@ -45,14 +45,16 @@
#include <QDebug>
Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
{
replay = new GameReplay;
currentReplay = new GameReplay;
currentReplay->set_replay_id(room->getServer()->getNextReplayId());
connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
addPlayer(_creator, false, false);
replay->mutable_game_info()->CopyFrom(getInfo());
currentReplay->mutable_game_info()->CopyFrom(getInfo());
if (room->getServer()->getGameShouldPing()) {
pingClock = new QTimer(this);
@ -80,8 +82,12 @@ Server_Game::~Server_Game()
gameMutex.unlock();
room->roomMutex.unlock();
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, *replay);
delete replay;
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
replayList.append(currentReplay);
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, replayList);
for (int i = 0; i < replayList.size(); ++i)
delete replayList[i];
qDebug() << "Server_Game destructor: gameId=" << gameId;
}
@ -176,9 +182,9 @@ void Server_Game::sendGameStateToPlayers()
omniscientEvent.add_player_list()->CopyFrom(omniscientGameStateIterator.next());
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
replayCont->set_seconds_elapsed(secondsElapsed);
replayCont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
replayCont->clear_game_id();
replay->add_event_list()->CopyFrom(*replayCont);
currentReplay->add_event_list()->CopyFrom(*replayCont);
delete replayCont;
// If spectators are not omniscient, we need an additional getGameState call, otherwise we can use the data we used for the replay.
@ -237,6 +243,28 @@ void Server_Game::doStartGameIfReady()
player->setReadyStart(false);
}
if (firstGameStarted) {
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
replayList.append(currentReplay);
currentReplay = new GameReplay;
currentReplay->set_replay_id(room->getServer()->getNextReplayId());
currentReplay->mutable_game_info()->CopyFrom(getInfo());
Event_GameStateChanged omniscientEvent;
QListIterator<ServerInfo_Player> omniscientGameStateIterator(getGameState(0, true, true));
while (omniscientGameStateIterator.hasNext())
omniscientEvent.add_player_list()->CopyFrom(omniscientGameStateIterator.next());
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
replayCont->set_seconds_elapsed(0);
replayCont->clear_game_id();
currentReplay->add_event_list()->CopyFrom(*replayCont);
delete replayCont;
startTimeOfThisGame = secondsElapsed;
} else
firstGameStarted = true;
sendGameStateToPlayers();
activePlayer = -1;
@ -624,9 +652,9 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont, GameEventStor
p->sendGameEvent(*cont);
}
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
cont->set_seconds_elapsed(secondsElapsed);
cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
cont->clear_game_id();
replay->add_event_list()->CopyFrom(*cont);
currentReplay->add_event_list()->CopyFrom(*cont);
}
delete cont;

View file

@ -59,10 +59,12 @@ private:
bool spectatorsCanTalk;
bool spectatorsSeeEverything;
int inactivityCounter;
int secondsElapsed;
int startTimeOfThisGame, secondsElapsed;
bool firstGameStarted;
QDateTime startTime;
QTimer *pingClock;
GameReplay *replay;
QList<GameReplay *> replayList;
GameReplay *currentReplay;
signals:
void sigStartGameIfReady();
private slots:

View file

@ -50,6 +50,7 @@
#include "pb/command_deck_del.pb.h"
#include "pb/command_replay_list.pb.h"
#include "pb/command_replay_download.pb.h"
#include "pb/command_replay_modify_match.pb.h"
#include "pb/response.pb.h"
#include "pb/response_login.pb.h"
#include "pb/response_list_users.pb.h"
@ -241,6 +242,7 @@ Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(co
case SessionCommand::DECK_DOWNLOAD: resp = cmdDeckDownload(sc.GetExtension(Command_DeckDownload::ext), rc); break;
case SessionCommand::REPLAY_LIST: resp = cmdReplayList(sc.GetExtension(Command_ReplayList::ext), rc); break;
case SessionCommand::REPLAY_DOWNLOAD: resp = cmdReplayDownload(sc.GetExtension(Command_ReplayDownload::ext), rc); break;
case SessionCommand::REPLAY_MODIFY_MATCH: resp = cmdReplayModifyMatch(sc.GetExtension(Command_ReplayModifyMatch::ext), rc); break;
case SessionCommand::GET_GAMES_OF_USER: resp = cmdGetGamesOfUser(sc.GetExtension(Command_GetGamesOfUser::ext), rc); break;
case SessionCommand::GET_USER_INFO: resp = cmdGetUserInfo(sc.GetExtension(Command_GetUserInfo::ext), rc); break;
case SessionCommand::LIST_ROOMS: resp = cmdListRooms(sc.GetExtension(Command_ListRooms::ext), rc); break;

