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+
+
+
+
+ 5E
+ Fifth Edition
+
+
+ ST2K
+ Starter 2000
+
+
+ US
+ Urza's Saga
+
+
+ MR
+ Mirrodin
+
+
+ NE
+ Nemesis
+
+
+ VI
+ Visions
+
+
+ FD
+ Fifth Dawn
+
+
+ FE
+ Fallen Empires
+
+
+ EX
+ Exodus
+
+
+ 6E
+ Sixth Edition
+
+
+ PLC
+ Planar Chaos
+
+
+ 10E
+ Tenth Edition
+
+
+ CFX
+ Conflux
+
+
+ P2
+ Portal: Second Age
+
+
+ P3
+ Portal: Three Kingdoms
+
+
+ OD
+ Odyssey
+
+
+ UNH
+ Unhinged
+
+
+ BOK
+ Betrayers of Kamigawa
+
+
+ LRW
+ Lorwyn
+
+
+ WL
+ Weatherlight
+
+
+ ON
+ Onslaught
+
+
+ 7E
+ Seventh Edition
+
+
+ GP
+ Guildpact
+
+
+ CHK
+ Champions of Kamigawa
+
+
+ 8E
+ Eighth Edition
+
+
+ HL
+ Homelands
+
+
+ PR
+ Promo cards
+
+
+ PS
+ Planeshift
+
+
+ PT
+ Portal
+
+
+ IA
+ Ice Age
+
+
+ SOK
+ Saviors of Kamigawa
+
+
+ DIS
+ Dissension
+
+
+ PY
+ Prophecy
+
+
+ 9E
+ Ninth Edition
+
+
+ B
+ Limited Edition
+
+
+ IN
+ Invasion
+
+
+ AL
+ Alliances
+
+
+ AN
+ Arabian Nights
+
+
+ ARB
+ Alara Reborn
+
+
+ AP
+ Apocalypse
+
+
+ AQ
+ Antiquities
+
+
+ SHM
+ Shadowmoor
+
+
+ R
+ Revised Edition
+
+
+ U
+ Unlimited Edition
+
+
+ SC
+ Scourge
+
+
+ SH
+ Stronghold
+
+
+ JU
+ Judgment
+
+
+ CH
+ Chronicles
+
+
+ MOR
+ Morningtide
+
+
+ ST
+ Starter
+
+
+ TE
+ Tempest
+
+
+ ALA
+ Shards of Alara
+
+
+ LE
+ Legions
+
+
+ FUT
+ Future Sight
+
+
+ CS
+ Coldsnap
+
+
+ LG
+ Legends
+
+
+ RAV
+ Ravnica
+
+
+ TO
+ Torment
+
+
+ EVE
+ Eventide
+
+
+ DK
+ The Dark
+
+
+ 4E
+ Fourth Edition
+
+
+ UD
+ Urza's Destiny
+
+
+ TSP
+ Time Spiral
+
+
+ UG
+ Unglued
+
+
+ DS
+ Darksteel
+
+
+ UL
+ Urza's Legacy
+
+
+ MI
+ Mirage
+
+
+ MM
+ Mercadian Masques
+
+
+
+
+ Tundra Kavu
+ AP
+ 2R
+ Creature - Kavu
+ 2/2
+ 3
+ {T}: Target land becomes a Plains or an Island until end of turn.
+
+
+ Hundred-Talon Kami
+ CHK
+ 4W
+ Creature - Spirit
+ 2/3
+ 3
+ Flying
+Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Soldevi Sentry
+ AL
+ 1
+ Artifact Creature - Soldier
+ 1/1
+ 3
+ {1}: Regenerate Soldevi Sentry. Target opponent may draw a card.
+
+
+ Ancestor's Chosen
+ 10E
+ JU
+ 5WW
+ Creature - Human Cleric
+ 4/4
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.
+
+
+ Hellspark Elemental
+ CFX
+ 1R
+ Creature - Elemental
+ 3/1
+ 3
+ Trample, haste
+At end of turn, sacrifice Hellspark Elemental.
+Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Price of Glory
+ OD
+ 2R
+ Enchantment
+ 1
+ Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
+
+
+ Sewn-Eye Drake
+ ARB
+ 2(U/R)B
+ Creature - Zombie Drake
+ 3/1
+ 3
+ Flying, haste
+
+
+ Sun Clasp
+ VI
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+3.
+{W}: Return enchanted creature to its owner's hand.
+
+
+ Mind Whip
+ IA
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
+
+
+ Fluctuator
+ US
+ 2
+ Artifact
+ 1
+ Cycling costs you pay cost up to {2} less.
+
+
+ Despoil
+ PY
+ 3B
+ Sorcery
+ 2
+ Destroy target land. Its controller loses 2 life.
+
+
+ Overlaid Terrain
+ NE
+ 2GG
+ Enchantment
+ 1
+ As Overlaid Terrain comes into play, sacrifice all lands you control.
+Lands you control have "{T}: Add two mana of any one color to your mana pool."
+
+
+ Vedalken Plotter
+ GP
+ 2U
+ Creature - Vedalken Wizard
+ 1/1
+ 3
+ When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
+
+
+ Devouring Deep
+ LG
+ 2U
+ Creature - Fish
+ 1/2
+ 3
+ Islandwalk
+
+
+ Temporal Cascade
+ MR
+ 5UU
+ Sorcery
+ 2
+ Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
+Entwine {2} (Choose both if you pay the entwine cost.)
+
+
+ Myr Quadropod
+ FD
+ 4
+ Artifact Creature - Myr
+ 1/4
+ 3
+ {3}: Switch Myr Quadropod's power and toughness until end of turn.
+
+
+ Brood of Cockroaches
+ VI
+ 1B
+ Creature - Insect
+ 1/1
+ 3
+ When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.
+
+
+ Orcish Paratroopers
+ UNH
+ 2R
+ Creature - Orc Paratrooper
+ 4/4
+ 3
+ When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
+
+
+ Cho-Arrim Alchemist
+ MM
+ W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
+
+
+ Persecute Artist
+ UNH
+ 1BB
+ Sorcery
+ 2
+ Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.
+
+
+ Research // Development (Research)
+ DIS
+ GU
+ Instant
+ 2
+ Choose up to four cards you own from outside the game and shuffle them into your library.
+
+
+ Silkbind Faerie
+ SHM
+ 2(W/U)
+ Creature - Faerie Rogue
+ 1/3
+ 3
+ Flying
+{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
+
+
+ Battlefield Percher
+ NE
+ 3BB
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+Battlefield Percher can block only creatures with flying.
+{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
+
+
+ Viscid Lemures
+ TSP
+ 4B
+ Creature - Spirit
+ 4/3
+ 3
+ {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
+
+
+ Greater Gargadon
+ TSP
+ 9R
+ Creature - Beast
+ 9/7
+ 3
+ Suspend 10-{R}
+Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.
+
+
+ Akki Rockspeaker
+ CHK
+ 1R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ When Akki Rockspeaker comes into play, add {R} to your mana pool.
+
+
+ Yavimaya's Embrace
+ AP
+ 5GUU
+ Enchantment - Aura
+ 1
+ Enchant creature
+You control enchanted creature.
+Enchanted creature gets +2/+2 and has trample.
+
+
+ Bushi Tenderfoot
+ CHK
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
+
+
+ Paper Tiger
+ UG
+ 4
+ Artifact Creature
+ 4/3
+ 3
+ Rock Lobsters cannot attack or block.
+
+
+ Fool's Demise
+ TSP
+ 4U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, return that card to play under your control.
+When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.
+
+
+ Chain of Acid
+ ON
+ 3G
+ Sorcery
+ 2
+ Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
+
+
+ Lurking Nightstalker
+ P2
+ BB
+ Creature - Nightstalker
+ 1/1
+ 3
+ Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
+
+
+ Reality Acid
+ PLC
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant permanent
+Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Reality Acid leaves play, enchanted permanent's controller sacrifices it.
+
+
+ Wall of Bone
+ 4E
+ 5E
+ 7E
+ B
+ R
+ U
+ 2B
+ Creature - Skeleton Wall
+ 1/4
+ 3
+ Defender (This creature can't attack.)
+{B}: Regenerate Wall of Bone.
+
+
+ Curse of Chains
+ SHM
+ 1(W/U)
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of each upkeep, tap enchanted creature.
+
+
+ Brute Force
+ PLC
+ R
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+
+
+ Hunted Lammasu
+ RAV
+ 2WW
+ Creature - Lammasu
+ 5/5
+ 3
+ Flying
+When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.
+
+
+ Silent Arbiter
+ FD
+ 4
+ Artifact Creature - Construct
+ 1/5
+ 3
+ No more than one creature can attack each combat.
+No more than one creature can block each combat.
+
+
+ Mirri the Cursed
+ PLC
+ 2BB
+ Legendary Creature - Vampire Cat
+ 3/2
+ 3
+ Flying, first strike, haste
+Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
+
+
+ Okiba-Gang Shinobi
+ BOK
+ 3BB
+ Creature - Rat Ninja
+ 3/2
+ 3
+ Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
+
+
+ Savage Twister
+ GP
+ MI
+ XRG
+ Sorcery
+ 2
+ Savage Twister deals X damage to each creature.
+
+
+ Sygg, River Cutthroat
+ SHM
+ (U/B)(U/B)
+ Legendary Creature - Merfolk Rogue
+ 1/3
+ 3
+ At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
+
+
+ Iron Tusk Elephant
+ MI
+ 4W
+ Creature - Elephant
+ 3/3
+ 3
+ Trample
+
+
+ Assembly Hall
+ MM
+ 5
+ Artifact
+ 1
+ {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
+
+
+ Merrow Grimeblotter
+ SHM
+ 3(U/B)
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
+
+
+ Withering Wisps
+ IA
+ 1BB
+ Enchantment
+ 1
+ At end of turn, if no creatures are in play, sacrifice Withering Wisps.
+{B}: Withering Wisps deals 1 damage to each creature and each player. Play this ability no more times each turn than the number of snow Swamps you control.
+
+
+ Afiya Grove
+ MI
+ 1G
+ Enchantment
+ 1
+ Afiya Grove comes into play with three +1/+1 counters on it.
+At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
+When Afiya Grove has no +1/+1 counters on it, sacrifice it.
+
+
+ Urborg Syphon-Mage
+ TSP
+ 2B
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
+
+
+ Scare Tactics
+ EX
+ B
+ Instant
+ 2
+ Creatures you control get +1/+0 until end of turn.
+
+
+ Abundance
+ 10E
+ US
+ 2GG
+ Enchantment
+ 1
+ If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
+
+
+ Seasoned Marshal
+ 7E
+ 8E
+ 9E
+ PT
+ US
+ 2WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Seasoned Marshal attacks, you may tap target creature.
+
+
+ Disempower
+ MI
+ 1W
+ Instant
+ 2
+ Put target artifact or enchantment on top of its owner's library.
+
+
+ Salt Marsh
+ 8E
+ IN
+
+ Land
+ 0
+ Salt Marsh comes into play tapped.
+{T}: Add {U} or {B} to your mana pool.
+
+
+ Kyren Negotiations
+ MM
+ 2RR
+ Enchantment
+ 1
+ Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
+
+
+ Call to the Netherworld
+ TSP
+ B
+ Sorcery
+ 2
+ Return target black creature card from your graveyard to your hand.
+Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Uktabi Wildcats
+ 6E
+ 7E
+ MI
+ 4G
+ Creature - Cat
+ */*
+ 3
+ Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
+{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
+
+
+ Regrowth
+ B
+ R
+ U
+ 1G
+ Sorcery
+ 2
+ Return target card from your graveyard to your hand.
+
+
+ Blanket of Night
+ VI
+ 1BB
+ Enchantment
+ 1
+ Each land is a Swamp in addition to its other land types.
+
+
+ Journeyer's Kite
+ CHK
+ 2
+ Artifact
+ 1
+ {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Chaos Moon
+ IA
+ 3R
+ Enchantment
+ 1
+ At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
+
+
+ Blind Fury
+ MI
+ 2RR
+ Instant
+ 2
+ Play Blind Fury only before the combat damage step.
+All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
+
+
+ Korlash, Heir to Blackblade
+ FUT
+ 2BB
+ Legendary Creature - Zombie Warrior
+ */*
+ 3
+ Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
+{1}{B}: Regenerate Korlash.
+Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.
+
+
+ River Boa
+ 6E
+ VI
+ 1G
+ Creature - Snake
+ 2/1
+ 3
+ Islandwalk
+{G}: Regenerate River Boa.
+
+
+ Tectonic Break
+ MM
+ XRR
+ Sorcery
+ 2
+ Each player sacrifices X lands.
+
+
+ Aboshan's Desire
+ OD
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
+
+
+ Death Pulse
+ ON
+ 2BB
+ Instant
+ 2
+ Target creature gets -4/-4 until end of turn.
+Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
+When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
+
+
+ Locust Swarm
+ MI
+ 3G
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+{G}: Regenerate Locust Swarm.
+{G}: Untap Locust Swarm. Play this ability only once each turn.
+
+
+ Sunscape Battlemage
+ PS
+ 2W
+ Creature - Human Wizard
+ 2/2
+ 3
+ Kicker {1}{G} and/or {2}{U}
+When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying.
+When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards.
+
+
+ Taste for Mayhem
+ DIS
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+0.
+Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
+
+
+ Nosy Goblin
+ ON
+ 2R
+ Creature - Goblin
+ 2/1
+ 3
+ {T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
+
+
+ Cloud Sprite
+ 10E
+ MM
+ U
+ Creature - Faerie
+ 1/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Cloud Sprite can block only creatures with flying.
+
+
+ Phyrexian Gremlins
+ AQ
+ 2B
+ Creature - Ouphe
+ 1/1
+ 3
+ You may choose not to untap Phyrexian Gremlins during your untap step.
+{T}: Tap target artifact. As long as Phyrexian Gremlins remains tapped, that artifact doesn't untap during its controller's untap step.
+
+
+ Air Elemental
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ P2
+ R
+ ST
+ U
+ 3UU
+ Creature - Elemental
+ 4/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Teferi's Veil
+ WL
+ 1U
+ Enchantment
+ 1
+ Whenever a creature you control attacks, it phases out at end of combat.
+
+
+ Stone-Throwing Devils
+ AN
+ B
+ Creature - Devil
+ 1/1
+ 3
+ First strike
+
+
+ Stronghold Taskmaster
+ SH
+ 2BB
+ Creature - Giant Minion
+ 4/3
+ 3
+ Other black creatures get -1/-1.
+
+
+ Royal Herbalist
+ AL
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {2}, Remove the top card of your library from the game: You gain 1 life.
+
+
+ Faerie Swarm
+ SHM
+ 3U
+ Creature - Faerie
+ */*
+ 3
+ Flying
+Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
+
+
+ Thought Devourer
+ OD
+ 2UU
+ Creature - Beast
+ 4/4
+ 3
+ Flying
+Your maximum hand size is reduced by four.
+
+
+ Great Wall
+ LG
+ 2W
+ Enchantment
+ 1
+ Creatures with plainswalk can be blocked as though they didn't have plainswalk.
+
+
+ Tolarian Sentinel
+ TSP
+ 3U
+ Creature - Human Spellshaper
+ 1/3
+ 3
+ Flying
+{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
+
+
+ Ali Baba
+ 4E
+ AN
+ R
+ Creature - Human Rogue
+ 1/1
+ 3
+ {R}: Tap target Wall.
+
+
+ Mindslaver
+ MR
+ 6
+ Legendary Artifact
+ 1
+ {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
+
+
+ Snarling Undorak
+ ON
+ 2GG
+ Creature - Beast
+ 3/3
+ 3
+ {2}{G}: Target Beast creature gets +1/+1 until end of turn.
+Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Mind Stone
+ 10E
+ WL
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Mind Stone: Draw a card.
+
+
+ Glare of Subdual
+ RAV
+ 2GW
+ Enchantment
+ 1
+ Tap an untapped creature you control: Tap target artifact or creature.
+
+
+ Harsh Judgment
+ IN
+ 2WW
+ Enchantment
+ 1
+ As Harsh Judgment comes into play, choose a color.
+If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
+
+
+ Tawnos's Weaponry
+ 4E
+ 5E
+ AQ
+ 2
+ Artifact
+ 1
+ You may choose not to untap Tawnos's Weaponry during your untap step.
+{2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
+
+
+ Aeon Chronicler
+ PLC
+ 3UU
+ Creature - Avatar
+ */*
+ 3
+ Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
+Suspend X-{X}{3}{U}. X can't be 0.
+Whenever a time counter is removed from Aeon Chronicler while it's removed from the game, draw a card.
+
+
+ Roc Hatchling
+ WL
+ R
+ Creature - Bird
+ 0/1
+ 3
+ Roc Hatchling comes into play with four shell counters on it.
+At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
+Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
+
+
+ Crovax the Cursed
+ SH
+ 2BB
+ Legendary Creature - Vampire
+ 0/0
+ 3
+ Crovax the Cursed comes into play with four +1/+1 counters on it.
+At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
+{B}: Crovax gains flying until end of turn.
+
+
+ Skeletal Kathari
+ ALA
+ 4B
+ Creature - Bird Skeleton
+ 3/2
+ 3
+ Flying
+{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
+
+
+ Curse of the Cabal
+ TSP
+ 9B
+ Sorcery
+ 2
+ Target player sacrifices half the permanents he or she controls, rounded down.
+Suspend 2-{2}{B}{B}
+At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
+
+
+ Viridian Zealot
+ DS
+ GG
+ Creature - Elf Warrior
+ 2/1
+ 3
+ {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
+
+
+ Uba Mask
+ CHK
+ 4
+ Artifact
+ 1
+ If a player would draw a card, that player removes that card from the game face up instead.
+Each player may play cards he or she removed from the game with Uba Mask this turn.
+
+
+ Thornwind Faeries
+ UL
+ 1UU
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+{T}: Thornwind Faeries deals 1 damage to target creature or player.
+
+
+ Auriok Champion
+ FD
+ WW
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from black and from red
+Whenever another creature comes into play, you may gain 1 life.
+
+
+ War Mammoth
+ 4E
+ 5E
+ B
+ R
+ U
+ 3G
+ Creature - Elephant
+ 3/3
+ 3
+ Trample
+
+
+ Ayumi, the Last Visitor
+ SOK
+ 3GG
+ Legendary Creature - Spirit
+ 7/3
+ 3
+ Legendary landwalk
+
+
+ Overgrown Tomb
+ RAV
+
+ Land - Swamp Forest
+ 0
+ ({T}: Add {B} or {G} to your mana pool.)
+As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped.
+
+
+ Oblivion Crown
+ FUT
+ 1B
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
+
+
+ Phage the Untouchable
+ 10E
+ LE
+ 3BBBB
+ Legendary Creature - Zombie Minion
+ 4/4
+ 3
+ When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.
+Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
+Whenever Phage deals combat damage to a player, that player loses the game.
+
+
+ Goblin Patrol
+ US
+ R
+ Creature - Goblin
+ 2/1
+ 3
+ Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Storm Front
+ TE
+ G
+ Enchantment
+ 1
+ {G}{G}: Tap target creature with flying.
+
+
+ Gloryscale Viashino
+ ARB
+ 1RGW
+ Creature - Viashino Soldier
+ 3/3
+ 3
+ Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
+
+
+ Elemental Resonance
+ DIS
+ 2GG
+ Enchantment - Aura
+ 1
+ Enchant permanent
+At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
+
+
+ Downhill Charge
+ NE
+ 2R
+ Instant
+ 2
+ You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
+Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
+
+
+ Blasted Landscape
+ US
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Savage Beating
+ DS
+ 3RR
+ Instant
+ 2
+ Play Savage Beating only during your turn and only during combat.
+Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
+Entwine {1}{R}
+
+
+ Sindbad
+ 4E
+ AN
+ TSP
+ 1U
+ Creature - Human
+ 1/1
+ 3
+ {T}: Draw a card and reveal it. If it isn't a land card, discard it.
+
+
+ Breaking Point
+ JU
+ 1RR
+ Sorcery
+ 2
+ Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
+
+
+ Inside Out
+ EVE
+ 1(U/R)
+ Instant
+ 2
+ Switch target creature's power and toughness until end of turn.
+Draw a card.
+
+
+ Worship
+ 7E
+ 8E
+ 9E
+ US
+ 3W
+ Enchantment
+ 1
+ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
+
+
+ Tsabo's Assassin
+ IN
+ 2BB
+ Creature - Zombie Assassin
+ 1/1
+ 3
+ {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
+
+
+ Rakeclaw Gargantuan
+ ALA
+ 2RGW
+ Creature - Beast
+ 5/3
+ 3
+ {1}: Target creature with power 5 or greater gains first strike until end of turn.
+
+
+ Side to Side
+ UNH
+ 2G
+ Instant
+ 2
+ You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.
+
+
+ Flameblast Dragon
+ ALA
+ 4RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flying
+Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
+
+
+ Clockspinning
+ TSP
+ U
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
+
+
+ Etherium Abomination
+ ARB
+ 3UB
+ Artifact Creature - Horror
+ 4/3
+ 3
+ Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Quicksilver Amulet
+ UL
+ 4
+ Artifact
+ 1
+ {4}, {T}: You may put a creature card from your hand into play.
+
+
+ Flagstones of Trokair
+ TSP
+
+ Legendary Land
+ 0
+ {T}: Add {W} to your mana pool.
+When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
+
+
+ Llanowar Knight
+ IN
+ GW
+ Creature - Elf Knight
+ 2/2
+ 3
+ Protection from black
+
+
+ Coastal Wizard
+ P2
+ 2UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Return Coastal Wizard and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.
+
+
+ Excise
+ PY
+ XW
+ Instant
+ 2
+ Remove target attacking creature from the game unless its controller pays {X}.
+
+
+ Thoughtleech
+ 7E
+ IA
+ GG
+ Enchantment
+ 1
+ Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
+
+
+ Safewright Quest
+ SHM
+ (G/W)
+ Sorcery
+ 2
+ Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Lim-Dul's Hex
+ IA
+ 1B
+ Enchantment
+ 1
+ At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
+
+
+ Nim Lasher
+ MR
+ 2B
+ Creature - Zombie
+ 1/1
+ 3
+ Nim Lasher gets +1/+0 for each artifact you control.
+
+
+ Thriss, Nantuko Primus
+ JU
+ 5GG
+ Legendary Creature - Insect Druid
+ 5/5
+ 3
+ {G}, {T}: Target creature gets +5/+5 until end of turn.
+
+
+ Mystic Remora
+ IA
+ U
+ Enchantment
+ 1
+ Cumulative upkeep {1}
+Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays {4}.
+
+
+ Dosan's Oldest Chant
+ SOK
+ 4G
+ Sorcery
+ 2
+ You gain 6 life.
+Draw a card.
+
+
+ Sword of Kaldra
+ MR
+ 4
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature gets +5/+5.
+Whenever equipped creature deals damage to a creature, remove that creature from the game.
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Wandering Eye
+ NE
+ 2U
+ Creature - Illusion
+ 1/3
+ 3
+ Flying
+All players play with their hands revealed.
+
+
+ Weathered Bodyguards
+ TSP
+ 5W
+ Creature - Human Soldier
+ 2/5
+ 3
+ As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
+Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Crenellated Wall
+ MM
+ 4
+ Artifact Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{T}: Target creature gets +0/+4 until end of turn.
+
+
+ Multani's Presence
+ UL
+ G
+ Enchantment
+ 1
+ Whenever a spell you played is countered, draw a card.
+
+
+ Ferocity
+ MM
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
+
+
+ Soldier Replica
+ MR
+ 3
+ Artifact Creature - Soldier
+ 1/3
+ 3
+ {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
+
+
+ Longbow Archer
+ 6E
+ 7E
+ VI
+ WW
+ Creature - Human Soldier Archer
+ 2/2
+ 3
+ First strike; reach (This creature can block creatures with flying.)
+
+
+ Titan's Revenge
+ MOR
+ XRR
+ Sorcery
+ 2
+ Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Dauthi Trapper
+ SH
+ 2B
+ Creature - Dauthi Minion
+ 1/1
+ 3
+ {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
+
+
+ Retribution of the Meek
+ VI
+ 2W
+ Sorcery
+ 2
+ Destroy all creatures with power 4 or greater. They can't be regenerated.
+
+
+ Fleshgrafter
+ FD
+ 2B
+ Creature - Human Warrior
+ 2/2
+ 3
+ Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
+
+
+ Razor Barrier
+ MR
+ 1W
+ Instant
+ 2
+ Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
+
+
+ Odylic Wraith
+ WL
+ 3B
+ Creature - Wraith
+ 2/2
+ 3
+ Swampwalk
+Whenever Odylic Wraith deals damage to a player, that player discards a card.
+
+
+ Brothers of Fire
+ 4E
+ 5E
+ DK
+ 1RR
+ Creature - Human Shaman
+ 2/2
+ 3
+ {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
+
+
+ Shelkin Brownie
+ LG
+ 1G
+ Creature - Ouphe
+ 1/1
+ 3
+ {T}: Target creature loses all "bands with other" abilities until end of turn.
+
+
+ Catacomb Dragon
+ MI
+ 4BB
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
+
+
+ Oracle's Attendants
+ 8E
+ 9E
+ NE
+ 3W
+ Creature - Human Soldier
+ 1/5
+ 3
+ {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
+
+
+ Save Life
+ UNH
+ W
+ Instant
+ 2
+ Choose one Target player gains 2{1/2} life; or prevent the next 2{1/2} damage that would be dealt to target creature this turn.
+Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand.
+
+
+ Crazed Goblin
+ DS
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Crazed Goblin attacks each turn if able.
+
+
+ Fledgling Mawcor
+ TSP
+ 3U
+ Creature - Beast
+ 2/2
+ 3
+ Flying
+{T}: Fledgling Mawcor deals 1 damage to target creature or player.
+Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Thelonite Monk
+ FE
+ 2GG
+ Creature - Insect Monk Cleric
+ 1/2
+ 3
+ {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect doesn't end at end of turn.)
+
+
+ Subterranean Hangar
+ MM
+
+ Land
+ 0
+ Subterranean Hangar comes into play tapped.
+{T}: Put a storage counter on Subterranean Hangar.
+{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
+
+
+ Adventurers' Guildhouse
+ LG
+
+ Land
+ 0
+ Green legendary creatures you control have "bands with other legendary creatures."
+
+
+ Daraja Griffin
+ 6E
+ VI
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+Sacrifice Daraja Griffin: Destroy target black creature.
+
+
+ Mind Knives
+ PT
+ 1B
+ Sorcery
+ 2
+ Target opponent discards a card at random.
+
+
+ Soulquake
+ ARB
+ 3UUBB
+ Sorcery
+ 2
+ Return all creatures in play and all creature cards in graveyards to their owners' hands.
+
+
+ Serra's Blessing
+ 6E
+ 9E
+ WL
+ 1W
+ Enchantment
+ 1
+ Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
+
+
+ Infernal Contract
+ 6E
+ 7E
+ MI
+ BBB
+ Sorcery
+ 2
+ Draw four cards. You lose half your life, rounded up.
+
+
+ Ice Cauldron
+ IA
+ 4
+ Artifact
+ 1
+ {X}, {T}: Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.
+{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to play the last card removed from the game with Ice Cauldron.
+
+
+ Life Burst
+ OD
+ 1W
+ Instant
+ 2
+ Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
+
+
+ Akroma, Angel of Fury
+ PLC
+ 5RRR
+ Legendary Creature - Angel
+ 6/6
+ 3
+ Akroma, Angel of Fury can't be countered.
+Flying, trample, protection from white and from blue
+{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
+Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Skyhunter Cub
+ MR
+ 2W
+ Creature - Cat Knight
+ 2/2
+ 3
+ As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
+
+
+ Standing Troops
+ 6E
+ 7E
+ 8E
+ EX
+ 2W
+ Creature - Human Soldier
+ 1/4
+ 3
+ Vigilance
+
+
+ An-Zerrin Ruins
+ HL
+ 2RR
+ Enchantment
+ 1
+ As An-Zerrin Ruins comes into play, choose a creature type.
+Creatures of the chosen type don't untap during their controllers' untap steps.
+
+
+ Wing Shards
+ SC
+ 1WW
+ Instant
+ 2
+ Target player sacrifices an attacking creature.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Undead Gladiator
+ ON
+ 1BB
+ Creature - Zombie Barbarian
+ 3/1
+ 3
+ {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
+Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
+
+
+ Barbtooth Wurm
+ P2
+ ST
+ 5G
+ Creature - Wurm
+ 6/4
+ 3
+
+
+
+ Terashi's Grasp
+ BOK
+ 2W
+ Sorcery - Arcane
+ 2
+ Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
+
+
+ Disciple of Law
+ US
+ 1W
+ Creature - Human Cleric
+ 1/2
+ 3
+ Protection from red
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Spider Climb
+ VI
+ G
+ Enchantment - Aura
+ 1
+ You may play Spider Climb any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
+
+
+ Stone Giant
+ 4E
+ 5E
+ B
+ R
+ U
+ 2RR
+ Creature - Giant
+ 3/4
+ 3
+ {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at end of turn.
+
+
+ Enlisted Wurm
+ ARB
+ 4GW
+ Creature - Wurm
+ 5/5
+ 3
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Waterspout Djinn
+ VI
+ 2UU
+ Creature - Djinn
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
+
+
+ City of Traitors
+ EX
+
+ Land
+ 0
+ When you play another land, sacrifice City of Traitors.
+{T}: Add {2} to your mana pool.
+
+
+ Elvish Lyrist
+ 7E
+ 8E
+ US
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
+
+
+ Lay Waste
+ ON
+ US
+ 3R
+ Sorcery
+ 2
+ Destroy target land.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Dromar's Charm
+ PS
+ WUB
+ Instant
+ 2
+ Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
+
+
+ Farsight Mask
+ MR
+ 5
+ Artifact
+ 1
+ Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
+
+
+ Growth Spurt
+ UG
+ 1G
+ Instant
+ 2
+ Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
+
+
+ Pale Recluse
+ ARB
+ 4GW
+ Creature - Spider
+ 4/5
+ 3
+ Reach (This can block creatures with flying.)
+Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Hissing Iguanar
+ ALA
+ 2R
+ Creature - Lizard
+ 3/1
+ 3
+ Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.
+
+
+ Viashino Skeleton
+ ALA
+ 3R
+ Creature - Viashino Skeleton
+ 2/1
+ 3
+ {1}{B}, Discard a card: Regenerate Viashino Skeleton.
+
+
+ War Elephant
+ AN
+ CH
+ 3W
+ Creature - Elephant
+ 2/2
+ 3
+ Banding, trample
+
+
+ Teferi, Mage of Zhalfir
+ TSP
+ 2UUU
+ Legendary Creature - Human Wizard
+ 3/4
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Creature cards you own that aren't in play have flash.
+Each opponent can play spells only any time he or she could play a sorcery.
+
+
+ Daybreak Coronet
+ FUT
+ WW
+ Enchantment - Aura
+ 1
+ Enchant creature with another Aura attached to it
+Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
+
+
+ Pygmy Troll
+ EX
+ 1G
+ Creature - Troll
+ 1/1
+ 3
+ Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+{G}: Regenerate Pygmy Troll.
+
+
+ Grim Lavamancer
+ TO
+ R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
+
+
+ Lingering Tormentor
+ EVE
+ 3B
+ Creature - Spirit
+ 2/2
+ 3
+ Fear
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Lapse of Certainty
+ CFX
+ 2W
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
+
+
+ Helium Squirter
+ DIS
+ 4U
+ Creature - Beast Mutant
+ 0/0
+ 3
+ Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
+
+
+ Needlebug
+ MR
+ 4
+ Artifact Creature - Insect
+ 2/2
+ 3
+ Flash
+Protection from artifacts
+
+
+ Resilient Wanderer
+ OD
+ 2WW
+ Creature - Human Nomad
+ 2/3
+ 3
+ First strike
+Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
+
+
+ Ostiary Thrull
+ GP
+ 3B
+ Creature - Thrull
+ 2/2
+ 3
+ {W}, {T}: Tap target creature.
+
+
+ Hibernation's End
+ CS
+ 4G
+ Enchantment
+ 1
+ Cumulative upkeep {1}
+Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.
+
+
+ Cold Snap
+ IA
+ 2W
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
+
+
+ Contested Cliffs
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
+
+
+ Necrogenesis
+ ALA
+ BG
+ Enchantment
+ 1
+ {2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
+
+
+ Kami of the Tended Garden
+ SOK
+ 3G
+ Creature - Spirit
+ 4/4
+ 3
+ At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
+Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Odds // Ends (Odds)
+ DIS
+ UR
+ Instant
+ 2
+ Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
+
+
+ Vile Consumption
+ IN
+ 1UB
+ Enchantment
+ 1
+ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
+
+
+ Dense Canopy
+ SOK
+ 1G
+ Enchantment
+ 1
+ Creatures with flying can block only creatures with flying.
+
+
+ Field Marshal
+ 10E
+ CS
+ 1WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
+
+
+ True Believer
+ 10E
+ ON
+ WW
+ Creature - Human Cleric
+ 2/2
+ 3
+ You have shroud. (You can't be the target of spells or abilities.)
+
+
+ Dwarven Armorer
+ FE
+ R
+ Creature - Dwarf
+ 0/2
+ 3
+ {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
+
+
+ Lead Golem
+ 6E
+ MI
+ 5
+ Artifact Creature - Golem
+ 3/5
+ 3
+ Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
+
+
+ Equal Treatment
+ TO
+ 1W
+ Instant
+ 2
+ If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
+Draw a card.
+
+
+ Icatian Moneychanger
+ FE
+ W
+ Creature - Human
+ 0/2
+ 3
+ Icatian Moneychanger comes into play with three credit counters on it.
+When Icatian Moneychanger comes into play, it deals 3 damage to you.
+At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
+Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
+
+
+ Vile Bile
+ UNH
+ 1B
+ Creature - Ooze
+ 3
+ 2{1/2}/2{1/2}
+Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
+
+
+ Dread Return
+ TSP
+ 2BB
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play.
+Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Helm of Possession
+ TE
+ 4
+ Artifact
+ 1
+ You may choose not to untap Helm of Possession during your untap step.
+{2}, {T}, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
+
+
+ Putrefy
+ RAV
+ 1BG
+ Instant
+ 2
+ Destroy target artifact or creature. It can't be regenerated.
+
+
+ Uyo, Silent Prophet
+ CHK
+ 4UU
+ Legendary Creature - Moonfolk Wizard
+ 4/4
+ 3
+ Flying
+{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
+
+
+ Golgari Rot Farm
+ RAV
+
+ Land
+ 0
+ Golgari Rot Farm comes into play tapped.
+When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
+{T}: Add {B}{G} to your mana pool.
+
+
+ Gustcloak Harrier
+ ON
+ 1WW
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
+
+
+ Muddle the Mixture
+ RAV
+ UU
+ Instant
+ 2
+ Counter target instant or sorcery spell.
+Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Primal Frenzy
+ OD
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has trample.
+
+
+ Clickslither
+ LE
+ 1RRR
+ Creature - Insect
+ 3/3
+ 3
+ Haste
+Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
+
+
+ Witch Engine
+ US
+ 5B
+ Creature - Horror
+ 4/4
+ 3
+ Swampwalk
+{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.)
+
+
+ Kederekt Creeper
+ ALA
+ UBR
+ Creature - Horror
+ 2/3
+ 3
+ Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+Kederekt Creeper can't be blocked except by two or more creatures.
+
+
+ Soldevi Excavations
+ AL
+
+ Land
+ 0
+ If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard.
+{T}: Add {1}{U} to your mana pool.
+{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
+
+
+ Rough // Tumble (Rough)
+ PLC
+ 1R
+ Sorcery
+ 2
+ Rough deals 2 damage to each creature without flying.
+
+
+ Leonin Bladetrap
+ MR
+ 3
+ Artifact
+ 1
+ Flash
+{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
+
+
+ Daunting Defender
+ ON
+ 4W
+ Creature - Human Cleric
+ 3/3
+ 3
+ If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
+
+
+ Elite Javelineer
+ 8E
+ TE
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
+
+
+ Psychic Transfer
+ 6E
+ MI
+ ST
+ 4U
+ Sorcery
+ 2
+ If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
+
+
+ Gamekeeper
+ UD
+ 3G
+ Creature - Elf
+ 2/2
+ 3
+ When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put all other cards revealed this way into your graveyard.
+
+
+ Noble Elephant
+ MI
+ 3W
+ Creature - Elephant
+ 2/2
+ 3
+ Banding, trample
+
+
+ Six-y Beast
+ UNH
+ 3R
+ Creature - Beast
+ 0/0
+ 3
+ As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
+
+
+ Obelisk of Bant
+ ALA
+ 3
+ Artifact
+ 1
+ {T}: Add {G}, {W}, or {U} to your mana pool.
+
+
+ Soul Sculptor
+ US
+ 2W
+ Creature - Human
+ 1/1
+ 3
+ {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.
+
+
+ Astral Steel
+ SC
+ 2W
+ Instant
+ 2
+ Target creature gets +1/+2 until end of turn.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Hag Hedge-Mage
+ EVE
+ 2(B/G)
+ Creature - Hag Shaman
+ 2/2
+ 3
+ When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
+When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.
+
+
+ Chub Toad
+ 5E
+ IA
+ 2G
+ Creature - Frog
+ 1/1
+ 3
+ Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
+
+
+ Goblin Sledder
+ ON
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
+
+
+ Warrior's Oath
+ P3
+ RR
+ Sorcery
+ 2
+ Take an extra turn after this one. At the end of that turn, you lose the game.
+
+
+ Pay No Heed
+ TO
+ W
+ Instant
+ 2
+ Prevent all damage a source of your choice would deal this turn.
+
+
+ Thrull Surgeon
+ 10E
+ EX
+ 1B
+ Creature - Thrull
+ 1/1
+ 3
+ {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
+
+
+ Halfdane
+ LG
+ 1WUB
+ Legendary Creature - Shapeshifter
+ 3/3
+ 3
+ At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep.
+
+
+ Brine Hag
+ LG
+ 2UU
+ Creature - Hag
+ 2/2
+ 3
+ When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.)
+
+
+ Dueling Grounds
+ IN
+ 1GW
+ Enchantment
+ 1
+ No more than one creature can attack each turn.
+No more than one creature can block each turn.
+
+
+ Decree of Pain
+ SC
+ 6BB
+ Sorcery
+ 2
+ Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
+Cycling {3}{B}{B}
+When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
+
+
+ Eunuchs' Intrigues
+ P3
+ 2R
+ Sorcery
+ 2
+ Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
+
+
+ Disruptive Student
+ US
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Counter target spell unless its controller pays {1}.
+
+
+ Repentant Vampire
+ OD
+ 3BB
+ Creature - Vampire
+ 3/3
+ 3
+ Flying
+Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
+Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
+
+
+ Sinstriker's Will
+ GP
+ 3W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
+
+
+ Imperious Perfect
+ LRW
+ 2G
+ Creature - Elf Warrior
+ 2/2
+ 3
+ Other Elf creatures you control get +1/+1.
+{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
+
+
+ Toy Boat
+ UNH
+ 3
+ Artifact Creature - Ship
+ 3/3
+ 3
+ Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)
+
+
+ Swirling Sandstorm
+ JU
+ 3R
+ Sorcery
+ 2
+ Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
+
+
+ Look at Me, I'm the DCI
+ UG
+ 5WW
+ Sorcery
+ 2
+ Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
+
+
+ Riptide Pilferer
+ PLC
+ 1U
+ Creature - Merfolk Rogue
+ 1/1
+ 3
+ Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
+Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Kithkin Rabble
+ SHM
+ 3W
+ Creature - Kithkin
+ */*
+ 3
+ Vigilance
+Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
+
+
+ Rotlung Reanimator
+ ON
+ 2B
+ Creature - Zombie Cleric
+ 2/2
+ 3
+ Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
+
+
+ Protomatter Powder
+ ALA
+ 2U
+ Artifact
+ 1
+ {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.
+
+
+ Skyshroud War Beast
+ EX
+ 1G
+ Creature - Beast
+ */*
+ 3
+ Trample
+As Skyshroud War Beast comes into play, choose an opponent.
+Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
+
+
+ Llanowar Elite
+ IN
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Kicker {8} (You may pay an additional {8} as you play this spell.)
+Trample
+If the kicker cost was paid, Llanowar Elite comes into play with five +1/+1 counters on it.
+
+
+ Penumbra Bobcat
+ AP
+ 2G
+ Creature - Cat
+ 2/1
+ 3
+ When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
+
+
+ Illusionary Mask
+ B
+ U
+ 2
+ Artifact
+ 1
+ {X}: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up.
+
+
+ Goblin Firebug
+ LE
+ 1R
+ Creature - Goblin
+ 2/2
+ 3
+ When Goblin Firebug leaves play, sacrifice a land.
+
+
+ Zhalfirin Knight
+ MI
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{W}{W}: Zhalfirin Knight gains first strike until end of turn.
+
+
+ Virtue's Ruin
+ PT
+ 2B
+ Sorcery
+ 2
+ Destroy all white creatures.
+
+
+ Viashino Heretic
+ UL
+ 2R
+ Creature - Viashino
+ 1/3
+ 3
+ {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
+
+
+ Safehold Sentry
+ SHM
+ 1W
+ Creature - Elf Warrior
+ 2/2
+ 3
+ {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
+
+
+ Launch
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+When Launch is put into a graveyard from play, return Launch to its owner's hand.
+
+
+ Sunlance
+ PLC
+ W
+ Sorcery
+ 2
+ Sunlance deals 3 damage to target nonwhite creature.
+
+
+ Spiritualize
+ OD
+ 2W
+ Instant
+ 2
+ Until end of turn, whenever target creature deals damage, you gain that much life.
+Draw a card.
+
+
+ Repeal
+ GP
+ XU
+ Instant
+ 2
+ Return target nonland permanent with converted mana cost X to its owner's hand.
+Draw a card.
+
+
+ Clockwork Beast
+ 4E
+ 5E
+ B
+ R
+ U
+ 6
+ Artifact Creature - Beast
+ 0/4
+ 3
+ Clockwork Beast comes into play with seven +1/+0 counters on it.
+At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
+{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.
+
+
+ Dogpile
+ RAV
+ 3R
+ Instant
+ 2
+ Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
+
+
+ Time Sieve
+ ARB
+ UB
+ Artifact
+ 1
+ {T}, Sacrifice five artifacts: Take an extra turn after this one.
+
+
+ Deepfire Elemental
+ CS
+ 4BR
+ Creature - Elemental
+ 4/4
+ 3
+ {X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
+
+
+ Alms
+ WL
+ W
+ Enchantment
+ 1
+ {1}, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn.
+
+
+ Hydromorph Gull
+ TO
+ 3UU
+ Creature - Elemental Bird
+ 3/3
+ 3
+ Flying
+{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
+
+
+ Stalking Tiger
+ 10E
+ 6E
+ MI
+ P3
+ PT
+ 3G
+ Creature - Cat
+ 3/3
+ 3
+ Stalking Tiger can't be blocked by more than one creature.
+
+
+ Tangleroot
+ MR
+ 3
+ Artifact
+ 1
+ Whenever a player plays a creature spell, that player adds {G} to his or her mana pool.
+
+
+ Barrin's Unmaking
+ IN
+ 1U
+ Instant
+ 2
+ Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
+
+
+ Game of Chaos
+ 5E
+ IA
+ RRR
+ Sorcery
+ 2
+ Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
+
+
+ Ronom Hulk
+ CS
+ 4G
+ Creature - Beast
+ 5/6
+ 3
+ Protection from snow
+Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Spikeshot Goblin
+ MR
+ 2R
+ Creature - Goblin Shaman
+ 1/2
+ 3
+ {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
+
+
+ Nectar Faerie
+ LRW
+ 1B
+ Creature - Faerie Wizard
+ 1/1
+ 3
+ Flying
+{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
+
+
+ Lash Out
+ LRW
+ 1R
+ Instant
+ 2
+ Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Gangrenous Goliath
+ ON
+ 3BB
+ Creature - Zombie Giant
+ 4/4
+ 3
+ Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
+
+
+ Spiritual Focus
+ MM
+ 1W
+ Enchantment
+ 1
+ Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
+
+
+ Phyrexian Rager
+ 10E
+ AP
+ 2B
+ Creature - Horror
+ 2/2
+ 3
+ When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
+
+
+ Subterranean Spirit
+ MI
+ 3RR
+ Creature - Elemental Spirit
+ 3/3
+ 3
+ Protection from red
+{T}: Subterranean Spirit deals 1 damage to each creature without flying.
+
+
+ Natural Selection
+ B
+ U
+ G
+ Instant
+ 2
+ Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library.
+
+
+ Rhystic Tutor
+ PY
+ 2B
+ Sorcery
+ 2
+ Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
+
+
+ Pure Reflection
+ IN
+ 2W
+ Enchantment
+ 1
+ Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.
+
+
+ Revered Dead
+ PLC
+ 1W
+ Creature - Spirit Soldier
+ 1/1
+ 3
+ {W}: Regenerate Revered Dead.
+
+
+ Bloodletter
+ UNH
+ 2B
+ Creature - Zombie
+ 2/3
+ 3
+ When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
+
+
+ Night // Day (Day)
+ AP
+ 2W
+ Instant
+ 2
+ Creatures target player controls get +1/+1 until end of turn.
+
+
+ Rend Flesh
+ CHK
+ 2B
+ Instant - Arcane
+ 2
+ Destroy target non-Spirit creature.
+
+
+ Boros Guildmage
+ RAV
+ (R/W)(R/W)
+ Creature - Human Wizard
+ 2/2
+ 3
+ ({(r/w)} can be paid with either {R} or {W}.)
+{1}{R}: Target creature gains haste until end of turn.
+{1}{W}: Target creature gains first strike until end of turn.
+
+
+ Master of Etherium
+ ALA
+ 2U
+ Artifact Creature - Vedalken Wizard
+ */*
+ 3
+ Master of Etherium's power and toughness are each equal to the number of artifacts you control.
+Other artifact creatures you control get +1/+1.
+
+
+ Whipstitched Zombie
+ PY
+ 1B
+ Creature - Zombie
+ 2/2
+ 3
+ At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
+
+
+ Nightstalker Engine
+ P2
+ 4B
+ Creature - Nightstalker
+ */3
+ 3
+ Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
+
+
+ Fade Away
+ EX
+ 2U
+ Sorcery
+ 2
+ For each creature, that creature's controller pays {1} or sacrifices a permanent.
+
+
+ Overtaker
+ MM
+ 1U
+ Creature - Merfolk Spellshaper
+ 1/1
+ 3
+ {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
+
+
+ Boggart Sprite-Chaser
+ LRW
+ 1R
+ Creature - Goblin Warrior
+ 1/2
+ 3
+ As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
+
+
+ Minamo Scrollkeeper
+ SOK
+ 1U
+ Creature - Human Wizard
+ 2/3
+ 3
+ Defender (This creature can't attack.)
+Your maximum hand size is increased by one.
+
+
+ Winter's Grasp
+ PT
+ TE
+ 1GG
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Pilgrim of Justice
+ OD
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ Protection from red
+{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
+
+
+ Verdant Succession
+ OD
+ 4G
+ Enchantment
+ 1
+ Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.
+
+
+ Goblin Turncoat
+ LE
+ 1B
+ Creature - Goblin Mercenary
+ 2/1
+ 3
+ Sacrifice a Goblin: Regenerate Goblin Turncoat.
+
+
+ Coal Stoker
+ TSP
+ 3R
+ Creature - Elemental
+ 3/3
+ 3
+ When Coal Stoker comes into play, if you played it from your hand, add {R}{R}{R} to your mana pool.
+
+
+ Bloodshot Trainee
+ FUT
+ 3R
+ Creature - Goblin Warrior
+ 2/3
+ 3
+ {T}: Bloodshot Trainee deals 4 damage to target creature. Play this ability only if Bloodshot Trainee's power is 4 or greater.
+
+
+ Feral Animist
+ GP
+ 1RG
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ {3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
+
+
+ Crackleburr
+ EVE
+ 1(U/R)(U/R)
+ Creature - Elemental
+ 2/2
+ 3
+ {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
+{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
+
+
+ Confiscate
+ 7E
+ 8E
+ 9E
+ US
+ 4UU
+ Enchantment - Aura
+ 1
+ Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
+You control enchanted permanent.
+
+
+ Kaervek's Torch
+ MI
+ XR
+ Sorcery
+ 2
+ As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play.
+Kaervek's Torch deals X damage to target creature or player.
+
+
+ Mangara of Corondor
+ TSP
+ 1WW
+ Legendary Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Remove Mangara of Corondor and target permanent from the game.
+
+
+ Centaur Chieftain
+ TO
+ 3G
+ Creature - Centaur
+ 3/3
+ 3
+ Haste
+Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn."
+
+
+ Bouncing Beebles
+ UL
+ 2U
+ Creature - Beeble
+ 2/2
+ 3
+ Bouncing Beebles is unblockable as long as defending player controls an artifact.
+
+
+ Balduvian Barbarians
+ 6E
+ 7E
+ 8E
+ 9E
+ IA
+ 1RR
+ Creature - Human Barbarian
+ 3/2
+ 3
+
+
+
+ Leap of Flame
+ GP
+ UR
+ Instant
+ 2
+ Replicate {U}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Target creature gets +1/+0 and gains flying and first strike until end of turn.
+
+
+ Stone-Cold Basilisk
+ UNH
+ 4G
+ Creature - Basilisk
+ 3
+ 2{1/2}/5
+Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
+Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.
+
+
+ Scent of Ivy
+ UD
+ G
+ Instant
+ 2
+ Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
+
+
+ Devoted Caretaker
+ OD
+ W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.
+
+
+ Mogg Alarm
+ NE
+ 1RR
+ Sorcery
+ 2
+ You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
+Put two 1/1 red Goblin creature tokens into play.
+
+
+ Searing Rays
+ IN
+ 2R
+ Sorcery
+ 2
+ Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
+
+
+ Messenger Falcons
+ ARB
+ 2(G/U)W
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Messenger Falcons comes into play, draw a card.
+
+
+ Whirlpool Whelm
+ LRW
+ 1U
+ Instant
+ 2
+ Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Drain the Well
+ EVE
+ 2(B/G)(B/G)
+ Sorcery
+ 2
+ Destroy target land. You gain 2 life.
+
+
+ Liege of the Hollows
+ WL
+ 2GG
+ Creature - Spirit
+ 3/4
+ 3
+ When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way.
+
+
+ Mistform Ultimus
+ LE
+ TSP
+ 3U
+ Legendary Creature - Illusion
+ 3/3
+ 3
+ Mistform Ultimus is every creature type (even if this card isn't in play).
+
+
+ Eiganjo Castle
+ CHK
+
+ Legendary Land
+ 0
+ {T}: Add {W} to your mana pool.
+{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
+
+
+ Merfolk Traders
+ WL
+ 1U
+ Creature - Merfolk
+ 1/2
+ 3
+ When Merfolk Traders comes into play, draw a card, then discard a card.
+
+
+ Icatian Lieutenant
+ FE
+ WW
+ Creature - Human Soldier
+ 1/2
+ 3
+ {1}{W}: Target Soldier creature gets +1/+0 until end of turn.
+
+
+ Vedalken Engineer
+ DS
+ 1U
+ Creature - Vedalken Artificer
+ 1/1
+ 3
+ {T}: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
+
+
+ Skyhunter Prowler
+ 10E
+ 9E
+ FD
+ 2W
+ Creature - Cat Knight
+ 1/3
+ 3
+ Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
+
+
+ Mirror Mirror
+ UG
+ 7
+ Artifact
+ 1
+ Mirror Mirror comes into play tapped.
+o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
+
+
+ Circle of Protection: Red
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ R
+ TE
+ U
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Rhox Brute
+ ARB
+ 2RG
+ Creature - Rhino Warrior
+ 4/4
+ 3
+
+
+
+ Rampart Crawler
+ MM
+ B
+ Creature - Lizard Mercenary
+ 1/1
+ 3
+ Rampart Crawler can't be blocked by Walls.
+
+
+ Ember Weaver
+ CFX
+ 2G
+ Creature - Spider
+ 2/3
+ 3
+ Reach (This can block creatures with flying.)
+As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
+
+
+ Phyrexian Monitor
+ UD
+ 3B
+ Creature - Skeleton
+ 2/2
+ 3
+ {B}: Regenerate Phyrexian Monitor.
+
+
+ Hypnox
+ TO
+ 8BBB
+ Creature - Nightmare Horror
+ 8/8
+ 3
+ Flying
+When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
+When Hypnox leaves play, return the removed cards to their owner's hand.
+
+
+ Wall of Mulch
+ ON
+ 1G
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{G}, Sacrifice a Wall: Draw a card.
+
+
+ Rejuvenation Chamber
+ NE
+ 3
+ Artifact
+ 1
+ Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+{T}: You gain 2 life.
+
+
+ Burrenton Bombardier
+ MOR
+ 2W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ Flying
+Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
+
+
+ Scent of Brine
+ UD
+ 1U
+ Instant
+ 2
+ Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
+
+
+ Mana Reflection
+ SHM
+ 4GG
+ Enchantment
+ 1
+ If you tap a permanent for mana, it produces twice as much of that mana instead.
+
+
+ Skittish Valesk
+ ON
+ 6R
+ Creature - Beast
+ 5/5
+ 3
+ At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
+Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Redeem
+ 8E
+ US
+ 1W
+ Instant
+ 2
+ Prevent all damage that would be dealt this turn to up to two target creatures.
+
+
+ Wall of Fire
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ U
+ 1RR
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+{R}: Wall of Fire gets +1/+0 until end of turn.
+
+
+ Phyrexian Tyranny
+ PS
+ UBR
+ Enchantment
+ 1
+ Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
+
+
+ Rustrazor Butcher
+ SHM
+ 1R
+ Creature - Goblin Warrior
+ 1/2
+ 3
+ First strike
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Magus of the Abyss
+ FUT
+ 3B
+ Creature - Human Wizard
+ 4/3
+ 3
+ At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
+
+
+ Krark-Clan Ironworks
+ FD
+ 4
+ Artifact
+ 1
+ Sacrifice an artifact: Add {2} to your mana pool.
+
+
+ Supply // Demand (Supply)
+ DIS
+ XGW
+ Sorcery
+ 2
+ Put X 1/1 green Saproling creature tokens into play.
+
+
+ Persecute
+ 7E
+ 8E
+ 9E
+ US
+ 2BB
+ Sorcery
+ 2
+ Choose a color. Target player reveals his or her hand and discards all cards of that color.
+
+
+ Suq'Ata Firewalker
+ MI
+ 1UU
+ Creature - Human Wizard
+ 0/1
+ 3
+ Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
+{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
+
+
+ Twinstrike
+ DIS
+ 3BR
+ Instant
+ 2
+ Twinstrike deals 2 damage to each of two target creatures.
+Hellbent - Destroy those creatures instead if you have no cards in hand.
+
+
+ Steam Blast
+ US
+ 2R
+ Sorcery
+ 2
+ Steam Blast deals 2 damage to each creature and each player.
+
+
+ Crosis, the Purger
+ IN
+ 3UBR
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.
+
+
+ Piracy Charm
+ PLC
+ U
+ Instant
+ 2
+ Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
+
+
+ Glimmerdust Nap
+ LRW
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant tapped creature
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Relic Ward
+ VI
+ 1W
+ Enchantment - Aura
+ 1
+ You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant artifact
+Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
+
+
+ Book of Rass
+ CH
+ DK
+ 6
+ Artifact
+ 1
+ {2}, Pay 2 life: Draw a card.
+
+
+ Goblin Grappler
+ LE
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Dream Tides
+ VI
+ 2UU
+ Enchantment
+ 1
+ Creatures don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
+
+
+ Disenchant
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IA
+ MI
+ MM
+ R
+ ST2K
+ TE
+ TSP
+ U
+ US
+ 1W
+ Instant
+ 2
+ Destroy target artifact or enchantment.
+
+
+ Struggle for Sanity
+ CHK
+ 2BB
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. That player sets aside a card from it, then you set aside a card from it. Repeat this process until all cards in that hand have been set aside. That player returns the cards he or she set aside to his or her hand and puts the rest into his or her graveyard.
+
+
+ Kjeldoran Phalanx
+ IA
+ 5W
+ Creature - Human Soldier
+ 2/5
+ 3
+ Banding, first strike
+
+
+ Surging Might
+ CS
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
+
+
+ Gravel Slinger
+ ON
+ 3W
+ Creature - Human Soldier
+ 1/3
+ 3
+ {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
+Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Maze of Shadows
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+
+
+ Moonhold
+ EVE
+ 2(R/W)
+ Instant
+ 2
+ Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent.)
+
+
+ Kill-Suit Cultist
+ DIS
+ R
+ Creature - Goblin Berserker
+ 1/1
+ 3
+ Kill-Suit Cultist attacks each turn if able.
+{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
+
+
+ Nettletooth Djinn
+ MI
+ 3G
+ Creature - Djinn
+ 4/4
+ 3
+ At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
+
+
+ Nameless One
+ ON
+ 3U
+ Creature - Wizard Avatar
+ */*
+ 3
+ Nameless One's power and toughness are each equal to the number of Wizards in play.
+Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Mogg Jailer
+ PS
+ 1R
+ Creature - Goblin
+ 2/2
+ 3
+ Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
+
+
+ Echo Tracer
+ LE
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Echo Tracer is turned face up, return target creature to its owner's hand.
+
+
+ Town Sentry
+ P2
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
+
+
+ Furnace Spirit
+ SH
+ 2R
+ Creature - Spirit
+ 1/1
+ 3
+ Haste
+{R}: Furnace Spirit gets +1/+0 until end of turn.
+
+
+ Feast of the Unicorn
+ 6E
+ HL
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +4/+0.
+
+
+ Vampire Bats
+ 10E
+ 4E
+ 5E
+ LG
+ B
+ Creature - Bat
+ 0/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
+
+
+ Raksha Golden Cub
+ FD
+ 5WW
+ Legendary Creature - Cat Soldier
+ 3/4
+ 3
+ Vigilance
+As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
+
+
+ Jiwari, the Earth Aflame
+ SOK
+ 3RR
+ Legendary Creature - Spirit
+ 3/3
+ 3
+ {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
+Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
+
+
+ Shinka, the Bloodsoaked Keep
+ CHK
+
+ Legendary Land
+ 0
+ {T}: Add {R} to your mana pool.
+{R}, {T}: Target legendary creature gains first strike until end of turn.
+
+
+ Fetid Heath
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
+
+
+ Child of Alara
+ CFX
+ WUBRG
+ Legendary Creature - Avatar
+ 6/6
+ 3
+ Trample
+When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
+
+
+ Descendant of Soramaro
+ SOK
+ 3U
+ Creature - Human Wizard
+ 2/3
+ 3
+ {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
+
+
+ Respite
+ TE
+ 1G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
+
+
+ Sun Ce, Young Conquerer
+ P3
+ 3UU
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ Horsemanship
+When Sun Ce, Young Conquerer comes into play, you may return target creature to its owner's hand.
+
+
+ Moonglove Winnower
+ LRW
+ 3B
+ Creature - Elf Rogue
+ 2/3
+ 3
+ Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+
+
+ Courier Hawk
+ RAV
+ 1W
+ Creature - Bird
+ 1/2
+ 3
+ Flying, vigilance
+
+
+ Scrapbasket
+ SHM
+ 4
+ Artifact Creature - Scarecrow
+ 3/2
+ 3
+ {1}: Scrapbasket becomes all colors until end of turn.
+
+
+ Zombie Infestation
+ OD
+ 1B
+ Enchantment
+ 1
+ Discard two cards: Put a 2/2 black Zombie creature token into play.
+
+
+ Mogg Maniac
+ SH
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
+
+
+ Fire Juggler
+ MOR
+ 2R
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Filigree Sages
+ ALA
+ 3U
+ Artifact Creature - Vedalken Wizard
+ 2/3
+ 3
+ {2}{U}: Untap target artifact.
+
+
+ Avarax
+ ON
+ 3RR
+ Creature - Beast
+ 3/3
+ 3
+ Haste
+When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
+{1}{R}: Avarax gets +1/+0 until end of turn.
+
+
+ Plated Spider
+ UD
+ 4G
+ Creature - Spider
+ 4/4
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Morselhoarder
+ SHM
+ 4(R/G)(R/G)
+ Creature - Elemental
+ 6/4
+ 3
+ Morselhoarder comes into play with two -1/-1 counters on it.
+Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
+
+
+ Last Stand
+ AP
+ WUBRG
+ Sorcery
+ 2
+ Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
+
+
+ Dakmor Scorpion
+ P2
+ ST
+ 1B
+ Creature - Scorpion
+ 2/1
+ 3
+
+
+
+ Decree of Annihilation
+ SC
+ 8RR
+ Sorcery
+ 2
+ Remove all artifacts, creatures, lands, cards in graveyards, and cards in hands from the game.
+Cycling {5}{R}{R}
+When you cycle Decree of Annihilation, destroy all lands.
+
+
+ Scourge of the Nobilis
+ EVE
+ 2(R/W)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
+As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
+
+
+ Cloudpost
+ MR
+
+ Land - Locus
+ 0
+ Cloudpost comes into play tapped.
+{T}: Add {1} to your mana pool for each Locus in play.
+
+
+ Wash Out
+ IN
+ 3U
+ Sorcery
+ 2
+ Return all permanents of the color of your choice to their owners' hands.
+
+
+ Loxodon Mystic
+ 10E
+ DS
+ 3WW
+ Creature - Elephant Cleric
+ 3/3
+ 3
+ {W}, {T}: Tap target creature.
+
+
+ Crypt Creeper
+ OD
+ 1B
+ Creature - Zombie
+ 2/1
+ 3
+ Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.
+
+
+ Undo
+ P2
+ ST
+ VI
+ 1UU
+ Sorcery
+ 2
+ Return two target creatures to their owners' hands.
+
+
+ Barbarian Outcast
+ TO
+ 1R
+ Creature - Human Barbarian Beast
+ 2/2
+ 3
+ When you control no Swamps, sacrifice Barbarian Outcast.
+
+
+ Ambition's Cost
+ 8E
+ P3
+ 3B
+ Sorcery
+ 2
+ You draw three cards and you lose 3 life.
+
+
+ Squirrel Farm
+ UG
+ 2G
+ Enchantment
+ 1
+ o1oG: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
+
+
+ Eradicate
+ BOK
+ UD
+ 2BB
+ Sorcery
+ 2
+ Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.
+
+
+ Rite of Flame
+ CS
+ R
+ Sorcery
+ 2
+ Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
+
+
+ Infernal Caretaker
+ LE
+ 3B
+ Creature - Human Cleric
+ 2/2
+ 3
+ Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
+
+
+ Vampiric Dragon
+ OD
+ 6BR
+ Creature - Vampire Dragon
+ 5/5
+ 3
+ Flying
+Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
+{1}{R}: Vampiric Dragon deals 1 damage to target creature.
+
+
+ Angelic Renewal
+ WL
+ 1W
+ Enchantment
+ 1
+ Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that card to play.
+
+
+ Disease Carriers
+ UD
+ 2BB
+ Creature - Rat
+ 2/2
+ 3
+ When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.
+
+
+ Sleight of Mind
+ 4E
+ 5E
+ B
+ IA
+ R
+ U
+ U
+ Instant
+ 2
+ Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.)
+
+
+ Wayward Angel
+ OD
+ 4WW
+ Creature - Angel Horror
+ 4/4
+ 3
+ Flying, vigilance
+Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
+
+
+ Tideshaper Mystic
+ LRW
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.
+
+
+ Concentrate
+ 8E
+ OD
+ 2UU
+ Sorcery
+ 2
+ Draw three cards.
+
+
+ Candles of Leng
+ TSP
+ 2
+ Artifact
+ 1
+ {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
+
+
+ Angelic Favor
+ NE
+ 3W
+ Instant
+ 2
+ If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
+Play Angelic Favor only during combat.
+Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.
+
+
+ Tornado Elemental
+ FD
+ 5GG
+ Creature - Elemental
+ 6/6
+ 3
+ When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
+You may have Tornado Elemental assign its combat damage as though it weren't blocked.
+
+
+ Elvish Eulogist
+ LRW
+ G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
+
+
+ Soul Channeling
+ MM
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Pay 2 life: Regenerate enchanted creature.
+
+
+ Illusionary Forces
+ IA
+ 3U
+ Creature - Illusion
+ 4/4
+ 3
+ Flying
+Cumulative upkeep {U}
+
+
+ Thunderclap
+ MM
+ 2R
+ Instant
+ 2
+ You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
+Thunderclap deals 3 damage to target creature.
+
+
+ Lithophage
+ MM
+ 3RR
+ Creature - Insect
+ 7/7
+ 3
+ At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
+
+
+ Haru-Onna
+ SOK
+ 3G
+ Creature - Spirit
+ 2/1
+ 3
+ When Haru-Onna comes into play, draw a card.
+Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
+
+
+ Unscythe, Killer of Kings
+ ARB
+ UBBR
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature gets +3/+3 and has first strike.
+Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may remove that card from the game. If you do, put a 2/2 black Zombie creature token into play.
+Equip {2}
+
+
+ Cryptwailing
+ GP
+ 3B
+ Enchantment
+ 1
+ {1}, Remove two creature cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Heart Sliver
+ TE
+ 1R
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have haste.
+
+
+ Cauldron of Souls
+ SHM
+ 5
+ Artifact
+ 1
+ {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Infernal Medusa
+ LG
+ 3BB
+ Creature - Gorgon
+ 2/4
+ 3
+ Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
+
+
+ Wrap in Vigor
+ FUT
+ 1G
+ Instant
+ 2
+ Regenerate each creature you control.
+
+
+ Thunderblade Charge
+ FUT
+ 1RR
+ Sorcery
+ 2
+ Thunderblade Charge deals 3 damage to target creature or player.
+Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may play it without paying its mana cost.
+
+
+ Childhood Horror
+ OD
+ 3B
+ Creature - Horror
+ 2/2
+ 3
+ Flying
+Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
+
+
+ Amok
+ SH
+ 1R
+ Enchantment
+ 1
+ {1}, Discard a card at random: Put a +1/+1 counter on target creature.
+
+
+ Flame Fusillade
+ RAV
+ 3R
+ Sorcery
+ 2
+ Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
+
+
+ Reverent Mantra
+ MM
+ 3W
+ Instant
+ 2
+ You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost.
+All creatures gain protection from the color of your choice until end of turn.
+
+
+ Minamo's Meddling
+ BOK
+ 2UU
+ Instant
+ 2
+ Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
+
+
+ Clockwork Dragon
+ MR
+ 7
+ Artifact Creature - Dragon
+ 0/0
+ 3
+ Flying
+Clockwork Dragon comes into play with six +1/+1 counters on it.
+Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
+{3}: Put a +1/+1 counter on Clockwork Dragon.
+
+
+ Broken Fall
+ TE
+ 2G
+ Enchantment
+ 1
+ Return Broken Fall to its owner's hand: Regenerate target creature.
+
+
+ Cinder Marsh
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
+
+
+ Binding Grasp
+ 5E
+ IA
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
+You control enchanted creature.
+Enchanted creature gets +0/+1.
+
+
+ Street Savvy
+ DIS
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
+
+
+ Flickering Spirit
+ TSP
+ 3W
+ Creature - Spirit
+ 2/2
+ 3
+ Flying
+{3}{W}: Remove Flickering Spirit from the game, then return it to play under its owner's control.
+
+
+ Diabolic Servitude
+ US
+ 3B
+ Enchantment
+ 1
+ When Diabolic Servitude comes into play, return target creature card from your graveyard to play.
+When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand.
+When Diabolic Servitude leaves play, remove that creature from the game.
+
+
+ Clutch of Undeath
+ SC
+ 3BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
+
+
+ Festival of Trokin
+ P2
+ W
+ Sorcery
+ 2
+ You gain 2 life for each creature you control.
+
+
+ Mundungu
+ VI
+ 1UB
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Counter target spell unless its controller pays {1} and 1 life.
+
+
+ Stingmoggie
+ MOR
+ 3R
+ Creature - Elemental
+ 0/0
+ 3
+ Stingmoggie comes into play with two +1/+1 counters on it.
+{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
+
+
+ Mana Geyser
+ FD
+ 3RR
+ Sorcery
+ 2
+ Add {R} to your mana pool for each tapped land your opponents control.
+
+
+ Treefolk Healer
+ IN
+ 4G
+ Creature - Treefolk Cleric
+ 2/3
+ 3
+ {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Illusionary Terrain
+ IA
+ UU
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+As Illusionary Terrain comes into play, choose two basic land types.
+Basic lands of the first chosen type are of the second chosen type.
+
+
+ Terrain Generator
+ NE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: You may put a basic land card from your hand into play tapped.
+
+
+ Silver Erne
+ IA
+ 3U
+ Creature - Bird
+ 2/2
+ 3
+ Flying, trample
+
+
+ Swarm of Rats
+ 8E
+ 9E
+ P2
+ 1B
+ Creature - Rat
+ */1
+ 3
+ Swarm of Rats's power is equal to the number of Rats you control.
+
+
+ Marshaling Cry
+ FUT
+ 1WW
+ Sorcery
+ 2
+ Creatures you control get +1/+1 and gain vigilance until end of turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Blessing
+ 4E
+ B
+ R
+ U
+ WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+{W}: Enchanted creature gets +1/+1 until end of turn.
+
+
+ Disorder
+ 7E
+ US
+ 1R
+ Sorcery
+ 2
+ Disorder deals 2 damage to each white creature and each player who controls a white creature.
+
+
+ Bonethorn Valesk
+ SC
+ 4R
+ Creature - Beast
+ 4/2
+ 3
+ Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
+
+
+ Blades of Velis Vel
+ LRW
+ 1R
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
+
+
+ Kjeldoran Outpost
+ AL
+
+ Land
+ 0
+ If Kjeldoran Outpost would come into play, sacrifice a Plains instead. If you do, put Kjeldoran Outpost into play. If you don't, put it into its owner's graveyard.
+{T}: Add {W} to your mana pool.
+{1}{W}, {T}: Put a 1/1 white Soldier creature token into play.
+
+
+ Wall of Denial
+ ARB
+ 1WU
+ Creature - Wall
+ 0/8
+ 3
+ Defender, flying, shroud
+
+
+ Kami of the Hunt
+ CHK
+ 2G
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
+
+
+ Scandalmonger
+ MM
+ 3B
+ Creature - Boar Monger
+ 3/3
+ 3
+ {2}: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery.
+
+
+ Rix Maadi, Dungeon Palace
+ DIS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Grollub
+ EX
+ 2B
+ Creature - Beast
+ 3/3
+ 3
+ Whenever Grollub is dealt damage, each opponent gains that much life.
+
+
+ Nihilith
+ FUT
+ 4BB
+ Creature - Horror
+ 4/4
+ 3
+ Fear
+Suspend 7-{1}{B}
+Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
+
+
+ Flamekin Spitfire
+ LRW
+ 1R
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
+
+
+ Horn of Ramos
+ MM
+ 3
+ Artifact
+ 1
+ {T}: Add {G} to your mana pool.
+Sacrifice Horn of Ramos: Add {G} to your mana pool.
+
+
+ Animate Artifact
+ 4E
+ B
+ R
+ U
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant artifact
+As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
+
+
+ Enigma Sphinx
+ ARB
+ 4WUB
+ Artifact Creature - Sphinx
+ 5/4
+ 3
+ Flying
+When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top.
+Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Lizard Warrior
+ PT
+ 3R
+ Creature - Lizard Warrior
+ 4/2
+ 3
+
+
+
+ Durkwood Boars
+ 4E
+ 5E
+ LG
+ ST2K
+ ST
+ 4G
+ Creature - Boar
+ 4/4
+ 3
+
+
+
+ Reya Dawnbringer
+ 10E
+ IN
+ 6WWW
+ Legendary Creature - Angel
+ 4/6
+ 3
+ Flying
+At the beginning of your upkeep, you may return target creature card from your graveyard to play.
+
+
+ Homura, Human Ascendant
+ SOK
+ 4RR
+ Legendary Creature - Human Monk
+ 4/4
+ 3
+ Homura, Human Ascendant can't block.
+When Homura is put into a graveyard from play, return it to play flipped.
+
+
+ Alaborn Veteran
+ P2
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
+
+
+ Wu Admiral
+ P3
+ 4U
+ Creature - Human Soldier
+ 3/3
+ 3
+ Wu Admiral gets +1/+1 as long as an opponent controls an Island.
+
+
+ Clockwork Hydra
+ TSP
+ 5
+ Artifact Creature - Hydra
+ 0/0
+ 3
+ Clockwork Hydra comes into play with four +1/+1 counters on it.
+Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
+{T}: Put a +1/+1 counter on Clockwork Hydra.
+
+
+ Martyr's Cry
+ DK
+ WW
+ Sorcery
+ 2
+ Remove all white creatures from the game. For each white creature removed this way, its controller draws a card.
+
+
+ Treefolk Harbinger
+ LRW
+ G
+ Creature - Treefolk Druid
+ 0/3
+ 3
+ When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Vaporous Djinn
+ MI
+ 2UU
+ Creature - Djinn
+ 3/4
+ 3
+ Flying
+At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}.
+
+
+ Dimensional Breach
+ SC
+ 5WW
+ Sorcery
+ 2
+ Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.
+
+
+ Mizzium Transreliquat
+ GP
+ 3
+ Artifact
+ 1
+ {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
+{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
+
+
+ Distress
+ 10E
+ CHK
+ BB
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
+
+
+ Destructive Urge
+ US
+ 1RR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
+
+
+ Righteous Aura
+ MM
+ VI
+ 1W
+ Enchantment
+ 1
+ {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Rabid Rats
+ SH
+ 1B
+ Creature - Rat
+ 1/1
+ 3
+ {T}: Target blocking creature gets -1/-1 until end of turn.
+
+
+ Balm of Restoration
+ FE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Spike Colony
+ SH
+ 4G
+ Creature - Spike
+ 0/0
+ 3
+ Spike Colony comes into play with four +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
+
+
+ Mindstab Thrull
+ 5E
+ FE
+ 1BB
+ Creature - Thrull
+ 2/2
+ 3
+ Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
+
+
+ Contract from Below
+ B
+ R
+ U
+ B
+ Sorcery
+ 2
+ Remove Contract from Below from your deck before playing if you're not playing for ante.
+Discard your hand, add the top card of your library to the ante, then draw seven cards.
+
+
+ Takeno, Samurai General
+ CHK
+ 5W
+ Legendary Creature - Human Samurai
+ 3/3
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
+
+
+ Ogre Arsonist
+ P2
+ 4R
+ Creature - Ogre
+ 3/3
+ 3
+ When Ogre Arsonist comes into play, destroy target land.
+
+
+ Power Artifact
+ AQ
+ UU
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Enchanted artifact's activated abilities cost {2} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.
+
+
+ Turnabout
+ US
+ 2UU
+ Instant
+ 2
+ Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
+
+
+ Elvish Impersonators
+ UG
+ 3G
+ Summon - Elves
+ */*
+ 1
+ When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
+
+
+ Goblin Chirurgeon
+ FE
+ R
+ Creature - Goblin Shaman
+ 0/2
+ 3
+ Sacrifice a Goblin: Regenerate target creature.
+
+
+ Soul's Grace
+ ALA
+ 1W
+ Instant
+ 2
+ You gain life equal to target creature's power.
+
+
+ Clambassadors
+ UG
+ 3U
+ Summon - Clamfolk
+ 4/4
+ 1
+ If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
+
+
+ Raiding Nightstalker
+ P2
+ 2B
+ Creature - Nightstalker
+ 2/2
+ 3
+ Swampwalk
+
+
+ Deepwood Elder
+ MM
+ GG
+ Creature - Dryad Spellshaper
+ 2/2
+ 3
+ {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
+
+
+ Quick Sliver
+ LE
+ 1G
+ Creature - Sliver
+ 1/1
+ 3
+ Flash
+Any player may play Sliver cards as though they had flash.
+
+
+ Geothermal Crevice
+ IN
+
+ Land
+ 0
+ Geothermal Crevice comes into play tapped.
+{T}: Add {R} to your mana pool.
+{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
+
+
+ Rune of Protection: Green
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Vesuvan Shapeshifter
+ TSP
+ 3UU
+ Creature - Shapeshifter
+ 0/0
+ 3
+ As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
+Morph {1}{U}
+
+
+ Yellow Scarves Cavalry
+ P3
+ 1R
+ Creature - Human Soldier
+ 1/1
+ 3
+ Horsemanship
+Yellow Scarves Cavalry can't block.
+
+
+ Changeling Titan
+ LRW
+ 4G
+ Creature - Shapeshifter
+ 7/7
+ 3
+ Changeling (This card is every creature type at all times.)
+Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
+
+
+ Wax // Wane (Wane)
+ IN
+ W
+ Instant
+ 2
+ Destroy target enchantment.
+
+
+ Coastal Hornclaw
+ 8E
+ PY
+ 4U
+ Creature - Bird
+ 3/3
+ 3
+ Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
+
+
+ Frantic Purification
+ TO
+ 2W
+ Instant
+ 2
+ Destroy target enchantment.
+Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Nicol Bolas, Planeswalker
+ CFX
+ 4UBBR
+ Planeswalker - Bolas
+ 1
+ 5
++3: Destroy target noncreature permanent.
+-2: Gain control of target creature.
+-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
+
+
+ Yuan Shao, the Indecisive
+ P3
+ 4R
+ Legendary Creature - Human Soldier
+ 2/3
+ 3
+ Horsemanship
+Each creature you control can't be blocked by more than one creature.
+
+
+ Healing Salve
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ MI
+ R
+ U
+ US
+ W
+ Instant
+ 2
+ Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
+
+
+ Wall of Swords
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ PT
+ R
+ U
+ 3W
+ Creature - Wall
+ 3/5
+ 3
+ Defender, flying (This creature can't attack, and it can block creatures with flying.)
+
+
+ Panglacial Wurm
+ CS
+ 5GG
+ Creature - Wurm
+ 9/5
+ 3
+ Trample
+While you're searching your library, you may play Panglacial Wurm from your library.
+
+
+ Psychic Vortex
+ WL
+ 2UU
+ Enchantment
+ 1
+ Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the end of your turn, sacrifice a land and discard your hand.
+
+
+ Ramosian Lieutenant
+ MM
+ 1W
+ Creature - Human Rebel
+ 1/2
+ 3
+ {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
+
+
+ Dragonspeaker Shaman
+ SC
+ 1RR
+ Creature - Human Barbarian Shaman
+ 2/2
+ 3
+ Dragon spells you play cost {2} less to play.
+
+
+ Rethink
+ PY
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}, where X is its converted mana cost.
+
+
+ In the Eye of Chaos
+ LG
+ 2U
+ World Enchantment
+ 1
+ Whenever a player plays an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
+
+
+ Unholy Strength
+ 10E
+ 4E
+ 5E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+1.
+
+
+ Counterintelligence
+ P3
+ 2UU
+ Sorcery
+ 2
+ Return one or two target creatures to their owners' hands.
+
+
+ Phantom Warrior
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ PT
+ ST
+ WL
+ 1UU
+ Creature - Illusion Warrior
+ 2/2
+ 3
+ Phantom Warrior is unblockable.
+
+
+ Hunted Wumpus
+ 10E
+ 8E
+ 9E
+ MM
+ 3G
+ Creature - Beast
+ 6/6
+ 3
+ When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
+
+
+ Nomadic Elf
+ IN
+ 1G
+ Creature - Elf Nomad
+ 2/2
+ 3
+ {1}{G}: Add one mana of any color to your mana pool.
+
+
+ Bloodfire Infusion
+ AP
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
+
+
+ Overload
+ IN
+ R
+ Instant
+ 2
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Destroy target artifact if its converted mana cost is 2 or less. If the kicker cost was paid, destroy that artifact if its converted mana cost is 5 or less instead.
+
+
+ Gale Force
+ CHK
+ 4G
+ Sorcery
+ 2
+ Gale Force deals 5 damage to each creature with flying.
+
+
+ Orzhov Euthanist
+ GP
+ 2B
+ Creature - Human Assassin
+ 2/2
+ 3
+ Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
+
+
+ Krark-Clan Engineers
+ FD
+ 3R
+ Creature - Goblin Artificer
+ 2/2
+ 3
+ {R}, Sacrifice two artifacts: Destroy target artifact.
+
+
+ Fatestitcher
+ ALA
+ 3U
+ Creature - Zombie Wizard
+ 1/2
+ 3
+ {T}: You may tap or untap another target permanent.
+Unearth {U} ({U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Hazerider Drake
+ MI
+ 2WU
+ Creature - Drake
+ 2/3
+ 3
+ Flying, protection from red
+
+
+ Hostility
+ LRW
+ 3RRR
+ Creature - Elemental Incarnation
+ 6/6
+ 3
+ Haste
+If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
+When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Steal Strength
+ PY
+ 1B
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
+
+
+ Boiling Seas
+ 9E
+ PT
+ 3R
+ Sorcery
+ 2
+ Destroy all Islands.
+
+
+ Hammerfist Giant
+ RAV
+ 4RR
+ Creature - Giant Warrior
+ 5/4
+ 3
+ {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
+
+
+ Lim-Dul's Paladin
+ AL
+ 2BR
+ Creature - Human Knight
+ 0/3
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card.
+Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
+Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
+
+
+ Demystify
+ 10E
+ 8E
+ 9E
+ ON
+ W
+ Instant
+ 2
+ Destroy target enchantment.
+
+
+ Squall
+ 7E
+ MM
+ ST
+ 2G
+ Sorcery
+ 2
+ Squall deals 2 damage to each creature with flying.
+
+
+ Sigil Captain
+ ARB
+ 1GWW
+ Creature - Rhino Soldier
+ 3/3
+ 3
+ Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it.
+
+
+ Merchant Scroll
+ 8E
+ HL
+ 1U
+ Sorcery
+ 2
+ Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Mystic Speculation
+ FUT
+ U
+ Sorcery
+ 2
+ Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
+Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Call the Skybreaker
+ EVE
+ 5(U/R)(U/R)
+ Sorcery
+ 2
+ Put a 5/5 blue and red Elemental creature token with flying into play.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Reckless Ogre
+ EX
+ 3R
+ Creature - Ogre
+ 3/2
+ 3
+ Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
+
+
+ Barl's Cage
+ 5E
+ CH
+ DK
+ 4
+ Artifact
+ 1
+ {3}: Target creature doesn't untap during its controller's next untap step.
+
+
+ Pariah's Shield
+ RAV
+ 5
+ Artifact - Equipment
+ 1
+ All damage that would be dealt to you is dealt to equipped creature instead.
+Equip {3}
+
+
+ Elven Riders
+ 10E
+ 4E
+ 5E
+ 6E
+ LG
+ ON
+ 3GG
+ Creature - Elf
+ 3/3
+ 3
+ Elven Riders can't be blocked except by Walls and/or creatures with flying.
+
+
+ Reflecting Pool
+ SHM
+ TE
+
+ Land
+ 0
+ {T}: Add to your mana pool one mana of any type that a land you control could produce.
+
+
+ Ageless Entity
+ DS
+ 3GG
+ Creature - Elemental
+ 4/4
+ 3
+ Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
+
+
+ Spinal Embrace
+ IN
+ 3UUB
+ Instant
+ 2
+ Play Spinal Embrace only during combat.
+Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.
+
+
+ Spectral Sliver
+ LE
+ 2B
+ Creature - Sliver Spirit
+ 2/2
+ 3
+ All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
+
+
+ Mulldrifter
+ LRW
+ 4U
+ Creature - Elemental
+ 2/2
+ 3
+ Flying
+When Mulldrifter comes into play, draw two cards.
+Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Vision Charm
+ VI
+ U
+ Instant
+ 2
+ Choose one - Target artifact phases out; or target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn.
+
+
+ War Elemental
+ MR
+ RRR
+ Creature - Elemental
+ 1/1
+ 3
+ When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.
+Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
+
+
+ Duskworker
+ MR
+ 4
+ Artifact Creature - Construct
+ 2/2
+ 3
+ Whenever Duskworker becomes blocked, regenerate it.
+{3}: Duskworker gets +1/+0 until end of turn.
+
+
+ Inner Sanctum
+ WL
+ 1WW
+ Enchantment
+ 1
+ Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Prevent all damage that would be dealt to creatures you control.
+
+
+ Serene Heart
+ MI
+ 1G
+ Instant
+ 2
+ Destroy all Auras.
+
+
+ Pack Hunt
+ NE
+ 3G
+ Sorcery
+ 2
+ Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Pyromatics
+ GP
+ 1R
+ Instant
+ 2
+ Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Pyromatics deals 1 damage to target creature or player.
+
+
+ Acquire
+ FD
+ 3UU
+ Sorcery
+ 2
+ Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.
+
+
+ Sigil Blessing
+ ALA
+ GW
+ Instant
+ 2
+ Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
+
+
+ Xanthic Statue
+ WL
+ 8
+ Artifact
+ 1
+ {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
+
+
+ Steadfastness
+ PT
+ ST
+ 1W
+ Sorcery
+ 2
+ Creatures you control get +0/+3 until end of turn.
+
+
+ Dauthi Cutthroat
+ EX
+ 1B
+ Creature - Dauthi Minion
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{1}{B}, {T}: Destroy target creature with shadow.
+
+
+ Spawnwrithe
+ SHM
+ 2G
+ Creature - Elemental
+ 2/2
+ 3
+ Trample
+Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
+
+
+ Spiteflame Witch
+ SHM
+ 1(B/R)
+ Creature - Elemental Shaman
+ 2/1
+ 3
+ {B}{R}: Each player loses 1 life.
+
+
+ King Crab
+ UL
+ 4UU
+ Creature - Crab
+ 4/5
+ 3
+ {1}{U}, {T}: Put target green creature on top of its owner's library.
+
+
+ Shu Defender
+ P3
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
+
+
+ Pulverize
+ MM
+ 4RR
+ Sorcery
+ 2
+ You may sacrifice two Mountains rather than pay Pulverize's mana cost.
+Destroy all artifacts.
+
+
+ Goblin War Cry
+ P2
+ 2R
+ Sorcery
+ 2
+ Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
+
+
+ Phyrexian Negator
+ UD
+ 2B
+ Creature - Horror
+ 5/5
+ 3
+ Trample
+Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
+
+
+ Tangle Kelp
+ DK
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Tangle Kelp comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
+
+
+ Wood Elemental
+ LG
+ 3G
+ Creature - Elemental
+ 0/0
+ 3
+ As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way.
+
+
+ Bargain
+ P2
+ ST
+ 2W
+ Sorcery
+ 2
+ Target opponent draws a card.
+You gain 7 life.
+
+
+ Solidarity
+ 8E
+ UD
+ 3W
+ Instant
+ 2
+ Creatures you control get +0/+5 until end of turn.
+
+
+ Shattered Crypt
+ WL
+ XBB
+ Sorcery
+ 2
+ Return X target creature cards from your graveyard to your hand. You lose X life.
+
+
+ Advance Scout
+ TE
+ 1W
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ First strike
+{W}: Target creature gains first strike until end of turn.
+
+
+ Mannichi, the Fevered Dream
+ BOK
+ 2R
+ Legendary Creature - Spirit
+ 1/2
+ 3
+ {1}{R}: Switch each creature's power and toughness until end of turn.
+
+
+ Blurred Mongoose
+ IN
+ 1G
+ Creature - Mongoose
+ 2/1
+ 3
+ Blurred Mongoose can't be countered.
+Shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Suntail Hawk
+ 10E
+ 8E
+ 9E
+ JU
+ W
+ Creature - Bird
+ 1/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Mindwrack Liege
+ EVE
+ 3(U/R)(U/R)(U/R)
+ Creature - Horror
+ 4/4
+ 3
+ Other blue creatures you control get +1/+1.
+Other red creatures you control get +1/+1.
+{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand into play.
+
+
+ Windreaper Falcon
+ MI
+ 1RG
+ Creature - Bird
+ 1/1
+ 3
+ Flying, protection from blue
+
+
+ Whirling Catapult
+ AL
+ 4
+ Artifact
+ 1
+ {2}, Remove the top two cards of your library from the game: Whirling Catapult deals 1 damage to each creature with flying and each player.
+
+
+ City of Shadows
+ DK
+
+ Land
+ 0
+ {T}, Remove a creature you control from the game: Put a storage counter on City of Shadows.
+{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
+
+
+ Goblin Skycutter
+ TSP
+ 1R
+ Creature - Goblin Warrior
+ 2/1
+ 3
+ Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
+
+
+ Teroh's Faithful
+ TO
+ 3W
+ Creature - Human Cleric
+ 1/4
+ 3
+ When Teroh's Faithful comes into play, you gain 4 life.
+
+
+ Mindstab
+ TSP
+ 5B
+ Sorcery
+ 2
+ Target player discards three cards.
+Suspend 4-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Moat
+ LG
+ 2WW
+ Enchantment
+ 1
+ Creatures without flying can't attack.
+
+
+ Treacherous Link
+ UL
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+All damage that would be dealt to enchanted creature is dealt to its controller instead.
+
+
+ Haakon, Stromgald Scourge
+ CS
+ 1BB
+ Legendary Creature - Zombie Knight
+ 3/3
+ 3
+ You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
+As long as Haakon is in play, you may play Knight cards from your graveyard.
+When Haakon is put into a graveyard from play, you lose 2 life.
+
+
+ Freyalise's Radiance
+ CS
+ 1G
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Snow permanents don't untap during their controllers' untap steps.
+
+
+ Aven Warcraft
+ JU
+ 2W
+ Instant
+ 2
+ Creatures you control get +0/+2 until end of turn.
+Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.
+
+
+ Ramosian Sky Marshal
+ MM
+ 3WW
+ Creature - Human Rebel
+ 3/3
+ 3
+ Flying
+{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
+
+
+ Tresserhorn Skyknight
+ CS
+ 5BB
+ Creature - Zombie Knight
+ 5/3
+ 3
+ Flying
+Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
+
+
+ Plaxcaster Frogling
+ DIS
+ 1GU
+ Creature - Frog Mutant
+ 0/0
+ 3
+ Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Champion Lancer
+ ST
+ 4WW
+ Creature - Human Knight
+ 3/3
+ 3
+ Prevent all damage that would be dealt to Champion Lancer by creatures.
+
+
+ Rune of Protection: Blue
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Riptide Chronologist
+ ON
+ 3UU
+ Creature - Human Wizard
+ 1/3
+ 3
+ {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
+
+
+ Skyshroud Ridgeback
+ NE
+ G
+ Creature - Beast
+ 2/3
+ 3
+ Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+
+
+ Glyph of Reincarnation
+ LG
+ G
+ Instant
+ 2
+ Play Glyph of Reincarnation only during the end of combat step.
+Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control.
+
+
+ Yellow Scarves Troops
+ P3
+ 1R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Yellow Scarves Troops can't block.
+
+
+ Rootwater Mystic
+ EX
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {1}{U}: Look at the top card of target player's library.
+
+
+ Bile Urchin
+ BOK
+ B
+ Creature - Spirit
+ 1/1
+ 3
+ Sacrifice Bile Urchin: Target player loses 1 life.
+
+
+ Mountain Valley
+ MI
+
+ Land
+ 0
+ Mountain Valley comes into play tapped.
+{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
+
+
+ Samite Healer
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ ST2K
+ U
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Antagonism
+ US
+ 3R
+ Enchantment
+ 1
+ At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn.
+
+
+ Feral Shadow
+ 6E
+ MI
+ PT
+ ST
+ 2B
+ Creature - Nightstalker
+ 2/1
+ 3
+ Flying
+
+
+ Scion of Oona
+ LRW
+ 2U
+ Creature - Faerie Soldier
+ 1/1
+ 3
+ Flash
+Flying
+Other Faerie creatures you control get +1/+1.
+Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
+
+
+ Deathknell Kami
+ SOK
+ 1B
+ Creature - Spirit
+ 0/1
+ 3
+ Flying
+{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
+Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
+
+
+ Hokori, Dust Drinker
+ BOK
+ 2WW
+ Legendary Creature - Spirit
+ 2/2
+ 3
+ Lands don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player untaps a land he or she controls.
+
+
+ Molten Frame
+ CFX
+ 1R
+ Instant
+ 2
+ Destroy target artifact creature.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Steamcore Weird
+ GP
+ 3U
+ Creature - Weird
+ 1/3
+ 3
+ When Steamcore Weird comes into play, if {R} was spent to play Steamcore Weird, it deals 2 damage to target creature or player.
+
+
+ Tribal Forcemage
+ LE
+ 1G
+ Creature - Elf Wizard
+ 1/1
+ 3
+ Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
+
+
+ Dauthi Marauder
+ TE
+ 2B
+ Creature - Dauthi Minion
+ 3/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Barrenton Cragtreads
+ SHM
+ 2(W/U)(W/U)
+ Creature - Kithkin Scout
+ 3/3
+ 3
+ Barrenton Cragtreads can't be blocked by red creatures.
+
+
+ Bull Aurochs
+ CS
+ 1G
+ Creature - Aurochs
+ 2/1
+ 3
+ Trample
+Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
+
+
+ Thought Eater
+ OD
+ 1U
+ Creature - Beast
+ 2/2
+ 3
+ Flying
+Your maximum hand size is reduced by three.
+
+
+ Peregrine Mask
+ RAV
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has defender, flying, and first strike.
+Equip {2}
+
+
+ Thelon's Chant
+ FE
+ 1GG
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
+Whenever a player puts a Swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
+
+
+ Spell Snip
+ ALA
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1}.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Induce Paranoia
+ RAV
+ 2UU
+ Instant
+ 2
+ Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
+
+
+ Tuknir Deathlock
+ LG
+ RRGG
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ Flying
+{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
+
+
+ Lava Zombie
+ PS
+ 1BR
+ Creature - Zombie
+ 4/3
+ 3
+ When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.
+{2}: Lava Zombie gets +1/+0 until end of turn.
+
+
+ Energy Flux
+ 4E
+ 5E
+ AQ
+ MM
+ R
+ 2U
+ Enchantment
+ 1
+ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
+
+
+ Wandering Goblins
+ CFX
+ 2R
+ Creature - Goblin Warrior
+ 0/3
+ 3
+ Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
+
+
+ Intervention Pact
+ FUT
+ 0
+ Instant
+ 2
+ Intervention Pact is white.
+The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
+At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
+
+
+ Henchfiend of Ukor
+ FUT
+ 3R
+ Creature - Ogre
+ 3/2
+ 3
+ Haste
+Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
+{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
+
+
+ Balduvian Shaman
+ IA
+ U
+ Creature - Human Cleric Shaman
+ 1/1
+ 3
+ {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}." (For example, you may change "counters black spells" to "counters blue spells.")
+
+
+ Meteor Crater
+ PS
+
+ Land
+ 0
+ {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
+
+
+ Counterbore
+ SHM
+ 3UU
+ Instant
+ 2
+ Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.
+
+
+ Titania's Boon
+ US
+ 3G
+ Sorcery
+ 2
+ Put a +1/+1 counter on each creature you control.
+
+
+ Plated Rootwalla
+ EX
+ 4G
+ Creature - Lizard
+ 3/3
+ 3
+ {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
+
+
+ Viashino Warrior
+ 6E
+ MI
+ 3R
+ Creature - Viashino Warrior
+ 4/2
+ 3
+
+
+
+ Snow-Covered Island
+ CS
+ IA
+
+ Basic Snow Land - Island
+ 0
+ U
+
+
+ Mana Cache
+ NE
+ 1RR
+ Enchantment
+ 1
+ At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls.
+Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may play this ability but only during his or her turn before the end phase.
+
+
+ Shambling Shell
+ RAV
+ 1BG
+ Creature - Plant Zombie
+ 3/1
+ 3
+ Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
+Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Lord of Extinction
+ ARB
+ 3BG
+ Creature - Elemental
+ */*
+ 3
+ Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
+
+
+ Blistering Dieflyn
+ SHM
+ 3R
+ Creature - Imp
+ 0/1
+ 3
+ Flying
+{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
+
+
+ Shu Foot Soldiers
+ P3
+ 2W
+ Creature - Human Soldier
+ 2/3
+ 3
+
+
+
+ Splinter
+ BOK
+ UD
+ 2GG
+ Sorcery
+ 2
+ Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.
+
+
+ Ruination
+ SH
+ 3R
+ Sorcery
+ 2
+ Destroy all nonbasic lands.
+
+
+ Elder Mastery
+ CFX
+ 3UBR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3 and has flying.
+Whenever enchanted creature deals damage to a player, that player discards two cards.
+
+
+ Swallowing Plague
+ CHK
+ XBB
+ Sorcery - Arcane
+ 2
+ Swallowing Plague deals X damage to target creature and you gain X life.
+
+
+ Black Scarab
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by black creatures.
+Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
+
+
+ Hypnotic Cloud
+ IN
+ 1B
+ Sorcery
+ 2
+ Kicker {4} (You may pay an additional {4} as you play this spell.)
+Target player discards a card. If the kicker cost was paid, that player discards three cards instead.
+
+
+ Skull Catapult
+ 5E
+ 6E
+ IA
+ 4
+ Artifact
+ 1
+ {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
+
+
+ Kavu Runner
+ IN
+ 3R
+ Creature - Kavu
+ 3/3
+ 3
+ Kavu Runner has haste as long as no opponent controls a white or blue creature.
+
+
+ Nightscape Master
+ IN
+ 2BB
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ {U}{U}, {T}: Return target creature to its owner's hand.
+{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
+
+
+ Dauthi Horror
+ TE
+ 1B
+ Creature - Dauthi Horror
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Dauthi Horror can't be blocked by white creatures.
+
+
+ Wheel of Torture
+ UL
+ 3
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
+
+
+ Wall of Caltrops
+ LG
+ 1W
+ Creature - Wall
+ 2/1
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
+
+
+ Goblin Lackey
+ US
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.
+
+
+ Crib Swap
+ LRW
+ 2W
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
+
+
+ Scour
+ BOK
+ UD
+ 2WW
+ Instant
+ 2
+ Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
+
+
+ Jester's Cap
+ 5E
+ 9E
+ IA
+ 4
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.
+
+
+ Rakdos Guildmage
+ DIS
+ (B/R)(B/R)
+ Creature - Zombie Shaman
+ 2/2
+ 3
+ ({(b/r)} can be paid with either {B} or {R}.)
+{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
+{3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
+
+
+ Dralnu's Crusade
+ PS
+ 1BR
+ Enchantment
+ 1
+ Goblin creatures get +1/+1.
+All Goblins are black and are Zombies in addition to their other creature types.
+
+
+ Utopia Tree
+ 9E
+ IN
+ 1G
+ Creature - Plant
+ 0/2
+ 3
+ {T}: Add one mana of any color to your mana pool.
+
+
+ Roots
+ HL
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant creature without flying
+When Roots comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Stormscale Anarch
+ DIS
+ 2RR
+ Creature - Viashino Shaman
+ 2/2
+ 3
+ {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
+
+
+ Wizened Cenn
+ LRW
+ WW
+ Creature - Kithkin Cleric
+ 2/2
+ 3
+ Other Kithkin creatures you control get +1/+1.
+
+
+ Ravenous Baboons
+ EX
+ 3R
+ Creature - Ape
+ 2/2
+ 3
+ When Ravenous Baboons comes into play, destroy target nonbasic land.
+
+
+ Fugitive Wizard
+ 10E
+ 8E
+ 9E
+ LE
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+
+
+
+ Take Possession
+ FUT
+ 5UU
+ Enchantment - Aura
+ 1
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Enchant permanent
+You control enchanted permanent.
+
+
+ Leering Emblem
+ EVE
+ 2
+ Artifact - Equipment
+ 1
+ Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
+Equip {2}
+
+
+ Ogre Marauder
+ BOK
+ 1BB
+ Creature - Ogre Warrior
+ 3/1
+ 3
+ Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
+
+
+ Rysorian Badger
+ HL
+ 2G
+ Creature - Badger
+ 2/2
+ 3
+ Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger assigns no combat damage this turn.
+
+
+ Faith's Fetters
+ RAV
+ 3W
+ Enchantment - Aura
+ 1
+ Enchant permanent
+When Faith's Fetters comes into play, you gain 4 life.
+Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
+
+
+ Keeper of the Flame
+ EX
+ RR
+ Creature - Human Wizard
+ 1/2
+ 3
+ {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you.
+
+
+ Balduvian Trading Post
+ AL
+
+ Land
+ 0
+ If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard.
+{T}: Add {1}{R} to your mana pool.
+{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
+
+
+ Anaba Spirit Crafter
+ HL
+ 2RR
+ Creature - Minotaur Shaman
+ 1/3
+ 3
+ Minotaur creatures get +1/+0.
+
+
+ Blind Seer
+ IN
+ 2UU
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ {1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
+
+
+ Phyrexian Infiltrator
+ IN
+ 2B
+ Creature - Minion
+ 2/2
+ 3
+ {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect doesn't end at end of turn.)
+
+
+ Shizo, Death's Storehouse
+ CHK
+
+ Legendary Land
+ 0
+ {T}: Add {B} to your mana pool.
+{B}, {T}: Target legendary creature gains fear until end of turn.
+
+
+ Sound the Call
+ CS
+ 2G
+ Sorcery
+ 2
+ Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
+
+
+ Gustcloak Cavalier
+ TSP
+ 3WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+Whenever Gustcloak Cavalier attacks, you may tap target creature.
+Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
+
+
+ AEtherplasm
+ GP
+ 2UU
+ Creature - Illusion
+ 1/1
+ 3
+ Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand into play blocking that creature.
+
+
+ Breath of Darigaaz
+ IN
+ 1R
+ Sorcery
+ 2
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Breath of Darigaaz deals 1 damage to each creature without flying and each player. If the kicker cost was paid, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
+
+
+ Grimclaw Bats
+ DS
+ 1B
+ Creature - Bat
+ 1/1
+ 3
+ Flying
+{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
+
+
+ Wind Spirit
+ 5E
+ 6E
+ IA
+ 4U
+ Creature - Elemental Spirit
+ 3/2
+ 3
+ Flying
+Wind Spirit can't be blocked except by two or more creatures.
+
+
+ Brightstone Ritual
+ ON
+ R
+ Instant
+ 2
+ Add {R} to your mana pool for each Goblin in play.
+
+
+ Parallax Dementia
+ NE
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Enchanted creature gets +3/+2.
+When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.
+
+
+ Undying Beast
+ PT
+ 3B
+ Creature - Beast
+ 3/2
+ 3
+ When Undying Beast is put into a graveyard from play, put Undying Beast on top of its owner's library.
+
+
+ Wave Elemental
+ MI
+ 2UU
+ Creature - Elemental
+ 2/3
+ 3
+ {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
+
+
+ Morgue Toad
+ PS
+ 2B
+ Creature - Frog
+ 2/2
+ 3
+ Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
+
+
+ Erithizon
+ MM
+ 2GG
+ Creature - Beast
+ 4/4
+ 3
+ Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
+
+
+ Cloak and Dagger
+ MOR
+ 2
+ Tribal Artifact - Rogue Equipment
+ 1
+ Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
+Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
+Equip {3}
+
+
+ Worm Harvest
+ EVE
+ 2(B/G)(B/G)(B/G)
+ Sorcery
+ 2
+ Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Solemn Simulacrum
+ MR
+ 4
+ Artifact Creature - Golem
+ 2/2
+ 3
+ When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
+When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
+
+
+ Dwarven Bloodboiler
+ JU
+ RRR
+ Creature - Dwarf
+ 2/2
+ 3
+ Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
+
+
+ Waiting in the Weeds
+ 6E
+ MI
+ 1GG
+ Sorcery
+ 2
+ Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls.
+
+
+ Zuran Orb
+ IA
+ 0
+ Artifact
+ 1
+ Sacrifice a land: You gain 2 life.
+
+
+ Cloven Casting
+ ARB
+ 5UR
+ Enchantment
+ 1
+ Whenever you play a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
+
+
+ Nomad Mythmaker
+ 10E
+ JU
+ 2W
+ Creature - Human Nomad Cleric
+ 2/2
+ 3
+ {W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)
+
+
+ Angelic Chorus
+ 10E
+ US
+ 3WW
+ Enchantment
+ 1
+ Whenever a creature comes into play under your control, you gain life equal to its toughness.
+
+
+ Vulshok Gauntlets
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Rishadan Footpad
+ MM
+ 3U
+ Creature - Human Pirate
+ 2/2
+ 3
+ When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}.
+
+
+ Rebuff the Wicked
+ PLC
+ W
+ Instant
+ 2
+ Counter target spell that targets a permanent you control.
+
+
+ Blazing Blade Askari
+ TSP
+ 2R
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{2}: Blazing Blade Askari becomes colorless until end of turn.
+
+
+ Extinguish
+ P2
+ P3
+ ST
+ 1U
+ Instant
+ 2
+ Counter target sorcery spell.
+
+
+ Sulfuric Vortex
+ SC
+ 1RR
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
+If a player would gain life, that player gains no life instead.
+
+
+ Ocular Halo
+ DIS
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: Draw a card."
+{W}: Enchanted creature gains vigilance until end of turn.
+
+
+ Segmented Wurm
+ TE
+ 3RG
+ Creature - Wurm
+ 5/5
+ 3
+ Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
+
+
+ Rathi Fiend
+ NE
+ 3B
+ Creature - Horror Mercenary
+ 2/2
+ 3
+ When Rathi Fiend comes into play, each player loses 3 life.
+{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
+
+
+ Shimmering Mirage
+ AP
+ 1U
+ Instant
+ 2
+ Target land becomes the basic land type of your choice until end of turn.
+Draw a card.
+
+
+ Embargo
+ MM
+ 3U
+ Enchantment
+ 1
+ Nonland permanents don't untap during their controllers' untap steps.
+At the beginning of your upkeep, you lose 2 life.
+
+
+ Time Stop
+ 10E
+ CHK
+ 4UU
+ Instant
+ 2
+ End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+
+
+ Commune with Nature
+ 10E
+ CHK
+ G
+ Sorcery
+ 2
+ Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+
+ Day of Destiny
+ BOK
+ 3W
+ Legendary Enchantment
+ 1
+ Legendary creatures you control get +2/+2.
+
+
+ Oath of Lieges
+ EX
+ 1W
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.
+
+
+ Rune of Protection: White
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Viashino Cutthroat
+ UL
+ 2RR
+ Creature - Viashino
+ 5/3
+ 3
+ Haste
+At end of turn, return Viashino Cutthroat to its owner's hand.
+
+
+ Wings of Hope
+ IN
+ WU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+3 and has flying.
+
+
+ Graveborn Muse
+ 10E
+ LE
+ 2BB
+ Creature - Zombie Spirit
+ 3/3
+ 3
+ At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
+
+
+ Shielding Plax
+ DIS
+ 2(G/U)
+ Enchantment - Aura
+ 1
+ ({(g/u)} can be paid with either {G} or {U}.)
+Enchant creature
+When Shielding Plax comes into play, draw a card.
+Enchanted creature can't be the target of spells or abilities your opponents control.
+
+
+ Kaho, Minamo Historian
+ SOK
+ 2UU
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
+{X}, {T}: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.
+
+
+ Walking Desecration
+ ON
+ 2B
+ Creature - Zombie
+ 1/1
+ 3
+ {B}, {T}: Creatures of the creature type of your choice attack this turn if able.
+
+
+ Wild Might
+ PY
+ 1G
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
+
+
+ Spined Sliver
+ SH
+ TSP
+ RG
+ Creature - Sliver
+ 2/2
+ 3
+ Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Arms Dealer
+ MM
+ 2R
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
+
+
+ Icatian Scout
+ 5E
+ FE
+ W
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ {1}, {T}: Target creature gains first strike until end of turn.
+
+
+ Pearl Shard
+ MR
+ 3
+ Artifact
+ 1
+ {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Killer Whale
+ EX
+ 3UU
+ Creature - Whale
+ 3/5
+ 3
+ {U}: Killer Whale gains flying until end of turn.
+
+
+ Immolation
+ 4E
+ LG
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/-2.
+
+
+ Heedless One
+ ON
+ 3G
+ Creature - Elf Avatar
+ */*
+ 3
+ Trample
+Heedless One's power and toughness are each equal to the number of Elves in play.
+
+
+ Final-Sting Faerie
+ MOR
+ 3B
+ Creature - Faerie Assassin
+ 2/2
+ 3
+ Flying
+When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn.
+
+
+ Kjeldoran Elite Guard
+ IA
+ 3W
+ Creature - Human Soldier
+ 2/2
+ 3
+ {T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat.
+
+
+ Chain of Vapor
+ ON
+ U
+ Instant
+ 2
+ Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
+
+
+ Disarm
+ MR
+ U
+ Instant
+ 2
+ Unattach all Equipment from target creature.
+
+
+ Esper Charm
+ ALA
+ WUB
+ Instant
+ 2
+ Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.
+
+
+ Shivan Reef
+ 10E
+ 9E
+ AP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
+
+
+ Goblin Berserker
+ UD
+ 3R
+ Creature - Goblin Berserker
+ 2/2
+ 3
+ First strike, haste
+
+
+ Pardic Miner
+ OD
+ 1R
+ Creature - Dwarf
+ 1/1
+ 3
+ Sacrifice Pardic Miner: Target player can't play lands this turn.
+
+
+ Thundercloud Shaman
+ LRW
+ 3RR
+ Creature - Giant Shaman
+ 4/4
+ 3
+ When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.
+
+
+ Evaporate
+ HL
+ 2R
+ Sorcery
+ 2
+ Evaporate deals 1 damage to each creature that's white or blue.
+
+
+ Sorcerous Sight
+ PT
+ U
+ Sorcery
+ 2
+ Look at target opponent's hand.
+Draw a card.
+
+
+ Deepwood Wolverine
+ MM
+ G
+ Creature - Wolverine
+ 1/1
+ 3
+ Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
+
+
+ Yawgmoth's Bargain
+ UD
+ 4BB
+ Enchantment
+ 1
+ Skip your draw step.
+Pay 1 life: Draw a card.
+
+
+ Stormscape Master
+ IN
+ 2UU
+ Creature - Human Wizard
+ 2/2
+ 3
+ {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
+{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
+
+
+ Goblin Raider
+ 7E
+ 8E
+ 9E
+ P2
+ US
+ 1R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Goblin Raider can't block.
+
+
+ Ransack
+ SH
+ ST
+ 3U
+ Sorcery
+ 2
+ Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
+
+
+ Boros Recruit
+ RAV
+ (R/W)
+ Creature - Goblin Soldier
+ 1/1
+ 3
+ ({(r/w)} can be paid with either {R} or {W}.)
+First strike
+
+
+ Sapseep Forest
+ SHM
+
+ Land - Forest
+ 0
+ ({T}: Add {G} to your mana pool.)
+Sapseep Forest comes into play tapped.
+{G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents.
+
+
+ Garza Zol, Plague Queen
+ CS
+ 4UBR
+ Legendary Creature - Vampire
+ 5/5
+ 3
+ Flying, haste
+Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
+Whenever Garza Zol deals combat damage to a player, you may draw a card.
+
+
+ Northern Paladin
+ 4E
+ 7E
+ B
+ R
+ U
+ 2WW
+ Creature - Human Knight
+ 3/3
+ 3
+ {W}{W}, {T}: Destroy target black permanent.
+
+
+ Aboshan, Cephalid Emperor
+ OD
+ 4UU
+ Legendary Creature - Cephalid
+ 3/3
+ 3
+ Tap an untapped Cephalid you control: Tap target permanent.
+{U}{U}{U}: Tap all creatures without flying.
+
+
+ Yamabushi's Flame
+ CHK
+ 2R
+ Instant
+ 2
+ Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Leshrac's Sigil
+ IA
+ BB
+ Enchantment
+ 1
+ Whenever an opponent plays a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
+{B}{B}: Return Leshrac's Sigil to its owner's hand.
+
+
+ Mageta the Lion
+ PY
+ 3WW
+ Legendary Creature - Human Spellshaper
+ 3/3
+ 3
+ {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
+
+
+ Metallurgeon
+ ALA
+ 1W
+ Artifact Creature - Human Artificer
+ 1/2
+ 3
+ {W}, {T}: Regenerate target artifact.
+
+
+ Commandeer
+ CS
+ 5UU
+ Instant
+ 2
+ You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
+Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent comes into play under your control.)
+
+
+ Shackles
+ EX
+ IN
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+{W}: Return Shackles to its owner's hand.
+
+
+ Torch Song
+ US
+ 2R
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Torch Song.
+{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
+
+
+ Dread Specter
+ MI
+ 3B
+ Creature - Specter
+ 2/2
+ 3
+ Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
+
+
+ Celestial Sword
+ IA
+ 6
+ Artifact
+ 1
+ {3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at end of turn. A creature destroyed this way can't be regenerated.
+
+
+ Might of Oaks
+ 10E
+ 7E
+ 8E
+ 9E
+ UL
+ 3G
+ Instant
+ 2
+ Target creature gets +7/+7 until end of turn.
+
+
+ Unstable Hulk
+ LE
+ 1RR
+ Creature - Goblin Mutant
+ 2/2
+ 3
+ Morph {3}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
+
+
+ Despotic Scepter
+ IA
+ 1
+ Artifact
+ 1
+ {T}: Destroy target permanent you own. It can't be regenerated.
+
+
+ Turtleshell Changeling
+ LRW
+ 3U
+ Creature - Shapeshifter
+ 1/4
+ 3
+ Changeling (This card is every creature type at all times.)
+{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
+
+
+ Kiss of Death
+ P2
+ 4BB
+ Sorcery
+ 2
+ Kiss of Death deals 4 damage to target opponent. You gain 4 life.
+
+
+ Zombify
+ 8E
+ 9E
+ OD
+ 3B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play.
+
+
+ Earthquake
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ P2
+ PT
+ R
+ U
+ XR
+ Sorcery
+ 2
+ Earthquake deals X damage to each creature without flying and each player.
+
+
+ Deny Reality
+ ARB
+ 3UB
+ Sorcery
+ 2
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+Return target permanent to its owner's hand.
+
+
+ Moonlit Strider
+ BOK
+ 3W
+ Creature - Spirit
+ 1/4
+ 3
+ Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
+Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Battle Squadron
+ MM
+ 3RR
+ Creature - Goblin
+ */*
+ 3
+ Flying
+Battle Squadron's power and toughness are each equal to the number of creatures you control.
+
+
+ Mercenary Informer
+ PY
+ 2W
+ Creature - Human Rebel Mercenary
+ 2/1
+ 3
+ Mercenary Informer can't be the target of black spells or abilities from black sources.
+{2}{W}: Put target Mercenary on the bottom of its owner's library.
+
+
+ Hypervolt Grasp
+ GP
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
+{1}{U}: Return Hypervolt Grasp to its owner's hand.
+
+
+ Duskmantle, House of Shadow
+ RAV
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
+
+
+ Footbottom Feast
+ LRW
+ 2B
+ Instant
+ 2
+ Put any number of target creature cards from your graveyard on top of your library.
+Draw a card.
+
+
+ Imperial Mask
+ FUT
+ 4W
+ Enchantment
+ 1
+ When Imperial Mask comes into play, if it's not a token, each of your teammates puts a token into play that's a copy of Imperial Mask.
+You can't be the target of spells or abilities your opponents control.
+
+
+ Lifelace
+ 4E
+ B
+ R
+ U
+ G
+ Instant
+ 2
+ Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
+
+
+ Glacial Plating
+ CS
+ 2WW
+ Snow Enchantment - Aura
+ 1
+ Enchant creature
+Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
+Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
+
+
+ Goblin Firestarter
+ P2
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
+
+
+ Scent of Cinder
+ UD
+ 1R
+ Sorcery
+ 2
+ Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
+
+
+ Sand Squid
+ MM
+ 3U
+ Creature - Squid Beast
+ 2/2
+ 3
+ Islandwalk
+You may choose not to untap Sand Squid during your untap step.
+{T}: Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped.
+
+
+ Warren Weirding
+ MOR
+ 1B
+ Tribal Sorcery - Goblin
+ 2
+ Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.
+
+
+ Galvanic Arc
+ RAV
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
+Enchanted creature has first strike.
+
+
+ Novijen, Heart of Progress
+ DIS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn.
+
+
+ Dwarven Hold
+ 5E
+ FE
+
+ Land
+ 0
+ Dwarven Hold comes into play tapped.
+You may choose not to untap Dwarven Hold during your untap step.
+At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
+{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
+
+
+ Cathartic Adept
+ ALA
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target player puts the top card of his or her library into his or her graveyard.
+
+
+ Krovikan Sorcerer
+ 5E
+ IA
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}, Discard a nonblack card: Draw a card.
+{T}, Discard a black card: Draw two cards, then discard one of them.
+
+
+ Temporal Adept
+ 7E
+ 8E
+ 9E
+ UD
+ 1UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ {U}{U}{U}, {T}: Return target permanent to its owner's hand.
+
+
+ Sacred Knight
+ PT
+ 3W
+ Creature - Human Knight
+ 3/2
+ 3
+ Sacred Knight can't be blocked by black and/or red creatures.
+
+
+ Cultbrand Cinder
+ SHM
+ 4(B/R)
+ Creature - Elemental Shaman
+ 3/3
+ 3
+ When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
+
+
+ Land Equilibrium
+ LG
+ 2UU
+ Enchantment
+ 1
+ If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.
+
+
+ Saltskitter
+ FUT
+ 3W
+ Creature - Wurm
+ 3/4
+ 3
+ Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.
+
+
+ Deepwood Tantiv
+ MM
+ 4G
+ Creature - Beast
+ 2/4
+ 3
+ Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
+
+
+ Braids, Cabal Minion
+ OD
+ 2BB
+ Legendary Creature - Human Minion
+ 2/2
+ 3
+ At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
+
+
+ Into the North
+ CS
+ 1G
+ Sorcery
+ 2
+ Search your library for a snow land card and put it into play tapped. Then shuffle your library.
+
+
+ Hammerheim
+ LG
+
+ Legendary Land
+ 0
+ {T}: Add {R} to your mana pool.
+{T}: Target creature loses all landwalk abilities until end of turn.
+
+
+ Orim's Touch
+ IN
+ W
+ Instant
+ 2
+ Kicker {1} (You may pay an additional {1} as you play this spell.)
+Prevent the next 2 damage that would be dealt to target creature or player this turn. If the kicker cost was paid, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
+
+
+ Dromar's Cavern
+ PS
+
+ Land - Lair
+ 0
+ When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
+{T}: Add {W}, {U}, or {B} to your mana pool.
+
+
+ Skittish Kavu
+ IN
+ 1R
+ Creature - Kavu
+ 1/1
+ 3
+ Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
+
+
+ Fire Sprites
+ LG
+ 1G
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+{G}, {T}: Add {R} to your mana pool.
+
+
+ Mind Maggots
+ EX
+ 3B
+ Creature - Insect
+ 2/2
+ 3
+ When Mind Maggots comes into play, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
+
+
+ Dispeller's Capsule
+ ALA
+ W
+ Artifact
+ 1
+ {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
+
+
+ Lhurgoyf
+ 5E
+ 8E
+ IA
+ 2GG
+ Creature - Lhurgoyf
+ */1+*
+ 3
+ Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
+
+
+ Cephalid Aristocrat
+ TO
+ 4U
+ Creature - Cephalid
+ 3/3
+ 3
+ Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
+
+
+ Urborg, Tomb of Yawgmoth
+ PLC
+
+ Legendary Land
+ 0
+ Each land is a Swamp in addition to its other land types.
+
+
+ Unnerving Assault
+ EVE
+ 2(U/R)
+ Instant
+ 2
+ Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent.)
+
+
+ Colos Yearling
+ UD
+ 2R
+ Creature - Goat Beast
+ 1/1
+ 3
+ Mountainwalk
+{R}: Colos Yearling gets +1/+0 until end of turn.
+
+
+ Misfortune
+ AL
+ 1BRG
+ Sorcery
+ 2
+ An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
+
+
+ The Tabernacle at Pendrell Vale
+ LG
+
+ Legendary Land
+ 0
+ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
+
+
+ Bloodscale Prowler
+ GP
+ 2R
+ Creature - Viashino Warrior
+ 3/1
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+
+
+ Cabal Slaver
+ ON
+ 2B
+ Creature - Human Cleric
+ 2/1
+ 3
+ Whenever a Goblin deals combat damage to a player, that player discards a card.
+
+
+ Shape of the Wiitigo
+ CS
+ 3GGG
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
+At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
+
+
+ Sosuke's Summons
+ BOK
+ 2G
+ Sorcery
+ 2
+ Put two 1/1 green Snake creature tokens into play.
+Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.
+
+
+ Uktabi Orangutan
+ 6E
+ VI
+ 2G
+ Creature - Ape
+ 2/2
+ 3
+ When Uktabi Orangutan comes into play, destroy target artifact.
+
+
+ Dakmor Plague
+ P2
+ ST
+ 3BB
+ Sorcery
+ 2
+ Dakmor Plague deals 3 damage to each creature and each player.
+
+
+ Storm Spirit
+ IA
+ 3GWU
+ Creature - Elemental Spirit
+ 3/3
+ 3
+ Flying
+{T}: Storm Spirit deals 2 damage to target creature.
+
+
+ Goblin Glider
+ 7E
+ 8E
+ P2
+ ST
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Flying
+Goblin Glider can't block.
+
+
+ Temp of the Damned
+ UG
+ 2B
+ Summon - Zombie
+ 3/3
+ 1
+ When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.
+During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
+
+
+ Dragon Whelp
+ 4E
+ B
+ R
+ TSP
+ U
+ 2RR
+ Creature - Dragon
+ 2/3
+ 3
+ Flying
+{R}: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
+
+
+ Seafarer's Quay
+ LG
+
+ Land
+ 0
+ Blue legendary creatures you control have "bands with other legendary creatures."
+
+
+ Tangle Golem
+ DS
+ 7
+ Artifact Creature - Golem
+ 5/4
+ 3
+ Affinity for Forests (This spell costs {1} less to play for each Forest you control.)
+
+
+ Thoughtcast
+ MR
+ 4U
+ Sorcery
+ 2
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Draw two cards.
+
+
+ Counsel of the Soratami
+ 10E
+ 9E
+ CHK
+ 2U
+ Sorcery
+ 2
+ Draw two cards.
+
+
+ Trophy Hunter
+ RAV
+ 2G
+ Creature - Human Archer
+ 2/3
+ 3
+ {1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
+Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
+
+
+ Lumengrid Sentinel
+ MR
+ 2U
+ Creature - Human Wizard
+ 1/2
+ 3
+ Flying
+Whenever an artifact comes into play under your control, you may tap target permanent.
+
+
+ Serra Advocate
+ 7E
+ UD
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying
+{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
+
+
+ Wand of Ith
+ DK
+ 4
+ Artifact
+ 1
+ {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn.
+
+
+ Spindrift Drake
+ SH
+ U
+ Creature - Drake
+ 2/1
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
+
+
+ Turbulent Dreams
+ TO
+ UU
+ Sorcery
+ 2
+ As an additional cost to play Turbulent Dreams, discard X cards.
+Return X target nonland permanents to their owners' hands.
+
+
+ Goblin Dynamo
+ LE
+ 5RR
+ Creature - Goblin Mutant
+ 4/4
+ 3
+ {T}: Goblin Dynamo deals 1 damage to target creature or player.
+{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
+
+
+ Argothian Pixies
+ AQ
+ CH
+ 1G
+ Creature - Faerie
+ 2/1
+ 3
+ Argothian Pixies can't be blocked by artifact creatures.
+Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
+
+
+ Thirst for Knowledge
+ MR
+ 2U
+ Instant
+ 2
+ Draw three cards. Then discard two cards unless you discard an artifact card.
+
+
+ Void Maw
+ CS
+ 4BB
+ Creature - Horror
+ 4/5
+ 3
+ Trample
+If another creature would be put into a graveyard from play, remove it from the game instead.
+Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
+
+
+ Yawgmoth's Edict
+ 7E
+ US
+ 1B
+ Enchantment
+ 1
+ Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
+
+
+ Resounding Roar
+ ALA
+ 1G
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
+When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
+
+
+ Shadowfeed
+ ALA
+ B
+ Instant
+ 2
+ Remove target card in a graveyard from the game. You gain 3 life.
+
+
+ Dread Wight
+ IA
+ 3BB
+ Creature - Zombie
+ 3/4
+ 3
+ At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."
+
+
+ Yoke of the Damned
+ CFX
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When a creature is put into a graveyard from play, destroy enchanted creature.
+
+
+ Wild Research
+ AP
+ 2R
+ Enchantment
+ 1
+ {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
+{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
+
+
+ Illuminated Folio
+ SHM
+ 5
+ Artifact
+ 1
+ {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
+
+
+ Freyalise's Winds
+ IA
+ 2GG
+ Enchantment
+ 1
+ Whenever a permanent becomes tapped, put a wind counter on it.
+If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
+
+
+ Well of Knowledge
+ WL
+ 3
+ Artifact
+ 1
+ {2}: Draw a card. Any player may play this ability but only during his or her draw step.
+
+
+ Waning Wurm
+ PLC
+ 3B
+ Creature - Zombie Wurm
+ 7/6
+ 3
+ Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+
+ Ferocious Charge
+ FD
+ 2G
+ Instant
+ 2
+ Target creature gets +4/+4 until end of turn.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Barbarian Ring
+ OD
+
+ Land
+ 0
+ {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
+Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Goblin General
+ P2
+ ST
+ 1RR
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
+
+
+ Recover
+ 10E
+ IN
+ 2B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to your hand.
+Draw a card.
+
+
+ Peat Bog
+ MM
+
+ Land
+ 0
+ Peat Bog comes into play tapped with two depletion counters on it.
+{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
+
+
+ Greater Forgeling
+ RAV
+ 3RR
+ Creature - Elemental
+ 3/4
+ 3
+ {1}{R}: Greater Forgeling gets +3/-3 until end of turn.
+
+
+ Rock Lobster
+ UG
+ 4
+ Artifact Creature
+ 4/3
+ 3
+ Scissors Lizards cannot attack or block.
+
+
+ Nakaya Shade
+ PY
+ 1B
+ Creature - Shade
+ 1/1
+ 3
+ {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
+
+
+ Rockslide Elemental
+ ALA
+ 2R
+ Creature - Elemental
+ 1/1
+ 3
+ First strike
+Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.
+
+
+ Spatula of the Ages
+ UG
+ 4
+ Artifact
+ 1
+ o4, ocT, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
+
+
+ Vivid Crag
+ LRW
+
+ Land
+ 0
+ Vivid Crag comes into play tapped with two charge counters on it.
+{T}: Add {R} to your mana pool.
+{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
+
+
+ Burning-Tree Shaman
+ GP
+ 1RG
+ Creature - Centaur Shaman
+ 3/4
+ 3
+ Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
+
+
+ Mournwhelk
+ LRW
+ 6B
+ Creature - Elemental
+ 3/3
+ 3
+ When Mournwhelk comes into play, target player discards two cards.
+Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Gluttonous Zombie
+ 8E
+ 9E
+ ON
+ 4B
+ Creature - Zombie
+ 3/3
+ 3
+ Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
+
+
+ Vampire Hounds
+ EX
+ 2B
+ Creature - Vampire Hound
+ 2/2
+ 3
+ Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
+
+
+ Sky Weaver
+ 10E
+ IN
+ 1U
+ Creature - Metathran Wizard
+ 2/1
+ 3
+ {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Last Breath
+ MM
+ SHM
+ 1W
+ Instant
+ 2
+ Remove target creature with power 2 or less from the game. Its controller gains 4 life.
+
+
+ Noble Steeds
+ AL
+ 2W
+ Enchantment
+ 1
+ {1}{W}: Target creature gains first strike until end of turn.
+
+
+ Thought Courier
+ 9E
+ FD
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Draw a card, then discard a card.
+
+
+ Powder Keg
+ UD
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
+{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
+
+
+ Magma Giant
+ FD
+ P2
+ 5RR
+ Creature - Giant
+ 5/5
+ 3
+ When Magma Giant comes into play, it deals 2 damage to each creature and each player.
+
+
+ Price of Progress
+ EX
+ 1R
+ Instant
+ 2
+ Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
+
+
+ Soul Burn
+ IA
+ IN
+ X2B
+ Sorcery
+ 2
+ Spend only black and/or red mana on X.
+Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
+
+
+ Crossbow Infantry
+ 7E
+ 8E
+ 9E
+ MM
+ 1W
+ Creature - Human Soldier Archer
+ 1/1
+ 3
+ {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
+
+
+ Punctuate
+ UNH
+ 3R
+ Instant
+ 2
+ Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - ( ) / " ' & .)
+
+
+ Cho-Arrim Bruiser
+ MM
+ 5W
+ Creature - Ogre Rebel
+ 3/4
+ 3
+ Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
+
+
+ Knight of the Reliquary
+ CFX
+ 1GW
+ Creature - Human Knight
+ 2/2
+ 3
+ Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
+{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
+
+
+ Fulminator Mage
+ SHM
+ 1(B/R)(B/R)
+ Creature - Elemental Shaman
+ 2/2
+ 3
+ Sacrifice Fulminator Mage: Destroy target nonbasic land.
+
+
+ Kitsune Loreweaver
+ SOK
+ 1W
+ Creature - Fox Cleric
+ 2/1
+ 3
+ {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
+
+
+ Tourach's Gate
+ FE
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant land you control
+Sacrifice a Thrull: Put three time counters on Tourach's Gate.
+At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
+Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
+
+
+ Bursting Beebles
+ UNH
+ 2U
+ Creature - Beeble
+ 2/2
+ 3
+ Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
+
+
+ Theft of Dreams
+ EX
+ P2
+ PT
+ 2U
+ Sorcery
+ 2
+ Draw a card for each tapped creature target opponent controls.
+
+
+ Mantis Engine
+ 10E
+ UD
+ 5
+ Artifact Creature - Insect
+ 3/3
+ 3
+ {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
+
+
+ Moonglove Changeling
+ MOR
+ 2B
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Changeling (This card is every creature type at all times.)
+{B}: Moonglove Changeling gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
+
+
+ Veil of Secrecy
+ BOK
+ 1U
+ Instant - Arcane
+ 2
+ Target creature gains shroud until end of turn and is unblockable this turn.
+Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Horizon Seed
+ CHK
+ 4W
+ Creature - Spirit
+ 2/1
+ 3
+ Whenever you play a Spirit or Arcane spell, regenerate target creature.
+
+
+ Krark's Thumb
+ MR
+ 2
+ Legendary Artifact
+ 1
+ If you would flip a coin, instead flip two coins and ignore one.
+
+
+ Thornscape Apprentice
+ IN
+ G
+ Creature - Human Wizard
+ 1/1
+ 3
+ {W}, {T}: Tap target creature.
+{R}, {T}: Target creature gains first strike until end of turn.
+
+
+ Gustcloak Savior
+ ON
+ 4W
+ Creature - Bird Soldier
+ 3/4
+ 3
+ Flying
+Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
+
+
+ Rumbling Slum
+ GP
+ 1RGG
+ Creature - Elemental
+ 5/5
+ 3
+ At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
+
+
+ Gnat Miser
+ SOK
+ B
+ Creature - Rat Shaman
+ 1/1
+ 3
+ Each opponent's maximum hand size is reduced by one.
+
+
+ Burnout
+ AL
+ 1R
+ Instant
+ 2
+ Counter target instant spell if it's blue.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Rhys the Exiled
+ MOR
+ 2G
+ Legendary Creature - Elf Warrior
+ 3/2
+ 3
+ Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
+{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
+
+
+ Gempalm Incinerator
+ LE
+ 2R
+ Creature - Goblin
+ 2/1
+ 3
+ Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
+When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
+
+
+ Extravagant Spirit
+ MM
+ 3U
+ Creature - Spirit
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
+
+
+ Qasali Pridemage
+ ARB
+ GW
+ Creature - Cat Wizard
+ 2/2
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
+
+
+ Coffin Purge
+ OD
+ B
+ Instant
+ 2
+ Remove target card in a graveyard from the game.
+Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Gallantry
+ OD
+ TE
+ 1W
+ Instant
+ 2
+ Target blocking creature gets +4/+4 until end of turn.
+Draw a card.
+
+
+ Krovikan Vampire
+ IA
+ 3BB
+ Creature - Vampire
+ 3/3
+ 3
+ At end of turn, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card into play under your control. Sacrifice it when you lose control of Krovikan Vampire.
+
+
+ Gustcloak Sentinel
+ ON
+ 2WW
+ Creature - Human Soldier
+ 3/3
+ 3
+ Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
+
+
+ Hide // Seek (Seek)
+ DIS
+ WB
+ Instant
+ 2
+ Search target opponent's library for a card and remove that card from the game. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
+
+
+ Double Play
+ UG
+ 3GG
+ Sorcery
+ 2
+ Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
+
+
+ Restore Balance
+ TSP
+ Sorcery
+ Restore Balance is white.
+ 1
+ Suspend 6-{W}
+Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
+
+
+ Syphon Life
+ EVE
+ 1BB
+ Sorcery
+ 2
+ Target player loses 2 life and you gain 2 life.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Slimy Kavu
+ IN
+ 2R
+ Creature - Kavu
+ 2/2
+ 3
+ {T}: Target land becomes a Swamp until end of turn.
+
+
+ Disintegrate
+ 4E
+ 5E
+ B
+ R
+ TSP
+ U
+ XR
+ Sorcery
+ 2
+ Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Scarecrone
+ EVE
+ 3
+ Artifact Creature - Scarecrow
+ 1/2
+ 3
+ {1}, Sacrifice a Scarecrow: Draw a card.
+{4}, {T}: Return target artifact creature card from your graveyard to play.
+
+
+ Thran Turbine
+ US
+ 1
+ Artifact
+ 1
+ At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to play spells.
+
+
+ Trinisphere
+ DS
+ 3
+ Artifact
+ 1
+ As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.)
+
+
+ Gilded Drake
+ US
+ 1U
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+When Gilded Drake comes into play, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect doesn't end at end of turn.)
+
+
+ Elvish House Party
+ UNH
+ 4GG
+ Creature - Elf Rogue
+ */*
+ 3
+ Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
+
+
+ Aphetto Runecaster
+ SC
+ 3U
+ Creature - Human Wizard
+ 2/3
+ 3
+ Whenever a permanent is turned face up, you may draw a card.
+
+
+ Pillar of the Paruns
+ DIS
+
+ Land
+ 0
+ {T}: Add one mana of any color to your mana pool. Spend this mana only to play multicolored spells.
+
+
+ Laughing Hyena
+ UNH
+ 1G
+ Creature - Hyena
+ 2/2
+ 3
+ Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand.
+
+
+ Gate to the AEther
+ MR
+ 6
+ Artifact
+ 1
+ At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
+
+
+ Scarecrow
+ DK
+ 5
+ Artifact Creature - Scarecrow
+ 2/2
+ 3
+ {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
+
+
+ Spreading Plague
+ IN
+ 4B
+ Enchantment
+ 1
+ Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
+
+
+ Stomping Ground
+ GP
+
+ Land - Mountain Forest
+ 0
+ ({T}: Add {R} or {G} to your mana pool.)
+As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped.
+
+
+ Goblin Sky Raider
+ 10E
+ 9E
+ ON
+ 2R
+ Creature - Goblin Warrior
+ 1/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Ekundu Cyclops
+ MI
+ 3R
+ Creature - Cyclops
+ 3/4
+ 3
+ If a creature you control attacks, Ekundu Cyclops also attacks if able.
+
+
+ Magma Sliver
+ LE
+ 3R
+ Creature - Sliver
+ 3/3
+ 3
+ All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play."
+
+
+ Fascist Art Director
+ UNH
+ 1WW
+ Creature - Human Horror
+ 2/2
+ 3
+ {WW}: Fascist Art Director gains protection from the artist of your choice until end of turn..
+
+
+ False Dawn
+ AP
+ 1W
+ Sorcery
+ 2
+ Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
+Draw a card.
+
+
+ Fomori Nomad
+ FUT
+ 4R
+ Creature - Nomad Giant
+ 4/4
+ 3
+
+
+
+ Spark Mage
+ OD
+ R
+ Creature - Dwarf Wizard
+ 1/1
+ 3
+ Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
+
+
+ Smolder Initiate
+ SHM
+ B
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life.
+
+
+ Fog Elemental
+ 10E
+ 6E
+ WL
+ 2U
+ Creature - Elemental
+ 4/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Fog Elemental attacks or blocks, sacrifice it at end of combat.
+
+
+ Evangelize
+ TSP
+ 4W
+ Sorcery
+ 2
+ Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you play this spell. If you do, put this card into your hand as it resolves.)
+Gain control of target creature of an opponent's choice that he or she controls.
+
+
+ Brighthearth Banneret
+ MOR
+ 1R
+ Creature - Elemental Warrior
+ 1/1
+ 3
+ Elemental spells and Warrior spells you play cost {1} less to play.
+Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
+
+
+ Jade Monolith
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
+
+
+ Ogre Enforcer
+ VI
+ 3RR
+ Creature - Ogre
+ 4/4
+ 3
+ Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source.
+
+
+ Dwarven Pony
+ HL
+ R
+ Creature - Horse
+ 1/1
+ 3
+ {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
+
+
+ Plagiarize
+ 10E
+ 9E
+ TO
+ 3U
+ Instant
+ 2
+ Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
+
+
+ Lavaborn Muse
+ 10E
+ LE
+ 3R
+ Creature - Spirit
+ 3/3
+ 3
+ At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
+
+
+ Quickchange
+ RAV
+ 1U
+ Instant
+ 2
+ Target creature becomes the color or colors of your choice until end of turn.
+Draw a card.
+
+
+ Snow Hound
+ IA
+ 2W
+ Creature - Hound
+ 1/1
+ 3
+ {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
+
+
+ Rally the Horde
+ SOK
+ 5R
+ Sorcery
+ 2
+ Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.
+
+
+ Stalking Stones
+ MR
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)
+
+
+ Sentinels of Glen Elendra
+ LRW
+ 3U
+ Creature - Faerie Soldier
+ 2/3
+ 3
+ Flash
+Flying
+
+
+ Alaborn Cavalier
+ P2
+ 2WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Whenever Alaborn Cavalier attacks, you may tap target creature.
+
+
+ Auriok Salvagers
+ FD
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+ {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
+
+
+ Briarknit Kami
+ SOK
+ 3GG
+ Creature - Spirit
+ 3/3
+ 3
+ Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.
+
+
+ Sustainer of the Realm
+ 7E
+ UL
+ 2WW
+ Creature - Angel
+ 2/3
+ 3
+ Flying
+Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
+
+
+ Pouncing Kavu
+ IN
+ 1R
+ Creature - Kavu
+ 1/1
+ 3
+ Kicker {2}{R} (You may pay an additional {2}{R} as you play this spell.)
+First strike
+If the kicker cost was paid, Pouncing Kavu comes into play with two +1/+1 counters on it and with haste.
+
+
+ Elvish Visionary
+ ALA
+ 1G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ When Elvish Visionary comes into play, draw a card.
+
+
+ Cenn's Enlistment
+ EVE
+ 3W
+ Sorcery
+ 2
+ Put two 1/1 white Kithkin Soldier creature tokens into play.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Astral Slide
+ ON
+ 2W
+ Enchantment
+ 1
+ Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn.
+
+
+ Godhead of Awe
+ SHM
+ (W/U)(W/U)(W/U)(W/U)(W/U)
+ Creature - Spirit Avatar
+ 4/4
+ 3
+ Flying
+Other creatures are 1/1.
+
+
+ Hurr Jackal
+ 4E
+ AN
+ R
+ Creature - Hound
+ 1/1
+ 3
+ {T}: Target creature can't be regenerated this turn.
+
+
+ Body Snatcher
+ UD
+ 2BB
+ Creature - Minion
+ 2/2
+ 3
+ When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game.
+When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
+
+
+ Alabaster Potion
+ 4E
+ 5E
+ LG
+ XWW
+ Instant
+ 2
+ Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
+
+
+ Stand // Deliver (Deliver)
+ IN
+ 2U
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+
+
+ Budoka Gardener (Dokai, Weaver of Life)
+ CHK
+ 1G
+ Legendary Creature - Human Monk
+ 3/3
+ 3
+ {4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control.
+
+
+ Faultgrinder
+ LRW
+ 6R
+ Creature - Elemental
+ 4/4
+ 3
+ Trample
+When Faultgrinder comes into play, destroy target land.
+Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Ow
+ UG
+ B
+ Enchantment
+ 1
+ Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
+
+
+ Tidal Flats
+ FE
+ U
+ Enchantment
+ 1
+ {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
+
+
+ Martyr of Ashes
+ CS
+ R
+ Creature - Human Shaman
+ 1/1
+ 3
+ {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
+
+
+ Keldon Vandals
+ UD
+ 2R
+ Creature - Human Rogue
+ 4/1
+ 3
+ Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Keldon Vandals comes into play, destroy target artifact.
+
+
+ Amulet of Unmaking
+ MI
+ 5
+ Artifact
+ 1
+ {5}, {T}, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery.
+
+
+ Spirit Loop
+ TSP
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature has lifelink. (Whenever it deals damage, its controller gains that much life.)
+When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.
+
+
+ Auratouched Mage
+ RAV
+ 5W
+ Creature - Human Wizard
+ 3/3
+ 3
+ When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
+
+
+ Covenant of Minds
+ ALA
+ 4U
+ Sorcery
+ 2
+ Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
+
+
+ Erg Raiders
+ 4E
+ 5E
+ AN
+ R
+ 1B
+ Creature - Human Warrior
+ 2/3
+ 3
+ At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
+
+
+ Etherwrought Page
+ ARB
+ 1WUB
+ Artifact
+ 1
+ At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
+
+
+ Sacred Boon
+ 5E
+ IA
+ 1W
+ Instant
+ 2
+ Prevent the next 3 damage that would be dealt to target creature this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way.
+
+
+ Centaur Rootcaster
+ JU
+ 3G
+ Creature - Centaur Druid
+ 2/2
+ 3
+ Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
+
+
+ Vengeful Rebirth
+ ARB
+ 4RG
+ Sorcery
+ 2
+ Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
+Remove Vengeful Rebirth from the game.
+
+
+ Tethered Skirge
+ UL
+ 2B
+ Creature - Imp
+ 2/2
+ 3
+ Flying
+Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
+
+
+ Golgari Grave-Troll
+ RAV
+ 4G
+ Creature - Skeleton Troll
+ 0/0
+ 3
+ Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
+{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
+Dredge 6
+
+
+ Hidden Ancients
+ US
+ 1G
+ Enchantment
+ 1
+ When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
+
+
+ Conflux
+ CFX
+ 3WUBRG
+ Sorcery
+ 2
+ Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
+
+
+ Season of the Witch
+ DK
+ BBB
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
+At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
+
+
+ Revelsong Horn
+ SHM
+ 2
+ Artifact
+ 1
+ {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
+
+
+ Working Stiff
+ UNH
+ 1B
+ Creature - Mummy
+ 2/2
+ 3
+ As Working Stiff comes into play, straighten your arms.
+When you bend an elbow, sacrifice Working Stiff.
+
+
+ Leaf Gilder
+ LRW
+ 1G
+ Creature - Elf Druid
+ 2/1
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Hidden Guerrillas
+ US
+ G
+ Enchantment
+ 1
+ When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
+
+
+ Cinder Pyromancer
+ EVE
+ 2R
+ Creature - Elemental Shaman
+ 0/1
+ 3
+ {T}: Cinder Pyromancer deals 1 damage to target player.
+Whenever you play a red spell, you may untap Cinder Pyromancer.
+
+
+ Polluted Mire
+ US
+
+ Land
+ 0
+ Polluted Mire comes into play tapped.
+{T}: Add {B} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Radjan Spirit
+ 4E
+ 5E
+ 6E
+ LG
+ 3G
+ Creature - Spirit
+ 3/2
+ 3
+ {T}: Target creature loses flying until end of turn.
+
+
+ Scrap
+ US
+ 2R
+ Instant
+ 2
+ Destroy target artifact.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Pulse of the Forge
+ DS
+ 1RR
+ Instant
+ 2
+ Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
+
+
+ Stormscape Apprentice
+ IN
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {W}, {T}: Tap target creature.
+{B}, {T}: Target player loses 1 life.
+
+
+ Skred
+ CS
+ R
+ Instant
+ 2
+ Skred deals damage to target creature equal to the number of snow permanents you control.
+
+
+ Dark Depths
+ CS
+
+ Legendary Snow Land
+ 0
+ Dark Depths comes into play with ten ice counters on it.
+{3}: Remove an ice counter from Dark Depths.
+When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.
+
+
+ Electrostatic Bolt
+ MR
+ R
+ Instant
+ 2
+ Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
+
+
+ Avatar of Hope
+ 8E
+ PY
+ 6WW
+ Creature - Avatar
+ 4/9
+ 3
+ If you have 3 or less life, Avatar of Hope costs {6} less to play.
+Flying
+Avatar of Hope can block any number of creatures.
+
+
+ Suture Spirit
+ EVE
+ 1W
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+{(w/b){(w/b){(w/b)}: Regenerate target creature.
+
+
+ Kavu Monarch
+ IN
+ 2RR
+ Creature - Kavu
+ 3/3
+ 3
+ Kavu creatures have trample.
+Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
+
+
+ Scrapheap
+ UL
+ 3
+ Artifact
+ 1
+ Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life.
+
+
+ Bronze Tablet
+ 4E
+ AQ
+ 6
+ Artifact
+ 1
+ Remove Bronze Tablet from your deck before playing if you're not playing for ante.
+Bronze Tablet comes into play tapped.
+{4}, {T}: Remove Bronze Tablet and target nontoken permanent an opponent owns from the game. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other removed card.
+
+
+ Sage of Epityr
+ TSP
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
+
+
+ Crumbling Necropolis
+ ALA
+
+ Land
+ 0
+ Crumbling Necropolis comes into play tapped.
+{T}: Add {U}, {B}, or {R} to your mana pool.
+
+
+ Elspeth, Knight-Errant
+ ALA
+ 2WW
+ Planeswalker - Elspeth
+ 1
+ 4
++1: Put a 1/1 white Soldier creature token into play.
++1: Target creature gets +3/+3 and gains flying until end of turn.
+-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
+
+
+ Puppet Master
+ CH
+ LG
+ UUU
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.
+
+
+ Viridian Acolyte
+ DS
+ G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Krosan Wayfarer
+ JU
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ Sacrifice Krosan Wayfarer: You may put a land card from your hand into play.
+
+
+ Harmattan Efreet
+ 6E
+ MI
+ 2UU
+ Creature - Efreet
+ 2/2
+ 3
+ Flying
+{1}{U}{U}: Target creature gains flying until end of turn.
+
+
+ Totem Speaker
+ LE
+ 4G
+ Creature - Elf Druid
+ 3/3
+ 3
+ Whenever a Beast comes into play, you may gain 3 life.
+
+
+ Kuon, Ogre Ascendant (Kuon's Essence)
+ SOK
+ BBB
+ Legendary Enchantment
+ 1
+ At the beginning of each player's upkeep, that player sacrifices a creature.
+
+
+ Elvish Scout
+ FE
+ G
+ Creature - Elf Scout
+ 1/1
+ 3
+ {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
+
+
+ Tarox Bladewing
+ FUT
+ 2RRR
+ Legendary Creature - Dragon
+ 4/3
+ 3
+ Flying, haste
+Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
+
+
+ Favor of the Overbeing
+ EVE
+ 1(G/U)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is green, it gets +1/+1 and has vigilance.
+As long as enchanted creature is blue, it gets +1/+1 and has flying.
+
+
+ Worthy Cause
+ TE
+ W
+ Instant
+ 2
+ Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
+As an additional cost to play Worthy Cause, sacrifice a creature.
+You gain life equal to the sacrificed creature's toughness.
+
+
+ Soldier of Fortune
+ AL
+ R
+ Creature - Human Mercenary
+ 1/1
+ 3
+ {R}, {T}: Target player shuffles his or her library.
+
+
+ Kamahl's Summons
+ ON
+ 3G
+ Sorcery
+ 2
+ Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.
+
+
+ Deranged Hermit
+ UL
+ 3GG
+ Creature - Elf
+ 1/1
+ 3
+ Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
+Squirrel creatures get +1/+1.
+
+
+ Southern Paladin
+ 7E
+ WL
+ 2WW
+ Creature - Human Knight
+ 3/3
+ 3
+ {W}{W}, {T}: Destroy target red permanent.
+
+
+ Snake Cult Initiation
+ FUT
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
+
+
+ Horn of Deafening
+ CH
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
+
+
+ Sustaining Spirit
+ AL
+ 1W
+ Creature - Angel Spirit
+ 0/3
+ 3
+ Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Damage that would reduce your life total to less than 1 reduces it to 1 instead.
+
+
+ Ethereal Champion
+ 6E
+ MI
+ 2WWW
+ Creature - Avatar
+ 3/4
+ 3
+ Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
+
+
+ Teroh's Vanguard
+ TO
+ 3W
+ Creature - Human Nomad
+ 2/3
+ 3
+ Flash
+Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn."
+
+
+ Unearthly Blizzard
+ CHK
+ 2R
+ Sorcery - Arcane
+ 2
+ Up to three target creatures can't block this turn.
+
+
+ Rend Spirit
+ CHK
+ 2B
+ Instant
+ 2
+ Destroy target Spirit.
+
+
+ Battle Mastery
+ LRW
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has double strike.
+
+
+ Flickerform
+ RAV
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.
+
+
+ Wall of Nets
+ EX
+ 1WW
+ Creature - Wall
+ 0/7
+ 3
+ Defender (This creature can't attack.)
+At end of combat, remove from the game all creatures blocked by Wall of Nets.
+When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
+
+
+ Runed Stalactite
+ LRW
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1 and is every creature type.
+Equip {2}
+
+
+ Rag Man
+ 4E
+ 5E
+ 6E
+ 7E
+ DK
+ 2BB
+ Creature - Human Minion
+ 2/1
+ 3
+ {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Play this ability only during your turn.
+
+
+ Forbidden Lore
+ IA
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
+
+
+ Pendelhaven Elder
+ TSP
+ 1G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {T}: Each 1/1 creature you control gets +1/+2 until end of turn.
+
+
+ Imprison
+ LG
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever a player plays an activated ability of enchanted creature with {T} in its cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison.
+Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice Imprison.
+
+
+ Dusk Urchins
+ SHM
+ 2B
+ Creature - Ouphe
+ 4/3
+ 3
+ Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
+When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
+
+
+ Planeswalker's Scorn
+ PS
+ 2B
+ Enchantment
+ 1
+ {3}{B}: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.
+
+
+ Force Void
+ IA
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1}.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Mogg Cannon
+ TE
+ 2
+ Artifact
+ 1
+ {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn.
+
+
+ Bear Cub
+ P2
+ 1G
+ Creature - Bear
+ 2/2
+ 3
+
+
+
+ Rebound
+ SH
+ 1U
+ Instant
+ 2
+ Change the target of target spell that targets only a player. The new target must be a player.
+
+
+ Elvish Aberration
+ SC
+ 5G
+ Creature - Elf Mutant
+ 4/5
+ 3
+ {T}: Add {G}{G}{G} to your mana pool.
+Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Deity of Scars
+ EVE
+ (B/G)(B/G)(B/G)(B/G)(B/G)
+ Creature - Spirit Avatar
+ 7/7
+ 3
+ Trample
+Deity of Scars comes into play with two -1/-1 counters on it.
+{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
+
+
+ Everlasting Torment
+ SHM
+ 2(B/R)
+ Enchantment
+ 1
+ Players can't gain life.
+Damage can't be prevented.
+All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Sisay's Ring
+ 7E
+ VI
+ 4
+ Artifact
+ 1
+ {T}: Add {2} to your mana pool.
+
+
+ Skyshooter
+ OD
+ 1G
+ Creature - Centaur Archer
+ 1/2
+ 3
+ Reach (This creature can block creatures with flying.)
+{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
+
+
+ Granite Shard
+ MR
+ 3
+ Artifact
+ 1
+ {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
+
+
+ Feral Lightning
+ SOK
+ 3RRR
+ Sorcery
+ 2
+ Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
+
+
+ Fodder Launch
+ LRW
+ 3B
+ Tribal Sorcery - Goblin
+ 2
+ As an additional cost to play Fodder Launch, sacrifice a Goblin.
+Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
+
+
+ Disappear
+ UD
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+{U}: Return enchanted creature and Disappear to their owners' hands.
+
+
+ Viscera Dragger
+ ALA
+ 3B
+ Creature - Zombie Ogre Warrior
+ 3/3
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Cache Raiders
+ EVE
+ 3UU
+ Creature - Merfolk Rogue
+ 4/4
+ 3
+ At the beginning of your upkeep, return a permanent you control to its owner's hand.
+
+
+ Clash of Realities
+ BOK
+ 3R
+ Enchantment
+ 1
+ All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature."
+Non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature."
+
+
+ Mark of the Oni
+ BOK
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+You control enchanted creature.
+At end of turn, if you control no Demons, sacrifice Mark of the Oni.
+
+
+ Secretkeeper
+ SOK
+ 3U
+ Creature - Spirit
+ 2/2
+ 3
+ As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
+
+
+ Through the Breach
+ CHK
+ 4R
+ Instant - Arcane
+ 2
+ You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
+Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Fabricate
+ MR
+ 2U
+ Sorcery
+ 2
+ Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Volcanic Wind
+ MM
+ 4RR
+ Sorcery
+ 2
+ Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind.
+
+
+ Fieldmist Borderpost
+ ARB
+ 1WU
+ Artifact
+ 1
+ You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
+Fieldmist Borderpost comes into play tapped.
+{T}: Add {W} or {U} to your mana pool.
+
+
+ Headhunter
+ ON
+ 1B
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever Headhunter deals combat damage to a player, that player discards a card.
+Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Kederekt Leviathan
+ ALA
+ 6UU
+ Creature - Leviathan
+ 5/5
+ 3
+ When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
+Unearth {6}{U} ({6}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Armored Griffin
+ P2
+ 3W
+ Creature - Griffin
+ 2/3
+ 3
+ Flying, vigilance
+
+
+ Vigean Graftmage
+ DIS
+ 2U
+ Creature - Vedalken Wizard Mutant
+ 0/0
+ 3
+ Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{1}{U}: Untap target creature with a +1/+1 counter on it.
+
+
+ Fraction Jackson
+ UNH
+ 2G
+ Creature - Human Hero
+ 3
+ 1/1{1/2}
+{G}, {T}: Return target card with a {1/2} on it from your graveyard to your hand.
+
+
+ Unstable Mutation
+ 4E
+ 5E
+ AN
+ R
+ TSP
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
+
+
+ Blazing Shoal
+ BOK
+ XRR
+ Instant - Arcane
+ 2
+ You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
+Target creature gets +X/+0 until end of turn.
+
+
+ Dwarven Demolition Team
+ 8E
+ B
+ U
+ 2R
+ Creature - Dwarf
+ 1/1
+ 3
+ {T}: Destroy target Wall.
+
+
+ Mesa Falcon
+ 5E
+ 6E
+ HL
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
+
+
+ Aluren
+ TE
+ 2GG
+ Enchantment
+ 1
+ Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
+
+
+ Scissors Lizard
+ UG
+ 4
+ Artifact Creature
+ 4/3
+ 3
+ Paper Tigers cannot attack or block.
+
+
+ Bloodrock Cyclops
+ 10E
+ WL
+ 2R
+ Creature - Cyclops
+ 3/3
+ 3
+ Bloodrock Cyclops attacks each turn if able.
+
+
+ Ritual of the Machine
+ AL
+ 2BB
+ Sorcery
+ 2
+ As an additional cost to play Ritual of the Machine, sacrifice a creature.
+Gain control of target nonblack, nonartifact creature.
+
+
+ Ether Well
+ MI
+ 3U
+ Instant
+ 2
+ Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
+
+
+ Bend or Break
+ IN
+ 3R
+ Sorcery
+ 2
+ Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.
+
+
+ Niall Silvain
+ DK
+ GGG
+ Creature - Ouphe
+ 2/2
+ 3
+ {G}{G}{G}{G}, {T}: Regenerate target creature.
+
+
+ Underground Sea
+ B
+ R
+ U
+
+ Land - Island Swamp
+ 0
+
+
+
+ Demigod of Revenge
+ SHM
+ (B/R)(B/R)(B/R)(B/R)(B/R)
+ Creature - Spirit Avatar
+ 5/4
+ 3
+ Flying, haste
+When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
+
+
+ Surging AEther
+ CS
+ 3U
+ Instant
+ 2
+ Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
+Return target permanent to its owner's hand.
+
+
+ Brood Sliver
+ LE
+ 4G
+ Creature - Sliver
+ 3/3
+ 3
+ Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.
+
+
+ Bitter Ordeal
+ FUT
+ 2B
+ Sorcery
+ 2
+ Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
+Gravestorm (When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
+
+
+ Shared Animosity
+ MOR
+ 2R
+ Enchantment
+ 1
+ Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
+
+
+ Knight Of Dawn (Knight of Dawn)
+ TE
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike
+{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
+
+
+ Commando Raid
+ ON
+ 2R
+ Instant
+ 2
+ Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
+
+
+ Angelic Protector
+ TE
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying
+Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
+
+
+ Spurnmage Advocate
+ JU
+ W
+ Creature - Human Nomad
+ 1/1
+ 3
+ {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
+
+
+ Konda, Lord of Eiganjo
+ CHK
+ 5WW
+ Legendary Creature - Human Samurai
+ 3/3
+ 3
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
+Konda, Lord of Eiganjo is indestructible.
+
+
+ Sulfur Vent
+ IN
+
+ Land
+ 0
+ Sulfur Vent comes into play tapped.
+{T}: Add {B} to your mana pool.
+{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
+
+
+ Free-for-All
+ UG
+ 3U
+ Enchantment
+ 1
+ When Free-for-All comes into play, set aside all creatures in play, face down.
+During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.
+If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.
+
+
+ Carnival of Souls
+ UD
+ 1B
+ Enchantment
+ 1
+ Whenever a creature comes into play, you lose 1 life and add {B} to your mana pool.
+
+
+ Thalakos Deceiver
+ SH
+ 3U
+ Creature - Thalakos Wizard
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.)
+
+
+ Squirrel Nest
+ OD
+ 1GG
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."
+
+
+ Earnest Fellowship
+ OD
+ 1W
+ Enchantment
+ 1
+ Each creature has protection from its colors.
+
+
+ Terrarion
+ RAV
+ 1
+ Artifact
+ 1
+ Terrarion comes into play tapped.
+{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
+When Terrarion is put into a graveyard from play, draw a card.
+
+
+ Joiner Adept
+ 10E
+ FD
+ 1G
+ Creature - Elf Druid
+ 2/1
+ 3
+ Lands you control have "{T}: Add one mana of any color to your mana pool."
+
+
+ Typhoon
+ LG
+ 2G
+ Sorcery
+ 2
+ Typhoon deals damage to each opponent equal to the number of Islands that player controls.
+
+
+ Basalt Gargoyle
+ TSP
+ 2R
+ Creature - Gargoyle
+ 3/2
+ 3
+ Flying
+Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+{R}: Basalt Gargoyle gets +0/+1 until end of turn.
+
+
+ Tectonic Instability
+ IN
+ 2R
+ Enchantment
+ 1
+ Whenever a land comes into play, tap all lands its controller controls.
+
+
+ Indigo Faerie
+ EVE
+ 1U
+ Creature - Faerie Wizard
+ 1/1
+ 3
+ Flying
+{U}: Target permanent becomes blue in addition to its other colors until end of turn.
+
+
+ Rayne, Academy Chancellor
+ UD
+ 2U
+ Legendary Creature - Human Wizard
+ 1/1
+ 3
+ Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
+
+
+ Animate Land
+ NE
+ G
+ Instant
+ 2
+ Until end of turn, target land becomes a 3/3 creature that's still a land.
+
+
+ Peer Through Depths
+ CHK
+ 1U
+ Instant - Arcane
+ 2
+ Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+
+ Sulfur Elemental
+ PLC
+ 2R
+ Creature - Elemental
+ 3/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+White creatures get +1/-1.
+
+
+ Goblin Flectomancer
+ GP
+ URR
+ Creature - Goblin Wizard
+ 2/2
+ 3
+ Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
+
+
+ Trygon Predator
+ DIS
+ 1GU
+ Creature - Beast
+ 2/3
+ 3
+ Flying
+Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
+
+
+ Farhaven Elf
+ SHM
+ 2G
+ Creature - Elf Druid
+ 1/1
+ 3
+ When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
+
+
+ Stream of Life
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ XG
+ Sorcery
+ 2
+ Target player gains X life.
+
+
+ Takklemaggot
+ CH
+ LG
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
+When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
+
+
+ Pillar Tombs of Aku
+ VI
+ 2BB
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
+
+
+ Plated Pegasus
+ TSP
+ 2W
+ Creature - Pegasus
+ 1/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying
+If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
+
+
+ Cloudthresher
+ LRW
+ 2GGGG
+ Creature - Elemental
+ 7/7
+ 3
+ Flash
+Reach (This can block creatures with flying.)
+When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
+Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Pewter Golem
+ MR
+ 5
+ Artifact Creature - Golem
+ 4/2
+ 3
+ {1}{B}: Regenerate Pewter Golem.
+
+
+ Tribal Golem
+ ON
+ 6
+ Artifact Creature - Golem
+ 4/4
+ 3
+ Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
+
+
+ Hunting Triad
+ MOR
+ 3G
+ Tribal Sorcery - Elf
+ 2
+ Put three 1/1 green Elf Warrior creature tokens into play.
+Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
+
+
+ Unbender Tine
+ ARB
+ 2WU
+ Artifact
+ 1
+ {T}: Untap another target permanent.
+
+
+ Electrolyze
+ GP
+ 1UR
+ Instant
+ 2
+ Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
+Draw a card.
+
+
+ Phelddagrif
+ AL
+ 1GWU
+ Legendary Creature - Phelddagrif
+ 4/4
+ 3
+ {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
+{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
+{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
+
+
+ Barbed Sliver
+ TE
+ 2R
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
+
+
+ Shivan Emissary
+ IN
+ 2R
+ Creature - Human Wizard
+ 1/1
+ 3
+ Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.)
+When Shivan Emissary comes into play, if the kicker cost was paid, destroy target nonblack creature. It can't be regenerated.
+
+
+ Workhorse
+ EX
+ 6
+ Artifact Creature - Horse
+ 0/0
+ 3
+ Workhorse comes into play with four +1/+1 counters on it.
+Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
+
+
+ Oversoul of Dusk
+ SHM
+ (G/W)(G/W)(G/W)(G/W)(G/W)
+ Creature - Spirit Avatar
+ 5/5
+ 3
+ Protection from blue, from black, and from red
+
+
+ Shapeshifter's Marrow
+ FUT
+ 2UU
+ Enchantment
+ 1
+ At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
+
+
+ Man-o'-War
+ PT
+ ST
+ VI
+ 2U
+ Creature - Jellyfish
+ 2/2
+ 3
+ When Man-o'-War comes into play, return target creature to its owner's hand.
+
+
+ Dwarven Grunt
+ OD
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+ Mountainwalk
+
+
+ Broken Dam
+ P3
+ U
+ Sorcery
+ 2
+ Tap one or two target creatures without horsemanship.
+
+
+ Path of Anger's Flame
+ SOK
+ 2R
+ Instant - Arcane
+ 2
+ Creatures you control get +2/+0 until end of turn.
+
+
+ Dross Golem
+ DS
+ 5
+ Artifact Creature - Golem
+ 3/2
+ 3
+ Affinity for Swamps (This spell costs {1} less to play for each Swamp you control.)
+Fear
+
+
+ Sorry
+ UG
+ UU
+ Enchantment
+ 1
+ Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.
+If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.
+
+
+ Thopter Foundry
+ ARB
+ (W/B)U
+ Artifact
+ 1
+ {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life.
+
+
+ Citanul Druid
+ AQ
+ 1G
+ Creature - Human Druid
+ 1/1
+ 3
+ Whenever an opponent plays an artifact spell, put a +1/+1 counter on Citanul Druid.
+
+
+ Auriok Bladewarden
+ MR
+ 1W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
+
+
+ Sporoloth Ancient
+ FUT
+ 3GG
+ Creature - Fungus
+ 4/4
+ 3
+ At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
+Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token into play."
+
+
+ Jawbone Skulkin
+ EVE
+ 1
+ Artifact Creature - Scarecrow
+ 1/1
+ 3
+ {2}: Target red creature gains haste until end of turn.
+
+
+ Shivan Zombie
+ IN
+ BR
+ Creature - Barbarian Zombie
+ 2/2
+ 3
+ Protection from white
+
+
+ Extortion
+ MM
+ 3BB
+ Sorcery
+ 2
+ Look at target player's hand and choose up to two cards from it. That player discards those cards.
+
+
+ Grazing Kelpie
+ EVE
+ 3(G/U)
+ Creature - Beast
+ 2/3
+ 3
+ {(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Keeper of the Mind
+ EX
+ UU
+ Creature - Human Wizard
+ 1/2
+ 3
+ {U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you.
+
+
+ Volrath's Motion Sensor
+ UG
+ B
+ Enchant Player
+ 1
+ When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.
+If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
+
+
+ Bloodscent
+ MR
+ 3G
+ Instant
+ 2
+ All creatures able to block target creature this turn do so.
+
+
+ Ward Sliver
+ LE
+ 4W
+ Creature - Sliver
+ 2/2
+ 3
+ As Ward Sliver comes into play, choose a color.
+All Slivers have protection from the chosen color.
+
+
+ Chromescale Drake
+ DS
+ 6UUU
+ Creature - Drake
+ 3/4
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Flying
+When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
+
+
+ Godsire
+ ALA
+ 4RGGW
+ Creature - Beast
+ 8/8
+ 3
+ Vigilance
+{T}: Put an 8/8 Beast creature token into play that's red, green, and white.
+
+
+ Vigilance
+ CHK
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
+
+
+ Ashnod's Battle Gear
+ 4E
+ AQ
+ 2
+ Artifact
+ 1
+ You may choose not to untap Ashnod's Battle Gear during your untap step.
+{2}, {T}: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped.
+
+
+ Mox Diamond
+ SH
+ 0
+ Artifact
+ 1
+ If Mox Diamond would come into play, you may discard a land card instead. If you do, put Mox Diamond into play. If you don't, put it into its owner's graveyard.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Ringskipper
+ LRW
+ 1U
+ Creature - Faerie Wizard
+ 1/1
+ 3
+ Flying
+When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Thought Hemorrhage
+ ARB
+ 2BR
+ Sorcery
+ 2
+ Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
+
+
+ Gate Hound
+ RAV
+ 2W
+ Creature - Hound
+ 1/1
+ 3
+ Creatures you control have vigilance as long as Gate Hound is enchanted.
+
+
+ Capashen Templar
+ UD
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ {W}: Capashen Templar gets +0/+1 until end of turn.
+
+
+ Sekki, Seasons' Guide
+ SOK
+ 5GGG
+ Legendary Creature - Spirit
+ 0/0
+ 3
+ Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
+If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
+Sacrifice eight Spirits: Return Sekki from your graveyard to play.
+
+
+ Tidespout Tyrant
+ DIS
+ 5UUU
+ Creature - Djinn
+ 5/5
+ 3
+ Flying
+Whenever you play a spell, return target permanent to its owner's hand.
+
+
+ Memory Plunder
+ SHM
+ (U/B)(U/B)(U/B)(U/B)
+ Instant
+ 2
+ You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
+
+
+ Sandsower
+ RAV
+ 3W
+ Creature - Spirit
+ 1/3
+ 3
+ Tap three untapped creatures you control: Tap target creature.
+
+
+ Spring Cleaning
+ LRW
+ 1G
+ Instant
+ 2
+ Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Imperial Hellkite
+ LE
+ 5RR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying
+Morph {6}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Paleoloth
+ CFX
+ 4GG
+ Creature - Beast
+ 5/5
+ 3
+ Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
+
+
+ Global Ruin
+ IN
+ 4W
+ Sorcery
+ 2
+ Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
+
+
+ Defender of Chaos
+ UL
+ 2R
+ Creature - Human Knight
+ 2/1
+ 3
+ Flash
+Protection from white
+
+
+ Solfatara
+ VI
+ 2R
+ Instant
+ 2
+ Target player can't play land cards this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Coat of Arms
+ 10E
+ 7E
+ 8E
+ 9E
+ EX
+ 5
+ Artifact
+ 1
+ Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)
+
+
+ Lodestone Bauble
+ AL
+ 0
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
+
+
+ Martyr of Spores
+ CS
+ G
+ Creature - Human Shaman
+ 1/1
+ 3
+ {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
+
+
+ Orim's Chant
+ PS
+ W
+ Instant
+ 2
+ Kicker {W} (You may pay an additional {W} as you play this spell.)
+Target player can't play spells this turn.
+If the kicker cost was paid, creatures can't attack this turn.
+
+
+ Far Wanderings
+ TO
+ 2G
+ Sorcery
+ 2
+ Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them into play tapped. Then shuffle your library.
+
+
+ Blistering Firecat
+ ON
+ 1RRR
+ Creature - Elemental Cat
+ 7/1
+ 3
+ Trample, haste
+At end of turn, sacrifice Blistering Firecat.
+Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Feral Throwback
+ LE
+ 4GG
+ Creature - Beast
+ 3/3
+ 3
+ Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
+Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Shade's Form
+ TO
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
+When enchanted creature is put into a graveyard, return that card to play under your control.
+
+
+ Sudden Spoiling
+ TSP
+ 1BB
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Creatures target player controls become 0/2 and lose all abilities until end of turn.
+
+
+ Didgeridoo
+ HL
+ 1
+ Artifact
+ 1
+ {3}: You may put a Minotaur permanent card from your hand into play.
+
+
+ Snow-Covered Plains
+ CS
+ IA
+
+ Basic Snow Land - Plains
+ 0
+ W
+
+
+ Shaleskin Plower
+ LE
+ 3R
+ Creature - Beast
+ 3/2
+ 3
+ Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Shaleskin Plower is turned face up, destroy target land.
+
+
+ Cankerous Thirst
+ EVE
+ 3(B/G)
+ Instant
+ 2
+ If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
+
+
+ Ground Seal
+ OD
+ 1G
+ Enchantment
+ 1
+ When Ground Seal comes into play, draw a card.
+Cards in graveyards can't be the targets of spells or abilities.
+
+
+ Shell of the Last Kappa
+ CHK
+ 3
+ Legendary Artifact
+ 1
+ {3}, {T}: Remove from the game target instant or sorcery spell that targets you. (The spell has no effect.)
+{3}, {T}, Sacrifice Shell of the Last Kappa: You may play a card removed from the game with Shell of the Last Kappa without paying its mana cost.
+
+
+ Ascending Aven
+ ON
+ 2UU
+ Creature - Bird Soldier
+ 3/2
+ 3
+ Flying
+Ascending Aven can block only creatures with flying.
+Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Karplusan Strider
+ 10E
+ CS
+ 3G
+ Creature - Yeti
+ 3/4
+ 3
+ Karplusan Strider can't be the target of blue or black spells.
+
+
+ Shrouded Lore
+ PLC
+ B
+ Sorcery
+ 2
+ Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
+
+
+ Jandor's Saddlebags
+ 4E
+ 5E
+ 7E
+ AN
+ R
+ 2
+ Artifact
+ 1
+ {3}, {T}: Untap target creature.
+
+
+ Blue Scarab
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by blue creatures.
+Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
+
+
+ Raging Kavu
+ IN
+ 1RG
+ Creature - Kavu
+ 3/1
+ 3
+ Flash
+Haste
+
+
+ Ornithopter
+ 10E
+ 4E
+ 5E
+ 6E
+ 9E
+ AQ
+ MR
+ R
+ 0
+ Artifact Creature - Thopter
+ 0/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Martial Coup
+ CFX
+ XWW
+ Sorcery
+ 2
+ Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
+
+
+ Manriki-Gusari
+ SOK
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Sparkcaster
+ PS
+ 2RG
+ Creature - Kavu
+ 5/3
+ 3
+ When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.
+When Sparkcaster comes into play, it deals 1 damage to target player.
+
+
+ Trade Secrets
+ ON
+ 1UU
+ Sorcery
+ 2
+ Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
+
+
+ Concerted Effort
+ RAV
+ 2WW
+ Enchantment
+ 1
+ At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
+
+
+ Scars of the Veteran
+ AL
+ 4W
+ Instant
+ 2
+ You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost.
+Prevent the next 7 damage that would be dealt to target creature or player this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way.
+
+
+ Desperate Research
+ IN
+ 1B
+ Sorcery
+ 2
+ Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.
+
+
+ Rip-Clan Crasher
+ ALA
+ RG
+ Creature - Human Warrior
+ 2/2
+ 3
+ Haste
+
+
+ Infernal Darkness
+ IA
+ 2BB
+ Enchantment
+ 1
+ Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+If a land is tapped for mana, it produces {B} instead of any other type.
+
+
+ Ire of Kaminari
+ BOK
+ 3R
+ Instant - Arcane
+ 2
+ Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
+
+
+ Culling Sun
+ GP
+ 2WWB
+ Sorcery
+ 2
+ Destroy each creature with converted mana cost 3 or less.
+
+
+ Squall Drifter
+ CS
+ 1W
+ Snow Creature - Elemental
+ 1/1
+ 3
+ Flying
+{W}, {T}: Tap target creature.
+
+
+ Ward of Lights
+ MI
+ WW
+ Enchantment - Aura
+ 1
+ You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+As Ward of Lights comes into play, choose a color.
+Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
+
+
+ Abyssal Hunter
+ 6E
+ MI
+ 3B
+ Creature - Human Assassin
+ 1/1
+ 3
+ {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
+
+
+ Banshee's Blade
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
+Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Arcbound Fiend
+ DS
+ 6
+ Artifact Creature - Horror
+ 0/0
+ 3
+ Fear
+At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
+Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Stoneshaker Shaman
+ RAV
+ 2R
+ Creature - Human Shaman
+ 1/1
+ 3
+ At the end of each player's turn, that player sacrifices an untapped land.
+
+
+ Tattermunge Witch
+ SHM
+ 1(R/G)
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
+
+
+ Necropolis
+ DK
+ 5
+ Artifact Creature - Wall
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed card's converted mana cost.
+
+
+ Bone Harvest
+ MI
+ 2B
+ Instant
+ 2
+ Put any number of target creature cards from your graveyard on top of your library.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Cinder Crawler
+ EX
+ 1R
+ Creature - Salamander
+ 1/2
+ 3
+ {R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.
+
+
+ Stampede
+ 5E
+ IA
+ 1GG
+ Instant
+ 2
+ Attacking creatures get +1/+0 and gain trample until end of turn.
+
+
+ Karplusan Wolverine
+ CS
+ R
+ Snow Creature - Wolverine Beast
+ 1/1
+ 3
+ Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
+
+
+ Goblin Cannon
+ FD
+ 4
+ Artifact
+ 1
+ {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
+
+
+ Multani's Acolyte
+ UL
+ GG
+ Creature - Elf
+ 2/1
+ 3
+ Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Multani's Acolyte comes into play, draw a card.
+
+
+ Ember Gale
+ SHM
+ 3R
+ Sorcery
+ 2
+ Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
+
+
+ Goham Djinn
+ IN
+ 5B
+ Creature - Djinn
+ 5/5
+ 3
+ {1}{B}: Regenerate Goham Djinn.
+Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
+
+
+ Tainted Field
+ TO
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {B} to your mana pool. Play this ability only if you control a Swamp.
+
+
+ Cinder Storm
+ ST
+ 6R
+ Sorcery
+ 2
+ Cinder Storm deals 7 damage to target creature or player.
+
+
+ Countersquall
+ CFX
+ UB
+ Instant
+ 2
+ Counter target noncreature spell. Its controller loses 2 life.
+
+
+ Helm of Obedience
+ AL
+ 4
+ Artifact
+ 1
+ {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
+
+
+ Wheel of Fortune
+ B
+ R
+ U
+ 2R
+ Sorcery
+ 2
+ Each player discards his or her hand and draws seven cards.
+
+
+ Raze
+ US
+ R
+ Sorcery
+ 2
+ As an additional cost to play Raze, sacrifice a land.
+Destroy target land.
+
+
+ Benalish Trapper
+ IN
+ 1W
+ Creature - Human Soldier
+ 1/2
+ 3
+ {W}, {T}: Tap target creature.
+
+
+ Circle of Protection: Shadow
+ TE
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
+
+
+ Skirk Fire Marshal
+ ON
+ 3RR
+ Creature - Goblin
+ 2/2
+ 3
+ Protection from red
+Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
+
+
+ Cradle to Grave
+ PLC
+ 1B
+ Instant
+ 2
+ Destroy target nonblack creature that came into play this turn.
+
+
+ Bazaar of Baghdad
+ AN
+
+ Land
+ 0
+ {T}: Draw two cards, then discard three cards.
+
+
+ Lurker
+ DK
+ 2G
+ Creature - Beast
+ 2/3
+ 3
+ Lurker can't be the target of spells unless it attacked or blocked this turn.
+
+
+ Kitchen Finks
+ SHM
+ 1(G/W)(G/W)
+ Creature - Ouphe
+ 3/2
+ 3
+ When Kitchen Finks comes into play, you gain 2 life.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Neko-Te
+ BOK
+ 3
+ Artifact - Equipment
+ 1
+ Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
+Whenever equipped creature deals damage to a player, that player loses 1 life.
+Equip {2}
+
+
+ Behemoth's Herald
+ ALA
+ G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.
+
+
+ Quirion Druid
+ VI
+ 2G
+ Creature - Elf Druid
+ 1/2
+ 3
+ {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect doesn't end at end of turn.)
+
+
+ Mobile Fort
+ US
+ 4
+ Artifact Creature - Wall
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.
+
+
+ Shu Grain Caravan
+ P3
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ When Shu Grain Caravan comes into play, you gain 2 life.
+
+
+ Canker Abomination
+ EVE
+ 2(B/G)(B/G)
+ Creature - Treefolk Horror
+ 6/6
+ 3
+ As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.
+
+
+ Fountain of Youth
+ 10E
+ 5E
+ 6E
+ CH
+ DK
+ 0
+ Artifact
+ 1
+ {2}, {T}: You gain 1 life.
+
+
+ Supply // Demand (Demand)
+ DIS
+ 1WU
+ Sorcery
+ 2
+ Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Zombie Outlander
+ CFX
+ UB
+ Creature - Zombie Scout
+ 2/2
+ 3
+ Protection from green
+
+
+ Porphyry Nodes
+ PLC
+ W
+ Enchantment
+ 1
+ At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
+When there are no creatures in play, sacrifice Porphyry Nodes.
+
+
+ Bloodied Ghost
+ EVE
+ 1(W/B)(W/B)
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Bloodied Ghost comes into play with a -1/-1 counter on it.
+
+
+ Pavel Maliki
+ LG
+ 4BR
+ Legendary Creature - Human
+ 5/3
+ 3
+ {B}{R}: Pavel Maliki gets +1/+0 until end of turn.
+
+
+ Spore Burst
+ CFX
+ 3G
+ Sorcery
+ 2
+ Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.
+
+
+ Dracoplasm
+ TE
+ UR
+ Creature - Shapeshifter
+ 0/0
+ 3
+ Flying
+As Dracoplasm comes into play, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
+{R}: Dracoplasm gets +1/+0 until end of turn.
+
+
+ Wretched Banquet
+ CFX
+ B
+ Sorcery
+ 2
+ Destroy target creature if it has the least power or is tied for least power among creatures in play.
+
+
+ Death Watch
+ VI
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
+
+
+ Prowling Pangolin
+ ON
+ 3BB
+ Creature - Anteater Beast
+ 6/5
+ 3
+ When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
+
+
+ Crop Rotation
+ UL
+ G
+ Instant
+ 2
+ As an additional cost to play Crop Rotation, sacrifice a land.
+Search your library for a land card and put that card into play. Then shuffle your library.
+
+
+ Reverse the Sands
+ CHK
+ 6WW
+ Sorcery
+ 2
+ Redistribute any number of players' life totals. (Each of those players gets one life total back.)
+
+
+ Break Open
+ ON
+ 1R
+ Instant
+ 2
+ Turn target face-down creature an opponent controls face up.
+
+
+ Vampiric Tutor
+ 6E
+ VI
+ B
+ Instant
+ 2
+ Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
+
+
+ Raise Dead
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ P2
+ PT
+ R
+ ST
+ U
+ B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to your hand.
+
+
+ Arcbound Lancer
+ DS
+ 7
+ Artifact Creature - Beast
+ 0/0
+ 3
+ First strike
+Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Bounty Hunter
+ TE
+ 2BB
+ Creature - Human Archer Minion
+ 2/2
+ 3
+ {T}: Put a bounty counter on target nonblack creature.
+{T}: Destroy target creature with a bounty counter on it.
+
+
+ Chandra Nalaar
+ LRW
+ 3RR
+ Planeswalker - Chandra
+ 1
+ 6
++1: Chandra Nalaar deals 1 damage to target player.
+-X: Chandra Nalaar deals X damage to target creature.
+-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
+
+
+ Yawgmoth's Will
+ US
+ 2B
+ Sorcery
+ 2
+ Until end of turn, you may play cards in your graveyard.
+If a card would be put into your graveyard this turn, remove that card from the game instead.
+
+
+ Spore Frog
+ PY
+ G
+ Creature - Frog
+ 1/1
+ 3
+ Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
+
+
+ Wild Nacatl
+ ALA
+ G
+ Creature - Cat Warrior
+ 1/1
+ 3
+ Wild Nacatl gets +1/+1 as long as you control a Mountain.
+Wild Nacatl gets +1/+1 as long as you control a Plains.
+
+
+ Natural Order
+ PT
+ VI
+ 2GG
+ Sorcery
+ 2
+ As an additional cost to play Natural Order, sacrifice a green creature.
+Search your library for a green creature card and put it into play. Then shuffle your library.
+
+
+ Timmy, Power Gamer
+ UG
+ 2GG
+ Summon - Legend
+ 1/1
+ 1
+ o4: Put a creature into play from your hand.
+
+
+ Faerie Trickery
+ LRW
+ 1UU
+ Tribal Instant - Faerie
+ 2
+ Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
+
+
+ Sandstone Needle
+ MM
+
+ Land
+ 0
+ Sandstone Needle comes into play tapped with two depletion counters on it.
+{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
+
+
+ Credit Voucher
+ MM
+ 2
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
+
+
+ Pollenbright Wings
+ RAV
+ 4GW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.
+
+
+ Scalding Salamander
+ EX
+ 2R
+ Creature - Salamander
+ 2/1
+ 3
+ Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
+
+
+ Dunerider Outlaw
+ PLC
+ BB
+ Creature - Human Rebel Rogue
+ 1/1
+ 3
+ Protection from green
+At end of turn, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
+
+
+ Apathy
+ WL
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
+
+
+ Goblin Chariot
+ 7E
+ 8E
+ 9E
+ ST
+ 2R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Haste (This creature can attack the turn it comes under your control.)
+
+
+ Orochi Eggwatcher
+ CHK
+ 2G
+ Creature - Snake Shaman
+ 1/1
+ 3
+ {2}{G}, {T}: Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher.
+
+
+ Treva's Charm
+ PS
+ GWU
+ Instant
+ 2
+ Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card.
+
+
+ Political Trickery
+ MI
+ 2U
+ Sorcery
+ 2
+ Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.)
+
+
+ Seal of Removal
+ NE
+ U
+ Enchantment
+ 1
+ Sacrifice Seal of Removal: Return target creature to its owner's hand.
+
+
+ Harmony of Nature
+ P2
+ 2G
+ Sorcery
+ 2
+ Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
+
+
+ Cloudseeder
+ FUT
+ 1U
+ Creature - Faerie Spellshaper
+ 1/1
+ 3
+ Flying
+{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."
+
+
+ Slithermuse
+ MOR
+ 2UU
+ Creature - Elemental
+ 3/3
+ 3
+ When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
+Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Kavu Lair
+ IN
+ 2G
+ Enchantment
+ 1
+ Whenever a creature with power 4 or greater comes into play, its controller draws a card.
+
+
+ Remembrance
+ US
+ 3W
+ Enchantment
+ 1
+ Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library.
+
+
+ Invigorating Falls
+ TO
+ 2GG
+ Sorcery
+ 2
+ You gain life equal to the number of creature cards in all graveyards.
+
+
+ Escaped Shapeshifter
+ TE
+ 3UU
+ Creature - Shapeshifter
+ 3/4
+ 3
+ As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
+
+
+ Dead // Gone (Gone)
+ PLC
+ 2R
+ Instant
+ 2
+ Return target creature you don't control to its owner's hand.
+
+
+ Metathran Aerostat
+ IN
+ 2UU
+ Creature - Metathran
+ 2/2
+ 3
+ Flying
+{X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.
+
+
+ Spiritual Sanctuary
+ LG
+ 2WW
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
+
+
+ Karn's Touch
+ MM
+ UU
+ Instant
+ 2
+ Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
+
+
+ Black Knight
+ 4E
+ 5E
+ B
+ R
+ U
+ BB
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from white
+
+
+ Inspired Sprite
+ MOR
+ 3U
+ Creature - Faerie Wizard
+ 2/2
+ 3
+ Flash
+Flying
+Whenever you play a Wizard spell, you may untap Inspired Sprite.
+{T}: Draw a card, then discard a card.
+
+
+ Fylgja
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Fylgja comes into play with four healing counters on it.
+Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
+{2}{W}: Put a healing counter on Fylgja.
+
+
+ Veteran Armorer
+ RAV
+ 1W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Other creatures you control get +0/+1.
+
+
+ Nim Replica
+ MR
+ 3
+ Artifact Creature - Zombie
+ 3/1
+ 3
+ {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
+
+
+ Shard Phoenix
+ 9E
+ SH
+ 4R
+ Creature - Phoenix
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
+{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.
+
+
+ Lightning Talons
+ ALA
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+0 and has first strike.
+
+
+ Blood Moon
+ 8E
+ 9E
+ CH
+ DK
+ 2R
+ Enchantment
+ 1
+ Nonbasic lands are Mountains.
+
+
+ General Jarkeld
+ IA
+ 3W
+ Legendary Creature - Human Soldier
+ 1/2
+ 3
+ {T}: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step.
+
+
+ Ajani Goldmane
+ LRW
+ 2WW
+ Planeswalker - Ajani
+ 1
+ 4
++1: You gain 2 life.
+-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
+-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
+
+
+ Moroii
+ RAV
+ 2UB
+ Creature - Vampire
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, you lose 1 life.
+
+
+ AEther Mutation
+ AP
+ 3GU
+ Sorcery
+ 2
+ Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
+
+
+ Kavu Howler
+ AP
+ 4GG
+ Creature - Kavu
+ 4/5
+ 3
+ When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.
+
+
+ Stifle
+ SC
+ U
+ Instant
+ 2
+ Counter target activated or triggered ability. (Mana abilities can't be targeted.)
+
+
+ Vedalken Entrancer
+ RAV
+ 3U
+ Creature - Vedalken Wizard
+ 1/4
+ 3
+ {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Serra's Embrace
+ 10E
+ 7E
+ US
+ 2WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has flying and vigilance.
+
+
+ Sinew Sliver
+ PLC
+ 1W
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures get +1/+1.
+
+
+ Cover of Winter
+ CS
+ 2W
+ Snow Enchantment
+ 1
+ Cumulative upkeep {S}i} ({S}i} can be paid with one mana from a snow permanent.)
+If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
+{S}i}: Put an age counter on Cover of Winter.
+
+
+ Jackal Pup
+ TE
+ R
+ Creature - Hound
+ 2/1
+ 3
+ Whenever Jackal Pup is dealt damage, it deals that much damage to you.
+
+
+ Urza's Chalice
+ AQ
+ 1
+ Artifact
+ 1
+ Whenever a player plays an artifact spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Kami of the Waning Moon
+ CHK
+ 2B
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
+
+
+ Burning-Tree Bloodscale
+ GP
+ 2RG
+ Creature - Viashino Berserker
+ 2/2
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
+{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
+
+
+ Blacker Lotus
+ UG
+ 0
+ Artifact
+ 1
+ ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
+
+
+ Dwarven Lieutenant
+ FE
+ RR
+ Creature - Dwarf Soldier
+ 1/2
+ 3
+ {1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
+
+
+ Free-Range Chicken
+ UG
+ 3G
+ Summon - Chicken
+ 3/3
+ 1
+ o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
+
+
+ Cloudchaser Kestrel
+ TSP
+ 1WW
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Cloudchaser Kestrel comes into play, destroy target enchantment.
+{W}: Target permanent becomes white until end of turn.
+
+
+ Goblin Bowling Team
+ UG
+ 3R
+ Summon - Goblins
+ 1/1
+ 1
+ Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
+
+
+ Rusting Golem
+ NE
+ 4
+ Artifact Creature - Golem
+ */*
+ 3
+ Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Rusting Golem's power and toughness are each equal to the number of fade counters on it.
+
+
+ Rod of Spanking
+ UNH
+ 1
+ Artifact
+ 1
+ {2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
+
+
+ Hunting Drake
+ PS
+ 4U
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+When Hunting Drake comes into play, put target red or green creature on top of its owner's library.
+
+
+ Snow Fortress
+ IA
+ 5
+ Artifact Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{1}: Snow Fortress gets +1/+0 until end of turn.
+{1}: Snow Fortress gets +0/+1 until end of turn.
+{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
+
+
+ Humble
+ US
+ 1W
+ Instant
+ 2
+ Target creature loses all abilities and becomes 0/1 until end of turn.
+
+
+ Hickory Woodlot
+ MM
+
+ Land
+ 0
+ Hickory Woodlot comes into play tapped with two depletion counters on it.
+{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
+
+
+ Restock
+ IN
+ 3GG
+ Sorcery
+ 2
+ Return two target cards from your graveyard to your hand. Remove Restock from the game.
+
+
+ Hunting Moa
+ TSP
+ UD
+ 2G
+ Creature - Bird Beast
+ 3/2
+ 3
+ Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
+
+
+ Mole Worms
+ 5E
+ IA
+ 2B
+ Creature - Worm
+ 1/1
+ 3
+ You may choose not to untap Mole Worms during your untap step.
+{T}: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped.
+
+
+ Temporary Insanity
+ TO
+ 3R
+ Instant
+ 2
+ Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
+
+
+ Prodigal Sorcerer
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ ST2K
+ TSP
+ U
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Prodigal Sorcerer deals 1 damage to target creature or player.
+
+
+ Sapphire Leech
+ IN
+ 1U
+ Creature - Leech
+ 2/2
+ 3
+ Flying
+Blue spells you play cost {U} more to play.
+
+
+ Selenia, Dark Angel
+ TE
+ 3WB
+ Legendary Creature - Angel
+ 3/3
+ 3
+ Flying
+Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
+
+
+ Alarum
+ MI
+ 1W
+ Instant
+ 2
+ Untap target nonattacking creature. It gets +1/+3 until end of turn.
+
+
+ Dragon Roost
+ 10E
+ ON
+ 4RR
+ Enchantment
+ 1
+ {5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Keepers of the Faith
+ CH
+ LG
+ 1WW
+ Creature - Human Cleric
+ 2/3
+ 3
+
+
+
+ Heaven's Gate
+ LG
+ W
+ Instant
+ 2
+ Any number of target creatures become white until end of turn.
+
+
+ Stratozeppelid
+ GP
+ 4U
+ Creature - Beast
+ 4/4
+ 3
+ Flying
+Stratozeppelid can block only creatures with flying.
+
+
+ Lightning Greaves
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
+Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Kuro's Taken
+ SOK
+ 1B
+ Creature - Rat Samurai
+ 1/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+{1}{B}: Regenerate Kuro's Taken.
+
+
+ Skeletal Crocodile
+ PT
+ 3B
+ Creature - Crocodile Skeleton
+ 5/1
+ 3
+
+
+
+ Wit's End
+ DIS
+ 5BB
+ Sorcery
+ 2
+ Target player discards his or her hand.
+
+
+ Scepter of Insight
+ CFX
+ 1UU
+ Artifact
+ 1
+ {3}{U}, {T}: Draw a card.
+
+
+ Mistform Stalker
+ ON
+ 1U
+ Creature - Illusion
+ 1/1
+ 3
+ {1}: Mistform Stalker becomes the creature type of your choice until end of turn.
+{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
+
+
+ Endless Wurm
+ US
+ 3GG
+ Creature - Wurm
+ 9/9
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
+
+
+ Sen Triplets
+ ARB
+ 2WUB
+ Legendary Artifact Creature - Human Wizard
+ 3/3
+ 3
+ At the beginning of your upkeep, choose target opponent. This turn, that player can't play spells or activated abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
+
+
+ Pikemen
+ 4E
+ 5E
+ DK
+ 1W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Banding, first strike
+
+
+ Urborg Panther
+ MI
+ 2B
+ Creature - Nightstalker Cat
+ 2/2
+ 3
+ {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
+Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library.
+
+
+ Skyshroud Forest
+ TE
+
+ Land
+ 0
+ Skyshroud Forest comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
+
+
+ Magnetic Flux
+ DS
+ 2U
+ Instant
+ 2
+ Artifact creatures you control gain flying until end of turn.
+
+
+ Living Hive
+ MR
+ 6GG
+ Creature - Elemental Insect
+ 6/6
+ 3
+ Trample
+Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
+
+
+ Cat Burglar
+ EX
+ 3B
+ Creature - Kor Rogue Minion
+ 2/2
+ 3
+ {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Promise of Power
+ MR
+ 2BBB
+ Sorcery
+ 2
+ Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
+Entwine {4} (Choose both if you pay the entwine cost.)
+
+
+ Black Lotus
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
+
+
+ Overwhelming Forces
+ P3
+ 6BB
+ Sorcery
+ 2
+ Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
+
+
+ Rathi Dragon
+ 9E
+ TE
+ 2RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.
+
+
+ Three Wishes
+ VI
+ 1UU
+ Instant
+ 2
+ Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
+
+
+ Reclamation
+ IA
+ 2GW
+ Enchantment
+ 1
+ Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.
+
+
+ Miren, the Moaning Well
+ SOK
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
+
+
+ Refreshing Rain
+ NE
+ 3G
+ Instant
+ 2
+ If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost.
+Target player gains 6 life.
+
+
+ Slithery Stalker
+ TO
+ 1BB
+ Creature - Nightmare Horror
+ 1/1
+ 3
+ Swampwalk
+When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
+When Slithery Stalker leaves play, return the removed card to play under its owner's control.
+
+
+ Arrest
+ MM
+ MR
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block, and its activated abilities can't be played.
+
+
+ Rally the Troops
+ P2
+ P3
+ W
+ Instant
+ 2
+ Play Rally the Troops only during the declare attackers step and only if you are the defending player.
+Untap all creatures you control.
+
+
+ Mtenda Herder
+ MI
+ W
+ Creature - Human Scout
+ 1/1
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Hoof Skulkin
+ EVE
+ 3
+ Artifact Creature - Scarecrow
+ 2/2
+ 3
+ {3}: Target green creature gets +1/+1 until end of turn.
+
+
+ Aku Djinn
+ VI
+ 3BB
+ Creature - Djinn
+ 5/6
+ 3
+ Trample
+At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
+
+
+ Proper Burial
+ DIS
+ 3W
+ Enchantment
+ 1
+ Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness.
+
+
+ Sylvan Messenger
+ AP
+ 3G
+ Creature - Elf
+ 2/2
+ 3
+ Trample
+When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.
+
+
+ Foster
+ MM
+ 2GG
+ Enchantment
+ 1
+ Whenever a creature you control is put into a graveyard from play, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
+
+
+ Prismatic Boon
+ MI
+ XWU
+ Instant
+ 2
+ X target creatures gain protection from the color of your choice until end of turn.
+
+
+ Fishliver Oil
+ 9E
+ AN
+ CH
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
+
+
+ Cephalid Scout
+ OD
+ 1U
+ Creature - Cephalid Wizard Scout
+ 1/1
+ 3
+ Flying
+{2}{U}, Sacrifice a land: Draw a card.
+
+
+ Dream Leash
+ RAV
+ 3UU
+ Enchantment - Aura
+ 1
+ Enchant permanent
+You may play Dream Leash only on a tapped permanent.
+You control enchanted permanent.
+
+
+ Avian Changeling
+ LRW
+ 2W
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Changeling (This card is every creature type at all times.)
+Flying
+
+
+ Hill Giant
+ 10E
+ 4E
+ 5E
+ 7E
+ 8E
+ 9E
+ B
+ PT
+ R
+ U
+ 3R
+ Creature - Giant
+ 3/3
+ 3
+
+
+
+ Barbed Wire
+ MM
+ 3
+ Artifact
+ 1
+ At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
+{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
+
+
+ Lone Wolf
+ 7E
+ 8E
+ P2
+ P3
+ ST
+ UL
+ 2G
+ Creature - Wolf
+ 2/2
+ 3
+ You may have Lone Wolf assign its combat damage as though it weren't blocked.
+
+
+ Whiptail Wurm
+ PT
+ ST
+ 6G
+ Creature - Wurm
+ 8/5
+ 3
+
+
+
+ Nature's Blessing
+ AL
+ 2GW
+ Enchantment
+ 1
+ {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn't end at end of turn.)
+
+
+ Ravages of War
+ P3
+ 3W
+ Sorcery
+ 2
+ Destroy all lands.
+
+
+ Planar Birth
+ US
+ 1W
+ Sorcery
+ 2
+ Return all basic land cards from all graveyards to play under their owners' control, tapped.
