attach fix
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1 changed files with 1 additions and 1 deletions
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@ -747,7 +747,7 @@ ResponseCode Server_ProtocolHandler::cmdAttachCard(Command_AttachCard *cmd, Comm
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// Make a copy of the list because its contents change during the loop otherwise.
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// Make a copy of the list because its contents change during the loop otherwise.
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QList<Server_Card *> attachedList = card->getAttachedCards();
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QList<Server_Card *> attachedList = card->getAttachedCards();
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for (int i = 0; i < attachedList.size(); ++i)
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for (int i = 0; i < attachedList.size(); ++i)
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player->unattachCard(cont, attachedList[i]);
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attachedList[i]->getZone()->getPlayer()->unattachCard(cont, attachedList[i]);
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if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
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if (targetzone->isColumnStacked(targetCard->getX(), targetCard->getY())) {
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CardToMove *cardToMove = new CardToMove(targetCard->getId());
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CardToMove *cardToMove = new CardToMove(targetCard->getId());
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