attach fix

This commit is contained in:
Max-Wilhelm Bruker 2011-04-05 17:56:40 +02:00
parent 2f98abe892
commit 6c5dd0b3d1

View file

@ -747,7 +747,7 @@ ResponseCode Server_ProtocolHandler::cmdAttachCard(Command_AttachCard *cmd, Comm
// Make a copy of the list because its contents change during the loop otherwise.
QList<Server_Card *> attachedList = card->getAttachedCards();
for (int i = 0; i < attachedList.size(); ++i)
player->unattachCard(cont, attachedList[i]);
attachedList[i]->getZone()->getPlayer()->unattachCard(cont, attachedList[i]);
if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
CardToMove *cardToMove = new CardToMove(targetCard->getId());