+
+
+ Mind Bomb
+ 4E
+ 5E
+ DK
+ U
+ Sorcery
+ 2
+ Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
+
+
+ Magus of the Mirror
+ TSP
+ 4BB
+ Creature - Human Wizard
+ 4/2
+ 3
+ {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.
+
+
+ Academy Rector
+ UD
+ 3W
+ Creature - Human Cleric
+ 1/2
+ 3
+ When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
+
+
+ Dwarven Nomad
+ MI
+ 2R
+ Creature - Dwarf Nomad
+ 1/1
+ 3
+ {T}: Target creature with power 2 or less is unblockable this turn.
+
+
+ Acid Rain
+ LG
+ 3U
+ Sorcery
+ 2
+ Destroy all Forests.
+
+
+ Skirk Shaman
+ PLC
+ 1RR
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
+
+
+ Bant Charm
+ ALA
+ GWU
+ Instant
+ 2
+ Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
+
+
+ Savage Gorilla
+ AP
+ 4G
+ Creature - Ape
+ 3/3
+ 3
+ {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
+
+
+ Killer Bees
+ 4E
+ 5E
+ LG
+ 1GG
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+{G}: Killer Bees gets +1/+1 until end of turn.
+
+
+ Death Match
+ ON
+ 3B
+ Enchantment
+ 1
+ Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
+
+
+ Windswept Heath
+ ON
+
+ Land
+ 0
+ {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
+
+
+ Vein Drinker
+ ALA
+ 4BB
+ Creature - Vampire
+ 4/4
+ 3
+ Flying
+{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
+Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
+
+
+ Vintara Snapper
+ PY
+ GG
+ Creature - Turtle
+ 2/2
+ 3
+ Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
+
+
+ Incite Hysteria
+ RAV
+ 2R
+ Sorcery
+ 2
+ Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
+
+
+ Malfegor
+ CFX
+ 2BBRR
+ Legendary Creature - Demon Dragon
+ 6/6
+ 3
+ Flying
+When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
+
+
+ Primal Boost
+ ON
+ 2G
+ Instant
+ 2
+ Target creature gets +4/+4 until end of turn.
+Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
+When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
+
+
+ Spirit Shield
+ FE
+ 3
+ Artifact
+ 1
+ You may choose not to untap Spirit Shield during your untap step.
+{2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
+
+
+ Minamo, School at Water's Edge
+ CHK
+
+ Legendary Land
+ 0
+ {T}: Add {U} to your mana pool.
+{U}, {T}: Untap target legendary permanent.
+
+
+ Neurok Prodigy
+ DS
+ 2U
+ Creature - Human Wizard
+ 2/1
+ 3
+ Flying
+Discard an artifact card: Return Neurok Prodigy to its owner's hand.
+
+
+ Drowner of Secrets
+ LRW
+ 2U
+ Creature - Merfolk Wizard
+ 1/3
+ 3
+ Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
+
+
+ Negate
+ MOR
+ 1U
+ Instant
+ 2
+ Counter target noncreature spell.
+
+
+ Rank and File
+ UL
+ 2BB
+ Creature - Zombie
+ 3/3
+ 3
+ When Rank and File comes into play, all green creatures get -1/-1 until end of turn.
+
+
+ Jade Idol
+ CHK
+ 4
+ Artifact
+ 1
+ Whenever you play a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
+
+
+ Gravelgill Axeshark
+ SHM
+ 4(U/B)
+ Creature - Merfolk Soldier
+ 3/3
+ 3
+ Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Mycosynth Golem
+ FD
+ 11
+ Artifact Creature - Golem
+ 4/5
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.)
+
+
+ Ayesha Tanaka
+ CH
+ LG
+ WWUU
+ Legendary Creature - Human Artificer
+ 2/2
+ 3
+ Banding
+{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.
+
+
+ Seek the Horizon
+ SOK
+ 3G
+ Sorcery
+ 2
+ Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Silverstorm Samurai
+ BOK
+ 4WW
+ Creature - Fox Samurai
+ 3/3
+ 3
+ Flash
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Homarid
+ FE
+ 2U
+ Creature - Homarid
+ 2/2
+ 3
+ Homarid comes into play with a tide counter on it.
+At the beginning of your upkeep, put a tide counter on Homarid.
+As long as there is exactly one tide counter on Homarid, it gets -1/-1.
+As long as there are exactly three tide counters on Homarid, it gets +1/+1.
+Whenever there are four tide counters on Homarid, remove all tide counters from it.
+
+
+ Bant Battlemage
+ ALA
+ 2W
+ Creature - Human Wizard
+ 2/2
+ 3
+ {G}, {T}: Target creature gains trample until end of turn.
+{U}, {T}: Target creature gains flying until end of turn.
+
+
+ Library of Leng
+ 4E
+ 5E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ You have no maximum hand size.
+If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
+
+
+ Booby Trap
+ 9E
+ TE
+ 6
+ Artifact
+ 1
+ As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
+The chosen player reveals each card he or she draws.
+When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
+
+
+ Hall of the Bandit Lord
+ CHK
+
+ Legendary Land
+ 0
+ Hall of the Bandit Lord comes into play tapped.
+{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.
+
+
+ Living Plane
+ LG
+ 2GG
+ World Enchantment
+ 1
+ All lands are 1/1 creatures that are still lands.
+
+
+ Glen Elendra Pranksters
+ LRW
+ 3U
+ Creature - Faerie Wizard
+ 1/3
+ 3
+ Flying
+Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.
+
+
+ Hot Springs
+ IA
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant land you control
+Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
+
+
+ Gustcloak Skirmisher
+ ON
+ 3W
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying
+Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
+
+
+ Eviscerator
+ UL
+ 3BB
+ Creature - Horror
+ 5/5
+ 3
+ Protection from white
+When Eviscerator comes into play, you lose 5 life.
+
+
+ Aysen Abbey
+ HL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {W} to your mana pool.
+{2}, {T}: Add {G} or {U} to your mana pool.
+
+
+ Vodalian Hypnotist
+ IN
+ 1U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Spincrusher
+ DS
+ 2
+ Artifact Creature - Construct
+ 0/2
+ 3
+ Whenever Spincrusher blocks, put a +1/+1 counter on it.
+Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
+
+
+ Shahrazad
+ AN
+ WW
+ Sorcery
+ 2
+ Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
+
+
+ Diminishing Returns
+ 6E
+ AL
+ 2UU
+ Sorcery
+ 2
+ Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.
+
+
+ Jade Statue
+ 9E
+ B
+ U
+ 4
+ Artifact
+ 1
+ {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Play this ability only during combat.
+
+
+ Kuro, Pitlord
+ CHK
+ 6BBB
+ Legendary Creature - Demon Spirit
+ 9/9
+ 3
+ At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
+Pay 1 life: Target creature gets -1/-1 until end of turn.
+
+
+ Thoughtweft Trio
+ LRW
+ 2WW
+ Creature - Kithkin Soldier
+ 5/5
+ 3
+ First strike, vigilance
+Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
+Thoughtweft Trio can block any number of creatures.
+
+
+ Spellstutter Sprite
+ LRW
+ 1U
+ Creature - Faerie Wizard
+ 1/1
+ 3
+ Flash
+Flying
+When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
+
+
+ Soot Imp
+ EVE
+ 1BB
+ Creature - Imp
+ 1/2
+ 3
+ Flying
+Whenever a player plays a nonblack spell, that player loses 1 life.
+
+
+ Starlit Sanctum
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
+{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
+
+
+ Flash Counter
+ 8E
+ LG
+ 1U
+ Instant
+ 2
+ Counter target instant spell.
+
+
+ Cloudreach Cavalry
+ LE
+ 1W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
+
+
+ Enter the Dungeon
+ UNH
+ BB
+ Sorcery
+ 2
+ Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
+
+
+ Deathgazer
+ 8E
+ 9E
+ MM
+ 3B
+ Creature - Lizard
+ 2/2
+ 3
+ Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
+
+
+ Wooded Foothills
+ ON
+
+ Land
+ 0
+ {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
+
+
+ Cave-In
+ MM
+ 3RR
+ Sorcery
+ 2
+ You may remove a red card in your hand from the game rather than pay Cave-In's mana cost.
+Cave-In deals 2 damage to each creature and each player.
+
+
+ Benalish Heralds
+ IN
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+ {3}{U}, {T}: Draw a card.
+
+
+ Feedback Bolt
+ FD
+ 4R
+ Instant
+ 2
+ Feedback Bolt deals damage to target player equal to the number of artifacts you control.
+
+
+ Minion of Leshrac
+ IA
+ 4BBB
+ Creature - Demon Minion
+ 5/5
+ 3
+ Protection from black
+At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
+{T}: Destroy target creature or land.
+
+
+ Cabal Trainee
+ JU
+ B
+ Creature - Human Minion
+ 1/1
+ 3
+ Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
+
+
+ Odious Trow
+ EVE
+ (B/G)
+ Creature - Troll
+ 1/1
+ 3
+ {1}{(b/g)}: Regenerate Odious Trow.
+
+
+ Starved Rusalka
+ GP
+ G
+ Creature - Spirit
+ 1/1
+ 3
+ {G}, Sacrifice a creature: You gain 1 life.
+
+
+ Freewind Falcon
+ VI
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying, protection from red
+
+
+ Phyrexian Colossus
+ 7E
+ 8E
+ US
+ 7
+ Artifact Creature - Golem
+ 8/8
+ 3
+ Phyrexian Colossus doesn't untap during your untap step.
+Pay 8 life: Untap Phyrexian Colossus.
+Phyrexian Colossus can't be blocked except by three or more creatures.
+
+
+ Backslide
+ ON
+ 1U
+ Instant
+ 2
+ Turn target creature with morph face down.
+Cycling {U} ({U}, Discard this card: Draw a card.)
+
+
+ Naya Hushblade
+ ARB
+ (R/W)G
+ Creature - Elf Rogue
+ 2/1
+ 3
+ As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
+
+
+ Keldon Champion
+ UD
+ 2RR
+ Creature - Human Barbarian
+ 3/2
+ 3
+ Haste
+Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Keldon Champion comes into play, it deals 3 damage to target player.
+
+
+ AEther Burst
+ OD
+ 1U
+ Instant
+ 2
+ Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.
+
+
+ Energy Bolt
+ MI
+ XRW
+ Sorcery
+ 2
+ Choose one - Energy Bolt deals X damage to target player; or target player gains X life.
+
+
+ Sea Eagle
+ 8E
+ 9E
+ ST2K
+ ST
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+
+
+ One Dozen Eyes
+ MR
+ 5G
+ Sorcery
+ 2
+ Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
+Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
+
+
+ Prowess of the Fair
+ LRW
+ 1B
+ Tribal Enchantment - Elf
+ 1
+ Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
+
+
+ Leave No Trace
+ RAV
+ 1W
+ Instant
+ 2
+ Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
+
+
+ Bringer of the Blue Dawn
+ FD
+ 7UU
+ Creature - Bringer
+ 5/5
+ 3
+ You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
+Trample
+At the beginning of your upkeep, you may draw two cards.
+
+
+ Phyrexian Arena
+ 8E
+ 9E
+ AP
+ 1BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, you draw a card and you lose 1 life.
+
+
+ Lay of the Land
+ AP
+ G
+ Sorcery
+ 2
+ Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Parasitic Strix
+ CFX
+ 2U
+ Artifact Creature - Bird
+ 2/2
+ 3
+ Flying
+When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
+
+
+ Talas Researcher
+ P2
+ 4U
+ Creature - Human Pirate Wizard
+ 1/1
+ 3
+ {T}: Draw a card. Play this ability only during your turn, before attackers are declared.
+
+
+ Priest of Yawgmoth
+ AQ
+ 1B
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
+
+
+ Wave of Terror
+ WL
+ 2B
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
+
+
+ Executioner's Capsule
+ ALA
+ B
+ Artifact
+ 1
+ {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
+
+
+ Eight-and-a-Half-Tails
+ CHK
+ WW
+ Legendary Creature - Fox Cleric
+ 2/2
+ 3
+ {1}{W}: Target permanent you control gains protection from white until end of turn.
+{1}: Target spell or permanent becomes white until end of turn.
+
+
+ Aegis of Honor
+ OD
+ W
+ Enchantment
+ 1
+ {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
+
+
+ Serra's Boon
+ PLC
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
+
+
+ Mox Pearl
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}: Add {W} to your mana pool.
+
+
+ Samurai Enforcers
+ CHK
+ 4WW
+ Creature - Human Samurai
+ 4/4
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+
+
+ Dream Salvage
+ SHM
+ (U/B)
+ Instant
+ 2
+ Draw cards equal to the number of cards target opponent discarded this turn.
+
+
+ Slumbering Tora
+ BOK
+ 3
+ Artifact
+ 1
+ {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
+
+
+ Jhoira's Toolbox
+ UL
+ 2
+ Artifact Creature - Insect
+ 1/1
+ 3
+ {2}: Regenerate target artifact creature.
+
+
+ War Barge
+ DK
+ TSP
+ 4
+ Artifact
+ 1
+ {3}: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.
+
+
+ Emblazoned Golem
+ AP
+ 2
+ Artifact Creature - Golem
+ 1/2
+ 3
+ Kicker {X} (You may pay an additional {X} as you play this spell.)
+Spend only colored mana on X. No more than one mana of each color may be spent this way.
+If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it.
+
+
+ Keldon Arsonist
+ PY
+ 2R
+ Creature - Human Soldier
+ 1/1
+ 3
+ {1}, Sacrifice two lands: Destroy target land.
+
+
+ Sungrass Egg
+ OD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
+
+
+ Deep Reconnaissance
+ OD
+ 2G
+ Sorcery
+ 2
+ Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Norwood Priestess
+ P2
+ 2GG
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: You may put a green creature card from your hand into play. Play this ability only during your turn, before attackers are declared.
+
+
+ Equipoise
+ VI
+ 2W
+ Enchantment
+ 1
+ At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out.
+
+
+ Eladamri's Vineyard
+ TE
+ G
+ Enchantment
+ 1
+ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
+
+
+ Heart Wolf
+ HL
+ 3R
+ Creature - Wolf
+ 2/2
+ 3
+ First strike
+{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat.
+
+
+ Lightning Helix
+ RAV
+ RW
+ Instant
+ 2
+ Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
+
+
+ Spectral Shield
+ IA
+ 1WU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +0/+2 and can't be the target of spells.
+
+
+ Graceful Adept
+ CHK
+ 2U
+ Creature - Human Wizard
+ 1/3
+ 3
+ You have no maximum hand size.
+
+
+ Super Secret Tech
+ UNH
+ 3
+ Artifact
+ 1
+ All premium spells cost {1} less to play.
+All premium creatures get +1/+1.
+
+
+ Tragic Poet
+ UL
+ W
+ Creature - Human
+ 1/1
+ 3
+ {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
+
+
+ Archdemon of Unx
+ ALA
+ 5BB
+ Creature - Demon
+ 6/6
+ 3
+ Flying, trample
+At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.
+
+
+ Gleancrawler
+ RAV
+ 3(B/G)(B/G)(B/G)
+ Creature - Insect Horror
+ 6/6
+ 3
+ ({(b/g)} can be paid with either {B} or {G}.)
+Trample
+At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.
+
+
+ Pang Tong, "Young Phoenix"
+ P3
+ 1WW
+ Legendary Creature - Human Advisor
+ 1/2
+ 3
+ {T}: Target creature gets +0/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
+
+
+ Netter en-Dal
+ NE
+ W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {W}, {T}, Discard a card: Target creature can't attack this turn.
+
+
+ Brutal Deceiver
+ CHK
+ 2R
+ Creature - Spirit
+ 2/2
+ 3
+ {1}: Look at the top card of your library.
+{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
+
+
+ Bloodhall Ooze
+ CFX
+ R
+ Creature - Ooze
+ 1/1
+ 3
+ At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
+At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
+
+
+ Muscle Sliver
+ TE
+ 1G
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures get +1/+1.
+
+
+ Stitch Together
+ JU
+ BB
+ Sorcery
+ 2
+ Return target creature card from your graveyard to your hand.
+Threshold - Return that card from your graveyard to play instead if seven or more cards are in your graveyard.
+
+
+ Kitsune Palliator
+ BOK
+ 2W
+ Creature - Fox Cleric
+ 0/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
+
+
+ Ghost Warden
+ 10E
+ GP
+ 1W
+ Creature - Spirit
+ 1/1
+ 3
+ {T}: Target creature gets +1/+1 until end of turn.
+
+
+ Artificial Evolution
+ ON
+ U
+ Instant
+ 2
+ Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect doesn't end at end of turn.)
+
+
+ Dread of Night
+ 6E
+ TE
+ B
+ Enchantment
+ 1
+ White creatures get -1/-1.
+
+
+ Apprentice Wizard
+ 4E
+ DK
+ 1UU
+ Creature - Human Wizard
+ 0/1
+ 3
+ {U}, {T}: Add {3} to your mana pool.
+
+
+ Grizzled Wolverine
+ IA
+ 1RR
+ Creature - Wolverine
+ 2/2
+ 3
+ Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
+
+
+ Three Visits
+ P3
+ 1G
+ Sorcery
+ 2
+ Search your library for a Forest card and put that card into play. Then shuffle your library.
+
+
+ Champion's Victory
+ P3
+ U
+ Instant
+ 2
+ Play Champion's Victory only during the declare attackers step and only if you are the defending player.
+Return target attacking creature to its owner's hand.
+
+
+ Rats' Feast
+ JU
+ XB
+ Sorcery
+ 2
+ Remove X target cards in a single graveyard from the game.
+
+
+ Elite Archers
+ 7E
+ 8E
+ US
+ 5W
+ Creature - Human Soldier Archer
+ 3/3
+ 3
+ {T}: Elite Archers deals 3 damage to target attacking or blocking creature.
+
+
+ Festering March
+ FUT
+ 3BB
+ Sorcery
+ 2
+ Creatures your opponents control get -1/-1 until end of turn. Remove Festering March from the game with three time counters on it.
+Suspend 3-{2}{B} (Rather than play this card from your hand, you may pay {2}{B} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Wooden Sphere
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Orim's Thunder
+ AP
+ 2W
+ Instant
+ 2
+ Kicker {R} (You may pay an additional {R} as you play this spell.)
+Destroy target artifact or enchantment. If the kicker cost was paid, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
+
+
+ Noble Hierarch
+ CFX
+ G
+ Creature - Human Druid
+ 0/1
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{T}: Add {G}, {W}, or {U} to your mana pool.
+
+
+ Floodgate
+ MI
+ 3U
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+When Floodgate has flying, sacrifice it.
+When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying.
+
+
+ Azusa, Lost but Seeking
+ CHK
+ 2G
+ Legendary Creature - Human Monk
+ 1/2
+ 3
+ You may play two additional lands on each of your turns.
+
+
+ Balshan Beguiler
+ OD
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
+
+
+ Gruul Turf
+ GP
+
+ Land
+ 0
+ Gruul Turf comes into play tapped.
+When Gruul Turf comes into play, return a land you control to its owner's hand.
+{T}: Add {R}{G} to your mana pool.
+
+
+ Stromgald Spy
+ AL
+ 3B
+ Creature - Human Rogue
+ 2/4
+ 3
+ Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed as long as Stromgald Spy remains in play. If you do, Stromgald Spy assigns no combat damage this turn.
+
+
+ Lightning Surge
+ JU
+ 3RR
+ Sorcery
+ 2
+ Lightning Surge deals 4 damage to target creature or player.
+Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
+Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Final Revels
+ LRW
+ 4B
+ Sorcery
+ 2
+ Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
+
+
+ Armorer Guildmage
+ MI
+ R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {B}, {T}: Target creature gets +1/+0 until end of turn.
+{G}, {T}: Target creature gets +0/+1 until end of turn.
+
+
+ Confusion in the Ranks
+ MR
+ 3RR
+ Enchantment
+ 1
+ Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
+
+
+ Transluminant
+ RAV
+ 1G
+ Creature - Dryad Shaman
+ 2/2
+ 3
+ {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
+
+
+ Rofellos's Gift
+ UD
+ G
+ Sorcery
+ 2
+ Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
+
+
+ Collector Protector
+ UNH
+ 3WW
+ Creature - Human Gamer
+ 2/5
+ 3
+ {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
+
+
+ Myr Landshaper
+ DS
+ 3
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Target land becomes an artifact in addition to its other types until end of turn.
+
+
+ Pegasus Stampede
+ EX
+ 1W
+ Sorcery
+ 2
+ Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Put a 1/1 white Pegasus creature token with flying into play.
+
+
+ Heroes Remembered
+ PLC
+ 6WWW
+ Sorcery
+ 2
+ You gain 20 life.
+Suspend 10-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Rukh Egg
+ 8E
+ 9E
+ AN
+ 3R
+ Creature - Egg
+ 0/3
+ 3
+ When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.
+
+
+ Apprentice Sorcerer
+ P2
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
+
+
+ Ertai's Meddling
+ TE
+ XU
+ Instant
+ 2
+ X can't be 0.
+Target spell's controller removes it from the game with X delay counters on it.
+At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
+
+
+ Mutavault
+ MOR
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
+
+
+ Denied!
+ UG
+ U
+ Interrupt
+ 1
+ Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
+
+
+ Nicol Bolas
+ CH
+ LG
+ TSP
+ 2UUBBRR
+ Legendary Creature - Elder Dragon
+ 7/7
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
+Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
+
+
+ Firemaw Kavu
+ TSP
+ 5R
+ Creature - Kavu
+ 4/2
+ 3
+ Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Firemaw Kavu comes into play, it deals 2 damage to target creature.
+When Firemaw Kavu leaves play, it deals 4 damage to target creature.
+
+
+ Torture
+ 5E
+ HL
+ SHM
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}{B}: Put a -1/-1 counter on enchanted creature.
+
+
+ Thran Tome
+ WL
+ 4
+ Artifact
+ 1
+ {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
+
+
+ Mishra, Artificer Prodigy
+ TSP
+ 1UBR
+ Legendary Creature - Human Artificer
+ 4/4
+ 3
+ Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.
+
+
+ Crashing Boars
+ EX
+ 3GG
+ Creature - Boar
+ 4/4
+ 3
+ Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
+
+
+ Purelace
+ 4E
+ B
+ R
+ U
+ W
+ Instant
+ 2
+ Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
+
+
+ Nightshade Schemers
+ MOR
+ 4B
+ Creature - Faerie Wizard
+ 3/2
+ 3
+ Flying
+Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
+
+
+ Kjeldoran War Cry
+ CS
+ 1W
+ Instant
+ 2
+ Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
+
+
+ Boggart Forager
+ LRW
+ R
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ {R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
+
+
+ Override
+ MR
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1} for each artifact you control.
+
+
+ Crown of the Ages
+ 5E
+ IA
+ 2
+ Artifact
+ 1
+ {4}, {T}: Attach target Aura attached to a creature to another creature.
+
+
+ Intrepid Hero
+ 7E
+ 8E
+ US
+ 2W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {T}: Destroy target creature with power 4 or greater.
+
+
+ Fodder Cannon
+ 8E
+ UD
+ 4
+ Artifact
+ 1
+ {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
+
+
+ Telekinetic Sliver
+ TSP
+ 2UU
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{T}: Tap target permanent."
+
+
+ Kamahl, Fist of Krosa
+ ON
+ 4GG
+ Legendary Creature - Human Druid
+ 4/3
+ 3
+ {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
+{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
+
+
+ Primordial Ooze
+ 5E
+ CH
+ LG
+ R
+ Creature - Ooze
+ 1/1
+ 3
+ Primordial Ooze attacks each turn if able.
+At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
+
+
+ Quiet Purity
+ CHK
+ W
+ Instant - Arcane
+ 2
+ Destroy target enchantment.
+
+
+ Stormscape Battlemage
+ PS
+ 2U
+ Creature - Metathran Wizard
+ 2/2
+ 3
+ Kicker {W} and/or {2}{B}
+When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life.
+When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.
+
+
+ Lim-Dul's Cohort
+ IA
+ 1BB
+ Creature - Zombie
+ 2/3
+ 3
+ Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
+
+
+ Flowstone Wall
+ NE
+ 2R
+ Creature - Wall
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+{R}: Flowstone Wall gets +1/-1 until end of turn.
+
+
+ Dual Nature
+ PY
+ 4GG
+ Enchantment
+ 1
+ Whenever a nontoken creature comes into play, its controller puts a token into play that's a copy of that creature.
+Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.
+When Dual Nature leaves play, remove all tokens put into play with Dual Nature from the game.
+
+
+ Tempest Efreet
+ 4E
+ LG
+ 1RRR
+ Creature - Efreet
+ 3/3
+ 3
+ Remove Tempest Efreet from your deck before playing if you're not playing for ante.
+{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.
+
+
+ Empyrial Plate
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1 for each card in your hand.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Skeletal Scrying
+ OD
+ XB
+ Instant
+ 2
+ As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
+You draw X cards and you lose X life.
+
+
+ Scarred Vinebreeder
+ LRW
+ 1B
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.
+
+
+ Skyshroud Cutter
+ NE
+ 3G
+ Creature - Beast
+ 2/2
+ 3
+ If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.
+
+
+ Deep Analysis
+ TO
+ 3U
+ Sorcery
+ 2
+ Target player draws two cards.
+Flashback-{1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Woeleecher
+ SHM
+ 5W
+ Creature - Elemental
+ 3/5
+ 3
+ {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
+
+
+ Portent
+ 5E
+ IA
+ U
+ Sorcery
+ 2
+ Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Junk Diver
+ UD
+ 3
+ Artifact Creature - Bird
+ 1/1
+ 3
+ Flying
+When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
+
+
+ Putrid Warrior
+ AP
+ WB
+ Creature - Zombie Soldier Warrior
+ 2/2
+ 3
+ Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
+
+
+ Sanguine Guard
+ US
+ 1BB
+ Creature - Zombie Knight
+ 2/2
+ 3
+ First strike
+{1}{B}: Regenerate Sanguine Guard.
+
+
+ Galepowder Mage
+ LRW
+ 3W
+ Creature - Kithkin Wizard
+ 3/3
+ 3
+ Flying
+Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
+
+
+ Mosswort Bridge
+ LRW
+
+ Land
+ 0
+ Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
+{T}: Add {G} to your mana pool.
+{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
+
+
+ Furystoke Giant
+ SHM
+ 3RR
+ Creature - Giant Warrior
+ 3/3
+ 3
+ When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Time Walk
+ B
+ U
+ 1U
+ Sorcery
+ 2
+ Take an extra turn after this one.
+
+
+ Simplify
+ OD
+ G
+ Sorcery
+ 2
+ Each player sacrifices an enchantment.
+
+
+ Inquisition
+ DK
+ 2B
+ Sorcery
+ 2
+ Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
+
+
+ False Demise
+ AL
+ MM
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, return that card to play under your control.
+
+
+ Sunken Hope
+ 10E
+ PS
+ 3UU
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
+
+
+ Izzet Guildmage
+ GP
+ (U/R)(U/R)
+ Creature - Human Wizard
+ 2/2
+ 3
+ ({(u/r)} can be paid with either {U} or {R}.)
+{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
+{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
+
+
+ Mental Note
+ JU
+ U
+ Instant
+ 2
+ Put the top two cards of your library into your graveyard.
+Draw a card.
+
+
+ Arena of the Ancients
+ CH
+ LG
+ 3
+ Artifact
+ 1
+ Legendary creatures don't untap during their controllers' untap steps.
+When Arena of the Ancients comes into play, tap all legendary creatures.
+
+
+ Peppersmoke
+ LRW
+ B
+ Tribal Instant - Faerie
+ 2
+ Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
+
+
+ Folk of the Pines
+ IA
+ 4G
+ Creature - Dryad
+ 2/5
+ 3
+ {1}{G}: Folk of the Pines gets +1/+0 until end of turn.
+
+
+ Lore Broker
+ RAV
+ 1U
+ Creature - Human Rogue
+ 1/2
+ 3
+ {T}: Each player draws a card, then discards a card.
+
+
+ Zephyr Net
+ LRW
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has defender and flying.
+
+
+ Soul's Majesty
+ CFX
+ 4G
+ Sorcery
+ 2
+ Draw cards equal to the power of target creature you control.
+
+
+ Orim, Samite Healer
+ TE
+ 1WW
+ Legendary Creature - Human Cleric
+ 1/3
+ 3
+ {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
+
+
+ Mirri, Cat Warrior
+ 10E
+ EX
+ 1GG
+ Legendary Creature - Cat Warrior
+ 2/3
+ 3
+ First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
+
+
+ Skyshroud Behemoth
+ NE
+ 5GG
+ Creature - Beast
+ 10/10
+ 3
+ Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Skyshroud Behemoth comes into play tapped.
+
+
+ Ballista Squad
+ 10E
+ 9E
+ MM
+ 3W
+ Creature - Human Rebel
+ 2/2
+ 3
+ {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
+
+
+ Sliver Legion
+ FUT
+ WUBRG
+ Legendary Creature - Sliver
+ 7/7
+ 3
+ All Sliver creatures get +1/+1 for each other Sliver in play.
+
+
+ Favorable Destiny
+ MI
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2 as long as it's white.
+Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
+
+
+ Distorting Wake
+ IN
+ XUUU
+ Sorcery
+ 2
+ Return X target nonland permanents to their owners' hands.
+
+
+ Kinscaer Harpoonist
+ SHM
+ 3U
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ Flying
+Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
+
+
+ Soul Exchange
+ FE
+ BB
+ Sorcery
+ 2
+ As an additional cost to play Soul Exchange, remove a creature you control from the game.
+Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull.
+
+
+ Michiko Konda, Truth Seeker
+ SOK
+ 3W
+ Legendary Creature - Human Advisor
+ 2/2
+ 3
+ Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
+
+
+ Shorecrasher Mimic
+ EVE
+ 1(G/U)
+ Creature - Shapeshifter
+ 2/1
+ 3
+ Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
+
+
+ Tsabo's Decree
+ IN
+ 5B
+ Instant
+ 2
+ Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
+
+
+ Searing Meditation
+ RAV
+ 1RW
+ Enchantment
+ 1
+ Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
+
+
+ Sea Spirit
+ 5E
+ IA
+ 4U
+ Creature - Elemental Spirit
+ 2/3
+ 3
+ {U}: Sea Spirit gets +1/+0 until end of turn.
+
+
+ Trip Wire
+ P3
+ 2G
+ Sorcery
+ 2
+ Destroy target creature with horsemanship.
+
+
+ Snapback
+ TSP
+ 1U
+ Instant
+ 2
+ You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
+Return target creature to its owner's hand.
+
+
+ Rushwood Herbalist
+ MM
+ 2G
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {G}, {T}, Discard a card: Regenerate target creature.
+
+
+ Silvergill Douser
+ LRW
+ 1U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
+
+
+ Tombstalker
+ FUT
+ 6BB
+ Creature - Demon
+ 5/5
+ 3
+ Flying
+Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
+
+
+ Goblin Lore
+ 10E
+ P2
+ ST
+ 1R
+ Sorcery
+ 2
+ Draw four cards, then discard three cards at random.
+
+
+ Empty-Shrine Kannushi
+ BOK
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Empty-Shrine Kannushi has protection from the colors of permanents you control.
+
+
+ Bulwark
+ US
+ 3RR
+ Enchantment
+ 1
+ At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand.
+
+
+ Crater Hellion
+ US
+ 4RR
+ Creature - Hellion Beast
+ 6/6
+ 3
+ Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Crater Hellion comes into play, it deals 4 damage to each other creature.
+
+
+ Stench of Decay
+ AL
+ 1BB
+ Instant
+ 2
+ Nonartifact creatures get -1/-1 until end of turn.
+
+
+ Rebellion of the Flamekin
+ LRW
+ 3R
+ Tribal Enchantment - Elemental
+ 1
+ Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
+
+
+ Phyrexian Purge
+ MI
+ 2BR
+ Sorcery
+ 2
+ Destroy any number of target creatures. You lose 3 life for each creature targeted this way.
+
+
+ Callow Jushi
+ BOK
+ 1UU
+ Creature - Human Wizard
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
+At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
+----
+Jaraku the Interloper
+Legendary Creature - Spirit
+3/4
+Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
+
+
+ El-Hajjaj
+ 4E
+ AN
+ R
+ 1BB
+ Creature - Human Wizard
+ 1/1
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Treetop Village
+ 10E
+ UL
+
+ Land
+ 0
+ Treetop Village comes into play tapped.
+{T}: Add {G} to your mana pool.
+{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Gravebane Zombie
+ 6E
+ MI
+ 3B
+ Creature - Zombie
+ 3/2
+ 3
+ If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
+
+
+ Tremor
+ 6E
+ 7E
+ 8E
+ MM
+ P2
+ ST
+ VI
+ R
+ Sorcery
+ 2
+ Tremor deals 1 damage to each creature without flying.
+
+
+ Wizened Snitches
+ RAV
+ 3U
+ Creature - Faerie Rogue
+ 1/3
+ 3
+ Flying
+Players play with the top card of their libraries revealed.
+
+
+ Bloodthorn Taunter
+ ALA
+ 1R
+ Creature - Human Scout
+ 1/1
+ 3
+ Haste
+{T}: Target creature with power 5 or greater gains haste until end of turn.
+
+
+ Spitemare
+ EVE
+ 2(R/W)(R/W)
+ Creature - Elemental
+ 3/3
+ 3
+ Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
+
+
+ Reality Twist
+ IA
+ UUU
+ Enchantment
+ 1
+ Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
+
+
+ Acridian
+ US
+ 1G
+ Creature - Insect
+ 2/4
+ 3
+ Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Cytospawn Shambler
+ DIS
+ 6G
+ Creature - Elemental Mutant
+ 0/0
+ 3
+ Graft 6 (This creature comes into play with six +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
+
+
+ Urza's Miter
+ AQ
+ 3
+ Artifact
+ 1
+ Whenever an artifact you control is put into a graveyard from play, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
+
+
+ Lightning Angel
+ AP
+ TSP
+ 1RWU
+ Creature - Angel
+ 3/4
+ 3
+ Flying, vigilance, haste
+
+
+ Spring of Eternal Peace
+ P3
+ 3GG
+ Sorcery
+ 2
+ You gain 8 life.
+
+
+ Carrion Ants
+ 4E
+ 5E
+ LG
+ 2BB
+ Creature - Insect
+ 0/1
+ 3
+ {1}: Carrion Ants gets +1/+1 until end of turn.
+
+
+ Rewards of Diversity
+ IN
+ 2W
+ Enchantment
+ 1
+ Whenever an opponent plays a multicolored spell, you gain 4 life.
+
+
+ Plow Under
+ 8E
+ UD
+ 3GG
+ Sorcery
+ 2
+ Put two target lands on top of their owners' libraries.
+
+
+ Lord Magnus
+ LG
+ 3GWW
+ Legendary Creature - Human Druid
+ 4/3
+ 3
+ First strike
+Creatures with plainswalk can be blocked as though they didn't have plainswalk.
+Creatures with forestwalk can be blocked as though they didn't have forestwalk.
+
+
+ Thornscape Battlemage
+ PS
+ TSP
+ 2G
+ Creature - Elf Wizard
+ 2/2
+ 3
+ Kicker {R} and/or {W}
+When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, it deals 2 damage to target creature or player.
+When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact.
+
+
+ Teremko Griffin
+ MI
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Banding, flying
+
+
+ Spurred Wolverine
+ ON
+ 4R
+ Creature - Wolverine Beast
+ 3/2
+ 3
+ Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
+
+
+ Dryad Arbor
+ FUT
+
+ Land Creature - Forest Dryad
+ 3
+ 1/1
+(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
+Dryad Arbor is green.
+
+
+ Earthen Goo
+ CS
+ 2R
+ Creature - Ooze
+ 2/2
+ 3
+ Trample
+Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Earthen Goo gets +1/+1 for each age counter on it.
+
+
+ Crazed Firecat
+ TO
+ 5RR
+ Creature - Elemental Cat
+ 4/4
+ 3
+ When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
+
+
+ Battle Strain
+ OD
+ 1R
+ Enchantment
+ 1
+ Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
+
+
+ Karplusan Minotaur
+ CS
+ 2RR
+ Creature - Minotaur Warrior
+ 3/3
+ 3
+ Cumulative upkeep-Flip a coin.
+Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
+Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
+
+
+ Opposition
+ 7E
+ UD
+ 2UU
+ Enchantment
+ 1
+ Tap an untapped creature you control: Tap target artifact, creature, or land.
+
+
+ Faces of the Past
+ SC
+ 2U
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
+
+
+ Joyous Respite
+ CHK
+ 3G
+ Sorcery - Arcane
+ 2
+ You gain 1 life for each land you control.
+
+
+ Boris Devilboon
+ LG
+ 3BR
+ Legendary Creature - Zombie Wizard
+ 2/2
+ 3
+ {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon into play.
+
+
+ Bringer of the White Dawn
+ FD
+ 7WW
+ Creature - Bringer
+ 5/5
+ 3
+ You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
+Trample
+At the beginning of your upkeep, you may return target artifact card from your graveyard to play.
+
+
+ Wall of Shields
+ IA
+ 3
+ Artifact Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Banding
+
+
+ Circle of Solace
+ ON
+ 3W
+ Enchantment
+ 1
+ As Circle of Solace comes into play, choose a creature type.
+{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
+
+
+ Circle of Protection: White
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ IA
+ R
+ TE
+ U
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Ghost Tactician
+ PLC
+ 4W
+ Creature - Spirit Spellshaper
+ 2/5
+ 3
+ {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
+
+
+ Algae Gharial
+ ALA
+ 3G
+ Creature - Crocodile
+ 1/1
+ 3
+ Shroud
+Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
+
+
+ Yukora, the Prisoner
+ BOK
+ 2BB
+ Legendary Creature - Demon Spirit
+ 5/5
+ 3
+ When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.
+
+
+ Soul Collector
+ SC
+ TSP
+ 3BB
+ Creature - Vampire
+ 3/4
+ 3
+ Flying
+Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
+Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Barrin's Codex
+ US
+ 4
+ Artifact
+ 1
+ At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
+{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
+
+
+ Preeminent Captain
+ MOR
+ 2W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ First strike
+Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
+
+
+ Recuperate
+ SC
+ 3W
+ Instant
+ 2
+ Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
+
+
+ Mountain
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ ALA
+ AN
+ B
+ CHK
+ IA
+ IN
+ LRW
+ MI
+ MM
+ MR
+ OD
+ ON
+ P2
+ P3
+ PT
+ R
+ RAV
+ SHM
+ ST2K
+ ST
+ TE
+ TSP
+ U
+ UG
+ UNH
+ US
+
+ Basic Land - Mountain
+ 0
+ R
+
+
+ Springjack Shepherd
+ EVE
+ 3W
+ Creature - Kithkin Wizard
+ 1/2
+ 3
+ Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control.
+
+
+ Cyclopean Tomb
+ B
+ U
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp as long as it has a mire counter on it. Play this ability only during your upkeep.
+When Cyclopean Tomb is put into a graveyard from play, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
+
+
+ Warning
+ IA
+ W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt by target attacking creature this turn.
+
+
+ Brion Stoutarm
+ LRW
+ 2RW
+ Legendary Creature - Giant Warrior
+ 4/4
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
+
+
+ Llawan, Cephalid Empress
+ TO
+ 3U
+ Legendary Creature - Cephalid
+ 2/3
+ 3
+ When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
+Your opponents can't play blue creature spells.
+
+
+ Reap
+ TE
+ 1G
+ Instant
+ 2
+ Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you play Reap.
+
+
+ Spineless Thug
+ 10E
+ 7E
+ 8E
+ 9E
+ NE
+ 1B
+ Creature - Zombie Mercenary
+ 2/2
+ 3
+ Spineless Thug can't block.
+
+
+ Dragon's Claw
+ 10E
+ 9E
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a player plays a red spell, you may gain 1 life.
+
+
+ Hate Weaver
+ 10E
+ IN
+ 1B
+ Creature - Zombie Wizard
+ 2/1
+ 3
+ {2}: Target blue or red creature gets +1/+0 until end of turn.
+
+
+ Crystalline Sliver
+ SH
+ WU
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have shroud. (They can't be the targets of spells or abilities.)
+
+
+ Goblin Outlander
+ CFX
+ BR
+ Creature - Goblin Scout
+ 2/2
+ 3
+ Protection from white
+
+
+ Reality Strobe
+ FUT
+ 4UU
+ Sorcery
+ 2
+ Return target permanent to its owner's hand. Remove Reality Strobe from the game with three time counters on it.
+Suspend 3-{2}{U} (Rather than play this card from your hand, you may pay {2}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Shade's Breath
+ ON
+ 1B
+ Instant
+ 2
+ Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."
+
+
+ Sunken Field
+ PY
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
+
+
+ Reweave
+ CHK
+ 5U
+ Instant - Arcane
+ 2
+ Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card into play, then shuffles his or her library.
+Splice onto Arcane {2}{U}{U}
+
+
+ Sokenzan Spellblade
+ SOK
+ 4R
+ Creature - Ogre Samurai Shaman
+ 2/3
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
+
+
+ Second Wind
+ FUT
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+{T}: Tap enchanted creature.
+{T}: Untap enchanted creature.
+
+
+ Voice of Grace
+ US
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying, protection from black
+
+
+ Lashknife
+ NE
+ 1W
+ Enchantment - Aura
+ 1
+ If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
+Enchant creature
+Enchanted creature has first strike.
+
+
+ Tolsimir Wolfblood
+ RAV
+ 4GW
+ Legendary Creature - Elf Warrior
+ 3/4
+ 3
+ Other green creatures you control get +1/+1.
+Other white creatures you control get +1/+1.
+{T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.
+
+
+ Roiling Horror
+ PLC
+ 3BB
+ Creature - Horror
+ */*
+ 3
+ Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
+Suspend X-{X}{B}{B}{B}. X can't be 0.
+Whenever a time counter is removed from Roiling Horror while it's removed from the game, target player loses 1 life and you gain 1 life.
+
+
+ False Cure
+ ON
+ BB
+ Instant
+ 2
+ Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
+
+
+ Goblin Recruiter
+ 6E
+ VI
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ When Goblin Recruiter comes into play, search your library for any number of Goblin cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
+
+
+ Macetail Hystrodon
+ LE
+ 6R
+ Creature - Beast
+ 4/4
+ 3
+ First strike, haste
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Wellspring
+ MI
+ 1GW
+ Enchantment - Aura
+ 1
+ Enchant land
+When Wellspring comes into play, gain control of enchanted land until end of turn.
+At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
+
+
+ Lightning Crafter
+ MOR
+ 3R
+ Creature - Goblin Shaman
+ 3/3
+ 3
+ Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.)
+{T}: Lightning Crafter deals 3 damage to target creature or player.
+
+
+ Biorhythm
+ 9E
+ ON
+ 6GG
+ Sorcery
+ 2
+ Each player's life total becomes the number of creatures he or she controls.
+
+
+ Sword of the Paruns
+ GP
+ 4
+ Artifact - Equipment
+ 1
+ As long as equipped creature is tapped, tapped creatures you control get +2/+0.
+As long as equipped creature is untapped, untapped creatures you control get +0/+2.
+{3}: You may tap or untap equipped creature.
+Equip {3}
+
+
+ Hallow
+ DS
+ W
+ Instant
+ 2
+ Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
+
+
+ Singe-Mind Ogre
+ ARB
+ 2BR
+ Creature - Ogre Mutant
+ 3/2
+ 3
+ When Singe-Mind Ogre comes into play, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
+
+
+ Nyxathid
+ CFX
+ 1BB
+ Creature - Elemental
+ 7/7
+ 3
+ As Nyxathid comes into play, choose an opponent.
+Nyxathid gets -1/-1 for each card in the chosen player's hand.
+
+
+ Vodalian Serpent
+ IN
+ 3U
+ Creature - Serpent
+ 2/2
+ 3
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Vodalian Serpent can't attack unless defending player controls an Island.
+If the kicker cost was paid, Vodalian Serpent comes into play with four +1/+1 counters on it.
+
+
+ Scarred Puma
+ IN
+ R
+ Creature - Cat
+ 2/1
+ 3
+ Scarred Puma can't attack unless a black or green creature also attacks.
+
+
+ Karona, False God
+ SC
+ 1WUBRG
+ Legendary Creature - Avatar
+ 5/5
+ 3
+ Haste
+At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
+Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
+
+
+ Gaea's Might
+ PS
+ G
+ Instant
+ 2
+ Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
+
+
+ Minion of the Wastes
+ TE
+ 3BBB
+ Creature - Minion
+ */*
+ 3
+ Trample
+As Minion of the Wastes comes into play, pay any amount of life.
+Minion of the Wastes's power and toughness are each equal to the life paid as it came into play.
+
+
+ Krosan Restorer
+ TO
+ 2G
+ Creature - Human Druid
+ 1/2
+ 3
+ {T}: Untap target land.
+Threshold - {T}: Untap up to three target lands. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Land Cap
+ IA
+
+ Land
+ 0
+ Land Cap doesn't untap during your untap step if it has a depletion counter on it.
+At the beginning of your upkeep, remove a depletion counter from Land Cap.
+{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
+
+
+ Atog
+ 5E
+ AQ
+ MR
+ R
+ 1R
+ Creature - Atog
+ 1/2
+ 3
+ Sacrifice an artifact: Atog gets +2/+2 until end of turn.
+
+
+ Vigean Intuition
+ DIS
+ 3GU
+ Instant
+ 2
+ Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
+
+
+ Torment
+ SH
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -3/-0.
+
+
+ Battlewand Oak
+ LRW
+ 2G
+ Creature - Treefolk Warrior
+ 1/3
+ 3
+ Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
+Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
+
+
+ Brightflame
+ RAV
+ XRRWW
+ Sorcery
+ 2
+ Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
+
+
+ Macabre Waltz
+ DIS
+ 1B
+ Sorcery
+ 2
+ Return up to two target creature cards from your graveyard to your hand, then discard a card.
+
+
+ Dragonsoul Knight
+ CFX
+ 2R
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike
+{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
+
+
+ Rockshard Elemental
+ LE
+ 5RR
+ Creature - Elemental
+ 4/3
+ 3
+ Double strike (This creature deals both first-strike and regular combat damage.)
+Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Razing Snidd
+ PS
+ 4BR
+ Creature - Beast
+ 3/3
+ 3
+ When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.
+When Razing Snidd comes into play, each player sacrifices a land.
+
+
+ Fear
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ R
+ U
+ BB
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
+
+
+ Crown of Vigor
+ ON
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
+
+
+ Radiant's Judgment
+ UL
+ 2W
+ Instant
+ 2
+ Destroy target creature with power 4 or greater.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Subterranean Shambler
+ TSP
+ 3R
+ Creature - Elemental
+ 2/3
+ 3
+ Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.
+
+
+ Yawgmoth's Agenda
+ IN
+ 3BB
+ Enchantment
+ 1
+ You can't play more than one spell each turn.
+You may play cards in your graveyard.
+If a card would be put into your graveyard from anywhere, remove it from the game instead.
+
+
+ Mirror Golem
+ MR
+ 6
+ Artifact Creature - Golem
+ 3/4
+ 3
+ Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
+Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
+
+
+ Vintara Elephant
+ PY
+ 4G
+ Creature - Elephant
+ 4/3
+ 3
+ Trample
+{3}: Vintara Elephant loses trample until end of turn. Any player may play this ability.
+
+
+ Cabal Patriarch
+ OD
+ 3BBB
+ Legendary Creature - Human Wizard
+ 5/5
+ 3
+ {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
+{2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.
+
+
+ Vanquish
+ FD
+ 2W
+ Instant
+ 2
+ Destroy target blocking creature.
+
+
+ Personal Incarnation
+ 4E
+ 5E
+ B
+ R
+ U
+ 3WWW
+ Creature - Avatar Incarnation
+ 6/6
+ 3
+ {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation.
+When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up.
+
+
+ Exiled Boggart
+ LRW
+ 1B
+ Creature - Goblin Rogue
+ 2/2
+ 3
+ When Exiled Boggart is put into a graveyard from play, discard a card.
+
+
+ Rouse
+ MM
+ 1B
+ Instant
+ 2
+ If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
+Target creature gets +2/+0 until end of turn.
+
+
+ Diligent Farmhand
+ OD
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
+
+
+ Snuff Out
+ MM
+ 3B
+ Instant
+ 2
+ If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
+Destroy target nonblack creature. It can't be regenerated.
+
+
+ Bottle of Suleiman
+ 4E
+ 5E
+ 6E
+ AN
+ R
+ 4
+ Artifact
+ 1
+ {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.
+
+
+ Verdant Force
+ 10E
+ 9E
+ TE
+ 5GGG
+ Creature - Elemental
+ 7/7
+ 3
+ At the beginning of each upkeep, put a 1/1 green Saproling creature token into play.
+
+
+ Evil Presence
+ 4E
+ 5E
+ B
+ R
+ U
+ B
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land is a Swamp.
+
+
+ Boggart Birth Rite
+ LRW
+ B
+ Tribal Sorcery - Goblin
+ 2
+ Return target Goblin card from your graveyard to your hand.
+
+
+ Wirewood Guardian
+ SC
+ 5GG
+ Creature - Elf Mutant
+ 6/6
+ 3
+ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Valeron Outlander
+ CFX
+ GW
+ Creature - Human Scout
+ 2/2
+ 3
+ Protection from black
+
+
+ Unstoppable Ash
+ MOR
+ 3G
+ Creature - Treefolk Warrior
+ 5/5
+ 3
+ Trample
+Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.)
+Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
+
+
+ Urza's Science Fair Project
+ UG
+ 6
+ Artifact Creature
+ 4/4
+ 3
+ o2: Roll a six-sided die for Urza's Science Fair Project.
+1 It gets -2/-2 until end of turn.
+2 It deals no combat damage this turn.
+3 Attacking does not cause it to tap this turn.
+4 It gains first strike until end of turn.
+5 It gains flying until end of turn.
+6 It gets +2/+2 until end of turn.
+
+
+ Atinlay Igpay
+ UNH
+ 5W
+ Eaturecray - Igpay
+ 3/3
+ 1
+ Oubleday ikestray
+Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
+
+
+ Devouring Greed
+ CHK
+ 2BB
+ Sorcery - Arcane
+ 2
+ As an additional cost to play Devouring Greed, you may sacrifice any number of Spirits.
+Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
+
+
+ Venarian Glimmer
+ PLC
+ XU
+ Instant
+ 2
+ Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
+
+
+ Kyren Legate
+ MM
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Haste
+If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost.
+
+
+ Energy Arc
+ AL
+ WU
+ Instant
+ 2
+ Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
+
+
+ Pulsating Illusion
+ OD
+ 4U
+ Creature - Illusion
+ 0/1
+ 3
+ Flying
+Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.
+
+
+ Question Elemental?
+ UNH
+ 2UU
+ Creature - Elemental
+ 3/4
+ 3
+ Flying
+Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
+
+
+ Breathstealer
+ MI
+ 2B
+ Creature - Nightstalker
+ 2/2
+ 3
+ {B}: Breathstealer gets +1/-1 until end of turn.
+
+
+ Haunted Angel
+ AP
+ 2W
+ Creature - Angel
+ 3/3
+ 3
+ Flying
+When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.
+
+
+ Cleansing Meditation
+ TO
+ 1WW
+ Sorcery
+ 2
+ Destroy all enchantments.
+Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.
+
+
+ Glen Elendra Liege
+ SHM
+ 1(U/B)(U/B)(U/B)
+ Creature - Faerie Knight
+ 2/3
+ 3
+ Flying
+Other blue creatures you control get +1/+1.
+Other black creatures you control get +1/+1.
+
+
+ Blaster Mage
+ MM
+ 2R
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {R}, {T}, Discard a card: Destroy target Wall.
+
+
+ Empyrial Armor
+ WL
+ 1WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 for each card in your hand.
+
+
+ Desert
+ AN
+ TSP
+
+ Land - Desert
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.
+
+
+ Knight of the Holy Nimbus
+ TSP
+ WW
+ Creature - Human Rebel Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+If Knight of the Holy Nimbus would be destroyed, regenerate it.
+{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
+
+
+ Broken Ambitions
+ LRW
+ XU
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Weakness
+ 4E
+ 5E
+ B
+ R
+ U
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -2/-1.
+
+
+ Llanowar Dead
+ AP
+ BG
+ Creature - Zombie Elf
+ 2/2
+ 3
+ {T}: Add {B} to your mana pool.
+
+
+ Red Cliffs Armada
+ P3
+ 4U
+ Creature - Human Soldier
+ 5/4
+ 3
+ Red Cliffs Armada can't attack unless defending player controls an Island.
+
+
+ Slaughterhouse Bouncer
+ DIS
+ 4B
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ Hellbent - When Slaughterhouse Bouncer is put into a graveyard from play, if you have no cards in hand, target creature gets -3/-3 until end of turn.
+
+
+ Hell's Thunder
+ ALA
+ 1RR
+ Creature - Elemental
+ 4/4
+ 3
+ Flying, haste
+At end of turn, sacrifice Hell's Thunder.
+Unearth {4}{R} ({4}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Filigree Angel
+ ARB
+ 5WWU
+ Artifact Creature - Angel
+ 4/4
+ 3
+ Flying
+When Filigree Angel comes into play, you gain 3 life for each artifact you control.
+
+
+ Python
+ 6E
+ PT
+ ST2K
+ VI
+ 1BB
+ Creature - Snake
+ 3/2
+ 3
+
+
+
+ Junun Efreet
+ 4E
+ AN
+ 1BB
+ Creature - Efreet
+ 3/3
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
+
+
+ Into Thin Air
+ FD
+ 5U
+ Instant
+ 2
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Return target artifact to its owner's hand.
+
+
+ Hunted Troll
+ RAV
+ 2GG
+ Creature - Troll Warrior
+ 8/4
+ 3
+ When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
+{G}: Regenerate Hunted Troll.
+
+
+ Twiddle
+ 4E
+ 5E
+ 7E
+ 8E
+ B
+ U
+ U
+ Instant
+ 2
+ You may tap or untap target artifact, creature, or land.
+
+
+ Anti-Magic Aura
+ 5E
+ LG
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.
+
+
+ Scourge Devil
+ ALA
+ 4R
+ Creature - Devil
+ 3/3
+ 3
+ When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
+Unearth {2}{R} ({2}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Jungle Wurm
+ MI
+ 3GG
+ Creature - Wurm
+ 5/5
+ 3
+ Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
+
+
+ Skinthinner
+ LE
+ 1B
+ Creature - Zombie
+ 2/1
+ 3
+ Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
+
+
+ Timid Drake
+ MM
+ WL
+ 2U
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+When another creature comes into play, return Timid Drake to its owner's hand.
+
+
+ Hunted Phantasm
+ RAV
+ 1UU
+ Creature - Spirit
+ 4/6
+ 3
+ Hunted Phantasm is unblockable.
+When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
+
+
+ Restless Dreams
+ TO
+ B
+ Sorcery
+ 2
+ As an additional cost to play Restless Dreams, discard X cards.
+Return X target creature cards from your graveyard to your hand.
+
+
+ Mana Skimmer
+ TSP
+ 3B
+ Creature - Leech
+ 2/2
+ 3
+ Flying
+Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
+
+
+ Fetid Horror
+ MI
+ 3B
+ Creature - Shade Horror
+ 1/2
+ 3
+ {B}: Fetid Horror gets +1/+1 until end of turn.
+
+
+ Elephant Graveyard
+ AN
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Regenerate target Elephant.
+
+
+ Carnivorous Death-Parrot
+ UNH
+ 1U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
+
+
+ Lord of Tresserhorn
+ AL
+ 1UBR
+ Legendary Creature - Zombie
+ 10/4
+ 3
+ When Lord of Tresserhorn comes into play, you lose 2 life and sacrifice two creatures, and an opponent draws two cards.
+{B}: Regenerate Lord of Tresserhorn.
+
+
+ Gempalm Sorcerer
+ LE
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
+When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
+
+
+ Courier's Capsule
+ ALA
+ 1U
+ Artifact
+ 1
+ {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
+
+
+ Protective Bubble
+ LRW
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
+
+
+ Complicate
+ ON
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {3}.
+Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
+When you cycle Complicate, you may counter target spell unless its controller pays {1}.
+
+
+ Soothsaying
+ MM
+ U
+ Enchantment
+ 1
+ {3}{U}{U}: Shuffle your library.
+{X}: Look at the top X cards of your library and put them back in any order.
+
+
+ Mosstodon
+ ALA
+ 4G
+ Creature - Plant Elephant
+ 5/3
+ 3
+ {1}: Target creature with power 5 or greater gains trample until end of turn.
+
+
+ Ebony Owl Netsuke
+ SOK
+ 2
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
+
+
+ Storm Seeker
+ CH
+ LG
+ 3G
+ Instant
+ 2
+ Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
+
+
+ Erayo, Soratami Ascendant
+ SOK
+ 1U
+ Legendary Creature - Moonfolk Monk
+ 1/1
+ 3
+ Flying
+Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
+
+
+ Yavimaya Gnats
+ IA
+ 2G
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+{G}: Regenerate Yavimaya Gnats.
+
+
+ Wicked Reward
+ VI
+ 1B
+ Instant
+ 2
+ As an additional cost to play Wicked Reward, sacrifice a creature.
+Target creature gets +4/+2 until end of turn.
+
+
+ Relentless Assault
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ P2
+ P3
+ ST
+ VI
+ 2RR
+ Sorcery
+ 2
+ Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+
+
+ Carrion Thrash
+ ALA
+ 2BRG
+ Creature - Viashino Warrior
+ 4/4
+ 3
+ When Carrion Thrash is put into a graveyard from play, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
+
+
+ Ghitu Firebreathing
+ TSP
+ 1R
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+{R}: Enchanted creature gets +1/+0 until end of turn.
+{R}: Return Ghitu Firebreathing to its owner's hand.
+
+
+ Chime of Night
+ UD
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Chime of Night is put into a graveyard from play, destroy target nonblack creature.
+
+
+ Fervent Denial
+ OD
+ 3UU
+ Instant
+ 2
+ Counter target spell.
+Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Slithering Shade
+ DIS
+ B
+ Creature - Shade
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+{B}: Slithering Shade gets +1/+1 until end of turn.
+Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
+
+
+ Anaba Shaman
+ 6E
+ 8E
+ 9E
+ HL
+ 3R
+ Creature - Minotaur Shaman
+ 2/2
+ 3
+ {R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
+
+
+ Descendant of Kiyomaro
+ SOK
+ 1WW
+ Creature - Human Soldier
+ 2/3
+ 3
+ As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
+
+
+ Tolarian Serpent
+ WL
+ 5UU
+ Creature - Serpent
+ 7/7
+ 3
+ At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
+
+
+ Restless Apparition
+ EVE
+ (W/B)(W/B)(W/B)
+ Creature - Spirit
+ 2/2
+ 3
+ {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Phosphorescent Feast
+ EVE
+ FUT
+ 2GGG
+ Sorcery
+ 2
+ Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
+
+
+ Ghost Quarter
+ DIS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
+
+
+ Paradox Haze
+ TSP
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant player
+At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
+
+
+ Cloudhoof Kirin
+ SOK
+ 3UU
+ Legendary Creature - Kirin Spirit
+ 4/4
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
+
+
+ Shadowbane
+ MI
+ 1W
+ Instant
+ 2
+ The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
+
+
+ Dauthi Slayer
+ TE
+ TSP
+ BB
+ Creature - Dauthi Soldier
+ 2/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Dauthi Slayer attacks each turn if able.
+
+
+ Nettle Sentinel
+ EVE
+ G
+ Creature - Elf Warrior
+ 2/2
+ 3
+ Nettle Sentinel doesn't untap during your untap step.
+Whenever you play a green spell, you may untap Nettle Sentinel.
+
+
+ Voidstone Gargoyle
+ PLC
+ 3WW
+ Creature - Gargoyle
+ 3/3
+ 3
+ Flying
+As Voidstone Gargoyle comes into play, name a nonland card.
+The named card can't be played.
+Activated abilities of sources with the chosen name can't be played.
+
+
+ Crime // Punishment (Crime)
+ DIS
+ 3WB
+ Sorcery
+ 2
+ Put target creature or enchantment card in an opponent's graveyard into play under your control.
+
+
+ Forked Lightning
+ PT
+ 3R
+ Sorcery
+ 2
+ Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
+
+
+ Grixis Grimblade
+ ARB
+ (U/R)B
+ Creature - Zombie Warrior
+ 2/1
+ 3
+ As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
+
+
+ Metrognome
+ US
+ 4
+ Artifact
+ 1
+ When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play.
+{4}, {T}: Put a 1/1 Gnome artifact creature token into play.
+
+
+ Ragamuffyn
+ DIS
+ 2B
+ Creature - Zombie Cleric
+ 2/2
+ 3
+ Hellbent - {T}, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
+
+
+ Ribbons of the Reikai
+ BOK
+ 4U
+ Sorcery - Arcane
+ 2
+ Draw a card for each Spirit you control.
+
+
+ Multani's Harmony
+ PS
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: Add one mana of any color to your mana pool."
+
+
+ Brain Gorgers
+ PLC
+ 3B
+ Creature - Zombie
+ 4/2
+ 3
+ When you play Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
+Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Swift Silence
+ DIS
+ 2WUU
+ Instant
+ 2
+ Counter all other spells. Draw a card for each spell countered this way.
+
+
+ Brass Gnat
+ TSP
+ 1
+ Artifact Creature - Insect
+ 1/1
+ 3
+ Flying
+Brass Gnat doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
+
+
+ Cryptic Gateway
+ ON
+ 5
+ Artifact
+ 1
+ Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
+
+
+ Benevolent Ancestor
+ RAV
+ 2W
+ Creature - Spirit
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Jhovall Queen
+ MM
+ 4WW
+ Creature - Cat Rebel
+ 4/7
+ 3
+ Vigilance
+
+
+ Feebleness
+ TSP
+ 1B
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature gets -2/-1.
+
+
+ Azorius Chancery
+ DIS
+
+ Land
+ 0
+ Azorius Chancery comes into play tapped.
+When Azorius Chancery comes into play, return a land you control to its owner's hand.
+{T}: Add {W}{U} to your mana pool.
+
+
+ Mangara's Blessing
+ MI
+ 2W
+ Instant
+ 2
+ You gain 5 life.
+When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn.
+
+
+ Seaside Haven
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{W}{U}, {T}, Sacrifice a Bird: Draw a card.
+
+
+ Footsteps of the Goryo
+ SOK
+ 2B
+ Sorcery - Arcane
+ 2
+ Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.
+
+
+ Blood Speaker
+ CHK
+ 3B
+ Creature - Ogre Shaman
+ 3/2
+ 3
+ At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
+Whenever a Demon comes into play under your control, return Blood Speaker from your graveyard to your hand.
+
+
+ Death Cloud
+ DS
+ XBBB
+ Sorcery
+ 2
+ Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.
+
+
+ Vitaspore Thallid
+ PLC
+ 1G
+ Creature - Fungus
+ 1/1
+ 3
+ At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
+Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Target creature gains haste until end of turn.
+
+
+ Crooked Scales
+ MM
+ 4
+ Artifact
+ 1
+ {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
+
+
+ Samite Ministration
+ IN
+ 1W
+ Instant
+ 2
+ Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
+
+
+ Mischievous Poltergeist
+ 6E
+ WL
+ 2B
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+Pay 1 life: Regenerate Mischievous Poltergeist.
+
+
+ Fade from Memory
+ ON
+ B
+ Instant
+ 2
+ Remove target card in a graveyard from the game.
+Cycling {B} ({B}, Discard this card: Draw a card.)
+
+
+ Teferi's Response
+ IN
+ 1U
+ Instant
+ 2
+ Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
+Draw two cards.
+
+
+ Quirion Dryad
+ 10E
+ PS
+ 1G
+ Creature - Dryad
+ 1/1
+ 3
+ Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
+
+
+ Slobad, Goblin Tinkerer
+ DS
+ 1R
+ Legendary Creature - Goblin Artificer
+ 1/2
+ 3
+ Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
+
+
+ Keeper of the Sacred Word
+ UNH
+ 2G
+ Creature - Human Druid
+ 2/3
+ 3
+ As Keeper of the Sacred Word comes into play, choose a word.
+Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
+
+
+ Eightfold Maze
+ P3
+ 2W
+ Instant
+ 2
+ Play Eightfold Maze only during the declare attackers step and only if you are the defending player.
+Destroy target attacking creature.
+
+
+ Flare
+ 5E
+ IA
+ MI
+ 2R
+ Instant
+ 2
+ Flare deals 1 damage to target creature or player.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Ashenmoor Cohort
+ SHM
+ 5B
+ Creature - Elemental Warrior
+ 4/3
+ 3
+ Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
+
+
+ Arcane Denial
+ AL
+ 1U
+ Instant
+ 2
+ Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
+You draw a card at the beginning of the next turn's upkeep.
+
+
+ Voidmage Husher
+ TSP
+ 3U
+ Creature - Human Wizard
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
+Whenever you play a spell, you may return Voidmage Husher to its owner's hand.
+
+
+ Orcish Cannoneers
+ IA
+ 1RR
+ Creature - Orc Warrior
+ 1/3
+ 3
+ {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
+
+
+ Rustic Clachan
+ MOR
+
+ Land
+ 0
+ As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped.
+{T}: Add {W} to your mana pool.
+Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
+
+
+ Flowstone Surge
+ NE
+ 1R
+ Enchantment
+ 1
+ Creatures you control get +1/-1.
+
+
+ Leering Gargoyle
+ MI
+ 1WU
+ Creature - Gargoyle
+ 2/2
+ 3
+ Flying
+{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
+
+
+ Landfill
+ UG
+ 4R
+ Sorcery
+ 2
+ Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
+
+
+ Strange Inversion
+ CHK
+ 2R
+ Instant - Arcane
+ 2
+ Switch target creature's power and toughness until end of turn.
+Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Psychic Purge
+ LG
+ U
+ Sorcery
+ 2
+ Psychic Purge deals 1 damage to target creature or player.
+When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
+
+
+ Inflame
+ DS
+ PY
+ R
+ Instant
+ 2
+ Inflame deals 2 damage to each creature dealt damage this turn.
+
+
+ Flash
+ 6E
+ MI
+ 1U
+ Instant
+ 2
+ You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
+
+
+ Scorching Missile
+ OD
+ 3R
+ Sorcery
+ 2
+ Scorching Missile deals 4 damage to target player.
+Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Locket of Yesterdays
+ TSP
+ 1
+ Artifact
+ 1
+ Spells you play cost {1} less to play for each card with the same name as that spell in your graveyard.
+
+
+ Wu Elite Cavalry
+ P3
+ 3U
+ Creature - Human Soldier
+ 2/3
+ 3
+ Horsemanship
+
+
+ Gloomwidow's Feast
+ SHM
+ 3G
+ Instant
+ 2
+ Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.)
+
+
+ Wildfire
+ 7E
+ 9E
+ P2
+ US
+ 4RR
+ Sorcery
+ 2
+ Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
+
+
+ Vigilant Martyr
+ MI
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Sacrifice Vigilant Martyr: Regenerate target creature.
+{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
+
+
+ Metamorphic Wurm
+ OD
+ 3GG
+ Creature - Elephant Wurm
+ 3/3
+ 3
+ Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
+
+
+ Anvil of Bogardan
+ VI
+ 2
+ Artifact
+ 1
+ Players have no maximum hand size.
+At the beginning of each player's draw step, that player draws an additional card, then discards a card.
+
+
+ Sphere of Purity
+ MR
+ 3W
+ Enchantment
+ 1
+ If an artifact would deal damage to you, prevent 1 of that damage.
+
+
+ Raging Bull
+ LG
+ 2R
+ Creature - Ox
+ 2/2
+ 3
+
+
+
+ Patron of the Akki
+ BOK
+ 4RR
+ Legendary Creature - Spirit
+ 5/5
+ 3
+ Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
+Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
+
+
+ Spiteful Bully
+ NE
+ 1B
+ Creature - Zombie Mercenary
+ 3/3
+ 3
+ At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
+
+
+ Weird Harvest
+ 9E
+ ON
+ XGG
+ Sorcery
+ 2
+ Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
+
+
+ Luminous Guardian
+ OD
+ 3W
+ Creature - Human Nomad
+ 1/4
+ 3
+ {W}: Luminous Guardian gets +0/+1 until end of turn.
+{2}: Luminous Guardian can block an additional creature this turn.
+
+
+ Voracious Hatchling
+ EVE
+ 3(W/B)
+ Creature - Elemental
+ 6/6
+ 3
+ Lifelink
+Voracious Hatchling comes into play with four -1/-1 counters on it.
+Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
+Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
+
+
+ Deathmark
+ 10E
+ CS
+ B
+ Sorcery
+ 2
+ Destroy target green or white creature.
+
+
+ Divine Congregation
+ TSP
+ 3W
+ Sorcery
+ 2
+ You gain 2 life for each creature target player controls.
+Suspend 5-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Hornet Cannon
+ SH
+ 4
+ Artifact
+ 1
+ {3}, {T}: Put a 1/1 Insect artifact creature token with flying and haste named Hornet into play. Destroy that creature at end of turn.
+
+
+ Research the Deep
+ MOR
+ 1U
+ Sorcery
+ 2
+ Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Shield of Kaldra
+ DS
+ 4
+ Legendary Artifact - Equipment
+ 1
+ Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
+Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+Equip {4}
+
+
+ Monk Realist
+ US
+ 1W
+ Creature - Human Monk Cleric
+ 1/1
+ 3
+ When Monk Realist comes into play, destroy target enchantment.
+
+
+ Mental Discipline
+ UD
+ 1UU
+ Enchantment
+ 1
+ {1}{U}, Discard a card: Draw a card.
+
+
+ Dark Temper
+ CFX
+ 2R
+ Instant
+ 2
+ Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
+
+
+ Stand Firm
+ FD
+ W
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Winnow
+ IN
+ 1W
+ Instant
+ 2
+ Destroy target nonland permanent if another permanent with the same name is in play.
+Draw a card.
+
+
+ Stern Judge
+ TO
+ 2W
+ Creature - Human Cleric
+ 2/2
+ 3
+ {T}: Each player loses 1 life for each Swamp he or she controls.
+
+
+ Dead-Iron Sledge
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Plague of Vermin
+ SHM
+ 6B
+ Sorcery
+ 2
+ Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
+
+
+ Exhaustion
+ 9E
+ P2
+ P3
+ PT
+ ST
+ US
+ 2U
+ Sorcery
+ 2
+ Creatures and lands target opponent controls don't untap during his or her next untap step.
+
+
+ Iron-Heart Chimera
+ VI
+ 4
+ Artifact Creature - Chimera
+ 2/2
+ 3
+ Vigilance
+Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.)
+
+
+ Hour of Reckoning
+ RAV
+ 4WWW
+ Sorcery
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+
+ Misshapen Fiend
+ MM
+ 1B
+ Creature - Horror Mercenary
+ 1/1
+ 3
+ Flying
+
+
+ Pit Trap
+ 7E
+ IA
+ US
+ 2
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
+
+
+ Nemata, Grove Guardian
+ PS
+ 4GG
+ Legendary Creature - Treefolk
+ 4/5
+ 3
+ {2}{G}: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
+
+
+ Kithkin Spellduster
+ EVE
+ 4W
+ Creature - Kithkin Wizard
+ 2/3
+ 3
+ Flying
+{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Kithkin Shielddare
+ SHM
+ 1W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
+
+
+ Vertigo Spawn
+ GP
+ 1U
+ Creature - Illusion
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
+
+
+ Rushwood Legate
+ MM
+ 2G
+ Creature - Dryad
+ 2/1
+ 3
+ If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost.
+
+
+ Magus of the Scroll
+ TSP
+ R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
+
+
+ Opal Archangel
+ US
+ 4W
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
+
+
+ Trumpeting Armodon
+ TE
+ 3G
+ Creature - Elephant
+ 3/3
+ 3
+ {1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
+
+
+ Merrow Reejerey
+ LRW
+ 2U
+ Creature - Merfolk Soldier
+ 2/2
+ 3
+ Other Merfolk creatures you control get +1/+1.
+Whenever you play a Merfolk spell, you may tap or untap target permanent.
+
+
+ Rainbow Vale
+ FE
+
+ Land
+ 0
+ {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.
+
+
+ Planar Void
+ US
+ B
+ Enchantment
+ 1
+ Whenever another card is put into a graveyard from anywhere, remove that card from the game.
+
+
+ Shriveling Rot
+ DS
+ 2BB
+ Instant
+ 2
+ Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
+Entwine {2}{B} (Choose both if you pay the entwine cost.)
+
+
+ Compulsion
+ TO
+ 1U
+ Enchantment
+ 1
+ {1}{U}, Discard a card: Draw a card.
+{1}{U}, Sacrifice Compulsion: Draw a card.
+
+
+ Clockwork Beetle
+ MR
+ 1
+ Artifact Creature - Insect
+ 0/0
+ 3
+ Clockwork Beetle comes into play with two +1/+1 counters on it.
+Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
+
+
+ Unblinking Bleb
+ FUT
+ 3U
+ Creature - Illusion
+ 1/3
+ 3
+ Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Web of Inertia
+ JU
+ 2U
+ Enchantment
+ 1
+ At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.
+
+
+ Predator Dragon
+ ALA
+ 3RRR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying, haste
+Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
+
+
+ Primal Command
+ LRW
+ 3GG
+ Sorcery
+ 2
+ Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
+
+
+ Defiant Elf
+ LE
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Trample
+
+
+ Rowen
+ 6E
+ 7E
+ VI
+ 2GG
+ Enchantment
+ 1
+ Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
+
+
+ Polluted Delta
+ ON
+
+ Land
+ 0
+ {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
+
+
+ Entrails Feaster
+ ON
+ B
+ Creature - Zombie Cat
+ 1/1
+ 3
+ At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
+
+
+ Khabal Ghoul
+ AN
+ 2B
+ Creature - Zombie
+ 1/1
+ 3
+ At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn.
+
+
+ Well of Lost Dreams
+ DS
+ 4
+ Artifact
+ 1
+ Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
+
+
+ Mesmeric Sliver
+ FUT
+ 3U
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "When this permanent comes into play, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
+
+
+ Grifter's Blade
+ RAV
+ 3
+ Artifact - Equipment
+ 1
+ Flash
+As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
+Equipped creature gets +1/+1.
+Equip {1}
+
+
+ Avizoa
+ WL
+ 3U
+ Creature - Jellyfish
+ 2/2
+ 3
+ Flying
+{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn.
+
+
+ Flamestick Courier
+ ON
+ 2R
+ Creature - Goblin
+ 2/1
+ 3
+ You may choose not to untap Flamestick Courier during your untap step.
+{2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin creature gets +2/+2 and has haste.
+
+
+ Cytoshape
+ DIS
+ 1GU
+ Instant
+ 2
+ Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.
+
+
+ Brushland
+ 10E
+ 5E
+ 6E
+ 7E
+ 9E
+ IA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
+
+
+ Shizuko, Caller of Autumn
+ BOK
+ 1GG
+ Legendary Creature - Snake Shaman
+ 2/3
+ 3
+ At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
+
+
+ Shallow Grave
+ MI
+ 1B
+ Instant
+ 2
+ Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
+
+
+ Dogged Hunter
+ OD
+ 2W
+ Creature - Human Nomad
+ 1/1
+ 3
+ {T}: Destroy target creature token.
+
+
+ Djinn of the Lamp
+ PT
+ 5UU
+ Creature - Djinn
+ 5/6
+ 3
+ Flying
+
+
+ Malicious Advice
+ PS
+ XUB
+ Instant
+ 2
+ Tap X target artifacts, creatures, and/or lands. You lose X life.
+
+
+ Life Chisel
+ LG
+ 4
+ Artifact
+ 1
+ Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep.
+
+
+ Urborg Shambler
+ IN
+ 2BB
+ Creature - Horror
+ 4/3
+ 3
+ Other black creatures get -1/-1.
+
+
+ Magnetic Theft
+ FD
+ R
+ Instant
+ 2
+ Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
+
+
+ Necrosavant
+ 6E
+ VI
+ 3BBB
+ Creature - Zombie Giant
+ 5/5
+ 3
+ {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.
+
+
+ Sparring Collar
+ FD
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature has first strike.
+{R}{R}: Attach Sparring Collar to target creature you control.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Gaea's Liege
+ 4E
+ B
+ R
+ TSP
+ U
+ 3GGG
+ Creature - Avatar
+ */*
+ 3
+ As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
+{T}: Target land becomes a Forest until Gaea's Liege leaves play.
+
+
+ Presence of Gond
+ SHM
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
+
+
+ Irradiate
+ MR
+ 3B
+ Instant
+ 2
+ Target creature gets -1/-1 until end of turn for each artifact you control.
+
+
+ Infernal Denizen
+ IA
+ 7B
+ Creature - Demon
+ 5/7
+ 3
+ At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice as long as Infernal Denizen remains in play.
+{T}: Gain control of target creature as long as Infernal Denizen remains in play.
+
+
+ Rhystic Shield
+ PY
+ 1W
+ Instant
+ 2
+ Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
+
+
+ Krosan Archer
+ OD
+ 3G
+ Creature - Centaur Archer
+ 2/3
+ 3
+ Reach (This creature can block creatures with flying.)
+{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
+
+
+ Pyromancy
+ UL
+ 2RR
+ Enchantment
+ 1
+ {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
+
+
+ Spell Counter
+ UNH
+ 2UU
+ Instant
+ 2
+ Counter target spell.
+Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand.
+
+
+ Narcissism
+ TO
+ 2G
+ Enchantment
+ 1
+ {G}, Discard a card: Target creature gets +2/+2 until end of turn.
+{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
+
+
+ Caribou Range
+ 5E
+ IA
+ 2WW
+ Enchantment - Aura
+ 1
+ Enchant land you control
+Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token into play."
+Sacrifice a Caribou token: You gain 1 life.
+
+
+ Adarkar Valkyrie
+ CS
+ 4WW
+ Snow Creature - Angel
+ 4/5
+ 3
+ Flying, vigilance
+{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.
+
+
+ Multani, Maro-Sorcerer
+ UL
+ 4GG
+ Legendary Creature - Elemental
+ */*
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Multani's power and toughness are each equal to the total number of cards in all players' hands.
+
+
+ Tor Wauki
+ CH
+ LG
+ 2BBR
+ Legendary Creature - Human Archer
+ 3/3
+ 3
+ {T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
+
+
+ Empyrial Archangel
+ ALA
+ 4GWWU
+ Creature - Angel
+ 5/8
+ 3
+ Flying, shroud
+All damage that would be dealt to you is dealt to Empyrial Archangel instead.
+
+
+ Lava Dart
+ JU
+ R
+ Instant
+ 2
+ Lava Dart deals 1 damage to target creature or player.
+Flashback-Sacrifice a Mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Ravaged Highlands
+ OD
+
+ Land
+ 0
+ Ravaged Highlands comes into play tapped.
+{T}: Add {R} to your mana pool.
+{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
+
+
+ Cephalid Vandal
+ TO
+ 1U
+ Creature - Cephalid Rogue
+ 1/1
+ 3
+ At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
+
+
+ Rootwater Hunter
+ TE
+ 2U
+ Creature - Merfolk
+ 1/1
+ 3
+ {T}: Rootwater Hunter deals 1 damage to target creature or player.
+
+
+ Vivify
+ OD
+ 2G
+ Instant
+ 2
+ Target land becomes a 3/3 creature until end of turn. It's still a land.
+Draw a card.
+
+
+ Mire Shade
+ MI
+ 1B
+ Creature - Shade
+ 1/1
+ 3
+ {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Play this ability only any time you could play a sorcery.
+
+
+ Catalog
+ 8E
+ US
+ 2U
+ Instant
+ 2
+ Draw two cards, then discard a card.
+
+
+ Gibbering Descent
+ FUT
+ 4BB
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player loses 1 life and discards a card.
+Hellbent - Skip your upkeep step if you have no cards in hand.
+Madness {2}{B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Locust Miser
+ SOK
+ 2BB
+ Creature - Rat Shaman
+ 2/2
+ 3
+ Each opponent's maximum hand size is reduced by two.
+
+
+ Thermal Flux
+ CS
+ U
+ Instant
+ 2
+ Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Angelic Blessing
+ 10E
+ 9E
+ EX
+ P2
+ PT
+ ST2K
+ ST
+ 2W
+ Sorcery
+ 2
+ Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Lin Sivvi, Defiant Hero
+ NE
+ 1WW
+ Legendary Creature - Human Rebel
+ 1/3
+ 3
+ {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library.
+{3}: Put target Rebel card from your graveyard on the bottom of your library.
+
+
+ Pixie Queen
+ LG
+ 2GG
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+{G}{G}{G}, {T}: Target creature gains flying until end of turn.
+
+
+ Icy Manipulator
+ 10E
+ 9E
+ B
+ IA
+ MR
+ U
+ 4
+ Artifact
+ 1
+ {1}, {T}: Tap target artifact, creature, or land.
+
+
+ Artful Looter
+ UNH
+ 2U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {T}: Draw a card, then discard a card.
+Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
+
+
+ Boggart Mob
+ LRW
+ 3B
+ Creature - Goblin Warrior
+ 5/5
+ 3
+ Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
+Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
+
+
+ Patrol Signaler
+ EVE
+ 1W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play. ({Q} is the untap symbol.)
+
+
+ Wanderwine Prophets
+ LRW
+ 4UU
+ Creature - Merfolk Wizard
+ 4/4
+ 3
+ Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
+Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
+
+
+ Mimeofacture
+ GP
+ 3U
+ Sorcery
+ 2
+ Replicate {3}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
+
+
+ Flames of the Blood Hand
+ BOK
+ 2R
+ Instant
+ 2
+ Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
+
+
+ Sandbar Serpent
+ US
+ 4U
+ Creature - Serpent
+ 3/4
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Jhovall Rider
+ MM
+ 4W
+ Creature - Human Rebel
+ 3/3
+ 3
+ Trample
+
+
+ Jumbo Imp
+ UG
+ 2B
+ Summon - Imp
+ 0/0
+ 1
+ Flying
+When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
+During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
+At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
+
+
+ Miss Demeanor
+ UG
+ 3W
+ Summon - Lady of Proper Etiquette
+ 3/1
+ 1
+ Flying, first strike
+During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
+
+
+ Storm Elemental
+ AL
+ 5U
+ Creature - Elemental
+ 3/4
+ 3
+ Flying
+{U}, Remove the top card of your library from the game: Tap target creature with flying.
+{U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn.
+
+
+ Shadowmage Infiltrator
+ OD
+ TSP
+ 1UB
+ Creature - Human Wizard
+ 1/3
+ 3
+ Fear
+Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
+
+
+ Banshee
+ CH
+ DK
+ 2BB
+ Creature - Spirit
+ 0/1
+ 3
+ {X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player.
+
+
+ Kindle
+ TE
+ 1R
+ Instant
+ 2
+ Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
+
+
+ Primoc Escapee
+ LE
+ 6U
+ Creature - Bird Beast
+ 4/4
+ 3
+ Flying
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Elvish Lookout
+ UD
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Nemesis Mask
+ DS
+ 3
+ Artifact - Equipment
+ 1
+ All creatures able to block equipped creature do so.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Pyromania
+ TO
+ 2R
+ Enchantment
+ 1
+ {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
+{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
+
+
+ Pyrokinesis
+ AL
+ 4RR
+ Instant
+ 2
+ You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost.
+Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
+
+
+ Akroma's Devoted
+ LE
+ 3W
+ Creature - Human Cleric
+ 2/4
+ 3
+ Cleric creatures have vigilance.
+
+
+ Oakgnarl Warrior
+ LRW
+ 5GG
+ Creature - Treefolk Warrior
+ 5/7
+ 3
+ Vigilance, trample
+
+
+ Femeref Archers
+ 10E
+ 6E
+ 7E
+ MI
+ 2G
+ Creature - Human Archer
+ 2/2
+ 3
+ {T}: Femeref Archers deals 4 damage to target attacking creature with flying.
+
+
+ Nobilis of War
+ EVE
+ (R/W)(R/W)(R/W)(R/W)(R/W)
+ Creature - Spirit Avatar
+ 3/4
+ 3
+ Flying
+Attacking creatures you control get +2/+0.
+
+
+ Blizzard Specter
+ CS
+ 2UB
+ Snow Creature - Specter
+ 2/3
+ 3
+ Flying
+Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
+
+
+ Manaplasm
+ ALA
+ 2G
+ Creature - Ooze
+ 1/1
+ 3
+ Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
+
+
+ Serum Visions
+ FD
+ U
+ Sorcery
+ 2
+ Draw a card.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Time Bomb
+ 5E
+ IA
+ 4
+ Artifact
+ 1
+ At the beginning of your upkeep, put a time counter on Time Bomb.
+{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.
+
+
+ Excavation
+ PY
+ 1U
+ Enchantment
+ 1
+ {1}, Sacrifice a land: Draw a card. Any player may play this ability.
+
+
+ Yore-Tiller Nephilim
+ GP
+ WUBR
+ Creature - Nephilim
+ 2/2
+ 3
+ Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
+
+
+ Goblin Flotilla
+ FE
+ 2R
+ Creature - Goblin
+ 2/2
+ 3
+ Islandwalk
+At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
+
+
+ Squee's Revenge
+ AP
+ 1UR
+ Sorcery
+ 2
+ Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
+
+
+ Thieves' Fortune
+ MOR
+ 2U
+ Tribal Instant - Rogue
+ 2
+ Prowl {U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
+Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
+
+
+ Cho-Manno, Revolutionary
+ 10E
+ MM
+ 2WW
+ Legendary Creature - Human Rebel
+ 2/2
+ 3
+ Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
+
+
+ Ogre Shaman
+ EX
+ 3RR
+ Creature - Ogre Shaman
+ 3/3
+ 3
+ {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
+
+
+ Daru Sanctifier
+ LE
+ 3W
+ Creature - Human Cleric
+ 1/4
+ 3
+ Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Daru Sanctifier is turned face up, destroy target enchantment.
+
+
+ Tezzeret the Seeker
+ ALA
+ 3UU
+ Planeswalker - Tezzeret
+ 1
+ 4
++1: Untap up to two target artifacts.
+-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
+-5: Artifacts you control become 5/5 artifact creatures until end of turn.
+
+
+ Brilliant Halo
+ US
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2.
+When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand.
+
+
+ Slith Bloodletter
+ MR
+ BB
+ Creature - Slith
+ 1/1
+ 3
+ Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
+{1}{B}: Regenerate Slith Bloodletter.
+
+
+ Tainted Peak
+ TO
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {R} to your mana pool. Play this ability only if you control a Swamp.
+
+
+ Illuminate
+ AP
+ XR
+ Sorcery
+ 2
+ Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you play this spell.)
+Illuminate deals X damage to target creature. If the {2}{R} kicker cost was paid, Illuminate deals X damage to that creature's controller. If the {3}{U} kicker cost was paid, you draw X cards.
+
+
+ Fireblast
+ VI
+ 4RR
+ Instant
+ 2
+ You may sacrifice two Mountains rather than pay Fireblast's mana cost.
+Fireblast deals 4 damage to target creature or player.
+
+
+ Jeweled Amulet
+ IA
+ 0
+ Artifact
+ 1
+ {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.
+{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
+
+
+ Burnt Offering
+ IA
+ B
+ Instant
+ 2
+ As an additional cost to play Burnt Offering, sacrifice a creature.
+Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
+
+
+ Chord of Calling
+ RAV
+ XGGG
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
+
+
+ Squire
+ DK
+ TSP
+ 1W
+ Creature - Human Soldier
+ 1/2
+ 3
+
+
+
+ Dark Triumph
+ NE
+ 4B
+ Instant
+ 2
+ If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
+Creatures you control get +2/+0 until end of turn.
+
+
+ Cloak of Invisibility
+ MI
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has phasing and can't be blocked except by Walls.
+
+
+ Orzhova, the Church of Deals
+ GP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
+
+
+ Spoils of Evil
+ IA
+ 2B
+ Instant
+ 2
+ For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
+
+
+ Yellow Scarves General
+ P3
+ 3R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Horsemanship
+Yellow Scarves General can't block.
+
+
+ Mistmeadow Witch
+ SHM
+ 1(W/U)
+ Creature - Kithkin Wizard
+ 1/1
+ 3
+ {2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
+
+
+ Seasoned Tactician
+ AL
+ 2W
+ Creature - Human Advisor
+ 1/3
+ 3
+ {3}, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Abyssal Nightstalker
+ P2
+ 3B
+ Creature - Nightstalker
+ 2/2
+ 3
+ Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
+
+
+ Treva's Attendant
+ IN
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
+
+
+ Grixis Charm
+ ALA
+ UBR
+ Instant
+ 2
+ Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
+
+
+ Kodama's Reach
+ CHK
+ 2G
+ Sorcery - Arcane
+ 2
+ Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library.
+
+
+ Celestial Dawn
+ 6E
+ MI
+ TSP
+ 1WW
+ Enchantment
+ 1
+ Lands you control are Plains.
+Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
+You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
+
+
+ Reanimate
+ TE
+ B
+ Sorcery
+ 2
+ Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost.
+
+
+ Ice Storm
+ B
+ U
+ 2G
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Phyrexian Delver
+ IN
+ 3BB
+ Creature - Zombie
+ 3/2
+ 3
+ When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
+
+
+ Dire Wolves
+ IA
+ 2G
+ Creature - Wolf
+ 2/2
+ 3
+ Dire Wolves has banding as long as you control a Plains.
+
+
+ Mistform Mask
+ ON
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}: Enchanted creature becomes the creature type of your choice until end of turn.
+
+
+ Wormwood Dryad
+ TSP
+ 2G
+ Creature - Dryad
+ 3/1
+ 3
+ {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
+{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
+
+
+ Strands of Night
+ 6E
+ 7E
+ WL
+ 2BB
+ Enchantment
+ 1
+ {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.
+
+
+ Wydwen, the Biting Gale
+ LRW
+ 2UB
+ Legendary Creature - Faerie Wizard
+ 3/3
+ 3
+ Flash
+Flying
+{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
+
+
+ Hypergenesis
+ TSP
+ Sorcery
+ Hypergenesis is green.
+ 1
+ Suspend 3-{1}{G}{G}
+Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.
+
+
+ Duh
+ UNH
+ B
+ Instant
+ 2
+ Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
+
+
+ Belltower Sphinx
+ RAV
+ 4U
+ Creature - Sphinx
+ 2/5
+ 3
+ Flying
+Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
+
+
+ Phantasmal Forces
+ 4E
+ 5E
+ B
+ R
+ U
+ 3U
+ Creature - Illusion
+ 4/1
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
+
+
+ Transmutation
+ CH
+ LG
+ 1B
+ Instant
+ 2
+ Switch target creature's power and toughness until end of turn.
+
+
+ Tilling Treefolk
+ EVE
+ 2G
+ Creature - Treefolk Druid
+ 1/3
+ 3
+ When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
+
+
+ Citanul Hierophants
+ US
+ 3G
+ Creature - Human Druid
+ 3/2
+ 3
+ Creatures you control have "{T}: Add {G} to your mana pool."
+
+
+ Sokenzan Renegade
+ SOK
+ 2R
+ Creature - Ogre Samurai Mercenary
+ 3/3
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
+
+
+ Dying Wail
+ UD
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, target player discards two cards.
+
+
+ Shield Mate
+ EX
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
+
+
+ Phyrexian Marauder
+ VI
+ X
+ Artifact Creature - Construct
+ 0/0
+ 3
+ Phyrexian Marauder comes into play with X +1/+1 counters on it.
+Phyrexian Marauder can't block.
+Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
+
+
+ Nefarious Lich
+ OD
+ BBBB
+ Enchantment
+ 1
+ If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game.
+If you would gain life, draw that many cards instead.
+When Nefarious Lich leaves play, you lose the game.
+
+
+ Gorilla Shaman
+ AL
+ R
+ Creature - Ape Shaman
+ 1/1
+ 3
+ {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
+
+
+ Virulent Sliver
+ FUT
+ G
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
+
+
+ Serrated Biskelion
+ WL
+ 3
+ Artifact Creature - Construct
+ 2/2
+ 3
+ {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
+
+
+ Fit of Rage
+ 6E
+ WL
+ 1R
+ Sorcery
+ 2
+ Target creature gets +3/+3 and gains first strike until end of turn.
+
+
+ Martyr of Bones
+ CS
+ B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.
+
+
+ Kathari Screecher
+ ALA
+ 2U
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Vibrating Sphere
+ IA
+ 4
+ Artifact
+ 1
+ As long as it's your turn, creatures you control get +2/+0.
+As long as it's not your turn, creatures you control get -0/-2.
+
+
+ Disembowel
+ RAV
+ XB
+ Instant
+ 2
+ Destroy target creature with converted mana cost X.
+
+
+ Dragon Broodmother
+ ARB
+ 2RRRG
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 into play. (As the token comes into play, you may sacrifice any number of creatures. It comes into play with twice that many +1/+1 counters on it.)
+
+
+ Arachnoid
+ FD
+ 6
+ Artifact Creature - Spider
+ 2/6
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Vebulid
+ US
+ B
+ Creature - Horror
+ 0/0
+ 3
+ Vebulid comes into play with a +1/+1 counter on it.
+At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
+When Vebulid attacks or blocks, destroy it at end of combat.
+
+
+ Blood Pet
+ 6E
+ 7E
+ TE
+ B
+ Creature - Thrull
+ 1/1
+ 3
+ Sacrifice Blood Pet: Add {B} to your mana pool.
+
+
+ Urza's Armor
+ 8E
+ US
+ 6
+ Artifact
+ 1
+ If a source would deal damage to you, prevent 1 of that damage.
+
+
+ Ladies' Knight
+ UNH
+ 3W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flying
+Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)
+
+
+ Heliophial
+ FD
+ 5
+ Artifact
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
+
+
+ Dance of the Dead
+ IA
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature card in a graveyard
+When Dance of the Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Dance of the Dead." Return enchanted creature card to play tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves play, that creature's controller sacrifices it.
+Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
+At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
+
+
+ Chimeric Sphere
+ WL
+ 3
+ Artifact
+ 1
+ {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
+{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
+
+
+ Walking Wall
+ IA
+ 4
+ Artifact Creature - Wall
+ 0/6
+ 3
+ Defender
+{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.
+
+
+ Ronom Serpent
+ CS
+ 5U
+ Snow Creature - Serpent
+ 5/6
+ 3
+ Ronom Serpent can't attack unless defending player controls a snow land.
+When you control no snow lands, sacrifice Ronom Serpent.
+
+
+ Molten Sentry
+ RAV
+ 3R
+ Creature - Elemental
+ */*
+ 3
+ As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.
+
+
+ Kurgadon
+ SC
+ 4G
+ Creature - Beast
+ 3/3
+ 3
+ Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
+
+
+ Anarchist
+ 9E
+ EX
+ OD
+ 4R
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
+
+
+ Mirror Strike
+ PY
+ 3W
+ Instant
+ 2
+ Target unblocked creature deals combat damage to its controller instead of to you this turn.
+
+
+ Rootwater Depths
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
+
+
+ Dramatic Entrance
+ SHM
+ 3GG
+ Instant
+ 2
+ You may put a green creature card from your hand into play.
+
+
+ Crack the Earth
+ BOK
+ R
+ Sorcery - Arcane
+ 2
+ Each player sacrifices a permanent.
+
+
+ Life from the Loam
+ RAV
+ 1G
+ Sorcery
+ 2
+ Return up to three target land cards from your graveyard to your hand.
+Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Zombie Cannibal
+ OD
+ B
+ Creature - Zombie
+ 1/1
+ 3
+ Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.
+
+
+ Reinforcements
+ AL
+ W
+ Instant
+ 2
+ Put up to three target creature cards from your graveyard on top of your library.
+
+
+ Skyshroud Elite
+ EX
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
+
+
+ Armadillo Cloak
+ IN
+ 1GW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has trample.
+Whenever enchanted creature deals damage, you gain that much life.
+
+
+ Vaevictis Asmadi
+ CH
+ LG
+ 2BBRRGG
+ Legendary Creature - Elder Dragon
+ 7/7
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
+{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
+{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
+{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
+
+
+ Craw Giant
+ 5E
+ CH
+ LG
+ TSP
+ 3GGGG
+ Creature - Giant
+ 6/4
+ 3
+ Trample
+Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+
+
+ Volrath's Shapeshifter
+ SH
+ 1UU
+ Creature - Shapeshifter
+ 0/1
+ 3
+ As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
+{2}: Discard a card.
+
+
+ Gloomwidow
+ SHM
+ 2G
+ Creature - Spider
+ 3/3
+ 3
+ Reach
+Gloomwidow can't block creatures without flying.
+
+
+ Balefire Liege
+ EVE
+ 2(R/W)(R/W)(R/W)
+ Creature - Spirit Horror
+ 2/4
+ 3
+ Other red creatures you control get +1/+1.
+Other white creatures you control get +1/+1.
+Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
+Whenever you play a white spell, you gain 3 life.
+
+
+ Talon Sliver
+ TE
+ 1W
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have first strike.
+
+
+ Emberstrike Duo
+ SHM
+ 1(B/R)
+ Creature - Elemental Warrior Shaman
+ 1/1
+ 3
+ Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
+Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
+
+
+ Smoldering Butcher
+ EVE
+ 3B
+ Creature - Elemental Warrior
+ 4/2
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Wildfire Emissary
+ MI
+ TSP
+ 3R
+ Creature - Efreet
+ 2/4
+ 3
+ Protection from white
+{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
+
+
+ Metamorphosis
+ AN
+ CH
+ G
+ Sorcery
+ 2
+ As an additional cost to play Metamorphosis, sacrifice a creature.
+Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to play creature spells.
+
+
+ Knacksaw Clique
+ SHM
+ 3U
+ Creature - Faerie Rogue
+ 1/4
+ 3
+ Flying
+{1}{U}, {Q}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({Q} is the untap symbol.)
+
+
+ Sidar Jabari
+ MI
+ 3W
+ Legendary Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+Whenever Sidar Jabari attacks, tap target creature defending player controls.
+
+
+ Scrubland
+ B
+ R
+ U
+
+ Land - Plains Swamp
+ 0
+
+
+
+ Orzhov Basilica
+ GP
+
+ Land
+ 0
+ Orzhov Basilica comes into play tapped.
+When Orzhov Basilica comes into play, return a land you control to its owner's hand.
+{T}: Add {W}{B} to your mana pool.
+
+
+ Hibernation
+ 7E
+ 8E
+ US
+ 2U
+ Instant
+ 2
+ Return all green permanents to their owners' hands.
+
+
+ Merseine
+ FE
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Merseine comes into play with three net counters on it.
+Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.
+Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may play this ability, but only if he or she controls the enchanted creature.
+
+
+ Mana Crypt
+ PR
+ 0
+ Artifact
+ 0
+ At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt
+deals 3 damage to you.
+T Add 2 to your mana pool.
+
+
+ Mana Screw
+ UNH
+ 1
+ Artifact
+ 1
+ {1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.
+
+
+ Mons's Goblin Waiters
+ UNH
+ R
+ Creature - Goblin Waiter
+ 1/1
+ 3
+ Sacrifice a creature or land: Add {o{1/2*R}} to your mana pool.
+
+
+ Creature Bond
+ 4E
+ B
+ R
+ U
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
+
+
+ Seahunter
+ NE
+ 2UU
+ Creature - Human Mercenary
+ 2/2
+ 3
+ {3}, {T}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library.
+
+
+ Blightspeaker
+ PLC
+ 1B
+ Creature - Human Rebel Cleric
+ 1/1
+ 3
+ {T}: Target player loses 1 life.
+{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
+
+
+ Muck Rats
+ P2
+ PT
+ ST
+ B
+ Creature - Rat
+ 1/1
+ 3
+
+
+
+ Blowfly Infestation
+ SHM
+ 2B
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
+
+
+ Flailing Drake
+ TE
+ 3G
+ Creature - Drake
+ 2/3
+ 3
+ Flying
+When Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
+
+
+ Kjeldoran Javelineer
+ CS
+ W
+ Creature - Human Soldier
+ 1/2
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.
+
+
+ Cruel Edict
+ 10E
+ 9E
+ P2
+ 1B
+ Sorcery
+ 2
+ Target opponent sacrifices a creature.
+
+
+ Echoing Ruin
+ DS
+ 1R
+ Sorcery
+ 2
+ Destroy target artifact and all other artifacts with the same name as that artifact.
+
+
+ Cabal Therapy
+ JU
+ B
+ Sorcery
+ 2
+ Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
+Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Death of a Thousand Stings
+ SOK
+ 4B
+ Instant - Arcane
+ 2
+ Target player loses 1 life and you gain 1 life.
+At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
+
+
+ Final Judgment
+ BOK
+ 4WW
+ Sorcery
+ 2
+ Remove all creatures from the game.
+
+
+ Goblin Artisans
+ AQ
+ CH
+ R
+ Creature - Goblin Artificer
+ 1/1
+ 3
+ {T}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
+
+
+ Root Greevil
+ PS
+ 3G
+ Creature - Beast
+ 2/3
+ 3
+ {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
+
+
+ Oona, Queen of the Fae
+ SHM
+ 3(U/B)(U/B)(U/B)
+ Legendary Creature - Faerie Wizard
+ 5/5
+ 3
+ Flying
+{X}{(u/b)}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
+
+
+ Sex Appeal
+ UG
+ W
+ Instant
+ 2
+ Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
+
+
+ Temporal Extortion
+ PLC
+ BBBB
+ Sorcery
+ 2
+ When you play Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
+Take an extra turn after this one.
+
+
+ Shu Elite Infantry
+ P3
+ 3W
+ Creature - Human Soldier
+ 3/3
+ 3
+
+
+
+ Beasts of Bogardan
+ CH
+ LG
+ 4R
+ Creature - Beast
+ 3/3
+ 3
+ Protection from red
+Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent.
+
+
+ Ranger en-Vec
+ TE
+ 1GW
+ Creature - Human Soldier Archer
+ 2/2
+ 3
+ First strike
+{G}: Regenerate Ranger en-Vec.
+
+
+ Rhox War Monk
+ ALA
+ GWU
+ Creature - Rhino Monk
+ 3/4
+ 3
+ Lifelink
+
+
+ Bogardan Hellkite
+ TSP
+ 6RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flash
+Flying
+When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Argivian Find
+ WL
+ W
+ Instant
+ 2
+ Return target artifact or enchantment card from your graveyard to your hand.
+
+
+ Transmute Artifact
+ AQ
+ UU
+ Sorcery
+ 2
+ As an additional cost to play Transmute Artifact, sacrifice an artifact.
+Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it into play. If it's greater, you may pay {X}, where X is the difference. If you do, put it into play. If you don't, put it into its owner's graveyard. Then shuffle your library.
+
+
+ Thornling
+ CFX
+ 3GG
+ Creature - Elemental Shapeshifter
+ 4/4
+ 3
+ {G}: Thornling gains haste until end of turn.
+{G}: Thornling gains trample until end of turn.
+{G}: Thornling is indestructible this turn.
+{1}: Thornling gets +1/-1 until end of turn.
+{1}: Thornling gets -1/+1 until end of turn.
+
+
+ Kodama of the Center Tree
+ BOK
+ 4G
+ Legendary Creature - Spirit
+ */*
+ 3
+ Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
+Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
+
+
+ Seedborn Muse
+ 10E
+ 9E
+ LE
+ 3GG
+ Creature - Spirit
+ 2/4
+ 3
+ Untap all permanents you control during each other player's untap step.
+
+
+ Prohibit
+ IN
+ 1U
+ Instant
+ 2
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.
+
+
+ Nature's Cloak
+ PT
+ ST
+ 2G
+ Sorcery
+ 2
+ Green creatures you control gain forestwalk until end of turn.
+
+
+ Master Healer
+ 7E
+ 8E
+ 9E
+ UD
+ 4W
+ Creature - Human Cleric
+ 1/4
+ 3
+ {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
+
+
+ Morgue Thrull
+ SH
+ 2B
+ Creature - Thrull
+ 2/2
+ 3
+ Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
+
+
+ Rimehorn Aurochs
+ CS
+ 4G
+ Snow Creature - Aurochs
+ 3/3
+ 3
+ Trample
+Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
+{2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Words of Wilding
+ ON
+ 2G
+ Enchantment
+ 1
+ {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.
+
+
+ Abandoned Outpost
+ OD
+
+ Land
+ 0
+ Abandoned Outpost comes into play tapped.
+{T}: Add {W} to your mana pool.
+{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
+
+
+ Skyward Eye Prophets
+ CFX
+ 3GWU
+ Creature - Human Wizard
+ 3/3
+ 3
+ Vigilance
+{T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.
+
+
+ Shah of Naar Isle
+ FUT
+ 3R
+ Creature - Efreet
+ 6/6
+ 3
+ Trample
+Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
+
+
+ Task Force
+ MM
+ 2W
+ Creature - Human Rebel
+ 1/3
+ 3
+ Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
+
+
+ Flame Burst
+ OD
+ 1R
+ Instant
+ 2
+ Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
+
+
+ Knight of Stromgald
+ 5E
+ IA
+ BB
+ Creature - Human Knight
+ 2/1
+ 3
+ Protection from white
+{B}: Knight of Stromgald gains first strike until end of turn.
+{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
+
+
+ Scorching Winds
+ PT
+ R
+ Instant
+ 2
+ Play Scorching Winds only during the declare attackers step and only if you are the defending player.
+Scorching Winds deals 1 damage to each attacking creature.
+
+
+ Enigma Eidolon
+ DIS
+ 3U
+ Creature - Spirit
+ 2/2
+ 3
+ {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
+Whenever you play a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
+
+
+ Aquamorph Entity
+ PLC
+ 2UU
+ Creature - Shapeshifter
+ */*
+ 3
+ As Aquamorph Entity comes into play or is turned face up, it becomes your choice of 5/1 or 1/5.
+Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Elvish Fury
+ TE
+ G
+ Instant
+ 2
+ Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target creature gets +2/+2 until end of turn.
+
+
+ Sunglasses of Urza
+ 4E
+ B
+ R
+ U
+ 3
+ Artifact
+ 1
+ You may spend white mana as though it were red mana.
+
+
+ Eye Spy
+ P2
+ ST
+ U
+ Sorcery
+ 2
+ Look at the top card of target player's library. You may put that card into his or her graveyard.
+
+
+ Elvish Branchbender
+ LRW
+ 2G
+ Creature - Elf Druid
+ 2/2
+ 3
+ {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
+
+
+ Yavimaya Kavu
+ IN
+ 2RG
+ Creature - Kavu
+ */*
+ 3
+ Yavimaya Kavu's power is equal to the number of red creatures in play.
+Yavimaya Kavu's toughness is equal to the number of green creatures in play.
+
+
+ Preemptive Strike
+ P3
+ 1U
+ Instant
+ 2
+ Counter target creature spell.
+
+
+ Manta Ray
+ WL
+ 1UU
+ Creature - Fish
+ 3/3
+ 3
+ Manta Ray can't attack unless defending player controls an Island.
+Manta Ray can't be blocked except by blue creatures.
+When you control no Islands, sacrifice Manta Ray.
+
+
+ Treetop Defense
+ PT
+ 1G
+ Instant
+ 2
+ Play Treetop Defense only during the declare attackers step and only if you are the defending player.
+Creatures you control gain reach until end of turn. (They can block creatures with flying.)
+
+
+ Hystrodon
+ ON
+ 4G
+ Creature - Beast
+ 3/4
+ 3
+ Trample
+Whenever Hystrodon deals combat damage to a player, you may draw a card.
+Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Squirrel Mob
+ OD
+ 1GG
+ Creature - Squirrel
+ 2/2
+ 3
+ Squirrel Mob gets +1/+1 for each other Squirrel in play.
+
+
+ Dreamcatcher
+ SOK
+ U
+ Creature - Spirit
+ 1/1
+ 3
+ Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
+
+
+ Pit Spawn
+ EX
+ 4BBB
+ Creature - Demon
+ 6/4
+ 3
+ First strike
+At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
+Whenever Pit Spawn deals damage to a creature, remove that creature from the game.
+
+
+ Pemmin's Aura
+ SC
+ 1UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+{U}: Untap enchanted creature.
+{U}: Enchanted creature gains flying until end of turn.
+{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
+{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
+
+
+ Aquamoeba
+ TO
+ 1U
+ Creature - Elemental Beast
+ 1/3
+ 3
+ Discard a card: Switch Aquamoeba's power and toughness until end of turn.
+
+
+ Rune-Cervin Rider
+ SHM
+ 3W
+ Creature - Elf Knight
+ 2/2
+ 3
+ Flying
+{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
+
+
+ Cradle of Vitality
+ ALA
+ 3W
+ Enchantment
+ 1
+ Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
+
+
+ Power Conduit
+ MR
+ 2
+ Artifact
+ 1
+ {T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
+
+
+ Carrion Rats
+ TO
+ B
+ Creature - Rat
+ 2/1
+ 3
+ Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats assigns no combat damage this turn.
+
+
+ Groffskithur
+ MR
+ 5G
+ Creature - Beast
+ 3/3
+ 3
+ Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
+
+
+ Grief Tyrant
+ SHM
+ 5(B/R)
+ Creature - Horror
+ 8/8
+ 3
+ Grief Tyrant comes into play with four -1/-1 counters on it.
+When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
+
+
+ Exoskeletal Armor
+ JU
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
+
+
+ Quicksilver Fountain
+ MR
+ 3
+ Artifact
+ 1
+ At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
+At end of turn, if all lands in play are Islands, remove all flood counters from them.
+
+
+ Aura Barbs
+ BOK
+ 2R
+ Instant - Arcane
+ 2
+ Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
+
+
+ Bringer of the Red Dawn
+ FD
+ 7RR
+ Creature - Bringer
+ 5/5
+ 3
+ You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
+Trample
+At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
+
+
+ Biomantic Mastery
+ DIS
+ 4(G/U)(G/U)(G/U)
+ Sorcery
+ 2
+ ({(g/u)} can be paid with either {G} or {U}.)
+Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
+
+
+ Decree of Silence
+ SC
+ 6UU
+ Enchantment
+ 1
+ Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
+Cycling {4}{U}{U}
+When you cycle Decree of Silence, you may counter target spell.
+
+
+ Blaze
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ P2
+ P3
+ PT
+ XR
+ Sorcery
+ 2
+ Blaze deals X damage to target creature or player.
+
+
+ Hoarder's Greed
+ LRW
+ 3B
+ Sorcery
+ 2
+ You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Barbarian Horde
+ P3
+ 3R
+ Creature - Human Barbarian Soldier
+ 3/3
+ 3
+
+
+
+ Snorting Gahr
+ MM
+ 2GG
+ Creature - Rhino Beast
+ 3/3
+ 3
+ Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
+
+
+ Phantom Tiger
+ JU
+ 2G
+ Creature - Cat Spirit
+ 1/0
+ 3
+ Phantom Tiger comes into play with two +1/+1 counters on it.
+If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
+
+
+ Choking Tethers
+ ON
+ 3U
+ Instant
+ 2
+ Tap up to four target creatures.
+Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
+When you cycle Choking Tethers, you may tap target creature.
+
+
+ Fasting
+ DK
+ W
+ Enchantment
+ 1
+ At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
+If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
+When you draw a card, destroy Fasting.
+
+
+ Slipstream Eel
+ ON
+ 5UU
+ Creature - Fish Beast
+ 6/6
+ 3
+ Slipstream Eel can't attack unless defending player controls an Island.
+Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
+
+
+ Platinum Angel
+ 10E
+ MR
+ 7
+ Artifact Creature - Angel
+ 4/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+You can't lose the game and your opponents can't win the game.
+
+
+ Silhouette
+ LG
+ 1U
+ Instant
+ 2
+ Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
+
+
+ Slow Motion
+ UL
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
+When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand.
+
+
+ Mindbender Spores
+ MI
+ 2G
+ Creature - Fungus Wall
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+Flying
+Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
+
+
+ Canopy Claws
+ JU
+ G
+ Instant
+ 2
+ Target creature loses flying until end of turn.
+Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Samite Alchemist
+ HL
+ 3W
+ Creature - Human Cleric
+ 0/2
+ 3
+ {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
+
+
+ Ember Shot
+ JU
+ 6R
+ Instant
+ 2
+ Ember Shot deals 3 damage to target creature or player.
+Draw a card.
+
+
+ Blanchwood Treefolk
+ US
+ 4G
+ Creature - Treefolk
+ 4/5
+ 3
+
+
+
+ Crucible of Worlds
+ 10E
+ FD
+ 3
+ Artifact
+ 1
+ You may play land cards from your graveyard.
+
+
+ Wall of Diffusion
+ TE
+ 1R
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+Wall of Diffusion can block creatures with shadow as though they didn't have shadow.
+
+
+ Clout of the Dominus
+ EVE
+ (U/R)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
+As long as enchanted creature is red, it gets +1/+1 and has haste.
+
+
+ Phantasmagorian
+ PLC
+ 5BB
+ Creature - Horror
+ 6/6
+ 3
+ When you play Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
+Discard three cards: Return Phantasmagorian from your graveyard to your hand.
+
+
+ Pyrohemia
+ PLC
+ 2RR
+ Enchantment
+ 1
+ At end of turn, if no creatures are in play, sacrifice Pyrohemia.
+{R}: Pyrohemia deals 1 damage to each creature and each player.
+
+
+ Phyrexian Dreadnought
+ MI
+ 1
+ Artifact Creature - Dreadnought
+ 12/12
+ 3
+ Trample
+When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
+
+
+ Chaos Confetti
+ UG
+ 4
+ Artifact
+ 1
+ o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
+
+
+ Pangosaur
+ MM
+ 2GG
+ Creature - Lizard
+ 6/6
+ 3
+ Whenever a player plays a land, return Pangosaur to its owner's hand.
+
+
+ Nocturnal Raid
+ 7E
+ MI
+ 2BB
+ Instant
+ 2
+ Black creatures get +2/+0 until end of turn.
+
+
+ Innocent Blood
+ OD
+ B
+ Sorcery
+ 2
+ Each player sacrifices a creature.
+
+
+ Jungle Barrier
+ AP
+ 2GU
+ Creature - Plant Wall
+ 2/6
+ 3
+ Defender (This creature can't attack.)
+When Jungle Barrier comes into play, draw a card.
+
+
+ Wei Elite Companions
+ P3
+ 4B
+ Creature - Human Soldier
+ 3/3
+ 3
+ Horsemanship
+
+
+ Thermal Blast
+ OD
+ 4R
+ Instant
+ 2
+ Thermal Blast deals 3 damage to target creature.
+Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
+
+
+ Balduvian Horde
+ 6E
+ AL
+ 2RR
+ Creature - Human Barbarian
+ 5/5
+ 3
+ When Balduvian Horde comes into play, sacrifice it unless you discard a card at random.
+
+
+ Soulsworn Jury
+ DIS
+ 2W
+ Creature - Spirit
+ 1/4
+ 3
+ Defender (This creature can't attack.)
+{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
+
+
+ Detonate
+ 4E
+ 5E
+ AQ
+ MR
+ XR
+ Sorcery
+ 2
+ Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
+
+
+ Encroach
+ UD
+ B
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
+
+
+ Mind Peel
+ SH
+ B
+ Sorcery
+ 2
+ Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target player discards a card.
+
+
+ Soltari Crusader
+ TE
+ 2W
+ Creature - Soltari Knight
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
+
+
+ Trespasser il-Vec
+ TSP
+ 2B
+ Creature - Human Rogue
+ 3/1
+ 3
+ Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
+
+
+ Wielding the Green Dragon
+ P3
+ 1G
+ Sorcery
+ 2
+ Target creature gets +4/+4 until end of turn.
+
+
+ Psychatog
+ OD
+ 1UB
+ Creature - Atog
+ 1/2
+ 3
+ Discard a card: Psychatog gets +1/+1 until end of turn.
+Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
+
+
+ Swamp Mosquito
+ AL
+ TSP
+ 1B
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
+
+
+ Carrion Beetles
+ US
+ B
+ Creature - Insect
+ 1/1
+ 3
+ {2}{B}, {T}: Remove up to three target cards in a single graveyard from the game.
+
+
+ Samite Elder
+ PS
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
+
+
+ Covert Operative
+ LE
+ 4U
+ Creature - Human Wizard
+ 3/2
+ 3
+ Covert Operative is unblockable.
+
+
+ Ivory Crane Netsuke
+ SOK
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
+
+
+ Goldmeadow Harrier
+ LRW
+ W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ {W}, {T}: Tap target creature.
+
+
+ Lapis Lazuli Talisman
+ IA
+ 2
+ Artifact
+ 1
+ Whenever a blue spell is played, you may pay {3}. If you do, untap target permanent.
+
+
+ Ashcoat Bear
+ TSP
+ 1G
+ Creature - Bear
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+
+
+ Prophetic Bolt
+ AP
+ 3UR
+ Instant
+ 2
+ Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
+
+
+ Perplex
+ RAV
+ 1UB
+ Instant
+ 2
+ Counter target spell unless its controller discards his or her hand.
+Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Skittering Horror
+ UD
+ 2B
+ Creature - Horror
+ 4/3
+ 3
+ When you play a creature spell, sacrifice Skittering Horror.
+
+
+ AEthermage's Touch
+ DIS
+ 2WU
+ Instant
+ 2
+ Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
+
+
+ Ogre Berserker
+ P2
+ 4R
+ Creature - Ogre Berserker
+ 4/2
+ 3
+ Haste
+
+
+ Phyrexian Snowcrusher
+ CS
+ 6
+ Snow Artifact Creature - Juggernaut
+ 6/5
+ 3
+ Phyrexian Snowcrusher attacks each turn if able.
+{1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Wu Warship
+ P3
+ 2U
+ Creature - Human Soldier
+ 3/3
+ 3
+ Wu Warship can't attack unless defending player controls an Island.
+
+
+ Touch of Vitae
+ IA
+ 2G
+ Instant
+ 2
+ Target creature gains haste and "{0}: Untap this creature. Play this ability only once." until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Noxious Vapors
+ PS
+ 1BB
+ Sorcery
+ 2
+ Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
+
+
+ Misers' Cage
+ MI
+ 3
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
+
+
+ Spectral Shift
+ FD
+ 1U
+ Instant
+ 2
+ Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
+Entwine {2}
+
+
+ Karmic Guide
+ UL
+ 3WW
+ Creature - Angel Spirit
+ 2/2
+ 3
+ Flying, protection from black
+Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Karmic Guide comes into play, return target creature card from your graveyard to play.
+
+
+ Lavamancer's Skill
+ ON
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target creature."
+If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
+
+
+ Bridge from Below
+ FUT
+ BBB
+ Enchantment
+ 1
+ Whenever a nontoken creature is put into your graveyard from play, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token into play.
+When a creature is put into an opponent's graveyard from play, if Bridge from Below is in your graveyard, remove Bridge from Below from the game.
+
+
+ Psychic Drain
+ RAV
+ XUB
+ Sorcery
+ 2
+ Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
+
+
+ Wall of Opposition
+ CH
+ LG
+ 3RR
+ Creature - Wall
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+{1}: Wall of Opposition gets +1/+0 until end of turn.
+
+
+ Lingering Mirage
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land is an Island.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Phyrexian Vault
+ 10E
+ 6E
+ MI
+ 3
+ Artifact
+ 1
+ {2}, {T}, Sacrifice a creature: Draw a card.
+
+
+ Kukemssa Pirates
+ MI
+ 3U
+ Creature - Human Pirate
+ 2/2
+ 3
+ Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
+
+
+ Flow of Maggots
+ IA
+ 2B
+ Creature - Insect
+ 2/2
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Flow of Maggots can't be blocked by non-Wall creatures.
+
+
+ Orbweaver Kumo
+ CHK
+ 4GG
+ Creature - Spirit
+ 3/4
+ 3
+ Reach (This creature can block creatures with flying.)
+Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
+
+
+ Rise // Fall (Fall)
+ DIS
+ BR
+ Sorcery
+ 2
+ Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
+
+
+ Pygmy Kavu
+ PS
+ 3G
+ Creature - Kavu
+ 1/2
+ 3
+ When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.
+
+
+ Shifting Wall
+ SH
+ X
+ Artifact Creature - Wall
+ 0/0
+ 3
+ Defender (This creature can't attack.)
+Shifting Wall comes into play with X +1/+1 counters on it.
+
+
+ Armor Sliver
+ TE
+ 2W
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
+
+
+ Disturbing Plot
+ SHM
+ 1B
+ Sorcery
+ 2
+ Return target creature card in a graveyard to its owner's hand.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Vigor Mortis
+ RAV
+ 2BB
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it.
+
+
+ Spearbreaker Behemoth
+ ALA
+ 5GG
+ Creature - Beast
+ 5/5
+ 3
+ Spearbreaker Behemoth is indestructible.
+{1}: Target creature with power 5 or greater is indestructible this turn.
+
+
+ Ebon Stronghold
+ 5E
+ 6E
+ FE
+
+ Land
+ 0
+ Ebon Stronghold comes into play tapped.
+{T}: Add {B} to your mana pool.
+{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
+
+
+ Remote Farm
+ MM
+
+ Land
+ 0
+ Remote Farm comes into play tapped with two depletion counters on it.
+{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
+
+
+ Phyrexian Hulk
+ 7E
+ 8E
+ 9E
+ TE
+ 6
+ Artifact Creature - Golem
+ 5/4
+ 3
+
+
+
+ Laquatus's Champion
+ TO
+ 4BB
+ Creature - Nightmare Horror
+ 6/3
+ 3
+ When Laquatus's Champion comes into play, target player loses 6 life.
+When Laquatus's Champion leaves play, that player gains 6 life.
+{B}: Regenerate Laquatus's Champion.
+
+
+ Mark of Fury
+ UD
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has haste.
+At end of turn, return Mark of Fury to its owner's hand.
+
+
+ Tears of Rage
+ DS
+ 2RR
+ Instant
+ 2
+ Play Tears of Rage only during the declare attackers step.
+Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
+
+
+ Rolling Spoil
+ RAV
+ 2GG
+ Sorcery
+ 2
+ Destroy target land. If {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.
+
+
+ Avatar of Might
+ 10E
+ PY
+ 6GG
+ Creature - Avatar
+ 8/8
+ 3
+ If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play.
+Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Spidersilk Armor
+ MM
+ 2G
+ Enchantment
+ 1
+ Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
+
+
+ Shinen of Stars' Light
+ SOK
+ 2W
+ Creature - Spirit
+ 2/1
+ 3
+ First strike
+Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
+
+
+ Time Elemental
+ 4E
+ 5E
+ LG
+ 2U
+ Creature - Elemental
+ 0/2
+ 3
+ When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
+{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
+
+
+ Skycloud Expanse
+ OD
+
+ Land
+ 0
+ {1}, {T}: Add {W}{U} to your mana pool.
+
+
+ Underworld Dreams
+ 10E
+ 8E
+ 9E
+ LG
+ BBB
+ Enchantment
+ 1
+ Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
+
+
+ Blessed Orator
+ 9E
+ OD
+ 3W
+ Creature - Human Cleric
+ 1/4
+ 3
+ Other creatures you control get +0/+1.
+
+
+ Warmth
+ 6E
+ TE
+ 1W
+ Enchantment
+ 1
+ Whenever an opponent plays a red spell, you gain 2 life.
+
+
+ Agrus Kos, Wojek Veteran
+ RAV
+ 3RW
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
+
+
+ Strip Bare
+ SHM
+ W
+ Instant
+ 2
+ Destroy all Auras and Equipment attached to target creature.
+
+
+ Deserted Temple
+ OD
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Untap target land.
+
+
+ Joven
+ HL
+ 3RR
+ Legendary Creature - Human Rogue
+ 3/3
+ 3
+ {R}{R}{R}, {T}: Destroy target noncreature artifact.
+
+
+ Ancestor's Prophet
+ ON
+ 4W
+ Creature - Human Cleric
+ 1/5
+ 3
+ Tap five untapped Clerics you control: You gain 10 life.
+
+
+ Deeptread Merrow
+ LRW
+ 1U
+ Creature - Merfolk Rogue
+ 2/1
+ 3
+ {U}: Deeptread Merrow gains islandwalk until end of turn.
+
+
+ Life // Death (Life)
+ AP
+ G
+ Sorcery
+ 2
+ Until end of turn, all lands you control are 1/1 creatures that are still lands.
+
+
+ Boom // Bust (Bust)
+ PLC
+ 5R
+ Sorcery
+ 2
+ Destroy all lands.
+
+
+ Obelisk of Jund
+ ALA
+ 3
+ Artifact
+ 1
+ {T}: Add {B}, {R}, or {G} to your mana pool.
+
+
+ Lady Sun
+ P3
+ 1UU
+ Legendary Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Return Lady Sun and another target creature to their owners' hands. Play this ability only during your turn, before attackers are declared.
+
+
+ Glacial Chasm
+ IA
+
+ Land
+ 0
+ Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Glacial Chasm comes into play, sacrifice a land.
+Creatures you control can't attack.
+Prevent all damage that would be dealt to you.
+
+
+ Wu Spy
+ P3
+ 1U
+ Creature - Human Soldier Rogue
+ 1/1
+ 3
+ When Wu Spy comes into play, look at the top two cards of target player's library. Put one of them into his or her graveyard.
+
+
+ Kjeldoran Escort
+ AL
+ 2WW
+ Creature - Human Soldier
+ 2/3
+ 3
+ Banding
+
+
+ Enchanted Being
+ LG
+ 1WW
+ Creature - Human
+ 2/2
+ 3
+ Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
+
+
+ Cinder Cloud
+ MI
+ 3RR
+ Instant
+ 2
+ Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
+
+
+ Phyrexian Walker
+ VI
+ 0
+ Artifact Creature - Construct
+ 0/3
+ 3
+
+
+
+ Kathari Remnant
+ ARB
+ 2UB
+ Creature - Bird Skeleton
+ 0/1
+ 3
+ Flying
+{B}: Regenerate Kathari Remnant.
+Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Gobhobbler Rats
+ DIS
+ BR
+ Creature - Rat
+ 2/2
+ 3
+ Hellbent - Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
+
+
+ Pardic Firecat
+ OD
+ 3R
+ Creature - Elemental Cat
+ 2/3
+ 3
+ Haste
+If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
+
+
+ Branching Bolt
+ ALA
+ 1RG
+ Instant
+ 2
+ Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
+
+
+ Gravespawn Sovereign
+ ON
+ 4BB
+ Creature - Zombie
+ 3/3
+ 3
+ Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
+
+
+ Bloodshed Fever
+ SHM
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature attacks each turn if able.
+
+
+ Thorn Elemental
+ 7E
+ 8E
+ ST
+ UD
+ 5GG
+ Creature - Elemental
+ 7/7
+ 3
+ You may have Thorn Elemental assign its combat damage as though it weren't blocked.
+
+
+ Cradle Guard
+ US
+ 1GG
+ Creature - Treefolk
+ 4/4
+ 3
+ Trample
+Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Root Maze
+ 10E
+ TE
+ G
+ Enchantment
+ 1
+ Artifacts and lands come into play tapped.
+
+
+ Azorius AEthermage
+ DIS
+ 1WU
+ Creature - Human Wizard
+ 1/1
+ 3
+ Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
+
+
+ Lu Xun, Scholar General
+ P3
+ 2UU
+ Legendary Creature - Human Soldier
+ 1/3
+ 3
+ Horsemanship
+Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
+
+
+ Slipstream Serpent
+ TSP
+ 7U
+ Creature - Serpent
+ 6/6
+ 3
+ Slipstream Serpent can't attack unless defending player controls an Island.
+When you control no Islands, sacrifice Slipstream Serpent.
+Morph {5}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Inner Fire
+ SOK
+ 3R
+ Sorcery
+ 2
+ Add {R} to your mana pool for each card in your hand.
+
+
+ Lotus Petal
+ TE
+ 0
+ Artifact
+ 0
+ {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
+
+
+ Inspiration
+ 6E
+ 7E
+ 8E
+ ST2K
+ VI
+ 3U
+ Instant
+ 2
+ Target player draws two cards.
+
+
+ Stinkdrinker Bandit
+ MOR
+ 3B
+ Creature - Goblin Rogue
+ 2/1
+ 3
+ Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
+Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
+
+
+ Seton's Desire
+ OD
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
+
+
+ Aggressive Urge
+ 10E
+ IN
+ 1G
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn.
+Draw a card.
+
+
+ Scrying Sheets
+ CS
+
+ Snow Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Scavenging Scarab
+ DS
+ 3B
+ Creature - Insect
+ 3/3
+ 3
+ Scavenging Scarab can't block.
+
+
+ Gaddock Teeg
+ LRW
+ GW
+ Legendary Creature - Kithkin Advisor
+ 2/2
+ 3
+ Noncreature spells with converted mana cost 4 or greater can't be played.
+Noncreature spells with {X} in their mana costs can't be played.
+
+
+ Badlands
+ B
+ R
+ U
+
+ Land - Swamp Mountain
+ 0
+
+
+
+ Rocket-Powered Turbo Slug
+ UNH
+ 3R
+ Creature - Slug
+ 3/1
+ 3
+ Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
+
+
+ Myojin of Night's Reach
+ CHK
+ 5BBB
+ Legendary Creature - Spirit
+ 5/2
+ 3
+ Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand.
+Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
+Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
+
+
+ Rattleblaze Scarecrow
+ SHM
+ 6
+ Artifact Creature - Scarecrow
+ 5/3
+ 3
+ Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+Rattleblaze Scarecrow has haste as long as you control a red creature.
+
+
+ Evacuation
+ 10E
+ 7E
+ 8E
+ 9E
+ SH
+ 3UU
+ Instant
+ 2
+ Return all creatures to their owners' hands.
+
+
+ Safe Haven
+ CH
+ DK
+ TSP
+
+ Land
+ 0
+ {2}, {T}: Remove target creature you control from the game.
+At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.
+
+
+ Ostracize
+ 7E
+ UL
+ B
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
+
+
+ Charge Across the Araba
+ SOK
+ 4W
+ Instant - Arcane
+ 2
+ Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
+
+
+ Invigorate
+ MM
+ 2G
+ Instant
+ 2
+ If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
+Target creature gets +4/+4 until end of turn.
+
+
+ Steeling Stance
+ DIS
+ 1WW
+ Instant
+ 2
+ Creatures you control get +1/+1 until end of turn.
+Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Juniper Order Ranger
+ CS
+ 3GW
+ Creature - Human Knight
+ 2/4
+ 3
+ Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
+
+
+ Utopia Mycon
+ FUT
+ G
+ Creature - Fungus
+ 0/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Utopia Mycon.
+Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Add one mana of any color to your mana pool.
+
+
+ Simic Signet
+ DIS
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {G}{U} to your mana pool.
+
+
+ Roc of Kher Ridges
+ B
+ R
+ U
+ 3R
+ Creature - Bird
+ 3/3
+ 3
+ Flying
+
+
+ Royal Assassin
+ 10E
+ 4E
+ 8E
+ 9E
+ B
+ R
+ U
+ 1BB
+ Creature - Human Assassin
+ 1/1
+ 3
+ {T}: Destroy target tapped creature.
+
+
+ Tree Monkey
+ 9E
+ P2
+ G
+ Creature - Ape
+ 1/1
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Fog
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ MI
+ R
+ U
+ G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+
+
+ Tel-Jilad Outrider
+ DS
+ 3G
+ Creature - Elf Warrior
+ 3/1
+ 3
+ Protection from artifacts
+
+
+ Toxin Sliver
+ LE
+ 3B
+ Creature - Sliver
+ 3/3
+ 3
+ Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
+
+
+ Twitch
+ 10E
+ TE
+ 2U
+ Instant
+ 2
+ You may tap or untap target artifact, creature, or land.
+Draw a card.
+
+
+ Rhox
+ 10E
+ 8E
+ NE
+ 4GG
+ Creature - Rhino Beast
+ 5/5
+ 3
+ You may have Rhox assign its combat damage as though it weren't blocked.
+{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Blaze of Glory
+ B
+ U
+ W
+ Instant
+ 2
+ Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
+
+
+ Pentagram of the Ages
+ 5E
+ 6E
+ IA
+ 4
+ Artifact
+ 1
+ {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Kiss of the Amesha
+ ALA
+ 4WU
+ Sorcery
+ 2
+ Target player gains 7 life and draws two cards.
+
+
+ Energy Storm
+ IA
+ 1W
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Prevent all damage that would be dealt by instant and sorcery spells.
+Creatures with flying don't untap during their controller's untap step.
+
+
+ Tetsuo Umezawa
+ LG
+ UBR
+ Legendary Creature - Human Archer
+ 3/3
+ 3
+ Tetsuo Umezawa can't be the target of Aura spells.
+{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
+
+
+ Caller of the Hunt
+ MM
+ 2G
+ Creature - Human
+ */*
+ 3
+ As Caller of the Hunt comes into play, choose a creature type.
+Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
+
+
+ Corrupt
+ 7E
+ SHM
+ US
+ 5B
+ Sorcery
+ 2
+ Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
+
+
+ Zombie token card
+ UG
+
+
+ 1
+
+
+
+ Gerrard's Battle Cry
+ TE
+ W
+ Enchantment
+ 1
+ {2}{W}: Creatures you control get +1/+1 until end of turn.
+
+
+ Balduvian Rage
+ CS
+ XR
+ Instant
+ 2
+ Target attacking creature gets +X/+0 until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Quill-Slinger Boggart
+ LRW
+ 3B
+ Creature - Goblin Warrior
+ 3/2
+ 3
+ Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
+
+
+ Haunting Apparition
+ MI
+ 1UB
+ Creature - Spirit
+ 1+*/2
+ 3
+ Flying
+As Haunting Apparition comes into play, choose an opponent.
+Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
+
+
+ Hakim, Loreweaver
+ MI
+ 3UU
+ Legendary Creature - Human Wizard
+ 2/4
+ 3
+ Flying
+{U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.
+{U}{U}, {T}: Destroy all Auras attached to Hakim.
+
+
+ Grinding Station
+ FD
+ 2
+ Artifact
+ 1
+ {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
+Whenever an artifact comes into play, you may untap Grinding Station.
+
+
+ Skyhunter Skirmisher
+ 10E
+ FD
+ 1WW
+ Creature - Cat Knight
+ 1/1
+ 3
+ Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
+
+
+ Alter Reality
+ TO
+ 1U
+ Instant
+ 2
+ Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
+Flashback {1}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ River Kaijin
+ CHK
+ 2U
+ Creature - Spirit
+ 1/4
+ 3
+
+
+
+ Autumn Willow
+ HL
+ 4GG
+ Legendary Creature - Avatar
+ 4/4
+ 3
+ Shroud
+{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
+
+
+ Rough // Tumble (Tumble)
+ PLC
+ 5R
+ Sorcery
+ 2
+ Tumble deals 6 damage to each creature with flying.
+
+
+ Mystical Teachings
+ TSP
+ 3U
+ Instant
+ 2
+ Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
+Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Dragon Scales
+ SC
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2 and has vigilance.
+When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play attached to that creature.
+
+
+ Mistbind Clique
+ LRW
+ 3U
+ Creature - Faerie Wizard
+ 4/4
+ 3
+ Flash
+Flying
+Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
+When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
+
+
+ Nezumi Bone-Reader
+ CHK
+ 1B
+ Creature - Rat Shaman
+ 1/1
+ 3
+ {B}, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Flayed Nim
+ MR
+ 3B
+ Creature - Skeleton
+ 2/2
+ 3
+ Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
+{2}{B}: Regenerate Flayed Nim.
+
+
+ Lingering Death
+ SC
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the end of enchanted creature's controller's turn, that player sacrifices that creature.
+
+
+ Fire Snake
+ PT
+ 4R
+ Creature - Snake
+ 3/1
+ 3
+ When Fire Snake is put into a graveyard from play, destroy target land.
+
+
+ Stone Kavu
+ PS
+ 4G
+ Creature - Kavu
+ 3/3
+ 3
+ {R}: Stone Kavu gets +1/+0 until end of turn.
+{W}: Stone Kavu gets +0/+1 until end of turn.
+
+
+ Deepchannel Mentor
+ SHM
+ 5U
+ Creature - Merfolk Rogue
+ 2/2
+ 3
+ Blue creatures you control are unblockable.
+
+
+ Recollect
+ 10E
+ RAV
+ 2G
+ Sorcery
+ 2
+ Return target card from your graveyard to your hand.
+
+
+ Capture of Jingzhou
+ P3
+ 3UU
+ Sorcery
+ 2
+ Take an extra turn after this one.
+
+
+ Razor Golem
+ DS
+ 6
+ Artifact Creature - Golem
+ 3/4
+ 3
+ Affinity for Plains (This spell costs {1} less to play for each Plains you control.)
+Vigilance
+
+
+ Sedge Sliver
+ TSP
+ 2R
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
+All Slivers have "{B}: Regenerate this permanent."
+
+
+ Relearn
+ 6E
+ ST
+ WL
+ 1UU
+ Sorcery
+ 2
+ Return target instant or sorcery card from your graveyard to your hand.
+
+
+ Nantuko Calmer
+ TO
+ 2GG
+ Creature - Insect Druid
+ 2/3
+ 3
+ {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
+Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
+
+
+ Avoid Fate
+ LG
+ TSP
+ G
+ Instant
+ 2
+ Counter target instant or Aura spell that targets a permanent you control.
+
+
+ Rise // Fall (Rise)
+ DIS
+ UB
+ Sorcery
+ 2
+ Return target creature card in a graveyard and target creature in play to their owners' hands.
+
+
+ Soulscour
+ DS
+ 7WWW
+ Sorcery
+ 2
+ Destroy all nonartifact permanents.
+
+
+ Wall of Reverence
+ CFX
+ 3W
+ Creature - Spirit Wall
+ 1/6
+ 3
+ Defender, flying
+At the end of your turn, you may gain life equal to the power of target creature you control.
+
+
+ Jhessian Lookout
+ ALA
+ 1U
+ Creature - Human Scout
+ 2/1
+ 3
+
+
+
+ Victimize
+ US
+ 2B
+ Sorcery
+ 2
+ As an additional cost to play Victimize, sacrifice a creature.
+Return two target creature cards from your graveyard to play tapped.
+
+
+ Maniacal Rage
+ CFX
+ EX
+ IN
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and can't block.
+
+
+ Fleshbag Marauder
+ ALA
+ 2B
+ Creature - Zombie Warrior
+ 3/1
+ 3
+ When Fleshbag Marauder comes into play, each player sacrifices a creature.
+
+
+ Legacy's Allure
+ TE
+ UU
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
+Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect doesn't end at end of turn.)
+
+
+ Mystical Tutor
+ 6E
+ MI
+ U
+ Instant
+ 2
+ Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
+
+
+ Leeches
+ HL
+ 1WW
+ Sorcery
+ 2
+ Target player loses all poison counters. Leeches deals that much damage to that player.
+
+
+ Coastal Drake
+ AP
+ 2U
+ Creature - Drake
+ 2/1
+ 3
+ Flying
+{1}{U}, {T}: Return target Kavu to its owner's hand.
+
+
+ Tel-Jilad Justice
+ FD
+ 1G
+ Instant
+ 2
+ Destroy target artifact.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Cantivore
+ OD
+ 1WW
+ Creature - Lhurgoyf
+ */*
+ 3
+ Vigilance
+Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
+
+
+ Goblin Psychopath
+ SC
+ 3R
+ Creature - Goblin Mutant
+ 5/5
+ 3
+ Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
+
+
+ Spectral Force
+ TSP
+ 3GG
+ Creature - Elemental Spirit
+ 8/8
+ 3
+ Trample
+Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
+
+
+ Cruel Ultimatum
+ ALA
+ UUBBBRR
+ Sorcery
+ 2
+ Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
+
+
+ Followed Footsteps
+ RAV
+ 3UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.
+
+
+ Lys Alana Scarblade
+ LRW
+ 2B
+ Creature - Elf Assassin
+ 1/1
+ 3
+ {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
+
+
+ Liege of the Pit
+ TSP
+ 5BBB
+ Creature - Demon
+ 7/7
+ 3
+ Flying, trample
+At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
+Morph {B}{B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Cruel Bargain
+ PT
+ BBB
+ Sorcery
+ 2
+ Draw four cards. You lose half your life, rounded up.
+
+
+ Pearl Medallion
+ TE
+ 2
+ Artifact
+ 1
+ White spells you play cost {1} less to play.
+
+
+ Sarpadian Empires, Vol. VII
+ TSP
+ 3
+ Artifact
+ 1
+ As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
+{3}, {T}: Put a 1/1 creature token of the chosen color and type into play.
+
+
+ Skulking Fugitive
+ MM
+ 2B
+ Creature - Horror Mercenary
+ 3/4
+ 3
+ When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
+
+
+ Gerrard's Wisdom
+ 7E
+ ST
+ WL
+ 2WW
+ Sorcery
+ 2
+ You gain 2 life for each card in your hand.
+
+
+ Cleanse
+ LG
+ 2WW
+ Sorcery
+ 2
+ Destroy all black creatures.
+
+
+ Moor Fiend
+ IA
+ 3B
+ Creature - Horror
+ 3/3
+ 3
+ Swampwalk
+
+
+ Aven Augur
+ FUT
+ 3U
+ Creature - Bird Wizard
+ 2/2
+ 3
+ Flying
+Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Play this ability only during your upkeep.
+
+
+ Darigaaz's Charm
+ PS
+ BRG
+ Instant
+ 2
+ Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
+
+
+ Goblin Legionnaire
+ AP
+ RW
+ Creature - Goblin Soldier
+ 2/2
+ 3
+ {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
+{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Machinate
+ DS
+ 1UU
+ Instant
+ 2
+ Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
+
+
+ Moratorium Stone
+ GP
+ 1
+ Artifact
+ 1
+ {2}, {T}: Remove target card in a graveyard from the game.
+{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
+
+
+ Leyline of Singularity
+ GP
+ 2UU
+ Enchantment
+ 1
+ If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
+All nonland permanents are legendary.
+
+
+ Jasmine Boreal
+ LG
+ TSP
+ 3GW
+ Legendary Creature - Human
+ 4/5
+ 3
+
+
+
+ Energy Chamber
+ FD
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
+
+
+ Zuo Ci, the Mocking Sage
+ P3
+ 1GG
+ Legendary Creature - Human Advisor
+ 1/2
+ 3
+ Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
+Zuo Ci can't be the target of spells or abilities your opponents control.
+
+
+ Circle of Protection: Green
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ IA
+ R
+ TE
+ U
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Fatal Mutation
+ SC
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is turned face up, destroy it. It can't be regenerated.
+
+
+ Niv-Mizzet, the Firemind
+ GP
+ 2UURR
+ Legendary Creature - Dragon Wizard
+ 4/4
+ 3
+ Flying
+Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
+{T}: Draw a card.
+
+
+ Gloomlance
+ SHM
+ 3BB
+ Sorcery
+ 2
+ Destroy target creature. If that creature was green or white, its controller discards a card.
+
+
+ Mahamoti Djinn
+ 10E
+ 4E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 4UU
+ Creature - Djinn
+ 5/6
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Chastise
+ 8E
+ 9E
+ JU
+ 3W
+ Instant
+ 2
+ Destroy target attacking creature. You gain life equal to its power.
+
+
+ Cloud of Faeries
+ UL
+ 1U
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+When Cloud of Faeries comes into play, untap up to two lands.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Zodiac Horse
+ P3
+ 3G
+ Creature - Horse
+ 3/3
+ 3
+ Islandwalk
+
+
+ Frightshroud Courier
+ ON
+ 2B
+ Creature - Zombie
+ 2/1
+ 3
+ You may choose not to untap Frightshroud Courier during your untap step.
+{2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie creature gets +2/+2 and has fear.
+
+
+ Symbiotic Wurm
+ ON
+ 5GGG
+ Creature - Wurm
+ 7/7
+ 3
+ When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.
+
+
+ Ghor-Clan Savage
+ GP
+ 3GG
+ Creature - Centaur Berserker
+ 2/3
+ 3
+ Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
+
+
+ Death Wish
+ JU
+ 1BB
+ Sorcery
+ 2
+ You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
+
+
+ Winter Blast
+ 4E
+ 5E
+ LG
+ XG
+ Sorcery
+ 2
+ Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
+
+
+ Sleeper's Guile
+ UL
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has fear.
+When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.
+
+
+ Destructive Flow
+ PS
+ BRG
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
+
+
+ Sedge Troll
+ B
+ R
+ U
+ 2R
+ Creature - Troll
+ 2/2
+ 3
+ Sedge Troll gets +1/+1 as long as you control a Swamp.
+{B}: Regenerate Sedge Troll.
+
+
+ Kird Ape
+ 9E
+ AN
+ R
+ R
+ Creature - Ape
+ 1/1
+ 3
+ Kird Ape gets +1/+2 as long as you control a Forest.
+
+
+ Kaervek the Merciless
+ TSP
+ 5BR
+ Legendary Creature - Human Shaman
+ 5/4
+ 3
+ Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
+
+
+ Leaden Fists
+ FUT
+ 2U
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
+
+
+ Hindering Touch
+ SC
+ 3U
+ Instant
+ 2
+ Counter target spell unless its controller pays {2}.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Cleansing
+ DK
+ WWW
+ Sorcery
+ 2
+ For each land, destroy that land unless any player pays 1 life.
+
+
+ Dwarven Patrol
+ AP
+ 2R
+ Creature - Dwarf
+ 4/2
+ 3
+ Dwarven Patrol doesn't untap during your untap step.
+Whenever you play a nonred spell, untap Dwarven Patrol.
+
+
+ Silk Net
+ UL
+ G
+ Instant
+ 2
+ Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
+
+
+ Beckon Apparition
+ EVE
+ (W/B)
+ Instant
+ 2
+ Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
+
+
+ Patrol Hound
+ OD
+ 1W
+ Creature - Hound
+ 2/2
+ 3
+ Discard a card: Patrol Hound gains first strike until end of turn.
+
+
+ Shinewend
+ MOR
+ 1W
+ Creature - Elemental
+ 0/0
+ 3
+ Flying
+Shinewend comes into play with a +1/+1 counter on it.
+{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
+
+
+ Elvish Farmer
+ FE
+ 1G
+ Creature - Elf
+ 0/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Elvish Farmer.
+Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: You gain 2 life.
+
+
+ Entropic Eidolon
+ DIS
+ 3B
+ Creature - Spirit
+ 2/2
+ 3
+ {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
+Whenever you play a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
+
+
+ Gilder Bairn
+ EVE
+ 1(G/U)(G/U)
+ Creature - Ouphe
+ 1/3
+ 3
+ {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
+
+
+ Marsh Viper
+ 4E
+ 5E
+ DK
+ 3G
+ Creature - Snake
+ 1/2
+ 3
+ Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
+
+
+ Glittering Lynx
+ PY
+ W
+ Creature - Cat
+ 1/1
+ 3
+ Prevent all damage that would be dealt to Glittering Lynx.
+{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability.
+
+
+ Soratami Cloud Chariot
+ SOK
+ 5
+ Artifact
+ 1
+ {2}: Target creature you control gains flying until end of turn.
+{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
+
+
+ Nagao, Bound by Honor
+ CHK
+ 3W
+ Legendary Creature - Human Samurai
+ 3/3
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
+
+
+ Planar Gate
+ LG
+ 6
+ Artifact
+ 1
+ Creature spells you play cost up to {2} less to play.
+
+
+ Strongarm Tactics
+ ON
+ 1B
+ Sorcery
+ 2
+ Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
+
+
+ Scapegoat
+ SH
+ W
+ Instant
+ 2
+ As an additional cost to play Scapegoat, sacrifice a creature.
+Return any number of target creatures you control to their owner's hand.
+
+
+ Balancing Act
+ OD
+ 2WW
+ Sorcery
+ 2
+ Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
+
+
+ Madblind Mountain
+ SHM
+
+ Land - Mountain
+ 0
+ ({T}: Add {R} to your mana pool.)
+Madblind Mountain comes into play tapped.
+{R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents.
+
+
+ Booster Tutor
+ UNH
+ B
+ Instant
+ 2
+ Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
+
+
+ Deathgreeter
+ ALA
+ B
+ Creature - Human Shaman
+ 1/1
+ 3
+ Whenever another creature is put into a graveyard from play, you may gain 1 life.
+
+
+ Deadshot Minotaur
+ ARB
+ 3RG
+ Creature - Minotaur
+ 3/4
+ 3
+ When Deadshot Minotaur comes into play, it deals 3 damage to target creature with flying.
+Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
+
+
+ Centaur Archer
+ IA
+ 1RG
+ Creature - Centaur Archer
+ 3/2
+ 3
+ {T}: Centaur Archer deals 1 damage to target creature with flying.
+
+
+ Jungle Patrol
+ MI
+ 3G
+ Creature - Human Soldier
+ 3/2
+ 3
+ {1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender into play.
+Sacrifice a Plant Wall token: Add {R} to your mana pool.
+
+
+ Fountain of Cho
+ MM
+
+ Land
+ 0
+ Fountain of Cho comes into play tapped.
+{T}: Put a storage counter on Fountain of Cho.
+{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
+
+
+ Squirming Mass
+ UD
+ 1B
+ Creature - Horror
+ 1/1
+ 3
+ Fear
+
+
+ Black Mana Battery
+ 4E
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a charge counter on Black Mana Battery.
+{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
+
+
+ Infected Vermin
+ OD
+ 2B
+ Creature - Rat
+ 1/1
+ 3
+ {2}{B}: Infected Vermin deals 1 damage to each creature and each player.
+Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Resurrection
+ B
+ R
+ TSP
+ U
+ 2WW
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play.
+
+
+ Battle of Wits
+ 9E
+ OD
+ 3UU
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
+
+
+ Patron of the Orochi
+ BOK
+ 6GG
+ Legendary Creature - Spirit
+ 7/7
+ 3
+ Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
+{T}: Untap all Forests and all green creatures. Play this ability only once each turn.
+
+
+ Scab-Clan Mauler
+ GP
+ RG
+ Creature - Human Berserker
+ 1/1
+ 3
+ Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.)
+Trample
+
+
+ Purraj of Urborg
+ MI
+ 3BB
+ Legendary Creature - Cat Warrior
+ 2/3
+ 3
+ Purraj of Urborg has first strike as long as it's attacking.
+Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
+
+
+ Leonin Skyhunter
+ 9E
+ MR
+ WW
+ Creature - Cat Knight
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Pale Wayfarer
+ SHM
+ 5WW
+ Creature - Spirit Giant
+ 4/4
+ 3
+ {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
+
+
+ Myr Mindservant
+ MR
+ 1
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {2}, {T}: Shuffle your library.
+
+
+ Sink into Takenuma
+ SOK
+ 3B
+ Sorcery - Arcane
+ 2
+ Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
+
+
+ Altar of Bone
+ IA
+ GW
+ Sorcery
+ 2
+ As an additional cost to play Altar of Bone, sacrifice a creature.
+Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Sengir Nosferatu
+ TSP
+ 3BB
+ Creature - Vampire
+ 4/4
+ 3
+ Flying
+{1}{B}, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "{1}{B}, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."
+
+
+ Akki Avalanchers
+ CHK
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
+
+
+ Naked Singularity
+ IA
+ 5
+ Artifact
+ 1
+ Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
+
+
+ The Fallen
+ CH
+ DK
+ 1BBB
+ Creature - Zombie
+ 2/3
+ 3
+ At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
+
+
+ Flametongue Kavu
+ PS
+ 3R
+ Creature - Kavu
+ 4/2
+ 3
+ When Flametongue Kavu comes into play, it deals 4 damage to target creature.
+
+
+ Mesa Enchantress
+ PLC
+ 1WW
+ Creature - Human Druid
+ 0/2
+ 3
+ Whenever you play an enchantment spell, you may draw a card.
+
+
+ Cloudskate
+ NE
+ 1U
+ Creature - Illusion
+ 2/2
+ 3
+ Flying
+Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+
+
+ Avatar of Discord
+ DIS
+ (B/R)(B/R)(B/R)
+ Creature - Avatar
+ 5/3
+ 3
+ ({(b/r)} can be paid with either {B} or {R}.)
+Flying
+When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
+
+
+ Stalker Hag
+ EVE
+ (B/G)(B/G)(B/G)
+ Creature - Hag
+ 3/2
+ 3
+ Swampwalk, forestwalk
+
+
+ Emperor Crocodile
+ 8E
+ 9E
+ UD
+ 3G
+ Creature - Crocodile
+ 5/5
+ 3
+ When you control no other creatures, sacrifice Emperor Crocodile.
+
+
+ Bargaining Table
+ MM
+ 5
+ Artifact
+ 1
+ {X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you play this ability.
+
+
+ Paradigm Shift
+ WL
+ 1U
+ Sorcery
+ 2
+ Remove all cards in your library from the game. Then shuffle your graveyard into your library.
+
+
+ Char-Rumbler
+ FUT
+ 2RR
+ Creature - Elemental
+ -1/3
+ 3
+ Double strike
+{R}: Char-Rumbler gets +1/+0 until end of turn.
+
+
+ Syncopate
+ OD
+ XU
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
+
+
+ Merfolk of the Pearl Trident
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ PT
+ R
+ ST2K
+ ST
+ U
+ U
+ Creature - Merfolk
+ 1/1
+ 3
+
+
+
+ Syphon Soul
+ 6E
+ LG
+ ON
+ 2B
+ Sorcery
+ 2
+ Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
+
+
+ Jungle Lion
+ PT
+ G
+ Creature - Cat
+ 2/1
+ 3
+ Jungle Lion can't block.
+
+
+ Deadly Grub
+ PLC
+ 2B
+ Creature - Insect
+ 3/1
+ 3
+ Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Deadly Grub is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. (It can't be the target of spells or abilities.)
+
+
+ Krovikan Horror
+ AL
+ 3B
+ Creature - Horror Spirit
+ 2/2
+ 3
+ At end of turn, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
+{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
+
+
+ Rings of Brighthearth
+ LRW
+ 3
+ Artifact
+ 1
+ Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
+
+
+ Taoist Hermit
+ P3
+ 2G
+ Creature - Human Mystic
+ 2/2
+ 3
+ Taoist Hermit can't be the target of spells or abilities your opponents control.
+
+
+ Consult the Necrosages
+ RAV
+ 1UB
+ Sorcery
+ 2
+ Choose one - Target player draws two cards; or target player discards two cards.
+
+
+ Vicious Kavu
+ IN
+ 1BR
+ Creature - Kavu
+ 2/2
+ 3
+ Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
+
+
+ Jilt
+ AP
+ 1U
+ Instant
+ 2
+ Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
+Return target creature to its owner's hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature.
+
+
+ Lake of the Dead
+ AL
+
+ Land
+ 0
+ If Lake of the Dead would come into play, sacrifice a Swamp instead. If you do, put Lake of the Dead into play. If you don't, put it into its owner's graveyard.
+{T}: Add {B} to your mana pool.
+{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
+
+
+ Veil of Birds
+ US
+ U
+ Enchantment
+ 1
+ When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
+
+
+ Jace Beleren
+ LRW
+ 1UU
+ Planeswalker - Jace
+ 1
+ 3
++2: Each player draws a card.
+-1: Target player draws a card.
+-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
+
+
+ Oracle en-Vec
+ TE
+ 1W
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of the chosen creatures that didn't attack. Play this ability only during your turn.
+
+
+ Whirlpool Rider
+ AP
+ 1U
+ Creature - Merfolk
+ 1/1
+ 3
+ When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
+
+
+ Augury Adept
+ SHM
+ 1(W/U)(W/U)
+ Creature - Kithkin Wizard
+ 2/2
+ 3
+ Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
+
+
+ Seal of Primordium
+ PLC
+ 1G
+ Enchantment
+ 1
+ Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
+
+
+ Keldon Twilight
+ PS
+ 1BR
+ Enchantment
+ 1
+ At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
+
+
+ Hematite Talisman
+ IA
+ 2
+ Artifact
+ 1
+ Whenever a red spell is played, you may pay {3}. If you do, untap target permanent.
+
+
+ Raka Disciple
+ AP
+ R
+ Creature - Minotaur Wizard
+ 1/1
+ 3
+ {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+{U}, {T}: Target creature gains flying until end of turn.
+
+
+ Pearl Dragon
+ 6E
+ MI
+ 4WW
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
+
+
+ Norwood Riders
+ P2
+ 3G
+ Creature - Elf
+ 3/3
+ 3
+ Norwood Riders can't be blocked by more than one creature.
+
+
+ Apocalypse Chime
+ HL
+ 2
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
+
+
+ Foresee
+ FUT
+ 3U
+ Sorcery
+ 2
+ Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Freewind Equenaut
+ DIS
+ 2W
+ Creature - Human Archer
+ 2/2
+ 3
+ Flying
+As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
+
+
+ Toymaker
+ MM
+ 2
+ Artifact Creature - Spellshaper
+ 1/1
+ 3
+ {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
+
+
+ Exotic Orchard
+ CFX
+
+ Land
+ 0
+ {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
+
+
+ Breath of Malfegor
+ ARB
+ 3BR
+ Instant
+ 2
+ Breath of Malfegor deals 5 damage to each opponent.
+
+
+ Unseen Walker
+ 6E
+ MI
+ 1G
+ Creature - Dryad
+ 1/1
+ 3
+ Forestwalk
+{1}{G}{G}: Target creature gains forestwalk until end of turn.
+
+
+ Repentance
+ TE
+ 2W
+ Sorcery
+ 2
+ Target creature deals damage to itself equal to its power.
+
+
+ Doom Cannon
+ ON
+ 6
+ Artifact
+ 1
+ As Doom Cannon comes into play, choose a creature type.
+{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
+
+
+ Dimir Cutpurse
+ RAV
+ 1UB
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
+
+
+ Sawback Manticore
+ MI
+ 3RG
+ Creature - Manticore
+ 2/4
+ 3
+ {4}: Sawback Manticore gains flying until end of turn.
+{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn.
+
+
+ Remand
+ RAV
+ 1U
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
+Draw a card.
+
+
+ Living Terrain
+ 8E
+ PY
+ 2GG
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land is a 5/6 green Treefolk creature that's still a land.
+
+
+ Troll-Horn Cameo
+ IN
+ 3
+ Artifact
+ 1
+ {T}: Add {R} or {G} to your mana pool.
+
+
+ AEthertow
+ SHM
+ 3(W/U)
+ Instant
+ 2
+ Put target attacking or blocking creature on top of its owner's library.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Assembly-Worker
+ TSP
+ 3
+ Artifact Creature - Assembly-Worker
+ 2/2
+ 3
+ {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
+
+
+ Jinx
+ HL
+ 1U
+ Instant
+ 2
+ Target land becomes the basic land type of your choice until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Blue Mana Battery
+ 4E
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a charge counter on Blue Mana Battery.
+{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
+
+
+ Ur-Drago
+ LG
+ 3UUBB
+ Legendary Creature - Elemental
+ 4/4
+ 3
+ First strike
+Creatures with swampwalk can be blocked as though they didn't have swampwalk.
+
+
+ Karoo Meerkat
+ MI
+ 1G
+ Creature - Mongoose
+ 2/1
+ 3
+ Protection from blue
+
+
+ Bramblewood Paragon
+ MOR
+ 1G
+ Creature - Elf Warrior
+ 2/2
+ 3
+ Each other Warrior creature you control comes into play with an additional +1/+1 counter on it.
+Each creature you control with a +1/+1 counter on it has trample.
+
+
+ Anarchy
+ IA
+ 2RR
+ Sorcery
+ 2
+ Destroy all white permanents.
+
+
+ Fortune Thief
+ TSP
+ 4R
+ Creature - Human Rogue
+ 0/1
+ 3
+ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
+Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Storm Shaman
+ 7E
+ AL
+ 2R
+ Creature - Human Cleric Shaman
+ 0/4
+ 3
+ {R}: Storm Shaman gets +1/+0 until end of turn.
+
+
+ Scarland Thrinax
+ CFX
+ BRG
+ Creature - Lizard
+ 2/2
+ 3
+ Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
+
+
+ Reach of Branches
+ MOR
+ 4G
+ Tribal Instant - Treefolk
+ 2
+ Put a 2/5 green Treefolk Shaman creature token into play.
+Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
+
+
+ Abyssal Horror
+ 7E
+ ST
+ US
+ 4BB
+ Creature - Horror
+ 2/2
+ 3
+ Flying
+When Abyssal Horror comes into play, target player discards two cards.
+
+
+ Mogg War Marshal
+ TSP
+ 1R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
+
+
+ Rabid Wolverines
+ EX
+ 3GG
+ Creature - Wolverine
+ 4/4
+ 3
+ Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Bind
+ IN
+ 1G
+ Instant
+ 2
+ Counter target activated ability. (Mana abilities can't be targeted.)
+Draw a card.
+
+
+ Quicksilver Dragon
+ ON
+ 4UU
+ Creature - Dragon
+ 5/5
+ 3
+ Flying
+{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
+Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Disrupt
+ IN
+ WL
+ U
+ Instant
+ 2
+ Counter target instant or sorcery spell unless its controller pays {1}.
+Draw a card.
+
+
+ Recumbent Bliss
+ EVE
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+At the beginning of your upkeep, you may gain 1 life.
+
+
+ Gift of the Gargantuan
+ ALA
+ 2G
+ Sorcery
+ 2
+ Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
+
+
+ Vodalian Soldiers
+ 5E
+ 6E
+ FE
+ 1U
+ Creature - Merfolk Soldier
+ 1/2
+ 3
+
+
+
+ Demonfire
+ DIS
+ XR
+ Sorcery
+ 2
+ Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
+Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
+
+
+ Conclave Equenaut
+ RAV
+ 4WW
+ Creature - Human Soldier
+ 3/3
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Flying
+
+
+ Hatred
+ EX
+ 3BB
+ Instant
+ 2
+ As an additional cost to play Hatred, pay X life.
+Target creature gets +X/+0 until end of turn.
+
+
+ Vesper Ghoul
+ DIS
+ 2B
+ Creature - Zombie Druid
+ 1/1
+ 3
+ {T}, Pay 1 life: Add one mana of any color to your mana pool.
+
+
+ Onyx Goblet
+ ALA
+ 2B
+ Artifact
+ 1
+ {T}: Target player loses 1 life.
+
+
+ Fury of the Horde
+ CS
+ 5RR
+ Sorcery
+ 2
+ You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
+Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+
+
+ Kavu Aggressor
+ IN
+ 2R
+ Creature - Kavu
+ 3/2
+ 3
+ Kicker {4} (You may pay an additional {4} as you play this spell.)
+Kavu Aggressor can't block.
+If the kicker cost was paid, Kavu Aggressor comes into play with a +1/+1 counter on it.
+
+
+ Clear
+ US
+ 1W
+ Instant
+ 2
+ Destroy target enchantment.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Adder-Staff Boggart
+ LRW
+ 1R
+ Creature - Goblin Warrior
+ 2/1
+ 3
+ When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Cinder Giant
+ WL
+ 3R
+ Creature - Giant
+ 5/3
+ 3
+ At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
+
+
+ Vacuumelt
+ GP
+ 2U
+ Sorcery
+ 2
+ Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Return target creature to its owner's hand.
+
+
+ Fyndhorn Druid
+ AL
+ 2G
+ Creature - Elf Druid
+ 2/2
+ 3
+ When Fyndhorn Druid is put into a graveyard from play, if it was blocked this turn, you gain 4 life.
+
+
+ Hulking Goblin
+ PT
+ ST
+ 1R
+ Creature - Goblin
+ 2/2
+ 3
+ Hulking Goblin can't block.
+
+
+ Ceaseless Searblades
+ LRW
+ 3R
+ Creature - Elemental Warrior
+ 2/4
+ 3
+ Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
+
+
+ Goblin Masons
+ UD
+ 1R
+ Creature - Goblin
+ 2/1
+ 3
+ When Goblin Masons is put into a graveyard from play, destroy target Wall.
+
+
+ Fencer Clique
+ MOR
+ 2UU
+ Creature - Faerie Soldier
+ 3/2
+ 3
+ Flying
+{U}: Put Fencer Clique on top of its owner's library.
+
+
+ Mesmeric Fiend
+ TO
+ 1B
+ Creature - Nightmare Horror
+ 1/1
+ 3
+ When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
+When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
+
+
+ Thunder Spirit
+ LG
+ 1WW
+ Creature - Elemental Spirit
+ 2/2
+ 3
+ Flying, first strike
+
+
+ Weatherseed Totem
+ TSP
+ 3
+ Artifact
+ 1
+ {T}: Add {G} to your mana pool.
+{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
+When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.
+
+
+ Leaden Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Add {B} to your mana pool.
+
+
+ Gurzigost
+ TO
+ 3GG
+ Creature - Beast
+ 6/8
+ 3
+ At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
+{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
+
+
+ Sawtooth Thresher
+ FD
+ 6
+ Artifact Creature - Construct
+ 1/1
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
+
+
+ Uktabi Kong
+ UNH
+ 5GGG
+ Creature - Ape
+ 8/8
+ 3
+ Trample
+When Uktabi Kong comes into play, destroy all artifacts.
+Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.
+
+
+ Skycloud Egg
+ OD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
+
+
+ Spirit en-Dal
+ FUT
+ 2W
+ Creature - Spirit
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Spiritual Visit
+ SOK
+ W
+ Instant - Arcane
+ 2
+ Put a 1/1 colorless Spirit creature token into play.
+Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Inspirit
+ 9E
+ ON
+ 2W
+ Instant
+ 2
+ Untap target creature. It gets +2/+4 until end of turn.
+
+
+ Vital Surge
+ BOK
+ 1G
+ Instant - Arcane
+ 2
+ You gain 3 life.
+Splice onto Arcane {1}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Ritual of Subdual
+ IA
+ 4GG
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+If a land is tapped for mana, it produces colorless mana instead of any other type.
+
+
+ Gus
+ UG
+ 2G
+ Summon - Gus
+ 2/2
+ 1
+ Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
+
+
+ Sokenzan Bruiser
+ CHK
+ 4R
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ Mountainwalk
+
+
+ Patron of the Moon
+ BOK
+ 5UU
+ Legendary Creature - Spirit
+ 5/4
+ 3
+ Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
+Flying
+{1}: Put up to two land cards from your hand into play tapped.
+
+
+ Grixis Panorama
+ ALA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
+
+
+ Southern Elephant
+ P3
+ ST
+ 3G
+ Creature - Elephant
+ 3/4
+ 3
+
+
+
+ Hex
+ RAV
+ 4BB
+ Sorcery
+ 2
+ Destroy six target creatures.
+
+
+ Imperiosaur
+ FUT
+ 2GG
+ Creature - Lizard
+ 5/5
+ 3
+ Spend only mana produced by basic lands to play Imperiosaur.
+
+
+ Faithful Squire (Kaiso, Memory of Loyalty)
+ BOK
+ 1WW
+ Legendary Creature - Spirit
+ 3/4
+ 3
+ Flying
+Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
+
+
+ Ghostly Wings
+ TO
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 and has flying.
+Discard a card: Return enchanted creature to its owner's hand.
+
+
+ Orochi Ranger
+ CHK
+ 1G
+ Creature - Snake Warrior
+ 2/1
+ 3
+ Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+
+
+ Mishra's Workshop
+ AQ
+
+ Land
+ 0
+ {T}: Add {3} to your mana pool. Spend this mana only to play artifact spells.
+
+
+ Fungus Sliver
+ TSP
+ 3G
+ Creature - Fungus Sliver
+ 2/2
+ 3
+ All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
+
+
+ Avarice Totem
+ FD
+ 1
+ Artifact
+ 1
+ {5}: Exchange control of Avarice Totem and target nonland permanent.
+
+
+ Coretapper
+ DS
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Put a charge counter on target artifact.
+Sacrifice Coretapper: Put two charge counters on target artifact.
+
+
+ Goblin War Drums
+ 5E
+ 7E
+ FE
+ 2R
+ Enchantment
+ 1
+ Each creature you control can't be blocked except by two or more creatures.
+
+
+ Loyal Gyrfalcon
+ EVE
+ 3W
+ Creature - Bird
+ 3/3
+ 3
+ Defender, flying
+Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
+
+
+ White Ward
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from white. This effect doesn't remove White Ward.
+
+
+ Marsh Crocodile
+ PS
+ 2UB
+ Creature - Crocodile
+ 4/4
+ 3
+ When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.
+When Marsh Crocodile comes into play, each player discards a card.
+
+
+ Kormus Bell
+ 4E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ All Swamps are 1/1 creatures that are still lands.
+
+
+ Horned Helm
+ FD
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1 and has trample.
+{G}{G}: Attach Horned Helm to target creature you control.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Grave Defiler
+ AP
+ 3B
+ Creature - Zombie
+ 2/1
+ 3
+ When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
+{1}{B}: Regenerate Grave Defiler.
+
+
+ Storm World
+ LG
+ R
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
+
+
+ Nether Spirit
+ MM
+ 1BB
+ Creature - Spirit
+ 2/2
+ 3
+ At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
+
+
+ Sabretooth Tiger
+ 5E
+ 6E
+ 7E
+ 8E
+ IA
+ 2R
+ Creature - Cat
+ 2/1
+ 3
+ First strike
+
+
+ Thicket Basilisk
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 3GG
+ Creature - Basilisk
+ 2/4
+ 3
+ Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
+
+
+ Repentant Blacksmith
+ 5E
+ AN
+ CH
+ 1W
+ Creature - Human
+ 1/2
+ 3
+ Protection from red
+
+
+ Seizures
+ IA
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
+
+
+ Alaborn Trooper
+ P2
+ 2W
+ Creature - Human Soldier
+ 2/3
+ 3
+
+
+
+ Glowering Rogon
+ LE
+ 5G
+ Creature - Beast
+ 4/4
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
+
+
+ Desolation Angel
+ AP
+ 3BB
+ Creature - Angel
+ 5/4
+ 3
+ Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.)
+Flying
+When Desolation Angel comes into play, destroy all lands you control. If the kicker cost was paid, destroy all lands instead.
+
+
+ Disciple of Kangee
+ PS
+ 2W
+ Creature - Human Wizard
+ 2/2
+ 3
+ {U}, {T}: Target creature gains flying and becomes blue until end of turn.
+
+
+ Spawnbroker
+ RAV
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
+
+
+ Wei Night Raiders
+ P3
+ 2BB
+ Creature - Human Soldier
+ 2/2
+ 3
+ Horsemanship
+Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
+
+
+ Fallow Wurm
+ WL
+ 2G
+ Creature - Wurm
+ 4/4
+ 3
+ When Fallow Wurm comes into play, sacrifice it unless you discard a land card.
+
+
+ Ancestral Recall
+ B
+ U
+ U
+ Instant
+ 2
+ Target player draws three cards.
+
+
+ Slagwurm Armor
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +0/+6.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Tundra
+ B
+ R
+ U
+
+ Land - Plains Island
+ 0
+
+
+
+ Slippery Karst
+ US
+
+ Land
+ 0
+ Slippery Karst comes into play tapped.
+{T}: Add {G} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Flame Rift
+ NE
+ 1R
+ Sorcery
+ 2
+ Flame Rift deals 4 damage to each player.
+
+
+ Serpent Warrior
+ 7E
+ 8E
+ 9E
+ PT
+ SH
+ ST
+ 2B
+ Creature - Snake Warrior
+ 3/3
+ 3
+ When Serpent Warrior comes into play, you lose 3 life.
+
+
+ Spectral Cloak
+ LG
+ UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
+
+
+ AEther Spellbomb
+ MR
+ 1
+ Artifact
+ 1
+ {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
+{1}, Sacrifice AEther Spellbomb: Draw a card.
+
+
+ Conservator
+ 4E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
+
+
+ Dirtcowl Wurm
+ TE
+ 4G
+ Creature - Wurm
+ 3/4
+ 3
+ Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
+
+
+ Ambiguity
+ UNH
+ 2UU
+ Enchantment
+ 1
+ Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
+
+
+ Dark Offering
+ P2
+ ST
+ 4BB
+ Sorcery
+ 2
+ Destroy target nonblack creature. You gain 3 life.
+
+
+ Chimeric Idol
+ PY
+ 3
+ Artifact
+ 1
+ {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
+
+
+ Spawning Pit
+ DS
+ 2
+ Artifact
+ 1
+ Sacrifice a creature: Put a charge counter on Spawning Pit.
+{1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
+
+
+ Overgrown Estate
+ AP
+ BGW
+ Enchantment
+ 1
+ Sacrifice a land: You gain 3 life.
+
+
+ Ramses Overdark
+ LG
+ 2UUBB
+ Legendary Creature - Human Assassin
+ 4/3
+ 3
+ {T}: Destroy target enchanted creature.
+
+
+ Clockwork Avian
+ 4E
+ AQ
+ 5
+ Artifact Creature - Bird
+ 0/4
+ 3
+ Flying
+Clockwork Avian comes into play with four +1/+0 counters on it.
+At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
+{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Play this ability only during your upkeep.
+
+
+ Gruul War Plow
+ GP
+ 4
+ Artifact
+ 1
+ Creatures you control have trample.
+{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
+
+
+ Aven Squire
+ CFX
+ 1W
+ Creature - Bird Soldier
+ 1/1
+ 3
+ Flying
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Dragon Breath
+ SC
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has haste.
+{R}: Enchanted creature gets +1/+0 until end of turn.
+When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play attached to that creature.
+
+
+ Wail of the Nim
+ MR
+ 2B
+ Instant
+ 2
+ Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
+Entwine {B} (Choose both if you pay the entwine cost.)
+
+
+ Scorched Rusalka
+ GP
+ R
+ Creature - Spirit
+ 1/1
+ 3
+ {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
+
+
+ Vindicate
+ AP
+ 1WB
+ Sorcery
+ 2
+ Destroy target permanent.
+
+
+ Flameshot
+ PY
+ 3R
+ Sorcery
+ 2
+ You may discard a Mountain card rather than pay Flameshot's mana cost.
+Flameshot deals 3 damage divided as you choose among any number of target creatures.
+
+
+ Word of Seizing
+ TSP
+ 3RR
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
+
+
+ Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
+ UNH
+ 1GG
+ Creature - Elemental
+ 2/2
+ 3
+ Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
+
+
+ Vectis Agents
+ CFX
+ 3UB
+ Artifact Creature - Human Rogue
+ 4/3
+ 3
+ {U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
+
+
+ Llanowar Sentinel
+ 10E
+ WL
+ 2G
+ Creature - Elf
+ 2/3
+ 3
+ When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.
+
+
+ Ancient Kavu
+ IN
+ 3R
+ Creature - Kavu
+ 3/3
+ 3
+ {2}: Ancient Kavu becomes colorless until end of turn.
+
+
+ AEthersnipe
+ LRW
+ 5U
+ Creature - Elemental
+ 4/4
+ 3
+ When AEthersnipe comes into play, return target nonland permanent to its owner's hand.
+Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Spitebellows
+ MOR
+ 5R
+ Creature - Elemental
+ 6/1
+ 3
+ When Spitebellows leaves play, it deals 6 damage to target creature.
+Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Molten Rain
+ MR
+ 1RR
+ Sorcery
+ 2
+ Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
+
+
+ Centaur Omenreader
+ FUT
+ 3G
+ Snow Creature - Centaur Shaman
+ 3/3
+ 3
+ As long as Centaur Omenreader is tapped, creature spells you play cost {2} less to play.
+
+
+ Improvised Armor
+ ON
+ 3W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+5.
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Godo, Bandit Warlord
+ CHK
+ 5R
+ Legendary Creature - Human Barbarian
+ 3/3
+ 3
+ When Godo, Bandit Warlord comes into play, you may search your library for an Equipment card and put it into play. If you do, shuffle your library.
+Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
+
+
+ Eater of the Dead
+ DK
+ 4B
+ Creature - Horror
+ 3/4
+ 3
+ {0}: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game.
+
+
+ Shriekmaw
+ LRW
+ 4B
+ Creature - Elemental
+ 3/2
+ 3
+ Fear
+When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
+Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Scuttlemutt
+ SHM
+ 3
+ Artifact Creature - Scarecrow
+ 2/2
+ 3
+ {T}: Add one mana of any color to your mana pool.
+{T}: Target creature becomes the color or colors of your choice until end of turn.
+
+
+ Adarkar Sentinel
+ IA
+ 5
+ Artifact Creature - Soldier
+ 3/3
+ 3
+ {1}: Adarkar Sentinel gets +0/+1 until end of turn.
+
+
+ Grave Peril
+ FUT
+ 1B
+ Enchantment
+ 1
+ When a nonblack creature comes into play, sacrifice Grave Peril. If you do, destroy that creature.
+
+
+ Mirror Sheen
+ EVE
+ 1(U/R)(U/R)
+ Enchantment
+ 1
+ {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
+
+
+ Palinchron
+ UL
+ 5UU
+ Creature - Illusion
+ 4/5
+ 3
+ Flying
+When Palinchron comes into play, untap up to seven lands.
+{2}{U}{U}: Return Palinchron to its owner's hand.
+
+
+ Leonin Den-Guard
+ MR
+ 1W
+ Creature - Cat Soldier
+ 1/3
+ 3
+ As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
+
+
+ Sage Owl
+ 10E
+ 6E
+ 7E
+ 8E
+ WL
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
+
+
+ Viashino Bladescout
+ TSP
+ 1RR
+ Creature - Viashino Scout
+ 2/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
+
+
+ Lord of the Undead
+ 10E
+ 8E
+ 9E
+ PS
+ 1BB
+ Creature - Zombie
+ 2/2
+ 3
+ Other Zombie creatures get +1/+1.
+{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
+
+
+ Mire Boa
+ PLC
+ 1G
+ Creature - Snake
+ 2/1
+ 3
+ Swampwalk
+{G}: Regenerate Mire Boa.
+
+
+ Hunt Down
+ LRW
+ G
+ Sorcery
+ 2
+ Target creature blocks target creature this turn if able.
+
+
+ Eye to Eye
+ UNH
+ 2B
+ Instant
+ 2
+ You and target creature's controller have a staring contest. If you win, destroy that creature.
+
+
+ Penumbra Spider
+ TSP
+ 2GG
+ Creature - Spider
+ 2/4
+ 3
+ Reach (This creature can block creatures with flying.)
+When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play.
+
+
+ Mind's Desire
+ SC
+ 4UU
+ Sorcery
+ 2
+ Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Blizzard
+ IA
+ GG
+ Enchantment
+ 1
+ Play Blizzard only if you control a snow land.
+Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Creatures with flying don't untap during their controllers' untap steps.
+
+
+ Predator's Strike
+ MR
+ 1G
+ Instant
+ 2
+ Target creature gets +3/+3 and gains trample until end of turn.
+
+
+ Clay Statue
+ 4E
+ 5E
+ AQ
+ 4
+ Artifact Creature - Golem
+ 3/1
+ 3
+ {2}: Regenerate Clay Statue.
+
+
+ Ifh-Biff Efreet
+ AN
+ 2GG
+ Creature - Efreet
+ 3/3
+ 3
+ Flying
+{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability.
+
+
+ Molting Harpy
+ MM
+ B
+ Creature - Harpy Mercenary
+ 2/1
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
+
+
+ Crown of Suspicion
+ ON
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/-1.
+Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
+
+
+ Stangg
+ CH
+ LG
+ 4RG
+ Legendary Creature - Human Warrior
+ 3/4
+ 3
+ When Stangg comes into play, if Stangg is in play, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin into play. When Stangg leaves play, remove that token from the game. When that token leaves play, sacrifice Stangg.
+
+
+ Orzhov Pontiff
+ GP
+ 1WB
+ Creature - Human Cleric
+ 1/1
+ 3
+ Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
+
+
+ Time Vault
+ B
+ U
+ 2
+ Artifact
+ 1
+ Time Vault comes into play tapped.
+Time Vault doesn't untap during your untap step.
+If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
+{T}: Take an extra turn after this one.
+
+
+ Derelor
+ 5E
+ 6E
+ FE
+ 3B
+ Creature - Thrull
+ 4/4
+ 3
+ Black spells you play cost {B} more to play.
+
+
+ Eternal Dominion
+ SOK
+ 7UUU
+ Sorcery
+ 2
+ Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
+Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
+
+
+ Wu Scout
+ P3
+ 1U
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ Horsemanship
+When Wu Scout comes into play, look at target opponent's hand.
+
+
+ Aura Flux
+ UL
+ 2U
+ Enchantment
+ 1
+ Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
+
+
+ Spy Network
+ ON
+ U
+ Instant
+ 2
+ Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
+
+
+ Storage Matrix
+ 9E
+ UD
+ 3
+ Artifact
+ 1
+ As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
+
+
+ Bloodstained Mire
+ ON
+
+ Land
+ 0
+ {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
+
+
+ Infused Arrows
+ FD
+ 4
+ Artifact
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
+
+
+ Mnemonic Nexus
+ RAV
+ 3U
+ Instant
+ 2
+ Each player shuffles his or her graveyard into his or her library.
+
+
+ Dive Bomber
+ ON
+ 3W
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
+
+
+ Gift of Estates
+ 9E
+ PT
+ 1W
+ Sorcery
+ 2
+ If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Goblin Swine-Rider
+ VI
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
+
+
+ Zealot il-Vec
+ TSP
+ 2W
+ Creature - Human Rebel
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
+
+
+ Wandering Graybeard
+ MOR
+ 3WW
+ Creature - Giant Wizard
+ 4/4
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
+
+
+ Sanctimony
+ 7E
+ 8E
+ UD
+ 1W
+ Enchantment
+ 1
+ Whenever an opponent taps a Mountain for mana, you may gain 1 life.
+
+
+ Snow-Covered Mountain
+ CS
+ IA
+
+ Basic Snow Land - Mountain
+ 0
+ R
+
+
+ Prismatic Circle
+ MI
+ 2W
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+As Prismatic Circle comes into play, choose a color.
+{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
+
+
+ Flurry of Wings
+ ARB
+ GWU
+ Instant
+ 2
+ Put X 1/1 white Bird Soldier creature tokens with flying into play, where X is the number of attacking creatures.
+
+
+ Douse
+ US
+ 2U
+ Enchantment
+ 1
+ {1}{U}: Counter target red spell.
+
+
+ Living Inferno
+ GP
+ 6RR
+ Creature - Elemental
+ 8/5
+ 3
+ {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
+
+
+ Grid Monitor
+ MR
+ 4
+ Artifact Creature - Construct
+ 4/6
+ 3
+ You can't play creature spells.
+
+
+ Shaper Parasite
+ PLC
+ 1UU
+ Creature - Illusion
+ 2/3
+ 3
+ Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
+
+
+ Cursed Land
+ 4E
+ 5E
+ B
+ R
+ U
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant land
+At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
+
+
+ Vizzerdrix
+ 7E
+ 8E
+ 9E
+ ST2K
+ ST
+ 6U
+ Creature - Rabbit Beast
+ 6/6
+ 3
+
+
+
+ Fiery Fall
+ CFX
+ 5R
+ Instant
+ 2
+ Fiery Fall deals 5 damage to target creature.
+Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Trained Jackal
+ P3
+ G
+ Creature - Hound
+ 1/2
+ 3
+
+
+
+ Addle
+ IN
+ 1B
+ Sorcery
+ 2
+ Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
+
+
+ Quickening Licid
+ TE
+ 1W
+ Creature - Licid
+ 1/1
+ 3
+ {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
+Enchanted creature has first strike.
+
+
+ Eternal Flame
+ DK
+ 2RR
+ Sorcery
+ 2
+ Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
+
+
+ Gravity Sphere
+ LG
+ 2R
+ World Enchantment
+ 1
+ All creatures lose flying.
+
+
+ Aven Redeemer
+ LE
+ 3W
+ Creature - Bird Cleric
+ 2/2
+ 3
+ Flying
+{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Bravado
+ US
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 for each other creature you control.
+
+
+ False Orders
+ B
+ U
+ R
+ Instant
+ 2
+ Play False Orders only during the declare blockers step.
+Remove target creature defending player controls from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked. You may have it block an attacking creature of your choice.
+
+
+ Coral Eel
+ 8E
+ 9E
+ PT
+ ST
+ 1U
+ Creature - Fish
+ 2/1
+ 3
+
+
+
+ Endangered Armodon
+ SH
+ 2GG
+ Creature - Elephant
+ 4/5
+ 3
+ When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
+
+
+ The Wretched
+ 5E
+ CH
+ LG
+ 3BB
+ Creature - Demon
+ 2/5
+ 3
+ At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.
+
+
+ Mind Spring
+ MOR
+ XUU
+ Sorcery
+ 2
+ Draw X cards.
+
+
+ Virtuous Charge
+ P3
+ 2W
+ Sorcery
+ 2
+ Creatures you control get +1/+1 until end of turn.
+
+
+ Haazda Shield Mate
+ DIS
+ 2W
+ Creature - Human Soldier
+ 1/1
+ 3
+ At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
+{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Karona's Zealot
+ SC
+ 4W
+ Creature - Human Cleric
+ 2/5
+ 3
+ Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
+
+
+ Rocky Tar Pit
+ MI
+
+ Land
+ 0
+ Rocky Tar Pit comes into play tapped.
+{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.
+
+
+ Fire Ambush
+ P3
+ 1R
+ Sorcery
+ 2
+ Fire Ambush deals 3 damage to target creature or player.
+
+
+ Anathemancer
+ ARB
+ 1BR
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls.
+Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Beast Walkers
+ HL
+ 1WW
+ Creature - Human Beast Soldier
+ 2/2
+ 3
+ {G}: Beast Walkers gains banding until end of turn.
+
+
+ Uncle Istvan
+ 4E
+ DK
+ TSP
+ 1BBB
+ Creature - Human
+ 1/3
+ 3
+ Prevent all damage that would be dealt to Uncle Istvan by creatures.
+
+
+ Magma Mine
+ VI
+ 1
+ Artifact
+ 1
+ {4}: Put a pressure counter on Magma Mine.
+{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
+
+
+ Lunar Avenger
+ FD
+ 7
+ Artifact Creature - Golem
+ 2/2
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
+
+
+ Dream Thief
+ EVE
+ 2U
+ Creature - Faerie Rogue
+ 2/1
+ 3
+ Flying
+When Dream Thief comes into play, draw a card if you played another blue spell this turn.
+
+
+ Nourishing Shoal
+ BOK
+ XGG
+ Instant - Arcane
+ 2
+ You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
+You gain X life.
+
+
+ Ghoul's Feast
+ MM
+ 1B
+ Instant
+ 2
+ Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
+
+
+ Hollow Specter
+ LE
+ 1BB
+ Creature - Specter
+ 2/2
+ 3
+ Flying
+Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
+
+
+ Shadow Guildmage
+ MI
+ TSP
+ B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {U}, {T}: Put target creature you control on top of its owner's library.
+{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
+
+
+ Canyon Wildcat
+ 8E
+ TE
+ 1R
+ Creature - Cat
+ 2/1
+ 3
+ Mountainwalk
+
+
+ Grinning Totem
+ 6E
+ MI
+ TSP
+ 4
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
+
+
+ Port Inspector
+ MM
+ 1U
+ Creature - Human
+ 1/2
+ 3
+ Whenever Port Inspector becomes blocked, you may look at defending player's hand.
+
+
+ Seal of Doom
+ DIS
+ NE
+ 2B
+ Enchantment
+ 1
+ Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
+
+
+ Weight of Conscience
+ MOR
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack.
+Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game.
+
+
+ Gibbering Hyenas
+ MI
+ 2G
+ Creature - Hyena
+ 3/2
+ 3
+ Gibbering Hyenas can't block black creatures.
+
+
+ Duskdale Wurm
+ EVE
+ 5GG
+ Creature - Wurm
+ 7/7
+ 3
+ Trample
+
+
+ Daru Healer
+ ON
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Frenzy Sliver
+ FUT
+ 1B
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
+
+
+ Prickly Boggart
+ MOR
+ B
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ Fear
+
+
+ Dawnray Archer
+ ALA
+ 2U
+ Creature - Human Archer
+ 1/1
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
+
+
+ Cold-Eyed Selkie
+ EVE
+ 1(G/U)(G/U)
+ Creature - Merfolk Rogue
+ 1/1
+ 3
+ Islandwalk
+Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
+
+
+ Wakestone Gargoyle
+ DIS
+ 3W
+ Creature - Gargoyle
+ 3/4
+ 3
+ Defender (This creature can't attack.)
+Flying
+{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
+
+
+ Grip of Chaos
+ SC
+ 4RR
+ Enchantment
+ 1
+ Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
+
+
+ Enslaved Scout
+ AL
+ 2R
+ Creature - Goblin Scout
+ 2/2
+ 3
+ {2}: Enslaved Scout gains mountainwalk until end of turn.
+
+
+ Saproling Infestation
+ IN
+ 1G
+ Enchantment
+ 1
+ Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.
+
+
+ Mystic Denial
+ P2
+ P3
+ PT
+ 1UU
+ Instant
+ 2
+ Counter target creature or sorcery spell.
+
+
+ Screams from Within
+ DS
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -1/-1.
+When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
+
+
+ Hunted Dragon
+ RAV
+ 3RR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying, haste
+When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
+
+
+ Corrosion
+ VI
+ 1BR
+ Enchantment
+ 1
+ Cumulative upkeep {1}
+At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
+When Corrosion leaves play, remove all rust counters from all permanents.
+
+
+ Pus Kami
+ BOK
+ 5BB
+ Creature - Spirit
+ 3/3
+ 3
+ {B}, Sacrifice Pus Kami: Destroy target nonblack creature.
+Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
+
+
+ Animate Dead
+ 4E
+ 5E
+ B
+ R
+ U
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature card in a graveyard
+When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it.
+Enchanted creature gets -1/-0.
+
+
+ Bond of Agony
+ DIS
+ XB
+ Sorcery
+ 2
+ As an additional cost to play Bond of Agony, pay X life.
+Each other player loses X life.
+
+
+ Twilight's Call
+ IN
+ 4BB
+ Sorcery
+ 2
+ You may play Twilight's Call any time you could play an instant if you pay {2} more to play it.
+Each player returns all creature cards from his or her graveyard to play.
+
+
+ Whispersilk Cloak
+ 10E
+ DS
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Zombie Cutthroat
+ SC
+ 3BB
+ Creature - Zombie
+ 3/4
+ 3
+ Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Ephemeron
+ EX
+ 4UU
+ Creature - Illusion
+ 4/4
+ 3
+ Flying
+Discard a card: Return Ephemeron to its owner's hand.
+
+
+ Searing Flesh
+ ON
+ 6R
+ Sorcery
+ 2
+ Searing Flesh deals 7 damage to target opponent.
+
+
+ Apocalypse
+ TE
+ 2RRR
+ Sorcery
+ 2
+ Remove all permanents from the game. You discard your hand.
+
+
+ Emissary of Hope
+ DS
+ 1WW
+ Creature - Spirit
+ 2/1
+ 3
+ Flying
+Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
+
+
+ Pulmonic Sliver
+ TSP
+ 3WW
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have flying.
+All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
+
+
+ Cairn Wanderer
+ LRW
+ 4B
+ Creature - Shapeshifter
+ 4/4
+ 3
+ Changeling (This card is every creature type at all times.)
+As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
+
+
+ Verduran Emissary
+ IN
+ 2G
+ Creature - Human Wizard
+ 2/3
+ 3
+ Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
+When Verduran Emissary comes into play, if the kicker cost was paid, destroy target artifact. It can't be regenerated.
+
+
+ Caldera Lake
+ TE
+
+ Land
+ 0
+ Caldera Lake comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
+
+
+ Scent of Nightshade
+ UD
+ 1B
+ Instant
+ 2
+ Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
+
+
+ Patron of the Kitsune
+ BOK
+ 4WW
+ Legendary Creature - Spirit
+ 5/6
+ 3
+ Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
+Whenever a creature attacks, you may gain 1 life.
+
+
+ Blade of the Sixth Pride
+ FUT
+ 1W
+ Creature - Cat Rebel
+ 3/1
+ 3
+
+
+
+ Viashino Bey
+ UL
+ 2RR
+ Creature - Viashino
+ 4/3
+ 3
+ If Viashino Bey attacks, all creatures you control attack if able.
+
+
+ Heartwood Storyteller
+ FUT
+ 1GG
+ Creature - Treefolk
+ 2/3
+ 3
+ Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
+
+
+ Shivan Meteor
+ PLC
+ 3RR
+ Sorcery
+ 2
+ Shivan Meteor deals 13 damage to target creature.
+Suspend 2-{1}{R}{R} (Rather than play this card from your hand, you may pay {1}{R}{R} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Willbender
+ LE
+ TSP
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Willbender is turned face up, change the target of target spell or ability with a single target.
+
+
+ Deathlace
+ 4E
+ B
+ R
+ U
+ B
+ Instant
+ 2
+ Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
+
+
+ Scryb Sprites
+ 4E
+ 5E
+ B
+ R
+ U
+ G
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+
+
+ Primal Rage
+ 10E
+ SH
+ 1G
+ Enchantment
+ 1
+ Creatures you control have trample. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Mistveil Plains
+ SHM
+
+ Land - Plains
+ 0
+ ({T}: Add {W} to your mana pool.)
+Mistveil Plains comes into play tapped.
+{W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability only if you control two or more white permanents.
+
+
+ Sulam Djinn
+ IN
+ 5G
+ Creature - Djinn
+ 6/6
+ 3
+ Trample
+Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
+
+
+ Elvish Champion
+ 10E
+ 7E
+ 8E
+ 9E
+ IN
+ 1GG
+ Creature - Elf
+ 2/2
+ 3
+ Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
+
+
+ Capashen Unicorn
+ IN
+ 1W
+ Creature - Unicorn
+ 1/2
+ 3
+ {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
+
+
+ Battered Golem
+ FD
+ 3
+ Artifact Creature - Golem
+ 3/2
+ 3
+ Battered Golem doesn't untap during your untap step.
+Whenever an artifact comes into play, you may untap Battered Golem.
+
+
+ Elfhame Palace
+ 8E
+ IN
+
+ Land
+ 0
+ Elfhame Palace comes into play tapped.
+{T}: Add {G} or {W} to your mana pool.
+
+
+ Lush Growth
+ ALA
+ G
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land is a Mountain, Forest, and Plains.
+
+
+ Renegade Warlord
+ TE
+ 4R
+ Creature - Human Warrior
+ 3/3
+ 3
+ First strike
+Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
+
+
+ Shimmering Grotto
+ LRW
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Iizuka the Ruthless
+ SOK
+ 3RR
+ Legendary Creature - Human Samurai
+ 3/3
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
+
+
+ Harmonic Convergence
+ UL
+ 2G
+ Instant
+ 2
+ Put all enchantments on top of their owners' libraries.
+
+
+ Urborg Justice
+ WL
+ BB
+ Instant
+ 2
+ Target opponent sacrifices a creature for each creature put into your graveyard from play this turn.
+
+
+ Ethercaste Knight
+ ARB
+ WU
+ Artifact Creature - Human Knight
+ 1/3
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Worldly Counsel
+ CFX
+ IN
+ 1U
+ Instant
+ 2
+ Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
+
+
+ Petrified Plating
+ FUT
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Cetavolver
+ AP
+ 1U
+ Creature - Volver
+ 1/1
+ 3
+ Kicker {1}{R} and/or {G}
+If the {1}{R} kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike.
+If the {G} kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample.
+
+
+ Stonybrook Banneret
+ MOR
+ 1U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ Islandwalk
+Merfolk spells and Wizard spells you play cost {1} less to play.
+
+
+ Waterspout Elemental
+ PS
+ 3UU
+ Creature - Elemental
+ 3/4
+ 3
+ Kicker {U} (You may pay an additional {U} as you play this spell.)
+Flying
+When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.
+
+
+ Traveling Plague
+ OD
+ 3BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of each upkeep, put a plague counter on Traveling Plague.
+Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
+When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.
+
+
+ Shrieking Mogg
+ NE
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Haste
+When Shrieking Mogg comes into play, tap all other creatures.
+
+
+ Kami of the Crescent Moon
+ SOK
+ UU
+ Legendary Creature - Spirit
+ 1/3
+ 3
+ At the beginning of each player's draw step, that player draws an additional card.
+
+
+ Remote Isle
+ US
+
+ Land
+ 0
+ Remote Isle comes into play tapped.
+{T}: Add {U} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Touch of Darkness
+ LG
+ B
+ Instant
+ 2
+ Any number of target creatures become black until end of turn.
+
+
+ Logic Knot
+ FUT
+ XUU
+ Instant
+ 2
+ Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
+Counter target spell unless its controller pays {X}.
+
+
+ Forcefield
+ B
+ U
+ 3
+ Artifact
+ 1
+ {1}: The next time target unblocked creature would deal combat damage to you this turn, prevent all but 1 of that damage.
+
+
+ Knighthood
+ 7E
+ UL
+ 2W
+ Enchantment
+ 1
+ Creatures you control have first strike.
+
+
+ Gruul Nodorog
+ GP
+ 4GG
+ Creature - Beast
+ 4/4
+ 3
+ {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
+
+
+ Scavenger Folk
+ 5E
+ 7E
+ CH
+ DK
+ G
+ Creature - Human
+ 1/1
+ 3
+ {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
+
+
+ Hollow Warrior
+ PY
+ 4
+ Artifact Creature - Golem Warrior
+ 4/4
+ 3
+ Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn.
+
+
+ Muzzle
+ MM
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Prevent all damage that would be dealt by enchanted creature.
+
+
+ Lost Hours
+ FUT
+ 1B
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
+
+
+ Amnesia
+ DK
+ 3UUU
+ Sorcery
+ 2
+ Target player reveals his or her hand and discards all nonland cards.
+
+
+ Hurloon Wrangler
+ UG
+ 2R
+ Summon - Minotaur
+ 2/2
+ 1
+ Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
+
+
+ Keldon Firebombers
+ PY
+ 3RR
+ Creature - Human Soldier
+ 3/3
+ 3
+ When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.
