Fixed server crash when unattaching card
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d7b3764bba
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6fb16545ee
1 changed files with 7 additions and 4 deletions
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@ -670,11 +670,14 @@ ResponseCode Server_ProtocolHandler::cmdAttachCard(Command_AttachCard *cmd, Comm
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return RespContextError;
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if (targetPlayer)
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targetzone = targetPlayer->getZones().value(cmd->getTargetZone());
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if (targetzone)
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targetCard = targetzone->getCard(cmd->getTargetCardId(), false);
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if (targetzone) {
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// This is currently enough to make sure cards don't get attached to a card that is not on the table.
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// Possibly a flag will have to be introduced for this sometime.
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if (!startzone->hasCoords() || !targetzone->hasCoords())
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if (!targetzone->hasCoords())
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return RespContextError;
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targetCard = targetzone->getCard(cmd->getTargetCardId(), false);
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}
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if (!startzone->hasCoords())
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return RespContextError;
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// Get all arrows pointing to or originating from the card being attached and delete them.
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