View file

@ -41,6 +41,7 @@ class Command_DeckDownload;
class Command_DeckUpload;
class Command_ReplayList;
class Command_ReplayDownload;
class Command_ReplayModifyMatch;
class Command_ListRooms;
class Command_JoinRoom;
class Command_LeaveRoom;
@ -123,6 +124,7 @@ private:
virtual Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdReplayList(const Command_ReplayList &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc) = 0;
virtual Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc) = 0;
Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);

View file

@ -30,6 +30,7 @@
#include "main.h"
#include "passwordhasher.h"
#include "pb/game_replay.pb.h"
#include "pb/event_replay_added.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_server_shutdown.pb.h"
#include "pb/event_connection_closed.pb.h"
@ -203,6 +204,15 @@ bool Servatrice::openDatabase()
nextGameId = query.value(0).toInt() + 1;
qDebug() << "set nextGameId to " << nextGameId;
}
if (!nextReplayId) {
QSqlQuery query;
if (!query.exec("select max(id) from " + dbPrefix + "_replays"))
return false;
if (!query.next())
return false;
nextReplayId = query.value(0).toInt() + 1;
qDebug() << "set nextReplayId to " << nextReplayId;
}
return true;
}
@ -582,43 +592,32 @@ void Servatrice::statusUpdate()
execSqlQuery(query);
}
void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay)
void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList)
{
Server_Room *room = rooms.value(replay.game_info().room_id());
const ServerInfo_Game &gameInfo = replayList.first()->game_info();
Server_Room *room = rooms.value(gameInfo.room_id());
Event_ReplayAdded replayEvent;
ServerInfo_ReplayMatch *replayMatchInfo = replayEvent.mutable_match_info();
replayMatchInfo->set_game_id(gameInfo.game_id());
replayMatchInfo->set_room_name(room->getName().toStdString());
replayMatchInfo->set_time_started(QDateTime::currentDateTime().addSecs(-secondsElapsed).toTime_t());
replayMatchInfo->set_length(secondsElapsed);
replayMatchInfo->set_game_name(gameInfo.description());
const QStringList &allGameTypes = room->getGameTypes();
QStringList gameTypes;
for (int i = replay.game_info().game_types_size() - 1; i >= 0; --i)
gameTypes.append(allGameTypes[replay.game_info().game_types(i)]);
QByteArray replayBlob;
const unsigned int size = replay.ByteSize();
replayBlob.resize(size);
replay.SerializeToArray(replayBlob.data(), size);
QMutexLocker locker(&dbMutex);
if (!checkSql())
return;
QSqlQuery query1;
query1.prepare("insert into " + dbPrefix + "_games (room_name, id, descr, creator_name, password, game_types, player_count, time_started, time_finished, replay) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now(), :replay)");
query1.bindValue(":room_name", room->getName());
query1.bindValue(":id_game", replay.game_info().game_id());
query1.bindValue(":descr", QString::fromStdString(replay.game_info().description()));
query1.bindValue(":creator_name", QString::fromStdString(replay.game_info().creator_info().name()));
query1.bindValue(":password", replay.game_info().with_password() ? 1 : 0);
query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(", "));
query1.bindValue(":player_count", replay.game_info().max_players());
query1.bindValue(":seconds", secondsElapsed);
query1.bindValue(":replay", replayBlob);
if (!execSqlQuery(query1))
return;
for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames;
QSetIterator<QString> playerIterator(allPlayersEver);
while (playerIterator.hasNext()) {