+
+
+ Brain Freeze
+ SC
+ 1U
+ Instant
+ 2
+ Target player puts the top three cards of his or her library into his or her graveyard.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Pradesh Gypsies
+ 4E
+ 5E
+ 6E
+ LG
+ 2G
+ Creature - Human Nomad
+ 1/1
+ 3
+ {1}{G}, {T}: Target creature gets -2/-0 until end of turn.
+
+
+ Plagued Rusalka
+ GP
+ B
+ Creature - Spirit
+ 1/1
+ 3
+ {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
+
+
+ Cateran Overlord
+ MM
+ 4BBB
+ Creature - Horror Mercenary
+ 7/5
+ 3
+ Sacrifice a creature: Regenerate Cateran Overlord.
+{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
+
+
+ Diabolic Tutor
+ 10E
+ 8E
+ 9E
+ OD
+ 2BB
+ Sorcery
+ 2
+ Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Barbarian Riftcutter
+ RAV
+ 4R
+ Creature - Human Barbarian
+ 3/3
+ 3
+ {R}, Sacrifice Barbarian Riftcutter: Destroy target land.
+
+
+ Two-Headed Sliver
+ TSP
+ 1R
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have "This creature can't be blocked except by two or more creatures."
+
+
+ Molimo, Maro-Sorcerer
+ 10E
+ IN
+ 4GGG
+ Legendary Creature - Elemental
+ */*
+ 3
+ Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
+
+
+ Echoing Calm
+ DS
+ 1W
+ Instant
+ 2
+ Destroy target enchantment and all other enchantments with the same name as that enchantment.
+
+
+ Abuna's Chant
+ FD
+ 3W
+ Instant
+ 2
+ Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
+Entwine {2} (Choose both if you pay the entwine cost.)
+
+
+ Creakwood Ghoul
+ EVE
+ 4B
+ Creature - Plant Zombie
+ 3/3
+ 3
+ {(b/g){(b/g)}: Remove target card in a graveyard from the game. You gain 1 life.
+
+
+ Windreaver
+ DIS
+ 3WU
+ Creature - Elemental
+ 1/3
+ 3
+ Flying
+{W}: Windreaver gains vigilance until end of turn.
+{W}: Windreaver gets +0/+1 until end of turn.
+{U}: Switch Windreaver's power and toughness until end of turn.
+{U}: Return Windreaver to its owner's hand.
+
+
+ Mossfire Valley
+ OD
+
+ Land
+ 0
+ {1}, {T}: Add {R}{G} to your mana pool.
+
+
+ Torch Drake
+ GP
+ 3U
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+{1}{R}: Torch Drake gets +1/+0 until end of turn.
+
+
+ Sworn Defender
+ AL
+ 2WW
+ Creature - Human Knight
+ 1/3
+ 3
+ {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
+
+
+ Pithing Needle
+ 10E
+ SOK
+ 1
+ Artifact
+ 1
+ As Pithing Needle comes into play, name a card.
+Activated abilities of sources with the chosen name can't be played unless they're mana abilities.
+
+
+ Quagmire
+ LG
+ 2B
+ Enchantment
+ 1
+ Creatures with swampwalk can be blocked as though they didn't have swampwalk.
+
+
+ Soul Foundry
+ MR
+ 4
+ Artifact
+ 1
+ Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
+{X}, {T}: Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
+
+
+ Soul Spike
+ CS
+ 5BB
+ Instant
+ 2
+ You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
+Soul Spike deals 4 damage to target creature or player and you gain 4 life.
+
+
+ Lumbering Satyr
+ MM
+ 2GG
+ Creature - Satyr Beast
+ 5/4
+ 3
+ All creatures have forestwalk.
+
+
+ Mana Prism
+ 6E
+ MI
+ 3
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Sulfurous Blast
+ TSP
+ 2RR
+ Instant
+ 2
+ Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
+
+
+ Tel-Jilad Chosen
+ MR
+ 1G
+ Creature - Elf Warrior
+ 2/1
+ 3
+ Protection from artifacts
+
+
+ rathi Berserker (AErathi Berserker)
+ LG
+ 2RRR
+ Creature - Human Berserker
+ 2/4
+ 3
+ Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
+
+
+ Metathran Soldier
+ UD
+ 1U
+ Creature - Metathran Soldier
+ 1/1
+ 3
+ Metathran Soldier is unblockable.
+
+
+ Craven Knight
+ PT
+ 1B
+ Creature - Human Knight
+ 2/2
+ 3
+ Craven Knight can't block.
+
+
+ Lady Evangela
+ LG
+ WUB
+ Legendary Creature - Human Cleric
+ 1/2
+ 3
+ {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
+
+
+ Retribution
+ HL
+ 2RR
+ Sorcery
+ 2
+ Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
+
+
+ Charm Peddler
+ MM
+ W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
+
+
+ Massacre
+ NE
+ 2BB
+ Sorcery
+ 2
+ If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost.
+All creatures get -2/-2 until end of turn.
+
+
+ Mobilize
+ PT
+ G
+ Sorcery
+ 2
+ Untap all creatures you control.
+
+
+ Carrion Feeder
+ SC
+ B
+ Creature - Zombie
+ 1/1
+ 3
+ Carrion Feeder can't block.
+Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
+
+
+ Cabal Inquisitor
+ OD
+ 1B
+ Creature - Human Minion
+ 1/1
+ 3
+ Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card. Play this ability only any time you could play a sorcery, and only if seven or more cards are in your graveyard.
+
+
+ Goblins of the Flarg
+ CH
+ DK
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Mountainwalk
+When you control a Dwarf, sacrifice Goblins of the Flarg.
+
+
+ Mycologist
+ PLC
+ 1W
+ Creature - Human Druid
+ 0/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Mycologist.
+Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: You gain 2 life.
+
+
+ Blinkmoth Well
+ MR
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: Tap target noncreature artifact.
+
+
+ Meddling Mage
+ ARB
+ PS
+ WU
+ Creature - Human Wizard
+ 2/2
+ 3
+ As Meddling Mage comes into play, name a nonland card.
+The named card can't be played.
+
+
+ Cackling Fiend
+ US
+ 2BB
+ Creature - Zombie
+ 2/1
+ 3
+ When Cackling Fiend comes into play, each opponent discards a card.
+
+
+ Armageddon Clock
+ 4E
+ AQ
+ R
+ 6
+ Artifact
+ 1
+ At the beginning of your upkeep, put a doom counter on Armageddon Clock.
+At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it.
+{4}: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step.
+
+
+ Necro-Impotence
+ UNH
+ BBB
+ Enchantment
+ 1
+ Skip your untap step.
+At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
+Pay {1/2} life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.
+
+
+ False Defeat
+ P3
+ 3W
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play.
+
+
+ Sudden Shock
+ TSP
+ 1R
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Sudden Shock deals 2 damage to target creature or player.
+
+
+ Handcuffs
+ UG
+ 3BB
+ Enchantment
+ 1
+ Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
+
+
+ Mind Games
+ SH
+ U
+ Instant
+ 2
+ Buyback {2}{U} (You may pay an additional {2}{U} as you play this spell. If you do, put this card into your hand as it resolves.)
+Tap target artifact, creature, or land.
+
+
+ Charging Slateback
+ ON
+ 4R
+ Creature - Beast
+ 4/3
+ 3
+ Charging Slateback can't block.
+Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Urborg Drake
+ IN
+ 1UB
+ Creature - Drake
+ 2/3
+ 3
+ Flying
+Urborg Drake attacks each turn if able.
+
+
+ Gerrymandering
+ UG
+ 2G
+ Sorcery
+ 2
+ Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
+
+
+ Auramancer's Guise
+ PLC
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
+
+
+ Chaotic Goo
+ TE
+ 2RR
+ Creature - Ooze
+ 0/0
+ 3
+ Chaotic Goo comes into play with three +1/+1 counters on it.
+At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
+
+
+ Lightning Bolt
+ 4E
+ B
+ R
+ U
+ R
+ Instant
+ 2
+ Lightning Bolt deals 3 damage to target creature or player.
+
+
+ Think Twice
+ TSP
+ 1U
+ Instant
+ 2
+ Draw a card.
+Flashback {2}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Tenza, Godo's Maul
+ CHK
+ 3
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Chicken Egg
+ UG
+ 1R
+ Summon - Egg
+ 0/1
+ 1
+ During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
+
+
+ Pestilence
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ US
+ 2BB
+ Enchantment
+ 1
+ At end of turn, if no creatures are in play, sacrifice Pestilence.
+{B}: Pestilence deals 1 damage to each creature and each player.
+
+
+ Baku Altar
+ BOK
+ 2
+ Artifact
+ 1
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
+{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.
+
+
+ Quicksand
+ 10E
+ 9E
+ VI
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
+
+
+ Orcish Conscripts
+ 5E
+ IA
+ R
+ Creature - Orc
+ 2/2
+ 3
+ Orcish Conscripts can't attack unless at least two other creatures attack.
+Orcish Conscripts can't block unless at least two other creatures block.
+
+
+ Nessian Courser
+ FUT
+ 2G
+ Creature - Centaur Warrior
+ 3/3
+ 3
+
+
+
+ Genju of the Fields
+ BOK
+ W
+ Enchantment - Aura
+ 1
+ Enchant Plains
+{2}: Enchanted Plains becomes a 2/5 white Spirit creature with lifelink until end of turn. It's still a land. (Whenever it deals damage, its controller gains that much life.)
+When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
+
+
+ Pyre Zombie
+ IN
+ 1BR
+ Creature - Zombie
+ 2/1
+ 3
+ At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand.
+{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
+
+
+ Sandbar Crocodile
+ MI
+ 4U
+ Creature - Crocodile
+ 6/5
+ 3
+ Phasing
+
+
+ Riptide Shapeshifter
+ ON
+ 3UU
+ Creature - Shapeshifter
+ 3/3
+ 3
+ {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
+
+
+ Bog Hoodlums
+ LRW
+ 5B
+ Creature - Goblin Warrior
+ 4/1
+ 3
+ Bog Hoodlums can't block.
+When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Tendrils of Despair
+ WL
+ B
+ Sorcery
+ 2
+ As an additional cost to play Tendrils of Despair, sacrifice a creature.
+Target opponent discards two cards.
+
+
+ Sphinx of the Steel Wind
+ ARB
+ 5WUB
+ Artifact Creature - Sphinx
+ 6/6
+ 3
+ Flying, first strike, vigilance, lifelink, protection from red and from green
+
+
+ Ingot Chewer
+ LRW
+ 4R
+ Creature - Elemental
+ 3/3
+ 3
+ When Ingot Chewer comes into play, destroy target artifact.
+Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Cinderhaze Wretch
+ SHM
+ 4B
+ Creature - Elemental Shaman
+ 3/2
+ 3
+ {T}: Target player discards a card. Play this ability only during your turn.
+Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
+
+
+ Sea Monster
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ TE
+ 4UU
+ Creature - Serpent
+ 6/6
+ 3
+ Sea Monster can't attack unless defending player controls an Island.
+
+
+ Cephalid Pathmage
+ LE
+ 2U
+ Creature - Cephalid Wizard
+ 1/2
+ 3
+ Cephalid Pathmage is unblockable.
+{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
+
+
+ Cloudstone Curio
+ RAV
+ 3
+ Artifact
+ 1
+ Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
+
+
+ Cunning Bandit
+ BOK
+ 1RR
+ Creature - Human Warrior
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
+At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
+----
+Azamuki, Treachery Incarnate
+Legendary Creature - Spirit
+5/2
+Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
+
+
+ Zombie Musher
+ CS
+ 3B
+ Snow Creature - Zombie
+ 2/3
+ 3
+ Snow landwalk
+{S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Ophidian Eye
+ TSP
+ 2U
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Whenever enchanted creature deals damage to an opponent, you may draw a card.
+
+
+ Vexing Shusher
+ SHM
+ (R/G)(R/G)
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Vexing Shusher can't be countered.
+{(r/g)}: Target spell can't be countered by spells or abilities.
+
+
+ Lorescale Coatl
+ ARB
+ 1GU
+ Creature - Snake
+ 2/2
+ 3
+ Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
+
+
+ Forest Bear
+ P3
+ 1G
+ Creature - Bear
+ 2/2
+ 3
+
+
+
+ Temper
+ SH
+ X1W
+ Instant
+ 2
+ Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
+
+
+ Barbarian General
+ P3
+ 4R
+ Creature - Human Barbarian Soldier
+ 3/2
+ 3
+ Horsemanship
+
+
+ Pincher Beetles
+ 10E
+ TE
+ 2G
+ Creature - Insect
+ 3/1
+ 3
+ Shroud (This creature can't be the target of spells or abilities.)
+
+
+ Betrayal
+ VI
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature an opponent controls
+Whenever enchanted creature becomes tapped, you draw a card.
+
+
+ Righteous Charge
+ P2
+ ST
+ 1WW
+ Sorcery
+ 2
+ Creatures you control get +2/+2 until end of turn.
+
+
+ Aven Trailblazer
+ CFX
+ 2W
+ Creature - Bird Soldier
+ 2/*
+ 3
+ Flying
+Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
+
+
+ Riptide Entrancer
+ ON
+ 1UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
+Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Mask of Intolerance
+ AP
+ 2
+ Artifact
+ 1
+ At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
+
+
+ Rootwater Thief
+ NE
+ 1U
+ Creature - Merfolk Rogue
+ 1/2
+ 3
+ {U}: Rootwater Thief gains flying until end of turn.
+Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
+
+
+ Grim Reminder
+ MR
+ 2B
+ Instant
+ 2
+ Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
+{B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
+
+
+ Allied Strategies
+ PS
+ 4U
+ Sorcery
+ 2
+ Domain - Target player draws a card for each basic land type among lands he or she controls.
+
+
+ Duskrider Falcon
+ WL
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying, protection from black
+
+
+ Magical Hack
+ 4E
+ 5E
+ B
+ R
+ U
+ U
+ Instant
+ 2
+ Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.)
+
+
+ Fever Charm
+ ON
+ R
+ Instant
+ 2
+ Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
+
+
+ Walking Archive
+ DIS
+ 3
+ Artifact Creature - Golem
+ 1/1
+ 3
+ Defender (This creature can't attack.)
+Walking Archive comes into play with a +1/+1 counter on it.
+At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
+{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
+
+
+ Roar of Jukai
+ BOK
+ 2G
+ Instant - Arcane
+ 2
+ If you control a Forest, each blocked creature gets +2/+2 until end of turn.
+Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Rakdos Carnarium
+ DIS
+
+ Land
+ 0
+ Rakdos Carnarium comes into play tapped.
+When Rakdos Carnarium comes into play, return a land you control to its owner's hand.
+{T}: Add {B}{R} to your mana pool.
+
+
+ Tetravus
+ 4E
+ AQ
+ 6
+ Artifact Creature - Construct
+ 1/1
+ 3
+ Flying
+Tetravus comes into play with three +1/+1 counters on it.
+At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put into play that many 1/1 Tetravite artifact creature tokens with flying and "Tetravite can't be enchanted."
+At the beginning of your upkeep, you may remove any number of tokens put into play with Tetravus from the game. If you do, put that many +1/+1 counters on Tetravus.
+
+
+ Testament of Faith
+ OD
+ W
+ Enchantment
+ 1
+ {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
+
+
+ Unliving Psychopath
+ DIS
+ 2BB
+ Creature - Zombie Assassin
+ 0/4
+ 3
+ {B}: Unliving Psychopath gets +1/-1 until end of turn.
+{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
+
+
+ Wood Sage
+ TE
+ GU
+ Creature - Human Druid
+ 1/1
+ 3
+ {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
+
+
+ Stone Rain
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ CHK
+ IA
+ MI
+ MM
+ P2
+ P3
+ PT
+ R
+ ST2K
+ ST
+ TE
+ U
+ 2R
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Tigereye Cameo
+ IN
+ 3
+ Artifact
+ 1
+ {T}: Add {G} or {W} to your mana pool.
+
+
+ Silvos, Rogue Elemental
+ ON
+ 3GGG
+ Legendary Creature - Elemental
+ 8/5
+ 3
+ Trample
+{G}: Regenerate Silvos, Rogue Elemental.
+
+
+ Reliquary Tower
+ CFX
+
+ Land
+ 0
+ You have no maximum hand size.
+{T}: Add {1} to your mana pool.
+
+
+ Shattered Dreams
+ FD
+ B
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
+
+
+ Tooth of Chiss-Goria
+ MR
+ 3
+ Artifact
+ 1
+ Flash
+Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+{T}: Target creature gets +1/+0 until end of turn.
+
+
+ Rhystic Study
+ PY
+ 2U
+ Enchantment
+ 1
+ Whenever an opponent plays a spell, you may draw a card unless that player pays {1}.
+
+
+ Forbidden Orchard
+ CHK
+
+ Land
+ 0
+ {T}: Add one mana of any color to your mana pool.
+Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent's control.
+
+
+ Siege Wurm
+ RAV
+ 5GG
+ Creature - Wurm
+ 5/5
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Trample
+
+
+ Flowstone Armor
+ NE
+ 3
+ Artifact
+ 1
+ You may choose not to untap Flowstone Armor during your untap step.
+{3}, {T}: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.
+
+
+ Abduction
+ 6E
+ WL
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Abduction comes into play, untap enchanted creature.
+You control enchanted creature.
+When enchanted creature is put into a graveyard, return that card to play under its owner's control.
+
+
+ Cragganwick Cremator
+ SHM
+ 2RR
+ Creature - Giant Shaman
+ 5/4
+ 3
+ When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
+
+
+ Obsidian Battle-Axe
+ MOR
+ 3
+ Tribal Artifact - Warrior Equipment
+ 1
+ Equipped creature gets +2/+1 and has haste.
+Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it.
+Equip {3}
+
+
+ Morgue Theft
+ OD
+ 1B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to your hand.
+Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Shard Volley
+ MOR
+ R
+ Instant
+ 2
+ As an additional cost to play Shard Volley, sacrifice a land.
+Shard Volley deals 3 damage to target creature or player.
+
+
+ Prowling Nightstalker
+ P2
+ 3B
+ Creature - Nightstalker
+ 2/2
+ 3
+ Prowling Nightstalker can't be blocked except by black creatures.
+
+
+ Arcbound Overseer
+ DS
+ 8
+ Artifact Creature - Golem
+ 0/0
+ 3
+ At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
+Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Prismatic Ward
+ 5E
+ IA
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Prismatic Ward comes into play, choose a color.
+Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
+
+
+ Golgari Germination
+ RAV
+ 1BG
+ Enchantment
+ 1
+ Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
+
+
+ Bloodfire Kavu
+ AP
+ 2RR
+ Creature - Kavu
+ 2/2
+ 3
+ {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
+
+
+ Ambush Commander
+ SC
+ 3GG
+ Creature - Elf
+ 2/2
+ 3
+ Forests you control are 1/1 green Elf creatures that are still lands.
+{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
+
+
+ Cabal Shrine
+ OD
+ 1BB
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
+
+
+ Jugan, the Rising Star
+ CHK
+ 3GGG
+ Legendary Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
+
+
+ Isamaru, Hound of Konda
+ CHK
+ W
+ Legendary Creature - Hound
+ 2/2
+ 3
+
+
+
+ Dismantle
+ DS
+ 2R
+ Sorcery
+ 2
+ Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
+
+
+ Liquify
+ TO
+ 2U
+ Instant
+ 2
+ Counter target spell with converted mana cost 3 or less. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
+
+
+ Chaos Lord
+ IA
+ 4RRR
+ Creature - Human
+ 7/7
+ 3
+ First strike, haste
+At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.
+When Chaos Lord comes into play, it loses haste until end of turn.
+
+
+ Fatal Lore
+ AL
+ 2BB
+ Sorcery
+ 2
+ An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
+
+
+ Fendeep Summoner
+ MOR
+ 4B
+ Creature - Treefolk Shaman
+ 3/5
+ 3
+ {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
+
+
+ Kelsinko Ranger
+ IA
+ W
+ Creature - Human
+ 1/1
+ 3
+ {1}{W}: Target green creature gains first strike until end of turn.
+
+
+ Gallowbraid
+ WL
+ 3BB
+ Legendary Creature - Horror
+ 5/5
+ 3
+ Trample
+Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Ichorid
+ TO
+ 3B
+ Creature - Horror
+ 3/1
+ 3
+ Haste
+At end of turn, sacrifice Ichorid.
+At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.
+
+
+ Razor Pendulum
+ MI
+ 4
+ Artifact
+ 1
+ At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
+
+
+ Sheltering Ancient
+ CS
+ 1G
+ Creature - Treefolk
+ 5/5
+ 3
+ Trample
+Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Vermiculos
+ MR
+ 4B
+ Creature - Horror
+ 1/1
+ 3
+ Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
+
+
+ Symbiotic Beast
+ ON
+ 4GG
+ Creature - Insect Beast
+ 4/4
+ 3
+ When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.
+
+
+ Wargate
+ ARB
+ XGWU
+ Sorcery
+ 2
+ Search your library for a permanent card with converted mana cost X or less, put it into play, then shuffle your library.
+
+
+ Forgotten Cave
+ ON
+
+ Land
+ 0
+ Forgotten Cave comes into play tapped.
+{T}: Add {R} to your mana pool.
+Cycling {R} ({R}, Discard this card: Draw a card.)
+
+
+ Tahngarth's Glare
+ AP
+ R
+ Sorcery
+ 2
+ Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
+
+
+ Wurm's Tooth
+ 10E
+ 9E
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a player plays a green spell, you may gain 1 life.
+
+
+ Mana Flare
+ 4E
+ 5E
+ B
+ R
+ U
+ 2R
+ Enchantment
+ 1
+ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
+
+
+ Flay
+ PY
+ 3B
+ Sorcery
+ 2
+ Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
+
+
+ Lexivore
+ UG
+ 3W
+ Summon - Beast
+ 2/3
+ 1
+ If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
+
+
+ Rhystic Cave
+ PY
+
+ Land
+ 0
+ {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Play this ability only any time you could play an instant.
+
+
+ Peace Talks
+ VI
+ 1W
+ Sorcery
+ 2
+ This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
+
+
+ Homing Sliver
+ FUT
+ 2R
+ Creature - Sliver
+ 2/2
+ 3
+ Each Sliver card in each player's hand has slivercycling {3}.
+Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Gauntlet of Might
+ B
+ U
+ 4
+ Artifact
+ 1
+ Red creatures get +1/+1.
+Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Krovikan Elementalist
+ IA
+ BB
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{R}: Target creature gets +1/+0 until end of turn.
+{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at end of turn.
+
+
+ Eye for an Eye
+ 4E
+ 5E
+ AN
+ R
+ WW
+ Instant
+ 2
+ The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
+
+
+ Rootwalla
+ 10E
+ 9E
+ TE
+ 2G
+ Creature - Lizard
+ 2/2
+ 3
+ {1}{G}: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
+
+
+ Ember-Fist Zubera
+ CHK
+ 1R
+ Creature - Zubera Spirit
+ 1/2
+ 3
+ When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.
+
+
+ Dauthi Ghoul
+ TE
+ 1B
+ Creature - Dauthi Zombie
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
+
+
+ Tar Pitcher
+ LRW
+ 3R
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
+
+
+ Birds of Paradise
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ RAV
+ U
+ G
+ Creature - Bird
+ 0/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{T}: Add one mana of any color to your mana pool.
+
+
+ Final Punishment
+ 9E
+ SC
+ 3BB
+ Sorcery
+ 2
+ Target player loses life equal to the damage already dealt to him or her this turn.
+
+
+ Zodiac Ox
+ P3
+ 3G
+ Creature - Ox
+ 3/3
+ 3
+ Swampwalk
+
+
+ Essence Drain
+ 10E
+ DS
+ 4B
+ Sorcery
+ 2
+ Essence Drain deals 3 damage to target creature or player and you gain 3 life.
+
+
+ Pearlspear Courier
+ ON
+ 2W
+ Creature - Human Soldier
+ 2/1
+ 3
+ You may choose not to untap Pearlspear Courier during your untap step.
+{2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier creature gets +2/+2 and has vigilance.
+
+
+ Shrapnel Blast
+ MR
+ 1R
+ Instant
+ 2
+ As an additional cost to play Shrapnel Blast, sacrifice an artifact.
+Shrapnel Blast deals 5 damage to target creature or player.
+
+
+ Godo's Irregulars
+ SOK
+ R
+ Creature - Human Warrior
+ 1/1
+ 3
+ {R}: Godo's Irregulars deals 1 damage to target creature blocking it.
+
+
+ Keeper of Tresserhorn
+ AL
+ 5B
+ Creature - Avatar
+ 6/6
+ 3
+ Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
+
+
+ Alpha Kavu
+ PS
+ 2G
+ Creature - Kavu
+ 2/2
+ 3
+ {1}{G}: Target Kavu creature gets -1/+1 until end of turn.
+
+
+ Wrecking Ball
+ DIS
+ 2BR
+ Instant
+ 2
+ Destroy target creature or land.
+
+
+ Reliquary Monk
+ UD
+ 2W
+ Creature - Human Monk Cleric
+ 2/2
+ 3
+ When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
+
+
+ Cyclopean Snare
+ RAV
+ 2
+ Artifact
+ 1
+ {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
+
+
+ Sylvan Tutor
+ PT
+ G
+ Sorcery
+ 2
+ Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
+
+
+ Squee, Goblin Nabob
+ 10E
+ MM
+ 2R
+ Legendary Creature - Goblin
+ 1/1
+ 3
+ At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
+
+
+ Mystic Gate
+ SHM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
+
+
+ Great Whale
+ US
+ 5UU
+ Creature - Whale
+ 5/5
+ 3
+ When Great Whale comes into play, untap up to seven lands.
+
+
+ Befoul
+ 7E
+ CHK
+ US
+ 2BB
+ Sorcery
+ 2
+ Destroy target land or nonblack creature. It can't be regenerated.
+
+
+ Thran Quarry
+ US
+
+ Land
+ 0
+ At end of turn, if you control no creatures, sacrifice Thran Quarry.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Soul Scourge
+ TO
+ 4B
+ Creature - Nightmare Horror
+ 3/2
+ 3
+ Flying
+When Soul Scourge comes into play, target player loses 3 life.
+When Soul Scourge leaves play, that player gains 3 life.
+
+
+ Blind Creeper
+ FD
+ 1B
+ Creature - Zombie Beast
+ 3/3
+ 3
+ Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
+
+
+ Cabal Interrogator
+ SC
+ 1B
+ Creature - Zombie Wizard
+ 1/1
+ 3
+ {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.
+
+
+ Unholy Grotto
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{B}, {T}: Put target Zombie card from your graveyard on top of your library.
+
+
+ Insidious Dreams
+ TO
+ 3B
+ Instant
+ 2
+ As an additional cost to play Insidious Dreams, discard X cards.
+Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
+
+
+ Stream of Acid
+ ST
+ 2BB
+ Sorcery
+ 2
+ Destroy target land or nonblack creature.
+
+
+ Daru Spiritualist
+ SC
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
+
+
+ Aura of Silence
+ 10E
+ WL
+ 1WW
+ Enchantment
+ 1
+ Artifact and enchantment spells your opponents play cost {2} more to play.
+Sacrifice Aura of Silence: Destroy target artifact or enchantment.
+
+
+ Nightmare Lash
+ MR
+ 4
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1 for each Swamp you control.
+Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Dreadwing
+ CFX
+ B
+ Creature - Zombie
+ 1/1
+ 3
+ {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
+
+
+ Mothrider Samurai
+ CHK
+ 3W
+ Creature - Human Samurai
+ 2/2
+ 3
+ Flying
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Mark of Asylum
+ CFX
+ 1W
+ Enchantment
+ 1
+ Prevent all noncombat damage that would be dealt to creatures you control.
+
+
+ Screams of the Damned
+ OD
+ 3BB
+ Enchantment
+ 1
+ {1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.
+
+
+ Manacles of Decay
+ AP
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack.
+{B}: Enchanted creature gets -1/-1 until end of turn.
+{R}: Enchanted creature can't block this turn.
+
+
+ Heart of Yavimaya
+ AL
+
+ Land
+ 0
+ If Heart of Yavimaya would come into play, sacrifice a Forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard.
+{T}: Add {G} to your mana pool.
+{T}: Target creature gets +1/+1 until end of turn.
+
+
+ Path to Exile
+ CFX
+ W
+ Instant
+ 2
+ Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
+
+
+ Necroskitter
+ EVE
+ 1BB
+ Creature - Elemental
+ 1/4
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
+
+
+ Rappelling Scouts
+ MM
+ 2WW
+ Creature - Human Rebel Scout
+ 1/4
+ 3
+ Flying
+{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
+
+
+ Howling Gale
+ OD
+ 1G
+ Instant
+ 2
+ Howling Gale deals 1 damage to each creature with flying and each player.
+Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Arcbound Ravager
+ DS
+ 2
+ Artifact Creature - Beast
+ 0/0
+ 3
+ Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
+Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Homura, Human Ascendant (Homura's Essence)
+ SOK
+ 4RR
+ Legendary Enchantment
+ 2/2
+ 1
+
+
+
+ Sire of the Storm
+ CHK
+ 4UU
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may draw a card.
+
+
+ Shambling Strider
+ IA
+ 4GG
+ Creature - Yeti
+ 5/5
+ 3
+ {R}{G}: Shambling Strider gets +1/-1 until end of turn.
+
+
+ Elvish Scrapper
+ 8E
+ ON
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
+
+
+ Gaze of the Gorgon
+ RAV
+ 3(B/G)
+ Instant
+ 2
+ ({(b/g)} can be paid with either {B} or {G}.)
+Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
+
+
+ Silverglade Elemental
+ MM
+ 4G
+ Creature - Elemental
+ 4/4
+ 3
+ When Silverglade Elemental comes into play, you may search your library for a Forest card and put that card into play. If you do, shuffle your library.
+
+
+ Second Sunrise
+ MR
+ 1WW
+ Instant
+ 2
+ Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
+
+
+ Pegasus token card
+ UG
+
+
+ 1
+ Plains
+Basic Land - Plains
+W
+
+
+ Kami of the Honored Dead
+ BOK
+ 5WW
+ Creature - Spirit
+ 3/5
+ 3
+ Flying
+Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
+Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
+
+
+ Magistrate's Veto
+ MM
+ 2R
+ Enchantment
+ 1
+ White creatures and blue creatures can't block.
+
+
+ Wildfield Borderpost
+ ARB
+ 1GW
+ Artifact
+ 1
+ You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
+Wildfield Borderpost comes into play tapped.
+{T}: Add {G} or {W} to your mana pool.
+
+
+ Mawcor
+ 7E
+ TE
+ 3UU
+ Creature - Beast
+ 3/3
+ 3
+ Flying
+{T}: Mawcor deals 1 damage to target creature or player.
+
+
+ Reckless Wurm
+ PLC
+ 3RR
+ Creature - Wurm
+ 4/4
+ 3
+ Trample
+Madness {2}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Farrel's Mantle
+ FE
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.
+
+
+ Funeral March
+ 5E
+ HL
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature leaves play, its controller sacrifices a creature.
+
+
+ Foratog
+ 8E
+ MI
+ 2G
+ Creature - Atog
+ 1/2
+ 3
+ {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
+
+
+ Stromgald Crusader
+ CS
+ BB
+ Creature - Zombie Knight
+ 2/1
+ 3
+ Protection from white
+{B}: Stromgald Crusader gains flying until end of turn.
+{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
+
+
+ Riftstone Portal
+ JU
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
+
+
+ Tangle Asp
+ FD
+ 1G
+ Creature - Snake
+ 1/2
+ 3
+ Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
+
+
+ Water Wurm
+ DK
+ U
+ Creature - Wurm
+ 1/1
+ 3
+ Water Wurm gets +0/+1 as long as an opponent controls an Island.
+
+
+ Flaring Pain
+ JU
+ 1R
+ Instant
+ 2
+ Damage can't be prevented this turn.
+Flashback {R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Goblin Snowman
+ IA
+ TSP
+ 3R
+ Creature - Goblin
+ 1/1
+ 3
+ Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
+{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
+
+
+ Niveous Wisps
+ SHM
+ W
+ Instant
+ 2
+ Target creature becomes white until end of turn. Tap that creature.
+Draw a card.
+
+
+ Hatchet Bully
+ EVE
+ 3R
+ Creature - Goblin Warrior
+ 3/3
+ 3
+ {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
+
+
+ Transguild Courier
+ DIS
+ 4
+ Artifact Creature - Golem
+ 3/3
+ 3
+ Transguild Courier is all colors (even if this card isn't in play).
+
+
+ Ghost Ship
+ 4E
+ DK
+ TSP
+ 2UU
+ Creature - Spirit
+ 2/4
+ 3
+ Flying
+{U}{U}{U}: Regenerate Ghost Ship.
+
+
+ Conjurer's Ban
+ GP
+ WB
+ Sorcery
+ 2
+ Name a card. Until your next turn, the named card can't be played.
+Draw a card.
+
+
+ Cut the Earthly Bond
+ SOK
+ U
+ Instant - Arcane
+ 2
+ Return target enchanted permanent to its owner's hand.
+
+
+ Torpid Moloch
+ RAV
+ R
+ Creature - Lizard
+ 3/2
+ 3
+ Defender (This creature can't attack.)
+Sacrifice three lands: Torpid Moloch loses defender until end of turn.
+
+
+ Silver Wyvern
+ SH
+ 3UU
+ Creature - Drake
+ 4/3
+ 3
+ Flying
+{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
+
+
+ Extruder
+ UD
+ 4
+ Artifact Creature - Juggernaut
+ 4/3
+ 3
+ Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+Sacrifice an artifact: Put a +1/+1 counter on target creature.
+
+
+ Opal Champion
+ UL
+ 2W
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
+
+
+ Goblin War Strike
+ P2
+ SC
+ R
+ Sorcery
+ 2
+ Goblin War Strike deals damage equal to the number of Goblins you control to target player.
+
+
+ Mana Flair
+ UNH
+ 1R
+ Instant
+ 2
+ Add {R} to your mana pool for each nonland permanent by the artist of your choice.
+
+
+ Stupor
+ 6E
+ MI
+ TSP
+ 2B
+ Sorcery
+ 2
+ Target opponent discards a card at random, then discards a card.
+
+
+ Incite War
+ MR
+ 2R
+ Instant
+ 2
+ Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
+Entwine {2} (Choose both if you pay the entwine cost.)
+
+
+ Treefolk Seedlings
+ 7E
+ US
+ 2G
+ Creature - Treefolk
+ 2/*
+ 3
+ Treefolk Seedlings's toughness is equal to the number of Forests you control.
+
+
+ Yavimaya Scion
+ UL
+ 4G
+ Creature - Treefolk
+ 4/4
+ 3
+ Protection from artifacts
+
+
+ Obelisk of Grixis
+ ALA
+ 3
+ Artifact
+ 1
+ {T}: Add {U}, {B}, or {R} to your mana pool.
+
+
+ Myr Servitor
+ FD
+ 1
+ Artifact Creature - Myr
+ 1/1
+ 3
+ At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
+
+
+ Aladdin's Lamp
+ 4E
+ AN
+ R
+ 10
+ Artifact
+ 1
+ {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.
+
+
+ Myojin of Cleansing Fire
+ CHK
+ 5WWW
+ Legendary Creature - Spirit
+ 4/6
+ 3
+ Myojin of Cleansing Fire comes into play with a divinity counter on it if you played it from your hand.
+Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
+Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
+
+
+ Skyknight Legionnaire
+ RAV
+ 1RW
+ Creature - Human Knight
+ 2/2
+ 3
+ Flying, haste
+
+
+ Opal Guardian
+ TSP
+ WWW
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
+
+
+ Goldmeadow Stalwart
+ LRW
+ W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
+
+
+ Akron Legionnaire
+ 5E
+ CH
+ LG
+ 6WW
+ Creature - Giant Soldier
+ 8/4
+ 3
+ Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
+
+
+ Dry Spell
+ 6E
+ HL
+ PT
+ 1B
+ Sorcery
+ 2
+ Dry Spell deals 1 damage to each creature and each player.
+
+
+ Shivan Dragon
+ 10E
+ 4E
+ 5E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 4RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flying
+{R}: Shivan Dragon gets +1/+0 until end of turn.
+
+
+ Hallowed Healer
+ OD
+ 2W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Urza's Avenger
+ 4E
+ 5E
+ AQ
+ 6
+ Artifact Creature - Shapeshifter
+ 4/4
+ 3
+ {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn.
+
+
+ Worms of the Earth
+ DK
+ 2BBB
+ Enchantment
+ 1
+ Players can't play lands.
+If a land would come into play, instead it doesn't.
+At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, destroy Worms of the Earth.
+
+
+ Latulla, Keldon Overseer
+ PY
+ 3RR
+ Legendary Creature - Human Spellshaper
+ 3/3
+ 3
+ {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
+
+
+ Salvage Titan
+ ALA
+ 4BB
+ Artifact Creature - Golem
+ 6/4
+ 3
+ You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
+Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.
+
+
+ Pyroclast Consul
+ MOR
+ 3RR
+ Creature - Elemental Shaman
+ 3/3
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
+
+
+ Toil to Renown
+ SHM
+ 1G
+ Sorcery
+ 2
+ You gain 1 life for each tapped artifact, creature, and land you control.
+
+
+ Wellgabber Apothecary
+ LRW
+ 4W
+ Creature - Merfolk Cleric
+ 2/3
+ 3
+ {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
+
+
+ Fallen Angel
+ 5E
+ 6E
+ 7E
+ 8E
+ CH
+ LG
+ 3BB
+ Creature - Angel
+ 3/3
+ 3
+ Flying
+Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
+
+
+ Gigadrowse
+ GP
+ U
+ Instant
+ 2
+ Replicate {U} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Tap target permanent.
+
+
+ Rain of Tears
+ 10E
+ MM
+ PT
+ TE
+ 1BB
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Life Matrix
+ LG
+ 4
+ Artifact
+ 1
+ {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep.
+
+
+ Rock Slide
+ VI
+ XR
+ Instant
+ 2
+ Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
+
+
+ Skeletal Changeling
+ LRW
+ 1B
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+{1}{B}: Regenerate Skeletal Changeling.
+
+
+ Subversion
+ UL
+ 3BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
+
+
+ Hurricane
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IA
+ P2
+ PT
+ R
+ U
+ XG
+ Sorcery
+ 2
+ Hurricane deals X damage to each creature with flying and each player.
+
+
+ Claws of Gix
+ TSP
+ US
+ 0
+ Artifact
+ 1
+ {1}, Sacrifice a permanent: You gain 1 life.
+
+
+ Reincarnation
+ LG
+ 1GG
+ Instant
+ 2
+ Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner.
+
+
+ Final Strike
+ PT
+ 2BB
+ Sorcery
+ 2
+ As an additional cost to play Final Strike, sacrifice a creature.
+Final Strike deals damage to target opponent equal to the sacrificed creature's power.
+
+
+ Uktabi Faerie
+ MI
+ 1G
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
+
+
+ Simian Brawler
+ CS
+ 3G
+ Creature - Ape Warrior
+ 3/3
+ 3
+ Discard a land card: Simian Brawler gets +1/+1 until end of turn.
+
+
+ Shu Farmer
+ P3
+ 1W
+ Creature - Human
+ 1/1
+ 3
+ {T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.
+
+
+ Salvage
+ P2
+ G
+ Sorcery
+ 2
+ Put target card from your graveyard on top of your library.
+
+
+ Keen Sense
+ PLC
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage to an opponent, you may draw a card.
+
+
+ Stalking Assassin
+ IN
+ 1UB
+ Creature - Human Assassin
+ 1/1
+ 3
+ {3}{U}, {T}: Tap target creature.
+{3}{B}, {T}: Destroy target tapped creature.
+
+
+ Soldevi Machinist
+ IA
+ 1U
+ Creature - Human Wizard Artificer
+ 1/1
+ 3
+ {T}: Add {2} to your mana pool. Spend this mana only to play activated abilities of artifacts.
+
+
+ Outbreak
+ PY
+ 3B
+ Sorcery
+ 2
+ You may discard a Swamp card rather than pay Outbreak's mana cost.
+Choose a creature type. All creatures of that type get -1/-1 until end of turn.
+
+
+ Excruciator
+ RAV
+ 6RR
+ Creature - Avatar
+ 7/7
+ 3
+ Damage that would be dealt by Excruciator can't be prevented.
+
+
+ Sawtooth Loon
+ PS
+ 2WU
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.
+When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
+
+
+ Grinning Ignus
+ FUT
+ 2R
+ Creature - Elemental
+ 2/2
+ 3
+ {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Play this ability only any time you could play a sorcery.
+
+
+ Revenant
+ 7E
+ SH
+ 4B
+ Creature - Spirit
+ */*
+ 3
+ Flying
+Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
+
+
+ Eye of Nowhere
+ CHK
+ UU
+ Sorcery - Arcane
+ 2
+ Return target permanent to its owner's hand.
+
+
+ Bribery
+ 8E
+ MM
+ 3UU
+ Sorcery
+ 2
+ Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.
+
+
+ Flowstone Charger
+ AP
+ 2RW
+ Creature - Beast
+ 2/5
+ 3
+ Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
+
+
+ Puppet's Verdict
+ MM
+ 1RR
+ Instant
+ 2
+ Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
+
+
+ Withered Wretch
+ LE
+ TSP
+ BB
+ Creature - Zombie Cleric
+ 2/2
+ 3
+ {1}: Remove target card in a graveyard from the game.
+
+
+ Canopy Crawler
+ LE
+ 3G
+ Creature - Beast
+ 2/2
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
+{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
+
+
+ Eye of Yawgmoth
+ NE
+ 3
+ Artifact
+ 1
+ {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.
+
+
+ Jeweled Spirit
+ PY
+ 3WW
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
+
+
+ Aven Flock
+ 8E
+ 9E
+ OD
+ 4W
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{W}: Aven Flock gets +0/+1 until end of turn.
+
+
+ Circle of Affliction
+ PLC
+ 1B
+ Enchantment
+ 1
+ As Circle of Affliction comes into play, choose a color.
+Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
+
+
+ Instill Furor
+ RAV
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."
+
+
+ Ogre Savant
+ GP
+ 4R
+ Creature - Ogre Wizard
+ 3/2
+ 3
+ When Ogre Savant comes into play, if {U} was spent to play Ogre Savant, return target creature to its owner's hand.
+
+
+ Cemetery Gate
+ HL
+ 2B
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+Protection from black
+
+
+ Canyon Minotaur
+ CFX
+ 3R
+ Creature - Minotaur Warrior
+ 3/3
+ 3
+
+
+
+ Coral Helm
+ 4E
+ 5E
+ AQ
+ 3
+ Artifact
+ 1
+ {3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
+
+
+ Nantuko Blightcutter
+ TO
+ 2G
+ Creature - Insect Druid
+ 2/2
+ 3
+ Protection from black
+Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
+
+
+ Chill to the Bone
+ CS
+ 3B
+ Instant
+ 2
+ Destroy target nonsnow creature.
+
+
+ Riot Spikes
+ DIS
+ (B/R)
+ Enchantment - Aura
+ 1
+ ({(b/r)} can be paid with either {B} or {R}.)
+Enchant creature
+Enchanted creature gets +2/-1.
+
+
+ Benalish Knight
+ 10E
+ WL
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+First strike (This creature deals combat damage before creatures without first strike.)
+
+
+ Screeching Griffin
+ RAV
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+{R}: Target creature can't block Screeching Griffin this turn.
+
+
+ Honor Guard
+ 10E
+ 7E
+ 8E
+ 9E
+ SH
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {W}: Honor Guard gets +0/+1 until end of turn.
+
+
+ Saprazzan Bailiff
+ MM
+ 3UU
+ Creature - Merfolk
+ 2/2
+ 3
+ When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.
+When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.
+
+
+ Grave-Shell Scarab
+ RAV
+ 2BGG
+ Creature - Insect
+ 4/4
+ 3
+ {1}, Sacrifice Grave-Shell Scarab: Draw a card.
+Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Shisato, Whispering Hunter
+ CHK
+ 3G
+ Legendary Creature - Snake Warrior
+ 2/2
+ 3
+ At the beginning of your upkeep, sacrifice a Snake.
+Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
+
+
+ Dominate
+ NE
+ X1UU
+ Instant
+ 2
+ Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)
+
+
+ Skullmead Cauldron
+ DIS
+ 4
+ Artifact
+ 1
+ {T}: You gain 1 life.
+{T}, Discard a card: You gain 3 life.
+
+
+ Thawing Glaciers
+ AL
+
+ Land
+ 0
+ Thawing Glaciers comes into play tapped.
+{1}, {T}: Search your library for a basic land card, put that card into play tapped, then shuffle your library. Thawing Glaciers gains substance until end of turn. Return Thawing Glaciers to its owner's hand when it loses substance.
+
+
+ Strafe
+ PS
+ R
+ Sorcery
+ 2
+ Strafe deals 3 damage to target nonred creature.
+
+
+ Reckless One
+ ON
+ 3R
+ Creature - Goblin Avatar
+ */*
+ 3
+ Haste
+Reckless One's power and toughness are each equal to the number of Goblins in play.
+
+
+ Shu Cavalry
+ P3
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Horsemanship
+
+
+ Firemane Angel
+ RAV
+ 3RWW
+ Creature - Angel
+ 4/3
+ 3
+ Flying, first strike
+At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
+{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.
+
+
+ Oubliette
+ AN
+ 1BB
+ Enchantment
+ 1
+ When Oubliette comes into play, remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature.
+When Oubliette leaves play, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it. If you do, return the removed Aura cards to play under their owner's control attached to that permanent.
+
+
+ Tribal Flames
+ IN
+ TSP
+ 1R
+ Sorcery
+ 2
+ Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
+
+
+ Roar of Reclamation
+ FD
+ 5WW
+ Sorcery
+ 2
+ Each player returns all artifact cards from his or her graveyard to play.
+
+
+ Fiery Temper
+ TO
+ TSP
+ 1RR
+ Instant
+ 2
+ Fiery Temper deals 3 damage to target creature or player.
+Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Instill Energy
+ 4E
+ 5E
+ B
+ R
+ U
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has haste.
+{0}: Untap enchanted creature. Play this ability only during your turn and only once each turn.
+
+
+ Unifying Theory
+ OD
+ 1U
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card.
+
+
+ Chorus of Woe
+ P2
+ ST
+ B
+ Sorcery
+ 2
+ Creatures you control get +1/+0 until end of turn.
+
+
+ Nettling Imp
+ B
+ R
+ U
+ 2B
+ Creature - Imp
+ 1/1
+ 3
+ {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only during an opponent's turn, before attackers are declared.
+
+
+ Anurid Scavenger
+ TO
+ 2G
+ Creature - Frog Beast
+ 3/3
+ 3
+ Protection from black
+At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
+
+
+ March of Souls
+ PS
+ 4W
+ Sorcery
+ 2
+ Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.
+
+
+ Spell Syphon
+ SHM
+ 1U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1} for each blue permanent you control.
+
+
+ Soldevi Digger
+ AL
+ 2
+ Artifact
+ 1
+ {2}: Put the top card of your graveyard on the bottom of your library.
+
+
+ Maze of Ith
+ DK
+
+ Land
+ 0
+ {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+
+
+ Phyrexian Plaguelord
+ 8E
+ UL
+ 3BB
+ Creature - Carrier
+ 4/4
+ 3
+ {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
+Sacrifice a creature: Target creature gets -1/-1 until end of turn.
+
+
+ Bloodbraid Elf
+ ARB
+ 2RG
+ Creature - Elf Berserker
+ 3/2
+ 3
+ Haste
+Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Hanna, Ship's Navigator
+ IN
+ 1WU
+ Legendary Creature - Human Artificer
+ 1/2
+ 3
+ {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
+
+
+ Chronosavant
+ TSP
+ 5W
+ Creature - Giant
+ 5/5
+ 3
+ {1}{W}: Return Chronosavant from your graveyard to play tapped. You skip your next turn.
+
+
+ Double Dip
+ UG
+ 4W
+ Instant
+ 2
+ Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
+
+
+ Verdant Touch
+ SH
+ 1G
+ Sorcery
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.)
+
+
+ Tide of War
+ CHK
+ 4RR
+ Enchantment
+ 1
+ Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.
+
+
+ Havenwood Wurm
+ TSP
+ 6G
+ Creature - Wurm
+ 5/6
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Trample
+
+
+ Opalescence
+ UD
+ 2WW
+ Enchantment
+ 1
+ Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
+
+
+ Mox Sapphire
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}: Add {U} to your mana pool.
+
+
+ Ribbons of Night
+ RAV
+ 4B
+ Sorcery
+ 2
+ Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.
+
+
+ Seeker
+ 4E
+ LG
+ 2WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
+
+
+ Jungle Troll
+ MI
+ 1RG
+ Creature - Troll
+ 2/1
+ 3
+ {R}: Regenerate Jungle Troll.
+{G}: Regenerate Jungle Troll.
+
+
+ Bronze Bombshell
+ DIS
+ 4
+ Artifact Creature - Construct
+ 4/1
+ 3
+ When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
+
+
+ Sacred Foundry
+ RAV
+
+ Land - Mountain Plains
+ 0
+ ({T}: Add {R} or {W} to your mana pool.)
+As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped.
+
+
+ Wandering Stream
+ IN
+ 2G
+ Sorcery
+ 2
+ Domain - You gain 2 life for each basic land type among lands you control.
+
+
+ Remedy
+ 6E
+ VI
+ 1W
+ Instant
+ 2
+ Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
+
+
+ Beacon of Immortality
+ 10E
+ FD
+ 5W
+ Instant
+ 2
+ Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
+
+
+ Damnation
+ PLC
+ 2BB
+ Sorcery
+ 2
+ Destroy all creatures. They can't be regenerated.
+
+
+ Horde of Notions
+ LRW
+ WUBRG
+ Legendary Creature - Elemental
+ 5/5
+ 3
+ Vigilance, trample, haste
+{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
+
+
+ Circle of Protection: Art
+ UNH
+ 1W
+ Enchantment
+ 1
+ As Circle of Protection: Art comes into play, choose an artist.
+{1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
+{1W}: Return Circle of Protection: Art to its owner's hand.
+
+
+ Incremental Blight
+ SHM
+ 3BB
+ Sorcery
+ 2
+ Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
+
+
+ Gatherer of Graces
+ GP
+ 1G
+ Creature - Human Druid
+ 1/2
+ 3
+ Gatherer of Graces gets +1/+1 for each Aura attached to it.
+Sacrifice an Aura: Regenerate Gatherer of Graces.
+
+
+ Shimatsu the Bloodcloaked
+ CHK
+ 3R
+ Legendary Creature - Demon Spirit
+ 0/0
+ 3
+ As Shimatsu the Bloodcloaked comes into play, sacrifice any number of permanents. Shimatsu comes into play with that many +1/+1 counters on it.
+
+
+ Forfend
+ MOR
+ 1W
+ Instant
+ 2
+ Prevent all damage that would be dealt to creatures this turn.
+
+
+ Nomad Decoy
+ OD
+ 2W
+ Creature - Human Nomad
+ 1/2
+ 3
+ {W}, {T}: Tap target creature.
+Threshold - {W}{W}, {T}: Tap two target creatures. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Pirate Ship
+ 4E
+ 5E
+ B
+ R
+ TSP
+ U
+ 4U
+ Creature - Human Pirate
+ 4/3
+ 3
+ Pirate Ship can't attack unless defending player controls an Island.
+{T}: Pirate Ship deals 1 damage to target creature or player.
+When you control no Islands, sacrifice Pirate Ship.
+
+
+ Mana Clash
+ 4E
+ 5E
+ 7E
+ 8E
+ 9E
+ DK
+ R
+ Sorcery
+ 2
+ You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
+
+
+ Flowstone Strike
+ NE
+ 1R
+ Instant
+ 2
+ Target creature gets +1/-1 and gains haste until end of turn.
+
+
+ Flux
+ PT
+ WL
+ 2U
+ Sorcery
+ 2
+ Each player discards any number of cards, then draws that many cards.
+Draw a card.
+
+
+ Mercurial Kite
+ SC
+ 3U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
+
+
+ Hunding Gjornersen
+ LG
+ 3WUU
+ Legendary Creature - Human Warrior
+ 5/4
+ 3
+ Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
+
+
+ Fire Dragon
+ PT
+ 6RRR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying
+When Fire Dragon comes into play, it deals damage equal to the number of Mountains you control to target creature.
+
+
+ The Brute
+ 4E
+ 5E
+ LG
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0.
+{R}{R}{R}: Regenerate enchanted creature.
+
+
+ Surgespanner
+ LRW
+ 2UU
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
+
+
+ Flashfires
+ 4E
+ 5E
+ 6E
+ 8E
+ 9E
+ B
+ PT
+ R
+ U
+ 3R
+ Sorcery
+ 2
+ Destroy all Plains.
+
+
+ Gift of the Deity
+ EVE
+ 4(B/G)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
+As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
+
+
+ Magmatic Core
+ CS
+ 2RR
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
+
+
+ Matopi Golem
+ VI
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
+
+
+ Absolver Thrull
+ GP
+ 3W
+ Creature - Thrull Cleric
+ 2/3
+ 3
+ Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
+
+
+ Flowstone Salamander
+ TE
+ 3RR
+ Creature - Salamander
+ 3/4
+ 3
+ {R}: Flowstone Salamander deals 1 damage to target creature blocking it.
+
+
+ Firewake Sliver
+ TSP
+ 1RG
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have haste.
+All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
+
+
+ Furnace of Rath
+ 10E
+ 8E
+ 9E
+ TE
+ 1RRR
+ Enchantment
+ 1
+ If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
+
+
+ Dragonstorm
+ SC
+ TSP
+ 8R
+ Sorcery
+ 2
+ Search your library for a Dragon permanent card and put it into play. Then shuffle your library.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Sphinx Summoner
+ CFX
+ 3UB
+ Artifact Creature - Sphinx
+ 3/3
+ 3
+ Flying
+When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Barreling Attack
+ MI
+ 2RR
+ Instant
+ 2
+ Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn.
+
+
+ Orcish Squatters
+ 5E
+ IA
+ 4R
+ Creature - Orc
+ 2/3
+ 3
+ Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
+
+
+ Haazda Exonerator
+ DIS
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}, Sacrifice Haazda Exonerator: Destroy target Aura.
+
+
+ Retromancer
+ US
+ 2RR
+ Creature - Viashino Shaman
+ 3/3
+ 3
+ Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
+
+
+ Doubtless One
+ ON
+ 3W
+ Creature - Cleric Avatar
+ */*
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+Doubtless One's power and toughness are each equal to the number of Clerics in play.
+
+
+ Advice from the Fae
+ SHM
+ (2/U)(2/U)(2/U)
+ Sorcery
+ 2
+ ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
+Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
+
+
+ Dovescape
+ DIS
+ 3(W/U)(W/U)(W/U)
+ Enchantment
+ 1
+ ({(w/u)} can be paid with either {W} or {U}.)
+Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.
+
+
+ Psychic Venom
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
+
+
+ Cromat
+ AP
+ WUBRG
+ Legendary Creature - Illusion
+ 5/5
+ 3
+ {W}{B}: Destroy target creature blocking or blocked by Cromat.
+{U}{R}: Cromat gains flying until end of turn.
+{B}{G}: Regenerate Cromat.
+{R}{W}: Cromat gets +1/+1 until end of turn.
+{G}{U}: Put Cromat on top of its owner's library.
+
+
+ Tresserhorn Sinks
+ CS
+
+ Snow Land
+ 0
+ Tresserhorn Sinks comes into play tapped.
+{T}: Add {B} or {R} to your mana pool.
+
+
+ Din of the Fireherd
+ SHM
+ 5(B/R)(B/R)(B/R)
+ Sorcery
+ 2
+ Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
+
+
+ Dungeon Shade
+ SH
+ 3B
+ Creature - Shade Spirit
+ 1/1
+ 3
+ Flying
+{B}: Dungeon Shade gets +1/+1 until end of turn.
+
+
+ Kaervek's Hex
+ MI
+ 3B
+ Sorcery
+ 2
+ Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
+
+
+ Vectis Dominator
+ ARB
+ 1WB
+ Artifact Creature - Human Wizard
+ 0/2
+ 3
+ {T}: Tap target creature unless its controller pays 2 life.
+
+
+ Safeguard
+ TE
+ 3WW
+ Enchantment
+ 1
+ {2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
+
+
+ River of Tears
+ FUT
+
+ Land
+ 0
+ {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
+
+
+ Kaboom!
+ ON
+ 4R
+ Sorcery
+ 2
+ Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
+
+
+ Lobotomy
+ IN
+ TE
+ 2UB
+ Sorcery
+ 2
+ Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.
+
+
+ Active Volcano
+ CH
+ LG
+ R
+ Instant
+ 2
+ Choose one - Destroy target blue permanent; or return target Island to its owner's hand.
+
+
+ Thirst
+ MI
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Thirst comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
+
+
+ Exile
+ 6E
+ AL
+ 2W
+ Instant
+ 2
+ Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
+
+
+ Touch of Invisibility
+ OD
+ 3U
+ Sorcery
+ 2
+ Target creature is unblockable this turn.
+Draw a card.
+
+
+ Divebomber Griffin
+ RAV
+ 3WW
+ Creature - Griffin
+ 3/2
+ 3
+ Flying
+{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
+
+
+ Rogue Elephant
+ WL
+ G
+ Creature - Elephant
+ 3/3
+ 3
+ When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest.
+
+
+ Helm of Awakening
+ VI
+ 2
+ Artifact
+ 1
+ Spells cost {1} less to play.
+
+
+ Fling
+ SH
+ 1R
+ Instant
+ 2
+ As an additional cost to play Fling, sacrifice a creature.
+Fling deals damage equal to the sacrificed creature's power to target creature or player.
+
+
+ Arcbound Reclaimer
+ DS
+ 4
+ Artifact Creature - Golem
+ 0/0
+ 3
+ Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
+Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ The Unspeakable
+ CHK
+ 6UUU
+ Legendary Creature - Spirit
+ 6/7
+ 3
+ Flying, trample
+Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
+
+
+ Resounding Wave
+ ALA
+ 2U
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
+When you cycle Resounding Wave, return two target permanents to their owners' hands.
+
+
+ Sol'kanar the Swamp King
+ CH
+ LG
+ TSP
+ 2UBR
+ Legendary Creature - Demon
+ 5/5
+ 3
+ Swampwalk
+Whenever a player plays a black spell, you gain 1 life.
+
+
+ Rolling Thunder
+ TE
+ XRR
+ Sorcery
+ 2
+ Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
+
+
+ Eerie Procession
+ CHK
+ 2U
+ Sorcery - Arcane
+ 2
+ Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Valiant Guard
+ CFX
+ W
+ Creature - Human Soldier
+ 0/3
+ 3
+
+
+
+ Dawnglow Infusion
+ SHM
+ X(G/W)
+ Sorcery
+ 2
+ You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.)
+
+
+ Vindictive Mob
+ RAV
+ 4BB
+ Creature - Human Berserker
+ 5/5
+ 3
+ When Vindictive Mob comes into play, sacrifice a creature.
+Vindictive Mob can't be blocked by Saprolings.
+
+
+ Angry Mob
+ 4E
+ 5E
+ DK
+ 2WW
+ Creature - Human
+ 3
+ 2+*/2+*
+Trample
+As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
+
+
+ Jungle Weaver
+ ALA
+ 5GG
+ Creature - Spider
+ 5/6
+ 3
+ Reach (This can block creatures with flying.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Scarwood Hag
+ DK
+ 1G
+ Creature - Hag
+ 1/1
+ 3
+ {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
+{T}: Target creature loses forestwalk until end of turn.
+
+
+ Lowland Tracker
+ LE
+ 4W
+ Creature - Human Soldier
+ 2/2
+ 3
+ First strike
+Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Nature's Lore
+ 5E
+ IA
+ P2
+ PT
+ ST
+ 1G
+ Sorcery
+ 2
+ Search your library for a Forest card and put that card into play. Then shuffle your library.
+
+
+ Aurochs Herd
+ CS
+ 5G
+ Creature - Aurochs
+ 4/4
+ 3
+ Trample
+When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
+Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
+
+
+ Mudslide
+ IA
+ 2R
+ Enchantment
+ 1
+ Creatures without flying don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
+
+
+ Nekrataal
+ 10E
+ 8E
+ 9E
+ VI
+ 2BB
+ Creature - Human Assassin
+ 2/1
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
+
+
+ Gleeful Sabotage
+ SHM
+ 1G
+ Sorcery
+ 2
+ Destroy target artifact or enchantment.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Lava Burst
+ IA
+ XR
+ Sorcery
+ 2
+ Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
+
+
+ Chandler
+ HL
+ 4R
+ Legendary Creature - Human Rogue
+ 3/3
+ 3
+ {R}{R}{R}, {T}: Destroy target artifact creature.
+
+
+ Hearth Charm
+ VI
+ R
+ Instant
+ 2
+ Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
+
+
+ Water Elemental
+ 4E
+ B
+ R
+ ST
+ U
+ 3UU
+ Creature - Elemental
+ 5/4
+ 3
+
+
+
+ Decomposition
+ MI
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant black creature
+Enchanted creature has "Cumulative upkeep-Pay 1 life."
+When enchanted creature is put into a graveyard, its controller loses 2 life.
+
+
+ Ogre Taskmaster
+ 7E
+ 8E
+ 9E
+ MM
+ P2
+ 3R
+ Creature - Ogre
+ 4/3
+ 3
+ Ogre Taskmaster can't block.
+
+
+ Traproot Kami
+ BOK
+ G
+ Creature - Spirit
+ 0/*
+ 3
+ Defender; reach (This creature can block creatures with flying.)
+Traproot Kami's toughness is equal to the number of Forests in play.
+
+
+ Phantasmal Fiend
+ AL
+ 3B
+ Creature - Illusion
+ 1/5
+ 3
+ {B}: Phantasmal Fiend gets +1/-1 until end of turn.
+{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
+
+
+ Dance of Shadows
+ CHK
+ 3BB
+ Sorcery - Arcane
+ 2
+ Creatures you control get +1/+0 and gain fear until end of turn.
+
+
+ Noble Panther
+ IN
+ 1GW
+ Creature - Cat
+ 3/3
+ 3
+ {1}: Noble Panther gains first strike until end of turn.
+
+
+ Dismantling Blow
+ IN
+ 2W
+ Instant
+ 2
+ Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.)
+Destroy target artifact or enchantment.
+If the kicker cost was paid, draw two cards.
+
+
+ Sever Soul
+ 8E
+ MM
+ 3BB
+ Sorcery
+ 2
+ Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
+
+
+ Borrowing the East Wind
+ P3
+ XGG
+ Sorcery
+ 2
+ Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
+
+
+ Reaping the Rewards
+ EX
+ W
+ Instant
+ 2
+ Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+You gain 2 life.
+
+
+ Sleeper Agent
+ 10E
+ US
+ B
+ Creature - Minion
+ 3/3
+ 3
+ When Sleeper Agent comes into play, target opponent gains control of it.
+At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
+
+
+ Cloudchaser Eagle
+ 7E
+ TE
+ 3W
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Cloudchaser Eagle comes into play, destroy target enchantment.
+
+
+ Ironshell Beetle
+ JU
+ 1G
+ Creature - Insect
+ 1/1
+ 3
+ When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
+
+
+ Goblin Bookie
+ UG
+ R
+ Summon - Goblin
+ 1/1
+ 1
+ oR, ocT: Reflip any coin or reroll any die.
+
+
+ Flowstone Sculpture
+ TE
+ 6
+ Artifact Creature - Shapeshifter
+ 4/4
+ 3
+ {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect doesn't end at end of turn.)
+
+
+ Malach of the Dawn
+ PLC
+ 2WW
+ Creature - Angel
+ 2/4
+ 3
+ Flying
+{W}{W}{W}: Regenerate Malach of the Dawn.
+
+
+ Mana Chains
+ WL
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "Cumulative upkeep {1}."
+
+
+ Wandering Ones
+ CHK
+ U
+ Creature - Spirit
+ 1/1
+ 3
+
+
+
+ Careful Study
+ OD
+ U
+ Sorcery
+ 2
+ Draw two cards, then discard two cards.
+
+
+ Looming Shade
+ 10E
+ 7E
+ 8E
+ 9E
+ US
+ 2B
+ Creature - Shade
+ 1/1
+ 3
+ {B}: Looming Shade gets +1/+1 until end of turn.
+
+
+ Morbid Hunger
+ OD
+ 4BB
+ Sorcery
+ 2
+ Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
+Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Torrent of Stone
+ BOK
+ 3R
+ Instant - Arcane
+ 2
+ Torrent of Stone deals 4 damage to target creature.
+Splice onto Arcane-Sacrifice two Mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Argothian Wurm
+ US
+ 3G
+ Creature - Wurm
+ 6/6
+ 3
+ Trample
+When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
+
+
+ Infernal Genesis
+ PY
+ 4BB
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.
+
+
+ Glarewielder
+ LRW
+ 4R
+ Creature - Elemental Shaman
+ 3/1
+ 3
+ Haste
+When Glarewielder comes into play, up to two target creatures can't block this turn.
+Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Surge of Strength
+ AL
+ RG
+ Instant
+ 2
+ As an additional cost to play Surge of Strength, discard a red or green card.
+Target creature gains trample and gets +X/+0 until end of turn, where X is its converted mana cost.
+
+
+ Vinelasher Kudzu
+ RAV
+ 1G
+ Creature - Plant
+ 1/1
+ 3
+ Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
+
+
+ Necroplasm
+ RAV
+ 1BB
+ Creature - Ooze
+ 1/1
+ 3
+ At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
+At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
+Dredge 2
+
+
+ Desolation Giant
+ AP
+ TSP
+ 2RR
+ Creature - Giant
+ 3/3
+ 3
+ Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.)
+When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.
+
+
+ Goblin Mime
+ UNH
+ 1R
+ Creature - Goblin Mime
+ 2/2
+ 3
+ When you speak, sacrifice Goblin Mime.
+
+
+ Timesifter
+ MR
+ 5
+ Artifact
+ 1
+ At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
+
+
+ Renewed Faith
+ ON
+ 2W
+ Instant
+ 2
+ You gain 6 life.
+Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
+When you cycle Renewed Faith, you may gain 2 life.
+
+
+ Mtenda Griffin
+ MI
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep.
+
+
+ Kataki, War's Wage
+ SOK
+ 1W
+ Legendary Creature - Spirit
+ 2/1
+ 3
+ All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
+
+
+ Domineer
+ MR
+ 1UU
+ Enchantment - Aura
+ 1
+ Enchant artifact creature
+You control enchanted artifact creature.
+
+
+ Dimir Signet
+ RAV
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {U}{B} to your mana pool.
+
+
+ Fossil Find
+ SHM
+ (R/G)
+ Sorcery
+ 2
+ Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
+
+
+ Fiddlehead Kami
+ SOK
+ 4G
+ Creature - Spirit
+ 3/3
+ 3
+ Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.
+
+
+ Serra Angel
+ 10E
+ 4E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 3WW
+ Creature - Angel
+ 4/4
+ 3
+ Flying, vigilance
+
+
+ Angel's Trumpet
+ UL
+ 3
+ Artifact
+ 1
+ All creatures have vigilance.
+At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
+
+
+ Shock
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ ON
+ SH
+ ST2K
+ R
+ Instant
+ 2
+ Shock deals 2 damage to target creature or player.
+
+
+ Devoted Druid
+ SHM
+ 1G
+ Creature - Elf Druid
+ 0/2
+ 3
+ {T}: Add {G} to your mana pool.
+Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
+
+
+ Burrowing
+ 4E
+ 6E
+ B
+ R
+ U
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has mountainwalk.
+
+
+ Veteran Explorer
+ WL
+ G
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library this way shuffles it.
+
+
+ Heat Ray
+ US
+ XR
+ Instant
+ 2
+ Heat Ray deals X damage to target creature.
+
+
+ Rootwater Alligator
+ EX
+ 3G
+ Creature - Crocodile
+ 3/2
+ 3
+ Sacrifice a Forest: Regenerate Rootwater Alligator.
+
+
+ Cinder Seer
+ UD
+ 3R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
+
+
+ Mobilization
+ 10E
+ ON
+ 2W
+ Enchantment
+ 1
+ Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
+{2}{W}: Put a 1/1 white Soldier creature token into play.
+
+
+ Errand of Duty
+ AL
+ 1W
+ Instant
+ 2
+ Put a 1/1 white Knight creature token with banding into play.
+
+
+ Spite // Malice (Spite)
+ IN
+ 3U
+ Instant
+ 2
+ Counter target noncreature spell.
+
+
+ Igneous Golem
+ MI
+ 5
+ Artifact Creature - Golem
+ 3/4
+ 3
+ {2}: Igneous Golem gains trample until end of turn.
+
+
+ Sygg, River Guide
+ LRW
+ WU
+ Legendary Creature - Merfolk Wizard
+ 2/2
+ 3
+ Islandwalk
+{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
+
+
+ Reversal of Fortune
+ FD
+ 4RR
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may play the copy without paying its mana cost.
+
+
+ Island Fish Jasconius
+ 4E
+ AN
+ R
+ 4UUU
+ Creature - Fish
+ 6/8
+ 3
+ Island Fish Jasconius can't attack unless defending player controls an Island.
+Island Fish Jasconius doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
+When you control no Islands, sacrifice Island Fish Jasconius.
+
+
+ Sickening Shoal
+ BOK
+ XBB
+ Instant - Arcane
+ 2
+ You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
+Target creature gets -X/-X until end of turn.
+
+
+ Loxodon Peacekeeper
+ MR
+ 1W
+ Creature - Elephant Soldier
+ 4/4
+ 3
+ At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
+
+
+ Golem-Skin Gauntlets
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0 for each Equipment attached to it.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Drake-Skull Cameo
+ IN
+ 3
+ Artifact
+ 1
+ {T}: Add {U} or {B} to your mana pool.
+
+
+ Meng Huo's Horde
+ P3
+ 4G
+ Creature - Human Soldier
+ 4/5
+ 3
+
+
+
+ Fend Off
+ UD
+ 1W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt by target creature this turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Raging Gorilla
+ VI
+ 2R
+ Creature - Ape
+ 2/3
+ 3
+ Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
+
+
+ Furious Assault
+ MM
+ 2R
+ Enchantment
+ 1
+ Whenever you play a creature spell, Furious Assault deals 1 damage to target player.
+
+
+ Hikari, Twilight Guardian
+ CHK
+ 3WW
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.
+
+
+ Holy Strength
+ 10E
+ 4E
+ 5E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +1/+2.
+
+
+ Mesmeric Orb
+ MR
+ 2
+ Artifact
+ 1
+ Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
+
+
+ Sylvan Echoes
+ LRW
+ G
+ Enchantment
+ 1
+ Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
+
+
+ Sea Kings' Blessing
+ LG
+ U
+ Instant
+ 2
+ Any number of target creatures become blue until end of turn.
+
+
+ Contempt
+ SH
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
+
+
+ Hyalopterous Lemure
+ IA
+ 4B
+ Creature - Spirit
+ 4/3
+ 3
+ {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
+
+
+ White Mana Battery
+ 4E
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a charge counter on White Mana Battery.
+{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
+
+
+ Volcano Imp
+ PS
+ 3B
+ Creature - Imp
+ 2/2
+ 3
+ Flying
+{1}{R}: Volcano Imp gains first strike until end of turn.
+
+
+ Tropical Island
+ B
+ R
+ U
+
+ Land - Forest Island
+ 0
+
+
+
+ Bog Down
+ PS
+ 2B
+ Sorcery
+ 2
+ Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
+Target player discards two cards. If the kicker cost was paid, that player discards three cards instead.
+
+
+ Immortal Coil
+ ALA
+ 2BB
+ Artifact
+ 1
+ {T}, Remove two cards in your graveyard from the game: Draw a card.
+If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
+When there are no cards in your graveyard, you lose the game.
+
+
+ Alexi, Zephyr Mage
+ PY
+ 3UU
+ Legendary Creature - Human Spellshaper
+ 3/3
+ 3
+ {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
+
+
+ False Prophet
+ UD
+ 2WW
+ Creature - Human Cleric
+ 2/2
+ 3
+ When False Prophet is put into a graveyard from play, remove all creatures from the game.
+
+
+ Swerve
+ ALA
+ UR
+ Instant
+ 2
+ Change the target of target spell with a single target.
+
+
+ Princess Lucrezia
+ LG
+ 3UUB
+ Legendary Creature - Human Wizard
+ 5/4
+ 3
+ {T}: Add {U} to your mana pool.
+
+
+ Myr Matrix
+ DS
+ 5
+ Artifact
+ 1
+ Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+Myr creatures get +1/+1.
+{5}: Put a 1/1 Myr artifact creature token into play.
+
+
+ Celestial Prism
+ 4E
+ B
+ R
+ U
+ 3
+ Artifact
+ 1
+ {2}, {T}: Add one mana of any color to your mana pool.
+
+
+ Axelrod Gunnarson
+ CH
+ LG
+ 4BBRR
+ Legendary Creature - Giant
+ 5/5
+ 3
+ Trample
+Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
+
+
+ Baton of Courage
+ FD
+ 3
+ Artifact
+ 1
+ Flash
+Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
+
+
+ Foxfire
+ 5E
+ IA
+ 2G
+ Instant
+ 2
+ Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Iname, Death Aspect
+ CHK
+ 4BB
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
+
+
+ Jack-in-the-Mox
+ UG
+ 0
+ Artifact
+ 1
+ ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.
+2 Add oW to your mana pool.
+3 Add oU to your mana pool.
+4 Add oB to your mana pool.
+5 Add oR to your mana pool.
+6 Add oG to your mana pool.
+
+
+ Double Take
+ UG
+ 3UU
+ Instant
+ 2
+ Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
+
+
+ Volcanic Awakening
+ TSP
+ 4RR
+ Sorcery
+ 2
+ Destroy target land.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Recycle
+ TE
+ 4GG
+ Enchantment
+ 1
+ Skip your draw step.
+Whenever you play a card, draw a card.
+Your maximum hand size is two.
+
+
+ Blue Ward
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
+
+
+ Errant Minion
+ IA
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, that player may pay {1} or {2}. Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way.
+
+
+ Orcish Spy
+ 8E
+ FE
+ R
+ Creature - Orc Rogue
+ 1/1
+ 3
+ {T}: Look at the top three cards of target player's library.
+
+
+ Casting of Bones
+ AL
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
+
+
+ Lu Bu, Master-at-Arms
+ P3
+ 5R
+ Legendary Creature - Human Soldier Warrior
+ 4/3
+ 3
+ Horsemanship, haste
+
+
+ Lowland Oaf
+ LRW
+ 3R
+ Creature - Giant Warrior
+ 3/3
+ 3
+ {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.
+
+
+ Magus of the Tabernacle
+ PLC
+ 3W
+ Creature - Human Wizard
+ 2/6
+ 3
+ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
+
+
+ Icatian Store
+ 5E
+ FE
+
+ Land
+ 0
+ Icatian Store comes into play tapped.
+You may choose not to untap Icatian Store during your untap step.
+At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
+{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
+
+
+ Reduce to Dreams
+ BOK
+ 3UU
+ Sorcery
+ 2
+ Return all artifacts and enchantments to their owners' hands.
+
+
+ Farmstead
+ B
+ R
+ U
+ WWW
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
+
+
+ Urborg Elf
+ AP
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G}, {U}, or {B} to your mana pool.
+
+
+ Thran Lens
+ UL
+ 2
+ Artifact
+ 1
+ All permanents are colorless.
+
+
+ Grindstone
+ TE
+ 1
+ Artifact
+ 1
+ {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
+
+
+ Thundering Giant
+ 10E
+ US
+ 3RR
+ Creature - Giant
+ 4/3
+ 3
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+
+ Ring of Immortals
+ LG
+ 5
+ Artifact
+ 1
+ {3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
+
+
+ War Dance
+ US
+ G
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on War Dance.
+Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
+
+
+ Dawn's Reflection
+ FD
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
+
+
+ Ghastly Remains
+ LE
+ BBB
+ Creature - Zombie
+ 0/0
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
+At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
+
+
+ Deepwood Legate
+ MM
+ 3B
+ Creature - Shade
+ 1/1
+ 3
+ If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost.
+{B}: Deepwood Legate gets +1/+1 until end of turn.
+
+
+ Callous Deceiver
+ CHK
+ 2U
+ Creature - Spirit
+ 1/3
+ 3
+ {1}: Look at the top card of your library.
+{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
+
+
+ Defiling Tears
+ IN
+ 2B
+ Instant
+ 2
+ Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
+
+
+ Copper-Leaf Angel
+ PY
+ 5
+ Artifact Creature - Angel
+ 2/2
+ 3
+ Flying
+{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
+
+
+ Facevaulter
+ LRW
+ B
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
+
+
+ Saprazzan Legate
+ MM
+ 3U
+ Creature - Merfolk Soldier
+ 1/3
+ 3
+ Flying
+If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost.
+
+
+ Frostwielder
+ CHK
+ 2RR
+ Creature - Human Shaman
+ 1/2
+ 3
+ {T}: Frostwielder deals 1 damage to target creature or player.
+If a creature dealt damage by Frostwielder this turn would be put into a graveyard, remove it from the game instead.
+
+
+ Shinen of Fear's Chill
+ SOK
+ 4B
+ Creature - Spirit
+ 3/2
+ 3
+ Shinen of Fear's Chill can't block.
+Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
+
+
+ Wirewood Pride
+ ON
+ G
+ Instant
+ 2
+ Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
+
+
+ Doomgape
+ EVE
+ 4(B/G)(B/G)(B/G)
+ Creature - Elemental
+ 10/10
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
+
+
+ Druid Lyrist
+ OD
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
+
+
+ Nantuko Disciple
+ 8E
+ OD
+ 3G
+ Creature - Insect Druid
+ 2/2
+ 3
+ {G}, {T}: Target creature gets +2/+2 until end of turn.
+
+
+ Zephid
+ US
+ 4UU
+ Creature - Illusion
+ 3/4
+ 3
+ Flying; shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Diabolic Machine
+ 4E
+ 5E
+ DK
+ 7
+ Artifact Creature - Construct
+ 4/4
+ 3
+ {3}: Regenerate Diabolic Machine.
+
+
+ Righteous Fury
+ P2
+ ST
+ 4WW
+ Sorcery
+ 2
+ Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
+
+
+ Orzhov Signet
+ GP
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {W}{B} to your mana pool.
+
+
+ Wave of Indifference
+ ON
+ XR
+ Sorcery
+ 2
+ X target creatures can't block this turn.
+
+
+ Resounding Scream
+ ALA
+ 2B
+ Sorcery
+ 2
+ Target player discards a card at random.
+Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
+When you cycle Resounding Scream, target player discards two cards at random.
+
+
+ Sunscape Master
+ IN
+ 2WW
+ Creature - Human Wizard
+ 2/2
+ 3
+ {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
+{U}{U}, {T}: Return target creature to its owner's hand.
+
+
+ Razorclaw Bear
+ P2
+ 2GG
+ Creature - Bear
+ 3/3
+ 3
+ Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
+
+
+ Rakka Mar
+ CFX
+ 2RR
+ Legendary Creature - Human Shaman
+ 2/2
+ 3
+ Haste
+{R}, {T}: Put a 3/1 red Elemental creature token with haste into play.
+
+
+ Premature Burial
+ TSP
+ 1B
+ Sorcery
+ 2
+ Destroy target nonblack creature that came into play since your last turn ended.
+
+
+ Lodestone Myr
+ MR
+ 4
+ Artifact Creature - Myr
+ 2/2
+ 3
+ Trample
+Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
+
+
+ Rotting Giant
+ OD
+ 1B
+ Creature - Zombie Giant
+ 3/3
+ 3
+ Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
+
+
+ Essence Bottle
+ TE
+ 2
+ Artifact
+ 1
+ {3}, {T}: Put an elixir counter on Essence Bottle.
+{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
+
+
+ Loxodon Punisher
+ MR
+ 3W
+ Creature - Elephant Soldier
+ 2/2
+ 3
+ Loxodon Punisher gets +2/+2 for each Equipment attached to it.
+
+
+ Guided Passage
+ AP
+ URG
+ Sorcery
+ 2
+ Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
+
+
+ Sphere of Reason
+ OD
+ 3W
+ Enchantment
+ 1
+ If a blue source would deal damage to you, prevent 2 of that damage.
+
+
+ Traitor's Clutch
+ TSP
+ 4B
+ Instant
+ 2
+ Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
+Flashback {1}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Veiled Sentry
+ US
+ U
+ Enchantment
+ 1
+ When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
+
+
+ Thoughtweft Gambit
+ SHM
+ 4(W/U)(W/U)
+ Instant
+ 2
+ Tap all creatures your opponents control and untap all creatures you control.
+
+
+ Hunted Horror
+ RAV
+ BB
+ Creature - Horror
+ 7/7
+ 3
+ Trample
+When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
+
+
+ Null Chamber
+ MI
+ 3W
+ World Enchantment
+ 1
+ As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.
+The named cards can't be played.
+
+
+ Titanium Golem
+ MR
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}{W}: Titanium Golem gains first strike until end of turn.
+
+
+ Phantom Nishoba
+ JU
+ 5GW
+ Creature - Cat Beast Spirit
+ 0/0
+ 3
+ Trample; lifelink (Whenever this creature deals damage, you gain that much life.)
+Phantom Nishoba comes into play with seven +1/+1 counters on it.
+If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
+
+
+ Wanderer's Twig
+ LRW
+ 1
+ Artifact
+ 1
+ {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Fangren Firstborn
+ DS
+ 1GGG
+ Creature - Beast
+ 4/2
+ 3
+ Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
+
+
+ Royal Falcon
+ ST2K
+ ST
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+
+
+ Kamahl's Desire
+ OD
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has first strike.
+Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
+
+
+ Boggart Harbinger
+ LRW
+ 2B
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Disruption Aura
+ FD
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
+
+
+ Titania's Song
+ 4E
+ 5E
+ AQ
+ R
+ 3G
+ Enchantment
+ 1
+ Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn.
+
+
+ Minotaur Explorer
+ OD
+ 1R
+ Creature - Minotaur Scout
+ 3/3
+ 3
+ When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random.
+
+
+ Keep Watch
+ JU
+ 2U
+ Instant
+ 2
+ Draw a card for each attacking creature.
+
+
+ Hymn to Tourach
+ FE
+ BB
+ Sorcery
+ 2
+ Target player discards two cards at random.
+
+
+ Withering Boon
+ MI
+ 1B
+ Instant
+ 2
+ As an additional cost to play Withering Boon, pay 3 life.
+Counter target creature spell.
+
+
+ Rowan Treefolk
+ PT
+ 3G
+ Creature - Treefolk
+ 3/4
+ 3
+
+
+
+ Voice of Law
+ US
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying, protection from red
+
+
+ Golgari Brownscale
+ RAV
+ 1GG
+ Creature - Lizard
+ 2/3
+ 3
+ When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
+Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Mirror Wall
+ JU
+ 3U
+ Creature - Wall
+ 3/4
+ 3
+ Defender (This creature can't attack.)
+{W}: Mirror Wall can attack this turn as though it didn't have defender.
+
+
+ Circling Vultures
+ WL
+ B
+ Creature - Bird
+ 3/2
+ 3
+ Flying
+You may discard Circling Vultures any time you could play an instant.
+At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
+
+
+ Demonic Torment
+ LG
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack.
+Prevent all combat damage that would be dealt by enchanted creature.
+
+
+ Crawling Filth
+ BOK
+ 5B
+ Creature - Spirit
+ 2/2
+ 3
+ Fear
+Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
+
+
+ Ritual of Steel
+ MI
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Ritual of Steel comes into play, draw a card at the beginning of the next turn's upkeep.
+Enchanted creature gets +0/+2.
+
+
+ Fire Ants
+ US
+ 2R
+ Creature - Insect
+ 2/1
+ 3
+ {T}: Fire Ants deals 1 damage to each other creature without flying.
+
+
+ Arcum's Weathervane
+ IA
+ 2
+ Artifact
+ 1
+ {2}, {T}: Target snow land is no longer snow.
+{2}, {T}: Target nonsnow basic land becomes snow.
+
+
+ Stoic Champion
+ LE
+ WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
+
+
+ Planeswalker's Favor
+ PS
+ 2G
+ Enchantment
+ 1
+ {3}{G}: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
+
+
+ Surging Dementia
+ CS
+ 1B
+ Sorcery
+ 2
+ Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
+Target player discards a card.
+
+
+ Total War
+ IA
+ 3R
+ Enchantment
+ 1
+ Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
+
+
+ Ironroot Treefolk
+ 4E
+ 5E
+ B
+ R
+ U
+ 4G
+ Creature - Treefolk
+ 3/5
+ 3
+
+
+
+ Herbal Poultice
+ LRW
+ 0
+ Artifact
+ 1
+ {3}, Sacrifice Herbal Poultice: Regenerate target creature.
+
+
+ Trial // Error (Error)
+ DIS
+ UB
+ Instant
+ 2
+ Counter target multicolored spell.
+
+
+ Diversionary Tactics
+ AP
+ 3W
+ Enchantment
+ 1
+ Tap two untapped creatures you control: Tap target creature.
+
+
+ Benevolent Unicorn
+ MI
+ 1W
+ Creature - Unicorn
+ 1/2
+ 3
+ If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
+
+
+ Lightning Blow
+ IA
+ 1W
+ Instant
+ 2
+ Target creature gains first strike until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Scoria Wurm
+ 10E
+ US
+ 4R
+ Creature - Wurm
+ 7/7
+ 3
+ At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
+
+
+ Green Mana Battery
+ 4E
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a charge counter on Green Mana Battery.
+{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
+
+
+ Chill
+ 6E
+ TE
+ 1U
+ Enchantment
+ 1
+ Red spells cost {2} more to play.
+
+
+ Taste of Paradise
+ AL
+ 3G
+ Sorcery
+ 2
+ As an additional cost to play Taste of Paradise, you may pay {1}{G} any number of times.
+You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
+
+
+ City in a Bottle
+ AN
+ 2
+ Artifact
+ 1
+ Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it.
+Players can't play cards from the Arabian Nights expansion.
+
+
+ Synod Centurion
+ FD
+ 4
+ Artifact Creature - Construct
+ 4/4
+ 3
+ When you control no other artifacts, sacrifice Synod Centurion.
+
+
+ Throat Slitter
+ BOK
+ 4B
+ Creature - Rat Ninja
+ 2/2
+ 3
+ Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
+
+
+ Kyren Toy
+ MM
+ 3
+ Artifact
+ 1
+ {1}, {T}: Put a charge counter on Kyren Toy.
+{T}, Remove X charge counters from Kyren Toy: Add {1}{X} to your mana pool.
+
+
+ Wishmonger
+ MM
+ 3W
+ Creature - Unicorn Monger
+ 3/3
+ 3
+ {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.
+
+
+ Slingshot Goblin
+ PS
+ 2R
+ Creature - Goblin
+ 2/2
+ 3
+ {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
+
+
+ Kjeldoran Warrior
+ IA
+ W
+ Creature - Human Warrior
+ 1/1
+ 3
+ Banding
+
+
+ Skirk Commando
+ ON
+ 1RR
+ Creature - Goblin
+ 2/1
+ 3
+ Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
+Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Kyoki, Sanity's Eclipse
+ BOK
+ 4BB
+ Legendary Creature - Demon Spirit
+ 6/4
+ 3
+ Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.
+
+
+ Voidmage Apprentice
+ LE
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Voidmage Apprentice is turned face up, counter target spell.
+
+
+ Wilt-Leaf Cavaliers
+ SHM
+ (G/W)(G/W)(G/W)
+ Creature - Elf Knight
+ 3/4
+ 3
+ Vigilance
+
+
+ Saprazzan Skerry
+ MM
+
+ Land
+ 0
+ Saprazzan Skerry comes into play tapped with two depletion counters on it.
+{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
+
+
+ Bone Shaman
+ IA
+ 2RR
+ Creature - Giant Shaman
+ 3/3
+ 3
+ {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
+
+
+ Crystal Seer
+ GP
+ 4U
+ Creature - Vedalken Wizard
+ 2/2
+ 3
+ When Crystal Seer comes into play, look at the top four cards of your library, then put them back in any order.
+{4}{U}: Return Crystal Seer to its owner's hand.
+
+
+ Urborg Mindsucker
+ VI
+ 2B
+ Creature - Horror
+ 2/2
+ 3
+ {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability only any time you could play a sorcery.
+
+
+ Foul Spirit
+ P2
+ 2B
+ Creature - Spirit
+ 3/2
+ 3
+ Flying
+When Foul Spirit comes into play, sacrifice a land.
+
+
+ Ravenous Rats
+ 10E
+ 8E
+ 9E
+ IN
+ P2
+ ST
+ UD
+ 1B
+ Creature - Rat
+ 1/1
+ 3
+ When Ravenous Rats comes into play, target opponent discards a card.
+
+
+ Kederekt Parasite
+ CFX
+ B
+ Creature - Horror
+ 1/1
+ 3
+ Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
+
+
+ Rakalite
+ AQ
+ CH
+ 6
+ Artifact
+ 1
+ {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at end of turn.
+
+
+ Jolrael's Favor
+ PY
+ 1G
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+{1}{G}: Regenerate enchanted creature.
+
+
+ Petrahydrox
+ GP
+ 3(U/R)
+ Creature - Weird
+ 3/3
+ 3
+ ({(u/r)} can be paid with either {U} or {R}.)
+When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
+
+
+ Chalice of the Void
+ MR
+ XX
+ Artifact
+ 1
+ Chalice of the Void comes into play with X charge counters on it.
+Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
+
+
+ Jhessian Balmgiver
+ CFX
+ 1WU
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+{T}: Target creature is unblockable this turn.
+
+
+ Gelid Shackles
+ CS
+ W
+ Snow Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't block and its activated abilities can't be played.
+{S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Daru Stinger
+ LE
+ 3W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
+{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
+
+
+ Frontline Strategist
+ SC
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
+
+
+ Mercenaries
+ IA
+ 3W
+ Creature - Human Mercenary
+ 3/3
+ 3
+ {3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may play this ability.
+
+
+ Marauding Knight
+ IN
+ 2BB
+ Creature - Zombie Knight
+ 2/2
+ 3
+ Protection from white
+Marauding Knight gets +1/+1 for each Plains your opponents control.
+
+
+ Pit Imp
+ TE
+ B
+ Creature - Imp
+ 0/1
+ 3
+ Flying
+{B}: Pit Imp gets +1/+0 until end of turn. Play this ability no more than twice each turn.
+
+
+ Teferi's Imp
+ MI
+ 2U
+ Creature - Imp
+ 1/1
+ 3
+ Flying, phasing
+Whenever Teferi's Imp phases out, discard a card.
+Whenever Teferi's Imp phases in, draw a card.
+
+
+ Drifter il-Dal
+ TSP
+ U
+ Creature - Human Wizard
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
+
+
+ Searing Touch
+ TE
+ R
+ Instant
+ 2
+ Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
+Searing Touch deals 1 damage to target creature or player.
+
+
+ Undercity Shade
+ RAV
+ 4B
+ Creature - Shade
+ 1/1
+ 3
+ Fear
+{B}: Undercity Shade gets +1/+1 until end of turn.
+
+
+ Repercussion
+ UD
+ 1RR
+ Enchantment
+ 1
+ Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
+
+
+ Consume Spirit
+ 10E
+ 9E
+ MR
+ X1B
+ Sorcery
+ 2
+ Spend only black mana on X.
+Consume Spirit deals X damage to target creature or player and you gain X life.
+
+
+ Heed the Mists
+ BOK
+ 3UU
+ Sorcery - Arcane
+ 2
+ Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
+
+
+ Harbinger of Spring
+ BOK
+ 4G
+ Creature - Spirit
+ 2/1
+ 3
+ Protection from non-Spirit creatures
+Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Stoic Angel
+ ALA
+ 1GWU
+ Creature - Angel
+ 3/4
+ 3
+ Flying, vigilance
+Players can't untap more than one creature during their untap steps.
+
+
+ Iwamori of the Open Fist
+ BOK
+ 2GG
+ Legendary Creature - Human Monk
+ 5/5
+ 3
+ Trample
+When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.
+
+
+ Winnower Patrol
+ MOR
+ 2G
+ Creature - Elf Warrior
+ 3/2
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
+
+
+ Call to Glory
+ CHK
+ 1W
+ Instant
+ 2
+ Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
+
+
+ Lethal Vapors
+ SC
+ 2BB
+ Enchantment
+ 1
+ Whenever a creature comes into play, destroy it.
+{0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.
+
+
+ Tyrranax
+ FD
+ 4GG
+ Creature - Beast
+ 5/4
+ 3
+ {1}{G}: Tyrranax gets -1/+1 until end of turn.
+
+
+ Customs Depot
+ MM
+ 1U
+ Enchantment
+ 1
+ Whenever you play a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
+
+
+ Utopia Vow
+ PLC
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+Enchanted creature has "{T}: Add one mana of any color to your mana pool."
+
+
+ Delirium Skeins
+ DIS
+ 2B
+ Sorcery
+ 2
+ Each player discards three cards.
+
+
+ Phyrexian Gargantua
+ 9E
+ AP
+ 4BB
+ Creature - Horror
+ 4/4
+ 3
+ When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.
+
+
+ Telim'Tor
+ MI
+ 4R
+ Legendary Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
+
+
+ Blitz Hellion
+ ARB
+ 3RG
+ Creature - Hellion
+ 7/7
+ 3
+ Trample, haste
+At end of turn, Blitz Hellion's owner shuffles it into his or her library.
+
+
+ Sky Diamond
+ 6E
+ 7E
+ MI
+ 2
+ Artifact
+ 1
+ Sky Diamond comes into play tapped.
+{T}: Add {U} to your mana pool.
+
+
+ Atogatog
+ OD
+ WUBRG
+ Legendary Creature - Atog
+ 5/5
+ 3
+ Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
+
+
+ Divine Light
+ AP
+ W
+ Sorcery
+ 2
+ Prevent all damage that would be dealt this turn to creatures you control.
+
+
+ Esper Sojourners
+ ARB
+ WUB
+ Artifact Creature - Vedalken Wizard
+ 2/3
+ 3
+ When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent.
+Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
+
+
+ Cosmic Larva
+ FD
+ 1RR
+ Creature - Beast
+ 7/6
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
+
+
+ Meditate
+ TE
+ 2U
+ Instant
+ 2
+ Draw four cards. You skip your next turn.
+
+
+ Needle Specter
+ EVE
+ 1BB
+ Creature - Specter
+ 1/1
+ 3
+ Flying
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
+
+
+ Havoc Demon
+ LE
+ 5BB
+ Creature - Demon
+ 5/5
+ 3
+ Flying
+When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.
+
+
+ Magus of the Bazaar
+ PLC
+ 1U
+ Creature - Human Wizard
+ 0/1
+ 3
+ {T}: Draw two cards, then discard three cards.
+
+
+ Seedtime
+ JU
+ 1G
+ Instant
+ 2
+ Play Seedtime only during your turn.
+Take an extra turn after this one if an opponent played a blue spell this turn.
+
+
+ Rootwater Matriarch
+ 10E
+ TE
+ 2UU
+ Creature - Merfolk
+ 2/3
+ 3
+ {T}: Gain control of target creature as long as that creature is enchanted.
+
+
+ Agent of Stromgald
+ AL
+ R
+ Creature - Human Knight
+ 1/1
+ 3
+ {R}: Add {B} to your mana pool.
+
+
+ Haunting Echoes
+ OD
+ 3BB
+ Sorcery
+ 2
+ Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library.
+
+
+ Zuran Enchanter
+ IA
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{B}, {T}: Target player discards a card. Play this ability only during your turn.
+
+
+ Kamahl, Pit Fighter
+ 10E
+ OD
+ 4RR
+ Legendary Creature - Human Barbarian
+ 6/1
+ 3
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
+
+
+ Vulshok Battlegear
+ MR
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +3/+3.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Gaea's Balance
+ AP
+ 3G
+ Sorcery
+ 2
+ As an additional cost to play Gaea's Balance, sacrifice five lands.
+Search your library for a land card of each basic land type and put them into play. Then shuffle your library.
+
+
+ Kithkin Zealot
+ EVE
+ 1W
+ Creature - Kithkin Cleric
+ 1/3
+ 3
+ When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
+
+
+ Marrow Chomper
+ ARB
+ 3BG
+ Creature - Zombie Lizard
+ 3/3
+ 3
+ Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
+When Marrow Chomper comes into play, you gain 2 life for each creature it devoured.
+
+
+ Wing Storm
+ PY
+ 2G
+ Sorcery
+ 2
+ Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
+
+
+ Thaumatog
+ OD
+ 1GW
+ Creature - Atog
+ 1/2
+ 3
+ Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
+Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
+
+
+ City of Solitude
+ VI
+ 2G
+ Enchantment
+ 1
+ Players can play spells and activated abilities only during their own turns.
+
+
+ Blazing Salvo
+ OD
+ R
+ Instant
+ 2
+ Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
+
+
+ Tornado
+ AL
+ 4G
+ Enchantment
+ 1
+ Cumulative upkeep {G}
+{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Play this ability only once each turn.
+
+
+ Void
+ IN
+ TSP
+ 3BR
+ Sorcery
+ 2
+ Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
+
+
+ Leonin Squire
+ FD
+ 1W
+ Creature - Cat Soldier
+ 2/2
+ 3
+ When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
+
+
+ Baleful Stare
+ 7E
+ 9E
+ PT
+ 2U
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
+
+
+ Land Aid '04
+ UNH
+ GG
+ Sorcery
+ 2
+ Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
+
+
+ Undermine
+ IN
+ UUB
+ Instant
+ 2
+ Counter target spell. Its controller loses 3 life.
+
+
+ Mephitic Ooze
+ DS
+ 4B
+ Creature - Ooze
+ 0/5
+ 3
+ Mephitic Ooze gets +1/+0 for each artifact you control.
+Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
+
+
+ Goblin Piledriver
+ ON
+ 1R
+ Creature - Goblin Warrior
+ 1/2
+ 3
+ Protection from blue
+Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
+
+
+ Living End
+ TSP
+ Sorcery
+ Living End is black.
+ 1
+ Suspend 3-{2}{B}{B}
+Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
+
+
+ Magus of the Jar
+ TSP
+ 3UU
+ Creature - Human Wizard
+ 3/3
+ 3
+ {T}, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
+
+
+ Null Rod
+ WL
+ 2
+ Artifact
+ 1
+ Activated abilities of artifacts can't be played.
+
+
+ Prince of Thralls
+ ALA
+ 4UBBR
+ Creature - Demon
+ 7/7
+ 3
+ Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.
+
+
+ Feral Deceiver
+ CHK
+ 3G
+ Creature - Spirit
+ 3/2
+ 3
+ {1}: Look at the top card of your library.
+{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Play this ability only once each turn.
+
+
+ Inheritance
+ AL
+ W
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, you may pay {3}. If you do, draw a card.
+
+
+ Saprazzan Heir
+ MM
+ 1U
+ Creature - Merfolk
+ 1/1
+ 3
+ Whenever Saprazzan Heir becomes blocked, you may draw three cards.
+
+
+ Twilight Drover
+ RAV
+ 2W
+ Creature - Spirit
+ 1/1
+ 3
+ Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
+{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
+
+
+ Bullwhip
+ SH
+ 4
+ Artifact
+ 1
+ {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
+
+
+ Mephidross Vampire
+ FD
+ 4BB
+ Creature - Vampire
+ 3/4
+ 3
+ Flying
+Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
+
+
+ Turf Wound
+ IN
+ 2R
+ Instant
+ 2
+ Target player can't play land cards this turn.
+Draw a card.
+
+
+ Bathe in Light
+ RAV
+ 1W
+ Instant
+ 2
+ Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
+
+
+ Heartbeat of Spring
+ CHK
+ 2G
+ Enchantment
+ 1
+ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
+
+
+ Shower of Sparks
+ US
+ R
+ Instant
+ 2
+ Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
+
+
+ Malachite Talisman
+ IA
+ 2
+ Artifact
+ 1
+ Whenever a green spell is played, you may pay {3}. If you do, untap target permanent.
+
+
+ Unerring Sling
+ MI
+ 3
+ Artifact
+ 1
+ {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
+
+
+ Haunting Hymn
+ TSP
+ 4BB
+ Instant
+ 2
+ Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.
+
+
+ Gossamer Phantasm
+ PLC
+ 1U
+ Creature - Illusion
+ 2/1
+ 3
+ Flying
+When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
+
+
+ Brothers Yamazaki
+ CHK
+ 2R
+ Legendary Creature - Human Samurai
+ 2/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them.
+Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
+
+
+ Zhao Zilong, Tiger General
+ P3
+ 3WW
+ Legendary Creature - Human Soldier Warrior
+ 3/3
+ 3
+ Horsemanship
+Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until the end of the turn.
+
+
+ Thought Prison
+ MR
+ 5
+ Artifact
+ 1
+ Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
+Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.
+
+
+ Reward the Faithful
+ SC
+ W
+ Instant
+ 2
+ Any number of target players each gains life equal to the highest converted mana cost among permanents you control.
+
+
+ Urborg Phantom
+ IN
+ 2B
+ Creature - Spirit Minion
+ 3/1
+ 3
+ Urborg Phantom can't block.
+{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
+
+
+ Ghazban Ogre
+ 5E
+ AN
+ CH
+ G
+ Creature - Ogre
+ 2/2
+ 3
+ At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
+
+
+ Pulse of the Dross
+ DS
+ 1BB
+ Sorcery
+ 2
+ Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
+
+
+ Wand of Denial
+ 6E
+ VI
+ 2
+ Artifact
+ 1
+ {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
+
+
+ Avatar of Me
+ UNH
+ 2UU
+ Creature - Avatar
+ */*
+ 3
+ Avatar of Me costs {1} more to play for each ten years you've been alive.
+Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}.
+Avatar of Me's color is the color of your eyes.
+
+
+ Manipulate Fate
+ IN
+ 1U
+ Sorcery
+ 2
+ Search your library for three cards, remove them from the game, then shuffle your library.
+Draw a card.
+
+
+ Time and Tide
+ VI
+ UU
+ Instant
+ 2
+ Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out.
+
+
+ Elven Lyre
+ FE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
+
+
+ Nightscape Battlemage
+ PS
+ 2B
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ Kicker {2}{U} and/or {2}{R}
+When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands.
+When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land.
+
+
+ Basalt Golem
+ MI
+ 5
+ Artifact Creature - Golem
+ 2/4
+ 3
+ Basalt Golem can't be blocked by artifact creatures.
+Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play.
+
+
+ Opal Caryatid
+ US
+ W
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
+
+
+ Rabid Wombat
+ 5E
+ CH
+ LG
+ 2GG
+ Creature - Wombat
+ 0/1
+ 3
+ Vigilance
+Rabid Wombat gets +2/+2 for each Aura attached to it.
+
+
+ Rishadan Airship
+ MM
+ 2U
+ Creature - Human Pirate
+ 3/1
+ 3
+ Flying
+Rishadan Airship can block only creatures with flying.
+
+
+ Monstrous Growth
+ 7E
+ 8E
+ P2
+ PT
+ ST2K
+ ST
+ 1G
+ Sorcery
+ 2
+ Target creature gets +4/+4 until end of turn.
+
+
+ Eladamri's Call
+ PS
+ GW
+ Instant
+ 2
+ Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Verdant Eidolon
+ DIS
+ 3G
+ Creature - Spirit
+ 2/2
+ 3
+ {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
+Whenever you play a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
+
+
+ Think Tank
+ OD
+ 2U
+ Enchantment
+ 1
+ At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
+
+
+ Tahngarth's Rage
+ TE
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
+
+
+ Mountain Yeti
+ CH
+ LG
+ 2RR
+ Creature - Yeti
+ 3/3
+ 3
+ Mountainwalk, protection from white
+
+
+ City of Brass
+ 5E
+ 6E
+ 7E
+ 8E
+ AN
+ CH
+
+ Land
+ 0
+ Whenever City of Brass becomes tapped, it deals 1 damage to you.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Cloud Cover
+ PS
+ 2WU
+ Enchantment
+ 1
+ Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
+
+
+ Belbe's Portal
+ NE
+ 5
+ Artifact
+ 1
+ As Belbe's Portal comes into play, choose a creature type.
+{3}, {T}: You may put a creature card of the chosen type from your hand into play.
+
+
+ Cloud Pirates
+ PT
+ U
+ Creature - Human Pirate
+ 1/1
+ 3
+ Flying
+Cloud Pirates can block only creatures with flying.
+
+
+ Soltari Foot Soldier
+ TE
+ W
+ Creature - Soltari Soldier
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Pale Bears
+ IA
+ 2G
+ Creature - Bear
+ 2/2
+ 3
+ Islandwalk
+
+
+ Jester's Scepter
+ CS
+ 3
+ Artifact
+ 1
+ When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
+{2}, {T}, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
+
+
+ Goblin Rimerunner
+ CS
+ 2R
+ Snow Creature - Goblin Warrior
+ 2/2
+ 3
+ {T}: Target creature can't block this turn.
+{S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Shattering Spree
+ GP
+ R
+ Sorcery
+ 2
+ Replicate {R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Destroy target artifact.
+
+
+ Wet Willie of the Damned
+ UNH
+ 2BB
+ Sorcery
+ 2
+ Wet Willie of the Damned deals 2{1/2} damage to target creature or player and you gain 2{1/2} life.
+
+
+ Soul of Magma
+ CHK
+ 3RR
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
+
+
+ Krosan Groundshaker
+ ON
+ 4GGG
+ Creature - Beast
+ 6/6
+ 3
+ {G}: Target Beast creature gains trample until end of turn.
+
+
+ Cho-Arrim Legate
+ MM
+ 2W
+ Creature - Human Soldier
+ 1/2
+ 3
+ Protection from black
+If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost.
+
+
+ Tolarian Emissary
+ IN
+ 2U
+ Creature - Human Wizard
+ 1/2
+ 3
+ Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.)
+Flying
+When Tolarian Emissary comes into play, if the kicker cost was paid, destroy target enchantment.
+
+
+ Gather Specimens
+ ALA
+ 3UUU
+ Instant
+ 2
+ If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.
+
+
+ Bog Rats
+ 5E
+ 6E
+ CH
+ DK
+ B
+ Creature - Rat
+ 1/1
+ 3
+ Bog Rats can't be blocked by Walls.
+
+
+ Hundroog
+ LE
+ 6G
+ Creature - Beast
+ 4/7
+ 3
+ Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Nezumi Shortfang (Stabwhisker the Odious)
+ CHK
+ 1B
+ Legendary Creature - Rat Shaman
+ 3/3
+ 3
+ At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
+
+
+ Well of Discovery
+ PY
+ 6
+ Artifact
+ 1
+ At the end of your turn, if you control no untapped lands, draw a card.
+
+
+ Prosperity
+ 6E
+ PT
+ VI
+ XU
+ Sorcery
+ 2
+ Each player draws X cards.
+
+
+ Moorish Cavalry
+ AN
+ TSP
+ 2WW
+ Creature - Human Knight
+ 3/3
+ 3
+ Trample
+
+
+ Greener Pastures
+ US
+ 2G
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play.
+
+
+ Arboria
+ LG
+ 2GG
+ World Enchantment
+ 1
+ Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.
+
+
+ Meteor Shower
+ IA
+ XXR
+ Sorcery
+ 2
+ Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Kavu Recluse
+ PS
+ 2R
+ Creature - Kavu
+ 2/2
+ 3
+ {T}: Target land becomes a Forest until end of turn.
+
+
+ No Quarter
+ TE
+ 3R
+ Enchantment
+ 1
+ Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
+Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
+
+
+ Words of Wind
+ ON
+ 2U
+ Enchantment
+ 1
+ {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
+
+
+ Trumpet Blast
+ UD
+ 2R
+ Instant
+ 2
+ Attacking creatures get +2/+0 until end of turn.
+
+
+ Foil
+ PY
+ 2UU
+ Instant
+ 2
+ You may discard an Island card and another card rather than pay Foil's mana cost.
+Counter target spell.
+
+
+ Svogthos, the Restless Tomb
+ RAV
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
+
+
+ Jeweled Bird
+ AN
+ CH
+ 1
+ Artifact
+ 1
+ Remove Jeweled Bird from your deck before playing if you're not playing for ante.
+{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card.
+
+
+ Stone Calendar
+ DK
+ 5
+ Artifact
+ 1
+ Spells you play cost up to {1} less to play.
+
+
+ Brush with Death
+ SH
+ 2B
+ Sorcery
+ 2
+ Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target opponent loses 2 life. You gain 2 life.
+
+
+ Matsu-Tribe Decoy
+ CHK
+ 2G
+ Creature - Snake Warrior
+ 1/3
+ 3
+ {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
+Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+
+
+ Tinder Wall
+ IA
+ G
+ Creature - Plant Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
+{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
+
+
+ Rite of Passage
+ FD
+ 2G
+ Enchantment
+ 1
+ Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
+
+
+ Defy Gravity
+ JU
+ U
+ Instant
+ 2
+ Target creature gains flying until end of turn.
+Flashback {U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Azami, Lady of Scrolls
+ CHK
+ 2UUU
+ Legendary Creature - Human Wizard
+ 0/2
+ 3
+ Tap an untapped Wizard you control: Draw a card.
+
+
+ Lightning Serpent
+ CS
+ XR
+ Creature - Elemental Serpent
+ 2/1
+ 3
+ Trample, haste
+Lightning Serpent comes into play with X +1/+0 counters on it.
+At end of turn, sacrifice Lightning Serpent.
+
+
+ Lovisa Coldeyes
+ CS
+ 3RR
+ Legendary Creature - Human Barbarian
+ 3/3
+ 3
+ Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
+
+
+ Lightning Elemental
+ 10E
+ 7E
+ 8E
+ 9E
+ TE
+ 3R
+ Creature - Elemental
+ 4/1
+ 3
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+
+ Wintermoon Mesa
+ PY
+
+ Land
+ 0
+ Wintermoon Mesa comes into play tapped.
+{T}: Add {1} to your mana pool.
+{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
+
+
+ Radha, Heir to Keld
+ PLC
+ RG
+ Legendary Creature - Elf Warrior
+ 2/2
+ 3
+ Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
+{T}: Add {G} to your mana pool.
+
+
+ Gangrenous Zombies
+ IA
+ 1BB
+ Creature - Zombie
+ 2/2
+ 3
+ {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
+
+
+ Boil
+ 6E
+ 7E
+ 8E
+ TE
+ 3R
+ Instant
+ 2
+ Destroy all Islands.
+
+
+ Oversold Cemetery
+ ON
+ 1B
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
+
+
+ Giant Strength
+ 4E
+ 5E
+ 6E
+ LG
+ TE
+ RR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+
+
+ Jolt
+ MI
+ 2U
+ Instant
+ 2
+ You may tap or untap target artifact, creature, or land.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Savra, Queen of the Golgari
+ RAV
+ 2BG
+ Legendary Creature - Elf Shaman
+ 2/2
+ 3
+ Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
+Whenever you sacrifice a green creature, you may gain 2 life.
+
+
+ Geth's Grimoire
+ DS
+ 4
+ Artifact
+ 1
+ Whenever an opponent discards a card, you may draw a card.
+
+
+ Talas Scout
+ P2
+ 1U
+ Creature - Human Pirate Scout
+ 1/2
+ 3
+ Flying
+
+
+ Withstand
+ GP
+ 2W
+ Instant
+ 2
+ Prevent the next 3 damage that would be dealt to target creature or player this turn.
+Draw a card.
+
+
+ Dromar's Attendant
+ IN
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
+
+
+ Stasis
+ 4E
+ 5E
+ B
+ R
+ U
+ 1U
+ Enchantment
+ 1
+ Players skip their untap steps.
+At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
+
+
+ Squandered Resources
+ VI
+ BG
+ Enchantment
+ 1
+ Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
+
+
+ Squall Line
+ TSP
+ XGG
+ Instant
+ 2
+ Squall Line deals X damage to each creature with flying and each player.
+
+
+ Nath's Buffoon
+ LRW
+ 1B
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ Protection from Elves
+
+
+ Drudge Skeletons
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ ST2K
+ U
+ 1B
+ Creature - Skeleton
+ 1/1
+ 3
+ {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Sunder
+ US
+ 3UU
+ Instant
+ 2
+ Return all lands to their owners' hands.
+
+
+ Figure of Destiny
+ EVE
+ (R/W)
+ Creature - Kithkin
+ 1/1
+ 3
+ {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
+{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
+{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
+
+
+ Tranquil Domain
+ MI
+ 1G
+ Instant
+ 2
+ Destroy all non-Aura enchantments.
+
+
+ Veteran's Armaments
+ MOR
+ 2
+ Tribal Artifact - Soldier Equipment
+ 1
+ Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
+Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
+Equip {2}
+
+
+ Trace of Abundance
+ ARB
+ (R/W)G
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has shroud. (It can't be the target of spells or abilities.)
+Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
+
+
+ Fire Drake
+ 5E
+ CH
+ DK
+ 1RR
+ Creature - Drake
+ 1/2
+ 3
+ Flying
+{R}: Fire Drake gets +1/+0 until end of turn. Play this ability only once each turn.
+
+
+ Ethereal Whiskergill
+ LRW
+ 3U
+ Creature - Elemental
+ 4/3
+ 3
+ Flying
+Ethereal Whiskergill can't attack unless defending player controls an Island.
+
+
+ Razia, Boros Archangel
+ RAV
+ 4RRWW
+ Legendary Creature - Angel
+ 6/3
+ 3
+ Flying, vigilance, haste
+{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
+
+
+ Boros Signet
+ RAV
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {R}{W} to your mana pool.
+
+
+ Cloak of Feathers
+ PT
+ U
+ Sorcery
+ 2
+ Target creature gains flying until end of turn.
+Draw a card.
+
+
+ Shinen of Fury's Fire
+ SOK
+ 2R
+ Creature - Spirit
+ 2/1
+ 3
+ Haste
+Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
+
+
+ Pinecrest Ridge
+ CHK
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
+
+
+ Judge Unworthy
+ FUT
+ 1W
+ Instant
+ 2
+ Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Gulf Squid
+ PY
+ 3U
+ Creature - Squid Beast
+ 2/2
+ 3
+ When Gulf Squid comes into play, tap all lands target player controls.
+
+
+ Devout Monk
+ ST
+ W
+ Creature - Human Monk Cleric
+ 1/1
+ 3
+ When Devout Monk comes into play, you gain 1 life.
+
+
+ Patriarch's Desire
+ OD
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/-2.
+Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
+
+
+ Primitive Etchings
+ SC
+ 2GG
+ Enchantment
+ 1
+ Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
+
+
+ Ignorant Bliss
+ DIS
+ 1R
+ Instant
+ 2
+ Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.
+
+
+ Luminous Angel
+ MR
+ 4WWW
+ Creature - Angel
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
+
+
+ Barter in Blood
+ MR
+ 2BB
+ Sorcery
+ 2
+ Each player sacrifices two creatures.
+
+
+ Sylvan Bounty
+ CFX
+ 5G
+ Instant
+ 2
+ Target player gains 8 life.
+Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Dripping Dead
+ LE
+ 4BB
+ Creature - Zombie
+ 4/1
+ 3
+ Dripping Dead can't block.
+Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
+
+
+ Plague Spitter
+ IN
+ 2B
+ Creature - Horror
+ 2/2
+ 3
+ At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
+When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
+
+
+ Command of Unsummoning
+ PT
+ 2U
+ Instant
+ 2
+ Play Command of Unsummoning only during the declare attackers step and only if you are the defending player.
+Return one or two target attacking creatures to their owner's hand.
+
+
+ Vampiric Link
+ PLC
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage, you gain that much life.
+
+
+ Endemic Plague
+ ON
+ 3B
+ Sorcery
+ 2
+ As an additional cost to play Endemic Plague, sacrifice a creature.
+Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
+
+
+ Grayscaled Gharial
+ RAV
+ U
+ Creature - Crocodile
+ 1/1
+ 3
+ Islandwalk
+
+
+ Bone Shredder
+ UL
+ 2B
+ Creature - Minion
+ 1/1
+ 3
+ Flying
+Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
+
+
+ Oblation
+ ON
+ 2W
+ Instant
+ 2
+ The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
+
+
+ War Tax
+ MM
+ 2U
+ Enchantment
+ 1
+ {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls.
+
+
+ Siren's Call
+ 4E
+ B
+ R
+ U
+ U
+ Instant
+ 2
+ Play Siren's Call only during an opponent's turn and only before attackers are declared.
+Creatures the active player controls attack this turn if able.
+At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
+
+
+ Curtain of Light
+ SOK
+ 1W
+ Instant
+ 2
+ Target attacking unblocked creature becomes blocked.
+Draw a card.
+
+
+ Warrior's Stand
+ P2
+ P3
+ 1W
+ Instant
+ 2
+ Play Warrior's Stand only during the declare attackers step and only if you are the defending player.
+Creatures you control get +2/+2 until end of turn.
+
+
+ Mogg Flunkies
+ SH
+ 1R
+ Creature - Goblin
+ 3/3
+ 3
+ Mogg Flunkies can't attack or block alone.
+
+
+ Outrider of Jhess
+ ALA
+ 3U
+ Creature - Human Knight
+ 2/2
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Chaos Harlequin
+ AL
+ 2RR
+ Creature - Human
+ 2/4
+ 3
+ {R}: Remove the top card of your library from the game. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
+
+
+ Paradise Mantle
+ FD
+ 0
+ Artifact - Equipment
+ 1
+ Equipped creature has "{T}: Add one mana of any color to your mana pool."
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Tooth and Claw
+ TE
+ 3R
+ Enchantment
+ 1
+ Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play.
+
+
+ Rout
+ IN
+ 3WW
+ Sorcery
+ 2
+ You may play Rout any time you could play an instant if you pay {2} more to play it.
+Destroy all creatures. They can't be regenerated.
+
+
+ Sterling Grove
+ IN
+ GW
+ Enchantment
+ 1
+ Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
+{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
+
+
+ Unchecked Growth
+ BOK
+ 2G
+ Instant - Arcane
+ 2
+ Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
+
+
+ Esper Cormorants
+ CFX
+ 2WU
+ Artifact Creature - Bird
+ 3/3
+ 3
+ Flying
+
+
+ Arcbound Slith
+ DS
+ 2
+ Artifact Creature - Slith
+ 0/0
+ 3
+ Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
+Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Elvish Skysweeper
+ RAV
+ G
+ Creature - Elf Warrior
+ 1/1
+ 3
+ {4}{G}, Sacrifice a creature: Destroy target creature with flying.
+
+
+ Gaea's Avenger
+ AQ
+ 1GG
+ Creature - Treefolk
+ 3
+ 1+*/1+*
+Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
+
+
+ Summoning Station
+ FD
+ 7
+ Artifact
+ 1
+ {T}: Put a 2/2 colorless Pincher creature token into play.
+Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.
+
+
+ Vision Skeins
+ DIS
+ 1U
+ Instant
+ 2
+ Each player draws two cards.
+
+
+ Simoon
+ IN
+ VI
+ RG
+ Instant
+ 2
+ Simoon deals 1 damage to each creature target opponent controls.
+
+
+ Caustic Rain
+ GP
+ 2BB
+ Sorcery
+ 2
+ Remove target land from the game.
+
+
+ Ardent Plea
+ ARB
+ 1WU
+ Enchantment
+ 1
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Puncture Blast
+ EVE
+ 2R
+ Instant
+ 2
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Puncture Blast deals 3 damage to target creature or player.
+
+
+ Dauthi Mercenary
+ TE
+ 2B
+ Creature - Dauthi Knight Mercenary
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
+
+
+ Edge of Autumn
+ FUT
+ 1G
+ Sorcery
+ 2
+ If you control four or fewer lands, search your library for a basic land card, put it into play tapped, then shuffle your library.
+Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
+
+
+ Fork
+ B
+ R
+ U
+ RR
+ Instant
+ 2
+ Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
+
+
+ Replenish
+ UD
+ 3W
+ Sorcery
+ 2
+ Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)
+
+
+ Living Airship
+ AP
+ 3U
+ Creature - Metathran
+ 2/3
+ 3
+ Flying
+{2}{G}: Regenerate Living Airship.
+
+
+ Lim-Dul the Necromancer
+ TSP
+ 5BB
+ Legendary Creature - Human Wizard
+ 4/4
+ 3
+ Whenever a creature an opponent controls is put into a graveyard from play, you may pay {1}{B}. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
+{1}{B}: Regenerate target Zombie.
+
+
+ Dirge of Dread
+ ON
+ 2B
+ Sorcery
+ 2
+ All creatures gain fear until end of turn.
+Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
+When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
+
+
+ Knotvine Paladin
+ ARB
+ GW
+ Creature - Human Knight
+ 2/2
+ 3
+ Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
+
+
+ Stampeding Serow
+ SOK
+ 2GG
+ Creature - Antelope Beast
+ 5/4
+ 3
+ Trample
+At the beginning of your upkeep, return a green creature you control to its owner's hand.
+
+
+ Shambling Swarm
+ TO
+ 1BBB
+ Creature - Horror
+ 3/3
+ 3
+ When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at end of turn.
+
+
+ Maraxus of Keld
+ WL
+ 4RR
+ Legendary Creature - Human Warrior
+ */*
+ 3
+ Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
+
+
+ Imposing Visage
+ 5E
+ IA
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked except by two or more creatures.
+
+
+ Ovinomancer
+ TSP
+ VI
+ 2U
+ Creature - Human Wizard
+ 0/1
+ 3
+ When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
+{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
+
+
+ Form of the Dragon
+ 9E
+ SC
+ 4RRR
+ Enchantment
+ 1
+ At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
+At the end of each turn, your life total becomes 5.
+Creatures without flying can't attack you.
+
+
+ Time Spiral
+ US
+ 4UU
+ Sorcery
+ 2
+ Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
+Remove Time Spiral from the game.
+
+
+ Darkest Hour
+ 7E
+ US
+ B
+ Enchantment
+ 1
+ All creatures are black.
+
+
+ Petra Sphinx
+ CH
+ LG
+ 2WWW
+ Creature - Sphinx
+ 3/4
+ 3
+ {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
+
+
+ Earthbind
+ B
+ R
+ U
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
+
+
+ Unyaro Griffin
+ 6E
+ MI
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
+
+
+ Controlled Instincts
+ CFX
+ U
+ Enchantment - Aura
+ 1
+ Enchant red or green creature
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Pearled Unicorn
+ 4E
+ 5E
+ B
+ R
+ U
+ 2W
+ Creature - Unicorn
+ 2/2
+ 3
+
+
+
+ Power Matrix
+ MM
+ 4
+ Artifact
+ 1
+ {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
+
+
+ Hunting Pack
+ SC
+ 5GG
+ Instant
+ 2
+ Put a 4/4 green Beast creature token into play.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Ivory Tower
+ 4E
+ AQ
+ R
+ 1
+ Artifact
+ 1
+ At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
+
+
+ Mercadian Atlas
+ MM
+ 5
+ Artifact
+ 1
+ At the end of your turn, if you didn't play a land this turn, you may draw a card.
+
+
+ Muraganda Petroglyphs
+ FUT
+ 3G
+ Enchantment
+ 1
+ Creatures with no abilities get +2/+2.
+
+
+ Damping Field
+ AQ
+ 2W
+ Enchantment
+ 1
+ Players can't untap more than one artifact during their untap steps.
+
+
+ Desolation
+ VI
+ 1BB
+ Enchantment
+ 1
+ At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
+
+
+ Tallowisp
+ BOK
+ 1W
+ Creature - Spirit
+ 1/3
+ 3
+ Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Initiate of Blood (Goka the Unjust)
+ CHK
+ 3R
+ Legendary Creature - Ogre Shaman
+ 4/4
+ 3
+ {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
+
+
+ Ragged Veins
+ CHK
+ 1B
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Whenever enchanted creature is dealt damage, its controller loses that much life.
+
+
+ Scalpelexis
+ 10E
+ JU
+ 4U
+ Creature - Beast
+ 1/5
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.
+
+
+ Grim Harvest
+ CS
+ 1B
+ Instant
+ 2
+ Return target creature card from your graveyard to your hand.
+Recover {2}{B} (When a creature is put into your graveyard from play, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Cheatyface
+ UNH
+ UUU
+ Creature - Efreet
+ 2/2
+ 3
+ You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
+Flying
+
+
+ Azorius Signet
+ DIS
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {W}{U} to your mana pool.
+
+
+ Bandage
+ 10E
+ SH
+ W
+ Instant
+ 2
+ Prevent the next 1 damage that would be dealt to target creature or player this turn.
+Draw a card.
+
+
+ Limited Resources
+ EX
+ W
+ Enchantment
+ 1
+ When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.
+Players can't play lands if there are ten or more lands in play.
+
+
+ Exile into Darkness
+ SOK
+ 4B
+ Sorcery
+ 2
+ Target player sacrifices a creature with converted mana cost 3 or less.
+At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
+
+
+ Mist Dragon
+ MI
+ 4UU
+ Creature - Dragon
+ 4/4
+ 3
+ {0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.)
+{0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.)
+{3}{U}{U}: Mist Dragon phases out.
+
+
+ First Come, First Served
+ UNH
+ 1W
+ Enchantment
+ 1
+ The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.
+
+
+ Elvish Soultiller
+ LE
+ 3GG
+ Creature - Elf Mutant
+ 5/4
+ 3
+ When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
+
+
+ Deathrender
+ LRW
+ 4
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2.
+Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
+Equip {2}
+
+
+ Reborn Hero
+ TO
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Vigilance
+Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from play, you may pay {W}{W}. If you do, return Reborn Hero to play under your control."
+
+
+ Privileged Position
+ RAV
+ 2(G/W)(G/W)(G/W)
+ Enchantment
+ 1
+ ({(g/w)} can be paid with either {G} or {W}.)
+Other permanents you control can't be the targets of spells or abilities your opponents control.
+
+
+ Krark-Clan Ogre
+ FD
+ 3RR
+ Creature - Ogre
+ 3/3
+ 3
+ {R}, Sacrifice an artifact: Target creature can't block this turn.
+
+
+ Branded Brawlers
+ PY
+ R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Branded Brawlers can't attack if defending player controls an untapped land.
+Branded Brawlers can't block if you control an untapped land.
+
+
+ Echoing Decay
+ DS
+ 1B
+ Instant
+ 2
+ Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
+
+
+ Sunder from Within
+ SOK
+ 2RR
+ Sorcery - Arcane
+ 2
+ Destroy target artifact or land.
+
+
+ Suffocation
+ AL
+ 1U
+ Instant
+ 2
+ Play Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
+Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Tromp the Domains
+ TSP
+ 5G
+ Sorcery
+ 2
+ Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
+
+
+ Aven Smokeweaver
+ OD
+ 2UU
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying, protection from red
+
+
+ Pinpoint Avalanche
+ ON
+ 3RR
+ Instant
+ 2
+ Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
+
+
+ Angel's Herald
+ ALA
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.
+
+
+ Anurid Barkripper
+ JU
+ 1GG
+ Creature - Frog Beast
+ 2/2
+ 3
+ Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Nix
+ FUT
+ U
+ Instant
+ 2
+ Counter target spell if no mana was spent to play it.
+
+
+ Yosei, the Morning Star
+ CHK
+ 4WW
+ Legendary Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
+
+
+ Juniper Order Advocate
+ AL
+ 2W
+ Creature - Human Knight
+ 1/2
+ 3
+ Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
+
+
+ Weed-Pruner Poplar
+ MOR
+ 4B
+ Creature - Treefolk Assassin
+ 3/3
+ 3
+ At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
+
+
+ Measure of Wickedness
+ SOK
+ 3B
+ Enchantment
+ 1
+ At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
+Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
+
+
+ Shinen of Flight's Wings
+ SOK
+ 4U
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
+
+
+ Thrashing Wumpus
+ MM
+ 3BB
+ Creature - Beast
+ 3/3
+ 3
+ {B}: Thrashing Wumpus deals 1 damage to each creature and each player.
+
+
+ Skarrgan Pit-Skulk
+ GP
+ G
+ Creature - Human Warrior
+ 1/1
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
+
+
+ Supreme Inquisitor
+ ON
+ 3UU
+ Creature - Human Wizard
+ 1/3
+ 3
+ Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
+
+
+ Gainsay
+ PS
+ 1U
+ Instant
+ 2
+ Counter target blue spell.
+
+
+ Patron of the Wild
+ LE
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
+
+
+ Hornet Cobra
+ LG
+ 1GG
+ Creature - Snake
+ 2/1
+ 3
+ First strike
+
+
+ Imperial Edict
+ P3
+ 1B
+ Sorcery
+ 2
+ Target opponent sacrifices a creature.
+
+
+ Court Homunculus
+ CFX
+ W
+ Artifact Creature - Homunculus
+ 1/1
+ 3
+ Court Homunculus gets +1/+1 as long as you control another artifact.
+
+
+ Bosk Banneret
+ MOR
+ 1G
+ Creature - Treefolk Shaman
+ 1/3
+ 3
+ Treefolk spells and Shaman spells you play cost {1} less to play.
+
+
+ Noggle Hedge-Mage
+ EVE
+ 2(U/R)
+ Creature - Noggle Wizard
+ 2/2
+ 3
+ When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
+When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
+
+
+ Earth Rift
+ OD
+ 3R
+ Sorcery
+ 2
+ Destroy target land.
+Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Chilling Shade
+ CS
+ 2B
+ Snow Creature - Shade
+ 1/1
+ 3
+ Flying
+{S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Sandstone Warrior
+ 9E
+ TE
+ 2RR
+ Creature - Human Soldier Warrior
+ 1/3
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+{R}: Sandstone Warrior gets +1/+0 until end of turn.
+
+
+ Burning Palm Efreet
+ MI
+ 2RR
+ Creature - Efreet
+ 2/2
+ 3
+ {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
+
+
+ Thunderscape Familiar
+ PS
+ 1R
+ Creature - Kavu
+ 1/1
+ 3
+ First strike
+Black spells and green spells you play cost {1} less to play.
+
+
+ Blanchwood Armor
+ 10E
+ 7E
+ 8E
+ 9E
+ US
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +1/+1 for each Forest you control.
+
+
+ Upheaval
+ OD
+ 4UU
+ Sorcery
+ 2
+ Return all permanents to their owners' hands.
+
+
+ Noggin Whack
+ MOR
+ 2BB
+ Tribal Sorcery - Rogue
+ 2
+ Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
+Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
+
+
+ Emissary of Despair
+ DS
+ 1BB
+ Creature - Spirit
+ 2/1
+ 3
+ Flying
+Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
+
+
+ Rootwater Commando
+ 10E
+ NE
+ 2U
+ Creature - Merfolk
+ 2/2
+ 3
+ Islandwalk (This creature is unblockable as long as defending player controls an Island.)
+
+
+ Tor Giant
+ IA
+ 3R
+ Creature - Giant
+ 3/3
+ 3
+
+
+
+ Urborg
+ LG
+
+ Legendary Land
+ 0
+ {T}: Add {B} to your mana pool.
+{T}: Target creature loses first strike or swampwalk until end of turn.
+
+
+ Lotus Bloom
+ TSP
+ Artifact
+ Suspend 3-{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+ 1
+ {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
+
+
+ Still Life
+ OD
+ 1GG
+ Enchantment
+ 1
+ {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
+
+
+ Sunken Ruins
+ SHM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
+
+
+ Waterfront Bouncer
+ MM
+ 1U
+ Creature - Merfolk Spellshaper
+ 1/1
+ 3
+ {U}, {T}, Discard a card: Return target creature to its owner's hand.
+
+
+ Memory Sluice
+ SHM
+ (U/B)
+ Sorcery
+ 2
+ Target player puts the top four cards of his or her library into his or her graveyard.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Berserk Murlodont
+ LE
+ 4G
+ Creature - Beast
+ 3/3
+ 3
+ Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Mothdust Changeling
+ MOR
+ U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
+
+
+ Fire Imp
+ PT
+ 2R
+ Creature - Imp
+ 2/1
+ 3
+ When Fire Imp comes into play, it deals 2 damage to target creature.
+
+
+ Ancient Hydra
+ NE
+ 4R
+ Creature - Hydra
+ 5/1
+ 3
+ Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
+
+
+ Festival
+ DK
+ W
+ Instant
+ 2
+ Play Festival only during an opponent's upkeep.
+Creatures can't attack this turn.
+
+
+ Shrewd Hatchling
+ EVE
+ 3(U/R)
+ Creature - Elemental
+ 6/6
+ 3
+ Shrewd Hatchling comes into play with four -1/-1 counters on it.
+{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
+Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
+Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
+
+
+ Dwarven Song
+ LG
+ R
+ Instant
+ 2
+ Any number of target creatures become red until end of turn.
+
+
+ City of Ass
+ UNH
+
+ Land
+ 0
+ City of Ass comes into play tapped.
+{T}: Add one and one-half mana of any one color to your mana pool.
+
+
+ Tectonic Fiend
+ TSP
+ 4RR
+ Creature - Elemental
+ 7/7
+ 3
+ Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+Tectonic Fiend attacks each turn if able.
+
+
+ Thermal Glider
+ MM
+ 2W
+ Creature - Human Rebel
+ 2/1
+ 3
+ Flying, protection from red
+
+
+ Murk Dwellers
+ 4E
+ 5E
+ DK
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
+
+
+ Animal Magnetism
+ ON
+ 4G
+ Sorcery
+ 2
+ Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.
+
+
+ Mind Ravel
+ 5E
+ IA
+ 2B
+ Sorcery
+ 2
+ Target player discards a card.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Flowstone Overseer
+ NE
+ 2RRR
+ Creature - Beast
+ 4/4
+ 3
+ {R}{R}: Target creature gets +1/-1 until end of turn.
+
+
+ Cartographer
+ EX
+ OD
+ 2G
+ Creature - Human
+ 2/2
+ 3
+ When Cartographer comes into play, you may return target land card from your graveyard to your hand.
+
+
+ Pillory of the Sleepless
+ GP
+ 1WB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
+
+
+ Obelisk of Alara
+ CFX
+ 6
+ Artifact
+ 1
+ {1}{W}, {T}: You gain 5 life.
+{1}{U}, {T}: Draw a card, then discard a card.
+{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
+{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
+{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
+
+
+ Tattermunge Maniac
+ SHM
+ (R/G)
+ Creature - Goblin Warrior
+ 2/1
+ 3
+ Tattermunge Maniac attacks each turn if able.
+
+
+ Spiraling Embers
+ SOK
+ 3R
+ Sorcery - Arcane
+ 2
+ Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
+
+
+ Ivory Mask
+ 8E
+ 9E
+ MM
+ 2WW
+ Enchantment
+ 1
+ You have shroud. (You can't be the target of spells or abilities.)
+
+
+ Phyrexian Splicer
+ TE
+ 2
+ Artifact
+ 1
+ {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
+
+
+ Samite Censer-Bearer
+ FUT
+ W
+ Creature - Human Rebel Cleric
+ 1/1
+ 3
+ {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
+
+
+ Choice of Damnations
+ SOK
+ 5B
+ Sorcery - Arcane
+ 2
+ Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
+
+
+ Clergy of the Holy Nimbus
+ LG
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ If Clergy of the Holy Nimbus would be destroyed, regenerate it.
+{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
+
+
+ Holy Day
+ 10E
+ 8E
+ 9E
+ IN
+ LG
+ W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+
+
+ Torrent of Lava
+ MI
+ XRR
+ Sorcery
+ 2
+ Torrent of Lava deals X damage to each creature without flying.
+As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
+
+
+ Time Warp
+ ST
+ TE
+ 3UU
+ Sorcery
+ 2
+ Target player takes an extra turn after this one.
+
+
+ Defender of the Order
+ LE
+ 3W
+ Creature - Human Cleric
+ 2/4
+ 3
+ Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
+
+
+ Hindering Light
+ ALA
+ WU
+ Instant
+ 2
+ Counter target spell that targets you or a permanent you control.
+Draw a card.
+
+
+ Conclave's Blessing
+ RAV
+ 3W
+ Enchantment - Aura
+ 1
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Enchant creature
+Enchanted creature gets +0/+2 for each other creature you control.
+
+
+ Genju of the Falls
+ BOK
+ U
+ Enchantment - Aura
+ 1
+ Enchant Island
+{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
+When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
+
+
+ Summer Bloom
+ 6E
+ 9E
+ PT
+ ST
+ VI
+ 1G
+ Sorcery
+ 2
+ You may play up to three additional lands this turn.
+
+
+ Halberdier
+ OD
+ 3R
+ Creature - Human Barbarian
+ 3/1
+ 3
+ First strike
+
+
+ Foul Familiar
+ IA
+ 2B
+ Creature - Spirit
+ 3/1
+ 3
+ Foul Familiar can't block.
+{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
+
+
+ Lifeforce
+ 4E
+ 5E
+ B
+ R
+ U
+ GG
+ Enchantment
+ 1
+ {G}{G}: Counter target black spell.
+
+
+ Seedguide Ash
+ LRW
+ 4G
+ Creature - Treefolk Druid
+ 4/4
+ 3
+ When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.
+
+
+ Tower of Fortunes
+ MR
+ 4
+ Artifact
+ 1
+ {8}, {T}: Draw four cards.
+
+
+ Graphic Violence
+ UNH
+ 2G
+ Instant
+ 2
+ All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.
+
+
+ Fungal Behemoth
+ PLC
+ 3G
+ Creature - Fungus
+ */*
+ 3
+ Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
+Suspend X-{X}{G}{G}. X can't be 0.
+Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.
+
+
+ Crevasse
+ LG
+ 2R
+ Enchantment
+ 1
+ Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
+
+
+ Faith Healer
+ US
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
+
+
+ Gristleback
+ GP
+ 2G
+ Creature - Boar Beast
+ 2/2
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+Sacrifice Gristleback: You gain life equal to Gristleback's power.
+
+
+ Browbeat
+ JU
+ TSP
+ 2R
+ Sorcery
+ 2
+ Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
+
+
+ Uproot
+ BOK
+ 3G
+ Sorcery - Arcane
+ 2
+ Put target land on top of its owner's library.
+
+
+ Sunforger
+ RAV
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +4/+0.
+{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
+Equip {3}
+
+
+ Reparations
+ MI
+ 1WU
+ Enchantment
+ 1
+ Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card.
+
+
+ Corrupt Official
+ MM
+ 4B
+ Creature - Human Minion
+ 3/1
+ 3
+ {2}{B}: Regenerate Corrupt Official.
+Whenever Corrupt Official becomes blocked, defending player discards a card at random.
+
+
+ Melancholy
+ PLC
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Melancholy comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
+
+
+ Thermokarst
+ IA
+ 1GG
+ Sorcery
+ 2
+ Destroy target land. If that land was a snow land, you gain 1 life.
+
+
+ Leaf Dancer
+ OD
+ 1GG
+ Creature - Centaur
+ 2/2
+ 3
+ Forestwalk
+
+
+ Wurmskin Forger
+ MR
+ 5GG
+ Creature - Elf Warrior
+ 2/2
+ 3
+ When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
+
+
+ Mtenda Lion
+ MI
+ G
+ Creature - Cat
+ 2/1
+ 3
+ Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
+
+
+ Profane Command
+ LRW
+ XBB
+ Sorcery
+ 2
+ Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
+
+
+ Shield of the Righteous
+ ARB
+ WU
+ Artifact - Equipment
+ 1
+ Equipped creature gets +0/+2 and has vigilance.
+Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
+Equip {2}
+
+
+ Phantom Monster
+ 4E
+ 5E
+ B
+ R
+ U
+ 3U
+ Creature - Illusion
+ 3/3
+ 3
+ Flying
+
+
+ Frenzied Goblin
+ RAV
+ R
+ Creature - Goblin Berserker
+ 1/1
+ 3
+ Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
+
+
+ Consign to Dream
+ SHM
+ 2U
+ Instant
+ 2
+ Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
+
+
+ Capashen Standard
+ UD
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+{2}, Sacrifice Capashen Standard: Draw a card.
+
+
+ Herald of Serra
+ US
+ 2WW
+ Creature - Angel
+ 3/4
+ 3
+ Flying, vigilance
+Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Renewing Touch
+ P2
+ ST
+ G
+ Sorcery
+ 2
+ Shuffle any number of target creature cards from your graveyard into your library.
+
+
+ Smash
+ 10E
+ AP
+ RAV
+ 2R
+ Instant
+ 2
+ Destroy target artifact.
+Draw a card.
+
+
+ Enduring Renewal
+ IA
+ TSP
+ 2WW
+ Enchantment
+ 1
+ Play with your hand revealed.
+If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
+Whenever a creature is put into your graveyard from play, return it to your hand.
+
+
+ Draconian Cylix
+ FE
+ 3
+ Artifact
+ 1
+ {2}, {T}, Discard a card at random: Regenerate target creature.
+
+
+ Gamble
+ US
+ R
+ Sorcery
+ 2
+ Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
+
+
+ Dross Harvester
+ MR
+ 1BB
+ Creature - Horror
+ 4/4
+ 3
+ Protection from white
+At the end of your turn, you lose 4 life.
+Whenever a creature is put into a graveyard from play, you gain 2 life.
+
+
+ Unsummon
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ CFX
+ R
+ U
+ U
+ Instant
+ 2
+ Return target creature to its owner's hand.
+
+
+ Moggcatcher
+ NE
+ 2RR
+ Creature - Human Mercenary
+ 2/2
+ 3
+ {3}, {T}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.
+
+
+ Marshdrinker Giant
+ EVE
+ 3GG
+ Creature - Giant Warrior
+ 4/3
+ 3
+ When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
+
+
+ Furnace Dragon
+ DS
+ 6RRR
+ Creature - Dragon
+ 5/5
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Flying
+When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
+
+
+ Alpha Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 2/1
+ 3
+
+
+
+ Cobalt Golem
+ MR
+ 4
+ Artifact Creature - Golem
+ 2/3
+ 3
+ {1}{U}: Cobalt Golem gains flying until end of turn.
+
+
+ Deepwood Drummer
+ MM
+ 1G
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
+
+
+ Veteran Bodyguard
+ B
+ R
+ U
+ 3WW
+ Creature - Human
+ 2/5
+ 3
+ As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
+
+
+ Rabid Elephant
+ OD
+ 4G
+ Creature - Elephant
+ 3/4
+ 3
+ Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
+
+
+ Lost Auramancers
+ FUT
+ 2WW
+ Creature - Human Wizard
+ 3/3
+ 3
+ Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
+
+
+ Sunscape Familiar
+ PS
+ 1W
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Green spells and blue spells you play cost {1} less to play.
+
+
+ Tooth of Ramos
+ MM
+ 3
+ Artifact
+ 1
+ {T}: Add {W} to your mana pool.
+Sacrifice Tooth of Ramos: Add {W} to your mana pool.
+
+
+ Agonizing Memories
+ 10E
+ 6E
+ 7E
+ WL
+ 2BB
+ Sorcery
+ 2
+ Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
+
+
+ Skullmulcher
+ ALA
+ 4G
+ Creature - Elemental
+ 3/3
+ 3
+ Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+When Skullmulcher comes into play, draw a card for each creature it devoured.
+
+
+ Energy Vortex
+ MI
+ 3UU
+ Enchantment
+ 1
+ As Energy Vortex comes into play, choose an opponent.
+At the beginning of your upkeep, remove all energy counters from Energy Vortex.
+At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
+{X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep.
+
+
+ Cabal Torturer
+ TO
+ 1BB
+ Creature - Human Minion
+ 1/1
+ 3
+ {B}, {T}: Target creature gets -1/-1 until end of turn.
+Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Krosan Reclamation
+ JU
+ 1G
+ Instant
+ 2
+ Target player shuffles up to two target cards from his or her graveyard into his or her library.
+Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Orcish Bloodpainter
+ CS
+ 2R
+ Creature - Orc Shaman
+ 2/1
+ 3
+ {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
+
+
+ Wipe Clean
+ SC
+ 1W
+ Instant
+ 2
+ Remove target enchantment from the game.
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Altar Of Dementia (Altar of Dementia)
+ TE
+ 2
+ Artifact
+ 1
+ Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
+
+
+ Order of Whiteclay
+ SHM
+ 1WW
+ Creature - Kithkin Cleric
+ 1/4
+ 3
+ {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.)
+
+
+ Subdue
+ LG
+ G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
+
+
+ Hunting Grounds
+ JU
+ GW
+ Enchantment
+ 1
+ Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent plays a spell, you may put a creature card from your hand into play."
+
+
+ Changeling Sentinel
+ MOR
+ 3W
+ Creature - Shapeshifter
+ 3/2
+ 3
+ Changeling (This card is every creature type at all times.)
+Vigilance
+
+
+ Long-Forgotten Gohei
+ CHK
+ 3
+ Artifact
+ 1
+ Arcane spells you play cost {1} less to play.
+Spirit creatures you control get +1/+1.
+
+
+ Miracle Worker
+ DK
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Destroy target Aura attached to a creature you control.
+
+
+ Prismatic Wardrobe
+ UG
+ W
+ Sorcery
+ 2
+ Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
+
+
+ Ninja of the Deep Hours
+ BOK
+ 3U
+ Creature - Human Ninja
+ 2/2
+ 3
+ Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
+
+
+ Notorious Assassin
+ MM
+ 3B
+ Creature - Human Spellshaper Assassin
+ 2/2
+ 3
+ {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
+
+
+ Mass Calcify
+ SHM
+ 5WW
+ Sorcery
+ 2
+ Destroy all nonwhite creatures.
+
+
+ Doomsday
+ 6E
+ WL
+ BBB
+ Sorcery
+ 2
+ Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
+
+
+ Underground River
+ 10E
+ 5E
+ 6E
+ 7E
+ 9E
+ IA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
+
+
+ Prismwake Merrow
+ SHM
+ 2U
+ Creature - Merfolk Wizard
+ 2/1
+ 3
+ Flash
+When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn.
+
+
+ Thoughtpicker Witch
+ RAV
+ B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
+
+
+ Bogardan Rager
+ TSP
+ 5R
+ Creature - Elemental
+ 3/4
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.
+
+
+ Tivadar's Crusade
+ DK
+ 1WW
+ Sorcery
+ 2
+ Destroy all Goblins.
+
+
+ Scragnoth
+ TE
+ TSP
+ 4G
+ Creature - Beast
+ 3/4
+ 3
+ Scragnoth can't be countered.
+Protection from blue
+
+
+ Kami of the Palace Fields
+ CHK
+ 5W
+ Creature - Spirit
+ 3/2
+ 3
+ Flying, first strike
+Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
+
+
+ Flame Jab
+ EVE
+ R
+ Sorcery
+ 2
+ Flame Jab deals 1 damage to target creature or player.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Risky Move
+ ON
+ 3RRR
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player gains control of Risky Move.
+When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
+
+
+ Gilded Light
+ SC
+ 1W
+ Instant
+ 2
+ You gain shroud until end of turn. (You can't be the target of spells or abilities.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Three Tragedies
+ BOK
+ 3BB
+ Sorcery - Arcane
+ 2
+ Target player discards three cards.
+
+
+ Tortoise Formation
+ ALA
+ 3U
+ Instant
+ 2
+ Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
+
+
+ Infested Roothold
+ DS
+ 4G
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Protection from artifacts
+Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
+
+
+ Desert Nomads
+ AN
+ 2R
+ Creature - Human Nomad
+ 2/2
+ 3
+ Desertwalk
+Prevent all damage that would be dealt to Desert Nomads by Deserts.
+
+
+ Owl Familiar
+ PT
+ ST
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Owl Familiar comes into play, draw a card, then discard a card.
+
+
+ Concordant Crossroads
+ CH
+ LG
+ G
+ World Enchantment
+ 1
+ All creatures have haste.
+
+
+ Urza's Hot Tub
+ UNH
+ 2
+ Artifact
+ 1
+ {2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Yavimaya Dryad
+ TSP
+ 1GG
+ Creature - Dryad
+ 2/1
+ 3
+ Forestwalk
+When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
+
+
+ Chill Haunting
+ SC
+ 1B
+ Instant
+ 2
+ As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
+Target creature gets -X/-X until end of turn.
+
+
+ Nullstone Gargoyle
+ RAV
+ 9
+ Artifact Creature - Gargoyle
+ 4/5
+ 3
+ Flying
+Whenever the first noncreature spell of a turn is played, counter that spell.
+
+
+ Wall of Dust
+ 4E
+ LG
+ 2R
+ Creature - Wall
+ 1/4
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
+
+
+ Sudden Impact
+ 10E
+ 7E
+ 8E
+ 9E
+ TE
+ 3R
+ Instant
+ 2
+ Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
+
+
+ Sivvi's Valor
+ NE
+ 2W
+ Instant
+ 2
+ If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.
+All damage that would be dealt to target creature this turn is dealt to you instead.
+
+
+ Armillary Sphere
+ CFX
+ 2
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Veldrane of Sengir
+ HL
+ 5BB
+ Legendary Creature - Human Rogue
+ 5/5
+ 3
+ {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
+
+
+ Castle Raptors
+ TSP
+ 4W
+ Creature - Bird Soldier
+ 3/3
+ 3
+ Flying
+As long as Castle Raptors is untapped, it gets +0/+2.
+
+
+ Weatherseed Faeries
+ UL
+ 2U
+ Creature - Faerie
+ 2/1
+ 3
+ Flying, protection from red
+
+
+ Fissure
+ 4E
+ DK
+ 3RR
+ Instant
+ 2
+ Destroy target creature or land. It can't be regenerated.
+
+
+ Might of Old Krosa
+ TSP
+ G
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.
+
+
+ Blast from the Past
+ UNH
+ 2R
+ Instant
+ 2
+ Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R}
+Blast from the Past deals 2 damage to target creature or player.
+If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
+
+
+ Cloak of Confusion
+ 5E
+ IA
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
+
+
+ Watcher Sliver
+ TSP
+ 3W
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures get +0/+2.
+
+
+ Breeding Pool
+ DIS
+
+ Land - Forest Island
+ 0
+ ({T}: Add {G} or {U} to your mana pool.)
+As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped.
+
+
+ Thelon of Havenwood
+ TSP
+ GG
+ Legendary Creature - Elf Druid
+ 2/2
+ 3
+ Each Fungus creature gets +1/+1 for each spore counter on it.
+{B}{G}, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
+
+
+ Poultrygeist
+ UG
+ 2B
+ Summon - Chicken
+ 1/1
+ 1
+ Flying
+Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
+
+
+ Mistform Dreamer
+ ON
+ 2U
+ Creature - Illusion
+ 2/1
+ 3
+ Flying
+{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
+
+
+ Information Dealer
+ ON
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
+
+
+ Saltcrusted Steppe
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Put a storage counter on Saltcrusted Steppe.
+{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
+
+
+ Gnat Alley Creeper
+ DIS
+ 2R
+ Creature - Human Rogue
+ 3/1
+ 3
+ Gnat Alley Creeper can't be blocked by creatures with flying.
+
+
+ Crystal Rod
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Pack's Disdain
+ MOR
+ 1B
+ Instant
+ 2
+ Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
+
+
+ Darksteel Garrison
+ FUT
+ 2
+ Artifact - Fortification
+ 1
+ Fortified land is indestructible.
+Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
+Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
+
+
+ Samite Blessing
+ SH
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
+
+
+ Nature's Chosen
+ AL
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature has "{0}: Untap this creature. Play this ability only during your turn and only once each turn."
+As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Play this ability only once each turn."
+
+
+ Savage Thallid
+ TSP
+ 3GG
+ Creature - Fungus
+ 5/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Savage Thallid.
+Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Regenerate target Fungus.
+
+
+ Unholy Citadel
+ LG
+
+ Land
+ 0
+ Black legendary creatures you control have "bands with other legendary creatures."
+
+
+ Might of Alara
+ CFX
+ G
+ Instant
+ 2
+ Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
+
+
+ Sky Spirit
+ TE
+ 1WU
+ Creature - Spirit
+ 2/2
+ 3
+ Flying, first strike
+
+
+ Heightened Awareness
+ PY
+ 3UU
+ Enchantment
+ 1
+ As Heightened Awareness comes into play, discard your hand.
+At the beginning of your draw step, draw an additional card.
+
+
+ Okk
+ 7E
+ 8E
+ US
+ 1R
+ Creature - Goblin
+ 4/4
+ 3
+ Okk can't attack unless a creature with greater power also attacks.
+Okk can't block unless a creature with greater power also blocks.
+
+
+ Flame Jet
+ UD
+ 1R
+ Sorcery
+ 2
+ Flame Jet deals 3 damage to target player.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Misinformation
+ AL
+ B
+ Instant
+ 2
+ Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
+
+
+ Quash
+ BOK
+ UD
+ 2UU
+ Instant
+ 2
+ Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
+
+
+ Jalum Grifter
+ UG
+ 3RR
+ Summon - Legend
+ 3/5
+ 1
+ o1oR, ocT: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
+
+
+ Mishra's Helix
+ US
+ 5
+ Artifact
+ 1
+ {X}, {T}: Tap X target lands.
+
+
+ Tyrannize
+ SHM
+ 3(B/R)(B/R)
+ Sorcery
+ 2
+ Target player discards his or her hand unless he or she pays 7 life.
+
+
+ Martyr's Cause
+ UL
+ 2W
+ Enchantment
+ 1
+ Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
+
+
+ Merfolk Assassin
+ DK
+ TSP
+ UU
+ Creature - Merfolk Assassin
+ 1/2
+ 3
+ {T}: Destroy target creature with islandwalk.
+
+
+ Benthic Explorers
+ AL
+ 3U
+ Creature - Merfolk Scout
+ 2/4
+ 3
+ {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
+
+
+ Sylvan Scrying
+ 10E
+ MR
+ 1G
+ Sorcery
+ 2
+ Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Illusionary Presence
+ IA
+ 1UU
+ Creature - Illusion
+ 2/2
+ 3
+ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
+
+
+ Stampeding Wildebeests
+ 10E
+ VI
+ 2GG
+ Creature - Antelope Beast
+ 5/4
+ 3
+ Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+At the beginning of your upkeep, return a green creature you control to its owner's hand.
+
+
+ Sima Yi, Wei Field Marshal
+ P3
+ 5B
+ Legendary Creature - Human Soldier
+ */4
+ 3
+ Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
+
+
+ Initiates of the Ebon Hand
+ 5E
+ FE
+ B
+ Creature - Cleric
+ 1/1
+ 3
+ {1}: Add {B} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Initiates of the Ebon Hand.
+
+
+ Rain of Embers
+ RAV
+ 1R
+ Sorcery
+ 2
+ Rain of Embers deals 1 damage to each creature and each player.
+
+
+ Netherborn Phalanx
+ RAV
+ 5B
+ Creature - Horror
+ 2/4
+ 3
+ When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
+Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Time of Need
+ CHK
+ 1G
+ Sorcery
+ 2
+ Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Overrule
+ DIS
+ XWU
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}. You gain X life.
+
+
+ Canyon Drake
+ TE
+ 2RR
+ Creature - Drake
+ 1/2
+ 3
+ Flying
+{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
+
+
+ Enlistment Officer
+ AP
+ 3W
+ Creature - Human Soldier
+ 2/3
+ 3
+ First strike
+When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
+
+
+ Skulking Knight
+ TSP
+ 2B
+ Creature - Zombie Knight
+ 3/3
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+When Skulking Knight becomes the target of a spell or ability, sacrifice it.
+
+
+ Decompose
+ OD
+ 1B
+ Sorcery
+ 2
+ Remove up to three target cards in a single graveyard from the game.
+
+
+ Goblin Medics
+ UL
+ 2R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
+
+
+ Viashino Slasher
+ RAV
+ 1R
+ Creature - Viashino Warrior
+ 1/2
+ 3
+ {R}: Viashino Slasher gets +1/-1 until end of turn.
+
+
+ Scavenging Ghoul
+ 4E
+ B
+ R
+ U
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn.
+Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
+
+
+ Icatian Infantry
+ FE
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {1}: Icatian Infantry gains banding until end of turn.
+{1}: Icatian Infantry gains first strike until end of turn.
+
+
+ High Ground
+ 10E
+ EX
+ W
+ Enchantment
+ 1
+ Each creature you control can block an additional creature.
+
+
+ Teeka's Dragon
+ MI
+ 9
+ Artifact Creature - Dragon
+ 5/5
+ 3
+ Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
+
+
+ Pine Barrens
+ TE
+
+ Land
+ 0
+ Pine Barrens comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
+
+
+ Enchanted Evening
+ SHM
+ 3(W/U)(W/U)
+ Enchantment
+ 1
+ All permanents are enchantments in addition to their other types.
+
+
+ Rejuvenate
+ US
+ 3G
+ Sorcery
+ 2
+ You gain 6 life.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ School of the Unseen
+ AL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: Add one mana of any color to your mana pool.
+
+
+ Cuombajj Witches
+ AN
+ CH
+ BB
+ Creature - Human Wizard
+ 1/3
+ 3
+ {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
+
+
+ Sylvan Yeti
+ P2
+ ST
+ 2GG
+ Creature - Yeti
+ */4
+ 3
+ Sylvan Yeti's power is equal to the number of cards in your hand.
+
+
+ Abyssal Nocturnus
+ GP
+ 1BB
+ Creature - Horror
+ 2/2
+ 3
+ Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
+
+
+ Simian Spirit Guide
+ PLC
+ 2R
+ Creature - Ape Spirit
+ 2/2
+ 3
+ Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.
+
+
+ Leyline of the Meek
+ GP
+ 2WW
+ Enchantment
+ 1
+ If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
+Creature tokens get +1/+1.
+
+
+ Cinder Shade
+ IN
+ 1BR
+ Creature - Shade
+ 1/1
+ 3
+ {B}: Cinder Shade gets +1/+1 until end of turn.
+{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
+
+
+ Tireless Tribe
+ OD
+ W
+ Creature - Human Nomad
+ 1/1
+ 3
+ Discard a card: Tireless Tribe gets +0/+4 until end of turn.
+
+
+ Boreal Shelf
+ CS
+
+ Snow Land
+ 0
+ Boreal Shelf comes into play tapped.
+{T}: Add {W} or {U} to your mana pool.
+
+
+ Konda's Banner
+ CHK
+ 2
+ Legendary Artifact - Equipment
+ 1
+ Konda's Banner can be attached only to a legendary creature.
+Creatures that share a color with equipped creature get +1/+1.
+Creatures that share a creature type with equipped creature get +1/+1.
+Equip {2}
+
+
+ Planeswalker's Fury
+ PS
+ 2R
+ Enchantment
+ 1
+ {3}{R}: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
+
+
+ Serpent Assassin
+ PT
+ 3BB
+ Creature - Snake Assassin
+ 2/2
+ 3
+ When Serpent Assassin comes into play, you may destroy target nonblack creature.
+
+
+ Dimir Infiltrator
+ RAV
+ UB
+ Creature - Spirit
+ 1/3
+ 3
+ Dimir Infiltrator is unblockable.
+Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Sorceress Queen
+ 4E
+ 5E
+ AN
+ R
+ 1BB
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
+
+
+ Witch-Maw Nephilim
+ GP
+ GWUB
+ Creature - Nephilim
+ 1/1
+ 3
+ Whenever you play a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
+Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
+
+
+ Man of Measure
+ UNH
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
+As long as you're taller than an opponent, Man of Measure gets +1/+0.
+
+
+ Kirtar's Desire
+ OD
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack.
+Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.
+
+
+ Crumble
+ 4E
+ 5E
+ AQ
+ R
+ G
+ Instant
+ 2
+ Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
+
+
+ Voidmage Prodigy
+ ON
+ TSP
+ UU
+ Creature - Human Wizard
+ 2/1
+ 3
+ {U}{U}, Sacrifice a Wizard: Counter target spell.
+Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Soldevi Adnate
+ AL
+ 1B
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
+
+
+ Long-Term Plans
+ SC
+ 2U
+ Instant
+ 2
+ Search your library for a card, shuffle your library, then put that card third from the top.
+
+
+ Progenitus
+ CFX
+ WWUUBBRRGG
+ Legendary Creature - Hydra Avatar
+ 10/10
+ 3
+ Protection from everything
+If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
+
+
+ Jet Medallion
+ TE
+ 2
+ Artifact
+ 1
+ Black spells you play cost {1} less to play.
+
+
+ Word of Command
+ B
+ U
+ BB
+ Instant
+ 2
+ Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands.
+
+
+ Altar of Shadows
+ MR
+ 7
+ Artifact
+ 1
+ At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
+{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
+
+
+ Infernal Spawn of Evil
+ UG
+ 6BBB
+ Summon - Demon Beast
+ 7/7
+ 1
+ Flying, first strike
+o1oB, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
+
+
+ Mirari's Wake
+ JU
+ 3GW
+ Enchantment
+ 1
+ Creatures you control get +1/+1.
+Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
+
+
+ Tormod's Crypt
+ CH
+ DK
+ TSP
+ 0
+ Artifact
+ 1
+ {T}, Sacrifice Tormod's Crypt: Remove all cards in target player's graveyard from the game.
+
+
+ Fury Sliver
+ TSP
+ 5R
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have double strike.
+
+
+ Opt
+ IN
+ U
+ Instant
+ 2
+ Look at the top card of your library. You may put that card on the bottom of your library.
+Draw a card.
+
+
+ Lurking Evil
+ US
+ BBB
+ Enchantment
+ 1
+ Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
+
+
+ Fertile Ground
+ 8E
+ IN
+ LRW
+ US
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
+
+
+ Tangle Wire
+ NE
+ 3
+ Artifact
+ 1
+ Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
+
+
+ Burgeoning
+ SH
+ G
+ Enchantment
+ 1
+ Whenever an opponent plays a land, you may put a land card from your hand into play.
+
+
+ Burden of Greed
+ DS
+ 3B
+ Instant
+ 2
+ Target player loses 1 life for each tapped artifact he or she controls.
+
+
+ Zur's Weirding
+ 5E
+ 6E
+ 8E
+ 9E
+ IA
+ 3U
+ Enchantment
+ 1
+ Players play with their hands revealed.
+If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
+
+
+ Cocoon
+ CH
+ LG
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
+When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon.
+At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.)
+
+
+ Terminal Moraine
+ PS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Drudge Reavers
+ TSP
+ 3B
+ Creature - Skeleton
+ 2/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+{B}: Regenerate Drudge Reavers.
+
+
+ Allay
+ EX
+ 1W
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Destroy target enchantment.
+
+
+ Okina Nightwatch
+ SOK
+ 4G
+ Creature - Human Monk
+ 4/3
+ 3
+ As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
+
+
+ Spellwild Ouphe
+ FUT
+ 1G
+ Creature - Ouphe
+ 1/3
+ 3
+ Spells that target Spellwild Ouphe cost {2} less to play.
+
+
+ Nantuko Shrine
+ OD
+ 1GG
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.
+
+
+ Tendrils of Corruption
+ TSP
+ 3B
+ Instant
+ 2
+ Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
+
+
+ Sporeback Troll
+ DIS
+ 3G
+ Creature - Troll Mutant
+ 0/0
+ 3
+ Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{1}{G}: Regenerate target creature with a +1/+1 counter on it.
+
+
+ Twisted Experiment
+ UD
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/-1.
+
+
+ Kiri-Onna
+ SOK
+ 4U
+ Creature - Spirit
+ 2/2
+ 3
+ When Kiri-Onna comes into play, return target creature to its owner's hand.
+Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
+
+
+ Masako the Humorless
+ CHK
+ 2W
+ Legendary Creature - Human Advisor
+ 2/1
+ 3
+ Flash
+Tapped creatures you control can block as though they were untapped.
+
+
+ Earthblighter
+ LE
+ 1B
+ Creature - Human Cleric
+ 1/1
+ 3
+ {2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
+
+
+ Silver Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Add {U} to your mana pool.
+
+
+ Volrath's Dungeon
+ EX
+ 2BB
+ Enchantment
+ 1
+ Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.
+Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.
+
+
+ Memory Lapse
+ 5E
+ 6E
+ 7E
+ HL
+ MI
+ 1U
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
+
+
+ Ur-Golem's Eye
+ 9E
+ DS
+ 4
+ Artifact
+ 1
+ {T}: Add {2} to your mana pool.
+
+
+ Liu Bei, Lord of Shu
+ P3
+ 3WW
+ Legendary Creature - Human Soldier
+ 2/4
+ 3
+ Horsemanship
+Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
+
+
+ Mirror Gallery
+ BOK
+ 5
+ Artifact
+ 1
+ The "legend rule" doesn't apply.
+
+
+ Cleanfall
+ CHK
+ 2W
+ Sorcery - Arcane
+ 2
+ Destroy all enchantments.
+
+
+ Silent Specter
+ ON
+ 4BB
+ Creature - Specter
+ 4/4
+ 3
+ Flying
+Whenever Silent Specter deals combat damage to a player, that player discards two cards.
+Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Greater Realm of Preservation
+ 5E
+ LG
+ 1W
+ Enchantment
+ 1
+ {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Megatog
+ MR
+ 4RR
+ Creature - Atog
+ 3/4
+ 3
+ Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
+
+
+ Braidwood Cup
+ UD
+ 3
+ Artifact
+ 1
+ {T}: You gain 1 life.
+
+
+ Toxic Stench
+ JU
+ 1B
+ Instant
+ 2
+ Target nonblack creature gets -1/-1 until end of turn.
+Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
+
+
+ Infantry Veteran
+ 6E
+ 9E
+ VI
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {T}: Target attacking creature gets +1/+1 until end of turn.
+
+
+ Righteous War
+ VI
+ 1WB
+ Enchantment
+ 1
+ White creatures you control have protection from black.
+Black creatures you control have protection from white.
+
+
+ Repulse
+ IN
+ 2U
+ Instant
+ 2
+ Return target creature to its owner's hand.
+Draw a card.
+
+
+ Spirit en-Kor
+ SH
+ 3W
+ Creature - Kor Spirit
+ 2/2
+ 3
+ Flying
+{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
+
+
+ Offering to Asha
+ ARB
+ 2WU
+ Instant
+ 2
+ Counter target spell unless its controller pays {4}. You gain 4 life.
+
+
+ Tawnos's Wand
+ 4E
+ AQ
+ 4
+ Artifact
+ 1
+ {2}, {T}: Target creature with power 2 or less is unblockable this turn.
+
+
+ Manaforge Cinder
+ SHM
+ (B/R)
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ {1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn.
+
+
+ Shaper Guildmage
+ MI
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {W}, {T}: Target creature gains first strike until end of turn.
+{B}, {T}: Target creature gets +1/+0 until end of turn.
+
+
+ Meekstone
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Creatures with power 3 or greater don't untap during their controllers' untap steps.
+
+
+ View from Above
+ CFX
+ 1U
+ Instant
+ 2
+ Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
+
+
+ Goblin Clearcutter
+ LE
+ 3R
+ Creature - Goblin
+ 3/3
+ 3
+ {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
+
+
+ Barrin, Master Wizard
+ US
+ 1UU
+ Legendary Creature - Human Wizard
+ 1/1
+ 3
+ {2}, Sacrifice a permanent: Return target creature to its owner's hand.
+
+
+ Land Tax
+ 4E
+ LG
+ W
+ Enchantment
+ 1
+ At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
+
+
+ Skyshroud Troopers
+ SH
+ 3G
+ Creature - Elf Druid Warrior
+ 3/3
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Orb of Dreams
+ BOK
+ 3
+ Artifact
+ 1
+ Permanents come into play tapped.
+
+
+ Allosaurus Rider
+ CS
+ 5GG
+ Creature - Elf Warrior
+ 3
+ 1+*/1+*
+You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
+Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
+
+
+ Faithful Squire
+ BOK
+ 1WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
+At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.
+
+
+ Ensnaring Bridge
+ 7E
+ 8E
+ SH
+ 3
+ Artifact
+ 1
+ Creatures with power greater than the number of cards in your hand can't attack.
+
+
+ Devout Witness
+ MM
+ 2W
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
+
+
+ Briarhorn
+ LRW
+ 3G
+ Creature - Elemental
+ 3/3
+ 3
+ Flash
+When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
+Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Bottomless Pit
+ SH
+ 1BB
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player discards a card at random.
+
+
+ Cunning Advisor
+ P3
+ 3B
+ Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Target opponent discards a card. Play this ability only during your turn, before attackers are declared.
+
+
+ Splitting Headache
+ SHM
+ 3B
+ Sorcery
+ 2
+ Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
+
+
+ Wound Reflection
+ SHM
+ 5B
+ Enchantment
+ 1
+ At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
+
+
+ Greater Harvester
+ DS
+ 2BBB
+ Creature - Horror
+ 5/6
+ 3
+ At the beginning of your upkeep, sacrifice a permanent.
+Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
+
+
+ Flint Golem
+ NE
+ 4
+ Artifact Creature - Golem
+ 2/3
+ 3
+ Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
+
+
+ Stomping Slabs
+ MOR
+ 2R
+ Sorcery
+ 2
+ Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
+
+
+ Masticore
+ UD
+ 4
+ Artifact Creature - Masticore
+ 4/4
+ 3
+ At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore.
+{2}: Masticore deals 1 damage to target creature.
+{2}: Regenerate Masticore.
+
+
+ Sedraxis Alchemist
+ CFX
+ 2B
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.
+
+
+ Boggart Shenanigans
+ LRW
+ 2R
+ Tribal Enchantment - Goblin
+ 1
+ Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.
+
+
+ Golgari Signet
+ RAV
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {B}{G} to your mana pool.
+
+
+ Haunting Misery
+ WL
+ 1BB
+ Sorcery
+ 2
+ As an additional cost to play Haunting Misery, remove X creature cards in your graveyard from the game.
+Haunting Misery deals X damage to target player.
+
+
+ Putrefaction
+ MM
+ 4B
+ Enchantment
+ 1
+ Whenever a player plays a green or white spell, that player discards a card.
+
+
+ Vodalian Mystic
+ AP
+ 1U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {T}: Target instant or sorcery spell becomes the color of your choice.
+
+
+ Hatching Plans
+ GP
+ 1U
+ Enchantment
+ 1
+ When Hatching Plans is put into a graveyard from play, draw three cards.
+
+
+ Ancestral Tribute
+ OD
+ 5WW
+ Sorcery
+ 2
+ You gain 2 life for each card in your graveyard.
+Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Adun Oakenshield
+ LG
+ BRG
+ Legendary Creature - Human Knight
+ 1/2
+ 3
+ {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
+
+
+ Jagged Poppet
+ DIS
+ 1BR
+ Creature - Ogre Warrior
+ 3/4
+ 3
+ Whenever Jagged Poppet is dealt damage, discard that many cards.
+Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
+
+
+ Coal Golem
+ DK
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
+
+
+ Goblin Cohort
+ BOK
+ R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Goblin Cohort can't attack unless you've played a creature spell this turn.
+
+
+ Divining Witch
+ NE
+ 1B
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {1}{B}, {T}, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
+
+
+ Standard Bearer
+ AP
+ 1W
+ Creature - Human Flagbearer
+ 1/1
+ 3
+ Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
+
+
+ Ley Druid
+ 4E
+ 5E
+ 9E
+ B
+ R
+ U
+ 2G
+ Creature - Human Druid
+ 1/1
+ 3
+ {T}: Untap target land.
+
+
+ Wirewood Herald
+ ON
+ 1G
+ Creature - Elf
+ 1/1
+ 3
+ When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
+
+
+ Vault of Whispers
+ MR
+
+ Artifact Land
+ 0
+ (Vault of Whispers isn't a spell.)
+{T}: Add {B} to your mana pool.
+
+
+ Knowledge Vault
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Remove the top card of your library from the game face down.
+{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.
+When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard.
+
+
+ Monkey Monkey Monkey
+ UNH
+ 3G
+ Creature - Ape
+ 1/1
+ 3
+ As Monkey Monkey Monkey comes into play, choose a letter.
+Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
+
+
+ Trickery Charm
+ ON
+ U
+ Instant
+ 2
+ Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
+
+
+ Sanctum Guardian
+ 9E
+ US
+ 1WW
+ Creature - Human Cleric
+ 1/4
+ 3
+ Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
+
+
+ Misstep
+ MM
+ 1U
+ Sorcery
+ 2
+ Creatures target player controls don't untap during that player's next untap step.
+
+
+ Incoming!
+ UG
+ 4GGGG
+ Sorcery
+ 2
+ Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
+
+
+ Sigiled Paladin
+ ALA
+ WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Nantuko Shaman
+ TSP
+ 2G
+ Creature - Insect Shaman
+ 3/2
+ 3
+ When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
+Suspend 1-{2}{G}{G} (Rather than play this card from your hand, you may pay {2}{G}{G} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Zhou Yu, Chief Commander
+ P3
+ 5UU
+ Legendary Creature - Human Soldier
+ 8/8
+ 3
+ Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
+
+
+ Patriarch's Bidding
+ ON
+ 3BB
+ Sorcery
+ 2
+ Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.
+
+
+ Seed the Land
+ SOK
+ 2GG
+ Enchantment
+ 1
+ Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.
+
+
+ Vhati il-Dal
+ TE
+ TSP
+ 2BG
+ Legendary Creature - Human Warrior
+ 3/3
+ 3
+ {T}: Target creature's power or toughness becomes 1 until end of turn.
+
+
+ Bound in Silence
+ FUT
+ 2W
+ Tribal Enchantment - Rebel Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+
+
+ Headless Horseman
+ LG
+ 2B
+ Creature - Zombie Knight
+ 2/2
+ 3
+
+
+
+ Sangrite Backlash
+ ARB
+ (B/G)R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/-3.
+
+
+ Ramosian Rally
+ MM
+ 3W
+ Instant
+ 2
+ If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
+Creatures you control get +1/+1 until end of turn.
+
+
+ Llanowar Druid
+ WL
+ 1G
+ Creature - Elf Druid
+ 1/2
+ 3
+ {T}, Sacrifice Llanowar Druid: Untap all Forests.
+
+
+ Fists of the Anvil
+ 10E
+ MR
+ 1R
+ Instant
+ 2
+ Target creature gets +4/+0 until end of turn.
+
+
+ Reins of the Vinesteed
+ MOR
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to play attached to a creature that shares a creature type with that creature.
+
+
+ Snow-Covered Forest
+ CS
+ IA
+
+ Basic Snow Land - Forest
+ 0
+ G
+
+
+ Inkfathom Witch
+ SHM
+ 1(U/B)
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ Fear
+{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
+
+
+ Living Wish
+ JU
+ 1G
+ Sorcery
+ 2
+ You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
+
+
+ Enslave
+ PLC
+ 4BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+You control enchanted creature.
+At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
+
+
+ Deep-Sea Serpent
+ PT
+ 4UU
+ Creature - Serpent
+ 5/5
+ 3
+ Deep-Sea Serpent can't attack unless defending player controls an Island.
+
+
+ Headlong Rush
+ US
+ 1R
+ Instant
+ 2
+ Attacking creatures gain first strike until end of turn.
+
+
+ Zombie Master
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 1BB
+ Creature - Zombie
+ 2/3
+ 3
+ Other Zombie creatures have swampwalk.
+Other Zombies have "{B}: Regenerate this permanent."
+
+
+ Giant Fan
+ UG
+ 4
+ Artifact
+ 1
+ o2, ocT: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
+
+
+ Touch of Death
+ 5E
+ IA
+ 2B
+ Sorcery
+ 2
+ Touch of Death deals 1 damage to target player. You gain 1 life.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Acidic Sliver
+ SH
+ BR
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
+
+
+ Thunder Dragon
+ ST
+ 5RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flying
+When Thunder Dragon comes into play, it deals 3 damage to each creature without flying.
+
+
+ Spiketail Hatchling
+ 10E
+ 8E
+ PY
+ 1U
+ Creature - Drake
+ 1/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
+
+
+ Birchlore Rangers
+ ON
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ Tap two untapped Elves you control: Add one mana of any color to your mana pool.
+Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Guardian Beast
+ AN
+ 3B
+ Creature - Beast
+ 2/4
+ 3
+ As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
+
+
+ Darkpact
+ B
+ R
+ U
+ BBB
+ Sorcery
+ 2
+ Remove Darkpact from your deck before playing if you're not playing for ante.
+You own target card in the ante. Exchange that card with the top card of your library.
+
+
+ Elvish Hexhunter
+ SHM
+ (G/W)
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
+
+
+ Mana Severance
+ TE
+ 1U
+ Sorcery
+ 2
+ Search your library for any number of land cards and remove them from the game. Then shuffle your library.
+
+
+ Green Ward
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from green. This effect doesn't remove Green Ward.
+
+
+ Briarberry Cohort
+ SHM
+ 1U
+ Creature - Faerie Soldier
+ 1/1
+ 3
+ Flying
+Briarberry Cohort gets +1/+1 as long as you control another blue creature.
+
+
+ Violent Eruption
+ TO
+ 1RRR
+ Instant
+ 2
+ Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
+Madness {1}{R}{R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Zodiac Dog
+ P3
+ 2R
+ Creature - Hound
+ 2/2
+ 3
+ Mountainwalk
+
+
+ Harsh Justice
+ PT
+ 2W
+ Instant
+ 2
+ Play Harsh Justice only during the declare attackers step and only if you are the defending player.
+This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
+
+
+ Soraya the Falconer
+ HL
+ 1WW
+ Legendary Creature - Human
+ 2/2
+ 3
+ Bird creatures get +1/+1.
+{1}{W}: Target Bird creature gains banding until end of turn.
+
+
+ Ardent Militia
+ 6E
+ 7E
+ 8E
+ PT
+ ST
+ WL
+ 4W
+ Creature - Human Soldier
+ 2/5
+ 3
+ Vigilance
+
+
+ Convalescence
+ EX
+ 1W
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
+
+
+ Nantuko Mentor
+ OD
+ 2G
+ Creature - Insect Druid
+ 1/1
+ 3
+ {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
+
+
+ Petalmane Baku
+ BOK
+ 1G
+ Creature - Spirit
+ 1/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
+{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
+
+
+ Order of Yawgmoth
+ US
+ 2BB
+ Creature - Zombie Knight
+ 2/2
+ 3
+ Fear
+Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
+
+
+ Ancient Craving
+ P2
+ ST
+ 3B
+ Sorcery
+ 2
+ You draw three cards and you lose 3 life.
+
+
+ Incandescent Soulstoke
+ LRW
+ 2R
+ Creature - Elemental Shaman
+ 2/2
+ 3
+ Other Elemental creatures you control get +1/+1.
+{1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
+
+
+ Wall of Souls
+ SH
+ 1B
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
+
+
+ Fiery Mantle
+ US
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand.
+{R}: Enchanted creature gets +1/+0 until end of turn.
+
+
+ Thallid Devourer
+ FE
+ 1GG
+ Creature - Fungus
+ 2/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Thallid Devourer.
+Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
+
+
+ Darksteel Pendant
+ DS
+ 2
+ Artifact
+ 1
+ Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
+
+
+ Phyrexian Bloodstock
+ PS
+ 4B
+ Creature - Zombie
+ 3/3
+ 3
+ When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.
+
+
+ Contaminated Bond
+ 10E
+ 9E
+ MR
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Whenever enchanted creature attacks or blocks, its controller loses 3 life.
+
+
+ Malachite Golem
+ MR
+ 6
+ Artifact Creature - Golem
+ 5/3
+ 3
+ {1}{G}: Malachite Golem gains trample until end of turn.
+
+
+ Sudden Death
+ TSP
+ 1BB
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Target creature gets -4/-4 until end of turn.
+
+
+ Magus of the Library
+ PLC
+ GG
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Add {1} to your mana pool.
+{T}: Draw a card. Play this ability only if you have exactly seven cards in hand.
+
+
+ Heartwood Giant
+ TE
+ 3GG
+ Creature - Giant
+ 4/4
+ 3
+ {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
+
+
+ Wormfang Crab
+ JU
+ 3U
+ Creature - Nightmare Crab
+ 3/6
+ 3
+ Wormfang Crab is unblockable.
+When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game.
+When Wormfang Crab leaves play, return the removed card to play under its owner's control.
+
+
+ Clot Sliver
+ TE
+ 1B
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{2}: Regenerate this permanent."
+
+
+ Adarkar Windform
+ CS
+ 4U
+ Snow Creature - Illusion
+ 3/3
+ 3
+ Flying
+{1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Paradise Plume
+ TSP
+ 4
+ Artifact
+ 1
+ As Paradise Plume comes into play, choose a color.
+Whenever a player plays a spell of the chosen color, you may gain 1 life.
+{T}: Add one mana of the chosen color to your mana pool.
+
+
+ Barbary Apes
+ LG
+ 1G
+ Creature - Ape
+ 2/2
+ 3
+
+
+
+ Razorgrass Screen
+ FD
+ 1
+ Artifact Creature - Wall
+ 2/1
+ 3
+ Defender (This creature can't attack.)
+Razorgrass Screen blocks each turn if able.
+
+
+ Bane of the Living
+ LE
+ 2BB
+ Creature - Insect
+ 4/3
+ 3
+ Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
+
+
+ Hyperion Blacksmith
+ LG
+ 1RR
+ Creature - Human Artificer
+ 2/2
+ 3
+ {T}: You may tap or untap target artifact an opponent controls.
+
+
+ Twinning Glass
+ LRW
+ 4
+ Artifact
+ 1
+ {1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.
+
+
+ Lion's Eye Diamond
+ MI
+ 0
+ Artifact
+ 1
+ Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability only any time you could play an instant.
+
+
+ Deadfall
+ LG
+ 2G
+ Enchantment
+ 1
+ Creatures with forestwalk can be blocked as though they didn't have forestwalk.
+
+
+ Ancient Runes
+ TE
+ 2R
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
+
+
+ Deep Spawn
+ FE
+ 5UUU
+ Creature - Homarid
+ 6/6
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
+{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
+
+
+ Grave Robbers
+ DK
+ 1BB
+ Creature - Human Rogue
+ 1/1
+ 3
+ {B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life.
+
+
+ Thraximundar
+ ARB
+ 4UBR
+ Legendary Creature - Zombie Assassin
+ 6/6
+ 3
+ Haste
+Whenever Thraximundar attacks, defending player sacrifices a creature.
+Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
+
+
+ Infectious Host
+ RAV
+ 2B
+ Creature - Zombie
+ 1/1
+ 3
+ When Infectious Host is put into a graveyard from play, target player loses 2 life.
+
+
+ Angel of Mercy
+ 10E
+ 8E
+ 9E
+ IN
+ P2
+ ST
+ 4W
+ Creature - Angel
+ 3/3
+ 3
+ Flying
+When Angel of Mercy comes into play, you gain 3 life.
+
+
+ Stern Marshal
+ PT
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ {T}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn, before attackers are declared.
+
+
+ Gaea's Anthem
+ PLC
+ 1GG
+ Enchantment
+ 1
+ Creatures you control get +1/+1.
+
+
+ Circle of Despair
+ MI
+ 1WB
+ Enchantment
+ 1
+ {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
+
+
+ Death's-Head Buzzard
+ SC
+ 1BB
+ Creature - Bird
+ 2/1
+ 3
+ Flying
+When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
+
+
+ White Scarab
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by white creatures.
+Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
+
+
+ Nacatl Savage
+ CFX
+ 1G
+ Creature - Cat Warrior
+ 2/1
+ 3
+ Protection from artifacts
+
+
+ Hellfire
+ LG
+ 2BBB
+ Sorcery
+ 2
+ Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
+
+
+ Latulla's Orders
+ PY
+ 1R
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
+
+
+ Pox
+ 5E
+ IA
+ BBB
+ Sorcery
+ 2
+ Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
+
+
+ Enormous Baloth
+ 10E
+ 8E
+ 9E
+ LE
+ 6G
+ Creature - Beast
+ 7/7
+ 3
+
+
+
+ Banewasp Affliction
+ ALA
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
+
+
+ Bog Initiate
+ IN
+ 1B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {1}: Add {B} to your mana pool.
+
+
+ Cathedral of Serra
+ LG
+
+ Land
+ 0
+ White legendary creatures you control have "bands with other legendary creatures."
+
+
+ Barkhide Mauler
+ ON
+ 4G
+ Creature - Beast
+ 4/4
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Raka Sanctuary
+ AP
+ 2R
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
+
+
+ Planar Despair
+ AP
+ 3BB
+ Sorcery
+ 2
+ Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
+
+
+ Merrow Wavebreakers
+ SHM
+ 4U
+ Creature - Merfolk Soldier
+ 3/3
+ 3
+ {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
+
+
+ Thunderbolt
+ WL
+ 1R
+ Instant
+ 2
+ Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
+
+
+ Planar Overlay
+ PS
+ 2U
+ Sorcery
+ 2
+ Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
+
+
+ Jade Leech
+ IN
+ 2GG
+ Creature - Leech
+ 5/5
+ 3
+ Green spells you play cost {G} more to play.
+
+
+ Scar
+ SHM
+ (B/R)
+ Instant
+ 2
+ Put a -1/-1 counter on target creature.
+
+
+ Arcanis the Omnipotent
+ 10E
+ ON
+ 3UUU
+ Legendary Creature - Wizard
+ 3/4
+ 3
+ {T}: Draw three cards.
+{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
+
+
+ Omnibian
+ DIS
+ 1GGU
+ Creature - Frog
+ 3/3
+ 3
+ {T}: Target creature becomes a 3/3 Frog until end of turn.
+
+
+ Fungal Shambler
+ AP
+ 4GUB
+ Creature - Fungus Beast
+ 6/4
+ 3
+ Trample
+Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
+
+
+ Dead // Gone (Dead)
+ PLC
+ R
+ Instant
+ 2
+ Dead deals 2 damage to target creature.
+
+
+ Diaochan, Artful Beauty
+ P3
+ 3R
+ Legendary Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Play this ability only during your turn, before attackers are declared.
+
+
+ Deadly Insect
+ AL
+ MM
+ 4G
+ Creature - Insect
+ 6/1
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Aura Graft
+ 10E
+ OD
+ 1U
+ Instant
+ 2
+ Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
+
+
+ Insubordination
+ MM
+ BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
+
+
+ Sek'Kuar, Deathkeeper
+ CS
+ 2BRG
+ Legendary Creature - Orc Shaman
+ 4/3
+ 3
+ Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.
+
+
+ Shield of Duty and Reason
+ AP
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from green and from blue.
+
+
+ Lightning Rift
+ ON
+ 1R
+ Enchantment
+ 1
+ Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
+
+
+ Butcher Orgg
+ ON
+ 4RRR
+ Creature - Orgg
+ 6/6
+ 3
+ You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.
+
+
+ The Lady of the Mountain
+ LG
+ 4RG
+ Legendary Creature - Giant
+ 5/5
+ 3
+
+
+
+ Stormscape Familiar
+ PS
+ TSP
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+White spells and black spells you play cost {1} less to play.
+
+
+ Balduvian Fallen
+ CS
+ 3B
+ Creature - Zombie
+ 3/5
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
+
+
+ Empty the Warrens
+ TSP
+ 3R
+ Sorcery
+ 2
+ Put two 1/1 red Goblin creature tokens into play.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Toxic Iguanar
+ CFX
+ R
+ Creature - Lizard
+ 1/1
+ 3
+ Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)
+
+
+ Vulshok Berserker
+ MR
+ 3R
+ Creature - Human Berserker
+ 3/2
+ 3
+ Haste
+
+
+ Ohran Viper
+ CS
+ 1GG
+ Snow Creature - Snake
+ 1/3
+ 3
+ Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
+Whenever Ohran Viper deals combat damage to a player, you may draw a card.
+
+
+ Kodama's Might
+ CHK
+ G
+ Instant - Arcane
+ 2
+ Target creature gets +2/+2 until end of turn.
+Splice onto Arcane {G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Insolence
+ PS
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
+
+
+ Osai Vultures
+ 4E
+ LG
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.
+Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
+
+
+ Metathran Elite
+ UD
+ 1UU
+ Creature - Metathran Soldier
+ 2/3
+ 3
+ Metathran Elite is unblockable as long as it's enchanted.
+
+
+ Vesuvan Doppelganger
+ B
+ R
+ U
+ 3UU
+ Creature - Shapeshifter
+ 0/0
+ 3
+ As Vesuvan Doppelganger comes into play, you may choose a creature in play. If you do, Vesuvan Doppelganger comes into play as a copy of that creature except for its color and gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except for its color. If you do, this creature gains this ability."
+
+
+ Wall of Essence
+ SH
+ 1W
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Essence is dealt combat damage, you gain that much life.
+
+
+ Ivory Cup
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Guan Yu's 1,000-Li March
+ P3
+ 4WW
+ Sorcery
+ 2
+ Destroy all tapped creatures.
+
+
+ Possessed Nomad
+ TO
+ 2WW
+ Creature - Human Nomad Horror
+ 3/3
+ 3
+ Vigilance
+Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
+
+
+ Kindle the Carnage
+ DIS
+ 1RR
+ Sorcery
+ 2
+ Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
+
+
+ Kami of Ancient Law
+ CHK
+ 1W
+ Creature - Spirit
+ 2/2
+ 3
+ Sacrifice Kami of Ancient Law: Destroy target enchantment.
+
+
+ Toils of Night and Day
+ BOK
+ 2U
+ Instant - Arcane
+ 2
+ You may tap or untap target permanent, then you may tap or untap another target permanent.
+
+
+ Sulfuric Vapors
+ US
+ 3R
+ Enchantment
+ 1
+ If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
+
+
+ Horobi, Death's Wail
+ CHK
+ 2BB
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ Flying
+Whenever a creature becomes the target of a spell or ability, destroy that creature.
+
+
+ Horned Turtle
+ 6E
+ 7E
+ 8E
+ 9E
+ PT
+ TE
+ 2U
+ Creature - Turtle
+ 1/4
+ 3
+
+
+
+ Infest
+ ALA
+ ON
+ 1BB
+ Sorcery
+ 2
+ All creatures get -2/-2 until end of turn.
+
+
+ Whalebone Glider
+ IA
+ 2
+ Artifact
+ 1
+ {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
+
+
+ Mox Jet
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}: Add {B} to your mana pool.
+
+
+ Fungal Bloom
+ FE
+ GG
+ Enchantment
+ 1
+ {G}{G}: Put a spore counter on target Fungus.
+
+
+ Venser's Diffusion
+ FUT
+ 2U
+ Instant
+ 2
+ Return target nonland permanent or suspended card to its owner's hand.
+
+
+ Zodiac Rabbit
+ P3
+ G
+ Creature - Rabbit
+ 1/1
+ 3
+ Forestwalk
+
+
+ Stupefying Touch
+ TO
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Stupefying Touch comes into play, draw a card.
+Enchanted creature's activated abilities can't be played.
+
+
+ Storm Cauldron
+ 6E
+ 7E
+ AL
+ 5
+ Artifact
+ 1
+ Each player may play an additional land during each of his or her turns.
+Whenever a land is tapped for mana, return it to its owner's hand.
+
+
+ Tolaria
+ LG
+
+ Legendary Land
+ 0
+ {T}: Add {U} to your mana pool.
+{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step.
+
+
+ Endless Cockroaches
+ PT
+ 1BB
+ Creature - Insect
+ 1/1
+ 3
+ When Endless Cockroaches is put into a graveyard from play, return Endless Cockroaches to its owner's hand.
+
+
+ Stone-Tongue Basilisk
+ OD
+ 4GGG
+ Creature - Basilisk
+ 4/5
+ 3
+ Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
+Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
+
+
+ Mother of Runes
+ UL
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Target creature you control gains protection from the color of your choice until end of turn.
+
+
+ Ashling the Pilgrim
+ LRW
+ 1R
+ Legendary Creature - Elemental Shaman
+ 1/1
+ 3
+ {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
+
+
+ Wort, Boggart Auntie
+ LRW
+ 2BR
+ Legendary Creature - Goblin Shaman
+ 3/3
+ 3
+ Fear
+At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
+
+
+ Murkfiend Liege
+ EVE
+ 2(G/U)(G/U)(G/U)
+ Creature - Horror
+ 4/4
+ 3
+ Other green creatures you control get +1/+1.
+Other blue creatures you control get +1/+1.
+Untap all green and/or blue creatures you control during each other player's untap step.
+
+
+ Laccolith Titan
+ NE
+ 5RR
+ Creature - Beast
+ 6/6
+ 3
+ Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
+
+
+ Genesis Chamber
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
+
+
+ Shred Memory
+ RAV
+ 1B
+ Instant
+ 2
+ Remove up to four target cards in a single graveyard from the game.
+Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Lunk Errant
+ MOR
+ 5R
+ Creature - Giant Warrior
+ 4/4
+ 3
+ Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
+
+
+ Krosan Tusker
+ ON
+ 5GG
+ Creature - Boar Beast
+ 6/5
+ 3
+ Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
+When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
+
+
+ Mystic Zealot
+ OD
+ 3W
+ Creature - Human Nomad Mystic
+ 2/4
+ 3
+ Threshold - Mystic Zealot gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
+
+
+ Wilt-Leaf Liege
+ SHM
+ 1(G/W)(G/W)(G/W)
+ Creature - Elf Knight
+ 4/4
+ 3
+ Other green creatures you control get +1/+1.
+Other white creatures you control get +1/+1.
+If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
+
+
+ Coercion
+ 6E
+ 8E
+ 9E
+ P2
+ P3
+ ST2K
+ ST
+ TE
+ VI
+ 2B
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
+
+
+ Builder's Bane
+ MI
+ XXR
+ Sorcery
+ 2
+ Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
+
+
+ Coffin Queen
+ TE
+ 2B
+ Creature - Zombie Wizard
+ 1/1
+ 3
+ You may choose not to untap Coffin Queen during your untap step.
+{2}{B}, {T}: Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, remove that creature from the game.
+
+
+ Fleeting Aven
+ ON
+ 1UU
+ Creature - Bird Wizard
+ 2/2
+ 3
+ Flying
+Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
+
+
+ Inkfathom Infiltrator
+ SHM
+ (U/B)(U/B)
+ Creature - Merfolk Rogue
+ 2/1
+ 3
+ Inkfathom Infiltrator can't block and is unblockable.
+
+
+ Order // Chaos (Order)
+ AP
+ 3W
+ Instant
+ 2
+ Remove target attacking creature from the game.
+
+
+ Giant's Ire
+ LRW
+ 3R
+ Tribal Sorcery - Giant
+ 2
+ Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
+
+
+ Junktroller
+ RAV
+ 4
+ Artifact Creature - Golem
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+{T}: Put target card in a graveyard on the bottom of its owner's library.
+
+
+ Scattershot
+ SC
+ 2R
+ Instant
+ 2
+ Scattershot deals 1 damage to target creature.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Conviction
+ SH
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+3.
+{W}: Return Conviction to its owner's hand.
+
+
+ Riptide Replicator
+ ON
+ X4
+ Artifact
+ 1
+ As Riptide Replicator comes into play, choose a color and a creature type.
+Riptide Replicator comes into play with X charge counters on it.
+{4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.
+
+
+ Andradite Leech
+ IN
+ 2B
+ Creature - Leech
+ 2/2
+ 3
+ Black spells you play cost {B} more to play.
+{B}: Andradite Leech gets +1/+1 until end of turn.
+
+
+ Lava Axe
+ 10E
+ 7E
+ 8E
+ 9E
+ P2
+ PT
+ ST2K
+ ST
+ UL
+ 4R
+ Sorcery
+ 2
+ Lava Axe deals 5 damage to target player.
+
+
+ Keldon Warlord
+ 4E
+ 5E
+ B
+ R
+ U
+ 2RR
+ Creature - Human Barbarian
+ */*
+ 3
+ Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
+
+
+ Tower of Champions
+ MR
+ 4
+ Artifact
+ 1
+ {8}, {T}: Target creature gets +6/+6 until end of turn.
+
+
+ Mana Breach
+ 7E
+ EX
+ 2U
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.
+
+
+ Seedling Charm
+ MI
+ G
+ Instant
+ 2
+ Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
+
+
+ Prismatic Lace
+ MI
+ U
+ Instant
+ 2
+ Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.)
+
+
+ Lurking Informant
+ RAV
+ 1(U/B)
+ Creature - Human Rogue
+ 1/2
+ 3
+ ({(u/b)} can be paid with either {U} or {B}.)
+{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
+
+
+ Battering Sliver
+ PLC
+ 5R
+ Creature - Sliver
+ 4/4
+ 3
+ All Sliver creatures have trample.
+
+
+ Ghost-Lit Raider
+ SOK
+ 2R
+ Creature - Spirit
+ 2/1
+ 3
+ {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
+Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
+
+
+ Charisma
+ MM
+ UUU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage to a creature, gain control of that creature as long as Charisma remains in play.
+
+
+ Reflex Sliver
+ PLC
+ 3G
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have haste.
+
+
+ Tolarian Drake
+ WL
+ 2U
+ Creature - Drake
+ 2/4
+ 3
+ Flying, phasing
+
+
+ Nevinyrral's Disk
+ 4E
+ 5E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ Nevinyrral's Disk comes into play tapped.
+{1}, {T}: Destroy all artifacts, creatures, and enchantments.
+
+
+ Mind Burst
+ OD
+ 1B
+ Sorcery
+ 2
+ Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
+
+
+ Fungusaur
+ 4E
+ 5E
+ 8E
+ B
+ R
+ U
+ 3G
+ Creature - Fungus Lizard
+ 2/2
+ 3
+ Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
+
+
+ Simian Grunts
+ UL
+ 2G
+ Creature - Ape
+ 3/4
+ 3
+ Flash
+Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Pallid Mycoderm
+ PLC
+ 3W
+ Creature - Fungus
+ 2/4
+ 3
+ At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
+Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
+
+
+ Spike Drone
+ TE
+ G
+ Creature - Spike Drone
+ 0/0
+ 3
+ Spike Drone comes into play with a +1/+1 counter on it.
