Merge pull request #911 from ctrlaltca/fix_67
Large decks (up to 8000-ish cards) no longer make client crash; Fix #67
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commit
6f69485f99
2 changed files with 7 additions and 2 deletions
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@ -91,7 +91,10 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
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CardInfo *imageSource = facedown ? db->getCard() : info;
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CardInfo *imageSource = facedown ? db->getCard() : info;
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QPixmap translatedPixmap;
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QPixmap translatedPixmap;
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imageSource->getPixmap(translatedSize.toSize(), translatedPixmap);
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// don't even spend time trying to load the picture if our size is too small
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if(translatedSize.width() > 10)
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imageSource->getPixmap(translatedSize.toSize(), translatedPixmap);
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painter->save();
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painter->save();
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QColor bgColor = Qt::transparent;
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QColor bgColor = Qt::transparent;
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if (translatedPixmap.isNull()) {
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if (translatedPixmap.isNull()) {
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@ -970,7 +970,9 @@ QStringList CardDatabase::getAllMainCardTypes() const
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void CardDatabase::cacheCardPixmaps(const QStringList &cardNames)
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void CardDatabase::cacheCardPixmaps(const QStringList &cardNames)
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{
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{
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QPixmap tmp;
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QPixmap tmp;
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for (int i = 0; i < cardNames.size(); ++i)
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// never cache more than 300 cards at once for a single deck
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int max = qMin(cardNames.size(), 300);
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for (int i = 0; i < max; ++i)
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getCard(cardNames[i])->loadPixmap(tmp);
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getCard(cardNames[i])->loadPixmap(tmp);
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}
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}
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