gameIds1.append(replay.game_info().game_id());
playerNames.append(playerIterator.next());
gameIds1.append(gameInfo.game_id());
const QString &playerName = playerIterator.next();
playerNames.append(playerName);
replayMatchInfo->add_player_names(playerName.toStdString());
}
QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
QSetIterator<QString> allUsersIterator(allUsersInGame);
@ -626,17 +625,71 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
int id = getUserIdInDB(allUsersIterator.next());
if (id == -1)
continue;
gameIds2.append(replay.game_info().game_id());
gameIds2.append(gameInfo.game_id());
userIds.append(id);
replayNames.append(QString::fromStdString(replay.game_info().description()));
replayNames.append(QString::fromStdString(gameInfo.description()));
}
QVariantList replayIds, replayGameIds, replayDurations, replayBlobs;
for (int i = 0; i < replayList.size(); ++i) {
QByteArray blob;
const unsigned int size = replayList[i]->ByteSize();
blob.resize(size);
replayList[i]->SerializeToArray(blob.data(), size);
replayIds.append(QVariant((qulonglong) replayList[i]->replay_id()));
replayGameIds.append(gameInfo.game_id());
replayDurations.append(replayList[i]->duration_seconds());
replayBlobs.append(blob);
ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
replayInfo->set_replay_id(replayList[i]->replay_id());
replayInfo->set_replay_name(gameInfo.description());
replayInfo->set_duration(replayList[i]->duration_seconds());
}
SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
allUsersIterator.toFront();
serverMutex.lock();
while (allUsersIterator.hasNext()) {
Server_ProtocolHandler *userHandler = users.value(allUsersIterator.next());
if (userHandler)
userHandler->sendProtocolItem(*sessionEvent);
}
serverMutex.unlock();
delete sessionEvent;
QMutexLocker locker(&dbMutex);
if (!checkSql())
return;
QSqlQuery query1;
query1.prepare("insert into " + dbPrefix + "_games (room_name, id, descr, creator_name, password, game_types, player_count, time_started, time_finished) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now())");
query1.bindValue(":room_name", room->getName());
query1.bindValue(":id_game", gameInfo.game_id());
query1.bindValue(":descr", QString::fromStdString(gameInfo.description()));
query1.bindValue(":creator_name", QString::fromStdString(gameInfo.creator_info().name()));
query1.bindValue(":password", gameInfo.with_password() ? 1 : 0);
query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(", "));
query1.bindValue(":player_count", gameInfo.max_players());
query1.bindValue(":seconds", secondsElapsed);
if (!execSqlQuery(query1))
return;
QSqlQuery query2;
query2.prepare("insert into " + dbPrefix + "_games_players (id_game, player_name) values (:id_game, :player_name)");
query2.bindValue(":id_game", gameIds1);
query2.bindValue(":player_name", playerNames);
query2.execBatch();
QSqlQuery replayQuery1;
replayQuery1.prepare("insert into " + dbPrefix + "_replays (id, id_game, duration, replay) values (:id_replay, :id_game, :duration, :replay)");
replayQuery1.bindValue(":id_replay", replayIds);
replayQuery1.bindValue(":id_game", replayGameIds);
replayQuery1.bindValue(":duration", replayDurations);
replayQuery1.bindValue(":replay", replayBlobs);
replayQuery1.execBatch();
QSqlQuery query3;
query3.prepare("insert into " + dbPrefix + "_replays_access (id_game, id_player, replay_name) values (:id_game, :id_player, :replay_name)");
query3.bindValue(":id_game", gameIds2);