+{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
+
+
+ Grave Pact
+ 10E
+ 8E
+ 9E
+ SH
+ 1BBB
+ Enchantment
+ 1
+ Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
+
+
+ Overeager Apprentice
+ OD
+ 2B
+ Creature - Human Minion
+ 1/2
+ 3
+ Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
+
+
+ Mind's Eye
+ MR
+ 5
+ Artifact
+ 1
+ Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
+
+
+ Gloom
+ 4E
+ 5E
+ B
+ R
+ U
+ 2B
+ Enchantment
+ 1
+ White spells and activated abilities of white enchantments cost {3} more to play.
+
+
+ Dripping-Tongue Zubera
+ CHK
+ 1G
+ Creature - Zubera Spirit
+ 1/2
+ 3
+ When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.
+
+
+ Elvish Spirit Guide
+ AL
+ 2G
+ Creature - Elf Spirit
+ 2/2
+ 3
+ Remove Elvish Spirit Guide in your hand from the game: Add {G} to your mana pool.
+
+
+ Celestial Gatekeeper
+ LE
+ 3WW
+ Creature - Bird Cleric
+ 2/2
+ 3
+ Flying
+When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play.
+
+
+ Goliath Spider
+ RAV
+ 6GG
+ Creature - Spider
+ 7/6
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Kavu Predator
+ PLC
+ 1G
+ Creature - Kavu
+ 2/2
+ 3
+ Trample
+Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
+
+
+ Vengeance
+ 7E
+ 8E
+ 9E
+ P2
+ P3
+ PT
+ ST
+ 3W
+ Sorcery
+ 2
+ Destroy target tapped creature.
+
+
+ Choking Sands
+ MI
+ 1BB
+ Sorcery
+ 2
+ Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
+
+
+ Creakwood Liege
+ EVE
+ 1(B/G)(B/G)(B/G)
+ Creature - Horror
+ 2/2
+ 3
+ Other black creatures you control get +1/+1.
+Other green creatures you control get +1/+1.
+At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
+
+
+ Magnetic Web
+ TE
+ 2
+ Artifact
+ 1
+ If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
+Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
+{1}, {T}: Put a magnet counter on target creature.
+
+
+ Blockbuster
+ RAV
+ 3RR
+ Enchantment
+ 1
+ {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
+
+
+ Land Leeches
+ 4E
+ DK
+ 1GG
+ Creature - Leech
+ 2/2
+ 3
+ First strike
+
+
+ Deathbringer Thoctar
+ ARB
+ 4BR
+ Creature - Zombie Beast
+ 3/3
+ 3
+ Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar.
+Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
+
+
+ Dark Banishing
+ 7E
+ 8E
+ 9E
+ IA
+ MI
+ TE
+ 2B
+ Instant
+ 2
+ Destroy target nonblack creature. It can't be regenerated.
+
+
+ Charnelhoard Wurm
+ CFX
+ 4BRG
+ Creature - Wurm
+ 6/6
+ 3
+ Trample
+Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
+
+
+ Panoptic Mirror
+ DS
+ 5
+ Artifact
+ 1
+ Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
+At the beginning of your upkeep, you may copy an imprinted instant or sorcery card. If you do, you may play the copy without paying its mana cost.
+
+
+ Molting Skin
+ SOK
+ 2G
+ Enchantment
+ 1
+ Return Molting Skin to its owner's hand: Regenerate target creature.
+
+
+ Arcane Teachings
+ 10E
+ JU
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
+
+
+ Simic Basilisk
+ DIS
+ 4GG
+ Creature - Basilisk Mutant
+ 0/0
+ 3
+ Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
+
+
+ Esperzoa
+ CFX
+ 2U
+ Artifact Creature - Jellyfish
+ 4/3
+ 3
+ Flying
+At the beginning of your upkeep, return an artifact you control to its owner's hand.
+
+
+ Spitting Hydra
+ SH
+ 3RR
+ Creature - Hydra
+ 0/0
+ 3
+ Spitting Hydra comes into play with four +1/+1 counters on it.
+{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
+
+
+ Return to Dust
+ TSP
+ 2WW
+ Instant
+ 2
+ Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
+
+
+ Dread Reaper
+ PT
+ ST
+ 3BBB
+ Creature - Horror
+ 6/5
+ 3
+ Flying
+When Dread Reaper comes into play, you lose 5 life.
+
+
+ Spell Blast
+ 4E
+ 5E
+ 6E
+ B
+ R
+ TE
+ U
+ XU
+ Instant
+ 2
+ Counter target spell with converted mana cost X.
+
+
+ Witch Hunter
+ CH
+ DK
+ TSP
+ 2WW
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Witch Hunter deals 1 damage to target player.
+{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
+
+
+ Balthor the Defiled
+ JU
+ 2BB
+ Legendary Creature - Zombie Dwarf
+ 2/2
+ 3
+ Minion creatures get +1/+1.
+{B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
+
+
+ Kiki-Jiki, Mirror Breaker
+ CHK
+ 2RRR
+ Legendary Creature - Goblin Shaman
+ 2/2
+ 3
+ Haste
+{T}: Put a token into play that's a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
+
+
+ Air Bladder
+ NE
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Enchanted creature can block only creatures with flying.
+
+
+ Jungle Basin
+ VI
+
+ Land
+ 0
+ Jungle Basin comes into play tapped.
+When Jungle Basin comes into play, sacrifice it unless you return an untapped Forest you control to its owner's hand.
+{T}: Add {1}{G} to your mana pool.
+
+
+ Sangrophage
+ TSP
+ BB
+ Creature - Zombie
+ 3/3
+ 3
+ At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
+
+
+ The Hive
+ 10E
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 5
+ Artifact
+ 1
+ {5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp into play. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Longhorn Firebeast
+ TO
+ 2R
+ Creature - Elemental Ox Beast
+ 3/2
+ 3
+ When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
+
+
+ Bloodbond March
+ RAV
+ 2BG
+ Enchantment
+ 1
+ Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.
+
+
+ Tunnel
+ 4E
+ B
+ R
+ U
+ R
+ Instant
+ 2
+ Destroy target Wall. It can't be regenerated.
+
+
+ Tainted Pact
+ OD
+ 1B
+ Instant
+ 2
+ Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.
+
+
+ Boiling Blood
+ WL
+ 2R
+ Instant
+ 2
+ Target creature attacks this turn if able.
+Draw a card.
+
+
+ Warrior's Honor
+ 10E
+ 6E
+ 9E
+ VI
+ 2W
+ Instant
+ 2
+ Creatures you control get +1/+1 until end of turn.
+
+
+ Glory
+ JU
+ 3WW
+ Creature - Incarnation
+ 3/3
+ 3
+ Flying
+{2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
+
+
+ Serum Powder
+ DS
+ 3
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)
+
+
+ Capashen Knight
+ UD
+ 1W
+ Creature - Human Knight
+ 1/1
+ 3
+ First strike
+{1}{W}: Capashen Knight gets +1/+0 until end of turn.
+
+
+ Mirrorwood Treefolk
+ PS
+ 3G
+ Creature - Treefolk
+ 2/4
+ 3
+ {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
+
+
+ Seraph
+ 5E
+ IA
+ 6W
+ Creature - Angel
+ 4/4
+ 3
+ Flying
+Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card into play under your control at end of turn. Sacrifice the creature when you lose control of Seraph.
+
+
+ Elvish Bard
+ 9E
+ AL
+ 3GG
+ Creature - Elf Shaman
+ 2/4
+ 3
+ All creatures able to block Elvish Bard do so.
+
+
+ Contagion
+ AL
+ 3BB
+ Instant
+ 2
+ You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost.
+Distribute two -2/-1 counters among one or two target creatures.
+
+
+ Laquatus's Disdain
+ JU
+ 1U
+ Instant
+ 2
+ Counter target spell played from a graveyard.
+Draw a card.
+
+
+ Caldera Hellion
+ ALA
+ 3RR
+ Creature - Hellion
+ 3/3
+ 3
+ Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+When Caldera Hellion comes into play, it deals 3 damage to each creature.
+
+
+ Venser's Sliver
+ TSP
+ 5
+ Artifact Creature - Sliver
+ 3/3
+ 3
+
+
+
+ Shapesharer
+ LRW
+ 1U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
+
+
+ Decree of Justice
+ SC
+ XX2WW
+ Sorcery
+ 2
+ Put X 4/4 white Angel creature tokens with flying into play.
+Cycling {2}{W}
+When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.
+
+
+ Graven Cairns
+ FUT
+ SHM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
+
+
+ Wurmcalling
+ TSP
+ XG
+ Sorcery
+ 2
+ Buyback {2}{G} (You may pay an additional {2}{G} as you play this spell. If you do, put this card into your hand as it resolves.)
+Put an X/X green Wurm creature token into play.
+
+
+ Merrow Bonegnawer
+ EVE
+ B
+ Creature - Merfolk Rogue
+ 1/1
+ 3
+ {T}: Target player removes a card in his or her graveyard from the game.
+Whenever you play a black spell, you may untap Merrow Bonegnawer.
+
+
+ Kill Switch
+ NE
+ 3
+ Artifact
+ 1
+ {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.
+
+
+ Escape Routes
+ PS
+ 2U
+ Enchantment
+ 1
+ {2}{U}: Return target white or black creature you control to its owner's hand.
+
+
+ Knights of Thorn
+ DK
+ 3W
+ Creature - Human Knight
+ 2/2
+ 3
+ Banding, protection from red
+
+
+ Chronatog Totem
+ TSP
+ 3
+ Artifact
+ 1
+ {T}: Add {U} to your mana pool.
+{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
+{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.
+
+
+ Riftmarked Knight
+ PLC
+ 1WW
+ Creature - Human Rebel Knight
+ 2/2
+ 3
+ Flanking, protection from black
+Suspend 3-{1}{W}{W}
+When the last time counter is removed from Riftmarked Knight while it's removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.
+
+
+ Private Research
+ UD
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, you may put a page counter on Private Research.
+When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
+
+
+ Flood
+ 4E
+ 5E
+ DK
+ U
+ Enchantment
+ 1
+ {U}{U}: Tap target creature without flying.
+
+
+ Daily Regimen
+ MOR
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}{W}: Put a +1/+1 counter on enchanted creature.
+
+
+ Yavimaya Wurm
+ UL
+ 4GG
+ Creature - Wurm
+ 6/4
+ 3
+ Trample
+
+
+ Whip Sergeant
+ 9E
+ PY
+ 2R
+ Creature - Human Soldier
+ 2/1
+ 3
+ {R}: Target creature gains haste until end of turn. (It can attack this turn.)
+
+
+ Might Weaver
+ 10E
+ IN
+ 1G
+ Creature - Human Wizard
+ 2/1
+ 3
+ {2}: Target red or white creature gains trample until end of turn. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Qumulox
+ FD
+ 6UU
+ Creature - Beast
+ 5/4
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Flying
+
+
+ Legions of Lim-Dul
+ IA
+ 1BB
+ Creature - Zombie
+ 2/3
+ 3
+ Snow swampwalk
+
+
+ Antler Skulkin
+ EVE
+ 5
+ Artifact Creature - Scarecrow
+ 3/3
+ 3
+ {2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Giant Dustwasp
+ PLC
+ 3GG
+ Creature - Insect
+ 3/3
+ 3
+ Flying
+Suspend 4-{1}{G} (Rather than play this card from your hand, you may pay {1}{G} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Slith Ascendant
+ MR
+ 1WW
+ Creature - Slith
+ 1/1
+ 3
+ Flying
+Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
+
+
+ Balduvian Conjurer
+ IA
+ 1U
+ Creature - Human Wizard
+ 0/2
+ 3
+ {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
+
+
+ Aisling Leprechaun
+ LG
+ G
+ Creature - Faerie
+ 1/1
+ 3
+ Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.)
+
+
+ Memory Jar
+ UL
+ 5
+ Artifact
+ 1
+ {T}, Sacrifice Memory Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
+
+
+ Iname, Life Aspect
+ CHK
+ 4GG
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.
+
+
+ Scion of the Wild
+ 10E
+ RAV
+ 1GG
+ Creature - Avatar
+ */*
+ 3
+ Scion of the Wild's power and toughness are each equal to the number of creatures you control.
+
+
+ Herald of Leshrac
+ CS
+ 6B
+ Creature - Avatar
+ 2/4
+ 3
+ Flying
+Cumulative upkeep-Gain control of a land you don't control.
+Herald of Leshrac gets +1/+1 for each land you control but don't own.
+When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.
+
+
+ Hand to Hand
+ TE
+ 2R
+ Enchantment
+ 1
+ Instant spells and activated abilities that aren't mana abilities can't be played during the combat phase.
+
+
+ Burning Cloak
+ PT
+ R
+ Sorcery
+ 2
+ Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
+
+
+ Hollow Dogs
+ 7E
+ 9E
+ ST
+ US
+ 4B
+ Creature - Zombie Hound
+ 3/3
+ 3
+ Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
+
+
+ Ordruun Commando
+ RAV
+ 3R
+ Creature - Minotaur Soldier
+ 4/1
+ 3
+ {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
+
+
+ Crystal Spray
+ IN
+ 2U
+ Instant
+ 2
+ Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
+Draw a card.
+
+
+ Rhystic Deluge
+ PY
+ 2U
+ Enchantment
+ 1
+ {U}: Tap target creature unless its controller pays {1}.
+
+
+ Aquastrand Spider
+ DIS
+ 1G
+ Creature - Spider Mutant
+ 0/0
+ 3
+ Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
+
+
+ Erratic Portal
+ EX
+ 4
+ Artifact
+ 1
+ {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
+
+
+ Wind Drake
+ 6E
+ 7E
+ 8E
+ 9E
+ PT
+ ST2K
+ ST
+ TE
+ 2U
+ Creature - Drake
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Thought Lash
+ AL
+ 2UU
+ Enchantment
+ 1
+ Cumulative upkeep-Remove the top card of your library from the game. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Thought Lash's cumulative upkeep isn't paid, remove all cards in your library from the game.
+Remove the top card of your library from the game: Prevent the next 1 damage that would be dealt to you this turn.
+
+
+ Kinsbaile Borderguard
+ MOR
+ 1WW
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control.
+When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
+
+
+ Thrull Champion
+ FE
+ 4B
+ Creature - Thrull
+ 2/2
+ 3
+ Thrull creatures get +1/+1.
+{T}: Gain control of target Thrull as long as you control Thrull Champion.
+
+
+ Warmonger
+ MM
+ 3R
+ Creature - Minotaur Monger
+ 3/3
+ 3
+ {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.
+
+
+ Stronghold Rats
+ FUT
+ 2B
+ Creature - Rat
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
+
+
+ Glyph of Delusion
+ LG
+ U
+ Instant
+ 2
+ Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
+
+
+ Stalking Bloodsucker
+ OD
+ 4BB
+ Creature - Vampire
+ 4/4
+ 3
+ Flying
+{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
+
+
+ Serra Bestiary
+ 5E
+ HL
+ WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
+Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be played.
+
+
+ Ashling's Prerogative
+ LRW
+ 1R
+ Enchantment
+ 1
+ As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
+Each creature with converted mana cost of the chosen value has haste.
+Each creature without converted mana cost of the chosen value comes into play tapped.
+
+
+ Mortal Combat
+ 10E
+ TO
+ 2BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
+
+
+ Whetwheel
+ FUT
+ 4
+ Artifact
+ 1
+ {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
+Morph {3} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Psychic Possession
+ DIS
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant opponent
+Skip your draw step.
+Whenever enchanted opponent draws a card, you may draw a card.
+
+
+ Obelisk of Esper
+ ALA
+ 3
+ Artifact
+ 1
+ {T}: Add {W}, {U}, or {B} to your mana pool.
+
+
+ Squeaking Pie Sneak
+ LRW
+ 1B
+ Creature - Goblin Rogue
+ 2/2
+ 3
+ As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
+Fear
+
+
+ Suq'Ata Lancer
+ TSP
+ VI
+ 2R
+ Creature - Human Knight
+ 2/2
+ 3
+ Haste
+Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Auramancer
+ OD
+ 2W
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
+
+
+ Shadow of Doubt
+ RAV
+ (U/B)(U/B)
+ Instant
+ 2
+ ({(u/b)} can be paid with either {U} or {B}.)
+Players can't search libraries this turn.
+Draw a card.
+
+
+ Winter's Night
+ AL
+ RGW
+ World Enchantment
+ 1
+ Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
+
+
+ Thunderscape Battlemage
+ PS
+ 2R
+ Creature - Human Wizard
+ 2/2
+ 3
+ Kicker {1}{B} and/or {G}
+When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards.
+When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment.
+
+
+ Lieutenant Kirtar
+ OD
+ 1WW
+ Legendary Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+{1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
+
+
+ Blood Vassal
+ US
+ 2B
+ Creature - Thrull
+ 2/2
+ 3
+ Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
+
+
+ Carrion
+ MI
+ 1BB
+ Instant
+ 2
+ As an additional cost to play Carrion, sacrifice a creature.
+Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power.
+
+
+ Phantom Nomad
+ JU
+ 1W
+ Creature - Spirit Nomad
+ 0/0
+ 3
+ Phantom Nomad comes into play with two +1/+1 counters on it.
+If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
+
+
+ Grotesque Hybrid
+ TO
+ 4B
+ Creature - Zombie
+ 3/3
+ 3
+ Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
+Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
+
+
+ Necromantic Thirst
+ RAV
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
+
+
+ Monstrous Hound
+ EX
+ 3R
+ Creature - Hound
+ 4/4
+ 3
+ Monstrous Hound can't attack unless you control more lands than defending player.
+Monstrous Hound can't block unless you control more lands than attacking player.
+
+
+ Kor Chant
+ EX
+ 2W
+ Instant
+ 2
+ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
+
+
+ Angelsong
+ ALA
+ 1W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Loxodon Mender
+ MR
+ 5W
+ Creature - Elephant Cleric
+ 3/3
+ 3
+ {W}, {T}: Regenerate target artifact.
+
+
+ Shivan Phoenix
+ UL
+ 4RR
+ Creature - Phoenix
+ 3/4
+ 3
+ Flying
+When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand.
+
+
+ Keldon Mantle
+ PS
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+{B}: Regenerate enchanted creature.
+{R}: Enchanted creature gets +1/+0 until end of turn.
+{G}: Enchanted creature gains trample until end of turn.
+
+
+ Dominus of Fealty
+ EVE
+ (U/R)(U/R)(U/R)(U/R)(U/R)
+ Creature - Spirit Avatar
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
+
+
+ Syphon Mind
+ ON
+ 3B
+ Sorcery
+ 2
+ Each other player discards a card. You draw a card for each card discarded this way.
+
+
+ Kitsune Mystic
+ CHK
+ 3W
+ Creature - Fox Wizard
+ 2/3
+ 3
+ At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it.
+
+
+ Brushwagg
+ MI
+ 1GG
+ Creature - Brushwagg
+ 3/2
+ 3
+ Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
+
+
+ Vivid Grove
+ LRW
+
+ Land
+ 0
+ Vivid Grove comes into play tapped with two charge counters on it.
+{T}: Add {G} to your mana pool.
+{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
+
+
+ Fyndhorn Pollen
+ IA
+ 2G
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+All creatures get -1/-0.
+{1}{G}: All creatures get -1/-0 until end of turn.
+
+
+ Jinxed Idol
+ TE
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
+Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect doesn't end at end of turn.)
+
+
+ Disciple of Grace
+ ON
+ US
+ 1W
+ Creature - Human Cleric
+ 1/2
+ 3
+ Protection from black
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Tidehollow Sculler
+ ALA
+ WB
+ Artifact Creature - Zombie
+ 2/2
+ 3
+ When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
+When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
+
+
+ Furnace Brood
+ EX
+ 3R
+ Creature - Elemental
+ 3/3
+ 3
+ {R}: Target creature can't be regenerated this turn.
+
+
+ Planeswalker's Mirth
+ PS
+ 2W
+ Enchantment
+ 1
+ {3}{W}: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.
+
+
+ Young Wei Recruits
+ P3
+ 1B
+ Creature - Human Soldier
+ 2/2
+ 3
+ Young Wei Recruits can't block.
+
+
+ Midsummer Revel
+ US
+ 3GG
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
+{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel.
+
+
+ Sluggishness
+ UL
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't block.
+When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand.
+
+
+ Cannibalize
+ SH
+ 1B
+ Sorcery
+ 2
+ Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
+
+
+ Rishadan Port
+ MM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Tap target land.
+
+
+ Reckless Embermage
+ 6E
+ 7E
+ MI
+ 3R
+ Creature - Human Wizard
+ 2/2
+ 3
+ {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
+
+
+ Dauthi Mindripper
+ TE
+ 3B
+ Creature - Dauthi Minion
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
+
+
+ Walker of the Grove
+ MOR
+ 6GG
+ Creature - Elemental
+ 7/7
+ 3
+ When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
+Evoke {4}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Lantern Kami
+ CHK
+ W
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+
+
+ Stamina
+ MM
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has vigilance.
+Sacrifice Stamina: Regenerate enchanted creature.
+
+
+ Trade Caravan
+ HL
+ W
+ Creature - Human Nomad
+ 1/1
+ 3
+ At the beginning of your upkeep, put a currency counter on Trade Caravan.
+Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep.
+
+
+ Scarab of the Unseen
+ AL
+ 2
+ Artifact
+ 1
+ {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
+
+
+ Flailing Ogre
+ MM
+ 2R
+ Creature - Ogre
+ 3/3
+ 3
+ {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.
+{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
+
+
+ Gibbering Kami
+ CHK
+ 3B
+ Creature - Spirit
+ 2/2
+ 3
+ Flying
+Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Glasses of Urza
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ {T}: Look at target player's hand.
+
+
+ Vorrac Battlehorns
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature has trample and can't be blocked by more than one creature.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Riptide Crab
+ IN
+ 1WU
+ Creature - Crab
+ 1/3
+ 3
+ Vigilance
+When Riptide Crab is put into a graveyard from play, draw a card.
+
+
+ Karrthus, Tyrant of Jund
+ ARB
+ 4BRG
+ Legendary Creature - Dragon
+ 7/7
+ 3
+ Flying, haste
+When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons, then untap all Dragons.
+Other Dragon creatures you control have haste.
+
+
+ Serene Offering
+ TE
+ 1W
+ Instant
+ 2
+ Destroy target enchantment. You gain life equal to its converted mana cost.
+
+
+ Dromar, the Banisher
+ IN
+ 3WUB
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color. Return all creatures of that color to their owners' hands.
+
+
+ Imaginary Pet
+ 9E
+ US
+ 1U
+ Creature - Illusion
+ 4/4
+ 3
+ At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
+
+
+ Kindled Fury
+ MOR
+ R
+ Instant
+ 2
+ Target creature gets +1/+0 and gains first strike until end of turn.
+
+
+ Retract
+ DS
+ U
+ Instant
+ 2
+ Return all artifacts you control to their owner's hand.
+
+
+ Bant Sureblade
+ ARB
+ (G/U)W
+ Creature - Human Soldier
+ 2/1
+ 3
+ As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
+
+
+ Mine Excavation
+ SHM
+ 1W
+ Sorcery
+ 2
+ Return target artifact or enchantment card in a graveyard to its owner's hand.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Mogg Sentry
+ 8E
+ 9E
+ PS
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
+
+
+ Echoing Courage
+ DS
+ 1G
+ Instant
+ 2
+ Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
+
+
+ Delirium
+ MI
+ 1BR
+ Instant
+ 2
+ Play Delirium only during an opponent's turn.
+Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
+
+
+ Darigaaz, the Igniter
+ IN
+ 3BRG
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.
+
+
+ Pendrell Drake
+ US
+ 3U
+ Creature - Drake
+ 2/3
+ 3
+ Flying
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Goblin Balloon Brigade
+ 4E
+ 9E
+ B
+ R
+ U
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ {R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Bogardan Lancer
+ FUT
+ 1R
+ Creature - Human Knight
+ 1/1
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Hotheaded Giant
+ EVE
+ 3R
+ Creature - Giant Warrior
+ 4/4
+ 3
+ Haste
+Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
+
+
+ Krovikan Rot
+ CS
+ 2B
+ Instant
+ 2
+ Destroy target creature with power 2 or less.
+Recover {1}{B}{B} (When a creature is put into your graveyard from play, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Gempalm Avenger
+ LE
+ 5W
+ Creature - Human Soldier
+ 3/5
+ 3
+ Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
+When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
+
+
+ Eyes of the Wisent
+ LRW
+ 1G
+ Tribal Enchantment - Elemental
+ 1
+ Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.
+
+
+ Akki Coalflinger
+ CHK
+ 1RR
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ First strike
+{R}, {T}: Attacking creatures gain first strike until end of turn.
+
+
+ Sylvan Hierophant
+ WL
+ 1G
+ Creature - Human Cleric
+ 1/2
+ 3
+ When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return another target creature card from your graveyard to your hand.
+
+
+ Indebted Samurai
+ BOK
+ 3W
+ Creature - Human Samurai
+ 2/3
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.
+
+
+ Basking Rootwalla
+ TO
+ G
+ Creature - Lizard
+ 1/1
+ 3
+ {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
+Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Viashino Outrider
+ US
+ 2R
+ Creature - Viashino
+ 4/3
+ 3
+ Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Crazed Skirge
+ US
+ 3B
+ Creature - Imp
+ 2/2
+ 3
+ Flying, haste
+
+
+ Spectral Guardian
+ MI
+ 2WW
+ Creature - Spirit
+ 2/3
+ 3
+ Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)
+
+
+ Benthic Behemoth
+ 7E
+ TE
+ 5UUU
+ Creature - Serpent
+ 7/6
+ 3
+ Islandwalk
+
+
+ Abbey Gargoyles
+ 5E
+ HL
+ 2WWW
+ Creature - Gargoyle
+ 3/4
+ 3
+ Flying, protection from red
+
+
+ B-I-N-G-O
+ UNH
+ 1G
+ Creature - Hound
+ 1/1
+ 3
+ Trample
+Whenever a player plays a spell, put a chip counter on its converted mana cost.
+B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
+
+
+ Demonic Consultation
+ IA
+ B
+ Instant
+ 2
+ Name a card. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and remove all other cards revealed this way from the game.
+
+
+ Rage Weaver
+ 10E
+ IN
+ 1R
+ Creature - Human Wizard
+ 2/1
+ 3
+ {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
+
+
+ Izzet Signet
+ GP
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {U}{R} to your mana pool.
+
+
+ Skyshroud Ranger
+ 10E
+ TE
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {T}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery.
+
+
+ Impelled Giant
+ EVE
+ 4RR
+ Creature - Giant Warrior
+ 3/3
+ 3
+ Trample
+Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
+
+
+ Relic Bind
+ 4E
+ LG
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant artifact an opponent controls
+Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.
+
+
+ Borborygmos
+ GP
+ 3RRGG
+ Legendary Creature - Cyclops
+ 6/7
+ 3
+ Trample
+Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
+
+
+ Shuko
+ BOK
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0.
+Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Extinction
+ TE
+ 4B
+ Sorcery
+ 2
+ Destroy all creatures of the creature type of your choice.
+
+
+ Carven Caryatid
+ RAV
+ 1GG
+ Creature - Spirit
+ 2/5
+ 3
+ Defender (This creature can't attack.)
+When Carven Caryatid comes into play, draw a card.
+
+
+ Traumatic Visions
+ CFX
+ 3UU
+ Instant
+ 2
+ Counter target spell.
+Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Devastate
+ PY
+ 3RR
+ Sorcery
+ 2
+ Destroy target land. Devastate deals 1 damage to each creature and each player.
+
+
+ Thrive
+ DIS
+ PY
+ XG
+ Sorcery
+ 2
+ Put a +1/+1 counter on each of X target creatures.
+
+
+ Agent of Masks
+ GP
+ 3WB
+ Creature - Human Advisor
+ 2/3
+ 3
+ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
+
+
+ Vorosh, the Hunter
+ PLC
+ 3GUB
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
+
+
+ Mages' Contest
+ IN
+ 1RR
+ Instant
+ 2
+ You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
+
+
+ Golgothian Sylex
+ AQ
+ 4
+ Artifact
+ 1
+ {1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.
+
+
+ Priest of Titania
+ US
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool for each Elf in play.
+
+
+ Retaliation
+ US
+ 2G
+ Enchantment
+ 1
+ Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."
+
+
+ Firestorm Hellkite
+ VI
+ 4UR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying, trample
+Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Araba Mothrider
+ SOK
+ 1W
+ Creature - Human Samurai
+ 1/1
+ 3
+ Flying
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Serpentine Basilisk
+ ON
+ 2GG
+ Creature - Basilisk
+ 2/3
+ 3
+ Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
+Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Spike Breeder
+ SH
+ 3G
+ Creature - Spike
+ 0/0
+ 3
+ Spike Breeder comes into play with three +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
+{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play.
+
+
+ Trapjaw Kelpie
+ EVE
+ 4(G/U)(G/U)
+ Creature - Beast
+ 3/3
+ 3
+ Flash
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Copy Enchantment
+ RAV
+ 2U
+ Enchantment
+ 1
+ As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
+
+
+ Frenetic Ogre
+ OD
+ 4R
+ Creature - Ogre
+ 2/3
+ 3
+ {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
+
+
+ Rashka the Slayer
+ HL
+ 3WW
+ Legendary Creature - Human Archer
+ 3/3
+ 3
+ Reach (This creature can block creatures with flying.)
+Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
+
+
+ Energy Field
+ US
+ 1U
+ Enchantment
+ 1
+ Prevent all damage that would be dealt to you by sources you don't control.
+When a card is put into your graveyard from anywhere, sacrifice Energy Field.
+
+
+ Sakiko, Mother of Summer
+ BOK
+ 4GG
+ Legendary Creature - Snake Shaman
+ 3/3
+ 3
+ Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
+
+
+ Chimeric Egg
+ DS
+ 3
+ Artifact
+ 1
+ Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
+Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
+
+
+ Freyalise's Charm
+ IA
+ GG
+ Enchantment
+ 1
+ Whenever an opponent plays a black spell, you may pay {G}{G}. If you do, you draw a card.
+{G}{G}: Return Freyalise's Charm to its owner's hand.
+
+
+ Major Teroh
+ TO
+ 3W
+ Legendary Creature - Bird Soldier
+ 2/3
+ 3
+ Flying
+{3}{W}{W}, Sacrifice Major Teroh: Remove all black creatures from the game.
+
+
+ Helm of Chatzuk
+ 4E
+ 5E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ {1}, {T}: Target creature gains banding until end of turn.
+
+
+ Shunt
+ 10E
+ DS
+ 1RR
+ Instant
+ 2
+ Change the target of target spell with a single target.
+
+
+ Choke
+ 8E
+ TE
+ 2G
+ Enchantment
+ 1
+ Islands don't untap during their controllers' untap steps.
+
+
+ Midnight Ritual
+ 10E
+ MM
+ X2B
+ Sorcery
+ 2
+ Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.
+
+
+ Implode
+ PS
+ 4R
+ Sorcery
+ 2
+ Destroy target land.
+Draw a card.
+
+
+ Gossamer Chains
+ VI
+ WW
+ Enchantment
+ 1
+ Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
+
+
+ Dominaria's Judgment
+ PS
+ 2W
+ Instant
+ 2
+ Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
+
+
+ Tangle
+ IN
+ 1G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+Each attacking creature doesn't untap during its controller's next untap step.
+
+
+ Bonesplitter Sliver
+ TSP
+ 3R
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures get +2/+0.
+
+
+ Cosmic Horror
+ 4E
+ LG
+ 3BBB
+ Creature - Horror
+ 7/7
+ 3
+ First strike
+At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you.
+
+
+ Aura of Dominion
+ CHK
+ UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}, Tap an untapped creature you control: Untap enchanted creature.
+
+
+ Rebuild
+ UL
+ 2U
+ Instant
+ 2
+ Return all artifacts to their owners' hands.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Strip Mine
+ 4E
+ AQ
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Strip Mine: Destroy target land.
+
+
+ Leonin Sun Standard
+ MR
+ 2
+ Artifact
+ 1
+ {1}{W}: Creatures you control get +1/+1 until end of turn.
+
+
+ Putrid Leech
+ ARB
+ BG
+ Creature - Zombie Leech
+ 2/2
+ 3
+ Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn.
+
+
+ Mudbrawler Cohort
+ SHM
+ 1R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Haste
+Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
+
+
+ Whip Silk
+ IN
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has reach. (It can block creatures with flying.)
+{G}: Return Whip Silk to its owner's hand.
+
+
+ Reveille Squad
+ PY
+ 2WW
+ Creature - Human Rebel
+ 3/3
+ 3
+ Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
+
+
+ Wyluli Wolf
+ 5E
+ 6E
+ AN
+ 1G
+ Creature - Wolf
+ 1/1
+ 3
+ {T}: Target creature gets +1/+1 until end of turn.
+
+
+ Dimir House Guard
+ RAV
+ 3B
+ Creature - Skeleton
+ 2/3
+ 3
+ Fear
+Sacrifice a creature: Regenerate Dimir House Guard.
+Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Clone
+ 10E
+ 9E
+ B
+ ON
+ R
+ U
+ 3U
+ Creature - Shapeshifter
+ 0/0
+ 3
+ As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
+
+
+ Howling Fury
+ PT
+ ST
+ 2B
+ Sorcery
+ 2
+ Target creature gets +4/+0 until end of turn.
+
+
+ Halls of Mist
+ IA
+
+ Land
+ 0
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Creatures that attacked during their controller's last turn can't attack.
+
+
+ Excavator
+ TE
+ 2
+ Artifact
+ 1
+ {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
+
+
+ Necromancer's Magemark
+ GP
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Creatures you control that are enchanted get +1/+1.
+If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
+
+
+ Dissipate
+ MI
+ 1UU
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
+
+
+ Talas Air Ship
+ P2
+ 3U
+ Creature - Human Pirate
+ 3/2
+ 3
+ Flying
+
+
+ Form of the Squirrel
+ UNH
+ G
+ Enchantment
+ 1
+ As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
+Creatures can't attack you.
+You can't be the target of spells or abilities.
+You can't play spells.
+
+
+ Spontaneous Generation
+ MM
+ 3G
+ Sorcery
+ 2
+ Put a 1/1 green Saproling creature token into play for each card in your hand.
+
+
+ Celestial Kirin
+ SOK
+ 2WW
+ Legendary Creature - Kirin Spirit
+ 3/3
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
+
+
+ Tidal Control
+ AL
+ 1UU
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{2}: Counter target red or green spell. Any player may play this ability.
+Pay 2 life: Counter target red or green spell. Any player may play this ability.
+
+
+ Woodlurker Mimic
+ EVE
+ 1(B/G)
+ Creature - Shapeshifter
+ 2/1
+ 3
+ Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Pianna, Nomad Captain
+ OD
+ 1WW
+ Legendary Creature - Human Nomad
+ 2/2
+ 3
+ Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
+
+
+ Infiltrator's Magemark
+ GP
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
+
+
+ Tobias Andrion
+ CH
+ LG
+ 3WU
+ Legendary Creature - Human Advisor
+ 4/4
+ 3
+
+
+
+ Fangren Hunter
+ MR
+ 3GG
+ Creature - Beast
+ 4/4
+ 3
+ Trample
+
+
+ Silent Attendant
+ US
+ 2W
+ Creature - Human Cleric
+ 0/2
+ 3
+ {T}: You gain 1 life.
+
+
+ Dampen Thought
+ CHK
+ 1U
+ Instant - Arcane
+ 2
+ Target player puts the top four cards of his or her library into his or her graveyard.
+Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Guard Dogs
+ PS
+ 3W
+ Creature - Hound
+ 2/2
+ 3
+ {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
+
+
+ Shieldmage Advocate
+ JU
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ {T}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
+
+
+ Dizzying Gaze
+ EX
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+{R}: Enchanted creature deals 1 damage to target creature with flying.
+
+
+ Rugged Prairie
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
+
+
+ Harvest Gwyllion
+ EVE
+ 2(W/B)(W/B)
+ Creature - Hag
+ 2/4
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Battlefield Medic
+ ON
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
+
+
+ Keeper of the Dead
+ EX
+ BB
+ Creature - Human Wizard
+ 1/2
+ 3
+ {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you.
+
+
+ Goblin Assassin
+ LE
+ 3RR
+ Creature - Goblin Assassin
+ 2/2
+ 3
+ Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
+
+
+ Cloud Spirit
+ PT
+ SH
+ 2U
+ Creature - Spirit
+ 3/1
+ 3
+ Flying
+Cloud Spirit can block only creatures with flying.
+
+
+ Skull of Orm
+ 8E
+ DK
+ 3
+ Artifact
+ 1
+ {5}, {T}: Return target enchantment card from your graveyard to your hand.
+
+
+ Tower of Murmurs
+ MR
+ 4
+ Artifact
+ 1
+ {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
+
+
+ Shifting Sliver
+ LE
+ 3U
+ Creature - Sliver
+ 2/2
+ 3
+ Slivers can't be blocked except by Slivers.
+
+
+ Halcyon Glaze
+ RAV
+ 1UU
+ Enchantment
+ 1
+ Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
+
+
+ Sungrass Prairie
+ OD
+
+ Land
+ 0
+ {1}, {T}: Add {G}{W} to your mana pool.
+
+
+ Okina, Temple to the Grandfathers
+ CHK
+
+ Legendary Land
+ 0
+ {T}: Add {G} to your mana pool.
+{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
+
+
+ Blastoderm
+ NE
+ 2GG
+ Creature - Beast
+ 5/5
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+
+
+ Deathgrip
+ 4E
+ 5E
+ B
+ R
+ U
+ BB
+ Enchantment
+ 1
+ {B}{B}: Counter target green spell.
+
+
+ Collapsing Borders
+ IN
+ 3R
+ Enchantment
+ 1
+ Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
+
+
+ Deepcavern Imp
+ FUT
+ 2B
+ Creature - Imp Rebel
+ 2/2
+ 3
+ Flying, haste
+Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Wild Mongrel
+ OD
+ 1G
+ Creature - Hound
+ 2/2
+ 3
+ Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
+
+
+ Forgotten Harvest
+ PY
+ 1G
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.
+
+
+ Rush of Knowledge
+ SC
+ 4U
+ Sorcery
+ 2
+ Draw cards equal to the highest converted mana cost among permanents you control.
+
+
+ Sphere of Truth
+ OD
+ 3W
+ Enchantment
+ 1
+ If a white source would deal damage to you, prevent 2 of that damage.
+
+
+ Corrupt Eunuchs
+ P3
+ 3R
+ Creature - Human Advisor
+ 2/2
+ 3
+ When Corrupt Eunuchs comes into play, it deals 2 damage to target creature.
+
+
+ False Mourning
+ P3
+ G
+ Sorcery
+ 2
+ Put target card from your graveyard on top of your library.
+
+
+ Sheep token card
+ UG
+
+
+ 1
+ Soldier token card
+
+
+ Show and Tell
+ US
+ 2U
+ Sorcery
+ 2
+ Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.
+
+
+ Shield of the Ages
+ IA
+ 2
+ Artifact
+ 1
+ {2}: Prevent the next 1 damage that would be dealt to you this turn.
+
+
+ Fallow Earth
+ 6E
+ MI
+ 2G
+ Sorcery
+ 2
+ Put target land on top of its owner's library.
+
+
+ Talas Merchant
+ P2
+ 1U
+ Creature - Human Pirate
+ 1/3
+ 3
+
+
+
+ Crosis's Attendant
+ IN
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
+
+
+ Star Compass
+ 8E
+ PS
+ 2
+ Artifact
+ 1
+ Star Compass comes into play tapped.
+{T}: Add to your mana pool one mana of any color a basic land you control could produce.
+
+
+ Lurking Skirge
+ UL
+ 1B
+ Enchantment
+ 1
+ When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
+
+
+ Emberwilde Augur
+ FUT
+ 1R
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.
+
+
+ Psychic Overload
+ DS
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant permanent
+When Psychic Overload comes into play, tap enchanted permanent.
+Enchanted permanent doesn't untap during its controller's untap step.
+Enchanted permanent has "Discard two artifact cards: Untap this permanent."
+
+
+ Cave Sense
+ MM
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 and has mountainwalk.
+
+
+ Tolarian Winds
+ 7E
+ US
+ 1U
+ Instant
+ 2
+ Discard all the cards in your hand, then draw that many cards.
+
+
+ Entomb
+ OD
+ B
+ Instant
+ 2
+ Search your library for a card and put that card into your graveyard. Then shuffle your library.
+
+
+ Anodet Lurker
+ FD
+ 5
+ Artifact Creature - Construct
+ 3/3
+ 3
+ When Anodet Lurker is put into a graveyard from play, you gain 3 life.
+
+
+ Narwhal
+ HL
+ 2UU
+ Creature - Whale
+ 2/2
+ 3
+ First strike, protection from red
+
+
+ Grafted Skullcap
+ 7E
+ US
+ 4
+ Artifact
+ 1
+ At the beginning of your draw step, draw an additional card.
+At the end of your turn, discard your hand.
+
+
+ Arctic Nishoba
+ CS
+ 5G
+ Creature - Cat Warrior
+ 6/6
+ 3
+ Trample
+Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.
+
+
+ Pure // Simple (Simple)
+ DIS
+ 1GW
+ Sorcery
+ 2
+ Destroy all Auras and Equipment.
+
+
+ Thieving Magpie
+ 10E
+ 7E
+ 8E
+ 9E
+ UD
+ 2UU
+ Creature - Bird
+ 1/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Thieving Magpie deals damage to an opponent, you draw a card.
+
+
+ Demoralize
+ OD
+ 2R
+ Instant
+ 2
+ Each creature can't be blocked this turn except by two or more creatures.
+Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.
+
+
+ Merrow Commerce
+ LRW
+ 1U
+ Tribal Enchantment - Merfolk
+ 1
+ At the end of your turn, untap all Merfolk you control.
+
+
+ Maralen of the Mornsong
+ MOR
+ 1BB
+ Legendary Creature - Elf Wizard
+ 2/3
+ 3
+ Players can't draw cards.
+At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
+
+
+ Security Detail
+ MM
+ 3W
+ Enchantment
+ 1
+ {W}{W}: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.
+
+
+ Wildsize
+ GP
+ 2G
+ Instant
+ 2
+ Target creature gets +2/+2 and gains trample until end of turn.
+Draw a card.
+
+
+ Plague Boiler
+ RAV
+ 3
+ Artifact
+ 1
+ At the beginning of your upkeep, put a plague counter on Plague Boiler.
+{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
+When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
+
+
+ Tinker
+ UL
+ 2U
+ Sorcery
+ 2
+ As an additional cost to play Tinker, sacrifice an artifact.
+Search your library for an artifact card and put that card into play. Then shuffle your library.
+
+
+ Recross the Paths
+ MOR
+ 2G
+ Sorcery
+ 2
+ Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Wall of Roots
+ MI
+ TSP
+ 1G
+ Creature - Plant Wall
+ 0/5
+ 3
+ Defender
+Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.
+
+
+ Intruder Alarm
+ 8E
+ SH
+ 2U
+ Enchantment
+ 1
+ Creatures don't untap during their controllers' untap steps.
+Whenever a creature comes into play, untap all creatures.
+
+
+ Numot, the Devastator
+ PLC
+ 3RWU
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
+
+
+ Boggart Loggers
+ LRW
+ 2B
+ Creature - Goblin Rogue
+ 2/1
+ 3
+ Forestwalk
+{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
+
+
+ Lotus Vale
+ WL
+
+ Land
+ 0
+ If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard.
+{T}: Add three mana of any one color to your mana pool.
+
+
+ Sakashima the Impostor
+ SOK
+ 2UU
+ Legendary Creature - Human Rogue
+ 3/1
+ 3
+ As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at end of turn."
+
+
+ Wanderlust
+ 4E
+ 5E
+ B
+ R
+ U
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
+
+
+ Brontotherium
+ LE
+ 4GG
+ Creature - Beast
+ 5/3
+ 3
+ Trample
+Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Goatnapper
+ LRW
+ 2R
+ Creature - Goblin Rogue
+ 2/2
+ 3
+ When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
+
+
+ Melesse Spirit
+ MI
+ 3WW
+ Creature - Angel Spirit
+ 3/3
+ 3
+ Flying, protection from black
+
+
+ Peace of Mind
+ 9E
+ EX
+ 1W
+ Enchantment
+ 1
+ {W}, Discard a card: You gain 3 life.
+
+
+ Ghostflame Sliver
+ TSP
+ BR
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers are colorless.
+
+
+ Fatigue
+ UD
+ 1U
+ Sorcery
+ 2
+ Target player skips his or her next draw step.
+
+
+ Dryad's Caress
+ RAV
+ 4GG
+ Instant
+ 2
+ You gain 1 life for each creature in play. If {W} was spent to play Dryad's Caress, untap all creatures you control.
+
+
+ Taunting Challenge
+ P3
+ 1GG
+ Sorcery
+ 2
+ All creatures able to block target creature this turn do so.
+
+
+ Last-Ditch Effort
+ UL
+ R
+ Instant
+ 2
+ Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way.
+
+
+ Shinen of Life's Roar
+ SOK
+ 1G
+ Creature - Spirit
+ 1/2
+ 3
+ All creatures able to block Shinen of Life's Roar do so.
+Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
+
+
+ Brassclaw Orcs
+ 5E
+ FE
+ 2R
+ Creature - Orc
+ 3/2
+ 3
+ Brassclaw Orcs can't block creatures with power 2 or greater.
+
+
+ Elvish Harbinger
+ LRW
+ 2G
+ Creature - Elf Druid
+ 1/2
+ 3
+ When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Leonin Shikari
+ DS
+ 1W
+ Creature - Cat Soldier
+ 2/2
+ 3
+ You may play equip abilities any time you could play an instant.
+
+
+ Pygmy Hippo
+ VI
+ GU
+ Creature - Hippo
+ 2/2
+ 3
+ Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is equal to the amount of mana emptied from defending player's mana pool this way.
+
+
+ Defender of Law
+ UL
+ 2W
+ Creature - Human Knight
+ 2/1
+ 3
+ Flash
+Protection from red
+
+
+ Ambush
+ HL
+ 3R
+ Instant
+ 2
+ Blocking creatures gain first strike until end of turn.
+
+
+ Horned Cheetah
+ IN
+ 2GW
+ Creature - Cat
+ 2/2
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Petals of Insight
+ CHK
+ 4U
+ Sorcery - Arcane
+ 2
+ Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
+
+
+ An-Havva Constable
+ 5E
+ HL
+ 1GG
+ Creature - Human
+ 2/1+*
+ 3
+ An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.
+
+
+ Sunbeam Spellbomb
+ MR
+ 1
+ Artifact
+ 1
+ {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
+{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
+
+
+ Auspicious Ancestor
+ MI
+ 3W
+ Creature - Human Cleric
+ 2/3
+ 3
+ When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.
+Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Brooding Saurian
+ CS
+ 2GG
+ Creature - Lizard
+ 4/4
+ 3
+ At the end of each turn, each player gains control of all nontoken permanents he or she owns.
+
+
+ Cut the Tethers
+ CHK
+ 2UU
+ Sorcery
+ 2
+ For each Spirit, return it to its owner's hand unless that player pays {3}.
+
+
+ Sigil of the Empty Throne
+ CFX
+ 3WW
+ Enchantment
+ 1
+ Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
+
+
+ Sun Droplet
+ MR
+ 2
+ Artifact
+ 1
+ Whenever you're dealt damage, put that many charge counters on Sun Droplet.
+At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
+
+
+ Fate Transfer
+ SHM
+ 1(U/B)
+ Instant
+ 2
+ Move all counters from target creature onto another target creature.
+
+
+ Child of Thorns
+ BOK
+ G
+ Creature - Spirit
+ 1/1
+ 3
+ Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
+
+
+ Lymph Sliver
+ FUT
+ 4W
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
+
+
+ Drain Life
+ 4E
+ 5E
+ B
+ MI
+ R
+ U
+ X1B
+ Sorcery
+ 2
+ Spend only black mana on X.
+Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
+
+
+ Treva, the Renewer
+ IN
+ 3GWU
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color. You gain 1 life for each permanent of that color.
+
+
+ Choking Vines
+ WL
+ XG
+ Instant
+ 2
+ Play Choking Vines only during the declare blockers step.
+X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)
+
+
+ Thornbite Staff
+ MOR
+ 2
+ Tribal Artifact - Shaman Equipment
+ 1
+ Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from play, untap this creature."
+Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it.
+Equip {4}
+
+
+ Cloudgoat Ranger
+ LRW
+ 3WW
+ Creature - Giant Warrior
+ 3/3
+ 3
+ When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
+Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
+
+
+ Hobble
+ PS
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Hobble comes into play, draw a card.
+Enchanted creature can't attack.
+Enchanted creature can't block if it's black.
+
+
+ Tranquil Path
+ AP
+ 4G
+ Sorcery
+ 2
+ Destroy all enchantments.
+Draw a card.
+
+
+ Martyred Rusalka
+ GP
+ W
+ Creature - Spirit
+ 1/1
+ 3
+ {W}, Sacrifice a creature: Target creature can't attack this turn.
+
+
+ Jester's Sombrero
+ UG
+ 2
+ Artifact
+ 1
+ o2, ocT, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
+
+
+ Mistform Seaswift
+ LE
+ 3U
+ Creature - Illusion
+ 3/1
+ 3
+ Flying
+{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
+Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Batwing Brume
+ EVE
+ 1(W/B)
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play Batwing Brume. (Do both if {W}{B} was spent.)
+
+
+ Off Balance
+ NE
+ W
+ Instant
+ 2
+ Target creature can't attack or block this turn.
+
+
+ Searing Spear Askari
+ MI
+ 2R
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
+
+
+ Tomb of Urami
+ SOK
+
+ Legendary Land
+ 0
+ {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
+{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.
+
+
+ Emerald Medallion
+ TE
+ 2
+ Artifact
+ 1
+ Green spells you play cost {1} less to play.
+
+
+ Glassdust Hulk
+ ARB
+ 3WU
+ Artifact Creature - Golem
+ 3/4
+ 3
+ Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
+Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
+
+
+ Ashen-Skin Zubera
+ CHK
+ 1B
+ Creature - Zubera Spirit
+ 1/2
+ 3
+ When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
+
+
+ Jhoira's Timebug
+ TSP
+ 2
+ Artifact Creature - Insect
+ 1/2
+ 3
+ {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
+
+
+ Kinsbaile Cavalier
+ MOR
+ 3W
+ Creature - Kithkin Knight
+ 2/2
+ 3
+ Knight creatures you control have double strike.
+
+
+ Hidden Predators
+ US
+ G
+ Enchantment
+ 1
+ When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
+
+
+ Fortitude
+ US
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.
+Sacrifice a Forest: Regenerate enchanted creature.
+
+
+ Rising Waters
+ NE
+ 3U
+ Enchantment
+ 1
+ Lands don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player untaps a land he or she controls.
+
+
+ Grim Poppet
+ SHM
+ 7
+ Artifact Creature - Scarecrow
+ 4/4
+ 3
+ Grim Poppet comes into play with three -1/-1 counters on it.
+Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
+
+
+ Illusionary Wall
+ IA
+ 4U
+ Creature - Illusion Wall
+ 7/4
+ 3
+ Defender, flying, first strike
+Cumulative upkeep {U}
+
+
+ Traveler's Cloak
+ IN
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Traveler's Cloak comes into play, choose a land type.
+Enchanted creature has landwalk of the chosen type.
+When Traveler's Cloak comes into play, draw a card.
+
+
+ Shape Stealer
+ SOK
+ UU
+ Creature - Shapeshifter Spirit
+ 1/1
+ 3
+ Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
+
+
+ Resounding Thunder
+ ALA
+ 2R
+ Instant
+ 2
+ Resounding Thunder deals 3 damage to target creature or player.
+Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
+When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
+
+
+ Cephalid Looter
+ OD
+ 2U
+ Creature - Cephalid Rogue
+ 2/1
+ 3
+ {T}: Target player draws a card, then discards a card.
+
+
+ Sporesower Thallid
+ TSP
+ 2GG
+ Creature - Fungus
+ 4/4
+ 3
+ At the beginning of your upkeep, put a spore counter on each Fungus you control.
+Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.
+
+
+ Mudbrawler Raiders
+ SHM
+ 2(R/G)(R/G)
+ Creature - Goblin Warrior
+ 3/3
+ 3
+ Mudbrawler Raiders can't be blocked by blue creatures.
+
+
+ Vigor
+ LRW
+ 3GGG
+ Creature - Elemental Incarnation
+ 6/6
+ 3
+ Trample
+If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
+When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Whipcorder
+ ON
+ WW
+ Creature - Human Soldier Rebel
+ 2/2
+ 3
+ {W}, {T}: Tap target creature.
+Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Robe of Mirrors
+ 10E
+ EX
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has shroud. (It can't be the target of spells or abilities.)
+
+
+ Mischievous Quanar
+ SC
+ 4U
+ Creature - Beast
+ 3/3
+ 3
+ {3}{U}{U}: Turn Mischievous Quanar face down.
+Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
+
+
+ Fylamarid
+ TE
+ 1UU
+ Creature - Squid Beast
+ 1/3
+ 3
+ Flying
+Fylamarid can't be blocked by blue creatures.
+{U}: Target creature becomes blue until end of turn.
+
+
+ Chromatic Star
+ 10E
+ TSP
+ 1
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
+When Chromatic Star is put into a graveyard from play, draw a card.
+
+
+ Chance Encounter
+ OD
+ 2RR
+ Enchantment
+ 1
+ Whenever you win a coin flip, put a luck counter on Chance Encounter.
+At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
+
+
+ Frazzle
+ GP
+ 3U
+ Instant
+ 2
+ Counter target nonblue spell.
+
+
+ Kokusho, the Evening Star
+ CHK
+ 4BB
+ Legendary Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
+
+
+ Aquitect's Will
+ LRW
+ U
+ Tribal Sorcery - Merfolk
+ 2
+ Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.
+
+
+ Brine Shaman
+ IA
+ 1B
+ Creature - Human Cleric Shaman
+ 1/1
+ 3
+ {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
+{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
+
+
+ Agent of Shauku
+ PY
+ 1B
+ Creature - Human Mercenary
+ 1/1
+ 3
+ {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
+
+
+ Dwarven Shrine
+ OD
+ 1RR
+ Enchantment
+ 1
+ Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
+
+
+ Time Machine
+ UNH
+ 5
+ Artifact
+ 1
+ {T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.
+
+
+ Blind Phantasm
+ FUT
+ 2U
+ Creature - Illusion
+ 2/3
+ 3
+
+
+
+ Guardian's Magemark
+ GP
+ 2W
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Creatures you control that are enchanted get +1/+1.
+
+
+ Steward of Valeron
+ ALA
+ GW
+ Creature - Human Druid Knight
+ 2/2
+ 3
+ Vigilance
+{T}: Add {G} to your mana pool.
+
+
+ Chain Lightning
+ LG
+ R
+ Sorcery
+ 2
+ Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
+
+
+ Knight Errant
+ 7E
+ PT
+ ST2K
+ ST
+ 1W
+ Creature - Human Knight
+ 2/2
+ 3
+
+
+
+ Briar Shield
+ WL
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
+
+
+ Primeval Force
+ 8E
+ PT
+ 2GGG
+ Creature - Elemental
+ 8/8
+ 3
+ When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests.
+
+
+ Sea Troll
+ HL
+ 2U
+ Creature - Troll
+ 2/1
+ 3
+ {U}: Regenerate Sea Troll. Play this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
+
+
+ Treva's Ruins
+ PS
+
+ Land - Lair
+ 0
+ When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
+{T}: Add {G}, {W}, or {U} to your mana pool.
+
+
+ Thoughtlace
+ 4E
+ B
+ R
+ U
+ U
+ Instant
+ 2
+ Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
+
+
+ Stand or Fall
+ IN
+ 3R
+ Enchantment
+ 1
+ At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
+
+
+ Powerstone Minefield
+ AP
+ 2RW
+ Enchantment
+ 1
+ Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
+
+
+ Nantuko Elder
+ OD
+ 2G
+ Creature - Insect Druid
+ 1/2
+ 3
+ {T}: Add {1}{G} to your mana pool.
+
+
+ Duergar Hedge-Mage
+ EVE
+ 2(R/W)
+ Creature - Dwarf Shaman
+ 2/2
+ 3
+ When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
+When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
+
+
+ Steamclaw
+ OD
+ 2
+ Artifact
+ 1
+ {3}, {T}: Remove target card in a graveyard from the game.
+{1}, Sacrifice Steamclaw: Remove target card in a graveyard from the game.
+
+
+ Insight
+ 6E
+ TE
+ 2U
+ Enchantment
+ 1
+ Whenever an opponent plays a green spell, you draw a card.
+
+
+ Bay Falcon
+ MI
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying, vigilance
+
+
+ Thousand-legged Kami
+ CHK
+ 6GG
+ Creature - Spirit
+ 6/6
+ 3
+ Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
+
+
+ Parallax Nexus
+ NE
+ 2B
+ Enchantment
+ 1
+ Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery.
+When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.
+
+
+ Canopy Spider
+ 10E
+ 7E
+ 8E
+ TE
+ 1G
+ Creature - Spider
+ 1/3
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Jump
+ 4E
+ B
+ R
+ U
+ U
+ Instant
+ 2
+ Target creature gains flying until end of turn.
+
+
+ Kusari-Gama
+ CHK
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
+Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Crumbling Sanctuary
+ MM
+ 5
+ Artifact
+ 1
+ For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.
+
+
+ Alaborn Zealot
+ P2
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
+
+
+ Plague Spores
+ IN
+ 4BR
+ Sorcery
+ 2
+ Destroy target nonblack creature and target land. They can't be regenerated.
+
+
+ Serra Avatar
+ US
+ 4WWW
+ Creature - Avatar
+ */*
+ 3
+ Serra Avatar's power and toughness are each equal to your life total.
+When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Kobold Taskmaster
+ LG
+ TSP
+ 1R
+ Creature - Kobold
+ 1/2
+ 3
+ Other Kobold creatures you control get +1/+0.
+
+
+ Keeper of the Light
+ EX
+ WW
+ Creature - Human Wizard
+ 1/2
+ 3
+ {W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent.
+
+
+ Spur Grappler
+ PY
+ 2R
+ Creature - Beast
+ 2/1
+ 3
+ Spur Grappler gets +2/+1 as long as you control no untapped lands.
+
+
+ Errantry
+ 5E
+ IA
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+0 and can only attack alone.
+
+
+ Flowstone Channeler
+ TSP
+ 2R
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
+
+
+ Ancient Amphitheater
+ LRW
+
+ Land
+ 0
+ As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
+{T}: Add {R} or {W} to your mana pool.
+
+
+ Snapping Thragg
+ ON
+ 4R
+ Creature - Beast
+ 3/3
+ 3
+ Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
+Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Mystic Snake
+ AP
+ TSP
+ 1GUU
+ Creature - Snake
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Mystic Snake comes into play, counter target spell.
+
+
+ Vernal Bloom
+ 7E
+ 8E
+ US
+ 3G
+ Enchantment
+ 1
+ Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Firefright Mage
+ PLC
+ R
+ Creature - Goblin Spellshaper
+ 1/1
+ 3
+ {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
+
+
+ Territorial Dispute
+ MM
+ 4RR
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
+Players can't play lands.
+
+
+ Stormwatch Eagle
+ PY
+ 3U
+ Creature - Bird
+ 2/1
+ 3
+ Flying
+Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
+
+
+ Ratcatcher
+ DIS
+ 4BB
+ Creature - Ogre Rogue
+ 4/4
+ 3
+ Fear
+At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Scorched Ruins
+ WL
+
+ Land
+ 0
+ If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard.
+{T}: Add {4} to your mana pool.
+
+
+ Kagemaro's Clutch
+ SOK
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -X/-X, where X is the number of cards in your hand.
+
+
+ Muscle Burst
+ OD
+ 1G
+ Instant
+ 2
+ Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
+
+
+ Jeska, Warrior Adept
+ JU
+ 2RR
+ Legendary Creature - Human Barbarian Warrior
+ 3/1
+ 3
+ First strike, haste
+{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
+
+
+ Umbra Stalker
+ EVE
+ 4BBB
+ Creature - Elemental
+ */*
+ 3
+ Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
+
+
+ Timberwatch Elf
+ LE
+ 2G
+ Creature - Elf
+ 1/2
+ 3
+ {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
+
+
+ Utopia Sprawl
+ DIS
+ G
+ Enchantment - Aura
+ 1
+ Enchant Forest
+As Utopia Sprawl comes into play, choose a color.
+Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
+
+
+ Earthlore
+ IA
+ G
+ Enchantment - Aura
+ 1
+ Enchant land you control
+Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
+
+
+ Morphling
+ US
+ 3UU
+ Creature - Shapeshifter
+ 3/3
+ 3
+ {U}: Untap Morphling.
+{U}: Morphling gains flying until end of turn.
+{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
+{1}: Morphling gets +1/-1 until end of turn.
+{1}: Morphling gets -1/+1 until end of turn.
+
+
+ Plague Dogs
+ UD
+ 4B
+ Creature - Zombie Hound
+ 3/3
+ 3
+ When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.
+{2}, Sacrifice Plague Dogs: Draw a card.
+
+
+ Goblin Cavaliers
+ P2
+ ST
+ 2R
+ Creature - Goblin
+ 3/2
+ 3
+
+
+
+ Samite Sanctuary
+ PY
+ 2W
+ Enchantment
+ 1
+ {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability.
+
+
+ Ballynock Trapper
+ EVE
+ 3W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ {T}: Tap target creature.
+Whenever you play a white spell, you may untap Ballynock Trapper.
+
+
+ Clockwork Swarm
+ HL
+ 4
+ Artifact Creature - Insect
+ 0/3
+ 3
+ Clockwork Swarm comes into play with four +1/+0 counters on it.
+Clockwork Swarm can't be blocked by Walls.
+At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
+{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Play this ability only during your upkeep.
+
+
+ Odds // Ends (Ends)
+ DIS
+ 3RW
+ Instant
+ 2
+ Target player sacrifices two attacking creatures.
+
+
+ Imperial Recruiter
+ P3
+ 2R
+ Creature - Human Advisor
+ 1/1
+ 3
+ When Imperial Recruiter comes into play, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Bash to Bits
+ OD
+ 3R
+ Instant
+ 2
+ Destroy target artifact.
+Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Sealed Fate
+ MI
+ XUB
+ Sorcery
+ 2
+ Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.
+
+
+ Viashino Sandscout
+ 10E
+ UL
+ 1R
+ Creature - Viashino Scout
+ 2/1
+ 3
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)
+
+
+ Tunneler Wurm
+ JU
+ 6GG
+ Creature - Wurm
+ 6/6
+ 3
+ Discard a card: Regenerate Tunneler Wurm.
+
+
+ Metamorphose
+ SC
+ 1U
+ Instant
+ 2
+ Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.
+
+
+ Wingrattle Scarecrow
+ SHM
+ 3
+ Artifact Creature - Scarecrow
+ 2/2
+ 3
+ Wingrattle Scarecrow has flying as long as you control a blue creature.
+Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Myojin of Infinite Rage
+ CHK
+ 7RRR
+ Legendary Creature - Spirit
+ 7/4
+ 3
+ Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand.
+Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
+Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
+
+
+ Rust
+ LG
+ G
+ Instant
+ 2
+ Counter target activated ability from an artifact source.
+
+
+ Dimir Guildmage
+ RAV
+ (U/B)(U/B)
+ Creature - Human Wizard
+ 2/2
+ 3
+ ({(u/b)} can be paid with either {U} or {B}.)
+{3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery.
+{3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ An-Havva Inn
+ HL
+ 1GG
+ Sorcery
+ 2
+ You gain X plus 1 life, where X is the number of green creatures in play.
+
+
+ Sprout Swarm
+ FUT
+ 1G
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.)
+Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Put a 1/1 green Saproling creature token into play.
+
+
+ Cryoclasm
+ 10E
+ CS
+ 2R
+ Sorcery
+ 2
+ Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
+
+
+ Screeching Sliver
+ TSP
+ U
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
+
+
+ Grab the Reins
+ MR
+ 3R
+ Instant
+ 2
+ Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
+Entwine {2}{R} (Choose both if you pay the entwine cost.)
+
+
+ Stinging Licid
+ TE
+ 1U
+ Creature - Licid
+ 1/1
+ 3
+ {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
+Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
+
+
+ Sandbar Merfolk
+ US
+ U
+ Creature - Merfolk
+ 1/1
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Lightning Cloud
+ VI
+ 3R
+ Enchantment
+ 1
+ Whenever a player plays a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
+
+
+ Warping Wurm
+ MI
+ 2GU
+ Creature - Wurm
+ 1/1
+ 3
+ Phasing
+At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out.
+When Warping Wurm phases in, put a +1/+1 counter on it.
+
+
+ Floating-Dream Zubera
+ CHK
+ 1U
+ Creature - Zubera Spirit
+ 1/2
+ 3
+ When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.
+
+
+ Drastic Revelation
+ ARB
+ 2UBR
+ Sorcery
+ 2
+ Discard your hand. Draw seven cards, then discard three cards at random.
+
+
+ Interdict
+ TE
+ 1U
+ Instant
+ 2
+ Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be played this turn. (Mana abilities can't be targeted.)
+Draw a card.
+
+
+ Rainbow Crow
+ IN
+ 3U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+{1}: Rainbow Crow becomes the color of your choice until end of turn.
+
+
+ Homarid Spawning Bed
+ FE
+ UU
+ Enchantment
+ 1
+ {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the sacrificed creature's converted mana cost.
+
+
+ Thunder Totem
+ TSP
+ 3
+ Artifact
+ 1
+ {T}: Add {W} to your mana pool.
+{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
+
+
+ Heal the Scars
+ LRW
+ 3G
+ Instant
+ 2
+ Regenerate target creature. You gain life equal to that creature's toughness.
+
+
+ Celestial Purge
+ CFX
+ 1W
+ Instant
+ 2
+ Remove target black or red permanent from the game.
+
+
+ Tek
+ IN
+ 5
+ Artifact Creature - Dragon
+ 2/2
+ 3
+ Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
+
+
+ Treasure Hunter
+ 10E
+ EX
+ 2W
+ Creature - Human
+ 2/2
+ 3
+ When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
+
+
+ Eye of the Storm
+ RAV
+ 5UU
+ Enchantment
+ 1
+ Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.
+
+
+ Pointy Finger of Doom
+ UNH
+ 4
+ Artifact
+ 1
+ {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
+
+
+ Anaba Bodyguard
+ 10E
+ 6E
+ HL
+ 3R
+ Creature - Minotaur
+ 2/3
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+
+
+ Radiant's Dragoons
+ UL
+ 3W
+ Creature - Human Soldier
+ 2/5
+ 3
+ Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Radiant's Dragoons comes into play, you gain 5 life.
+
+
+ Blinkmoth Urn
+ MR
+ 5
+ Artifact
+ 1
+ At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
+
+
+ Wirefly Hive
+ DS
+ 3
+ Artifact
+ 1
+ {3}, {T}: Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly.
+
+
+ Amugaba
+ OD
+ 5UU
+ Creature - Illusion
+ 6/6
+ 3
+ Flying
+{2}{U}, Discard a card: Return Amugaba to its owner's hand.
+
+
+ Dragon Engine
+ 4E
+ 5E
+ 6E
+ AQ
+ R
+ 3
+ Artifact Creature - Construct
+ 1/3
+ 3
+ {2}: Dragon Engine gets +1/+0 until end of turn.
+
+
+ Ertai's Trickery
+ PS
+ U
+ Instant
+ 2
+ Counter target spell if a kicker cost was paid for it.
+
+
+ Orcish Captain
+ 5E
+ FE
+ R
+ Creature - Orc Warrior
+ 1/1
+ 3
+ {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
+
+
+ Tundra Wolves
+ 10E
+ 4E
+ 5E
+ 6E
+ 8E
+ LG
+ W
+ Creature - Wolf
+ 1/1
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+
+
+ Marsh Flitter
+ LRW
+ 3B
+ Creature - Faerie Rogue
+ 1/1
+ 3
+ Flying
+When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
+Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
+
+
+ Skyshroud Elf
+ TE
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+{1}: Add {W} or {R} to your mana pool.
+
+
+ Stream of Consciousness
+ BOK
+ 1U
+ Instant - Arcane
+ 2
+ Target player shuffles up to four target cards from his or her graveyard into his or her library.
+
+
+ Bazaar of Wonders
+ MI
+ 3UU
+ World Enchantment
+ 1
+ When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.
+Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.
+
+
+ Shadow Rift
+ TE
+ U
+ Instant
+ 2
+ Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
+Draw a card.
+
+
+ Eager Cadet
+ 7E
+ 8E
+ 9E
+ ST2K
+ ST
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+
+
+
+ Bubbling Muck
+ UD
+ B
+ Sorcery
+ 2
+ Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Carapace
+ 5E
+ HL
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +0/+2.
+Sacrifice Carapace: Regenerate enchanted creature.
+
+
+ Helm of the Ghastlord
+ SHM
+ 3(U/B)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
+As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
+
+
+ Zodiac Goat
+ P3
+ R
+ Creature - Goat
+ 1/1
+ 3
+ Mountainwalk
+
+
+ Zombie Scavengers
+ WL
+ 2B
+ Creature - Zombie
+ 3/1
+ 3
+ Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.
+
+
+ Grixis Slavedriver
+ CFX
+ 5B
+ Creature - Zombie Giant
+ 4/4
+ 3
+ When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
+Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Phyrexian War Beast
+ AL
+ 3
+ Artifact Creature - Beast
+ 3/4
+ 3
+ When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
+
+
+ Whetstone
+ US
+ 3
+ Artifact
+ 1
+ {3}: Each player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Militant Monk
+ TO
+ 1WW
+ Creature - Human Monk Cleric
+ 2/1
+ 3
+ Vigilance
+{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Bloodletter Quill
+ RAV
+ 3
+ Artifact
+ 1
+ {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
+{U}{B}: Remove a blood counter from Bloodletter Quill.
+
+
+ Tariff
+ 6E
+ WL
+ 1W
+ Sorcery
+ 2
+ Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.
+
+
+ Piety
+ 4E
+ AN
+ 2W
+ Instant
+ 2
+ Blocking creatures get +0/+3 until end of turn.
+
+
+ Ben-Ben, Akki Hermit
+ CHK
+ 2RR
+ Legendary Creature - Goblin Shaman
+ 1/1
+ 3
+ {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
+
+
+ Cruel Deceiver
+ CHK
+ 1B
+ Creature - Spirit
+ 2/1
+ 3
+ {1}: Look at the top card of your library.
+{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains deathtouch until end of turn. Play this ability only once each turn.
+
+
+ Rune Snag
+ CS
+ 1U
+ Instant
+ 2
+ Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
+
+
+ Drekavac
+ DIS
+ 1B
+ Creature - Beast
+ 3/3
+ 3
+ When Drekavac comes into play, sacrifice it unless you discard a noncreature card.
+
+
+ Lava Blister
+ OD
+ 1R
+ Sorcery
+ 2
+ Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
+
+
+ Dawn of the Dead
+ TO
+ 2BBB
+ Enchantment
+ 1
+ At the beginning of your upkeep, you lose 1 life.
+At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
+
+
+ Resuscitate
+ EX
+ 1G
+ Instant
+ 2
+ Until end of turn, creatures you control gain "{1}: Regenerate this creature."
+
+
+ Crown of Awe
+ ON
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from black and from red.
+Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
+
+
+ Scepter of Fugue
+ CFX
+ BB
+ Artifact
+ 1
+ {1}{B}, {T}: Target player discards a card. Play this ability only during your turn.
+
+
+ Shard Convergence
+ CFX
+ 3G
+ Sorcery
+ 2
+ Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
+
+
+ Genju of the Cedars
+ BOK
+ G
+ Enchantment - Aura
+ 1
+ Enchant Forest
+{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
+When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
+
+
+ Chambered Nautilus
+ MM
+ 2U
+ Creature - Nautilus Beast
+ 2/2
+ 3
+ Whenever Chambered Nautilus becomes blocked, you may draw a card.
+
+
+ Unlikely Alliance
+ AL
+ 1W
+ Enchantment
+ 1
+ {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
+
+
+ Evincar's Justice
+ TE
+ 2BB
+ Sorcery
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Evincar's Justice deals 2 damage to each creature and each player.
+
+
+ Thrashing Mudspawn
+ ON
+ 3BB
+ Creature - Beast
+ 4/4
+ 3
+ Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
+Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Rainbow Efreet
+ VI
+ 3U
+ Creature - Efreet
+ 3/1
+ 3
+ Flying
+{U}{U}: Rainbow Efreet phases out.
+
+
+ Seize the Day
+ OD
+ 3R
+ Sorcery
+ 2
+ Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
+Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ False Memories
+ TO
+ 1U
+ Instant
+ 2
+ Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game.
+
+
+ Mystic Enforcer
+ OD
+ TSP
+ 2GW
+ Creature - Human Nomad Mystic
+ 3/3
+ 3
+ Protection from black
+Threshold - Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.
+
+
+ Bitterblossom
+ MOR
+ 1B
+ Tribal Enchantment - Faerie
+ 1
+ At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
+
+
+ Steelshaper's Gift
+ FD
+ W
+ Sorcery
+ 2
+ Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Death Bomb
+ PS
+ 3B
+ Instant
+ 2
+ As an additional cost to play Death Bomb, sacrifice a creature.
+Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
+
+
+ Brutal Suppression
+ PY
+ R
+ Enchantment
+ 1
+ Activated abilities of Rebels cost an additional "Sacrifice a land" to play.
+
+
+ Skulking Ghost
+ MI
+ 1B
+ Creature - Spirit
+ 2/1
+ 3
+ Flying
+When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
+
+
+ Veteran Cavalier
+ 9E
+ ST
+ WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+
+ Coral Atoll
+ VI
+
+ Land
+ 0
+ Coral Atoll comes into play tapped.
+When Coral Atoll comes into play, sacrifice it unless you return an untapped Island you control to its owner's hand.
+{T}: Add {1}{U} to your mana pool.
+
+
+ Imi Statue
+ CHK
+ 3
+ Artifact
+ 1
+ Players can't untap more than one artifact during their untap steps.
+
+
+ Cremate
+ GP
+ IN
+ B
+ Instant
+ 2
+ Remove target card in a graveyard from the game.
+Draw a card.
+
+
+ Pyric Salamander
+ MI
+ 1R
+ Creature - Salamander
+ 1/1
+ 3
+ {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn.
+
+
+ Esper Panorama
+ ALA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
+
+
+ Voltaic Construct
+ DS
+ 4
+ Artifact Creature - Golem Construct
+ 2/2
+ 3
+ {2}: Untap target artifact creature.
+
+
+ Karplusan Giant
+ IA
+ 6R
+ Creature - Giant
+ 3/3
+ 3
+ Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
+
+
+ Kami of Old Stone
+ 9E
+ CHK
+ 3W
+ Creature - Spirit
+ 1/7
+ 3
+
+
+
+ Sword of the Chosen
+ SH
+ 2
+ Legendary Artifact
+ 1
+ {T}: Target legendary creature gets +2/+2 until end of turn.
+
+
+ Mass Hysteria
+ MR
+ R
+ Enchantment
+ 1
+ All creatures have haste.
+
+
+ Shelldock Isle
+ LRW
+
+ Land
+ 0
+ Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
+{T}: Add {U} to your mana pool.
+{U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.
+
+
+ Howltooth Hollow
+ LRW
+
+ Land
+ 0
+ Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
+{T}: Add {B} to your mana pool.
+{B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand.
+
+
+ Evolution Charm
+ PLC
+ 1G
+ Instant
+ 2
+ Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
+
+
+ Thrill of the Hunt
+ TSP
+ G
+ Instant
+ 2
+ Target creature gets +1/+2 until end of turn.
+Flashback {W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Hedge Troll
+ PLC
+ 2G
+ Creature - Troll Cleric
+ 2/2
+ 3
+ Hedge Troll gets +1/+1 as long as you control a Plains.
+{W}: Regenerate Hedge Troll.
+
+
+ Shifty Doppelganger
+ OD
+ 2U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ {3}{U}, Remove Shifty Doppelganger from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
+
+
+ Ironclaw Curse
+ 5E
+ HL
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -0/-1.
+Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
+
+
+ Augur of Skulls
+ FUT
+ 1B
+ Creature - Skeleton Wizard
+ 1/1
+ 3
+ {1}{B}: Regenerate Augur of Skulls.
+Sacrifice Augur of Skulls: Target player discards two cards. Play this ability only during your upkeep.
+
+
+ Cursecatcher
+ SHM
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
+
+
+ Tidehollow Strix
+ ALA
+ UB
+ Artifact Creature - Bird
+ 2/1
+ 3
+ Flying
+Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+
+
+ Slinking Skirge
+ UD
+ 3B
+ Creature - Imp
+ 2/1
+ 3
+ Flying
+{2}, Sacrifice Slinking Skirge: Draw a card.
+
+
+ Selesnya Guildmage
+ RAV
+ (G/W)(G/W)
+ Creature - Elf Wizard
+ 2/2
+ 3
+ ({(g/w)} can be paid with either {G} or {W}.)
+{3}{G}: Put a 1/1 green Saproling creature token into play.
+{3}{W}: Creatures you control get +1/+1 until end of turn.
+
+
+ Mycosynth Lattice
+ DS
+ 6
+ Artifact
+ 1
+ All permanents are artifacts in addition to their other types.
+All cards that aren't in play, spells, and permanents are colorless.
+Players may spend mana as though it were mana of any color.
+
+
+ Barbarian Guides
+ IA
+ 2R
+ Creature - Human Barbarian
+ 1/2
+ 3
+ {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn.
+
+
+ Fireball
+ 4E
+ 5E
+ B
+ DS
+ R
+ U
+ XR
+ Sorcery
+ 2
+ Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
+As an additional cost to play Fireball, pay {1} for each target beyond the first.
+
+
+ Vampiric Sliver
+ TSP
+ 3B
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
+
+
+ Harmonic Sliver
+ TSP
+ 1GW
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "When this permanent comes into play, destroy target artifact or enchantment."
+
+
+ Dichotomancy
+ PLC
+ 7UU
+ Sorcery
+ 2
+ For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library.
+Suspend 3-{1}{U}{U}
+
+
+ Masked Admirers
+ LRW
+ 2GG
+ Creature - Elf Shaman
+ 3/2
+ 3
+ When Masked Admirers comes into play, draw a card.
+Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
+
+
+ Curse of the Fire Penguin
+ UNH
+ 4RR
+ Enchant Creature
+ 3
+ Curse of the Fire Penquin consumes and confuses enchanted creature.
+-----
+Creature Penguin
+Trample
+When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
+6/5
+
+
+ Whippoorwill
+ DK
+ G
+ Creature - Bird
+ 1/1
+ 3
+ {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game.
+
+
+ Taoist Mystic
+ P3
+ 2G
+ Creature - Human Mystic
+ 2/2
+ 3
+ Taoist Mystic can't be blocked by creatures with horsemanship.
+
+
+ Poison the Well
+ SHM
+ 2(B/R)(B/R)
+ Sorcery
+ 2
+ Destroy target land. Poison the Well deals 2 damage to that land's controller.
+
+
+ Magnivore
+ 9E
+ OD
+ 2RR
+ Creature - Lhurgoyf
+ */*
+ 3
+ Haste (This creature can attack the turn it comes under your control.)
+Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
+
+
+ Ageless Sentinels
+ SC
+ 3W
+ Creature - Wall
+ 4/4
+ 3
+ Defender (This creature can't attack.)
+Flying
+When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect doesn't end at end of turn.)
+
+
+ Storm Entity
+ FUT
+ 1R
+ Creature - Elemental
+ 1/1
+ 3
+ Haste
+Storm Entity comes into play with a +1/+1 counter on it for each other spell played this turn.
+
+
+ Embalmed Brawler
+ LE
+ 2B
+ Creature - Zombie
+ 2/2
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
+Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
+
+
+ Wild Dogs
+ US
+ G
+ Creature - Hound
+ 2/1
+ 3
+ At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Viridian Lorebearers
+ FD
+ 3G
+ Creature - Elf Shaman
+ 3/3
+ 3
+ {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
+
+
+ Sigil Tracer
+ MOR
+ 1UU
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
+
+
+ Shauku, Endbringer
+ MI
+ 5BB
+ Legendary Creature - Vampire
+ 5/5
+ 3
+ Flying
+Shauku, Endbringer can't attack if there's another creature in play.
+At the beginning of your upkeep, you lose 3 life.
+{T}: Remove target creature from the game and put a +1/+1 counter on Shauku.
+
+
+ Seton, Krosan Protector
+ OD
+ GGG
+ Legendary Creature - Centaur Druid
+ 2/2
+ 3
+ Tap an untapped Druid you control: Add {G} to your mana pool.
+
+
+ Pilgrim of Virtue
+ OD
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ Protection from black
+{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
+
+
+ Zephyr Falcon
+ 4E
+ 5E
+ LG
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying, vigilance
+
+
+ Food Chain
+ MM
+ 2G
+ Enchantment
+ 1
+ Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells.
+
+
+ Revenant Patriarch
+ GP
+ 4B
+ Creature - Spirit
+ 4/3
+ 3
+ When Revenant Patriarch comes into play, if {W} was spent to play Revenant Patriarch, target player skips his or her next combat phase.
+Revenant Patriarch can't block.
+
+
+ Nova Pentacle
+ LG
+ 4
+ Artifact
+ 1
+ {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
+
+
+ Crimson Acolyte
+ IN
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from red
+{W}: Target creature gains protection from red until end of turn.
+
+
+ Damping Engine
+ UL
+ 4
+ Artifact
+ 1
+ A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.
+
+
+ Spitting Image
+ EVE
+ 4(G/U)(G/U)
+ Sorcery
+ 2
+ Put a token into play that's a copy of target creature.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Onslaught
+ EX
+ R
+ Enchantment
+ 1
+ Whenever you play a creature spell, tap target creature.
+
+
+ Torii Watchward
+ SOK
+ 4W
+ Creature - Spirit
+ 3/3
+ 3
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Molten Hydra
+ UL
+ 1R
+ Creature - Hydra
+ 1/1
+ 3
+ {1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
+{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
+
+
+ Ingenious Thief
+ PT
+ ST
+ 1U
+ Creature - Human Rogue
+ 1/1
+ 3
+ Flying
+When Ingenious Thief comes into play, look at target player's hand.
+
+
+ Fumarole
+ IA
+ 3BR
+ Sorcery
+ 2
+ As an additional cost to play Fumarole, pay 3 life.
+Destroy target creature and target land.
+
+
+ Vedalken Orrery
+ FD
+ 4
+ Artifact
+ 1
+ You may play nonland cards as though they had flash.
+
+
+ Dark Supplicant
+ LE
+ B
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
+
+
+ Rally the Righteous
+ RAV
+ 1RW
+ Instant
+ 2
+ Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
+
+
+ Spectral Bears
+ HL
+ 1G
+ Creature - Bear Spirit
+ 3/3
+ 3
+ Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
+
+
+ Wojek Apothecary
+ RAV
+ 2WW
+ Creature - Human Cleric
+ 1/1
+ 3
+ Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
+
+
+ Wolf-Skull Shaman
+ MOR
+ 1G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play.
+
+
+ Crypt Champion
+ DIS
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ Double strike
+When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
+When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it.
+
+
+ Venarian Gold
+ LG
+ XUU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Venarian Gold comes into play with X sleep counters on it.
+When Venarian Gold comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it.
+At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.
+
+
+ Frost Ogre
+ BOK
+ 3RR
+ Creature - Ogre Warrior
+ 5/3
+ 3
+
+
+
+ Tribal Unity
+ ON
+ X2G
+ Instant
+ 2
+ Creatures of the creature type of your choice get +X/+X until end of turn.
+
+
+ Bottle Gnomes
+ 10E
+ 9E
+ MR
+ TE
+ 3
+ Artifact Creature - Gnome
+ 1/3
+ 3
+ Sacrifice Bottle Gnomes: You gain 3 life.
+
+
+ Tolaria West
+ FUT
+
+ Land
+ 0
+ Tolaria West comes into play tapped.
+{T}: Add {U} to your mana pool.
+Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Mountain Goat
+ 5E
+ 6E
+ IA
+ PT
+ R
+ Creature - Goat
+ 1/1
+ 3
+ Mountainwalk
+
+
+ Cyclopean Mummy
+ 4E
+ LG
+ 1B
+ Creature - Zombie
+ 2/1
+ 3
+ When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.
+
+
+ Shrieking Specter
+ ST
+ 5B
+ Creature - Specter
+ 2/2
+ 3
+ Flying
+Whenever Shrieking Specter attacks, defending player discards a card.
+
+
+ Aphetto Exterminator
+ LE
+ 2B
+ Creature - Human Wizard
+ 3/1
+ 3
+ Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
+
+
+ Field Surgeon
+ UD
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
+
+
+ Bloom Tender
+ EVE
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: For each color among permanents you control, add one mana of that color to your mana pool.
+
+
+ Crown of Fury
+ ON
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0 and has first strike.
+Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
+
+
+ Maelstrom Archangel
+ CFX
+ WUBRG
+ Creature - Angel
+ 5/5
+ 3
+ Flying
+Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
+
+
+ Stenchskipper
+ MOR
+ 3B
+ Creature - Elemental
+ 6/5
+ 3
+ Flying
+At end of turn, if you control no Goblins, sacrifice Stenchskipper.
+
+
+ Equilibrium
+ 7E
+ EX
+ 1UU
+ Enchantment
+ 1
+ Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
+
+
+ Protean Hulk
+ DIS
+ 5GG
+ Creature - Beast
+ 6/6
+ 3
+ When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
+
+
+ Quicksilver Behemoth
+ DS
+ 6U
+ Creature - Beast
+ 4/5
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)
+
+
+ Word of Blasting
+ 5E
+ IA
+ MM
+ 1R
+ Instant
+ 2
+ Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
+
+
+ Faerie Tauntings
+ LRW
+ 2B
+ Tribal Enchantment - Faerie
+ 1
+ Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
+
+
+ Censorship
+ UG
+ U
+ Enchantment
+ 1
+ When Censorship comes into play, choose a CENSORED word.
+Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.
+
+
+ Sacred Rites
+ OD
+ W
+ Instant
+ 2
+ Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
+
+
+ Incremental Growth
+ LRW
+ 3GG
+ Sorcery
+ 2
+ Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
+
+
+ Hissing Miasma
+ GP
+ 1BB
+ Enchantment
+ 1
+ Whenever a creature attacks you, its controller loses 1 life.
+
+
+ Petrified Wood-Kin
+ GP
+ 6G
+ Creature - Elemental Warrior
+ 3/3
+ 3
+ Petrified Wood-Kin can't be countered.
+Bloodthirst X (This creature comes into play with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Protection from instants
+
+
+ Soul Reap
+ EVE
+ 1B
+ Sorcery
+ 2
+ Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.
+
+
+ Spike Worker
+ SH
+ 2G
+ Creature - Spike
+ 0/0
+ 3
+ Spike Worker comes into play with two +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
+
+
+ AEther Rift
+ IN
+ 1RG
+ Enchantment
+ 1
+ At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card.
+
+
+ Urza's Factory
+ TSP
+
+ Land - Urza's
+ 0
+ {T}: Add {1} to your mana pool.
+{7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play.
+
+
+ Garza's Assassin
+ CS
+ BBB
+ Creature - Human Assassin
+ 2/2
+ 3
+ Sacrifice Garza's Assassin: Destroy target nonblack creature.
+Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Blood Frenzy
+ TE
+ 1R
+ Instant
+ 2
+ Play Blood Frenzy only before the combat damage step.
+Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn.
+
+
+ Taj-Nar Swordsmith
+ MR
+ 3W
+ Creature - Cat Soldier
+ 2/3
+ 3
+ When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
+
+
+ Werebear
+ OD
+ 1G
+ Creature - Human Bear Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
+
+
+ Exotic Curse
+ IN
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
+
+
+ Mindlock Orb
+ ALA
+ 3U
+ Artifact
+ 1
+ Players can't search libraries.
+
+
+ Yavimaya Coast
+ 10E
+ 9E
+ AP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
+
+
+ Mirror Entity
+ LRW
+ 2W
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+{X}: Creatures you control become X/X and gain all creature types until end of turn.
+
+
+ Blood Hound
+ MM
+ 2R
+ Creature - Hound
+ 1/1
+ 3
+ Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
+At the end of your turn, remove all +1/+1 counters from Blood Hound.
+
+
+ Conversion
+ 4E
+ B
+ R
+ U
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
+All Mountains are Plains.
+
+
+ Deadshot
+ TE
+ 3R
+ Sorcery
+ 2
+ Tap target creature. It deals damage equal to its power to another target creature.
+
+
+ Shelter
+ OD
+ 1W
+ Instant
+ 2
+ Target creature you control gains protection from the color of your choice until end of turn.
+Draw a card.
+
+
+ Cytoplast Manipulator
+ DIS
+ 2UU
+ Creature - Human Wizard Mutant
+ 0/0
+ 3
+ Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
+
+
+ Venerable Monk
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ PT
+ SH
+ ST2K
+ ST
+ 2W
+ Creature - Human Monk Cleric
+ 2/2
+ 3
+ When Venerable Monk comes into play, you gain 2 life.
+
+
+ Dross Crocodile
+ 10E
+ FD
+ 3B
+ Creature - Zombie Crocodile
+ 5/1
+ 3
+
+
+
+ Drudge Spell
+ HL
+ BB
+ Enchantment
+ 1
+ {B}, Remove two creature cards in your graveyard from the game: Put a 1/1 black Skeleton creature token into play. It has "{B}: Regenerate this creature."
+When Drudge Spell leaves play, destroy all Skeleton tokens. They can't be regenerated.
+
+
+ Prismatic Omen
+ SHM
+ 1G
+ Enchantment
+ 1
+ Lands you control are every basic land type in addition to their other types.
+
+
+ Cowed by Wisdom
+ SOK
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
+
+
+ Plasma Elemental
+ FD
+ 5U
+ Creature - Elemental
+ 4/1
+ 3
+ Plasma Elemental is unblockable.
+
+
+ Black Vise
+ 4E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ As Black Vise comes into play, choose an opponent.
+At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
+
+
+ Leonin Bola
+ DS
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Vitalizing Cascade
+ MI
+ XGW
+ Instant
+ 2
+ You gain X plus 3 life.
+
+
+ Hand of Honor
+ SOK
+ WW
+ Creature - Human Samurai
+ 2/2
+ 3
+ Protection from black
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Oxidda Golem
+ DS
+ 6
+ Artifact Creature - Golem
+ 3/2
+ 3
+ Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.)
+Haste
+
+
+ Heavy Fog
+ P3
+ 1G
+ Instant
+ 2
+ Play Heavy Fog only during the declare attackers step and only if you are the defending player.
+Prevent all damage that would be dealt to you this turn by attacking creatures.
+
+
+ Heroism
+ FE
+ 2W
+ Enchantment
+ 1
+ Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.
+
+
+ Frogtosser Banneret
+ MOR
+ 1B
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ Haste
+Goblin spells and Rogue spells you play cost {1} less to play.
+
+
+ Honden of Night's Reach
+ CHK
+ 3B
+ Legendary Enchantment - Shrine
+ 1
+ At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
+
+
+ Glen Elendra Archmage
+ EVE
+ 3U
+ Creature - Faerie Wizard
+ 2/2
+ 3
+ Flying
+{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Manta Riders
+ TE
+ U
+ Creature - Merfolk
+ 1/1
+ 3
+ {U}: Manta Riders gains flying until end of turn.
+
+
+ Spinal Graft
+ TE
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
+
+
+ Suppression Field
+ RAV
+ 1W
+ Enchantment
+ 1
+ Activated abilities cost {2} more to play unless they're mana abilities.
+
+
+ Energy Tap
+ 4E
+ LG
+ U
+ Sorcery
+ 2
+ Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
+
+
+ King Suleiman
+ AN
+ 1W
+ Creature - Human
+ 1/1
+ 3
+ {T}: Destroy target Djinn or Efreet.
+
+
+ Pallimud
+ TE
+ 2R
+ Creature - Beast
+ */3
+ 3
+ As Pallimud comes into play, choose an opponent.
+Pallimud's power is equal to the number of tapped lands the chosen player controls.
+
+
+ Surge of Zeal
+ RAV
+ R
+ Instant
+ 2
+ Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
+
+
+ Moaning Spirit
+ P2
+ 2B
+ Creature - Spirit
+ 2/1
+ 3
+ Flying
+
+
+ Rite of Consumption
+ SHM
+ 1B
+ Sorcery
+ 2
+ As an additional cost to play Rite of Consumption, sacrifice a creature.
+Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
+
+
+ Death or Glory
+ IN
+ 4W
+ Sorcery
+ 2
+ Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play.
+
+
+ R&D's Secret Lair
+ UNH
+
+ Legendary Land
+ 0
+ Play cards as written. Ignore all errata.
+{T}: Add {1} to your mana pool.
+
+
+ Guardian of Solitude
+ CHK
+ 1U
+ Creature - Spirit
+ 1/2
+ 3
+ Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.
+
+
+ Ridge Rannet
+ ALA
+ 5RR
+ Creature - Beast
+ 6/4
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Rage Reflection
+ SHM
+ 4RR
+ Enchantment
+ 1
+ Creatures you control have double strike.
+
+
+ Blight Sickle
+ SHM
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
+Equip {2}
+
+
+ Intimidation Bolt
+ ARB
+ 1RW
+ Instant
+ 2
+ Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
+
+
+ Living Death
+ TE
+ 3BB
+ Sorcery
+ 2
+ Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
+
+
+ Kudzu
+ B
+ R
+ U
+ 1GG
+ Enchantment - Aura
+ 1
+ Enchant land
+When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
+
+
+ Chain of Silence
+ ON
+ 1W
+ Instant
+ 2
+ Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
+
+
+ Viashino Runner
+ 10E
+ US
+ 3R
+ Creature - Viashino
+ 3/2
+ 3
+ Viashino Runner can't be blocked except by two or more creatures.
+
+
+ Descendant of Masumaro
+ SOK
+ 2G
+ Creature - Human Monk
+ 1/1
+ 3
+ At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
+
+
+ Blood of the Martyr
+ CH
+ DK
+ WWW
+ Instant
+ 2
+ Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
+
+
+ Dark Confidant
+ RAV
+ 1B
+ Creature - Human Wizard
+ 2/1
+ 3
+ At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
+
+
+ Krosan Colossus
+ ON
+ 6GGG
+ Creature - Beast
+ 9/9
+ 3
+ Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Treacherous Urge
+ PLC
+ 4B
+ Instant
+ 2
+ Target opponent reveals his or her hand. You may put a creature card from it into play under your control. That creature has haste. Sacrifice it at end of turn.
+
+
+ Phantasmal Mount
+ IA
+ 1U
+ Creature - Illusion Horse
+ 1/1
+ 3
+ Flying
+{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount.
+
+
+ Diamond Kaleidoscope
+ VI
+ 4
+ Artifact
+ 1
+ {3}, {T}: Put a 0/1 Prism artifact creature token into play.
+Sacrifice a Prism token: Add one mana of any color to your mana pool.
+
+
+ Strength of Lunacy
+ TO
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+1 and has protection from white.
+Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Restrain
+ IN
+ 2W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt by target attacking creature this turn.
+Draw a card.
+
+
+ Icatian Javelineers
+ FE
+ TSP
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Icatian Javelineers comes into play with a javelin counter on it.
+{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
+
+
+ Auriok Siege Sled
+ DS
+ 6
+ Artifact Creature - Juggernaut
+ 3/5
+ 3
+ {1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
+{1}: Target artifact creature can't block Auriok Siege Sled this turn.
+
+
+ Inkfathom Divers
+ LRW
+ 3UU
+ Creature - Merfolk Soldier
+ 3/3
+ 3
+ Islandwalk
+When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
+
+
+ Lava Storm
+ WL
+ 3RR
+ Instant
+ 2
+ Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
+
+
+ Emcee
+ UNH
+ 2W
+ Creature - Human Rogue
+ 0/1
+ 3
+ Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
+
+
+ Kodama of the South Tree
+ CHK
+ 2GG
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
+
+
+ Counterspell
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IA
+ MM
+ R
+ ST2K
+ ST
+ TE
+ U
+ UU
+ Instant
+ 2
+ Counter target spell.
+
+
+ Dawn Elemental
+ SC
+ WWWW
+ Creature - Elemental
+ 3/3
+ 3
+ Flying
+Prevent all damage that would be dealt to Dawn Elemental.
+
+
+ Somnophore
+ US
+ 2UU
+ Creature - Illusion
+ 2/2
+ 3
+ Flying
+Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play.
+
+
+ Boggart Arsonists
+ SHM
+ 2R
+ Creature - Goblin Rogue
+ 2/1
+ 3
+ Plainswalk
+{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
+
+
+ Thunderscape Master
+ IN
+ 2RR
+ Creature - Human Wizard
+ 2/2
+ 3
+ {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
+{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
+
+
+ Beacon Behemoth
+ CFX
+ 3GG
+ Creature - Beast
+ 5/3
+ 3
+ {1}: Target creature with power 5 or greater gains vigilance until end of turn.
+
+
+ Tainted Wood
+ TO
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {G} to your mana pool. Play this ability only if you control a Swamp.
+
+
+ Telim'Tor's Edict
+ MI
+ R
+ Instant
+ 2
+ Remove target permanent you own or control from the game.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Ravaging Horde
+ P3
+ 3RR
+ Creature - Human Soldier
+ 3/3
+ 3
+ When Ravaging Horde comes into play, destroy target land.
+
+
+ Castle Sengir
+ HL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {B} to your mana pool.
+{2}, {T}: Add {U} or {R} to your mana pool.
+
+
+ Millstone
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ AQ
+ R
+ 2
+ Artifact
+ 1
+ {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Nature's Kiss
+ WL
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.
+
+
+ Fencer's Magemark
+ GP
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Creatures you control that are enchanted get +1/+1 and have first strike.
+
+
+ Natural Emergence
+ PS
+ 2RG
+ Enchantment
+ 1
+ When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand.
+Lands you control are 2/2 creatures with first strike. They're still lands.
+
+
+ AEther Vial
+ DS
+ 1
+ Artifact
+ 1
+ At the beginning of your upkeep, you may put a charge counter on AEther Vial.
+{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play.
+
+
+ Exhume
+ US
+ 1B
+ Sorcery
+ 2
+ Each player puts a creature card from his or her graveyard into play.
+
+
+ Silt Crawler
+ PY
+ 2G
+ Creature - Beast
+ 3/3
+ 3
+ When Silt Crawler comes into play, tap all lands you control.
+
+
+ Unforge
+ DS
+ 2R
+ Instant
+ 2
+ Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
+
+
+ Arcbound Stinger
+ DS
+ 2
+ Artifact Creature - Insect
+ 0/0
+ 3
+ Flying
+Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Caverns of Despair
+ LG
+ 2RR
+ World Enchantment
+ 1
+ No more than two creatures can attack each combat.
+No more than two creatures can block each combat.
+
+
+ Caves of Koilos
+ 10E
+ 9E
+ AP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
+
+
+ Twincast
+ 10E
+ SOK
+ UU
+ Instant
+ 2
+ Copy target instant or sorcery spell. You may choose new targets for the copy.
+
+
+ Goliath Beetle
+ UD
+ 2G
+ Creature - Insect
+ 3/1
+ 3
+ Trample
+
+
+ Child of Gaea
+ US
+ 3GGG
+ Creature - Elemental
+ 7/7
+ 3
+ Trample
+At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
+{1}{G}: Regenerate Child of Gaea.
+
+
+ Neverending Torment
+ SOK
+ 4BB
+ Sorcery
+ 2
+ Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
+Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
+
+
+ Dominating Licid
+ EX
+ 1UU
+ Creature - Licid
+ 1/1
+ 3
+ {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
+You control enchanted creature.
+
+
+ Viridian Longbow
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Holy Armor
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +0/+2.
+{W}: Enchanted creature gets +0/+1 until end of turn.
+
+
+ Orim's Cure
+ MM
+ 1W
+ Instant
+ 2
+ If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.
+Prevent the next 4 damage that would be dealt to target creature or player this turn.
+
+
+ Molder
+ TSP
+ XG
+ Instant
+ 2
+ Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
+
+
+ Carnassid
+ SH
+ 4GG
+ Creature - Beast
+ 5/4
+ 3
+ Trample
+{1}{G}: Regenerate Carnassid.
+
+
+ Cavern Harpy
+ PS
+ UB
+ Creature - Harpy Beast
+ 2/1
+ 3
+ Flying
+When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
+Pay 1 life: Return Cavern Harpy to its owner's hand.
+
+
+ Goblin Warchief
+ SC
+ 1RR
+ Creature - Goblin
+ 2/2
+ 3
+ Goblin spells you play cost {1} less to play.
+Goblin creatures you control have haste.
+
+
+ Flashfreeze
+ 10E
+ CS
+ 1U
+ Instant
+ 2
+ Counter target red or green spell.
+
+
+ Uncontrolled Infestation
+ SC
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant nonbasic land
+When enchanted land becomes tapped, destroy it.
+
+
+ Deftblade Elite
+ LE
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
+
+
+ Rites of Flourishing
+ FUT
+ 2G
+ Enchantment
+ 1
+ At the beginning of each player's draw step, that player draws an additional card.
+Each player may play an additional land on each of his or her turns.
+
+
+ Screeching Buzzard
+ ON
+ 3B
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Screeching Buzzard is put into a graveyard from play, each opponent discards a card.
+
+
+ Thunder Wall
+ IA
+ 1UU
+ Creature - Wall
+ 0/2
+ 3
+ Defender (This creature can't attack.)
+Flying
+{U}: Thunder Wall gets +1/+1 until end of turn.
+
+
+ Molder Slug
+ MR
+ 3GG
+ Creature - Slug Beast
+ 4/6
+ 3
+ At the beginning of each player's upkeep, that player sacrifices an artifact.
+
+
+ Mage il-Vec
+ EX
+ 2R
+ Creature - Human Wizard
+ 2/2
+ 3
+ {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
+
+
+ Serra Avenger
+ TSP
+ WW
+ Creature - Angel
+ 3/3
+ 3
+ You can't play Serra Avenger during your first, second, or third turns of the game.
+Flying, vigilance
+
+
+ Metathran Zombie
+ IN
+ 1U
+ Creature - Metathran Zombie
+ 1/1
+ 3
+ {B}: Regenerate Metathran Zombie.
+
+
+ Crazed Armodon
+ TE
+ 2GG
+ Creature - Elephant
+ 3/3
+ 3
+ {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
+
+
+ Sensation Gorger
+ MOR
+ 1RR
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
+
+
+ Fruition
+ PT
+ G
+ Sorcery
+ 2
+ You gain 1 life for each Forest in play.
+
+
+ Liquid Fire
+ OD
+ 4RR
+ Sorcery
+ 2
+ As an additional cost to play Liquid Fire, choose a number between 0 and 5.
+Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
+
+
+ Death Charmer
+ PY
+ 2B
+ Creature - Worm Mercenary
+ 2/2
+ 3
+ Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
+
+
+ Thought Dissector
+ DS
+ 4
+ Artifact
+ 1
+ {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
+
+
+ Stag Beetle
+ ON
+ 3GG
+ Creature - Insect
+ 0/0
+ 3
+ Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
+
+
+ Thermal Navigator
+ FD
+ 3
+ Artifact Creature - Construct
+ 2/2
+ 3
+ Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
+
+
+ Flight
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ ST2K
+ U
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Runes of the Deus
+ SHM
+ 4(R/G)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
+As long as enchanted creature is green, it gets +1/+1 and has trample.
+
+
+ Skirk Marauder
+ LE
+ 1R
+ Creature - Goblin
+ 2/1
+ 3
+ Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
+
+
+ Foot Soldiers
+ 9E
+ PT
+ ST
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+
+
+
+ Kasimir the Lone Wolf
+ LG
+ 4WU
+ Legendary Creature - Human Warrior
+ 5/3
+ 3
+
+
+
+ Squirrel Wrangler
+ PY
+ 2GG
+ Creature - Human Druid
+ 2/2
+ 3
+ {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play.
+{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
+
+
+ Invoke the Firemind
+ GP
+ XUUR
+ Sorcery
+ 2
+ Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
+
+
+ Shade of Trokair
+ PLC
+ 3W
+ Creature - Shade
+ 1/2
+ 3
+ {W}: Shade of Trokair gets +1/+1 until end of turn.
+Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Vampiric Embrace
+ US
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has flying.
+Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.
+
+
+ Jedit Ojanen
+ LG
+ 4WWU
+ Legendary Creature - Cat Warrior
+ 5/5
+ 3
+
+
+
+ Double Deal
+ UG
+ 4R
+ Sorcery
+ 2
+ Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
+
+
+ Crookclaw Elder
+ LE
+ 5U
+ Creature - Bird Wizard
+ 3/2
+ 3
+ Flying
+Tap two untapped Birds you control: Draw a card.
+Tap two untapped Wizards you control: Target creature gains flying until end of turn.
+
+
+ Sunscour
+ CS
+ 5WW
+ Sorcery
+ 2
+ You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
+Destroy all creatures.
+
+
+ Steam Spitter
+ CS
+ 4G
+ Creature - Spider
+ 1/5
+ 3
+ Reach (This creature can block creatures with flying.)
+{R}: Steam Spitter gets +1/+0 until end of turn.
+
+
+ Myr Enforcer
+ MR
+ 7
+ Artifact Creature - Myr
+ 4/4
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+
+
+ Neurok Hoversail
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has flying.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Omega Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/2
+ 3
+
+
+
+ Pull Under
+ CHK
+ 5B
+ Instant - Arcane
+ 2
+ Target creature gets -5/-5 until end of turn.
+
+
+ Flamewave Invoker
+ 10E
+ LE
+ 2R
+ Creature - Goblin Mutant
+ 2/2
+ 3
+ {7}{R}: Flamewave Invoker deals 5 damage to target player.
+
+
+ Colfenor's Urn
+ LRW
+ 3
+ Artifact
+ 1
+ Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
+At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.
+
+
+ Psychic Battle
+ IN
+ 3UU
+ Enchantment
+ 1
+ Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
+
+
+ Skirge Familiar
+ US
+ 4B
+ Creature - Imp
+ 3/2
+ 3
+ Flying
+Discard a card: Add {B} to your mana pool.
+
+
+ Evershrike
+ EVE
+ 3(W/B)(W/B)
+ Creature - Elemental Spirit
+ 2/2
+ 3
+ Flying
+Evershrike gets +2/+2 for each Aura attached to it.
+{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
+
+
+ Nemesis of Reason
+ ARB
+ 3UB
+ Creature - Leviathan Horror
+ 3/7
+ 3
+ Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
+
+
+ Bloodshot Cyclops
+ 7E
+ 8E
+ UD
+ 5R
+ Creature - Cyclops Giant
+ 4/4
+ 3
+ {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
+
+
+ Omen of Fire
+ AL
+ 3RR
+ Instant
+ 2
+ Return all Islands to their owners' hands.
+Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
+
+
+ Angelic Voices
+ CH
+ LG
+ 2WW
+ Enchantment
+ 1
+ Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
+
+
+ Hungry Hungry Heifer
+ UG
+ 2G
+ Summon - Cow
+ 3/3
+ 1
+ During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
+
+
+ Divine Sacrament
+ OD
+ 1WW
+ Enchantment
+ 1
+ White creatures get +1/+1.
+Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
+
+
+ Ghostly Visit
+ P3
+ 2B
+ Sorcery
+ 2
+ Destroy target nonblack creature.
+
+
+ Bone Dancer
+ WL
+ 1BB
+ Creature - Zombie
+ 2/2
+ 3
+ Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer assigns no combat damage this turn.
+
+
+ Godtracker of Jund
+ ARB
+ 1RG
+ Creature - Elf Shaman
+ 2/2
+ 3
+ Whenever a creature with power 5 or greater comes into play under your control, you may put a +1/+1 counter on Godtracker of Jund.
+
+
+ Zzzyxas's Abyss
+ UNH
+ 1BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.
+
+
+ Ixidron
+ TSP
+ 3UU
+ Creature - Illusion
+ */*
+ 3
+ As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
+Ixidron's power and toughness are each equal to the number of face-down creatures in play.
+
+
+ Ward of Bones
+ EVE
+ 6
+ Artifact
+ 1
+ Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
+
+
+ Taiga
+ B
+ R
+ U
+
+ Land - Mountain Forest
+ 0
+
+
+
+ Chronomantic Escape
+ FUT
+ 4WW
+ Sorcery
+ 2
+ Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
+Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Gaea's Bounty
+ US
+ 2G
+ Sorcery
+ 2
+ Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
+
+
+ Doomsday Specter
+ PS
+ 2UB
+ Creature - Specter
+ 2/3
+ 3
+ Flying
+When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.
+Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
+
+
+ Lowland Basilisk
+ SH
+ 2G
+ Creature - Basilisk
+ 1/3
+ 3
+ Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
+
+
+ Kirtar's Wrath
+ OD
+ 4WW
+ Sorcery
+ 2
+ Destroy all creatures. They can't be regenerated.
+Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated.
+
+
+ Rune of Protection: Artifacts
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Slith Predator
+ MR
+ GG
+ Creature - Slith
+ 1/1
+ 3
+ Trample
+Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
+
+
+ Harvest Mage
+ NE
+ G
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
+
+
+ Coral Trickster
+ TSP
+ 1U
+ Creature - Merfolk Rogue
+ 2/1
+ 3
+ Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Coral Trickster is turned face up, you may tap or untap target permanent.
+
+
+ Ethereal Usher
+ RAV
+ 5U
+ Creature - Spirit
+ 2/3
+ 3
+ {U}, {T}: Target creature is unblockable this turn.
+Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Devouring Rage
+ CHK
+ 4R
+ Instant - Arcane
+ 2
+ As an additional cost to play Devouring Rage, you may sacrifice any number of Spirits.
+Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
+
+
+ Misfortune's Gain
+ P3
+ 3W
+ Sorcery
+ 2
+ Destroy target creature. Its owner gains 4 life.
+
+
+ Ichneumon Druid
+ LG
+ 1GG
+ Creature - Human Druid
+ 1/1
+ 3
+ Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.
+
+
+ Togglodyte
+ UNH
+ 3
+ Artifact Creature - Golem
+ 4/4
+ 3
+ Togglodyte comes into play turned on.
+Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
+As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
+
+
+ Strangling Soot
+ TSP
+ 2B
+ Instant
+ 2
+ Destroy target creature with toughness 3 or less.
+Flashback {5}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Root Elemental
+ SC
+ 4GG
+ Creature - Elemental
+ 6/5
+ 3
+ Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Root Elemental is turned face up, you may put a creature card from your hand into play.
+
+
+ Vile Requiem
+ US
+ 2BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
+{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
+
+
+ Vex
+ DS
+ 2U
+ Instant
+ 2
+ Counter target spell. That spell's controller may draw a card.
+
+
+ Aurora Eidolon
+ DIS
+ 3W
+ Creature - Spirit
+ 2/2
+ 3
+ {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
+Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
+
+
+ Primitive Justice
+ AL
+ 1R
+ Sorcery
+ 2
+ As an additional cost to play Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
+Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
+
+
+ Balshan Collaborator
+ TO
+ 3U
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+{B}: Balshan Collaborator gets +1/+1 until end of turn.
+
+
+ Soulshriek
+ MI
+ B
+ Instant
+ 2
+ Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn.
+
+
+ Heartstone
+ SH
+ 3
+ Artifact
+ 1
+ Activated abilities of creatures cost {1} less to play. This effect can't reduce the amount of mana an ability costs to play to less than one mana.
+
+
+ Relic Barrier
+ FD
+ LG
+ 2
+ Artifact
+ 1
+ {T}: Tap target artifact.
+
+
+ Break Asunder
+ SC
+ 2GG
+ Sorcery
+ 2
+ Destroy target artifact or enchantment.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Sinking Feeling
+ SHM
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
+
+
+ Soratami Mirror-Mage
+ CHK
+ 3U
+ Creature - Moonfolk Wizard
+ 2/1
+ 3
+ Flying
+{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
+
+
+ Drawn Together
+ UNH
+ 2WW
+ Enchantment
+ 1
+ As Drawn Together comes into play, choose an artist.
+Creatures by the chosen artist get +2/+2.
+
+
+ Char
+ RAV
+ 2R
+ Instant
+ 2
+ Char deals 4 damage to target creature or player and 2 damage to you.
+
+
+ Ebon Drake
+ FD
+ 2B
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+Whenever a player plays a spell, you lose 1 life.
+
+
+ Wrench Mind
+ MR
+ BB
+ Sorcery
+ 2
+ Target player discards two cards unless he or she discards an artifact card.
+
+
+ Sea Serpent
+ 4E
+ 5E
+ B
+ R
+ U
+ 5U
+ Creature - Serpent
+ 5/5
+ 3
+ Sea Serpent can't attack unless defending player controls an Island.
+When you control no Islands, sacrifice Sea Serpent.
+
+
+ Winter's Chill
+ IA
+ XU
+ Instant
+ 2
+ Play Winter's Chill only during combat before blockers are declared.
+X can't be greater than the number of snow lands you control.
+Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.
+
+
+ Shyft
+ IA
+ 4U
+ Creature - Shapeshifter
+ 4/2
+ 3
+ At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect doesn't end at end of turn.)
+
+
+ Goblin Goon
+ LE
+ 3R
+ Creature - Goblin Mutant
+ 6/6
+ 3
+ Goblin Goon can't attack unless you control more creatures than defending player.
+Goblin Goon can't block unless you control more creatures than attacking player.
+
+
+ Abeyance
+ WL
+ 1W
+ Instant
+ 2
+ Until end of turn, target player can't play instant spells, sorcery spells, or activated abilities that aren't mana abilities.
+Draw a card.
+
+
+ Marisi's Twinclaws
+ ARB
+ 2(R/W)G
+ Creature - Cat Warrior
+ 2/4
+ 3
+ Double strike
+
+
+ Dowsing Shaman
+ RAV
+ 4G
+ Creature - Centaur Shaman
+ 3/4
+ 3
+ {2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
+
+
+ Quietus Spike
+ ALA
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature has deathtouch.
+Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
+Equip {3}
+
+
+ Congregation at Dawn
+ RAV
+ GGW
+ Instant
+ 2
+ Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
+
+
+ Hold the Line
+ CHK
+ 1WW
+ Instant
+ 2
+ Blocking creatures get +7/+7 until end of turn.
+
+
+ River Bear
+ 9E
+ P2
+ 3G
+ Creature - Bear
+ 3/3
+ 3
+ Islandwalk (This creature is unblockable as long as defending player controls an Island.)
+
+
+ Sword Dancer
+ 8E
+ PY
+ 1W
+ Creature - Human Rebel
+ 1/2
+ 3
+ {W}{W}: Target attacking creature gets -1/-0 until end of turn.
+
+
+ Soul Rend
+ MI
+ 1B
+ Instant
+ 2
+ Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Spellgorger Barbarian
+ JU
+ 3R
+ Creature - Human Nightmare Barbarian
+ 3/1
+ 3
+ When Spellgorger Barbarian comes into play, discard a card at random.
+When Spellgorger Barbarian leaves play, draw a card.
+
+
+ Orcish Settlers
+ WL
+ 1R
+ Creature - Orc
+ 1/1
+ 3
+ {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
+
+
+ Clearwater Goblet
+ FD
+ 5
+ Artifact
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.
+
+
+ Doubling Season
+ RAV
+ 4G
+ Enchantment
+ 1
+ If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
+If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
+
+
+ Smokespew Invoker
+ LE
+ 2B
+ Creature - Zombie Mutant
+ 3/1
+ 3
+ {7}{B}: Target creature gets -3/-3 until end of turn.
+
+
+ Lightning Reflexes
+ MI
+ 1R
+ Enchantment - Aura
+ 1
+ You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+Enchanted creature gets +1/+0 and has first strike.
+
+
+ Gorilla Pack
+ IA
+ 2G
+ Creature - Ape
+ 3/3
+ 3
+ Gorilla Pack can't attack unless defending player controls a Forest.
+When you control no Forests, sacrifice Gorilla Pack.
+
+
+ Remove
+ P2
+ U
+ Instant
+ 2
+ Play Remove only during the declare attackers step and only if you are the defending player.
+Return target attacking creature to its owner's hand.
+
+
+ Sigil of Sleep
+ UD
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
+
+
+ Icatian Town
+ 5E
+ 6E
+ FE
+ 5W
+ Sorcery
+ 2
+ Put four 1/1 white Citizen creature tokens into play.
+
+
+ Rotting Rats
+ CFX
+ 1B
+ Creature - Zombie Rat
+ 1/1
+ 3
+ When Rotting Rats comes into play, each player discards a card.
+Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Goblin Shrine
+ CH
+ DK
+ 1RR
+ Enchantment - Aura
+ 1
+ Enchant land
+If enchanted land is a Mountain, Goblin creatures get +1/+0.
+When Goblin Shrine leaves play, it deals 1 damage to each Goblin creature.
+
+
+ Scrabbling Claws
+ MR
+ 1
+ Artifact
+ 1
+ {T}: Target player removes a card in his or her graveyard from the game.
+{1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
+
+
+ Vengeful Dreams
+ TO
+ WW
+ Instant
+ 2
+ As an additional cost to play Vengeful Dreams, discard X cards.
+Remove X target attacking creatures from the game.
+
+
+ Order of the White Shield
+ 5E
+ IA
+ WW
+ Creature - Human Knight
+ 2/1
+ 3
+ Protection from black
+{W}: Order of the White Shield gains first strike until end of turn.
+{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
+
+
+ Kitsune Bonesetter
+ SOK
+ 2W
+ Creature - Fox Cleric
+ 0/1
+ 3
+ {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
+
+
+ Illusions of Grandeur
+ IA
+ 3U
+ Enchantment
+ 1
+ Cumulative upkeep {2}
+When Illusions of Grandeur comes into play, you gain 20 life.
+When Illusions of Grandeur leaves play, you lose 20 life.
+
+
+ Mark of Sakiko
+ BOK
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."
+
+
+ North Star
+ LG
+ 4
+ Artifact
+ 1
+ {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)
+
+
+ Walker of Secret Ways
+ BOK
+ 2U
+ Creature - Human Ninja
+ 1/2
+ 3
+ Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
+{1}{U}: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
+
+
+ Dawnfluke
+ LRW
+ 3W
+ Creature - Elemental
+ 0/3
+ 3
+ Flash
+When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
+Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Anoint
+ TE
+ W
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Prevent the next 3 damage that would be dealt to target creature this turn.
+
+
+ Spinneret Sliver
+ TSP
+ 1G
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have reach. (They can block creatures with flying.)
+
+
+ Stunted Growth
+ IA
+ 3GG
+ Sorcery
+ 2
+ Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
+
+
+ Overmaster
+ TO
+ R
+ Sorcery
+ 2
+ The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
+Draw a card.
+
+
+ Warped Devotion
+ 8E
+ PS
+ 2B
+ Enchantment
+ 1
+ Whenever a permanent is returned to a player's hand, that player discards a card.
+
+
+ About Face
+ UL
+ R
+ Instant
+ 2
+ Switch target creature's power and toughness until end of turn.
+
+
+ Tidal Courier
+ AP
+ 3U
+ Creature - Merfolk
+ 1/2
+ 3
+ When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library.
+{3}{U}: Tidal Courier gains flying until end of turn.
+
+
+ Luminesce
+ 10E
+ CS
+ W
+ Instant
+ 2
+ Prevent all damage that black sources and red sources would deal this turn.
+
+
+ Onyx Talisman
+ IA
+ 2
+ Artifact
+ 1
+ Whenever a black spell is played, you may pay {3}. If you do, untap target permanent.
+
+
+ Orcish Mechanics
+ AQ
+ 2R
+ Creature - Orc
+ 1/1
+ 3
+ {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
+
+
+ Cloak of Mists
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature is unblockable.
+
+
+ Brilliant Plan
+ P3
+ 4U
+ Sorcery
+ 2
+ Draw three cards.
+
+
+ Aspect of Mongoose
+ TSP
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has shroud. (It can't be the target of spells or abilities.)
+When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.
+
+
+ Ideas Unbound
+ SOK
+ UU
+ Sorcery - Arcane
+ 2
+ Draw three cards. Discard three cards at end of turn.
+
+
+ King's Assassin
+ PT
+ 1BB
+ Creature - Human Assassin
+ 1/1
+ 3
+ {T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.
+
+
+ Aerie Mystics
+ CFX
+ 4W
+ Creature - Bird Wizard
+ 3/3
+ 3
+ Flying
+{1}{G}{U}: Creatures you control gain shroud until end of turn.
+
+
+ Shatter
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ MR
+ R
+ TE
+ U
+ 1R
+ Instant
+ 2
+ Destroy target artifact.
+
+
+ Guardian of Cloverdell
+ LRW
+ 5GG
+ Creature - Treefolk Shaman
+ 4/5
+ 3
+ When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
+{G}, Sacrifice a Kithkin: You gain 1 life.
+
+
+ Changeling Berserker
+ LRW
+ 3R
+ Creature - Shapeshifter
+ 5/3
+ 3
+ Changeling (This card is every creature type at all times.)
+Haste
+Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
+
+
+ Plague Witch
+ NE
+ 1B
+ Creature - Elf Spellshaper
+ 1/1
+ 3
+ {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
+
+
+ Mirozel
+ EX
+ 3U
+ Creature - Illusion
+ 2/3
+ 3
+ Flying
+When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
+
+
+ Volrath's Gardens
+ SH
+ 1G
+ Enchantment
+ 1
+ {2}, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery.
+
+
+ Tibor and Lumia
+ GP
+ 2UR
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ Whenever you play a blue spell, target creature gains flying until end of turn.
+Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
+
+
+ Moonlit Wake
+ MM
+ 2W
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, you gain 1 life.
+
+
+ Argivian Blacksmith
+ AQ
+ 1WW
+ Creature - Human Artificer
+ 2/2
+ 3
+ {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
+
+
+ Book Burning
+ JU
+ 1R
+ Sorcery
+ 2
+ Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
+
+
+ Jund Battlemage
+ ALA
+ 2R
+ Creature - Human Shaman
+ 2/2
+ 3
+ {B}, {T}: Target player loses 1 life.
+{G}, {T}: Put a 1/1 green Saproling creature token into play.
+
+
+ Fires of Yavimaya
+ IN
+ 1RG
+ Enchantment
+ 1
+ Creatures you control have haste.
+Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
+
+
+ Discordant Dirge
+ US
+ 3BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
+{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
+
+
+ Scouting Trek
+ IN
+ 1G
+ Sorcery
+ 2
+ Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
+
+
+ Intimidation
+ MM
+ 2BBB
+ Enchantment
+ 1
+ Creatures you control have fear.
+
+
+ Kaervek's Purge
+ MI
+ XBR
+ Sorcery
+ 2
+ Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
+
+
+ Sasaya, Orochi Ascendant (Sasaya's Essence)
+ SOK
+ 1GG
+ Legendary Enchantment
+ 1
+ Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
+
+
+ Old Man of the Sea
+ AN
+ 1UU
+ Creature - Djinn
+ 2/3
+ 3
+ You may choose not to untap Old Man of the Sea during your untap step.
+{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
+
+
+ Lifeblood
+ LG
+ 2WW
+ Enchantment
+ 1
+ Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
+
+
+ Banefire
+ CFX
+ XR
+ Sorcery
+ 2
+ Banefire deals X damage to target creature or player.
+If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
+
+
+ Skeletal Snake
+ PT
+ 1B
+ Creature - Snake Skeleton
+ 2/1
+ 3
+
+
+
+ Vectis Silencers
+ ALA
+ 2U
+ Artifact Creature - Human Rogue
+ 1/2
+ 3
+ {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
+
+
+ Al-abara's Carpet
+ LG
+ 5
+ Artifact
+ 1
+ {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
+
+
+ Darksteel Colossus
+ DS
+ 11
+ Artifact Creature - Golem
+ 11/11
+ 3
+ Trample
+Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
+
+
+ Consuming Ferocity
+ MI
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant non-Wall creature
+Enchanted creature gets +1/+0.
+At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
+
+
+ Search for Tomorrow
+ TSP
+ 2G
+ Sorcery
+ 2
+ Search your library for a basic land card and put it into play. Then shuffle your library.
+Suspend 2-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Essence Fracture
+ ON
+ 3UU
+ Sorcery
+ 2
+ Return two target creatures to their owners' hands.
+Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
+
+
+ Flourishing Defenses
+ SHM
+ 4G
+ Enchantment
+ 1
+ Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
+
+
+ Cylian Elf
+ ALA
+ 1G
+ Creature - Elf Scout
+ 2/2
+ 3
+
+
+
+ Skeleton Scavengers
+ SH
+ 2B
+ Creature - Skeleton
+ 0/0
+ 3
+ Skeleton Scavengers comes into play with a +1/+1 counter on it.
+Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
+
+
+ Serendib Djinn
+ AN
+ 2UU
+ Creature - Djinn
+ 5/6
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
+When you control no lands, sacrifice Serendib Djinn.
+
+
+ Pain // Suffering (Pain)
+ IN
+ B
+ Sorcery
+ 2
+ Target player discards a card.
+
+
+ Yoked Plowbeast
+ ALA
+ 5WW
+ Creature - Beast
+ 5/5
+ 3
+ Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Knollspine Dragon
+ SHM
+ 5RR
+ Creature - Dragon
+ 7/5
+ 3
+ Flying
+When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
+
+
+ Frankenstein's Monster
+ DK
+ XBB
+ Creature - Zombie
+ 0/1
+ 3
+ As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter.
+
+
+ Incendiary Command
+ LRW
+ 3RR
+ Sorcery
+ 2
+ Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
+
+
+ Barbed-Back Wurm
+ MI
+ 4B
+ Creature - Wurm
+ 4/3
+ 3
+ {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
+
+
+ Wren's Run Packmaster
+ LRW
+ 3G
+ Creature - Elf Warrior
+ 5/5
+ 3
+ Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
+{2}{G}: Put a 2/2 green Wolf creature token into play.
+Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)
+
+
+ Steam Vines
+ OD
+ 1RR
+ Enchantment - Aura
+ 1
+ Enchant land
+When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
+
+
+ Trickster Mage
+ NE
+ U
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
+
+
+ Ebony Treefolk
+ AP
+ 1BG
+ Creature - Treefolk
+ 3/3
+ 3
+ {B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
+
+
+ Metallic Sliver
+ TE
+ 1
+ Artifact Creature - Sliver
+ 1/1
+ 3
+
+
+
+ Safehold Elite
+ SHM
+ 1(G/W)
+ Creature - Elf Scout
+ 2/2
+ 3
+ Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Sculpting Steel
+ 10E
+ MR
+ 3
+ Artifact
+ 1
+ As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
+
+
+ Nightmare
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 5B
+ Creature - Nightmare Horse
+ */*
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Nightmare's power and toughness are each equal to the number of Swamps you control.
+
+
+ Sedraxis Specter
+ ALA
+ UBR
+ Creature - Specter
+ 3/2
+ 3
+ Flying
+Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
+Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Metathran Transport
+ IN
+ 1UU
+ Creature - Metathran
+ 1/3
+ 3
+ Flying
+Metathran Transport can't be blocked by blue creatures.
+{U}: Target creature becomes blue until end of turn.
+
+
+ Neurok Stealthsuit
+ FD
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature has shroud. (It can't be the target of spells or abilities.)
+{U}{U}: Attach Neurok Stealthsuit to target creature you control.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Falter
+ US
+ 1R
+ Instant
+ 2
+ Creatures without flying can't block this turn.
+
+
+ Magistrate's Scepter
+ MM
+ 3
+ Artifact
+ 1
+ {4}, {T}: Put a charge counter on Magistrate's Scepter.
+{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
+
+
+ Kithkin Daggerdare
+ LRW
+ 1G
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ {G}, {T}: Target attacking creature gets +2/+2 until end of turn.
+
+
+ Roughshod Mentor
+ SHM
+ 5G
+ Creature - Giant Warrior
+ 5/4
+ 3
+ Green creatures you control have trample.
+
+
+ Kyren Sniper
+ MM
+ 2R
+ Creature - Goblin
+ 1/1
+ 3
+ At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
+
+
+ Sachi, Daughter of Seshiro
+ CHK
+ 2GG
+ Legendary Creature - Snake Shaman
+ 1/3
+ 3
+ Other Snake creatures you control get +0/+1.
+Shamans you control have "{T}: Add {G}{G} to your mana pool."
+
+
+ Shadow Rider
+ WL
+ 2BB
+ Creature - Zombie Knight
+ 3/3
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Relentless Rats
+ 10E
+ FD
+ 1BB
+ Creature - Rat
+ 2/2
+ 3
+ Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
+A deck can have any number of cards named Relentless Rats.
+
+
+ Ill-Gotten Gains
+ US
+ 2BB
+ Sorcery
+ 2
+ Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
+Remove Ill-Gotten Gains from the game.
+
+
+ Floral Spuzzem
+ LG
+ 3G
+ Creature - Elemental
+ 2/2
+ 3
+ Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
+
+
+ Moriok Scavenger
+ MR
+ 3B
+ Creature - Human Rogue
+ 2/3
+ 3
+ When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
+
+
+ Elkin Lair
+ VI
+ 3R
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game. The player may play that card this turn. At end of turn, if the player hasn't played the card, he or she puts it into his or her graveyard.
+
+
+ Staunch Defenders
+ 6E
+ 7E
+ 8E
+ TE
+ 3WW
+ Creature - Human Soldier
+ 3/4
+ 3
+ When Staunch Defenders comes into play, you gain 4 life.
+
+
+ Cunning
+ EX
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+When enchanted creature attacks or blocks, sacrifice Cunning at end of turn.
+
+
+ Frostling
+ BOK
+ R
+ Creature - Spirit
+ 1/1
+ 3
+ Sacrifice Frostling: Frostling deals 1 damage to target creature.
+
+
+ Pitchstone Wall
+ TO
+ 2R
+ Creature - Wall
+ 2/5
+ 3
+ Defender (This creature can't attack.)
+Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
+
+
+ Lesser Werewolf
+ LG
+ 3B
+ Creature - Human Wolf
+ 2/4
+ 3
+ {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step.
+
+
+ Song of Serenity
+ EX
+ 1G
+ Enchantment
+ 1
+ Enchanted creatures can't attack or block.
+
+
+ Nut Collector
+ OD
+ 5G
+ Creature - Human Druid
+ 1/1
+ 3
+ At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
+Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Floating Shield
+ TO
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Floating Shield comes into play, choose a color.
+Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
+Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
+
+
+ Obstinate Familiar
+ OD
+ R
+ Creature - Lizard
+ 1/1
+ 3
+ If you would draw a card, you may skip that draw instead.
+
+
+ Roofstalker Wight
+ RAV
+ 1B
+ Creature - Zombie
+ 2/1
+ 3
+ {1}{U}: Roofstalker Wight gains flying until end of turn.
+
+
+ Oracle of Nectars
+ SHM
+ 2(G/W)
+ Creature - Elf Cleric
+ 2/2
+ 3
+ {X}, {T}: You gain X life.
+
+
+ Night's Whisper
+ FD
+ 1B
+ Sorcery
+ 2
+ You draw two cards and you lose 2 life.
+
+
+ Wax // Wane (Wax)
+ IN
+ G
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn.
+
+
+ Fight to the Death
+ ARB
+ RW
+ Instant
+ 2
+ Destroy all blocking creatures and all blocked creatures.
+
+
+ Goblin Grenade
+ FE
+ R
+ Sorcery
+ 2
+ As an additional cost to play Goblin Grenade, sacrifice a Goblin.
+Goblin Grenade deals 5 damage to target creature or player.
+
+
+ Colossal Might
+ ARB
+ RG
+ Instant
+ 2
+ Target creature gets +4/+2 and gains trample until end of turn.
+
+
+ Smallpox
+ TSP
+ BB
+ Sorcery
+ 2
+ Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
+
+
+ Vivid Creek
+ LRW
+
+ Land
+ 0
+ Vivid Creek comes into play tapped with two charge counters on it.
+{T}: Add {U} to your mana pool.
+{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
+
+
+ Smite
+ SH
+ W
+ Instant
+ 2
+ Destroy target blocked creature.
+
+
+ Nightshade Seer
+ UD
+ 3B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
+
+
+ Sword of the Ages
+ LG
+ 6
+ Artifact
+ 1
+ Sword of the Ages comes into play tapped.
+{T}, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way.
+
+
+ Zhang He, Wei General
+ P3
+ 3BB
+ Legendary Creature - Human Soldier
+ 4/2
+ 3
+ Horsemanship
+Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
+
+
+ Veiled Crocodile
+ US
+ 2U
+ Enchantment
+ 1
+ When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
+
+
+ Ghitu Slinger
+ UL
+ 2R
+ Creature - Human Nomad
+ 2/2
+ 3
+ Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
+
+
+ Hammer of Bogardan
+ 6E
+ 8E
+ MI
+ 1RR
+ Sorcery
+ 2
+ Hammer of Bogardan deals 3 damage to target creature or player.
+{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep.
+
+
+ Dromosaur
+ US
+ 2R
+ Creature - Lizard
+ 2/3
+ 3
+ Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
+
+
+ Persuasion
+ 10E
+ OD
+ 3UU
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+You control enchanted creature.
+
+
+ Dreg Reaver
+ ALA
+ 4B
+ Creature - Zombie Beast
+ 4/3
+ 3
+
+
+
+ Enlightened Tutor
+ 6E
+ MI
+ W
+ Instant
+ 2
+ Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
+
+
+ Verdant Embrace
+ TSP
+ 3GG
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."
+
+
+ Gutwrencher Oni
+ CHK
+ 3BB
+ Creature - Demon Spirit
+ 5/4
+ 3
+ Trample
+At the beginning of your upkeep, discard a card if you don't control an Ogre.
+
+
+ Ancestral Vision
+ TSP
+ Sorcery
+ Ancestral Vision is blue.
+ 1
+ Suspend 4-{U} (Rather than play this card from your hand, pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+Target player draws three cards.
+
+
+ Just Fate
+ P2
+ 2W
+ Instant
+ 2
+ Play Just Fate only during the declare attackers step and only if you are the defending player.
+Destroy target attacking creature.
+
+
+ Skittering Monstrosity
+ TSP
+ 3BB
+ Creature - Horror
+ 5/5
+ 3
+ When you play a creature spell, sacrifice Skittering Monstrosity.
+
+
+ Selesnya Sanctuary
+ RAV
+
+ Land
+ 0
+ Selesnya Sanctuary comes into play tapped.
+When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
+{T}: Add {G}{W} to your mana pool.
+
+
+ Mudbutton Clanger
+ MOR
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
+
+
+ Border Patrol
+ JU
+ 4W
+ Creature - Human Nomad
+ 1/6
+ 3
+ Vigilance
+
+
+ Saber Ants
+ MM
+ 3G
+ Creature - Insect
+ 2/3
+ 3
+ Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
+
+
+ Web
+ 4E
+ 9E
+ B
+ R
+ U
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
+
+
+ Wormfang Manta
+ JU
+ 5UU
+ Creature - Nightmare Fish Beast
+ 6/1
+ 3
+ Flying
+When Wormfang Manta comes into play, you skip your next turn.
+When Wormfang Manta leaves play, you take an extra turn after this one.
+
+
+ Oblivion Stone
+ MR
+ 3
+ Artifact
+ 1
+ {4}, {T}: Put a fate counter on target permanent.
+{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
+
+
+ Avenging Druid
+ EX
+ 2G
+ Creature - Human Druid
+ 1/3
+ 3
+ Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
+
+
+ Windscouter
+ PY
+ 3U
+ Creature - Human Scout
+ 3/3
+ 3
+ Flying
+Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat.
+
+
+ Festering Goblin
+ 10E
+ 9E
+ ON
+ B
+ Creature - Zombie Goblin
+ 1/1
+ 3
+ When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
+
+
+ Dusk Imp
+ 10E
+ 8E
+ OD
+ 2B
+ Creature - Imp
+ 2/1
+ 3
+ Flying
+
+
+ Auntie's Hovel
+ LRW
+
+ Land
+ 0
+ As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
+{T}: Add {B} or {R} to your mana pool.
+
+
+ Dark Suspicions
+ PS
+ 2BB
+ Enchantment
+ 1
+ At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.
+
+
+ Darksteel Forge
+ DS
+ 9
+ Artifact
+ 1
+ Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
+
+
+ Veteran's Voice
+ AL
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
+
+
+ Vodalian War Machine
+ FE
+ 1UU
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
+Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
+When Vodalian War Machine is put into a graveyard from play, destroy all Merfolk tapped this turn to pay for its abilities.
+
+
+ Sift
+ 10E
+ 9E
+ SH
+ 3U
+ Sorcery
+ 2
+ Draw three cards, then discard a card.
+
+
+ Ancient Den
+ MR
+
+ Artifact Land
+ 0
+ (Ancient Den isn't a spell.)
+{T}: Add {W} to your mana pool.
+
+
+ Hinder
+ CHK
+ 1UU
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
+
+
+ Mind Extraction
+ AP
+ 2B
+ Sorcery
+ 2
+ As an additional cost to play Mind Extraction, sacrifice a creature.
+Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
+
+
+ Kjeldoran Dead
+ 5E
+ 6E
+ IA
+ B
+ Creature - Skeleton
+ 3/1
+ 3
+ When Kjeldoran Dead comes into play, sacrifice a creature.
+{B}: Regenerate Kjeldoran Dead.
+
+
+ Sacred Ground
+ 7E
+ 8E
+ 9E
+ SH
+ 1W
+ Enchantment
+ 1
+ Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.
+
+
+ Hydromorph Guardian
+ TO
+ 2U
+ Creature - Elemental
+ 2/2
+ 3
+ {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
+
+
+ Spinal Villain
+ LG
+ 2R
+ Creature - Beast
+ 1/2
+ 3
+ {T}: Destroy target blue creature.
+
+
+ Sage's Knowledge
+ P3
+ 2U
+ Sorcery
+ 2
+ Return target sorcery card from your graveyard to your hand.
+
+
+ Veinfire Borderpost
+ ARB
+ 1BR
+ Artifact
+ 1
+ You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
+Veinfire Borderpost comes into play tapped.
+{T}: Add {B} or {R} to your mana pool.
+
+
+ Withering Gaze
+ 9E
+ PT
+ 2U
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
+
+
+ Elvish Pathcutter
+ ON
+ 3G
+ Creature - Elf Scout
+ 1/2
+ 3
+ {2}{G}: Target Elf creature gains forestwalk until end of turn.
+
+
+ Bone Saw
+ CFX
+ 0
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Noxious Toad
+ PT
+ 2B
+ Creature - Frog
+ 1/1
+ 3
+ When Noxious Toad is put into a graveyard from play, each opponent discards a card.
+
+
+ Sporogenesis
+ US
+ 3G
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
+Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature.
+When Sporogenesis leaves play, remove all fungus counters from all creatures.
+
+
+ Springjack Knight
+ LRW
+ 2W
+ Creature - Kithkin Knight
+ 2/1
+ 3
+ Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Stroke of Genius
+ US
+ X2U
+ Instant
+ 2
+ Target player draws X cards.
+
+
+ Lava Tubes
+ IA
+
+ Land
+ 0
+ Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
+At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
+{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
+
+
+ Lotus Guardian
+ IN
+ 7
+ Artifact Creature - Dragon
+ 4/4
+ 3
+ Flying
+{T}: Add one mana of any color to your mana pool.
+
+
+ Monk Idealist
+ US
+ 2W
+ Creature - Human Monk Cleric
+ 2/2
+ 3
+ When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
+
+
+ Malevolent Awakening
+ OD
+ 1BB
+ Enchantment
+ 1
+ {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
+
+
+ Behemoth Sledge
+ ARB
+ 1GW
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2 and has lifelink and trample.
+Equip {3}
+
+
+ Twilight Shepherd
+ SHM
+ 3WWW
+ Creature - Angel
+ 5/5
+ 3
+ Flying, vigilance
+When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Sir Shandlar of Eberyn
+ LG
+ 4GW
+ Legendary Creature - Human Knight
+ 4/7
+ 3
+
+
+
+ Horned Kavu
+ PS
+ RG
+ Creature - Kavu
+ 3/4
+ 3
+ When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
+
+
+ Temporal Isolation
+ TSP
+ 1W
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
+Prevent all damage that would be dealt by enchanted creature.
+
+
+ Dragon Fangs
+ SC
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 and has trample.
+When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play attached to that creature.
+
+
+ White Knight
+ 4E
+ 5E
+ B
+ LE
+ R
+ U
+ WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from black
+
+
+ Wojek Siren
+ RAV
+ W
+ Instant
+ 2
+ Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
+
+
+ Dewdrop Spy
+ MOR
+ 1UU
+ Creature - Faerie Rogue
+ 2/2
+ 3
+ Flash
+Flying
+When Dewdrop Spy comes into play, look at the top card of target player's library.
+
+
+ Graven Dominator
+ GP
+ 4WW
+ Creature - Gargoyle
+ 4/4
+ 3
+ Flying
+Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
+
+
+ Gray Ogre
+ 4E
+ B
+ R
+ U
+ 2R
+ Creature - Ogre
+ 2/2
+ 3
+
+
+
+ Hawkeater Moth
+ US
+ 3G
+ Creature - Insect
+ 1/2
+ 3
+ Flying; shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Agility
+ MI
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Nightmare Void
+ RAV
+ 3B
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a card from it. That player discards that card.
+Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Steel of the Godhead
+ SHM
+ 2(W/U)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
+As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
+
+
+ Battle Rampart
+ MM
+ 2R
+ Creature - Wall
+ 1/3
+ 3
+ Defender (This creature can't attack.)
+{T}: Target creature gains haste until end of turn.
+
+
+ Blazing Archon
+ RAV
+ 6WWW
+ Creature - Archon
+ 5/6
+ 3
+ Flying
+Creatures can't attack you.
+
+
+ Abjure
+ WL
+ U
+ Instant
+ 2
+ As an additional cost to play Abjure, sacrifice a blue permanent.
+Counter target spell.
+
+
+ Grizzly Fate
+ JU
+ 3GG
+ Sorcery
+ 2
+ Put two 2/2 green Bear creature tokens into play.
+Threshold - Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard.
+Flashback {5}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Master Warcraft
+ RAV
+ 2(R/W)(R/W)
+ Instant
+ 2
+ ({(r/w)} can be paid with either {R} or {W}.)
+Play Master Warcraft only before attackers are declared.
+You choose which creatures attack this turn. You choose how each creature blocks this turn.
+
+
+ Battering Wurm
+ GP
+ 6G
+ Creature - Wurm
+ 4/3
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+Creatures with power less than Battering Wurm's power can't block it.
+
+
+ Rock Jockey
+ SC
+ 2R
+ Creature - Goblin
+ 3/3
+ 3
+ You can't play Rock Jockey if you played a land this turn.
+You can't play lands if you played Rock Jockey this turn.
+
+
+ Brimstone Dragon
+ P2
+ 6RR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying, haste
+
+
+ Aurora Griffin
+ PS
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+{W}: Target permanent becomes white until end of turn.
+
+
+ Skulltap
+ SC
+ 1B
+ Sorcery
+ 2
+ As an additional cost to play Skulltap, sacrifice a creature.
+Draw two cards.
+
+
+ Cylian Sunsinger
+ CFX
+ 1G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
+
+
+ Strands of Undeath
+ RAV
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Strands of Undeath comes into play, target player discards two cards.
+{B}: Regenerate enchanted creature.
+
+
+ Spike Weaver
+ EX
+ 2GG
+ Creature - Spike
+ 0/0
+ 3
+ Spike Weaver comes into play with three +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
+{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
+
+
+ Elsewhere Flask
+ SHM
+ 2
+ Artifact
+ 1
+ When Elsewhere Flask comes into play, draw a card.
+Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
+
+
+ Steel Wall
+ MR
+ 1
+ Artifact Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+
+
+ Little Girl
+ UNH
+ 500
+ Creature - Human Child
+ 3
+ {1/2}/{1/2}
+
+
+ Glaze Fiend
+ ALA
+ 1B
+ Artifact Creature - Illusion
+ 0/1
+ 3
+ Flying
+Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
+
+
+ Land's Edge
+ CH
+ LG
+ 1RR
+ World Enchantment
+ 1
+ Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability.
+
+
+ Brown Ouphe
+ IA
+ MR
+ G
+ Creature - Ouphe
+ 1/1
+ 3
+ {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
+
+
+ Fable of Wolf and Owl
+ EVE
+ 3(G/U)(G/U)(G/U)
+ Enchantment
+ 1
+ Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
+Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
+
+
+ Hematite Golem
+ MR
+ 4
+ Artifact Creature - Golem
+ 1/4
+ 3
+ {1}{R}: Hematite Golem gets +2/+0 until end of turn.
+
+
+ Darkwatch Elves
+ UL
+ 2G
+ Creature - Elf
+ 2/2
+ 3
+ Protection from black
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Conflagrate
+ TSP
+ XXR
+ Sorcery
+ 2
+ Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
+Flashback-{R}{R}, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ The Fallen Apart
+ UNH
+ 2BB
+ Creature - Zombie
+ 4/4
+ 3
+ The Fallen Apart comes into play with two arms and two legs.
+Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
+The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
+
+
+ Ass Whuppin'
+ UNH
+ 1WB
+ Sorcery
+ 2
+ Destroy target silver-bordered permanent in any game you can see from your seat.
+
+
+ Saprazzan Cove
+ MM
+
+ Land
+ 0
+ Saprazzan Cove comes into play tapped.
+{T}: Put a storage counter on Saprazzan Cove.
+{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
+
+
+ Aphetto Vulture
+ ON
+ 4BB
+ Creature - Zombie Bird
+ 3/2
+ 3
+ Flying
+When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
+
+
+ Leyline of Lifeforce
+ GP
+ 2GG
+ Enchantment
+ 1
+ If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
+Creature spells can't be countered.
+
+
+ Soulblast
+ 10E
+ CHK
+ 3RRR
+ Instant
+ 2
+ As an additional cost to play Soulblast, sacrifice all creatures you control.
+Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
+
+
+ Spoils of the Vault
+ MR
+ B
+ Instant
+ 2
+ Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
+
+
+ Zhalfirin Commander
+ MI
+ TSP
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
+
+
+ Farrelite Priest
+ FE
+ 1WW
+ Creature - Human Cleric
+ 1/3
+ 3
+ {1}: Add {W} to your mana pool. At end of turn, if this ability has been played four or more times this turn, sacrifice Farrelite Priest.
+
+
+ Aven Fisher
+ 10E
+ 8E
+ 9E
+ OD
+ 3U
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Aven Fisher is put into a graveyard from play, you may draw a card.
+
+
+ Quillmane Baku
+ BOK
+ 4U
+ Creature - Spirit
+ 3/3
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
+{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
+
+
+ Cessation
+ UL
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack.
+When Cessation is put into a graveyard from play, return Cessation to its owner's hand.
+
+
+ Steel Golem
+ 10E
+ WL
+ 3
+ Artifact Creature - Golem
+ 3/4
+ 3
+ You can't play creature spells.
+
+
+ Indomitable Ancients
+ MOR
+ 2WW
+ Creature - Treefolk Warrior
+ 2/10
+ 3
+
+
+
+ Mistfolk
+ IA
+ UU
+ Creature - Illusion
+ 1/2
+ 3
+ {U}: Counter target spell that targets Mistfolk.
+
+
+ Cheap Ass
+ UNH
+ 1W
+ Creature - Donkey Townsfolk
+ 3
+ 1/3{1/2}
+Spells you play cost {o{1/2}} less to play.
+
+
+ Cunning Giant
+ P2
+ 5R
+ Creature - Giant
+ 4/4
+ 3
+ If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
+
+
+ Bog Wreckage
+ OD
+
+ Land
+ 0
+ Bog Wreckage comes into play tapped.
+{T}: Add {B} to your mana pool.
+{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
+
+
+ Sideswipe
+ CHK
+ 1R
+ Instant
+ 2
+ You may change any targets of target Arcane spell.
+
+
+ Hoar Shade
+ IA
+ 3B
+ Creature - Shade
+ 1/2
+ 3
+ {B}: Hoar Shade gets +1/+1 until end of turn.
+
+
+ Thousand-Year Elixir
+ LRW
+ 3
+ Artifact
+ 1
+ You may play the activated abilities of creatures you control as though those creatures had haste.
+{1}, {T}: Untap target creature.
+
+
+ Swirl the Mists
+ CHK
+ 2UU
+ Enchantment
+ 1
+ As Swirl the Mists comes into play, choose a color word.
+All instances of color words on spells and permanents become the chosen color word.
+
+
+ Manamorphose
+ SHM
+ 1(R/G)
+ Instant
+ 2
+ Add two mana in any combination of colors to your mana pool.
+Draw a card.
+
+
+ Hazezon Tamar
+ LG
+ 4RGW
+ Legendary Creature - Human Warrior
+ 2/4
+ 3
+ At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put a 1/1 red, green, and white Sand Warrior creature token into play for each land you control. Those creatures have "When a permanent named Hazezon Tamar isn't in play, remove this creature from the game."
+
+
+ Orzhov Guildmage
+ GP
+ (W/B)(W/B)
+ Creature - Human Wizard
+ 2/2
+ 3
+ ({(w/b)} can be paid with either {W} or {B}.)
+{2}{W}: Target player gains 1 life.
+{2}{B}: Each player loses 1 life.
+
+
+ Formation
+ IA
+ 1W
+ Instant
+ 2
+ Target creature gains banding until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Kavu Glider
+ AP
+ 2R
+ Creature - Kavu
+ 2/1
+ 3
+ {W}: Kavu Glider gets +0/+1 until end of turn.
+{U}: Kavu Glider gains flying until end of turn.
+
+
+ Esper Battlemage
+ ALA
+ 2U
+ Artifact Creature - Human Wizard
+ 2/2
+ 3
+ {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
+{B}, {T}: Target creature gets -1/-1 until end of turn.
+
+
+ Quicksilver Elemental
+ MR
+ 3UU
+ Creature - Elemental
+ 3/4
+ 3
+ {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
+You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
+
+
+ Drumhunter
+ ALA
+ 3G
+ Creature - Human Druid Warrior
+ 2/2
+ 3
+ At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
+{T}: Add {1} to your mana pool.
+
+
+ Hillcomber Giant
+ LRW
+ 2WW
+ Creature - Giant Scout
+ 3/3
+ 3
+ Mountainwalk
+
+
+ Bone Splinters
+ ALA
+ B
+ Sorcery
+ 2
+ As an additional cost to play Bone Splinters, sacrifice a creature.
+Destroy target creature.
+
+
+ Linessa, Zephyr Mage
+ FUT
+ 3U
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
+Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
+
+
+ Mistmoon Griffin
+ WL
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then return the top creature card from your graveyard to play.
+
+
+ Wall of Glare
+ UD
+ 1W
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+Wall of Glare can block any number of creatures.
+
+
+ Weathered Wayfarer
+ 9E
+ ON
+ W
+ Creature - Human Nomad Cleric
+ 1/1
+ 3
+ {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
+
+
+ Overwhelm
+ RAV
+ 5GG
+ Sorcery
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Creatures you control get +3/+3 until end of turn.
+
+
+ Bewilder
+ TSP
+ 2U
+ Instant
+ 2
+ Target creature gets -3/-0 until end of turn.
+Draw a card.
+
+
+ Questing Phelddagrif
+ PS
+ 1GWU
+ Creature - Phelddagrif
+ 4/4
+ 3
+ {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
+{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
+{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
+
+
+ Heat Stroke
+ WL
+ 2R
+ Enchantment
+ 1
+ At end of combat, destroy each creature that blocked or was blocked this turn.
+
+
+ Stronghold Machinist
+ NE
+ 2U
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {U}{U}, {T}, Discard a card: Counter target noncreature spell.
+
+
+ Samite Archer
+ IN
+ 1WU
+ Creature - Human Cleric Archer
+ 1/1
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+{T}: Samite Archer deals 1 damage to target creature or player.
+
+
+ Zelyon Sword
+ FE
+ 3
+ Artifact
+ 1
+ You may choose not to untap Zelyon Sword during your untap step.
+{3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
+
+
+ Mudhole
+ OD
+ 2R
+ Instant
+ 2
+ Target player removes all land cards in his or her graveyard from the game.
+
+
+ Brutal Nightstalker
+ P2
+ 3BB
+ Creature - Nightstalker
+ 3/2
+ 3
+ When Brutal Nightstalker comes into play, you may have target opponent discard a card.
+
+
+ Swirling Spriggan
+ EVE
+ 2GG
+ Creature - Goblin Shaman
+ 3/3
+ 3
+ {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
+
+
+ Illusion // Reality (Reality)
+ AP
+ 2G
+ Instant
+ 2
+ Destroy target artifact.
+
+
+ Knucklebone Witch
+ LRW
+ B
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
+
+
+ Flaring Flame-Kin
+ DIS
+ 2R
+ Creature - Elemental Warrior
+ 2/2
+ 3
+ As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
+
+
+ Mortuary
+ SH
+ 3B
+ Enchantment
+ 1
+ Whenever a creature is put into your graveyard from play, put that card on top of your library.
+
+
+ Vivid Marsh
+ LRW
+
+ Land
+ 0
+ Vivid Marsh comes into play tapped with two charge counters on it.
+{T}: Add {B} to your mana pool.
+{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
+
+
+ Horned Troll
+ 8E
+ MM
+ 2G
+ Creature - Troll
+ 2/2
+ 3
+ {G}: Regenerate Horned Troll.
+
+
+ Steam Vents
+ GP
+
+ Land - Island Mountain
+ 0
+ ({T}: Add {U} or {R} to your mana pool.)
+As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped.
+
+
+ Belfry Spirit
+ GP
+ 3WW
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
+
+
+ Chieftain en-Dal
+ NE
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
+
+
+ Chant of Vitu-Ghazi
+ RAV
+ 6WW
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
+
+
+ Flanking Troops
+ P3
+ 2WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Flanking Troops attacks, you may tap target creature.
+
+
+ Moonglove Extract
+ LRW
+ 3
+ Artifact
+ 1
+ Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
+
+
+ Runeboggle
+ GP
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1}.
+Draw a card.
+
+
+ Kaleidostone
+ CFX
+ 2
+ Artifact
+ 1
+ When Kaleidostone comes into play, draw a card.
+{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
+
+
+ Keldon Necropolis
+ IN
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
+
+
+ Chatter of the Squirrel
+ OD
+ G
+ Sorcery
+ 2
+ Put a 1/1 green Squirrel creature token into play.
+Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Rendclaw Trow
+ EVE
+ 2(B/G)
+ Creature - Troll
+ 2/2
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Enraging Licid
+ TE
+ 1R
+ Creature - Licid
+ 1/1
+ 3
+ {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
+Enchanted creature has haste.
+
+
+ Stronghold Biologist
+ NE
+ 2U
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {U}{U}, {T}, Discard a card: Counter target creature spell.
+
+
+ Cenn's Heir
+ LRW
+ 1W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
+
+
+ Megrim
+ 10E
+ 7E
+ 8E
+ 9E
+ SH
+ 2B
+ Enchantment
+ 1
+ Whenever an opponent discards a card, Megrim deals 2 damage to that player.
+
+
+ Dosan the Falling Leaf
+ CHK
+ 1GG
+ Legendary Creature - Human Monk
+ 2/2
+ 3
+ Players can play spells only during their own turns.
+
+
+ Ray of Erasure
+ IA
+ U
+ Instant
+ 2
+ Target player puts the top card of his or her library into his or her graveyard.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Chariot of the Sun
+ MI
+ 3
+ Artifact
+ 1
+ {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
+
+
+ Mycoid Shepherd
+ ARB
+ 1GGW
+ Creature - Fungus
+ 5/4
+ 3
+ Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life.
+
+
+ Riding the Dilu Horse
+ P3
+ 2G
+ Sorcery
+ 2
+ Target creature gets +2/+2 and gains horsemanship. (This effect does not end at end of turn)
+
+
+ Nightsoil Kami
+ SOK
+ 4GG
+ Creature - Spirit
+ 6/4
+ 3
+ Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
+
+
+ Hallowed Burial
+ EVE
+ 3WW
+ Sorcery
+ 2
+ Put all creatures on the bottom of their owners' libraries.
+
+
+ Bituminous Blast
+ ARB
+ 3BR
+ Instant
+ 2
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+Bituminous Blast deals 4 damage to target creature.
+
+
+ Empty City Ruse
+ P3
+ W
+ Sorcery
+ 2
+ Target opponent skips all combat phases of his or her next turn.
+
+
+ Llanowar Vanguard
+ IN
+ 2G
+ Creature - Dryad
+ 1/1
+ 3
+ {T}: Llanowar Vanguard gets +0/+4 until end of turn.
+
+
+ Soltari Trooper
+ TE
+ 1W
+ Creature - Soltari Soldier
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
+
+
+ Nightguard Patrol
+ RAV
+ 2W
+ Creature - Human Soldier
+ 2/1
+ 3
+ First strike, vigilance
+
+
+ Intimidator Initiate
+ SHM
+ R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn.
+
+
+ Puresight Merrow
+ SHM
+ (W/U)(W/U)
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ {(w/u)}, {Q}: Look at the top card of your library. You may remove that card from the game. ({Q} is the untap symbol.)
+
+
+ Sand Golem
+ MI
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it.
+
+
+ Dense Foliage
+ 6E
+ WL
+ 2G
+ Enchantment
+ 1
+ Creatures can't be the targets of spells.
+
+
+ Pure Intentions
+ SOK
+ W
+ Instant - Arcane
+ 2
+ Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
+Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.
+
+
+ Hellhole Rats
+ DIS
+ 2BR
+ Creature - Rat
+ 2/2
+ 3
+ Haste
+When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
+
+
+ Jund Charm
+ ALA
+ BRG
+ Instant
+ 2
+ Choose one - Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
+
+
+ Veldt
+ IA
+
+ Land
+ 0
+ Veldt doesn't untap during your untap step if it has a depletion counter on it.
+At the beginning of your upkeep, remove a depletion counter from Veldt.
+{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
+
+
+ Skull Collector
+ SOK
+ 1BB
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ At the beginning of your upkeep, return a black creature you control to its owner's hand.
+{1}{B}: Regenerate Skull Collector.
+
+
+ Needle Storm
+ 9E
+ PT
+ TE
+ 2G
+ Sorcery
+ 2
+ Needle Storm deals 4 damage to each creature with flying.
+
+
+ Savage Firecat
+ OD
+ 3RR
+ Creature - Elemental Cat
+ 0/0
+ 3
+ Trample
+Savage Firecat comes into play with seven +1/+1 counters on it.
+Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
+
+
+ Coral Fighters
+ MI
+ 1U
+ Creature - Merfolk Soldier
+ 1/1
+ 3
+ Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
+
+
+ Herd Gnarr
+ TSP
+ 3G
+ Creature - Beast
+ 2/2
+ 3
+ Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.
+
+
+ Revered Unicorn
+ WL
+ 1W
+ Creature - Unicorn
+ 2/3
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Revered Unicorn leaves play, you gain life equal to the number of age counters on it.
+
+
+ Rith's Charm
+ PS
+ RGW
+ Instant
+ 2
+ Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.
+
+
+ Burn Trail
+ SHM
+ 3R
+ Sorcery
+ 2
+ Burn Trail deals 3 damage to target creature or player.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Razia's Purification
+ RAV
+ 4RW
+ Sorcery
+ 2
+ Each player chooses three permanents he or she controls, then sacrifices the rest.
+
+
+ Wild Mammoth
+ NE
+ 2G
+ Creature - Elephant
+ 3/4
+ 3
+ At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
+
+
+ Wheel of Fate
+ TSP
+ Sorcery
+ Wheel of Fate is red.
+ 1
+ Suspend 4-{1}{R} (Rather than play this card from your hand, pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+Each player discards his or her hand, then draws seven cards.
+
+
+ Shimmering Efreet
+ VI
+ 2U
+ Creature - Efreet
+ 2/2
+ 3
+ Flying, phasing
+Whenever Shimmering Efreet phases in, target creature phases out.
+
+
+ Scorched Earth
+ TE
+ XR
+ Sorcery
+ 2
+ As an additional cost to play Scorched Earth, discard X land cards.
+Destroy X target lands.
+
+
+ Minotaur Illusionist
+ AP
+ 3UR
+ Creature - Minotaur Wizard
+ 3/4
+ 3
+ {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
+{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
+
+
+ Glamer Spinners
+ SHM
+ 4(W/U)
+ Creature - Faerie Wizard
+ 2/4
+ 3
+ Flash
+Flying
+When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
+
+
+ Souls of the Faultless
+ GP
+ WBB
+ Creature - Spirit
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
+
+
+ Wu Light Cavalry
+ P3
+ 1U
+ Creature - Human Soldier
+ 1/2
+ 3
+ Horsemanship
+
+
+ Absolute Grace
+ US
+ 1W
+ Enchantment
+ 1
+ All creatures have protection from black.
+
+
+ Budoka Pupil
+ BOK
+ 1GG
+ Creature - Human Monk
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
+At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
+----
+Ichiga, Who Topples Oaks
+Legendary Creature - Spirit
+4/3
+Trample
+Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
+
+
+ Krovikan Mist
+ CS
+ 1U
+ Creature - Illusion
+ */*
+ 3
+ Flying
+Krovikan Mist's power and toughness are each equal to the number of Illusions in play.
+
+
+ Tel-Jilad Exile
+ MR
+ 3G
+ Creature - Troll Warrior
+ 2/3
+ 3
+ {1}{G}: Regenerate Tel-Jilad Exile.
+
+
+ Winter Orb
+ 4E
+ 5E
+ B
+ R
+ U
+ 2
+ Artifact
+ 1
+ As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
+
+
+ Essence Flare
+ IA
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+0.
+At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
+
+
+ Firescreamer
+ IN
+ 3B
+ Creature - Kavu
+ 2/2
+ 3
+ {R}: Firescreamer gets +1/+0 until end of turn.
+
+
+ Shivan Oasis
+ 8E
+ IN
+
+ Land
+ 0
+ Shivan Oasis comes into play tapped.
+{T}: Add {R} or {G} to your mana pool.
+
+
+ Experiment Kraj
+ DIS
+ 2GGUU
+ Legendary Creature - Ooze Mutant
+ 4/6
+ 3
+ Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
+{T}: Put a +1/+1 counter on target creature.
+
+
+ Yet Another AEther Vortex
+ UNH
+ 3RR
+ Enchantment
+ 1
+ All creatures have haste.
+Players play with the top card of their libraries revealed.
+Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.
+
+
+ All Hallow's Eve
+ LG
+ 2BB
+ Sorcery
+ 2
+ Remove All Hallow's Eve from the game with two scream counters on it.
+At the beginning of your upkeep, if All Hallow's Eve is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play.
+
+
+ Mystic Crusader
+ OD
+ 1WW
+ Creature - Human Nomad Mystic
+ 2/1
+ 3
+ Protection from black and from red
+Threshold - Mystic Crusader gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
+
+
+ Mayael's Aria
+ ARB
+ RGW
+ Enchantment
+ 1
+ At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
+
+
+ Hoodwink
+ MM
+ 1U
+ Instant
+ 2
+ Return target artifact, enchantment, or land to its owner's hand.
+
+
+ Guilty Conscience
+ SC
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
+
+
+ Flickering Ward
+ TE
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Flickering Ward comes into play, choose a color.
+Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
+{W}: Return Flickering Ward to its owner's hand.
+
+
+ Mana Web
+ WL
+ 3
+ Artifact
+ 1
+ Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
+
+
+ Skyshroud Archer
+ SH
+ G
+ Creature - Elf Archer
+ 1/1
+ 3
+ {T}: Target creature with flying gets -1/-1 until end of turn.
+
+
+ Western Paladin
+ 7E
+ 8E
+ US
+ 2BB
+ Creature - Zombie Knight
+ 3/3
+ 3
+ {B}{B}, {T}: Destroy target white creature.
+
+
+ Martyrdom
+ AL
+ 1WW
+ Instant
+ 2
+ Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability.
+
+
+ Dark Privilege
+ VI
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+Sacrifice a creature: Regenerate enchanted creature.
+
+
+ Necrologia
+ 7E
+ EX
+ 3BB
+ Instant
+ 2
+ Play Necrologia only during your end of turn step.
+As an additional cost to play Necrologia, pay any amount of life.
+Draw cards equal to the life paid this way.
+
+
+ Scalding Tongs
+ TE
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
+
+
+ Shrink
+ 5E
+ HL
+ G
+ Instant
+ 2
+ Target creature gets -5/-0 until end of turn.
+
+
+ Dakmor Bat
+ P2
+ 1B
+ Creature - Bat
+ 1/1
+ 3
+ Flying
+
+
+ Krosan Vorine
+ LE
+ 3G
+ Creature - Cat Beast
+ 3/2
+ 3
+ Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+Krosan Vorine can't be blocked by more than one creature.
+
+
+ Auratog
+ TE
+ TSP
+ 1W
+ Creature - Atog
+ 1/2
+ 3
+ Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
+
+
+ Jihad
+ AN
+ WWW
+ Enchantment
+ 1
+ As Jihad comes into play, choose a color and an opponent.
+White creatures get +2/+1.
+When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
+
+
+ Eyeblight's Ending
+ LRW
+ 2B
+ Tribal Instant - Elf
+ 2
+ Destroy target non-Elf creature.
+
+
+ Ashen Monstrosity
+ BOK
+ 5RR
+ Creature - Spirit
+ 7/4
+ 3
+ Haste
+Ashen Monstrosity attacks each turn if able.
+
+
+ Coma Veil
+ ALA
+ 4U
+ Enchantment - Aura
+ 1
+ Enchant artifact or creature
+Enchanted permanent doesn't untap during its controller's untap step.
+
+
+ Scarblade Elite
+ MOR
+ BB
+ Creature - Elf Assassin
+ 2/2
+ 3
+ {T}, Remove an Assassin card in your graveyard from the game: Destroy target creature.
+
+
+ Steal Artifact
+ 4E
+ 5E
+ 7E
+ 8E
+ B
+ R
+ U
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant artifact
+You control enchanted artifact.
+
+
+ Binding Agony
+ MI
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
+
+
+ Ohran Yeti
+ CS
+ 3R
+ Snow Creature - Yeti
+ 3/3
+ 3
+ {2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Tolarian Academy
+ US
+
+ Legendary Land
+ 0
+ {T}: Add {U} to your mana pool for each artifact you control.
+
+
+ Merfolk Seer
+ MI
+ 2U
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card.
+
+
+ Fatal Frenzy
+ PLC
+ 2R
+ Instant
+ 2
+ Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at end of turn.
+
+
+ Forced March
+ MM
+ XBBB
+ Sorcery
+ 2
+ Destroy all creatures with converted mana cost X or less.
+
+
+ Hermetic Study
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
+
+
+ Shu Elite Companions
+ P3
+ 4W
+ Creature - Human Soldier
+ 3/3
+ 3
+ Horsemanship
+
+
+ Guan Yu, Sainted Warrior
+ P3
+ 3WW
+ Legendary Creature - Human Soldier Warrior
+ 3/5
+ 3
+ Horsemanship
+When Guan Yu, Sainted Warrior is put into your graveyard from play, you may shuffle Guan Yu into your library.
+
+
+ Verduran Enchantress
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 1GG
+ Creature - Human Druid
+ 0/2
+ 3
+ Whenever you play an enchantment spell, you may draw a card.
+
+
+ Dirty Wererat
+ OD
+ 3B
+ Creature - Human Rat Minion
+ 2/3
+ 3
+ {B}, Discard a card: Regenerate Dirty Wererat.
+Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
+
+
+ Glint-Eye Nephilim
+ GP
+ UBRG
+ Creature - Nephilim
+ 2/2
+ 3
+ Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
+{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
+
+
+ Sol Grail
+ AL
+ 3
+ Artifact
+ 1
+ As Sol Grail comes into play, choose a color.
+{T}: Add one mana of the chosen color to your mana pool.
+
+
+ Duct Crawler
+ 10E
+ SH
+ R
+ Creature - Insect
+ 1/1
+ 3
+ {1}{R}: Target creature can't block Duct Crawler this turn.
+
+
+ Mogg Squad
+ TE
+ 1R
+ Creature - Goblin
+ 3/3
+ 3
+ Mogg Squad gets -1/-1 for each other creature in play.
+
+
+ Timberland Ruins
+ OD
+
+ Land
+ 0
+ Timberland Ruins comes into play tapped.
+{T}: Add {G} to your mana pool.
+{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
+
+
+ Condemn
+ 10E
+ DIS
+ W
+ Instant
+ 2
+ Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
+
+
+ Mnemonic Sliver
+ TE
+ 2U
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{2}, Sacrifice this permanent: Draw a card."
+
+
+ Blessing of Leeches
+ BOK
+ 2B
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+At the beginning of your upkeep, you lose 1 life.
+{0}: Regenerate enchanted creature.
+
+
+ Nullmage Shepherd
+ RAV
+ 3G
+ Creature - Elf Shaman
+ 2/4
+ 3
+ Tap four untapped creatures you control: Destroy target artifact or enchantment.
+
+
+ Varchild's War-Riders
+ AL
+ 1R
+ Creature - Human Warrior
+ 3/4
+ 3
+ Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.
+Trample, rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
+
+
+ Sacrifice
+ B
+ R
+ U
+ B
+ Instant
+ 2
+ As an additional cost to play Sacrifice, sacrifice a creature.
+Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
+
+
+ To Arms!
+ GP
+ 1W
+ Instant
+ 2
+ Untap all creatures you control.
+Draw a card.
+
+
+ Hired Muscle
+ BOK
+ 1BB
+ Creature - Human Warrior
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
+At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
+----
+Scarmaker
+Legendary Creature - Spirit
+4/4
+Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
+
+
+ Drowned
+ DK
+ 1U
+ Creature - Zombie
+ 1/1
+ 3
+ {B}: Regenerate Drowned.
+
+
+ Echo Chamber
+ TE
+ 4
+ Artifact
+ 1
+ {4}, {T}: An opponent chooses target creature he or she controls. Put a token into play that's a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.
+
+
+ Dragon's Herald
+ ALA
+ R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.
+
+
+ Pentarch Paladin
+ TSP
+ 2WWW
+ Creature - Human Knight
+ 3/3
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+As Pentarch Paladin comes into play, choose a color.
+{W}{W}, {T}: Destroy target permanent of the chosen color.
+
+
+ Pendrell Flux
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
+
+
+ Apes of Rath
+ TE
+ 2GG
+ Creature - Ape
+ 5/4
+ 3
+ Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
+
+
+ Moss Monster
+ 8E
+ LG
+ 3GG
+ Creature - Elemental
+ 3/6
+ 3
+
+
+
+ Frog Tongue
+ TE
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Frog Tongue comes into play, draw a card.
+Enchanted creature has reach. (It can block creatures with flying.)
+
+
+ Ridgeline Rager
+ 8E
+ PY
+ 2R
+ Creature - Beast
+ 1/2
+ 3
+ {R}: Ridgeline Rager gets +1/+0 until end of turn.
+
+
+ Goblin Rock Sled
+ 4E
+ DK
+ 1R
+ Creature - Goblin
+ 3/1
+ 3
+ Trample
+Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
+Goblin Rock Sled can't attack unless defending player controls a Mountain.
+
+
+ Erratic Explosion
+ ON
+ 2R
+ Sorcery
+ 2
+ Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
+
+
+ Primal Beyond
+ MOR
+
+ Land
+ 0
+ As Primal Beyond comes into play, you may reveal an Elemental card from your hand. If you don't, Primal Beyond comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add one mana of any color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
+
+
+ Infectious Horror
+ CFX
+ 3B
+ Creature - Zombie Horror
+ 2/2
+ 3
+ Whenever Infectious Horror attacks, each opponent loses 2 life.
+
+
+ Neurok Spy
+ MR
+ 2U
+ Creature - Human Rogue
+ 2/2
+ 3
+ Neurok Spy is unblockable as long as defending player controls an artifact.
+
+
+ Nantuko Shade
+ TO
+ BB
+ Creature - Insect Shade
+ 2/1
+ 3
+ {B}: Nantuko Shade gets +1/+1 until end of turn.
+
+
+ Endless Swarm
+ SOK
+ 5GGG
+ Sorcery
+ 2
+ Put a 1/1 green Snake creature token into play for each card in your hand.
+Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
+
+
+ Shadow Sliver
+ TSP
+ 2U
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
+
+
+ Unstable Frontier
+ CFX
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Target land you control becomes the basic land type of your choice until end of turn.
+
+
+ Light of Day
+ 6E
+ TE
+ 3W
+ Enchantment
+ 1
+ Black creatures can't attack or block.
+
+
+ AEther Web
+ TSP
+ 1G
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
+
+
+ Warped Researcher
+ LE
+ 4U
+ Creature - Human Wizard Mutant
+ 3/4
+ 3
+ Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Fire Bowman
+ P3
+ R
+ Creature - Human Soldier Archer
+ 1/1
+ 3
+ Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
+
+
+ Hunter Sliver
+ LE
+ 1R
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
+
+
+ Drinker of Sorrow
+ LE
+ 2B
+ Creature - Horror
+ 5/3
+ 3
+ Drinker of Sorrow can't block.
+Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
+
+
+ Ghazban Ogress
+ UG
+ G
+ Summon - Ogre
+ 2/2
+ 1
+ When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
+
+
+ Dormant Volcano
+ VI
+
+ Land
+ 0
+ Dormant Volcano comes into play tapped.
+When Dormant Volcano comes into play, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
+{T}: Add {1}{R} to your mana pool.
+
+
+ Kobold Drill Sergeant
+ LG
+ 1R
+ Creature - Kobold Soldier
+ 1/2
+ 3
+ Other Kobold creatures you control get +0/+1 and have trample.
+
+
+ Puppeteer
+ 10E
+ 8E
+ 9E
+ OD
+ 2U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {U}, {T}: You may tap or untap target creature.
+
+
+ Glimpse the Unthinkable
+ RAV
+ UB
+ Sorcery
+ 2
+ Target player puts the top ten cards of his or her library into his or her graveyard.
+
+
+ Psionic Sliver
+ TSP
+ 4U
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
+
+
+ Drill-Skimmer
+ DS
+ 4
+ Artifact Creature - Thopter
+ 2/1
+ 3
+ Flying
+Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
+
+
+ Terraformer
+ RAV
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ {1}: Choose a basic land type. Each land you control becomes that type until end of turn.
+
+
+ Fickle Efreet
+ PY
+ 3R
+ Creature - Efreet
+ 5/2
+ 3
+ Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
+
+
+ Arrogant Wurm
+ TO
+ 3GG
+ Creature - Wurm
+ 4/4
+ 3
+ Trample
+Madness {2}{G} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Desert Twister
+ 4E
+ 5E
+ AN
+ MM
+ R
+ 4GG
+ Sorcery
+ 2
+ Destroy target permanent.
+
+
+ Shimian Specter
+ FUT
+ 2BB
+ Creature - Specter
+ 2/2
+ 3
+ Flying
+Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
+
+
+ Drowner Initiate
+ SHM
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Merrow Harbinger
+ LRW
+ 3U
+ Creature - Merfolk Wizard
+ 2/3
+ 3
+ Islandwalk
+When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Deathmark Prelate
+ LE
+ 3B
+ Creature - Human Cleric
+ 2/3
+ 3
+ {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery.
+
+
+ Iridescent Angel
+ OD
+ 5WU
+ Creature - Angel
+ 4/4
+ 3
+ Flying, protection from all colors
+
+
+ Prismatic Strands
+ JU
+ 2W
+ Instant
+ 2
+ Prevent all damage that sources of the color of your choice would deal this turn.
+Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Aphetto Alchemist
+ ON
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {T}: Untap target artifact or creature.
+Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Sootwalkers
+ SHM
+ 2(B/R)(B/R)
+ Creature - Elemental Rogue
+ 3/3
+ 3
+ Sootwalkers can't be blocked by white creatures.
+
+
+ Loxodon Anchorite
+ FD
+ 2WW
+ Creature - Elephant Cleric
+ 2/3
+ 3
+ {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Glyph of Doom
+ LG
+ B
+ Instant
+ 2
+ At end of combat, destroy all creatures that were blocked by target Wall this turn.
+
+
+ Gruul Scrapper
+ GP
+ 3G
+ Creature - Human Berserker
+ 3/2
+ 3
+ When Gruul Scrapper comes into play, if {R} was spent to play Gruul Scrapper, it gains haste until end of turn.
+
+
+ Merrow Witsniper
+ MOR
+ U
+ Creature - Merfolk Rogue
+ 1/1
+ 3
+ When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
+
+
+ Azorius Herald
+ DIS
+ 2W
+ Creature - Spirit
+ 2/1
+ 3
+ Azorius Herald is unblockable.
+When Azorius Herald comes into play, you gain 4 life.
+When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.
+
+
+ Fungal Reaches
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Put a storage counter on Fungal Reaches.
+{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
+
+
+ Flying Carpet
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ AN
+ R
+ 4
+ Artifact
+ 1
+ {2}, {T}: Target creature gains flying until end of turn.
+
+
+ Faerie Harbinger
+ LRW
+ 3U
+ Creature - Faerie Wizard
+ 2/2
+ 3
+ Flash
+Flying
+When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Phyrexian Soulgorger
+ CS
+ 3
+ Snow Artifact Creature - Construct
+ 8/8
+ 3
+ Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Avatar of Fury
+ PY
+ 6RR
+ Creature - Avatar
+ 6/6
+ 3
+ If an opponent controls seven or more lands, Avatar of Fury costs {6} less to play.
+Flying
+{R}: Avatar of Fury gets +1/+0 until end of turn.
+
+
+ Serra Paladin
+ 5E
+ HL
+ 2WW
+ Creature - Human Knight
+ 2/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
+
+
+ Captive Flame
+ SOK
+ 2R
+ Enchantment
+ 1
+ {R}: Target creature gets +1/+0 until end of turn.
+
+
+ Hostile Realm
+ MOR
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Target creature can't block this turn."
+
+
+ Flesh Reaver
+ US
+ 1B
+ Creature - Horror
+ 4/4
+ 3
+ Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
+
+
+ Flaccify
+ UNH
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {o3o{1/2}}.
+
+
+ Nullmage Advocate
+ JU
+ 2G
+ Creature - Insect Druid
+ 2/3
+ 3
+ {T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
+
+
+ Skirk Volcanist
+ SC
+ 3R
+ Creature - Goblin
+ 3/1
+ 3
+ Morph-Sacrifice two Mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.
+
+
+ Wellwisher
+ ON
+ 1G
+ Creature - Elf
+ 1/1
+ 3
+ {T}: You gain 1 life for each Elf in play.
+
+
+ Corpse Connoisseur
+ ALA
+ 4B
+ Creature - Zombie Wizard
+ 3/3
+ 3
+ When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
+Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Thumbscrews
+ TE
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
+
+
+ Dream Fighter
+ MI
+ 2U
+ Creature - Human Soldier
+ 1/1
+ 3
+ Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
+
+
+ Mystic Melting
+ CS
+ 3G
+ Instant
+ 2
+ Destroy target artifact or enchantment.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Barren Glory
+ FUT
+ 4WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
+
+
+ Thalakos Lowlands
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
+
+
+ Celestial Convergence
+ PY
+ 2WW
+ Enchantment
+ 1
+ Celestial Convergence comes into play with seven omen counters on it.
+At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
+
+
+ Close Quarters
+ MM
+ 2RR
+ Enchantment
+ 1
+ Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
+
+
+ Children of Korlis
+ TSP
+ W
+ Creature - Human Rebel Cleric
+ 1/1
+ 3
+ Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
+
+
+ Swooping Talon
+ LE
+ 4WW
+ Creature - Bird Soldier
+ 2/6
+ 3
+ Flying
+{1}: Swooping Talon loses flying until end of turn.
+Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Azorius First-Wing
+ DIS
+ WU
+ Creature - Griffin
+ 2/2
+ 3
+ Flying, protection from enchantments
+
+
+ Wolf Pack
+ P3
+ 6GG
+ Creature - Wolf
+ 7/6
+ 3
+ You may have Wolf Pack assign its combat damage as though it weren't blocked.
+
+
+ Insidious Bookworms
+ AL
+ B
+ Creature - Worm
+ 1/1
+ 3
+ When Insidious Bookworms is put into a graveyard from play, you may pay {1}{B}. If you do, target player discards a card at random.
+
+
+ Double Cross
+ UG
+ 3BB
+ Sorcery
+ 2
+ Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
+
+
+ Backfire
+ 4E
+ LG
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
+
+
+ Contamination
+ US
+ 2B
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
+If a land is tapped for mana, it produces {B} instead of any other type and amount.
+
+
+ Giantbaiting
+ SHM
+ 2(R/G)
+ Sorcery
+ 2
+ Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
+
+
+ Ruby Leech
+ IN
+ 1R
+ Creature - Leech
+ 2/2
+ 3
+ First strike
+Red spells you play cost {R} more to play.
+
+
+ Maelstrom Djinn
+ FUT
+ 7U
+ Creature - Djinn
+ 5/6
+ 3
+ Flying
+Morph {2}{U}
+When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+
+ Magus of the Future
+ FUT
+ 2UUU
+ Creature - Human Wizard
+ 2/3
+ 3
+ Play with the top card of your library revealed.
+You may play the top card of your library.
+
+
+ Halam Djinn
+ IN
+ 5R
+ Creature - Djinn
+ 6/5
+ 3
+ Haste
+Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
+
+
+ One with Nature
+ SC
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.
+
+
+ Droning Bureaucrats
+ GP
+ 3W
+ Creature - Human Advisor
+ 1/4
+ 3
+ {X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
+
+
+ Misery Charm
+ ON
+ B
+ Instant
+ 2
+ Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
+
+
+ Volrath's Stronghold
+ SH
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
+
+
+ Ebonblade Reaper
+ ON
+ 2B
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
+Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
+Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Hallowed Fountain
+ DIS
+
+ Land - Plains Island
+ 0
+ ({T}: Add {W} or {U} to your mana pool.)
+As Hallowed Fountain comes into play, you may pay 2 life. If you don't, Hallowed Fountain comes into play tapped.
+
+
+ Pure // Simple (Pure)
+ DIS
+ 1RG
+ Sorcery
+ 2
+ Destroy target multicolored permanent.
+
+
+ Battle Frenzy
+ IA
+ 2R
+ Instant
+ 2
+ Green creatures you control get +1/+1 until end of turn.
+Nongreen creatures you control get +1/+0 until end of turn.
+
+
+ Fleeting Image
+ 7E
+ 8E
+ 9E
+ UL
+ 2U
+ Creature - Illusion
+ 2/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{1}{U}: Return Fleeting Image to its owner's hand.
+
+
+ Extra Arms
+ SC
+ 4R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
+
+
+ Aven Shrine
+ OD
+ 1WW
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
+
+
+ Ogre Gatecrasher
+ DIS
+ 3R
+ Creature - Ogre Rogue
+ 3/3
+ 3
+ When Ogre Gatecrasher comes into play, destroy target creature with defender.
+
+
+ Earwig Squad
+ MOR
+ 3BB
+ Creature - Goblin Rogue
+ 5/3
+ 3
+ Prowl {2}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
+When Earwig Squad comes into play, if its prowl cost was paid, search target opponent's library for three cards and remove them from the game. Then that player shuffles his or her library.
+
+
+ Arcbound Wanderer
+ FD
+ 6
+ Artifact Creature - Golem
+ 0/0
+ 3
+ Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Blood Tyrant
+ CFX
+ 4UBR
+ Creature - Vampire
+ 5/5
+ 3
+ Flying, trample
+At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
+Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
+
+
+ Femeref Healer
+ MI
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Cry of Contrition
+ GP
+ B
+ Sorcery
+ 2
+ Target player discards a card.
+Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
+When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
+
+
+ AEther Barrier
+ NE
+ 2U
+ Enchantment
+ 1
+ Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays {1}.
+
+
+ Volcanic Eruption
+ 4E
+ B
+ R
+ U
+ XUUU
+ Sorcery
+ 2
+ Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
+
+
+ Confessor
+ OD
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever a player discards a card, you may gain 1 life.
+
+
+ Retraced Image
+ TO
+ U
+ Sorcery
+ 2
+ Reveal a card in your hand, then put that card into play if it has the same name as a permanent.
+
+
+ Seashell Cameo
+ IN
+ 3
+ Artifact
+ 1
+ {T}: Add {W} or {U} to your mana pool.
+
+
+ Tawnos's Coffin
+ AQ
+ 4
+ Artifact
+ 1
+ You may choose not to untap Tawnos's Coffin during your untap step.
+{3}, {T}: Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves play or becomes untapped, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner's control attached to that permanent.
+
+
+ Nihilistic Glee
+ DIS
+ 2BB
+ Enchantment
+ 1
+ {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
+Hellbent - {1}, Pay 2 life: Draw a card. Play this ability only if you have no cards in hand.
+
+
+ Awesome Presence
+ AL
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
+
+
+ Cloudcrest Lake
+ CHK
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
+
+
+ Quirion Explorer
+ PS
+ 1G
+ Creature - Elf Druid Scout
+ 1/1
+ 3
+ {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
+
+
+ Ghost-Lit Stalker
+ SOK
+ B
+ Creature - Spirit
+ 1/1
+ 3
+ {4}{B}, {T}: Target player discards two cards. Play this ability only any time you could play a sorcery.
+Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
+
+
+ Treetop Scout
+ SC
+ G
+ Creature - Elf Scout
+ 1/1
+ 3
+ Treetop Scout can't be blocked except by creatures with flying.
+
+
+ Silent-Chant Zubera
+ CHK
+ 1W
+ Creature - Zubera Spirit
+ 1/2
+ 3
+ When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.
+
+
+ Cephalid Inkshrouder
+ JU
+ 2U
+ Creature - Cephalid
+ 2/1
+ 3
+ Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
+
+
+ Marshaling the Troops
+ P3
+ 1G
+ Sorcery
+ 2
+ Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
+
+
+ Coordinated Barrage
+ MOR
+ W
+ Instant
+ 2
+ Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
+
+
+ Surprise Deployment
+ PS
+ 3W
+ Instant
+ 2
+ Play Surprise Deployment only during combat.
+You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)
+
+
+ Farrel's Zealot
+ FE
+ 1WW
+ Creature - Human
+ 2/2
+ 3
+ Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
+
+
+ New Benalia
+ FUT
+
+ Land
+ 0
+ New Benalia comes into play tapped.
+When New Benalia comes into play, scry 1. (Look at the top card of your library, then you may put that card on the bottom of your library.)
+{T}: Add {W} to your mana pool.
+
+
+ Aura Shards
+ IN
+ 1GW
+ Enchantment
+ 1
+ Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
+
+
+ Soul Shred
+ PT
+ 3BB
+ Sorcery
+ 2
+ Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
+
+
+ Goblin Matron
+ 7E
+ P2
+ US
+ 2R
+ Creature - Goblin
+ 1/1
+ 3
+ When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
+
+
+ Glory of Warfare
+ ARB
+ 2RW
+ Enchantment
+ 1
+ As long as it's your turn, creatures you control get +2/+0.
+As long as it's not your turn, creatures you control get +0/+2.
+
+
+ Boneknitter
+ ON
+ 1B
+ Creature - Zombie Cleric
+ 1/1
+ 3
+ {1}{B}: Regenerate target Zombie.
+Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Vedalken AEthermage
+ FUT
+ 1U
+ Creature - Vedalken Wizard
+ 1/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Vedalken AEthermage comes into play, return target Sliver to its owner's hand.
+Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Koskun Falls
+ HL
+ 2BB
+ World Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
+Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
+
+
+ Hidetsugu's Second Rite
+ SOK
+ 3R
+ Instant
+ 2
+ If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
+
+
+ Phyrexian Defiler
+ UL
+ 2BB
+ Creature - Carrier
+ 3/3
+ 3
+ {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
+
+
+ Daru Mender
+ LE
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Daru Mender is turned face up, regenerate target creature.
+
+
+ Krark-Clan Grunt
+ MR
+ 2R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
+
+
+ Tower Above
+ SHM
+ (2/G)(2/G)(2/G)
+ Sorcery
+ 2
+ ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
+Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Gwafa Hazid, Profiteer
+ CFX
+ 1WU
+ Legendary Creature - Human Rogue
+ 2/2
+ 3
+ {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
+Creatures with bribery counters on them can't attack or block.
+
+
+ Panic Attack
+ 8E
+ 9E
+ PY
+ 2R
+ Sorcery
+ 2
+ Up to three target creatures can't block this turn.
+
+
+ Ghosthelm Courier
+ ON
+ 2U
+ Creature - Human Wizard
+ 2/1
+ 3
+ You may choose not to untap Ghosthelm Courier during your untap step.
+{2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
+
+
+ Gliding Licid
+ SH
+ 2U
+ Creature - Licid
+ 2/2
+ 3
+ {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
+Enchanted creature has flying.
+
+
+ Zhuge Jin, Wu Strategist
+ P3
+ 1UU
+ Legendary Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Target creature is unblockable this turn. Play this ability only during your turn, before attackers are declared.
+
+
+ Flash Conscription
+ RAV
+ 5R
+ Instant
+ 2
+ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
+
+
+ Moss Diamond
+ 6E
+ 7E
+ MI
+ 2
+ Artifact
+ 1
+ Moss Diamond comes into play tapped.
+{T}: Add {G} to your mana pool.
+
+
+ Goblin Welder
+ UL
+ R
+ Creature - Goblin Artificer
+ 1/1
+ 3
+ {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to play.
+
+
+ Possessed Aven
+ TO
+ 2UU
+ Creature - Bird Soldier Horror
+ 3/3
+ 3
+ Flying
+Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
+
+
+ Phyrexian Slayer
+ IN
+ 3B
+ Creature - Minion
+ 2/2
+ 3
+ Flying
+Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
+
+
+ High Tide
+ FE
+ U
+ Instant
+ 2
+ Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Council of Advisors
+ P3
+ 2U
+ Creature - Human Advisor
+ 1/1
+ 3
+ When Council of Advisors comes into play, draw a card.
+
+
+ Topsy Turvy
+ UNH
+ 2U
+ Enchantment
+ 1
+ The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
+If there are more than two players in the game, the turn order is reversed.
+
+
+ Aura Mutation
+ IN
+ GW
+ Instant
+ 2
+ Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
+
+
+ Lifetap
+ 4E
+ 5E
+ B
+ R
+ U
+ UU
+ Enchantment
+ 1
+ Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
+
+
+ Shoreline Ranger
+ SC
+ 5U
+ Creature - Bird Soldier
+ 3/4
+ 3
+ Flying
+Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Volcanic Spray
+ OD
+ 1R
+ Sorcery
+ 2
+ Volcanic Spray deals 1 damage to each creature without flying and each player.
+Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Crystallization
+ ARB
+ (G/U)W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+When enchanted creature becomes the target of a spell or ability, remove that creature from the game.
+
+
+ Magma Vein
+ OD
+ 2R
+ Enchantment
+ 1
+ {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
+
+
+ Regeneration
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ MI
+ R
+ U
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Plumeveil
+ SHM
+ (W/U)(W/U)(W/U)
+ Creature - Elemental
+ 4/4
+ 3
+ Flash
+Defender, flying
+
+
+ Defensive Maneuvers
+ ON
+ 3W
+ Instant
+ 2
+ Creatures of the creature type of your choice get +0/+4 until end of turn.
+
+
+ Coiled Tinviper
+ TE
+ 3
+ Artifact Creature - Snake
+ 2/1
+ 3
+ First strike
+
+
+ Flock of Rabid Sheep
+ UG
+ XGG
+ Sorcery
+ 2
+ Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
+
+
+ Cardpecker
+ UNH
+ 1W
+ Creature - Bird
+ 3
+ 1{1/2}/1
+Flying
+Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.
+
+
+ Familiar Ground
+ 6E
+ 7E
+ WL
+ 2G
+ Enchantment
+ 1
+ Each creature you control can't be blocked by more than one creature.
+
+
+ Hidden Retreat
+ SH
+ 2W
+ Enchantment
+ 1
+ Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
+
+
+ Benalish Cavalry
+ TSP
+ 1W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Icy Prison
+ IA
+ UU
+ Enchantment
+ 1
+ When Icy Prison comes into play, remove target creature from the game.
+At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
+When Icy Prison leaves play, return the removed creature to play under its owner's control.
+
+
+ Urza's Power Plant
+ 5E
+ 8E
+ 9E
+ AQ
+ CH
+
+ Land - Urza's Power-Plant
+ 0
+ {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
+
+
+ Rock Basilisk
+ MI
+ 4RG
+ Creature - Basilisk
+ 4/5
+ 3
+ Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
+
+
+ Mold Demon
+ LG
+ 5BB
+ Creature - Fungus Demon
+ 6/6
+ 3
+ When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps.
+
+
+ Horizon Canopy
+ FUT
+
+ Land
+ 0
+ {T}, Pay 1 life: Add {G} or {W} to your mana pool.
+{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
+
+
+ Bushi Tenderfoot (Kenzo the Hardhearted)
+ CHK
+ W
+ Legendary Creature - Human Samurai
+ 3/4
+ 3
+ Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+
+
+ Quicksilver Wall
+ PY
+ 2U
+ Creature - Wall
+ 1/6
+ 3
+ Defender (This creature can't attack.)
+{4}: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
+
+
+ Lantern of Insight
+ FD
+ 1
+ Artifact
+ 1
+ Each player plays with the top card of his or her library revealed.
+{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
+
+
+ Nivix, Aerie of the Firemind
+ GP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}{U}{R}, {T}: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
+
+
+ Larceny
+ 8E
+ MM
+ 3BB
+ Enchantment
+ 1
+ Whenever a creature you control deals combat damage to a player, that player discards a card.
+
+
+ Arc Lightning
+ US
+ 2R
+ Sorcery
+ 2
+ Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Dust Corona
+ PLC
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
+
+
+ Shieldmage Elder
+ ON
+ 5W
+ Creature - Human Cleric Wizard
+ 2/3
+ 3
+ Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
+Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
+
+
+ Drove of Elves
+ SHM
+ 3G
+ Creature - Elf
+ */*
+ 3
+ Drove of Elves's power and toughness are each equal to the number of green permanents you control.
+Drove of Elves can't be the target of spells or abilities your opponents control.
+
+
+ Stormcaller's Boon
+ ARB
+ 2WU
+ Enchantment
+ 1
+ Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
+Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Gnarled Mass
+ BOK
+ 1GG
+ Creature - Spirit
+ 3/3
+ 3
+
+
+
+ Goblin Cadets
+ US
+ R
+ Creature - Goblin
+ 2/1
+ 3
+ Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
+
+
+ Boartusk Liege
+ SHM
+ 1(R/G)(R/G)(R/G)
+ Creature - Goblin Knight
+ 3/4
+ 3
+ Trample
+Other red creatures you control get +1/+1.
+Other green creatures you control get +1/+1.
+
+
+ Dawn Charm
+ PLC
+ 1W
+ Instant
+ 2
+ Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
+
+
+ Keldon Battlewagon
+ PY
+ 5
+ Artifact Creature - Juggernaut
+ 0/3
+ 3
+ Trample
+Keldon Battlewagon can't block.
+When Keldon Battlewagon attacks, sacrifice it at end of combat.
+Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
+
+
+ Viashino Sandswimmer
+ US
+ 2RR
+ Creature - Viashino
+ 3/2
+ 3
+ {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
+
+
+ Dross Prowler
+ MR
+ 2B
+ Creature - Zombie
+ 2/1
+ 3
+ Fear
+
+
+ Ith, High Arcanist
+ TSP
+ 5WU
+ Legendary Creature - Human Wizard
+ 3/5
+ 3
+ Vigilance
+{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+Suspend 4-{W}{U}
+
+
+ Keldon Marauders
+ PLC
+ 1R
+ Creature - Human Warrior
+ 3/3
+ 3
+ Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player.
+
+
+ Talisman of Unity
+ MR
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
+
+
+ Great Defender
+ LG
+ W
+ Instant
+ 2
+ Target creature gets +0/+X until end of turn, where X is its converted mana cost.
+
+
+ Wall of Hope
+ LE
+ W
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Hope is dealt damage, you gain that much life.
+
+
+ Burning-Eye Zubera
+ SOK
+ 2RR
+ Creature - Zubera Spirit
+ 3/3
+ 3
+ When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
+
+
+ Rath's Edge
+ NE
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
+
+
+ Drift of Phantasms
+ RAV
+ 2U
+ Creature - Spirit
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+Flying
+Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Hull Breach
+ PS
+ RG
+ Sorcery
+ 2
+ Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
+
+
+ Stand Together
+ DS
+ 3GG
+ Instant
+ 2
+ Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
+
+
+ Merfolk Thaumaturgist
+ PLC
+ 2U
+ Creature - Merfolk Wizard
+ 1/2
+ 3
+ {T}: Switch target creature's power and toughness until end of turn.
+
+
+ Zhalfirin Crusader
+ VI
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
+
+
+ Chameleon Colossus
+ MOR
+ 2GG
+ Creature - Shapeshifter
+ 4/4
+ 3
+ Changeling (This card is every creature type at all times.)