View file

@ -97,7 +97,7 @@ public:
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay);
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
protected:
int startSession(const QString &userName, const QString &address);
void endSession(int sessionId);

View file

@ -36,6 +36,7 @@
#include "pb/command_deck_del.pb.h"
#include "pb/command_replay_list.pb.h"
#include "pb/command_replay_download.pb.h"
#include "pb/command_replay_modify_match.pb.h"
#include "pb/event_connection_closed.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_server_identification.pb.h"
@ -499,27 +500,40 @@ Response::ResponseCode ServerSocketInterface::cmdReplayList(const Command_Replay
servatrice->dbMutex.lock();
QSqlQuery query1;
query1.prepare("select a.id_game, a.replay_name, b.room_name, b.time_started, b.time_finished, b.descr from cockatrice_replays_access a left join cockatrice_games b on b.id = a.id_game where a.id_player = :id_player");
query1.prepare("select a.id_game, a.replay_name, b.room_name, b.time_started, b.time_finished, b.descr, a.do_not_hide from cockatrice_replays_access a left join cockatrice_games b on b.id = a.id_game where a.id_player = :id_player and (a.do_not_hide = 1 or date_add(b.time_started, interval 14 day) > now())");
query1.bindValue(":id_player", userInfo->id());
servatrice->execSqlQuery(query1);
while (query1.next()) {
ServerInfo_Replay *replayInfo = re->add_replay_list();
ServerInfo_ReplayMatch *matchInfo = re->add_match_list();
const int gameId = query1.value(0).toInt();
replayInfo->set_game_id(gameId);
replayInfo->set_room_name(query1.value(2).toString().toStdString());
matchInfo->set_game_id(gameId);
matchInfo->set_room_name(query1.value(2).toString().toStdString());
const int timeStarted = query1.value(3).toDateTime().toTime_t();
const int timeFinished = query1.value(4).toDateTime().toTime_t();
replayInfo->set_time_started(timeStarted);
replayInfo->set_length(timeFinished - timeStarted);
replayInfo->set_game_name(query1.value(5).toString().toStdString());
replayInfo->set_replay_name(query1.value(1).toString().toStdString());
matchInfo->set_time_started(timeStarted);
matchInfo->set_length(timeFinished - timeStarted);
matchInfo->set_game_name(query1.value(5).toString().toStdString());
const QString replayName = query1.value(1).toString();
matchInfo->set_do_not_hide(query1.value(6).toBool());
QSqlQuery query2;
query2.prepare("select player_name from cockatrice_games_players where id_game = :id_game");
query2.bindValue(":id_game", gameId);
servatrice->execSqlQuery(query2);
while (query2.next())
replayInfo->add_player_names(query2.value(0).toString().toStdString());
matchInfo->add_player_names(query2.value(0).toString().toStdString());
QSqlQuery query3;
query3.prepare("select id, duration from " + servatrice->getDbPrefix() + "_replays where id_game = :id_game");
query3.bindValue(":id_game", gameId);
servatrice->execSqlQuery(query3);
while (query3.next()) {
ServerInfo_Replay *replayInfo = matchInfo->add_replay_list();
replayInfo->set_replay_id(query3.value(0).toInt());
replayInfo->set_replay_name(replayName.toStdString());
replayInfo->set_duration(query3.value(1).toInt());
}
}
servatrice->dbMutex.unlock();
@ -535,8 +549,8 @@ Response::ResponseCode ServerSocketInterface::cmdReplayDownload(const Command_Re
QMutexLocker dbLocker(&servatrice->dbMutex);
QSqlQuery query1;
query1.prepare("select 1 from " + servatrice->getDbPrefix() + "_replays_access where id_game = :id_game and id_player = :id_player");
query1.bindValue(":id_game", cmd.game_id());
query1.prepare("select 1 from " + servatrice->getDbPrefix() + "_replays_access a left join " + servatrice->getDbPrefix() + "_replays b on a.id_game = b.id_game where b.id = :id_replay and a.id_player = :id_player");
query1.bindValue(":id_replay", cmd.replay_id());
query1.bindValue(":id_player", userInfo->id());
if (!servatrice->execSqlQuery(query1))
return Response::RespInternalError;
@ -544,8 +558,8 @@ Response::ResponseCode ServerSocketInterface::cmdReplayDownload(const Command_Re
return Response::RespAccessDenied;
QSqlQuery query2;
query2.prepare("select replay from " + servatrice->getDbPrefix() + "_games where id = :id_game");
query2.bindValue(":id_game", cmd.game_id());
query2.prepare("select replay from " + servatrice->getDbPrefix() + "_replays where id = :id_replay");
query2.bindValue(":id_replay", cmd.replay_id());
if (!servatrice->execSqlQuery(query2))
return Response::RespInternalError;
if (!query2.next())
@ -560,6 +574,22 @@ Response::ResponseCode ServerSocketInterface::cmdReplayDownload(const Command_Re
return Response::RespOk;
}
Response::ResponseCode ServerSocketInterface::cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer & /*rc*/)
{
if (authState != PasswordRight)
return Response::RespFunctionNotAllowed;
QMutexLocker dbLocker(&servatrice->dbMutex);
QSqlQuery query1;
query1.prepare("update " + servatrice->getDbPrefix() + "_replays_access set do_not_hide=:do_not_hide where id_player = :id_player and id_game = :id_game");
query1.bindValue(":id_player", userInfo->id());
query1.bindValue(":id_game", cmd.game_id());
query1.bindValue(":do_not_hide", cmd.do_not_hide());
return servatrice->execSqlQuery(query1) ? Response::RespOk : Response::RespNameNotFound;
}
// MODERATOR FUNCTIONS.
// May be called by admins and moderators. Permission is checked by the calling function.

View file

@ -63,6 +63,7 @@ private:
Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplayList(const Command_ReplayList &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc);
Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc);
Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, ResponseContainer &rc);
Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, ResponseContainer &rc);