+Protection from black
+{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
+
+
+ Tunnel Vision
+ RAV
+ 5U
+ Sorcery
+ 2
+ Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
+
+
+ Desert Drake
+ PT
+ 3R
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+
+
+ Yixlid Jailer
+ FUT
+ 1B
+ Creature - Zombie Wizard
+ 2/1
+ 3
+ Cards in graveyards lose all abilities.
+
+
+ Serra's Liturgy
+ US
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
+{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
+
+
+ Reign of Chaos
+ MI
+ 2RR
+ Sorcery
+ 2
+ Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.
+
+
+ Elvish Pioneer
+ 8E
+ ON
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
+
+
+ Mogg Conscripts
+ TE
+ R
+ Creature - Goblin
+ 2/2
+ 3
+ Mogg Conscripts can't attack unless you've played a creature spell this turn.
+
+
+ Castle
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ U
+ 3W
+ Enchantment
+ 1
+ Untapped creatures you control get +0/+2.
+
+
+ Hazduhr the Abbot
+ HL
+ 3WW
+ Legendary Creature - Human Cleric
+ 2/5
+ 3
+ {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
+
+
+ Tiger Claws
+ MM
+ 2G
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +1/+1 and has trample.
+
+
+ Swell of Courage
+ MOR
+ 3WW
+ Instant
+ 2
+ Creatures you control get +2/+2 until end of turn.
+Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
+
+
+ Timber Wolves
+ 4E
+ B
+ R
+ U
+ G
+ Creature - Wolf
+ 1/1
+ 3
+ Banding
+
+
+ Brushstroke Paintermage
+ UNH
+ 3U
+ Creature - Human Wizard
+ 2/3
+ 3
+ {T}: Target permanent's artist becomes the artist of your choice until end of turn.
+
+
+ Solarion
+ FD
+ 7
+ Artifact Creature - Construct
+ 0/0
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+{T}: Double the number of +1/+1 counters on Solarion.
+
+
+ Dreamborn Muse
+ 10E
+ LE
+ 2UU
+ Creature - Spirit
+ 2/2
+ 3
+ At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
+
+
+ Mana Vapors
+ PY
+ 1U
+ Sorcery
+ 2
+ Lands target player controls don't untap during his or her next untap step.
+
+
+ World-Bottling Kit
+ UNH
+ 5
+ Artifact
+ 1
+ {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
+
+
+ Telling Time
+ 10E
+ RAV
+ 1U
+ Instant
+ 2
+ Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
+
+
+ Entangler
+ PY
+ 2WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can block any number of creatures.
+
+
+ Infernal Spawn of Infernal Spawn of Evil
+ UNH
+ 8BB
+ Creature - Demon Child
+ 8/8
+ 3
+ Flying, first strike, trample
+If you say "I'm coming, too" as you search your library, you may pay {1B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
+
+
+ Thought Nibbler
+ OD
+ U
+ Creature - Beast
+ 1/1
+ 3
+ Flying
+Your maximum hand size is reduced by two.
+
+
+ Avatar of Will
+ PY
+ 6UU
+ Creature - Avatar
+ 5/6
+ 3
+ If an opponent has no cards in hand, Avatar of Will costs {6} less to play.
+Flying
+
+
+ Sprouting Thrinax
+ ALA
+ BRG
+ Creature - Lizard
+ 3/3
+ 3
+ When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.
+
+
+ Adamaro, First to Desire
+ SOK
+ 1RR
+ Legendary Creature - Spirit
+ */*
+ 3
+ Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
+
+
+ Barrow Ghoul
+ WL
+ 1B
+ Creature - Zombie
+ 4/4
+ 3
+ At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
+
+
+ Tower of the Magistrate
+ MM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Target creature gains protection from artifacts until end of turn.
+
+
+ Absorb Vis
+ CFX
+ 6B
+ Sorcery
+ 2
+ Target player loses 4 life and you gain 4 life.
+Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Disciple of Tevesh Szat
+ CS
+ 2BB
+ Creature - Human Cleric
+ 3/1
+ 3
+ {T}: Target creature gets -1/-1 until end of turn.
+{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
+
+
+ Gemini Engine
+ DS
+ 6
+ Artifact Creature - Construct
+ 3/4
+ 3
+ Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
+
+
+ Red Mana Battery
+ 4E
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Put a charge counter on Red Mana Battery.
+{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
+
+
+ Slay
+ 8E
+ 9E
+ PS
+ 2B
+ Instant
+ 2
+ Destroy target green creature. It can't be regenerated.
+Draw a card.
+
+
+ Labyrinth Minotaur
+ 5E
+ HL
+ 3U
+ Creature - Minotaur
+ 1/4
+ 3
+ Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
+
+
+ Golgari Guildmage
+ RAV
+ (B/G)(B/G)
+ Creature - Elf Shaman
+ 2/2
+ 3
+ ({(b/g)} can be paid with either {B} or {G}.)
+{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
+{4}{G}: Put a +1/+1 counter on target creature.
+
+
+ Woolly Thoctar
+ ALA
+ RGW
+ Creature - Beast
+ 5/4
+ 3
+
+
+
+ Plateau
+ B
+ R
+ U
+
+ Land - Mountain Plains
+ 0
+
+
+
+ Zap
+ IN
+ 2R
+ Instant
+ 2
+ Zap deals 1 damage to target creature or player.
+Draw a card.
+
+
+ Greenseeker
+ TSP
+ G
+ Creature - Elf Spellshaper
+ 1/1
+ 3
+ {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Bog Wraith
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ PT
+ R
+ ST
+ U
+ 3B
+ Creature - Wraith
+ 3/3
+ 3
+ Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
+
+
+ Aven Warhawk
+ LE
+ 4W
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
+Flying
+
+
+ Trained Orgg
+ 7E
+ ST2K
+ ST
+ 6R
+ Creature - Orgg
+ 6/6
+ 3
+
+
+
+ Fugue
+ 7E
+ EX
+ 3BB
+ Sorcery
+ 2
+ Target player discards three cards.
+
+
+ Veiled Serpent
+ US
+ 2U
+ Enchantment
+ 1
+ When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Chlorophant
+ OD
+ GGG
+ Creature - Elemental
+ 1/1
+ 3
+ At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
+Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
+
+
+ Leery Fogbeast
+ ON
+ 2G
+ Creature - Beast
+ 4/2
+ 3
+ Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
+
+
+ Elvish Promenade
+ LRW
+ 3G
+ Tribal Sorcery - Elf
+ 2
+ Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
+
+
+ Endure
+ EVE
+ 3WW
+ Instant
+ 2
+ Prevent all damage that would be dealt to you and permanents you control this turn.
+
+
+ Radiant, Archangel
+ UL
+ 3WW
+ Legendary Creature - Angel
+ 3/3
+ 3
+ Flying, vigilance
+Radiant, Archangel gets +1/+1 for each other creature with flying in play.
+
+
+ Druid's Call
+ OD
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.
+
+
+ Warpath
+ MM
+ 3R
+ Instant
+ 2
+ Warpath deals 3 damage to each blocking creature and each blocked creature.
+
+
+ Songs of the Damned
+ IA
+ B
+ Instant
+ 2
+ Add {B} to your mana pool for each creature card in your graveyard.
+
+
+ Plains
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ ALA
+ B
+ CHK
+ IA
+ IN
+ LRW
+ MI
+ MM
+ MR
+ OD
+ ON
+ P2
+ P3
+ PT
+ R
+ RAV
+ SHM
+ ST2K
+ ST
+ TE
+ TSP
+ U
+ UNH
+ US
+
+ Basic Land - Plains
+ 0
+ W
+
+
+ Defiant Stand
+ PT
+ 1W
+ Instant
+ 2
+ Play Defiant Stand only during the declare attackers step and only if you are the defending player.
+Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it.
+
+
+ Mindwhip Sliver
+ TE
+ 2B
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery."
+
+
+ Mageta's Boon
+ PY
+ 1W
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +1/+2.
+
+
+ Ouphe Vandals
+ FD
+ 2G
+ Creature - Ouphe Rogue
+ 2/2
+ 3
+ {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
+
+
+ Shu Soldier-Farmers
+ P3
+ 4W
+ Creature - Human Soldier
+ 2/4
+ 3
+ When Shu Soldier-Farmers comes into play, you gain 4 life.
+
+
+ Eater of Days
+ DS
+ 4
+ Artifact Creature - Leviathan
+ 9/8
+ 3
+ Flying, trample
+When Eater of Days comes into play, you skip your next two turns.
+
+
+ Craw Wurm
+ 10E
+ 4E
+ 5E
+ 8E
+ 9E
+ B
+ R
+ U
+ 4GG
+ Creature - Wurm
+ 6/4
+ 3
+
+
+
+ Penance
+ EX
+ 2W
+ Enchantment
+ 1
+ Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Volley of Boulders
+ OD
+ 8R
+ Sorcery
+ 2
+ Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
+Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Pyre Charger
+ SHM
+ RR
+ Creature - Elemental Warrior
+ 1/1
+ 3
+ Haste
+{R}: Pyre Charger gets +1/+0 until end of turn.
+
+
+ Disciple of Malice
+ ON
+ 1B
+ Creature - Human Cleric
+ 1/2
+ 3
+ Protection from white
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Aboroth
+ WL
+ 4GG
+ Creature - Elemental
+ 9/9
+ 3
+ Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Kyren Glider
+ MM
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Flying
+Kyren Glider can't block.
+
+
+ Moriok Rigger
+ FD
+ 2B
+ Creature - Human Rogue Rigger
+ 2/2
+ 3
+ Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
+
+
+ Paladin en-Vec
+ 10E
+ 9E
+ EX
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
+
+
+ River Kelpie
+ SHM
+ 3UU
+ Creature - Beast
+ 3/3
+ 3
+ Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
+Whenever a spell is played from a graveyard, draw a card.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Ma Chao, Western Warrior
+ P3
+ 3RR
+ Legendary Creature - Human Soldier Warrior
+ 3/3
+ 3
+ Horsemanship
+Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
+
+
+ Mistform Mutant
+ ON
+ 4UU
+ Creature - Illusion Mutant
+ 3/4
+ 3
+ {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
+
+
+ Kookus
+ VI
+ 3RR
+ Creature - Djinn
+ 3/5
+ 3
+ Trample
+At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
+{R}: Kookus gets +1/+0 until end of turn.
+
+
+ Shepherd of Rot
+ ON
+ 1B
+ Creature - Zombie Cleric
+ 1/1
+ 3
+ {T}: Each player loses 1 life for each Zombie in play.
+
+
+ Demon's Jester
+ DIS
+ 3B
+ Creature - Imp
+ 2/2
+ 3
+ Flying
+Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
+
+
+ Hand of Justice
+ FE
+ 5W
+ Creature - Avatar
+ 2/6
+ 3
+ {T}, Tap three untapped white creatures you control: Destroy target creature.
+
+
+ Diving Griffin
+ 8E
+ PY
+ 1WW
+ Creature - Griffin
+ 2/2
+ 3
+ Flying, vigilance
+
+
+ Crookshank Kobolds
+ LG
+ 0
+ Creature - Kobold
+ 0/1
+ 3
+ Crookshank Kobolds is red.
+
+
+ Meddle
+ MI
+ ON
+ 1U
+ Instant
+ 2
+ If target spell has only one target and that target is a creature, change that spell's target to another creature.
+
+
+ Muse Vessel
+ DIS
+ 4
+ Artifact
+ 1
+ {3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
+{1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn.
+
+
+ Lose Hope
+ FD
+ B
+ Instant
+ 2
+ Target creature gets -1/-1 until end of turn.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Hand of Cruelty
+ SOK
+ BB
+ Creature - Human Samurai
+ 2/2
+ 3
+ Protection from white
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Invert the Skies
+ EVE
+ 3(G/U)
+ Instant
+ 2
+ Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent.)
+
+
+ Squeeze
+ MM
+ 3U
+ Enchantment
+ 1
+ Sorcery spells cost {3} more to play.
+
+
+ Bonded Fetch
+ FUT
+ 2U
+ Creature - Homunculus
+ 0/2
+ 3
+ Defender, haste
+{T}: Draw a card, then discard a card.
+
+
+ Mask of Riddles
+ ARB
+ UB
+ Artifact - Equipment
+ 1
+ Equipped creature has fear.
+Whenever equipped creature deals combat damage to a player, you may draw a card.
+Equip {2}
+
+
+ Orc General
+ DK
+ 2R
+ Creature - Orc Warrior
+ 2/2
+ 3
+ {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
+
+
+ Dralnu's Pet
+ PS
+ 1UU
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you play this spell.)
+If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
+
+
+ Falling Timber
+ PS
+ 2G
+ Instant
+ 2
+ Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
+Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.
+
+
+ Cutthroat il-Dal
+ FUT
+ 3B
+ Creature - Human Rogue
+ 4/1
+ 3
+ Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
+
+
+ Desperate Charge
+ P3
+ 2B
+ Sorcery
+ 2
+ Creatures you control get +2/+0 until end of turn.
+
+
+ Rally
+ IA
+ WW
+ Instant
+ 2
+ Blocking creatures get +1/+1 until end of turn.
+
+
+ Overblaze
+ BOK
+ 3R
+ Instant - Arcane
+ 2
+ Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
+Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Priest of Gix
+ US
+ 2B
+ Creature - Human Cleric Minion
+ 2/1
+ 3
+ When Priest of Gix comes into play, add {B}{B}{B} to your mana pool.
+
+
+ Chain Stasis
+ HL
+ U
+ Instant
+ 2
+ You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
+
+
+ Armor Thrull
+ FE
+ 2B
+ Creature - Thrull
+ 1/3
+ 3
+ {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
+
+
+ Skarrgan Firebird
+ GP
+ 4RR
+ Creature - Phoenix
+ 3/3
+ 3
+ Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
+Flying
+{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
+
+
+ Psychic Membrane
+ MR
+ 2U
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Whenever Psychic Membrane blocks, you may draw a card.
+
+
+ Thwart
+ MM
+ 2UU
+ Instant
+ 2
+ You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
+Counter target spell.
+
+
+ Ivory Charm
+ MI
+ W
+ Instant
+ 2
+ Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Twist Allegiance
+ BOK
+ 6R
+ Sorcery
+ 2
+ You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
+
+
+ Grim Tutor
+ ST
+ 1BB
+ Sorcery
+ 2
+ Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
+
+
+ Goblin Burrows
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
+
+
+ Raven's Crime
+ EVE
+ B
+ Sorcery
+ 2
+ Target player discards a card.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Blazethorn Scarecrow
+ SHM
+ 5
+ Artifact Creature - Scarecrow
+ 3/3
+ 3
+ Blazethorn Scarecrow has haste as long as you control a red creature.
+Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Symbiotic Elf
+ ON
+ 3G
+ Creature - Elf
+ 2/2
+ 3
+ When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.
+
+
+ Castigate
+ GP
+ WB
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a nonland card from it and remove that card from the game.
+
+
+ Gauntlets of Chaos
+ 5E
+ CH
+ LG
+ 5
+ Artifact
+ 1
+ {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all Auras attached to those permanents.
+
+
+ Sludge Strider
+ CFX
+ 1WUB
+ Artifact Creature - Insect
+ 3/3
+ 3
+ Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
+
+
+ Spined Basher
+ ON
+ 2B
+ Creature - Zombie Beast
+ 3/1
+ 3
+ Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Fertilid
+ MOR
+ 2G
+ Creature - Elemental
+ 0/0
+ 3
+ Fertilid comes into play with two +1/+1 counters on it.
+{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
+
+
+ Liar's Pendulum
+ MR
+ 1
+ Artifact
+ 1
+ {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
+
+
+ Gwendlyn Di Corci
+ LG
+ UBBR
+ Legendary Creature - Human Rogue
+ 3/5
+ 3
+ {T}: Target player discards a card at random. Play this ability only during your turn.
+
+
+ Favor of the Mighty
+ LRW
+ 1W
+ Tribal Enchantment - Giant
+ 1
+ Each creature with the highest converted mana cost has protection from all colors.
+
+
+ Cinder Elemental
+ MM
+ 3R
+ Creature - Elemental
+ 2/2
+ 3
+ {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
+
+
+ Last Laugh
+ TO
+ 2BB
+ Enchantment
+ 1
+ Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
+When no creatures are in play, sacrifice Last Laugh.
+
+
+ Blood Oath
+ MM
+ 3R
+ Instant
+ 2
+ Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
+
+
+ Giant Oyster
+ HL
+ TSP
+ 2UU
+ Creature - Oyster
+ 0/3
+ 3
+ You may choose not to untap Giant Oyster during your untap step.
+{T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.
+
+
+ Dakmor Ghoul
+ ST
+ 2BB
+ Creature - Zombie
+ 2/2
+ 3
+ When Dakmor Ghoul comes into play, target opponent loses 2 life and you gain 2 life.
+
+
+ Spellbook
+ 10E
+ 7E
+ 8E
+ 9E
+ EX
+ 0
+ Artifact
+ 1
+ You have no maximum hand size.
+
+
+ Mesa Chicken
+ UG
+ WW
+ Summon - Chicken
+ 2/2
+ 1
+ Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
+
+
+ Sliversmith
+ FUT
+ 2
+ Artifact Creature - Spellshaper
+ 1/1
+ 3
+ {1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.
+
+
+ Orcish Veteran
+ FE
+ 2R
+ Creature - Orc
+ 2/2
+ 3
+ Orcish Veteran can't block white creatures with power 2 or greater.
+{R}: Orcish Veteran gains first strike until end of turn.
+
+
+ Flame Spirit
+ 5E
+ 6E
+ IA
+ ST2K
+ 4R
+ Creature - Elemental Spirit
+ 2/3
+ 3
+ {R}: Flame Spirit gets +1/+0 until end of turn.
+
+
+ Armored Galleon
+ P2
+ 4U
+ Creature - Human Pirate
+ 5/4
+ 3
+ Armored Galleon can't attack unless defending player controls an Island.
+
+
+ Provoke
+ SH
+ 1G
+ Instant
+ 2
+ Untap target creature you don't control. That creature blocks this turn if able.
+Draw a card.
+
+
+ Blood Cultist
+ ALA
+ 1BR
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Blood Cultist deals 1 damage to target creature.
+Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
+
+
+ Phantom Whelp
+ OD
+ 1U
+ Creature - Illusion Hound
+ 2/2
+ 3
+ When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
+
+
+ Carrier Pigeons
+ AL
+ 3W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep.
+
+
+ Sheltered Valley
+ AL
+
+ Land
+ 0
+ If Sheltered Valley would come into play, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley into play.
+At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
+{T}: Add {1} to your mana pool.
+
+
+ Outrage Shaman
+ EVE
+ 3RR
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
+
+
+ Spiteful Visions
+ SHM
+ 2(B/R)(B/R)
+ Enchantment
+ 1
+ At the beginning of each player's draw step, that player draws an additional card.
+Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
+
+
+ Serpent Generator
+ 5E
+ CH
+ LG
+ 6
+ Artifact
+ 1
+ {4}, {T}: Put a 1/1 Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
+
+
+ Wall of Brambles
+ 4E
+ 5E
+ B
+ R
+ U
+ 2G
+ Creature - Plant Wall
+ 2/3
+ 3
+ Defender (This creature can't attack.)
+{G}: Regenerate Wall of Brambles.
+
+
+ Rune of Protection: Black
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Dwarven Thaumaturgist
+ WL
+ 2R
+ Creature - Dwarf Shaman
+ 1/2
+ 3
+ {T}: Switch target creature's power and toughness until end of turn.
+
+
+ Primal Whisperer
+ LE
+ 4G
+ Creature - Elf Soldier
+ 2/2
+ 3
+ Primal Whisperer gets +2/+2 for each face-down creature in play.
+Morph {3}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Icatian Skirmishers
+ FE
+ 3W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Banding, first strike
+Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
+
+
+ Relic Bane
+ MR
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
+
+
+ Hermit Druid
+ SH
+ 1G
+ Creature - Human Druid
+ 1/1
+ 3
+ {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
+
+
+ Archaeological Dig
+ IN
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
+
+
+ Quiet Disrepair
+ FUT
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant artifact or enchantment
+At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.
+
+
+ Scathe Zombies
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ ST2K
+ ST
+ U
+ 2B
+ Creature - Zombie
+ 2/2
+ 3
+
+
+
+ Spike Hatcher
+ EX
+ 6G
+ Creature - Spike
+ 0/0
+ 3
+ Spike Hatcher comes into play with six +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
+{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
+
+
+ Krovikan Whispers
+ CS
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Cumulative upkeep {U} or {B}
+You control enchanted creature.
+When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.
+
+
+ Ice Cave
+ AP
+ 3UU
+ Enchantment
+ 1
+ Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
+
+
+ Vigilant Sentry
+ JU
+ 1WW
+ Creature - Human Nomad
+ 2/2
+ 3
+ Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
+
+
+ Fire-Field Ogre
+ ALA
+ 1UBR
+ Creature - Ogre Mutant
+ 4/2
+ 3
+ First strike
+Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Heartlash Cinder
+ EVE
+ 1R
+ Creature - Elemental Warrior
+ 1/1
+ 3
+ Haste
+Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
+
+
+ Truth or Tale
+ TSP
+ 1U
+ Instant
+ 2
+ Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
+
+
+ Seasinger
+ 5E
+ FE
+ 1UU
+ Creature - Merfolk
+ 0/1
+ 3
+ When you control no Islands, sacrifice Seasinger.
+You may choose not to untap Seasinger during your untap step.
+{T}: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped.
+
+
+ Brass Man
+ 4E
+ AN
+ R
+ 1
+ Artifact Creature - Construct
+ 1/3
+ 3
+ Brass Man doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
+
+
+ Blazing Specter
+ IN
+ 2BR
+ Creature - Specter
+ 2/2
+ 3
+ Flying, haste
+Whenever Blazing Specter deals combat damage to a player, that player discards a card.
+
+
+ Serene Sunset
+ JU
+ XG
+ Instant
+ 2
+ Prevent all combat damage X target creatures would deal this turn.
+
+
+ Blessing of the Nephilim
+ DIS
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 for each of its colors.
+
+
+ Pacifism
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ MI
+ ON
+ TE
+ US
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+
+
+ Lim-Dul's Vault
+ AL
+ UB
+ Instant
+ 2
+ Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
+
+
+ Blood Crypt
+ DIS
+
+ Land - Swamp Mountain
+ 0
+ ({T}: Add {B} or {R} to your mana pool.)
+As Blood Crypt comes into play, you may pay 2 life. If you don't, Blood Crypt comes into play tapped.
+
+
+ Pardic Lancer
+ TO
+ 4R
+ Creature - Human Barbarian
+ 3/2
+ 3
+ Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
+
+
+ Cream of the Crop
+ MOR
+ 1G
+ Enchantment
+ 1
+ Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
+
+
+ Takenuma Bleeder
+ BOK
+ 2B
+ Creature - Ogre Shaman
+ 3/3
+ 3
+ Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
+
+
+ Elven Palisade
+ EX
+ G
+ Enchantment
+ 1
+ Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
+
+
+ Sengir Bats
+ HL
+ 1BB
+ Creature - Bat
+ 1/2
+ 3
+ Flying
+Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.
+
+
+ Smokebraider
+ LRW
+ 1R
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
+
+
+ Juggernaut
+ 10E
+ B
+ DS
+ R
+ U
+ 4
+ Artifact Creature - Juggernaut
+ 5/3
+ 3
+ Juggernaut attacks each turn if able.
+Juggernaut can't be blocked by Walls.
+
+
+ Penumbra Kavu
+ AP
+ 4G
+ Creature - Kavu
+ 3/3
+ 3
+ When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.
+
+
+ Equinox
+ LG
+ W
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
+
+
+ Fighting Drake
+ 7E
+ 8E
+ TE
+ 2UU
+ Creature - Drake
+ 2/4
+ 3
+ Flying
+
+
+ Pardic Dragon
+ TSP
+ 4RR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+{R}: Pardic Dragon gets +1/+0 until end of turn.
+Suspend 2-{R}{R}
+Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
+
+
+ Death Speakers
+ 5E
+ HL
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from black
+
+
+ Thallid Shell-Dweller
+ TSP
+ 1G
+ Creature - Fungus
+ 0/5
+ 3
+ Defender
+At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
+Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.
+
+
+ Daru Lancer
+ ON
+ 4WW
+ Creature - Human Soldier
+ 3/4
+ 3
+ First strike
+Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Shield Dancer
+ PY
+ 2W
+ Creature - Human Rebel
+ 1/3
+ 3
+ {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
+
+
+ Alley Grifters
+ MM
+ 1BB
+ Creature - Human Mercenary
+ 2/2
+ 3
+ Whenever Alley Grifters becomes blocked, defending player discards a card.
+
+
+ Terminate
+ ARB
+ PS
+ BR
+ Instant
+ 2
+ Destroy target creature. It can't be regenerated.
+
+
+ Venom
+ 4E
+ 5E
+ DK
+ 1GG
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
+
+
+ Mourning
+ IN
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -2/-0.
+{B}: Return Mourning to its owner's hand.
+
+
+ Stonehewer Giant
+ MOR
+ 3WW
+ Creature - Giant Warrior
+ 4/4
+ 3
+ Vigilance
+{1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
+
+
+ Noxious Hatchling
+ EVE
+ 3(B/G)
+ Creature - Elemental
+ 6/6
+ 3
+ Noxious Hatchling comes into play with four -1/-1 counters on it.
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
+Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
+
+
+ Excommunicate
+ ALA
+ 2W
+ Sorcery
+ 2
+ Put target creature on top of its owner's library.
+
+
+ Necropotence
+ 5E
+ IA
+ BBB
+ Enchantment
+ 1
+ Skip your draw step.
+Whenever you discard a card, remove that card in your graveyard from the game.
+Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.
+
+
+ Brand of Ill Omen
+ IA
+ 3R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Enchanted creature's controller can't play creature spells.
+
+
+ Mystic Veil
+ VI
+ 1U
+ Enchantment - Aura
+ 1
+ You may play Mystic Veil any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+Enchanted creature has shroud. (It can't be the target of spells or abilities.)
+
+
+ Ghost-Lit Warder
+ SOK
+ 1U
+ Creature - Spirit
+ 1/1
+ 3
+ {3}{U}, {T}: Counter target spell unless its controller pays {2}.
+Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
+
+
+ Hasran Ogress
+ AN
+ CH
+ BB
+ Creature - Ogre
+ 3/2
+ 3
+ Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
+
+
+ Scuzzback Scrapper
+ SHM
+ (R/G)
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Muck Drubb
+ PLC
+ 3BB
+ Creature - Beast
+ 3/3
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Muck Drubb comes into play, change the target of target spell that targets only a single creature to Muck Drubb.
+Madness {2}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Spirit Shackle
+ 4E
+ LG
+ BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
+
+
+ Kavu Titan
+ IN
+ 1G
+ Creature - Kavu
+ 2/2
+ 3
+ Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
+If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample.
+
+
+ Mask of Law and Grace
+ UD
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from black and from red.
+
+
+ No-Dachi
+ CHK
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+0 and has first strike.
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Woodland Guidance
+ LRW
+ 3G
+ Sorcery
+ 2
+ Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+Remove Woodland Guidance from the game.
+
+
+ Silhana Starfletcher
+ GP
+ 2G
+ Creature - Elf Druid Archer
+ 1/3
+ 3
+ Reach (This creature can block creatures with flying.)
+As Silhana Starfletcher comes into play, choose a color.
+{T}: Add one mana of the chosen color to your mana pool.
+
+
+ Golgari Thug
+ RAV
+ 1B
+ Creature - Human Warrior
+ 1/1
+ 3
+ When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
+Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Archivist
+ 7E
+ 8E
+ 9E
+ UL
+ 2UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Draw a card.
+
+
+ Library of Lat-Nam
+ 6E
+ AL
+ 4U
+ Sorcery
+ 2
+ An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
+
+
+ Mind Sludge
+ 8E
+ TO
+ 4B
+ Sorcery
+ 2
+ Target player discards a card for each Swamp you control.
+
+
+ Wild Wurm
+ TE
+ 3R
+ Creature - Wurm
+ 5/4
+ 3
+ When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
+
+
+ Grizzled Leotau
+ ARB
+ GW
+ Creature - Cat
+ 1/5
+ 3
+
+
+
+ Call to Heel
+ ALA
+ 1U
+ Instant
+ 2
+ Return target creature to its owner's hand. Its controller draws a card.
+
+
+ Lesser Gargadon
+ 8E
+ PY
+ 2RR
+ Creature - Beast
+ 6/4
+ 3
+ Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
+
+
+ Psionic Gift
+ OD
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
+
+
+ Undertaker
+ MM
+ TSP
+ 1B
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
+
+
+ Gaseous Form
+ 4E
+ 5E
+ 6E
+ LG
+ TE
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Prevent all combat damage that would be dealt to and dealt by enchanted creature.
+
+
+ Cinder Wall
+ 8E
+ WL
+ R
+ Creature - Wall
+ 3/3
+ 3
+ Defender (This creature can't attack.)
+When Cinder Wall blocks, destroy it at end of combat.
+
+
+ D'Avenant Archer
+ 5E
+ 6E
+ CH
+ LG
+ 2W
+ Creature - Human Soldier Archer
+ 1/2
+ 3
+ {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
+
+
+ Dross Scorpion
+ MR
+ 4
+ Artifact Creature - Scorpion
+ 3/1
+ 3
+ Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.
+
+
+ Synapse Sliver
+ LE
+ 4U
+ Creature - Sliver
+ 3/3
+ 3
+ Whenever a Sliver deals combat damage to a player, its controller may draw a card.
+
+
+ Stitch in Time
+ GP
+ 1UR
+ Sorcery
+ 2
+ Flip a coin. If you win the flip, take an extra turn after this one.
+
+
+ Calciform Pools
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Put a storage counter on Calciform Pools.
+{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
+
+
+ Pulsemage Advocate
+ JU
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.
+
+
+ Sinkhole
+ B
+ U
+ BB
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Treacherous Vampire
+ JU
+ 4B
+ Creature - Vampire
+ 4/4
+ 3
+ Flying
+Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
+Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."
+
+
+ Vodalian Merchant
+ IN
+ 1U
+ Creature - Merfolk
+ 1/2
+ 3
+ When Vodalian Merchant comes into play, draw a card, then discard a card.
+
+
+ Dune-Brood Nephilim
+ GP
+ BRGW
+ Creature - Nephilim
+ 3/3
+ 3
+ Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
+
+
+ Divine Transformation
+ 4E
+ 5E
+ 6E
+ LG
+ 2WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+
+
+ Sunfire Balm
+ ON
+ 2W
+ Instant
+ 2
+ Prevent the next 4 damage that would be dealt to target creature or player this turn.
+Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
+When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Guile
+ LRW
+ 3UUU
+ Creature - Elemental Incarnation
+ 6/6
+ 3
+ Guile can't be blocked except by three or more creatures.
+If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
+When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Phyrexian Ironfoot
+ CS
+ 3
+ Snow Artifact Creature - Construct
+ 3/4
+ 3
+ Phyrexian Ironfoot doesn't untap during your untap step.
+{1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Convolute
+ RAV
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {4}.
+
+
+ Infernal Harvest
+ VI
+ 1B
+ Sorcery
+ 2
+ As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand.
+Infernal Harvest deals X damage divided as you choose among any number of target creatures.
+
+
+ Stomp and Howl
+ DIS
+ 2G
+ Sorcery
+ 2
+ Destroy target artifact and target enchantment.
+
+
+ Knight of the Skyward Eye
+ ALA
+ 1W
+ Creature - Human Knight
+ 2/2
+ 3
+ {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.
+
+
+ Elvish Archers
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ U
+ 1G
+ Creature - Elf Archer
+ 2/1
+ 3
+ First strike
+
+
+ Ashes of the Fallen
+ SOK
+ 2
+ Artifact
+ 1
+ As Ashes of the Fallen comes into play, choose a creature type.
+Each creature card in your graveyard has the chosen creature type in addition to its other types.
+
+
+ Primeval Light
+ GP
+ 3G
+ Sorcery
+ 2
+ Destroy all enchantments target player controls.
+
+
+ Ruby Medallion
+ TE
+ 2
+ Artifact
+ 1
+ Red spells you play cost {1} less to play.
+
+
+ Red Ward
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from red. This effect doesn't remove Red Ward.
+
+
+ Sigil of Distinction
+ ALA
+ X
+ Artifact - Equipment
+ 1
+ Sigil of Distinction comes into play with X charge counters on it.
+Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
+Equip-Remove a charge counter from Sigil of Distinction.
+
+
+ Corrupted Roots
+ CFX
+ B
+ Enchantment - Aura
+ 1
+ Enchant Forest or Plains
+Whenever enchanted land becomes tapped, its controller loses 2 life.
+
+
+ Glamerdye
+ EVE
+ 1U
+ Instant
+ 2
+ Change the text of target spell or permanent by replacing all instances of one color word with another.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Vulshok Battlemaster
+ MR
+ 4R
+ Creature - Human Warrior
+ 2/2
+ 3
+ Haste
+When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
+
+
+ Oathkeeper, Takeno's Daisho
+ CHK
+ 3
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature gets +3/+1.
+Whenever equipped creature is put into a graveyard from play, return that card to play under your control if it's a Samurai.
+When Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game.
+Equip {2}
+
+
+ Balduvian Dead
+ AL
+ 3B
+ Creature - Zombie
+ 2/3
+ 3
+ {2}{R}, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn.
+
+
+ Tarpan
+ 5E
+ IA
+ G
+ Creature - Horse
+ 1/1
+ 3
+ When Tarpan is put into a graveyard from play, you gain 1 life.
+
+
+ Wormfang Drake
+ JU
+ 2U
+ Creature - Nightmare Drake
+ 3/4
+ 3
+ Flying
+When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
+When Wormfang Drake leaves play, return the removed card to play under its owner's control.
+
+
+ Mulch
+ SH
+ 1G
+ Sorcery
+ 2
+ Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard.
+
+
+ Sphere of Duty
+ OD
+ 3W
+ Enchantment
+ 1
+ If a green source would deal damage to you, prevent 2 of that damage.
+
+
+ Wandering Mage
+ AL
+ WUB
+ Creature - Human Cleric Wizard
+ 0/3
+ 3
+ {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
+{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
+{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
+
+
+ Ghosts of the Damned
+ LG
+ 1BB
+ Creature - Spirit
+ 0/2
+ 3
+ {T}: Target creature gets -1/-0 until end of turn.
+
+
+ Rith's Grove
+ PS
+
+ Land - Lair
+ 0
+ When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
+{T}: Add {R}, {G}, or {W} to your mana pool.
+
+
+ Cackling Imp
+ FD
+ 2BB
+ Creature - Imp
+ 2/2
+ 3
+ Flying
+{T}: Target player loses 1 life.
+
+
+ Dwell on the Past
+ TO
+ G
+ Sorcery
+ 2
+ Target player shuffles up to four target cards from his or her graveyard into his or her library.
+
+
+ Quagmire Druid
+ AP
+ 2B
+ Creature - Zombie Druid
+ 2/2
+ 3
+ {G}, {T}, Sacrifice a creature: Destroy target enchantment.
+
+
+ Loamdragger Giant
+ SHM
+ 4(R/G)(R/G)(R/G)
+ Creature - Giant Warrior
+ 7/6
+ 3
+
+
+
+ Lightning Blast
+ 6E
+ 7E
+ 8E
+ TE
+ 3R
+ Instant
+ 2
+ Lightning Blast deals 4 damage to target creature or player.
+
+
+ Razormane Masticore
+ 10E
+ FD
+ 5
+ Artifact Creature - Masticore
+ 5/5
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
+At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
+
+
+ Mycoloth
+ ALA
+ 3GG
+ Creature - Fungus
+ 4/4
+ 3
+ Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
+At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
+
+
+ Soltari Emissary
+ TE
+ 1W
+ Creature - Soltari Soldier
+ 2/1
+ 3
+ {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Frogmite
+ MR
+ 4
+ Artifact Creature - Frog
+ 2/2
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+
+
+ Arenson's Aura
+ 5E
+ IA
+ 2W
+ Enchantment
+ 1
+ {W}, Sacrifice an enchantment: Destroy target enchantment.
+{3}{U}{U}: Counter target enchantment spell.
+
+
+ Blinkmoth Nexus
+ DS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
+{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
+
+
+ Auriok Glaivemaster
+ DS
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
+
+
+ Omen
+ PT
+ 1U
+ Sorcery
+ 2
+ Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
+Draw a card.
+
+
+ Stonewood Invoker
+ LE
+ 1G
+ Creature - Elf Mutant
+ 2/2
+ 3
+ {7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
+
+
+ Glitterfang
+ SOK
+ R
+ Creature - Spirit
+ 1/1
+ 3
+ Haste
+At end of turn, return Glitterfang to its owner's hand.
+
+
+ Lys Alana Bowmaster
+ MOR
+ 2G
+ Creature - Elf Archer
+ 2/2
+ 3
+ Reach (This can block creatures with flying.)
+Whenever you play an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
+
+
+ Flame Wave
+ 9E
+ SH
+ 3RRRR
+ Sorcery
+ 2
+ Flame Wave deals 4 damage to target player and each creature he or she controls.
+
+
+ Sliptide Serpent
+ NE
+ 4UU
+ Creature - Serpent
+ 4/4
+ 3
+ {3}{U}: Return Sliptide Serpent to its owner's hand.
+
+
+ Accursed Centaur
+ ON
+ B
+ Creature - Zombie Centaur
+ 2/2
+ 3
+ When Accursed Centaur comes into play, sacrifice a creature.
+
+
+ Rakdos the Defiler
+ DIS
+ 2BBRR
+ Legendary Creature - Demon
+ 7/6
+ 3
+ Flying, trample
+Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
+Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
+
+
+ Deathmask Nezumi
+ SOK
+ 2B
+ Creature - Rat Shaman
+ 2/2
+ 3
+ As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
+
+
+ Infinite Hourglass
+ 5E
+ IA
+ 4
+ Artifact
+ 1
+ At the beginning of your upkeep, put a time counter on Infinite Hourglass.
+All creatures get +1/+0 for each time counter on Infinite Hourglass.
+{3}: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step.
+
+
+ Singe
+ PS
+ R
+ Instant
+ 2
+ Singe deals 1 damage to target creature. That creature becomes black until end of turn.
+
+
+ Specter's Wail
+ MM
+ 1B
+ Sorcery
+ 2
+ Target player discards a card at random.
+
+
+ Dark Heart of the Wood
+ DK
+ RAV
+ BG
+ Enchantment
+ 1
+ Sacrifice a Forest: You gain 3 life.
+
+
+ Svyelunite Priest
+ FE
+ 1U
+ Creature - Merfolk Cleric
+ 1/1
+ 3
+ {U}{U}, {T}: Target creature gains shroud until end of turn. Play this ability only during your upkeep. (It can't be the target of spells or abilities.)
+
+
+ Mourning Thrull
+ GP
+ 1(W/B)
+ Creature - Thrull
+ 1/1
+ 3
+ ({(w/b)} can be paid with either {W} or {B}.)
+Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Rohgahh of Kher Keep
+ LG
+ 2BBRR
+ Legendary Creature - Kobold
+ 5/5
+ 3
+ At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.)
+Creatures you control named Kobolds of Kher Keep get +2/+2.
+
+
+ Dementia Sliver
+ TSP
+ 3UB
+ Creature - Sliver
+ 3/3
+ 3
+ All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."
+
+
+ Wings of Velis Vel
+ LRW
+ 1U
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
+
+
+ Dire Undercurrents
+ SHM
+ 3(U/B)(U/B)
+ Enchantment
+ 1
+ Whenever a blue creature comes into play under your control, you may have target player draw a card.
+Whenever a black creature comes into play under your control, you may have target player discard a card.
+
+
+ Shivan Harvest
+ IN
+ 1R
+ Enchantment
+ 1
+ {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
+
+
+ Angel of Fury
+ P2
+ 4WW
+ Creature - Angel
+ 3/5
+ 3
+ Flying
+When Angel of Fury is put into your graveyard from play, you may shuffle it into your library.
+
+
+ Bladewing the Risen
+ SC
+ 3BBRR
+ Legendary Creature - Zombie Dragon
+ 4/4
+ 3
+ Flying
+When Bladewing the Risen comes into play, you may return target Dragon permanent card from your graveyard to play.
+{B}{R}: Dragon creatures get +1/+1 until end of turn.
+
+
+ Honorable Scout
+ PS
+ W
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
+
+
+ Pardic Arsonist
+ TO
+ 2RR
+ Creature - Human Barbarian
+ 3/3
+ 3
+ Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist comes into play, it deals 3 damage to target creature or player."
+
+
+ Mercadian Lift
+ MM
+ 2
+ Artifact
+ 1
+ {1}, {T}: Put a winch counter on Mercadian Lift.
+{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play.
+
+
+ Sway of Illusion
+ IN
+ 1U
+ Instant
+ 2
+ Any number of target creatures become the color of your choice until end of turn.
+Draw a card.
+
+
+ Ethersworn Shieldmage
+ ARB
+ 1WU
+ Artifact Creature - Vedalken Wizard
+ 2/2
+ 3
+ Flash
+When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures this turn.
+
+
+ Order of the Stars
+ GP
+ W
+ Creature - Human Cleric
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+As Order of the Stars comes into play, choose a color.
+Order of the Stars has protection from the chosen color.
+
+
+ Vicious Shadows
+ ALA
+ 6R
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
+
+
+ Gauntlet of Power
+ TSP
+ 5
+ Artifact
+ 1
+ As Gauntlet of Power comes into play, choose a color.
+Creatures of the chosen color get +1/+1.
+Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
+
+
+ Marton Stromgald
+ IA
+ 2RR
+ Legendary Creature - Human Knight
+ 1/1
+ 3
+ Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
+Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
+
+
+ Sins of the Past
+ RAV
+ 4BB
+ Sorcery
+ 2
+ Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.
+
+
+ Skullcage
+ FD
+ 4
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
+
+
+ Ridgetop Raptor
+ LE
+ 3R
+ Creature - Lizard Beast
+ 2/1
+ 3
+ Double strike (This creature deals both first-strike and regular combat damage.)
+
+
+ Suq'Ata Assassin
+ VI
+ 1BB
+ Creature - Human Assassin
+ 1/1
+ 3
+ Fear
+Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
+
+
+ Primal Plasma
+ PLC
+ 3U
+ Creature - Elemental Shapeshifter
+ */*
+ 3
+ As Primal Plasma comes into play, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
+
+
+ Wirewood Lodge
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{G}, {T}: Untap target Elf.
+
+
+ Feral Hydra
+ ALA
+ XG
+ Creature - Hydra Beast
+ 0/0
+ 3
+ Feral Hydra comes into play with X +1/+1 counters on it.
+{3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
+
+
+ Stoic Ephemera
+ DIS
+ 2W
+ Creature - Spirit
+ 5/5
+ 3
+ Defender (This creature can't attack.)
+Flying
+When Stoic Ephemera blocks, sacrifice it at end of combat.
+
+
+ AEther Membrane
+ PLC
+ 1RR
+ Creature - Wall
+ 0/5
+ 3
+ Defender; reach (This creature can block creatures with flying.)
+Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
+
+
+ Perilous Forays
+ RAV
+ 3GG
+ Enchantment
+ 1
+ {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
+
+
+ Capricious Sorcerer
+ PT
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Capricious Sorcerer deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
+
+
+ Sky Swallower
+ GP
+ 3UU
+ Creature - Leviathan
+ 8/8
+ 3
+ Flying
+When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
+
+
+ Krark-Clan Stoker
+ DS
+ 2R
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ {T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
+
+
+ Mending Hands
+ 9E
+ BOK
+ W
+ Instant
+ 2
+ Prevent the next 4 damage that would be dealt to target creature or player this turn.
+
+
+ Gorilla Warrior
+ PT
+ ST
+ US
+ 2G
+ Creature - Ape Warrior
+ 3/2
+ 3
+
+
+
+ Tsabo Tavoc
+ IN
+ 5BR
+ Legendary Creature - Horror
+ 7/4
+ 3
+ First strike, protection from legendary creatures
+{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
+
+
+ Greater Stone Spirit
+ CS
+ 4RR
+ Creature - Elemental Spirit
+ 4/4
+ 3
+ Greater Stone Spirit can't be blocked by creatures with flying.
+{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
+
+
+ Tombstone Stairwell
+ MI
+ 2BB
+ World Enchantment
+ 1
+ Cumulative upkeep {1}{B}
+At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.
+At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated.
+
+
+ Cao Ren, Wei Commander
+ P3
+ 2BB
+ Legendary Creature - Human Soldier Warrior
+ 3/3
+ 3
+ Horsemanship
+When Cao Ren, Wei Commander comes into play, you lose 3 life.
+
+
+ Treachery
+ UD
+ 3UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Treachery comes into play, untap up to five lands.
+You control enchanted creature.
+
+
+ Nantuko Vigilante
+ LE
+ 3G
+ Creature - Insect Druid Mutant
+ 3/2
+ 3
+ Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
+
+
+ Weakstone
+ AQ
+ 4
+ Artifact
+ 1
+ Attacking creatures get -1/-0.
+
+
+ Daru Cavalier
+ ON
+ 3W
+ Creature - Human Soldier
+ 2/2
+ 3
+ First strike
+When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Apothecary Initiate
+ SHM
+ W
+ Creature - Kithkin Cleric
+ 1/1
+ 3
+ Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Student of Elements
+ CHK
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ When Student of Elements has flying, flip it.
+
+
+ Rancor
+ UL
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+0 and has trample.
+When Rancor is put into a graveyard from play, return Rancor to its owner's hand.
+
+
+ Cenn's Tactician
+ MOR
+ W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ {W}, {T}: Put a +1/+1 counter on target Soldier creature.
+Each creature you control with a +1/+1 counter on it can block an additional creature.
+
+
+ Breakthrough
+ TO
+ XU
+ Sorcery
+ 2
+ Draw four cards, then choose X cards in your hand and discard the rest.
+
+
+ Liability
+ MM
+ 1BB
+ Enchantment
+ 1
+ Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life.
+
+
+ Cursed Scroll
+ TE
+ 1
+ Artifact
+ 1
+ {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
+
+
+ Melee
+ IA
+ 4R
+ Instant
+ 2
+ Play Melee only during your combat phase before blockers are declared.
+Instead of defending player, you choose how each creature blocks this turn.
+Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.
+
+
+ Recantation
+ US
+ 3UU
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Recantation.
+{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
+
+
+ Spike Tiller
+ TSP
+ 3GG
+ Creature - Spike
+ 0/0
+ 3
+ Spike Tiller comes into play with three +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
+{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
+
+
+ Quagnoth
+ FUT
+ 5G
+ Creature - Beast
+ 4/5
+ 3
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Shroud (This permanent can't be the target of spells or abilities.)
+When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
+
+
+ Lumithread Field
+ FUT
+ 1W
+ Enchantment
+ 1
+ Creatures you control get +0/+1.
+Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Execute
+ 8E
+ 9E
+ OD
+ 2B
+ Instant
+ 2
+ Destroy target white creature. It can't be regenerated.
+Draw a card.
+
+
+ Rampant Elephant
+ IN
+ 3W
+ Creature - Elephant
+ 2/2
+ 3
+ {G}: Target creature blocks Rampant Elephant this turn if able.
+
+
+ Endrek Sahr, Master Breeder
+ TSP
+ 4B
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
+When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
+
+
+ Goblin Spy
+ IN
+ R
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ Play with the top card of your library revealed.
+
+
+ Lat-Nam's Legacy
+ AL
+ 1U
+ Instant
+ 2
+ Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
+
+
+ Rebirth
+ 4E
+ LG
+ 3GGG
+ Sorcery
+ 2
+ Remove Rebirth from your deck before playing if you're not playing for ante.
+Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.
+
+
+ Grave Consequences
+ JU
+ 1B
+ Instant
+ 2
+ Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
+Draw a card.
+
+
+ Bad River
+ MI
+
+ Land
+ 0
+ Bad River comes into play tapped.
+{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.
+
+
+ Despondency
+ US
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -2/-0.
+When Despondency is put into a graveyard from play, return Despondency to its owner's hand.
+
+
+ Scout's Warning
+ FUT
+ W
+ Instant
+ 2
+ The next creature card you play this turn can be played as though it had flash.
+Draw a card.
+
+
+ Eyes of the Watcher
+ FD
+ 2U
+ Enchantment
+ 1
+ Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Null Profusion
+ PLC
+ 4BB
+ Enchantment
+ 1
+ Skip your draw step.
+Whenever you play a card, draw a card.
+Your maximum hand size is two.
+
+
+ Savage Hunger
+ ALA
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0 and has trample.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Ghost Hounds
+ HL
+ 1B
+ Creature - Hound Spirit
+ 1/1
+ 3
+ Vigilance
+Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
+
+
+ Manakin
+ TE
+ 2
+ Artifact Creature - Construct
+ 1/1
+ 3
+ {T}: Add {1} to your mana pool.
+
+
+ Tracker
+ DK
+ 2G
+ Creature - Human
+ 2/2
+ 3
+ {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
+
+
+ Mana Echoes
+ ON
+ 2RR
+ Enchantment
+ 1
+ Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
+
+
+ Sprout
+ TSP
+ G
+ Instant
+ 2
+ Put a 1/1 green Saproling creature token into play.
+
+
+ Spined Fluke
+ US
+ 2B
+ Creature - Worm Horror
+ 5/1
+ 3
+ When Spined Fluke comes into play, sacrifice a creature.
+{B}: Regenerate Spined Fluke.
+
+
+ Strategic Planning
+ P3
+ 1U
+ Sorcery
+ 2
+ Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
+
+
+ Mind Shatter
+ MOR
+ XBB
+ Sorcery
+ 2
+ Target player discards X cards at random.
+
+
+ Assault // Battery (Battery)
+ IN
+ TSP
+ 3G
+ Sorcery
+ 2
+ Put a 3/3 green Elephant creature token into play.
+
+
+ Presence of the Wise
+ SOK
+ 2WW
+ Sorcery
+ 2
+ You gain 2 life for each card in your hand.
+
+
+ Quiet Speculation
+ JU
+ 1U
+ Sorcery
+ 2
+ Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
+
+
+ Koskun Keep
+ HL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {R} to your mana pool.
+{2}, {T}: Add {B} or {G} to your mana pool.
+
+
+ Elder Spawn
+ LG
+ 4UUU
+ Creature - Elemental
+ 6/6
+ 3
+ At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
+Elder Spawn can't be blocked by red creatures.
+
+
+ Devoted Hero
+ PT
+ ST
+ W
+ Creature - Elf Soldier
+ 1/2
+ 3
+
+
+
+ Snag
+ PY
+ 3G
+ Instant
+ 2
+ You may discard a Forest card rather than pay Snag's mana cost.
+Prevent all combat damage that would be dealt by unblocked creatures this turn.
+
+
+ Proclamation of Rebirth
+ DIS
+ 2W
+ Sorcery
+ 2
+ Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.
+Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Zuran Spellcaster
+ IA
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Zuran Spellcaster deals 1 damage to target creature or player.
+
+
+ Voice of Duty
+ UD
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying, protection from green
+
+
+ Arcum's Sleigh
+ IA
+ 1
+ Artifact
+ 1
+ {2}, {T}: Target creature gains vigilance until end of turn. Play this ability only during combat and only if defending player controls a snow land.
+
+
+ Knight of Meadowgrain
+ LRW
+ WW
+ Creature - Kithkin Knight
+ 2/2
+ 3
+ First strike
+Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Snap
+ UL
+ 1U
+ Instant
+ 2
+ Return target creature to its owner's hand. Untap up to two lands.
+
+
+ Leonin Abunas
+ MR
+ 3W
+ Creature - Cat Cleric
+ 2/5
+ 3
+ Artifacts you control can't be the targets of spells or abilities your opponents control.
+
+
+ Fire at Will
+ EVE
+ (R/W)(R/W)(R/W)
+ Instant
+ 2
+ Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
+
+
+ Skeletal Vampire
+ GP
+ 4BB
+ Creature - Vampire Skeleton
+ 3/3
+ 3
+ Flying
+When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
+{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
+Sacrifice a Bat: Regenerate Skeletal Vampire.
+
+
+ Renewal
+ HL
+ 2G
+ Sorcery
+ 2
+ As an additional cost to play Renewal, sacrifice a land.
+Search your library for a basic land card and put that card into play. Then shuffle your library.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Giant Turtle
+ LG
+ 1GG
+ Creature - Turtle
+ 2/4
+ 3
+ Giant Turtle can't attack if it attacked during your last turn.
+
+
+ Boldwyr Heavyweights
+ MOR
+ 2RR
+ Creature - Giant Warrior
+ 8/8
+ 3
+ Trample
+When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searched his or her library this way shuffles it.
+
+
+ Murmurs from Beyond
+ SOK
+ 2U
+ Instant - Arcane
+ 2
+ Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.
+
+
+ Elephant Ambush
+ OD
+ 2GG
+ Instant
+ 2
+ Put a 3/3 green Elephant creature token into play.
+Flashback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Root-Kin Ally
+ RAV
+ 4GG
+ Creature - Elemental Warrior
+ 3/3
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
+
+
+ Gate to Phyrexia
+ AQ
+ BB
+ Enchantment
+ 1
+ Sacrifice a creature: Destroy target artifact. Play this ability only during your upkeep and only once each turn.
+
+
+ Game-Trail Changeling
+ MOR
+ 3GG
+ Creature - Shapeshifter
+ 4/4
+ 3
+ Changeling (This card is every creature type at all times.)
+Trample
+
+
+ Name Dropping
+ UNH
+ 1G
+ Enchantment
+ 1
+ Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.
+
+
+ Bloated Toad
+ UL
+ 2G
+ Creature - Frog
+ 2/2
+ 3
+ Protection from blue
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Bloodcurdling Scream
+ P2
+ XB
+ Sorcery
+ 2
+ Target creature gets +X/+0 until end of turn.
+
+
+ Feint
+ LG
+ R
+ Instant
+ 2
+ Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
+
+
+ Vanishing
+ VI
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+{U}{U}: Enchanted creature phases out.
+
+
+ Flying Men
+ AN
+ TSP
+ U
+ Creature - Human
+ 1/1
+ 3
+ Flying
+
+
+ Rith's Attendant
+ IN
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
+
+
+ Vigilant Drake
+ 7E
+ UL
+ 4U
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+{2}{U}: Untap Vigilant Drake.
+
+
+ Illumination
+ MI
+ WW
+ Instant
+ 2
+ Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
+
+
+ Pit Scorpion
+ 4E
+ 5E
+ LG
+ 2B
+ Creature - Scorpion
+ 1/1
+ 3
+ Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
+
+
+ Spinal Parasite
+ FD
+ 5
+ Artifact Creature - Insect
+ -1/-1
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
+
+
+ Evil Eye of Urborg
+ TSP
+ 4B
+ Creature - Eye
+ 6/3
+ 3
+ Non-Eye creatures you control can't attack.
+Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
+
+
+ Henge Guardian
+ MM
+ 5
+ Artifact Creature - Dragon Wurm
+ 3/4
+ 3
+ {2}: Henge Guardian gains trample until end of turn.
+
+
+ Phyrexian Etchings
+ CS
+ BBB
+ Enchantment
+ 1
+ Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
+When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.
+
+
+ Guardian Angel
+ B
+ R
+ U
+ XW
+ Instant
+ 2
+ Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could play an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
+
+
+ Mighty Emergence
+ ALA
+ 2G
+ Enchantment
+ 1
+ Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.
+
+
+ Catapult Squad
+ ON
+ 1W
+ Creature - Human Soldier
+ 2/1
+ 3
+ Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
+
+
+ Sigiled Behemoth
+ ARB
+ 4GW
+ Creature - Beast
+ 5/4
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Burst of Energy
+ UL
+ W
+ Instant
+ 2
+ Untap target permanent.
+
+
+ Thundercloud Elemental
+ SC
+ 5UU
+ Creature - Elemental
+ 3/4
+ 3
+ Flying
+{3}{U}: Tap all creatures with toughness 2 or less.
+{3}{U}: All other creatures lose flying until end of turn.
+
+
+ Shuriken
+ BOK
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Energizer
+ TE
+ 4
+ Artifact Creature - Juggernaut
+ 2/2
+ 3
+ {2}, {T}: Put a +1/+1 counter on Energizer.
+
+
+ Giant Cockroach
+ 7E
+ 8E
+ 9E
+ UL
+ 3B
+ Creature - Insect
+ 4/2
+ 3
+
+
+
+ Elkin Bottle
+ 5E
+ IA
+ 3
+ Artifact
+ 1
+ {3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card.
+
+
+ Defense Grid
+ 8E
+ 9E
+ UL
+ 2
+ Artifact
+ 1
+ Each spell costs {3} more to play except during its controller's turn.
+
+
+ Gempalm Strider
+ LE
+ 1G
+ Creature - Elf
+ 2/2
+ 3
+ Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
+When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
+
+
+ Ruins of Trokair
+ 5E
+ 6E
+ FE
+
+ Land
+ 0
+ Ruins of Trokair comes into play tapped.
+{T}: Add {W} to your mana pool.
+{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
+
+
+ Cerebral Vortex
+ GP
+ 1UR
+ Instant
+ 2
+ Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
+
+
+ Lammastide Weave
+ LRW
+ 1G
+ Instant
+ 2
+ Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
+Draw a card.
+
+
+ Escape Artist
+ OD
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Escape Artist is unblockable.
+{U}, Discard a card: Return Escape Artist to its owner's hand.
+
+
+ Unwilling Recruit
+ EVE
+ XRRR
+ Sorcery
+ 2
+ Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
+
+
+ Death Spark
+ AL
+ R
+ Instant
+ 2
+ Death Spark deals 1 damage to target creature or player.
+At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
+
+
+ Smash to Smithereens
+ SHM
+ 1R
+ Instant
+ 2
+ Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
+
+
+ Walk the Aeons
+ TSP
+ 4UU
+ Sorcery
+ 2
+ Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Target player takes an extra turn after this one.
+
+
+ Sneak Attack
+ US
+ 3R
+ Enchantment
+ 1
+ {R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn.
+
+
+ Blademane Baku
+ BOK
+ 1R
+ Creature - Spirit
+ 1/1
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
+{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
+
+
+ Cursed Monstrosity
+ OD
+ 4B
+ Creature - Horror
+ 4/3
+ 3
+ Flying
+Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
+
+
+ Wicker Warcrawler
+ SHM
+ 5
+ Artifact Creature - Scarecrow
+ 6/6
+ 3
+ Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
+
+
+ Natural Balance
+ MI
+ 2GG
+ Sorcery
+ 2
+ Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
+
+
+ Barkshell Blessing
+ SHM
+ (G/W)
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Skittering Skirge
+ US
+ BB
+ Creature - Imp
+ 3/2
+ 3
+ Flying
+When you play a creature spell, sacrifice Skittering Skirge.
+
+
+ Lightning Storm
+ CS
+ 1RR
+ Instant
+ 2
+ Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
+Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.
+
+
+ Coalition Relic
+ FUT
+ 3
+ Artifact
+ 1
+ {T}: Add one mana of any color to your mana pool.
+{T}: Put a charge counter on Coalition Relic.
+At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way.
+
+
+ Strength of Unity
+ IN
+ 3W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
+
+
+ Momentum
+ UD
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, you may put a growth counter on Momentum.
+Enchanted creature gets +1/+1 for each growth counter on Momentum.
+
+
+ Wurmweaver Coil
+ GP
+ 4GG
+ Enchantment - Aura
+ 1
+ Enchant green creature
+Enchanted creature gets +6/+6.
+{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
+
+
+ Consecrate Land
+ B
+ TSP
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land is indestructible and can't be enchanted by other Auras.
+
+
+ Volcanic Geyser
+ 6E
+ MI
+ XRR
+ Instant
+ 2
+ Volcanic Geyser deals X damage to target creature or player.
+
+
+ Kraken's Eye
+ 10E
+ 9E
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a player plays a blue spell, you may gain 1 life.
+
+
+ Thought Reflection
+ SHM
+ 4UUU
+ Enchantment
+ 1
+ If you would draw a card, draw two cards instead.
+
+
+ Bonesplitter
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+0.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Master Decoy
+ 8E
+ 9E
+ TE
+ 1W
+ Creature - Human Soldier
+ 1/2
+ 3
+ {W}, {T}: Tap target creature.
+
+
+ Trickbind
+ TSP
+ 1U
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)
+
+
+ Power Armor
+ IN
+ 4
+ Artifact
+ 1
+ Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
+
+
+ Loam Dweller
+ BOK
+ 1G
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.
+
+
+ Goblin Machinist
+ ON
+ 4R
+ Creature - Goblin
+ 0/5
+ 3
+ {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
+
+
+ Shield Sphere
+ AL
+ 0
+ Artifact Creature - Wall
+ 0/6
+ 3
+ Defender
+Whenever Shield Sphere blocks, put a -0/-1 counter on it.
+
+
+ Raging River
+ B
+ U
+ RR
+ Enchantment
+ 1
+ Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
+
+
+ Winding Canyons
+ WL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: Until end of turn, you may play creature cards as though they had flash.
+
+
+ Inundate
+ EVE
+ 3UUU
+ Sorcery
+ 2
+ Return all nonblue creatures to their owners' hands.
+
+
+ Collective Unconscious
+ 8E
+ MM
+ 4GG
+ Sorcery
+ 2
+ Draw a card for each creature you control.
+
+
+ Wanderguard Sentry
+ 9E
+ MR
+ 4U
+ Creature - Drone
+ 3/3
+ 3
+ When Wanderguard Sentry comes into play, look at target opponent's hand.
+
+
+ Part Water
+ LG
+ XXU
+ Sorcery
+ 2
+ X target creatures gain islandwalk until end of turn.
+
+
+ Words of War
+ ON
+ 2R
+ Enchantment
+ 1
+ {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
+
+
+ Field of Dreams
+ LG
+ U
+ World Enchantment
+ 1
+ Players play with the top card of their libraries revealed.
+
+
+ Goblin Offensive
+ US
+ X1RR
+ Sorcery
+ 2
+ Put X 1/1 red Goblin creature tokens into play.
+
+
+ Tahngarth, Talruum Hero
+ PS
+ 3RR
+ Legendary Creature - Minotaur Warrior
+ 4/4
+ 3
+ Vigilance
+{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
+
+
+ Elixir of Vitality
+ MI
+ 4
+ Artifact
+ 1
+ Elixir of Vitality comes into play tapped.
+{T}, Sacrifice Elixir of Vitality: You gain 4 life.
+{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
+
+
+ Mogg Salvage
+ NE
+ 2R
+ Instant
+ 2
+ If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost.
+Destroy target artifact.
+
+
+ Volrath the Fallen
+ NE
+ 3BBB
+ Legendary Creature - Shapeshifter
+ 6/4
+ 3
+ {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
+
+
+ Famine
+ P3
+ 3BB
+ Sorcery
+ 2
+ Famine deals 3 damage to each creature and each player.
+
+
+ Stinkweed Imp
+ RAV
+ 2B
+ Creature - Imp
+ 1/2
+ 3
+ Flying
+Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
+Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Whimwader
+ SHM
+ 4U
+ Creature - Elemental
+ 6/4
+ 3
+ Whimwader can't attack unless defending player controls a blue permanent.
+
+
+ Imps' Taunt
+ TE
+ 1B
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target creature attacks this turn if able.
+
+
+ Terror
+ 10E
+ 4E
+ 5E
+ 6E
+ B
+ MR
+ R
+ ST2K
+ U
+ 1B
+ Instant
+ 2
+ Destroy target nonartifact, nonblack creature. It can't be regenerated.
+
+
+ Rishadan Cutpurse
+ MM
+ 2U
+ Creature - Human Pirate
+ 1/1
+ 3
+ When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}.
+
+
+ Peregrine Drake
+ US
+ 4U
+ Creature - Drake
+ 2/3
+ 3
+ Flying
+When Peregrine Drake comes into play, untap up to five lands.
+
+
+ Spin into Myth
+ FUT
+ 4U
+ Instant
+ 2
+ Put target creature on top of its owner's library, then fateseal 2. (Look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
+
+
+ Nacatl Hunt-Pride
+ CFX
+ 5W
+ Creature - Cat Warrior
+ 5/4
+ 3
+ Vigilance
+{R}, {T}: Target creature can't block this turn.
+{G}, {T}: Target creature blocks this turn if able.
+
+
+ Smoke
+ 4E
+ 5E
+ B
+ R
+ U
+ RR
+ Enchantment
+ 1
+ Players can't untap more than one creature during their untap steps.
+
+
+ Asmira, Holy Avenger
+ MI
+ 2GW
+ Legendary Creature - Human Cleric
+ 2/3
+ 3
+ Flying
+At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.
+
+
+ Ring of Ma'ruf
+ AN
+ 5
+ Artifact
+ 1
+ {5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
+
+
+ Mine Bearer
+ PY
+ 2W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {T}, Sacrifice Mine Bearer: Destroy target attacking creature.
+
+
+ Standardize
+ ON
+ UU
+ Instant
+ 2
+ Choose a creature type other than Wall. Each creature becomes that type until end of turn.
+
+
+ Tranquil Grove
+ 6E
+ WL
+ 1G
+ Enchantment
+ 1
+ {1}{G}{G}: Destroy all other enchantments.
+
+
+ Regress
+ MR
+ 2U
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+
+
+ Jukai Messenger
+ CHK
+ G
+ Creature - Human Monk
+ 1/1
+ 3
+ Forestwalk
+
+
+ Bog Raiders
+ PT
+ ST
+ US
+ 2B
+ Creature - Zombie
+ 2/2
+ 3
+ Swampwalk
+
+
+ Woolly Mammoths
+ IA
+ 1GG
+ Creature - Elephant
+ 3/2
+ 3
+ Woolly Mammoths has trample as long as you control a snow land.
+
+
+ Words of Waste
+ ON
+ 2B
+ Enchantment
+ 1
+ {1}: The next time you would draw a card this turn, each opponent discards a card instead.
+
+
+ Dromad Purebred
+ RAV
+ 4W
+ Creature - Camel Beast
+ 1/5
+ 3
+ Whenever Dromad Purebred is dealt damage, you gain 1 life.
+
+
+ Ebony Charm
+ MI
+ B
+ Instant
+ 2
+ Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn.
+
+
+ Sliver Overlord
+ SC
+ WUBRG
+ Legendary Creature - Sliver Mutant
+ 7/7
+ 3
+ {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
+{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)
+
+
+ Harvest Wurm
+ WL
+ 1G
+ Creature - Wurm
+ 3/2
+ 3
+ When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand.
+
+
+ Spiritual Asylum
+ NE
+ 2WW
+ Enchantment
+ 1
+ Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
+When a creature you control attacks, sacrifice Spiritual Asylum.
+
+
+ Mossdog
+ NE
+ G
+ Creature - Plant Hound
+ 1/1
+ 3
+ Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
+
+
+ Giant Solifuge
+ GP
+ 2(R/G)(R/G)
+ Creature - Insect
+ 4/1
+ 3
+ ({(r/g)} can be paid with either {R} or {G}.)
+Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Hail Storm
+ AL
+ TSP
+ 1GG
+ Instant
+ 2
+ Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
+
+
+ Reaper King
+ SHM
+ (2/W)(2/U)(2/B)(2/R)(2/G)
+ Legendary Artifact Creature - Scarecrow
+ 6/6
+ 3
+ ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
+Other Scarecrow creatures you control get +1/+1.
+Whenever another Scarecrow comes into play under your control, destroy target permanent.
+
+
+ Bee Sting
+ P2
+ PT
+ 3G
+ Sorcery
+ 2
+ Bee Sting deals 2 damage to target creature or player.
+
+
+ Biting Tether
+ SHM
+ 4U
+ Enchantment - Aura
+ 1
+ Enchant creature
+You control enchanted creature.
+At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
+
+
+ Righteous Cause
+ ON
+ 3WW
+ Enchantment
+ 1
+ Whenever a creature attacks, you gain 1 life.
+
+
+ Goblin Ringleader
+ AP
+ 3R
+ Creature - Goblin
+ 2/2
+ 3
+ Haste
+When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
+
+
+ Sootfeather Flock
+ LE
+ 4B
+ Creature - Bird
+ 3/2
+ 3
+ Flying
+Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Spellshift
+ PLC
+ 3U
+ Instant
+ 2
+ Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may play that card without paying its mana cost. Then he or she shuffles his or her library.
+
+
+ Shimmer
+ MI
+ 2UU
+ Enchantment
+ 1
+ As Shimmer comes into play, choose a land type.
+All lands of the chosen type have phasing.
+
+
+ Trial // Error (Trial)
+ DIS
+ WU
+ Instant
+ 2
+ Return all creatures blocking or blocked by target creature to their owner's hand.
+
+
+ Dega Disciple
+ AP
+ W
+ Creature - Human Wizard
+ 1/1
+ 3
+ {B}, {T}: Target creature gets -2/-0 until end of turn.
+{R}, {T}: Target creature gets +2/+0 until end of turn.
+
+
+ Frenzied Tilling
+ IN
+ 3RG
+ Sorcery
+ 2
+ Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Enervate
+ 5E
+ IA
+ 1U
+ Instant
+ 2
+ Tap target artifact, creature, or land.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Extirpate
+ PLC
+ B
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
+
+
+ Extractor Demon
+ CFX
+ 4BB
+ Creature - Demon
+ 5/5
+ 3
+ Flying
+Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
+Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Kabuto Moth
+ CHK
+ 2W
+ Creature - Spirit
+ 1/2
+ 3
+ Flying
+{T}: Target creature gets +1/+2 until end of turn.
+
+
+ Winter Sky
+ HL
+ R
+ Sorcery
+ 2
+ Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
+
+
+ Smart Ass
+ UNH
+ 2U
+ Creature - Donkey Wizard
+ 3
+ 2{1/2}/1
+Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
+
+
+ Wirewood Savage
+ ON
+ 2G
+ Creature - Elf
+ 2/2
+ 3
+ Whenever a Beast comes into play, you may draw a card.
+
+
+ Wirewood Symbiote
+ SC
+ G
+ Creature - Insect
+ 1/1
+ 3
+ Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.
+
+
+ Glimmering Angel
+ IN
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying
+{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Morningtide
+ TO
+ 1W
+ Sorcery
+ 2
+ Remove all cards in all graveyards from the game.
+
+
+ Defiant Falcon
+ NE
+ 1W
+ Creature - Rebel Bird
+ 1/1
+ 3
+ Flying
+{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
+
+
+ River's Grasp
+ SHM
+ 3(U/B)
+ Sorcery
+ 2
+ If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
+
+
+ Sword of Fire and Ice
+ DS
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2 and has protection from red and from blue.
+Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
+Equip {2}
+
+
+ Sandals of Abdallah
+ AN
+ 4
+ Artifact
+ 1
+ {2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from play this turn, destroy Sandals of Abdallah.
+
+
+ Withering Hex
+ ON
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever a player cycles a card, put a plague counter on Withering Hex.
+Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
+
+
+ Murderous Betrayal
+ 8E
+ NE
+ BBB
+ Enchantment
+ 1
+ {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
+
+
+ Phantasmal Terrain
+ 4E
+ 5E
+ 6E
+ B
+ IN
+ R
+ U
+ UU
+ Enchantment - Aura
+ 1
+ Enchant land
+As Phantasmal Terrain comes into play, choose a basic land type.
+Enchanted land is the chosen type.
+
+
+ Crosis's Catacombs
+ PS
+
+ Land - Lair
+ 0
+ When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
+{T}: Add {U}, {B}, or {R} to your mana pool.
+
+
+ Crypt Angel
+ IN
+ 4B
+ Creature - Angel
+ 3/3
+ 3
+ Flying, protection from white
+When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
+
+
+ Tranquil Garden
+ CHK
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
+
+
+ Silver Drake
+ PS
+ 1WU
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
+
+
+ Undying Rage
+ TSP
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and can't block.
+When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.
+
+
+ Quirion Ranger
+ VI
+ G
+ Creature - Elf
+ 1/1
+ 3
+ Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
+
+
+ Zealots en-Dal
+ EX
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+ At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
+
+
+ Panic
+ 5E
+ IA
+ R
+ Instant
+ 2
+ Play Panic only during combat before blockers are declared.
+Target creature can't block this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Head Games
+ 10E
+ ON
+ 3BB
+ Sorcery
+ 2
+ Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
+
+
+ Tomorrow, Azami's Familiar
+ BOK
+ 5U
+ Legendary Creature - Spirit
+ 1/5
+ 3
+ If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
+
+
+ Alchor's Tomb
+ LG
+ 4
+ Artifact
+ 1
+ {2}, {T}: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.)
+
+
+ Hit // Run (Run)
+ DIS
+ 3RG
+ Instant
+ 2
+ Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
+
+
+ Skyshroud Blessing
+ PS
+ 1G
+ Instant
+ 2
+ Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
+Draw a card.
+
+
+ Shadowblood Ridge
+ OD
+
+ Land
+ 0
+ {1}, {T}: Add {B}{R} to your mana pool.
+
+
+ Urza's Tower
+ 5E
+ 8E
+ 9E
+ AQ
+ CH
+
+ Land - Urza's Tower
+ 0
+ {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
+
+
+ Citadel of Pain
+ PY
+ 2R
+ Enchantment
+ 1
+ At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
+
+
+ Howling Wolf
+ MM
+ 2GG
+ Creature - Wolf
+ 2/2
+ 3
+ When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
+
+
+ Fyndhorn Bow
+ IA
+ 2
+ Artifact
+ 1
+ {3}, {T}: Target creature gains first strike until end of turn.
+
+
+ Miscalculation
+ UL
+ 1U
+ Instant
+ 2
+ Counter target spell unless its controller pays {2}.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Seething Song
+ 9E
+ MR
+ 2R
+ Instant
+ 2
+ Add {R}{R}{R}{R}{R} to your mana pool.
+
+
+ Plow Through Reito
+ SOK
+ 1W
+ Instant - Arcane
+ 2
+ Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
+
+
+ Dodecapod
+ AP
+ TSP
+ 4
+ Artifact Creature - Golem
+ 3/3
+ 3
+ If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.
+
+
+ Brainbite
+ ARB
+ 2UB
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
+Draw a card.
+
+
+ Soar
+ MI
+ 1U
+ Enchantment - Aura
+ 1
+ You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+Enchanted creature gets +0/+1 and has flying.
+
+
+ Staff of Zegon
+ AQ
+ 4
+ Artifact
+ 1
+ {3}, {T}: Target creature gets -2/-0 until end of turn.
+
+
+ Reciprocate
+ CHK
+ W
+ Instant
+ 2
+ Remove from the game target creature that dealt damage to you this turn.
+
+
+ Sphere of Law
+ OD
+ 3W
+ Enchantment
+ 1
+ If a red source would deal damage to you, prevent 2 of that damage.
+
+
+ Artificer's Intuition
+ FD
+ 1U
+ Enchantment
+ 1
+ {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Mwonvuli Ooze
+ WL
+ G
+ Creature - Ooze
+ 3
+ 1+*/1+*
+Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
+Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
+
+
+ Myr Retriever
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
+
+
+ Waves of Aggression
+ EVE
+ 3(R/W)(R/W)
+ Sorcery
+ 2
+ Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Disturbed Burial
+ TE
+ 1B
+ Sorcery
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Return target creature card from your graveyard to your hand.
+
+
+ Boseiju, Who Shelters All
+ CHK
+
+ Legendary Land
+ 0
+ Boseiju, Who Shelters All comes into play tapped.
+{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
+
+
+ Browse
+ 6E
+ AL
+ 2UU
+ Enchantment
+ 1
+ {2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
+
+
+ Phantasmal Sphere
+ AL
+ 1U
+ Creature - Illusion
+ 0/1
+ 3
+ Flying
+At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
+When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
+
+
+ Dredge
+ IN
+ B
+ Instant
+ 2
+ Sacrifice a creature or land.
+Draw a card.
+
+
+ Horror of Horrors
+ 9E
+ LG
+ 3BB
+ Enchantment
+ 1
+ Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Flooded Woodlands
+ IA
+ 2UB
+ Enchantment
+ 1
+ Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
+
+
+ Douse in Gloom
+ GP
+ 2B
+ Instant
+ 2
+ Douse in Gloom deals 2 damage to target creature and you gain 2 life.
+
+
+ Moon Sprite
+ PT
+ ST2K
+ ST
+ 1G
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+
+
+ Goblin token card
+ UG
+
+
+ 1
+ Goblin Tutor
+R
+Instant
+Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
+2 Any Goblin Tutor
+3 Any enchantment
+4 Any artifact
+5 Any creature
+6 Any sorcery, instant, or interrupt
+
+
+ Autochthon Wurm
+ RAV
+ 10GGGWW
+ Creature - Wurm
+ 9/14
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Trample
+
+
+ Raiding Party
+ FE
+ 2R
+ Enchantment
+ 1
+ Raiding Party can't be the target of white spells or abilities from white sources.
+Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
+
+
+ Goblin Mutant
+ IA
+ 2RR
+ Creature - Goblin Mutant
+ 5/3
+ 3
+ Trample
+Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
+Goblin Mutant can't block creatures with power 3 or greater.
+
+
+ Armored Pegasus
+ 6E
+ PT
+ ST2K
+ TE
+ 1W
+ Creature - Pegasus
+ 1/2
+ 3
+ Flying
+
+
+ Psychotic Episode
+ TSP
+ 1BB
+ Sorcery
+ 2
+ Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
+Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Phyrexian Processor
+ US
+ 4
+ Artifact
+ 1
+ As Phyrexian Processor comes into play, pay any amount of life.
+{4}, {T}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid.
+
+
+ Story Circle
+ 10E
+ 8E
+ 9E
+ MM
+ 1WW
+ Enchantment
+ 1
+ As Story Circle comes into play, choose a color.
+{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
+
+
+ Alloy Golem
+ IN
+ 6
+ Artifact Creature - Golem
+ 4/4
+ 3
+ As Alloy Golem comes into play, choose a color.
+Alloy Golem is the chosen color. (It's still an artifact.)
+
+
+ Sanguine Praetor
+ GP
+ 6BB
+ Creature - Avatar
+ 7/5
+ 3
+ {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
+
+
+ Need for Speed
+ OD
+ R
+ Enchantment
+ 1
+ Sacrifice a land: Target creature gains haste until end of turn.
+
+
+ Constricting Tendrils
+ CFX
+ U
+ Instant
+ 2
+ Target creature gets -3/-0 until end of turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Crystal Vein
+ 6E
+ MI
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
+
+
+ Goblin Hero
+ 5E
+ 6E
+ DK
+ ST2K
+ ST
+ 2R
+ Creature - Goblin
+ 2/2
+ 3
+
+
+
+ Unified Strike
+ ON
+ W
+ Instant
+ 2
+ Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.
+
+
+ Stonybrook Schoolmaster
+ MOR
+ 2W
+ Creature - Merfolk Wizard
+ 1/2
+ 3
+ Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play.
+
+
+ Refresh
+ OD
+ 2G
+ Instant
+ 2
+ Regenerate target creature.
+Draw a card.
+
+
+ Doran, the Siege Tower
+ LRW
+ BGW
+ Legendary Creature - Treefolk Shaman
+ 0/5
+ 3
+ Each creature assigns combat damage equal to its toughness rather than its power.
+
+
+ Reflecting Mirror
+ DK
+ 4
+ Artifact
+ 1
+ {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
+
+
+ Goblin Lookout
+ LE
+ 1R
+ Creature - Goblin
+ 1/2
+ 3
+ {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
+
+
+ Buried Alive
+ OD
+ WL
+ 2B
+ Sorcery
+ 2
+ Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
+
+
+ Graceful Reprieve
+ MOR
+ 1W
+ Instant
+ 2
+ When target creature is put into a graveyard this turn, return that card to play under its owner's control.
+
+
+ Culling Scales
+ MR
+ 3
+ Artifact
+ 1
+ At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)
+
+
+ Whirlpool Drake
+ AP
+ 3U
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards.
+When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.
+
+
+ Black Ward
+ 4E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from black. This effect doesn't remove Black Ward.
+
+
+ Return to Battle
+ P3
+ B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to your hand.
+
+
+ Cavern Thoctar
+ ALA
+ 5G
+ Creature - Beast
+ 5/5
+ 3
+ {1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
+
+
+ Spellbound Dragon
+ ARB
+ 3UR
+ Creature - Dragon
+ 3/5
+ 3
+ Flying
+Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
+
+
+ Ashes to Ashes
+ 4E
+ 5E
+ DK
+ 1BB
+ Sorcery
+ 2
+ Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.
+
+
+ Deconstruct
+ MR
+ 2G
+ Sorcery
+ 2
+ Destroy target artifact. Then add {G}{G}{G} to your mana pool.
+
+
+ Carpet of Flowers
+ US
+ G
+ Enchantment
+ 1
+ At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
+
+
+ Tephraderm
+ ON
+ 4R
+ Creature - Beast
+ 4/5
+ 3
+ Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
+Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
+
+
+ Sword of the Meek
+ FUT
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+2.
+Equip {2}
+Whenever a 1/1 creature comes into play under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
+
+
+ Erase (Not the Urza's Legacy One)
+ UNH
+ 2W
+ Instant
+ 2
+ If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
+Remove target enchantment from the game.
+
+
+ Jokulmorder
+ CS
+ 4UUU
+ Creature - Leviathan
+ 12/12
+ 3
+ Trample
+Jokulmorder comes into play tapped.
+When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
+Jokulmorder doesn't untap during your untap step.
+Whenever you play an Island, you may untap Jokulmorder.
+
+
+ Enduring Ideal
+ SOK
+ 5WW
+ Sorcery
+ 2
+ Search your library for an enchantment card and put it into play. Then shuffle your library.
+Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
+
+
+ Sylvan Safekeeper
+ JU
+ G
+ Creature - Human Wizard
+ 1/1
+ 3
+ Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Battlegate Mimic
+ EVE
+ 1(R/W)
+ Creature - Shapeshifter
+ 2/1
+ 3
+ Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
+
+
+ Goldmeadow Lookout
+ FUT
+ 3W
+ Creature - Kithkin Spellshaper
+ 2/2
+ 3
+ {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier into play with "{W}, {T}: Tap target creature."
+
+
+ AEther Shockwave
+ SOK
+ 3W
+ Instant
+ 2
+ Choose one - Tap all Spirits; or tap all non-Spirit creatures.
+
+
+ Brink of Madness
+ UL
+ 2BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand.
+
+
+ Loxodon Gatekeeper
+ RAV
+ 2WW
+ Creature - Elephant Soldier
+ 2/3
+ 3
+ Artifacts, creatures, and lands your opponents control come into play tapped.
+
+
+ Spectral Searchlight
+ RAV
+ 3
+ Artifact
+ 1
+ {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
+
+
+ Stir the Pride
+ DS
+ 4W
+ Instant
+ 2
+ Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.)
+Entwine {1}{W} (Choose both if you pay the entwine cost.)
+
+
+ Auriok Windwalker
+ FD
+ 3W
+ Creature - Human Wizard
+ 2/3
+ 3
+ Flying
+{T}: Attach target Equipment you control to target creature you control.
+
+
+ Laccolith Rig
+ NE
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
+
+
+ Wormfang Turtle
+ JU
+ 2U
+ Creature - Nightmare Turtle Beast
+ 2/4
+ 3
+ When Wormfang Turtle comes into play, remove a land you control from the game.
+When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
+
+
+ Diabolic Vision
+ IA
+ UB
+ Sorcery
+ 2
+ Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
+
+
+ Vexing Sphinx
+ CS
+ 1UU
+ Creature - Sphinx
+ 4/4
+ 3
+ Flying
+Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.
+
+
+ Flowstone Wyvern
+ TE
+ 3RR
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+{R}: Flowstone Wyvern gets +2/-2 until end of turn.
+
+
+ Holy Light
+ DK
+ 2W
+ Instant
+ 2
+ Nonwhite creatures get -1/-1 until end of turn.
+
+
+ Hero's Demise
+ BOK
+ 1B
+ Instant
+ 2
+ Destroy target legendary creature.
+
+
+ Boon Reflection
+ SHM
+ 4W
+ Enchantment
+ 1
+ If you would gain life, you gain twice that much life instead.
+
+
+ Jokulhaups
+ 5E
+ 6E
+ IA
+ 4RR
+ Sorcery
+ 2
+ Destroy all artifacts, creatures, and lands. They can't be regenerated.
+
+
+ Novijen Sages
+ DIS
+ 4UU
+ Creature - Human Advisor Mutant
+ 0/0
+ 3
+ Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
+
+
+ Nuisance Engine
+ MR
+ 3
+ Artifact
+ 1
+ {2}, {T}: Put a 0/1 Pest artifact creature token into play.
+
+
+ Rock Hydra
+ B
+ R
+ U
+ XRR
+ Creature - Hydra
+ 0/0
+ 3
+ Rock Hydra comes into play with X +1/+1 counters on it.
+For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
+{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
+{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep.
+
+
+ Cultural Exchange
+ OD
+ 4UU
+ Sorcery
+ 2
+ Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)
+
+
+ Kismet
+ 4E
+ 5E
+ 6E
+ LG
+ 3W
+ Enchantment
+ 1
+ Artifacts, creatures, and lands your opponents control come into play tapped.
+
+
+ Riddle of Lightning
+ FUT
+ 3RR
+ Instant
+ 2
+ Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Nulltread Gargantuan
+ ARB
+ 1GU
+ Creature - Beast
+ 5/6
+ 3
+ When Nulltread Gargantuan comes into play, put a creature you control on top of its owner's library.
+
+
+ Mana Seism
+ CHK
+ 1R
+ Sorcery
+ 2
+ Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
+
+
+ Reiver Demon
+ MR
+ 4BBBB
+ Creature - Demon
+ 6/6
+ 3
+ Flying
+When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
+
+
+ Soul Feast
+ 10E
+ 7E
+ 8E
+ 9E
+ ST
+ UD
+ 3BB
+ Sorcery
+ 2
+ Target player loses 4 life and you gain 4 life.
+
+
+ Aerie Ouphes
+ EVE
+ 4G
+ Creature - Ouphe
+ 3/3
+ 3
+ Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Zealous Persecution
+ ARB
+ WB
+ Instant
+ 2
+ Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
+
+
+ Infinite Authority
+ LG
+ WWW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
+
+
+ Timecrafting
+ PLC
+ XR
+ Instant
+ 2
+ Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
+
+
+ Skyshroud Condor
+ TE
+ 1U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+You can't play Skyshroud Condor unless you've played another spell this turn.
+
+
+ Krovikan Plague
+ AL
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant non-Wall creature you control
+When Krovikan Plague comes into play, draw a card at the beginning of the next turn's upkeep.
+Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."
+
+
+ Heartseeker
+ DS
+ 4
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
+Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Duergar Mine-Captain
+ EVE
+ 2(R/W)
+ Creature - Dwarf Soldier
+ 2/1
+ 3
+ {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
+
+
+ Squallmonger
+ MM
+ 3G
+ Creature - Monger
+ 3/3
+ 3
+ {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
+
+
+ Dragon Wings
+ SC
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
+When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play attached to that creature.
+
+
+ Enshrined Memories
+ BOK
+ XG
+ Sorcery
+ 2
+ Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
+
+
+ Suleiman's Legacy
+ VI
+ RW
+ Enchantment
+ 1
+ When Suleiman's Legacy comes into play, destroy all Djinns and Efreets. They can't be regenerated.
+Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated.
+
+
+ Craven Giant
+ PT
+ SH
+ 2R
+ Creature - Giant
+ 4/1
+ 3
+ Craven Giant can't block.
+
+
+ Last Rites
+ OD
+ 2B
+ Sorcery
+ 2
+ Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
+
+
+ Vulturous Zombie
+ RAV
+ 3BG
+ Creature - Plant Zombie
+ 3/3
+ 3
+ Flying
+Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
+
+
+ Turn the Tables
+ DS
+ 3WW
+ Instant
+ 2
+ All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
+
+
+ Spawning Pool
+ 10E
+ UL
+
+ Land
+ 0
+ Spawning Pool comes into play tapped.
+{T}: Add {B} to your mana pool.
+{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Terashi's Verdict
+ BOK
+ 1W
+ Instant - Arcane
+ 2
+ Destroy target attacking creature with power 3 or less.
+
+
+ Helm of Kaldra
+ FD
+ 3
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature has first strike, trample, and haste.
+{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra into play and attach those Equipment to it.
+Equip {2}
+
+
+ Torsten Von Ursus
+ LG
+ 3GGW
+ Legendary Creature - Human Soldier
+ 5/5
+ 3
+
+
+
+ Welkin Hawk
+ EX
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
+
+
+ Untaidake, the Cloud Keeper
+ CHK
+
+ Legendary Land
+ 0
+ Untaidake, the Cloud Keeper comes into play tapped.
+{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to play legendary spells.
+
+
+ Soltari Champion
+ SH
+ 2W
+ Creature - Soltari Soldier
+ 2/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
+
+
+ Outmaneuver
+ US
+ XR
+ Instant
+ 2
+ X target blocked creatures assign their combat damage this turn as though they weren't blocked.
+
+
+ Shinka Gatekeeper
+ BOK
+ 2R
+ Creature - Ogre Warrior
+ 3/2
+ 3
+ Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
+
+
+ Iridescent Drake
+ UD
+ 3U
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.)
+
+
+ Gravelgill Duo
+ SHM
+ 2(U/B)
+ Creature - Merfolk Rogue Warrior
+ 2/1
+ 3
+ Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
+Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
+
+
+ AEther Storm
+ 5E
+ HL
+ 3U
+ Enchantment
+ 1
+ Creature cards can't be played.
+Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may play this ability.
+
+
+ Thunder-Thrash Elder
+ ALA
+ 2R
+ Creature - Viashino Warrior
+ 1/1
+ 3
+ Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)
+
+
+ Slith Firewalker
+ MR
+ RR
+ Creature - Slith
+ 1/1
+ 3
+ Haste
+Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
+
+
+ Riding Red Hare
+ P3
+ 2W
+ Sorcery
+ 2
+ Target creature gets +3/+3 and gains horsemanship until end of turn.
+
+
+ Plated Wurm
+ P2
+ 4G
+ Creature - Wurm
+ 4/5
+ 3
+
+
+
+ Chamber of Manipulation
+ OD
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
+
+
+ Hanabi Blast
+ CHK
+ 1RR
+ Instant
+ 2
+ Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
+
+
+ Wing Snare
+ 7E
+ 8E
+ UL
+ 2G
+ Sorcery
+ 2
+ Destroy target creature with flying.
+
+
+ Memory Erosion
+ ALA
+ 1UU
+ Enchantment
+ 1
+ Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Skyhunter Patrol
+ 10E
+ MR
+ 2WW
+ Creature - Cat Knight
+ 2/3
+ 3
+ Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
+
+
+ Cerulean Wisps
+ SHM
+ U
+ Instant
+ 2
+ Target creature becomes blue until end of turn. Untap that creature.
+Draw a card.
+
+
+ Wizards' School
+ HL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {U} to your mana pool.
+{2}, {T}: Add {W} or {B} to your mana pool.
+
+
+ Mindleech Mass
+ RAV
+ 5UBB
+ Creature - Horror
+ 6/6
+ 3
+ Trample
+Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
+
+
+ Mythic Proportions
+ ON
+ 4GGG
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +8/+8 and has trample.
+
+
+ Promised Kannushi
+ SOK
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
+
+
+ Death Mutation
+ AP
+ 6BG
+ Sorcery
+ 2
+ Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
+
+
+ Flowstone Blade
+ SH
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+{R}: Enchanted creature gets +1/-1 until end of turn.
+
+
+ Juntu Stakes
+ IN
+ 2
+ Artifact
+ 1
+ Creatures with power 1 or less don't untap during their controllers' untap steps.
+
+
+ Shirei, Shizo's Caretaker
+ BOK
+ 4B
+ Legendary Creature - Spirit
+ 2/2
+ 3
+ Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.
+
+
+ Repel
+ OD
+ 3U
+ Instant
+ 2
+ Put target creature on top of its owner's library.
+
+
+ Tar Fiend
+ ALA
+ 5B
+ Creature - Elemental
+ 4/4
+ 3
+ Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
+When Tar Fiend comes into play, target player discards a card for each creature it devoured.
+
+
+ Court Hussar
+ DIS
+ 2U
+ Creature - Vedalken Knight
+ 1/3
+ 3
+ Vigilance
+When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
+When Court Hussar comes into play, sacrifice it unless {W} was spent to play it.
+
+
+ Angel of Light
+ ST
+ 4W
+ Creature - Angel
+ 3/3
+ 3
+ Flying, vigilance
+
+
+ Duergar Cave-Guard
+ EVE
+ 3R
+ Creature - Dwarf Warrior
+ 1/3
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
+
+
+ Soratami Savant
+ CHK
+ 2UU
+ Creature - Moonfolk Wizard
+ 2/2
+ 3
+ Flying
+{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
+
+
+ Mire Kavu
+ PS
+ 3R
+ Creature - Kavu
+ 3/2
+ 3
+ Mire Kavu gets +1/+1 as long as you control a Swamp.
+
+
+ Lunge
+ MM
+ 2R
+ Instant
+ 2
+ Lunge deals 2 damage to target creature and 2 damage to target player.
+
+
+ Fatal Attraction
+ FUT
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Fatal Attraction comes into play, it deals 2 damage to enchanted creature.
+At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
+
+
+ Akuta, Born of Ash
+ SOK
+ 2BB
+ Legendary Creature - Spirit
+ 3/2
+ 3
+ Haste
+At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
+
+
+ Tethered Griffin
+ UD
+ W
+ Creature - Griffin
+ 2/3
+ 3
+ Flying
+When you control no enchantments, sacrifice Tethered Griffin.
+
+
+ Afflict
+ 10E
+ OD
+ 2B
+ Instant
+ 2
+ Target creature gets -1/-1 until end of turn.
+Draw a card.
+
+
+ Argothian Treefolk
+ AQ
+ 3GG
+ Creature - Treefolk
+ 3/5
+ 3
+ Prevent all damage that would be dealt to Argothian Treefolk by artifacts.
+
+
+ Thief of Hope
+ CHK
+ 2B
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
+Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
+
+
+ Flood Plain
+ MI
+
+ Land
+ 0
+ Flood Plain comes into play tapped.
+{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
+
+
+ Sewer Rats
+ MI
+ B
+ Creature - Rat
+ 1/1
+ 3
+ {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
+
+
+ Rhox Meditant
+ CFX
+ 3W
+ Creature - Rhino Monk
+ 2/4
+ 3
+ When Rhox Meditant comes into play, if you control a green permanent, draw a card.
+
+
+ Boreal Centaur
+ CS
+ 1G
+ Snow Creature - Centaur Warrior
+ 2/2
+ 3
+ {S}i}: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Squirrel token card
+ UG
+
+
+ 1
+ Strategy, Schmategy
+1R
+Sorcery
+Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
+2 Destroy all artifacts.
+3 Destroy all lands.
+4 Strategy, Schmategy deals 3 damage to each creature and player.
+5 Each player discards his or her hand and draws seven cards.
+6 Roll the die two more times.
+
+
+ Beast Attack
+ OD
+ 2GGG
+ Instant
+ 2
+ Put a 4/4 green Beast creature token into play.
+Flashback {2}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Slith Strider
+ MR
+ 1UU
+ Creature - Slith
+ 1/1
+ 3
+ Whenever Slith Strider becomes blocked, draw a card.
+Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
+
+
+ Heart Warden
+ UD
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+{2}, Sacrifice Heart Warden: Draw a card.
+
+
+ Rime Transfusion
+ CS
+ 1B
+ Snow Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Rootwater Shaman
+ TE
+ 2U
+ Creature - Merfolk Shaman
+ 2/2
+ 3
+ You may play Aura cards with enchant creature as though they had flash.
+
+
+ Moldervine Cloak
+ RAV
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Stasis Cocoon
+ FD
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Enchanted artifact's activated abilities can't be played.
+If enchanted artifact is a creature, it can't attack or block.
+
+
+ Elven Rite
+ SH
+ 1G
+ Sorcery
+ 2
+ Distribute two +1/+1 counters among one or two target creatures.
+
+
+ Merfolk Raiders
+ MI
+ 1U
+ Creature - Merfolk Soldier
+ 2/3
+ 3
+ Phasing, islandwalk
+
+
+ Angelic Page
+ 7E
+ 8E
+ US
+ 1W
+ Creature - Angel Spirit
+ 1/1
+ 3
+ Flying
+{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
+
+
+ Wall of Razors
+ SH
+ 1R
+ Creature - Wall
+ 4/1
+ 3
+ Defender (This creature can't attack.)
+First strike
+
+
+ Elephant Guide
+ JU
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3.
+When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
+
+
+ Lost in Thought
+ JU
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.
+
+
+ Awe Strike
+ MR
+ W
+ Instant
+ 2
+ The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
+
+
+ Disrupting Shoal
+ BOK
+ XUU
+ Instant - Arcane
+ 2
+ You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
+Counter target spell if its converted mana cost is X.
+
+
+ Quarum Trench Gnomes
+ LG
+ 3R
+ Creature - Gnome
+ 1/1
+ 3
+ {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect doesn't end at end of turn.)
+
+
+ Beacon of Destruction
+ 10E
+ FD
+ 3RR
+ Instant
+ 2
+ Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
+
+
+ Gelectrode
+ GP
+ 1UR
+ Creature - Weird
+ 0/1
+ 3
+ {T}: Gelectrode deals 1 damage to target creature or player.
+Whenever you play an instant or sorcery spell, you may untap Gelectrode.
+
+
+ Witherscale Wurm
+ SHM
+ 4GG
+ Creature - Wurm
+ 9/9
+ 3
+ Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
+Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
+
+
+ Frankie Peanuts
+ UNH
+ 2WW
+ Legendary Creature - Elephant Rogue
+ 2/3
+ 3
+ At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
+
+
+ Exiled Doomsayer
+ SC
+ 1W
+ Creature - Human Cleric
+ 1/2
+ 3
+ All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
+
+
+ Aphetto Grifter
+ ON
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Tap two untapped Wizards you control: Tap target permanent.
+
+
+ Zombie Boa
+ AP
+ 4B
+ Creature - Zombie Snake
+ 3/3
+ 3
+ {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.
+
+
+ Spectral Procession
+ SHM
+ (2/W)(2/W)(2/W)
+ Sorcery
+ 2
+ ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
+Put three 1/1 white Spirit creature tokens with flying into play.
+
+
+ Corpulent Corpse
+ TSP
+ 5B
+ Creature - Zombie
+ 3/3
+ 3
+ Fear
+Suspend 5-{B} (Rather than play this card from your hand, you may pay {B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Yotian Soldier
+ 4E
+ AQ
+ MR
+ 3
+ Artifact Creature - Soldier
+ 1/4
+ 3
+ Vigilance
+
+
+ Harsh Mercy
+ ON
+ 2W
+ Sorcery
+ 2
+ Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
+
+
+ Fire // Ice (Ice)
+ AP
+ 1U
+ Instant
+ 2
+ Tap target permanent.
+Draw a card.
+
+
+ Heat of Battle
+ SH
+ 1R
+ Enchantment
+ 1
+ Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
+
+
+ Rolling Earthquake
+ P3
+ XR
+ Sorcery
+ 2
+ Rolling Earthquake deals X damage to each creature without horsemanship and each player.
+
+
+ Lance
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has first strike.
+
+
+ Chameleon Spirit
+ MM
+ 3U
+ Creature - Illusion Spirit
+ */*
+ 3
+ As Chameleon Spirit comes into play, choose a color.
+Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
+
+
+ Forethought Amulet
+ LG
+ 5
+ Artifact
+ 1
+ At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
+If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
+
+
+ Living Lands
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 3G
+ Enchantment
+ 1
+ All Forests are 1/1 creatures that are still lands.
+
+
+ Misguided Rage
+ SC
+ 2R
+ Sorcery
+ 2
+ Target player sacrifices a permanent.
+
+
+ Spitting Gourna
+ ON
+ 3GG
+ Creature - Beast
+ 3/4
+ 3
+ Reach (This creature can block creatures with flying.)
+Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Alluring Scent
+ P2
+ PT
+ ST
+ 1GG
+ Sorcery
+ 2
+ All creatures able to block target creature this turn do so.
+
+
+ Poultice Sliver
+ PLC
+ 2W
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{2}, {T}: Regenerate target Sliver."
+
+
+ Exploration
+ US
+ G
+ Enchantment
+ 1
+ You may play an additional land on each of your turns.
+
+
+ Consumptive Goo
+ SC
+ BB
+ Creature - Ooze
+ 1/1
+ 3
+ {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
+
+
+ Organ Grinder
+ TO
+ 2B
+ Creature - Zombie
+ 3/1
+ 3
+ {T}, Remove three cards in your graveyard from the game: Target player loses 3 life.
+
+
+ Talisman of Dominance
+ MR
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
+
+
+ Sprouting Phytohydra
+ DIS
+ 4G
+ Creature - Plant Hydra
+ 0/2
+ 3
+ Defender (This creature can't attack.)
+Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.
+
+
+ Reclusive Wight
+ US
+ 3B
+ Creature - Zombie Minion
+ 4/4
+ 3
+ At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
+
+
+ Sisay's Ingenuity
+ PS
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Sisay's Ingenuity comes into play, draw a card.
+Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
+
+
+ Hidden Spider
+ US
+ G
+ Enchantment
+ 1
+ When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
+
+
+ Frozen Solid
+ CS
+ SC
+ 1UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+When enchanted creature is dealt damage, destroy it.
+
+
+ Horned Sliver
+ TE
+ 2G
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have trample.
+
+
+ Brainspoil
+ RAV
+ 3BB
+ Sorcery
+ 2
+ Destroy target creature that isn't enchanted. It can't be regenerated.
+Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Wall of Corpses
+ MI
+ 1B
+ Creature - Wall
+ 0/2
+ 3
+ Defender (This creature can't attack.)
+{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
+
+
+ Kiku, Night's Flower
+ CHK
+ BB
+ Legendary Creature - Human Assassin
+ 1/1
+ 3
+ {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
+
+
+ Soldevi Simulacrum
+ IA
+ 4
+ Artifact Creature - Soldier
+ 2/4
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
+
+
+ Ekundu Griffin
+ 6E
+ MI
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying, first strike
+
+
+ Life and Limb
+ PLC
+ 3G
+ Enchantment
+ 1
+ All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
+
+
+ Plunge into Darkness
+ FD
+ 1B
+ Instant
+ 2
+ Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
+Entwine {B} (Choose both if you pay the entwine cost.)
+
+
+ Urza's Bauble
+ 5E
+ IA
+ 0
+ Artifact
+ 1
+ {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
+
+
+ Walking Dream
+ SH
+ 3U
+ Creature - Illusion
+ 3/3
+ 3
+ Walking Dream is unblockable.
+Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
+
+
+ Evil Eye of Orms-by-Gore
+ 5E
+ 6E
+ LG
+ TSP
+ 4B
+ Creature - Eye
+ 3/6
+ 3
+ Non-Eye creatures you control can't attack.
+Evil Eye of Orms-by-Gore can't be blocked except by Walls.
+
+
+ Honden of Life's Web
+ CHK
+ 4G
+ Legendary Enchantment - Shrine
+ 1
+ At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.
+
+
+ Suncrusher
+ FD
+ 9
+ Artifact Creature - Construct
+ 3/3
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
+{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
+
+
+ Ordered Migration
+ IN
+ 3WU
+ Sorcery
+ 2
+ Domain - Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.
+
+
+ Palladia-Mors
+ CH
+ LG
+ 2RRGGWW
+ Legendary Creature - Elder Dragon
+ 7/7
+ 3
+ Flying, trample
+At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
+
+
+ Slinking Giant
+ SHM
+ 2RR
+ Creature - Giant Rogue
+ 4/4
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
+
+
+ Lignify
+ LRW
+ 1G
+ Tribal Enchantment - Treefolk Aura
+ 1
+ Enchant creature
+Enchanted creature is a 0/4 Treefolk with no abilities.
+
+
+ Diviner's Wand
+ MOR
+ 3
+ Tribal Artifact - Wizard Equipment
+ 1
+ Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
+Whenever a Wizard creature comes into play, you may attach Diviner's Wand to it.
+Equip {3}
+
+
+ Hulking Cyclops
+ 6E
+ 8E
+ PT
+ VI
+ 3RR
+ Creature - Cyclops
+ 5/5
+ 3
+ Hulking Cyclops can't block.
+
+
+ Riftwing Cloudskate
+ TSP
+ 3UU
+ Creature - Illusion
+ 2/2
+ 3
+ Flying
+When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
+Suspend 3-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Jenara, Asura of War
+ ARB
+ GWU
+ Legendary Creature - Angel
+ 3/3
+ 3
+ Flying
+{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
+
+
+ Illuminated Wings
+ UD
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+{2}, Sacrifice Illuminated Wings: Draw a card.
+
+
+ Graceful Antelope
+ OD
+ 2WW
+ Creature - Antelope
+ 1/4
+ 3
+ Plainswalk
+Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play.
+
+
+ Phantatog
+ OD
+ 1WU
+ Creature - Atog
+ 1/2
+ 3
+ Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
+Discard a card: Phantatog gets +1/+1 until end of turn.
+
+
+ Wall of Light
+ LG
+ 2W
+ Creature - Wall
+ 1/5
+ 3
+ Defender (This creature can't attack.)
+Protection from black
+
+
+ Flight of Fancy
+ RAV
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Flight of Fancy comes into play, draw two cards.
+Enchanted creature has flying.
+
+
+ Devouring Light
+ RAV
+ 1WW
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Remove target attacking or blocking creature from the game.
+
+
+ Bogardan Firefiend
+ 10E
+ WL
+ 2R
+ Creature - Elemental Spirit
+ 2/1
+ 3
+ When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
+
+
+ Ignoble Soldier
+ MM
+ 2W
+ Creature - Human Soldier
+ 3/1
+ 3
+ Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
+
+
+ Waste Away
+ TO
+ 4B
+ Instant
+ 2
+ As an additional cost to play Waste Away, discard a card.
+Target creature gets -5/-5 until end of turn.
+
+
+ Paladin of Prahv
+ DIS
+ 4WW
+ Creature - Human Knight
+ 3/4
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Pendelhaven
+ LG
+ TSP
+
+ Legendary Land
+ 0
+ {T}: Add {G} to your mana pool.
+{T}: Target 1/1 creature gets +1/+2 until end of turn.
+
+
+ Monkey Cage
+ MM
+ 5
+ Artifact
+ 1
+ When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.
+
+
+ Claws of Wirewood
+ SC
+ 3G
+ Sorcery
+ 2
+ Claws of Wirewood deals 3 damage to each creature with flying and each player.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Rancid Earth
+ TO
+ 1BB
+ Sorcery
+ 2
+ Destroy target land.
+Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
+
+
+ Fog Bank
+ US
+ 1U
+ Creature - Wall
+ 0/2
+ 3
+ Defender (This creature can't attack.)
+Flying
+Prevent all combat damage that would be dealt to and dealt by Fog Bank.
+
+
+ Copperhoof Vorrac
+ MR
+ 3GG
+ Creature - Boar Beast
+ 2/2
+ 3
+ Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
+
+
+ Crippling Fatigue
+ TO
+ 1BB
+ Sorcery
+ 2
+ Target creature gets -2/-2 until end of turn.
+Flashback-{1}{B}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Power Surge
+ 4E
+ B
+ R
+ U
+ RR
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
+
+
+ Darkwater Egg
+ OD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
+
+
+ False Peace
+ PT
+ ST
+ W
+ Sorcery
+ 2
+ Target player skips all combat phases of his or her next turn.
+
+
+ Arcbound Hybrid
+ DS
+ 4
+ Artifact Creature - Beast
+ 0/0
+ 3
+ Haste
+Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Savage Offensive
+ IN
+ 1R
+ Sorcery
+ 2
+ Kicker {G} (You may pay an additional {G} as you play this spell.)
+Creatures you control gain first strike until end of turn. If the kicker cost was paid, they get +1/+1 until end of turn.
+
+
+ Tattermunge Duo
+ SHM
+ 2(R/G)
+ Creature - Goblin Warrior Shaman
+ 2/3
+ 3
+ Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
+Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
+
+
+ Soilshaper
+ CHK
+ 1G
+ Creature - Spirit
+ 1/1
+ 3
+ Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
+
+
+ Radiant Essence
+ MI
+ 1GW
+ Creature - Spirit
+ 2/3
+ 3
+ Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
+
+
+ Blightsoil Druid
+ MOR
+ 1B
+ Creature - Elf Druid
+ 1/2
+ 3
+ {T}, Pay 1 life: Add {G} to your mana pool.
+
+
+ Earth Surge
+ GP
+ 3G
+ Enchantment
+ 1
+ Each land gets +2/+2 as long as it's a creature.
+
+
+ Trained Pronghorn
+ JU
+ 1W
+ Creature - Antelope
+ 1/1
+ 3
+ Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
+
+
+ Voracious Cobra
+ IN
+ 2RG
+ Creature - Snake
+ 2/2
+ 3
+ First strike
+Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
+
+
+ Forked-Branch Garami
+ BOK
+ 3GG
+ Creature - Spirit
+ 4/4
+ 3
+ Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Aysen Crusader
+ HL
+ 2WW
+ Creature - Human Knight
+ 3
+ 2+*/2+*
+Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
+
+
+ Jhessian Infiltrator
+ ALA
+ GU
+ Creature - Human Rogue
+ 2/2
+ 3
+ Jhessian Infiltrator is unblockable.
+
+
+ Captain's Maneuver
+ AP
+ XRW
+ Instant
+ 2
+ The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
+
+
+ Academy Researchers
+ 10E
+ US
+ 1UU
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.
+
+
+ Convalescent Care
+ ON
+ 1WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
+
+
+ Pestilence Rats
+ IA
+ 2B
+ Creature - Rat
+ */3
+ 3
+ Pestilence Rats's power is equal to the number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)
+
+
+ Everglove Courier
+ ON
+ 2G
+ Creature - Elf
+ 2/1
+ 3
+ You may choose not to untap Everglove Courier during your untap step.
+{2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf creature gets +2/+2 and has trample.
+
+
+ Fa'adiyah Seer
+ PLC
+ 1G
+ Creature - Human Shaman
+ 1/1
+ 3
+ {T}: Draw a card and reveal it. If it isn't a land card, discard it.
+
+
+ Life // Death (Death)
+ AP
+ 1B
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.
+
+
+ Spreading Algae
+ 8E
+ US
+ G
+ Enchantment - Aura
+ 1
+ Enchant Swamp
+When enchanted land becomes tapped, destroy it.
+When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.
+
+
+ Oboro Breezecaller
+ SOK
+ 1U
+ Creature - Moonfolk Wizard
+ 1/1
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Untap target land.
+
+
+ Temporal Eddy
+ TSP
+ 2UU
+ Sorcery
+ 2
+ Put target creature or land on top of its owner's library.
+
+
+ Exalted Angel
+ ON
+ 4WW
+ Creature - Angel
+ 4/5
+ 3
+ Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
+Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Stronghold Assassin
+ 7E
+ SH
+ 1BB
+ Creature - Zombie Assassin
+ 2/1
+ 3
+ {T}, Sacrifice a creature: Destroy target nonblack creature.
+
+
+ Skywing Aven
+ TO
+ 2U
+ Creature - Bird Soldier
+ 2/1
+ 3
+ Flying
+Discard a card: Return Skywing Aven to its owner's hand.
+
+
+ Farewell to Arms
+ UNH
+ 1BB
+ Enchantment
+ 1
+ As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
+When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
+
+
+ Oaken Brawler
+ LRW
+ 3W
+ Creature - Treefolk Warrior
+ 2/4
+ 3
+ When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Face to Face
+ UNH
+ 1R
+ Sorcery
+ 2
+ You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.
+
+
+ Dance of Many
+ 5E
+ CH
+ DK
+ UU
+ Enchantment
+ 1
+ When Dance of Many comes into play, put a token into play that's a copy of target nontoken creature.
+When Dance of Many leaves play, remove the creature token from the game.
+When the creature token leaves play, sacrifice Dance of Many.
+At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
+
+
+ Godtoucher
+ ALA
+ 3G
+ Creature - Elf Cleric
+ 2/2
+ 3
+ {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
+
+
+ Discordant Spirit
+ MI
+ 2BR
+ Creature - Spirit
+ 2/2
+ 3
+ At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn.
+At the end of your turn, remove all +1/+1 counters on Discordant Spirit.
+
+
+ Suicidal Charge
+ CFX
+ 3BR
+ Enchantment
+ 1
+ Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
+
+
+ Ajani Vengeant
+ ALA
+ 2RW
+ Planeswalker - Ajani
+ 1
+ 3
++1: Target permanent doesn't untap during its controller's next untap step.
+-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
+-7: Destroy all lands target player controls.
+
+
+ Sapphire Charm
+ MI
+ U
+ Instant
+ 2
+ Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.
+
+
+ Glacial Wall
+ 5E
+ 6E
+ 7E
+ IA
+ 2U
+ Creature - Wall
+ 0/7
+ 3
+ Defender (This creature can't attack.)
+
+
+ Sadistic Glee
+ TE
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature.
+
+
+ Unspeakable Symbol
+ SC
+ 1BB
+ Enchantment
+ 1
+ Pay 3 life: Put a +1/+1 counter on target creature.
+
+
+ Chaotic Strike
+ IN
+ 1R
+ Instant
+ 2
+ Play Chaotic Strike only during combat after blockers are declared.
+Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
+Draw a card.
+
+
+ Krosan Constrictor
+ TO
+ 3G
+ Creature - Snake
+ 2/2
+ 3
+ Swampwalk
+{T}: Target black creature gets -2/-0 until end of turn.
+
+
+ Battering Craghorn
+ ON
+ 2RR
+ Creature - Goat Beast
+ 3/1
+ 3
+ First strike
+Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Sulfurous Springs
+ 10E
+ 5E
+ 6E
+ 7E
+ 9E
+ IA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
+
+
+ Scalebane's Elite
+ VI
+ 3GW
+ Creature - Human Soldier
+ 4/4
+ 3
+ Protection from black
+
+
+ Xiahou Dun, the One-Eyed
+ P3
+ 2BB
+ Legendary Creature - Human Soldier
+ 3/2
+ 3
+ Horsemanship
+Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Play this ability only during your turn, before attackers are declared.
+
+
+ Scent of Jasmine
+ UD
+ W
+ Instant
+ 2
+ Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
+
+
+ Nova Cleric
+ ON
+ W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
+
+
+ Temporal Manipulation
+ P2
+ 3UU
+ Sorcery
+ 2
+ Take an extra turn after this one.
+
+
+ Su-Chi
+ AQ
+ 4
+ Artifact Creature - Construct
+ 4/4
+ 3
+ When Su-Chi is put into a graveyard from play, add {4} to your mana pool.
+
+
+ Sylvan Library
+ 4E
+ 5E
+ LG
+ 1G
+ Enchantment
+ 1
+ At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
+
+
+ Glorious Anthem
+ 10E
+ 7E
+ 8E
+ 9E
+ US
+ 1WW
+ Enchantment
+ 1
+ Creatures you control get +1/+1.
+
+
+ Pyrotechnics
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ LG
+ 4R
+ Sorcery
+ 2
+ Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Reprisal
+ 6E
+ 7E
+ AL
+ 1W
+ Instant
+ 2
+ Destroy target creature with power 4 or greater. It can't be regenerated.
+
+
+ Barbed Sextant
+ 5E
+ IA
+ 1
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
+
+
+ Vedalken Dismisser
+ RAV
+ 5U
+ Creature - Vedalken Wizard
+ 2/2
+ 3
+ When Vedalken Dismisser comes into play, put target creature on top of its owner's library.
+
+
+ Knight of Dusk
+ 10E
+ TE
+ 1BB
+ Creature - Human Knight
+ 2/2
+ 3
+ {B}{B}: Destroy target creature blocking Knight of Dusk.
+
+
+ Jinxed Choker
+ MR
+ 3
+ Artifact
+ 1
+ At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
+At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
+{3}: Put a charge counter on Jinxed Choker or remove one from it.
+
+
+ Fiery Justice
+ IA
+ TSP
+ RGW
+ Sorcery
+ 2
+ Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
+
+
+ Devout Harpist
+ UL
+ W
+ Creature - Human
+ 1/1
+ 3
+ {T}: Destroy target Aura attached to a creature.
+
+
+ Golden Bear
+ P2
+ 3G
+ Creature - Bear
+ 4/3
+ 3
+
+
+
+ Ambush Party
+ 5E
+ HL
+ 4R
+ Creature - Human Rogue
+ 3/1
+ 3
+ First strike, haste
+
+
+ Reap and Sow
+ DS
+ 3G
+ Sorcery
+ 2
+ Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
+Entwine {1}{G} (Choose both if you pay the entwine cost.)
+
+
+ Coldsteel Heart
+ CS
+ 2
+ Snow Artifact
+ 1
+ Coldsteel Heart comes into play tapped.
+As Coldsteel Heart comes into play, choose a color.
+{T}: Add one mana of the chosen color to your mana pool.
+
+
+ Early Frost
+ FD
+ 1U
+ Instant
+ 2
+ Tap up to three target lands.
+
+
+ Trokin High Guard
+ P2
+ 3W
+ Creature - Human Knight
+ 3/3
+ 3
+
+
+
+ Squelch
+ CHK
+ 1U
+ Instant
+ 2
+ Counter target activated ability. (Mana abilities can't be targeted.)
+Draw a card.
+
+
+ Spatial Binding
+ MI
+ UB
+ Enchantment
+ 1
+ Pay 1 life: Until your next upkeep, target permanent can't phase out.
+
+
+ Clockwork Vorrac
+ MR
+ 5
+ Artifact Creature - Boar Beast
+ 0/0
+ 3
+ Trample
+Clockwork Vorrac comes into play with four +1/+1 counters on it.
+Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
+{T}: Put a +1/+1 counter on Clockwork Vorrac.
+
+
+ Hollow Trees
+ 5E
+ FE
+
+ Land
+ 0
+ Hollow Trees comes into play tapped.
+You may choose not to untap Hollow Trees during your untap step.
+At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
+{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
+
+
+ Roar of the Crowd
+ MOR
+ 3R
+ Sorcery
+ 2
+ Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
+
+
+ Havenwood Battleground
+ 5E
+ 6E
+ FE
+
+ Land
+ 0
+ Havenwood Battleground comes into play tapped.
+{T}: Add {G} to your mana pool.
+{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
+
+
+ Synod Artificer
+ DS
+ 2U
+ Creature - Vedalken Artificer
+ 1/2
+ 3
+ {X}, {T}: Tap X target noncreature artifacts.
+{X}, {T}: Untap X target noncreature artifacts.
+
+
+ Well of Life
+ PY
+ 4
+ Artifact
+ 1
+ At the end of your turn, if you control no untapped lands, you gain 2 life.
+
+
+ Scuzzback Marauders
+ SHM
+ 4(R/G)
+ Creature - Goblin Warrior
+ 5/2
+ 3
+ Trample
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Martyr of Sands
+ CS
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
+
+
+ Gaze of Pain
+ IA
+ 1B
+ Sorcery
+ 2
+ Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
+
+
+ Death Denied
+ SOK
+ XBB
+ Instant - Arcane
+ 2
+ Return X target creature cards from your graveyard to your hand.
+
+
+ Grozoth
+ RAV
+ 6UUU
+ Creature - Leviathan
+ 9/9
+ 3
+ Defender (This creature can't attack.)
+When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
+{4}: Grozoth loses defender until end of turn.
+Transmute {1}{U}{U}
+
+
+ Lavacore Elemental
+ PLC
+ 2R
+ Creature - Elemental
+ 5/3
+ 3
+ Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
+
+
+ Presence of the Master
+ LG
+ US
+ 3W
+ Enchantment
+ 1
+ Whenever a player plays an enchantment spell, counter it.
+
+
+ Thelonite Hermit
+ TSP
+ 3G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ Saproling creatures get +1/+1.
+Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.
+
+
+ Delay
+ FUT
+ 1U
+ Instant
+ 2
+ Counter target spell. If the spell is countered this way, remove it from the game with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
+
+
+ Filthy Cur
+ OD
+ 1B
+ Creature - Hound
+ 2/2
+ 3
+ Whenever Filthy Cur is dealt damage, you lose that much life.
+
+
+ Alert Shu Infantry
+ P3
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Vigilance
+
+
+ Xantid Swarm
+ SC
+ G
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+Whenever Xantid Swarm attacks, defending player can't play spells this turn.
+
+
+ Kumano's Pupils
+ CHK
+ 4R
+ Creature - Human Shaman
+ 3/3
+ 3
+ If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, remove it from the game instead.
+
+
+ Manabond
+ EX
+ G
+ Enchantment
+ 1
+ At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand.
+
+
+ Lich's Mirror
+ ALA
+ 5
+ Artifact
+ 1
+ If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
+
+
+ Day of the Dragons
+ SC
+ 4UUU
+ Enchantment
+ 1
+ When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
+When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.
+
+
+ Strength in Numbers
+ TSP
+ 1G
+ Instant
+ 2
+ Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
+
+
+ Lawbringer
+ NE
+ 2W
+ Creature - Kor Rebel
+ 2/2
+ 3
+ {T}, Sacrifice Lawbringer: Remove target red creature from the game.
+
+
+ Dark Hatchling
+ US
+ 4BB
+ Creature - Horror
+ 3/3
+ 3
+ Flying
+When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated.
+
+
+ Prismatic Lens
+ TSP
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Flamekin Harbinger
+ LRW
+ R
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Infernal Tribute
+ WL
+ BBB
+ Enchantment
+ 1
+ {2}, Sacrifice a nontoken permanent: Draw a card.
+
+
+ Primal Forcemage
+ TSP
+ 2G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
+
+
+ Imp's Mischief
+ PLC
+ 1B
+ Instant
+ 2
+ Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
+
+
+ Vedalken Heretic
+ ARB
+ GU
+ Creature - Vedalken Rogue
+ 1/1
+ 3
+ Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
+
+
+ Stonybrook Angler
+ LRW
+ 1U
+ Creature - Merfolk Wizard
+ 1/2
+ 3
+ {1}{U}, {T}: You may tap or untap target creature.
+
+
+ Shatterstorm
+ 10E
+ 5E
+ 6E
+ AQ
+ R
+ 2RR
+ Sorcery
+ 2
+ Destroy all artifacts. They can't be regenerated.
+
+
+ Surging Flame
+ CS
+ 1R
+ Instant
+ 2
+ Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
+Surging Flame deals 2 damage to target creature or player.
+
+
+ Brain Pry
+ DIS
+ 1B
+ Sorcery
+ 2
+ Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
+
+
+ Petravark
+ TO
+ 3R
+ Creature - Nightmare Beast
+ 2/2
+ 3
+ When Petravark comes into play, remove target land from the game.
+When Petravark leaves play, return the removed card to play under its owner's control.
+
+
+ Braidwood Sextant
+ UD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Broodmate Dragon
+ ALA
+ 3BRG
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
+
+
+ Rift Elemental
+ FUT
+ R
+ Creature - Elemental
+ 1/1
+ 3
+ {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
+
+
+ Temporal Fissure
+ SC
+ 4U
+ Sorcery
+ 2
+ Return target permanent to its owner's hand.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Cryptic Annelid
+ FUT
+ 3U
+ Creature - Worm Beast
+ 1/4
+ 3
+ When Cryptic Annelid comes into play, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Gorilla Chieftain
+ 6E
+ 7E
+ AL
+ 2GG
+ Creature - Ape
+ 3/3
+ 3
+ {1}{G}: Regenerate Gorilla Chieftain.
+
+
+ Ancestral Knowledge
+ WL
+ 1U
+ Enchantment
+ 1
+ Cumulative upkeep {1}
+When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order.
+When Ancestral Knowledge leaves play, shuffle your library.
+
+
+ Fat Ass
+ UNH
+ 4G
+ Creature - Donkey Shaman
+ 3
+ 2/3{1/2}
+Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
+
+
+ Barrenton Medic
+ SHM
+ 4W
+ Creature - Kithkin Cleric
+ 0/4
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
+
+
+ Arcum Dagsson
+ CS
+ 3U
+ Legendary Creature - Human Artificer
+ 2/2
+ 3
+ {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.
+
+
+ No Rest for the Wicked
+ 10E
+ US
+ 1B
+ Enchantment
+ 1
+ Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.
+
+
+ Filth
+ JU
+ 3B
+ Creature - Incarnation
+ 2/2
+ 3
+ Swampwalk
+As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
+
+
+ Goblin War Buggy
+ US
+ 1R
+ Creature - Goblin
+ 2/2
+ 3
+ Haste
+Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Fact or Fiction
+ IN
+ 3U
+ Instant
+ 2
+ Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
+
+
+ Eastern Paladin
+ 7E
+ 8E
+ US
+ 2BB
+ Creature - Zombie Knight
+ 3/3
+ 3
+ {B}{B}, {T}: Destroy target green creature.
+
+
+ Durkwood Baloth
+ TSP
+ 4GG
+ Creature - Beast
+ 5/5
+ 3
+ Suspend 5-{G} (Rather than play this card from your hand, you may pay {G} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ War Chariot
+ IA
+ 3
+ Artifact
+ 1
+ {3}, {T}: Target creature gains trample until end of turn.
+
+
+ Game Preserve
+ MM
+ 2G
+ Enchantment
+ 1
+ At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control.
+
+
+ Skirk Outrider
+ LE
+ 3R
+ Creature - Goblin
+ 2/2
+ 3
+ Skirk Outrider gets +2/+2 and has trample as long as you control a Beast.
+
+
+ Clairvoyance
+ IA
+ U
+ Instant
+ 2
+ Look at target player's hand.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Death Ward
+ 4E
+ 5E
+ B
+ IA
+ R
+ U
+ W
+ Instant
+ 2
+ Regenerate target creature.
+
+
+ Paragon of the Amesha
+ CFX
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike
+{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
+
+
+ Desecrator Hag
+ EVE
+ 2(B/G)(B/G)
+ Creature - Hag
+ 2/2
+ 3
+ When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
+
+
+ Glacial Ray
+ CHK
+ 1R
+ Instant - Arcane
+ 2
+ Glacial Ray deals 2 damage to target creature or player.
+Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Forgotten Lore
+ IA
+ G
+ Sorcery
+ 2
+ Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
+
+
+ Fumiko the Lowblood
+ BOK
+ 2RR
+ Legendary Creature - Human Samurai
+ 3/2
+ 3
+ Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
+Creatures your opponents control attack each turn if able.
+
+
+ Battlefield Forge
+ 10E
+ 9E
+ AP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
+
+
+ Malignant Growth
+ MI
+ 3GU
+ Enchantment
+ 1
+ Cumulative upkeep {1}
+At the beginning of your upkeep, put a growth counter on Malignant Growth.
+At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
+
+
+ Samite Pilgrim
+ PS
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
+
+
+ Jackalope Herd
+ EX
+ 3G
+ Creature - Rabbit Beast
+ 4/5
+ 3
+ When you play a spell, return Jackalope Herd to its owner's hand.
+
+
+ Beseech the Queen
+ SHM
+ (2/B)(2/B)(2/B)
+ Sorcery
+ 2
+ ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
+Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Brass Secretary
+ UD
+ 3
+ Artifact Creature - Construct
+ 2/1
+ 3
+ {2}, Sacrifice Brass Secretary: Draw a card.
+
+
+ Sarcomite Myr
+ FUT
+ 2U
+ Artifact Creature - Myr
+ 2/1
+ 3
+ {2}: Sarcomite Myr gains flying until end of turn.
+{2}, Sacrifice Sarcomite Myr: Draw a card.
+
+
+ War-Torch Goblin
+ RAV
+ R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
+
+
+ Green Scarab
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by green creatures.
+Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
+
+
+ Winds of Change
+ 4E
+ 5E
+ LG
+ PT
+ R
+ Sorcery
+ 2
+ Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
+
+
+ Fledgling Djinn
+ WL
+ 1B
+ Creature - Djinn
+ 2/2
+ 3
+ Flying
+At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
+
+
+ Goblin Brawler
+ FD
+ 2R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ First strike
+Goblin Brawler can't be equipped.
+
+
+ Icatian Crier
+ TSP
+ 2W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play.
+
+
+ Combat Medic
+ FE
+ 2W
+ Creature - Human Cleric Soldier
+ 0/2
+ 3
+ {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Gaze of Adamaro
+ SOK
+ 2RR
+ Instant - Arcane
+ 2
+ Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
+
+
+ Dingus Egg
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
+
+
+ Ravenous Vampire
+ MI
+ 3BB
+ Creature - Vampire
+ 3/3
+ 3
+ Flying
+At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
+
+
+ Infectious Rage
+ JU
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/-1.
+When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play attached to that creature.
+
+
+ Serendib Sorcerer
+ PLC
+ 1UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
+
+
+ Shining Shoal
+ BOK
+ XWW
+ Instant - Arcane
+ 2
+ You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
+The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
+
+
+ Noxious Field
+ PY
+ 1BB
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
+
+
+ Haunted Cadaver
+ ON
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
+Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Thran Dynamo
+ UD
+ 4
+ Artifact
+ 1
+ {T}: Add {3} to your mana pool.
+
+
+ Pious Kitsune
+ CHK
+ 2W
+ Creature - Fox Cleric
+ 1/2
+ 3
+ At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune.
+{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
+
+
+ Forbid
+ EX
+ 1UU
+ Instant
+ 2
+ Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Counter target spell.
+
+
+ Genju of the Realm
+ BOK
+ WUBRG
+ Legendary Enchantment - Aura
+ 1
+ Enchant land
+{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
+When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
+
+
+ Slaughter
+ EX
+ 2BB
+ Instant
+ 2
+ Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Destroy target nonblack creature. It can't be regenerated.
+
+
+ Grixis Sojourners
+ ARB
+ 1UBR
+ Creature - Zombie Ogre
+ 4/3
+ 3
+ When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game.
+Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
+
+
+ Spore Flower
+ FE
+ GG
+ Creature - Fungus
+ 0/1
+ 3
+ At the beginning of your upkeep, put a spore counter on Spore Flower.
+Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
+
+
+ Hammerhead Shark
+ SH
+ 1U
+ Creature - Fish
+ 2/3
+ 3
+ Hammerhead Shark can't attack unless defending player controls an Island.
+
+
+ Tidal Warrior
+ SH
+ U
+ Creature - Merfolk Warrior
+ 1/1
+ 3
+ {T}: Target land becomes an Island until end of turn.
+
+
+ Myr Incubator
+ MR
+ 6
+ Artifact
+ 1
+ {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
+
+
+ Mercadian Bazaar
+ MM
+
+ Land
+ 0
+ Mercadian Bazaar comes into play tapped.
+{T}: Put a storage counter on Mercadian Bazaar.
+{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
+
+
+ Sengir Autocrat
+ 5E
+ 6E
+ HL
+ TSP
+ 3B
+ Creature - Human
+ 2/2
+ 3
+ When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
+When Sengir Autocrat leaves play, remove all Serf tokens from the game.
+
+
+ Loch Korrigan
+ SHM
+ 3B
+ Creature - Spirit
+ 1/1
+ 3
+ {(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
+
+
+ Defense of the Heart
+ UL
+ 3G
+ Enchantment
+ 1
+ At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.
+
+
+ Soldevi Sage
+ 6E
+ AL
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}, Sacrifice two lands: Draw three cards, then discard one of them.
+
+
+ Parallax Wave
+ NE
+ 2WW
+ Enchantment
+ 1
+ Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play.
+When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.
+
+
+ Soulbright Flamekin
+ LRW
+ 1R
+ Creature - Elemental Shaman
+ 2/1
+ 3
+ {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
+
+
+ Throne of Bone
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Independent Troops
+ P3
+ 1R
+ Creature - Human Soldier
+ 2/1
+ 3
+
+
+
+ Ishi-Ishi, Akki Crackshot
+ BOK
+ 1R
+ Legendary Creature - Goblin Warrior
+ 1/1
+ 3
+ Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
+
+
+ Sutured Ghoul
+ JU
+ 4BBB
+ Creature - Zombie
+ */*
+ 3
+ Trample
+As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
+Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
+
+
+ Sudden Strength
+ JU
+ 3G
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+Draw a card.
+
+
+ Jacques le Vert
+ LG
+ 1RGW
+ Legendary Creature - Human Warrior
+ 3/2
+ 3
+ Green creatures you control get +0/+2.
+
+
+ Armor of Thorns
+ MI
+ 1G
+ Enchantment - Aura
+ 1
+ You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant nonblack creature
+Enchanted creature gets +2/+2.
+
+
+ Purgatory
+ MI
+ 2WB
+ Enchantment
+ 1
+ Whenever a nontoken creature is put into your graveyard from play, remove that card from the game.
+At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play.
+
+
+ Phyrexian Reaper
+ IN
+ 4B
+ Creature - Zombie
+ 3/3
+ 3
+ Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
+
+
+ Teferi's Realm
+ VI
+ 1UU
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
+
+
+ Attunement
+ US
+ 2U
+ Enchantment
+ 1
+ Return Attunement to its owner's hand: Draw three cards, then discard four cards.
+
+
+ Windbrisk Raptor
+ SHM
+ 5WW
+ Creature - Bird
+ 5/7
+ 3
+ Flying
+Attacking creatures you control have lifelink.
+
+
+ Whiptongue Frog
+ EX
+ 2U
+ Creature - Frog
+ 1/3
+ 3
+ {U}: Whiptongue Frog gains flying until end of turn.
+
+
+ My First Tome
+ UNH
+ 3
+ Artifact
+ 1
+ {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
+
+
+ Skullsnatcher
+ BOK
+ 1B
+ Creature - Rat Ninja
+ 2/1
+ 3
+ Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
+
+
+ Sophic Centaur
+ PLC
+ 3G
+ Creature - Centaur Spellshaper
+ 1/1
+ 3
+ {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
+
+
+ Ixidor's Will
+ ON
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {2} for each Wizard in play.
+
+
+ Rune-Tail, Kitsune Ascendant
+ SOK
+ 2W
+ Legendary Creature - Fox Monk
+ 2/2
+ 3
+ When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
+
+
+ Field of Reality
+ CHK
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by Spirits.
+{1}{U}: Return Field of Reality to its owner's hand.
+
+
+ Compulsive Research
+ RAV
+ 2U
+ Sorcery
+ 2
+ Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
+
+
+ Minion Reflector
+ ALA
+ 5
+ Artifact
+ 1
+ Whenever a nontoken creature comes into play under your control, you may pay {2}. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent."
+
+
+ Blinding Angel
+ 8E
+ 9E
+ NE
+ 3WW
+ Creature - Angel
+ 2/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
+
+
+ Anurid Swarmsnapper
+ JU
+ 2G
+ Creature - Frog Beast
+ 1/4
+ 3
+ Reach (This creature can block creatures with flying.)
+{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
+
+
+ Elfhame Sanctuary
+ IN
+ 1G
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
+
+
+ Voodoo Doll
+ CH
+ LG
+ 6
+ Artifact
+ 1
+ At the beginning of your upkeep, put a pin counter on Voodoo Doll.
+At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you.
+{X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.
+
+
+ Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
+ SOK
+ 2W
+ Legendary Enchantment
+ 1
+ Prevent all damage that would be dealt to creatures you control.
+
+
+ Leshrac's Rite
+ 5E
+ 6E
+ 7E
+ IA
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has swampwalk.
+
+
+ Backdraft
+ LG
+ 1R
+ Instant
+ 2
+ This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller.
+
+
+ Goblin Soothsayer
+ MI
+ R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
+
+
+ Durkwood Tracker
+ TSP
+ 4G
+ Creature - Giant
+ 4/3
+ 3
+ {1}{G}, {T}: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
+
+
+ Izzet Chronarch
+ GP
+ 3UR
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
+
+
+ Goblin Spelunkers
+ 7E
+ RAV
+ US
+ 2R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Mountainwalk
+
+
+ Tin-Wing Chimera
+ VI
+ 4
+ Artifact Creature - Chimera
+ 2/2
+ 3
+ Flying
+Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.)
+
+
+ Opal Avenger
+ UL
+ 2W
+ Enchantment
+ 1
+ When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
+
+
+ Viridian Shaman
+ 10E
+ 9E
+ MR
+ 2G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ When Viridian Shaman comes into play, destroy target artifact.
+
+
+ Nacatl Outlander
+ CFX
+ RG
+ Creature - Cat Scout
+ 2/2
+ 3
+ Protection from blue
+
+
+ Urborg Emissary
+ IN
+ 2B
+ Creature - Human Wizard
+ 3/1
+ 3
+ Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.)
+When Urborg Emissary comes into play, if the kicker cost was paid, return target permanent to its owner's hand.
+
+
+ Mesmeric Trance
+ IA
+ 1UU
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{U}, Discard a card: Draw a card.
+
+
+ Diabolic Edict
+ TE
+ 1B
+ Instant
+ 2
+ Target player sacrifices a creature.
+
+
+ Sovereigns of Lost Alara
+ ARB
+ 4WU
+ Creature - Spirit
+ 4/5
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it into play attached to that creature, then shuffle your library.
+
+
+ Alpha Status
+ SC
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.
+
+
+ Krosan Grip
+ TSP
+ 2G
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Destroy target artifact or enchantment.
+
+
+ Skyshroud Poacher
+ NE
+ 2GG
+ Creature - Human Rebel
+ 2/2
+ 3
+ {3}, {T}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library.
+
+
+ Unfulfilled Desires
+ MI
+ 1UB
+ Enchantment
+ 1
+ {1}, Pay 1 life: Draw a card, then discard a card.
+
+
+ Plaguebearer
+ EX
+ 1B
+ Creature - Zombie
+ 1/1
+ 3
+ {X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
+
+
+ Frenetic Efreet
+ MI
+ 1UR
+ Creature - Efreet
+ 2/1
+ 3
+ Flying
+{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
+
+
+ Goblin Dirigible
+ MR
+ 6
+ Artifact Creature - Construct
+ 4/4
+ 3
+ Flying
+Goblin Dirigible doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
+
+
+ Hurloon Shaman
+ WL
+ 1RR
+ Creature - Minotaur Shaman
+ 2/3
+ 3
+ When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.
+
+
+ Solar Tide
+ MR
+ 4WW
+ Sorcery
+ 2
+ Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
+Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)
+
+
+ Makeshift Mannequin
+ LRW
+ 3B
+ Instant
+ 2
+ Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
+
+
+ Jeweled Torque
+ MM
+ 2
+ Artifact
+ 1
+ As Jeweled Torque comes into play, choose a color.
+Whenever a player plays a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
+
+
+ Chain of Plasma
+ ON
+ 1R
+ Instant
+ 2
+ Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
+
+
+ Talisman of Indulgence
+ MR
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
+
+
+ Incinerate
+ 10E
+ 5E
+ IA
+ MI
+ 1R
+ Instant
+ 2
+ Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
+
+
+ Wheel and Deal
+ ON
+ 3U
+ Instant
+ 2
+ Any number of target opponents each discards his or her hand and draws seven cards.
+Draw a card.
+
+
+ Salt Flats
+ TE
+
+ Land
+ 0
+ Salt Flats comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
+
+
+ Pardic Swordsmith
+ OD
+ 2R
+ Creature - Dwarf
+ 1/1
+ 3
+ {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
+
+
+ Borrowing 100,000 Arrows
+ P3
+ 2U
+ Sorcery
+ 2
+ Draw a card for each tapped creature target opponent controls.
+
+
+ Kiku's Shadow
+ SOK
+ BB
+ Sorcery
+ 2
+ Target creature deals damage to itself equal to its power.
+
+
+ Rupture Spire
+ CFX
+
+ Land
+ 0
+ Rupture Spire comes into play tapped.
+When Rupture Spire comes into play, sacrifice it unless you pay {1}.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Chilling Apparition
+ PY
+ 2B
+ Creature - Spirit
+ 1/1
+ 3
+ {B}: Regenerate Chilling Apparition.
+Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
+
+
+ Sarcomancy
+ TE
+ B
+ Enchantment
+ 1
+ When Sarcomancy comes into play, put a 2/2 black Zombie creature token into play.
+At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.
+
+
+ Wei Assassins
+ P3
+ 3BB
+ Creature - Human Soldier Assassin
+ 3/2
+ 3
+ When Wei Assassins comes into play, target opponent sacrifices a creature.
+
+
+ Shore Snapper
+ ALA
+ 2B
+ Creature - Beast
+ 2/2
+ 3
+ {U}: Shore Snapper gains islandwalk until end of turn.
+
+
+ Kaijin of the Vanishing Touch
+ BOK
+ 1U
+ Creature - Spirit
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)
+
+
+ Orcish Mine
+ HL
+ 1RR
+ Enchantment - Aura
+ 1
+ Enchant land
+Orcish Mine comes into play with three ore counters on it.
+At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.
+
+
+ Soltari Monk
+ TE
+ WW
+ Creature - Soltari Monk Cleric
+ 2/1
+ 3
+ Protection from black
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Reminisce
+ 10E
+ 9E
+ ON
+ 2U
+ Sorcery
+ 2
+ Target player shuffles his or her graveyard into his or her library.
+
+
+ Balshan Griffin
+ OD
+ 3UU
+ Creature - Griffin
+ 3/2
+ 3
+ Flying
+{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
+
+
+ Aerial Caravan
+ MM
+ 4UU
+ Creature - Human Soldier
+ 4/3
+ 3
+ Flying
+{1}{U}{U}: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.)
+
+
+ Temple of the False God
+ SC
+
+ Land
+ 0
+ {T}: Add {2} to your mana pool. Play this ability only if you control five or more lands.
+
+
+ Sustenance
+ MM
+ 1G
+ Enchantment
+ 1
+ {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
+
+
+ Meglonoth
+ CFX
+ 3RGW
+ Creature - Beast
+ 6/6
+ 3
+ Vigilance, trample
+Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
+
+
+ Reaping the Graves
+ SC
+ 2B
+ Instant
+ 2
+ Return target creature card from your graveyard to your hand.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Ghastly Demise
+ OD
+ B
+ Instant
+ 2
+ Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
+
+
+ Blossoming Wreath
+ WL
+ G
+ Instant
+ 2
+ You gain life equal to the number of creature cards in your graveyard.
+
+
+ Cabal Executioner
+ ON
+ 2BB
+ Creature - Human Cleric
+ 2/2
+ 3
+ Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
+Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Bog Elemental
+ PY
+ 3BB
+ Creature - Elemental
+ 5/4
+ 3
+ Protection from white
+At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
+
+
+ Bog Glider
+ PY
+ 2B
+ Creature - Human Mercenary
+ 1/1
+ 3
+ Flying
+{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
+
+
+ Juju Bubble
+ VI
+ 1
+ Artifact
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When you play a card, sacrifice Juju Bubble.
+{2}: You gain 1 life.
+
+
+ Ebony Horse
+ 4E
+ AN
+ R
+ 3
+ Artifact
+ 1
+ {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+
+
+ Sylvan Might
+ OD
+ 1G
+ Instant
+ 2
+ Target creature gets +2/+2 and gains trample until end of turn.
+Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Wall of Tears
+ SH
+ 1U
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
+
+
+ Woodwraith Strangler
+ RAV
+ 2BG
+ Creature - Plant Zombie
+ 2/2
+ 3
+ Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.
+
+
+ Simic Initiate
+ DIS
+ G
+ Creature - Human Mutant
+ 0/0
+ 3
+ Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+
+
+ Aven Trooper
+ TO
+ 3W
+ Creature - Bird Soldier
+ 1/1
+ 3
+ Flying
+{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
+
+
+ Ghitu War Cry
+ UL
+ 2R
+ Enchantment
+ 1
+ {R}: Target creature gets +1/+0 until end of turn.
+
+
+ Moonlight Bargain
+ RAV
+ 3BB
+ Instant
+ 2
+ Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
+
+
+ Run Wild
+ ON
+ G
+ Instant
+ 2
+ Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
+
+
+ Midnight Banshee
+ SHM
+ 3BBB
+ Creature - Spirit
+ 5/5
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
+
+
+ Purge
+ DS
+ 1W
+ Instant
+ 2
+ Destroy target artifact creature or black creature. It can't be regenerated.
+
+
+ Wind Dancer
+ 7E
+ TE
+ 1U
+ Creature - Faerie
+ 1/1
+ 3
+ Flying
+{T}: Target creature gains flying until end of turn.
+
+
+ Exorcist
+ DK
+ WW
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}{W}, {T}: Destroy target black creature.
+
+
+ Revive
+ 8E
+ MM
+ 1G
+ Sorcery
+ 2
+ Return target green card from your graveyard to your hand.
+
+
+ Ensouled Scimitar
+ FD
+ 3
+ Artifact - Equipment
+ 1
+ {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
+Equipped creature gets +1/+5.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Fusion Elemental
+ CFX
+ WUBRG
+ Creature - Elemental
+ 8/8
+ 3
+
+
+
+ Savannah Lions
+ 4E
+ 8E
+ 9E
+ B
+ R
+ U
+ W
+ Creature - Cat
+ 2/1
+ 3
+
+
+
+ Naya Battlemage
+ ALA
+ 2G
+ Creature - Human Shaman
+ 2/2
+ 3
+ {R}, {T}: Target creature gets +2/+0 until end of turn.
+{W}, {T}: Tap target creature.
+
+
+ Ink-Eyes, Servant of Oni
+ BOK
+ 4BB
+ Legendary Creature - Rat Ninja
+ 5/4
+ 3
+ Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
+{1}{B}: Regenerate Ink-Eyes.
+
+
+ Silvergill Adept
+ LRW
+ 1U
+ Creature - Merfolk Wizard
+ 2/1
+ 3
+ As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
+When Silvergill Adept comes into play, draw a card.
+
+
+ Arc Blade
+ FUT
+ 3RR
+ Sorcery
+ 2
+ Arc Blade deals 2 damage to target creature or player. Remove Arc Blade from the game with three time counters on it.
+Suspend 3-{2}{R} (Rather than play this card from your hand, you may pay {2}{R} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Thunderstaff
+ DS
+ 3
+ Artifact
+ 1
+ If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
+{2}, {T}: Attacking creatures get +1/+0 until end of turn.
+
+
+ Night Dealings
+ CHK
+ 2BB
+ Enchantment
+ 1
+ Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
+{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Witch's Mist
+ FUT
+ 2B
+ Enchantment
+ 1
+ {2}{B}, {T}: Destroy target creature that was dealt damage this turn.
+
+
+ Enemy of the Guildpact
+ DIS
+ 4B
+ Creature - Spirit
+ 4/2
+ 3
+ Protection from multicolored
+
+
+ Vigorous Charge
+ IN
+ G
+ Instant
+ 2
+ Kicker {W} (You may pay an additional {W} as you play this spell.)
+Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if the kicker cost was paid, you gain life equal to that damage.
+
+
+ Dematerialize
+ OD
+ 3U
+ Sorcery
+ 2
+ Return target permanent to its owner's hand.
+Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Harvester Druid
+ JU
+ 1G
+ Creature - Human Druid
+ 1/1
+ 3
+ {T}: Add to your mana pool one mana of any color that a land you control could produce.
+
+
+ Orgg
+ 5E
+ FE
+ TSP
+ 3RR
+ Creature - Orgg
+ 6/6
+ 3
+ Trample
+Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
+Orgg can't block creatures with power 3 or greater.
+
+
+ Teferi's Puzzle Box
+ 6E
+ 7E
+ 8E
+ 9E
+ VI
+ 4
+ Artifact
+ 1
+ At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
+
+
+ Glowing Anemone
+ MM
+ 3U
+ Creature - Jellyfish Beast
+ 1/3
+ 3
+ When Glowing Anemone comes into play, you may return target land to its owner's hand.
+
+
+ Divine Offering
+ 5E
+ CH
+ LG
+ MI
+ 1W
+ Instant
+ 2
+ Destroy target artifact. You gain life equal to its converted mana cost.
+
+
+ Empty the Catacombs
+ RAV
+ 3B
+ Sorcery
+ 2
+ Each player returns all creature cards from his or her graveyard to his or her hand.
+
+
+ Waterspout Weavers
+ MOR
+ 3UU
+ Creature - Merfolk Wizard
+ 3/3
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
+
+
+ Phthisis
+ TSP
+ 3BBBB
+ Sorcery
+ 2
+ Destroy target creature. Its controller loses life equal to its power plus its toughness.
+Suspend 5-{1}{B} (Rather than play this card from your hand, you may pay {1}{B} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Soltari Guerrillas
+ TE
+ 2WR
+ Creature - Soltari Soldier
+ 3/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
+
+
+ Rootwater Diver
+ TE
+ U
+ Creature - Merfolk
+ 1/1
+ 3
+ {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
+
+
+ Chorus of the Conclave
+ RAV
+ 4GGWW
+ Legendary Creature - Dryad
+ 3/8
+ 3
+ Forestwalk
+As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.
+
+
+ Parch
+ UL
+ 1R
+ Instant
+ 2
+ Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
+
+
+ Soul Charmer
+ PY
+ 2W
+ Creature - Human Rebel
+ 2/2
+ 3
+ Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
+
+
+ Kami of Lunacy
+ CHK
+ 4BB
+ Creature - Spirit
+ 4/1
+ 3
+ Flying
+Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
+
+
+ Groundling Pouncer
+ EVE
+ 1(G/U)
+ Creature - Faerie
+ 2/1
+ 3
+ {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
+
+
+ Vampiric Touch
+ PT
+ 2B
+ Sorcery
+ 2
+ Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
+
+
+ Double Negative
+ ARB
+ UUR
+ Instant
+ 2
+ Counter up to two target spells.
+
+
+ Wall of Vipers
+ PY
+ 2B
+ Creature - Snake Wall
+ 2/4
+ 3
+ Defender (This creature can't attack.)
+{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.
+
+
+ Fiery Bombardment
+ EVE
+ 1R
+ Enchantment
+ 1
+ Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
+
+
+ Land Grant
+ MM
+ 1G
+ Sorcery
+ 2
+ If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
+Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Metalworker
+ UD
+ 3
+ Artifact Creature - Construct
+ 1/2
+ 3
+ {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
+
+
+ Dwarven Strike Force
+ OD
+ 4R
+ Creature - Dwarf Berserker
+ 4/3
+ 3
+ Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
+
+
+ Spike Rogue
+ EX
+ 1GG
+ Creature - Spike
+ 0/0
+ 3
+ Spike Rogue comes into play with two +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
+{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
+
+
+ Oblivion Ring
+ ALA
+ LRW
+ 2W
+ Enchantment
+ 1
+ When Oblivion Ring comes into play, remove another target nonland permanent from the game.
+When Oblivion Ring leaves play, return the removed card to play under its owner's control.
+
+
+ Akroma's Blessing
+ ON
+ 2W
+ Instant
+ 2
+ Creatures you control gain protection from the color of your choice until end of turn.
+Cycling {W} ({W}, Discard this card: Draw a card.)
+
+
+ Pestermite
+ LRW
+ 2U
+ Creature - Faerie Rogue
+ 2/1
+ 3
+ Flash
+Flying
+When Pestermite comes into play, you may tap or untap target permanent.
+
+
+ Root Cage
+ PY
+ 1G
+ Enchantment
+ 1
+ Mercenaries don't untap during their controllers' untap steps.
+
+
+ Might Sliver
+ TSP
+ 4G
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures get +2/+2.
+
+
+ Orchard Warden
+ MOR
+ 4GG
+ Creature - Treefolk Shaman
+ 4/6
+ 3
+ Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness.
+
+
+ Talisman of Impulse
+ MR
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
+
+
+ Burning Shield Askari
+ MI
+ 2R
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{R}{R}: Burning Shield Askari gains first strike until end of turn.
+
+
+ Psychic Puppetry
+ CHK
+ 1U
+ Instant - Arcane
+ 2
+ You may tap or untap target permanent.
+Splice onto Arcane {U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Legerdemain
+ TE
+ 2UU
+ Sorcery
+ 2
+ Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect doesn't end at end of turn.)
+
+
+ Volunteer Reserves
+ WL
+ 1W
+ Creature - Human Soldier
+ 2/4
+ 3
+ Banding
+Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Brainstorm
+ 5E
+ IA
+ MM
+ U
+ Instant
+ 2
+ Draw three cards, then put two cards from your hand on top of your library in any order.
+
+
+ Amoeboid Changeling
+ LRW
+ 1U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+{T}: Target creature gains all creature types until end of turn.
+{T}: Target creature loses all creature types until end of turn.
+
+
+ Patron Wizard
+ OD
+ UUU
+ Creature - Human Wizard
+ 2/2
+ 3
+ Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
+
+
+ Call for Blood
+ BOK
+ 4B
+ Instant - Arcane
+ 2
+ As an additional cost to play Call for Blood, sacrifice a creature.
+Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
+
+
+ Shaman en-Kor
+ SH
+ 1W
+ Creature - Kor Shaman Cleric
+ 1/2
+ 3
+ {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
+{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
+
+
+ Poison Arrow
+ P3
+ 4BB
+ Sorcery
+ 2
+ Destroy target nonblack creature. You gain 3 life.
+
+
+ Statecraft
+ MM
+ 3U
+ Enchantment
+ 1
+ Prevent all combat damage that would be dealt to and dealt by creatures you control.
+
+
+ Spire Golem
+ DS
+ 6
+ Artifact Creature - Golem
+ 2/4
+ 3
+ Affinity for Islands (This spell costs {1} less to play for each Island you control.)
+Flying
+
+
+ Giant Caterpillar
+ MM
+ VI
+ 3G
+ Creature - Insect
+ 3/3
+ 3
+ {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn.
+
+
+ Giant Trap Door Spider
+ IA
+ 1RG
+ Creature - Spider
+ 2/3
+ 3
+ {1}{R}{G}, {T}: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
+
+
+ Gruul Signet
+ GP
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {R}{G} to your mana pool.
+
+
+ Flooded Grove
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
+
+
+ Hooded Kavu
+ IN
+ 2R
+ Creature - Kavu
+ 2/2
+ 3
+ {B}: Hooded Kavu gains fear until end of turn.
+
+
+ Branchsnap Lorian
+ LE
+ 1GG
+ Creature - Beast
+ 4/1
+ 3
+ Trample
+Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Puncture Bolt
+ SHM
+ 1R
+ Instant
+ 2
+ Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
+
+
+ Noxious Ghoul
+ LE
+ 3BB
+ Creature - Zombie
+ 3/3
+ 3
+ Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn.
+
+
+ Helionaut
+ AP
+ 2W
+ Creature - Human Soldier
+ 1/2
+ 3
+ Flying
+{1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Camel
+ AN
+ W
+ Creature - Camel
+ 0/1
+ 3
+ Banding
+Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.
+
+
+ Constant Mists
+ SH
+ 1G
+ Instant
+ 2
+ Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Prevent all combat damage that would be dealt this turn.
+
+
+ Reconnaissance
+ EX
+ W
+ Enchantment
+ 1
+ {0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
+
+
+ Condescend
+ FD
+ XU
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Rummaging Wizard
+ ON
+ 3U
+ Creature - Human Wizard
+ 2/2
+ 3
+ {2}{U}: Look at the top card of your library. You may put that card into your graveyard.
+
+
+ Minions' Murmurs
+ FUT
+ 2BB
+ Sorcery
+ 2
+ You draw X cards and you lose X life, where X is the number of creatures you control.
+
+
+ Violet Pall
+ MOR
+ 4B
+ Tribal Instant - Faerie
+ 2
+ Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play.
+
+
+ Retaliator Griffin
+ ARB
+ 1RGW
+ Creature - Griffin
+ 2/2
+ 3
+ Flying
+Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
+
+
+ Barbed Shocker
+ TSP
+ 3R
+ Creature - Insect
+ 2/2
+ 3
+ Trample, haste
+Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
+
+
+ Defiler of Souls
+ ARB
+ 3BBR
+ Creature - Demon
+ 5/5
+ 3
+ Flying
+At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
+
+
+ Furnace Whelp
+ 10E
+ FD
+ 2RR
+ Creature - Dragon
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{R}: Furnace Whelp gets +1/+0 until end of turn.
+
+
+ Sphere of Resistance
+ EX
+ 2
+ Artifact
+ 1
+ Spells cost {1} more to play.
+
+
+ Seize the Soul
+ GP
+ 2BB
+ Instant
+ 2
+ Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
+Haunt
+When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
+
+
+ Reset
+ LG
+ UU
+ Instant
+ 2
+ Play Reset only during an opponent's turn after his or her upkeep step.
+Untap all lands you control.
+
+
+ Cephalid Snitch
+ TO
+ 1U
+ Creature - Cephalid Wizard
+ 1/1
+ 3
+ Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
+
+
+ Minamo Sightbender
+ BOK
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {X}, {T}: Target creature with power X or less is unblockable this turn.
+
+
+ Dragon Fodder
+ ALA
+ 1R
+ Sorcery
+ 2
+ Put two 1/1 red Goblin creature tokens into play.
+
+
+ Dragonstalker
+ SC
+ 4W
+ Creature - Bird Soldier
+ 3/3
+ 3
+ Flying, protection from Dragons
+
+
+ Toshiro Umezawa
+ BOK
+ 1BB
+ Legendary Creature - Human Samurai
+ 2/2
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Mage Slayer
+ ARB
+ 1RG
+ Artifact - Equipment
+ 1
+ Whenever equipped creature attacks, it deals damage equal to its power to defending player.
+Equip {3}
+
+
+ Fog of Gnats
+ UL
+ BB
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+{B}: Regenerate Fog of Gnats.
+
+
+ Daze
+ NE
+ 1U
+ Instant
+ 2
+ You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
+Counter target spell unless its controller pays {1}.
+
+
+ Spelltithe Enforcer
+ GP
+ 3WW
+ Creature - Elephant Wizard
+ 3/3
+ 3
+ Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays {1}.
+
+
+ Skeleton Ship
+ IA
+ 3UB
+ Legendary Creature - Skeleton
+ 0/3
+ 3
+ When you control no Islands, sacrifice Skeleton Ship.
+{T}: Put a -1/-1 counter on target creature.
+
+
+ Jetting Glasskite
+ BOK
+ 4UU
+ Creature - Spirit
+ 4/4
+ 3
+ Flying
+Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
+
+
+ Thunderblust
+ EVE
+ 2RRR
+ Creature - Elemental
+ 7/2
+ 3
+ Haste
+Thunderblust has trample as long as it has a -1/-1 counter on it.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Wings of Aesthir
+ IA
+ WU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0 and has flying and first strike.
+
+
+ Orcish Librarian
+ IA
+ TSP
+ 1R
+ Creature - Orc
+ 1/1
+ 3
+ {R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
+
+
+ Impulse
+ VI
+ 1U
+ Instant
+ 2
+ Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
+
+
+ Ashnod's Cylix
+ AL
+ 2
+ Artifact
+ 1
+ {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then removes the rest from the game.
+
+
+ Pentarch Ward
+ TSP
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Pentarch Ward comes into play, choose a color.
+When Pentarch Ward comes into play, draw a card.
+Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
+
+
+ Sunweb
+ 6E
+ 7E
+ 8E
+ MI
+ 3W
+ Creature - Wall
+ 5/6
+ 3
+ Defender (This creature can't attack.)
+Flying
+Sunweb can't block creatures with power 2 or less.
+
+
+ Crystal Golem
+ MI
+ 4
+ Artifact Creature - Golem
+ 3/3
+ 3
+ At the end of your turn, Crystal Golem phases out.
+
+
+ Spirit Flare
+ TO
+ 3W
+ Instant
+ 2
+ Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
+Flashback-{1}{W}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Windborn Muse
+ 10E
+ LE
+ 3W
+ Creature - Spirit
+ 2/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
+
+
+ Dragon Mask
+ 6E
+ VI
+ 3
+ Artifact
+ 1
+ {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn.
+
+
+ Dream Halls
+ SH
+ 3UU
+ Enchantment
+ 1
+ Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
+
+
+ Jolrael's Centaur
+ MI
+ 1GG
+ Creature - Centaur Archer
+ 2/2
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Skeleton Shard
+ MR
+ 3
+ Artifact
+ 1
+ {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
+
+
+ Familiar's Ruse
+ LRW
+ UU
+ Instant
+ 2
+ As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
+Counter target spell.
+
+
+ Shivan Wurm
+ PS
+ 3RG
+ Creature - Wurm
+ 7/7
+ 3
+ Trample
+When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
+
+
+ Elvish Berserker
+ 10E
+ 9E
+ EX
+ G
+ Creature - Elf Berserker
+ 1/1
+ 3
+ Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Gravebind
+ IA
+ B
+ Instant
+ 2
+ Target creature can't be regenerated this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Kinsbaile Skirmisher
+ LRW
+ 1W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
+
+
+ Cloud Key
+ FUT
+ 3
+ Artifact
+ 1
+ As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery.
+Spells you play of the chosen type cost {1} less to play.
+
+
+ Steamflogger Boss
+ FUT
+ 3R
+ Creature - Goblin Rigger
+ 3/3
+ 3
+ Other Rigger creatures you control get +1/+0 and have haste.
+If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
+
+
+ Dryad Sophisticate
+ GP
+ 1G
+ Creature - Dryad
+ 2/1
+ 3
+ Nonbasic landwalk
+
+
+ D'Avenant Healer
+ TSP
+ 1WW
+ Creature - Human Cleric Archer
+ 1/2
+ 3
+ {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
+{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Glimpse of Nature
+ CHK
+ G
+ Sorcery
+ 2
+ Whenever you play a creature spell this turn, draw a card.
+
+
+ Agony Warp
+ ALA
+ UB
+ Instant
+ 2
+ Target creature gets -3/-0 until end of turn.
+Target creature gets -0/-3 until end of turn.
+
+
+ Coral Merfolk
+ 7E
+ US
+ 1U
+ Creature - Merfolk
+ 2/1
+ 3
+
+
+
+ Judge of Currents
+ LRW
+ 1W
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ Whenever a Merfolk you control becomes tapped, you may gain 1 life.
+
+
+ Light of Sanction
+ RAV
+ 1WW
+ Enchantment
+ 1
+ Prevent all damage that would be dealt to creatures you control by sources you control.
+
+
+ Nantuko Tracer
+ JU
+ 1G
+ Creature - Insect Druid
+ 2/1
+ 3
+ When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
+
+
+ Cabal Conditioning
+ SC
+ 6B
+ Sorcery
+ 2
+ Any number of target players each discards a number of cards equal to the highest converted mana cost among permanents you control.
+
+
+ Split-Tail Miko
+ BOK
+ 1W
+ Creature - Fox Cleric
+ 1/1
+ 3
+ {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Maga, Traitor to Mortals
+ SOK
+ XBBB
+ Legendary Creature - Human Wizard
+ 0/0
+ 3
+ Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
+When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.
+
+
+ Delaying Shield
+ OD
+ 3W
+ Enchantment
+ 1
+ If you would be dealt damage, put that many delay counters on Delaying Shield instead.
+At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
+
+
+ Lucent Liminid
+ FUT
+ 3WW
+ Enchantment Creature - Elemental
+ 3/3
+ 3
+ Flying
+
+
+ Walking Dead
+ LG
+ 1B
+ Creature - Zombie
+ 1/1
+ 3
+ {B}: Regenerate Walking Dead.
+
+
+ Peach Garden Oath
+ 8E
+ P3
+ W
+ Sorcery
+ 2
+ You gain 2 life for each creature you control.
+
+
+ Seeds of Strength
+ RAV
+ GW
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn.
+Target creature gets +1/+1 until end of turn.
+Target creature gets +1/+1 until end of turn.
+
+
+ Tithe
+ VI
+ W
+ Instant
+ 2
+ Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
+
+
+ Tatsumasa, the Dragon's Fang
+ CHK
+ 6
+ Legendary Artifact - Equipment
+ 1
+ Equipped creature gets +5/+5.
+{6}, Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit creature token with flying into play. Return Tatsumasa to play under its owner's control when that token is put into a graveyard.
+Equip {3}
+
+
+ Hobgoblin Dragoon
+ EVE
+ 2(R/W)
+ Creature - Goblin Knight
+ 1/2
+ 3
+ Flying, first strike
+
+
+ Patrician's Scorn
+ FUT
+ 3W
+ Instant
+ 2
+ If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.
+Destroy all enchantments.
+
+
+ Obsidian Giant
+ P2
+ 4R
+ Creature - Giant
+ 4/4
+ 3
+
+
+
+ Plague Rats
+ 4E
+ 5E
+ B
+ R
+ U
+ 2B
+ Creature - Rat
+ */*
+ 3
+ Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play.
+
+
+ Lightning Axe
+ TSP
+ R
+ Instant
+ 2
+ As an additional cost to play Lightning Axe, discard a card or pay {5}.
+Lightning Axe deals 5 damage to target creature.
+
+
+ Caldera Kavu
+ PS
+ 2R
+ Creature - Kavu
+ 2/2
+ 3
+ {1}{B}: Caldera Kavu gets +1/+1 until end of turn.
+{G}: Caldera Kavu becomes the color of your choice until end of turn.
+
+
+ Backlash
+ IN
+ 1BR
+ Instant
+ 2
+ Tap target untapped creature. That creature deals damage equal to its power to its controller.
+
+
+ Primal Growth
+ PS
+ 2G
+ Sorcery
+ 2
+ Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.)
+Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library.
+
+
+ Thick-Skinned Goblin
+ TSP
+ 1R
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ You may pay {0} rather than pay the echo cost for permanents you control.
+{R}: Thick-Skinned Goblin gains protection from red until end of turn.
+
+
+ Pardic Collaborator
+ TO
+ 3R
+ Creature - Human Barbarian
+ 2/2
+ 3
+ First strike
+{B}: Pardic Collaborator gets +1/+1 until end of turn.
+
+
+ Infuse
+ IA
+ 2U
+ Instant
+ 2
+ Untap target artifact, creature, or land.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Double Cleave
+ EVE
+ 1(R/W)
+ Instant
+ 2
+ Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
+
+
+ Sword of Light and Shadow
+ DS
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2 and has protection from white and from black.
+Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
+Equip {2}
+
+
+ Carnivorous Plant
+ 4E
+ DK
+ 3G
+ Creature - Plant Wall
+ 4/5
+ 3
+ Defender
+
+
+ Raven Guild Master
+ SC
+ 1UU
+ Creature - Human Wizard Mutant
+ 1/1
+ 3
+ Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
+Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Aven Cloudchaser
+ 10E
+ 8E
+ 9E
+ OD
+ 3W
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Aven Cloudchaser comes into play, destroy target enchantment.
+
+
+ Hanna's Custody
+ TE
+ 2W
+ Enchantment
+ 1
+ All artifacts have shroud. (They can't be the targets of spells or abilities.)
+
+
+ Wren's Run Vanquisher
+ LRW
+ 1G
+ Creature - Elf Warrior
+ 3/3
+ 3
+ As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
+Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+
+
+ Doomed Necromancer
+ 10E
+ ON
+ 2B
+ Creature - Human Cleric Mercenary
+ 2/2
+ 3
+ {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
+
+
+ Centaur Garden
+ OD
+
+ Land
+ 0
+ {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
+Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Reverberation
+ LG
+ 2UU
+ Instant
+ 2
+ All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
+
+
+ Seafloor Debris
+ OD
+
+ Land
+ 0
+ Seafloor Debris comes into play tapped.
+{T}: Add {U} to your mana pool.
+{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
+
+
+ Saprazzan Breaker
+ MM
+ 4U
+ Creature - Beast
+ 3/3
+ 3
+ {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.
+
+
+ Aegis of the Meek
+ IA
+ 3
+ Artifact
+ 1
+ {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
+
+
+ Goblin Piker
+ 10E
+ 9E
+ P2
+ 1R
+ Creature - Goblin Warrior
+ 2/1
+ 3
+
+
+
+ Disrupting Scepter
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 3
+ Artifact
+ 1
+ {3}, {T}: Target player discards a card. Play this ability only during your turn.
+
+
+ Souldrinker
+ TE
+ 3B
+ Creature - Spirit
+ 2/2
+ 3
+ Pay 3 life: Put a +1/+1 counter on Souldrinker.
+
+
+ Dega Sanctuary
+ AP
+ 2W
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
+
+
+ AEther Flash
+ 6E
+ 7E
+ WL
+ 2RR
+ Enchantment
+ 1
+ Whenever a creature comes into play, AEther Flash deals 2 damage to it.
+
+
+ Loafing Giant
+ IN
+ 4R
+ Creature - Giant
+ 4/6
+ 3
+ Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
+
+
+ Inescapable Brute
+ SHM
+ 5R
+ Creature - Giant Warrior
+ 3/3
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Inescapable Brute must be blocked if able.
+
+
+ Jandor's Ring
+ AN
+ R
+ 6
+ Artifact
+ 1
+ {2}, {T}, Discard the last card you drew this turn: Draw a card.
+
+
+ Slippery Bogle
+ EVE
+ (G/U)
+ Creature - Beast
+ 1/1
+ 3
+ Slippery Bogle can't be the target of spells or abilities your opponents control.
+
+
+ Hell's Caretaker
+ 9E
+ CH
+ LG
+ 3B
+ Creature - Horror
+ 1/1
+ 3
+ {T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
+
+
+ Reflect Damage
+ MI
+ 3RW
+ Instant
+ 2
+ The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
+
+
+ Headstone
+ HL
+ 1B
+ Instant
+ 2
+ Remove target card in a graveyard from the game.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Master of the Hunt
+ LG
+ 2GG
+ Creature - Human
+ 2/2
+ 3
+ {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt into play. That creature has "bands with other Wolves."
+
+
+ Quirion Trailblazer
+ IN
+ 3G
+ Creature - Elf Scout
+ 1/2
+ 3
+ When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
+
+
+ Lavalanche
+ ARB
+ XBRG
+ Sorcery
+ 2
+ Lavalanche deals X damage to target player and each creature he or she controls.
+
+
+ Elvish Hunter
+ FE
+ 1G
+ Creature - Elf Archer
+ 1/1
+ 3
+ {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
+
+
+ Megatherium
+ MM
+ 2G
+ Creature - Beast
+ 4/4
+ 3
+ Trample
+When Megatherium comes into play, sacrifice it unless you pay {1} for each card in your hand.
+
+
+ Argivian Restoration
+ WL
+ 2UU
+ Sorcery
+ 2
+ Return target artifact card from your graveyard to play.
+
+
+ Psychic Network
+ UG
+ U
+ Enchantment
+ 1
+ Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)
+
+
+ Absorb
+ IN
+ WUU
+ Instant
+ 2
+ Counter target spell. You gain 3 life.
+
+
+ Umbral Mantle
+ SHM
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
+Equip {0}
+
+
+ Reverse Damage
+ 4E
+ 5E
+ 6E
+ 7E
+ 9E
+ B
+ R
+ U
+ 1WW
+ Instant
+ 2
+ The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
+
+
+ Riptide Director
+ LE
+ 2UU
+ Creature - Human Wizard
+ 2/3
+ 3
+ {2}{U}{U}, {T}: Draw a card for each Wizard you control.
+
+
+ Engineered Plague
+ 7E
+ UL
+ 2B
+ Enchantment
+ 1
+ As Engineered Plague comes into play, choose a creature type.
+All creatures of the chosen type get -1/-1.
+
+
+ Recurring Nightmare
+ EX
+ 2B
+ Enchantment
+ 1
+ Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery.
+
+
+ Ogre Recluse
+ BOK
+ 3R
+ Creature - Ogre Warrior
+ 5/4
+ 3
+ Whenever a player plays a spell, tap Ogre Recluse.
+
+
+ Drooling Ogre
+ DS
+ 1R
+ Creature - Ogre
+ 3/3
+ 3
+ Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
+
+
+ Cat Warriors
+ 5E
+ 6E
+ CH
+ LG
+ 1GG
+ Creature - Cat Warrior
+ 2/2
+ 3
+ Forestwalk
+
+
+ Vedalken Archmage
+ MR
+ 2UU
+ Creature - Vedalken Wizard
+ 0/2
+ 3
+ Whenever you play an artifact spell, draw a card.
+
+
+ Commander Greven il-Vec
+ TE
+ 3BBB
+ Legendary Creature - Human Warrior
+ 7/5
+ 3
+ Fear
+When Commander Greven il-Vec comes into play, sacrifice a creature.
+
+
+ Resplendent Mentor
+ SHM
+ 4W
+ Creature - Kithkin Cleric
+ 2/2
+ 3
+ White creatures you control have "{T}: You gain 1 life."
+
+
+ Death Pits of Rath
+ 8E
+ 9E
+ TE
+ 3BB
+ Enchantment
+ 1
+ Whenever a creature is dealt damage, destroy it. It can't be regenerated.
+
+
+ Wistful Thinking
+ PLC
+ 2U
+ Sorcery
+ 2
+ Target player draws two cards, then discards four cards.
+
+
+ Devour in Shadow
+ FD
+ BB
+ Instant
+ 2
+ Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
+
+
+ Hollowsage
+ SHM
+ 3B
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ Whenever Hollowsage becomes untapped, you may have target player discard a card.
+
+
+ Iron Will
+ UL
+ W
+ Instant
+ 2
+ Target creature gets +0/+4 until end of turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Door to Nothingness
+ FD
+ 5
+ Artifact
+ 1
+ Door to Nothingness comes into play tapped.
+{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
+
+
+ Deglamer
+ MOR
+ 1G
+ Instant
+ 2
+ Choose target artifact or enchantment. Its owner shuffles it into his or her library.
+
+
+ Onulet
+ 4E
+ AQ
+ R
+ 3
+ Artifact Creature - Construct
+ 2/2
+ 3
+ When Onulet is put into a graveyard from play, you gain 2 life.
+
+
+ Undead Leotau
+ ALA
+ 5B
+ Creature - Zombie Cat
+ 3/4
+ 3
+ {R}: Undead Leotau gets +1/-1 until end of turn.
+Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Ornate Kanzashi
+ BOK
+ 5
+ Artifact
+ 1
+ {2}, {T}: Target opponent removes the top card of his or her library from the game. You may play that card this turn.
+
+
+ Bequeathal
+ EX
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, you draw two cards.
+
+
+ Frozen Shade
+ 4E
+ 5E
+ B
+ R
+ U
+ 2B
+ Creature - Shade
+ 0/1
+ 3
+ {B}: Frozen Shade gets +1/+1 until end of turn.
+
+
+ Silent Assassin
+ MM
+ BB
+ Creature - Human Mercenary Assassin
+ 2/1
+ 3
+ {3}{B}: Destroy target blocking creature at end of combat.
+
+
+ Sabertooth Wyvern
+ EX
+ 4R
+ Creature - Drake
+ 3/2
+ 3
+ Flying, first strike
+
+
+ Kithkin Zephyrnaut
+ MOR
+ 2W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
+
+
+ Steam Catapult
+ P2
+ 3WW
+ Creature - Human Soldier
+ 2/3
+ 3
+ {T}: Destroy target tapped creature. Play this ability only during your turn, before attackers are declared.
+
+
+ Crag Saurian
+ MM
+ RRR
+ Creature - Lizard
+ 4/4
+ 3
+ Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
+
+
+ Ghastly Discovery
+ SHM
+ 2U
+ Sorcery
+ 2
+ Draw two cards, then discard a card.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
+
+
+ Fire Tempest
+ PT
+ ST
+ 5RR
+ Sorcery
+ 2
+ Fire Tempest deals 6 damage to each creature and each player.
+
+
+ Field of Souls
+ TE
+ 2WW
+ Enchantment
+ 1
+ Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Spirit creature token with flying into play.
+
+
+ Necromancy
+ VI
+ 2B
+ Enchantment
+ 1
+ You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it.
+
+
+ Morality Shift
+ JU
+ 5BB
+ Sorcery
+ 2
+ Exchange your graveyard and library. Then shuffle your library.
+
+
+ Centaur Safeguard
+ RAV
+ 2(G/W)
+ Creature - Centaur Warrior
+ 3/1
+ 3
+ ({(g/w)} can be paid with either {G} or {W}.)
+When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
+
+
+ Goldenglow Moth
+ SHM
+ W
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+Whenever Goldenglow Moth blocks, you may gain 4 life.
+
+
+ Looter il-Kor
+ TSP
+ 1U
+ Creature - Kor Rogue
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
+
+
+ Etherium Sculptor
+ ALA
+ 1U
+ Artifact Creature - Vedalken Artificer
+ 1/2
+ 3
+ Artifact spells you play cost {1} less to play.
+
+
+ Deadhead
+ UG
+ 3B
+ Summon - Zombie
+ 3/3
+ 1
+ Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
+
+
+ Reckless Assault
+ IN
+ 2BR
+ Enchantment
+ 1
+ {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
+
+
+ Ironhoof Ox
+ P2
+ 3GG
+ Creature - Ox
+ 4/4
+ 3
+ Ironhoof Ox can't be blocked by more than one creature.
+
+
+ Valor Made Real
+ DIS
+ W
+ Instant
+ 2
+ Target creature can block any number of creatures this turn.
+
+
+ Dragon Mage
+ SC
+ 5RR
+ Creature - Dragon Wizard
+ 5/5
+ 3
+ Flying
+Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
+
+
+ Seeker of Skybreak
+ 7E
+ TE
+ 1G
+ Creature - Elf
+ 2/1
+ 3
+ {T}: Untap target creature.
+
+
+ Bureaucracy
+ UG
+ 3UU
+ Enchantment
+ 1
+ Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
+If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
+
+
+ Ball Lightning
+ 4E
+ 5E
+ DK
+ RRR
+ Creature - Elemental
+ 6/1
+ 3
+ Trample, haste
+At end of turn, sacrifice Ball Lightning.
+
+
+ Crime // Punishment (Punishment)
+ DIS
+ XBG
+ Sorcery
+ 2
+ Destroy each artifact, creature, and enchantment with converted mana cost X.
+
+
+ Boomerang
+ 10E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ CH
+ LG
+ MI
+ UU
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+
+
+ Devastating Dreams
+ TO
+ RR
+ Sorcery
+ 2
+ As an additional cost to play Devastating Dreams, discard X cards at random.
+Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
+
+
+ Marble Priest
+ LG
+ 5
+ Artifact Creature - Cleric
+ 3/3
+ 3
+ All Walls able to block Marble Priest do so.
+Prevent all combat damage that would be dealt to Marble Priest by Walls.
+
+
+ Karakas
+ LG
+
+ Legendary Land
+ 0
+ {T}: Add {W} to your mana pool.
+{T}: Return target legendary creature to its owner's hand.
+
+
+ Damping Matrix
+ MR
+ 3
+ Artifact
+ 1
+ Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
+
+
+ Blinding Beam
+ MR
+ 2W
+ Instant
+ 2
+ Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
+Entwine {1} (Choose both if you pay the entwine cost.)
+
+
+ Llanowar Reborn
+ FUT
+
+ Land
+ 0
+ Llanowar Reborn comes into play tapped.
+{T}: Add {G} to your mana pool.
+Graft 1 (This land comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move a +1/+1 counter from this land onto it.)
+
+
+ Darksteel Brute
+ DS
+ 2
+ Artifact
+ 1
+ Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
+
+
+ Serra Inquisitors
+ HL
+ 4W
+ Creature - Human Cleric
+ 3/3
+ 3
+ When Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
+
+
+ Ivory Gargoyle
+ AL
+ 4W
+ Creature - Gargoyle
+ 2/2
+ 3
+ Flying
+When Ivory Gargoyle is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
+{4}{W}: Remove Ivory Gargoyle from the game.
+
+
+ Crystal Chimes
+ US
+ 3
+ Artifact
+ 1
+ {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
+
+
+ Trip Noose
+ SHM
+ 2
+ Artifact
+ 1
+ {2}, {T}: Tap target creature.
+
+
+ Shimian Night Stalker
+ CH
+ LG
+ 3BB
+ Creature - Nightstalker
+ 4/4
+ 3
+ {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
+
+
+ Aftershock
+ TE
+ 2RR
+ Sorcery
+ 2
+ Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
+
+
+ Kavu Mauler
+ AP
+ 4GG
+ Creature - Kavu
+ 4/4
+ 3
+ Trample
+Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
+
+
+ Necrogen Mists
+ MR
+ 2B
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player discards a card.
+
+
+ Flaming Gambit
+ TO
+ XR
+ Instant
+ 2
+ Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
+Flashback {X}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Brigid, Hero of Kinsbaile
+ LRW
+ 2WW
+ Legendary Creature - Kithkin Archer
+ 2/3
+ 3
+ First strike
+{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
+
+
+ Crude Rampart
+ ON
+ 3W
+ Creature - Wall
+ 4/5
+ 3
+ Defender (This creature can't attack.)
+Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Cascade Bluffs
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
+
+
+ Bound // Determined (Determined)
+ DIS
+ GU
+ Instant
+ 2
+ Other spells you control can't be countered by spells or abilities this turn.
+Draw a card.
+
+
+ Iron-Barb Hellion
+ FD
+ 5R
+ Creature - Hellion Beast
+ 5/4
+ 3
+ Haste
+Iron-Barb Hellion can't block.
+
+
+ Bound // Determined (Bound)
+ DIS
+ 3BG
+ Instant
+ 2
+ Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
+
+
+ Timetwister
+ B
+ U
+ 2U
+ Sorcery
+ 2
+ Each player shuffles his or her hand and graveyard into his or her library and then draws seven cards. (Then put Timetwister into its owner's graveyard.)
+
+
+ Nezumi Graverobber (Nighteyes the Desecrator)
+ CHK
+ 1B
+ Legendary Creature - Rat Wizard
+ 4/2
+ 3
+ {4}{B}: Put target creature card in a graveyard into play under your control.
+
+
+ Songstitcher
+ US
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
+
+
+ Mana Leak
+ 8E
+ 9E
+ SH
+ 1U
+ Instant
+ 2
+ Counter target spell unless its controller pays {3}.
+
+
+ Spellbane Centaur
+ OD
+ 2G
+ Creature - Centaur
+ 3/2
+ 3
+ Creatures you control can't be the targets of blue spells or abilities from blue sources.
+
+
+ Goblin Furrier
+ CS
+ 1R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Prevent all damage that Goblin Furrier would deal to snow creatures.
+
+
+ Heroic Defiance
+ PS
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
+
+
+ Noble Templar
+ SC
+ 5W
+ Creature - Human Cleric Soldier
+ 3/6
+ 3
+ Vigilance
+Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Light from Within
+ EVE
+ 2WW
+ Enchantment
+ 1
+ Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
+
+
+ Wine of Blood and Iron
+ SOK
+ 3
+ Artifact
+ 1
+ {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn.
+
+
+ Deathspore Thallid
+ TSP
+ 1B
+ Creature - Zombie Fungus
+ 1/1
+ 3
+ At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
+Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
+
+
+ Warthog
+ 6E
+ VI
+ 1GG
+ Creature - Boar
+ 3/2
+ 3
+ Swampwalk
+
+
+ Sunhome Enforcer
+ RAV
+ 2RW
+ Creature - Giant Soldier
+ 2/4
+ 3
+ Whenever Sunhome Enforcer deals combat damage, you gain that much life.
+{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
+
+
+ Fellwar Stone
+ 4E
+ 5E
+ 9E
+ DK
+ 2
+ Artifact
+ 1
+ {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
+
+
+ Diplomatic Escort
+ MM
+ 1U
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
+
+
+ Flamekin Bladewhirl
+ LRW
+ R
+ Creature - Elemental Warrior
+ 2/1
+ 3
+ As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
+
+
+ Firefly
+ TE
+ 3R
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+{R}: Firefly gets +1/+0 until end of turn.
+
+
+ Get a Life
+ UG
+ W
+ Instant
+ 2
+ Target player and each of his or her teammates exchange life totals.
+
+
+ Stronghold Gambit
+ NE
+ 1R
+ Sorcery
+ 2
+ Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.
+
+
+ Ascendant Evincar
+ 10E
+ NE
+ 4BB
+ Legendary Creature - Vampire
+ 3/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Other black creatures get +1/+1.
+Nonblack creatures get -1/-1.
+
+
+ Ember Beast
+ OD
+ 2R
+ Creature - Beast
+ 3/4
+ 3
+ Ember Beast can't attack or block alone.
+
+
+ Jund Sojourners
+ ARB
+ BRG
+ Creature - Viashino Shaman
+ 3/2
+ 3
+ When you cycle Jund Sojourners or it's put into a graveyard from play, you may have it deal 1 damage to target creature or player.
+Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
+
+
+ Foothill Guide
+ ON
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from Goblins
+Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Thundering Wurm
+ PT
+ 2G
+ Creature - Wurm
+ 4/4
+ 3
+ When Thundering Wurm comes into play, sacrifice it unless you discard a land card.
+
+
+ Amulet of Quoz
+ IA
+ 6
+ Artifact
+ 1
+ Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
+{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Play this ability only during your upkeep.
+
+
+ Unyaro Bee Sting
+ MI
+ 3G
+ Sorcery
+ 2
+ Unyaro Bee Sting deals 2 damage to target creature or player.
+
+
+ Tar Pit Warrior
+ VI
+ 2B
+ Creature - Cyclops Warrior
+ 3/4
+ 3
+ When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
+
+
+ Imperial Seal
+ P3
+ B
+ Sorcery
+ 2
+ Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
+
+
+ Serra Aviary
+ HL
+ 3W
+ World Enchantment
+ 1
+ Creatures with flying get +1/+1.
+
+
+ Standstill
+ OD
+ 1U
+ Enchantment
+ 1
+ When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
+
+
+ Spoils of War
+ IA
+ XB
+ Sorcery
+ 2
+ X is the number of artifact and/or creature cards in an opponent's graveyard as you play Spoils of War.
+Distribute X +1/+1 counters among any number of target creatures.
+
+
+ Callous Giant
+ IN
+ 4RR
+ Creature - Giant
+ 4/4
+ 3
+ If a source would deal 3 or less damage to Callous Giant, prevent that damage.
+
+
+ Second Thoughts
+ OD
+ 4W
+ Instant
+ 2
+ Remove target attacking creature from the game.
+Draw a card.
+
+
+ Treefolk Mystic
+ UL
+ 3G
+ Creature - Treefolk
+ 2/4
+ 3
+ Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature.
+
+
+ Loose Lips
+ UNH
+ U
+ Enchant Creature
+ 3
+ As Loose Lips comes into play, choose a sentence with eight or fewer words.
+Enchanted creature has flying.
+Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.
+
+
+ Order of the Golden Cricket
+ MOR
+ 1W
+ Creature - Kithkin Knight
+ 2/2
+ 3
+ Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
+
+
+ Raging Goblin
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ EX
+ P2
+ PT
+ ST
+ R
+ Creature - Goblin Berserker
+ 1/1
+ 3
+ Haste (This creature can attack and {T} as soon as it comes under your control.)
+
+
+ Rasputin Dreamweaver
+ LG
+ 4WU
+ Legendary Creature - Human Wizard
+ 4/1
+ 3
+ Rasputin Dreamweaver comes into play with seven dream counters on it.
+Remove a dream counter from Rasputin: Add {1} to your mana pool.
+Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
+At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
+
+
+ Needlepeak Spider
+ PLC
+ 3R
+ Creature - Spider
+ 4/2
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Cunning Wish
+ JU
+ 2U
+ Instant
+ 2
+ You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
+
+
+ Rashida Scalebane
+ MI
+ 3WW
+ Legendary Creature - Human Soldier
+ 3/4
+ 3
+ {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
+
+
+ Jareth, Leonine Titan
+ ON
+ 3WWW
+ Legendary Creature - Cat Giant
+ 4/7
+ 3
+ Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
+{W}: Jareth gains protection from the color of your choice until end of turn.
+
+
+ Thelonite Druid
+ FE
+ 2G
+ Creature - Human Cleric Druid
+ 1/1
+ 3
+ {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
+
+
+ Carbonize
+ SC
+ 2R
+ Instant
+ 2
+ Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Heritage Druid
+ MOR
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
+
+
+ Spontaneous Combustion
+ TE
+ 1BR
+ Instant
+ 2
+ As an additional cost to play Spontaneous Combustion, sacrifice a creature.
+Spontaneous Combustion deals 3 damage to each creature.
+
+
+ Tempest Drake
+ VI
+ 1WU
+ Creature - Drake
+ 2/2
+ 3
+ Flying, vigilance
+
+
+ Freed from the Real
+ SOK
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+{U}: Tap enchanted creature.
+{U}: Untap enchanted creature.
+
+
+ Pious Warrior
+ MM
+ 3W
+ Creature - Human Rebel Warrior
+ 2/3
+ 3
+ Whenever Pious Warrior is dealt combat damage, you gain that much life.
+
+
+ Everglades
+ VI
+
+ Land
+ 0
+ Everglades comes into play tapped.
+When Everglades comes into play, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
+{T}: Add {1}{B} to your mana pool.
+
+
+ Avalanche Riders
+ TSP
+ UL
+ 3R
+ Creature - Human Nomad
+ 2/2
+ 3
+ Haste
+Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Avalanche Riders comes into play, destroy target land.
+
+
+ Glimmervoid
+ MR
+
+ Land
+ 0
+ At end of turn, if you control no artifacts, sacrifice Glimmervoid.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Compost
+ 7E
+ UD
+ 1G
+ Enchantment
+ 1
+ Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
+
+
+ Crash Landing
+ GP
+ 2G
+ Instant
+ 2
+ Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
+
+
+ Defender en-Vec
+ NE
+ 3W
+ Creature - Human Cleric
+ 2/4
+ 3
+ Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Diseased Vermin
+ AL
+ 2B
+ Creature - Rat
+ 1/1
+ 3
+ Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
+At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
+
+
+ Pledge of Loyalty
+ IN
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
+
+
+ Neurok Familiar
+ MR
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
+
+
+ Riverfall Mimic
+ EVE
+ 1(U/R)
+ Creature - Shapeshifter
+ 2/1
+ 3
+ Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
+
+
+ Pygmy Pyrosaur
+ 7E
+ UL
+ 1R
+ Creature - Lizard
+ 1/1
+ 3
+ Pygmy Pyrosaur can't block.
+{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
+
+
+ Radiant Kavu
+ PS
+ RGW
+ Creature - Kavu
+ 3/3
+ 3
+ {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
+
+
+ Vile Deacon
+ LE
+ 2BB
+ Creature - Human Cleric
+ 2/2
+ 3
+ Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play.
+
+
+ Piracy
+ P2
+ ST
+ UU
+ Sorcery
+ 2
+ Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells.
+
+
+ Spitting Earth
+ 10E
+ 6E
+ 7E
+ MI
+ P2
+ PT
+ ST
+ 1R
+ Sorcery
+ 2
+ Spitting Earth deals damage equal to the number of Mountains you control to target creature.
+
+
+ Sleeping Potion
+ PS
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Sleeping Potion comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
+
+
+ Fresh Volunteers
+ MM
+ 1W
+ Creature - Human Rebel
+ 2/2
+ 3
+
+
+
+ Mayael the Anima
+ ALA
+ RGW
+ Legendary Creature - Elf Shaman
+ 2/3
+ 3
+ {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.
+
+
+ Intet, the Dreamer
+ PLC
+ 3URG
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.
+
+
+ Lonely Sandbar
+ ON
+
+ Land
+ 0
+ Lonely Sandbar comes into play tapped.
+{T}: Add {U} to your mana pool.
+Cycling {U} ({U}, Discard this card: Draw a card.)
+
+
+ Foul Imp
+ 7E
+ 9E
+ SH
+ BB
+ Creature - Imp
+ 2/2
+ 3
+ Flying
+When Foul Imp comes into play, you lose 2 life.
+
+
+ Summoner's Pact
+ FUT
+ 0
+ Instant
+ 2
+ Summoner's Pact is green.
+Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
+At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
+
+
+ Organ Harvest
+ UG
+ B
+ Sorcery
+ 2
+ You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool.
+
+
+ Suffocating Blast
+ AP
+ 1UUR
+ Instant
+ 2
+ Counter target spell and Suffocating Blast deals 3 damage to target creature.
+
+
+ Scorching Lava
+ IN
+ 1R
+ Instant
+ 2
+ Kicker {R} (You may pay an additional {R} as you play this spell.)
+Scorching Lava deals 2 damage to target creature or player. If the kicker cost was paid, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Abyssal Specter
+ 5E
+ 6E
+ 7E
+ 8E
+ IA
+ 2BB
+ Creature - Specter
+ 2/3
+ 3
+ Flying
+Whenever Abyssal Specter deals damage to a player, that player discards a card.
+
+
+ Alexi's Cloak
+ PY
+ 1U
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature has shroud. (It can't be the target of spells or abilities.)
+
+
+ Rain of Salt
+ PT
+ US
+ 4RR
+ Sorcery
+ 2
+ Destroy two target lands.
+
+
+ Higure, the Still Wind
+ BOK
+ 3UU
+ Legendary Creature - Human Ninja
+ 3/4
+ 3
+ Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
+{2}: Target Ninja creature is unblockable this turn.
+
+
+ Talara's Battalion
+ EVE
+ 1G
+ Creature - Elf Warrior
+ 4/3
+ 3
+ Trample
+Play Talara's Battalion only if you played another green spell this turn.
+
+
+ Zephyr Spirit
+ RAV
+ 5U
+ Creature - Spirit
+ 0/6
+ 3
+ When Zephyr Spirit blocks, return it to its owner's hand.
+
+
+ Brilliant Ultimatum
+ ALA
+ WWUUUBB
+ Sorcery
+ 2
+ Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
+
+
+ Oasis
+ 4E
+ AN
+
+ Land
+ 0
+ {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
+
+
+ Tarnished Citadel
+ OD
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
+
+
+ Circle of Protection: Blue
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ IA
+ R
+ TE
+ U
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Iron Maiden
+ UL
+ 3
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
+
+
+ Sawtooth Ogre
+ WL
+ 2RR
+ Creature - Ogre
+ 3/3
+ 3
+ Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
+
+
+ Slave of Bolas
+ ARB
+ 3(U/R)B
+ Sorcery
+ 2
+ Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at end of turn.
+
+
+ Sharuum the Hegemon
+ ALA
+ 3WUB
+ Legendary Artifact Creature - Sphinx
+ 5/5
+ 3
+ Flying
+When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
+
+
+ Rafiq of the Many
+ ALA
+ 1GWU
+ Legendary Creature - Human Knight
+ 3/3
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Whenever a creature you control attacks alone, it gains double strike until end of turn.
+
+
+ Honor-Worn Shaku
+ CHK
+ 3
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
+
+
+ Gorilla War Cry
+ AL
+ 1R
+ Instant
+ 2
+ Play Gorilla War Cry only during combat before blockers are declared.
+Attacking creatures can't be blocked this turn except by two or more creatures.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Dwarven Blastminer
+ ON
+ 1R
+ Creature - Dwarf
+ 1/1
+ 3
+ {2}{R}, {T}: Destroy target nonbasic land.
+Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Maelstrom Nexus
+ ARB
+ WUBRG
+ Enchantment
+ 1
+ The first spell you play each turn has cascade. (When you play your first spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+
+
+ Darigaaz's Caldera
+ PS
+
+ Land - Lair
+ 0
+ When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
+{T}: Add {B}, {R}, or {G} to your mana pool.
+
+
+ Swans of Bryn Argoll
+ SHM
+ 2(W/U)(W/U)
+ Creature - Bird Spirit
+ 4/3
+ 3
+ Flying
+If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
+
+
+ Krosan Avenger
+ OD
+ 2G
+ Creature - Human Druid
+ 3/1
+ 3
+ Trample
+Threshold - {1}{G}: Regenerate Krosan Avenger. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Ghostly Changeling
+ LRW
+ 2B
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Changeling (This card is every creature type at all times.)
+{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
+
+
+ Power Sink
+ 4E
+ 5E
+ 6E
+ B
+ IA
+ MI
+ R
+ TE
+ U
+ US
+ XU
+ Instant
+ 2
+ Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
+
+
+ Granite Gargoyle
+ B
+ R
+ U
+ 2R
+ Creature - Gargoyle
+ 2/2
+ 3
+ Flying
+{R}: Granite Gargoyle gets +0/+1 until end of turn.
+
+
+ Shimmering Wings
+ 10E
+ IN
+ TE
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
+{U}: Return Shimmering Wings to its owner's hand.
+
+
+ Norwood Warrior
+ P2
+ 2G
+ Creature - Elf Warrior
+ 2/2
+ 3
+ Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
+
+
+ Shrouded Serpent
+ PY
+ 4UUU
+ Creature - Serpent
+ 4/4
+ 3
+ Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.
+
+
+ Test of Faith
+ DS
+ 1W
+ Instant
+ 2
+ Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
+
+
+ Izzet Boilerworks
+ GP
+
+ Land
+ 0
+ Izzet Boilerworks comes into play tapped.
+When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
+{T}: Add {U}{R} to your mana pool.
+
+
+ Marhault Elsdragon
+ CH
+ LG
+ 3RRG
+ Legendary Creature - Elf Warrior
+ 4/6
+ 3
+ Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
+
+
+ Discombobulate
+ 10E
+ ON
+ 2UU
+ Instant
+ 2
+ Counter target spell. Look at the top four cards of your library, then put them back in any order.
+
+
+ Rolling Stones
+ 7E
+ 8E
+ SH
+ 1W
+ Enchantment
+ 1
+ Wall creatures can attack as though they didn't have defender.
+
+
+ Festercreep
+ MOR
+ 1B
+ Creature - Elemental
+ 0/0
+ 3
+ Festercreep comes into play with a +1/+1 counter on it.
+{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
+
+
+ Righteousness
+ 10E
+ 4E
+ 5E
+ 9E
+ B
+ R
+ U
+ W
+ Instant
+ 2
+ Target blocking creature gets +7/+7 until end of turn.
+
+
+ Thundermare
+ 9E
+ PT
+ WL
+ 5R
+ Creature - Elemental Horse
+ 5/5
+ 3
+ Haste (This creature can attack the turn it comes under your control.)
+When Thundermare comes into play, tap all other creatures.
+
+
+ Vexing Beetle
+ LE
+ 4G
+ Creature - Insect
+ 3/3
+ 3
+ Vexing Beetle can't be countered.
+Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
+
+
+ Xira Arien
+ CH
+ LG
+ BRG
+ Legendary Creature - Insect Wizard
+ 1/2
+ 3
+ Flying
+{B}{R}{G}, {T}: Target player draws a card.
+
+
+ Uthden Troll
+ 4E
+ B
+ R
+ TSP
+ U
+ 2R
+ Creature - Troll
+ 2/2
+ 3
+ {R}: Regenerate Uthden Troll.
+
+
+ Yavimaya Elder
+ UD
+ 1GG
+ Creature - Human Druid
+ 2/1
+ 3
+ When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
+{2}, Sacrifice Yavimaya Elder: Draw a card.
+
+
+ Dwarven Miner
+ MI
+ 1R
+ Creature - Dwarf
+ 1/2
+ 3
+ {2}{R}, {T}: Destroy target nonbasic land.
+
+
+ Old Ghastbark
+ SHM
+ 3(G/W)(G/W)
+ Creature - Treefolk Warrior
+ 3/6
+ 3
+
+
+
+ Mask of Memory
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Crumbling Ashes
+ EVE
+ 1B
+ Enchantment
+ 1
+ At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
+
+
+ Angelic Benediction
+ ALA
+ 3W
+ Enchantment
+ 1
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Whenever a creature you control attacks alone, you may tap target creature.
+
+
+ Worldheart Phoenix
+ CFX
+ 3R
+ Creature - Phoenix
+ 2/2
+ 3
+ Flying
+You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
+
+
+ Thornweald Archer
+ FUT
+ 1G
+ Creature - Elf Archer
+ 2/1
+ 3
+ Reach (This creature can block creatures with flying.)
+Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+
+
+ Duskwalker
+ IN
+ B
+ Creature - Human Minion
+ 1/1
+ 3
+ Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.)
+If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear.
+
+
+ Hana Kami
+ CHK
+ G
+ Creature - Spirit
+ 1/1
+ 3
+ {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
+
+
+ Starstorm
+ ON
+ XRR
+ Instant
+ 2
+ Starstorm deals X damage to each creature.
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Oppression
+ 7E
+ US
+ 1BB
+ Enchantment
+ 1
+ Whenever a player plays a spell, that player discards a card.
+
+
+ Knight of the White Orchid
+ ALA
+ WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike
+When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
+
+
+ Kilnmouth Dragon
+ LE
+ 5RR
+ Creature - Dragon
+ 5/5
+ 3
+ Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
+Flying
+{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
+
+
+ Flamekin Brawler
+ LRW
+ R
+ Creature - Elemental Warrior
+ 0/2
+ 3
+ {R}: Flamekin Brawler gets +1/+0 until end of turn.
+
+
+ Sage's Dousing
+ MOR
+ 2U
+ Tribal Instant - Wizard
+ 2
+ Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
+
+
+ Death Rattle
+ FUT
+ 5B
+ Instant
+ 2
+ Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs {1} less to play for each card removed this way.)
+Destroy target nongreen creature. It can't be regenerated.
+
+
+ Pandemonium
+ EX
+ TSP
+ 3R
+ Enchantment
+ 1
+ Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
+
+
+ Bubble Matrix
+ WL
+ 4
+ Artifact
+ 1
+ Prevent all damage that would be dealt to creatures.
+
+
+ Arctic Foxes
+ IA
+ 1W
+ Creature - Fox
+ 1/1
+ 3
+ Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
+
+
+ Leonin Armorguard
+ ARB
+ 2GW
+ Creature - Cat Soldier
+ 3/3
+ 3
+ When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn.
+
+
+ Demonic Hordes
+ B
+ R
+ U
+ 3BBB
+ Creature - Demon
+ 5/5
+ 3
+ {T}: Destroy target land.
+At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
+
+
+ Spiritmonger
+ AP
+ 3BG
+ Creature - Beast
+ 6/6
+ 3
+ Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
+{B}: Regenerate Spiritmonger.
+{G}: Spiritmonger becomes the color of your choice until end of turn.
+
+
+ Taunt
+ PT
+ U
+ Sorcery
+ 2
+ During target player's next turn, each creature he or she controls attacks you if able.
+
+
+ Hankyu
+ CHK
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Final Fortune
+ 6E
+ 7E
+ MI
+ RR
+ Instant
+ 2
+ Take an extra turn after this one. At the end of that turn, you lose the game.
+
+
+ Tidal Surge
+ 6E
+ P2
+ PT
+ SH
+ 1U
+ Sorcery
+ 2
+ Tap up to three target creatures without flying.
+
+
+ Whip Vine
+ AL
+ 2G
+ Creature - Plant Wall
+ 1/4
+ 3
+ Defender; reach (This creature can block creatures with flying.)
+You may choose not to untap Whip Vine during your untap step.
+{T}: Tap target creature with flying blocked by Whip Vine. As long as Whip Vine remains tapped, that creature doesn't untap during its controller's untap step.
+
+
+ Slashing Tiger
+ P3
+ 2GG
+ Creature - Cat
+ 3/3
+ 3
+ Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
+
+
+ "Ach! Hans, Run!"
+ UNH
+ 2RRGG
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
+
+
+ Overwhelming Instinct
+ ON
+ 2G
+ Enchantment
+ 1
+ Whenever you attack with three or more creatures, draw a card.
+
+
+ Spellbreaker Behemoth
+ ARB
+ 1RGG
+ Creature - Beast
+ 5/5
+ 3
+ Spellbreaker Behemoth can't be countered.
+Creature spells you control with power 5 or greater can't be countered.
+
+
+ Kitsune Dawnblade
+ SOK
+ 4W
+ Creature - Fox Samurai
+ 2/3
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+When Kitsune Dawnblade comes into play, you may tap target creature.
+
+
+ Edge of the Divinity
+ EVE
+ (W/B)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is white, it gets +1/+2.
+As long as enchanted creature is black, it gets +2/+1.
+
+
+ Hearthcage Giant
+ LRW
+ 6RR
+ Creature - Giant Warrior
+ 5/5
+ 3
+ When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
+Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
+
+
+ Staff of Domination
+ FD
+ 3
+ Artifact
+ 1
+ {1}: Untap Staff of Domination.
+{2}, {T}: You gain 1 life.
+{3}, {T}: Untap target creature.
+{4}, {T}: Tap target creature.
+{5}, {T}: Draw a card.
+
+
+ Loxodon Warhammer
+ 10E
+ 9E
+ MR
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Decimate
+ OD
+ 2RG
+ Sorcery
+ 2
+ Destroy target artifact, target creature, target enchantment, and target land.
+
+
+ Seshiro the Anointed
+ CHK
+ 4GG
+ Legendary Creature - Snake Monk
+ 3/4
+ 3
+ Other Snake creatures you control get +2/+2.
+Whenever a Snake you control deals combat damage to a player, you may draw a card.
+
+
+ Cautery Sliver
+ PLC
+ RW
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
+All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
+
+
+ Seed Spark
+ RAV
+ 3W
+ Instant
+ 2
+ Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.
+
+
+ Squealing Devil
+ DIS
+ 1R
+ Creature - Devil
+ 2/1
+ 3
+ Fear
+When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
+When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it.
+
+
+ Caterwauling Boggart
+ LRW
+ 3R
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Each Goblin you control can't be blocked except by two or more creatures.
+Each Elemental you control can't be blocked except by two or more creatures.
+
+
+ Umezawa's Jitte
+ BOK
+ 2
+ Legendary Artifact - Equipment
+ 1
+ Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
+Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
+Equip {2}
+
+
+ Boa Constrictor
+ MM
+ 4G
+ Creature - Snake
+ 3/3
+ 3
+ {T}: Boa Constrictor gets +3/+3 until end of turn.
+
+
+ Firebolt
+ OD
+ R
+ Sorcery
+ 2
+ Firebolt deals 2 damage to target creature or player.
+Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Orcish Farmer
+ 5E
+ IA
+ 1RR
+ Creature - Orc
+ 2/2
+ 3
+ {T}: Target land becomes a Swamp until its controller's next untap step.
+
+
+ Spite // Malice (Malice)
+ IN
+ 3B
+ Instant
+ 2
+ Destroy target nonblack creature. It can't be regenerated.
+
+
+ Obsidian Acolyte
+ IN
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from black
+{W}: Target creature gains protection from black until end of turn.
+
+
+ The Rack
+ 4E
+ AQ
+ R
+ TSP
+ 1
+ Artifact
+ 1
+ As The Rack comes into play, choose an opponent.
+At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
+
+
+ Black Market
+ MM
+ 3BB
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
+
+
+ Blood Funnel
+ RAV
+ 1B
+ Enchantment
+ 1
+ Noncreature spells you play cost {2} less to play.
+Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.
+
+
+ Kagemaro, First to Suffer
+ SOK
+ 3BB
+ Legendary Creature - Demon Spirit
+ */*
+ 3
+ Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
+{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
+
+
+ Vendilion Clique
+ MOR
+ 1UU
+ Legendary Creature - Faerie Wizard
+ 3/1
+ 3
+ Flash
+Flying
+When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
+
+
+ Barbed Lightning
+ DS
+ 2R
+ Instant
+ 2
+ Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
+Entwine {2} (Choose both if you pay the entwine cost.)
+
+
+ Bant Panorama
+ ALA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
+
+
+ Cloudheath Drake
+ ALA
+ 4U
+ Artifact Creature - Drake
+ 3/3
+ 3
+ Flying
+{1}{W}: Cloudheath Drake gains vigilance until end of turn.
+
+
+ Tidewalker
+ PLC
+ 2U
+ Creature - Elemental
+ */*
+ 3
+ Tidewalker comes into play with a time counter on it for each Island you control.
+Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
+Tidewalker's power and toughness are each equal to the number of time counters on it.
+
+
+ Medicine Runner
+ SHM
+ 1(G/W)
+ Creature - Elf Cleric
+ 2/1
+ 3
+ When Medicine Runner comes into play, you may remove a counter from target permanent.
+
+
+ Abandon Hope
+ TE
+ X1B
+ Sorcery
+ 2
+ As an additional cost to play Abandon Hope, discard X cards.
+Look at target opponent's hand and choose X cards from it. That player discards those cards.
+
+
+ Tempting Wurm
+ ON
+ 1G
+ Creature - Wurm
+ 5/5
+ 3
+ When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
+
+
+ Bifurcate
+ MM
+ 3G
+ Sorcery
+ 2
+ Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library.
+
+
+ Benevolent Bodyguard
+ JU
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
+
+
+ Reflexes
+ 7E
+ 8E
+ 9E
+ US
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
+
+
+ Sheltering Prayers
+ PY
+ W
+ Enchantment
+ 1
+ Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
+
+
+ Unnatural Hunger
+ MM
+ 3BB
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
+
+
+ Deluge
+ 10E
+ OD
+ 2U
+ Instant
+ 2
+ Tap all creatures without flying.
+
+
+ Knight of the Mists
+ VI
+ 2U
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
+
+
+ Blind Hunter
+ GP
+ 2WB
+ Creature - Bat
+ 2/2
+ 3
+ Flying
+Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
+
+
+ Radiate
+ TO
+ 3RR
+ Instant
+ 2
+ Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
+
+
+ Pyrite Spellbomb
+ MR
+ 1
+ Artifact
+ 1
+ {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
+{1}, Sacrifice Pyrite Spellbomb: Draw a card.
+
+
+ Caltrops
+ 7E
+ UD
+ 3
+ Artifact
+ 1
+ Whenever a creature attacks, Caltrops deals 1 damage to it.
+
+
+ Skarrgan Skybreaker
+ GP
+ 4RRG
+ Creature - Giant Shaman
+ 3/3
+ 3
+ Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.)
+{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
+
+
+ Planeswalker's Mischief
+ PS
+ 2U
+ Enchantment
+ 1
+ {3}{U}: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.
+
+
+ Crystal Shard
+ MR
+ 3
+ Artifact
+ 1
+ {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
+
+
+ Foriysian Totem
+ TSP
+ 3
+ Artifact
+ 1
+ {T}: Add {R} to your mana pool.
+{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
+As long as Foriysian Totem is a creature, it can block an additional creature.
+
+
+ Stench of Evil
+ IA
+ 2BB
+ Sorcery
+ 2
+ Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
+
+
+ Wild Swing
+ SHM
+ 3R
+ Sorcery
+ 2
+ Choose three target nonenchantment permanents. Destroy one of them at random.
+
+
+ Ovinize
+ PLC
+ 1U
+ Instant
+ 2
+ Target creature loses all abilities and becomes 0/1 until end of turn.
+
+
+ Mind Twist
+ 4E
+ B
+ R
+ U
+ XB
+ Sorcery
+ 2
+ Target player discards X cards at random.
+
+
+ Copper Gnomes
+ US
+ 2
+ Artifact Creature - Gnome
+ 1/1
+ 3
+ {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand into play.
+
+
+ Gemhide Sliver
+ TSP
+ 1G
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{T}: Add one mana of any color to your mana pool."
+
+
+ Nantuko Husk
+ 10E
+ 9E
+ ON
+ 2B
+ Creature - Zombie Insect
+ 2/2
+ 3
+ Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
+
+
+ Aggravated Assault
+ ON
+ 2R
+ Enchantment
+ 1
+ {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
+
+
+ Vagrant Plowbeasts
+ CFX
+ 5GW
+ Creature - Beast
+ 6/6
+ 3
+ {1}: Regenerate target creature with power 5 or greater.
+
+
+ Cone of Flame
+ 10E
+ WL
+ 3RR
+ Sorcery
+ 2
+ Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
+
+
+ Immobilizing Ink
+ OD
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+Enchanted creature has "{1}, Discard a card: Untap this creature."
+
+
+ Undead Warchief
+ SC
+ TSP
+ 2BB
+ Creature - Zombie
+ 1/1
+ 3
+ Zombie spells you play cost {1} less to play.
+Zombie creatures you control get +2/+1.
+
+
+ Tropical Storm
+ MI
+ XG
+ Sorcery
+ 2
+ Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
+
+
+ Reckless Charge
+ OD
+ R
+ Sorcery
+ 2
+ Target creature gets +3/+0 and gains haste until end of turn.
+Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Silkenfist Order
+ NE
+ 3WW
+ Creature - Kor Soldier
+ 3/5
+ 3
+ Whenever Silkenfist Order becomes blocked, untap it.
+
+
+ Thresher Beast
+ PY
+ 3GG
+ Creature - Beast
+ 4/4
+ 3
+ Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
+
+
+ Ponder
+ LRW
+ U
+ Sorcery
+ 2
+ Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
+Draw a card.
+
+
+ Karma
+ 4E
+ 5E
+ 8E
+ B
+ R
+ U
+ 2WW
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
+
+
+ Riptide
+ DK
+ U
+ Instant
+ 2
+ Tap all blue creatures.
+
+
+ Roar of the Wurm
+ OD
+ 6G
+ Sorcery
+ 2
+ Put a 6/6 green Wurm creature token into play.
+Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Greater Good
+ 9E
+ US
+ 2GG
+ Enchantment
+ 1
+ Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
+
+
+ Wall of Lava
+ IA
+ 1RR
+ Creature - Wall
+ 1/3
+ 3
+ Defender (This creature can't attack.)
+{R}: Wall of Lava gets +1/+1 until end of turn.
+
+
+ Kobolds of Kher Keep
+ LG
+ 0
+ Creature - Kobold
+ 0/1
+ 3
+ Kobolds of Kher Keep is red.
+
+
+ Weed Strangle
+ LRW
+ 3BB
+ Sorcery
+ 2
+ Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Plover Knights
+ LRW
+ 3WW
+ Creature - Kithkin Knight
+ 3/3
+ 3
+ Flying, first strike
+
+
+ First Volley
+ BOK
+ 1R
+ Instant - Arcane
+ 2
+ First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
+
+
+ Tukatongue Thallid
+ CFX
+ G
+ Creature - Fungus
+ 1/1
+ 3
+ When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
+
+
+ Hurkyl's Recall
+ 10E
+ 4E
+ 5E
+ AQ
+ R
+ 1U
+ Instant
+ 2
+ Return all artifacts target player owns to his or her hand.
+
+
+ Invisibility
+ 8E
+ B
+ U
+ UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked except by Walls.
+
+
+ Leap
+ SH
+ U
+ Instant
+ 2
+ Target creature gains flying until end of turn.
+Draw a card.
+
+
+ Fangren Pathcutter
+ FD
+ 4GG
+ Creature - Beast
+ 4/6
+ 3
+ Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
+
+
+ Grixis Illusionist
+ CFX
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target land you control becomes the basic land type of your choice until end of turn.
+
+
+ Dormant Sliver
+ PLC
+ 2GU
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures have defender.
+All Slivers have "When this permanent comes into play, draw a card."
+
+
+ Flowering Field
+ PY
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
+
+
+ Nature's Revolt
+ 7E
+ TE
+ 3GG
+ Enchantment
+ 1
+ All lands are 2/2 creatures that are still lands.
+
+
+ Sage of Lat-Nam
+ 8E
+ AQ
+ 1U
+ Creature - Human Artificer
+ 1/2
+ 3
+ {T}, Sacrifice an artifact: Draw a card.
+
+
+ Stun
+ 10E
+ IN
+ TE
+ 1R
+ Instant
+ 2
+ Target creature can't block this turn.
+Draw a card.
+
+
+ Heartwood Treefolk
+ TE
+ 2GG
+ Creature - Treefolk
+ 3/4
+ 3
+ Forestwalk
+
+
+ Valleymaker
+ SHM
+ 5(R/G)
+ Creature - Giant Shaman
+ 5/5
+ 3
+ {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
+{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
+
+
+ Simulacrum
+ 4E
+ B
+ R
+ U
+ 1B
+ Instant
+ 2
+ You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
+
+
+ Plague Beetle
+ 10E
+ 7E
+ 8E
+ 9E
+ UL
+ B
+ Creature - Insect
+ 1/1
+ 3
+ Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
+
+
+ Tradewind Rider
+ TE
+ 3U
+ Creature - Spirit
+ 1/4
+ 3
+ Flying
+{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
+
+
+ Psychotrope Thallid
+ PLC
+ 2G
+ Creature - Fungus
+ 1/1
+ 3
+ At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
+Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token into play.
+{1}, Sacrifice a Saproling: Draw a card.
+
+
+ Heal
+ 5E
+ IA
+ W
+ Instant
+ 2
+ Prevent the next 1 damage that would be dealt to target creature or player this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Forest
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ ALA
+ B
+ CHK
+ IA
+ IN
+ LRW
+ MI
+ MM
+ MR
+ OD
+ ON
+ P2
+ P3
+ PT
+ R
+ RAV
+ SHM
+ ST2K
+ ST
+ TE
+ TSP
+ U
+ UG
+ UNH
+ US
+
+ Basic Land - Forest
+ 0
+ G
+
+
+ Karoo
+ VI
+
+ Land
+ 0
+ Karoo comes into play tapped.
+When Karoo comes into play, sacrifice it unless you return an untapped Plains you control to its owner's hand.
+{T}: Add {1}{W} to your mana pool.
+
+
+ Voice of All
+ 10E
+ PS
+ 2WW
+ Creature - Angel
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+As Voice of All comes into play, choose a color.
+Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
+
+
+ Matsu-Tribe Birdstalker
+ SOK
+ 2GG
+ Creature - Snake Warrior Archer
+ 2/2
+ 3
+ Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
+
+
+ Ebony Rhino
+ HL
+ 7
+ Artifact Creature - Rhino
+ 4/5
+ 3
+ Trample
+
+
+ Musician
+ IA
+ 2U
+ Creature - Human Wizard
+ 1/3
+ 3
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
+
+
+ Winds of Rath
+ TE
+ 3WW
+ Sorcery
+ 2
+ Destroy all creatures that aren't enchanted. They can't be regenerated.
+
+
+ Marrow-Gnawer
+ CHK
+ 3BB
+ Legendary Creature - Rat Rogue
+ 2/3
+ 3
+ Rat creatures have fear.
+{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.
+
+
+ Celestial Crusader
+ TSP
+ 2WW
+ Creature - Spirit
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Flying
+Other white creatures get +1/+1.
+
+
+ Shivan Raptor
+ US
+ 2R
+ Creature - Lizard
+ 3/1
+ 3
+ First strike, haste
+Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Peek
+ 10E
+ OD
+ U
+ Instant
+ 2
+ Look at target player's hand.
+Draw a card.
+
+
+ Shattering Pulse
+ EX
+ 1R
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Destroy target artifact.
+
+
+ Sosuke, Son of Seshiro
+ CHK
+ 2GG
+ Legendary Creature - Snake Warrior
+ 3/4
+ 3
+ Other Snake creatures you control get +1/+0.
+Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
+
+
+ Power of Fire
+ SHM
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
+
+
+ Dwarven Warriors
+ 4E
+ 5E
+ B
+ R
+ U
+ 2R
+ Creature - Dwarf Warrior
+ 1/1
+ 3
+ {T}: Target creature with power 2 or less is unblockable this turn.
+
+
+ Dreadship Reef
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Put a storage counter on Dreadship Reef.
+{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
+
+
+ Momir Vig, Simic Visionary
+ DIS
+ 3GU
+ Legendary Creature - Elf Wizard
+ 2/2
+ 3
+ Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
+Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
+
+
+ Maddening Imp
+ TE
+ 2B
+ Creature - Imp
+ 1/1
+ 3
+ Flying
+{T}: Each non-Wall creature the active player controls attacks this turn if able. At end of turn, destroy each of those creatures that didn't attack this turn. Play this ability only during an opponent's turn, before attackers are declared.
+
+
+ Patagia Viper
+ DIS
+ 3G
+ Creature - Snake
+ 2/1
+ 3
+ Flying
+When Patagia Viper comes into play, put two 1/1 green and blue Snake creature tokens into play.
+When Patagia Viper comes into play, sacrifice it unless {U} was spent to play it.
+
+
+ Daggerclaw Imp
+ GP
+ 2B
+ Creature - Imp
+ 3/1
+ 3
+ Flying
+Daggerclaw Imp can't block.
+
+
+ Arctic Merfolk
+ PS
+ 1U
+ Creature - Merfolk
+ 1/1
+ 3
+ Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
+If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.
+
+
+ Skyshroud Sentinel
+ NE
+ 2G
+ Creature - Elf
+ 1/1
+ 3
+ When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
+
+
+ Spitting Slug
+ DK
+ TSP
+ 1GG
+ Creature - Slug
+ 2/4
+ 3
+ Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
+
+
+ Sibilant Spirit
+ 5E
+ 6E
+ IA
+ 5U
+ Creature - Spirit
+ 5/6
+ 3
+ Flying
+Whenever Sibilant Spirit attacks, defending player may draw a card.
+
+
+ River Delta
+ IA
+
+ Land
+ 0
+ River Delta doesn't untap during your untap step if it has a depletion counter on it.
+At the beginning of your upkeep, remove a depletion counter from River Delta.
+{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
+
+
+ Avalanche
+ IA
+ X2RR
+ Sorcery
+ 2
+ Destroy X target snow lands.
+
+
+ Elvish Healer
+ IA
+ 2W
+ Creature - Elf Cleric
+ 1/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
+
+
+ Vesuva
+ TSP
+
+ Land
+ 0
+ As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.
+
+
+ Ramosian Commander
+ MM
+ 2WW
+ Creature - Human Rebel
+ 2/4
+ 3
+ {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
+
+
+ Ursapine
+ RAV
+ 3GG
+ Creature - Beast
+ 3/3
+ 3
+ {G}: Target creature gets +1/+1 until end of turn.
+
+
+ Forgotten Ancient
+ SC
+ 3G
+ Creature - Elemental
+ 0/3
+ 3
+ Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
+At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
+
+
+ Scorching Spear
+ PT
+ ST
+ R
+ Sorcery
+ 2
+ Scorching Spear deals 1 damage to target creature or player.
+
+
+ Lilting Refrain
+ US
+ 1U
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
+Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
+
+
+ Last Chance
+ PT
+ ST
+ RR
+ Sorcery
+ 2
+ Take an extra turn after this one. At the end of that turn, you lose the game.
+
+
+ Fold into AEther
+ FD
+ 2UU
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play.
+
+
+ Brine Seer
+ UD
+ 3U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
+
+
+ Proteus Staff
+ MR
+ 3
+ Artifact
+ 1
+ {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.
+
+
+ Folk Medicine
+ JU
+ 2G
+ Instant
+ 2
+ You gain 1 life for each creature you control.
+Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Seismic Mage
+ MM
+ 3R
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {2}{R}, {T}, Discard a card: Destroy target land.
+
+
+ Mistvein Borderpost
+ ARB
+ 1UB
+ Artifact
+ 1
+ You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
+Mistvein Borderpost comes into play tapped.
+{T}: Add {U} or {B} to your mana pool.
+
+
+ Grimoire Thief
+ MOR
+ UU
+ Creature - Merfolk Rogue
+ 2/2
+ 3
+ Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down.
+You may look at cards removed from the game with Grimoire Thief.
+{U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
+
+
+ Goldmeadow Dodger
+ LRW
+ W
+ Creature - Kithkin Rogue
+ 1/1
+ 3
+ Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
+
+
+ Dismal Failure
+ PLC
+ 2UU
+ Instant
+ 2
+ Counter target spell. Its controller discards a card.
+
+
+ Nightshade Stinger
+ LRW
+ B
+ Creature - Faerie Rogue
+ 1/1
+ 3
+ Flying
+Nightshade Stinger can't block.
+
+
+ Endoskeleton
+ US
+ 2
+ Artifact
+ 1
+ You may choose not to untap Endoskeleton during your untap step.
+{2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
+
+
+ Identity Crisis
+ ARB
+ 2WWBB
+ Sorcery
+ 2
+ Remove all cards in target player's hand and graveyard from the game.
+
+
+ Elvish Vanguard
+ ON
+ 1G
+ Creature - Elf Warrior
+ 1/1
+ 3
+ Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
+
+
+ Seismic Assault
+ 10E
+ 7E
+ 8E
+ EX
+ RRR
+ Enchantment
+ 1
+ Discard a land card: Seismic Assault deals 2 damage to target creature or player.
+
+
+ Parallel Evolution
+ TO
+ 3GG
+ Sorcery
+ 2
+ For each creature token in play, its controller puts a token into play that's a copy of that creature.
+Flashback {4}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Merieke Ri Berit
+ IA
+ TSP
+ WUB
+ Legendary Creature - Human
+ 1/1
+ 3
+ Merieke Ri Berit doesn't untap during your untap step.
+{T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
+
+
+ Swords to Plowshares
+ 4E
+ B
+ IA
+ R
+ U
+ W
+ Instant
+ 2
+ Remove target creature from the game. Its controller gains life equal to its power.
+
+
+ Bull Cerodon
+ ALA
+ 4RW
+ Creature - Beast
+ 5/5
+ 3
+ Vigilance, haste
+
+
+ Krazy Kow
+ UG
+ 3R
+ Summon - Cow
+ 3/3
+ 1
+ During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
+
+
+ Duplicity
+ TE
+ 3UU
+ Enchantment
+ 1
+ When Duplicity comes into play, remove the top five cards of your library from the game face down.
+At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Duplicity.
+At the end of your turn, discard a card.
+When you lose control of Duplicity, put all cards removed from the game with Duplicity into their owners' graveyards.
+
+
+ Battle-Mad Ronin
+ CHK
+ 1R
+ Creature - Human Samurai
+ 1/1
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+Battle-Mad Ronin attacks each turn if able.
+
+
+ Bereavement
+ 7E
+ US
+ 1B
+ Enchantment
+ 1
+ Whenever a green creature is put into a graveyard from play, its controller discards a card.
+
+
+ Thoughtcutter Agent
+ ALA
+ UB
+ Artifact Creature - Human Rogue
+ 1/1
+ 3
+ {U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
+
+
+ Aven Envoy
+ LE
+ U
+ Creature - Bird Soldier
+ 0/2
+ 3
+ Flying
+
+
+ Where Ancients Tread
+ ALA
+ 4R
+ Enchantment
+ 1
+ Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
+
+
+ Soul Echo
+ MI
+ XWW
+ Enchantment
+ 1
+ Soul Echo comes into play with X echo counters on it.
+You don't lose the game for having 0 or less life.
+At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.
+
+
+ Gemstone Caverns
+ TSP
+
+ Legendary Land
+ 0
+ If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
+{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
+
+
+ Ray of Command
+ 5E
+ IA
+ MI
+ 3U
+ Instant
+ 2
+ Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
+
+
+ Infernal Kirin
+ SOK
+ 2BB
+ Legendary Creature - Kirin Spirit
+ 3/3
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
+
+
+ Dregs of Sorrow
+ 7E
+ TE
+ X4B
+ Sorcery
+ 2
+ Destroy X target nonblack creatures. Draw X cards.
+
+
+ Hint of Insanity
+ OD
+ 2B
+ Sorcery
+ 2
+ Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
+
+
+ Norwood Ranger
+ 8E
+ 9E
+ P2
+ ST
+ G
+ Creature - Elf Scout
+ 1/2
+ 3
+
+
+
+ Murderous Spoils
+ DS
+ 5B
+ Instant
+ 2
+ Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)
+
+
+ Ceta Sanctuary
+ AP
+ 2U
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
+
+
+ Embermage Goblin
+ ON
+ 3R
+ Creature - Goblin Wizard
+ 1/1
+ 3
+ When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
+{T}: Embermage Goblin deals 1 damage to target creature or player.
+
+
+ Thundersong Trumpeter
+ RAV
+ RW
+ Creature - Human Soldier
+ 2/1
+ 3
+ {T}: Target creature can't attack or block this turn.
+
+
+ Capsize
+ TE
+ 1UU
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Return target permanent to its owner's hand.
+
+
+ Mystic Visionary
+ OD
+ 1W
+ Creature - Human Nomad Mystic
+ 2/1
+ 3
+ Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.
+
+
+ Hand of Death
+ P2
+ PT
+ ST2K
+ ST
+ 2B
+ Sorcery
+ 2
+ Destroy target nonblack creature.
+
+
+ Nightscape Apprentice
+ IN
+ B
+ Creature - Zombie Wizard
+ 1/1
+ 3
+ {U}, {T}: Put target creature you control on top of its owner's library.
+{R}, {T}: Target creature gains first strike until end of turn.
+
+
+ Psychotic Haze
+ TO
+ 2BB
+ Instant
+ 2
+ Psychotic Haze deals 1 damage to each creature and each player.
+Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Daring Leap
+ PS
+ 1WU
+ Instant
+ 2
+ Target creature gets +1/+1 and gains flying and first strike until end of turn.
+
+
+ Hunger of the Nim
+ DS
+ 1B
+ Sorcery
+ 2
+ Target creature gets +1/+0 until end of turn for each artifact you control.
+
+
+ Raging Cougar
+ PT
+ 2R
+ Creature - Cat
+ 2/2
+ 3
+ Haste
+
+
+ Trench Wurm
+ IN
+ 3B
+ Creature - Wurm
+ 3/3
+ 3
+ {2}{R}, {T}: Destroy target nonbasic land.
+
+
+ Island of Wak-Wak
+ AN
+
+ Land
+ 0
+ {T}: The power of target creature with flying becomes 0 until end of turn.
+
+
+ Snow Devil
+ IA
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Enchanted creature has first strike as long as it's blocking and you control a snow land.
+
+
+ Incurable Ogre
+ ALA
+ 3R
+ Creature - Ogre Mutant
+ 5/1
+ 3
+
+
+
+ Oni Possession
+ CHK
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, sacrifice a creature.
+Enchanted creature gets +3/+3 and has trample.
+Enchanted creature is a Demon Spirit.
+
+
+ Sorrow's Path
+ DK
+
+ Land
+ 0
+ {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
+Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
+
+
+ Quirion Sentinel
+ IN
+ 1G
+ Creature - Elf Druid
+ 2/1
+ 3
+ When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
+
+
+ General's Regalia
+ MM
+ 3
+ Artifact
+ 1
+ {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
+
+
+ Jolrael, Empress of Beasts
+ PY
+ TSP
+ 3GG
+ Legendary Creature - Human Spellshaper
+ 3/3
+ 3
+ {2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
+
+
+ Elite Cat Warrior
+ PT
+ 2G
+ Creature - Cat Warrior
+ 2/3
+ 3
+ Forestwalk
+
+
+ Orochi Sustainer
+ CHK
+ 1G
+ Creature - Snake Shaman
+ 1/2
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Fire Elemental
+ 4E
+ 6E
+ 7E
+ B
+ R
+ ST
+ U
+ 3RR
+ Creature - Elemental
+ 5/4
+ 3
+
+
+
+ Crackdown
+ MM
+ 2W
+ Enchantment
+ 1
+ Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
+
+
+ Tidal Kraken
+ 8E
+ 9E
+ MM
+ 5UUU
+ Creature - Kraken
+ 6/6
+ 3
+ Tidal Kraken is unblockable.
+
+
+ Balthor the Stout
+ TO
+ 1RR
+ Legendary Creature - Dwarf Barbarian
+ 2/2
+ 3
+ Other Barbarian creatures get +1/+1.
+{R}: Another target Barbarian creature gets +1/+0 until end of turn.
+
+
+ Manaforce Mace
+ CFX
+ 4
+ Artifact - Equipment
+ 1
+ Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
+Equip {3}
+
+
+ Goblin Marshal
+ UD
+ 4RR
+ Creature - Goblin Warrior
+ 3/3
+ 3
+ Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.
+
+
+ Crush Underfoot
+ LRW
+ 1R
+ Tribal Instant - Giant
+ 2
+ Choose a Giant creature you control. It deals damage equal to its power to target creature.
+
+
+ Dreamscape Artist
+ PLC
+ 1U
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
+
+
+ Boreal Druid
+ CS
+ G
+ Snow Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {1} to your mana pool.
+
+
+ Guided Strike
+ JU
+ WL
+ 1W
+ Instant
+ 2
+ Target creature gets +1/+0 and gains first strike until end of turn.
+Draw a card.
+
+
+ Draco
+ PS
+ 16
+ Artifact Creature - Dragon
+ 9/9
+ 3
+ Domain - Draco costs {2} less to play for each basic land type among lands you control.
+Flying
+Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
+
+
+ Mishra's Factory
+ 4E
+ AQ
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
+{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
+
+
+ Wild Ricochet
+ LRW
+ 2RR
+ Instant
+ 2
+ You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
+
+
+ Gabriel Angelfire
+ CH
+ LG
+ 3GGWW
+ Legendary Creature - Angel
+ 4/4
+ 3
+ At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.
+
+
+ Puffer Extract
+ MM
+ 5
+ Artifact
+ 1
+ {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.
+
+
+ Femeref Knight
+ MI
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{W}: Femeref Knight gains vigilance until end of turn.
+
+
+ Molten Influence
+ OD
+ 1R
+ Instant
+ 2
+ Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
+
+
+ Order // Chaos (Chaos)
+ AP
+ 2R
+ Instant
+ 2
+ Creatures can't block this turn.
+
+
+ Aurification
+ ON
+ 2WW
+ Enchantment
+ 1
+ Whenever a creature deals damage to you, put a gold counter on it.
+Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
+When Aurification leaves play, remove all gold counters from all creatures.
+
+
+ Yamabushi's Storm
+ CHK
+ 1R
+ Sorcery
+ 2
+ Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Gilt-Leaf Palace
+ LRW
+
+ Land
+ 0
+ As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
+{T}: Add {B} or {G} to your mana pool.
+
+
+ Serendib Efreet
+ AN
+ R
+ 2U
+ Creature - Efreet
+ 3/4
+ 3
+ Flying
+At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
+
+
+ Alabaster Leech
+ IN
+ W
+ Creature - Leech
+ 1/3
+ 3
+ White spells you play cost {W} more to play.
+
+
+ Incendiary
+ UD
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, you may put a fuse counter on Incendiary.
+When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
+
+
+ Sea's Claim
+ 9E
+ ON
+ U
+ Enchantment - Aura
+ 1
+ Enchant land (Target a land as you play this. This card comes into play attached to that land.)
+Enchanted land is an Island.
+
+
+ Ashnod's Altar
+ 5E
+ 6E
+ AQ
+ CH
+ 3
+ Artifact
+ 1
+ Sacrifice a creature: Add {2} to your mana pool.
+
+
+ Elephant Resurgence
+ PY
+ 1G
+ Sorcery
+ 2
+ Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
+
+
+ Soltari Lancer
+ TE
+ 2W
+ Creature - Soltari Knight
+ 2/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Soltari Lancer has first strike as long as it's attacking.
+
+
+ Sauté
+ UNH
+ 1RR
+ Instant
+ 2
+ Sauté deals 3{1/2} damage to target creature or player.
+
+
+ Saproling Cluster
+ NE
+ 1G
+ Enchantment
+ 1
+ {1}, Discard a card: Put a 1/1 green Saproling creature token into play. Any player may play this ability.
+
+
+ Devouring Strossus
+ IN
+ 5BBB
+ Creature - Horror
+ 9/9
+ 3
+ Flying, trample
+At the beginning of your upkeep, sacrifice a creature.
+Sacrifice a creature: Regenerate Devouring Strossus.
+
+
+ Mass of Ghouls
+ 10E
+ FUT
+ 3BB
+ Creature - Zombie Warrior
+ 5/3
+ 3
+
+
+
+ Streambed Aquitects
+ LRW
+ 1UU
+ Creature - Merfolk Scout
+ 2/3
+ 3
+ {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
+{T}: Target land becomes an Island until end of turn.
+
+
+ Dwarven Berserker
+ WL
+ 1R
+ Creature - Dwarf Berserker
+ 1/1
+ 3
+ Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
+
+
+ Spike Feeder
+ SH
+ TSP
+ 1GG
+ Creature - Spike
+ 0/0
+ 3
+ Spike Feeder comes into play with two +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
+Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
+
+
+ Guma
+ US
+ 2R
+ Creature - Cat
+ 2/2
+ 3
+ Protection from blue
+
+
+ Oath of Scholars
+ EX
+ 3U
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards.
+
+
+ Sadistic Hypnotist
+ OD
+ 3BB
+ Creature - Human Minion
+ 2/2
+ 3
+ Sacrifice a creature: Target player discards two cards. Play this ability only any time you could play a sorcery.
+
+
+ Seeds of Innocence
+ MI
+ 1GG
+ Sorcery
+ 2
+ Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
+
+
+ Hunting Cheetah
+ P3
+ 2G
+ Creature - Cat
+ 2/3
+ 3
+ Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
+
+
+ Errant Ephemeron
+ TSP
+ 6U
+ Creature - Illusion
+ 4/4
+ 3
+ Flying
+Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Pull from Eternity
+ TSP
+ W
+ Instant
+ 2
+ Put target face-up card that's removed from the game into its owner's graveyard.
+
+
+ Zephid's Embrace
+ US
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
+
+
+ Fyndhorn Elves
+ IA
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Pygmy Giant
+ UNH
+ 1RR
+ Creature - Giant
+ 0/2
+ 3
+ {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
+
+
+ Soldevi Golem
+ IA
+ 4
+ Artifact Creature - Golem
+ 5/3
+ 3
+ Soldevi Golem doesn't untap during your untap step.
+At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
+
+
+ Sonic Burst
+ EX
+ 1R
+ Instant
+ 2
+ As an additional cost to play Sonic Burst, discard a card at random.
+Sonic Burst deals 4 damage to target creature or player.
+
+
+ Spellweaver Helix
+ MR
+ 3
+ Artifact
+ 1
+ Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
+Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost.
+
+
+ Thermopod
+ CS
+ 4R
+ Snow Creature - Slug
+ 4/3
+ 3
+ {S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+Sacrifice a creature: Add {R} to your mana pool.
+
+
+ Armor of Faith
+ 5E
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+{W}: Enchanted creature gets +0/+1 until end of turn.
+
+
+ Szadek, Lord of Secrets
+ RAV
+ 3UUBB
+ Legendary Creature - Vampire
+ 5/5
+ 3
+ Flying
+If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
+
+
+ Elvish Ranger
+ AL
+ PT
+ 2G
+ Creature - Elf
+ 4/1
+ 3
+
+
+
+ Lantern-Lit Graveyard
+ CHK
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
+
+
+ River Merfolk
+ FE
+ UU
+ Creature - Merfolk
+ 2/1
+ 3
+ {U}: River Merfolk gains mountainwalk until end of turn.
+
+
+ Aura Thief
+ UD
+ 3U
+ Creature - Illusion
+ 2/2
+ 3
+ Flying
+When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)
+
+
+ Meteor Storm
+ IN
+ RG
+ Enchantment
+ 1
+ {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
+
+
+ Primal Clay
+ 4E
+ 5E
+ 6E
+ AQ
+ R
+ 4
+ Artifact Creature - Shapeshifter
+ */*
+ 3
+ As Primal Clay comes into play, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
+
+
+ Force of Nature
+ 4E
+ 5E
+ 9E
+ B
+ R
+ U
+ 2GGGG
+ Creature - Elemental
+ 8/8
+ 3
+ Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
+
+
+ Trailblazer
+ IA
+ 2GG
+ Instant
+ 2
+ Target creature is unblockable this turn.
+
+
+ Evasive Action
+ AP
+ 1U
+ Instant
+ 2
+ Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.
+
+
+ Ronin Cliffrider
+ BOK
+ 3RR
+ Creature - Human Samurai
+ 2/2
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
+
+
+ Cave People
+ 4E
+ 5E
+ DK
+ 1RR
+ Creature - Human
+ 1/4
+ 3
+ Whenever Cave People attacks, it gets +1/-2 until end of turn.
+{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
+
+
+ Shoe Tree
+ UNH
+ 4G
+ Creature - Treefolk
+ 3/3
+ 3
+ Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
+Shoe Tree gets +1/+1 for each shoe counter on it.
+
+
+ Orcish Healer
+ IA
+ RR
+ Creature - Orc Cleric
+ 1/1
+ 3
+ {R}{R}, {T}: Target creature can't be regenerated this turn.
+{B}{B}{R}, {T}: Regenerate target black or green creature.
+{R}{G}{G}, {T}: Regenerate target black or green creature.
+
+
+ Avatar of Woe
+ PY
+ TSP
+ 6BB
+ Creature - Avatar
+ 6/5
+ 3
+ If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play.
+Fear
+{T}: Destroy target creature. It can't be regenerated.
+
+
+ Grand Melee
+ ON
+ 3R
+ Enchantment
+ 1
+ All creatures attack each turn if able.
+All creatures block each turn if able.
+
+
+ Telepathy
+ 10E
+ 7E
+ 8E
+ 9E
+ US
+ U
+ Enchantment
+ 1
+ Your opponents play with their hands revealed.
+
+
+ Ryusei, the Falling Star
+ CHK
+ 5R
+ Legendary Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
+
+
+ Heart of Ramos
+ MM
+ 3
+ Artifact
+ 1
+ {T}: Add {R} to your mana pool.
+Sacrifice Heart of Ramos: Add {R} to your mana pool.
+
+
+ Bloodstone Cameo
+ IN
+ 3
+ Artifact
+ 1
+ {T}: Add {B} or {R} to your mana pool.
+
+
+ Keen-Eyed Archers
+ PT
+ 2W
+ Creature - Elf Archer
+ 2/2
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Burrenton Shield-Bearers
+ MOR
+ 4W
+ Creature - Kithkin Soldier
+ 3/3
+ 3
+ Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
+
+
+ Catalyst Stone
+ OD
+ 2
+ Artifact
+ 1
+ Flashback costs you pay cost up to {2} less.
+Flashback costs your opponents pay cost {2} more.
+
+
+ Ice Floe
+ 5E
+ IA
+
+ Land
+ 0
+ You may choose not to untap Ice Floe during your untap step.
+{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped.
+
+
+ Careful Consideration
+ TSP
+ 2UU
+ Instant
+ 2
+ Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.
+
+
+ AWOL
+ UNH
+ 2W
+ Instant
+ 2
+ Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
+
+
+ Marsh Lurker
+ TE
+ 3B
+ Creature - Beast
+ 3/2
+ 3
+ Sacrifice a Swamp: Marsh Lurker gains fear until end of turn.
+
+
+ Apprentice Necromancer
+ UD
+ 1B
+ Creature - Zombie Wizard
+ 1/1
+ 3
+ {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.
+
+
+ Raging Spirit
+ MI
+ 3R
+ Creature - Spirit
+ 3/3
+ 3
+ {2}: Raging Spirit becomes colorless until end of turn.
+
+
+ Llanowar Behemoth
+ 8E
+ 9E
+ WL
+ 3GG
+ Creature - Elemental
+ 4/4
+ 3
+ Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
+
+
+ Ancient Silverback
+ 7E
+ 9E
+ UD
+ 4GG
+ Creature - Ape
+ 6/5
+ 3
+ {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Engineered Explosives
+ FD
+ X
+ Artifact
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
+
+
+ Dimir Aqueduct
+ RAV
+
+ Land
+ 0
+ Dimir Aqueduct comes into play tapped.
+When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
+{T}: Add {U}{B} to your mana pool.
+
+
+ Immaculate Magistrate
+ LRW
+ 3G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ {T}: Put a +1/+1 counter on target creature for each Elf you control.
+
+
+ Hell Swarm
+ LG
+ B
+ Instant
+ 2
+ All creatures get -1/-0 until end of turn.
+
+
+ Frost Raptor
+ CS
+ 2U
+ Snow Creature - Bird
+ 2/2
+ 3
+ Flying
+{S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Rimewind Cryomancer
+ CS
+ 3U
+ Creature - Human Wizard
+ 2/3
+ 3
+ {1}, {T}: Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
+
+
+ Icatian Phalanx
+ 5E
+ FE
+ 4W
+ Creature - Human Soldier
+ 2/4
+ 3
+ Banding
+
+
+ Living Wall
+ B
+ R
+ U
+ 4
+ Artifact Creature - Wall
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+{1}: Regenerate Living Wall.
+
+
+ Soul Manipulation
+ ARB
+ 1UB
+ Instant
+ 2
+ Choose one or both - Counter target creature spell; and/or return target creature card in your graveyard to your hand.
+
+
+ Spiny Starfish
+ AL
+ 2U
+ Creature - Starfish
+ 0/1
+ 3
+ {U}: Regenerate Spiny Starfish.
+At end of turn, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it regenerated this turn.
+
+
+ King Cheetah
+ 9E
+ VI
+ 3G
+ Creature - Cat
+ 3/2
+ 3
+ Flash
+
+
+ Pendrell Mists
+ WL
+ 3U
+ Enchantment
+ 1
+ All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
+
+
+ Rise of the Hobgoblins
+ EVE
+ (R/W)(R/W)
+ Enchantment
+ 1
+ When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
+{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
+
+
+ Tower Gargoyle
+ ALA
+ 1WUB
+ Artifact Creature - Gargoyle
+ 4/4
+ 3
+ Flying
+
+
+ Nantuko Cultivator
+ TO
+ 3G
+ Creature - Insect Druid
+ 2/2
+ 3
+ When Nantuko Cultivator comes into play, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
+
+
+ Blatant Thievery
+ ON
+ 4UUU
+ Sorcery
+ 2
+ For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
+
+
+ Amrou Scout
+ TSP
+ 1W
+ Creature - Kithkin Rebel Scout
+ 2/1
+ 3
+ {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
+
+
+ Akroma's Memorial
+ FUT
+ 7
+ Legendary Artifact
+ 1
+ Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
+
+
+ Drift of the Dead
+ IA
+ 3B
+ Creature - Wall
+ */*
+ 3
+ Defender (This creature can't attack.)
+Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
+
+
+ Ironclaw Buzzardiers
+ TSP
+ 2R
+ Creature - Orc Scout
+ 2/2
+ 3
+ Ironclaw Buzzardiers can't block creatures with power 2 or greater.
+{R}: Ironclaw Buzzardiers gains flying until end of turn.
+
+
+ Shimmering Glasskite
+ BOK
+ 3U
+ Creature - Spirit
+ 2/3
+ 3
+ Flying
+Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
+
+
+ Magus of the Coffers
+ PLC
+ 4B
+ Creature - Human Wizard
+ 4/4
+ 3
+ {2}, {T}: Add {B} to your mana pool for each Swamp you control.
+
+
+ Bog Smugglers
+ MM
+ 1BB
+ Creature - Human Mercenary
+ 2/2
+ 3
+ Swampwalk
+
+
+ Zodiac Snake
+ P3
+ 2B
+ Creature - Snake
+ 2/2
+ 3
+ Swampwalk
+
+
+ Aven Fateshaper
+ ON
+ 6U
+ Creature - Bird Wizard
+ 4/5
+ 3
+ Flying
+When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
+{4}{U}: Look at the top four cards of your library, then put them back in any order.
+
+
+ Thalakos Seer
+ TE
+ UU
+ Creature - Thalakos Wizard
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+When Thalakos Seer leaves play, draw a card.
+
+
+ Magnetic Mountain
+ 4E
+ AN
+ R
+ 1RR
+ Enchantment
+ 1
+ Blue creatures don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.
+
+
+ Wreak Havoc
+ GP
+ 2RG
+ Sorcery
+ 2
+ Wreak Havoc can't be countered by spells or abilities.
+Destroy target artifact or land.
+
+
+ Poisonbelly Ogre
+ GP
+ 4B
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ Whenever another creature comes into play, its controller loses 1 life.
+
+
+ Gush
+ MM
+ 4U
+ Instant
+ 2
+ You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
+Draw two cards.
+
+
+ Rathi Intimidator
+ NE
+ 1BB
+ Creature - Horror Mercenary
+ 2/1
+ 3
+ Fear
+{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
+
+
+ Slate of Ancestry
+ 9E
+ ON
+ 4
+ Artifact
+ 1
+ {4}, {T}, Discard your hand: Draw a card for each creature you control.
+
+
+ Zodiac Rat
+ P3
+ B
+ Creature - Rat
+ 1/1
+ 3
+ Swampwalk
+
+
+ Taurean Mauler
+ MOR
+ 2R
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Changeling (This card is every creature type at all times.)
+Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
+
+
+ Forget
+ 5E
+ 6E
+ HL
+ UU
+ Sorcery
+ 2
+ Target player discards two cards, then draws as many cards as he or she discarded this way.
+
+
+ Revive the Fallen
+ MOR
+ 1B
+ Sorcery
+ 2
+ Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Nurturer Initiate
+ SHM
+ G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
+
+
+ Path of Peace
+ P2
+ PT
+ ST
+ US
+ 3W
+ Sorcery
+ 2
+ Destroy target creature. Its owner gains 4 life.
+
+
+ Chartooth Cougar
+ SC
+ 5R
+ Creature - Cat Beast
+ 4/4
+ 3
+ {R}: Chartooth Cougar gets +1/+0 until end of turn.
+Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Runed Halo
+ SHM
+ WW
+ Enchantment
+ 1
+ As Runed Halo comes into play, name a card.
+You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
+
+
+ Mind Swords
+ NE
+ 1B
+ Sorcery
+ 2
+ If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
+Each player removes two cards in his or her hand from the game.
+
+
+ Erase
+ UL
+ W
+ Instant
+ 2
+ Remove target enchantment from the game.
+
+
+ Righteous Indignation
+ MM
+ 2W
+ Enchantment
+ 1
+ Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
+
+
+ Brainwash
+ 4E
+ 5E
+ DK
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack unless its controller pays {3}.
+
+
+ Arc-Slogger
+ MR
+ 3RR
+ Creature - Beast
+ 4/5
+ 3
+ {R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
+
+
+ Stinkdrinker Daredevil
+ LRW
+ 2R
+ Creature - Goblin Rogue
+ 1/3
+ 3
+ Giant spells you play cost {2} less to play.
+
+
+ Volrath's Laboratory
+ SH
+ 5
+ Artifact
+ 1
+ As Volrath's Laboratory comes into play, choose a color and a creature type.
+{5}, {T}: Put a 2/2 creature token of the chosen color and type into play.
+
+
+ Surging Sentinels
+ CS
+ 2W
+ Creature - Human Soldier
+ 2/1
+ 3
+ First strike
+Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
+
+
+ Oyobi, Who Split the Heavens
+ BOK
+ 6W
+ Legendary Creature - Spirit
+ 3/6
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.
+
+
+ Accumulated Knowledge
+ NE
+ 1U
+ Instant
+ 2
+ Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
+
+
+ Springleaf Drum
+ LRW
+ 1
+ Artifact
+ 1
+ {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
+
+
+ Fatal Blow
+ 6E
+ WL
+ B
+ Instant
+ 2
+ Destroy target creature that was dealt damage this turn. It can't be regenerated.
+
+
+ Spiderwig Boggart
+ LRW
+ 2B
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ When Spiderwig Boggart comes into play, target creature gains fear until end of turn.
+
+
+ Keeper of Progenitus
+ ALA
+ 3G
+ Creature - Elf Druid
+ 1/3
+ 3
+ Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
+
+
+ Skirk Drill Sergeant
+ LE
+ 1R
+ Creature - Goblin
+ 2/1
+ 3
+ Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard.
+
+
+ Gift of Granite
+ FUT
+ W
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Enchanted creature gets +0/+2.
+
+
+ Covetous Dragon
+ UD
+ 4R
+ Creature - Dragon
+ 6/5
+ 3
+ Flying
+When you control no artifacts, sacrifice Covetous Dragon.
+
+
+ Selesnya Evangel
+ RAV
+ GW
+ Creature - Elf Shaman
+ 1/2
+ 3
+ {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
+
+
+ Cadaverous Knight
+ MI
+ 2B
+ Creature - Zombie Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{1}{B}{B}: Regenerate Cadaverous Knight.
+
+
+ Leveler
+ MR
+ 5
+ Artifact Creature - Juggernaut
+ 10/10
+ 3
+ When Leveler comes into play, remove all cards in your library from the game.
+
+
+ Magnigoth Treefolk
+ PS
+ 4G
+ Creature - Treefolk
+ 2/6
+ 3
+ Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
+
+
+ Night of Souls' Betrayal
+ CHK
+ 2BB
+ Legendary Enchantment
+ 1
+ All creatures get -1/-1.
+
+
+ Sivvi's Ruse
+ NE
+ 2WW
+ Instant
+ 2
+ If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost.
+Prevent all damage that would be dealt this turn to creatures you control.
+
+
+ Outrider en-Kor
+ TSP
+ 2W
+ Creature - Kor Rebel Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
+
+
+ Shock Troops
+ 8E
+ MM
+ 3R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
+
+
+ Spirit of the Hearth
+ EVE
+ 4WW
+ Creature - Cat Spirit
+ 4/5
+ 3
+ Flying
+You can't be the target of spells or abilities your opponents control.
+
+
+ Phyrexian Grimoire
+ TE
+ 3
+ Artifact
+ 1
+ {4}, {T}: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand.
+
+
+ Rime Dryad
+ IA
+ G
+ Creature - Dryad
+ 1/2
+ 3
+ Snow forestwalk
+
+
+ Drop of Honey
+ AN
+ G
+ Enchantment
+ 1
+ At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
+When there are no creatures in play, sacrifice Drop of Honey.
+
+
+ Goblin Game
+ PS
+ 5RR
+ Sorcery
+ 2
+ Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
+
+
+ Breath of Fury
+ RAV
+ 2RR
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
+
+
+ Conclave Phalanx
+ RAV
+ 4W
+ Creature - Human Soldier
+ 2/4
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+When Conclave Phalanx comes into play, you gain 1 life for each creature you control.
+
+
+ Pyrrhic Revival
+ EVE
+ 3(W/B)(W/B)(W/B)
+ Sorcery
+ 2
+ Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.
+
+
+ Warrior's Charge
+ PT
+ 2W
+ Sorcery
+ 2
+ Creatures you control get +1/+1 until end of turn.
+
+
+ Cranial Extraction
+ CHK
+ 3B
+ Sorcery - Arcane
+ 2
+ Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
+
+
+ Wei Infantry
+ P3
+ 1B
+ Creature - Human Soldier
+ 2/1
+ 3
+
+
+
+ Polar Kraken
+ IA
+ 8UUU
+ Creature - Kraken
+ 11/11
+ 3
+ Trample
+Polar Kraken comes into play tapped.
+Cumulative upkeep-Sacrifice a land.
+
+
+ Elvish Piper
+ 10E
+ 7E
+ 8E
+ 9E
+ UD
+ 3G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {G}, {T}: You may put a creature card from your hand into play.
+
+
+ Spitting Drake
+ 6E
+ VI
+ 3R
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+{R}: Spitting Drake gets +1/+0 until end of turn. Play this ability only once each turn.
+
+
+ Reverse Polarity
+ AQ
+ R
+ WW
+ Instant
+ 2
+ You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
+
+
+ Undiscovered Paradise
+ VI
+
+ Land
+ 0
+ {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
+
+
+ Argothian Elder
+ US
+ 3G
+ Creature - Elf Druid
+ 2/2
+ 3
+ {T}: Untap two target lands.
+
+
+ Blinding Powder
+ BOK
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Cephalid Illusionist
+ TO
+ 1U
+ Creature - Cephalid Wizard
+ 1/1
+ 3
+ Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
+{2}{U}, {T}: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
+
+
+ Overwhelming Intellect
+ SOK
+ 4UU
+ Instant
+ 2
+ Counter target creature spell. Draw cards equal to that spell's converted mana cost.
+
+
+ Solitary Confinement
+ JU
+ 2W
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
+Skip your draw step.
+You have shroud. (You can't be the target of spells or abilities.)
+Prevent all damage that would be dealt to you.
+
+
+ Indestructible Aura
+ CH
+ LG
+ W
+ Instant
+ 2
+ Prevent all damage that would be dealt to target creature this turn.
+
+
+ Viseling
+ NE
+ 4
+ Artifact Creature - Construct
+ 2/2
+ 3
+ At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
+
+
+ Orim's Prayer
+ TE
+ 1WW
+ Enchantment
+ 1
+ Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
+
+
+ Spectral Lynx
+ AP
+ 1W
+ Creature - Cat Spirit
+ 2/1
+ 3
+ Protection from green
+{B}: Regenerate Spectral Lynx.
+
+
+ Sleight of Hand
+ 7E
+ 9E
+ P2
+ ST
+ U
+ Sorcery
+ 2
+ Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
+
+
+ Willow Satyr
+ LG
+ 2GG
+ Creature - Satyr
+ 1/1
+ 3
+ You may choose not to untap Willow Satyr during your untap step.
+{T}: Gain control of target legendary creature as long as you control Willow Satyr and Willow Satyr remains tapped.
+
+
+ Quirion Elves
+ IN
+ MI
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ As Quirion Elves comes into play, choose a color.
+{T}: Add {G} to your mana pool.
+{T}: Add one mana of the chosen color to your mana pool.
+
+
+ Sedris, the Traitor King
+ ALA
+ 3UBR
+ Legendary Creature - Zombie Warrior
+ 5/5
+ 3
+ Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Writ of Passage
+ DIS
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
+Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Cateran Summons
+ MM
+ B
+ Sorcery
+ 2
+ Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Arctic Flats
+ CS
+
+ Snow Land
+ 0
+ Arctic Flats comes into play tapped.
+{T}: Add {G} or {W} to your mana pool.
+
+
+ Sacred Mesa
+ MI
+ TSP
+ 2W
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
+{1}{W}: Put a 1/1 white Pegasus creature token with flying into play.
+
+
+ Whirling Dervish
+ 4E
+ 5E
+ LG
+ TSP
+ GG
+ Creature - Human Monk
+ 1/1
+ 3
+ Protection from black
+At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
+
+
+ Disciple of the Vault
+ MR
+ B
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
+
+
+ Emberwilde Djinn
+ MI
+ 2RR
+ Creature - Djinn
+ 5/4
+ 3
+ Flying
+At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
+
+
+ Remove Enchantments
+ LG
+ W
+ Instant
+ 2
+ Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
+
+
+ Suppress
+ AP
+ 2B
+ Sorcery
+ 2
+ Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.
+
+
+ Viscerid Drone
+ AL
+ 1U
+ Creature - Homarid Drone
+ 1/2
+ 3
+ {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
+{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
+
+
+ Arcane Sanctum
+ ALA
+
+ Land
+ 0
+ Arcane Sanctum comes into play tapped.
+{T}: Add {W}, {U}, or {B} to your mana pool.
+
+
+ Kavu Primarch
+ FUT
+ 3G
+ Creature - Kavu
+ 3/3
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its total cost by {1} or by one mana of that creature's color.)
+Kicker {4} (You may pay an additional {4} as you play this spell.)
+If the kicker cost was paid, Kavu Primarch comes into play with four +1/+1 counters on it.
+
+
+ Jaya Ballard, Task Mage
+ TSP
+ 1RR
+ Legendary Creature - Human Spellshaper
+ 2/2
+ 3
+ {R}, {T}, Discard a card: Destroy target blue permanent.
+{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
+{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
+
+
+ Epicenter
+ OD
+ 4R
+ Sorcery
+ 2
+ Target player sacrifices a land.
+Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
+
+
+ Elder Pine of Jukai
+ SOK
+ 2G
+ Creature - Spirit
+ 2/1
+ 3
+ Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
+Soulshift 2
+
+
+ Barrin's Spite
+ IN
+ 2UB
+ Sorcery
+ 2
+ Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
+
+
+ Wei Strike Force
+ P3
+ 2B
+ Creature - Human Soldier
+ 2/1
+ 3
+ Horsemanship
+
+
+ Sewerdreg
+ RAV
+ 3BB
+ Creature - Spirit
+ 3/3
+ 3
+ Swampwalk
+Sacrifice Sewerdreg: Remove target card in a graveyard from the game.
+
+
+ Entangling Trap
+ LRW
+ 1W
+ Enchantment
+ 1
+ Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
+
+
+ Trenching Steed
+ PY
+ 3W
+ Creature - Horse Rebel
+ 2/3
+ 3
+ Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
+
+
+ Dream Prowler
+ 9E
+ SH
+ 2UU
+ Creature - Illusion
+ 1/5
+ 3
+ Dream Prowler is unblockable as long as it's attacking alone.
+
+
+ Terravore
+ OD
+ 1GG
+ Creature - Lhurgoyf
+ */*
+ 3
+ Trample
+Terravore's power and toughness are each equal to the number of land cards in all graveyards.
+
+
+ Sentry Oak
+ LRW
+ 4W
+ Creature - Treefolk Warrior
+ 3/5
+ 3
+ Defender
+At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Insist
+ TO
+ G
+ Sorcery
+ 2
+ The next creature spell you play this turn can't be countered by spells or abilities.
+Draw a card.
+
+
+ Stigma Lasher
+ EVE
+ RR
+ Creature - Elemental Shaman
+ 2/2
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
+
+
+ Mistform Shrieker
+ ON
+ 3UU
+ Creature - Illusion
+ 3/3
+ 3
+ Flying
+{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
+Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Oath of Mages
+ EX
+ 1R
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent.
+
+
+ Paperfin Rascal
+ LRW
+ 2U
+ Creature - Merfolk Rogue
+ 2/2
+ 3
+ When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Rimescale Dragon
+ CS
+ 5RR
+ Snow Creature - Dragon
+ 5/5
+ 3
+ Flying
+{2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.)
+Creatures with ice counters on them don't untap during their controllers' untap steps.
+
+
+ Breath of Dreams
+ IA
+ 2UU
+ Enchantment
+ 1
+ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Green creatures have "Cumulative upkeep {1}."
+
+
+ Triclopean Sight
+ LRW
+ 1W
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+When Triclopean Sight comes into play, untap enchanted creature.
+Enchanted creature gets +1/+1 and has vigilance.
+
+
+ Moonwing Moth
+ SOK
+ 1WW
+ Creature - Insect
+ 2/1
+ 3
+ Flying
+{W}: Moonwing Moth gets +0/+1 until end of turn.
+
+
+ Volcano Hellion
+ PLC
+ 2RR
+ Creature - Hellion
+ 6/5
+ 3
+ Volcano Hellion has echo {X}, where X is your life total.
+When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
+
+
+ Festering Wound
+ UD
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, you may put an infection counter on Festering Wound.
+At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
+
+
+ Fortified Area
+ 4E
+ LG
+ 1WW
+ Enchantment
+ 1
+ Wall creatures you control get +1/+0 and have banding.
+
+
+ Mwonvuli Acid-Moss
+ TSP
+ 2GG
+ Sorcery
+ 2
+ Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
+
+
+ Crypt Cobra
+ MI
+ 3B
+ Creature - Snake
+ 3/3
+ 3
+ Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
+
+
+ Afterlife
+ MI
+ MM
+ 2W
+ Instant
+ 2
+ Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
+
+
+ Bog Imp
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ DK
+ PT
+ ST2K
+ ST
+ 1B
+ Creature - Imp
+ 1/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Ventifact Bottle
+ MI
+ 3
+ Artifact
+ 1
+ {1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery.
+At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way.
+
+
+ Whiptail Moloch
+ DIS
+ 4R
+ Creature - Lizard
+ 6/3
+ 3
+ When Whiptail Moloch comes into play, it deals 3 damage to target creature you control.
+
+
+ Mishra's Bauble
+ CS
+ 0
+ Artifact
+ 1
+ {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
+
+
+ Pillage
+ 6E
+ 7E
+ AL
+ 1RR
+ Sorcery
+ 2
+ Destroy target artifact or land. It can't be regenerated.
+
+
+ Swat
+ ON
+ UL
+ 1BB
+ Instant
+ 2
+ Destroy target creature with power 2 or less.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Polluted Bonds
+ SHM
+ 3BB
+ Enchantment
+ 1
+ Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
+
+
+ Darkling Stalker
+ TE
+ 3B
+ Creature - Shade Spirit
+ 1/1
+ 3
+ {B}: Regenerate Darkling Stalker.
+{B}: Darkling Stalker gets +1/+1 until end of turn.
+
+
+ Armistice
+ MM
+ 2W
+ Enchantment
+ 1
+ {3}{W}{W}: You draw a card and target opponent gains 3 life.
+
+
+ Ali from Cairo
+ AN
+ 2RR
+ Creature - Human
+ 0/1
+ 3
+ Damage that would reduce your life total to less than 1 reduces it to 1 instead.
+
+
+ Visara the Dreadful
+ ON
+ 3BBB
+ Legendary Creature - Gorgon
+ 5/5
+ 3
+ Flying
+{T}: Destroy target creature. It can't be regenerated.
+
+
+ Time Ebb
+ 9E
+ P2
+ PT
+ ST2K
+ ST
+ TE
+ 2U
+ Sorcery
+ 2
+ Put target creature on top of its owner's library.
+
+
+ Congregate
+ US
+ 3W
+ Instant
+ 2
+ Target player gains 2 life for each creature in play.
+
+
+ Epochrasite
+ FUT
+ 2
+ Artifact Creature - Construct
+ 1/1
+ 3
+ Epochrasite comes into play with three +1/+1 counters on it if you didn't play it from your hand.
+When Epochrasite is put into a graveyard from play, remove it from the game with three time counters on it and it gains suspend.
+
+
+ Blackmail
+ 9E
+ ON
+ B
+ Sorcery
+ 2
+ Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
+
+
+ Cooperation
+ IA
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has banding.
+
+
+ Nebuchadnezzar
+ CH
+ LG
+ 3UB
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all cards with that name revealed this way. Play this ability only during your turn.
+
+
+ Goblin Sharpshooter
+ ON
+ 2R
+ Creature - Goblin
+ 1/1
+ 3
+ Goblin Sharpshooter doesn't untap during your untap step.
+Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
+{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
+
+
+ Enrage
+ 8E
+ 9E
+ SC
+ XR
+ Instant
+ 2
+ Target creature gets +X/+0 until end of turn.
+
+
+ Phyrexian Totem
+ TSP
+ 3
+ Artifact
+ 1
+ {T}: Add {B} to your mana pool.
+{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
+Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
+
+
+ Words of Wisdom
+ OD
+ 1U
+ Instant
+ 2
+ You draw two cards, then each other player draws a card.
+
+
+ Sacellum Archers
+ CFX
+ 2G
+ Creature - Elf Archer
+ 2/3
+ 3
+ {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
+
+
+ Skyclaw Thrash
+ ARB
+ 3UR
+ Artifact Creature - Viashino Warrior
+ 4/4
+ 3
+ Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
+
+
+ Beacon of Unrest
+ 10E
+ FD
+ 3BB
+ Sorcery
+ 2
+ Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
+
+
+ Sanity Gnawers
+ ARB
+ 1BR
+ Creature - Rat
+ 1/1
+ 3
+ When Sanity Gnawers comes into play, target player discards a card at random.
+
+
+ Stromgald Cabal
+ 5E
+ 6E
+ IA
+ 1BB
+ Creature - Human Knight
+ 2/2
+ 3
+ {T}, Pay 1 life: Counter target white spell.
+
+
+ Mercy Killing
+ SHM
+ 2(G/W)
+ Instant
+ 2
+ Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power.
+
+
+ Darba
+ PY
+ 3G
+ Creature - Bird Beast
+ 5/4
+ 3
+ At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
+
+
+ Scavenged Weaponry
+ IN
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Scavenged Weaponry comes into play, draw a card.
+Enchanted creature gets +1/+1.
+
+
+ Vengeful Dead
+ SC
+ 3B
+ Creature - Zombie
+ 3/2
+ 3
+ Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.
+
+
+ Weaver of Lies
+ LE
+ 5UU
+ Creature - Beast
+ 4/4
+ 3
+ Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
+
+
+ Clam Session
+ UG
+ 1UU
+ Summon - Clamfolk
+ 2/5
+ 1
+ When Clam Session comes into play, choose a word.
+During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
+
+
+ Marsh Gas
+ 4E
+ DK
+ B
+ Instant
+ 2
+ All creatures get -2/-0 until end of turn.
+
+
+ Slaughter Pact
+ FUT
+ 0
+ Instant
+ 2
+ Slaughter Pact is black.
+Destroy target nonblack creature.
+At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
+
+
+ Index
+ 8E
+ 9E
+ AP
+ U
+ Sorcery
+ 2
+ Look at the top five cards of your library, then put them back in any order.
+
+
+ Scourge of Kher Ridges
+ FUT
+ 6RR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying
+{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
+{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
+
+
+ Skirk Alarmist
+ LE
+ 1R
+ Creature - Human Wizard
+ 1/2
+ 3
+ Haste
+{T}: Turn target face-down creature you control face up. At end of turn, sacrifice it.
+
+
+ Gilded Lotus
+ MR
+ 5
+ Artifact
+ 1
+ {T}: Add three mana of any one color to your mana pool.
+
+
+ Squee's Embrace
+ AP
+ RW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2.
+When enchanted creature is put into a graveyard, return that card to its owner's hand.
+
+
+ Crash
+ MM
+ 2R
+ Instant
+ 2
+ You may sacrifice a Mountain rather than pay Crash's mana cost.
+Destroy target artifact.
+
+
+ Kami of Twisted Reflection
+ CHK
+ 1UU
+ Creature - Spirit
+ 2/2
+ 3
+ Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
+
+
+ Gilt-Leaf Ambush
+ LRW
+ 2G
+ Tribal Instant - Elf
+ 2
+ Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)
+
+
+ Clockwork Steed
+ 5E
+ HL
+ 4
+ Artifact Creature - Horse
+ 0/3
+ 3
+ Clockwork Steed comes into play with four +1/+0 counters on it.
+Clockwork Steed can't be blocked by artifact creatures.
+At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
+{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Play this ability only during your upkeep.
+
+
+ Crowd of Cinders
+ SHM
+ 3B
+ Creature - Elemental
+ */*
+ 3
+ Fear
+Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
+
+
+ Molten Disaster
+ FUT
+ XRR
+ Sorcery
+ 2
+ Kicker {R} (You may pay an additional {R} as you play this spell.)
+If the kicker cost was paid, Molten Disaster has split second. (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Molten Disaster deals X damage to each creature without flying and each player.
+
+
+ Bottomless Vault
+ 5E
+ FE
+
+ Land
+ 0
+ Bottomless Vault comes into play tapped.
+You may choose not to untap Bottomless Vault during your untap step.
+At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
+{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
+
+
+ Realm Razer
+ ALA
+ 3RGW
+ Creature - Beast
+ 4/2
+ 3
+ When Realm Razer comes into play, remove all lands from the game.
+When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.
+
+
+ Back to Basics
+ US
+ 2U
+ Enchantment
+ 1
+ Nonbasic lands don't untap during their controllers' untap steps.
+
+
+ Anthem of Rakdos
+ DIS
+ 2BRR
+ Enchantment
+ 1
+ Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
+Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
+
+
+ Brand
+ US
+ R
+ Instant
+ 2
+ Gain control of all permanents you own. (This effect doesn't end at end of turn.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Soulcatcher
+ OD
+ 1W
+ Creature - Bird Soldier
+ 1/1
+ 3
+ Flying
+Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
+
+
+ Skyshroud Falcon
+ 7E
+ SH
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying, vigilance
+
+
+ Bayou Dragonfly
+ TE
+ 1G
+ Creature - Insect
+ 1/1
+ 3
+ Flying, swampwalk
+
+
+ Rupture
+ NE
+ 2R
+ Sorcery
+ 2
+ Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
+
+
+ Maggot Carrier
+ 8E
+ PS
+ B
+ Creature - Zombie
+ 1/1
+ 3
+ When Maggot Carrier comes into play, each player loses 1 life.
+
+
+ Skullclamp
+ DS
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/-1.
+When equipped creature is put into a graveyard, draw two cards.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Darien, King of Kjeldor
+ CS
+ 4WW
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.
+
+
+ Ghost-Lit Redeemer
+ SOK
+ W
+ Creature - Spirit
+ 1/1
+ 3
+ {W}, {T}: You gain 2 life.
+Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
+
+
+ An-Havva Township
+ HL
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {G} to your mana pool.
+{2}, {T}: Add {R} or {W} to your mana pool.
+
+
+ Undying Flames
+ SOK
+ 4RR
+ Sorcery
+ 2
+ Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
+Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
+
+
+ Cephalid Retainer
+ OD
+ 2UU
+ Creature - Cephalid
+ 2/3
+ 3
+ {U}{U}: Tap target creature without flying.
+
+
+ Acidic Soil
+ US
+ 2R
+ Sorcery
+ 2
+ Acidic Soil deals damage to each player equal to the number of lands he or she controls.
+
+
+ Train of Thought
+ GP
+ 1U
+ Sorcery
+ 2
+ Replicate {1}{U} (When you play this spell, copy it for each time you paid its replicate cost.)
+Draw a card.
+
+
+ Saltfield Recluse
+ PLC
+ 2W
+ Creature - Human Rebel Cleric
+ 1/2
+ 3
+ {T}: Target creature gets -2/-0 until end of turn.
+
+
+ Scornful AEther-Lich
+ CFX
+ 3U
+ Artifact Creature - Zombie Wizard
+ 2/4
+ 3
+ {W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn.
+
+
+ Release the Ants
+ MOR
+ 1R
+ Instant
+ 2
+ Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Rockcaster Platoon
+ ALA
+ 5WW
+ Creature - Rhino Soldier
+ 5/7
+ 3
+ {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
+
+
+ Forbidden Ritual
+ VI
+ 2BB
+ Sorcery
+ 2
+ Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
+
+
+ Dazzling Beauty
+ MI
+ 2W
+ Instant
+ 2
+ Play Dazzling Beauty only during the declare blockers step.
+Target attacking unblocked creature becomes blocked.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Rain of Filth
+ US
+ B
+ Instant
+ 2
+ Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
+
+
+ Ashenmoor Gouger
+ SHM
+ (B/R)(B/R)(B/R)
+ Creature - Elemental Warrior
+ 4/4
+ 3
+ Ashenmoor Gouger can't block.
+
+
+ Genesis
+ JU
+ 4G
+ Creature - Incarnation
+ 4/4
+ 3
+ At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
+
+
+ Nikko-Onna
+ SOK
+ 2W
+ Creature - Spirit
+ 2/2
+ 3
+ When Nikko-Onna comes into play, destroy target enchantment.
+Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
+
+
+ Mindless Automaton
+ EX
+ TSP
+ 4
+ Artifact Creature - Construct
+ 0/0
+ 3
+ Mindless Automaton comes into play with two +1/+1 counters on it.
+{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
+Remove two +1/+1 counters from Mindless Automaton: Draw a card.
+
+
+ Pulse of the Tangle
+ DS
+ 1GG
+ Sorcery
+ 2
+ Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
+
+
+ Ana Sanctuary
+ AP
+ 2G
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
+
+
+ Atalya, Samite Master
+ IN
+ 3WW
+ Legendary Creature - Human Cleric
+ 2/3
+ 3
+ {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
+
+
+ Worldly Tutor
+ 6E
+ MI
+ G
+ Instant
+ 2
+ Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
+
+
+ Electryte
+ US
+ 3RR
+ Creature - Beast
+ 3/3
+ 3
+ Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
+
+
+ Skizzik Surger
+ FUT
+ 4RR
+ Creature - Elemental
+ 6/4
+ 3
+ Haste
+Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Monstrous Carabid
+ ARB
+ 3BR
+ Creature - Insect
+ 4/4
+ 3
+ Monstrous Carabid attacks each turn if able.
+Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
+
+
+ Scroll Rack
+ TE
+ 2
+ Artifact
+ 1
+ {1}, {T}: Remove any number of cards in your hand from the game face down. Put that many cards from the top of your library into your hand. Then look at the removed cards and put them on top of your library in any order.
+
+
+ Ink Dissolver
+ MOR
+ 1U
+ Creature - Merfolk Wizard
+ 2/1
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
+
+
+ Fault Line
+ US
+ XRR
+ Instant
+ 2
+ Fault Line deals X damage to each creature without flying and each player.
+
+
+ Wallop
+ IN
+ 1G
+ Sorcery
+ 2
+ Destroy target blue or black creature with flying.
+
+
+ Viscerid Armor
+ AL
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+{1}{U}: Return Viscerid Armor to its owner's hand.
+
+
+ Crash of Rhinos
+ MI
+ 6GG
+ Creature - Rhino
+ 8/4
+ 3
+ Trample
+
+
+ Enchantment Alteration
+ CH
+ LG
+ US
+ U
+ Instant
+ 2
+ Attach target Aura attached to a creature or land to another permanent of that type.
+
+
+ Magus of the Moat
+ FUT
+ 2WW
+ Creature - Human Wizard
+ 0/3
+ 3
+ Creatures without flying can't attack.
+
+
+ Valley Rannet
+ ARB
+ 4RG
+ Creature - Beast
+ 6/3
+ 3
+ Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Roaring Slagwurm
+ DS
+ 5GG
+ Creature - Wurm
+ 6/4
+ 3
+ Whenever Roaring Slagwurm attacks, tap all artifacts.
+
+
+ Rootbreaker Wurm
+ 9E
+ TE
+ 5GG
+ Creature - Wurm
+ 6/6
+ 3
+ Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Time Stretch
+ 10E
+ OD
+ 8UU
+ Sorcery
+ 2
+ Target player takes two extra turns after this one.
+
+
+ Violent Outburst
+ ARB
+ 1RG
+ Instant
+ 2
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+Creatures you control get +1/+0 until end of turn.
+
+
+ Johtull Wurm
+ 5E
+ IA
+ 5G
+ Creature - Wurm
+ 6/6
+ 3
+ Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
+
+
+ Hapless Researcher
+ JU
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Sacrifice Hapless Researcher: Draw a card, then discard a card.
+
+
+ Junk Golem
+ OD
+ 4
+ Artifact Creature - Golem
+ 0/0
+ 3
+ Junk Golem comes into play with three +1/+1 counters on it.
+At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
+{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
+
+
+ Braingeyser
+ B
+ R
+ U
+ XUU
+ Sorcery
+ 2
+ Target player draws X cards.
+
+
+ Raven Familiar
+ UL
+ 2U
+ Creature - Bird
+ 1/2
+ 3
+ Flying
+Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
+
+
+ Wall of Resistance
+ MI
+ 1W
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+Flying
+At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
+
+
+ Ceremonial Guard
+ MM
+ 2R
+ Creature - Human Soldier
+ 3/4
+ 3
+ When Ceremonial Guard attacks or blocks, destroy it at end of combat.
+
+
+ Chaoslace
+ 4E
+ B
+ R
+ U
+ R
+ Instant
+ 2
+ Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
+
+
+ Fleetfoot Panther
+ PS
+ 1GW
+ Creature - Cat
+ 3/4
+ 3
+ Flash
+When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
+
+
+ Coffin Puppets
+ PY
+ 3BB
+ Creature - Zombie
+ 3/3
+ 3
+ Sacrifice two lands: Return Coffin Puppets from your graveyard to play. Play this ability only during your upkeep and only if you control a Swamp.
+
+
+ Goblin Charbelcher
+ MR
+ 4
+ Artifact
+ 1
+ {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
+
+
+ Thrull Wizard
+ FE
+ 2B
+ Creature - Thrull Wizard
+ 1/1
+ 3
+ {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
+
+
+ Fire Covenant
+ IA
+ 1BR
+ Instant
+ 2
+ As an additional cost to play Fire Covenant, pay X life.
+Fire Covenant deals X damage divided as you choose among any number of target creatures.
+
+
+ Vine Dryad
+ MM
+ 3G
+ Creature - Dryad
+ 1/3
+ 3
+ Flash
+Forestwalk
+You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost.
+
+
+ Soratami Seer
+ CHK
+ 4U
+ Creature - Moonfolk Wizard
+ 2/3
+ 3
+ Flying
+{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
+
+
+ Inferno
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ DK
+ 5RR
+ Instant
+ 2
+ Inferno deals 6 damage to each creature and each player.
+
+
+ Isleback Spawn
+ SHM
+ 5UU
+ Creature - Kraken
+ 4/8
+ 3
+ Shroud
+Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
+
+
+ Glyph of Destruction
+ LG
+ R
+ Instant
+ 2
+ Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn.
+
+
+ Serra Sphinx
+ PLC
+ 3UU
+ Creature - Sphinx
+ 4/4
+ 3
+ Flying, vigilance
+
+
+ Magma Jet
+ FD
+ 1R
+ Instant
+ 2
+ Magma Jet deals 2 damage to target creature or player.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Tonic Peddler
+ MM
+ 1W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {W}, {T}, Discard a card: Target player gains 3 life.
+
+
+ Temple Garden
+ RAV
+
+ Land - Forest Plains
+ 0
+ ({T}: Add {G} or {W} to your mana pool.)
+As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped.
+
+
+ Fog Patch
+ NE
+ 1G
+ Instant
+ 2
+ Play Fog Patch only during the declare blockers step.
+Attacking creatures become blocked. (This spell works on unblockable creatures.)
+
+
+ Purify
+ 7E
+ UL
+ 3WW
+ Sorcery
+ 2
+ Destroy all artifacts and enchantments.
+
+
+ Inner-Chamber Guard
+ SOK
+ 1W
+ Creature - Human Samurai
+ 0/2
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+
+
+ Charmed Griffin
+ MM
+ 3W
+ Creature - Griffin
+ 3/3
+ 3
+ Flying
+When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.
+
+
+ Flash of Insight
+ JU
+ X1U
+ Instant
+ 2
+ Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
+Flashback-{1}{U}, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay for its own flashback cost.)
+
+
+ Rain of Rust
+ FD
+ 3RR
+ Instant
+ 2
+ Choose one - Destroy target artifact; or destroy target land.
+Entwine {3}{R} (Choose both if you pay the entwine cost.)
+
+
+ Ashnod's Transmogrant
+ 5E
+ AQ
+ CH
+ 1
+ Artifact
+ 1
+ {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
+
+
+ Academy Ruins
+ TSP
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
+
+
+ Sarcatog
+ OD
+ 1BR
+ Creature - Atog
+ 1/2
+ 3
+ Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.
+Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
+
+
+ Mistform Sliver
+ LE
+ 1U
+ Creature - Illusion Sliver
+ 1/1
+ 3
+ All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
+
+
+ Safehold Duo
+ SHM
+ 3(G/W)
+ Creature - Elf Warrior Shaman
+ 2/4
+ 3
+ Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
+Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
+
+
+ Aven Fogbringer
+ JU
+ 3U
+ Creature - Bird Wizard
+ 2/1
+ 3
+ Flying
+When Aven Fogbringer comes into play, return target land to its owner's hand.
+
+
+ Brass Herald
+ 8E
+ AP
+ 6
+ Artifact Creature - Golem
+ 2/2
+ 3
+ As Brass Herald comes into play, choose a creature type.
+When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
+Creatures of the chosen type get +1/+1.
+
+
+ Pit Keeper
+ TSP
+ 1B
+ Creature - Human Wizard
+ 2/1
+ 3
+ When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
+
+
+ Gaea's Cradle
+ US
+
+ Legendary Land
+ 0
+ {T}: Add {G} to your mana pool for each creature you control.
+
+
+ Wasp Lancer
+ SHM
+ (U/B)(U/B)(U/B)
+ Creature - Faerie Soldier
+ 3/2
+ 3
+ Flying
+
+
+ Armageddon
+ 4E
+ 5E
+ 6E
+ B
+ P2
+ PT
+ R
+ ST
+ U
+ 3W
+ Sorcery
+ 2
+ Destroy all lands.
+
+
+ Stun Sniper
+ ARB
+ RW
+ Creature - Human Archer
+ 1/1
+ 3
+ {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
+
+
+ War's Toll
+ DIS
+ 3R
+ Enchantment
+ 1
+ Whenever an opponent taps a land for mana, tap all lands that player controls.
+If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
+
+
+ Fist of Suns
+ FD
+ 3
+ Artifact
+ 1
+ You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.
+
+
+ Aurochs
+ 5E
+ IA
+ 3G
+ Creature - Aurochs
+ 2/3
+ 3
+ Trample
+Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
+
+
+ Rack and Ruin
+ UL
+ 2R
+ Instant
+ 2
+ Destroy two target artifacts.
+
+
+ Igneous Pouncer
+ ARB
+ 4BR
+ Creature - Elemental
+ 5/1
+ 3
+ Haste
+Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Invoke Prejudice
+ LG
+ UUUU
+ Enchantment
+ 1
+ Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.
+
+
+ Tamanoa
+ CS
+ RGW
+ Creature - Spirit
+ 2/4
+ 3
+ Whenever a noncreature source you control deals damage, you gain that much life.
+
+
+ Brawl
+ MM
+ 3RR
+ Instant
+ 2
+ Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
+
+
+ Vine Trellis
+ 8E
+ MM
+ 1G
+ Creature - Plant Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{T}: Add {G} to your mana pool.
+
+
+ Brawn
+ JU
+ 3G
+ Creature - Incarnation
+ 3/3
+ 3
+ Trample
+As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
+
+
+ Stone Catapult
+ P3
+ 4B
+ Creature - Human Soldier
+ 1/2
+ 3
+ {T}: Destroy target tapped nonblack creature. Play this ability only during your turn, before attackers are declared.
+
+
+ Spiritual Guardian
+ PT
+ 3WW
+ Creature - Spirit
+ 3/4
+ 3
+ When Spiritual Guardian comes into play, you gain 4 life.
+
+
+ Mogg Assassin
+ EX
+ 2R
+ Creature - Goblin Assassin
+ 2/1
+ 3
+ {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
+
+
+ Guiding Spirit
+ VI
+ 1WU
+ Creature - Angel Spirit
+ 1/2
+ 3
+ Flying
+{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
+
+
+ Blood Clock
+ SOK
+ 4
+ Artifact
+ 1
+ At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
+
+
+ Grasslands
+ MI
+
+ Land
+ 0
+ Grasslands comes into play tapped.
+{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
+
+
+ Mistblade Shinobi
+ BOK
+ 2U
+ Creature - Human Ninja
+ 1/1
+ 3
+ Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
+Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
+
+
+ Uril, the Miststalker
+ ARB
+ 2RGW
+ Legendary Creature - Beast
+ 5/5
+ 3
+ Uril, the Miststalker can't be the target of spells or abilities your opponents control.
+Uril gets +2/+2 for each Aura attached to it.
+
+
+ Magus of the Moon
+ FUT
+ 2R
+ Creature - Human Wizard
+ 2/2
+ 3
+ Nonbasic lands are Mountains.
+
+
+ Jagged Lightning
+ P2
+ ST
+ US
+ 3RR
+ Sorcery
+ 2
+ Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.
+
+
+ Skirk Ridge Exhumer
+ FUT
+ 1B
+ Creature - Zombie Spellshaper
+ 1/1
+ 3
+ {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin into play with "When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn."
+
+
+ Mangara's Tome
+ MI
+ 5
+ Artifact
+ 1
+ When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library.
+{2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand.
+
+
+ Steely Resolve
+ ON
+ 1G
+ Enchantment
+ 1
+ As Steely Resolve comes into play, choose a creature type.
+Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
+
+
+ Repopulate
+ UL
+ 1G
+ Instant
+ 2
+ Shuffle all creature cards from target player's graveyard into that player's library.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Minotaur Tactician
+ AP
+ 3R
+ Creature - Minotaur
+ 1/1
+ 3
+ Haste
+Minotaur Tactician gets +1/+1 as long as you control a white creature.
+Minotaur Tactician gets +1/+1 as long as you control a blue creature.
+
+
+ Venser, Shaper Savant
+ FUT
+ 2UU
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Venser, Shaper Savant comes into play, return target spell or permanent to its owner's hand.
+
+
+ Reckless Spite
+ IN
+ TE
+ 1BB
+ Instant
+ 2
+ Destroy two target nonblack creatures. You lose 5 life.
+
+
+ Flooded Shoreline
+ VI
+ UU
+ Enchantment
+ 1
+ {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
+
+
+ Stronghold Zeppelin
+ NE
+ 2UU
+ Creature - Human
+ 3/3
+ 3
+ Flying
+Stronghold Zeppelin can block only creatures with flying.
+
+
+ Hearthfire Hobgoblin
+ EVE
+ (R/W)(R/W)(R/W)
+ Creature - Goblin Soldier
+ 2/2
+ 3
+ Double strike
+
+
+ Etched Oracle
+ FD
+ 4
+ Artifact Creature - Wizard
+ 0/0
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
+
+
+ Sun Quan, Lord of Wu
+ P3
+ 4UU
+ Legendary Creature - Human Soldier
+ 4/4
+ 3
+ Creatures you control have horsemanship.
+
+
+ Sneaky Homunculus
+ 8E
+ NE
+ 1U
+ Creature - Homunculus Illusion
+ 1/1
+ 3
+ Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
+
+
+ Stir the Grave
+ BOK
+ XB
+ Sorcery
+ 2
+ Return target creature card with converted mana cost X or less from your graveyard to play.
+
+
+ Smother
+ ON
+ 1B
+ Instant
+ 2
+ Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
+
+
+ Mournful Zombie
+ AP
+ 2B
+ Creature - Zombie
+ 2/1
+ 3
+ {W}, {T}: Target player gains 1 life.
+
+
+ Lifegift
+ BOK
+ 2G
+ Enchantment
+ 1
+ Whenever a land comes into play, you may gain 1 life.
+
+
+ Violent Ultimatum
+ ALA
+ BBRRRGG
+ Sorcery
+ 2
+ Destroy three target permanents.
+
+
+ Rogue Skycaptain
+ AL
+ 2R
+ Creature - Human Rogue Mercenary
+ 3/4
+ 3
+ Flying
+At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
+
+
+ Insurrection
+ ON
+ 5RRR
+ Sorcery
+ 2
+ Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
+
+
+ Exploding Borders
+ CFX
+ 2RG
+ Sorcery
+ 2
+ Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
+
+
+ Mistform Wakecaster
+ LE
+ 4U
+ Creature - Illusion
+ 2/3
+ 3
+ Flying
+{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
+{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
+
+
+ Laquatus's Creativity
+ OD
+ 4U
+ Sorcery
+ 2
+ Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
+
+
+ Nimbus Maze
+ FUT
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} to your mana pool. Play this ability only if you control an Island.
+{T}: Add {U} to your mana pool. Play this ability only if you control a Plains.
+
+
+ Tortured Existence
+ SH
+ B
+ Enchantment
+ 1
+ {B}, Discard a creature card: Return target creature card from your graveyard to your hand.
+
+
+ Rites of Initiation
+ OD
+ R
+ Instant
+ 2
+ Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
+
+
+ Gruul Guildmage
+ GP
+ (R/G)(R/G)
+ Creature - Human Shaman
+ 2/2
+ 3
+ ({(r/g)} can be paid with either {R} or {G}.)
+{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
+{3}{G}: Target creature gets +2/+2 until end of turn.
+
+
+ Goblin Ski Patrol
+ IA
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at end of turn. Play this ability only once and only if you control a snow Mountain.
+
+
+ Goblin Archaeologist
+ DS
+ 1R
+ Creature - Goblin Artificer
+ 1/2
+ 3
+ {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
+
+
+ Elder Druid
+ 5E
+ 6E
+ 7E
+ IA
+ 3G
+ Creature - Elf Cleric Druid
+ 2/2
+ 3
+ {3}{G}, {T}: You may tap or untap target artifact, creature, or land.
+
+
+ Revered Elder
+ MM
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
+
+
+ Phyrexian Debaser
+ UL
+ 3B
+ Creature - Carrier
+ 2/2
+ 3
+ Flying
+{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
+
+
+ Karstoderm
+ DS
+ 2GG
+ Creature - Beast
+ 0/0
+ 3
+ Karstoderm comes into play with five +1/+1 counters on it.
+Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
+
+
+ Pristine Angel
+ DS
+ 4WW
+ Creature - Angel
+ 4/4
+ 3
+ Flying
+As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
+Whenever you play a spell, you may untap Pristine Angel.
+
+
+ Phyrexian Denouncer
+ UL
+ 1B
+ Creature - Carrier
+ 1/1
+ 3
+ {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
+
+
+ Team Spirit
+ UG
+ 2G
+ Instant
+ 2
+ All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
+
+
+ Sower of Temptation
+ LRW
+ 2UU
+ Creature - Faerie Wizard
+ 2/2
+ 3
+ Flying
+When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
+
+
+ Nezumi Ronin
+ CHK
+ 2B
+ Creature - Rat Samurai
+ 3/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Rhystic Circle
+ PY
+ 2WW
+ Enchantment
+ 1
+ {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Tormented Angel
+ UD
+ 3W
+ Creature - Angel
+ 1/5
+ 3
+ Flying
+
+
+ Otherworldly Journey
+ CHK
+ 1W
+ Instant - Arcane
+ 2
+ Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.
+
+
+ Animal Boneyard
+ OD
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
+
+
+ Kitsune Blademaster
+ CHK
+ 2W
+ Creature - Fox Samurai
+ 2/2
+ 3
+ First strike
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Plant Elemental
+ PT
+ 1G
+ Creature - Plant Elemental
+ 3/4
+ 3
+ When Plant Elemental comes into play, sacrifice it unless you sacrifice a Forest.
+
+
+ Forced Retreat
+ P3
+ 2U
+ Sorcery
+ 2
+ Put target creature on top of its owner's library.
+
+
+ Ward of Piety
+ BOK
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
+
+
+ Ambassador Laquatus
+ 10E
+ TO
+ 1UU
+ Legendary Creature - Merfolk Wizard
+ 1/3
+ 3
+ {3}: Target player puts the top three cards of his or her library into his or her graveyard.
+
+
+ Dystopia
+ AL
+ 1BB
+ Enchantment
+ 1
+ Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
+
+
+ Vedalken Shackles
+ FD
+ 3
+ Artifact
+ 1
+ You may choose not to untap Vedalken Shackles during your untap step.
+{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.
+
+
+ Wild Pair
+ PLC
+ 4GG
+ Enchantment
+ 1
+ Whenever a creature comes into play, if you played it from your hand, you may search your library for a creature card with the same total power and toughness and put it into play. If you do, shuffle your library.
+
+
+ Orcish Lumberjack
+ IA
+ R
+ Creature - Orc
+ 1/1
+ 3
+ {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
+
+
+ Darting Merfolk
+ MM
+ 1U
+ Creature - Merfolk
+ 1/1
+ 3
+ {U}: Return Darting Merfolk to its owner's hand.
+
+
+ Beastmaster's Magemark
+ GP
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Creatures you control that are enchanted get +1/+1.
+Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Hallowed Ground
+ IA
+ 1W
+ Enchantment
+ 1
+ {W}{W}: Return target nonsnow land you control to its owner's hand.
+
+
+ Doubling Cube
+ 10E
+ FD
+ 2
+ Artifact
+ 1
+ {3}, {T}: Double the amount of each type of mana in your mana pool.
+
+
+ Nettling Curse
+ DIS
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature attacks or blocks, its controller loses 3 life.
+{1}{R}: Enchanted creature attacks this turn if able.
+
+
+ Ramosian Sergeant
+ MM
+ W
+ Creature - Human Rebel
+ 1/1
+ 3
+ {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
+
+
+ Bedlam
+ 7E
+ US
+ 2RR
+ Enchantment
+ 1
+ Creatures can't block.
+
+
+ Sparkspitter
+ FUT
+ 2R
+ Creature - Elemental Spellshaper
+ 1/3
+ 3
+ {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental into play with trample, haste, and "At end of turn, sacrifice Spark Elemental."
+
+
+ Peel from Reality
+ RAV
+ 1U
+ Instant
+ 2
+ Return target creature you control and target creature you don't control to their owners' hands.
+
+
+ Blessed Wind
+ PY
+ 7WW
+ Sorcery
+ 2
+ Target player's life total becomes 20.
+
+
+ Mox Emerald
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}: Add {G} to your mana pool.
+
+
+ Hearth Kami
+ CHK
+ 1R
+ Creature - Spirit
+ 2/1
+ 3
+ {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
+
+
+ Blessed Wine
+ 5E
+ IA
+ 1W
+ Instant
+ 2
+ You gain 1 life.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Stormbind
+ IA
+ TSP
+ 1RG
+ Enchantment
+ 1
+ {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
+
+
+ Teferi's Care
+ IN
+ 2W
+ Enchantment
+ 1
+ {W}, Sacrifice an enchantment: Destroy target enchantment.
+{3}{U}{U}: Counter target enchantment spell.
+
+
+ Powerleech
+ AQ
+ GG
+ Enchantment
+ 1
+ Whenever an artifact an opponent controls becomes tapped or an opponent plays an artifact's activated ability without {T} in its activation cost, you gain 1 life.
+
+
+ Deadwood Treefolk
+ PLC
+ 5G
+ Creature - Treefolk
+ 3/6
+ 3
+ Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Deadwood Treefolk comes into play or leaves play, return another target creature card from your graveyard to your hand.
+
+
+ Breach
+ US
+ 2B
+ Instant
+ 2
+ Target creature gets +2/+0 and gains fear until end of turn.
+
+
+ Oath of Ghouls
+ EX
+ 1B
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand.
+
+
+ Rooting Kavu
+ IN
+ 2GG
+ Creature - Kavu
+ 4/3
+ 3
+ When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.
+
+
+ Hair-Strung Koto
+ CHK
+ 6
+ Artifact
+ 1
+ Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
+
+
+ Chicken à la King
+ UG
+ 1UU
+ Summon - Chicken
+ 2/2
+ 1
+ Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
+Tap a Chicken you control: Roll a six-sided die.
+
+
+ Control Magic
+ 4E
+ B
+ R
+ U
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant creature
+You control enchanted creature.
+
+
+ Baki's Curse
+ HL
+ 2UU
+ Sorcery
+ 2
+ Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
+
+
+ Carom
+ DIS
+ 1W
+ Instant
+ 2
+ The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
+Draw a card.
+
+
+ Deus of Calamity
+ SHM
+ (R/G)(R/G)(R/G)(R/G)(R/G)
+ Creature - Spirit Avatar
+ 6/6
+ 3
+ Trample
+Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
+
+
+ Nezumi Shortfang
+ CHK
+ 1B
+ Creature - Rat Rogue
+ 1/1
+ 3
+ {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
+
+
+ Arcane Laboratory
+ 7E
+ US
+ 2U
+ Enchantment
+ 1
+ Each player can't play more than one spell each turn.
+
+
+ Goblin Trenches
+ AP
+ 1RW
+ Enchantment
+ 1
+ {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
+
+
+ Wee Dragonauts
+ GP
+ 1UR
+ Creature - Faerie Wizard
+ 1/3
+ 3
+ Flying
+Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
+
+
+ Coiling Woodworm
+ NE
+ 2G
+ Creature - Insect Worm
+ */1
+ 3
+ Coiling Woodworm's power is equal to the number of Forests in play.
+
+
+ Lava Hounds
+ 8E
+ WL
+ 2RR
+ Creature - Hound
+ 4/4
+ 3
+ Haste
+When Lava Hounds comes into play, it deals 4 damage to you.
+
+
+ Arbiter of Knollridge
+ LRW
+ 6W
+ Creature - Giant Wizard
+ 5/5
+ 3
+ Vigilance
+When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.
+
+
+ Austere Command
+ LRW
+ 4WW
+ Sorcery
+ 2
+ Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
+
+
+ Brackwater Elemental
+ CFX
+ 2U
+ Creature - Elemental
+ 4/4
+ 3
+ When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
+Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Yavimaya Enchantress
+ 10E
+ 7E
+ 8E
+ 9E
+ UD
+ 2G
+ Creature - Human Druid
+ 2/2
+ 3
+ Yavimaya Enchantress gets +1/+1 for each enchantment in play.
+
+
+ Wall of Stone
+ 4E
+ 5E
+ 8E
+ B
+ R
+ U
+ 1RR
+ Creature - Wall
+ 0/8
+ 3
+ Defender (This creature can't attack.)
+
+
+ Crawlspace
+ UL
+ 3
+ Artifact
+ 1
+ No more than two creatures can attack you each combat.
+
+
+ Desertion
+ 6E
+ VI
+ 3UU
+ Instant
+ 2
+ Counter target spell. If an artifact or creature spell is countered this way, put that card into play under your control instead of into its owner's graveyard.
+
+
+ Caustic Wasps
+ MM
+ 2G
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
+
+
+ Razorfin Abolisher
+ EVE
+ 2U
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ {1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
+
+
+ Impulsive Maneuvers
+ OD
+ 2RR
+ Enchantment
+ 1
+ Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
+
+
+ Cursed Rack
+ 4E
+ AQ
+ 4
+ Artifact
+ 1
+ As Cursed Rack comes into play, choose an opponent.
+The chosen player's maximum hand size is four.
+
+
+ Crowd Favorites
+ ON
+ 6W
+ Creature - Human Soldier
+ 4/4
+ 3
+ {3}{W}: Tap target creature.
+{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
+
+
+ Springjack Pasture
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{4}, {T}: Put a 0/1 white Goat creature token into play.
+{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
+
+
+ Psychic Allergy
+ DK
+ 3UU
+ Enchantment
+ 1
+ As Psychic Allergy comes into play, choose a color.
+At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards of the chosen color he or she controls.
+At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two Islands.
+
+
+ Shaleskin Bruiser
+ ON
+ 6R
+ Creature - Beast
+ 4/4
+ 3
+ Trample
+Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
+
+
+ Harsh Deceiver
+ CHK
+ 3W
+ Creature - Spirit
+ 1/4
+ 3
+ {1}: Look at the top card of your library.
+{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.
+
+
+ Goblin Kites
+ FE
+ 1R
+ Enchantment
+ 1
+ {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature.
+
+
+ Oona's Prowler
+ LRW
+ 1B
+ Creature - Faerie Rogue
+ 3/1
+ 3
+ Flying
+Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
+
+
+ Artifact Mutation
+ IN
+ RG
+ Instant
+ 2
+ Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
+
+
+ Burr Grafter
+ CHK
+ 3G
+ Creature - Spirit
+ 2/2
+ 3
+ Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
+Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Bubbling Beebles
+ UD
+ 4U
+ Creature - Beeble
+ 3/3
+ 3
+ Bubbling Beebles is unblockable as long as defending player controls an enchantment.
+
+
+ Goblin War Wagon
+ MR
+ 4
+ Artifact Creature - Juggernaut
+ 3/3
+ 3
+ Goblin War Wagon doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
+
+
+ Delusions of Mediocrity
+ 7E
+ UL
+ 3U
+ Enchantment
+ 1
+ When Delusions of Mediocrity comes into play, you gain 10 life.
+When Delusions of Mediocrity leaves play, you lose 10 life.
+
+
+ Root Sliver
+ LE
+ 3G
+ Creature - Sliver
+ 2/2
+ 3
+ Root Sliver can't be countered.
+Sliver spells can't be countered by spells or abilities.
+
+
+ Impatience
+ 7E
+ UD
+ 2R
+ Enchantment
+ 1
+ At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
+
+
+ Eureka
+ LG
+ 2GG
+ Sorcery
+ 2
+ Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play.
+
+
+ Purity
+ LRW
+ 3WWW
+ Creature - Elemental Incarnation
+ 6/6
+ 3
+ Flying
+If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
+When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Lab Rats
+ SH
+ B
+ Sorcery
+ 2
+ Buyback {4} (You may pay an additional {4} as you play this spell. If you do, put this card into your hand as it resolves.)
+Put a 1/1 black Rat creature token into play.
+
+
+ Deception
+ P3
+ 2B
+ Sorcery
+ 2
+ Target opponent discards two cards.
+
+
+ Filigree Fracture
+ CFX
+ 2G
+ Instant
+ 2
+ Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
+
+
+ Bad Moon
+ 4E
+ 5E
+ B
+ R
+ TSP
+ U
+ 1B
+ Enchantment
+ 1
+ Black creatures get +1/+1.
+
+
+ Magma Burst
+ PS
+ 3R
+ Instant
+ 2
+ Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
+Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.
+
+
+ Thoughtseize
+ LRW
+ B
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
+
+
+ Mind Harness
+ MI
+ U
+ Enchantment - Aura
+ 1
+ Enchant red or green creature
+Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+You control enchanted creature.
+
+
+ Wild Jhovall
+ MM
+ 3R
+ Creature - Cat
+ 3/3
+ 3
+
+
+
+ Thunder of Hooves
+ ON
+ 3R
+ Sorcery
+ 2
+ Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.
+
+
+ Skizzik
+ IN
+ 3R
+ Creature - Elemental
+ 5/3
+ 3
+ Kicker {R} (You may pay an additional {R} as you play this spell.)
+Trample, haste
+At end of turn, sacrifice Skizzik unless the kicker cost was paid.
+
+
+ Thallid Germinator
+ TSP
+ 2G
+ Creature - Fungus
+ 2/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Thallid Germinator.
+Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
+Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
+
+
+ Wall of Heat
+ CH
+ LG
+ 2R
+ Creature - Wall
+ 2/6
+ 3
+ Defender (This creature can't attack.)
+
+
+ Flash Flood
+ CH
+ LG
+ U
+ Instant
+ 2
+ Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.
+
+
+ Curse of Marit Lage
+ IA
+ 3RR
+ Enchantment
+ 1
+ When Curse of Marit Lage comes into play, tap all Islands.
+Islands don't untap during their controllers' untap steps.
+
+
+ Look at Me, I'm R&D
+ UNH
+ 2W
+ Enchantment
+ 1
+ As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
+All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
+
+
+ Cognivore
+ OD
+ 6UU
+ Creature - Lhurgoyf
+ */*
+ 3
+ Flying
+Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
+
+
+ Goblin Bomb
+ WL
+ 1R
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
+Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
+
+
+ Angel of Despair
+ GP
+ 3WWBB
+ Creature - Angel
+ 5/5
+ 3
+ Flying
+When Angel of Despair comes into play, destroy target permanent.
+
+
+ Zealous Inquisitor
+ 9E
+ SC
+ 2W
+ Creature - Human Cleric
+ 2/2
+ 3
+ {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
+
+
+ Scarwood Treefolk
+ TSP
+ 3G
+ Creature - Treefolk
+ 3/5
+ 3
+ Scarwood Treefolk comes into play tapped.
+
+
+ Seer's Vision
+ IN
+ 2UB
+ Enchantment
+ 1
+ Your opponents play with their hands revealed.
+Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
+
+
+ Richard Garfield, Ph.D.
+ UNH
+ 3UU
+ Legendary Creature - Human Designer
+ 2/2
+ 3
+ You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
+
+
+ Putrid Cyclops
+ FUT
+ 2B
+ Creature - Zombie Cyclops
+ 3/3
+ 3
+ When Putrid Cyclops comes into play, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
+
+
+ Foreshadow
+ VI
+ 1U
+ Instant
+ 2
+ Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Serra's Sanctum
+ US
+
+ Legendary Land
+ 0
+ {T}: Add {W} to your mana pool for each enchantment you control.
+
+
+ Prison Barricade
+ IN
+ 1W
+ Creature - Wall
+ 1/3
+ 3
+ Defender (This creature can't attack.)
+Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.)
+If the kicker cost was paid, Prison Barricade comes into play with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
+
+
+ Cateran Kidnappers
+ MM
+ 2BB
+ Creature - Human Mercenary
+ 4/2
+ 3
+ {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
+
+
+ Severed Legion
+ 10E
+ 8E
+ ON
+ 1BB
+ Creature - Zombie
+ 2/2
+ 3
+ Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
+
+
+ Aura Blast
+ PS
+ 1W
+ Instant
+ 2
+ Destroy target enchantment.
+Draw a card.
+
+
+ Morbid Bloom
+ ARB
+ 4BG
+ Sorcery
+ 2
+ Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.
+
+
+ Dauntless Escort
+ ARB
+ 1GW
+ Creature - Rhino Soldier
+ 3/3
+ 3
+ Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
+
+
+ Jund Hackblade
+ ARB
+ (B/G)R
+ Creature - Goblin Berserker
+ 2/1
+ 3
+ As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
+
+
+ Greed
+ 4E
+ 6E
+ 7E
+ LG
+ 3B
+ Enchantment
+ 1
+ {B}, Pay 2 life: Draw a card.
+
+
+ Bone Mask
+ MI
+ 4
+ Artifact
+ 1
+ {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game.
+
+
+ Goblin Taskmaster
+ ON
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ {1}{R}: Target Goblin creature gets +1/+0 until end of turn.
+Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Rackling
+ NE
+ 4
+ Artifact Creature - Construct
+ 2/2
+ 3
+ At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
+
+
+ Chain of Smog
+ ON
+ 1B
+ Sorcery
+ 2
+ Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
+
+
+ Venomspout Brackus
+ ON
+ 6G
+ Creature - Beast
+ 5/5
+ 3
+ {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
+Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Yavimaya Ancients
+ AL
+ 3GG
+ Creature - Treefolk
+ 2/7
+ 3
+ {G}: Yavimaya Ancients gets +1/-2 until end of turn.
+
+
+ AEtherflame Wall
+ TSP
+ 1R
+ Creature - Wall
+ 0/4
+ 3
+ Defender
+AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
+{R}: AEtherflame Wall gets +1/+0 until end of turn.
+
+
+ Wipe Away
+ TSP
+ 1UU
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Return target permanent to its owner's hand.
+
+
+ Screeching Harpy
+ TE
+ 2BB
+ Creature - Harpy Beast
+ 2/2
+ 3
+ Flying
+{1}{B}: Regenerate Screeching Harpy.
+
+
+ Timebender
+ PLC
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
+
+
+ Roots of Life
+ MI
+ 1GG
+ Enchantment
+ 1
+ As Roots of Life comes into play, choose Islands or Swamps.
+Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
+
+
+ Drag Down
+ CFX
+ 2B
+ Instant
+ 2
+ Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
+
+
+ Loyal Retainers
+ P3
+ 2W
+ Creature - Human Advisor
+ 1/1
+ 3
+ Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before attackers are declared.
+
+
+ Gravestorm
+ OD
+ BBB
+ Enchantment
+ 1
+ At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.
+
+
+ Ashen Powder
+ 6E
+ MI
+ 2BB
+ Sorcery
+ 2
+ Put target creature card from an opponent's graveyard into play under your control.
+
+
+ Hunter of Eyeblights
+ LRW
+ 3BB
+ Creature - Elf Assassin
+ 3/3
+ 3
+ When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
+{2}{B}, {T}: Destroy target creature with a counter on it.
+
+
+ Scion of the Ur-Dragon
+ TSP
+ WUBRG
+ Legendary Creature - Dragon Avatar
+ 4/4
+ 3
+ Flying
+{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
+
+
+ Simic Guildmage
+ DIS
+ (G/U)(G/U)
+ Creature - Elf Wizard
+ 2/2
+ 3
+ ({(g/u)} can be paid with either {G} or {U}.)
+{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
+{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
+
+
+ Avenging Angel
+ TE
+ 3WW
+ Creature - Angel
+ 3/3
+ 3
+ Flying
+When Avenging Angel is put into a graveyard from play, you may put Avenging Angel on top of its owner's library.
+
+
+ Wilderness Hypnotist
+ EVE
+ 2UU
+ Creature - Merfolk Wizard
+ 1/3
+ 3
+ {T}: Target red or green creature gets -2/-0 until end of turn.
+
+
+ Word of Binding
+ 4E
+ DK
+ XBB
+ Sorcery
+ 2
+ Tap X target creatures.
+
+
+ Mindslicer
+ 9E
+ OD
+ 2BB
+ Creature - Horror
+ 4/3
+ 3
+ When Mindslicer is put into a graveyard from play, each player discards his or her hand.
+
+
+ Nacre Talisman
+ IA
+ 2
+ Artifact
+ 1
+ Whenever a white spell is played, you may pay {3}. If you do, untap target permanent.
+
+
+ Spire Owl
+ US
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
+
+
+ Emberwilde Caliph
+ MI
+ 2UR
+ Creature - Djinn
+ 4/4
+ 3
+ Flying, trample
+Emberwilde Caliph attacks each turn if able.
+Whenever Emberwilde Caliph deals damage, you lose that much life.
+
+
+ Akki Underling
+ SOK
+ 1R
+ Creature - Goblin Warrior
+ 2/1
+ 3
+ As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
+
+
+ Giant Mantis
+ MI
+ 3G
+ Creature - Insect
+ 2/4
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Warp World
+ 10E
+ RAV
+ 5RRR
+ Sorcery
+ 2
+ Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
+
+
+ Mage's Guile
+ ON
+ 1U
+ Instant
+ 2
+ Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
+Cycling {U} ({U}, Discard this card: Draw a card.)
+
+
+ Gargantuan Gorilla
+ AL
+ 4GGG
+ Creature - Ape
+ 7/7
+ 3
+ At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.
+{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
+
+
+ Standing Army
+ UNH
+ 2WW
+ Creature - Human Soldier
+ 2/4
+ 3
+ As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
+
+
+ Kitsune Healer
+ CHK
+ 3W
+ Creature - Fox Cleric
+ 2/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+{T}: Prevent all damage that would be dealt to target legendary creature this turn.
+
+
+ Deep-Sea Kraken
+ TSP
+ 7UUU
+ Creature - Kraken
+ 6/6
+ 3
+ Deep-Sea Kraken is unblockable.
+Suspend 9-{2}{U}
+Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
+
+
+ Verdigris
+ TE
+ 2G
+ Instant
+ 2
+ Destroy target artifact.
+
+
+ Stalking Yeti
+ CS
+ 2RR
+ Snow Creature - Yeti
+ 3/3
+ 3
+ When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
+{2}{S}i}: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Earth Elemental
+ 10E
+ 4E
+ B
+ R
+ ST
+ U
+ 3RR
+ Creature - Elemental
+ 4/5
+ 3
+
+
+
+ Krovikan Fetish
+ 5E
+ IA
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Krovikan Fetish comes into play, draw a card at the beginning of the next turn's upkeep.
+Enchanted creature gets +1/+1.
+
+
+ Tower Drake
+ IN
+ 2U
+ Creature - Drake
+ 2/1
+ 3
+ Flying
+{W}: Tower Drake gets +0/+1 until end of turn.
+
+
+ Trained Cheetah
+ P3
+ 2G
+ Creature - Cat
+ 2/2
+ 3
+ Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
+
+
+ Xun Yu, Wei Advisor
+ P3
+ 1BB
+ Legendary Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn, before attackers are declared.
+
+
+ Arcum's Whistle
+ IA
+ 3
+ Artifact
+ 1
+ {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at end of turn, destroy it if it didn't attack. Play this ability only before attackers are declared.
+
+
+ Hisoka's Defiance
+ CHK
+ 1U
+ Instant
+ 2
+ Counter target Spirit or Arcane spell.
+
+
+ Freyalise Supplicant
+ IA
+ 1G
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
+
+
+ Vitalizing Wind
+ PY
+ 8G
+ Instant
+ 2
+ Creatures you control get +7/+7 until end of turn.
+
+
+ Skarrg, the Rage Pits
+ GP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
+
+
+ Holistic Wisdom
+ OD
+ 1GG
+ Enchantment
+ 1
+ {2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.
+
+
+ Distorting Lens
+ 8E
+ MM
+ 2
+ Artifact
+ 1
+ {T}: Target permanent becomes the color of your choice until end of turn.
+
+
+ Circle of Protection: Artifacts
+ 4E
+ 5E
+ AQ
+ FD
+ 1W
+ Enchantment
+ 1
+ {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Beacon of Destiny
+ LE
+ 1W
+ Creature - Human Cleric
+ 1/3
+ 3
+ {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
+
+
+ Temple Acolyte
+ P2
+ 1W
+ Creature - Human Cleric
+ 1/3
+ 3
+ When Temple Acolyte comes into play, you gain 3 life.
+
+
+ Penumbra Wurm
+ AP
+ 5GG
+ Creature - Wurm
+ 6/6
+ 3
+ Trample
+When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
+
+
+ Mongrel Pack
+ TE
+ 3G
+ Creature - Hound
+ 4/1
+ 3
+ When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.
+
+
+ Metal Fatigue
+ DS
+ 2W
+ Instant
+ 2
+ Tap all artifacts.
+
+
+ Ivory Guardians
+ 5E
+ CH
+ LG
+ 4WW
+ Creature - Giant Cleric
+ 3/3
+ 3
+ Protection from red
+Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a red permanent.
+
+
+ Wayfaring Giant
+ IN
+ 5W
+ Creature - Giant
+ 1/3
+ 3
+ Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
+
+
+ Fleshwrither
+ FUT
+ 2BB
+ Creature - Horror
+ 3/3
+ 3
+ Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.)
+
+
+ Predatory Nightstalker
+ P2
+ 3BB
+ Creature - Nightstalker
+ 3/2
+ 3
+ When Predatory Nightstalker comes into play, you may have target opponent sacrifice a creature.
+
+
+ Viscerid Deepwalker
+ TSP
+ 4U
+ Creature - Homarid Warrior
+ 2/3
+ 3
+ {U}: Viscerid Deepwalker gets +1/+0 until end of turn.
+Suspend 4-{U} (Rather than play this card from your hand, you may pay {U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Empress Galina
+ IN
+ 3UU
+ Legendary Creature - Merfolk
+ 1/3
+ 3
+ {U}{U}, {T}: Gain control of target legendary permanent. (This effect doesn't end at end of turn.)
+
+
+ Firestorm Phoenix
+ LG
+ 4RR
+ Creature - Phoenix
+ 3/2
+ 3
+ Flying
+If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.
+
+
+ Midnight Covenant
+ CHK
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
+
+
+ Psionic Entity
+ 4E
+ LG
+ 4U
+ Creature - Illusion
+ 2/2
+ 3
+ {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
+
+
+ Mystic Penitent
+ OD
+ W
+ Creature - Human Nomad Mystic
+ 1/1
+ 3
+ Vigilance
+Threshold - Mystic Penitent gets +1/+1 and has flying as long as seven or more cards are in your graveyard.
+
+
+ Medicine Bag
+ EX
+ 3
+ Artifact
+ 1
+ {1}, {T}, Discard a card: Regenerate target creature.
+
+
+ Annihilate
+ IN
+ 3BB
+ Instant
+ 2
+ Destroy target nonblack creature. It can't be regenerated.
+Draw a card.
+
+
+ Countryside Crusher
+ MOR
+ 1RR
+ Creature - Giant Warrior
+ 3/3
+ 3
+ At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
+Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
+
+
+ Centaur Glade
+ ON
+ 3GG
+ Enchantment
+ 1
+ {2}{G}{G}: Put a 3/3 green Centaur creature token into play.
+
+
+ Goblin Wizard
+ DK
+ 2RR
+ Creature - Goblin Wizard
+ 1/1
+ 3
+ {T}: You may put a Goblin permanent card from your hand into play.
+{R}: Target Goblin gains protection from white until end of turn.
+
+
+ Seal of Cleansing
+ NE
+ 1W
+ Enchantment
+ 1
+ Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
+
+
+ Debtors' Knell
+ GP
+ 4(W/B)(W/B)(W/B)
+ Enchantment
+ 1
+ ({(w/b)} can be paid with either {W} or {B}.)
+At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
+
+
+ Urborg Skeleton
+ IN
+ B
+ Creature - Skeleton
+ 0/1
+ 3
+ Kicker {3} (You may pay an additional {3} as you play this spell.)
+{B}: Regenerate Urborg Skeleton.
+If the kicker cost was paid, Urborg Skeleton comes into play with a +1/+1 counter on it.
+
+
+ Sick and Tired
+ UL
+ 2B
+ Instant
+ 2
+ Two target creatures each get -1/-1 until end of turn.
+
+
+ Ooze Garden
+ ALA
+ 1G
+ Enchantment
+ 1
+ {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.
+
+
+ Lich
+ B
+ U
+ BBBB
+ Enchantment
+ 1
+ As Lich comes into play, your life total becomes 0.
+You don't lose the game for having 0 or less life.
+If you would gain life, draw that many cards instead.
+Whenever you're dealt damage, sacrifice that many permanents.
+When Lich leaves play, you lose the game.
+
+
+ Skill Borrower
+ ALA
+ 2U
+ Artifact Creature - Human Wizard
+ 1/3
+ 3
+ Play with the top card of your library revealed.
+As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
+
+
+ Dragon Appeasement
+ ARB
+ 3BRG
+ Enchantment
+ 1
+ Skip your draw step.
+Whenever you sacrifice a creature, you may draw a card.
+
+
+ Treetop Sentinel
+ OD
+ 2UU
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying, protection from green
+
+
+ Aven Archer
+ OD
+ 3WW
+ Creature - Bird Soldier Archer
+ 2/2
+ 3
+ Flying
+{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
+
+
+ Hivis of the Scale
+ MI
+ 3RR
+ Legendary Creature - Viashino Shaman
+ 3/4
+ 3
+ You may choose not to untap Hivis of the Scale during your untap step.
+{T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis.
+
+
+ Sandstorm
+ 4E
+ AN
+ MI
+ G
+ Instant
+ 2
+ Sandstorm deals 1 damage to each attacking creature.
+
+
+ Dread Slag
+ DIS
+ 3BR
+ Creature - Horror
+ 9/9
+ 3
+ Trample
+Dread Slag gets -4/-4 for each card in your hand.
+
+
+ Rootgrapple
+ LRW
+ 4G
+ Tribal Instant - Treefolk
+ 2
+ Destroy target noncreature permanent. If you control a Treefolk, draw a card.
+
+
+ Myojin of Life's Web
+ CHK
+ 6GGG
+ Legendary Creature - Spirit
+ 8/8
+ 3
+ Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand.
+Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
+Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.
+
+
+ Genju of the Fens
+ BOK
+ B
+ Enchantment - Aura
+ 1
+ Enchant Swamp
+{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
+When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
+
+
+ Inviolability
+ MM
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Prevent all damage that would be dealt to enchanted creature.
+
+
+ Ramosian Revivalist
+ FUT
+ 3W
+ Creature - Human Rebel Cleric
+ 2/2
+ 3
+ {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to play.
+
+
+ Rosheen Meanderer
+ SHM
+ 3(R/G)
+ Legendary Creature - Giant Shaman
+ 4/4
+ 3
+ {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
+
+
+ Timberline Ridge
+ IA
+
+ Land
+ 0
+ Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
+At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
+{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
+
+
+ Phyrexian Tribute
+ MI
+ 2B
+ Sorcery
+ 2
+ As an additional cost to play Phyrexian Tribute, sacrifice two creatures.
+Destroy target artifact.
+
+
+ Thorn of Amethyst
+ LRW
+ 2
+ Artifact
+ 1
+ Noncreature spells cost {1} more to play.
+
+
+ Infiltrate
+ NE
+ U
+ Instant
+ 2
+ Target creature is unblockable this turn.
+
+
+ Riftsweeper
+ FUT
+ 1G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ When Riftsweeper comes into play, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.
+
+
+ Stone Spirit
+ 5E
+ IA
+ 4R
+ Creature - Elemental Spirit
+ 4/3
+ 3
+ Stone Spirit can't be blocked by creatures with flying.
+
+
+ Sea Snidd
+ PS
+ 4U
+ Creature - Beast
+ 3/3
+ 3
+ {T}: Target land becomes the basic land type of your choice until end of turn.
+
+
+ Volcanic Fallout
+ CFX
+ 1RR
+ Instant
+ 2
+ Volcanic Fallout can't be countered.
+Volcanic Fallout deals 2 damage to each creature and each player.
+
+
+ Preacher
+ DK
+ 1WW
+ Creature - Human Cleric
+ 1/1
+ 3
+ You may choose not to untap Preacher during your untap step.
+{T}: Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped.
+
+
+ Gaea's Blessing
+ TSP
+ WL
+ 1G
+ Sorcery
+ 2
+ Target player shuffles up to three target cards from his or her graveyard into his or her library.
+Draw a card.
+When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
+
+
+ XXValor (Valor)
+ JU
+ TSP
+ 3W
+ Creature - Incarnation
+ 2/2
+ 3
+ First strike
+As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
+
+
+ Dimir Doppelganger
+ RAV
+ 1UB
+ Creature - Shapeshifter
+ 0/2
+ 3
+ {1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
+
+
+ Desecration Elemental
+ FD
+ 3B
+ Creature - Elemental
+ 8/8
+ 3
+ Fear
+Whenever a player plays a spell, sacrifice a creature.
+
+
+ Order of the Ebon Hand
+ FE
+ BB
+ Creature - Cleric Knight
+ 2/1
+ 3
+ Protection from white
+{B}: Order of the Ebon Hand gains first strike until end of turn.
+{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
+
+
+ Magical Hacker
+ UNH
+ 1U
+ Creature - Human Gamer
+ 1/2
+ 3
+ {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
+
+
+ Harmonize
+ PLC
+ 2GG
+ Sorcery
+ 2
+ Draw three cards.
+
+
+ Betrothed of Fire
+ WL
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
+Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
+
+
+ Horseshoe Crab
+ 10E
+ US
+ 2U
+ Creature - Crab
+ 1/3
+ 3
+ {U}: Untap Horseshoe Crab.
+
+
+ _____
+ UNH
+ 1U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ {1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
+
+
+ Timmerian Fiends
+ HL
+ 1BB
+ Creature - Horror
+ 1/1
+ 3
+ Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
+{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
+
+
+ Celestial Ancient
+ DIS
+ 3WW
+ Creature - Elemental
+ 3/3
+ 3
+ Flying
+Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control.
+
+
+ Mind Bend
+ 10E
+ 8E
+ 9E
+ MI
+ U
+ Instant
+ 2
+ Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
+
+
+ Rakdos Pit Dragon
+ DIS
+ 2RR
+ Creature - Dragon
+ 3/3
+ 3
+ {R}{R}: Rakdos Pit Dragon gains flying until end of turn.
+{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
+Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
+
+
+ Return of the Nightstalkers
+ P2
+ 5BB
+ Sorcery
+ 2
+ Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control.
+
+
+ Grafted Wargear
+ FD
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +3/+2.
+Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
+Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Utvara Scalper
+ DIS
+ 1R
+ Creature - Goblin Scout
+ 1/2
+ 3
+ Flying
+Utvara Scalper attacks each turn if able.
+
+
+ Inertia Bubble
+ MR
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Enchanted artifact doesn't untap during its controller's untap step.
+
+
+ Nova Chaser
+ LRW
+ 3R
+ Creature - Elemental Warrior
+ 10/2
+ 3
+ Trample
+Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
+
+
+ Urza's Engine
+ AL
+ 5
+ Artifact Creature - Juggernaut
+ 1/5
+ 3
+ Trample
+{3}: Urza's Engine gains banding until end of turn.
+{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
+
+
+ Magus of the Vineyard
+ FUT
+ G
+ Creature - Human Wizard
+ 1/1
+ 3
+ At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
+
+
+ Marjhan
+ HL
+ 5UU
+ Creature - Leviathan
+ 8/8
+ 3
+ Marjhan doesn't untap during your untap step.
+Marjhan can't attack unless defending player controls an Island.
+When you control no Islands, sacrifice Marjhan.
+{U}{U}, Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep.
+{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
+
+
+ Kashi-Tribe Elite
+ SOK
+ 1GG
+ Creature - Snake Warrior
+ 2/3
+ 3
+ Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
+Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+
+
+ Survival of the Fittest
+ EX
+ 1G
+ Enchantment
+ 1
+ {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Sparkmage Apprentice
+ RAV
+ 1R
+ Creature - Human Wizard
+ 1/1
+ 3
+ When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
+
+
+ Nim Devourer
+ MR
+ 3BB
+ Creature - Zombie
+ 4/1
+ 3
+ Nim Devourer gets +1/+0 for each artifact you control.
+{B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
+
+
+ Ballynock Cohort
+ SHM
+ 2W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ First strike
+Ballynock Cohort gets +1/+1 as long as you control another white creature.
+
+
+ Bull Hippo
+ 7E
+ PT
+ ST
+ US
+ 3G
+ Creature - Hippo
+ 3/3
+ 3
+ Islandwalk
+
+
+ Marker Beetles
+ UD
+ 1GG
+ Creature - Insect
+ 2/3
+ 3
+ When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.
+{2}, Sacrifice Marker Beetles: Draw a card.
+
+
+ Breaking Wave
+ IN
+ 2UU
+ Sorcery
+ 2
+ You may play Breaking Wave any time you could play an instant if you pay {2} more to play it.
+Simultaneously untap all tapped creatures and tap all untapped creatures.
+
+
+ Scaled Hulk
+ BOK
+ 5G
+ Creature - Spirit
+ 4/4
+ 3
+ Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
+
+
+ Churning Eddy
+ TO
+ 3U
+ Sorcery
+ 2
+ Return target creature and target land to their owners' hands.
+
+
+ Saltblast
+ PLC
+ 3WW
+ Sorcery
+ 2
+ Destroy target nonwhite permanent.
+
+
+ Wildslayer Elves
+ SHM
+ 3G
+ Creature - Elf Warrior
+ 3/3
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Plaxmanta
+ DIS
+ 1U
+ Creature - Beast
+ 2/2
+ 3
+ Flash
+When Plaxmanta comes into play, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
+When Plaxmanta comes into play, sacrifice it unless {G} was spent to play it.
+
+
+ Huang Zhong, Shu General
+ P3
+ 2WW
+ Legendary Creature - Human Soldier
+ 2/3
+ 3
+ Huang Zhong, Shu General can't be blocked by more than one creature.
+
+
+ Cockatrice
+ 4E
+ 5E
+ B
+ R
+ TSP
+ U
+ 3GG
+ Creature - Cockatrice
+ 2/4
+ 3
+ Flying
+Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
+
+
+ Coalhauler Swine
+ RAV
+ 4RR
+ Creature - Boar Beast
+ 4/4
+ 3
+ Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
+
+
+ Nevermaker
+ MOR
+ 3U
+ Creature - Elemental
+ 2/3
+ 3
+ Flying
+When Nevermaker leaves play, put target nonland permanent on top of its owner's library.
+Evoke {3}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Dread
+ LRW
+ 3BBB
+ Creature - Elemental Incarnation
+ 6/6
+ 3
+ Fear
+Whenever a creature deals damage to you, destroy it.
+When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+
+ Loaming Shaman
+ DIS
+ 2G
+ Creature - Centaur Shaman
+ 3/2
+ 3
+ When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
+
+
+ Dawnstrider
+ MM
+ 1G
+ Creature - Dryad Spellshaper
+ 1/1
+ 3
+ {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
+
+
+ Death Pit Offering
+ 8E
+ NE
+ 2BB
+ Enchantment
+ 1
+ When Death Pit Offering comes into play, sacrifice all creatures you control.
+Creatures you control get +2/+2.
+
+
+ Citanul Flute
+ 10E
+ US
+ 5
+ Artifact
+ 1
+ {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Skull Fracture
+ OD
+ B
+ Sorcery
+ 2
+ Target player discards a card.
+Flashback {3}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Bog-Strider Ash
+ LRW
+ 3G
+ Creature - Treefolk Shaman
+ 2/4
+ 3
+ Swampwalk
+Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.
+
+
+ Cagemail
+ JU
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and can't attack.
+
+
+ Sharding Sphinx
+ ALA
+ 4UU
+ Artifact Creature - Sphinx
+ 4/4
+ 3
+ Flying
+Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
+
+
+ Quicksilver Dagger
+ AP
+ 1UR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
+
+
+ Urza's Mine
+ 5E
+ 8E
+ 9E
+ AQ
+ CH
+
+ Land - Urza's Mine
+ 0
+ {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
+
+
+ Mossfire Egg
+ OD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
+
+
+ Rushwood Grove
+ MM
+
+ Land
+ 0
+ Rushwood Grove comes into play tapped.
+{T}: Put a storage counter on Rushwood Grove.
+{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
+
+
+ Darkness
+ LG
+ TSP
+ B
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+
+
+ Sensei's Divining Top
+ CHK
+ 1
+ Artifact
+ 1
+ {1}: Look at the top three cards of your library, then put them back in any order.
+{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
+
+
+ Shrieking Grotesque
+ GP
+ 2W
+ Creature - Gargoyle
+ 2/1
+ 3
+ Flying
+When Shrieking Grotesque comes into play, if {B} was spent to play Shrieking Grotesque, target player discards a card.
+
+
+ Forced Fruition
+ LRW
+ 4UU
+ Enchantment
+ 1
+ Whenever an opponent plays a spell, that player draws seven cards.
+
+
+ Kami of Empty Graves
+ SOK
+ 3B
+ Creature - Spirit
+ 4/1
+ 3
+ Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Grip of Amnesia
+ JU
+ 1U
+ Instant
+ 2
+ Counter target spell unless its controller removes all cards in his or her graveyard from the game.
+Draw a card.
+
+
+ Deathcoil Wurm
+ P2
+ 6GG
+ Creature - Wurm
+ 7/6
+ 3
+ You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
+
+
+ Deflection
+ 5E
+ 6E
+ 7E
+ 8E
+ IA
+ 3U
+ Instant
+ 2
+ Change the target of target spell with a single target.
+
+
+ Grave Servitude
+ MI
+ 1B
+ Enchantment - Aura
+ 1
+ You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Enchant creature
+Enchanted creature gets +3/-1 and is black.
+
+
+ Jungle Shrine
+ ALA
+
+ Land
+ 0
+ Jungle Shrine comes into play tapped.
+{T}: Add {R}, {G}, or {W} to your mana pool.
+
+
+ Alabaster Wall
+ MM
+ 2W
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Flame Elemental
+ MI
+ 2RR
+ Creature - Elemental
+ 3/2
+ 3
+ {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
+
+
+ Watery Grave
+ RAV
+
+ Land - Island Swamp
+ 0
+ ({T}: Add {U} or {B} to your mana pool.)
+As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped.
+
+
+ Gravedigger
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ OD
+ PT
+ ST
+ TE
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
+
+
+ Arnjlot's Ascent
+ IA
+ 1UU
+ Enchantment
+ 1
+ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{1}: Target creature gains flying until end of turn.
+
+
+ Thran Weaponry
+ UL
+ 4
+ Artifact
+ 1
+ Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+You may choose not to untap Thran Weaponry during your untap step.
+{2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped.
+
+
+ Cleansing Beam
+ RAV
+ 4R
+ Instant
+ 2
+ Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
+
+
+ Haunted Crossroads
+ MM
+ 2B
+ Enchantment
+ 1
+ {B}: Put target creature card from your graveyard on top of your library.
+
+
+ Barrel Down Sokenzan
+ SOK
+ 2R
+ Instant - Arcane
+ 2
+ Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
+
+
+ Whirlwind
+ ST
+ US
+ 2GG
+ Sorcery
+ 2
+ Destroy all creatures with flying.
+
+
+ Floodwater Dam
+ AL
+ 3
+ Artifact
+ 1
+ {X}{X}{1}, {T}: Tap X target lands.
+
+
+ Eternal Dragon
+ SC
+ 5WW
+ Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
+Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Goryo's Vengeance
+ BOK
+ 1B
+ Instant - Arcane
+ 2
+ Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
+Splice onto Arcane {2}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Ana Battlemage
+ PLC
+ 2G
+ Creature - Human Wizard
+ 2/2
+ 3
+ Kicker {2}{U} and/or {1}{B}
+When Ana Battlemage comes into play, if the {2}{U} kicker cost was paid, target player discards three cards.
+When Ana Battlemage comes into play, if the {1}{B} kicker cost was paid, tap target untapped creature and that creature deals damage equal to its power to its controller.
+
+
+ Keeper of the Nine Gales
+ LE
+ 2U
+ Creature - Bird Wizard
+ 1/2
+ 3
+ Flying
+{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
+
+
+ Benalish Missionary
+ WL
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
+
+
+ Vitality Charm
+ ON
+ G
+ Instant
+ 2
+ Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
+
+
+ Goblin Pyromancer
+ ON
+ 3R
+ Creature - Goblin Wizard
+ 2/2
+ 3
+ When Goblin Pyromancer comes into play, Goblin creatures get +3/+0 until end of turn.
+At end of turn, destroy all Goblins.
+
+
+ Once More with Feeling
+ UG
+ WWWW
+ Sorcery
+ 2
+ Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.
+DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)
+
+
+ Barbed Foliage
+ MI
+ 2GG
+ Enchantment
+ 1
+ Whenever a creature attacks you, it loses flanking until end of turn.
+Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
+
+
+ Mountain Titan
+ IA
+ 2BR
+ Creature - Giant
+ 2/2
+ 3
+ {1}{R}{R}: Until end of turn, whenever you play a black spell, put a +1/+1 counter on Mountain Titan.
+
+
+ Mirror Universe
+ LG
+ 6
+ Artifact
+ 1
+ {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep.
+
+
+ Heart of Light
+ 10E
+ BOK
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Prevent all damage that would be dealt to and dealt by enchanted creature.
+
+
+ Talonrend
+ EVE
+ 4U
+ Creature - Elemental
+ 0/5
+ 3
+ Flying
+{(u/r)}: Talonrend gets +1/-1 until end of turn.
+
+
+ Titanic Ultimatum
+ ALA
+ RRGGGWW
+ Sorcery
+ 2
+ Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
+
+
+ Wild Griffin
+ 10E
+ P2
+ ST2K
+ ST
+ 2W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Fang Skulkin
+ EVE
+ 2
+ Artifact Creature - Scarecrow
+ 2/1
+ 3
+ {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Fury Charm
+ PLC
+ 1R
+ Instant
+ 2
+ Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
+
+
+ Burning Fields
+ P3
+ 4R
+ Sorcery
+ 2
+ Burning Fields deals 5 damage to target opponent.
+
+
+ Aura Extraction
+ ON
+ 1W
+ Instant
+ 2
+ Put target enchantment on top of its owner's library.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Temple Elder
+ P2
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}: You gain 1 life. Play this ability only during your turn, before attackers are declared.
+
+
+ Woodcloaker
+ SC
+ 5G
+ Creature - Elf
+ 3/3
+ 3
+ Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Woodcloaker is turned face up, target creature gains trample until end of turn.
+
+
+ Youthful Knight
+ 10E
+ SH
+ 1W
+ Creature - Human Knight
+ 2/1
+ 3
+ First strike (This creature deals combat damage before creatures without first strike.)
+
+
+ Wilderness Elemental
+ CS
+ 1RG
+ Creature - Elemental
+ */3
+ 3
+ Trample
+Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
+
+
+ Victual Sliver
+ SH
+ GW
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
+
+
+ Timbermare
+ PLC
+ 3G
+ Creature - Elemental Horse
+ 5/5
+ 3
+ Haste
+Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Timbermare comes into play, tap all other creatures.
+
+
+ Panacea
+ MM
+ 4
+ Artifact
+ 1
+ {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
+
+
+ Cadaverous Bloom
+ MI
+ 3BG
+ Enchantment
+ 1
+ Remove a card in your hand from the game: Add {B}{B} or {G}{G} to your mana pool.
+
+
+ Savor the Moment
+ SHM
+ 1UU
+ Sorcery
+ 2
+ Take an extra turn after this one. Skip the untap step of that turn.
+
+
+ Wall of Granite
+ PT
+ 2R
+ Creature - Wall
+ 0/7
+ 3
+ Defender (This creature can't attack.)
+
+
+ Dream Thrush
+ IN
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+{T}: Target land becomes the basic land type of your choice until end of turn.
+
+
+ Qasali Ambusher
+ ALA
+ 1GW
+ Creature - Cat Warrior
+ 2/3
+ 3
+ Reach
+If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
+
+
+ Rod of Ruin
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ ST2K
+ U
+ 4
+ Artifact
+ 1
+ {3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
+
+
+ Thran Foundry
+ UD
+ 1
+ Artifact
+ 1
+ {1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.
+
+
+ Waveskimmer Aven
+ ALA
+ 2GWU
+ Creature - Bird Soldier
+ 2/4
+ 3
+ Flying
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Waking Nightmare
+ CHK
+ 2B
+ Sorcery - Arcane
+ 2
+ Target player discards two cards.
+
+
+ Worldslayer
+ MR
+ 5
+ Artifact - Equipment
+ 1
+ Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
+Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Sidewinder Sliver
+ TSP
+ W
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Sway of the Stars
+ BOK
+ 8UU
+ Sorcery
+ 2
+ Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
+
+
+ Fyndhorn Brownie
+ 6E
+ IA
+ 2G
+ Creature - Ouphe
+ 1/1
+ 3
+ {2}{G}, {T}: Untap target creature.
+
+
+ Vicious Hunger
+ 8E
+ NE
+ BB
+ Sorcery
+ 2
+ Vicious Hunger deals 2 damage to target creature and you gain 2 life.
+
+
+ Stampede Driver
+ NE
+ G
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
+
+
+ Sinister Strength
+ PS
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+1 and is black.
+
+
+ Peer Pressure
+ ON
+ 3U
+ Sorcery
+ 2
+ Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)
+
+
+ Body of Jukai
+ BOK
+ 7GG
+ Creature - Spirit
+ 8/5
+ 3
+ Trample
+Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
+
+
+ Homarid Shaman
+ FE
+ 2UU
+ Creature - Homarid Shaman
+ 2/1
+ 3
+ {U}: Tap target green creature.
+
+
+ Temporary Truce
+ PT
+ 1W
+ Sorcery
+ 2
+ Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
+
+
+ Mistmeadow Skulk
+ FUT
+ SHM
+ 1W
+ Creature - Kithkin Rogue
+ 1/1
+ 3
+ Lifelink, protection from converted mana cost 3 or greater
+
+
+ Kangee, Aerie Keeper
+ IN
+ 2WU
+ Legendary Creature - Bird Wizard
+ 2/2
+ 3
+ Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.)
+Flying
+When Kangee, Aerie Keeper comes into play, if the kicker cost was paid, put X feather counters on it.
+Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
+
+
+ Trade Routes
+ 8E
+ 9E
+ MM
+ 1U
+ Enchantment
+ 1
+ {1}: Return target land you control to its owner's hand.
+{1}, Discard a land card: Draw a card.
+
+
+ Stonecloaker
+ PLC
+ 2W
+ Creature - Gargoyle
+ 3/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying
+When Stonecloaker comes into play, return a creature you control to its owner's hand.
+When Stonecloaker comes into play, remove target card in a graveyard from the game.
+
+
+ Vampirism
+ VI
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Vampirism comes into play, draw a card at the beginning of the next turn's upkeep.
+Enchanted creature gets +1/+1 for each other creature you control.
+Other creatures you control get -1/-1.
+
+
+ Test of Endurance
+ JU
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have 50 or more life, you win the game.
+
+
+ Night // Day (Night)
+ AP
+ B
+ Instant
+ 2
+ Target creature gets -1/-1 until end of turn.
+
+
+ Dispersal Shield
+ SC
+ 1U
+ Instant
+ 2
+ Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
+
+
+ Greater Auramancy
+ SHM
+ 1W
+ Enchantment
+ 1
+ Other enchantments you control have shroud.
+Enchanted creatures you control have shroud.
+
+
+ Recall
+ 5E
+ 6E
+ CH
+ LG
+ XXU
+ Sorcery
+ 2
+ Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game.
+
+
+ Anaconda
+ 7E
+ 9E
+ PT
+ US
+ 3G
+ Creature - Snake
+ 3/3
+ 3
+ Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
+
+
+ Order of the Sacred Bell
+ 9E
+ CHK
+ 3G
+ Creature - Human Monk
+ 4/3
+ 3
+
+
+
+ Assassinate
+ 10E
+ TSP
+ 2B
+ Sorcery
+ 2
+ Destroy target tapped creature.
+
+
+ Dust Elemental
+ PLC
+ 2WW
+ Creature - Elemental
+ 6/6
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying, fear
+When Dust Elemental comes into play, return three creatures you control to their owner's hand.
+
+
+ Dauthi Embrace
+ TE
+ 2B
+ Enchantment
+ 1
+ {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
+
+
+ Stormfront Riders
+ PLC
+ 4W
+ Creature - Human Soldier
+ 4/3
+ 3
+ Flying
+When Stormfront Riders comes into play, return two creatures you control to their owner's hand.
+Whenever Stormfront Riders or another creature is returned to your hand from play, put a 1/1 white Soldier creature token into play.
+
+
+ Eron the Relentless
+ HL
+ TSP
+ 3RR
+ Legendary Creature - Human Rogue
+ 5/2
+ 3
+ Haste
+{R}{R}{R}: Regenerate Eron the Relentless.
+
+
+ Venomous Vines
+ JU
+ 2GG
+ Sorcery
+ 2
+ Destroy target enchanted permanent.
+
+
+ Exalted Dragon
+ EX
+ 4WW
+ Creature - Dragon
+ 5/5
+ 3
+ Flying
+Exalted Dragon can't attack unless you sacrifice a land.
+
+
+ Moonlace
+ TSP
+ U
+ Instant
+ 2
+ Target spell or permanent becomes colorless.
+
+
+ Scuttling Death
+ CHK
+ 4B
+ Creature - Spirit
+ 4/2
+ 3
+ Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
+Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Rushing-Tide Zubera
+ SOK
+ 2UU
+ Creature - Zubera Spirit
+ 3/3
+ 3
+ When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.
+
+
+ Fracturing Gust
+ SHM
+ 2(G/W)(G/W)(G/W)
+ Instant
+ 2
+ Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
+
+
+ Bearscape
+ OD
+ 1GG
+ Enchantment
+ 1
+ {1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.
+
+
+ Juvenile Gloomwidow
+ SHM
+ GG
+ Creature - Spider
+ 1/3
+ 3
+ Reach (This can block creatures with flying.)
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Tsabo's Web
+ IN
+ 2
+ Artifact
+ 1
+ When Tsabo's Web comes into play, draw a card.
+Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
+
+
+ Crovax, Ascendant Hero
+ PLC
+ 4WW
+ Legendary Creature - Human
+ 4/4
+ 3
+ Other white creatures get +1/+1.
+Nonwhite creatures get -1/-1.
+Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
+
+
+ Psychic Spear
+ BOK
+ B
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
+
+
+ Sandskin
+ ON
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Prevent all combat damage that would be dealt to and dealt by enchanted creature.
+
+
+ Sea Drake
+ P2
+ 2U
+ Creature - Drake
+ 4/3
+ 3
+ Flying
+When Sea Drake comes into play, return two target lands you control to their owner's hand.
+
+
+ Three Dreams
+ RAV
+ 4W
+ Sorcery
+ 2
+ Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Enfeeblement
+ 6E
+ 9E
+ MI
+ TE
+ BB
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets -2/-2.
+
+
+ Lace with Moonglove
+ LRW
+ 2G
+ Instant
+ 2
+ Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
+Draw a card.
+
+
+ Wild Elephant
+ MI
+ 3G
+ Creature - Elephant
+ 3/3
+ 3
+ Trample
+
+
+ Treetop Rangers
+ US
+ 2G
+ Creature - Elf
+ 2/2
+ 3
+ Treetop Rangers can't be blocked except by creatures with flying.
+
+
+ Eladamri, Lord of Leaves
+ TE
+ GG
+ Legendary Creature - Elf Warrior
+ 2/2
+ 3
+ Other Elf creatures have forestwalk.
+Other Elves have shroud. (They can't be the targets of spells or abilities.)
+
+
+ Silkwing Scout
+ DIS
+ 2U
+ Creature - Faerie Scout
+ 2/1
+ 3
+ Flying
+{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Berserk
+ B
+ U
+ G
+ Instant
+ 2
+ Play Berserk only before the combat damage step.
+Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.
+
+
+ Relic of Progenitus
+ ALA
+ 1
+ Artifact
+ 1
+ {T}: Target player removes a card in his or her graveyard from the game.
+{1}, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card.
+
+
+ Tombfire
+ OD
+ B
+ Sorcery
+ 2
+ Target player removes all cards with flashback in his or her graveyard from the game.
+
+
+ Kher Keep
+ TSP
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
+
+
+ Marsh Goblins
+ DK
+ BR
+ Creature - Goblin
+ 1/1
+ 3
+ Swampwalk
+
+
+ Piety Charm
+ ON
+ W
+ Instant
+ 2
+ Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
+
+
+ Mind Over Matter
+ EX
+ 2UUUU
+ Enchantment
+ 1
+ Discard a card: You may tap or untap target artifact, creature, or land.
+
+
+ Dwarven Driller
+ JU
+ 3R
+ Creature - Dwarf
+ 2/2
+ 3
+ {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
+
+
+ Memory Crystal
+ EX
+ 3
+ Artifact
+ 1
+ Buyback costs are reduced by {2}.
+
+
+ Fireslinger
+ TE
+ 1R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
+
+
+ Scrounge
+ DS
+ 2B
+ Sorcery
+ 2
+ Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
+
+
+ Teferi's Curse
+ MI
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant artifact or creature
+Enchanted permanent has phasing.
+
+
+ Kresh the Bloodbraided
+ ALA
+ 2BRG
+ Legendary Creature - Human Warrior
+ 3/3
+ 3
+ Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
+
+
+ Tainted Specter
+ MI
+ 3B
+ Creature - Specter
+ 2/2
+ 3
+ Flying
+{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.
+
+
+ Lurking Jackals
+ UD
+ B
+ Enchantment
+ 1
+ When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
+
+
+ Chains of Mephistopheles
+ LG
+ 1B
+ Enchantment
+ 1
+ If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
+
+
+ Havoc
+ TE
+ 1R
+ Enchantment
+ 1
+ Whenever an opponent plays a white spell, he or she loses 2 life.
+
+
+ Lead-Belly Chimera
+ VI
+ 4
+ Artifact Creature - Chimera
+ 2/2
+ 3
+ Trample
+Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.)
+
+
+ AEther Sting
+ UD
+ 3R
+ Enchantment
+ 1
+ Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player.
+
+
+ Psychic Theft
+ PY
+ 1U
+ Sorcery
+ 2
+ Target player reveals his or her hand. You choose an instant or sorcery card from it and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.
+
+
+ Cyclone
+ AN
+ CH
+ 2GG
+ Enchantment
+ 1
+ Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and each player.
+
+
+ Absolute Law
+ US
+ 1W
+ Enchantment
+ 1
+ All creatures have protection from red.
+
+
+ White Shield Crusader
+ CS
+ WW
+ Creature - Human Knight
+ 2/1
+ 3
+ Protection from black
+{W}: White Shield Crusader gains flying until end of turn.
+{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
+
+
+ Ghastlord of Fugue
+ SHM
+ (U/B)(U/B)(U/B)(U/B)(U/B)
+ Creature - Spirit Avatar
+ 4/4
+ 3
+ Ghastlord of Fugue is unblockable.
+Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player removes that card from the game.
+
+
+ Stolen Grain
+ P3
+ 4BB
+ Sorcery
+ 2
+ Stolen Grain deals 5 damage to target opponent. You gain 5 life.
+
+
+ Sun's Bounty
+ CS
+ 1W
+ Instant
+ 2
+ You gain 4 life.
+Recover {1}{W} (When a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Treespring Lorian
+ ON
+ 5G
+ Creature - Beast
+ 5/4
+ 3
+ Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Ronin Warclub
+ BOK
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+1.
+Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
+Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Thistledown Liege
+ SHM
+ 1(W/U)(W/U)(W/U)
+ Creature - Kithkin Knight
+ 1/3
+ 3
+ Flash
+Other white creatures you control get +1/+1.
+Other blue creatures you control get +1/+1.
+
+
+ Remodel
+ UNH
+ 2G
+ Instant
+ 2
+ If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
+Remove target artifact from the game.
+
+
+ Rift Bolt
+ TSP
+ 2R
+ Sorcery
+ 2
+ Rift Bolt deals 3 damage to target creature or player.
+Suspend 1-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Mana Cylix
+ CFX
+ PS
+ 1
+ Artifact
+ 1
+ {1}, {T}: Add one mana of any color to your mana pool.
+
+
+ Fleet-Footed Monk
+ PT
+ 1W
+ Creature - Human Monk
+ 1/1
+ 3
+ Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
+
+
+ Towering Baloth
+ ON
+ 6GG
+ Creature - Beast
+ 7/6
+ 3
+ Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Nostalgic Dreams
+ TO
+ GG
+ Sorcery
+ 2
+ As an additional cost to play Nostalgic Dreams, discard X cards.
+Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.
+
+
+ Glass Golem
+ RAV
+ 5
+ Artifact Creature - Golem
+ 6/2
+ 3
+
+
+
+ Mine, Mine, Mine!
+ UG
+ 4GG
+ Enchantment
+ 1
+ When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand.
+Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
+Each player cannot play more than one spell each turn.
+If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library.
+
+
+ Dispersing Orb
+ ON
+ 3UU
+ Enchantment
+ 1
+ {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
+
+
+ Tin Street Hooligan
+ GP
+ 1R
+ Creature - Goblin Rogue
+ 2/1
+ 3
+ When Tin Street Hooligan comes into play, if {G} was spent to play Tin Street Hooligan, destroy target artifact.
+
+
+ Breeding Pit
+ 5E
+ FE
+ 3B
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
+At the end of your turn, put a 0/1 black Thrull creature token into play.
+
+
+ Mountain Stronghold
+ LG
+
+ Land
+ 0
+ Red legendary creatures you control have "bands with other legendary creatures."
+
+
+ Twisted Justice
+ RAV
+ 4UB
+ Sorcery
+ 2
+ Target player sacrifices a creature. You draw cards equal to that creature's power.
+
+
+ Scarwood Bandits
+ DK
+ 2GG
+ Creature - Human Rogue
+ 2/2
+ 3
+ Forestwalk
+{2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits remains in play.
+
+
+ B.F.M. (Big Furry Monster)
+ UG
+ BBBBBBBBBBBBBBB
+ Scariest Creature You'll Ever See
+ 99/99
+ 1
+ B.F.M. into play. If either B.F.M. card
+more creatures.
+
+
+ Wordmail
+ UNH
+ W
+ Enchant Creature
+ 3
+ Enchanted creature gets +1/+1 for each word in its name.
+
+
+ Hipparion
+ 5E
+ IA
+ 1W
+ Creature - Horse
+ 1/3
+ 3
+ Hipparion can't block creatures with power 3 or greater unless you pay {1}.
+
+
+ Reef Shaman
+ AP
+ U
+ Creature - Merfolk Shaman
+ 0/2
+ 3
+ {T}: Target land becomes the basic land type of your choice until end of turn.
+
+
+ Mark of Eviction
+ RAV
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
+
+
+ Flow of Ideas
+ RAV
+ SHM
+ 5U
+ Sorcery
+ 2
+ Draw a card for each Island you control.
+
+
+ Raging Minotaur
+ PT
+ 2RR
+ Creature - Minotaur Berserker
+ 3/3
+ 3
+ Haste
+
+
+ Fanatical Fever
+ IA
+ 2GG
+ Instant
+ 2
+ Target creature gets +3/+0 and gains trample until end of turn.
+
+
+ Elven Cache
+ 6E
+ PT
+ VI
+ 2GG
+ Sorcery
+ 2
+ Return target card from your graveyard to your hand.
+
+
+ Goblin Commando
+ ST
+ 4R
+ Creature - Goblin
+ 2/2
+ 3
+ When Goblin Commando comes into play, it deals 2 damage to target creature.
+
+
+ Steelshaper Apprentice
+ DS
+ 2WW
+ Creature - Human Soldier
+ 1/3
+ 3
+ {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Hungry Spriggan
+ SHM
+ 2G
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Trample
+Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
+
+
+ Supersize
+ UNH
+ 1G
+ Instant
+ 2
+ Target creature gets +3{1/2}/+3{1/2} until end of turn.
+
+
+ Barbed Field
+ PY
+ 2RR
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: This land deals 1 damage to target creature or player."
+
+
+ Giant Ambush Beetle
+ ARB
+ 3(B/G)R
+ Creature - Insect
+ 4/3
+ 3
+ Haste
+When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able.
+
+
+ Parallax Tide
+ NE
+ 2UU
+ Enchantment
+ 1
+ Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play.
+When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.
+
+
+ Indrik Stomphowler
+ DIS
+ 4G
+ Creature - Beast
+ 4/4
+ 3
+ When Indrik Stomphowler comes into play, destroy target artifact or enchantment.
+
+
+ Unyaro Bees
+ TSP
+ GGG
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+{G}: Unyaro Bees gets +1/+1 until end of turn.
+{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
+
+
+ Kumano's Blessing
+ BOK
+ 2R
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.
+
+
+ Wild Ox
+ P2
+ ST
+ 3G
+ Creature - Ox
+ 3/3
+ 3
+ Swampwalk
+
+
+ Loxodon Hierarch
+ RAV
+ 2GW
+ Creature - Elephant Cleric
+ 4/4
+ 3
+ When Loxodon Hierarch comes into play, you gain 4 life.
+{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
+
+
+ Juniper Order Druid
+ IA
+ 2G
+ Creature - Human Cleric Druid
+ 1/1
+ 3
+ {T}: Untap target land.
+
+
+ Shower of Coals
+ OD
+ 3RR
+ Sorcery
+ 2
+ Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
+Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
+
+
+ Villainous Ogre
+ CHK
+ 2B
+ Creature - Ogre Warrior
+ 3/2
+ 3
+ Villainous Ogre can't block.
+As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
+
+
+ Sootstoke Kindler
+ SHM
+ 1(B/R)
+ Creature - Elemental Shaman
+ 1/1
+ 3
+ Haste
+{T}: Target black or red creature gains haste until end of turn.
+
+
+ Knowledge Exploitation
+ MOR
+ 5UU
+ Tribal Sorcery - Rogue
+ 2
+ Prowl {3}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
+Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
+
+
+ Ancient Spring
+ IN
+
+ Land
+ 0
+ Ancient Spring comes into play tapped.
+{T}: Add {U} to your mana pool.
+{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
+
+
+ Chronatog
+ VI
+ 1U
+ Creature - Atog
+ 1/2
+ 3
+ {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn.
+
+
+ Snapping Drake
+ 10E
+ PT
+ RAV
+ ST
+ 3U
+ Creature - Drake
+ 3/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Sizzle
+ 8E
+ MM
+ 2R
+ Sorcery
+ 2
+ Sizzle deals 3 damage to each opponent.
+
+
+ Mask of the Mimic
+ SH
+ U
+ Instant
+ 2
+ As an additional cost to play Mask of the Mimic, sacrifice a creature.
+Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library.
+
+
+ Mana Tithe
+ PLC
+ W
+ Instant
+ 2
+ Counter target spell unless its controller pays {1}.
+
+
+ Burning Sands
+ OD
+ 3RR
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
+
+
+ Wooded Bastion
+ SHM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
+
+
+ Straw Golem
+ WL
+ 1
+ Artifact Creature - Golem
+ 2/3
+ 3
+ When an opponent plays a creature spell, sacrifice Straw Golem.
+
+
+ Assault // Battery (Assault)
+ IN
+ TSP
+ R
+ Sorcery
+ 2
+ Assault deals 2 damage to target creature or player.
+
+
+ Talara's Bane
+ EVE
+ 1B
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
+
+
+ Sirocco
+ MI
+ 1R
+ Instant
+ 2
+ Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
+
+
+ Army of Allah
+ AN
+ 1WW
+ Instant
+ 2
+ Attacking creatures get +2/+0 until end of turn.
+
+
+ Keiga, the Tide Star
+ CHK
+ 5U
+ Legendary Creature - Dragon Spirit
+ 5/5
+ 3
+ Flying
+When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.
+
+
+ Withdraw
+ PY
+ UU
+ Instant
+ 2
+ Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
+
+
+ Karplusan Forest
+ 10E
+ 5E
+ 6E
+ 7E
+ 9E
+ IA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
+
+
+ Gathan Raiders
+ FUT
+ 3RR
+ Creature - Human Warrior
+ 3/3
+ 3
+ Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
+Morph-Discard a card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Advanced Hoverguard
+ FD
+ 3U
+ Creature - Drone
+ 2/2
+ 3
+ Flying
+{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Engulfing Flames
+ OD
+ R
+ Instant
+ 2
+ Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
+Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Blood Knight
+ PLC
+ RR
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from white
+
+
+ Mightstone
+ AQ
+ 4
+ Artifact
+ 1
+ Attacking creatures get +1/+0.
+
+
+ Prahv, Spires of Order
+ DIS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
+
+
+ Fire and Brimstone
+ DK
+ 3WW
+ Instant
+ 2
+ Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
+
+
+ Mana Vault
+ 4E
+ 5E
+ B
+ R
+ U
+ 1
+ Artifact
+ 0
+ Mana Vault doesn't untap during your untap step.
+At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
+At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
+{T}: Add {3} to your mana pool.
+
+
+ Electric Eel
+ DK
+ U
+ Creature - Fish
+ 1/1
+ 3
+ When Electric Eel comes into play, it deals 1 damage to you.
+{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
+
+
+ Redeem the Lost
+ MOR
+ 1W
+ Instant
+ 2
+ Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Hivestone
+ TSP
+ 2
+ Artifact
+ 1
+ Creatures you control are Slivers in addition to their other creature types.
+
+
+ Opaline Bracers
+ FD
+ 4
+ Artifact - Equipment
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Blue Elemental Blast
+ 4E
+ B
+ R
+ U
+ U
+ Instant
+ 2
+ Choose one - Counter target red spell; or destroy target red permanent.
+
+
+ Marsh Boa
+ PY
+ G
+ Creature - Snake
+ 1/1
+ 3
+ Swampwalk
+
+
+ Imagecrafter
+ ON
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
+
+
+ Secluded Glen
+ LRW
+
+ Land
+ 0
+ As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
+{T}: Add {U} or {B} to your mana pool.
+
+
+ Naya Panorama
+ ALA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
+
+
+ Mutilate
+ TO
+ 2BB
+ Sorcery
+ 2
+ All creatures get -1/-1 until end of turn for each Swamp you control.
+
+
+ Swift Maneuver
+ CS
+ 1W
+ Instant
+ 2
+ Prevent the next 2 damage that would be dealt to target creature or player this turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Ethersworn Adjudicator
+ CFX
+ 4U
+ Artifact Creature - Vedalken Knight
+ 4/4
+ 3
+ Flying
+{1}{W}{B}, {T}: Destroy target creature or enchantment.
+{2}{U}: Untap Ethersworn Adjudicator.
+
+
+ Harrow
+ IN
+ TE
+ 2G
+ Instant
+ 2
+ As an additional cost to play Harrow, sacrifice a land.
+Search your library for up to two basic land cards and put them into play. Then shuffle your library.
+
+
+ Stonewood Invocation
+ TSP
+ 3G
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Hollowborn Barghest
+ SHM
+ 5BB
+ Creature - Demon Hound
+ 7/6
+ 3
+ At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
+At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
+
+
+ Windbrisk Heights
+ LRW
+
+ Land
+ 0
+ Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
+{T}: Add {W} to your mana pool.
+{W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
+
+
+ Shifting Borders
+ SOK
+ 3U
+ Instant - Arcane
+ 2
+ Exchange control of two target lands.
+Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Crimson Hellkite
+ 6E
+ 7E
+ MI
+ 6RRR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying
+{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
+
+
+ Rivals' Duel
+ MOR
+ 3R
+ Sorcery
+ 2
+ Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
+
+
+ Takeno's Cavalry
+ BOK
+ 3W
+ Creature - Human Samurai Archer
+ 1/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
+
+
+ Magus of the Arena
+ PLC
+ 4RR
+ Creature - Human Wizard
+ 5/5
+ 3
+ {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
+
+
+ Ancestral Memories
+ 6E
+ 7E
+ MI
+ PT
+ 2UUU
+ Sorcery
+ 2
+ Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
+
+
+ Updraft
+ 5E
+ IA
+ 1U
+ Instant
+ 2
+ Target creature gains flying until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Greater Werewolf
+ 5E
+ HL
+ 4B
+ Creature - Human Wolf
+ 2/4
+ 3
+ At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.
+
+
+ Bloodfire Dwarf
+ AP
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+ {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
+
+
+ Basal Sliver
+ TSP
+ 2B
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
+
+
+ Jinxed Ring
+ SH
+ 2
+ Artifact
+ 1
+ Whenever a nontoken permanent is put into your graveyard from play, Jinxed Ring deals 1 damage to you.
+Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.)
+
+
+ Sacred Prey
+ MM
+ G
+ Creature - Horse
+ 1/1
+ 3
+ When Sacred Prey becomes blocked, you gain 1 life.
+
+
+ Heartless Hidetsugu
+ BOK
+ 3RR
+ Legendary Creature - Ogre Shaman
+ 4/3
+ 3
+ {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
+
+
+ Dwarven Catapult
+ 5E
+ FE
+ XR
+ Instant
+ 2
+ Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
+
+
+ Mind Funeral
+ ARB
+ 1UB
+ Sorcery
+ 2
+ Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
+
+
+ Coral Reef
+ HL
+ UU
+ Enchantment
+ 1
+ Coral Reef comes into play with four polyp counters on it.
+Sacrifice an Island: Put two polyp counters on Coral Reef.
+{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
+
+
+ Jhessian Zombies
+ ARB
+ 4UB
+ Creature - Zombie
+ 2/4
+ 3
+ Fear
+Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Stillmoon Cavalier
+ EVE
+ 1(W/B)(W/B)
+ Creature - Zombie Knight
+ 2/1
+ 3
+ Protection from white and from black
+{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
+{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
+{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
+
+
+ Sunstone
+ IA
+ 3
+ Artifact
+ 1
+ {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
+
+
+ Whiteout
+ IA
+ 1G
+ Instant
+ 2
+ All creatures lose flying until end of turn.
+Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
+
+
+ Gemstone Mine
+ TSP
+ WL
+
+ Land
+ 0
+ Gemstone Mine comes into play with three mining counters on it.
+{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
+
+
+ Glarecaster
+ ON
+ 4WW
+ Creature - Bird Cleric
+ 3/3
+ 3
+ Flying
+{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
+
+
+ Wake Thrasher
+ EVE
+ 2U
+ Creature - Merfolk Soldier
+ 1/1
+ 3
+ Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
+
+
+ Cease-Fire
+ OD
+ 2W
+ Instant
+ 2
+ Target player can't play creature spells this turn.
+Draw a card.
+
+
+ Greel, Mind Raker
+ PY
+ 3BB
+ Legendary Creature - Horror Spellshaper
+ 3/3
+ 3
+ {X}{B}, {T}, Discard two cards: Target player discards X cards at random.
+
+
+ Windwright Mage
+ ALA
+ WUB
+ Artifact Creature - Human Wizard
+ 2/2
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+Windwright Mage has flying as long as an artifact card is in your graveyard.
+
+
+ Zoetic Cavern
+ FUT
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+Morph {2} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Viridian Scout
+ FD
+ 3G
+ Creature - Elf Warrior Scout
+ 1/2
+ 3
+ {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
+
+
+ Ark of Blight
+ SC
+ 2
+ Artifact
+ 1
+ {3}, {T}, Sacrifice Ark of Blight: Destroy target land.
+
+
+ Uphill Battle
+ MM
+ 2R
+ Enchantment
+ 1
+ Creatures your opponents play come into play tapped.
+
+
+ Mindblaze
+ CHK
+ 5R
+ Sorcery
+ 2
+ Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
+
+
+ Fireshrieker
+ MR
+ 3
+ Artifact - Equipment
+ 1
+ Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Wei Ambush Force
+ P3
+ 1B
+ Creature - Human Soldier
+ 1/1
+ 3
+ Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
+
+
+ Tidal Wave
+ MI
+ 2U
+ Instant
+ 2
+ Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn.
+
+
+ Heartmender
+ SHM
+ 2(G/W)(G/W)
+ Creature - Elemental
+ 2/2
+ 3
+ At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Divine Presence
+ IN
+ 2W
+ Enchantment
+ 1
+ If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
+
+
+ Kulrath Knight
+ SHM
+ 3(B/R)(B/R)
+ Creature - Elemental Knight
+ 3/3
+ 3
+ Flying
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+Creatures your opponents control with counters on them can't attack or block.
+
+
+ Spitting Sliver
+ PLC
+ 4B
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have first strike.
+
+
+ Rebuking Ceremony
+ DS
+ 3GG
+ Sorcery
+ 2
+ Put two target artifacts on top of their owners' libraries.
+
+
+ Guardian Idol
+ FD
+ 2
+ Artifact
+ 1
+ Guardian Idol comes into play tapped.
+{T}: Add {1} to your mana pool.
+{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
+
+
+ Seht's Tiger
+ FUT
+ 2WW
+ Creature - Cat
+ 3/3
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Seht's Tiger comes into play, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
+
+
+ Urborg Volcano
+ 8E
+ IN
+
+ Land
+ 0
+ Urborg Volcano comes into play tapped.
+{T}: Add {B} or {R} to your mana pool.
+
+
+ Goblin Bully
+ PT
+ 1R
+ Creature - Goblin
+ 2/1
+ 3
+
+
+
+ Teferi's Drake
+ MI
+ 2U
+ Creature - Drake
+ 3/2
+ 3
+ Flying, phasing
+
+
+ Dauntless Dourbark
+ LRW
+ 3G
+ Creature - Treefolk Warrior
+ */*
+ 3
+ Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
+Dauntless Dourbark has trample as long as you control another Treefolk.
+
+
+ Urza's Contact Lenses
+ UG
+ 0
+ Artifact
+ 1
+ Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase.
+All players play with their hands face up.
+Clap your hands twice: Tap or untap Urza's Contact Lenses.
+
+
+ Invigorating Boon
+ ON
+ 1G
+ Enchantment
+ 1
+ Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
+
+
+ Well-Laid Plans
+ IN
+ 2U
+ Enchantment
+ 1
+ Prevent all damage that would be dealt to a creature by another creature if they share a color.
+
+
+ Crosswinds
+ US
+ 1G
+ Enchantment
+ 1
+ Creatures with flying get -2/-0.
+
+
+ Resistance Fighter
+ 6E
+ VI
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
+
+
+ Soltari Visionary
+ EX
+ 1WW
+ Creature - Soltari Cleric
+ 2/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
+
+
+ Maddening Wind
+ IA
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
+
+
+ Ignite Disorder
+ CFX
+ 1R
+ Instant
+ 2
+ Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
+
+
+ Molten Slagheap
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Put a storage counter on Molten Slagheap.
+{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
+
+
+ Pain's Reward
+ SOK
+ 2B
+ Sorcery
+ 2
+ Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
+
+
+ Mystic Might
+ IA
+ U
+ Enchantment - Aura
+ 1
+ Enchant land you control
+Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
+
+
+ Elvish Herder
+ US
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {G}: Target creature gains trample until end of turn.
+
+
+ Arcbound Crusher
+ DS
+ 4
+ Artifact Creature - Juggernaut
+ 0/0
+ 3
+ Trample
+Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
+Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Razorfin Hunter
+ AP
+ UR
+ Creature - Merfolk Goblin
+ 1/1
+ 3
+ {T}: Razorfin Hunter deals 1 damage to target creature or player.
+
+
+ Kill Destroy
+ UNH
+ 1BB
+ Instant
+ 2
+ Destroy target nonblack creature.
+Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand.
+
+
+ Iname as One
+ SOK
+ 8BBGG
+ Legendary Creature - Spirit
+ 8/8
+ 3
+ When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library.
+When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.
+
+
+ Confound
+ PS
+ 1U
+ Instant
+ 2
+ Counter target spell that targets one or more creatures.
+Draw a card.
+
+
+ The Cheese Stands Alone
+ UG
+ 4WW
+ Enchantment
+ 1
+ If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
+
+
+ Helix Pinnacle
+ EVE
+ G
+ Enchantment
+ 1
+ Shroud
+{X}: Put X tower counters on Helix Pinnacle.
+At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
+
+
+ Necrotic Sliver
+ PLC
+ 1WB
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
+
+
+ Needle Drop
+ LRW
+ R
+ Instant
+ 2
+ Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
+Draw a card.
+
+
+ Flowstone Embrace
+ FUT
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+{T}: Enchanted creature gets +2/-2 until end of turn.
+
+
+ Coral Net
+ TO
+ U
+ Enchantment - Aura
+ 1
+ Enchant green or white creature
+Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
+
+
+ Katabatic Winds
+ VI
+ 2G
+ Enchantment
+ 1
+ Phasing
+Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be played.
+
+
+ Call to the Grave
+ SC
+ 4B
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
+At end of turn, if no creatures are in play, sacrifice Call to the Grave.
+
+
+ Aven Farseer
+ SC
+ 1W
+ Creature - Bird Soldier
+ 1/1
+ 3
+ Flying
+Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
+
+
+ Chromatic Armor
+ IA
+ 1WU
+ Enchantment - Aura
+ 1
+ Enchant creature
+As Chromatic Armor comes into play, choose a color.
+Chromatic Armor comes into play with a sleight counter on it.
+Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
+{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
+
+
+ Simic Ragworm
+ DIS
+ 3G
+ Creature - Worm
+ 3/3
+ 3
+ {U}: Untap Simic Ragworm.
+
+
+ Sowing Salt
+ BOK
+ UD
+ 2RR
+ Sorcery
+ 2
+ Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.
+
+
+ Sonic Seizure
+ TO
+ R
+ Instant
+ 2
+ As an additional cost to play Sonic Seizure, discard a card at random.
+Sonic Seizure deals 3 damage to target creature or player.
+
+
+ Sundering Vitae
+ RAV
+ 2G
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Destroy target artifact or enchantment.
+
+
+ Sages of the Anima
+ ARB
+ 3GU
+ Creature - Elf Wizard
+ 3/4
+ 3
+ If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
+
+
+ Aleatory
+ MI
+ 1R
+ Instant
+ 2
+ Play Aleatory only during combat after blockers are declared.
+Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Looming Hoverguard
+ MR
+ 4UU
+ Creature - Drone
+ 3/3
+ 3
+ Flying
+When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
+
+
+ Krosan Verge
+ JU
+
+ Land
+ 0
+ Krosan Verge comes into play tapped.
+{T}: Add {1} to your mana pool.
+{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.
+
+
+ Retaliate
+ FD
+ 2WW
+ Instant
+ 2
+ Destroy all creatures that dealt damage to you this turn.
+
+
+ Fungus Elemental
+ WL
+ 3G
+ Creature - Fungus Elemental
+ 3/3
+ 3
+ {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn.
+
+
+ Silkenfist Fighter
+ NE
+ 1W
+ Creature - Kor Soldier
+ 1/3
+ 3
+ Whenever Silkenfist Fighter becomes blocked, untap it.
+
+
+ Personal Tutor
+ PT
+ U
+ Sorcery
+ 2
+ Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
+
+
+ Braid of Fire
+ CS
+ 1R
+ Enchantment
+ 1
+ Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Hidden Herd
+ US
+ G
+ Enchantment
+ 1
+ When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
+
+
+ Wall of Wood
+ 10E
+ 4E
+ B
+ R
+ U
+ G
+ Creature - Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+
+
+ Weatherseed Elf
+ UL
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {T}: Target creature gains forestwalk until end of turn.
+
+
+ Leonin Scimitar
+ 10E
+ MR
+ 1
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+1.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Idle Thoughts
+ EVE
+ 3U
+ Enchantment
+ 1
+ {2}: Draw a card if you have no cards in hand.
+
+
+ Ribbon Snake
+ PY
+ 1UU
+ Creature - Snake
+ 2/3
+ 3
+ Flying
+{2}: Ribbon Snake loses flying until end of turn. Any player may play this ability.
+
+
+ Tidal Influence
+ FE
+ 2U
+ Enchantment
+ 1
+ Play Tidal Influence only if no permanents named Tidal Influence are in play.
+Tidal Influence comes into play with a tide counter on it.
+At the beginning of your upkeep, put a tide counter on Tidal Influence.
+As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
+As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
+Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
+
+
+ Granny's Payback
+ UNH
+ 7G
+ Sorcery
+ 2
+ You gain life equal to your age.
+
+
+ Phyrexian Altar
+ IN
+ 3
+ Artifact
+ 1
+ Sacrifice a creature: Add one mana of any color to your mana pool.
+
+
+ Defiant Vanguard
+ NE
+ TSP
+ 2W
+ Creature - Human Rebel
+ 2/2
+ 3
+ When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
+{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.
+
+
+ Nether Shadow
+ 4E
+ 5E
+ B
+ R
+ U
+ BB
+ Creature - Spirit
+ 1/1
+ 3
+ Haste
+At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play.
+
+
+ Chaos Charm
+ MI
+ R
+ Instant
+ 2
+ Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
+
+
+ Monsoon
+ IA
+ 2RG
+ Enchantment
+ 1
+ At the end of each player's turn, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
+
+
+ Last Gasp
+ RAV
+ 1B
+ Instant
+ 2
+ Target creature gets -3/-3 until end of turn.
+
+
+ Lockjaw Snapper
+ SHM
+ 4
+ Artifact Creature - Scarecrow
+ 2/2
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it.
+
+
+ Arena
+ TSP
+
+ Land
+ 0
+ {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
+
+
+ Tendo Ice Bridge
+ BOK
+
+ Land
+ 0
+ Tendo Ice Bridge comes into play with a charge counter on it.
+{T}: Add {1} to your mana pool.
+{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
+
+
+ Wretched Anurid
+ ON
+ 1B
+ Creature - Zombie Frog Beast
+ 3/3
+ 3
+ Whenever another creature comes into play, you lose 1 life.
+
+
+ Primeval Shambler
+ 8E
+ MM
+ 4B
+ Creature - Horror Mercenary
+ 3/3
+ 3
+ {B}: Primeval Shambler gets +1/+1 until end of turn.
+
+
+ Phytohydra
+ RAV
+ 2GWW
+ Creature - Plant Hydra
+ 1/1
+ 3
+ If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
+
+
+ Mind Slash
+ 8E
+ NE
+ 1BB
+ Enchantment
+ 1
+ {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
+
+
+ Wormwood Treefolk
+ DK
+ 3GG
+ Creature - Treefolk
+ 4/4
+ 3
+ {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
+{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
+
+
+ Pattern of Rebirth
+ UD
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.
+
+
+ Silhana Ledgewalker
+ GP
+ 1G
+ Creature - Elf Rogue
+ 1/1
+ 3
+ Silhana Ledgewalker can't be blocked except by creatures with flying.
+Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
+
+
+ In the Web of War
+ BOK
+ 3RR
+ Enchantment
+ 1
+ Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.
+
+
+ Pyromancer's Swath
+ FUT
+ 2R
+ Enchantment
+ 1
+ If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
+At end of turn, discard your hand.
+
+
+ Carry Away
+ DS
+ UU
+ Enchantment - Aura
+ 1
+ Enchant Equipment
+When Carry Away comes into play, unattach enchanted Equipment.
+You control enchanted Equipment.
+
+
+ Angelfire Crusader
+ AP
+ 3W
+ Creature - Human Soldier Knight
+ 2/3
+ 3
+ {R}: Angelfire Crusader gets +1/+0 until end of turn.
+
+
+ Abyssal Gatekeeper
+ WL
+ 1B
+ Creature - Horror
+ 1/1
+ 3
+ When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
+
+
+ Blinking Spirit
+ 5E
+ 9E
+ IA
+ 3W
+ Creature - Spirit
+ 2/2
+ 3
+ {0}: Return Blinking Spirit to its owner's hand.
+
+
+ Leonin Battlemage
+ DS
+ 3W
+ Creature - Cat Wizard
+ 2/3
+ 3
+ {T}: Target creature gets +1/+1 until end of turn.
+Whenever you play a spell, you may untap Leonin Battlemage.
+
+
+ Flowstone Shambler
+ 9E
+ SH
+ 2R
+ Creature - Beast
+ 2/2
+ 3
+ {R}: Flowstone Shambler gets +1/-1 until end of turn.
+
+
+ Volcanic Hammer
+ 7E
+ 8E
+ 9E
+ P2
+ PT
+ ST
+ 1R
+ Sorcery
+ 2
+ Volcanic Hammer deals 3 damage to target creature or player.
+
+
+ Horn of Greed
+ SH
+ 3
+ Artifact
+ 1
+ Whenever a player plays a land, that player draws a card.
+
+
+ Demonic Collusion
+ TSP
+ 3BB
+ Sorcery
+ 2
+ Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Lich Lord of Unx
+ ARB
+ 1UB
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play.
+{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
+
+
+ Grinning Demon
+ ON
+ 2BB
+ Creature - Demon
+ 6/6
+ 3
+ At the beginning of your upkeep, you lose 2 life.
+Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Ravaging Riftwurm
+ FUT
+ 1GG
+ Creature - Wurm
+ 6/6
+ 3
+ Kicker {4} (You may pay an additional {4} as you play this spell.)
+Vanishing 2 (This permanent comes into play with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+If the kicker cost was paid, Ravaging Riftwurm comes into play with three additional time counters on it.
+
+
+ Teller of Tales
+ CHK
+ 3UU
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may tap or untap target creature.
+
+
+ Red-Hot Hottie
+ UNH
+ 2RR
+ Creature - Elemental
+ 2/5
+ 3
+ Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
+
+
+ Wall of Spears
+ 4E
+ 5E
+ 7E
+ 8E
+ AQ
+ 3
+ Artifact Creature - Wall
+ 2/3
+ 3
+ Defender (This creature can't attack.)
+First strike
+
+
+ Scrivener
+ EX
+ OD
+ 4U
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
+
+
+ Predatory Focus
+ GP
+ 3GG
+ Sorcery
+ 2
+ You may have creatures you control assign their combat damage this turn as though they weren't blocked.
+
+
+ Mother of Goons
+ UNH
+ 2B
+ Creature - Human Cleric
+ 3/2
+ 3
+ Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
+
+
+ Bringer of the Black Dawn
+ FD
+ 7BB
+ Creature - Bringer
+ 5/5
+ 3
+ You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
+Trample
+At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
+
+
+ Circle of Protection: Black
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ R
+ TE
+ U
+ 1W
+ Enchantment
+ 1
+ {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Leashling
+ RAV
+ 6
+ Artifact Creature - Hound
+ 3/3
+ 3
+ Put a card in your hand on top of your library: Return Leashling to its owner's hand.
+
+
+ Serrated Arrows
+ HL
+ TSP
+ 4
+ Artifact
+ 1
+ Serrated Arrows comes into play with three arrowhead counters on it.
+At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
+{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
+
+
+ Saprazzan Outrigger
+ MM
+ 3U
+ Creature - Merfolk
+ 5/5
+ 3
+ When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
+
+
+ Sunrise Sovereign
+ LRW
+ 5R
+ Creature - Giant Warrior
+ 5/5
+ 3
+ Other Giant creatures you control get +2/+2 and have trample.
+
+
+ Curiosity
+ 8E
+ EX
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage to an opponent, you may draw a card.
+
+
+ Pulling Teeth
+ MOR
+ 1B
+ Sorcery
+ 2
+ Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Talas Explorer
+ P2
+ 1U
+ Creature - Human Pirate Scout
+ 1/1
+ 3
+ Flying
+When Talas Explorer comes into play, look at target opponent's hand.
+
+
+ Sea Sprite
+ 5E
+ HL
+ 1U
+ Creature - Faerie
+ 1/1
+ 3
+ Flying, protection from red
+
+
+ Mausoleum Turnkey
+ RAV
+ 3B
+ Creature - Ogre Rogue
+ 3/2
+ 3
+ When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.
+
+
+ Rorix Bladewing
+ ON
+ 3RRR
+ Legendary Creature - Dragon
+ 6/5
+ 3
+ Flying, haste
+
+
+ Spined Wurm
+ 10E
+ 7E
+ 8E
+ 9E
+ PT
+ SH
+ ST2K
+ 4G
+ Creature - Wurm
+ 5/4
+ 3
+
+
+
+ Tidal Visionary
+ IN
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {T}: Target creature becomes the color of your choice until end of turn.
+
+
+ Carrion Wurm
+ TO
+ 3BB
+ Creature - Zombie Wurm
+ 6/5
+ 3
+ Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm assigns no combat damage this turn.
+
+
+ Pain // Suffering (Suffering)
+ IN
+ 3R
+ Sorcery
+ 2
+ Destroy target land.
+
+
+ Benediction of Moons
+ GP
+ W
+ Sorcery
+ 2
+ You gain 1 life for each player.
+Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
+When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
+
+
+ Sunhome, Fortress of the Legion
+ RAV
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
+
+
+ Thing from the Deep
+ PT
+ 6UUU
+ Creature - Leviathan
+ 9/9
+ 3
+ Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
+
+
+ Splintering Wind
+ AL
+ 2GG
+ Enchantment
+ 1
+ {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token into play with flying and "Cumulative upkeep {G}."
+Whenever a Splinter token leaves play, it deals 1 damage to you and each creature you control.
+
+
+ Fight or Flight
+ IN
+ 3W
+ Enchantment
+ 1
+ At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
+
+
+ Sicken
+ US
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -1/-1.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Demolish
+ 10E
+ 8E
+ 9E
+ OD
+ 3R
+ Sorcery
+ 2
+ Destroy target artifact or land.
+
+
+ Ardent Soldier
+ IN
+ 1W
+ Creature - Human Soldier
+ 1/2
+ 3
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Vigilance
+If the kicker cost was paid, Ardent Soldier comes into play with a +1/+1 counter on it.
+
+
+ Fathom Trawl
+ LRW
+ 3UU
+ Sorcery
+ 2
+ Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
+
+
+ Tolarian Entrancer
+ WL
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
+
+
+ Warrior Angel
+ SH
+ 4WW
+ Creature - Angel Warrior
+ 3/4
+ 3
+ Flying; lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Parallel Thoughts
+ SC
+ 3UU
+ Enchantment
+ 1
+ When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
+If you would draw a card, you may instead put the top card of the pile you removed into your hand.
+
+
+ Control of the Court
+ P3
+ 1R
+ Sorcery
+ 2
+ Draw four cards, then discard three cards at random.
+
+
+ Kami of Fire's Roar
+ CHK
+ 3R
+ Creature - Spirit
+ 2/3
+ 3
+ Whenever you play a Spirit or Arcane spell, target creature can't block this turn.
+
+
+ Triskelion
+ 4E
+ AQ
+ MR
+ 6
+ Artifact Creature - Construct
+ 1/1
+ 3
+ Triskelion comes into play with three +1/+1 counters on it.
+Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
+
+
+ Pyknite
+ IA
+ 2G
+ Creature - Ouphe
+ 1/1
+ 3
+ When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep.
+
+
+ Kira, Great Glass-Spinner
+ BOK
+ 1UU
+ Legendary Creature - Spirit
+ 2/2
+ 3
+ Flying
+Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
+
+
+ Supreme Exemplar
+ MOR
+ 6U
+ Creature - Elemental
+ 10/10
+ 3
+ Flying
+Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)
+
+
+ Feeding Frenzy
+ ON
+ 2B
+ Instant
+ 2
+ Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
+
+
+ Griffin Canyon
+ VI
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
+
+
+ Coalition Honor Guard
+ AP
+ 3W
+ Creature - Human Flagbearer
+ 2/4
+ 3
+ Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
+
+
+ Painwracker Oni
+ CHK
+ 3BB
+ Creature - Demon Spirit
+ 5/4
+ 3
+ Fear
+At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
+
+
+ Hornet Harasser
+ LRW
+ 2BB
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
+
+
+ Consuming Vortex
+ CHK
+ 1U
+ Instant - Arcane
+ 2
+ Return target creature to its owner's hand.
+Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Fault Riders
+ PY
+ 2R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
+
+
+ Wanderbrine Rootcutters
+ SHM
+ 2(U/B)(U/B)
+ Creature - Merfolk Rogue
+ 3/3
+ 3
+ Wanderbrine Rootcutters can't be blocked by green creatures.
+
+
+ Piper's Melody
+ OD
+ G
+ Sorcery
+ 2
+ Shuffle any number of target creature cards from your graveyard into your library.
+
+
+ Hope Charm
+ VI
+ W
+ Instant
+ 2
+ Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
+
+
+ Fractured Loyalty
+ MR
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.)
+
+
+ Nefashu
+ SC
+ 4BB
+ Creature - Zombie Mutant
+ 5/3
+ 3
+ Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
+
+
+ Nacatl War-Pride
+ FUT
+ 3GGG
+ Creature - Cat Warrior
+ 3/3
+ 3
+ Nacatl War-Pride must be blocked by exactly one creature if able.
+Whenever Nacatl War-Pride attacks, put X tokens into play tapped and attacking that are copies of Nacatl War-Pride, where X is the number of creatures defending player controls. Remove the tokens from the game at end of turn.
+
+
+ Phyrexian Tower
+ US
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
+
+
+ Soul Kiss
+ IA
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Play this ability no more than three times each turn.
+
+
+ Battlegrowth
+ MR
+ G
+ Instant
+ 2
+ Put a +1/+1 counter on target creature.
+
+
+ Natural Spring
+ 10E
+ 9E
+ P2
+ PT
+ ST
+ TE
+ 3GG
+ Sorcery
+ 2
+ Target player gains 8 life.
+
+
+ Wei Scout
+ P3
+ 1B
+ Creature - Human Soldier Scout
+ 1/1
+ 3
+ Horsemanship
+
+
+ Battlefield Scrounger
+ JU
+ 3GG
+ Creature - Centaur
+ 3/3
+ 3
+ Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.
+
+
+ Shield Wall
+ 5E
+ 7E
+ CH
+ LG
+ 1W
+ Instant
+ 2
+ Creatures you control get +0/+2 until end of turn.
+
+
+ Ebon Dragon
+ PT
+ 5BB
+ Creature - Dragon
+ 5/4
+ 3
+ Flying
+When Ebon Dragon comes into play, you may have target opponent discard a card.
+
+
+ Woolly Razorback
+ CS
+ 2WW
+ Creature - Boar Beast
+ 7/7
+ 3
+ Woolly Razorback comes into play with three ice counters on it.
+As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.
+Whenever Woolly Razorback blocks, remove an ice counter from it.
+
+
+ Infernal Tutor
+ DIS
+ 1B
+ Sorcery
+ 2
+ Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
+Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
+
+
+ Fountain Watch
+ MM
+ 3WW
+ Creature - Human Cleric
+ 2/4
+ 3
+ Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
+
+
+ Lashknife Barrier
+ PS
+ 2W
+ Enchantment
+ 1
+ When Lashknife Barrier comes into play, draw a card.
+If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
+
+
+ Woolly Spider
+ IA
+ 1GG
+ Creature - Spider
+ 2/3
+ 3
+ Reach (This creature can block creatures with flying.)
+Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
+
+
+ Nameless Inversion
+ LRW
+ 1B
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Target creature gets +3/-3 and loses all creature types until end of turn.
+
+
+ Fathom Seer
+ TSP
+ 1U
+ Creature - Illusion
+ 1/3
+ 3
+ Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Fathom Seer is turned face up, draw two cards.
+
+
+ Phyrexian Ghoul
+ US
+ 2B
+ Creature - Zombie
+ 2/2
+ 3
+ Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
+
+
+ Pulse of the Fields
+ DS
+ 1WW
+ Instant
+ 2
+ You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
+
+
+ Feldon's Cane
+ 5E
+ AQ
+ CH
+ TSP
+ 1
+ Artifact
+ 1
+ {T}, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.
+
+
+ Thelon's Curse
+ FE
+ GG
+ Enchantment
+ 1
+ Blue creatures don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
+
+
+ Braids, Conjurer Adept
+ PLC
+ 2UU
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand into play.
+
+
+ Sturdy Hatchling
+ EVE
+ 3(G/U)
+ Creature - Elemental
+ 6/6
+ 3
+ Sturdy Hatchling comes into play with four -1/-1 counters on it.
+{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
+Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
+Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
+
+
+ Wistful Selkie
+ EVE
+ (G/U)(G/U)(G/U)
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ When Wistful Selkie comes into play, draw a card.
+
+
+ Helldozer
+ RAV
+ 3BBB
+ Creature - Zombie Giant
+ 6/5
+ 3
+ {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
+
+
+ Yawgmoth Demon
+ 9E
+ AQ
+ CH
+ 4BB
+ Creature - Demon
+ 6/6
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+First strike (This creature deals combat damage before creatures without first strike.)
+At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
+
+
+ Giant Octopus
+ 7E
+ 8E
+ 9E
+ PT
+ ST2K
+ ST
+ 3U
+ Creature - Octopus
+ 3/3
+ 3
+
+
+
+ Kentaro, the Smiling Cat
+ BOK
+ 1W
+ Legendary Creature - Human Samurai
+ 2/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+You may pay {X} rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
+
+
+ Propaganda
+ TE
+ 2U
+ Enchantment
+ 1
+ Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
+
+
+ Rescue
+ UD
+ U
+ Instant
+ 2
+ Return target permanent you control to its owner's hand.
+
+
+ Fire-Belly Changeling
+ LRW
+ 1R
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Changeling (This card is every creature type at all times.)
+{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.
+
+
+ Cave Tiger
+ US
+ 2G
+ Creature - Cat
+ 2/2
+ 3
+ Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Desert Sandstorm
+ P3
+ 2R
+ Sorcery
+ 2
+ Desert Sandstorm deals 1 damage to each creature.
+
+
+ Sundering Titan
+ DS
+ 8
+ Artifact Creature - Golem
+ 7/10
+ 3
+ When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
+When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
+
+
+ Orochi Leafcaller
+ CHK
+ G
+ Creature - Snake Shaman
+ 1/1
+ 3
+ {G}: Add one mana of any color to your mana pool.
+
+
+ Reins of Power
+ SH
+ 2UU
+ Instant
+ 2
+ Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
+
+
+ Paroxysm
+ EX
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
+
+
+ Brass-Talon Chimera
+ VI
+ 4
+ Artifact Creature - Chimera
+ 2/2
+ 3
+ First strike
+Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.)
+
+
+ Lifespark Spellbomb
+ MR
+ 1
+ Artifact
+ 1
+ {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
+{1}, Sacrifice Lifespark Spellbomb: Draw a card.
+
+
+ Giant Growth
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ IA
+ R
+ ST2K
+ U
+ G
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+
+
+ Bog Witch
+ MM
+ 2B
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
+
+
+ Diamond Valley
+ AN
+
+ Land
+ 0
+ {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
+
+
+ Centaur Veteran
+ TO
+ 5G
+ Creature - Centaur
+ 3/3
+ 3
+ Trample
+{G}, Discard a card: Regenerate Centaur Veteran.
+
+
+ Tattered Drake
+ RAV
+ 4U
+ Creature - Zombie Drake
+ 2/2
+ 3
+ Flying
+{B}: Regenerate Tattered Drake.
+
+
+ Sanity Grinding
+ EVE
+ UUU
+ Sorcery
+ 2
+ Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
+
+
+ Tainted Isle
+ TO
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {B} to your mana pool. Play this ability only if you control a Swamp.
+
+
+ Bestial Fury
+ AL
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Bestial Fury comes into play, draw a card at the beginning of the next turn's upkeep.
+Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
+
+
+ Kaysa
+ AL
+ 3GG
+ Legendary Creature - Elf Druid
+ 2/3
+ 3
+ Green creatures you control get +1/+1.
+
+
+ Knollspine Invocation
+ SHM
+ 1RR
+ Enchantment
+ 1
+ {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
+
+
+ Jaded Response
+ AP
+ 1U
+ Instant
+ 2
+ Counter target spell if it shares a color with a creature you control.
+
+
+ Crimson Kobolds
+ LG
+ 0
+ Creature - Kobold
+ 0/1
+ 3
+ Crimson Kobolds is red.
+
+
+ Lowland Giant
+ TE
+ 2RR
+ Creature - Giant
+ 4/3
+ 3
+
+
+
+ Elven Fortress
+ FE
+ G
+ Enchantment
+ 1
+ {1}{G}: Target blocking creature gets +0/+1 until end of turn.
+
+
+ Ghostly Prison
+ CHK
+ 2W
+ Enchantment
+ 1
+ Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
+
+
+ Urza's Guilt
+ PS
+ 2UB
+ Sorcery
+ 2
+ Each player draws two cards, then discards three cards, then loses 4 life.
+
+
+ Duskrider Peregrine
+ TSP
+ 5W
+ Creature - Bird
+ 3/3
+ 3
+ Flying, protection from black
+Suspend 3-{1}{W} (Rather than play this card from your hand, you may pay {1}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Body Double
+ PLC
+ 4U
+ Creature - Shapeshifter
+ 0/0
+ 3
+ As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.
+
+
+ Gift of the Woods
+ AL
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
+
+
+ Norwood Archers
+ P2
+ ST
+ 3G
+ Creature - Elf Archer
+ 3/3
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Stonebrow, Krosan Hero
+ TSP
+ 3RG
+ Legendary Creature - Centaur Warrior
+ 4/4
+ 3
+ Trample
+Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
+
+
+ Gristle Grinner
+ CS
+ 4B
+ Creature - Zombie
+ 3/3
+ 3
+ Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.
+
+
+ Ghostway
+ GP
+ 2W
+ Instant
+ 2
+ Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
+
+
+ Feral Instinct
+ VI
+ 1G
+ Instant
+ 2
+ Target creature gets +1/+1 until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Flame Javelin
+ SHM
+ (2/R)(2/R)(2/R)
+ Instant
+ 2
+ ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
+Flame Javelin deals 4 damage to target creature or player.
+
+
+ Ring of Gix
+ UL
+ 3
+ Artifact
+ 1
+ Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+{1}, {T}: Tap target artifact, creature, or land.
+
+
+ Opal Titan
+ US
+ 2WW
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
+
+
+ Thieves' Auction
+ 8E
+ MM
+ 4RRR
+ Sorcery
+ 2
+ Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.
+
+
+ Barktooth Warbeard
+ LG
+ 4BRR
+ Legendary Creature - Human Warrior
+ 6/5
+ 3
+
+
+
+ Starlight
+ 7E
+ PT
+ 1W
+ Sorcery
+ 2
+ You gain 3 life for each black creature target opponent controls.
+
+
+ Balance of Power
+ 8E
+ P3
+ PT
+ 3UU
+ Sorcery
+ 2
+ If target opponent has more cards in hand than you, draw cards equal to the difference.
+
+
+ Laccolith Grunt
+ NE
+ 2R
+ Creature - Beast
+ 2/2
+ 3
+ Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
+
+
+ Coalition Flag
+ AP
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature is a Flagbearer.
+Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
+
+
+ Architects of Will
+ ARB
+ 2UB
+ Artifact Creature - Human Wizard
+ 3/3
+ 3
+ When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order.
+Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
+
+
+ Wild Colos
+ UD
+ 2R
+ Creature - Goat Beast
+ 2/2
+ 3
+ Haste
+
+
+ Spellweaver Volute
+ FUT
+ 3UU
+ Enchantment - Aura
+ 1
+ Enchant instant card in a graveyard
+Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
+
+
+ Torrent of Souls
+ SHM
+ 4(B/R)
+ Sorcery
+ 2
+ Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.)
+
+
+ Skyshroud Troll
+ TE
+ 2GG
+ Creature - Troll Giant
+ 3/3
+ 3
+ {1}{G}: Regenerate Skyshroud Troll.
+
+
+ Commander Eesha
+ JU
+ 2WW
+ Legendary Creature - Bird Soldier
+ 2/4
+ 3
+ Flying, protection from creatures
+
+
+ Calming Licid
+ SH
+ 2W
+ Creature - Licid
+ 2/2
+ 3
+ {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
+Enchanted creature can't attack.
+
+
+ Sapling of Colfenor
+ EVE
+ 3(B/G)(B/G)
+ Legendary Creature - Treefolk Shaman
+ 2/5
+ 3
+ Sapling of Colfenor is indestructible.
+Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
+
+
+ Snowblind
+ IA
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
+
+
+ Vine Kami
+ CHK
+ 6G
+ Creature - Spirit
+ 4/4
+ 3
+ Vine Kami can't be blocked except by two or more creatures.
+Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
+
+
+ Unquestioned Authority
+ JU
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Unquestioned Authority comes into play, draw a card.
+Enchanted creature has protection from creatures.
+
+
+ Keeper of the Beasts
+ EX
+ GG
+ Creature - Human Wizard
+ 1/2
+ 3
+ {G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
+
+
+ Clear the Land
+ MM
+ 2G
+ Sorcery
+ 2
+ Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.
+
+
+ Bloodcurdler
+ OD
+ 1B
+ Creature - Horror
+ 1/1
+ 3
+ Flying
+At the beginning of your upkeep, put the top card of your library into your graveyard.
+Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game."
+
+
+ Emerald Charm
+ VI
+ G
+ Instant
+ 2
+ Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
+
+
+ Shanodin Dryads
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ U
+ G
+ Creature - Dryad
+ 1/1
+ 3
+ Forestwalk
+
+
+ Two-Headed Giant of Foriys
+ B
+ U
+ 4R
+ Creature - Giant
+ 4/4
+ 3
+ Trample
+Two-Headed Giant of Foriys can block an additional creature.
+
+
+ Illusion // Reality (Illusion)
+ AP
+ U
+ Instant
+ 2
+ Target spell or permanent becomes the color of your choice until end of turn.
+
+
+ Last Caress
+ AP
+ 2B
+ Sorcery
+ 2
+ Target player loses 1 life and you gain 1 life.
+Draw a card.
+
+
+ Dreamwinder
+ OD
+ 3U
+ Creature - Serpent
+ 4/3
+ 3
+ Dreamwinder can't attack unless defending player controls an Island.
+{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
+
+
+ Darkblast
+ RAV
+ B
+ Instant
+ 2
+ Target creature gets -1/-1 until end of turn.
+Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Aysen Highway
+ HL
+ 3WWW
+ Enchantment
+ 1
+ White creatures have plainswalk.
+
+
+ Dwarven Landslide
+ AP
+ 3R
+ Sorcery
+ 2
+ Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you play this spell.)
+Destroy target land. If the kicker cost was paid, destroy another target land.
+
+
+ Archon of Justice
+ EVE
+ 3WW
+ Creature - Archon
+ 4/4
+ 3
+ Flying
+When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
+
+
+ Goblin Striker
+ MR
+ 1R
+ Creature - Goblin Berserker
+ 1/1
+ 3
+ First strike, haste
+
+
+ Entropic Specter
+ EX
+ 3BB
+ Creature - Specter Spirit
+ */*
+ 3
+ Flying
+As Entropic Specter comes into play, choose an opponent.
+Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
+Whenever Entropic Specter deals damage to a player, that player discards a card.
+
+
+ Knight of Valor
+ VI
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.
+
+
+ Spelljack
+ JU
+ 3UUU
+ Instant
+ 2
+ Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.)
+
+
+ Isao, Enlightened Bushi
+ BOK
+ 2G
+ Legendary Creature - Human Samurai
+ 2/1
+ 3
+ Isao, Enlightened Bushi can't be countered.
+Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+{2}: Regenerate target Samurai.
+
+
+ Visions
+ 4E
+ LG
+ W
+ Sorcery
+ 2
+ Look at the top five cards of target player's library. You may then have that player shuffle that library.
+
+
+ Bloodpyre Elemental
+ ALA
+ 4R
+ Creature - Elemental
+ 4/1
+ 3
+ Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
+
+
+ Icequake
+ IA
+ 1BB
+ Sorcery
+ 2
+ Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
+
+
+ Seal of Fire
+ DIS
+ NE
+ R
+ Enchantment
+ 1
+ Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
+
+
+ Resounding Silence
+ ALA
+ 3W
+ Instant
+ 2
+ Remove target attacking creature from the game.
+Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
+When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
+
+
+ Welkin Guide
+ ALA
+ 4W
+ Creature - Bird Cleric
+ 2/2
+ 3
+ Flying
+When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.
+
+
+ Lancers en-Kor
+ SH
+ 3WW
+ Creature - Kor Soldier
+ 3/3
+ 3
+ Trample
+{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
+
+
+ Gaea's Skyfolk
+ AP
+ GU
+ Creature - Elf Merfolk
+ 2/2
+ 3
+ Flying
+
+
+ Cauldron Dance
+ IN
+ 4BR
+ Instant
+ 2
+ Play Cauldron Dance only during combat.
+Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.
+You may put a creature card from your hand into play. That creature gains haste. Its controller sacrifices it at end of turn.
+
+
+ Beloved Chaplain
+ OD
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Protection from creatures
+
+
+ Island
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ ALA
+ B
+ CHK
+ IA
+ IN
+ LRW
+ MI
+ MM
+ MR
+ OD
+ ON
+ P2
+ P3
+ PT
+ R
+ RAV
+ SHM
+ ST2K
+ ST
+ TE
+ TSP
+ U
+ UG
+ UNH
+ US
+
+ Basic Land - Island
+ 0
+ U
+
+
+ Soldevi Steam Beast
+ AL
+ 5
+ Artifact Creature - Beast
+ 4/2
+ 3
+ Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
+{2}: Regenerate Soldevi Steam Beast.
+
+
+ He Who Hungers
+ CHK
+ 4B
+ Legendary Creature - Spirit
+ 3/2
+ 3
+ Flying
+{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
+Soulshift 4
+
+
+ Wild Aesthir
+ AL
+ 2W
+ Creature - Bird
+ 1/1
+ 3
+ Flying, first strike
+{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn.
+
+
+ Detainment Spell
+ TSP
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature's activated abilities can't be played.
+{1}{W}: Attach Detainment Spell to target creature.
+
+
+ Monstrify
+ EVE
+ 3G
+ Sorcery
+ 2
+ Target creature gets +4/+4 until end of turn.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Force of Savagery
+ FUT
+ 2G
+ Creature - Elemental
+ 8/0
+ 3
+ Trample
+
+
+ Raking Canopy
+ SHM
+ 1GG
+ Enchantment
+ 1
+ Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
+
+
+ Slinking Serpent
+ IN
+ 2UB
+ Creature - Serpent
+ 2/3
+ 3
+ Forestwalk
+
+
+ Savage Conception
+ EVE
+ 3GG
+ Sorcery
+ 2
+ Put a 3/3 green Beast creature token into play.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Dauthi Jackal
+ EX
+ 2B
+ Creature - Dauthi Hound
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
+
+
+ Pooling Venom
+ FUT
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land becomes tapped, its controller loses 2 life.
+{3}{B}: Destroy enchanted land.
+
+
+ Garruk Wildspeaker
+ LRW
+ 2GG
+ Planeswalker - Garruk
+ 1
+ 3
++1: Untap two target lands.
+-1: Put a 3/3 green Beast creature token into play.
+-4: Creatures you control get +3/+3 and gain trample until end of turn.
+
+
+ Cauldron Haze
+ EVE
+ 1(W/B)
+ Instant
+ 2
+ Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Ophidian
+ WL
+ 2U
+ Creature - Snake
+ 1/3
+ 3
+ Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
+
+
+ Ley Line
+ MM
+ 3G
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
+
+
+ Starlight Invoker
+ 10E
+ LE
+ 1W
+ Creature - Human Cleric Mutant
+ 1/3
+ 3
+ {7}{W}: You gain 5 life.
+
+
+ Harbinger of Night
+ MI
+ 2BB
+ Creature - Spirit
+ 2/3
+ 3
+ At the beginning of your upkeep, put a -1/-1 counter on each creature.
+
+
+ Svyelunite Temple
+ 5E
+ 6E
+ FE
+
+ Land
+ 0
+ Svyelunite Temple comes into play tapped.
+{T}: Add {U} to your mana pool.
+{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
+
+
+ Silver Seraph
+ JU
+ 5WWW
+ Creature - Angel
+ 6/6
+ 3
+ Flying
+Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Azure Drake
+ 5E
+ 9E
+ CH
+ LG
+ 3U
+ Creature - Drake
+ 2/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Azimaet Drake
+ MI
+ 2U
+ Creature - Drake
+ 1/3
+ 3
+ Flying
+{U}: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
+
+
+ Neurok Transmuter
+ DS
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ {U}: Target creature becomes an artifact in addition to its other types until end of turn.
+{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
+
+
+ Nim Shrieker
+ MR
+ 3B
+ Creature - Zombie
+ 0/1
+ 3
+ Flying
+Nim Shrieker gets +1/+0 for each artifact you control.
+
+
+ Benalish Emissary
+ IN
+ 2W
+ Creature - Human Wizard
+ 1/4
+ 3
+ Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.)
+When Benalish Emissary comes into play, if the kicker cost was paid, destroy target land.
+
+
+ Kei Takahashi
+ CH
+ LG
+ 2GW
+ Legendary Creature - Human Cleric
+ 2/2
+ 3
+ {T}: Prevent the next 2 damage that would be dealt to target creature this turn.
+
+
+ Rhystic Scrying
+ PY
+ 2UU
+ Sorcery
+ 2
+ Draw three cards. Then, if any player pays {2}, discard three cards.
+
+
+ Madrush Cyclops
+ ARB
+ 1BRG
+ Creature - Cyclops Warrior
+ 3/4
+ 3
+ Creatures you control have haste.
+
+
+ Kami of False Hope
+ BOK
+ W
+ Creature - Spirit
+ 1/1
+ 3
+ Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
+
+
+ Fen Stalker
+ PY
+ 3B
+ Creature - Nightstalker
+ 3/2
+ 3
+ Fen Stalker has fear as long as you control no untapped lands.
+
+
+ Salvage Slasher
+ CFX
+ 1B
+ Artifact Creature - Human Rogue
+ 1/1
+ 3
+ Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
+
+
+ Thallid
+ FE
+ TSP
+ G
+ Creature - Fungus
+ 1/1
+ 3
+ At the beginning of your upkeep, put a spore counter on Thallid.
+Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.
+
+
+ Unnatural Speed
+ CHK
+ R
+ Instant - Arcane
+ 2
+ Target creature gains haste until end of turn.
+
+
+ Restless Bones
+ GP
+ 2B
+ Creature - Skeleton
+ 1/1
+ 3
+ {3}{B}, {T}: Target creature gains swampwalk until end of turn.
+{1}{B}: Regenerate Restless Bones.
+
+
+ Manabarbs
+ 10E
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 3R
+ Enchantment
+ 1
+ Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
+
+
+ Cyclopean Giant
+ TSP
+ 2BB
+ Creature - Zombie Giant
+ 4/2
+ 3
+ When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.
+
+
+ Tidal Bore
+ MM
+ 1U
+ Instant
+ 2
+ You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
+You may tap or untap target creature.
+
+
+ Akki Lavarunner (Tok-Tok, Volcano Born)
+ CHK
+ 3R
+ Legendary Creature - Goblin Shaman
+ 2/2
+ 3
+ Protection from red
+If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
+
+
+ Demonic Tutor
+ B
+ R
+ U
+ 1B
+ Sorcery
+ 2
+ Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Grapeshot Catapult
+ 4E
+ 5E
+ 7E
+ AQ
+ 4
+ Artifact Creature - Construct
+ 2/3
+ 3
+ {T}: Grapeshot Catapult deals 1 damage to target creature with flying.
+
+
+ Treasure Trove
+ 7E
+ 8E
+ 9E
+ EX
+ 2UU
+ Enchantment
+ 1
+ {2}{U}{U}: Draw a card.
+
+
+ Lumengrid Augur
+ MR
+ 3U
+ Creature - Vedalken Wizard
+ 2/2
+ 3
+ {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
+
+
+ Barren Moor
+ ON
+
+ Land
+ 0
+ Barren Moor comes into play tapped.
+{T}: Add {B} to your mana pool.
+Cycling {B} ({B}, Discard this card: Draw a card.)
+
+
+ Number Crunch
+ UNH
+ 2U
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand.
+
+
+ Snowfall
+ IA
+ 2U
+ Enchantment
+ 1
+ Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
+
+
+ Battle Screech
+ JU
+ 2WW
+ Sorcery
+ 2
+ Put two 1/1 white Bird creature tokens with flying into play.
+Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Dragon Blood
+ MR
+ US
+ 3
+ Artifact
+ 1
+ {3}, {T}: Put a +1/+1 counter on target creature.
+
+
+ Frozen AEther
+ PLC
+ 3U
+ Enchantment
+ 1
+ Artifacts, creatures, and lands your opponents control come into play tapped.
+
+
+ Fledgling Osprey
+ UD
+ U
+ Creature - Bird
+ 1/1
+ 3
+ Fledgling Osprey has flying as long as it's enchanted.
+
+
+ Alabaster Dragon
+ PT
+ WL
+ 4WW
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+When Alabaster Dragon is put into a graveyard from play, shuffle Alabaster Dragon into its owner's library.
+
+
+ Meloku the Clouded Mirror
+ CHK
+ 4U
+ Legendary Creature - Moonfolk Wizard
+ 2/4
+ 3
+ Flying
+{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.
+
+
+ Mishra's War Machine
+ 4E
+ AQ
+ R
+ 7
+ Artifact Creature - Juggernaut
+ 5/5
+ 3
+ Banding
+At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.
+
+
+ Darksteel Gargoyle
+ DS
+ 7
+ Artifact Creature - Gargoyle
+ 3/3
+ 3
+ Flying
+Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+
+
+ Symbol of Unsummoning
+ PT
+ 2U
+ Sorcery
+ 2
+ Return target creature to its owner's hand.
+Draw a card.
+
+
+ Library of Alexandria
+ AN
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Draw a card. Play this ability only if you have exactly seven cards in hand.
+
+
+ Composite Golem
+ 10E
+ FD
+ 6
+ Artifact Creature - Golem
+ 4/4
+ 3
+ Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
+
+
+ Serpentine Kavu
+ IN
+ 4G
+ Creature - Kavu
+ 4/4
+ 3
+ {R}: Serpentine Kavu gains haste until end of turn.
+
+
+ Crookclaw Transmuter
+ TSP
+ 3U
+ Creature - Bird Wizard
+ 3/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying
+When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.
+
+
+ Rhox Charger
+ ALA
+ 3G
+ Creature - Rhino Soldier
+ 3/3
+ 3
+ Trample
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Puppeteer Clique
+ SHM
+ 3BB
+ Creature - Faerie Wizard
+ 3/2
+ 3
+ Flying
+When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Necra Disciple
+ AP
+ B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {G}, {T}: Add one mana of any color to your mana pool.
+{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Honden of Cleansing Fire
+ CHK
+ 3W
+ Legendary Enchantment - Shrine
+ 1
+ At the beginning of your upkeep, you gain 2 life for each Shrine you control.
+
+
+ Reviving Vapors
+ IN
+ 2WU
+ Instant
+ 2
+ Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
+
+
+ Sisters of the Flame
+ 4E
+ DK
+ 1RR
+ Creature - Human Shaman
+ 2/2
+ 3
+ {T}: Add {R} to your mana pool.
+
+
+ Order of Leitbur
+ FE
+ WW
+ Creature - Human Cleric Knight
+ 2/1
+ 3
+ Protection from black
+{W}: Order of Leitbur gains first strike until end of turn.
+{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
+
+
+ Viridian Joiner
+ MR
+ 2G
+ Creature - Elf Druid
+ 1/2
+ 3
+ {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
+
+
+ Sengir Vampire
+ 10E
+ 4E
+ 9E
+ B
+ R
+ TO
+ U
+ 3BB
+ Creature - Vampire
+ 4/4
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
+
+
+ Mesa Pegasus
+ 4E
+ 5E
+ B
+ R
+ U
+ 1W
+ Creature - Pegasus
+ 1/1
+ 3
+ Banding, flying
+
+
+ Wayfarer's Bauble
+ FD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Rakdos Riteknife
+ DIS
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
+{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
+Equip {2}
+
+
+ Turn to Dust
+ MR
+ G
+ Instant
+ 2
+ Destroy target Equipment. Then add {G} to your mana pool.
+
+
+ Thran Golem
+ 9E
+ UD
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
+
+
+ Envelop
+ JU
+ U
+ Instant
+ 2
+ Counter target sorcery spell.
+
+
+ Kjeldoran Knight
+ IA
+ WW
+ Creature - Human Knight
+ 1/1
+ 3
+ Banding
+{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
+{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
+
+
+ Ore Gorger
+ CHK
+ 3RR
+ Creature - Spirit
+ 3/1
+ 3
+ Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.
+
+
+ Sapphire Medallion
+ TE
+ 2
+ Artifact
+ 1
+ Blue spells you play cost {1} less to play.
+
+
+ Anger
+ JU
+ 3R
+ Creature - Incarnation
+ 2/2
+ 3
+ Haste
+As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
+
+
+ Parasitic Bond
+ US
+ 3B
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
+
+
+ Wu Infantry
+ P3
+ 1U
+ Creature - Human Soldier
+ 2/1
+ 3
+
+
+
+ Kris Mage
+ MM
+ R
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
+
+
+ Goblin Gardener
+ 7E
+ UD
+ 3R
+ Creature - Goblin
+ 2/1
+ 3
+ When Goblin Gardener is put into a graveyard from play, destroy target land.
+
+
+ Graxiplon
+ ON
+ 5U
+ Creature - Beast
+ 3/4
+ 3
+ Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
+
+
+ Exclude
+ IN
+ 2U
+ Instant
+ 2
+ Counter target creature spell.
+Draw a card.
+
+
+ Battletide Alchemist
+ MOR
+ 3WW
+ Creature - Kithkin Cleric
+ 3/4
+ 3
+ If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
+
+
+ Altar Golem
+ EVE
+ 7
+ Artifact Creature - Golem
+ */*
+ 3
+ Trample
+Altar Golem's power and toughness are each equal to the number of creatures in play.
+Altar Golem doesn't untap during your untap step.
+Tap five untapped creatures you control: Untap Altar Golem.
+
+
+ Errant Doomsayers
+ TSP
+ 1W
+ Creature - Human Rebel
+ 1/1
+ 3
+ {T}: Tap target creature with toughness 2 or less.
+
+
+ Epic Struggle
+ JU
+ 2GG
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
+
+
+ Venerable Kumo
+ CHK
+ 4G
+ Creature - Spirit
+ 2/3
+ 3
+ Reach (This creature can block creatures with flying.)
+Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
+
+
+ Bloodthirsty Ogre
+ CHK
+ 2B
+ Creature - Ogre Warrior Shaman
+ 3/1
+ 3
+ {T}: Put a devotion counter on Bloodthirsty Ogre.
+{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
+
+
+ Astrolabe
+ AL
+ 3
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
+
+
+ Hymn of Rebirth
+ IA
+ 3GW
+ Sorcery
+ 2
+ Put target creature card in a graveyard into play under your control.
+
+
+ Shield Bearer
+ 5E
+ IA
+ 1W
+ Creature - Human Soldier
+ 0/3
+ 3
+ Banding
+
+
+ Goblin Bombardment
+ TE
+ 1R
+ Enchantment
+ 1
+ Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
+
+
+ Predatory Advantage
+ ARB
+ 3RG
+ Enchantment
+ 1
+ At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature token into play.
+
+
+ Cliffrunner Behemoth
+ CFX
+ 3G
+ Creature - Rhino Beast
+ 5/3
+ 3
+ Cliffrunner Behemoth has haste as long as you control a red permanent.
+Cliffrunner Behemoth has lifelink as long as you control a white permanent.
+
+
+ Yavimaya Ants
+ AL
+ 2GG
+ Creature - Insect
+ 5/1
+ 3
+ Trample, haste
+Cumulative upkeep {G}{G}
+
+
+ Arcane Spyglass
+ DS
+ 4
+ Artifact
+ 1
+ {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
+Remove three charge counters from Arcane Spyglass: Draw a card.
+
+
+ Steelclad Serpent
+ ALA
+ 5U
+ Artifact Creature - Serpent
+ 4/5
+ 3
+ Steelclad Serpent can't attack unless you control another artifact.
+
+
+ Gravegouger
+ TO
+ 2B
+ Creature - Nightmare Horror
+ 2/2
+ 3
+ When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
+When Gravegouger leaves play, return the removed cards to their owner's graveyard.
+
+
+ Blinding Light
+ IN
+ MI
+ PT
+ ST
+ 2W
+ Sorcery
+ 2
+ Tap all nonwhite creatures.
+
+
+ Assert Authority
+ MR
+ 5UU
+ Instant
+ 2
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
+
+
+ Yavimaya Barbarian
+ IN
+ RG
+ Creature - Elf Barbarian
+ 2/2
+ 3
+ Protection from blue
+
+
+ Grand Arbiter Augustin IV
+ DIS
+ 2WU
+ Legendary Creature - Human Advisor
+ 2/3
+ 3
+ White spells you play cost {1} less to play.
+Blue spells you play cost {1} less to play.
+Spells your opponents play cost {1} more to play.
+
+
+ Talruum Champion
+ VI
+ 4R
+ Creature - Minotaur
+ 3/3
+ 3
+ First strike
+Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
+
+
+ Ancestral Mask
+ MM
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 for each other enchantment in play.
+
+
+ Voice of Reason
+ UD
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying, protection from blue
+
+
+ Alaborn Grenadier
+ P2
+ WW
+ Creature - Human Soldier
+ 2/2
+ 3
+ Vigilance
+
+
+ Explosive Growth
+ IN
+ G
+ Instant
+ 2
+ Kicker {5} (You may pay an additional {5} as you play this spell.)
+Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead.
+
+
+ Squee's Toy
+ TE
+ 1
+ Artifact
+ 1
+ {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
+
+
+ Bloodmark Mentor
+ SHM
+ 1R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Red creatures you control have first strike.
+
+
+ Archery Training
+ UD
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the beginning of your upkeep, you may put an arrow counter on Archery Training.
+Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
+
+
+ Keening Banshee
+ RAV
+ 2BB
+ Creature - Spirit
+ 2/2
+ 3
+ Flying
+When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
+
+
+ The Ultimate Nightmare of Wizards of the Coast® Customer Service
+ UG
+ XYZRR
+ Sorcery
+ 2
+ The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.
+
+
+ Saprazzan Raider
+ MM
+ 2U
+ Creature - Merfolk
+ 1/2
+ 3
+ When Saprazzan Raider becomes blocked, return it to its owner's hand.
+
+
+ Dismiss
+ TE
+ 2UU
+ Instant
+ 2
+ Counter target spell.
+Draw a card.
+
+
+ Pillaging Horde
+ PT
+ 2RR
+ Creature - Human Barbarian
+ 5/5
+ 3
+ When Pillaging Horde comes into play, sacrifice it unless you discard a card at random.
+
+
+ That Which Was Taken
+ BOK
+ 5
+ Legendary Artifact
+ 1
+ {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
+Each permanent with a divinity counter on it is indestructible.
+
+
+ Telemin Performance
+ CFX
+ 3UU
+ Sorcery
+ 2
+ Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.
+
+
+ Voices from the Void
+ CFX
+ 4B
+ Sorcery
+ 2
+ Domain - Target player discards a card for each basic land type among lands you control.
+
+
+ Arrogant Vampire
+ PT
+ 3BB
+ Creature - Vampire
+ 4/3
+ 3
+ Flying
+
+
+ Mercadia's Downfall
+ MM
+ 2R
+ Instant
+ 2
+ Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
+
+
+ Threaten
+ 10E
+ 9E
+ ON
+ 2R
+ Sorcery
+ 2
+ Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
+
+
+ Drafna's Restoration
+ AQ
+ U
+ Sorcery
+ 2
+ Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
+
+
+ Oriss, Samite Guardian
+ FUT
+ 1WW
+ Legendary Creature - Human Cleric
+ 1/3
+ 3
+ {T}: Prevent all damage that would be dealt to target creature this turn.
+Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.
+
+
+ Ghostfire
+ FUT
+ 2R
+ Instant
+ 2
+ Ghostfire is colorless.
+Ghostfire deals 3 damage to target creature or player.
+
+
+ Meadowboon
+ MOR
+ 2WW
+ Creature - Elemental
+ 3/3
+ 3
+ When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls.
+Evoke {3}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Cover of Darkness
+ ON
+ 1B
+ Enchantment
+ 1
+ As Cover of Darkness comes into play, choose a creature type.
+Creatures of the chosen type have fear.
+
+
+ Threads of Disloyalty
+ BOK
+ 1UU
+ Enchantment - Aura
+ 1
+ Enchant creature with converted mana cost 2 or less
+You control enchanted creature.
+
+
+ Necra Sanctuary
+ AP
+ 2B
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
+
+
+ Flowstone Slide
+ 10E
+ 9E
+ NE
+ X2RR
+ Sorcery
+ 2
+ All creatures get +X/-X until end of turn.
+
+
+ Goblin Tinkerer
+ MI
+ 1R
+ Creature - Goblin Artificer
+ 1/2
+ 3
+ {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
+
+
+ Fertile Imagination
+ DIS
+ 2GG
+ Sorcery
+ 2
+ Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens into play for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
+
+
+ Lim-Dul's High Guard
+ AL
+ 1BB
+ Creature - Skeleton
+ 2/1
+ 3
+ First strike
+{1}{B}: Regenerate Lim-Dul's High Guard.
+
+
+ Ignite Memories
+ TSP
+ 4R
+ Sorcery
+ 2
+ Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Divine Retribution
+ MI
+ 1W
+ Instant
+ 2
+ Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
+
+
+ Titanic Bulvox
+ SC
+ 6GG
+ Creature - Beast
+ 7/4
+ 3
+ Trample
+Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Ground Rift
+ TSP
+ R
+ Sorcery
+ 2
+ Target creature without flying can't block this turn.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Mine Layer
+ OD
+ 3R
+ Creature - Dwarf
+ 1/1
+ 3
+ {1}{R}, {T}: Put a mine counter on target land.
+Whenever a land with a mine counter on it becomes tapped, destroy it.
+When Mine Layer leaves play, remove all mine counters from all lands.
+
+
+ Gleam of Resistance
+ CFX
+ 4W
+ Instant
+ 2
+ Creatures you control get +1/+2 until end of turn. Untap those creatures.
+Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Drelnoch
+ CS
+ 4U
+ Creature - Yeti Mutant
+ 3/3
+ 3
+ Whenever Drelnoch becomes blocked, you may draw two cards.
+
+
+ Oboro, Palace in the Clouds
+ SOK
+
+ Legendary Land
+ 0
+ {T}: Add {U} to your mana pool.
+{1}: Return Oboro, Palace in the Clouds to its owner's hand.
+
+
+ Pact of the Titan
+ FUT
+ 0
+ Instant
+ 2
+ Pact of the Titan is red.
+Put a 4/4 red Giant creature token into play.
+At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
+
+
+ Famished Ghoul
+ OD
+ 3B
+ Creature - Zombie
+ 3/2
+ 3
+ {1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.
+
+
+ Firecat Blitz
+ JU
+ XRR
+ Sorcery
+ 2
+ Put X 1/1 red Elemental Cat creature tokens with haste into play. Remove them from the game at end of turn.
+Flashback-{R}{R}, Sacrifice X Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Akki Underminer
+ CHK
+ 3R
+ Creature - Goblin Rogue Shaman
+ 1/1
+ 3
+ Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
+
+
+ Put Away
+ SHM
+ 2UU
+ Instant
+ 2
+ Counter target spell. You may shuffle up to one target card from your graveyard into your library.
+
+
+ Hunting Kavu
+ IN
+ 1RG
+ Creature - Kavu
+ 2/3
+ 3
+ {1}{R}{G}, {T}: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
+
+
+ Mad Auntie
+ LRW
+ 2B
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ Other Goblin creatures you control get +1/+1.
+{T}: Regenerate another target Goblin.
+
+
+ Talas Warrior
+ P2
+ 1UU
+ Creature - Human Pirate Warrior
+ 2/2
+ 3
+ Talas Warrior is unblockable.
+
+
+ Oath of Druids
+ EX
+ 1G
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard.
+
+
+ Wispmare
+ LRW
+ 2W
+ Creature - Elemental
+ 1/3
+ 3
+ Flying
+When Wispmare comes into play, destroy target enchantment.
+Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Drowned Rusalka
+ GP
+ U
+ Creature - Spirit
+ 1/1
+ 3
+ {U}, Sacrifice a creature: Discard a card, then draw a card.
+
+
+ Venomous Dragonfly
+ MM
+ 3G
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
+
+
+ Painful Memories
+ 6E
+ MI
+ 1B
+ Sorcery
+ 2
+ Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
+
+
+ Font of Mythos
+ CFX
+ 4
+ Artifact
+ 1
+ At the beginning of each player's draw step, that player draws two additional cards.
+
+
+ Flame-Kin War Scout
+ DIS
+ 3R
+ Creature - Elemental Scout
+ 2/4
+ 3
+ When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
+
+
+ Mindmoil
+ RAV
+ 4R
+ Enchantment
+ 1
+ Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
+
+
+ Opportunist
+ TE
+ 2R
+ Creature - Human Soldier
+ 2/2
+ 3
+ {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
+
+
+ Symbol Status
+ UNH
+ 2GG
+ Sorcery
+ 2
+ Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.
+
+
+ Humility
+ TE
+ 2WW
+ Enchantment
+ 1
+ All creatures lose all abilities and are 1/1.
+
+
+ Striped Bears
+ WL
+ 3G
+ Creature - Bear
+ 2/2
+ 3
+ When Striped Bears comes into play, draw a card.
+
+
+ Leonin Elder
+ MR
+ W
+ Creature - Cat Cleric
+ 1/1
+ 3
+ Whenever an artifact comes into play, you may gain 1 life.
+
+
+ Fire // Ice (Fire)
+ AP
+ 1R
+ Instant
+ 2
+ Fire deals 2 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Riven Turnbull
+ LG
+ 5UB
+ Legendary Creature - Human Advisor
+ 5/7
+ 3
+ {T}: Add {B} to your mana pool.
+
+
+ Arsenal Thresher
+ ARB
+ 2(W/B)U
+ Artifact Creature - Construct
+ 2/2
+ 3
+ As Arsenal Thresher comes into play, you may reveal any number of other artifact cards from your hand. Arsenal Thresher comes into play with a +1/+1 counter on it for each card revealed this way.
+
+
+ Death's Duet
+ EX
+ 2B
+ Sorcery
+ 2
+ Return two target creature cards from your graveyard to your hand.
+
+
+ Hamletback Goliath
+ LRW
+ 6R
+ Creature - Giant Warrior
+ 6/6
+ 3
+ Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
+
+
+ Donate
+ UD
+ 2U
+ Sorcery
+ 2
+ Target player gains control of target permanent you control.
+
+
+ Putrid Raptor
+ SC
+ 4BB
+ Creature - Zombie Lizard Beast
+ 4/4
+ 3
+ Morph-Discard a Zombie card. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Glacial Crevasses
+ IA
+ 2R
+ Enchantment
+ 1
+ Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
+
+
+ Weight of Spires
+ DIS
+ R
+ Instant
+ 2
+ Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
+
+
+ Task Mage Assembly
+ PY
+ 2R
+ Enchantment
+ 1
+ When there are no creatures in play, sacrifice Task Mage Assembly.
+{2}: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery.
+
+
+ Wall of Air
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1UU
+ Creature - Wall
+ 1/5
+ 3
+ Defender, flying (This creature can't attack, and it can block creatures with flying.)
+
+
+ Pride of the Clouds
+ DIS
+ WU
+ Creature - Elemental Cat
+ 1/1
+ 3
+ Flying
+Pride of the Clouds gets +1/+1 for each other creature in play with flying.
+Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Distant Melody
+ MOR
+ 3U
+ Sorcery
+ 2
+ Choose a creature type. Draw a card for each permanent you control of that type.
+
+
+ Frost Giant
+ LG
+ 3RRR
+ Creature - Giant
+ 4/4
+ 3
+ Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+
+
+ Opportunity
+ 7E
+ UL
+ 4UU
+ Instant
+ 2
+ Target player draws four cards.
+
+
+ Icefall
+ CS
+ 2RR
+ Sorcery
+ 2
+ Destroy target artifact or land.
+Recover {R}{R} (When a creature is put into your graveyard from play, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Goblin King
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 1RR
+ Creature - Goblin
+ 2/2
+ 3
+ Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
+
+
+ Crafty Pathmage
+ 10E
+ 9E
+ ON
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Target creature with power 2 or less is unblockable this turn.
+
+
+ Mana Drain
+ LG
+ UU
+ Instant
+ 2
+ Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
+
+
+ Aesthir Glider
+ AL
+ 3
+ Artifact Creature - Bird
+ 2/1
+ 3
+ Flying
+Aesthir Glider can't block.
+
+
+ Wall of Putrid Flesh
+ LG
+ 2B
+ Creature - Wall
+ 2/4
+ 3
+ Defender (This creature can't attack.)
+Protection from white
+Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
+
+
+ Overrun
+ 10E
+ OD
+ TE
+ 2GGG
+ Sorcery
+ 2
+ Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+
+
+ Rites of Spring
+ OD
+ 1G
+ Sorcery
+ 2
+ Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
+
+
+ Jhoira of the Ghitu
+ FUT
+ 1UR
+ Legendary Creature - Human Wizard
+ 2/2
+ 3
+ {2}, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it's a creature, it has haste.)
+
+
+ Moniker Mage
+ UNH
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ {U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
+{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
+
+
+ Bartel Runeaxe
+ LG
+ 3BRG
+ Legendary Creature - Giant Warrior
+ 6/5
+ 3
+ Vigilance
+Bartel Runeaxe can't be the target of Aura spells.
+
+
+ Altar's Light
+ MR
+ 2WW
+ Instant
+ 2
+ Remove target artifact or enchantment from the game.
+
+
+ Part the Veil
+ CHK
+ 3U
+ Instant - Arcane
+ 2
+ Return all creatures you control to their owner's hand.
+
+
+ Psychic Trance
+ ON
+ 2UU
+ Instant
+ 2
+ Until end of turn, Wizards you control gain "{T}: Counter target spell."
+
+
+ Red Scarab
+ IA
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by red creatures.
+Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
+
+
+ Mad Dog
+ OD
+ 1R
+ Creature - Hound
+ 2/2
+ 3
+ At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
+
+
+ Sakura-Tribe Elder
+ CHK
+ 1G
+ Creature - Snake Shaman
+ 1/1
+ 3
+ Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
+
+
+ Serra's Hymn
+ US
+ W
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
+Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
+
+
+ Fledgling Imp
+ OD
+ 2B
+ Creature - Imp
+ 2/2
+ 3
+ {B}, Discard a card: Fledgling Imp gains flying until end of turn.
+
+
+ Mungha Wurm
+ PY
+ 2GG
+ Creature - Wurm
+ 6/5
+ 3
+ You can't untap more than one land during your untap step.
+
+
+ Wall of Shadows
+ CH
+ LG
+ 1BB
+ Creature - Wall
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
+Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
+
+
+ Magmasaur
+ TE
+ 3RR
+ Creature - Elemental Lizard
+ 0/0
+ 3
+ Magmasaur comes into play with five +1/+1 counters on it.
+At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
+
+
+ Lightning Hounds
+ MM
+ 2RR
+ Creature - Hound
+ 3/2
+ 3
+ First strike
+
+
+ Skyrider Trainee
+ GP
+ 4W
+ Creature - Human Soldier
+ 3/3
+ 3
+ As long as Skyrider Trainee is enchanted, it has flying.
+
+
+ Ravenous Skirge
+ US
+ 2B
+ Creature - Imp
+ 1/1
+ 3
+ Flying
+Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
+
+
+ Grim Monolith
+ UL
+ 2
+ Artifact
+ 1
+ Grim Monolith doesn't untap during your untap step.
+{T}: Add {3} to your mana pool.
+{4}: Untap Grim Monolith.
+
+
+ Rats of Rath
+ TE
+ 1B
+ Creature - Rat
+ 2/1
+ 3
+ {B}: Destroy target artifact, creature, or land you control.
+
+
+ Phyrexian Scuta
+ PS
+ 3B
+ Creature - Zombie
+ 3/3
+ 3
+ Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
+If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it.
+
+
+ Angel of Salvation
+ FUT
+ 6WW
+ Creature - Angel
+ 5/5
+ 3
+ Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Flying
+When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
+
+
+ Liberate
+ IN
+ 1W
+ Instant
+ 2
+ Remove target creature you control from the game. Return that card to play under its owner's control at end of turn.
+
+
+ Wicked Pact
+ PT
+ ST
+ 1BB
+ Sorcery
+ 2
+ Destroy two target nonblack creatures. You lose 5 life.
+
+
+ Balance
+ 4E
+ B
+ R
+ U
+ 1W
+ Sorcery
+ 2
+ Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
+
+
+ Thunderheads
+ GP
+ 2U
+ Instant
+ 2
+ Replicate {2}{U} (When you play this spell, copy it for each time you paid its replicate cost.)
+Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
+
+
+ Plated Sliver
+ LE
+ W
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures get +0/+1.
+
+
+ Vithian Stinger
+ ALA
+ 2R
+ Creature - Human Shaman
+ 0/1
+ 3
+ {T}: Vithian Stinger deals 1 damage to target creature or player.
+Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Savannah
+ B
+ R
+ U
+
+ Land - Forest Plains
+ 0
+
+
+
+ Silver Knight
+ SC
+ WW
+ Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from red
+
+
+ Serpent Skin
+ CHK
+ 2G
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +1/+1.
+{G}: Regenerate enchanted creature.
+
+
+ Sailmonger
+ MM
+ 3U
+ Creature - Human Monger
+ 3/3
+ 3
+ {2}: Target creature gains flying until end of turn. Any player may play this ability.
+
+
+ Gloomdrifter
+ TO
+ 3B
+ Creature - Zombie Minion
+ 2/2
+ 3
+ Flying
+Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn."
+
+
+ Festering Evil
+ WL
+ 3BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
+{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
+
+
+ Stalking Vengeance
+ DIS
+ 5RR
+ Creature - Avatar
+ 5/5
+ 3
+ Haste
+Whenever another creature you control is put into a graveyard from play, it deals damage equal to its power to target player.
+
+
+ Lairwatch Giant
+ LRW
+ 5W
+ Creature - Giant Warrior
+ 5/3
+ 3
+ Lairwatch Giant can block an additional creature.
+Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
+
+
+ Exhumer Thrull
+ GP
+ 5B
+ Creature - Thrull
+ 3/3
+ 3
+ Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
+When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
+
+
+ Ironclaw Orcs
+ 4E
+ 5E
+ B
+ U
+ 1R
+ Creature - Orc
+ 2/2
+ 3
+ Ironclaw Orcs can't block creatures with power 2 or greater.
+
+
+ Opaline Sliver
+ TSP
+ 1WU
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
+
+
+ Reach Through Mists
+ CHK
+ U
+ Instant - Arcane
+ 2
+ Draw a card.
+
+
+ Landslide
+ UD
+ R
+ Sorcery
+ 2
+ Sacrifice any number of Mountains. Landslide deals that much damage to target player.
+
+
+ Bosium Strip
+ WL
+ 3
+ Artifact
+ 1
+ {3}, {T}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card. If a card played this way would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Innocence Kami
+ CHK
+ 3WW
+ Creature - Spirit
+ 2/3
+ 3
+ {W}, {T}: Tap target creature.
+Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
+
+
+ Lost Soul
+ 4E
+ 5E
+ 6E
+ LG
+ 1BB
+ Creature - Spirit Minion
+ 2/1
+ 3
+ Swampwalk
+
+
+ Erayo, Soratami Ascendant (Erayo's Essence)
+ SOK
+ 1U
+ Legendary Enchantment
+ 1
+ Whenever an opponent plays a spell for the first time in a turn, counter that spell.
+
+
+ Pact of Negation
+ FUT
+ 0
+ Instant
+ 2
+ Pact of Negation is blue.
+Counter target spell.
+At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
+
+
+ Guiltfeeder
+ JU
+ 3BB
+ Creature - Horror
+ 0/4
+ 3
+ Fear
+Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
+
+
+ Ana Disciple
+ AP
+ G
+ Creature - Human Wizard
+ 1/1
+ 3
+ {U}, {T}: Target creature gains flying until end of turn.
+{B}, {T}: Target creature gets -2/-0 until end of turn.
+
+
+ Uktabi Efreet
+ WL
+ 2GG
+ Creature - Efreet
+ 5/4
+ 3
+ Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Bounty of the Hunt
+ AL
+ 3GG
+ Instant
+ 2
+ You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost.
+Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.
+
+
+ Mosquito Guard
+ MOR
+ W
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ First strike
+Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
+
+
+ Face of Fear
+ OD
+ 5B
+ Creature - Horror
+ 3/4
+ 3
+ {2}{B}, Discard a card: Face of Fear gains fear until end of turn.
+
+
+ Planar Portal
+ 8E
+ IN
+ 6
+ Artifact
+ 1
+ {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Fledgling Dragon
+ JU
+ 2RR
+ Creature - Dragon
+ 2/2
+ 3
+ Flying
+Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
+
+
+ Iron Star
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 1
+ Artifact
+ 1
+ Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life.
+
+
+ Angus Mackenzie
+ LG
+ GWU
+ Legendary Creature - Human Cleric
+ 2/2
+ 3
+ {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn.
+
+
+ Ghor-Clan Bloodscale
+ GP
+ 3R
+ Creature - Viashino Warrior
+ 2/1
+ 3
+ First strike
+{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Play this ability only once each turn.
+
+
+ Kavu Chameleon
+ IN
+ 3GG
+ Creature - Kavu
+ 4/4
+ 3
+ Kavu Chameleon can't be countered.
+{G}: Kavu Chameleon becomes the color of your choice until end of turn.
+
+
+ Militia's Pride
+ LRW
+ 1W
+ Tribal Enchantment - Kithkin
+ 1
+ Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
+
+
+ Nourish
+ DS
+ GG
+ Instant
+ 2
+ You gain 6 life.
+
+
+ Delraich
+ MM
+ 6B
+ Creature - Horror
+ 6/6
+ 3
+ Trample
+You may sacrifice three black creatures rather than pay Delraich's mana cost.
+
+
+ Spirit Weaver
+ 10E
+ IN
+ 1W
+ Creature - Human Wizard
+ 2/1
+ 3
+ {2}: Target green or blue creature gets +0/+1 until end of turn.
+
+
+ Pyroclasm
+ 10E
+ 7E
+ 8E
+ 9E
+ IA
+ PT
+ 1R
+ Sorcery
+ 2
+ Pyroclasm deals 2 damage to each creature.
+
+
+ Captured Sunlight
+ ARB
+ 2GW
+ Sorcery
+ 2
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+You gain 4 life.
+
+
+ AEther Snap
+ DS
+ 3BB
+ Sorcery
+ 2
+ Remove all counters from all permanents and remove all tokens from the game.
+
+
+ Vertigo
+ 6E
+ IA
+ R
+ Instant
+ 2
+ Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
+
+
+ Magnify
+ UD
+ G
+ Instant
+ 2
+ All creatures get +1/+1 until end of turn.
+
+
+ Argivian Archaeologist
+ AQ
+ 1WW
+ Creature - Human Artificer
+ 1/1
+ 3
+ {W}{W}, {T}: Return target artifact card from your graveyard to your hand.
+
+
+ Death Stroke
+ SH
+ BB
+ Sorcery
+ 2
+ Destroy target tapped creature.
+
+
+ Charging Rhino
+ PT
+ TE
+ 3GG
+ Creature - Rhino
+ 4/4
+ 3
+ Charging Rhino can't be blocked by more than one creature.
+
+
+ Drain Power
+ 4E
+ 5E
+ B
+ R
+ U
+ UU
+ Sorcery
+ 2
+ Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.
+
+
+ Krovikan Scoundrel
+ CS
+ 1B
+ Creature - Human Rogue
+ 2/1
+ 3
+
+
+
+ Granulate
+ FD
+ 2RR
+ Sorcery
+ 2
+ Destroy each nonland artifact with converted mana cost 4 or less.
+
+
+ Blazing Effigy
+ LG
+ 1R
+ Creature - Elemental
+ 0/3
+ 3
+ When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
+
+
+ Windfall
+ US
+ 2U
+ Sorcery
+ 2
+ Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
+
+
+ Vodalian Zombie
+ IN
+ UB
+ Creature - Merfolk Zombie
+ 2/2
+ 3
+ Protection from green
+
+
+ Pouncing Jaguar
+ US
+ G
+ Creature - Cat
+ 2/2
+ 3
+ Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Nightwind Glider
+ MM
+ 2W
+ Creature - Human Rebel
+ 2/1
+ 3
+ Flying, protection from black
+
+
+ Jabari's Influence
+ MI
+ 3WW
+ Instant
+ 2
+ Play Jabari's Influence only after combat.
+Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
+
+
+ Copper Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ People of the Woods
+ DK
+ GG
+ Creature - Human
+ 1/*
+ 3
+ People of the Woods's toughness is equal to the number of Forests you control.
+
+
+ Schismotivate
+ GP
+ 1UR
+ Instant
+ 2
+ Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
+
+
+ Albino Troll
+ US
+ 1G
+ Creature - Troll
+ 3/3
+ 3
+ Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+{1}{G}: Regenerate Albino Troll.
+
+
+ Viashivan Dragon
+ VI
+ 2RRGG
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+{R}: Viashivan Dragon gets +1/+0 until end of turn.
+{G}: Viashivan Dragon gets +0/+1 until end of turn.
+
+
+ Sunstrike Legionnaire
+ LE
+ 1W
+ Creature - Human Soldier
+ 1/2
+ 3
+ Sunstrike Legionnaire doesn't untap during your untap step.
+Whenever another creature comes into play, untap Sunstrike Legionnaire.
+{T}: Tap target creature with converted mana cost 3 or less.
+
+
+ Strength of Cedars
+ CHK
+ 4G
+ Instant - Arcane
+ 2
+ Target creature gets +X/+X until end of turn, where X is the number of lands you control.
+
+
+ Lumengrid Warden
+ 10E
+ 9E
+ MR
+ 1U
+ Creature - Human Wizard
+ 1/3
+ 3
+
+
+
+ Ridged Kusite
+ PLC
+ B
+ Creature - Horror Spellshaper
+ 1/1
+ 3
+ {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
+
+
+ Urborg Stalker
+ WL
+ 3B
+ Creature - Horror
+ 2/4
+ 3
+ At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
+
+
+ Wall of Tombstones
+ LG
+ 1B
+ Creature - Wall
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.)
+
+
+ Taniwha
+ MI
+ 3UU
+ Legendary Creature - Serpent
+ 7/7
+ 3
+ Phasing, trample
+At the beginning of your upkeep, all lands you control phase out.
+
+
+ Merrow Levitator
+ EVE
+ 3U
+ Creature - Merfolk Wizard
+ 2/3
+ 3
+ {T}: Target creature gains flying until end of turn.
+Whenever you play a blue spell, you may untap Merrow Levitator.
+
+
+ Fugitive Druid
+ TE
+ 3G
+ Creature - Human Druid
+ 3/2
+ 3
+ Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
+
+
+ Bull Elephant
+ VI
+ 3G
+ Creature - Elephant
+ 4/4
+ 3
+ When Bull Elephant comes into play, sacrifice it unless you return two Forests you control to their owner's hand.
+
+
+ Volunteer Militia
+ P2
+ P3
+ W
+ Creature - Human Soldier
+ 1/2
+ 3
+
+
+
+ Thieving Sprite
+ LRW
+ 2B
+ Creature - Faerie Rogue
+ 1/1
+ 3
+ Flying
+When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
+
+
+ Woodland Changeling
+ LRW
+ 1G
+ Creature - Shapeshifter
+ 2/2
+ 3
+ Changeling (This card is every creature type at all times.)
+
+
+ Oraxid
+ NE
+ 3U
+ Creature - Crab Beast
+ 2/3
+ 3
+ Protection from red
+
+
+ Strength of Isolation
+ TO
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2 and has protection from black.
+Madness {W} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Illicit Auction
+ 6E
+ MI
+ 3RR
+ Sorcery
+ 2
+ Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.)
+
+
+ Corpse Dance
+ TE
+ 2B
+ Instant
+ 2
+ Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
+Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove the creature from the game at end of turn.
+
+
+ Ticking Gnomes
+ UL
+ 3
+ Artifact Creature - Gnome
+ 3/3
+ 3
+ Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
+
+
+ Kitsune Diviner
+ CHK
+ W
+ Creature - Fox Cleric
+ 0/1
+ 3
+ {T}: Tap target Spirit.
+
+
+ Stuffy Doll
+ TSP
+ 5
+ Artifact Creature - Construct
+ 0/1
+ 3
+ As Stuffy Doll comes into play, choose a player.
+Stuffy Doll is indestructible.
+Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
+{T}: Stuffy Doll deals 1 damage to itself.
+
+
+ Blessed Breath
+ CHK
+ W
+ Instant - Arcane
+ 2
+ Target creature you control gains protection from the color of your choice until end of turn.
+Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Skirk Prospector
+ ON
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Sacrifice a Goblin: Add {R} to your mana pool.
+
+
+ Leeching Licid
+ TE
+ 1B
+ Creature - Licid
+ 1/1
+ 3
+ {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
+At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
+
+
+ Perish
+ 6E
+ TE
+ 2B
+ Sorcery
+ 2
+ Destroy all green creatures. They can't be regenerated.
+
+
+ Canopy Surge
+ IN
+ 1G
+ Sorcery
+ 2
+ Kicker {2} (You may pay an additional {2} as you play this spell.)
+Canopy Surge deals 1 damage to each creature with flying and each player. If the kicker cost was paid, Canopy Surge deals 4 damage to each creature with flying and each player instead.
+
+
+ Rending Vines
+ SOK
+ 1GG
+ Instant - Arcane
+ 2
+ Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
+Draw a card.
+
+
+ Ramosian Captain
+ MM
+ 1WW
+ Creature - Human Rebel
+ 2/2
+ 3
+ First strike
+{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
+
+
+ Telepathic Spies
+ 7E
+ UD
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Telepathic Spies comes into play, look at target opponent's hand.
+
+
+ Pestilent Kathari
+ CFX
+ 2B
+ Creature - Bird Warrior
+ 1/1
+ 3
+ Flying
+Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+{2}{R}: Pestilent Kathari gains first strike until end of turn.
+
+
+ Pyroblast
+ 5E
+ IA
+ R
+ Instant
+ 2
+ Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
+
+
+ Krosan Warchief
+ SC
+ 2G
+ Creature - Beast
+ 2/2
+ 3
+ Beast spells you play cost {1} less to play.
+{1}{G}: Regenerate target Beast.
+
+
+ Decree of Savagery
+ SC
+ 7GG
+ Instant
+ 2
+ Put four +1/+1 counters on each creature you control.
+Cycling {4}{G}{G}
+When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
+
+
+ Greel's Caress
+ PY
+ 1B
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets -3/-0.
+
+
+ Nature's Resurgence
+ 6E
+ 7E
+ WL
+ 2GG
+ Sorcery
+ 2
+ Each player draws a card for each creature card in his or her graveyard.
+
+
+ Highway Robber
+ 10E
+ 9E
+ MM
+ 2BB
+ Creature - Human Rogue Mercenary
+ 2/2
+ 3
+ When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life.
+
+
+ Stingscourger
+ PLC
+ 1R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Stingscourger comes into play, return target creature an opponent controls to its owner's hand.
+
+
+ Boldwyr Intimidator
+ FUT
+ MOR
+ 5RR
+ Creature - Giant Warrior
+ 5/5
+ 3
+ Cowards can't block Warriors.
+{R}: Target creature becomes a Coward until end of turn.
+{2}{R}: Target creature becomes a Warrior until end of turn.
+
+
+ Detritivore
+ PLC
+ 2RR
+ Creature - Lhurgoyf
+ */*
+ 3
+ Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
+Suspend X-{X}{3}{R}. X can't be 0.
+Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.
+
+
+ Mana Vortex
+ DK
+ 1UU
+ Enchantment
+ 1
+ When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.
+At the beginning of each player's upkeep, that player sacrifices a land.
+When there are no lands in play, sacrifice Mana Vortex.
+
+
+ Warbreak Trumpeter
+ LE
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Morph {X}{X}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
+
+
+ Tanglebloom
+ 9E
+ MR
+ 1
+ Artifact
+ 1
+ {1}, {T}: You gain 1 life.
+
+
+ Talon of Pain
+ DS
+ 4
+ Artifact
+ 1
+ Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
+{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
+
+
+ Invincible Hymn
+ ALA
+ 6WW
+ Sorcery
+ 2
+ Count the number of cards in your library. Your life total becomes that number.
+
+
+ Uncontrollable Anger
+ 10E
+ CHK
+ 2RR
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +2/+2 and attacks each turn if able.
+
+
+ Candles' Glow
+ CHK
+ 1W
+ Instant - Arcane
+ 2
+ Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
+Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Clinging Darkness
+ RAV
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -4/-1.
+
+
+ Stern Proctor
+ US
+ UU
+ Creature - Human Wizard
+ 1/2
+ 3
+ When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.
+
+
+ Ion Storm
+ FD
+ 2R
+ Enchantment
+ 1
+ {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
+
+
+ Crystal Quarry
+ OD
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
+
+
+ Soltari Priest
+ TE
+ TSP
+ WW
+ Creature - Soltari Cleric
+ 2/1
+ 3
+ Protection from red
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Phantom Nantuko
+ JU
+ 2G
+ Creature - Insect Spirit
+ 0/0
+ 3
+ Trample
+Phantom Nantuko comes into play with two +1/+1 counters on it.
+If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
+{T}: Put a +1/+1 counter on Phantom Nantuko.
+
+
+ Mirrodin's Core
+ DS
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Put a charge counter on Mirrodin's Core.
+{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
+
+
+ AEther Charge
+ ON
+ 4R
+ Enchantment
+ 1
+ Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.
+
+
+ Volcanic Submersion
+ ALA
+ 4R
+ Sorcery
+ 2
+ Destroy target artifact or land.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Dedicated Martyr
+ OD
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {W}, Sacrifice Dedicated Martyr: You gain 3 life.
+
+
+ Phyrexian Battleflies
+ IN
+ B
+ Creature - Insect
+ 0/1
+ 3
+ Flying
+{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Play this ability no more than twice each turn.
+
+
+ Flash of Defiance
+ TO
+ 1R
+ Sorcery
+ 2
+ Players can't block with green and/or white creatures this turn.
+Flashback-{1}{R}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Leechridden Swamp
+ SHM
+
+ Land - Swamp
+ 0
+ ({T}: Add {B} to your mana pool.)
+Leechridden Swamp comes into play tapped.
+{B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
+
+
+ Llanowar Augur
+ FUT
+ G
+ Creature - Elf Shaman
+ 0/3
+ 3
+ Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Play this ability only during your upkeep.
+
+
+ Elephant Grass
+ VI
+ G
+ Enchantment
+ 1
+ Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Black creatures can't attack you.
+Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
+
+
+ Civic Wayfinder
+ 10E
+ RAV
+ 2G
+ Creature - Elf Warrior Druid
+ 2/2
+ 3
+ When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Hammerheim Deadeye
+ PLC
+ 3R
+ Creature - Giant Warrior
+ 3/3
+ 3
+ Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Hammerheim Deadeye comes into play, destroy target creature with flying.
+
+
+ Fanatical Devotion
+ NE
+ 2W
+ Enchantment
+ 1
+ Sacrifice a creature: Regenerate target creature.
+
+
+ Ghitu Fire
+ IN
+ XR
+ Sorcery
+ 2
+ You may play Ghitu Fire any time you could play an instant if you pay {2} more to play it.
+Ghitu Fire deals X damage to target creature or player.
+
+
+ Ring of Renewal
+ FE
+ 5
+ Artifact
+ 1
+ {5}, {T}, Discard a card at random: Draw two cards.
+
+
+ Aven Mimeomancer
+ ARB
+ 1WU
+ Creature - Bird Wizard
+ 3/1
+ 3
+ Flying
+At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying as long as it has a feather counter on it.
+
+
+ Balduvian Frostwaker
+ CS
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
+
+
+ Arashi, the Sky Asunder
+ SOK
+ 3GG
+ Legendary Creature - Spirit
+ 5/5
+ 3
+ {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
+Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
+
+
+ Purging Scythe
+ US
+ 5
+ Artifact
+ 1
+ At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one.
+
+
+ Giltspire Avenger
+ CFX
+ GWU
+ Creature - Human Soldier
+ 2/2
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{T}: Destroy target creature that dealt damage to you this turn.
+
+
+ Bant Sojourners
+ ARB
+ 1GWU
+ Creature - Human Soldier
+ 2/4
+ 3
+ When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play.
+Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
+
+
+ Spellbinder
+ DS
+ 3
+ Artifact - Equipment
+ 1
+ Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
+Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
+Equip {4}
+
+
+ Dwarven Ruins
+ 5E
+ 6E
+ FE
+
+ Land
+ 0
+ Dwarven Ruins comes into play tapped.
+{T}: Add {R} to your mana pool.
+{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
+
+
+ Woodripper
+ NE
+ 3GG
+ Creature - Beast
+ 4/6
+ 3
+ Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+{1}, Remove a fade counter from Woodripper: Destroy target artifact.
+
+
+ Hoverguard Observer
+ DS
+ 2UU
+ Creature - Drone
+ 3/3
+ 3
+ Flying
+Hoverguard Observer can block only creatures with flying.
+
+
+ Flash Foliage
+ DIS
+ 2G
+ Instant
+ 2
+ Play Flash Foliage only during combat after blockers are declared.
+Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
+Draw a card.
+
+
+ Jerrard of the Closed Fist
+ LG
+ 3RGG
+ Legendary Creature - Human Knight
+ 6/5
+ 3
+
+
+
+ Riptide Survivor
+ SC
+ 2U
+ Creature - Human Wizard
+ 2/1
+ 3
+ Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Riptide Survivor is turned face up, discard two cards, then draw three cards.
+
+
+ Ogre Warrior
+ P2
+ ST2K
+ ST
+ 3R
+ Creature - Ogre Warrior
+ 3/3
+ 3
+
+
+
+ Thopter Squadron
+ EX
+ 5
+ Artifact Creature - Thopter
+ 0/0
+ 3
+ Flying
+Thopter Squadron comes into play with three +1/+1 counters on it.
+{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery.
+{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery.
+
+
+ Soaring Hope
+ LRW
+ 4W
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Soaring Hope comes into play, you gain 3 life.
+Enchanted creature has flying.
+{W}: Put Soaring Hope on top of its owner's library.
+
+
+ Probe
+ IN
+ 2U
+ Sorcery
+ 2
+ Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.)
+Draw three cards, then discard two cards.
+If the kicker cost was paid, target player discards two cards.
+
+
+ Vivid Meadow
+ LRW
+
+ Land
+ 0
+ Vivid Meadow comes into play tapped with two charge counters on it.
+{T}: Add {W} to your mana pool.
+{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
+
+
+ Soldevi Heretic
+ AL
+ 2U
+ Creature - Human Cleric
+ 2/2
+ 3
+ {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
+
+
+ Axegrinder Giant
+ LRW
+ 4RR
+ Creature - Giant Warrior
+ 6/4
+ 3
+
+
+
+ Gifts Ungiven
+ CHK
+ 3U
+ Instant
+ 2
+ Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
+
+
+ Plumes of Peace
+ DIS
+ 1WU
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Painter's Servant
+ SHM
+ 2
+ Artifact Creature - Scarecrow
+ 1/3
+ 3
+ As Painter's Servant comes into play, choose a color.
+All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
+
+
+ Rishadan Pawnshop
+ MM
+ 2
+ Artifact
+ 1
+ {2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
+
+
+ Skullscorch
+ TO
+ RR
+ Sorcery
+ 2
+ Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
+
+
+ Village Elder
+ MI
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ {G}, {T}, Sacrifice a Forest: Regenerate target creature.
+
+
+ Flowstone Crusher
+ 9E
+ NE
+ 3RR
+ Creature - Beast
+ 4/4
+ 3
+ {R}: Flowstone Crusher gets +1/-1 until end of turn.
+
+
+ Vedalken Mastermind
+ 10E
+ FD
+ UU
+ Creature - Vedalken Wizard
+ 1/2
+ 3
+ {U}, {T}: Return target permanent you control to its owner's hand.
+
+
+ Otarian Juggernaut
+ OD
+ 4
+ Artifact Creature - Juggernaut
+ 2/3
+ 3
+ Otarian Juggernaut can't be blocked by Walls.
+Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
+
+
+ Spiketail Drakeling
+ TSP
+ 1UU
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
+
+
+ Callous Oppressor
+ ON
+ 1UU
+ Creature - Cephalid
+ 1/2
+ 3
+ You may choose not to untap Callous Oppressor during your untap step.
+As Callous Oppressor comes into play, an opponent chooses a creature type.
+{T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
+
+
+ Pariah
+ 10E
+ 7E
+ US
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+All damage that would be dealt to you is dealt to enchanted creature instead.
+
+
+ Scale of Chiss-Goria
+ MR
+ 3
+ Artifact
+ 1
+ Flash
+Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+{T}: Target creature gets +0/+1 until end of turn.
+
+
+ Nip Gwyllion
+ EVE
+ (W/B)
+ Creature - Hag
+ 1/1
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Shields of Velis Vel
+ LRW
+ W
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Creatures target player controls get +0/+1 and gain all creature types until end of turn.
+
+
+ Nature's Wrath
+ AL
+ 4GG
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
+Whenever a player puts an Island or blue permanent into play, he or she sacrifices an Island or blue permanent.
+Whenever a player puts a Swamp or black permanent into play, he or she sacrifices a Swamp or black permanent.
+
+
+ Vexing Arcanix
+ 8E
+ IA
+ 4
+ Artifact
+ 1
+ {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
+
+
+ Rescind
+ US
+ 1UU
+ Instant
+ 2
+ Return target permanent to its owner's hand.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Idyllic Tutor
+ MOR
+ 2W
+ Sorcery
+ 2
+ Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
+
+
+ Canopy Dragon
+ MI
+ 4GG
+ Creature - Dragon
+ 4/4
+ 3
+ Trample
+{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
+
+
+ Crypt Sliver
+ LE
+ 1B
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{T}: Regenerate target Sliver."
+
+
+ Veilstone Amulet
+ FUT
+ 3
+ Artifact
+ 1
+ Whenever you play a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
+
+
+ Pegasus Charger
+ 9E
+ US
+ 2W
+ Creature - Pegasus
+ 2/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+First strike (This creature deals combat damage before creatures without first strike.)
+
+
+ Great Furnace
+ MR
+
+ Artifact Land
+ 0
+ (Great Furnace isn't a spell.)
+{T}: Add {R} to your mana pool.
+
+
+ Tel-Jilad Lifebreather
+ FD
+ 4G
+ Creature - Troll Shaman
+ 3/2
+ 3
+ {G}, {T}, Sacrifice a Forest: Regenerate target creature.
+
+
+ Crimson Manticore
+ 4E
+ 5E
+ LG
+ 2RR
+ Creature - Manticore
+ 2/2
+ 3
+ Flying
+{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
+
+
+ Amber Prison
+ 6E
+ MI
+ 4
+ Artifact
+ 1
+ You may choose not to untap Amber Prison during your untap step.
+{4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.
+
+
+ Court Archers
+ ALA
+ 2G
+ Creature - Human Archer
+ 1/3
+ 3
+ Reach (This can block creatures with flying.)
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Frazzled Editor
+ UNH
+ 1R
+ Creature - Human Bureaucrat
+ 2/2
+ 3
+ Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
+
+
+ Ichor Slick
+ FUT
+ 2B
+ Sorcery
+ 2
+ Target creature gets -3/-3 until end of turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+Madness {3}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Skyscribing
+ DIS
+ XUU
+ Sorcery
+ 2
+ Each player draws X cards.
+Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Bringer of the Green Dawn
+ FD
+ 7GG
+ Creature - Bringer
+ 5/5
+ 3
+ You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
+Trample
+At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
+
+
+ Plague Wind
+ 10E
+ 8E
+ 9E
+ PY
+ 7BB
+ Sorcery
+ 2
+ Destroy all creatures you don't control. They can't be regenerated.
+
+
+ Necrogen Spellbomb
+ MR
+ 1
+ Artifact
+ 1
+ {B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
+{1}, Sacrifice Necrogen Spellbomb: Draw a card.
+
+
+ Kjeldoran Frostbeast
+ IA
+ 3GW
+ Creature - Elemental Beast
+ 2/4
+ 3
+ Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat.
+
+
+ Naya Charm
+ ALA
+ RGW
+ Instant
+ 2
+ Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
+
+
+ Ego Erasure
+ LRW
+ 2U
+ Tribal Instant - Shapeshifter
+ 2
+ Changeling (This card is every creature type at all times.)
+Creatures target player controls get -2/-0 and lose all creature types until end of turn.
+
+
+ Fill with Fright
+ FD
+ 3B
+ Sorcery
+ 2
+ Target player discards two cards.
+Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Crusade
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ WW
+ Enchantment
+ 1
+ White creatures get +1/+1.
+
+
+ Transmogrifying Licid
+ EX
+ 3
+ Artifact Creature - Licid
+ 2/2
+ 3
+ {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
+Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
+
+
+ Harrier Griffin
+ GP
+ 5W
+ Creature - Griffin
+ 3/3
+ 3
+ Flying
+At the beginning of your upkeep, tap target creature.
+
+
+ Haunting Wind
+ AQ
+ 3B
+ Enchantment
+ 1
+ Whenever an artifact becomes tapped or a player plays an artifact's activated ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
+
+
+ Crimson Roc
+ MI
+ 4R
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
+
+
+ Renewing Dawn
+ PT
+ 1W
+ Sorcery
+ 2
+ You gain 2 life for each Mountain target opponent controls.
+
+
+ Nine-Ringed Bo
+ CHK
+ 3
+ Artifact
+ 1
+ {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Johnny, Combo Player
+ UNH
+ 2UU
+ Legendary Creature - Human Gamer
+ 1/1
+ 3
+ {4}: Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Meng Huo, Barbarian King
+ P3
+ 3GG
+ Legendary Creature - Human Barbarian Soldier
+ 4/4
+ 3
+ Other green creatures you control get +1/+1.
+
+
+ Masked Gorgon
+ JU
+ 4B
+ Creature - Gorgon
+ 5/5
+ 3
+ Green creatures and white creatures have protection from Gorgons.
+Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
+
+
+ Lurebound Scarecrow
+ SHM
+ 3
+ Artifact Creature - Scarecrow
+ 4/4
+ 3
+ As Lurebound Scarecrow comes into play, choose a color.
+When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
+
+
+ Voyager Staff
+ RAV
+ 1
+ Artifact
+ 1
+ {2}, Sacrifice Voyager Staff: Remove target creature from the game. Return the removed card to play under its owner's control at end of turn.
+
+
+ Rustspore Ram
+ MR
+ 4
+ Artifact Creature - Sheep
+ 1/3
+ 3
+ When Rustspore Ram comes into play, destroy target Equipment.
+
+
+ Jotun Grunt
+ CS
+ 1W
+ Creature - Giant Soldier
+ 4/4
+ 3
+ Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Conch Horn
+ FE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
+
+
+ Norritt
+ IA
+ 3B
+ Creature - Imp
+ 1/1
+ 3
+ {T}: Untap target blue creature.
+{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only before attackers are declared.
+
+
+ Strongarm Thug
+ MM
+ 2B
+ Creature - Human Mercenary
+ 1/1
+ 3
+ When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand.
+
+
+ Troublesome Spirit
+ PY
+ 2UU
+ Creature - Spirit
+ 3/4
+ 3
+ Flying
+At the end of your turn, tap all lands you control.
+
+
+ Zhang Liao, Hero of Hefei
+ P3
+ 4BB
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
+
+
+ Jayemdae Tome
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ R
+ U
+ 4
+ Artifact
+ 1
+ {4}, {T}: Draw a card.
+
+
+ Duress
+ 7E
+ US
+ B
+ Sorcery
+ 2
+ Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
+
+
+ Skull of Ramos
+ MM
+ 3
+ Artifact
+ 1
+ {T}: Add {B} to your mana pool.
+Sacrifice Skull of Ramos: Add {B} to your mana pool.
+
+
+ Sylvan Paradise
+ LG
+ G
+ Instant
+ 2
+ Any number of target creatures become green until end of turn.
+
+
+ Pygmy Razorback
+ PY
+ 1G
+ Creature - Boar
+ 2/1
+ 3
+ Trample
+
+
+ Ertai, the Corrupted
+ PS
+ 2WUB
+ Legendary Creature - Human Wizard
+ 3/4
+ 3
+ {U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
+
+
+ Aphetto Dredging
+ ON
+ 3B
+ Sorcery
+ 2
+ Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
+
+
+ Jolting Merfolk
+ NE
+ 2UU
+ Creature - Merfolk
+ 2/2
+ 3
+ Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Jolting Merfolk: Tap target creature.
+
+
+ Oboro Envoy
+ SOK
+ 3U
+ Creature - Moonfolk Wizard
+ 1/3
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
+
+
+ Triskelavus
+ TSP
+ 7
+ Artifact Creature - Construct
+ 1/1
+ 3
+ Flying
+Triskelavus comes into play with three +1/+1 counters on it.
+{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
+
+
+ Noggle Ransacker
+ EVE
+ 2(U/R)
+ Creature - Noggle Rogue
+ 2/1
+ 3
+ When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
+
+
+ Natural Affinity
+ 8E
+ 9E
+ MM
+ 2G
+ Instant
+ 2
+ Until end of turn, all lands become 2/2 creatures that are still lands.
+
+
+ Sunflare Shaman
+ MOR
+ 1R
+ Creature - Elemental Shaman
+ 2/1
+ 3
+ {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
+
+
+ Samurai of the Pale Curtain
+ CHK
+ WW
+ Creature - Fox Samurai
+ 2/2
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+If a permanent would be put into a graveyard, remove it from the game instead.
+
+
+ Adarkar Unicorn
+ IA
+ 1WW
+ Creature - Unicorn
+ 2/2
+ 3
+ {T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
+
+
+ Corrupt Court Official
+ P3
+ 1B
+ Creature - Human Advisor
+ 1/1
+ 3
+ When Corrupt Court Official comes into play, target opponent discards a card.
+
+
+ Forcemage Advocate
+ JU
+ 1G
+ Creature - Centaur Shaman
+ 2/1
+ 3
+ {T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
+
+
+ Woebearer
+ MR
+ 4B
+ Creature - Zombie
+ 2/3
+ 3
+ Fear
+Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
+
+
+ Lava Flow
+ PT
+ 3RR
+ Sorcery
+ 2
+ Destroy target creature or land.
+
+
+ Thoughts of Ruin
+ SOK
+ 2RR
+ Sorcery
+ 2
+ Each player sacrifices a land for each card in your hand.
+
+
+ Cho-Manno's Blessing
+ MM
+ WW
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+As Cho-Manno's Blessing comes into play, choose a color.
+Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
+
+
+ Serum Tank
+ MR
+ 3
+ Artifact
+ 1
+ Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
+{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
+
+
+ Iron Lance
+ MM
+ 2
+ Artifact
+ 1
+ {3}, {T}: Target creature gains first strike until end of turn.
+
+
+ Necromancer's Covenant
+ ARB
+ 3WBB
+ Enchantment
+ 1
+ When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way.
+Zombies you control have lifelink.
+
+
+ Steam Frigate
+ P2
+ 2U
+ Creature - Human Pirate
+ 3/3
+ 3
+ Steam Frigate can't attack unless defending player controls an Island.
+
+
+ Crushing Pain
+ CHK
+ 1R
+ Instant - Arcane
+ 2
+ Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
+
+
+ Remove Soul
+ 10E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ CH
+ LG
+ ST
+ 1U
+ Instant
+ 2
+ Counter target creature spell.
+
+
+ Flowstone Flood
+ EX
+ 3R
+ Sorcery
+ 2
+ Buyback-Pay 3 life, Discard a card at random (You may pay 3 life and discard a card at random in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
+Destroy target land.
+
+
+ Worn Powerstone
+ US
+ 3
+ Artifact
+ 1
+ Worn Powerstone comes into play tapped.
+{T}: Add {2} to your mana pool.
+
+
+ Cycle of Life
+ MI
+ 1GG
+ Enchantment
+ 1
+ Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
+
+
+ Mangara's Equity
+ MI
+ 1WW
+ Enchantment
+ 1
+ As Mangara's Equity comes into play, choose black or red.
+At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
+Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature.
+
+
+ Jotun Owl Keeper
+ CS
+ 2W
+ Creature - Giant
+ 3/3
+ 3
+ Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.
+
+
+ Sensei Golden-Tail
+ CHK
+ 1W
+ Legendary Creature - Fox Samurai
+ 2/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
+
+
+ Buoyancy
+ MM
+ 1U
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature has flying.
+
+
+ Joven's Ferrets
+ HL
+ G
+ Creature - Ferret
+ 1/1
+ 3
+ Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
+At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
+
+
+ Chittering Rats
+ DS
+ 1BB
+ Creature - Rat
+ 2/2
+ 3
+ When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
+
+
+ Hellkite Overlord
+ ALA
+ 4BRRG
+ Creature - Dragon
+ 8/8
+ 3
+ Flying, trample, haste
+{R}: Hellkite Overlord gets +1/+0 until end of turn.
+{B}{G}: Regenerate Hellkite Overlord.
+
+
+ Cinderbones
+ SHM
+ 2B
+ Creature - Elemental Skeleton
+ 1/1
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+{1}{B}: Regenerate Cinderbones.
+
+
+ Crusading Knight
+ IN
+ 2WW
+ Creature - Human Knight
+ 2/2
+ 3
+ Protection from black
+Crusading Knight gets +1/+1 for each Swamp your opponents control.
+
+
+ Wind Shear
+ VI
+ 2G
+ Instant
+ 2
+ Attacking creatures with flying get -2/-2 and lose flying until end of turn.
+
+
+ Dust Bowl
+ MM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
+
+
+ Deal Damage
+ UNH
+ 2RR
+ Instant
+ 2
+ Deal Damage deals 4 damage to target creature or player.
+Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.
+
+
+ Ramirez DePietro
+ LG
+ 3UBB
+ Legendary Creature - Human Pirate
+ 4/3
+ 3
+ First strike
+
+
+ Naya Sojourners
+ ARB
+ 2RGW
+ Creature - Elf Shaman
+ 5/3
+ 3
+ When you cycle Naya Sojourners or it's put into a graveyard from play, you may put a +1/+1 counter on target creature.
+Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
+
+
+ Perilous Research
+ CS
+ 1U
+ Instant
+ 2
+ Draw two cards, then sacrifice a permanent.
+
+
+ Caller of the Claw
+ LE
+ 2G
+ Creature - Elf
+ 2/2
+ 3
+ Flash
+When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
+
+
+ Gigapede
+ ON
+ 3GG
+ Creature - Insect
+ 6/1
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
+
+
+ Oona's Grace
+ EVE
+ 2U
+ Instant
+ 2
+ Target player draws a card.
+Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+
+ Basalt Monolith
+ B
+ R
+ U
+ 3
+ Artifact
+ 1
+ Basalt Monolith doesn't untap during your untap step.
+{3}: Untap Basalt Monolith.
+{T}: Add {3} to your mana pool.
+
+
+ Lord of the Pit
+ 10E
+ 4E
+ 5E
+ B
+ R
+ U
+ 4BBB
+ Creature - Demon
+ 7/7
+ 3
+ Flying, trample
+At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
+
+
+ Cackling Flames
+ DIS
+ 3R
+ Instant
+ 2
+ Cackling Flames deals 3 damage to target creature or player.
+Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
+
+
+ Untamed Wilds
+ 4E
+ 5E
+ 6E
+ 7E
+ LG
+ P2
+ PT
+ ST
+ 2G
+ Sorcery
+ 2
+ Search your library for a basic land card and put that card into play. Then shuffle your library.
+
+
+ Oathsworn Giant
+ RAV
+ 4WW
+ Creature - Giant Soldier
+ 3/4
+ 3
+ Vigilance
+Other creatures you control get +0/+2 and have vigilance.
+
+
+ Maelstrom Pulse
+ ARB
+ 1BG
+ Sorcery
+ 2
+ Destroy target nonland permanent and all other permanents with the same name as that permanent.
+
+
+ Inkwell Leviathan
+ CFX
+ 7UU
+ Artifact Creature - Leviathan
+ 7/11
+ 3
+ Islandwalk, trample, shroud
+
+
+ Stormcloud Djinn
+ TSP
+ 4U
+ Creature - Djinn
+ 3/3
+ 3
+ Flying
+Stormcloud Djinn can block only creatures with flying.
+{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
+
+
+ Vulshok Sorcerer
+ FD
+ 1RR
+ Creature - Human Shaman
+ 1/1
+ 3
+ Haste
+{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
+
+
+ Fallowsage
+ LRW
+ 3U
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ Whenever Fallowsage becomes tapped, you may draw a card.
+
+
+ Lightning Reaver
+ ARB
+ 3BR
+ Creature - Zombie Beast
+ 3/3
+ 3
+ Fear, haste
+Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
+At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
+
+
+ Skyreach Manta
+ FD
+ 5
+ Artifact Creature - Fish
+ 0/0
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+Flying
+
+
+ High Seas
+ MM
+ 2U
+ Enchantment
+ 1
+ Red creature spells and green creature spells cost {1} more to play.
+
+
+ Staff of the Ages
+ IA
+ 3
+ Artifact
+ 1
+ Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
+
+
+ Godless Shrine
+ GP
+
+ Land - Plains Swamp
+ 0
+ ({T}: Add {W} or {B} to your mana pool.)
+As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped.
+
+
+ Wall of Blood
+ MR
+ 2B
+ Creature - Wall
+ 0/2
+ 3
+ Defender (This creature can't attack.)
+Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
+
+
+ Nafs Asp
+ 4E
+ AN
+ G
+ Creature - Snake
+ 1/1
+ 3
+ Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
+
+
+ Reality Ripple
+ MI
+ 1U
+ Instant
+ 2
+ Target artifact, creature, or land phases out.
+
+
+ Woodwraith Corrupter
+ RAV
+ 3BBG
+ Creature - Elemental Horror
+ 3/6
+ 3
+ {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
+
+
+ Channel the Suns
+ FD
+ 3G
+ Sorcery
+ 2
+ Add {W}{U}{B}{R}{G} to your mana pool.
+
+
+ Lu Meng, Wu General
+ P3
+ 3UU
+ Legendary Creature - Human Soldier
+ 4/4
+ 3
+ Horsemanship
+
+
+ Nucklavee
+ EVE
+ 4(U/R)(U/R)
+ Creature - Beast
+ 4/4
+ 3
+ When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
+When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
+
+
+ Drake Hatchling
+ MM
+ 2U
+ Creature - Drake
+ 1/3
+ 3
+ Flying
+{U}: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
+
+
+ Faceless Butcher
+ TO
+ TSP
+ 2BB
+ Creature - Nightmare Horror
+ 2/3
+ 3
+ When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
+When Faceless Butcher leaves play, return the removed card to play under its owner's control.
+
+
+ Ravenous Baloth
+ ON
+ 2GG
+ Creature - Beast
+ 4/4
+ 3
+ Sacrifice a Beast: You gain 4 life.
+
+
+ Lotus Blossom
+ US
+ 2
+ Artifact
+ 1
+ At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
+{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
+
+
+ Rhystic Syphon
+ PY
+ 3BB
+ Sorcery
+ 2
+ Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
+
+
+ Voidslime
+ DIS
+ GUU
+ Instant
+ 2
+ Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
+
+
+ Bayou
+ B
+ R
+ U
+
+ Land - Swamp Forest
+ 0
+
+
+
+ Mirri's Guile
+ TE
+ G
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
+
+
+ Essence Warden
+ PLC
+ G
+ Creature - Elf Shaman
+ 1/1
+ 3
+ Whenever another creature comes into play, you gain 1 life.
+
+
+ Fortify
+ TSP
+ 2W
+ Instant
+ 2
+ Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
+
+
+ Rakdos Augermage
+ DIS
+ BBR
+ Creature - Human Wizard
+ 3/2
+ 3
+ First strike
+{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
+
+
+ Border Guard
+ PT
+ ST
+ 2W
+ Creature - Human Soldier
+ 1/4
+ 3
+
+
+
+ Earthlink
+ IA
+ 3BRG
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
+Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
+
+
+ Seaside Citadel
+ ALA
+
+ Land
+ 0
+ Seaside Citadel comes into play tapped.
+{T}: Add {G}, {W}, or {U} to your mana pool.
+
+
+ Pincer Spider
+ IN
+ 2G
+ Creature - Spider
+ 2/3
+ 3
+ Kicker {3} (You may pay an additional {3} as you play this spell.)
+Reach (This creature can block creatures with flying.)
+If the kicker cost was paid, Pincer Spider comes into play with a +1/+1 counter on it.
+
+
+ Topan Ascetic
+ ALA
+ 2G
+ Creature - Human Monk
+ 2/2
+ 3
+ Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
+
+
+ Lightning Coils
+ MR
+ 3
+ Artifact
+ 1
+ Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
+At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
+
+
+ Phantom Wings
+ BOK
+ WL
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
+
+
+ Thoughtbind
+ CHK
+ 2U
+ Instant
+ 2
+ Counter target spell with converted mana cost 4 or less.
+
+
+ Creeping Mold
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ MR
+ VI
+ 2GG
+ Sorcery
+ 2
+ Destroy target artifact, enchantment, or land.
+
+
+ Rootrunner
+ CHK
+ 2GG
+ Creature - Spirit
+ 3/3
+ 3
+ {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
+Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
+
+
+ Honor the Fallen
+ MM
+ 1W
+ Instant
+ 2
+ Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.
+
+
+ Cowardice
+ 8E
+ 9E
+ MM
+ 3UU
+ Enchantment
+ 1
+ Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
+
+
+ Zodiac Tiger
+ P3
+ 2GG
+ Creature - Cat
+ 3/4
+ 3
+ Forestwalk
+
+
+ Prison Term
+ SHM
+ 1WW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block and its activated abilities can't be played.
+Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
+
+
+ Sabertooth Alley Cat
+ RAV
+ 1RR
+ Creature - Cat
+ 2/1
+ 3
+ Sabertooth Alley Cat attacks each turn if able.
+{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
+
+
+ Head to Head
+ UNH
+ W
+ Instant
+ 2
+ You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
+
+
+ Hidden Path
+ DK
+ 2GGGG
+ Enchantment
+ 1
+ Green creatures have forestwalk.
+
+
+ Glissa Sunseeker
+ MR
+ 2GG
+ Legendary Creature - Elf
+ 3/2
+ 3
+ First strike
+{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
+
+
+ Lead Astray
+ JU
+ 1W
+ Instant
+ 2
+ Tap up to two target creatures.
+
+
+ Retether
+ PLC
+ 3W
+ Sorcery
+ 2
+ Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
+
+
+ Kithkin Healer
+ LRW
+ 2W
+ Creature - Kithkin Cleric
+ 2/2
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Rimewind Taskmage
+ CS
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {1}, {T}: You may tap or untap target permanent. Play this ability only if you control four or more snow permanents.
+
+
+ Second Sight
+ DS
+ 2U
+ Instant
+ 2
+ Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
+Entwine {U} (Choose both if you pay the entwine cost.)
+
+
+ Aesthetic Consultation
+ UNH
+ B
+ Instant
+ 2
+ Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
+
+
+ Feast of Flesh
+ CS
+ B
+ Sorcery
+ 2
+ Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
+
+
+ Lightbringer
+ NE
+ 2W
+ Creature - Kor Rebel
+ 2/2
+ 3
+ {T}, Sacrifice Lightbringer: Remove target black creature from the game.
+
+
+ Tarfire
+ LRW
+ R
+ Tribal Instant - Goblin
+ 2
+ Tarfire deals 2 damage to target creature or player.
+
+
+ Warren Pilferers
+ LRW
+ 4B
+ Creature - Goblin Rogue
+ 3/3
+ 3
+ When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
+
+
+ Lichenthrope
+ VI
+ 3GG
+ Creature - Plant Fungus
+ 5/5
+ 3
+ If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
+At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
+
+
+ Master of Arms
+ WL
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ First strike
+{1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.
+
+
+ Talruum Minotaur
+ 6E
+ MI
+ 2RR
+ Creature - Minotaur Berserker
+ 3/3
+ 3
+ Haste
+
+
+ Cateran Enforcer
+ MM
+ 3BB
+ Creature - Horror Mercenary
+ 4/3
+ 3
+ Fear
+{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
+
+
+ Teferi's Honor Guard
+ VI
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+{U}{U}: Teferi's Honor Guard phases out.
+
+
+ Counterbalance
+ CS
+ UU
+ Enchantment
+ 1
+ Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
+
+
+ Collective Restraint
+ IN
+ 3U
+ Enchantment
+ 1
+ Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
+
+
+ Regal Unicorn
+ 6E
+ PT
+ 2W
+ Creature - Unicorn
+ 2/3
+ 3
+
+
+
+ Thorn Thallid
+ FE
+ 1GG
+ Creature - Fungus
+ 2/2
+ 3
+ At the beginning of your upkeep, put a spore counter on Thorn Thallid.
+Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
+
+
+ Chainer's Edict
+ TO
+ 1B
+ Sorcery
+ 2
+ Target player sacrifices a creature.
+Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Goblin Secret Agent
+ UNH
+ 2R
+ Creature - Goblin Rogue
+ 2/2
+ 3
+ First strike
+At the beginning of your upkeep, reveal a card from your hand at random.
+
+
+ Candelabra of Tawnos
+ AQ
+ 1
+ Artifact
+ 1
+ {X}, {T}: Untap X target lands.
+
+
+ Peace and Quiet
+ UL
+ 1W
+ Instant
+ 2
+ Destroy two target enchantments.
+
+
+ Mudbutton Torchrunner
+ LRW
+ 2R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.
+
+
+ Goblin Elite Infantry
+ 10E
+ 6E
+ 7E
+ MI
+ 1R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
+
+
+ Crested Craghorn
+ LE
+ 4R
+ Creature - Goat Beast
+ 4/1
+ 3
+ Haste
+Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
+
+
+ Venomous Fangs
+ US
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
+
+
+ Trap Digger
+ SC
+ 3W
+ Creature - Human Soldier
+ 1/3
+ 3
+ {2}{W}, {T}: Put a trap counter on target land you control.
+Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
+
+
+ Razorjaw Oni
+ SOK
+ 3B
+ Creature - Demon Spirit
+ 4/5
+ 3
+ Black creatures can't block.
+
+
+ Force Bubble
+ SC
+ 2WW
+ Enchantment
+ 1
+ If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
+When there are four or more depletion counters on Force Bubble, sacrifice it.
+At end of turn, remove all depletion counters from Force Bubble.
+
+
+ Sighted-Caste Sorcerer
+ ALA
+ 1W
+ Creature - Human Wizard
+ 1/1
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Profane Prayers
+ ON
+ 2BB
+ Sorcery
+ 2
+ Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.
+
+
+ Deep Water
+ DK
+ UU
+ Enchantment
+ 1
+ {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
+
+
+ Peacekeeper
+ WL
+ 2W
+ Creature - Human
+ 1/1
+ 3
+ At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
+Creatures can't attack.
+
+
+ Captivating Glance
+ LRW
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant creature
+At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Flooded Strand
+ ON
+
+ Land
+ 0
+ {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
+
+
+ Grim Feast
+ MI
+ 1BG
+ Enchantment
+ 1
+ At the beginning of your upkeep, Grim Feast deals 1 damage to you.
+Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness.
+
+
+ Eternal Warrior
+ 4E
+ 5E
+ LG
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has vigilance.
+
+
+ Aven Riftwatcher
+ PLC
+ 2W
+ Creature - Bird Rebel Soldier
+ 2/3
+ 3
+ Flying
+Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Aven Riftwatcher comes into play or leaves play, you gain 2 life.
+
+
+ Barbarian Lunatic
+ OD
+ 2R
+ Creature - Human Barbarian
+ 2/1
+ 3
+ {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
+
+
+ Bog Serpent
+ PLC
+ 5B
+ Creature - Serpent
+ 5/5
+ 3
+ Bog Serpent can't attack unless defending player controls a Swamp.
+When you control no Swamps, sacrifice Bog Serpent.
+
+
+ Deadapult
+ PS
+ 2R
+ Enchantment
+ 1
+ {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
+
+
+ Dreamspoiler Witches
+ LRW
+ 3B
+ Creature - Faerie Wizard
+ 2/2
+ 3
+ Flying
+Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
+
+
+ Swarmyard
+ TSP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
+
+
+ Legacy Weapon
+ 10E
+ AP
+ 7
+ Legendary Artifact
+ 1
+ {W}{U}{B}{R}{G}: Remove target permanent from the game.
+If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
+
+
+ Delif's Cube
+ FE
+ 1
+ Artifact
+ 1
+ {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
+{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
+
+
+ Kami of the Painted Road
+ CHK
+ 4W
+ Creature - Spirit
+ 3/3
+ 3
+ Whenever you play a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
+
+
+ Implements of Sacrifice
+ FE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
+
+
+ Strength of Night
+ AP
+ 2G
+ Instant
+ 2
+ Kicker {B} (You may pay an additional {B} as you play this spell.)
+Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn.
+
+
+ Puppet Strings
+ TE
+ 3
+ Artifact
+ 1
+ {2}, {T}: You may tap or untap target creature.
+
+
+ Dawning Purist
+ ON
+ 2W
+ Creature - Human Cleric
+ 2/2
+ 3
+ Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
+Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Gnarled Effigy
+ SHM
+ 4
+ Artifact
+ 1
+ {4}, {T}: Put a -1/-1 counter on target creature.
+
+
+ Elemental Mastery
+ SHM
+ 3R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
+
+
+ Soul Strings
+ PY
+ XB
+ Sorcery
+ 2
+ Return two target creature cards from your graveyard to your hand unless any player pays {X}.
+
+
+ Lady Caleria
+ LG
+ 3GGWW
+ Legendary Creature - Human Archer
+ 3/6
+ 3
+ {T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
+
+
+ Reckless Abandon
+ UD
+ R
+ Sorcery
+ 2
+ As an additional cost to play Reckless Abandon, sacrifice a creature.
+Reckless Abandon deals 4 damage to target creature or player.
+
+
+ Riptide Biologist
+ ON
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ Protection from Beasts
+Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Sift Through Sands
+ CHK
+ 1UU
+ Instant - Arcane
+ 2
+ Draw two cards, then discard a card.
+If you played a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it into play, then shuffle your library.
+
+
+ Zodiac Pig
+ P3
+ 3B
+ Creature - Boar
+ 3/3
+ 3
+ Swampwalk
+
+
+ Into the Fray
+ SOK
+ R
+ Instant - Arcane
+ 2
+ Target creature attacks this turn if able.
+Splice onto Arcane {R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Thistledown Duo
+ SHM
+ 2(W/U)
+ Creature - Kithkin Soldier Wizard
+ 2/2
+ 3
+ Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
+Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
+
+
+ Shiv's Embrace
+ US
+ 2RR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has flying.
+{R}: Enchanted creature gets +1/+0 until end of turn.
+
+
+ Ferropede
+ FD
+ 3
+ Artifact Creature - Insect
+ 1/1
+ 3
+ Ferropede is unblockable.
+Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
+
+
+ Lightning Dragon
+ US
+ 2RR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+{R}: Lightning Dragon gets +1/+0 until end of turn.
+
+
+ Cumber Stone
+ CFX
+ 3U
+ Artifact
+ 1
+ Creatures your opponents control get -1/-0.
+
+
+ Plague Sliver
+ TSP
+ 2BB
+ Creature - Sliver
+ 5/5
+ 3
+ All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
+
+
+ Sphinx's Herald
+ ALA
+ U
+ Artifact Creature - Vedalken Wizard
+ 1/1
+ 3
+ {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.
+
+
+ Rofellos, Llanowar Emissary
+ UD
+ GG
+ Legendary Creature - Elf Druid
+ 2/1
+ 3
+ {T}: Add {G} to your mana pool for each Forest you control.
+
+
+ Black Carriage
+ HL
+ 3BB
+ Creature - Horse
+ 4/4
+ 3
+ Trample
+Black Carriage doesn't untap during your untap step.
+Sacrifice a creature: Untap Black Carriage. Play this ability only during your upkeep.
+
+
+ Heavy Ballista
+ 6E
+ 7E
+ WL
+ 3W
+ Creature - Human Soldier
+ 2/3
+ 3
+ {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
+
+
+ Leaping Lizard
+ HL
+ 1GG
+ Creature - Lizard
+ 2/3
+ 3
+ {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
+
+
+ Crown of Ascension
+ ON
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
+
+
+ Framed!
+ UNH
+ 1U
+ Instant
+ 2
+ Tap or untap all permanents by the artist of your choice.
+
+
+ Timber Protector
+ LRW
+ 4G
+ Creature - Treefolk Warrior
+ 4/6
+ 3
+ Other Treefolk creatures you control get +1/+1.
+Other Treefolk and Forests you control are indestructible.
+
+
+ Raving Oni-Slave
+ SOK
+ 1B
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
+When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
+
+
+ Oona's Blackguard
+ MOR
+ 1B
+ Creature - Faerie Rogue
+ 1/1
+ 3
+ Flying
+Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.
+Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
+
+
+ Angel's Grace
+ TSP
+ W
+ Instant
+ 2
+ Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
+You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
+
+
+ Dwarven Vigilantes
+ VI
+ 2R
+ Creature - Dwarf
+ 2/2
+ 3
+ Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
+
+
+ Cruel Fate
+ PT
+ 4U
+ Sorcery
+ 2
+ Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.
+
+
+ Karmic Justice
+ OD
+ 2W
+ Enchantment
+ 1
+ Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
+
+
+ Magister Sphinx
+ CFX
+ 4WUB
+ Artifact Creature - Sphinx
+ 5/5
+ 3
+ Flying
+When Magister Sphinx comes into play, target player's life total becomes 10.
+
+
+ Feral Thallid
+ FE
+ 3GGG
+ Creature - Fungus
+ 6/3
+ 3
+ At the beginning of your upkeep, put a spore counter on Feral Thallid.
+Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
+
+
+ Vendetta
+ MM
+ B
+ Instant
+ 2
+ Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
+
+
+ Wicked Akuba
+ CHK
+ BB
+ Creature - Spirit
+ 2/2
+ 3
+ {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
+
+
+ Ad Nauseam
+ ALA
+ 3BB
+ Instant
+ 2
+ Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
+
+
+ Unburden
+ SC
+ 1BB
+ Sorcery
+ 2
+ Target player discards two cards.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Swamp
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ ALA
+ B
+ CHK
+ IA
+ IN
+ LRW
+ MI
+ MM
+ MR
+ OD
+ ON
+ P2
+ P3
+ PT
+ R
+ RAV
+ SHM
+ ST2K
+ ST
+ TE
+ TSP
+ U
+ UG
+ UNH
+ US
+
+ Basic Land - Swamp
+ 0
+ B
+
+
+ Charmed Pendant
+ OD
+ 4
+ Artifact
+ 1
+ {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
+
+
+ Hurloon Minotaur
+ 4E
+ 5E
+ B
+ R
+ U
+ 1RR
+ Creature - Minotaur
+ 2/3
+ 3
+
+
+
+ Cemetery Puca
+ SHM
+ 1(U/B)(U/B)
+ Creature - Shapeshifter
+ 1/2
+ 3
+ Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
+
+
+ Griffin Guide
+ TSP
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+2 and has flying.
+When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.
+
+
+ Civic Guildmage
+ MI
+ W
+ Creature - Human Wizard
+ 1/1
+ 3
+ {G}, {T}: Target creature gets +0/+1 until end of turn.
+{U}, {T}: Put target creature you control on top of its owner's library.
+
+
+ Shared Triumph
+ ON
+ 1W
+ Enchantment
+ 1
+ As Shared Triumph comes into play, choose a creature type.
+Creatures of the chosen type get +1/+1.
+
+
+ Ghostly Flame
+ IA
+ BR
+ Enchantment
+ 1
+ Black and/or red permanents and spells are colorless sources of damage.
+
+
+ Bounteous Kirin
+ SOK
+ 5GG
+ Legendary Creature - Kirin Spirit
+ 4/4
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
+
+
+ Dirtwater Wraith
+ MI
+ 3B
+ Creature - Wraith
+ 1/3
+ 3
+ Swampwalk
+{B}: Dirtwater Wraith gets +1/+0 until end of turn.
+
+
+ Glowrider
+ LE
+ 2W
+ Creature - Human Cleric
+ 2/1
+ 3
+ Noncreature spells cost {1} more to play.
+
+
+ Dragon Tyrant
+ SC
+ 8RR
+ Creature - Dragon
+ 6/6
+ 3
+ Flying, trample
+Double strike (This creature deals both first-strike and regular combat damage.)
+At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
+{R}: Dragon Tyrant gets +1/+0 until end of turn.
+
+
+ Blinkmoth Infusion
+ FD
+ 12UU
+ Instant
+ 2
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Untap all artifacts.
+
+
+ Ballyrush Banneret
+ MOR
+ 1W
+ Creature - Kithkin Soldier
+ 2/1
+ 3
+ Kithkin spells and Soldier spells you play cost {1} less to play.
+
+
+ Worldpurge
+ SHM
+ 4(W/U)(W/U)(W/U)(W/U)
+ Sorcery
+ 2
+ Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
+
+
+ Skyshaper
+ EX
+ 2
+ Artifact
+ 1
+ Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
+
+
+ Patchwork Gnomes
+ OD
+ TE
+ 3
+ Artifact Creature - Gnome
+ 2/1
+ 3
+ Discard a card: Regenerate Patchwork Gnomes.
+
+
+ Arctic Wolves
+ WL
+ 3GG
+ Creature - Wolf
+ 4/5
+ 3
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Arctic Wolves comes into play, draw a card.
+
+
+ Tinder Farm
+ IN
+
+ Land
+ 0
+ Tinder Farm comes into play tapped.
+{T}: Add {G} to your mana pool.
+{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
+
+
+ Soulless Revival
+ CHK
+ 1B
+ Instant - Arcane
+ 2
+ Return target creature card from your graveyard to your hand.
+Splice onto Arcane {1}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Eternity Snare
+ TSP
+ 5U
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Eternity Snare comes into play, draw a card.
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Terashi's Cry
+ CHK
+ 3W
+ Sorcery - Arcane
+ 2
+ Tap up to three target creatures.
+
+
+ Votary of the Conclave
+ RAV
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {2}{G}: Regenerate Votary of the Conclave.
+
+
+ Honden of Infinite Rage
+ CHK
+ 2R
+ Legendary Enchantment - Shrine
+ 1
+ At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
+
+
+ Yuki-Onna
+ SOK
+ 3R
+ Creature - Spirit
+ 3/1
+ 3
+ When Yuki-Onna comes into play, destroy target artifact.
+Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
+
+
+ Limestone Golem
+ OD
+ 6
+ Artifact Creature - Golem
+ 3/4
+ 3
+ {2}, Sacrifice Limestone Golem: Target player draws a card.
+
+
+ Phyrexian Furnace
+ WL
+ 1
+ Artifact
+ 1
+ {T}: Remove the bottom card of target player's graveyard from the game.
+{1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card.
+
+
+ Invasion Plans
+ SH
+ 2R
+ Enchantment
+ 1
+ All creatures block each turn if able.
+The attacking player chooses how each creature blocks each turn.
+
+
+ Ashnod's Coupon
+ UG
+ 0
+ Artifact
+ 1
+ ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.
+Errata: You pay any costs for the drink.
+
+
+ Wave of Reckoning
+ MM
+ 4W
+ Sorcery
+ 2
+ Each creature deals damage to itself equal to its power.
+
+
+ Cornered Market
+ MM
+ 2W
+ Enchantment
+ 1
+ Players can't play spells or nonbasic lands with the same name as a nontoken permanent.
+
+
+ Armed Response
+ FD
+ 2W
+ Instant
+ 2
+ Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
+
+
+ Traitor's Roar
+ SHM
+ 4(B/R)
+ Sorcery
+ 2
+ Tap target untapped creature. It deals damage equal to its power to its controller.
+Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
+
+
+ Tivadar of Thorn
+ TSP
+ 1WW
+ Legendary Creature - Human Knight
+ 2/2
+ 3
+ First strike, protection from red
+When Tivadar of Thorn comes into play, destroy target Goblin.
+
+
+ Searing Wind
+ 8E
+ PY
+ 8R
+ Instant
+ 2
+ Searing Wind deals 10 damage to target creature or player.
+
+
+ Llanowar Elves
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 9E
+ B
+ R
+ ST2K
+ U
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Conspiracy
+ MM
+ TSP
+ 3BB
+ Enchantment
+ 1
+ As Conspiracy comes into play, choose a creature type.
+Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.
+
+
+ Catapult Master
+ ON
+ 3WW
+ Creature - Human Soldier
+ 3/3
+ 3
+ Tap five untapped Soldiers you control: Remove target creature from the game.
+
+
+ Glyph of Life
+ LG
+ W
+ Instant
+ 2
+ Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.
+
+
+ Earthshaker
+ CHK
+ 4RR
+ Creature - Spirit
+ 4/5
+ 3
+ Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
+
+
+ Fallen Ideal
+ TSP
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
+When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.
+
+
+ Bloodline Shaman
+ ON
+ 1G
+ Creature - Elf Wizard Shaman
+ 1/1
+ 3
+ {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
+
+
+ Burning Wish
+ JU
+ 1R
+ Sorcery
+ 2
+ You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
+
+
+ Bloodfire Colossus
+ 10E
+ 9E
+ AP
+ 6RR
+ Creature - Giant
+ 6/6
+ 3
+ {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
+
+
+ Grandmother Sengir
+ HL
+ 4B
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ {1}{B}, {T}: Target creature gets -1/-1 until end of turn.
+
+
+ Sickle Ripper
+ SHM
+ 1B
+ Creature - Elemental Warrior
+ 2/1
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Faerie Conclave
+ 10E
+ UL
+
+ Land
+ 0
+ Faerie Conclave comes into play tapped.
+{T}: Add {U} to your mana pool.
+{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
+
+
+ Surveilling Sprite
+ RAV
+ 1U
+ Creature - Faerie Rogue
+ 1/1
+ 3
+ Flying
+When Surveilling Sprite is put into a graveyard from play, you may draw a card.
+
+
+ Research // Development (Development)
+ DIS
+ 3UR
+ Instant
+ 2
+ Put a 3/1 red Elemental creature token into play unless any opponent has you draw a card. Repeat this process two more times.
+
+
+ Ashen Ghoul
+ IA
+ 3B
+ Creature - Zombie
+ 3/1
+ 3
+ Haste
+{B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
+
+
+ Morsel Theft
+ MOR
+ 2BB
+ Tribal Sorcery - Rogue
+ 2
+ Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
+Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
+
+
+ Sylvan Basilisk
+ 10E
+ P2
+ ST
+ 3GG
+ Creature - Basilisk
+ 2/4
+ 3
+ Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
+
+
+ Wind Sail
+ P2
+ ST
+ 1U
+ Sorcery
+ 2
+ One or two target creatures gain flying until end of turn.
+
+
+ Elemental Augury
+ IA
+ UBR
+ Enchantment
+ 1
+ {3}: Look at the top three cards of target player's library, then put them back in any order.
+
+
+ Roar of the Kha
+ MR
+ 1W
+ Instant
+ 2
+ Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
+Entwine {1}{W} (Choose both if you pay the entwine cost.)
+
+
+ Citanul Centaurs
+ US
+ 3G
+ Creature - Centaur
+ 6/3
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Seizan, Perverter of Truth
+ CHK
+ 3BB
+ Legendary Creature - Demon Spirit
+ 6/5
+ 3
+ At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
+
+
+ Balduvian Warlord
+ CS
+ 3R
+ Creature - Human Barbarian
+ 3/2
+ 3
+ {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.
+
+
+ Menacing Ogre
+ ON
+ 3RR
+ Creature - Ogre
+ 3/3
+ 3
+ Trample, haste
+When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
+
+
+ Accelerated Mutation
+ SC
+ 3GG
+ Instant
+ 2
+ Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
+
+
+ Pedantic Learning
+ OD
+ UU
+ Enchantment
+ 1
+ Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
+
+
+ Goblin Caves
+ DK
+ 1RR
+ Enchantment - Aura
+ 1
+ Enchant land
+If enchanted land is a basic Mountain, Goblin creatures get +0/+2.
+
+
+ Cabal Surgeon
+ TO
+ 2BB
+ Creature - Human Minion
+ 2/1
+ 3
+ {2}{B}{B}, {T}, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.
+
+
+ Barishi
+ WL
+ 2GG
+ Creature - Elemental
+ 4/3
+ 3
+ When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
+
+
+ Ancient Tomb
+ TE
+
+ Land
+ 0
+ {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
+
+
+ Call of the Wild
+ 6E
+ 8E
+ WL
+ 2GG
+ Enchantment
+ 1
+ {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
+
+
+ Scald
+ US
+ 1R
+ Enchantment
+ 1
+ Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
+
+
+ Blight
+ 4E
+ 5E
+ 6E
+ LG
+ BB
+ Enchantment - Aura
+ 1
+ Enchant land
+When enchanted land becomes tapped, destroy it.
+
+
+ Tel-Jilad Archers
+ MR
+ 4G
+ Creature - Elf Archer
+ 2/4
+ 3
+ Protection from artifacts; reach (This creature can block creatures with flying.)
+
+
+ Gwyllion Hedge-Mage
+ EVE
+ 2(W/B)
+ Creature - Hag Wizard
+ 2/2
+ 3
+ When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
+When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
+
+
+ Steel Leaf Paladin
+ PS
+ 4GW
+ Creature - Elf Knight
+ 4/4
+ 3
+ First strike
+When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.
+
+
+ Night Soil
+ FE
+ GG
+ Enchantment
+ 1
+ {1}, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
+
+
+ Angelic Wall
+ 10E
+ OD
+ P2
+ 1W
+ Creature - Wall
+ 0/4
+ 3
+ Defender, flying (This creature can't attack, and it can block creatures with flying.)
+
+
+ Chromium
+ CH
+ LG
+ 2WWUUBB
+ Legendary Creature - Elder Dragon
+ 7/7
+ 3
+ Flying
+Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
+
+
+ Llanowar Empath
+ FUT
+ 3G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
+
+
+ Broken Visage
+ 5E
+ HL
+ 4B
+ Instant
+ 2
+ Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token into play with that creature's power and toughness. Sacrifice the token at end of turn.
+
+
+ Finest Hour
+ ARB
+ 2GWU
+ Enchantment
+ 1
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
+
+
+ Lys Alana Huntmaster
+ LRW
+ 2GG
+ Creature - Elf Warrior
+ 3/3
+ 3
+ Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.
+
+
+ Moonring Island
+ SHM
+
+ Land - Island
+ 0
+ ({T}: Add {U} to your mana pool.)
+Moonring Island comes into play tapped.
+{U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
+
+
+ Nath's Elite
+ LRW
+ 4G
+ Creature - Elf Warrior
+ 4/2
+ 3
+ All creatures able to block Nath's Elite do so.
+When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Shadowblood Egg
+ OD
+ 1
+ Artifact
+ 1
+ {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
+
+
+ Stasis Cell
+ RAV
+ 4U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature doesn't untap during its controller's untap step.
+{3}{U}: Attach Stasis Cell to target creature.
+
+
+ Charging Bandits
+ PT
+ 4B
+ Creature - Human Rogue
+ 3/3
+ 3
+ Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
+
+
+ Scion of Darkness
+ LE
+ 5BBB
+ Creature - Avatar
+ 6/6
+ 3
+ Trample
+Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Synod Sanctum
+ MR
+ 1
+ Artifact
+ 1
+ {2}, {T}: Remove target permanent you control from the game.
+{2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.
+
+
+ Giant Shark
+ DK
+ 5U
+ Creature - Fish
+ 4/4
+ 3
+ Giant Shark can't attack unless defending player controls an Island.
+Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
+When you control no Islands, sacrifice Giant Shark.
+
+
+ Tree of Tales
+ MR
+
+ Artifact Land
+ 0
+ (Tree of Tales isn't a spell.)
+{T}: Add {G} to your mana pool.
+
+
+ Dingus Staff
+ WL
+ 4
+ Artifact
+ 1
+ Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller.
+
+
+ Caustic Tar
+ OD
+ 4BB
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Target player loses 3 life."
+
+
+ Riptide Laboratory
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{U}, {T}: Return target Wizard you control to its owner's hand.
+
+
+ Starlit Angel
+ PT
+ 3WW
+ Creature - Angel
+ 3/4
+ 3
+ Flying
+
+
+ Cloud Elemental
+ 10E
+ VI
+ 2U
+ Creature - Elemental
+ 2/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Cloud Elemental can block only creatures with flying.
+
+
+ Dark Ritual
+ 4E
+ 5E
+ B
+ IA
+ MI
+ MM
+ R
+ TE
+ U
+ US
+ B
+ Instant
+ 2
+ Add {B}{B}{B} to your mana pool.
+
+
+ Cruel Tutor
+ PT
+ 2B
+ Sorcery
+ 2
+ Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
+
+
+ Glass Asp
+ TSP
+ 1GG
+ Creature - Snake
+ 2/1
+ 3
+ Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
+
+
+ Elvish Warrior
+ 9E
+ MOR
+ ON
+ GG
+ Creature - Elf Warrior
+ 2/3
+ 3
+
+
+
+ Shield of the Oversoul
+ SHM
+ 2(G/W)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
+As long as enchanted creature is white, it gets +1/+1 and has flying.
+
+
+ Henge of Ramos
+ MM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: Add one mana of any color to your mana pool.
+
+
+ Bellowing Fiend
+ 7E
+ TE
+ 4B
+ Creature - Spirit
+ 3/3
+ 3
+ Flying
+Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
+
+
+ Chimeric Coils
+ FD
+ 1
+ Artifact
+ 1
+ {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn.
+
+
+ Last Word
+ DS
+ 2UU
+ Instant
+ 2
+ Last Word can't be countered by spells or abilities.
+Counter target spell.
+
+
+ Student of Elements (Tobita, Master of Winds)
+ CHK
+ 1U
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ Creatures you control have flying.
+
+
+ Heroes' Reunion
+ IN
+ GW
+ Instant
+ 2
+ Target player gains 7 life.
+
+
+ Pit Raptor
+ PY
+ 2BB
+ Creature - Bird Mercenary
+ 4/3
+ 3
+ Flying, first strike
+At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
+
+
+ Degavolver
+ AP
+ 1W
+ Creature - Volver
+ 1/1
+ 3
+ Kicker {1}{B} and/or {R}
+If the {1}{B} kicker cost was paid, Degavolver comes into play with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
+If the {R} kicker cost was paid, Degavolver comes into play with a +1/+1 counter on it and with first strike.
+
+
+ Lifted by Clouds
+ CHK
+ 2U
+ Instant - Arcane
+ 2
+ Target creature gains flying until end of turn.
+Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Wasteland
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Wasteland: Destroy target nonbasic land.
+
+
+ Liberated Dwarf
+ JU
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+ {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
+
+
+ Mogg Infestation
+ SH
+ 3RR
+ Sorcery
+ 2
+ Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control.
+
+
+ Grand Coliseum
+ ON
+
+ Land
+ 0
+ Grand Coliseum comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
+
+
+ Sabertooth Cobra
+ MI
+ 2G
+ Creature - Snake
+ 2/2
+ 3
+ Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)
+
+
+ Urza's Rage
+ IN
+ 2R
+ Instant
+ 2
+ Kicker {8}{R} (You may pay an additional {8}{R} as you play this spell.)
+Urza's Rage can't be countered by spells or abilities.
+Urza's Rage deals 3 damage to target creature or player. If the kicker cost was paid, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
+
+
+ Vug Lizard
+ US
+ 1RR
+ Creature - Lizard
+ 3/4
+ 3
+ Mountainwalk
+Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Reviving Dose
+ 10E
+ IN
+ 2W
+ Instant
+ 2
+ You gain 3 life.
+Draw a card.
+
+
+ Rushwood Elemental
+ MM
+ GGGGG
+ Creature - Elemental
+ 4/4
+ 3
+ Trample
+At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
+
+
+ Expunge
+ US
+ 2B
+ Instant
+ 2
+ Destroy target nonartifact, nonblack creature. It can't be regenerated.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Whitemane Lion
+ PLC
+ 1W
+ Creature - Cat
+ 2/2
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+When Whitemane Lion comes into play, return a creature you control to its owner's hand.
+
+
+ Pentavus
+ MR
+ 7
+ Artifact Creature - Construct
+ 0/0
+ 3
+ Pentavus comes into play with five +1/+1 counters on it.
+{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
+{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
+
+
+ Contemplation
+ SH
+ 1WW
+ Enchantment
+ 1
+ Whenever you play a spell, you gain 1 life.
+
+
+ Akki Drillmaster
+ SOK
+ 2R
+ Creature - Goblin Shaman
+ 2/2
+ 3
+ {T}: Target creature gains haste until end of turn.
+
+
+ Reverent Silence
+ NE
+ 3G
+ Sorcery
+ 2
+ If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
+Destroy all enchantments.
+
+
+ Chainflinger
+ OD
+ 3R
+ Creature - Beast
+ 2/2
+ 3
+ {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
+Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Ertai's Familiar
+ WL
+ 1U
+ Creature - Illusion
+ 2/2
+ 3
+ Phasing
+When Ertai's Familiar phases out or leaves play, put the top three cards of your library into your graveyard.
+{U}: Until your next upkeep, Ertai's Familiar can't phase out.
+
+
+ Touch and Go
+ UNH
+ 3R
+ Sorcery
+ 2
+ Destroy target land.
+Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand.
+
+
+ Plague Fiend
+ PY
+ 1B
+ Creature - Insect
+ 1/1
+ 3
+ Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
+
+
+ Living Artifact
+ 4E
+ 5E
+ B
+ R
+ U
+ G
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Whenever you're dealt damage, put that many vitality counters on Living Artifact.
+At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
+
+
+ Order of the Sacred Torch
+ 5E
+ 6E
+ IA
+ 1WW
+ Creature - Human Knight
+ 2/2
+ 3
+ {T}, Pay 1 life: Counter target black spell.
+
+
+ Crown of Convergence
+ RAV
+ 2
+ Artifact
+ 1
+ Play with the top card of your library revealed.
+As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
+{G}{W}: Put the top card of your library on the bottom of your library.
+
+
+ Hydroblast
+ 5E
+ IA
+ U
+ Instant
+ 2
+ Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
+
+
+ Norin the Wary
+ TSP
+ R
+ Legendary Creature - Human Warrior
+ 2/1
+ 3
+ When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
+
+
+ Hidden Stag
+ US
+ 1G
+ Enchantment
+ 1
+ Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
+Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
+
+
+ Chimeric Staff
+ 10E
+ US
+ 4
+ Artifact
+ 1
+ {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
+
+
+ Charcoal Diamond
+ 6E
+ 7E
+ MI
+ 2
+ Artifact
+ 1
+ Charcoal Diamond comes into play tapped.
+{T}: Add {B} to your mana pool.
+
+
+ Dark Sphere
+ DK
+ 0
+ Artifact
+ 1
+ {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.
+
+
+ Obsessive Search
+ TO
+ U
+ Instant
+ 2
+ Draw a card.
+Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Iceberg
+ IA
+ XUU
+ Enchantment
+ 1
+ Iceberg comes into play with X ice counters on it.
+{3}: Put an ice counter on Iceberg.
+Remove an ice counter from Iceberg: Add {1} to your mana pool.
+
+
+ Cabal Pit
+ OD
+
+ Land
+ 0
+ {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
+Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Myr Prototype
+ MR
+ 5
+ Artifact Creature - Myr
+ 2/2
+ 3
+ At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
+Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
+
+
+ Nature's Ruin
+ PT
+ 2B
+ Sorcery
+ 2
+ Destroy all green creatures.
+
+
+ Psionic Blast
+ B
+ TSP
+ U
+ 2U
+ Instant
+ 2
+ Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
+
+
+ Woodfall Primus
+ SHM
+ 5GGG
+ Creature - Treefolk Shaman
+ 6/6
+ 3
+ Trample
+When Woodfall Primus comes into play, destroy target noncreature permanent.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Flowstone Giant
+ TE
+ 2RR
+ Creature - Giant
+ 3/3
+ 3
+ {R}: Flowstone Giant gets +2/-2 until end of turn.
+
+
+ Mikokoro, Center of the Sea
+ SOK
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}, {T}: Each player draws a card.
+
+
+ Guerrilla Tactics
+ 10E
+ 8E
+ 9E
+ AL
+ 1R
+ Instant
+ 2
+ Guerrilla Tactics deals 2 damage to target creature or player.
+When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
+
+
+ Cyclical Evolution
+ FUT
+ 3GG
+ Sorcery
+ 2
+ Target creature gets +3/+3 until end of turn. Remove Cyclical Evolution from the game with three time counters on it.
+Suspend 3-{2}{G} (Rather than play this card from your hand, you may pay {2}{G} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Darklit Gargoyle
+ CFX
+ 1W
+ Artifact Creature - Gargoyle
+ 1/2
+ 3
+ Flying
+{B}: Darklit Gargoyle gets +2/-1 until end of turn.
+
+
+ Wall of Shards
+ CS
+ 1W
+ Snow Creature - Wall
+ 1/8
+ 3
+ Defender, flying
+Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Harbor Guardian
+ MI
+ 2WU
+ Creature - Gargoyle
+ 3/4
+ 3
+ Reach (This creature can block creatures with flying.)
+Whenever Harbor Guardian attacks, defending player may draw a card.
+
+
+ Starke of Rath
+ TE
+ 1RR
+ Legendary Creature - Human Rogue
+ 2/2
+ 3
+ {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect doesn't end at end of turn.)
+
+
+ Dragon Shadow
+ SC
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0 and has fear.
+When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play attached to that creature.
+
+
+ Shriek of Dread
+ PS
+ 1B
+ Instant
+ 2
+ Target creature gains fear until end of turn.
+
+
+ Animate Wall
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ W
+ Enchantment - Aura
+ 1
+ Enchant Wall
+Enchanted Wall can attack as though it didn't have defender.
+
+
+ Trash for Treasure
+ MR
+ 2R
+ Sorcery
+ 2
+ As an additional cost to play Trash for Treasure, sacrifice an artifact.
+Return target artifact card from your graveyard to play.
+
+
+ Pale Moon
+ NE
+ 1U
+ Instant
+ 2
+ Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
+
+
+ Aven Brigadier
+ ON
+ 3WWW
+ Creature - Bird Soldier
+ 3/5
+ 3
+ Flying
+Other Bird creatures get +1/+1.
+Other Soldier creatures get +1/+1.
+
+
+ Necratog
+ WL
+ 1BB
+ Creature - Atog
+ 1/2
+ 3
+ Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.
+
+
+ Aura Fracture
+ PY
+ 2W
+ Enchantment
+ 1
+ Sacrifice a land: Destroy target enchantment.
+
+
+ Marble Titan
+ 9E
+ TE
+ 3W
+ Creature - Giant
+ 3/3
+ 3
+ Creatures with power 3 or greater don't untap during their controllers' untap steps.
+
+
+ Voice of the Woods
+ ON
+ 3GG
+ Creature - Elf
+ 2/2
+ 3
+ Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.
+
+
+ Highland Giant
+ PT
+ 2RR
+ Creature - Giant
+ 3/4
+ 3
+
+
+
+ Overabundance
+ IN
+ 1RG
+ Enchantment
+ 1
+ Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
+
+
+ Blood Celebrant
+ LE
+ B
+ Creature - Human Cleric
+ 1/1
+ 3
+ {B}, Pay 1 life: Add one mana of any color to your mana pool.
+
+
+ Feudkiller's Verdict
+ MOR
+ 4WW
+ Tribal Sorcery - Giant
+ 2
+ You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
+
+
+ Forsaken City
+ PS
+
+ Land
+ 0
+ Forsaken City doesn't untap during your untap step.
+At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
+{T}: Add one mana of any color to your mana pool.
+
+
+ Chaosphere
+ MI
+ 2R
+ World Enchantment
+ 1
+ Creatures with flying can block only creatures with flying.
+Creatures without flying have reach. (They can block creatures with flying.)
+
+
+ Lich's Tomb
+ DS
+ 4
+ Artifact
+ 1
+ You don't lose the game for having 0 or less life.
+Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
+
+
+ Savage Lands
+ ALA
+
+ Land
+ 0
+ Savage Lands comes into play tapped.
+{T}: Add {B}, {R}, or {G} to your mana pool.
+
+
+ Nether Void
+ LG
+ 3B
+ World Enchantment
+ 1
+ Whenever a player plays a spell, counter it unless its controller pays {3}.
+
+
+ Grixis Battlemage
+ ALA
+ 2B
+ Creature - Human Wizard
+ 2/2
+ 3
+ {U}, {T}: Draw a card, then discard a card.
+{R}, {T}: Target creature can't block this turn.
+
+
+ Whispering Shade
+ OD
+ 3B
+ Creature - Shade
+ 1/1
+ 3
+ Swampwalk
+{B}: Whispering Shade gets +1/+1 until end of turn.
+
+
+ Indentured Oaf
+ RAV
+ 3R
+ Creature - Ogre Warrior
+ 4/3
+ 3
+ Prevent all damage that Indentured Oaf would deal to red creatures.
+
+
+ Talisman of Progress
+ MR
+ 2
+ Artifact
+ 1
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
+
+
+ Floodbringer
+ BOK
+ 1U
+ Creature - Moonfolk Wizard
+ 1/2
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Tap target land.
+
+
+ Words of Worship
+ ON
+ 2W
+ Enchantment
+ 1
+ {1}: The next time you would draw a card this turn, you gain 5 life instead.
+
+
+ Blistering Barrier
+ MI
+ 2R
+ Creature - Wall
+ 5/2
+ 3
+ Defender (This creature can't attack.)
+
+
+ Fists of Ironwood
+ RAV
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
+Enchanted creature has trample.
+
+
+ Clam-I-Am
+ UG
+ 2U
+ Summon - Clamfolk
+ 2/2
+ 1
+ Whenever you roll a 3 on a six-sided die, you may reroll that die.
+
+
+ Armored Guardian
+ IN
+ 3WU
+ Creature - Cat Soldier
+ 2/5
+ 3
+ {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
+{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Etherium Astrolabe
+ ALA
+ 2U
+ Artifact
+ 1
+ Flash
+{B}, {T}, Sacrifice an artifact: Draw a card.
+
+
+ Armored Ascension
+ SHM
+ 3W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 for each Plains you control and has flying.
+
+
+ Reiterate
+ TSP
+ 1RR
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Copy target instant or sorcery spell. You may choose new targets for the copy.
+
+
+ Esper Stormblade
+ ARB
+ (W/B)U
+ Artifact Creature - Vedalken Wizard
+ 2/1
+ 3
+ As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
+
+
+ Moment of Silence
+ MM
+ W
+ Instant
+ 2
+ Target player skips his or her next combat phase this turn.
+
+
+ Pteron Ghost
+ DS
+ 1W
+ Creature - Spirit
+ 1/1
+ 3
+ Flying
+Sacrifice Pteron Ghost: Regenerate target artifact.
+
+
+ Soratami Rainshaper
+ CHK
+ 2U
+ Creature - Moonfolk Wizard
+ 2/1
+ 3
+ Flying
+{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Parallax Inhibitor
+ NE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
+
+
+ Dash Hopes
+ PLC
+ BB
+ Instant
+ 2
+ When you play Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
+Counter target spell.
+
+
+ Thorn-Thrash Viashino
+ ALA
+ 3R
+ Creature - Viashino Warrior
+ 2/2
+ 3
+ Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
+{G}: Thorn-Thrash Viashino gains trample until end of turn.
+
+
+ Skullmane Baku
+ BOK
+ 3BB
+ Creature - Spirit
+ 2/1
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
+{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
+
+
+ Invulnerability
+ TE
+ 1W
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+The next time a source of your choice would deal damage to you this turn, prevent that damage.
+
+
+ Dizzy Spell
+ RAV
+ U
+ Instant
+ 2
+ Target creature gets -3/-0 until end of turn.
+Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Dakmor Lancer
+ 7E
+ ST
+ 4BB
+ Creature - Human Knight
+ 3/3
+ 3
+ When Dakmor Lancer comes into play, destroy target nonblack creature.
+
+
+ Hundred-Talon Strike
+ BOK
+ W
+ Instant - Arcane
+ 2
+ Target creature gets +1/+0 and gains first strike until end of turn.
+Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Tourach's Chant
+ FE
+ 1BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
+Whenever a player puts a Forest into play, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
+
+
+ Trolls of Tel-Jilad
+ MR
+ 5GG
+ Creature - Troll Shaman
+ 5/6
+ 3
+ {1}{G}: Regenerate target green creature.
+
+
+ Hell-Bent Raider
+ TO
+ 1RR
+ Creature - Human Barbarian
+ 2/2
+ 3
+ First strike, haste
+Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
+
+
+ Darksteel Reactor
+ DS
+ 4
+ Artifact
+ 1
+ Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
+When Darksteel Reactor has twenty or more charge counters on it, you win the game.
+
+
+ Hungry Mist
+ 5E
+ HL
+ 2GG
+ Creature - Elemental
+ 6/2
+ 3
+ At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
+
+
+ Rewind
+ 8E
+ 9E
+ US
+ 2UU
+ Instant
+ 2
+ Counter target spell, then untap up to four lands.
+
+
+ Turn to Mist
+ SHM
+ 1(W/U)
+ Instant
+ 2
+ Remove target creature from the game. Return that card to play under its owner's control at end of turn.
+
+
+ Saproling Symbiosis
+ IN
+ 3G
+ Sorcery
+ 2
+ You may play Saproling Symbiosis any time you could play an instant if you pay {2} more to play it.
+Put a 1/1 green Saproling creature token into play for each creature you control.
+
+
+ Shimmering Barrier
+ US
+ 1W
+ Creature - Wall
+ 1/3
+ 3
+ Defender (This creature can't attack.)
+First strike
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Battlegrace Angel
+ ALA
+ 3WW
+ Creature - Angel
+ 4/4
+ 3
+ Flying
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+Whenever a creature you control attacks alone, it gains lifelink until end of turn.
+
+
+ Burning of Xinye
+ P3
+ 4RR
+ Sorcery
+ 2
+ Each player sacrifices four lands. Burning of Xinye deals 4 damage to each creature.
+
+
+ Essence Filter
+ IA
+ 1GG
+ Sorcery
+ 2
+ Destroy all enchantments or all nonwhite enchantments.
+
+
+ Teardrop Kami
+ BOK
+ U
+ Creature - Spirit
+ 1/1
+ 3
+ Sacrifice Teardrop Kami: You may tap or untap target creature.
+
+
+ Winged Sliver
+ TE
+ 1U
+ Creature - Sliver
+ 1/1
+ 3
+ All Sliver creatures have flying.
+
+
+ Coastal Tower
+ 8E
+ IN
+
+ Land
+ 0
+ Coastal Tower comes into play tapped.
+{T}: Add {W} or {U} to your mana pool.
+
+
+ Skyfire Kirin
+ SOK
+ 2RR
+ Legendary Creature - Kirin Spirit
+ 3/3
+ 3
+ Flying
+Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
+
+
+ Yare
+ MI
+ 2W
+ Instant
+ 2
+ Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
+
+
+ Tarmogoyf
+ FUT
+ 1G
+ Creature - Lhurgoyf
+ */1+*
+ 3
+ Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
+
+
+ Beacon Hawk
+ DIS
+ 1W
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
+{W}: Beacon Hawk gets +0/+1 until end of turn.
+
+
+ Screaming Fury
+ FD
+ 2R
+ Sorcery
+ 2
+ Target creature gets +5/+0 and gains haste until end of turn.
+
+
+ Gilt-Leaf Seer
+ LRW
+ 2G
+ Creature - Elf Shaman
+ 2/2
+ 3
+ {G}, {T}: Look at the top two cards of your library, then put them back in any order.
+
+
+ Scroll of Origins
+ SOK
+ 2
+ Artifact
+ 1
+ {2}, {T}: Draw a card if you have seven or more cards in hand.
+
+
+ Custody Battle
+ ON
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
+
+
+ Fevered Strength
+ AL
+ 2B
+ Instant
+ 2
+ Target creature gets +2/+0 until end of turn.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Nomads en-Kor
+ SH
+ W
+ Creature - Kor Nomad Soldier
+ 1/1
+ 3
+ {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
+
+
+ Servant of Volrath
+ TE
+ 2B
+ Creature - Minion
+ 3/3
+ 3
+ When Servant of Volrath leaves play, sacrifice a creature.
+
+
+ Psychogenic Probe
+ MR
+ 2
+ Artifact
+ 1
+ Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
+
+
+ Hail of Arrows
+ 10E
+ SOK
+ XW
+ Instant
+ 2
+ Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
+
+
+ Llanowar Wastes
+ 10E
+ 9E
+ AP
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
+
+
+ Rakavolver
+ AP
+ 2R
+ Creature - Volver
+ 2/2
+ 3
+ Kicker {1}{W} and/or {U}
+If the {1}{W} kicker cost was paid, Rakavolver comes into play with two +1/+1 counters on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
+If the {U} kicker cost was paid, Rakavolver comes into play with a +1/+1 counter on it and with flying.
+
+
+ Disruptive Pitmage
+ ON
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Counter target spell unless its controller pays {1}.
+Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Clarion Ultimatum
+ ALA
+ GGWWWUU
+ Sorcery
+ 2
+ Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
+
+
+ Demon's Herald
+ ALA
+ B
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.
+
+
+ Ebon Praetor
+ FE
+ 4BB
+ Creature - Avatar
+ 5/5
+ 3
+ First strike, trample
+At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
+Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Play this ability only during your upkeep and only once each turn.
+
+
+ Predatory Hunger
+ EX
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.
+
+
+ Stop That
+ UNH
+ B
+ Instant
+ 2
+ Target player discards a card.
+Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand.
+
+
+ Dwarven Sea Clan
+ HL
+ 2R
+ Creature - Dwarf
+ 1/1
+ 3
+ {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step.
+
+
+ Sphere of Grace
+ OD
+ 3W
+ Enchantment
+ 1
+ If a black source would deal damage to you, prevent 2 of that damage.
+
+
+ Myr Adapter
+ MR
+ 3
+ Artifact Creature - Myr
+ 1/1
+ 3
+ Myr Adapter gets +1/+1 for each Equipment attached to it.
+
+
+ Dwarven Armory
+ IA
+ 2RR
+ Enchantment
+ 1
+ {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during any upkeep step.
+
+
+ Kiyomaro, First to Stand
+ SOK
+ 3WW
+ Legendary Creature - Spirit
+ */*
+ 3
+ Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
+As long as you have four or more cards in hand, Kiyomaro has vigilance.
+Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
+
+
+ Rune of Protection: Lands
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Viashino Fangtail
+ RAV
+ 2RR
+ Creature - Viashino Warrior
+ 3/3
+ 3
+ {T}: Viashino Fangtail deals 1 damage to target creature or player.
+
+
+ Polymorph
+ 6E
+ 9E
+ MI
+ 3U
+ Sorcery
+ 2
+ Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
+
+
+ Deep Wood
+ P2
+ PT
+ 1G
+ Instant
+ 2
+ Play Deep Wood only during the declare attackers step and only if you are the defending player.
+Prevent all damage that would be dealt to you this turn by attacking creatures.
+
+
+ Battlewise Aven
+ JU
+ 3W
+ Creature - Bird Soldier
+ 2/2
+ 3
+ Flying
+Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.
+
+
+ Phyrexian Driver
+ NE
+ 2B
+ Creature - Zombie Mercenary
+ 1/1
+ 3
+ When Phyrexian Driver comes into play, all other Mercenary creatures get +1/+1 until end of turn.
+
+
+ Rain of Gore
+ DIS
+ BR
+ Enchantment
+ 1
+ If a spell or ability would cause its controller to gain life, that player loses that much life instead.
+
+
+ Elvish Handservant
+ LRW
+ G
+ Creature - Elf Warrior
+ 1/1
+ 3
+ Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
+
+
+ Soratami Mindsweeper
+ BOK
+ 3U
+ Creature - Moonfolk Wizard
+ 1/4
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
+
+
+ Pili-Pala
+ SHM
+ 2
+ Artifact Creature - Scarecrow
+ 1/1
+ 3
+ Flying
+{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
+
+
+ Mogg Hollows
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
+
+
+ Gerrard's Verdict
+ AP
+ WB
+ Sorcery
+ 2
+ Target player discards two cards. You gain 3 life for each land card discarded this way.
+
+
+ Kjeldoran Outrider
+ CS
+ 1W
+ Creature - Human Soldier
+ 2/2
+ 3
+ {W}: Kjeldoran Outrider gets +0/+1 until end of turn.
+
+
+ Soultether Golem
+ FUT
+ 2
+ Artifact Creature - Golem
+ 3/3
+ 3
+ Vanishing 1 (This permanent comes into play with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever another creature comes into play under your control, put a time counter on Soultether Golem.
+
+
+ Dread Charge
+ PT
+ 3B
+ Sorcery
+ 2
+ Until end of turn, black creatures you control can be blocked only by black creatures.
+
+
+ Dream Stalker
+ TSP
+ 1U
+ Creature - Illusion
+ 1/5
+ 3
+ When Dream Stalker comes into play, return a permanent you control to its owner's hand.
+
+
+ Maro
+ 6E
+ 7E
+ 8E
+ 9E
+ MI
+ 2GG
+ Creature - Elemental
+ */*
+ 3
+ Maro's power and toughness are each equal to the number of cards in your hand.
+
+
+ Prophecy
+ HL
+ W
+ Sorcery
+ 2
+ Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Troll Ascetic
+ 10E
+ MR
+ 1GG
+ Creature - Troll Shaman
+ 3/2
+ 3
+ Troll Ascetic can't be the target of spells or abilities your opponents control.
+{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Razorfoot Griffin
+ 7E
+ 8E
+ IN
+ 3W
+ Creature - Griffin
+ 2/2
+ 3
+ Flying, first strike
+
+
+ Bird Maiden
+ 4E
+ 5E
+ AN
+ 2R
+ Creature - Human Bird
+ 1/2
+ 3
+ Flying
+
+
+ Robber Fly
+ MM
+ 2R
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
+
+
+ Rushwood Dryad
+ 10E
+ 8E
+ MM
+ 1G
+ Creature - Dryad
+ 2/1
+ 3
+ Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
+
+
+ Sacred Guide
+ TE
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other cards revealed this way from the game.
+
+
+ Duplicant
+ MR
+ 6
+ Artifact Creature - Shapeshifter
+ 2/4
+ 3
+ Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
+As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter.
+
+
+ Lifespinner
+ BOK
+ 3G
+ Creature - Spirit
+ 3/3
+ 3
+ {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library.
+
+
+ Worldgorger Dragon
+ JU
+ 3RRR
+ Creature - Nightmare Dragon
+ 7/7
+ 3
+ Flying, trample
+When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
+When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
+
+
+ Kumano, Master Yamabushi
+ CHK
+ 3RR
+ Legendary Creature - Human Shaman
+ 4/4
+ 3
+ {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
+If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead.
+
+
+ Raven Guild Initiate
+ SC
+ 2U
+ Creature - Human Wizard
+ 1/4
+ 3
+ Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Jasmine Seer
+ UD
+ 3W
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
+
+
+ Brine Elemental
+ TSP
+ 4UU
+ Creature - Elemental
+ 5/4
+ 3
+ Morph {5}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Brine Elemental is turned face up, each opponent skips his or her next untap step.
+
+
+ Zoologist
+ OD
+ 3G
+ Creature - Human Druid
+ 1/2
+ 3
+ {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
+
+
+ Slice and Dice
+ ON
+ 4RR
+ Sorcery
+ 2
+ Slice and Dice deals 4 damage to each creature.
+Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
+When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
+
+
+ Runesword
+ CH
+ DK
+ 6
+ Artifact
+ 1
+ {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead.
+
+
+ Prodigal Pyromancer
+ 10E
+ PLC
+ 2R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}: Prodigal Pyromancer deals 1 damage to target creature or player.
+
+
+ Somnomancer
+ SHM
+ 1(W/U)
+ Creature - Kithkin Wizard
+ 2/1
+ 3
+ When Somnomancer comes into play, you may tap target creature.
+
+
+ Momentary Blink
+ TSP
+ 1W
+ Instant
+ 2
+ Remove target creature you control from the game, then return it to play under its owner's control.
+Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Scryb Ranger
+ TSP
+ 1G
+ Creature - Faerie
+ 1/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying, protection from blue
+Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
+
+
+ Caregiver
+ RAV
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Ensnare
+ NE
+ 3U
+ Instant
+ 2
+ You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
+Tap all creatures.
+
+
+ Coalition Victory
+ IN
+ TSP
+ 3WUBRG
+ Sorcery
+ 2
+ You win the game if you control a land of each basic land type and a creature of each color.
+
+
+ Xenic Poltergeist
+ 4E
+ 5E
+ AQ
+ 1BB
+ Creature - Spirit
+ 1/1
+ 3
+ {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
+
+
+ Sanctum Custodian
+ US
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ S.N.O.T.
+ UNH
+ G
+ Creature - Ooze
+ 3
+ *{^2}/*{^2}
+As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
+S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
+
+
+ Kjeldoran Skycaptain
+ 5E
+ IA
+ 4W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Banding, flying, first strike
+
+
+ Serenity
+ 6E
+ WL
+ 1W
+ Enchantment
+ 1
+ At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
+
+
+ Second Chance
+ UL
+ 2U
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one.
+
+
+ Riptide Mangler
+ LE
+ 1U
+ Creature - Beast
+ 0/3
+ 3
+ {1}{U}: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.)
+
+
+ Gold Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Add {W} to your mana pool.
+
+
+ Dragon Arch
+ AP
+ 5
+ Artifact
+ 1
+ {2}, {T}: You may put a multicolored creature card from your hand into play.
+
+
+ Leech Bonder
+ SHM
+ 2U
+ Creature - Merfolk Soldier
+ 3/3
+ 3
+ Leech Bonder comes into play with two -1/-1 counters on it.
+{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
+
+
+ Coils of the Medusa
+ WL
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/-1.
+Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
+
+
+ Daru Warchief
+ SC
+ 2WW
+ Creature - Human Soldier
+ 1/1
+ 3
+ Soldier spells you play cost {1} less to play.
+Soldier creatures you control get +1/+2.
+
+
+ Déjà Vu
+ P2
+ PT
+ 2U
+ Sorcery
+ 2
+ Return target sorcery card from your graveyard to your hand.
+
+
+ Lava Spike
+ CHK
+ R
+ Sorcery - Arcane
+ 2
+ Lava Spike deals 3 damage to target player.
+
+
+ Death-Mask Duplicant
+ DS
+ 7
+ Artifact Creature - Shapeshifter
+ 5/5
+ 3
+ Imprint - {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
+As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
+
+
+ Wall of Ice
+ 4E
+ B
+ R
+ U
+ 2G
+ Creature - Wall
+ 0/7
+ 3
+ Defender (This creature can't attack.)
+
+
+ Granite Grip
+ 7E
+ UL
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0 for each Mountain you control.
+
+
+ Ersatz Gnomes
+ MI
+ 3
+ Artifact Creature - Gnome
+ 1/1
+ 3
+ {T}: Target spell is colorless.
+{T}: Target permanent becomes colorless until end of turn.
+
+
+ High Market
+ MM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice a creature: You gain 1 life.
+
+
+ Masumaro, First to Live
+ SOK
+ 3GGG
+ Legendary Creature - Spirit
+ */*
+ 3
+ Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
+
+
+ Crashing Centaur
+ OD
+ 4GG
+ Creature - Centaur
+ 3/4
+ 3
+ {G}, Discard a card: Crashing Centaur gains trample until end of turn.
+Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
+
+
+ Abu Ja'far
+ AN
+ CH
+ W
+ Creature - Human
+ 0/1
+ 3
+ When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated.
+
+
+ Thornwatch Scarecrow
+ SHM
+ 6
+ Artifact Creature - Scarecrow
+ 4/4
+ 3
+ Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
+Thornwatch Scarecrow has vigilance as long as you control a white creature.
+
+
+ Iron Myr
+ MR
+ 2
+ Artifact Creature - Myr
+ 1/1
+ 3
+ {T}: Add {R} to your mana pool.
+
+
+ Saffi Eriksdotter
+ TSP
+ GW
+ Legendary Creature - Human Scout
+ 2/2
+ 3
+ Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
+
+
+ Noetic Scales
+ US
+ 4
+ Artifact
+ 1
+ At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
+
+
+ Screeching Drake
+ P2
+ 3U
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+When Screeching Drake comes into play, draw a card, then discard a card.
+
+
+ Mortivore
+ 10E
+ 9E
+ OD
+ 2BB
+ Creature - Lhurgoyf
+ */*
+ 3
+ Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
+{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Akroma's Vengeance
+ ON
+ 4WW
+ Sorcery
+ 2
+ Destroy all artifacts, creatures, and enchantments.
+Cycling {3} ({3}, Discard this card: Draw a card.)
+
+
+ Cephalid Coliseum
+ OD
+
+ Land
+ 0
+ {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
+Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Latchkey Faerie
+ MOR
+ 3U
+ Creature - Faerie Rogue
+ 3/1
+ 3
+ Flying
+Prowl {2}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
+When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
+
+
+ Dregscape Zombie
+ ALA
+ 1B
+ Creature - Zombie
+ 2/1
+ 3
+ Unearth {B} ({B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Cunning Lethemancer
+ ALA
+ 2B
+ Creature - Human Wizard
+ 2/2
+ 3
+ At the beginning of your upkeep, each player discards a card.
+
+
+ Dream Coat
+ LG
+ U
+ Enchantment - Aura
+ 1
+ Enchant creature
+{0}: Enchanted creature becomes the color or colors of your choice. Play this ability only once each turn.
+
+
+ Fecundity
+ 8E
+ US
+ 2G
+ Enchantment
+ 1
+ Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
+
+
+ Druid of the Anima
+ ALA
+ 1G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {R}, {G}, or {W} to your mana pool.
+
+
+ Mortify
+ GP
+ 1WB
+ Instant
+ 2
+ Destroy target creature or enchantment.
+
+
+ Torture Chamber
+ TE
+ 3
+ Artifact
+ 1
+ At the beginning of your upkeep, put a pain counter on Torture Chamber.
+At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it.
+{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
+
+
+ Extract
+ OD
+ U
+ Sorcery
+ 2
+ Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.
+
+
+ Honorable Passage
+ TSP
+ VI
+ 1W
+ Instant
+ 2
+ The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
+
+
+ Gluttonous Slime
+ CFX
+ 2G
+ Creature - Ooze
+ 2/2
+ 3
+ Flash
+Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+
+
+ Desperate Ritual
+ CHK
+ 1R
+ Instant - Arcane
+ 2
+ Add {R}{R}{R} to your mana pool.
+Splice onto Arcane {1}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Kingfisher
+ UD
+ 3U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Kingfisher is put into a graveyard from play, draw a card.
+
+
+ Magma Spray
+ ALA
+ R
+ Instant
+ 2
+ Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
+
+
+ Morinfen
+ WL
+ 3BB
+ Legendary Creature - Horror
+ 5/4
+ 3
+ Flying
+Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ Wirewood Elf
+ ON
+ 1G
+ Creature - Elf Druid
+ 1/2
+ 3
+ {T}: Add {G} to your mana pool.
+
+
+ Straw Soldiers
+ P3
+ 1U
+ Creature - Scarecrow Soldier
+ 1/3
+ 3
+
+
+
+ Magefire Wings
+ ARB
+ UR
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+0 and has flying.
+
+
+ Shrieking Drake
+ VI
+ U
+ Creature - Drake
+ 1/1
+ 3
+ Flying
+When Shrieking Drake comes into play, return a creature you control to its owner's hand.
+
+
+ Konda's Hatamoto
+ CHK
+ 1W
+ Creature - Human Samurai
+ 1/2
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
+
+
+ Resize
+ CS
+ 1G
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+Recover {1}{G} (When a creature is put into your graveyard from play, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Ivory Giant
+ TSP
+ 5WW
+ Creature - Giant
+ 3/4
+ 3
+ When Ivory Giant comes into play, tap all nonwhite creatures.
+Suspend 5-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Phyrexian Reclamation
+ UL
+ B
+ Enchantment
+ 1
+ {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
+
+
+ Goblin Lyre
+ IA
+ 3
+ Artifact
+ 1
+ Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
+
+
+ Knight-Captain of Eos
+ ALA
+ 4W
+ Creature - Human Knight
+ 2/2
+ 3
+ When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
+{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
+
+
+ Vanish into Memory
+ CS
+ 2WU
+ Instant
+ 2
+ Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.
+
+
+ Cloud Djinn
+ WL
+ 5U
+ Creature - Djinn
+ 5/4
+ 3
+ Flying
+Cloud Djinn can block only creatures with flying.
+
+
+ Cackling Witch
+ MM
+ 1B
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
+
+
+ Mystic Decree
+ HL
+ 2UU
+ World Enchantment
+ 1
+ All creatures lose flying and islandwalk.
+
+
+ Deft Duelist
+ ALA
+ WU
+ Creature - Human Rogue
+ 2/1
+ 3
+ First strike
+Shroud (This creature can't be the target of spells or abilities.)
+
+
+ Channel
+ 4E
+ B
+ R
+ U
+ GG
+ Sorcery
+ 2
+ Until end of turn, any time you could play a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.
+
+
+ Symbiotic Deployment
+ AP
+ 2G
+ Enchantment
+ 1
+ Skip your draw step.
+{1}, Tap two untapped creatures you control: Draw a card.
+
+
+ Vitu-Ghazi, the City-Tree
+ RAV
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token into play.
+
+
+ Sangrite Surge
+ ALA
+ 4RG
+ Sorcery
+ 2
+ Target creature gets +3/+3 and gains double strike until end of turn.
+
+
+ Aysen Bureaucrats
+ 5E
+ HL
+ 1W
+ Creature - Human Advisor
+ 1/1
+ 3
+ {T}: Tap target creature with power 2 or less.
+
+
+ XXCall of the Herd (Call of the Herd)
+ OD
+ TSP
+ 2G
+ Sorcery
+ 2
+ Put a 3/3 green Elephant creature token into play.
+Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Wall of Water
+ 4E
+ B
+ R
+ U
+ 1UU
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+{U}: Wall of Water gets +1/+0 until end of turn.
+
+
+ Abomination
+ 4E
+ LG
+ 3BB
+ Creature - Horror
+ 2/6
+ 3
+ Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
+
+
+ Marble Chalice
+ ALA
+ 2W
+ Artifact
+ 1
+ {T}: You gain 1 life.
+
+
+ Argothian Enchantress
+ US
+ 1G
+ Creature - Human Druid
+ 0/1
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Whenever you play an enchantment spell, draw a card.
+
+
+ Draining Whelk
+ TSP
+ 4UU
+ Creature - Illusion
+ 1/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying
+When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
+
+
+ Bomb Squad
+ OD
+ 3R
+ Creature - Dwarf
+ 1/1
+ 3
+ {T}: Put a fuse counter on target creature.
+At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
+Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
+
+
+ Fleshformer
+ CFX
+ 2B
+ Creature - Human Wizard
+ 2/2
+ 3
+ {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.
+
+
+ Superior Numbers
+ MI
+ GG
+ Sorcery
+ 2
+ Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
+
+
+ Thicket Elemental
+ IN
+ 3GG
+ Creature - Elemental
+ 4/4
+ 3
+ Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.)
+When Thicket Elemental comes into play, if the kicker cost was paid, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.
+
+
+ Zirilan of the Claw
+ MI
+ 3RR
+ Legendary Creature - Viashino Shaman
+ 3/4
+ 3
+ {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game.
+
+
+ Gaze of Justice
+ TSP
+ W
+ Sorcery
+ 2
+ As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
+Remove target creature from the game.
+Flashback {5}{W} (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)
+
+
+ Sunseed Nurturer
+ ALA
+ 2W
+ Creature - Human Druid Wizard
+ 1/1
+ 3
+ At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
+{T}: Add {1} to your mana pool.
+
+
+ Exuberant Firestoker
+ ALA
+ 2R
+ Creature - Human Druid Shaman
+ 1/1
+ 3
+ At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
+{T}: Add {1} to your mana pool.
+
+
+ Kranioceros
+ CFX
+ 4R
+ Creature - Beast
+ 5/2
+ 3
+ {1}{W}: Kranioceros gets +0/+3 until end of turn.
+
+
+ Illusory Demon
+ ARB
+ 1UB
+ Creature - Demon Illusion
+ 4/3
+ 3
+ Flying
+When you play a spell, sacrifice Illusory Demon.
+
+
+ Gemstone Array
+ FD
+ 4
+ Artifact
+ 1
+ {2}: Put a charge counter on Gemstone Array.
+Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
+
+
+ Touch of Brilliance
+ P2
+ PT
+ ST
+ 3U
+ Sorcery
+ 2
+ Draw two cards.
+
+
+ Talon Trooper
+ ARB
+ 1WU
+ Creature - Bird Scout
+ 2/3
+ 3
+ Flying
+
+
+ Welding Jar
+ MR
+ 0
+ Artifact
+ 1
+ Sacrifice Welding Jar: Regenerate target artifact.
+
+
+ Seething Pathblazer
+ MOR
+ 2R
+ Creature - Elemental Warrior
+ 2/2
+ 3
+ Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
+
+
+ Might of the Nephilim
+ DIS
+ 1G
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn for each of its colors.
+
+
+ Dwarven Trader
+ HL
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+
+
+
+ Spitfire Handler
+ ON
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
+{R}: Spitfire Handler gets +1/+0 until end of turn.
+
+
+ Kamahl's Sledge
+ TO
+ 5RR
+ Sorcery
+ 2
+ Kamahl's Sledge deals 4 damage to target creature.
+Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
+
+
+ Krakilin
+ TE
+ XGG
+ Creature - Beast
+ 0/0
+ 3
+ Krakilin comes into play with X +1/+1 counters on it.
+{1}{G}: Regenerate Krakilin.
+
+
+ Barbarian Bully
+ JU
+ 2R
+ Creature - Human Barbarian
+ 2/2
+ 3
+ Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
+
+
+ Horde of Boggarts
+ SHM
+ 3R
+ Creature - Goblin
+ */*
+ 3
+ Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
+Horde of Boggarts can't be blocked except by two or more creatures.
+
+
+ Treacherous Werewolf
+ JU
+ 2B
+ Creature - Human Wolf Minion
+ 2/2
+ 3
+ Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."
+
+
+ Thornscape Familiar
+ PS
+ 1G
+ Creature - Insect
+ 2/1
+ 3
+ Red spells and white spells you play cost {1} less to play.
+
+
+ Cloud Dragon
+ PT
+ 5U
+ Creature - Illusion Dragon
+ 5/4
+ 3
+ Flying
+Cloud Dragon can block only creatures with flying.
+
+
+ Dermoplasm
+ LE
+ 2U
+ Creature - Shapeshifter
+ 1/1
+ 3
+ Flying
+Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.
+
+
+ Flowstone Mauler
+ SH
+ 4RR
+ Creature - Beast
+ 4/5
+ 3
+ Trample
+{R}: Flowstone Mauler gets +1/-1 until end of turn.
+
+
+ Acceptable Losses
+ OD
+ 3R
+ Sorcery
+ 2
+ As an additional cost to play Acceptable Losses, discard a card at random.
+Acceptable Losses deals 5 damage to target creature.
+
+
+ Debt of Loyalty
+ WL
+ 1WW
+ Instant
+ 2
+ Regenerate target creature. You gain control of that creature if it regenerates this way this turn.
+
+
+ Ashen Firebeast
+ OD
+ 6RR
+ Creature - Elemental Beast
+ 6/6
+ 3
+ {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
+
+
+ Asha's Favor
+ CFX
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying, first strike, and vigilance.
+
+
+ Pursuit of Knowledge
+ SH
+ 3W
+ Enchantment
+ 1
+ If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
+Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
+
+
+ Crypt Rats
+ 7E
+ VI
+ 2B
+ Creature - Rat
+ 1/1
+ 3
+ {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
+
+
+ Sunken City
+ 4E
+ DK
+ UU
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
+Blue creatures get +1/+1.
+
+
+ Wrath of God
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ PT
+ R
+ U
+ 2WW
+ Sorcery
+ 2
+ Destroy all creatures. They can't be regenerated.
+
+
+ Fistful of Force
+ LRW
+ 1G
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Predator, Flagship
+ NE
+ 5
+ Legendary Artifact
+ 1
+ {2}: Target creature gains flying until end of turn.
+{5}, {T}: Destroy target creature with flying.
+
+
+ Guardians of Akrasa
+ ALA
+ 2W
+ Creature - Human Soldier
+ 0/4
+ 3
+ Defender
+Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Sparring Golem
+ IN
+ 3
+ Artifact Creature - Golem
+ 2/2
+ 3
+ Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
+
+
+ Emmessi Tome
+ TE
+ 4
+ Artifact
+ 1
+ {5}, {T}: Draw two cards, then discard a card.
+
+
+ Sunastian Falconer
+ LG
+ 3RG
+ Legendary Creature - Human Shaman
+ 4/4
+ 3
+ {T}: Add {2} to your mana pool.
+
+
+ Enchantress's Presence
+ ON
+ 2G
+ Enchantment
+ 1
+ Whenever you play an enchantment spell, draw a card.
+
+
+ Dream Chisel
+ ON
+ 2
+ Artifact
+ 1
+ Face-down creature spells you play cost {1} less to play.
+
+
+ Gluetius Maximus
+ UNH
+ 3GG
+ Creature - Beast
+ 5/5
+ 3
+ As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
+When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
+
+
+ Akki Blizzard-Herder
+ BOK
+ 1R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
+
+
+ Renegade Troops
+ P3
+ 4R
+ Creature - Human Soldier
+ 4/2
+ 3
+ Haste
+
+
+ Essence Sliver
+ LE
+ TSP
+ 3W
+ Creature - Sliver
+ 3/3
+ 3
+ All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gains that much life.)
+
+
+ Noble Purpose
+ 8E
+ MM
+ 3WW
+ Enchantment
+ 1
+ Whenever a creature you control deals combat damage, you gain that much life.
+
+
+ Fallen Askari
+ VI
+ 1B
+ Creature - Human Knight
+ 2/2
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+Fallen Askari can't block.
+
+
+ Master of the Veil
+ LE
+ 2UU
+ Creature - Human Wizard
+ 2/3
+ 3
+ Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Master of the Veil is turned face up, you may turn target creature with morph face down.
+
+
+ Nomad Stadium
+ OD
+
+ Land
+ 0
+ {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
+Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Word of Undoing
+ IA
+ U
+ Instant
+ 2
+ Return target creature and all white Auras you own attached to it to their owners' hands.
+
+
+ Farseek
+ RAV
+ 1G
+ Sorcery
+ 2
+ Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
+
+
+ Whipkeeper
+ OD
+ 2RR
+ Creature - Dwarf
+ 1/1
+ 3
+ {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
+
+
+ Palliation Accord
+ DIS
+ 3WU
+ Enchantment
+ 1
+ Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
+Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
+
+
+ Oona's Gatewarden
+ SHM
+ (U/B)
+ Creature - Faerie Soldier
+ 2/1
+ 3
+ Defender, flying
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Mountain Bandit
+ P3
+ R
+ Creature - Human Soldier Rogue
+ 1/1
+ 3
+ Haste
+
+
+ Kezzerdrix
+ TE
+ 2BB
+ Creature - Rabbit Beast
+ 4/4
+ 3
+ First strike
+At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
+
+
+ Bramble Elemental
+ RAV
+ 3GG
+ Creature - Elemental
+ 4/4
+ 3
+ Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.
+
+
+ Goblin Mountaineer
+ 9E
+ ALA
+ P2
+ ST
+ R
+ Creature - Goblin Scout
+ 1/1
+ 3
+ Mountainwalk
+
+
+ Guttural Response
+ SHM
+ (R/G)
+ Instant
+ 2
+ Counter target blue instant spell.
+
+
+ Obsianus Golem
+ 4E
+ 6E
+ B
+ R
+ ST2K
+ U
+ 6
+ Artifact Creature - Golem
+ 4/6
+ 3
+
+
+
+ Lord of Atlantis
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ TSP
+ U
+ UU
+ Creature - Merfolk
+ 2/2
+ 3
+ Other Merfolk creatures get +1/+1 and have islandwalk.
+
+
+ Unhinge
+ TO
+ 2B
+ Sorcery
+ 2
+ Target player discards a card.
+Draw a card.
+
+
+ Phyrexian Boon
+ AL
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
+
+
+ Mistral Charger
+ DIS
+ 1W
+ Creature - Pegasus
+ 2/1
+ 3
+ Flying
+
+
+ Diamond Faerie
+ CS
+ 2GWU
+ Snow Creature - Faerie
+ 3/3
+ 3
+ Flying
+{1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Clock of Omens
+ FD
+ 4
+ Artifact
+ 1
+ Tap two untapped artifacts you control: Untap target artifact.
+
+
+ Ghost Town
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{0}: Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.
+
+
+ Rushing River
+ PS
+ 2U
+ Instant
+ 2
+ Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
+Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.
+
+
+ Matsu-Tribe Sniper
+ BOK
+ 1G
+ Creature - Snake Warrior Archer
+ 1/1
+ 3
+ {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
+Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+
+
+ Future Sight
+ ON
+ 2UUU
+ Enchantment
+ 1
+ Play with the top card of your library revealed.
+You may play the top card of your library.
+
+
+ Nezumi Shadow-Watcher
+ BOK
+ B
+ Creature - Rat Warrior
+ 1/1
+ 3
+ Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
+
+
+ Rogue Kavu
+ 9E
+ IN
+ 1R
+ Creature - Kavu
+ 1/1
+ 3
+ Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
+
+
+ Flaming Sword
+ MM
+ 1R
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +1/+0 and has first strike.
+
+
+ Demonic Dread
+ ARB
+ 1BR
+ Sorcery
+ 2
+ Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
+Target creature can't block this turn.
+
+
+ Twisted Abomination
+ SC
+ TSP
+ 5B
+ Creature - Zombie Mutant
+ 5/3
+ 3
+ {B}: Regenerate Twisted Abomination.
+Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Rimefeather Owl
+ CS
+ 5UU
+ Snow Creature - Bird
+ */*
+ 3
+ Flying
+Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
+{1}{S}i}: Put an ice counter on target permanent.
+Permanents with ice counters on them are snow.
+
+
+ Kithkin Greatheart
+ LRW
+ 1W
+ Creature - Kithkin Soldier
+ 2/1
+ 3
+ As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
+
+
+ Earthcraft
+ TE
+ 1G
+ Enchantment
+ 1
+ Tap an untapped creature you control: Untap target basic land.
+
+
+ Feast or Famine
+ AL
+ 3B
+ Instant
+ 2
+ Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can't be regenerated.
+
+
+ Screaming Seahawk
+ ON
+ 4U
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
+
+
+ Mogg Fanatic
+ 10E
+ TE
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
+
+
+ Millikin
+ OD
+ 2
+ Artifact Creature - Construct
+ 0/1
+ 3
+ {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
+
+
+ Quicken
+ GP
+ U
+ Instant
+ 2
+ The next sorcery card you play this turn can be played as though it had flash.
+Draw a card.
+
+
+ Wort, the Raidmother
+ SHM
+ 4(R/G)(R/G)
+ Legendary Creature - Goblin Shaman
+ 3/3
+ 3
+ When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
+Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
+
+
+ Dolmen Gate
+ LRW
+ 2
+ Artifact
+ 1
+ Prevent all combat damage that would be dealt to attacking creatures you control.
+
+
+ Divine Intervention
+ LG
+ 6WW
+ Enchantment
+ 1
+ Divine Intervention comes into play with two intervention counters on it.
+At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw.
+
+
+ Phantom Centaur
+ JU
+ 2GG
+ Creature - Centaur Spirit
+ 2/0
+ 3
+ Protection from black
+Phantom Centaur comes into play with three +1/+1 counters on it.
+If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
+
+
+ Aphotic Wisps
+ SHM
+ B
+ Instant
+ 2
+ Target creature becomes black and gains fear until end of turn.
+Draw a card.
+
+
+ Phyrexian Portal
+ AL
+ 3
+ Artifact
+ 1
+ {3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Remove one of those piles from the game. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Play this ability only if your library has ten or more cards in it.
+
+
+ Goblin Assault
+ ALA
+ 2R
+ Enchantment
+ 1
+ At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
+Goblin creatures attack each turn if able.
+
+
+ Luminescent Rain
+ MOR
+ 2G
+ Instant
+ 2
+ Choose a creature type. You gain 2 life for each permanent you control of that type.
+
+
+ Meltdown
+ US
+ XR
+ Sorcery
+ 2
+ Destroy each artifact with converted mana cost X or less.
+
+
+ Controvert
+ CS
+ 2UU
+ Instant
+ 2
+ Counter target spell.
+Recover {2}{U}{U} (When a creature is put into your graveyard from play, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
+
+
+ Voice of Truth
+ NE
+ 3W
+ Creature - Angel
+ 2/2
+ 3
+ Flying, protection from white
+
+
+ Artifact Ward
+ AQ
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward.
+
+
+ Kjeldoran Pride
+ AL
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+2.
+{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
+
+
+ Giant Spider
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ PT
+ R
+ U
+ 3G
+ Creature - Spider
+ 2/4
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Battering Ram
+ 4E
+ 5E
+ AQ
+ 2
+ Artifact Creature - Construct
+ 1/1
+ 3
+ At the beginning of your combat phase, Battering Ram gains banding until end of combat.
+Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
+
+
+ Irini Sengir
+ HL
+ 2BB
+ Legendary Creature - Vampire Dwarf
+ 2/2
+ 3
+ White enchantment spells and green enchantment spells cost {2} more to play.
+
+
+ Storm Herd
+ GP
+ 8WW
+ Sorcery
+ 2
+ Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
+
+
+ Merchant of Secrets
+ 8E
+ LE
+ 2U
+ Creature - Human Wizard
+ 1/1
+ 3
+ When Merchant of Secrets comes into play, draw a card.
+
+
+ Sandstorm Eidolon
+ DIS
+ 3R
+ Creature - Spirit
+ 2/2
+ 3
+ {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
+Whenever you play a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
+
+
+ Honden of Seeing Winds
+ CHK
+ 4U
+ Legendary Enchantment - Shrine
+ 1
+ At the beginning of your upkeep, draw a card for each Shrine you control.
+
+
+ Mystic Restraints
+ CHK
+ 2UU
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+When Mystic Restraints comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Soulgorger Orgg
+ JU
+ 3RR
+ Creature - Nightmare Orgg
+ 6/6
+ 3
+ Trample
+When Soulgorger Orgg comes into play, you lose all but 1 life.
+When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play.
+
+
+ Anaba Ancestor
+ HL
+ 1R
+ Creature - Minotaur Spirit
+ 1/1
+ 3
+ {T}: Another target Minotaur creature gets +1/+1 until end of turn.
+
+
+ Vampiric Spirit
+ 8E
+ P2
+ 2BB
+ Creature - Spirit
+ 4/3
+ 3
+ Flying
+When Vampiric Spirit comes into play, you lose 4 life.
+
+
+ Putrid Imp
+ TO
+ B
+ Creature - Zombie Imp
+ 1/1
+ 3
+ Discard a card: Putrid Imp gains flying until end of turn.
+Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
+
+
+ Thalakos Mistfolk
+ TE
+ 2U
+ Creature - Thalakos Illusion
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+{U}: Put Thalakos Mistfolk on top of its owner's library.
+
+
+ Copy Artifact
+ B
+ R
+ U
+ 1U
+ Enchantment
+ 1
+ As Copy Artifact comes into play, you may choose an artifact in play. If you do, Copy Artifact comes into play as a copy of that artifact. It's still an enchantment.
+
+
+ Blind-Spot Giant
+ LRW
+ 2R
+ Creature - Giant Warrior
+ 4/3
+ 3
+ Blind-Spot Giant can't attack or block unless you control another Giant.
+
+
+ Nameless Race
+ DK
+ 3B
+ Creature
+ */*
+ 3
+ Trample
+As Nameless Race comes into play, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
+Nameless Race's power and toughness are each equal to the life paid as it came into play.
+
+
+ Sacred Nectar
+ 7E
+ 8E
+ 9E
+ PT
+ ST
+ 1W
+ Sorcery
+ 2
+ You gain 4 life.
+
+
+ Carrion Wall
+ 8E
+ NE
+ 1BB
+ Creature - Wall
+ 3/2
+ 3
+ Defender (This creature can't attack.)
+{1}{B}: Regenerate Carrion Wall.
+
+
+ Paralyze
+ 4E
+ 5E
+ B
+ R
+ U
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+When Paralyze comes into play, tap enchanted creature.
+Enchanted creature doesn't untap during its controller's untap step.
+At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
+
+
+ Coiling Oracle
+ DIS
+ GU
+ Creature - Snake Elf Druid
+ 1/1
+ 3
+ When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
+
+
+ Truce
+ 5E
+ HL
+ 2W
+ Instant
+ 2
+ Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
+
+
+ Carrionette
+ TE
+ 1B
+ Creature - Skeleton
+ 1/1
+ 3
+ {2}{B}{B}: Remove Carrionette and target creature from the game unless that creature's controller pays {2}. Play this ability only if Carrionette is in your graveyard.
+
+
+ Awakening
+ SH
+ 2GG
+ Enchantment
+ 1
+ At the beginning of each upkeep, untap all creatures and lands.
+
+
+ Intervene
+ UL
+ U
+ Instant
+ 2
+ Counter target spell that targets a creature.
+
+
+ Singing Tree
+ AN
+ 3G
+ Creature - Plant
+ 0/3
+ 3
+ {T}: Target attacking creature's power becomes 0 until end of turn.
+
+
+ Keeneye Aven
+ LE
+ 3U
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Weirding Shaman
+ MOR
+ 1B
+ Creature - Goblin Shaman
+ 2/1
+ 3
+ {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
+
+
+ Necrite
+ 5E
+ FE
+ 1BB
+ Creature - Thrull
+ 2/2
+ 3
+ Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
+
+
+ Goblin Festival
+ UD
+ 1R
+ Enchantment
+ 1
+ {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
+
+
+ Clay Pigeon
+ UG
+ 3
+ Artifact Creature
+ 1/1
+ 3
+ Flying
+o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
+
+
+ Veiled Apparition
+ US
+ 1U
+ Enchantment
+ 1
+ When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
+
+
+ Chaotic Backlash
+ EVE
+ 4R
+ Instant
+ 2
+ Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
+
+
+ Hopping Automaton
+ US
+ 3
+ Artifact Creature - Construct
+ 2/2
+ 3
+ {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
+
+
+ Savaen Elves
+ DK
+ G
+ Creature - Elf
+ 1/1
+ 3
+ {G}{G}, {T}: Destroy target Aura attached to a land.
+
+
+ Crabapple Cohort
+ SHM
+ 4G
+ Creature - Treefolk Warrior
+ 4/4
+ 3
+ Crabapple Cohort gets +1/+1 as long as you control another green creature.
+
+
+ Unmake
+ EVE
+ (W/B)(W/B)(W/B)
+ Instant
+ 2
+ Remove target creature from the game.
+
+
+ Spinning Darkness
+ WL
+ 4BB
+ Instant
+ 2
+ You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost.
+Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
+
+
+ Plunder
+ TSP
+ 4R
+ Sorcery
+ 2
+ Destroy target artifact or land.
+Suspend 4-{1}{R} (Rather than play this card from your hand, you may pay {1}{R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
+
+
+ Burning Cinder Fury of Crimson Chaos Fire
+ UG
+ 3R
+ Enchantment
+ 1
+ Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
+If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
+
+
+ Erosion
+ 4E
+ DK
+ UUU
+ Enchantment - Aura
+ 1
+ Enchant land
+At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
+
+
+ Mogg Bombers
+ SH
+ 3R
+ Creature - Goblin
+ 3/4
+ 3
+ When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
+
+
+ Spinerock Knoll
+ LRW
+
+ Land
+ 0
+ Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
+{T}: Add {R} to your mana pool.
+{R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
+
+
+ Mystic Familiar
+ TO
+ 1W
+ Creature - Bird
+ 1/2
+ 3
+ Flying
+Threshold - Mystic Familiar gets +1/+1 and has protection from black as long as seven or more cards are in your graveyard.
+
+
+ Murmuring Bosk
+ MOR
+
+ Land - Forest
+ 0
+ ({T}: Add {G} to your mana pool.)
+As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
+{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
+
+
+ Vedalken Outlander
+ CFX
+ WU
+ Artifact Creature - Vedalken Scout
+ 2/2
+ 3
+ Protection from red
+
+
+ Zebra Unicorn
+ MI
+ 2GW
+ Creature - Unicorn
+ 2/2
+ 3
+ Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Ancient Spider
+ PS
+ 2GW
+ Creature - Spider
+ 2/5
+ 3
+ First strike; reach (This creature can block creatures with flying.)
+
+
+ Reprocess
+ 7E
+ US
+ 2BB
+ Sorcery
+ 2
+ Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
+
+
+ Daring Apprentice
+ 6E
+ 7E
+ 8E
+ 9E
+ MI
+ 1UU
+ Creature - Human Wizard
+ 1/1
+ 3
+ {T}, Sacrifice Daring Apprentice: Counter target spell.
+
+
+ Nezumi Graverobber
+ CHK
+ 1B
+ Creature - Rat Rogue
+ 2/1
+ 3
+ {1}{B}: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber.
+
+
+ Who/What/When/Where/Why
+ UNH
+ Instant
+ Who
+ 1
+ oXoW
+Instant
+Target player gains X life.
+-----
+What
+o2oR
+Instant
+Destroy target artifact.
+-----
+When
+o2oU
+Instant
+Counter target creature spell.
+-----
+Where
+o3oB
+Instant
+Destroy target land.
+-----
+Why
+o1oG
+Instant
+Destroy target enchantment.
+
+
+ Pain Magnification
+ DIS
+ 1BR
+ Enchantment
+ 1
+ Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
+
+
+ Neck Snap
+ LRW
+ 3W
+ Instant
+ 2
+ Destroy target attacking or blocking creature.
+
+
+ Exotic Disease
+ PS
+ 4B
+ Sorcery
+ 2
+ Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
+
+
+ Volcanic Island
+ B
+ R
+ U
+
+ Land - Island Mountain
+ 0
+
+
+
+ Planar Chaos
+ JU
+ 2R
+ Enchantment
+ 1
+ At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
+Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.
+
+
+ Kithkin Harbinger
+ LRW
+ 2W
+ Creature - Kithkin Wizard
+ 1/3
+ 3
+ When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Epic Proportions
+ LRW
+ 4GG
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +5/+5 and has trample.
+
+
+ Initiate of Blood
+ CHK
+ 3R
+ Creature - Ogre Shaman
+ 2/2
+ 3
+ {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
+
+
+ Mistform Wall
+ ON
+ 2U
+ Creature - Illusion Wall
+ 1/4
+ 3
+ Mistform Wall has defender as long as it's a Wall.
+{1}: Mistform Wall becomes the creature type of your choice until end of turn.
+
+
+ Healer's Headdress
+ FD
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
+{W}{W}: Attach Healer's Headdress to target creature you control.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Elder Land Wurm
+ 4E
+ LG
+ 4WWW
+ Creature - Dragon Wurm
+ 5/5
+ 3
+ Defender, trample
+When Elder Land Wurm blocks, it loses defender.
+
+
+ Carnophage
+ EX
+ B
+ Creature - Zombie
+ 2/2
+ 3
+ At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
+
+
+ Infiltrator il-Kor
+ FUT
+ 4U
+ Creature - Kor Rogue
+ 3/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Suspend 2-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Thrumming Stone
+ CS
+ 5
+ Legendary Artifact
+ 1
+ Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
+
+
+ Citanul Woodreaders
+ PLC
+ 2G
+ Creature - Human Druid
+ 1/4
+ 3
+ Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
+When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.
+
+
+ Burrenton Forge-Tender
+ LRW
+ W
+ Creature - Kithkin Wizard
+ 1/1
+ 3
+ Protection from red
+Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
+
+
+ Gustcloak Runner
+ ON
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
+
+
+ Portcullis
+ SH
+ 4
+ Artifact
+ 1
+ Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game.
+When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis.
+
+
+ Endless Whispers
+ FD
+ 2BB
+ Enchantment
+ 1
+ Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."
+
+
+ Ertai, Wizard Adept
+ EX
+ 2U
+ Legendary Creature - Human Wizard
+ 1/1
+ 3
+ {2}{U}{U}, {T}: Counter target spell.
+
+
+ Crown of Flames
+ IN
+ TE
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+{R}: Enchanted creature gets +1/+0 until end of turn.
+{R}: Return Crown of Flames to its owner's hand.
+
+
+ Magus of the Unseen
+ 5E
+ IA
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
+
+
+ Wirewood Channeler
+ LE
+ 3G
+ Creature - Elf Druid
+ 2/2
+ 3
+ {T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play.
+
+
+ Dust of Moments
+ FUT
+ 2W
+ Instant
+ 2
+ Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
+
+
+ Simic Sky Swallower
+ DIS
+ 5GU
+ Creature - Leviathan
+ 6/6
+ 3
+ Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Falling Star
+ LG
+ 2R
+ Sorcery
+ 2
+ Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
+
+
+ Divert
+ OD
+ U
+ Instant
+ 2
+ Change the target of target spell with a single target unless that spell's controller pays {2}.
+
+
+ Primordial Sage
+ RAV
+ 4GG
+ Creature - Spirit
+ 4/5
+ 3
+ Whenever you play a creature spell, you may draw a card.
+
+
+ Ritual of Restoration
+ DS
+ W
+ Sorcery
+ 2
+ Return target artifact card from your graveyard to your hand.
+
+
+ Soramaro, First to Dream
+ SOK
+ 4UU
+ Legendary Creature - Spirit
+ */*
+ 3
+ Flying
+Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
+{4}, Return a land you control to its owner's hand: Draw a card.
+
+
+ Heat Shimmer
+ LRW
+ 2R
+ Sorcery
+ 2
+ Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."
+
+
+ Leyline of the Void
+ GP
+ 2BB
+ Enchantment
+ 1
+ If Leyline of the Void is in your opening hand, you may begin the game with it in play.
+If a card would be put into an opponent's graveyard from anywhere, remove it from the game instead.
+
+
+ Gempalm Polluter
+ LE
+ 5B
+ Creature - Zombie
+ 4/3
+ 3
+ Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
+When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play.
+
+
+ Hunting Wilds
+ PLC
+ 3G
+ Sorcery
+ 2
+ Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.)
+Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library.
+If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.
+
+
+ Whim of Volrath
+ TE
+ U
+ Instant
+ 2
+ Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
+Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
+
+
+ Mons's Goblin Raiders
+ 4E
+ 5E
+ B
+ R
+ ST2K
+ ST
+ U
+ R
+ Creature - Goblin
+ 1/1
+ 3
+
+
+
+ Cranial Plating
+ FD
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0 for each artifact you control.
+{B}{B}: Attach Cranial Plating to target creature you control.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Pegasus Refuge
+ TE
+ 3W
+ Enchantment
+ 1
+ {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying into play.
+
+
+ Shoreline Raider
+ IN
+ 2U
+ Creature - Merfolk
+ 2/2
+ 3
+ Protection from Kavu
+
+
+ Jalum Tome
+ 5E
+ 6E
+ 7E
+ AQ
+ CH
+ 3
+ Artifact
+ 1
+ {2}, {T}: Draw a card, then discard a card.
+
+
+ Ghitu Fire-Eater
+ 7E
+ UL
+ 2R
+ Creature - Human Nomad
+ 2/2
+ 3
+ {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
+
+
+ Krosan Cloudscraper
+ LE
+ TSP
+ 7GGG
+ Creature - Beast Mutant
+ 13/13
+ 3
+ At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
+Morph {7}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Captain Sisay
+ IN
+ 2GW
+ Legendary Creature - Human Soldier
+ 2/2
+ 3
+ {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
+
+
+ Rhox Bodyguard
+ CFX
+ 3GW
+ Creature - Rhino Monk Soldier
+ 2/3
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+When Rhox Bodyguard comes into play, you gain 3 life.
+
+
+ Assassin's Blade
+ PT
+ 1B
+ Instant
+ 2
+ Play Assassin's Blade only during the declare attackers step and only if you are the defending player.
+Destroy target nonblack attacking creature.
+
+
+ Sigil of the New Dawn
+ ON
+ 3W
+ Enchantment
+ 1
+ Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand.
+
+
+ Chronozoa
+ PLC
+ 3U
+ Creature - Illusion
+ 3/3
+ 3
+ Flying
+Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Chronozoa is put into a graveyard from play, if it had no time counters on it, put two tokens into play that are copies of it.
+
+
+ Drought
+ IA
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
+Spells cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their mana costs.
+Activated abilities cost an additional "Sacrifice a Swamp" to play for each black mana symbol in their activation costs.
+
+
+ Ankh of Mishra
+ 4E
+ 5E
+ 6E
+ B
+ R
+ U
+ 2
+ Artifact
+ 1
+ Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
+
+
+ Meddling Kids
+ UNH
+ 2WU
+ Creature - Human Child
+ 2/3
+ 3
+ As Meddling Kids comes into play, choose a word with four or more letters.
+Nonland cards with the chosen word in their text box can't be played.
+
+
+ Wormfang Behemoth
+ JU
+ 3UU
+ Creature - Nightmare Fish Beast
+ 5/5
+ 3
+ When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
+When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.
+
+
+ Indomitable Will
+ CHK
+ 1W
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +1/+2.
+
+
+ Myojin of Seeing Winds
+ CHK
+ 7UUU
+ Legendary Creature - Spirit
+ 3/3
+ 3
+ Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand.
+Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
+Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
+
+
+ Segovian Leviathan
+ 4E
+ 5E
+ 6E
+ LG
+ 4U
+ Creature - Leviathan
+ 3/3
+ 3
+ Islandwalk
+
+
+ Femeref Enchantress
+ VI
+ GW
+ Creature - Human Druid
+ 1/2
+ 3
+ Whenever an enchantment is put into a graveyard from play, draw a card.
+
+
+ Stronghold Discipline
+ 10E
+ NE
+ 2BB
+ Sorcery
+ 2
+ Each player loses 1 life for each creature he or she controls.
+
+
+ Midnight Charm
+ PLC
+ B
+ Instant
+ 2
+ Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
+
+
+ Thorntooth Witch
+ LRW
+ 5B
+ Creature - Treefolk Shaman
+ 3/4
+ 3
+ Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.
+
+
+ Unmask
+ MM
+ 3B
+ Sorcery
+ 2
+ You may remove a black card in your hand from the game rather than pay Unmask's mana cost.
+Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
+
+
+ Fierce Empath
+ SC
+ 2G
+ Creature - Elf
+ 1/1
+ 3
+ When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
+
+
+ Duergar Assailant
+ EVE
+ (R/W)
+ Creature - Dwarf Soldier
+ 1/1
+ 3
+ Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
+
+
+ Mind Rot
+ 10E
+ 7E
+ 8E
+ 9E
+ P2
+ PT
+ ST
+ 2B
+ Sorcery
+ 2
+ Target player discards two cards.
+
+
+ Skyshroud Claim
+ NE
+ 3G
+ Sorcery
+ 2
+ Search your library for up to two Forest cards and put them into play. Then shuffle your library.
+
+
+ Llanowar Mentor
+ FUT
+ G
+ Creature - Elf Spellshaper
+ 1/1
+ 3
+ {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "{T}: Add {G} to your mana pool."
+
+
+ Fire Whip
+ TSP
+ WL
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
+Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
+
+
+ Heartwood Shard
+ MR
+ 3
+ Artifact
+ 1
+ {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
+
+
+ Salvaging Station
+ FD
+ 6
+ Artifact
+ 1
+ {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play.
+Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.
+
+
+ Gustha's Scepter
+ AL
+ 0
+ Artifact
+ 1
+ {T}: Remove a card in your hand from the game face down. You may look at it as long as it remains removed from the game.
+{T}: Return a card you own removed from the game with Gustha's Scepter to your hand.
+When you lose control of Gustha's Scepter, put all cards removed from the game with Gustha's Scepter into their owners' graveyards.
+
+
+ Wall of Deceit
+ LE
+ 1U
+ Creature - Wall
+ 0/5
+ 3
+ Defender (This creature can't attack.)
+{3}: Turn Wall of Deceit face down.
+Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Glintwing Invoker
+ LE
+ 4U
+ Creature - Human Wizard Mutant
+ 3/3
+ 3
+ {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
+
+
+ Tremble
+ OD
+ 1R
+ Sorcery
+ 2
+ Each player sacrifices a land.
+
+
+ Corpse Harvester
+ LE
+ 3BB
+ Creature - Zombie Wizard
+ 3/3
+ 3
+ {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
+
+
+ Veiling Oddity
+ PLC
+ 3U
+ Creature - Illusion
+ 2/3
+ 3
+ Suspend 4-{1}{U} (Rather than play this card from your hand, you may pay {1}{U} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.
+
+
+ Viashino Grappler
+ IN
+ 2R
+ Creature - Viashino
+ 3/1
+ 3
+ {G}: Viashino Grappler gains trample until end of turn.
+
+
+ Annex
+ 9E
+ ON
+ 2UU
+ Enchantment - Aura
+ 1
+ Enchant land (Target a land as you play this. This card comes into play attached to that land.)
+You control enchanted land.
+
+
+ Knight of New Alara
+ ARB
+ 2GW
+ Creature - Human Knight
+ 2/2
+ 3
+ Each other multicolored creature you control gets +1/+1 for each of its colors.
+
+
+ Rith, the Awakener
+ IN
+ 3RGW
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
+
+
+ Dark Withering
+ TSP
+ 4BB
+ Instant
+ 2
+ Destroy target nonblack creature.
+Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Scrying Glass
+ UD
+ 2
+ Artifact
+ 1
+ {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
+
+
+ Snakeform
+ EVE
+ 2(G/U)
+ Instant
+ 2
+ Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
+Draw a card.
+
+
+ Waterveil Cavern
+ CHK
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
+
+
+ Soul Snuffers
+ EVE
+ 2BB
+ Creature - Elemental Shaman
+ 3/3
+ 3
+ When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
+
+
+ Granger Guildmage
+ MI
+ G
+ Creature - Human Wizard
+ 1/1
+ 3
+ {W}, {T}: Target creature gains first strike until end of turn.
+{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
+
+
+ Scavenger Drake
+ ALA
+ 3B
+ Creature - Drake
+ 1/1
+ 3
+ Flying
+Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
+
+
+ Grave Scrabbler
+ FUT
+ 3B
+ Creature - Zombie
+ 2/2
+ 3
+ Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+When Grave Scrabbler comes into play, if its madness cost was paid, you may return target creature card in a graveyard to its owner's hand.
+
+
+ Torpor Dust
+ SHM
+ 2(U/B)
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets -3/-0.
+
+
+ Soul Link
+ AP
+ 1WB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature deals damage, you gain that much life.
+Whenever enchanted creature is dealt damage, you gain that much life.
+
+
+ Saproling Burst
+ NE
+ 4G
+ Enchantment
+ 1
+ Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
+When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.
+
+
+ Fevered Convulsions
+ TE
+ BB
+ Enchantment
+ 1
+ {2}{B}{B}: Put a -1/-1 counter on target creature.
+
+
+ Triangle of War
+ VI
+ 1
+ Artifact
+ 1
+ {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
+
+
+ Joven's Tools
+ 5E
+ HL
+ 6
+ Artifact
+ 1
+ {4}, {T}: Target creature can't be blocked this turn except by Walls.
+
+
+ Lu Su, Wu Advisor
+ P3
+ 3UU
+ Legendary Creature - Human Advisor
+ 1/2
+ 3
+ {T}: Draw a card. Play this ability only during your turn, before attackers are declared.
+
+
+ Gorilla Berserkers
+ AL
+ 3GG
+ Creature - Ape Berserker
+ 2/3
+ 3
+ Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+Gorilla Berserkers can't be blocked except by three or more creatures.
+
+
+ Scourglass
+ ALA
+ 3WW
+ Artifact
+ 1
+ {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
+
+
+ Howl of the Night Pack
+ SHM
+ 6G
+ Sorcery
+ 2
+ Put a 2/2 green Wolf creature token into play for each Forest you control.
+
+
+ Vodalian Mage
+ FE
+ 2U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {U}, {T}: Counter target spell unless its controller pays {1}.
+
+
+ Beacon of Tomorrows
+ FD
+ 6UU
+ Sorcery
+ 2
+ Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
+
+
+ Nightmare Incursion
+ EVE
+ 5B
+ Sorcery
+ 2
+ Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
+
+
+ Budoka Gardener
+ CHK
+ 1G
+ Creature - Human Monk
+ 2/1
+ 3
+ {T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.
+
+
+ Nether Traitor
+ TSP
+ BB
+ Creature - Spirit
+ 1/1
+ 3
+ Haste
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play.
+
+
+ Weatherseed Treefolk
+ UL
+ 2GGG
+ Creature - Treefolk
+ 5/3
+ 3
+ Trample
+When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand.
+
+
+ Hurly-Burly
+ LRW
+ 1R
+ Sorcery
+ 2
+ Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
+
+
+ Tendrils of Agony
+ SC
+ 2BB
+ Sorcery
+ 2
+ Target player loses 2 life and you gain 2 life.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Nettlevine Blight
+ LRW
+ 4BB
+ Enchantment - Aura
+ 1
+ Enchant creature or land
+Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
+
+
+ Spellshock
+ EX
+ 2R
+ Enchantment
+ 1
+ Whenever a player plays a spell, Spellshock deals 2 damage to that player.
+
+
+ Aspect of Wolf
+ 4E
+ 5E
+ B
+ R
+ U
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up.
+
+
+ Festival of the Guildpact
+ RAV
+ XW
+ Instant
+ 2
+ Prevent the next X damage that would be dealt to you this turn.
+Draw a card.
+
+
+ Panther Warriors
+ 6E
+ PT
+ VI
+ 4G
+ Creature - Cat Warrior
+ 6/3
+ 3
+
+
+
+ Spitting Spider
+ 8E
+ PY
+ 3GG
+ Creature - Spider
+ 3/5
+ 3
+ Reach (This creature can block creatures with flying.)
+Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
+
+
+ Razortooth Rats
+ 6E
+ 7E
+ 9E
+ WL
+ 2B
+ Creature - Rat
+ 2/1
+ 3
+ Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
+
+
+ Obelisk of Naya
+ ALA
+ 3
+ Artifact
+ 1
+ {T}: Add {R}, {G}, or {W} to your mana pool.
+
+
+ Forge Armor
+ MR
+ 4R
+ Instant
+ 2
+ As an additional cost to play Forge Armor, sacrifice an artifact.
+Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
+
+
+ Bog Gnarr
+ AP
+ 4G
+ Creature - Beast
+ 2/2
+ 3
+ Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.
+
+
+ Possessed Barbarian
+ TO
+ 2RR
+ Creature - Human Barbarian Horror
+ 3/3
+ 3
+ First strike
+Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
+
+
+ Reverence
+ SOK
+ 2WW
+ Enchantment
+ 1
+ Creatures with power 2 or less can't attack you.
+
+
+ Bogardan Phoenix
+ VI
+ 2RRR
+ Creature - Phoenix
+ 3/3
+ 3
+ Flying
+When Bogardan Phoenix is put into a graveyard from play, remove it from the game if it had a death counter on it. Otherwise, return it to play and put a death counter on it.
+
+
+ Breezekeeper
+ VI
+ 3U
+ Creature - Djinn
+ 4/4
+ 3
+ Flying, phasing
+
+
+ Rishadan Brigand
+ MM
+ 4U
+ Creature - Human Pirate
+ 3/2
+ 3
+ Flying
+When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}.
+Rishadan Brigand can block only creatures with flying.
+
+
+ Apocalypse Hydra
+ CFX
+ XRG
+ Creature - Hydra
+ 0/0
+ 3
+ Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
+{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
+
+
+ Eye of Singularity
+ VI
+ 3W
+ World Enchantment
+ 1
+ When Eye of Singularity comes into play, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
+Whenever a permanent other than a basic land comes into play, destroy all other permanents with that name. They can't be regenerated.
+
+
+ Creature Guy
+ UNH
+ 3G
+ Creature - Beast
+ 3/3
+ 3
+ Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.
+
+
+ Thran Forge
+ WL
+ 3
+ Artifact
+ 1
+ {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
+
+
+ Phyrexian Broodlings
+ UL
+ 1BB
+ Creature - Minion
+ 2/2
+ 3
+ {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
+
+
+ Terramorphic Expanse
+ 10E
+ TSP
+
+ Land
+ 0
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
+
+
+ Vec Townships
+ TE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
+
+
+ Sigil of the Nayan Gods
+ ARB
+ 1GW
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 for each creature you control.
+Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
+
+
+ Haze of Rage
+ FUT
+ 1R
+ Sorcery
+ 2
+ Buyback {2} (You may pay an additional {2} as you play this spell. If you do, put this card into your hand as it resolves.)
+Creatures you control get +1/+0 until end of turn.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Scornful Egotist
+ SC
+ 7U
+ Creature - Human Wizard
+ 1/1
+ 3
+ Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Ivy Seer
+ UD
+ 3G
+ Creature - Elf Wizard
+ 1/1
+ 3
+ {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
+
+
+ Martyrs of Korlis
+ AQ
+ 3WW
+ Creature - Human
+ 1/6
+ 3
+ As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
+
+
+ Overbeing of Myth
+ EVE
+ (G/U)(G/U)(G/U)(G/U)(G/U)
+ Creature - Spirit Avatar
+ */*
+ 3
+ Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
+At the beginning of your draw step, draw an additional card.
+
+
+ Impending Disaster
+ UL
+ 1R
+ Enchantment
+ 1
+ At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands.
+
+
+ Tablet of Epityr
+ AQ
+ 1
+ Artifact
+ 1
+ Whenever an artifact you control is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.
+
+
+ Rune of Protection: Red
+ US
+ 1W
+ Enchantment
+ 1
+ {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Whispers of the Muse
+ TE
+ TSP
+ U
+ Instant
+ 2
+ Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.)
+Draw a card.
+
+
+ Jushi Apprentice (Tomoya the Revealer)
+ CHK
+ 1U
+ Legendary Creature - Human Wizard
+ 2/3
+ 3
+ {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
+
+
+ Talruum Piper
+ VI
+ 4R
+ Creature - Minotaur
+ 3/3
+ 3
+ All creatures with flying able to block Talruum Piper do so.
+
+
+ Ink-Treader Nephilim
+ GP
+ RGWU
+ Creature - Nephilim
+ 3/3
+ 3
+ Whenever a player plays an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
+
+
+ Stronghold Overseer
+ TSP
+ 3BBB
+ Creature - Demon
+ 5/5
+ 3
+ Flying
+Shadow (This creature can block or be blocked by only creatures with shadow.)
+{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
+
+
+ Beacon of Creation
+ FD
+ 3G
+ Sorcery
+ 2
+ Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.
+
+
+ Folk of An-Havva
+ HL
+ G
+ Creature - Human
+ 1/1
+ 3
+ Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
+
+
+ Goblin Sappers
+ IA
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ {R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
+{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
+
+
+ Power Taint
+ US
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant enchantment
+At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Thalakos Sentry
+ TE
+ 1U
+ Creature - Thalakos Soldier
+ 1/2
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow)
+
+
+ School of Piranha
+ EX
+ 1U
+ Creature - Fish
+ 3/3
+ 3
+ At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
+
+
+ Vitalize
+ 6E
+ WL
+ G
+ Instant
+ 2
+ Untap all creatures you control.
+
+
+ Melting
+ IA
+ 3R
+ Enchantment
+ 1
+ All lands are no longer snow.
+
+
+ Moss Kami
+ CHK
+ 5G
+ Creature - Spirit
+ 5/5
+ 3
+ Trample
+
+
+ Dauthi Warlord
+ EX
+ 1B
+ Creature - Dauthi Soldier
+ */1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Dauthi Warlord's power is equal to the number of creatures with shadow in play.
+
+
+ Sanctum Gargoyle
+ ALA
+ 3W
+ Artifact Creature - Gargoyle
+ 2/3
+ 3
+ Flying
+When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.
+
+
+ Aladdin's Ring
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ AN
+ R
+ 8
+ Artifact
+ 1
+ {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
+
+
+ Kjeldoran Guard
+ IA
+ 1W
+ Creature - Human Soldier
+ 1/1
+ 3
+ {T}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow lands.
+
+
+ Flamecore Elemental
+ TSP
+ 2RR
+ Creature - Elemental
+ 5/4
+ 3
+ Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Breathstealer's Crypt
+ VI
+ 2UB
+ Enchantment
+ 1
+ If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
+
+
+ Phyrexian Devourer
+ AL
+ 6
+ Artifact Creature - Construct
+ 1/1
+ 3
+ When Phyrexian Devourer's power is 7 or greater, sacrifice it.
+Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
+
+
+ Howling Mine
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 2
+ Artifact
+ 1
+ At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
+
+
+ Force of Will
+ AL
+ 3UU
+ Instant
+ 2
+ You may pay 1 life and remove a blue card in your hand from the game rather than pay Force of Will's mana cost.
+Counter target spell.
+
+
+ Veteran Brawlers
+ PY
+ 1R
+ Creature - Human Soldier
+ 4/4
+ 3
+ Veteran Brawlers can't attack if defending player controls an untapped land.
+Veteran Brawlers can't block if you control an untapped land.
+
+
+ Groundbreaker
+ PLC
+ GGG
+ Creature - Elemental
+ 6/1
+ 3
+ Trample, haste
+At end of turn, sacrifice Groundbreaker.
+
+
+ Orochi Hatchery
+ CHK
+ XX
+ Artifact
+ 1
+ Orochi Hatchery comes into play with X charge counters on it.
+{5}, {T}: Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
+
+
+ Wanderwine Hub
+ LRW
+
+ Land
+ 0
+ As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
+{T}: Add {W} or {U} to your mana pool.
+
+
+ Extraplanar Lens
+ MR
+ 3
+ Artifact
+ 1
+ Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
+Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
+
+
+ Zodiac Dragon
+ P3
+ 7RR
+ Creature - Dragon
+ 8/8
+ 3
+ When Zodiac Dragon is put into your graveyard from play, you may return it to your hand.
+
+
+ Goblin Grenadiers
+ WL
+ 3R
+ Creature - Goblin
+ 2/2
+ 3
+ Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
+
+
+ Instigator
+ MM
+ 1B
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
+
+
+ Zanam Djinn
+ IN
+ 5U
+ Creature - Djinn
+ 5/6
+ 3
+ Flying
+Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
+
+
+ Sphinx Sovereign
+ ALA
+ 4WUUB
+ Artifact Creature - Sphinx
+ 6/6
+ 3
+ Flying
+At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
+
+
+ Chameleon Blur
+ TSP
+ 3G
+ Instant
+ 2
+ Prevent all damage that creatures would deal to players this turn.
+
+
+ Briar Patch
+ MM
+ 1GG
+ Enchantment
+ 1
+ Whenever a creature attacks you, it gets -1/-0 until end of turn.
+
+
+ Lost Order of Jarkeld
+ IA
+ 2WW
+ Creature - Human Knight
+ 3
+ 1+*/1+*
+As Lost Order of Jarkeld comes into play, choose an opponent.
+Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
+
+
+ Crag Puca
+ EVE
+ (U/R)(U/R)(U/R)
+ Creature - Shapeshifter
+ 2/4
+ 3
+ {(u/r)}: Switch Crag Puca's power and toughness until end of turn.
+
+
+ Deepwood Ghoul
+ 8E
+ MM
+ 2B
+ Creature - Zombie
+ 2/1
+ 3
+ Pay 2 life: Regenerate Deepwood Ghoul.
+
+
+ Orcish Cannonade
+ TSP
+ 1RR
+ Instant
+ 2
+ Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
+Draw a card.
+
+
+ Guardian of Vitu-Ghazi
+ RAV
+ 6GW
+ Creature - Elemental
+ 4/7
+ 3
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Vigilance
+
+
+ Cephalid Broker
+ OD
+ 3U
+ Creature - Cephalid
+ 2/2
+ 3
+ {T}: Target player draws two cards, then discards two cards.
+
+
+ Opal-Eye, Konda's Yojimbo
+ BOK
+ 1WW
+ Legendary Creature - Fox Samurai
+ 1/4
+ 3
+ Bushido 1; defender (This creature can't attack.)
+{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
+{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
+
+
+ Rimebound Dead
+ CS
+ B
+ Snow Creature - Skeleton
+ 1/1
+ 3
+ {S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Raven's Run Dragoon
+ SHM
+ 2(G/W)(G/W)
+ Creature - Elf Knight
+ 3/3
+ 3
+ Raven's Run Dragoon can't be blocked by black creatures.
+
+
+ Nezumi Cutthroat
+ CHK
+ 1B
+ Creature - Rat Warrior
+ 2/1
+ 3
+ Fear
+Nezumi Cutthroat can't block.
+
+
+ Changeling Hero
+ LRW
+ 4W
+ Creature - Shapeshifter
+ 4/4
+ 3
+ Changeling (This card is every creature type at all times.)
+Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
+Lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Cathodion
+ MR
+ US
+ 3
+ Artifact Creature - Construct
+ 3/3
+ 3
+ When Cathodion is put into a graveyard from play, add {3} to your mana pool.
+
+
+ Loyal Sentry
+ 10E
+ ST
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
+
+
+ Quillspike
+ EVE
+ 2(B/G)
+ Creature - Beast
+ 1/1
+ 3
+ {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
+
+
+ Charm School
+ UG
+ 2W
+ Enchant Player
+ 1
+ When Charm School comes into play, choose a color and balance Charm School on your head.
+Prevent all damage to you of the chosen color.
+If Charm School falls off your head, sacrifice Charm School.
+
+
+ Gratuitous Violence
+ ON
+ 2RRR
+ Enchantment
+ 1
+ If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
+
+
+ Living Armor
+ CH
+ DK
+ 4
+ Artifact
+ 1
+ {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
+
+
+ Reconstruction
+ AQ
+ R
+ U
+ Sorcery
+ 2
+ Return target artifact card from your graveyard to your hand.
+
+
+ Coast Watcher
+ SC
+ 1U
+ Creature - Bird Soldier
+ 1/1
+ 3
+ Flying, protection from green
+
+
+ Goblin Replica
+ MR
+ 3
+ Artifact Creature - Goblin
+ 2/2
+ 3
+ {3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
+
+
+ Tower of Coireall
+ DK
+ 2
+ Artifact
+ 1
+ {T}: Target creature can't be blocked by Walls this turn.
+
+
+ Stand // Deliver (Stand)
+ IN
+ W
+ Instant
+ 2
+ Prevent the next 2 damage that would be dealt to target creature this turn.
+
+
+ Spell Burst
+ TSP
+ XU
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Counter target spell with converted mana cost X.
+
+
+ Stratadon
+ PS
+ 10
+ Artifact Creature - Beast
+ 5/5
+ 3
+ Domain - Stratadon costs {1} less to play for each basic land type among lands you control.
+Trample
+
+
+ Necravolver
+ AP
+ 2B
+ Creature - Volver
+ 2/2
+ 3
+ Kicker {1}{G} and/or {W}
+If the {1}{G} kicker cost was paid, Necravolver comes into play with two +1/+1 counters on it and with trample.
+If the {W} kicker cost was paid, Necravolver comes into play with a +1/+1 counter on it and with lifelink. (Whenever this creature deals damage, you gain that much life.)
+
+
+ Wingbeat Warrior
+ LE
+ 2W
+ Creature - Bird Soldier Warrior
+ 2/1
+ 3
+ Flying
+Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
+
+
+ Amulet of Kroog
+ 4E
+ 5E
+ AQ
+ 2
+ Artifact
+ 1
+ {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Wiitigo
+ IA
+ 3GGG
+ Creature - Yeti
+ 0/0
+ 3
+ Wiitigo comes into play with six +1/+1 counters on it.
+At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
+
+
+ Royal Decree
+ AL
+ 2WW
+ Enchantment
+ 1
+ Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
+
+
+ Ursine Fylgja
+ CS
+ 4W
+ Creature - Spirit Bear
+ 3/3
+ 3
+ Ursine Fylgja comes into play with four healing counters on it.
+Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
+{2}{W}: Put a healing counter on Ursine Fylgja.
+
+
+ Multani's Decree
+ UD
+ 3G
+ Sorcery
+ 2
+ Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
+
+
+ Crosis's Charm
+ PS
+ UBR
+ Instant
+ 2
+ Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
+
+
+ Greatbow Doyen
+ MOR
+ 4G
+ Creature - Elf Archer
+ 2/4
+ 3
+ Other Archer creatures you control get +1/+1.
+Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
+
+
+ Morale
+ 4E
+ DK
+ 1WW
+ Instant
+ 2
+ Attacking creatures get +1/+1 until end of turn.
+
+
+ Blockade Runner
+ MM
+ 3U
+ Creature - Merfolk
+ 2/2
+ 3
+ {U}: Blockade Runner is unblockable this turn.
+
+
+ Rubinia Soulsinger
+ CH
+ LG
+ 2GWU
+ Legendary Creature - Faerie
+ 2/3
+ 3
+ You may choose not to untap Rubinia Soulsinger during your untap step.
+{T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped.
+
+
+ Mantle of Leadership
+ PLC
+ 1W
+ Enchantment - Aura
+ 1
+ Flash (You may play this spell any time you could play an instant.)
+Enchant creature
+Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.
+
+
+ Cerodon Yearling
+ ARB
+ RW
+ Creature - Beast
+ 2/2
+ 3
+ Vigilance, haste
+
+
+ Mox Ruby
+ B
+ U
+ 0
+ Artifact
+ 0
+ {T}: Add {R} to your mana pool.
+
+
+ Scarwood Goblins
+ DK
+ RG
+ Creature - Goblin
+ 2/2
+ 3
+
+
+
+ Dwarven Scorcher
+ JU
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+ Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
+
+
+ Rites of Refusal
+ OD
+ 1U
+ Instant
+ 2
+ Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
+
+
+ Hypochondria
+ TO
+ 1W
+ Enchantment
+ 1
+ {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
+{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
+
+
+ Kongming's Contraptions
+ P3
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+ {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Play this ability only during the declare attackers step, and only on an opponent's turn.
+
+
+ Pulse of Llanowar
+ IN
+ 3G
+ Enchantment
+ 1
+ If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
+
+
+ Dandan
+ 5E
+ AN
+ CH
+ TSP
+ UU
+ Creature - Fish
+ 4/1
+ 3
+ Dandan can't attack unless defending player controls an Island.
+When you control no Islands, sacrifice Dandan.
+
+
+ Firewild Borderpost
+ ARB
+ 1RG
+ Artifact
+ 1
+ You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
+Firewild Borderpost comes into play tapped.
+{T}: Add {R} or {G} to your mana pool.
+
+
+ Grapeshot
+ TSP
+ 1R
+ Sorcery
+ 2
+ Grapeshot deals 1 damage to target creature or player.
+Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
+
+
+ Aeolipile
+ FE
+ 2
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
+
+
+ Sanctum Plowbeast
+ ARB
+ 4WU
+ Artifact Creature - Beast
+ 3/6
+ 3
+ Defender
+Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
+
+
+ Isperia the Inscrutable
+ DIS
+ 1WWUU
+ Legendary Creature - Sphinx
+ 3/6
+ 3
+ Flying
+Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
+
+
+ Crossbow Ambush
+ SH
+ G
+ Instant
+ 2
+ Creatures you control gain reach until end of turn. (They can block creatures with flying.)
+
+
+ Bioplasm
+ GP
+ 3GG
+ Creature - Ooze
+ 4/4
+ 3
+ Whenever Bioplasm attacks, remove the top card of your library from the game. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the removed creature card's power and Y is its toughness.
+
+
+ Juxtapose
+ 5E
+ 6E
+ CH
+ LG
+ 3U
+ Sorcery
+ 2
+ You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
+
+
+ Annul
+ MR
+ US
+ U
+ Instant
+ 2
+ Counter target artifact or enchantment spell.
+
+
+ Minotaur Warrior
+ PT
+ 2R
+ Creature - Minotaur Warrior
+ 2/3
+ 3
+
+
+
+ Mogg Toady
+ NE
+ 1R
+ Creature - Goblin
+ 2/2
+ 3
+ Mogg Toady can't attack unless you control more creatures than defending player.
+Mogg Toady can't block unless you control more creatures than attacking player.
+
+
+ Fatespinner
+ MR
+ 1UU
+ Creature - Human Wizard
+ 1/2
+ 3
+ At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
+
+
+ Power Leak
+ 4E
+ B
+ R
+ U
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant enchantment
+At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her.
+
+
+ Giant Harbinger
+ LRW
+ 4R
+ Creature - Giant Shaman
+ 3/4
+ 3
+ When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
+
+
+ Gerrard Capashen
+ AP
+ 3WW
+ Legendary Creature - Human Soldier
+ 3/4
+ 3
+ At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
+{3}{W}: Tap target creature. Play this ability only if Gerrard Capashen is attacking.
+
+
+ Sylvok Explorer
+ FD
+ 1G
+ Creature - Human Druid
+ 1/1
+ 3
+ {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
+
+
+ Scatter the Seeds
+ RAV
+ 3GG
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Put three 1/1 green Saproling creature tokens into play.
+
+
+ Mounted Archers
+ TE
+ 3W
+ Creature - Human Soldier Archer
+ 2/3
+ 3
+ Reach (This creature can block creatures with flying.)
+{W}: Mounted Archers can block an additional creature this turn.
+
+
+ Pouncing Wurm
+ PLC
+ 3G
+ Creature - Wurm
+ 3/3
+ 3
+ Kicker {2}{G} (You may pay an additional {2}{G} as you play this spell.)
+If the kicker cost was paid, Pouncing Wurm comes into play with three +1/+1 counters on it and with haste.
+
+
+ Erratic Mutation
+ PLC
+ 2U
+ Instant
+ 2
+ Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
+
+
+ Soul Shepherd
+ WL
+ 1W
+ Creature - Human Cleric
+ 2/1
+ 3
+ {W}, Remove a creature card in your graveyard from the game: You gain 1 life.
+
+
+ Mind Warp
+ 5E
+ 6E
+ IA
+ X3B
+ Sorcery
+ 2
+ Look at target player's hand and choose X cards from it. That player discards them.
+
+
+ Dwarven Soldier
+ 5E
+ FE
+ 1R
+ Creature - Dwarf Soldier
+ 2/1
+ 3
+ Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
+
+
+ Sabertooth Nishoba
+ IN
+ 4GW
+ Creature - Cat Beast Warrior
+ 5/5
+ 3
+ Trample, protection from blue and from red
+
+
+ Boggart Ram-Gang
+ SHM
+ (R/G)(R/G)(R/G)
+ Creature - Goblin Warrior
+ 3/3
+ 3
+ Haste
+Wither (This deals damage to creatures in the form of -1/-1 counters.)
+
+
+ Sickening Dreams
+ TO
+ 1B
+ Sorcery
+ 2
+ As an additional cost to play Sickening Dreams, discard X cards.
+Sickening Dreams deals X damage to each creature and each player.
+
+
+ Quilled Sliver
+ TSP
+ 1W
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
+
+
+ Selesnya Signet
+ RAV
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {G}{W} to your mana pool.
+
+
+ Giant Crab
+ TE
+ 4U
+ Creature - Crab
+ 3/3
+ 3
+ {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Restless Dead
+ MI
+ 1B
+ Creature - Skeleton
+ 1/1
+ 3
+ {B}: Regenerate Restless Dead.
+
+
+ Artifact Blast
+ AQ
+ R
+ Instant
+ 2
+ Counter target artifact spell.
+
+
+ Evolution Vat
+ DIS
+ 3
+ Artifact
+ 1
+ {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
+
+
+ Thalakos Scout
+ EX
+ 2U
+ Creature - Thalakos Soldier Scout
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Discard a card: Return Thalakos Scout to its owner's hand.
+
+
+ Wild Growth
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IA
+ R
+ U
+ G
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Teferi's Moat
+ IN
+ TSP
+ 3WU
+ Enchantment
+ 1
+ As Teferi's Moat comes into play, choose a color.
+Creatures of the chosen color without flying can't attack you.
+
+
+ Auriok Transfixer
+ MR
+ W
+ Creature - Human Scout
+ 1/1
+ 3
+ {W}, {T}: Tap target artifact.
+
+
+ Sands of Time
+ VI
+ 4
+ Artifact
+ 1
+ Each player skips his or her untap step.
+At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
+
+
+ Mana Maze
+ IN
+ 1U
+ Enchantment
+ 1
+ Players can't play spells that share a color with the spell last played this turn.
+
+
+ Mystic Compass
+ 6E
+ AL
+ 2
+ Artifact
+ 1
+ {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
+
+
+ Knight of Sursi
+ FUT
+ 3W
+ Creature - Human Knight
+ 2/2
+ 3
+ Flying, flanking
+Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Charging Paladin
+ EX
+ PT
+ ST
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
+
+
+ Scapeshift
+ MOR
+ 2GG
+ Sorcery
+ 2
+ Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
+
+
+ Calciderm
+ PLC
+ 2WW
+ Creature - Beast
+ 5/5
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Vanishing 4 (This permanent comes into play with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+
+ Anavolver
+ AP
+ 3G
+ Creature - Volver
+ 3/3
+ 3
+ Kicker {1}{U} and/or {B}
+If the {1}{U} kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying.
+If the {B} kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
+
+
+ Drake Familiar
+ RAV
+ 1U
+ Creature - Drake
+ 2/1
+ 3
+ Flying
+When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
+
+
+ Soothing Balm
+ MM
+ 1W
+ Instant
+ 2
+ Target player gains 5 life.
+
+
+ Bamboozle
+ OD
+ 2U
+ Sorcery
+ 2
+ Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
+
+
+ Telim'Tor's Darts
+ MI
+ 2
+ Artifact
+ 1
+ {2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
+
+
+ Alaborn Musketeer
+ P2
+ 1W
+ Creature - Human Soldier
+ 2/1
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Goblin Scouts
+ MI
+ 3RR
+ Sorcery
+ 2
+ Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play.
+
+
+ Kavu Climber
+ 10E
+ 9E
+ IN
+ 3GG
+ Creature - Kavu
+ 3/3
+ 3
+ When Kavu Climber comes into play, draw a card.
+
+
+ Ambassador Oak
+ MOR
+ 3G
+ Creature - Treefolk Warrior
+ 3/3
+ 3
+ When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
+
+
+ Airborne Aid
+ ON
+ 3U
+ Sorcery
+ 2
+ Draw a card for each Bird in play.
+
+
+ Lightning Dart
+ IN
+ 1R
+ Instant
+ 2
+ Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
+
+
+ Ivy Elemental
+ OD
+ XG
+ Creature - Elemental
+ 0/0
+ 3
+ Ivy Elemental comes into play with X +1/+1 counters on it.
+
+
+ Proteus Machine
+ SC
+ 3
+ Artifact Creature - Shapeshifter
+ 2/2
+ 3
+ Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect doesn't end at end of turn.)
+
+
+ Overburden
+ PY
+ 1U
+ Enchantment
+ 1
+ Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.
+
+
+ Nath of the Gilt-Leaf
+ LRW
+ 3BG
+ Legendary Creature - Elf Warrior
+ 4/4
+ 3
+ At the beginning of your upkeep, you may have target opponent discard a card at random.
+Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
+
+
+ Spark Elemental
+ 10E
+ FD
+ R
+ Creature - Elemental
+ 3/1
+ 3
+ Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and {T} as soon as it comes under your control.)
+At end of turn, sacrifice Spark Elemental.
+
+
+ Grove of the Burnwillows
+ FUT
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
+
+
+ Mistform Skyreaver
+ ON
+ 5UU
+ Creature - Illusion
+ 6/6
+ 3
+ Flying
+{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
+
+
+ Balduvian War-Makers
+ AL
+ 4R
+ Creature - Human Barbarian
+ 3/3
+ 3
+ Haste
+Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
+
+
+ Foresight
+ AL
+ 1U
+ Sorcery
+ 2
+ Search your library for three cards, remove them from the game, then shuffle your library.
+Draw a card at the beginning of the next turn's upkeep.
+
+
+ Djinn Illuminatus
+ GP
+ 5(U/R)(U/R)
+ Creature - Djinn
+ 3/5
+ 3
+ ({(u/r)} can be paid with either {U} or {R}.)
+Flying
+Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+
+
+ Yavimaya Granger
+ UL
+ 2G
+ Creature - Elf
+ 2/2
+ 3
+ Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+When Yavimaya Granger comes into play, you may search your library for a basic land card, put that card into play tapped, then shuffle your library.
+
+
+ Dark Maze
+ 5E
+ HL
+ 4U
+ Creature - Wall
+ 4/5
+ 3
+ Defender (This creature can't attack.)
+{0}: Dark Maze can attack this turn as though it didn't have defender. Remove it from the game at end of turn.
+
+
+ Surestrike Trident
+ DS
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
+Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Scattering Stroke
+ LRW
+ 2UU
+ Instant
+ 2
+ Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Thalakos Dreamsower
+ TE
+ 2U
+ Creature - Thalakos Wizard
+ 1/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+You may choose not to untap Thalakos Dreamsower during your untap step.
+Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
+
+
+ Rocket Launcher
+ AQ
+ R
+ 4
+ Artifact
+ 1
+ {2}: Rocket Launcher deals 1 damage to target creature or player. Sacrifice Rocket Launcher at end of turn. Play this ability only if you've controlled Rocket Launcher continuously since the most recent beginning of your turn.
+
+
+ Transcendence
+ TO
+ 3WWW
+ Enchantment
+ 1
+ You don't lose the game for having 0 or less life.
+When you have 20 or more life, you lose the game.
+Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
+
+
+ Arcanum Wings
+ FUT
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has flying.
+Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
+
+
+ Obliterate
+ 8E
+ IN
+ 6RR
+ Sorcery
+ 2
+ Obliterate can't be countered.
+Destroy all artifacts, creatures, and lands. They can't be regenerated.
+
+
+ Galina's Knight
+ IN
+ WU
+ Creature - Merfolk Knight
+ 2/2
+ 3
+ Protection from red
+
+
+ Bladewing's Thrall
+ SC
+ 2BB
+ Creature - Zombie
+ 3/3
+ 3
+ Bladewing's Thrall has flying as long as you control a Dragon.
+When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.
+
+
+ Static Orb
+ 7E
+ TE
+ 3
+ Artifact
+ 1
+ If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
+
+
+ Mana Short
+ 4E
+ 6E
+ 7E
+ B
+ R
+ U
+ 2U
+ Instant
+ 2
+ Tap all lands target player controls and empty his or her mana pool.
+
+
+ Trinket Mage
+ FD
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
+
+
+ Goblin Fire Fiend
+ RAV
+ 3R
+ Creature - Goblin Berserker
+ 1/1
+ 3
+ Haste
+Goblin Fire Fiend must be blocked if able.
+{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
+
+
+ Forbidding Watchtower
+ 10E
+ UL
+
+ Land
+ 0
+ Forbidding Watchtower comes into play tapped.
+{T}: Add {W} to your mana pool.
+{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
+
+
+ Darksteel Ingot
+ DS
+ 3
+ Artifact
+ 1
+ Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+{T}: Add one mana of any color to your mana pool.
+
+
+ Akrasan Squire
+ ALA
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+
+
+ Lure of Prey
+ MI
+ 2GG
+ Instant
+ 2
+ Play Lure of Prey only if an opponent played a creature spell this turn.
+You may put a green creature card from your hand into play.
+
+
+ Rust Elemental
+ MR
+ 4
+ Artifact Creature - Elemental
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
+
+
+ Summon the School
+ LRW
+ 3W
+ Tribal Sorcery - Merfolk
+ 2
+ Put two 1/1 blue Merfolk Wizard creature tokens into play.
+Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
+
+
+ Seething Anger
+ SH
+ R
+ Sorcery
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target creature gets +3/+0 until end of turn.
+
+
+ Mindwarper
+ SH
+ 2BB
+ Creature - Spirit
+ 0/0
+ 3
+ Mindwarper comes into play with three +1/+1 counters on it.
+{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Emblem of the Warmind
+ FUT
+ 1R
+ Enchantment - Aura
+ 1
+ Enchant creature you control
+Creatures you control have haste.
+
+
+ Camouflage
+ B
+ U
+ G
+ Instant
+ 2
+ Play Camouflage only during the declare attackers step.
+This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.)
+
+
+ Angel of Retribution
+ TO
+ 6W
+ Creature - Angel
+ 5/5
+ 3
+ Flying, first strike
+
+
+ Kaervek's Spite
+ VI
+ BBB
+ Instant
+ 2
+ As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand.
+Target player loses 5 life.
+
+
+ Treetop Bracers
+ 10E
+ 9E
+ NE
+ 1G
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
+
+
+ Gerrard's Command
+ PS
+ GW
+ Instant
+ 2
+ Untap target creature. It gets +3/+3 until end of turn.
+
+
+ Anurid Murkdiver
+ ON
+ 4BB
+ Creature - Zombie Frog Beast
+ 4/3
+ 3
+ Swampwalk
+
+
+ Soul's Fire
+ ALA
+ 2R
+ Instant
+ 2
+ Target creature you control in play deals damage equal to its power to target creature or player.
+
+
+ Hibernation Sliver
+ SH
+ UB
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
+
+
+ Survivor of the Unseen
+ CS
+ 2U
+ Creature - Human Wizard
+ 2/1
+ 3
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+{T}: Draw two cards, then put a card from your hand on top of your library.
+
+
+ Hecatomb
+ 5E
+ 6E
+ IA
+ 1BB
+ Enchantment
+ 1
+ When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures.
+Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
+
+
+ Parapet
+ VI
+ 1W
+ Enchantment
+ 1
+ You may play Parapet any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.
+Creatures you control get +0/+1.
+
+
+ Ruham Djinn
+ IN
+ 5W
+ Creature - Djinn
+ 5/5
+ 3
+ First strike
+Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
+
+
+ Nausea
+ 7E
+ 8E
+ EX
+ 1B
+ Sorcery
+ 2
+ All creatures get -1/-1 until end of turn.
+
+
+ Memnarch
+ DS
+ 7
+ Legendary Artifact Creature - Wizard
+ 4/5
+ 3
+ {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
+{3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.)
+
+
+ Pollen Remedy
+ PS
+ W
+ Instant
+ 2
+ Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
+Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.
+
+
+ Chainbreaker
+ SHM
+ 2
+ Artifact Creature - Scarecrow
+ 3/3
+ 3
+ Chainbreaker comes into play with two -1/-1 counters on it.
+{3}, {T}: Remove a -1/-1 counter from target creature.
+
+
+ Tattoo Ward
+ OD
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
+Sacrifice Tattoo Ward: Destroy target enchantment.
+
+
+ Kjeldoran Home Guard
+ AL
+ 3W
+ Creature - Human Soldier
+ 1/6
+ 3
+ At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token into play.
+
+
+ Curfew
+ US
+ U
+ Instant
+ 2
+ Each player returns a creature he or she controls to its owner's hand.
+
+
+ Wu Longbowman
+ P3
+ 2U
+ Creature - Human Soldier Archer
+ 1/1
+ 3
+ {T}: Wu Longbowman deals 1 damage to target creature or player. Play this ability only during your turn, before attackers are declared.
+
+
+ Consume Strength
+ AP
+ 1BG
+ Instant
+ 2
+ Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
+
+
+ Shivan Gorge
+ US
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
+
+
+ Tel-Jilad Wolf
+ DS
+ 2G
+ Creature - Wolf
+ 2/2
+ 3
+ Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
+
+
+ Colfenor's Plans
+ LRW
+ 2BB
+ Enchantment
+ 1
+ When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
+You may look at and play cards removed from the game with Colfenor's Plans.
+Skip your draw step.
+You can't play more than one spell each turn.
+
+
+ Mouth to Mouth
+ UNH
+ 3U
+ Sorcery
+ 2
+ You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.
+
+
+ Lull
+ US
+ 1G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Hoofprints of the Stag
+ LRW
+ 1W
+ Tribal Enchantment - Elemental
+ 1
+ Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
+{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
+
+
+ Hesitation
+ SH
+ 1U
+ Enchantment
+ 1
+ When a spell is played, sacrifice Hesitation. If you do, counter that spell.
+
+
+ Notorious Throng
+ MOR
+ 3U
+ Tribal Sorcery - Rogue
+ 2
+ Prowl {5}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
+Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
+
+
+ Benthic Djinn
+ MI
+ 2UB
+ Creature - Djinn
+ 5/3
+ 3
+ Islandwalk
+At the beginning of your upkeep, you lose 2 life.
+
+
+ Shivan Wumpus
+ PLC
+ 3R
+ Creature - Beast
+ 6/6
+ 3
+ Trample
+When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
+
+
+ Unnerve
+ US
+ 3B
+ Sorcery
+ 2
+ Each opponent discards two cards.
+
+
+ Skeletonize
+ ALA
+ 4R
+ Instant
+ 2
+ Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "{B}: Regenerate this creature."
+
+
+ Temporal Aperture
+ US
+ 2
+ Artifact
+ 1
+ {5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
+
+
+ Wickerbough Elder
+ EVE
+ 3G
+ Creature - Treefolk Shaman
+ 4/4
+ 3
+ Wickerbough Elder comes into play with a -1/-1 counter on it.
+{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
+
+
+ Touchstone
+ WL
+ 2
+ Artifact
+ 1
+ {T}: Tap target artifact you don't control.
+
+
+ Greater Morphling
+ UNH
+ 6UU
+ Creature - Shapeshifter
+ 5/5
+ 3
+ {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
+{2}: Greater Morphling becomes the colors of your choice until end of turn.
+{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
+{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
+{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
+{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
+{2}: Untap Greater Morphling.
+
+
+ Zerapa Minotaur
+ PY
+ 2RR
+ Creature - Minotaur
+ 3/3
+ 3
+ First strike
+{2}: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.
+
+
+ Dakkon Blackblade
+ CH
+ LG
+ 2WUUB
+ Legendary Creature - Human Warrior
+ */*
+ 3
+ Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
+
+
+ Paupers' Cage
+ MI
+ 3
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
+
+
+ Hero's Resolve
+ 6E
+ ST2K
+ TE
+ 1W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+5.
+
+
+ Runed Arch
+ IA
+ 3
+ Artifact
+ 1
+ Runed Arch comes into play tapped.
+{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
+
+
+ Eternal Witness
+ FD
+ 1GG
+ Creature - Human Shaman
+ 2/1
+ 3
+ When Eternal Witness comes into play, you may return target card from your graveyard to your hand.
+
+
+ Reveka, Wizard Savant
+ HL
+ 2UU
+ Legendary Creature - Dwarf Wizard
+ 0/1
+ 3
+ {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
+
+
+ Snow-Covered Swamp
+ CS
+ IA
+
+ Basic Snow Land - Swamp
+ 0
+ B
+
+
+ Assault Zeppelid
+ DIS
+ 2GU
+ Creature - Beast
+ 3/3
+ 3
+ Flying, trample
+
+
+ Tooth and Nail
+ MR
+ 5GG
+ Sorcery
+ 2
+ Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
+Entwine {2} (Choose both if you pay the entwine cost.)
+
+
+ Chisei, Heart of Oceans
+ BOK
+ 2UU
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
+
+
+ Wall of Vapor
+ CH
+ LG
+ 3U
+ Creature - Wall
+ 0/1
+ 3
+ Defender (This creature can't attack.)
+Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
+
+
+ Sol Ring
+ B
+ R
+ U
+ 1
+ Artifact
+ 0
+ {T}: Add {2} to your mana pool.
+
+
+ Springing Tiger
+ OD
+ 3G
+ Creature - Cat
+ 3/3
+ 3
+ Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Quagmire Lamprey
+ MM
+ 2B
+ Creature - Fish
+ 1/1
+ 3
+ Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
+
+
+ Gorger Wurm
+ ARB
+ 3RG
+ Creature - Wurm
+ 5/5
+ 3
+ Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+
+
+ Rock Badger
+ 10E
+ MM
+ 4R
+ Creature - Badger Beast
+ 3/3
+ 3
+ Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
+
+
+ Regal Force
+ EVE
+ 4GGG
+ Creature - Elemental
+ 5/5
+ 3
+ When Regal Force comes into play, draw a card for each green creature you control.
+
+
+ Martyrs' Tomb
+ AP
+ 2WB
+ Enchantment
+ 1
+ Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
+
+
+ Anthroplasm
+ UL
+ 2UU
+ Creature - Shapeshifter
+ 0/0
+ 3
+ Anthroplasm comes into play with two +1/+1 counters on it.
+{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
+
+
+ Willow Elf
+ ST2K
+ ST
+ G
+ Creature - Elf
+ 1/1
+ 3
+
+
+
+ Shambling Remains
+ CFX
+ 1BR
+ Creature - Zombie Horror
+ 4/3
+ 3
+ Shambling Remains can't block.
+Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Kobold Overlord
+ LG
+ 1R
+ Creature - Kobold
+ 1/2
+ 3
+ Kobold creatures you control have first strike.
+
+
+ Fiery Conclusion
+ RAV
+ 1R
+ Instant
+ 2
+ As an additional cost to play Fiery Conclusion, sacrifice a creature.
+Fiery Conclusion deals 5 damage to target creature.
+
+
+ Merfolk Looter
+ 10E
+ 7E
+ EX
+ 1U
+ Creature - Merfolk Rogue
+ 1/1
+ 3
+ {T}: Draw a card, then discard a card.
+
+
+ Pretender's Claim
+ MM
+ 1B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Whenever enchanted creature becomes blocked, tap all lands defending player controls.
+
+
+ Whipgrass Entangler
+ LE
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play."
+
+
+ Gods' Eye, Gate to the Reikai
+ BOK
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.
+
+
+ Crucible of Fire
+ ALA
+ 3R
+ Enchantment
+ 1
+ Dragon creatures you control get +3/+3.
+
+
+ Upwelling
+ 10E
+ SC
+ 3G
+ Enchantment
+ 1
+ Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
+
+
+ Dead Ringers
+ AP
+ 4B
+ Sorcery
+ 2
+ Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
+
+
+ Narcomoeba
+ FUT
+ 1U
+ Creature - Illusion
+ 1/1
+ 3
+ Flying
+When Narcomoeba is put into your graveyard from your library, you may put it into play.
+
+
+ Moonring Mirror
+ CHK
+ 5
+ Artifact
+ 1
+ Whenever you draw a card, remove the top card of your library from the game face down.
+At the beginning of your upkeep, you may remove all cards in your hand from the game face down. If you do, put into your hand all other cards you own removed from the game with Moonring Mirror.
+
+
+ Expendable Troops
+ UL
+ 1W
+ Creature - Human Soldier
+ 2/1
+ 3
+ {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
+
+
+ Jamuraan Lion
+ VI
+ 2W
+ Creature - Cat
+ 3/1
+ 3
+ {W}, {T}: Target creature can't block this turn.
+
+
+ Urza's Incubator
+ UD
+ 3
+ Artifact
+ 1
+ As Urza's Incubator comes into play, choose a creature type.
+Creature spells of the chosen type cost {2} less to play.
+
+
+ Gutless Ghoul
+ CS
+ 2B
+ Snow Creature - Zombie
+ 2/2
+ 3
+ {1}, Sacrifice a creature: You gain 2 life.
+
+
+ Lady Zhurong, Warrior Queen
+ P3
+ 4G
+ Legendary Creature - Human Soldier Warrior
+ 4/3
+ 3
+ Horsemanship
+
+
+ Willow Faerie
+ HL
+ 1G
+ Creature - Faerie
+ 1/2
+ 3
+ Flying
+
+
+ Rhystic Lightning
+ PY
+ 2R
+ Instant
+ 2
+ Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
+
+
+ Endbringer's Revel
+ PY
+ 2B
+ Enchantment
+ 1
+ {4}: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery.
+
+
+ Obelisk of Undoing
+ 5E
+ AQ
+ CH
+ 1
+ Artifact
+ 1
+ {6}, {T}: Return target permanent you own and control to your hand.
+
+
+ Levitation
+ 7E
+ 9E
+ UL
+ 2UU
+ Enchantment
+ 1
+ Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)
+
+
+ Uktabi Drake
+ PLC
+ G
+ Creature - Drake
+ 2/1
+ 3
+ Flying, haste
+Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Spark Spray
+ SC
+ R
+ Instant
+ 2
+ Spark Spray deals 1 damage to target creature or player.
+Cycling {R} ({R}, Discard this card: Draw a card.)
+
+
+ Warren-Scourge Elf
+ LRW
+ 1G
+ Creature - Elf Warrior
+ 1/1
+ 3
+ Protection from Goblins
+
+
+ Spark Fiend
+ UG
+ 4R
+ Summon - Beast
+ 5/6
+ 1
+ When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.
+During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
+
+
+ Wormfang Newt
+ JU
+ 1U
+ Creature - Nightmare Salamander Beast
+ 2/2
+ 3
+ When Wormfang Newt comes into play, remove a land you control from the game.
+When Wormfang Newt leaves play, return the removed card to play under its owner's control.
+
+
+ Zodiac Rooster
+ P3
+ 1G
+ Creature - Bird
+ 2/1
+ 3
+ Plainswalk
+
+
+ Lure
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ B
+ CHK
+ IA
+ MM
+ R
+ U
+ 1GG
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+All creatures able to block enchanted creature do so.
+
+
+ Reki, the History of Kamigawa
+ SOK
+ 2G
+ Legendary Creature - Human Shaman
+ 1/2
+ 3
+ Whenever you play a legendary spell, draw a card.
+
+
+ Harpoon Sniper
+ LRW
+ 2W
+ Creature - Merfolk Archer
+ 2/2
+ 3
+ {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
+
+
+ Cephalid Constable
+ 10E
+ JU
+ 1UU
+ Creature - Cephalid Wizard
+ 1/1
+ 3
+ Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
+
+
+ Royal Trooper
+ ST
+ 2W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
+
+
+ Simic Growth Chamber
+ DIS
+
+ Land
+ 0
+ Simic Growth Chamber comes into play tapped.
+When Simic Growth Chamber comes into play, return a land you control to its owner's hand.
+{T}: Add {G}{U} to your mana pool.
+
+
+ Cavalry Master
+ TSP
+ 2WW
+ Creature - Human Knight
+ 3/3
+ 3
+ Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
+
+
+ Flailing Manticore
+ MM
+ 3R
+ Creature - Manticore
+ 3/3
+ 3
+ Flying, first strike
+{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.
+{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.
+
+
+ Breath of Life
+ 7E
+ P2
+ PT
+ ST2K
+ ST
+ 3W
+ Sorcery
+ 2
+ Return target creature card from your graveyard to play.
+
+
+ Ib Halfheart, Goblin Tactician
+ TSP
+ 3R
+ Legendary Creature - Goblin Advisor
+ 3/2
+ 3
+ Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
+Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.
+
+
+ Do or Die
+ IN
+ 1B
+ Sorcery
+ 2
+ Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
+
+
+ Wall of Wonder
+ 7E
+ CH
+ LG
+ 2UU
+ Creature - Wall
+ 1/5
+ 3
+ Defender (This creature can't attack.)
+{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
+
+
+ Zealous Guardian
+ SHM
+ (W/U)
+ Creature - Kithkin Soldier
+ 1/1
+ 3
+ Flash
+
+
+ Abolish
+ PY
+ 1WW
+ Instant
+ 2
+ You may discard a Plains card rather than pay Abolish's mana cost.
+Destroy target artifact or enchantment.
+
+
+ Desperate Gambit
+ WL
+ R
+ Instant
+ 2
+ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
+
+
+ Skyship Weatherlight
+ PS
+ 4
+ Legendary Artifact
+ 1
+ When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
+{4}, {T}: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand.
+
+
+ Naturalize
+ 10E
+ 8E
+ 9E
+ ALA
+ ON
+ 1G
+ Instant
+ 2
+ Destroy target artifact or enchantment.
+
+
+ Drifting Djinn
+ US
+ 4UU
+ Creature - Djinn
+ 5/5
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Kor Haven
+ NE
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
+
+
+ Gustrider Exuberant
+ ALA
+ 2W
+ Creature - Human Wizard
+ 1/2
+ 3
+ Flying
+Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
+
+
+ Mindlash Sliver
+ TSP
+ B
+ Creature - Sliver
+ 1/1
+ 3
+ All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
+
+
+ Now I Know My ABC's
+ UNH
+ 1UU
+ Enchantment
+ 1
+ At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
+
+
+ Goblin Vandal
+ WL
+ R
+ Creature - Goblin Rogue
+ 1/1
+ 3
+ Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
+
+
+ Convulsing Licid
+ SH
+ 2R
+ Creature - Licid
+ 2/2
+ 3
+ {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
+Enchanted creature can't block.
+
+
+ Hush
+ US
+ 3G
+ Sorcery
+ 2
+ Destroy all enchantments.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Waylay
+ US
+ 2W
+ Instant
+ 2
+ Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance.
+
+
+ Bone Flute
+ DK
+ 3
+ Artifact
+ 1
+ {2}, {T}: All creatures get -1/-0 until end of turn.
+
+
+ Wizard Replica
+ MR
+ 3
+ Artifact Creature - Wizard
+ 1/3
+ 3
+ Flying
+{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
+
+
+ Faceless Devourer
+ TSP
+ 2B
+ Creature - Nightmare Horror
+ 2/1
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+When Faceless Devourer comes into play, remove another target creature with shadow from the game.
+When Faceless Devourer leaves play, return the removed card to play under its owner's control.
+
+
+ Puca's Mischief
+ SHM
+ 3U
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
+
+
+ Cateran Persuader
+ MM
+ BB
+ Creature - Human Mercenary
+ 2/1
+ 3
+ {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
+
+
+ Nimble Mongoose
+ OD
+ G
+ Creature - Mongoose
+ 1/1
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Ashling, the Extinguisher
+ EVE
+ 2BB
+ Legendary Creature - Elemental Shaman
+ 4/4
+ 3
+ Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
+
+
+ Betrayal of Flesh
+ MR
+ 5B
+ Instant
+ 2
+ Choose one - Destroy target creature; or return target creature card from your graveyard to play.
+Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)
+
+
+ Fighting Chance
+ EX
+ R
+ Instant
+ 2
+ For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
+
+
+ Jodah's Avenger
+ PLC
+ 5U
+ Creature - Shapeshifter
+ 4/4
+ 3
+ {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
+
+
+ Bola Warrior
+ NE
+ 1R
+ Creature - Human Spellshaper Warrior
+ 1/1
+ 3
+ {R}, {T}, Discard a card: Target creature can't block this turn.
+
+
+ Willow Priestess
+ HL
+ 2GG
+ Creature - Faerie Druid
+ 2/2
+ 3
+ {T}: You may put a Faerie permanent card from your hand into play.
+{2}{G}: Target green creature gains protection from black until end of turn.
+
+
+ Sarkhan Vol
+ ALA
+ 2RG
+ Planeswalker - Sarkhan
+ 1
+ 4
++1: Creatures you control get +1/+1 and gain haste until end of turn.
+-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
+-6: Put five 4/4 red Dragon creature tokens with flying into play.
+
+
+ Belligerent Hatchling
+ EVE
+ 3(R/W)
+ Creature - Elemental
+ 6/6
+ 3
+ First strike
+Belligerent Hatchling comes into play with four -1/-1 counters on it.
+Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
+Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
+
+
+ Moment's Peace
+ OD
+ 1G
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn.
+Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Steadfast Guard
+ 10E
+ MM
+ WW
+ Creature - Human Rebel
+ 2/2
+ 3
+ Vigilance (Attacking doesn't cause this creature to tap.)
+
+
+ Impromptu Raid
+ SHM
+ 3(R/G)
+ Enchantment
+ 1
+ {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.
+
+
+ Vithian Renegades
+ ARB
+ 1RG
+ Creature - Human Shaman
+ 3/2
+ 3
+ When Vithian Renegades comes into play, destroy target artifact.
+
+
+ Crush of Wurms
+ JU
+ 6GGG
+ Sorcery
+ 2
+ Put three 6/6 green Wurm creature tokens into play.
+Flashback {9}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Demon's Horn
+ 10E
+ 9E
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a player plays a black spell, you may gain 1 life.
+
+
+ Foriysian Interceptor
+ TSP
+ 3W
+ Creature - Human Soldier
+ 0/5
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Defender
+Foriysian Interceptor can block an additional creature.
+
+
+ Rustmouth Ogre
+ MR
+ 4RR
+ Creature - Ogre
+ 5/4
+ 3
+ Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
+
+
+ Black Poplar Shaman
+ LRW
+ 2B
+ Creature - Treefolk Shaman
+ 1/3
+ 3
+ {2}{B}: Regenerate target Treefolk.
+
+
+ Avenger en-Dal
+ NE
+ 1W
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
+
+
+ Water Gun Balloon Game
+ UNH
+ 2
+ Artifact
+ 1
+ As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0.
+Whenever a player plays a spell, move that player's pop counter up 1.
+Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.
+
+
+ Magewright's Stone
+ DIS
+ 2
+ Artifact
+ 1
+ {1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
+
+
+ Selkie Hedge-Mage
+ EVE
+ 2(G/U)
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
+When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
+
+
+ Shoving Match
+ MM
+ 2U
+ Instant
+ 2
+ Until end of turn, all creatures gain "{T}: Tap target creature."
+
+
+ Jabari's Banner
+ WL
+ 2
+ Artifact
+ 1
+ {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
+
+
+ Ray of Revelation
+ JU
+ 1W
+ Instant
+ 2
+ Destroy target enchantment.
+Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Orcish Oriflamme
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ ST2K
+ U
+ 3R
+ Enchantment
+ 1
+ Attacking creatures you control get +1/+0.
+
+
+ Kjeldoran Skyknight
+ IA
+ 2W
+ Creature - Human Knight
+ 1/1
+ 3
+ Banding, flying, first strike
+
+
+ Fiery Gambit
+ MR
+ 2R
+ Sorcery
+ 2
+ Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
+
+
+ Krosan Beast
+ OD
+ 3G
+ Creature - Squirrel Beast
+ 1/1
+ 3
+ Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
+
+
+ Pulse of the Grid
+ DS
+ 1UU
+ Instant
+ 2
+ Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
+
+
+ Root Spider
+ HL
+ 3G
+ Creature - Spider
+ 2/2
+ 3
+ Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
+
+
+ Shell Skulkin
+ EVE
+ 4
+ Artifact Creature - Scarecrow
+ 3/2
+ 3
+ {3}: Target blue creature gains shroud until end of turn.
+
+
+ Cytoplast Root-Kin
+ DIS
+ 2GG
+ Creature - Elemental Mutant
+ 0/0
+ 3
+ Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+When Cytoplast Root-Kin comes into play, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
+{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
+
+
+ Soul Barrier
+ 5E
+ IA
+ 2U
+ Enchantment
+ 1
+ Whenever an opponent plays a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
+
+
+ Tangle Spider
+ 10E
+ DS
+ 4GG
+ Creature - Spider
+ 3/4
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Reach (This creature can block creatures with flying.)
+
+
+ Keldon Berserker
+ PY
+ 3R
+ Creature - Human Soldier Berserker
+ 2/3
+ 3
+ Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
+
+
+ Junkyo Bell
+ CHK
+ 4
+ Artifact
+ 1
+ At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at end of turn.
+
+
+ Worry Beads
+ MM
+ 3
+ Artifact
+ 1
+ At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
+
+
+ Sasaya, Orochi Ascendant
+ SOK
+ 1GG
+ Legendary Creature - Snake Monk
+ 2/3
+ 3
+ Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
+
+
+ Possessed Centaur
+ TO
+ 2GG
+ Creature - Centaur Horror
+ 3/3
+ 3
+ Trample
+Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
+
+
+ Crimson Wisps
+ SHM
+ R
+ Instant
+ 2
+ Target creature becomes red and gains haste until end of turn.
+Draw a card.
+
+
+ Varchild's Crusader
+ AL
+ 3R
+ Creature - Human Knight
+ 3/2
+ 3
+ {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at end of turn.
+
+
+ Rapid Fire
+ LG
+ 3W
+ Instant
+ 2
+ Play Rapid Fire only before blockers are declared.
+Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+
+
+ Glade Gnarr
+ AP
+ 5G
+ Creature - Beast
+ 4/4
+ 3
+ Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.
+
+
+ Boreal Griffin
+ CS
+ 3WW
+ Snow Creature - Griffin
+ 3/2
+ 3
+ Flying
+{S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Pain Kami
+ CHK
+ 2R
+ Creature - Spirit
+ 2/2
+ 3
+ {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
+
+
+ Benalish Hero
+ 4E
+ 5E
+ B
+ R
+ U
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Banding
+
+
+ Funeral Charm
+ TSP
+ VI
+ B
+ Instant
+ 2
+ Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
+
+
+ Elves of Deep Shadow
+ DK
+ RAV
+ G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
+
+
+ Grizzly Bears
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ PT
+ R
+ ST
+ U
+ 1G
+ Creature - Bear
+ 2/2
+ 3
+
+
+
+ Devastation
+ PT
+ ST
+ 5RR
+ Sorcery
+ 2
+ Destroy all creatures and lands.
+
+
+ Demonic Attorney
+ B
+ R
+ U
+ 1BB
+ Sorcery
+ 2
+ Remove Demonic Attorney from your deck before playing if you're not playing for ante.
+Each player antes the top card of his or her library.
+
+
+ Hall of Gemstone
+ MI
+ 1GG
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
+
+
+ Feedback
+ 4E
+ 5E
+ B
+ R
+ U
+ 2U
+ Enchantment - Aura
+ 1
+ Enchant enchantment
+At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
+
+
+ Jedit Ojanen of Efrava
+ PLC
+ 3GGG
+ Legendary Creature - Cat Warrior
+ 5/5
+ 3
+ Forestwalk
+Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk into play.
+
+
+ Nim Grotesque
+ FD
+ 6B
+ Creature - Zombie
+ 3/6
+ 3
+ Nim Grotesque gets +1/+0 for each artifact you control.
+
+
+ Primalcrux
+ EVE
+ GGGGGG
+ Creature - Elemental
+ */*
+ 3
+ Trample
+Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
+
+
+ Ethereal Haze
+ CHK
+ W
+ Instant - Arcane
+ 2
+ Prevent all damage that would be dealt by creatures this turn.
+
+
+ Death Baron
+ ALA
+ 1BB
+ Creature - Zombie Wizard
+ 2/2
+ 3
+ Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
+
+
+ Bronze Calendar
+ UG
+ 4
+ Artifact
+ 1
+ Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.
+If you speak in your normal voice, sacrifice Bronze Calendar.
+
+
+ Frenetic Sliver
+ PLC
+ 1UR
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "{0}: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."
+
+
+ Tsunami
+ 4E
+ 5E
+ B
+ R
+ U
+ 3G
+ Sorcery
+ 2
+ Destroy all Islands.
+
+
+ Woebringer Demon
+ RAV
+ 3BB
+ Creature - Demon
+ 4/4
+ 3
+ Flying
+At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
+
+
+ Temporal Distortion
+ IN
+ 3UU
+ Enchantment
+ 1
+ Whenever a creature or land becomes tapped, put an hourglass counter on it.
+Permanents with hourglass counters on them don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
+
+
+ Unworthy Dead
+ US
+ 1B
+ Creature - Skeleton
+ 1/1
+ 3
+ {B}: Regenerate Unworthy Dead.
+
+
+ Force Spike
+ 5E
+ 7E
+ LG
+ U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1}.
+
+
+ Enslaved Dwarf
+ TO
+ R
+ Creature - Dwarf
+ 1/1
+ 3
+ {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
+
+
+ Walking Sponge
+ UL
+ 1U
+ Creature - Sponge
+ 1/1
+ 3
+ {T}: Target creature loses flying, first strike, or trample until end of turn.
+
+
+ Rain of Daggers
+ P2
+ 4BB
+ Sorcery
+ 2
+ Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
+
+
+ Reknit
+ SHM
+ 1(G/W)
+ Instant
+ 2
+ Regenerate target permanent.
+
+
+ Airdrop Condor
+ ON
+ 4R
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
+
+
+ Llanowar Cavalry
+ IN
+ 2G
+ Creature - Human Soldier
+ 1/4
+ 3
+ {W}: Llanowar Cavalry gains vigilance until end of turn.
+
+
+ Wall of Blossoms
+ SH
+ 1G
+ Creature - Plant Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+When Wall of Blossoms comes into play, draw a card.
+
+
+ Govern the Guildless
+ DIS
+ 5U
+ Sorcery
+ 2
+ Gain control of target monocolored creature.
+Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Flame-Kin Zealot
+ RAV
+ 1RRW
+ Creature - Elemental Berserker
+ 2/2
+ 3
+ When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.
+
+
+ Krark-Clan Shaman
+ MR
+ R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
+
+
+ Standing Stones
+ DK
+ 3
+ Artifact
+ 1
+ {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
+
+
+ Puppet Conjurer
+ ALA
+ 1B
+ Artifact Creature - Human Wizard
+ 1/2
+ 3
+ {U}, {T}: Put a 0/1 blue Homunculus artifact creature token into play.
+At the beginning of your upkeep, sacrifice a Homunculus.
+
+
+ Rapid Decay
+ UD
+ 1B
+ Instant
+ 2
+ Remove from the game up to three target cards in a single graveyard.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Fool's Tome
+ TE
+ 4
+ Artifact
+ 1
+ {2}, {T}: Draw a card. Play this ability only if you have no cards in hand.
+
+
+ Clutch of the Undercity
+ RAV
+ 1UUB
+ Instant
+ 2
+ Return target permanent to its owner's hand. Its controller loses 3 life.
+Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Elf Replica
+ MR
+ 3
+ Artifact Creature - Elf
+ 2/2
+ 3
+ {1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
+
+
+ Culling the Weak
+ EX
+ B
+ Instant
+ 2
+ As an additional cost to play Culling the Weak, sacrifice a creature.
+Add {B}{B}{B}{B} to your mana pool.
+
+
+ Zombie Brute
+ LE
+ 6B
+ Creature - Zombie
+ 5/4
+ 3
+ Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
+Trample
+
+
+ Aven Windreader
+ 10E
+ 9E
+ OD
+ 3UU
+ Creature - Bird Soldier Wizard
+ 3/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{1}{U}: Target player reveals the top card of his or her library.
+
+
+ Zuberi, Golden Feather
+ MI
+ 4W
+ Legendary Creature - Griffin
+ 3/3
+ 3
+ Flying
+Other Griffin creatures get +1/+1.
+
+
+ Lady Orca
+ LG
+ 5BR
+ Legendary Creature - Demon
+ 7/4
+ 3
+
+
+
+ Solar Blast
+ ON
+ 3R
+ Instant
+ 2
+ Solar Blast deals 3 damage to target creature or player.
+Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
+When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
+
+
+ Broodhatch Nantuko
+ ON
+ 1G
+ Creature - Insect Druid
+ 1/1
+ 3
+ Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
+Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Endless Scream
+ TE
+ XB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Endless Scream comes into play with X scream counters on it.
+Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
+
+
+ Reborn Hope
+ ARB
+ GW
+ Sorcery
+ 2
+ Return target multicolored card from your graveyard to your hand.
+
+
+ Yuan Shao's Infantry
+ P3
+ 3R
+ Creature - Human Soldier
+ 2/2
+ 3
+ Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.
+
+
+ Bad Ass
+ UNH
+ 2BB
+ Creature - Donkey Zombie
+ 3
+ 3{1/2}/1
+{1B}, Growl: Regenerate Bad Ass.
+
+
+ Reshape
+ DS
+ XUU
+ Sorcery
+ 2
+ As an additional cost to play Reshape, sacrifice an artifact.
+Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
+
+
+ Angelic Shield
+ IN
+ WU
+ Enchantment
+ 1
+ Creatures you control get +0/+1.
+Sacrifice Angelic Shield: Return target creature to its owner's hand.
+
+
+ Door of Destinies
+ MOR
+ 4
+ Artifact
+ 1
+ As Door of Destinies comes into play, choose a creature type.
+Whenever you play a spell of the chosen type, put a charge counter on Door of Destinies.
+Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
+
+
+ Kathari Bomber
+ ARB
+ 1BR
+ Creature - Bird Shaman
+ 2/2
+ 3
+ Flying
+When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens into play and sacrifice Kathari Bomber.
+Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
+
+
+ Seat of the Synod
+ MR
+
+ Artifact Land
+ 0
+ (Seat of the Synod isn't a spell.)
+{T}: Add {U} to your mana pool.
+
+
+ Whirlpool Warrior
+ AP
+ 2U
+ Creature - Merfolk Warrior
+ 2/2
+ 3
+ When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.
+{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
+
+
+ Faerie Macabre
+ SHM
+ 1BB
+ Creature - Faerie Rogue
+ 2/2
+ 3
+ Flying
+Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
+
+
+ Conjurer's Bauble
+ FD
+ 1
+ Artifact
+ 1
+ {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
+
+
+ Benalish Infantry
+ WL
+ 2W
+ Creature - Human Soldier
+ 1/3
+ 3
+ Banding
+
+
+ Karn, Silver Golem
+ US
+ 5
+ Legendary Artifact Creature - Golem
+ 4/4
+ 3
+ Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
+{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
+
+
+ Viashino Weaponsmith
+ US
+ 3R
+ Creature - Viashino
+ 2/2
+ 3
+ Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
+
+
+ Giant Albatross
+ HL
+ 1U
+ Creature - Bird
+ 1/1
+ 3
+ Flying
+When Giant Albatross is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
+
+
+ Gorgon Recluse
+ TSP
+ 3BB
+ Creature - Gorgon
+ 2/4
+ 3
+ Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
+Madness {B}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Flickerwisp
+ EVE
+ 1WW
+ Creature - Elemental
+ 3/1
+ 3
+ Flying
+When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.
+
+
+ Ronin Houndmaster
+ CHK
+ 2R
+ Creature - Human Samurai
+ 2/2
+ 3
+ Haste
+Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Hit // Run (Hit)
+ DIS
+ 1BR
+ Instant
+ 2
+ Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
+
+
+ Kami of Tattered Shoji
+ BOK
+ 4W
+ Creature - Spirit
+ 2/5
+ 3
+ Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
+
+
+ Pernicious Deed
+ AP
+ 1BG
+ Enchantment
+ 1
+ {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
+
+
+ Voracious Dragon
+ CFX
+ 3RR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
+
+
+ Laccolith Whelp
+ NE
+ R
+ Creature - Beast
+ 1/1
+ 3
+ Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
+
+
+ Willow Dryad
+ PT
+ G
+ Creature - Dryad
+ 1/1
+ 3
+ Forestwalk
+
+
+ Amrou Kithkin
+ 4E
+ LG
+ WW
+ Creature - Kithkin
+ 1/1
+ 3
+ Amrou Kithkin can't be blocked by creatures with power 3 or greater.
+
+
+ Snake Pit
+ MM
+ 3G
+ Enchantment
+ 1
+ Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.
+
+
+ Shared Fate
+ MR
+ 4U
+ Enchantment
+ 1
+ If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
+Each player may look at and play cards he or she removed from the game with Shared Fate.
+
+
+ Misdirection
+ MM
+ 3UU
+ Instant
+ 2
+ You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost.
+Change the target of target spell with a single target.
+
+
+ Smoldering Crater
+ US
+
+ Land
+ 0
+ Smoldering Crater comes into play tapped.
+{T}: Add {R} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Eiganjo Free-Riders
+ SOK
+ 3W
+ Creature - Human Soldier
+ 3/4
+ 3
+ Flying
+At the beginning of your upkeep, return a white creature you control to its owner's hand.
+
+
+ Gerrard's Irregulars
+ MM
+ 4R
+ Creature - Human Soldier
+ 4/2
+ 3
+ Trample, haste
+
+
+ Eon Hub
+ FD
+ 5
+ Artifact
+ 1
+ Players skip their upkeep steps.
+
+
+ Ricochet
+ UG
+ R
+ Enchantment
+ 1
+ Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
+
+
+ Liege of the Axe
+ LE
+ 3W
+ Creature - Human Soldier
+ 2/3
+ 3
+ Vigilance
+Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Liege of the Axe is turned face up, untap it.
+
+
+ Goblin Razerunners
+ CFX
+ 2RR
+ Creature - Goblin Warrior
+ 3/4
+ 3
+ {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
+At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
+
+
+ Viashino Sandstalker
+ 8E
+ 9E
+ VI
+ 1RR
+ Creature - Viashino Warrior
+ 4/2
+ 3
+ Haste (This creature can attack the turn it comes under your control.)
+At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
+
+
+ Molten Firebird
+ PLC
+ 4R
+ Creature - Phoenix
+ 2/2
+ 3
+ Flying
+When Molten Firebird is put into a graveyard from play, return it to play under its owner's control at end of turn and you skip your next draw step.
+{4}{R}: Remove Molten Firebird from the game.
+
+
+ Woodland Druid
+ OD
+ G
+ Creature - Human Druid
+ 1/2
+ 3
+
+
+
+ Petradon
+ TO
+ 6RR
+ Creature - Nightmare Beast
+ 5/6
+ 3
+ When Petradon comes into play, remove two target lands from the game.
+When Petradon leaves play, return the removed cards to play under their owners' control.
+{R}: Petradon gets +1/+0 until end of turn.
+
+
+ Aliban's Tower
+ HL
+ 1R
+ Instant
+ 2
+ Target blocking creature gets +3/+1 until end of turn.
+
+
+ Selfless Exorcist
+ JU
+ 3WW
+ Creature - Human Cleric
+ 3/4
+ 3
+ {T}: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist.
+
+
+ Earsplitting Rats
+ JU
+ 3B
+ Creature - Rat
+ 2/1
+ 3
+ When Earsplitting Rats comes into play, each player discards a card.
+Discard a card: Regenerate Earsplitting Rats.
+
+
+ Highland Weald
+ CS
+
+ Snow Land
+ 0
+ Highland Weald comes into play tapped.
+{T}: Add {R} or {G} to your mana pool.
+
+
+ Nim Shambler
+ MR
+ 2BB
+ Creature - Zombie
+ 2/1
+ 3
+ Nim Shambler gets +1/+0 for each artifact you control.
+Sacrifice a creature: Regenerate Nim Shambler.
+
+
+ I'm Rubber, You're Glue
+ UG
+ WW
+ Enchantment
+ 1
+ Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.
+Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
+
+
+ Clockwork Condor
+ MR
+ 4
+ Artifact Creature - Bird
+ 0/0
+ 3
+ Flying
+Clockwork Condor comes into play with three +1/+1 counters on it.
+Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
+
+
+ Corrosive Mentor
+ SHM
+ 2B
+ Creature - Elemental Rogue
+ 1/3
+ 3
+ Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
+
+
+ Ancient Ziggurat
+ CFX
+
+ Land
+ 0
+ {T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.
+
+
+ Ghost Council of Orzhova
+ GP
+ WWBB
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
+{1}, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
+
+
+ Hope and Glory
+ UL
+ 1W
+ Instant
+ 2
+ Untap two target creatures. Each of them gets +1/+1 until end of turn.
+
+
+ Wrath of Marit Lage
+ 8E
+ IA
+ 3UU
+ Enchantment
+ 1
+ When Wrath of Marit Lage comes into play, tap all red creatures.
+Red creatures don't untap during their controllers' untap steps.
+
+
+ Frenetic Raptor
+ LE
+ 5R
+ Creature - Lizard Beast
+ 6/6
+ 3
+ Beasts can't block.
+
+
+ Circular Logic
+ TO
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1} for each card in your graveyard.
+Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Tainted Sigil
+ ARB
+ 1WB
+ Artifact
+ 1
+ {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
+
+
+ Sivitri Scarzam
+ CH
+ LG
+ 5UB
+ Legendary Creature - Human
+ 6/4
+ 3
+
+
+
+ Boros Garrison
+ RAV
+
+ Land
+ 0
+ Boros Garrison comes into play tapped.
+When Boros Garrison comes into play, return a land you control to its owner's hand.
+{T}: Add {R}{W} to your mana pool.
+
+
+ Merchant Ship
+ AN
+ U
+ Creature - Human
+ 0/2
+ 3
+ Merchant Ship can't attack unless defending player controls an Island.
+Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
+When you control no Islands, sacrifice Merchant Ship.
+
+
+ Early Harvest
+ 6E
+ 7E
+ 9E
+ MI
+ 1GG
+ Instant
+ 2
+ Target player untaps all basic lands he or she controls.
+
+
+ Winged Coatl
+ ARB
+ 1GU
+ Creature - Snake
+ 1/1
+ 3
+ Flash
+Flying
+Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
+
+
+ Vedalken Ghoul
+ ARB
+ UB
+ Creature - Vedalken Zombie
+ 1/1
+ 3
+ Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
+
+
+ Diplomatic Immunity
+ MM
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Shroud (This permanent can't be the target of spells or abilities.)
+Enchanted creature has shroud.
+
+
+ Planar Collapse
+ UL
+ 1W
+ Enchantment
+ 1
+ At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.
+
+
+ Rare-B-Gone
+ UNH
+ 2BR
+ Sorcery
+ 2
+ Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.
+
+
+ Smogsteed Rider
+ GP
+ 2BB
+ Creature - Human Wizard
+ 2/2
+ 3
+ Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
+
+
+ Rampant Growth
+ 10E
+ 6E
+ 7E
+ 8E
+ 9E
+ MI
+ TE
+ 1G
+ Sorcery
+ 2
+ Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Rivalry
+ UL
+ 2R
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her.
+
+
+ Foul Presence
+ AP
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
+
+
+ Silverback Ape
+ 8E
+ ST
+ 3GG
+ Creature - Ape
+ 5/5
+ 3
+
+
+
+ Needleshot Gourna
+ LE
+ 4GG
+ Creature - Beast
+ 3/6
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Spirit of Resistance
+ IN
+ 2W
+ Enchantment
+ 1
+ If you control a permanent of each color, prevent all damage that would be dealt to you.
+
+
+ Trusted Advisor
+ SOK
+ U
+ Creature - Human Advisor
+ 1/2
+ 3
+ Your maximum hand size is increased by two.
+At the beginning of your upkeep, return a blue creature you control to its owner's hand.
+
+
+ Kavu Scout
+ IN
+ 2R
+ Creature - Kavu Scout
+ 0/2
+ 3
+ Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
+
+
+ Intuition
+ TE
+ 2U
+ Instant
+ 2
+ Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
+
+
+ Earthbrawn
+ MOR
+ 1G
+ Instant
+ 2
+ Target creature gets +3/+3 until end of turn.
+Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
+
+
+ Spoils of Victory
+ P3
+ 2G
+ Sorcery
+ 2
+ Search your library for a basic land card and put that card into play. Then shuffle your library.
+
+
+ AEther Tide
+ EX
+ XU
+ Sorcery
+ 2
+ As an additional cost to play AEther Tide, discard X creature cards.
+Return X target creatures to their owners' hands.
+
+
+ Corrupting Licid
+ SH
+ 2B
+ Creature - Licid
+ 2/2
+ 3
+ {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
+Enchanted creature has fear.
+
+
+ Galvanic Key
+ MR
+ 2
+ Artifact
+ 1
+ Flash
+{3}, {T}: Untap target artifact.
+
+
+ Cabal Ritual
+ TO
+ 1B
+ Instant
+ 2
+ Add {B}{B}{B} to your mana pool.
+Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
+
+
+ Common Courtesy
+ UG
+ 2UU
+ Enchantment
+ 1
+ Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
+
+
+ Dwarven Weaponsmith
+ AQ
+ R
+ 1R
+ Creature - Dwarf Artificer
+ 1/1
+ 3
+ {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Play this ability only during your upkeep.
+
+
+ Kitsune Mystic (Autumn-Tail, Kitsune Sage)
+ CHK
+ 3W
+ Legendary Creature - Fox Wizard
+ 4/5
+ 3
+ {1}: Attach target Aura attached to a creature to another creature.
+
+
+ Rockslide Ambush
+ P3
+ 1R
+ Sorcery
+ 2
+ Rockslide Ambush deals damage equal to the number of Mountains you control to target creature.
+
+
+ Mortipede
+ RAV
+ 3B
+ Creature - Insect
+ 4/1
+ 3
+ {2}{G}: All creatures able to block Mortipede this turn do so.
+
+
+ Offalsnout
+ MOR
+ 2B
+ Creature - Elemental
+ 2/2
+ 3
+ Flash
+When Offalsnout leaves play, remove target card in a graveyard from the game.
+Evoke {B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Scattershot Archer
+ CFX
+ G
+ Creature - Elf Archer
+ 1/2
+ 3
+ {T}: Scattershot Archer deals 1 damage to each creature with flying.
+
+
+ Ironfist Crusher
+ ON
+ 4W
+ Creature - Human Soldier
+ 2/4
+ 3
+ Ironfist Crusher can block any number of creatures.
+Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Staying Power
+ UNH
+ 2W
+ Enchantment
+ 1
+ As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
+
+
+ Sakura-Tribe Springcaller
+ BOK
+ 3G
+ Creature - Snake Shaman
+ 2/4
+ 3
+ At the beginning of your upkeep, add {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.
+
+
+ Marble Diamond
+ 6E
+ 7E
+ MI
+ 2
+ Artifact
+ 1
+ Marble Diamond comes into play tapped.
+{T}: Add {W} to your mana pool.
+
+
+ Mox Lotus
+ UNH
+ 15
+ Artifact
+ 1
+ {T}: Add {∞} to your mana pool.
+{100}: Add one mana of any color to your mana pool.
+You don't lose life due to mana burn.
+
+
+ Feroz's Ban
+ 5E
+ 7E
+ HL
+ 6
+ Artifact
+ 1
+ Creature spells cost {2} more to play.
+
+
+ Boros Swiftblade
+ RAV
+ RW
+ Creature - Human Soldier
+ 1/2
+ 3
+ Double strike
+
+
+ Inquisitor's Snare
+ SHM
+ 1W
+ Instant
+ 2
+ Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
+
+
+ Tidings
+ 10E
+ 9E
+ ST
+ 3UU
+ Sorcery
+ 2
+ Draw four cards.
+
+
+ Vernal Equinox
+ MM
+ 3G
+ Enchantment
+ 1
+ Any player may play creature and enchantment cards as though they had flash.
+
+
+ Rabble-Rouser
+ GP
+ 3R
+ Creature - Goblin Shaman
+ 1/1
+ 3
+ Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
+{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
+
+
+ Emerald Dragonfly
+ CH
+ LG
+ 1G
+ Creature - Insect
+ 1/1
+ 3
+ Flying
+{G}{G}: Emerald Dragonfly gains first strike until end of turn.
+
+
+ Cephalid Shrine
+ OD
+ 1UU
+ Enchantment
+ 1
+ Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
+
+
+ Golden Wish
+ JU
+ 3WW
+ Sorcery
+ 2
+ You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
+
+
+ Denizen of the Deep
+ 10E
+ P2
+ ST
+ 6UU
+ Creature - Serpent
+ 11/11
+ 3
+ When Denizen of the Deep comes into play, return each other creature you control to its owner's hand.
+
+
+ Symbiosis
+ US
+ 1G
+ Instant
+ 2
+ Two target creatures each get +2/+2 until end of turn.
+
+
+ Blade Sliver
+ LE
+ 2R
+ Creature - Sliver
+ 2/2
+ 3
+ All Sliver creatures get +1/+0.
+
+
+ Clergy en-Vec
+ TE
+ 1W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
+
+
+ Twinblade Slasher
+ EVE
+ G
+ Creature - Elf Warrior
+ 1/1
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
+
+
+ Spotted Griffin
+ PT
+ 3W
+ Creature - Griffin
+ 2/3
+ 3
+ Flying
+
+
+ Inner-Flame Acolyte
+ LRW
+ 1RR
+ Creature - Elemental Shaman
+ 2/2
+ 3
+ When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
+Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Redwood Treefolk
+ 6E
+ 7E
+ PT
+ WL
+ 4G
+ Creature - Treefolk
+ 3/6
+ 3
+
+
+
+ Diabolic Intent
+ PS
+ 1B
+ Sorcery
+ 2
+ As an additional cost to play Diabolic Intent, sacrifice a creature.
+Search your library for a card and put that card into your hand. Then shuffle your library.
+
+
+ Old Fogey
+ UNH
+ GG
+ Summon - Dinosaur
+ 7/7
+ 1
+ Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
+
+
+ Summoner's Egg
+ FD
+ 4
+ Artifact Creature - Egg
+ 0/4
+ 3
+ Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
+When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.
+
+
+ Mossbridge Troll
+ SHM
+ 5GG
+ Creature - Troll
+ 5/5
+ 3
+ If Mossbridge Troll would be destroyed, regenerate it.
+Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
+
+
+ Sage of Fables
+ MOR
+ 2U
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ Each other Wizard creature you control comes into play with an additional +1/+1 counter on it.
+{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
+
+
+ Kinsbaile Balloonist
+ LRW
+ 3W
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ Flying
+Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
+
+
+ Painbringer
+ OD
+ 2BB
+ Creature - Human Minion
+ 1/1
+ 3
+ {T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.
+
+
+ Mouth of Ronom
+ CS
+
+ Snow Land
+ 0
+ {T}: Add {1} to your mana pool.
+{4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.)
+
+
+ Gleemax
+ UNH
+ 1000000
+ Legendary Artifact
+ 1
+ You choose all targets for all spells and abilities.
+
+
+ Heidar, Rimewind Master
+ CS
+ 4U
+ Legendary Creature - Human Wizard
+ 3/3
+ 3
+ {2}, {T}: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.
+
+
+ Oath of Lim-Dul
+ IA
+ 3B
+ Enchantment
+ 1
+ Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)
+{B}{B}: Draw a card.
+
+
+ Sunscape Apprentice
+ IN
+ W
+ Creature - Human Wizard
+ 1/1
+ 3
+ {G}, {T}: Target creature gets +1/+1 until end of turn.
+{U}, {T}: Put target creature you control on top of its owner's library.
+
+
+ Martyr of Frost
+ CS
+ U
+ Creature - Human Wizard
+ 1/1
+ 3
+ {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
+
+
+ Mirari
+ OD
+ TSP
+ 5
+ Legendary Artifact
+ 1
+ Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
+
+
+ Hisoka's Guard
+ CHK
+ 1U
+ Creature - Human Wizard
+ 1/1
+ 3
+ You may choose not to untap Hisoka's Guard during your untap step.
+{1}{U}, {T}: As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard has shroud. (It can't be the target of spells or abilities.)
+
+
+ Deep-Slumber Titan
+ SHM
+ 2RR
+ Creature - Giant Warrior
+ 7/7
+ 3
+ Deep-Slumber Titan comes into play tapped.
+Deep-Slumber Titan doesn't untap during your untap step.
+Whenever Deep-Slumber Titan is dealt damage, untap it.
+
+
+ Troubled Healer
+ PY
+ 2W
+ Creature - Human Cleric
+ 1/2
+ 3
+ Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Master Transmuter
+ CFX
+ 3U
+ Artifact Creature - Human Artificer
+ 1/2
+ 3
+ {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.
+
+
+ Hidden Horror
+ 10E
+ 6E
+ P2
+ WL
+ 1BB
+ Creature - Horror
+ 4/4
+ 3
+ When Hidden Horror comes into play, sacrifice it unless you discard a creature card.
+
+
+ Teysa, Orzhov Scion
+ GP
+ 1WB
+ Legendary Creature - Human Advisor
+ 2/3
+ 3
+ Sacrifice three white creatures: Remove target creature from the game.
+Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
+
+
+ Orochi Eggwatcher (Shidako, Broodmistress)
+ CHK
+ 2G
+ Legendary Creature - Snake Shaman
+ 3/3
+ 3
+ {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
+
+
+ Blessed Reversal
+ 7E
+ 8E
+ PT
+ UL
+ 1W
+ Instant
+ 2
+ You gain 3 life for each creature attacking you.
+
+
+ Arcbound Worker
+ DS
+ 1
+ Artifact Creature - Construct
+ 0/0
+ 3
+ Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Juzam Djinn
+ AN
+ 2BB
+ Creature - Djinn
+ 5/5
+ 3
+ At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
+
+
+ Killer Instinct
+ GP
+ 4RG
+ Enchantment
+ 1
+ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
+
+
+ Auriok Steelshaper
+ MR
+ 1W
+ Creature - Human Soldier
+ 1/1
+ 3
+ Equip costs you pay cost {1} less.
+As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.
+
+
+ Erhnam Djinn
+ AN
+ CH
+ JU
+ 3G
+ Creature - Djinn
+ 4/5
+ 3
+ At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
+
+
+ Mogg Raider
+ TE
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
+
+
+ Clockwork Gnomes
+ HL
+ 4
+ Artifact Creature - Gnome
+ 2/2
+ 3
+ {3}, {T}: Regenerate target artifact creature.
+
+
+ Nightcreep
+ DIS
+ BB
+ Instant
+ 2
+ Until end of turn, all creatures become black and all lands become Swamps.
+
+
+ Wheel of Sun and Moon
+ SHM
+ (G/W)(G/W)
+ Enchantment - Aura
+ 1
+ Enchant player
+If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
+
+
+ Aladdin
+ AN
+ CH
+ 2RR
+ Creature - Human Rogue
+ 1/1
+ 3
+ {1}{R}{R}, {T}: Gain control of target artifact as long as you control Aladdin.
+
+
+ Zur the Enchanter
+ CS
+ 1WUB
+ Legendary Creature - Human Wizard
+ 1/4
+ 3
+ Flying
+Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.
+
+
+ Ragnar
+ LG
+ GWU
+ Legendary Creature - Human Cleric
+ 2/2
+ 3
+ {G}{W}{U}, {T}: Regenerate target creature.
+
+
+ Recoil
+ IN
+ 1UB
+ Instant
+ 2
+ Return target permanent to its owner's hand. Then that player discards a card.
+
+
+ Dwarven Recruiter
+ OD
+ 2R
+ Creature - Dwarf
+ 2/2
+ 3
+ When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
+
+
+ Everbark Shaman
+ MOR
+ 4G
+ Creature - Treefolk Shaman
+ 3/5
+ 3
+ {T}, Remove a Treefolk card in your graveyard from the game: Search your library for two Forest cards and put them into play tapped. Then shuffle your library.
+
+
+ Nightshade Assassin
+ TSP
+ 2BB
+ Creature - Human Assassin
+ 2/1
+ 3
+ First strike
+When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
+Madness {1}{B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Rakdos Ickspitter
+ DIS
+ 1BR
+ Creature - Thrull
+ 1/1
+ 3
+ {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
+
+
+ Soulcatchers' Aerie
+ JU
+ 1W
+ Enchantment
+ 1
+ Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie.
+Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
+
+
+ Wake of Destruction
+ UD
+ 3RRR
+ Sorcery
+ 2
+ Destroy target land and all other lands with the same name as that land.
+
+
+ Zombie Trailblazer
+ TO
+ BBB
+ Creature - Zombie Scout
+ 2/2
+ 3
+ Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
+Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
+
+
+ Squeaking Pie Grubfellows
+ MOR
+ 3B
+ Creature - Goblin Shaman
+ 3/2
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
+
+
+ Fyndhorn Elder
+ 5E
+ 6E
+ 7E
+ 8E
+ IA
+ 2G
+ Creature - Elf Druid
+ 1/1
+ 3
+ {T}: Add {G}{G} to your mana pool.
+
+
+ Justice
+ 5E
+ IA
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
+Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
+
+
+ Scarscale Ritual
+ SHM
+ 1(U/B)
+ Sorcery
+ 2
+ As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
+Draw two cards.
+
+
+ Telekinetic Bonds
+ JU
+ 2UUU
+ Enchantment
+ 1
+ Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
+
+
+ Kashi-Tribe Reaver
+ CHK
+ 3G
+ Creature - Snake Warrior
+ 3/2
+ 3
+ Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+{1}{G}: Regenerate Kashi-Tribe Reaver.
+
+
+ Forbidden Crypt
+ 6E
+ MI
+ 3BB
+ Enchantment
+ 1
+ If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
+If a card would be put into your graveyard from anywhere, remove that card from the game instead.
+
+
+ Wall of Earth
+ LG
+ 1R
+ Creature - Wall
+ 0/6
+ 3
+ Defender (This creature can't attack.)
+
+
+ Mindstorm Crown
+ MR
+ 3
+ Artifact
+ 1
+ At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
+
+
+ Stonehands
+ IA
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +0/+2.
+{R}: Enchanted creature gets +1/+0 until end of turn.
+
+
+ March of the Machines
+ 10E
+ MR
+ 3U
+ Enchantment
+ 1
+ Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
+
+
+ Azorius Guildmage
+ DIS
+ (W/U)(W/U)
+ Creature - Vedalken Wizard
+ 2/2
+ 3
+ ({(w/u)} can be paid with either {W} or {U}.)
+{2}{W}: Tap target creature.
+{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
+
+
+ Hum of the Radix
+ MR
+ 2GG
+ Enchantment
+ 1
+ Each artifact spell costs {1} more to play for each artifact its controller controls.
+
+
+ Vicious Betrayal
+ FD
+ 3BB
+ Sorcery
+ 2
+ As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
+Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
+
+
+ Serra Zealot
+ US
+ W
+ Creature - Human Soldier
+ 1/1
+ 3
+ First strike
+
+
+ Blister Beetle
+ ALA
+ 1B
+ Creature - Insect
+ 1/1
+ 3
+ When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.
+
+
+ Sparksmith
+ ON
+ 1R
+ Creature - Goblin
+ 1/1
+ 3
+ {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
+
+
+ Liliana Vess
+ LRW
+ 3BB
+ Planeswalker - Liliana
+ 1
+ 5
++1: Target player discards a card.
+-2: Search your library for a card, then shuffle your library and put that card on top of it.
+-8: Put all creature cards in all graveyards into play under your control.
+
+
+ Gilt-Leaf Archdruid
+ MOR
+ 3GG
+ Creature - Elf Druid
+ 3/3
+ 3
+ Whenever you play a Druid spell, you may draw a card.
+Tap seven untapped Druids you control: Gain control of all lands target player controls.
+
+
+ Undergrowth
+ AL
+ G
+ Instant
+ 2
+ As an additional cost to play Undergrowth, you may pay {2}{R}.
+Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
+
+
+ Balloon Peddler
+ MM
+ 2U
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {U}, {T}, Discard a card: Target creature gains flying until end of turn.
+
+
+ Preferred Selection
+ MI
+ 2GG
+ Enchantment
+ 1
+ At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
+
+
+ Brace for Impact
+ DIS
+ 4W
+ Instant
+ 2
+ Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
+
+
+ Watchwolf
+ RAV
+ GW
+ Creature - Wolf
+ 3/3
+ 3
+
+
+
+ Grassland Crusader
+ ON
+ 5W
+ Creature - Human Cleric Soldier
+ 2/4
+ 3
+ {T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
+
+
+ Cao Cao, Lord of Wei
+ P3
+ 3BB
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ {T}: Target opponent discards two cards. Play this ability only during your turn, before attackers are declared.
+
+
+ Waxmane Baku
+ BOK
+ 2W
+ Creature - Spirit
+ 2/2
+ 3
+ Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
+{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
+
+
+ Daughter of Autumn
+ HL
+ 2GG
+ Legendary Creature - Avatar
+ 2/4
+ 3
+ {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
+
+
+ Sand Silos
+ 5E
+ FE
+
+ Land
+ 0
+ Sand Silos comes into play tapped.
+You may choose not to untap Sand Silos during your untap step.
+At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
+{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
+
+
+ Baru, Fist of Krosa
+ FUT
+ 3GG
+ Legendary Creature - Human Druid
+ 4/4
+ 3
+ Whenever a Forest comes into play, green creatures you control get +1/+1 and gain trample until end of turn.
+Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token into play, where X is the number of lands you control.
+
+
+ Petrified Field
+ OD
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
+
+
+ Mist of Stagnation
+ JU
+ 3UU
+ Enchantment
+ 1
+ Permanents don't untap during their controllers' untap steps.
+At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
+
+
+ Yomiji, Who Bars the Way
+ BOK
+ 5WW
+ Legendary Creature - Spirit
+ 4/4
+ 3
+ Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.
+
+
+ Rakdos Signet
+ DIS
+ 2
+ Artifact
+ 1
+ {1}, {T}: Add {B}{R} to your mana pool.
+
+
+ Charging Troll
+ IN
+ 2GW
+ Creature - Troll
+ 3/3
+ 3
+ Vigilance
+{G}: Regenerate Charging Troll.
+
+
+ Acorn Harvest
+ TO
+ 3G
+ Sorcery
+ 2
+ Put two 1/1 green Squirrel creature tokens into play.
+Flashback-{1}{G}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ One with Nothing
+ SOK
+ B
+ Instant
+ 2
+ Discard your hand.
+
+
+ Spirit of the Night
+ MI
+ 6BBB
+ Legendary Creature - Demon Spirit
+ 6/5
+ 3
+ Flying, trample, haste, protection from black
+Spirit of the Night has first strike as long as it's attacking.
+
+
+ Consuming Bonfire
+ LRW
+ 3RR
+ Tribal Sorcery - Elemental
+ 2
+ Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
+
+
+ Read the Runes
+ ON
+ XU
+ Instant
+ 2
+ Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
+
+
+ Ancient Grudge
+ TSP
+ 1R
+ Instant
+ 2
+ Destroy target artifact.
+Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Noble Benefactor
+ WL
+ 2U
+ Creature - Human Cleric
+ 2/2
+ 3
+ When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
+
+
+ Vulshok War Boar
+ DS
+ 2RR
+ Creature - Boar Beast
+ 5/5
+ 3
+ When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
+
+
+ Psychotic Fury
+ DIS
+ 1R
+ Instant
+ 2
+ Target multicolored creature gains double strike until end of turn.
+Draw a card.
+
+
+ Giant Warthog
+ JU
+ 5G
+ Creature - Boar Beast
+ 5/5
+ 3
+ Trample
+
+
+ Voltaic Key
+ US
+ 1
+ Artifact
+ 1
+ {1}, {T}: Untap target artifact.
+
+
+ Wall of Pine Needles
+ IA
+ 3G
+ Creature - Plant Wall
+ 3/3
+ 3
+ Defender (This creature can't attack.)
+{G}: Regenerate Wall of Pine Needles.
+
+
+ Carrion Howler
+ RAV
+ 3B
+ Creature - Zombie Wolf
+ 2/2
+ 3
+ Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
+
+
+ Primal Order
+ 5E
+ HL
+ 2GG
+ Enchantment
+ 1
+ At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
+
+
+ Arcbound Bruiser
+ DS
+ 5
+ Artifact Creature - Golem
+ 0/0
+ 3
+ Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
+
+
+ Acidic Dagger
+ MI
+ 4
+ Artifact
+ 1
+ {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared.
+
+
+ Sliver Queen
+ SH
+ WUBRG
+ Legendary Creature - Sliver
+ 7/7
+ 3
+ {2}: Put a 1/1 colorless Sliver creature token into play.
+
+
+ Essence Leak
+ IN
+ U
+ Enchantment - Aura
+ 1
+ Enchant permanent
+If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
+
+
+ Roterothopter
+ HL
+ 1
+ Artifact Creature - Thopter
+ 0/2
+ 3
+ Flying
+{2}: Roterothopter gets +1/+0 until end of turn. Play this ability no more than twice each turn.
+
+
+ Fowl Play
+ UG
+ 2U
+ Enchant Creature
+ 3
+ Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
+
+
+ Akki Lavarunner
+ CHK
+ 3R
+ Creature - Goblin Warrior
+ 1/1
+ 3
+ Haste
+Whenever Akki Lavarunner deals damage to an opponent, flip it.
+
+
+ Jester's Mask
+ IA
+ 5
+ Artifact
+ 1
+ Jester's Mask comes into play tapped.
+{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
+
+
+ Aven Liberator
+ SC
+ 2WW
+ Creature - Bird Soldier
+ 2/3
+ 3
+ Flying
+Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
+
+
+ Thrull Retainer
+ 5E
+ FE
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+1.
+Sacrifice Thrull Retainer: Regenerate enchanted creature.
+
+
+ Chromatic Sphere
+ IN
+ MR
+ 1
+ Artifact
+ 1
+ {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
+
+
+ Aven Mindcensor
+ FUT
+ 2W
+ Creature - Bird Wizard
+ 2/1
+ 3
+ Flash (You may play this spell any time you could play an instant.)
+Flying
+If an opponent would search a library, that player searches the top four cards of that library instead.
+
+
+ Adarkar Wastes
+ 10E
+ 5E
+ 6E
+ 7E
+ 9E
+ IA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
+
+
+ Watchwing Scarecrow
+ SHM
+ 4
+ Artifact Creature - Scarecrow
+ 2/4
+ 3
+ Watchwing Scarecrow has vigilance as long as you control a white creature.
+Watchwing Scarecrow has flying as long as you control a blue creature.
+
+
+ Blind with Anger
+ CHK
+ 3R
+ Instant - Arcane
+ 2
+ Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
+
+
+ Flicker
+ UD
+ 1W
+ Sorcery
+ 2
+ Remove target nontoken permanent from the game, then return it to play under its owner's control.
+
+
+ Somber Hoverguard
+ MR
+ 5U
+ Creature - Drone
+ 3/2
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Flying
+
+
+ Warrior en-Kor
+ SH
+ WW
+ Creature - Kor Warrior Knight
+ 2/2
+ 3
+ {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
+
+
+ Streetbreaker Wurm
+ GP
+ 3RG
+ Creature - Wurm
+ 6/4
+ 3
+
+
+
+ Valorous Charge
+ PT
+ 1WW
+ Sorcery
+ 2
+ White creatures get +2/+0 until end of turn.
+
+
+ Leafdrake Roost
+ DIS
+ 3GU
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play."
+
+
+ Boom // Bust (Boom)
+ PLC
+ 1R
+ Sorcery
+ 2
+ Destroy target land you control and target land you don't control.
+
+
+ Lifeline
+ US
+ 5
+ Artifact
+ 1
+ Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn.
+
+
+ Baron Sengir
+ HL
+ 5BBB
+ Legendary Creature - Vampire
+ 5/5
+ 3
+ Flying
+Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
+{T}: Regenerate another target Vampire.
+
+
+ Orcish Artillery
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ B
+ R
+ U
+ 1RR
+ Creature - Orc Warrior
+ 1/3
+ 3
+ {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
+
+
+ Wizard Mentor
+ US
+ 2U
+ Creature - Human Wizard
+ 2/2
+ 3
+ {T}: Return Wizard Mentor and target creature you control to their owner's hand.
+
+
+ Surge of Thoughtweft
+ LRW
+ 1W
+ Tribal Instant - Kithkin
+ 2
+ Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
+
+
+ Urza's Filter
+ IN
+ 4
+ Artifact
+ 1
+ Multicolored spells cost up to {2} less to play.
+
+
+ Oni of Wild Places
+ SOK
+ 5R
+ Creature - Demon Spirit
+ 6/5
+ 3
+ Haste
+At the beginning of your upkeep, return a red creature you control to its owner's hand.
+
+
+ Isochron Scepter
+ MR
+ 2
+ Artifact
+ 1
+ Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
+{2}, {T}: You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
+
+
+ Parallectric Feedback
+ GP
+ 3R
+ Instant
+ 2
+ Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
+
+
+ Topple
+ NE
+ 2W
+ Sorcery
+ 2
+ Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target any one of them.)
+
+
+ Nature's Will
+ CHK
+ 2GG
+ Enchantment
+ 1
+ Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
+
+
+ Will-o'-the-Wisp
+ 4E
+ 9E
+ B
+ R
+ U
+ B
+ Creature - Spirit
+ 0/1
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
+
+
+ Knotvine Mystic
+ CFX
+ RGW
+ Creature - Elf Druid
+ 2/2
+ 3
+ {1}, {T}: Add {R}{G}{W} to your mana pool.
+
+
+ Healing Leaves
+ PLC
+ G
+ Instant
+ 2
+ Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
+
+
+ Sky Hussar
+ DIS
+ 3WU
+ Creature - Human Knight
+ 4/3
+ 3
+ Flying
+When Sky Hussar comes into play, untap all creatures you control.
+Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
+
+
+ Lyzolda, the Blood Witch
+ DIS
+ 1BR
+ Legendary Creature - Human Cleric
+ 3/1
+ 3
+ {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
+
+
+ Pygmy Allosaurus
+ IA
+ 2G
+ Creature - Lizard
+ 2/2
+ 3
+ Swampwalk
+
+
+ Dream Fracture
+ EVE
+ 1UU
+ Instant
+ 2
+ Counter target spell. Its controller draws a card.
+Draw a card.
+
+
+ Catastrophe
+ US
+ 4WW
+ Sorcery
+ 2
+ Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
+
+
+ Stream of Unconsciousness
+ MOR
+ U
+ Tribal Instant - Wizard
+ 2
+ Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
+
+
+ Spirit Mirror
+ TE
+ 2WW
+ Enchantment
+ 1
+ At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play.
+{0}: Destroy target Reflection.
+
+
+ Inner-Flame Igniter
+ LRW
+ 2R
+ Creature - Elemental Warrior
+ 2/2
+ 3
+ {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
+
+
+ Skyshroud Vampire
+ TE
+ 3BB
+ Creature - Vampire
+ 3/3
+ 3
+ Flying
+Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
+
+
+ Rebel Informer
+ PY
+ 2B
+ Creature - Human Mercenary Rebel
+ 1/2
+ 3
+ Rebel Informer can't be the target of white spells or abilities from white sources.
+{3}: Put target Rebel on the bottom of its owner's library.
+
+
+ Icatian Priest
+ 10E
+ FE
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {1}{W}{W}: Target creature gets +1/+1 until end of turn.
+
+
+ Vulshok Morningstar
+ 9E
+ DS
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Quenchable Fire
+ CFX
+ 3R
+ Sorcery
+ 2
+ Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
+
+
+ Temporal Spring
+ AP
+ 1GU
+ Sorcery
+ 2
+ Put target permanent on top of its owner's library.
+
+
+ Mirror-Sigil Sergeant
+ CFX
+ 5W
+ Creature - Rhino Soldier
+ 4/4
+ 3
+ Trample
+At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
+
+
+ Mana Leech
+ US
+ 2B
+ Creature - Leech
+ 1/1
+ 3
+ You may choose not to untap Mana Leech during your untap step.
+{T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
+
+
+ Sell-Sword Brute
+ RAV
+ 1R
+ Creature - Human Mercenary
+ 2/2
+ 3
+ When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
+
+
+ Thunderscape Apprentice
+ IN
+ R
+ Creature - Human Wizard
+ 1/1
+ 3
+ {B}, {T}: Target player loses 1 life.
+{G}, {T}: Target creature gets +1/+1 until end of turn.
+
+
+ Kodama of the North Tree
+ CHK
+ 2GGG
+ Legendary Creature - Spirit
+ 6/4
+ 3
+ Trample; shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Elven Warhounds
+ TE
+ 3G
+ Creature - Hound
+ 2/2
+ 3
+ Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
+
+
+ Tainted AEther
+ 7E
+ US
+ 2BB
+ Enchantment
+ 1
+ Whenever a creature comes into play, its controller sacrifices a creature or land.
+
+
+ Matca Rioters
+ CFX
+ 2G
+ Creature - Human Warrior
+ */*
+ 3
+ Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
+
+
+ Mammoth Harness
+ HL
+ 3G
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature loses flying.
+Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
+
+
+ Livonya Silone
+ LG
+ 2RRGG
+ Legendary Creature - Human Warrior
+ 4/4
+ 3
+ First strike, legendary landwalk
+
+
+ Tranquility
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IN
+ MM
+ R
+ TE
+ U
+ 2G
+ Sorcery
+ 2
+ Destroy all enchantments.
+
+
+ Shifting Sky
+ 8E
+ PS
+ 2U
+ Enchantment
+ 1
+ As Shifting Sky comes into play, choose a color.
+All nonland permanents are the chosen color.
+
+
+ Blood Lust
+ 4E
+ 5E
+ LG
+ 1R
+ Instant
+ 2
+ If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
+
+
+ Floodchaser
+ MOR
+ 5U
+ Creature - Elemental
+ 0/0
+ 3
+ Floodchaser comes into play with six +1/+1 counters on it.
+Floodchaser can't attack unless defending player controls an Island.
+{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
+
+
+ Aggression
+ IA
+ 2R
+ Enchantment - Aura
+ 1
+ Enchant non-Wall creature
+Enchanted creature has first strike and trample.
+At the end of enchanted creature's controller's turn, destroy that creature if it didn't attack this turn.
+
+
+ Decaying Soil
+ OD
+ 1BB
+ Enchantment
+ 1
+ At the beginning of your upkeep, remove a card in your graveyard from the game.
+Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand."
+
+
+ Storm Crow
+ 6E
+ 7E
+ 8E
+ 9E
+ AL
+ PT
+ ST
+ 1U
+ Creature - Bird
+ 1/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Sakura-Tribe Scout
+ SOK
+ G
+ Creature - Snake Shaman Scout
+ 1/1
+ 3
+ {T}: You may put a land card from your hand into play.
+
+
+ Verdeloth the Ancient
+ IN
+ TSP
+ 4GG
+ Legendary Creature - Treefolk
+ 4/7
+ 3
+ Kicker {X} (You may pay an additional {X} as you play this spell.)
+Other Treefolk creatures and Saproling creatures get +1/+1.
+When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.
+
+
+ Thornscape Master
+ IN
+ 2GG
+ Creature - Human Wizard
+ 2/2
+ 3
+ {R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
+{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
+
+
+ Rib Cage Spider
+ PY
+ 2G
+ Creature - Spider
+ 1/4
+ 3
+ Reach (This creature can block creatures with flying.)
+
+
+ Recoup
+ OD
+ 1R
+ Sorcery
+ 2
+ Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
+Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Rathi Trapper
+ PLC
+ 1B
+ Creature - Human Rebel Rogue
+ 1/2
+ 3
+ {B}, {T}: Tap target creature.
+
+
+ Endless Horizons
+ EVE
+ 3W
+ Enchantment
+ 1
+ When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
+At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
+
+
+ Sandstone Deadfall
+ OD
+ 3
+ Artifact
+ 1
+ {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
+
+
+ Oxidize
+ DS
+ G
+ Instant
+ 2
+ Destroy target artifact. It can't be regenerated.
+
+
+ Leviathan
+ 4E
+ 5E
+ DK
+ TSP
+ 5UUUU
+ Creature - Leviathan
+ 10/10
+ 3
+ Trample
+Leviathan comes into play tapped and doesn't untap during your untap step.
+At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
+Leviathan can't attack unless you sacrifice two Islands.
+
+
+ Blightning
+ ALA
+ 1BR
+ Sorcery
+ 2
+ Blightning deals 3 damage to target player. That player discards two cards.
+
+
+ Cateran Slaver
+ MM
+ 4BB
+ Creature - Horror Mercenary
+ 5/5
+ 3
+ Swampwalk
+{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
+
+
+ Hellkite Hatchling
+ CFX
+ 2RG
+ Creature - Dragon
+ 2/2
+ 3
+ Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
+Hellkite Hatchling has flying and trample if it devoured a creature.
+
+
+ All Suns' Dawn
+ FD
+ 4G
+ Sorcery
+ 2
+ For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.
+
+
+ Mourner's Shield
+ MR
+ 4
+ Artifact
+ 1
+ Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
+{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
+
+
+ Darkheart Sliver
+ PLC
+ BG
+ Creature - Sliver
+ 2/2
+ 3
+ All Slivers have "Sacrifice this permanent: You gain 3 life."
+
+
+ Foriysian Brigade
+ WL
+ 3W
+ Creature - Human Soldier
+ 2/4
+ 3
+ Foriysian Brigade can block an additional creature.
+
+
+ Ydwen Efreet
+ AN
+ RRR
+ Creature - Efreet
+ 3/6
+ 3
+ Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.
+
+
+ Null Brooch
+ EX
+ 4
+ Artifact
+ 1
+ {2}, {T}, Discard your hand: Counter target noncreature spell.
+
+
+ Evermind
+ SOK
+ Instant - Arcane
+ (Nonexistent mana costs can't be paid.)
+ 1
+ Draw a card.
+Evermind is blue.
+Splice onto Arcane {1}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Giant Tortoise
+ 4E
+ AN
+ 1U
+ Creature - Turtle
+ 1/1
+ 3
+ Giant Tortoise gets +0/+3 as long as it's untapped.
+
+
+ Mob Justice
+ SH
+ 1R
+ Sorcery
+ 2
+ Mob Justice deals damage to target player equal to the number of creatures you control.
+
+
+ Dreams of the Dead
+ IA
+ 3U
+ Enchantment
+ 1
+ {1}{U}: Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep {2}." If the creature would leave play, remove it from the game instead of putting it anywhere else.
+
+
+ Arcades Sabboth
+ CH
+ LG
+ 2GGWWUU
+ Legendary Creature - Elder Dragon
+ 7/7
+ 3
+ Flying
+At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
+Untapped nonattacking creatures you control get +0/+2.
+{W}: Arcades Sabboth gets +0/+1 until end of turn.
+
+
+ Embolden
+ OD
+ 2W
+ Instant
+ 2
+ Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
+Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Akki Raider
+ BOK
+ 1R
+ Creature - Goblin Warrior
+ 2/1
+ 3
+ Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
+
+
+ Rumbling Crescendo
+ US
+ 3RR
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
+{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
+
+
+ Lithatog
+ OD
+ 1RG
+ Creature - Atog
+ 1/2
+ 3
+ Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
+Sacrifice a land: Lithatog gets +1/+1 until end of turn.
+
+
+ Forsaken Wastes
+ MI
+ 2B
+ World Enchantment
+ 1
+ Players can't gain life.
+At the beginning of each player's upkeep, that player loses 1 life.
+Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
+
+
+ Cryptic Command
+ LRW
+ 1UUU
+ Instant
+ 2
+ Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
+
+
+ Kongming, "Sleeping Dragon"
+ P3
+ 2WW
+ Legendary Creature - Human Advisor
+ 2/2
+ 3
+ Other creatures you control get +1/+1.
+
+
+ Myr Moonvessel
+ DS
+ 1
+ Artifact Creature - Myr
+ 1/1
+ 3
+ When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool.
+
+
+ Leaf-Crowned Elder
+ MOR
+ 2GG
+ Creature - Treefolk Shaman
+ 3/5
+ 3
+ Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
+
+
+ Twigwalker
+ OD
+ 2G
+ Creature - Insect
+ 2/2
+ 3
+ {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
+
+
+ Conquer
+ 5E
+ 6E
+ IA
+ 3RR
+ Enchantment - Aura
+ 1
+ Enchant land
+You control enchanted land.
+
+
+ Mijae Djinn
+ AN
+ R
+ RRR
+ Creature - Djinn
+ 6/3
+ 3
+ Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
+
+
+ Hammer Mage
+ MM
+ 1R
+ Creature - Human Spellshaper
+ 1/1
+ 3
+ {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
+
+
+ Suntouched Myr
+ FD
+ 3
+ Artifact Creature - Myr
+ 0/0
+ 3
+ Sunburst (This comes into play with a +1/+1 counter on it for each color of mana spent to play it.)
+
+
+ Pongify
+ PLC
+ U
+ Instant
+ 2
+ Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token into play.
+
+
+ Chromeshell Crab
+ LE
+ 4U
+ Creature - Crab Beast
+ 3/3
+ 3
+ Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
+
+
+ Hazy Homunculus
+ PY
+ 1U
+ Creature - Homunculus Illusion
+ 1/1
+ 3
+ Hazy Homunculus is unblockable as long as defending player controls an untapped land.
+
+
+ Minister of Impediments
+ DIS
+ 2(W/U)
+ Creature - Human Advisor
+ 1/1
+ 3
+ ({(w/u)} can be paid with either {W} or {U}.)
+{T}: Tap target creature.
+
+
+ Kashi-Tribe Warriors
+ CHK
+ 3GG
+ Creature - Snake Warrior
+ 2/4
+ 3
+ Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
+
+
+ Rhys the Redeemed
+ SHM
+ (G/W)
+ Legendary Creature - Elf Warrior
+ 1/1
+ 3
+ {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token into play.
+{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token into play that's a copy of that creature.
+
+
+ Shivan Hellkite
+ 10E
+ US
+ 5RR
+ Creature - Dragon
+ 5/5
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
+
+
+ Cataclysm
+ EX
+ 2WW
+ Sorcery
+ 2
+ Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
+
+
+ Secluded Steppe
+ ON
+
+ Land
+ 0
+ Secluded Steppe comes into play tapped.
+{T}: Add {W} to your mana pool.
+Cycling {W} ({W}, Discard this card: Draw a card.)
+
+
+ Cabal Archon
+ ON
+ 2B
+ Creature - Human Cleric
+ 2/2
+ 3
+ {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
+
+
+ Gaea's Herald
+ 10E
+ 8E
+ PS
+ 1G
+ Creature - Elf
+ 1/1
+ 3
+ Creature spells can't be countered.
+
+
+ Zo-Zu the Punisher
+ CHK
+ 1RR
+ Legendary Creature - Goblin Warrior
+ 2/2
+ 3
+ Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller.
+
+
+ Steal Enchantment
+ TE
+ UU
+ Enchantment - Aura
+ 1
+ Enchant enchantment
+You control enchanted enchantment.
+
+
+ When Fluffy Bunnies Attack
+ UNH
+ 3B
+ Instant
+ 2
+ Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
+
+
+ Dralnu, Lich Lord
+ TSP
+ 3UB
+ Legendary Creature - Zombie
+ 3/3
+ 3
+ If damage would be dealt to Dralnu, sacrifice that many permanents instead.
+{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Tanglewalker
+ DS
+ 2G
+ Creature - Dryad
+ 2/2
+ 3
+ Creatures you control are unblockable as long as defending player controls an artifact land.
+
+
+ Delif's Cone
+ FE
+ 0
+ Artifact
+ 1
+ {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
+
+
+ Street Wraith
+ FUT
+ 3BB
+ Creature - Wraith
+ 3/4
+ 3
+ Swampwalk
+Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
+
+
+ Thran War Machine
+ UL
+ 4
+ Artifact Creature - Construct
+ 4/5
+ 3
+ Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+Thran War Machine attacks each turn if able.
+
+
+ Boneshard Slasher
+ TO
+ 1B
+ Creature - Horror
+ 1/1
+ 3
+ Flying
+Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
+
+
+ Opal Acrolith
+ US
+ 2W
+ Enchantment
+ 1
+ Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
+{0}: Opal Acrolith becomes an enchantment.
+
+
+ Jangling Automaton
+ WL
+ 3
+ Artifact Creature - Construct
+ 3/2
+ 3
+ Whenever Jangling Automaton attacks, untap all creatures defending player controls.
+
+
+ Wolverine Pack
+ 5E
+ LG
+ 2GG
+ Creature - Wolverine
+ 2/4
+ 3
+ Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
+
+
+ Ghost-Lit Nourisher
+ SOK
+ 2G
+ Creature - Spirit
+ 2/1
+ 3
+ {2}{G}, {T}: Target creature gets +2/+2 until end of turn.
+Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
+
+
+ Dream's Grip
+ MR
+ U
+ Instant
+ 2
+ Choose one - Tap target permanent; or untap target permanent.
+Entwine {1} (Choose both if you pay the entwine cost.)
+
+
+ Sisters of Stone Death
+ RAV
+ 4BBGG
+ Legendary Creature - Gorgon
+ 7/5
+ 3
+ {G}: Target creature blocks Sisters of Stone Death this turn if able.
+{B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
+{2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.
+
+
+ Coastal Piracy
+ 8E
+ MM
+ 2UU
+ Enchantment
+ 1
+ Whenever a creature you control deals combat damage to an opponent, you may draw a card.
+
+
+ Agonizing Demise
+ IN
+ 3B
+ Instant
+ 2
+ Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.)
+Destroy target nonblack creature. It can't be regenerated. If the kicker cost was paid, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
+
+
+ Even the Odds
+ FUT
+ 2W
+ Instant
+ 2
+ Play Even the Odds only if you control fewer creatures than each opponent.
+Put three 1/1 white Soldier creature tokens into play.
+
+
+ Vodalian Illusionist
+ WL
+ 2U
+ Creature - Merfolk Wizard
+ 2/2
+ 3
+ {U}{U}, {T}: Target creature phases out.
+
+
+ Shapeshifter
+ 4E
+ 5E
+ AQ
+ 6
+ Artifact Creature - Shapeshifter
+ */7-*
+ 3
+ As Shapeshifter comes into play, choose a number between 0 and 7.
+At the beginning of your upkeep, you may choose a number between 0 and 7.
+Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
+
+
+ Foxfire Oak
+ SHM
+ 5G
+ Creature - Treefolk Shaman
+ 3/6
+ 3
+ {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
+
+
+ Dakmor Sorceress
+ P2
+ ST
+ 5B
+ Creature - Human Wizard
+ */4
+ 3
+ Dakmor Sorceress's power is equal to the number of Swamps you control.
+
+
+ Phantom Flock
+ JU
+ 3WW
+ Creature - Bird Soldier Spirit
+ 0/0
+ 3
+ Flying
+Phantom Flock comes into play with three +1/+1 counters on it.
+If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
+
+
+ Goblin Brigand
+ 9E
+ SC
+ 1R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Goblin Brigand attacks each turn if able.
+
+
+ Heartwood Dryad
+ TE
+ 1G
+ Creature - Dryad
+ 2/1
+ 3
+ Heartwood Dryad can block creatures with shadow as though they didn't have shadow.
+
+
+ Spore Cloud
+ FE
+ 1GG
+ Instant
+ 2
+ Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
+
+
+ Cloudcrown Oak
+ LRW
+ 2GG
+ Creature - Treefolk Warrior
+ 3/4
+ 3
+ Reach (This can block creatures with flying.)
+
+
+ Hisoka, Minamo Sensei
+ CHK
+ 2UU
+ Legendary Creature - Human Wizard
+ 1/3
+ 3
+ {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
+
+
+ Howl from Beyond
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ IA
+ R
+ U
+ XB
+ Instant
+ 2
+ Target creature gets +X/+0 until end of turn.
+
+
+ Soratami Cloudskater
+ CHK
+ 1U
+ Creature - Moonfolk Rogue
+ 1/1
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
+
+
+ Urborg Uprising
+ AP
+ 4B
+ Sorcery
+ 2
+ Return up to two target creature cards from your graveyard to your hand.
+Draw a card.
+
+
+ Unearth
+ UL
+ B
+ Sorcery
+ 2
+ Return target creature card with converted mana cost 3 or less from your graveyard to play.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Kithkin Mourncaller
+ LRW
+ 2G
+ Creature - Kithkin Scout
+ 2/2
+ 3
+ Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
+
+
+ Siege-Gang Commander
+ 10E
+ SC
+ 3RR
+ Creature - Goblin
+ 2/2
+ 3
+ When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
+{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
+
+
+ Mercenary Knight
+ PT
+ 2B
+ Creature - Human Mercenary Knight
+ 4/4
+ 3
+ When Mercenary Knight comes into play, sacrifice it unless you discard a creature card.
+
+
+ Eye of Ramos
+ MM
+ 3
+ Artifact
+ 1
+ {T}: Add {U} to your mana pool.
+Sacrifice Eye of Ramos: Add {U} to your mana pool.
+
+
+ Torrent of Fire
+ SC
+ 3RR
+ Sorcery
+ 2
+ Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
+
+
+ Sadistic Augermage
+ RAV
+ 2B
+ Creature - Human Wizard
+ 3/1
+ 3
+ When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
+
+
+ Frostweb Spider
+ CS
+ 2G
+ Snow Creature - Spider
+ 1/3
+ 3
+ Reach (This creature can block creatures with flying.)
+Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
+
+
+ Song of Blood
+ VI
+ 1R
+ Sorcery
+ 2
+ Put the top four cards of your library into your graveyard.
+Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
+
+
+ Noble Stand
+ NE
+ 4W
+ Enchantment
+ 1
+ Whenever a creature you control blocks, you gain 2 life.
+
+
+ Blasting Station
+ FD
+ 3
+ Artifact
+ 1
+ {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
+Whenever a creature comes into play, you may untap Blasting Station.
+
+
+ Frantic Search
+ UL
+ 2U
+ Instant
+ 2
+ Draw two cards, then discard two cards.
+Untap up to three lands.
+
+
+ Torchling
+ PLC
+ 3RR
+ Creature - Shapeshifter
+ 3/3
+ 3
+ {R}: Untap Torchling.
+{R}: Target creature blocks Torchling this turn if able.
+{R}: Change the target of target spell that targets only Torchling.
+{1}: Torchling gets +1/-1 until end of turn.
+{1}: Torchling gets -1/+1 until end of turn.
+
+
+ Scabland
+ TE
+
+ Land
+ 0
+ Scabland comes into play tapped.
+{T}: Add {1} to your mana pool.
+{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
+
+
+ Benalish Lancer
+ IN
+ 2W
+ Creature - Human Knight
+ 2/2
+ 3
+ Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.)
+If the kicker cost was paid, Benalish Lancer comes into play with two +1/+1 counters on it and with first strike.
+
+
+ Tempting Licid
+ SH
+ 2G
+ Creature - Licid
+ 2/2
+ 3
+ {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
+All creatures able to block enchanted creature do so.
+
+
+ Goblin Settler
+ ST
+ 3R
+ Creature - Goblin
+ 1/1
+ 3
+ When Goblin Settler comes into play, destroy target land.
+
+
+ Bottled Cloister
+ RAV
+ 4
+ Artifact
+ 1
+ At the beginning of each opponent's upkeep, remove all cards in your hand from the game face down.
+At the beginning of your upkeep, return all cards you own removed from the game with Bottled Cloister to your hand, then draw a card.
+
+
+ Auntie's Snitch
+ MOR
+ 2B
+ Creature - Goblin Rogue
+ 3/1
+ 3
+ Auntie's Snitch can't block.
+Prowl {1}{B} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
+Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
+
+
+ No Mercy
+ UL
+ 2BB
+ Enchantment
+ 1
+ Whenever a creature deals damage to you, destroy it.
+
+
+ Wear Away
+ CHK
+ GG
+ Instant - Arcane
+ 2
+ Destroy target artifact or enchantment.
+Splice onto Arcane {3}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Kuon, Ogre Ascendant
+ SOK
+ BBB
+ Legendary Creature - Ogre Monk
+ 2/4
+ 3
+ At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.
+
+
+ Maggot Therapy
+ MM
+ 2B
+ Enchantment - Aura
+ 1
+ Flash
+Enchant creature
+Enchanted creature gets +2/-2.
+
+
+ Venomous Breath
+ IA
+ MM
+ 3G
+ Instant
+ 2
+ At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
+
+
+ Whip-Spine Drake
+ FUT
+ 3UU
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Knight of the Hokey Pokey
+ UG
+ WW
+ Summon - Knight
+ 2/2
+ 1
+ First strike
+o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
+
+
+ Scoria Cat
+ PY
+ 3RR
+ Creature - Cat
+ 3/3
+ 3
+ Scoria Cat gets +3/+3 as long as you control no untapped lands.
+
+
+ Faerie Noble
+ HL
+ 2G
+ Creature - Faerie
+ 1/2
+ 3
+ Flying
+Other Faerie creatures you control get +0/+1.
+{T}: Other Faerie creatures you control get +1/+0 until end of turn.
+
+
+ Spirit Cairn
+ JU
+ 2W
+ Enchantment
+ 1
+ Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying into play.
+
+
+ Sea Scryer
+ MI
+ 1U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {T}: Add {1} to your mana pool.
+{1}, {T}: Add {U} to your mana pool.
+
+
+ Vassal's Duty
+ CHK
+ 3W
+ Enchantment
+ 1
+ {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
+
+
+ Pride of Lions
+ 7E
+ ST
+ 3GG
+ Creature - Cat
+ 4/4
+ 3
+ You may have Pride of Lions assign its combat damage as though it weren't blocked.
+
+
+ Death Grasp
+ AP
+ XWB
+ Sorcery
+ 2
+ Death Grasp deals X damage to target creature or player. You gain X life.
+
+
+ Predict
+ OD
+ 1U
+ Instant
+ 2
+ Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
+
+
+ Keldon Halberdier
+ TSP
+ 4R
+ Creature - Human Warrior
+ 4/1
+ 3
+ First strike
+Suspend 4-{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
+
+
+ Flailing Soldier
+ MM
+ R
+ Creature - Human Soldier
+ 2/2
+ 3
+ {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
+{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
+
+
+ Phyrexian Lens
+ IN
+ 3
+ Artifact
+ 1
+ {T}, Pay 1 life: Add one mana of any color to your mana pool.
+
+
+ Silklash Spider
+ 9E
+ ON
+ 3GG
+ Creature - Spider
+ 2/7
+ 3
+ Reach (This creature can block creatures with flying.)
+{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
+
+
+ Scythe of the Wretched
+ MR
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +2/+2.
+Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature.
+Equip {4}
+
+
+ Colossus of Sardia
+ 10E
+ 4E
+ 5E
+ AQ
+ 9
+ Artifact Creature - Golem
+ 9/9
+ 3
+ Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
+Colossus of Sardia doesn't untap during your untap step.
+{9}: Untap Colossus of Sardia. Play this ability only during your upkeep.
+
+
+ Divergent Growth
+ SC
+ G
+ Instant
+ 2
+ Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
+
+
+ Kjeldoran Royal Guard
+ 10E
+ 5E
+ 6E
+ 7E
+ IA
+ 3WW
+ Creature - Human Soldier
+ 2/5
+ 3
+ {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
+
+
+ Zombie Fanboy
+ UNH
+ 2B
+ Creature - Zombie Gamer
+ 1/1
+ 3
+ As Zombie Fanboy comes into play, choose an artist.
+Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
+
+
+ Frightcrawler
+ OD
+ 1B
+ Creature - Horror
+ 1/1
+ 3
+ Fear
+Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
+
+
+ Traumatize
+ 10E
+ 9E
+ OD
+ 3UU
+ Sorcery
+ 2
+ Target player puts the top half of his or her library, rounded down, into his or her graveyard.
+
+
+ Cursed Ronin
+ CHK
+ 3B
+ Creature - Human Samurai
+ 1/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+{B}: Cursed Ronin gets +1/+1 until end of turn.
+
+
+ Benthicore
+ LRW
+ 6U
+ Creature - Elemental
+ 5/5
+ 3
+ When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
+Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
+
+
+ Dust to Dust
+ 5E
+ DK
+ 1WW
+ Sorcery
+ 2
+ Remove two target artifacts from the game.
+
+
+ Wonder
+ JU
+ 3U
+ Creature - Incarnation
+ 2/2
+ 3
+ Flying
+As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
+
+
+ Greater Mossdog
+ RAV
+ 3G
+ Creature - Plant Hound
+ 3/3
+ 3
+ Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Balduvian Hydra
+ IA
+ XRR
+ Creature - Hydra
+ 0/1
+ 3
+ Balduvian Hydra comes into play with X +1/+0 counters on it.
+Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
+{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep.
+
+
+ Phobian Phantasm
+ CS
+ 1BB
+ Creature - Illusion
+ 3/3
+ 3
+ Flying, fear
+Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+
+
+ O-Naginata
+ SOK
+ 1
+ Artifact - Equipment
+ 1
+ O-Naginata can be attached only to a creature with 3 or more power.
+Equipped creature gets +3/+0 and has trample.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Verdant Field
+ PY
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant land
+Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
+
+
+ Mortiphobia
+ TO
+ 1BB
+ Enchantment
+ 1
+ {1}{B}, Discard a card: Remove target card in a graveyard from the game.
+{1}{B}, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.
+
+
+ Search for Survivors
+ PY
+ 2R
+ Sorcery
+ 2
+ An opponent chooses a card at random from your graveyard. If it's a creature card, put it into play. Otherwise, remove it from the game. Then reorder your graveyard at random.
+
+
+ Irrigation Ditch
+ IN
+
+ Land
+ 0
+ Irrigation Ditch comes into play tapped.
+{T}: Add {W} to your mana pool.
+{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
+
+
+ Red Elemental Blast
+ 4E
+ B
+ R
+ U
+ R
+ Instant
+ 2
+ Choose one - Counter target blue spell; or destroy target blue permanent.
+
+
+ Revelation
+ CH
+ LG
+ G
+ World Enchantment
+ 1
+ All players play with their hands revealed.
+
+
+ Tempest of Light
+ 10E
+ 9E
+ MR
+ 2W
+ Instant
+ 2
+ Destroy all enchantments.
+
+
+ Benalish Commander
+ PLC
+ 3W
+ Creature - Human Soldier
+ */*
+ 3
+ Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
+Suspend X-{X}{W}{W}. X can't be 0.
+Whenever a time counter is removed from Benalish Commander while it's removed from the game, put a 1/1 white Soldier creature token into play.
+
+
+ Dehydration
+ 10E
+ 8E
+ 9E
+ MM
+ 3U
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Enchanted creature doesn't untap during its controller's untap step.
+
+
+ Planar Guide
+ LE
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ {3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
+
+
+ Bosh, Iron Golem
+ MR
+ 8
+ Legendary Artifact Creature - Golem
+ 6/7
+ 3
+ Trample
+{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
+
+
+ Scourge of Numai
+ BOK
+ 3B
+ Creature - Demon Spirit
+ 4/4
+ 3
+ At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
+
+
+ Seal of Strength
+ NE
+ G
+ Enchantment
+ 1
+ Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
+
+
+ Shaman's Trance
+ JU
+ 2R
+ Instant
+ 2
+ Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
+
+
+ Wojek Embermage
+ RAV
+ 3R
+ Creature - Human Wizard
+ 1/2
+ 3
+ Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
+
+
+ Dong Zhou, the Tyrant
+ P3
+ 4R
+ Legendary Creature - Human Soldier
+ 3/3
+ 3
+ When Dong Zhou, the Tyrant comes into play, target creature an opponent controls deals damage equal to its power to that player.
+
+
+ Spell Snare
+ DIS
+ U
+ Instant
+ 2
+ Counter target spell with converted mana cost 2.
+
+
+ Femeref Scouts
+ MI
+ 2W
+ Creature - Human Scout
+ 1/4
+ 3
+
+
+
+ Firebreathing
+ 10E
+ 4E
+ 5E
+ 6E
+ 9E
+ B
+ MI
+ R
+ U
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+{R}: Enchanted creature gets +1/+0 until end of turn.
+
+
+ War-Spike Changeling
+ MOR
+ 3R
+ Creature - Shapeshifter
+ 3/3
+ 3
+ Changeling (This card is every creature type at all times.)
+{R}: War-Spike Changeling gains first strike until end of turn.
+
+
+ War Cadence
+ MM
+ 2R
+ Enchantment
+ 1
+ {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls.
+
+
+ Horrible Hordes
+ MI
+ 3
+ Artifact Creature - Spirit
+ 2/2
+ 3
+ Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
+
+
+ Zodiac Monkey
+ 9E
+ P3
+ 1G
+ Creature - Ape
+ 2/1
+ 3
+ Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
+
+
+ Wall of Distortion
+ MM
+ 2BB
+ Creature - Wall
+ 1/3
+ 3
+ Defender (This creature can't attack.)
+{2}{B}, {T}: Target player discards a card. Play this ability only any time you could play a sorcery.
+
+
+ Vengeful Firebrand
+ MOR
+ 3R
+ Creature - Elemental Warrior
+ 5/2
+ 3
+ Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
+{R}: Vengeful Firebrand gets +1/+0 until end of turn.
+
+
+ Bloodstoke Howler
+ LE
+ 5R
+ Creature - Beast
+ 3/4
+ 3
+ Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
+
+
+ Angel's Feather
+ 10E
+ 9E
+ DS
+ 2
+ Artifact
+ 1
+ Whenever a player plays a white spell, you may gain 1 life.
+
+
+ Hulking Ogre
+ ST
+ UD
+ 2R
+ Creature - Ogre
+ 3/3
+ 3
+ Hulking Ogre can't block.
+
+
+ Snake Basket
+ 6E
+ VI
+ 4
+ Artifact
+ 1
+ {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens into play. Play this ability only any time you could play a sorcery.
+
+
+ Dakmor Salvage
+ FUT
+
+ Land
+ 0
+ Dakmor Salvage comes into play tapped.
+{T}: Add {B} to your mana pool.
+Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
+
+
+ Feast of Worms
+ CHK
+ 3GG
+ Sorcery - Arcane
+ 2
+ Destroy target land. If that land was legendary, its controller sacrifices another land.
+
+
+ Glittering Lion
+ PY
+ 2W
+ Creature - Cat
+ 2/2
+ 3
+ Prevent all damage that would be dealt to Glittering Lion.
+{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability.
+
+
+ Enslaved Horror
+ MM
+ 3B
+ Creature - Horror
+ 4/4
+ 3
+ When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.
+
+
+ Sentinel
+ CH
+ LG
+ 4
+ Artifact Creature - Shapeshifter
+ 1/1
+ 3
+ {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.)
+
+
+ Stinging Barrier
+ MM
+ 2UU
+ Creature - Wall
+ 0/4
+ 3
+ Defender (This creature can't attack.)
+{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
+
+
+ Fists of the Demigod
+ SHM
+ 1(B/R)
+ Enchantment - Aura
+ 1
+ Enchant creature
+As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
+As long as enchanted creature is red, it gets +1/+1 and has first strike.
+
+
+ Shauku's Minion
+ MI
+ 1BR
+ Creature - Human Minion
+ 2/2
+ 3
+ {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
+
+
+ Downdraft
+ WL
+ 2G
+ Enchantment
+ 1
+ {G}: Target creature loses flying until end of turn.
+Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
+
+
+ Cephalid Sage
+ TO
+ 3U
+ Creature - Cephalid
+ 2/3
+ 3
+ Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage comes into play, draw three cards, then discard two cards."
+
+
+ Gorilla Titan
+ OD
+ 3GG
+ Creature - Ape
+ 4/4
+ 3
+ Trample
+Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
+
+
+ Gang of Elk
+ 7E
+ UL
+ 5G
+ Creature - Elk Beast
+ 5/4
+ 3
+ Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
+
+
+ Righteous Avengers
+ LG
+ 4W
+ Creature - Human Soldier
+ 3/1
+ 3
+ Plainswalk
+
+
+ Yavimaya Hollow
+ UD
+
+ Legendary Land
+ 0
+ {T}: Add {1} to your mana pool.
+{G}, {T}: Regenerate target creature.
+
+
+ Shivan Sand-Mage
+ FUT
+ 2RR
+ Creature - Viashino Shaman
+ 3/2
+ 3
+ When Shivan Sand-Mage comes into play, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
+Suspend 4-{R}
+
+
+ Phyrexian Prowler
+ NE
+ 3B
+ Creature - Zombie Mercenary
+ 3/3
+ 3
+ Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
+Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
+
+
+ Swelter
+ JU
+ 3R
+ Sorcery
+ 2
+ Swelter deals 2 damage to each of two target creatures.
+
+
+ Ronin Cavekeeper
+ SOK
+ 5R
+ Creature - Human Samurai
+ 4/3
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+
+
+ Seismic Spike
+ RAV
+ 2RR
+ Sorcery
+ 2
+ Destroy target land. Add {R}{R} to your mana pool.
+
+
+ Soul Nova
+ MR
+ 3WW
+ Instant
+ 2
+ Remove target attacking creature and all Equipment attached to it from the game.
+
+
+ Wall of Junk
+ US
+ 2
+ Artifact Creature - Wall
+ 0/7
+ 3
+ Defender (This creature can't attack.)
+Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
+
+
+ Nantuko Monastery
+ JU
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Play this ability only if seven or more cards are in your graveyard.
+
+
+ Fervent Charge
+ AP
+ 1WBR
+ Enchantment
+ 1
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+
+ Ethersworn Canonist
+ ALA
+ 1W
+ Artifact Creature - Human Cleric
+ 2/2
+ 3
+ Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
+
+
+ Hua Tuo, Honored Physician
+ P3
+ 1GG
+ Legendary Creature - Human
+ 1/2
+ 3
+ {T}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn, before attackers are declared.
+
+
+ Sacellum Godspeaker
+ ALA
+ 2G
+ Creature - Elf Druid
+ 2/2
+ 3
+ {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
+
+
+ Reito Lantern
+ CHK
+ 2
+ Artifact
+ 1
+ {3}: Put target card in a graveyard on the bottom of its owner's library.
+
+
+ Darkwater Catacombs
+ OD
+
+ Land
+ 0
+ {1}, {T}: Add {U}{B} to your mana pool.
+
+
+ Kry Shield
+ LG
+ 2
+ Artifact
+ 1
+ {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
+
+
+ Wayward Soul
+ EX
+ 2UU
+ Creature - Spirit
+ 3/2
+ 3
+ Flying
+{U}: Put Wayward Soul on top of its owner's library.
+
+
+ Jund Panorama
+ ALA
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
+
+
+ Glaciers
+ IA
+ 2WU
+ Enchantment
+ 1
+ At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
+All Mountains are Plains.
+
+
+ Ashenmoor Liege
+ SHM
+ 1(B/R)(B/R)(B/R)
+ Creature - Elemental Knight
+ 4/1
+ 3
+ Other black creatures you control get +1/+1.
+Other red creatures you control get +1/+1.
+Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
+
+
+ Leyline of Lightning
+ GP
+ 2RR
+ Enchantment
+ 1
+ If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
+Whenever you play a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
+
+
+ Viashino Slaughtermaster
+ CFX
+ 1R
+ Creature - Viashino Warrior
+ 1/1
+ 3
+ Double strike
+{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
+
+
+ Blighted Shaman
+ 6E
+ MI
+ 1B
+ Creature - Human Cleric Shaman
+ 1/1
+ 3
+ {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
+{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
+
+
+ Firebrand Ranger
+ IN
+ 1R
+ Creature - Human Soldier
+ 2/1
+ 3
+ {G}, {T}: You may put a basic land card from your hand into play.
+
+
+ Cold Storage
+ TE
+ 4
+ Artifact
+ 1
+ {3}: Remove target creature you control from the game.
+Sacrifice Cold Storage: Return each creature card removed from the game with Cold Storage to play under its owner's control.
+
+
+ Minion of Tevesh Szat
+ IA
+ 4BBB
+ Creature - Demon Minion
+ 4/4
+ 3
+ At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
+{T}: Target creature gets +3/-2 until end of turn.
+
+
+ Meishin, the Mind Cage
+ SOK
+ 4UUU
+ Legendary Enchantment
+ 1
+ All creatures get -X/-0, where X is the number of cards in your hand.
+
+
+ Rude Awakening
+ FD
+ 4G
+ Sorcery
+ 2
+ Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
+Entwine {2}{G} (Choose both if you pay the entwine cost.)
+
+
+ Ihsan's Shade
+ HL
+ 3BBB
+ Legendary Creature - Shade Knight
+ 5/5
+ 3
+ Protection from white
+
+
+ Warp Artifact
+ 4E
+ 5E
+ B
+ R
+ U
+ BB
+ Enchantment - Aura
+ 1
+ Enchant artifact
+At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
+
+
+ Wall of Kelp
+ HL
+ UU
+ Creature - Plant Wall
+ 0/3
+ 3
+ Defender (This creature can't attack.)
+{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp into play.
+
+
+ Essence Vortex
+ IA
+ 1UB
+ Instant
+ 2
+ Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
+
+
+ Soul Net
+ 4E
+ 5E
+ 6E
+ 7E
+ B
+ R
+ ST2K
+ U
+ 1
+ Artifact
+ 1
+ Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.
+
+
+ Fervor
+ 6E
+ 7E
+ WL
+ 2R
+ Enchantment
+ 1
+ Creatures you control have haste.
+
+
+ Wake of Vultures
+ VI
+ 3B
+ Creature - Bird
+ 3/1
+ 3
+ Flying
+{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
+
+
+ Raise the Alarm
+ MR
+ 1W
+ Instant
+ 2
+ Put two 1/1 white Soldier creature tokens into play.
+
+
+ Two-Headed Dragon
+ 8E
+ MM
+ 4RR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying
+{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
+Two-Headed Dragon can't be blocked except by two or more creatures.
+Two-Headed Dragon can block an additional creature.
+
+
+ Undertow
+ LG
+ 2U
+ Enchantment
+ 1
+ Creatures with islandwalk can be blocked as though they didn't have islandwalk.
+
+
+ Opal Gargoyle
+ US
+ 1W
+ Enchantment
+ 1
+ When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
+
+
+ Ixidor, Reality Sculptor
+ ON
+ 3UU
+ Legendary Creature - Human Wizard
+ 3/4
+ 3
+ Face-down creatures get +1/+1.
+{2}{U}: Turn target face-down creature face up.
+
+
+ Murderous Redcap
+ SHM
+ 2(B/R)(B/R)
+ Creature - Goblin Assassin
+ 2/2
+ 3
+ When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
+Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
+
+
+ Flamebreak
+ DS
+ RRR
+ Sorcery
+ 2
+ Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
+
+
+ Ceta Disciple
+ AP
+ U
+ Creature - Merfolk Wizard
+ 1/1
+ 3
+ {R}, {T}: Target creature gets +2/+0 until end of turn.
+{G}, {T}: Add one mana of any color to your mana pool.
+
+
+ Trained Armodon
+ 6E
+ 7E
+ 8E
+ 9E
+ TE
+ 1GG
+ Creature - Elephant
+ 3/3
+ 3
+
+
+
+ Denying Wind
+ PY
+ 7UU
+ Sorcery
+ 2
+ Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.
+
+
+ Cage of Hands
+ CHK
+ 2W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block.
+{1}{W}: Return Cage of Hands to its owner's hand.
+
+
+ Phantom Wurm
+ TSP
+ 4GG
+ Creature - Wurm Spirit
+ 2/0
+ 3
+ Phantom Wurm comes into play with four +1/+1 counters on it.
+If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
+
+
+ Kukemssa Serpent
+ MI
+ 3U
+ Creature - Serpent
+ 4/3
+ 3
+ Kukemssa Serpent can't attack unless defending player controls an Island.
+{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
+When you control no Islands, sacrifice Kukemssa Serpent.
+
+
+ Telethopter
+ TE
+ 4
+ Artifact Creature - Thopter
+ 3/1
+ 3
+ Tap an untapped creature you control: Telethopter gains flying until end of turn.
+
+
+ Hidden Gibbons
+ UL
+ G
+ Enchantment
+ 1
+ When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
+
+
+ Darksteel Citadel
+ DS
+
+ Artifact Land
+ 0
+ Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
+{T}: Add {1} to your mana pool.
+
+
+ Soulless One
+ ON
+ 3B
+ Creature - Zombie Avatar
+ */*
+ 3
+ Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
+
+
+ Stabilizer
+ SC
+ 2
+ Artifact
+ 1
+ Players can't cycle cards.
+
+
+ Spike Soldier
+ SH
+ 2GG
+ Creature - Spike Soldier
+ 0/0
+ 3
+ Spike Soldier comes into play with three +1/+1 counters on it.
+{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
+Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
+
+
+ Cruel Revival
+ ON
+ 4B
+ Instant
+ 2
+ Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
+
+
+ Darigaaz's Attendant
+ IN
+ 5
+ Artifact Creature - Golem
+ 3/3
+ 3
+ {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
+
+
+ Karplusan Yeti
+ 9E
+ IA
+ 3RR
+ Creature - Yeti
+ 3/3
+ 3
+ {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
+
+
+ Flowstone Hellion
+ SH
+ 4R
+ Creature - Hellion Beast
+ 3/3
+ 3
+ Haste
+{0}: Flowstone Hellion gets +1/-1 until end of turn.
+
+
+ Nightscape Familiar
+ PS
+ 1B
+ Creature - Zombie
+ 1/1
+ 3
+ Blue spells and red spells you play cost {1} less to play.
+{1}{B}: Regenerate Nightscape Familiar.
+
+
+ Lynx
+ P2
+ ST
+ 1G
+ Creature - Cat
+ 2/1
+ 3
+ Forestwalk
+
+
+ Teleport
+ CH
+ LG
+ UUU
+ Instant
+ 2
+ Play Teleport only after attackers are declared and before blockers are declared.
+Target creature is unblockable this turn.
+
+
+ Humble Budoka
+ CHK
+ 1G
+ Creature - Human Monk
+ 2/2
+ 3
+ Shroud (This permanent can't be the target of spells or abilities.)
+
+
+ Edgewalker
+ SC
+ 1WB
+ Creature - Human Cleric
+ 2/2
+ 3
+ Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
+
+
+ Oros, the Avenger
+ PLC
+ 3WBR
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
+
+
+ Groundskeeper
+ 9E
+ MM
+ G
+ Creature - Human Druid
+ 1/1
+ 3
+ {1}{G}: Return target basic land card from your graveyard to your hand.
+
+
+ Fire Diamond
+ 6E
+ 7E
+ MI
+ 2
+ Artifact
+ 1
+ Fire Diamond comes into play tapped.
+{T}: Add {R} to your mana pool.
+
+
+ Drifting Meadow
+ US
+
+ Land
+ 0
+ Drifting Meadow comes into play tapped.
+{T}: Add {W} to your mana pool.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+
+ Cursed Flesh
+ EX
+ IN
+ B
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets -1/-1 and has fear.
+
+
+ Heap Doll
+ SHM
+ 1
+ Artifact Creature - Scarecrow
+ 1/1
+ 3
+ Sacrifice Heap Doll: Remove target card in a graveyard from the game.
+
+
+ Seton's Scout
+ TO
+ 1G
+ Creature - Centaur Druid Scout Archer
+ 2/1
+ 3
+ Reach (This creature can block creatures with flying.)
+Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
+
+
+ Tranquil Thicket
+ ON
+
+ Land
+ 0
+ Tranquil Thicket comes into play tapped.
+{T}: Add {G} to your mana pool.
+Cycling {G} ({G}, Discard this card: Draw a card.)
+
+
+ Teferi's Isle
+ MI
+
+ Legendary Land
+ 0
+ Phasing
+Teferi's Isle comes into play tapped.
+{T}: Add {U}{U} to your mana pool.
+
+
+ Deathcurse Ogre
+ CHK
+ 5B
+ Creature - Ogre Warrior
+ 3/3
+ 3
+ When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.
+
+
+ Tainted Well
+ IN
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant land
+When Tainted Well comes into play, draw a card.
+Enchanted land is a Swamp.
+
+
+ Belbe's Percher
+ NE
+ 2B
+ Creature - Bird
+ 2/2
+ 3
+ Flying
+Belbe's Percher can block only creatures with flying.
+
+
+ Fastbond
+ B
+ R
+ U
+ G
+ Enchantment
+ 1
+ You may play any number of additional lands on each of your turns.
+Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
+
+
+ Soul's Might
+ ALA
+ 4G
+ Sorcery
+ 2
+ Put X +1/+1 counters on target creature, where X is that creature's power.
+
+
+ Faerie Mechanist
+ CFX
+ 3U
+ Artifact Creature - Faerie Artificer
+ 2/2
+ 3
+ Flying
+When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+
+ Ranger of Eos
+ ALA
+ 3W
+ Creature - Human Soldier
+ 3/2
+ 3
+ When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
+
+
+ Goblin Deathraiders
+ ALA
+ BR
+ Creature - Goblin Warrior
+ 3/1
+ 3
+ Trample
+
+
+ Faerie Squadron
+ IN
+ U
+ Creature - Faerie
+ 1/1
+ 3
+ Kicker {3}{U} (You may pay an additional {3}{U} as you play this spell.)
+If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying.
+
+
+ Copper Tablet
+ B
+ U
+ 2
+ Artifact
+ 1
+ At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
+
+
+ Mob Mentality
+ VI
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has trample.
+Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
+
+
+ Pentad Prism
+ FD
+ 2
+ Artifact
+ 1
+ Sunburst (This comes into play with a charge counter on it for each color of mana spent to play it.)
+Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
+
+
+ Tel-Jilad Stylus
+ MR
+ 1
+ Artifact
+ 1
+ {T}: Put target permanent you own on the bottom of your library.
+
+
+ Kjeldoran Gargoyle
+ CS
+ 5W
+ Creature - Gargoyle
+ 3/3
+ 3
+ Flying; first strike; lifelink (Whenever this creature deals damage, you gain that much life.)
+
+
+ Beast of Burden
+ 7E
+ 8E
+ 9E
+ UL
+ 6
+ Artifact Creature - Golem
+ */*
+ 3
+ Beast of Burden's power and toughness are each equal to the number of creatures in play.
+
+
+ Horn of Plenty
+ MM
+ 6
+ Artifact
+ 1
+ Whenever a player plays a spell, he or she may pay {1}. If that player does, he or she draws a card at end of turn.
+
+
+ Zombie Assassin
+ OD
+ 4B
+ Creature - Zombie Assassin
+ 3/2
+ 3
+ {T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.
+
+
+ Calming Verse
+ PY
+ 3G
+ Sorcery
+ 2
+ Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
+
+
+ Repel Intruders
+ SHM
+ 3(W/U)
+ Instant
+ 2
+ Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.)
+
+
+ Mise
+ UNH
+ U
+ Instant
+ 2
+ Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.
+
+
+ Banishing Knack
+ EVE
+ U
+ Instant
+ 2
+ Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
+
+
+ Dream Cache
+ 6E
+ MI
+ TE
+ 2U
+ Sorcery
+ 2
+ Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
+
+
+ Army Ants
+ VI
+ 1BR
+ Creature - Insect
+ 1/1
+ 3
+ {T}, Sacrifice a land: Destroy target land.
+
+
+ Magus of the Candelabra
+ TSP
+ G
+ Creature - Human Wizard
+ 1/2
+ 3
+ {X}, {T}: Untap X target lands.
+
+
+ Wirewood Hivemaster
+ LE
+ 1G
+ Creature - Elf
+ 1/1
+ 3
+ Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
+
+
+ Gaea's Embrace
+ US
+ 2GG
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +3/+3 and has trample.
+{G}: Regenerate enchanted creature.
+
+
+ Hateflayer
+ EVE
+ 5RR
+ Creature - Elemental
+ 5/5
+ 3
+ Wither (This deals damage to creatures in the form of -1/-1 counters.)
+{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
+
+
+ Nim Abomination
+ DS
+ 2B
+ Creature - Zombie
+ 3/4
+ 3
+ At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
+
+
+ Urza's Blueprints
+ UL
+ 6
+ Artifact
+ 1
+ Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+{T}: Draw a card.
+
+
+ The Abyss
+ LG
+ 3B
+ World Enchantment
+ 1
+ At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
+
+
+ Glittering Wish
+ FUT
+ GW
+ Sorcery
+ 2
+ You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Remove Glittering Wish from the game.
+
+
+ General's Kabuto
+ CHK
+ 4
+ Artifact - Equipment
+ 1
+ Equipped creature has shroud. (It can't be the target of spells or abilities.)
+Prevent all combat damage that would be dealt to equipped creature.
+Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
+
+
+ Attrition
+ UD
+ 1BB
+ Enchantment
+ 1
+ {B}, Sacrifice a creature: Destroy target nonblack creature.
+
+
+ Stone-Seeder Hierophant
+ RAV
+ 2GG
+ Creature - Human Druid
+ 1/1
+ 3
+ Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
+{T}: Untap target land.
+
+
+ Scaled Wurm
+ 5E
+ 6E
+ 9E
+ IA
+ 7G
+ Creature - Wurm
+ 7/6
+ 3
+
+
+
+ Patron of the Nezumi
+ BOK
+ 5BB
+ Legendary Creature - Spirit
+ 6/6
+ 3
+ Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
+Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
+
+
+ Reroute
+ RAV
+ 1R
+ Instant
+ 2
+ Change the target of target activated ability with a single target.
+Draw a card.
+
+
+ Volrath's Curse
+ TE
+ 1U
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't attack or block and its activated abilities can't be played. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
+{1}{U}: Return Volrath's Curse to its owner's hand.
+
+
+ Heart of Bogardan
+ WL
+ 2RR
+ Enchantment
+ 1
+ Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.
+
+
+ Keldon Megaliths
+ FUT
+
+ Land
+ 0
+ Keldon Megaliths comes into play tapped.
+{T}: Add {R} to your mana pool.
+Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Play this ability only if you have no cards in hand.
+
+
+ Curse Artifact
+ DK
+ 2BB
+ Enchantment - Aura
+ 1
+ Enchant artifact
+At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
+
+
+ Bronze Horse
+ CH
+ LG
+ 7
+ Artifact Creature - Horse
+ 4/4
+ 3
+ Trample
+If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
+
+
+ Gather Courage
+ RAV
+ G
+ Instant
+ 2
+ Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
+Target creature gets +2/+2 until end of turn.
+
+
+ Kitsune Riftwalker
+ CHK
+ 1WW
+ Creature - Fox Wizard
+ 2/1
+ 3
+ Protection from Spirits and from Arcane
+
+
+ Johan
+ CH
+ LG
+ 3RGW
+ Legendary Creature - Human Wizard
+ 5/4
+ 3
+ At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
+
+
+ Cavern Crawler
+ MM
+ 2R
+ Creature - Insect
+ 0/3
+ 3
+ Mountainwalk
+{R}: Cavern Crawler gets +1/-1 until end of turn.
+
+
+ Chimney Imp
+ MR
+ 4B
+ Creature - Imp
+ 1/2
+ 3
+ Flying
+When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
+
+
+ Baton of Morale
+ IA
+ 2
+ Artifact
+ 1
+ {2}: Target creature gains banding until end of turn.
+
+
+ Chaos Orb
+ B
+ U
+ 2
+ Artifact
+ 1
+ {1}, {T}: If Chaos Orb is in play, flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
+
+
+ Jushi Apprentice
+ CHK
+ 1U
+ Creature - Human Wizard
+ 1/2
+ 3
+ {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
+
+
+ Kithkin Armor
+ WL
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature can't be blocked by creatures with power 3 or greater.
+Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
+
+
+ Bosom Buddy
+ UNH
+ 3W
+ Creature - Elephant Townsfolk
+ 1/4
+ 3
+ Whenever you play a spell, you may gain {1/2} life for each word in that spell's name.
+
+
+ Noggle Bridgebreaker
+ EVE
+ 2(U/R)(U/R)
+ Creature - Noggle Rogue
+ 4/3
+ 3
+ When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
+
+
+ Arc Mage
+ NE
+ 2R
+ Creature - Human Spellshaper
+ 2/2
+ 3
+ {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
+
+
+ Wood Elves
+ 7E
+ 8E
+ 9E
+ EX
+ PT
+ ST
+ 2G
+ Creature - Elf Scout
+ 1/1
+ 3
+ When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.
+
+
+ Tainted Monkey
+ UNH
+ 1B
+ Creature - Ape
+ 1/1
+ 3
+ {T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
+
+
+ Taunting Elf
+ ON
+ UD
+ G
+ Creature - Elf
+ 0/1
+ 3
+ All creatures able to block Taunting Elf do so.
+
+
+ Mortal Wound
+ VI
+ G
+ Enchantment - Aura
+ 1
+ Enchant creature
+When enchanted creature is dealt damage, destroy it.
+
+
+ Journey of Discovery
+ MR
+ 2G
+ Sorcery
+ 2
+ Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
+Entwine {2}{G} (Choose both if you pay the entwine cost.)
+
+
+ Patagia Golem
+ 6E
+ 7E
+ 8E
+ MI
+ 4
+ Artifact Creature - Golem
+ 2/3
+ 3
+ {3}: Patagia Golem gains flying until end of turn.
+
+
+ Ronom Unicorn
+ CS
+ 1W
+ Creature - Unicorn
+ 2/2
+ 3
+ Sacrifice Ronom Unicorn: Destroy target enchantment.
+
+
+ Trap Runner
+ MM
+ 2WW
+ Creature - Human Soldier
+ 2/3
+ 3
+ {T}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.)
+
+
+ Firespout
+ SHM
+ 2(R/G)
+ Sorcery
+ 2
+ Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
+
+
+ Jovial Evil
+ LG
+ 2B
+ Sorcery
+ 2
+ Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
+
+
+ Hoverguard Sweepers
+ FD
+ 6UU
+ Creature - Drone
+ 5/6
+ 3
+ Flying
+When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.
+
+
+ Teneb, the Harvester
+ PLC
+ 3BGW
+ Legendary Creature - Dragon
+ 6/6
+ 3
+ Flying
+Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard into play under your control.
+
+
+ Dimir Machinations
+ RAV
+ 2B
+ Sorcery
+ 2
+ Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
+Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
+
+
+ Unstable Shapeshifter
+ TE
+ 3U
+ Creature - Shapeshifter
+ 0/1
+ 3
+ Whenever another creature comes into play, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
+
+
+ Crackling Club
+ TO
+ R
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature gets +1/+0.
+Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
+
+
+ Cerulean Sphinx
+ RAV
+ 4UU
+ Creature - Sphinx
+ 5/5
+ 3
+ Flying
+{U}: Cerulean Sphinx's owner shuffles it into his or her library.
+
+
+ Nightsky Mimic
+ EVE
+ 1(W/B)
+ Creature - Shapeshifter
+ 2/1
+ 3
+ Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
+
+
+ Siege of Towers
+ GP
+ 1R
+ Sorcery
+ 2
+ Replicate {1}{R} (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Target Mountain becomes a 3/1 creature. It's still a land.
+
+
+ Amphibious Kavu
+ PS
+ 2G
+ Creature - Kavu
+ 2/2
+ 3
+ Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
+
+
+ Island Sanctuary
+ 4E
+ 5E
+ B
+ R
+ U
+ 1W
+ Enchantment
+ 1
+ If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
+
+
+ Giant Badger
+ 8E
+ 1GG
+ Creature - Badger
+ 2/2
+ 3
+ Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
+
+
+ Twilight Mire
+ EVE
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
+
+
+ Possessed Portal
+ FD
+ 8
+ Artifact
+ 1
+ If a player would draw a card, that player skips that draw instead.
+At the end of each turn, each player sacrifices a permanent unless he or she discards a card.
+
+
+ Drooling Groodion
+ RAV
+ 3BBG
+ Creature - Beast
+ 4/3
+ 3
+ {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
+
+
+ Jagged-Scar Archers
+ LRW
+ 1GG
+ Creature - Elf Archer
+ */*
+ 3
+ Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
+{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
+
+
+ Firestorm
+ WL
+ R
+ Instant
+ 2
+ As an additional cost to play Firestorm, discard X cards.
+Firestorm deals X damage to each of X target creatures and/or players.
+
+
+ Belbe's Armor
+ NE
+ 3
+ Artifact
+ 1
+ {X}, {T}: Target creature gets -X/+X until end of turn.
+
+
+ Ghosts of the Innocent
+ RAV
+ 5WW
+ Creature - Spirit
+ 4/5
+ 3
+ If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
+
+
+ Promise of Bunrei
+ SOK
+ 2W
+ Enchantment
+ 1
+ When a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.
+
+
+ Wild Cantor
+ GP
+ (R/G)
+ Creature - Human Druid
+ 1/1
+ 3
+ ({(r/g)} can be paid with either {R} or {G}.)
+Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
+
+
+ Cancel
+ 10E
+ ALA
+ TSP
+ 1UU
+ Instant
+ 2
+ Counter target spell.
+
+
+ Funeral Pyre
+ JU
+ W
+ Instant
+ 2
+ Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.
+
+
+ Shocker
+ TE
+ 1R
+ Creature - Insect
+ 1/1
+ 3
+ Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
+
+
+ Homarid Warrior
+ 5E
+ FE
+ 4U
+ Creature - Homarid Warrior
+ 3/3
+ 3
+ {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
+
+
+ Broodstar
+ MR
+ 8UU
+ Creature - Beast
+ */*
+ 3
+ Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
+Flying
+Broodstar's power and toughness are each equal to the number of artifacts you control.
+
+
+ Miraculous Recovery
+ VI
+ 4W
+ Instant
+ 2
+ Return target creature card from your graveyard to play with a +1/+1 counter on it.
+
+
+ False Summoning
+ P2
+ 1U
+ Instant
+ 2
+ Counter target creature spell.
+
+
+ Indentured Djinn
+ MM
+ 1UU
+ Creature - Djinn
+ 4/4
+ 3
+ Flying
+When Indentured Djinn comes into play, each other player may draw up to three cards.
+
+
+ Gaea's Touch
+ DK
+ GG
+ Enchantment
+ 1
+ You may play an additional land during your turn if that land is a basic Forest.
+Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
+
+
+ Ogre Leadfoot
+ MR
+ 4R
+ Creature - Ogre
+ 3/3
+ 3
+ Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
+
+
+ Sage Aven
+ 9E
+ ON
+ 3U
+ Creature - Bird Wizard
+ 1/3
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
+
+
+ Divinity of Pride
+ EVE
+ (W/B)(W/B)(W/B)(W/B)(W/B)
+ Creature - Spirit Avatar
+ 4/4
+ 3
+ Flying, lifelink
+Divinity of Pride gets +4/+4 as long as you have 25 or more life.
+
+
+ Goblin Digging Team
+ 5E
+ 6E
+ 7E
+ CH
+ DK
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ {T}, Sacrifice Goblin Digging Team: Destroy target Wall.
+
+
+ Scepter of Dominance
+ CFX
+ 1WW
+ Artifact
+ 1
+ {W}, {T}: Tap target permanent.
+
+
+ Demonspine Whip
+ ARB
+ BR
+ Artifact - Equipment
+ 1
+ {X}: Equipped creature gets +X/+0 until end of turn.
+Equip {1}
+
+
+ Titania's Chosen
+ US
+ 2G
+ Creature - Elf Archer
+ 1/1
+ 3
+ Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
+
+
+ Hide // Seek (Hide)
+ DIS
+ RW
+ Instant
+ 2
+ Put target artifact or enchantment on the bottom of its owner's library.
+
+
+ New Frontiers
+ OD
+ XG
+ Sorcery
+ 2
+ Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.
+
+
+ Cateran Brute
+ MM
+ 2B
+ Creature - Horror Mercenary
+ 2/2
+ 3
+ {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
+
+
+ Precognition
+ TE
+ 4U
+ Enchantment
+ 1
+ At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
+
+
+ Keeper of Kookus
+ VI
+ R
+ Creature - Goblin
+ 1/1
+ 3
+ {R}: Keeper of Kookus gains protection from red until end of turn.
+
+
+ Parapet Watchers
+ SHM
+ 2U
+ Creature - Kithkin Soldier
+ 2/2
+ 3
+ {(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
+
+
+ Protective Sphere
+ IN
+ 2W
+ Enchantment
+ 1
+ {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
+
+
+ Artifact Possession
+ AQ
+ 2B
+ Enchantment - Aura
+ 1
+ Enchant artifact
+Whenever enchanted artifact becomes tapped or a player plays an activated ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
+
+
+ Tower of Eons
+ MR
+ 4
+ Artifact
+ 1
+ {8}, {T}: You gain 10 life.
+
+
+ Assquatch
+ UNH
+ 4R
+ Creature - Donkey Lord
+ 3
+ 3{1/2}/3{1/2}
+Each other Donkey gets +1{1/2}/+1{1/2}.
+Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
+
+
+ Accelerate
+ TO
+ 1R
+ Instant
+ 2
+ Target creature gains haste until end of turn.
+Draw a card.
+
+
+ Triassic Egg
+ CH
+ LG
+ 4
+ Artifact
+ 1
+ {3}, {T}: Put a hatchling counter on Triassic Egg.
+Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard into play.
+
+
+ Fanning the Flames
+ SH
+ XRR
+ Sorcery
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Fanning the Flames deals X damage to target creature or player.
+
+
+ Umbilicus
+ US
+ 4
+ Artifact
+ 1
+ At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
+
+
+ Cerulean Wyvern
+ MI
+ 4U
+ Creature - Drake
+ 3/3
+ 3
+ Flying, protection from green
+
+
+ Goblin S.W.A.T. Team
+ UNH
+ 3R
+ Creature - Goblin Warrior
+ 2/2
+ 3
+ Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
+
+
+ Chainer, Dementia Master
+ TO
+ 3BB
+ Legendary Creature - Human Minion
+ 3/3
+ 3
+ Nightmare creatures get +1/+1.
+{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types.
+When Chainer, Dementia Master leaves play, remove all Nightmares from the game.
+
+
+ Angelic Curator
+ UL
+ 1W
+ Creature - Angel Spirit
+ 1/1
+ 3
+ Flying, protection from artifacts
+
+
+ Kor Dirge
+ PLC
+ 2B
+ Instant
+ 2
+ All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
+
+
+ Kemuri-Onna
+ SOK
+ 4B
+ Creature - Spirit
+ 3/3
+ 3
+ When Kemuri-Onna comes into play, target player discards a card.
+Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
+
+
+ Inner Calm, Outer Strength
+ SOK
+ 2G
+ Instant - Arcane
+ 2
+ Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
+
+
+ Nurturing Licid
+ TE
+ 1G
+ Creature - Licid
+ 1/1
+ 3
+ {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
+{G}: Regenerate enchanted creature.
+
+
+ Vampiric Feast
+ PT
+ 5BB
+ Sorcery
+ 2
+ Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
+
+
+ Unnatural Selection
+ AP
+ 1U
+ Enchantment
+ 1
+ {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
+
+
+ Loxodon Stalwart
+ FD
+ 3WW
+ Creature - Elephant Soldier
+ 3/3
+ 3
+ Vigilance
+{W}: Loxodon Stalwart gets +0/+1 until end of turn.
+
+
+ Dumb Ass
+ UNH
+ 2R
+ Creature - Donkey Barbarian
+ 3
+ 3{1/2}/2
+At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
+
+
+ Giant Slug
+ CH
+ LG
+ 1B
+ Creature - Slug
+ 1/1
+ 3
+ {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
+
+
+ Specter's Shroud
+ DS
+ 2
+ Artifact - Equipment
+ 1
+ Equipped creature gets +1/+0.
+Whenever equipped creature deals combat damage to a player, that player discards a card.
+Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
+
+
+ Hypnotic Specter
+ 10E
+ 4E
+ 9E
+ B
+ R
+ U
+ 1BB
+ Creature - Specter
+ 2/2
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
+
+
+ Cursed Totem
+ 6E
+ MI
+ 2
+ Artifact
+ 1
+ Activated abilities of creatures can't be played.
+
+
+ Spiketail Drake
+ PY
+ 3UU
+ Creature - Drake
+ 3/3
+ 3
+ Flying
+Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
+
+
+ Borderland Behemoth
+ MOR
+ 5RR
+ Creature - Giant Warrior
+ 4/4
+ 3
+ Trample
+Borderland Behemoth gets +4/+4 for each other Giant you control.
+
+
+ Ivy Dancer
+ RAV
+ 2G
+ Creature - Dryad Shaman
+ 1/2
+ 3
+ {T}: Target creature gains forestwalk until end of turn.
+
+
+ Blizzard Elemental
+ UD
+ 5UU
+ Creature - Elemental
+ 5/5
+ 3
+ Flying
+{3}{U}: Untap Blizzard Elemental.
+
+
+ Cardboard Carapace
+ UG
+ 5G
+ Enchant Creature
+ 3
+ For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
+Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
+
+
+ Phyrexian Librarian
+ UNH
+ 3B
+ Creature - Horror
+ 3/3
+ 3
+ Flying, trample
+At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
+When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
+
+
+ Elvish Guidance
+ ON
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant land
+Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play (in addition to the mana the land produces).
+
+
+ Pollen Lullaby
+ LRW
+ 1W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
+
+
+ Archangel
+ 6E
+ P2
+ PT
+ ST
+ VI
+ 5WW
+ Creature - Angel
+ 5/5
+ 3
+ Flying, vigilance
+
+
+ Goretusk Firebeast
+ JU
+ 5R
+ Creature - Elemental Boar Beast
+ 2/2
+ 3
+ When Goretusk Firebeast comes into play, it deals 4 damage to target player.
+
+
+ Flowstone Thopter
+ NE
+ 7
+ Artifact Creature - Thopter
+ 4/4
+ 3
+ {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
+
+
+ Zombie Mob
+ MI
+ 2BB
+ Creature - Zombie
+ 2/0
+ 3
+ Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard.
+When Zombie Mob comes into play, remove all creature cards in your graveyard from the game.
+
+
+ Checks and Balances
+ UG
+ 2U
+ Enchantment
+ 1
+ Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
+Checks and Balances may be played only in a game with three or more players.
+
+
+ Complex Automaton
+ NE
+ 4
+ Artifact Creature - Golem
+ 4/4
+ 3
+ At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
+
+
+ Gosta Dirk
+ LG
+ 3WWUU
+ Legendary Creature - Human Warrior
+ 4/4
+ 3
+ First strike
+Creatures with islandwalk can be blocked as though they didn't have islandwalk.
+
+
+ Aven Soulgazer
+ ON
+ 3WW
+ Creature - Bird Cleric
+ 3/3
+ 3
+ Flying
+{2}{W}: Look at target face-down creature.
+
+
+ Thalakos Drifters
+ EX
+ 2UU
+ Creature - Thalakos
+ 3/3
+ 3
+ Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
+
+
+ Rain of Blades
+ 8E
+ SC
+ W
+ Instant
+ 2
+ Rain of Blades deals 1 damage to each attacking creature.
+
+
+ Basal Thrull
+ FE
+ BB
+ Creature - Thrull
+ 1/2
+ 3
+ {T}, Sacrifice Basal Thrull: Add oBoB to your mana pool.
+
+
+ Heat Wave
+ VI
+ 2R
+ Enchantment
+ 1
+ Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+Blue creatures can't block creatures you control.
+Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
+
+
+ Laccolith Warrior
+ NE
+ 2RR
+ Creature - Beast Warrior
+ 3/3
+ 3
+ Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
+
+
+ Rathi Assassin
+ NE
+ 2BB
+ Creature - Zombie Mercenary Assassin
+ 2/2
+ 3
+ {1}{B}{B}, {T}: Destroy target tapped nonblack creature.
+{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
+
+
+ Anurid Brushhopper
+ JU
+ 1GW
+ Creature - Frog Beast
+ 3/4
+ 3
+ Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
+
+
+ Seedcradle Witch
+ SHM
+ (G/W)
+ Creature - Elf Shaman
+ 1/1
+ 3
+ {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
+
+
+ Soratami Mirror-Guard
+ CHK
+ 3U
+ Creature - Moonfolk Wizard
+ 3/1
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
+
+
+ Numai Outcast
+ CHK
+ 3B
+ Creature - Human Samurai
+ 1/1
+ 3
+ Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
+{B}, Pay 5 life: Regenerate Numai Outcast.
+
+
+ Sprouting Vines
+ SC
+ 2G
+ Instant
+ 2
+ Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
+Storm (When you play this spell, copy it for each spell played before it this turn.)
+
+
+ Explosive Vegetation
+ ON
+ 3G
+ Sorcery
+ 2
+ Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.
+
+
+ Shu General
+ P3
+ 3W
+ Creature - Human Soldier
+ 2/2
+ 3
+ Horsemanship, vigilance
+
+
+ Tatterkite
+ SHM
+ 3
+ Artifact Creature - Scarecrow
+ 2/1
+ 3
+ Flying
+Tatterkite can't have counters placed on it.
+
+
+ Shadow Lance
+ GP
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has first strike.
+{1}{B}: Enchanted creature gets +2/+2 until end of turn.
+
+
+ Hired Giant
+ MM
+ 3R
+ Creature - Giant
+ 4/4
+ 3
+ When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it.
+
+
+ Telekinesis
+ LG
+ UU
+ Instant
+ 2
+ Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
+
+
+ Ulasht, the Hate Seed
+ GP
+ 2RG
+ Legendary Creature - Hellion Hydra
+ 0/0
+ 3
+ Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
+{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
+
+
+ Rule of Law
+ 10E
+ MR
+ 2W
+ Enchantment
+ 1
+ Each player can't play more than one spell each turn.
+
+
+ Reign of Terror
+ MI
+ 3BB
+ Sorcery
+ 2
+ Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
+
+
+ Winding Wurm
+ US
+ 4G
+ Creature - Wurm
+ 6/6
+ 3
+ Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
+
+
+ Thoughtbound Primoc
+ ON
+ 2R
+ Creature - Bird Beast
+ 2/3
+ 3
+ Flying
+At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
+
+
+ Frost Marsh
+ CS
+
+ Snow Land
+ 0
+ Frost Marsh comes into play tapped.
+{T}: Add {U} or {B} to your mana pool.
+
+
+ Sleeper's Robe
+ IN
+ UB
+ Enchantment - Aura
+ 1
+ Enchant creature
+Enchanted creature has fear.
+Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
+
+
+ Letter Bomb
+ UNH
+ 6
+ Artifact
+ 1
+ When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19{1/2} damage to him or her.
+
+
+ Azorius Ploy
+ DIS
+ 1WWU
+ Instant
+ 2
+ Prevent all combat damage target creature would deal this turn.
+Prevent all combat damage that would be dealt to target creature this turn.
+
+
+ Disharmony
+ LG
+ 2R
+ Instant
+ 2
+ Play Disharmony only during combat before blockers are declared.
+Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
+
+
+ Genju of the Spires
+ BOK
+ R
+ Enchantment - Aura
+ 1
+ Enchant Mountain
+{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
+When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
+
+
+ Oppressive Will
+ SOK
+ 2U
+ Instant
+ 2
+ Counter target spell unless its controller pays {1} for each card in your hand.
+
+
+ Change of Heart
+ SH
+ W
+ Instant
+ 2
+ Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.)
+Target creature can't attack this turn.
+
+
+ Deathbringer Liege
+ EVE
+ 2(W/B)(W/B)(W/B)
+ Creature - Horror
+ 3/4
+ 3
+ Other white creatures you control get +1/+1.
+Other black creatures you control get +1/+1.
+Whenever you play a white spell, you may tap target creature.
+Whenever you play a black spell, you may destroy target creature if it's tapped.
+
+
+ Renounce
+ MM
+ 1W
+ Instant
+ 2
+ Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
+
+
+ Overgrowth
+ 10E
+ 9E
+ SH
+ 2G
+ Enchantment - Aura
+ 1
+ Enchant land (Target a land as you play this. This card comes into play attached to that land.)
+Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
+
+
+ Battle Cry
+ IA
+ 2W
+ Instant
+ 2
+ Untap all white creatures you control.
+Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
+
+
+ Pyramids
+ AN
+ 6
+ Artifact
+ 1
+ {2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.
+
+
+ Call to Arms
+ IA
+ 1W
+ Enchantment
+ 1
+ As Call to Arms comes into play, choose a color and an opponent.
+White creatures get +1/+1.
+When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms.
+
+
+ Wild Leotau
+ CFX
+ 2GG
+ Creature - Cat
+ 5/4
+ 3
+ At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
+
+
+ Abbey Matron
+ HL
+ 2W
+ Creature - Human Cleric
+ 1/3
+ 3
+ {W}, {T}: Abbey Matron gets +0/+3 until end of turn.
+
+
+ Spirit Link
+ 10E
+ 4E
+ 5E
+ 6E
+ 7E
+ 8E
+ 9E
+ LG
+ W
+ Enchantment - Aura
+ 1
+ Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
+Whenever enchanted creature deals damage, you gain that much life.
+
+
+ Smoldering Tar
+ IN
+ 2BR
+ Enchantment
+ 1
+ At the beginning of your upkeep, target player loses 1 life.
+Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
+
+
+ Horobi's Whisper
+ BOK
+ 1BB
+ Instant - Arcane
+ 2
+ If you control a Swamp, destroy target nonblack creature.
+Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Balduvian Bears
+ IA
+ 1G
+ Creature - Bear
+ 2/2
+ 3
+
+
+
+ Tidewater Minion
+ RAV
+ 3UU
+ Creature - Elemental Minion
+ 4/4
+ 3
+ Defender (This creature can't attack.)
+{4}: Tidewater Minion loses defender until end of turn.
+{T}: Untap target permanent.
+
+
+ Magus of the Disk
+ TSP
+ 2WW
+ Creature - Human Wizard
+ 2/4
+ 3
+ Magus of the Disk comes into play tapped.
+{1}, {T}: Destroy all artifacts, creatures, and enchantments.
+
+
+ Fallen Cleric
+ ON
+ 4B
+ Creature - Zombie Cleric
+ 4/2
+ 3
+ Protection from Clerics
+Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
+
+
+ Submerge
+ NE
+ 4U
+ Instant
+ 2
+ If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost.
+Put target creature on top of its owner's library.
+
+
+ Augur il-Vec
+ FUT
+ 1W
+ Creature - Human Cleric
+ 1/3
+ 3
+ Shadow (This creature can block or be blocked by only creatures with shadow.)
+Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
+
+
+ Echoing Truth
+ DS
+ 1U
+ Instant
+ 2
+ Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
+
+
+ Reality Anchor
+ TE
+ 1G
+ Instant
+ 2
+ Target creature loses shadow until end of turn.
+Draw a card.
+
+
+ Vodalian Knights
+ FE
+ 1UU
+ Creature - Merfolk Knight
+ 2/2
+ 3
+ First strike
+Vodalian Knights can't attack unless defending player controls an Island.
+When you control no Islands, sacrifice Vodalian Knights.
+{U}: Vodalian Knights gains flying until end of turn.
+
+
+ Punish Ignorance
+ ALA
+ WUUB
+ Instant
+ 2
+ Counter target spell. Its controller loses 3 life and you gain 3 life.
+
+
+ Jaws of Stone
+ SHM
+ 5R
+ Sorcery
+ 2
+ Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
+
+
+ Frontline Sage
+ CFX
+ 2U
+ Creature - Human Wizard
+ 0/1
+ 3
+ Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
+{U}, {T}: Draw a card, then discard a card.
+
+
+ Rekindled Flame
+ EVE
+ 2RR
+ Sorcery
+ 2
+ Rekindled Flame deals 4 damage to target creature or player.
+At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
+
+
+ Reveillark
+ MOR
+ 4W
+ Creature - Elemental
+ 4/3
+ 3
+ Flying
+When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
+Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
+
+
+ Silverglade Pathfinder
+ MM
+ 1G
+ Creature - Dryad Spellshaper
+ 1/1
+ 3
+ {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
+
+
+ Circu, Dimir Lobotomist
+ RAV
+ 2UB
+ Legendary Creature - Human Wizard
+ 2/3
+ 3
+ Whenever you play a blue spell, remove the top card of target library from the game.
+Whenever you play a black spell, remove the top card of target library from the game.
+Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
+
+
+ Kyren Archive
+ MM
+ 3
+ Artifact
+ 1
+ At the beginning of your upkeep, you may remove the top card of your library from the game face down.
+{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.
+
+
+ Plated Slagwurm
+ MR
+ 4GGG
+ Creature - Wurm
+ 8/8
+ 3
+ Plated Slagwurm can't be the target of spells or abilities your opponents control.
+
+
+ Defensive Formation
+ US
+ W
+ Enchantment
+ 1
+ Instead of the attacking player, you assign the combat damage of creatures attacking you.
+
+
+ Boros Fury-Shield
+ RAV
+ 2W
+ Instant
+ 2
+ Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
+
+
+ Pyrostatic Pillar
+ SC
+ 1R
+ Enchantment
+ 1
+ Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
+
+
+ Nesting Wurm
+ NE
+ 4GG
+ Creature - Wurm
+ 4/3
+ 3
+ Trample
+When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
+
+
+ Stream Hopper
+ EVE
+ (U/R)
+ Creature - Goblin
+ 1/1
+ 3
+ {(u/r)}: Stream Hopper gains flying until end of turn.
+
+
+ Kyscu Drake
+ VI
+ 3G
+ Creature - Drake
+ 2/2
+ 3
+ Flying
+{G}: Kyscu Drake gets +0/+1 until end of turn. Play this ability only once each turn.
+Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card into play. Then shuffle your library.
+
+
+ Lionheart Maverick
+ GP
+ W
+ Creature - Human Knight
+ 1/1
+ 3
+ Vigilance
+{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
+
+
+ Reef Pirates
+ 5E
+ HL
+ 1UU
+ Creature - Zombie Pirate
+ 2/2
+ 3
+ Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
+
+
+ Amrou Seekers
+ TSP
+ 2W
+ Creature - Kithkin Rebel
+ 2/2
+ 3
+ Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
+
+
+ Hideous Laughter
+ CHK
+ 2BB
+ Instant - Arcane
+ 2
+ All creatures get -2/-2 until end of turn.
+Splice onto Arcane {3}{B}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
+
+
+ Common Cause
+ MM
+ 2W
+ Enchantment
+ 1
+ Nonartifact creatures get +2/+2 as long as they all share a color.
+
+
+ Daru Encampment
+ ON
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
+
+
+ Viridescent Wisps
+ SHM
+ G
+ Instant
+ 2
+ Target creature becomes green and gets +1/+0 until end of turn.
+Draw a card.
+
+
+ Wand of the Elements
+ DS
+ 4
+ Artifact
+ 1
+ {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
+{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.
+
+
+ Double Header
+ UNH
+ 3UU
+ Creature - Drake
+ 2/3
+ 3
+ Flying
+When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
+
+
+ Rage Forger
+ MOR
+ 2R
+ Creature - Elemental Shaman
+ 2/2
+ 3
+ When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control.
+Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
+
+
+ Zhang Fei, Fierce Warrior
+ P3
+ 4WW
+ Legendary Creature - Human Soldier Warrior
+ 4/4
+ 3
+ Horsemanship, vigilance
+
+
+ Argothian Swine
+ US
+ 3G
+ Creature - Boar
+ 3/3
+ 3
+ Trample
+
+
+ Selesnya Sagittars
+ RAV
+ 3GW
+ Creature - Elf Archer
+ 2/5
+ 3
+ Reach (This creature can block creatures with flying.)
+Selesnya Sagittars can block an additional creature.
+
+
+ Golgari Rotwurm
+ RAV
+ 3BG
+ Creature - Zombie Wurm
+ 5/4
+ 3
+ {B}, Sacrifice a creature: Target player loses 1 life.
+
+
+ Ghitu Encampment
+ 10E
+ UL
+
+ Land
+ 0
+ Ghitu Encampment comes into play tapped.
+{T}: Add {R} to your mana pool.
+{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
+
+
+ Krosan Drover
+ SC
+ 3G
+ Creature - Elf
+ 2/2
+ 3
+ Creature spells you play with converted mana cost 6 or more cost {2} less to play.
+
+
+ Synchronous Sliver
+ PLC
+ 4U
+ Creature - Sliver
+ 3/3
+ 3
+ All Sliver creatures have vigilance.
+
+
+ Spike Cannibal
+ EX
+ 1BB
+ Creature - Spike
+ 0/0
+ 3
+ Spike Cannibal comes into play with a +1/+1 counter on it.
+When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
+
+
+ Jedit's Dragoons
+ TSP
+ 5W
+ Creature - Cat Soldier
+ 2/5
+ 3
+ Vigilance
+When Jedit's Dragoons comes into play, you gain 4 life.
+
+
+ Devoted Retainer
+ CHK
+ W
+ Creature - Human Samurai
+ 1/1
+ 3
+ Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
+
+
+ Mishra's Groundbreaker
+ AL
+ 4
+ Artifact
+ 1
+ {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)
+
+
+ Chrome Mox
+ MR
+ 0
+ Artifact
+ 1
+ Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
+{T}: Add one mana of any of the imprinted card's colors to your mana pool.
+
+
+ Cabal Coffers
+ TO
+
+ Land
+ 0
+ {2}, {T}: Add {B} to your mana pool for each Swamp you control.
+
+
+ Smokestack
+ US
+ 4
+ Artifact
+ 1
+ At the beginning of your upkeep, you may put a soot counter on Smokestack.
+At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
+
+
+ Rag Dealer
+ CHK
+ B
+ Creature - Human Rogue
+ 1/1
+ 3
+ {2}{B}, {T}: Remove up to three target cards in a single graveyard from the game.
+
+
+ Goblin Warrens
+ 5E
+ 6E
+ FE
+ 2R
+ Enchantment
+ 1
+ {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
+
+
+ Wirecat
+ US
+ 4
+ Artifact Creature - Cat
+ 4/3
+ 3
+ Wirecat can't attack or block if an enchantment is in play.
+
+
+ Mirrorweave
+ SHM
+ 2(W/U)(W/U)
+ Instant
+ 2
+ Each other creature becomes a copy of target nonlegendary creature until end of turn.
+
+
+ Fire-Lit Thicket
+ SHM
+
+ Land
+ 0
+ {T}: Add {1} to your mana pool.
+{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
+
+
+ Mana Matrix
+ LG
+ 6
+ Artifact
+ 1
+ Instant and enchantment spells you play cost up to {2} less to play.
+
+
+ Ray of Distortion
+ OD
+ 3W
+ Instant
+ 2
+ Destroy target artifact or enchantment.
+Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
+
+
+ Sprite Noble
+ TSP
+ 1UU
+ Creature - Faerie
+ 2/2
+ 3
+ Flying
+Other creatures you control with flying get +0/+1.
+{T}: Other creatures you control with flying get +1/+0 until end of turn.
+
+
+ Declaration of Naught
+ MOR
+ UU
+ Enchantment
+ 1
+ As Declaration of Naught comes into play, name a card.
+{U}: Counter target spell with the chosen name.
+
+
+ Guardian of the Guildpact
+ DIS
+ 3W
+ Creature - Spirit
+ 2/3
+ 3
+ Protection from monocolored
+
+
+ Dancing Scimitar
+ 4E
+ 5E
+ 6E
+ 9E
+ AN
+ R
+ 4
+ Artifact Creature - Spirit
+ 1/5
+ 3
+ Flying (This creature can't be blocked except by creatures with flying or reach.)
+
+
+ Big Game Hunter
+ PLC
+ 1BB
+ Creature - Human Rebel Assassin
+ 1/1
+ 3
+ When Big Game Hunter comes into play, destroy target creature with power 4 or greater. It can't be regenerated.
+Madness {B} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
+
+
+ Disperse
+ MOR
+ 1U
+ Instant
+ 2
+ Return target nonland permanent to its owner's hand.
+
+
+ Vigean Hydropon
+ DIS
+ 1GU
+ Creature - Plant Mutant
+ 0/0
+ 3
+ Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
+Vigean Hydropon can't attack or block.
+
+
+ Lava Runner
+ MM
+ 1RR
+ Creature - Lizard
+ 2/2
+ 3
+ Haste
+Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
+
+
+ Watchdog
+ TE
+ 3
+ Artifact Creature - Hound
+ 1/2
+ 3
+ Watchdog blocks each turn if able.
+As long as Watchdog is untapped, all creatures attacking you get -1/-0.
+
+
+ Moonbow Illusionist
+ SOK
+ 2U
+ Creature - Moonfolk Wizard
+ 2/1
+ 3
+ Flying
+{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
+
+
+ Shadowstorm
+ TE
+ R
+ Sorcery
+ 2
+ Shadowstorm deals 2 damage to each creature with shadow.
+
+
+ Akroma, Angel of Wrath
+ LE
+ TSP
+ 5WWW
+ Legendary Creature - Angel
+ 6/6
+ 3
+ Flying, first strike, vigilance, trample, haste, protection from black and from red
+
+
+ Glory Seeker
+ 8E
+ 9E
+ ON
+ 1W
+ Creature - Human Soldier
+ 2/2
+ 3
+
+
+
+ Veteran of the Depths
+ LRW
+ 3W
+ Creature - Merfolk Soldier
+ 2/2
+ 3
+ Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
+
+
+ Blood Rites
+ CHK
+ 3RR
+ Enchantment
+ 1
+ {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
+
+
+ Volcanic Dragon
+ 6E
+ MI
+ PT
+ ST
+ 4RR
+ Creature - Dragon
+ 4/4
+ 3
+ Flying, haste
+
+
+ Reclaim
+ 7E
+ 9E
+ EX
+ G
+ Instant
+ 2
+ Put target card from your graveyard on top of your library.
+
+
+ Mistform Warchief
+ SC
+ 2U
+ Creature - Illusion
+ 1/3
+ 3
+ Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
+{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
+
+
+ Master Apothecary
+ OD
+ WWW
+ Creature - Human Cleric
+ 2/2
+ 3
+ Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
+
+
+ Noggle Bandit
+ EVE
+ 1(U/R)(U/R)
+ Creature - Noggle Rogue
+ 2/2
+ 3
+ Noggle Bandit can't be blocked except by creatures with defender.
+
+
+ Soul Warden
+ 10E
+ 9E
+ EX
+ W
+ Creature - Human Cleric
+ 1/1
+ 3
+ Whenever another creature comes into play, you gain 1 life.
+
+
+ Ancient Ooze
+ SC
+ 5GG
+ Creature - Ooze
+ */*
+ 3
+ Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
+
+
+
\ No newline at end of file
diff --git a/cockatrice/.qdevelop b/cockatrice/.qdevelop
new file mode 100644
index 00000000..8421f0fc
Binary files /dev/null and b/cockatrice/.qdevelop differ
diff --git a/cockatrice/Makefile b/cockatrice/Makefile
new file mode 100644
index 00000000..bd1a5295
--- /dev/null
+++ b/cockatrice/Makefile
@@ -0,0 +1,888 @@
+#############################################################################
+# Makefile for building: cockatrice
+# Generated by qmake (2.01a) (Qt 4.5.0) on: Do. Jul 30 20:36:44 2009
+# Project: cockatrice.pro
+# Template: app
+# Command: /usr/bin/qmake -unix -o Makefile cockatrice.pro
+#############################################################################
+
+####### Compiler, tools and options
+
+CC = gcc
+CXX = g++
+DEFINES = -DQT_NO_DEBUG -DQT_SVG_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -DQT_SHARED
+CFLAGS = -pipe -O2 -Wall -W -D_REENTRANT $(DEFINES)
+CXXFLAGS = -pipe -O2 -Wall -W -D_REENTRANT $(DEFINES)
+INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtNetwork -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtSvg -I/usr/include/qt4 -I. -Isrc -Ibuild -I.
+LINK = g++
+LFLAGS = -Wl,-O1
+LIBS = $(SUBLIBS) -L/usr/lib -lQtSvg -lQtGui -lQtNetwork -lQtCore -lpthread
+AR = ar cqs
+RANLIB =
+QMAKE = /usr/bin/qmake
+TAR = tar -cf
+COMPRESS = gzip -9f
+COPY = cp -f
+SED = sed
+COPY_FILE = $(COPY)
+COPY_DIR = $(COPY) -r
+INSTALL_FILE = install -m 644 -p
+INSTALL_DIR = $(COPY_DIR)
+INSTALL_PROGRAM = install -m 755 -p
+DEL_FILE = rm -f
+SYMLINK = ln -sf
+DEL_DIR = rmdir
+MOVE = mv -f
+CHK_DIR_EXISTS= test -d
+MKDIR = mkdir -p
+
+####### Output directory
+
+OBJECTS_DIR = build/
+
+####### Files
+
+SOURCES = src/counter.cpp \
+ src/gameselector.cpp \
+ src/dlg_creategame.cpp \
+ src/dlg_connect.cpp \
+ src/client.cpp \
+ src/main.cpp \
+ src/window_main.cpp \
+ src/servereventdata.cpp \
+ src/gamesmodel.cpp \
+ src/player.cpp \
+ src/cardzone.cpp \
+ src/zonelist.cpp \
+ src/cardlist.cpp \
+ src/carditem.cpp \
+ src/tablezone.cpp \
+ src/handzone.cpp \
+ src/playerlist.cpp \
+ src/game.cpp \
+ src/carddatabase.cpp \
+ src/gameview.cpp \
+ src/decklistmodel.cpp \
+ src/dlg_startgame.cpp \
+ src/cardinfowidget.cpp \
+ src/messagelogwidget.cpp \
+ src/zoneviewzone.cpp \
+ src/zoneviewwidget.cpp \
+ src/libraryzone.cpp \
+ src/pilezone.cpp \
+ src/carddragitem.cpp \
+ src/zoneviewlayout.cpp \
+ src/playerarea.cpp \
+ src/carddatabasemodel.cpp \
+ src/window_deckeditor.cpp \
+ src/decklist.cpp \
+ src/setsmodel.cpp \
+ src/window_sets.cpp \
+ src/abstractgraphicsitem.cpp \
+ src/dlg_settings.cpp build/moc_gameselector.cpp \
+ build/moc_dlg_creategame.cpp \
+ build/moc_dlg_connect.cpp \
+ build/moc_gamesmodel.cpp \
+ build/moc_client.cpp \
+ build/moc_window_main.cpp \
+ build/moc_player.cpp \
+ build/moc_game.cpp \
+ build/moc_carddatabase.cpp \
+ build/moc_decklistmodel.cpp \
+ build/moc_dlg_startgame.cpp \
+ build/moc_cardinfowidget.cpp \
+ build/moc_messagelogwidget.cpp \
+ build/moc_zoneviewwidget.cpp \
+ build/moc_zoneviewlayout.cpp \
+ build/moc_carddatabasemodel.cpp \
+ build/moc_window_deckeditor.cpp \
+ build/moc_decklist.cpp \
+ build/moc_setsmodel.cpp \
+ build/moc_window_sets.cpp \
+ build/moc_dlg_settings.cpp \
+ qrc_cockatrice.cpp
+OBJECTS = build/counter.o \
+ build/gameselector.o \
+ build/dlg_creategame.o \
+ build/dlg_connect.o \
+ build/client.o \
+ build/main.o \
+ build/window_main.o \
+ build/servereventdata.o \
+ build/gamesmodel.o \
+ build/player.o \
+ build/cardzone.o \
+ build/zonelist.o \
+ build/cardlist.o \
+ build/carditem.o \
+ build/tablezone.o \
+ build/handzone.o \
+ build/playerlist.o \
+ build/game.o \
+ build/carddatabase.o \
+ build/gameview.o \
+ build/decklistmodel.o \
+ build/dlg_startgame.o \
+ build/cardinfowidget.o \
+ build/messagelogwidget.o \
+ build/zoneviewzone.o \
+ build/zoneviewwidget.o \
+ build/libraryzone.o \
+ build/pilezone.o \
+ build/carddragitem.o \
+ build/zoneviewlayout.o \
+ build/playerarea.o \
+ build/carddatabasemodel.o \
+ build/window_deckeditor.o \
+ build/decklist.o \
+ build/setsmodel.o \
+ build/window_sets.o \
+ build/abstractgraphicsitem.o \
+ build/dlg_settings.o \
+ build/moc_gameselector.o \
+ build/moc_dlg_creategame.o \
+ build/moc_dlg_connect.o \
+ build/moc_gamesmodel.o \
+ build/moc_client.o \
+ build/moc_window_main.o \
+ build/moc_player.o \
+ build/moc_game.o \
+ build/moc_carddatabase.o \
+ build/moc_decklistmodel.o \
+ build/moc_dlg_startgame.o \
+ build/moc_cardinfowidget.o \
+ build/moc_messagelogwidget.o \
+ build/moc_zoneviewwidget.o \
+ build/moc_zoneviewlayout.o \
+ build/moc_carddatabasemodel.o \
+ build/moc_window_deckeditor.o \
+ build/moc_decklist.o \
+ build/moc_setsmodel.o \
+ build/moc_window_sets.o \
+ build/moc_dlg_settings.o \
+ build/qrc_cockatrice.o
+DIST = /usr/share/qt4/mkspecs/common/g++.conf \
+ /usr/share/qt4/mkspecs/common/unix.conf \
+ /usr/share/qt4/mkspecs/common/linux.conf \
+ /usr/share/qt4/mkspecs/qconfig.pri \
+ /usr/share/qt4/mkspecs/features/qt_functions.prf \
+ /usr/share/qt4/mkspecs/features/qt_config.prf \
+ /usr/share/qt4/mkspecs/features/exclusive_builds.prf \
+ /usr/share/qt4/mkspecs/features/default_pre.prf \
+ /usr/share/qt4/mkspecs/features/release.prf \
+ /usr/share/qt4/mkspecs/features/default_post.prf \
+ /usr/share/qt4/mkspecs/features/warn_on.prf \
+ /usr/share/qt4/mkspecs/features/qt.prf \
+ /usr/share/qt4/mkspecs/features/unix/thread.prf \
+ /usr/share/qt4/mkspecs/features/moc.prf \
+ /usr/share/qt4/mkspecs/features/resources.prf \
+ /usr/share/qt4/mkspecs/features/uic.prf \
+ /usr/share/qt4/mkspecs/features/yacc.prf \
+ /usr/share/qt4/mkspecs/features/lex.prf \
+ cockatrice.pro
+QMAKE_TARGET = cockatrice
+DESTDIR =
+TARGET = cockatrice
+
+first: all
+####### Implicit rules
+
+.SUFFIXES: .o .c .cpp .cc .cxx .C
+
+.cpp.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
+
+.cc.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
+
+.cxx.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
+
+.C.o:
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<"
+
+.c.o:
+ $(CC) -c $(CFLAGS) $(INCPATH) -o "$@" "$<"
+
+####### Build rules
+
+all: Makefile $(TARGET)
+
+$(TARGET): $(OBJECTS)
+ $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
+
+Makefile: cockatrice.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \
+ /usr/share/qt4/mkspecs/common/unix.conf \
+ /usr/share/qt4/mkspecs/common/linux.conf \
+ /usr/share/qt4/mkspecs/qconfig.pri \
+ /usr/share/qt4/mkspecs/features/qt_functions.prf \
+ /usr/share/qt4/mkspecs/features/qt_config.prf \
+ /usr/share/qt4/mkspecs/features/exclusive_builds.prf \
+ /usr/share/qt4/mkspecs/features/default_pre.prf \
+ /usr/share/qt4/mkspecs/features/release.prf \
+ /usr/share/qt4/mkspecs/features/default_post.prf \
+ /usr/share/qt4/mkspecs/features/warn_on.prf \
+ /usr/share/qt4/mkspecs/features/qt.prf \
+ /usr/share/qt4/mkspecs/features/unix/thread.prf \
+ /usr/share/qt4/mkspecs/features/moc.prf \
+ /usr/share/qt4/mkspecs/features/resources.prf \
+ /usr/share/qt4/mkspecs/features/uic.prf \
+ /usr/share/qt4/mkspecs/features/yacc.prf \
+ /usr/share/qt4/mkspecs/features/lex.prf \
+ /usr/lib/libQtSvg.prl \
+ /usr/lib/libQtGui.prl \
+ /usr/lib/libQtNetwork.prl \
+ /usr/lib/libQtCore.prl
+ $(QMAKE) -unix -o Makefile cockatrice.pro
+/usr/share/qt4/mkspecs/common/g++.conf:
+/usr/share/qt4/mkspecs/common/unix.conf:
+/usr/share/qt4/mkspecs/common/linux.conf:
+/usr/share/qt4/mkspecs/qconfig.pri:
+/usr/share/qt4/mkspecs/features/qt_functions.prf:
+/usr/share/qt4/mkspecs/features/qt_config.prf:
+/usr/share/qt4/mkspecs/features/exclusive_builds.prf:
+/usr/share/qt4/mkspecs/features/default_pre.prf:
+/usr/share/qt4/mkspecs/features/release.prf:
+/usr/share/qt4/mkspecs/features/default_post.prf:
+/usr/share/qt4/mkspecs/features/warn_on.prf:
+/usr/share/qt4/mkspecs/features/qt.prf:
+/usr/share/qt4/mkspecs/features/unix/thread.prf:
+/usr/share/qt4/mkspecs/features/moc.prf:
+/usr/share/qt4/mkspecs/features/resources.prf:
+/usr/share/qt4/mkspecs/features/uic.prf:
+/usr/share/qt4/mkspecs/features/yacc.prf:
+/usr/share/qt4/mkspecs/features/lex.prf:
+/usr/lib/libQtSvg.prl:
+/usr/lib/libQtGui.prl:
+/usr/lib/libQtNetwork.prl:
+/usr/lib/libQtCore.prl:
+qmake: FORCE
+ @$(QMAKE) -unix -o Makefile cockatrice.pro
+
+dist:
+ @$(CHK_DIR_EXISTS) build/cockatrice1.0.0 || $(MKDIR) build/cockatrice1.0.0
+ $(COPY_FILE) --parents $(SOURCES) $(DIST) build/cockatrice1.0.0/ && $(COPY_FILE) --parents src/counter.h src/gameselector.h src/dlg_creategame.h src/dlg_connect.h src/gamesmodel.h src/client.h src/window_main.h src/servergame.h src/servereventdata.h src/zonelist.h src/cardzone.h src/player.h src/cardlist.h src/carditem.h src/tablezone.h src/handzone.h src/playerlist.h src/game.h src/carddatabase.h src/gameview.h src/decklistmodel.h src/dlg_startgame.h src/cardinfowidget.h src/messagelogwidget.h src/serverzonecard.h src/zoneviewzone.h src/zoneviewwidget.h src/libraryzone.h src/pilezone.h src/carddragitem.h src/zoneviewlayout.h src/playerarea.h src/carddatabasemodel.h src/window_deckeditor.h src/decklist.h src/setsmodel.h src/window_sets.h src/abstractgraphicsitem.h src/dlg_settings.h build/cockatrice1.0.0/ && $(COPY_FILE) --parents cockatrice.qrc build/cockatrice1.0.0/ && $(COPY_FILE) --parents src/counter.cpp src/gameselector.cpp src/dlg_creategame.cpp src/dlg_connect.cpp src/client.cpp src/main.cpp src/window_main.cpp src/servereventdata.cpp src/gamesmodel.cpp src/player.cpp src/cardzone.cpp src/zonelist.cpp src/cardlist.cpp src/carditem.cpp src/tablezone.cpp src/handzone.cpp src/playerlist.cpp src/game.cpp src/carddatabase.cpp src/gameview.cpp src/decklistmodel.cpp src/dlg_startgame.cpp src/cardinfowidget.cpp src/messagelogwidget.cpp src/zoneviewzone.cpp src/zoneviewwidget.cpp src/libraryzone.cpp src/pilezone.cpp src/carddragitem.cpp src/zoneviewlayout.cpp src/playerarea.cpp src/carddatabasemodel.cpp src/window_deckeditor.cpp src/decklist.cpp src/setsmodel.cpp src/window_sets.cpp src/abstractgraphicsitem.cpp src/dlg_settings.cpp build/cockatrice1.0.0/ && $(COPY_FILE) --parents translations/cockatrice_de.ts translations/cockatrice_en.ts build/cockatrice1.0.0/ && (cd `dirname build/cockatrice1.0.0` && $(TAR) cockatrice1.0.0.tar cockatrice1.0.0 && $(COMPRESS) cockatrice1.0.0.tar) && $(MOVE) `dirname build/cockatrice1.0.0`/cockatrice1.0.0.tar.gz . && $(DEL_FILE) -r build/cockatrice1.0.0
+
+
+clean:compiler_clean
+ -$(DEL_FILE) $(OBJECTS)
+ -$(DEL_FILE) *~ core *.core
+
+
+####### Sub-libraries
+
+distclean: clean
+ -$(DEL_FILE) $(TARGET)
+ -$(DEL_FILE) Makefile
+
+
+mocclean: compiler_moc_header_clean compiler_moc_source_clean
+
+mocables: compiler_moc_header_make_all compiler_moc_source_make_all
+
+compiler_moc_header_make_all: build/moc_gameselector.cpp build/moc_dlg_creategame.cpp build/moc_dlg_connect.cpp build/moc_gamesmodel.cpp build/moc_client.cpp build/moc_window_main.cpp build/moc_player.cpp build/moc_game.cpp build/moc_carddatabase.cpp build/moc_decklistmodel.cpp build/moc_dlg_startgame.cpp build/moc_cardinfowidget.cpp build/moc_messagelogwidget.cpp build/moc_zoneviewwidget.cpp build/moc_zoneviewlayout.cpp build/moc_carddatabasemodel.cpp build/moc_window_deckeditor.cpp build/moc_decklist.cpp build/moc_setsmodel.cpp build/moc_window_sets.cpp build/moc_dlg_settings.cpp
+compiler_moc_header_clean:
+ -$(DEL_FILE) build/moc_gameselector.cpp build/moc_dlg_creategame.cpp build/moc_dlg_connect.cpp build/moc_gamesmodel.cpp build/moc_client.cpp build/moc_window_main.cpp build/moc_player.cpp build/moc_game.cpp build/moc_carddatabase.cpp build/moc_decklistmodel.cpp build/moc_dlg_startgame.cpp build/moc_cardinfowidget.cpp build/moc_messagelogwidget.cpp build/moc_zoneviewwidget.cpp build/moc_zoneviewlayout.cpp build/moc_carddatabasemodel.cpp build/moc_window_deckeditor.cpp build/moc_decklist.cpp build/moc_setsmodel.cpp build/moc_window_sets.cpp build/moc_dlg_settings.cpp
+build/moc_gameselector.cpp: src/gamesmodel.h \
+ src/servergame.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/gameselector.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/gameselector.h -o build/moc_gameselector.cpp
+
+build/moc_dlg_creategame.cpp: src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/dlg_creategame.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/dlg_creategame.h -o build/moc_dlg_creategame.cpp
+
+build/moc_dlg_connect.cpp: src/dlg_connect.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/dlg_connect.h -o build/moc_dlg_connect.cpp
+
+build/moc_gamesmodel.cpp: src/servergame.h \
+ src/gamesmodel.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/gamesmodel.h -o build/moc_gamesmodel.cpp
+
+build/moc_client.cpp: src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/client.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/client.h -o build/moc_client.cpp
+
+build/moc_window_main.cpp: src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/window_main.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/window_main.h -o build/moc_window_main.cpp
+
+build/moc_player.cpp: src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h \
+ src/player.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/player.h -o build/moc_player.cpp
+
+build/moc_game.cpp: src/playerlist.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h \
+ src/game.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/game.h -o build/moc_game.cpp
+
+build/moc_carddatabase.cpp: src/carddatabase.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/carddatabase.h -o build/moc_carddatabase.cpp
+
+build/moc_decklistmodel.cpp: src/decklist.h \
+ src/decklistmodel.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/decklistmodel.h -o build/moc_decklistmodel.cpp
+
+build/moc_dlg_startgame.cpp: src/dlg_startgame.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/dlg_startgame.h -o build/moc_dlg_startgame.cpp
+
+build/moc_cardinfowidget.cpp: src/carddatabase.h \
+ src/cardinfowidget.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/cardinfowidget.h -o build/moc_cardinfowidget.cpp
+
+build/moc_messagelogwidget.cpp: src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/messagelogwidget.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/messagelogwidget.h -o build/moc_messagelogwidget.cpp
+
+build/moc_zoneviewwidget.cpp: src/serverzonecard.h \
+ src/zoneviewwidget.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/zoneviewwidget.h -o build/moc_zoneviewwidget.cpp
+
+build/moc_zoneviewlayout.cpp: src/zoneviewlayout.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/zoneviewlayout.h -o build/moc_zoneviewlayout.cpp
+
+build/moc_carddatabasemodel.cpp: src/carddatabase.h \
+ src/carddatabasemodel.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/carddatabasemodel.h -o build/moc_carddatabasemodel.cpp
+
+build/moc_window_deckeditor.cpp: src/decklist.h \
+ src/window_deckeditor.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/window_deckeditor.h -o build/moc_window_deckeditor.cpp
+
+build/moc_decklist.cpp: src/decklist.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/decklist.h -o build/moc_decklist.cpp
+
+build/moc_setsmodel.cpp: src/carddatabase.h \
+ src/setsmodel.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/setsmodel.h -o build/moc_setsmodel.cpp
+
+build/moc_window_sets.cpp: src/window_sets.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/window_sets.h -o build/moc_window_sets.cpp
+
+build/moc_dlg_settings.cpp: src/dlg_settings.h
+ /usr/bin/moc-qt4 $(DEFINES) $(INCPATH) src/dlg_settings.h -o build/moc_dlg_settings.cpp
+
+compiler_rcc_make_all: qrc_cockatrice.cpp
+compiler_rcc_clean:
+ -$(DEL_FILE) qrc_cockatrice.cpp
+qrc_cockatrice.cpp: cockatrice.qrc \
+ resources/back.svg \
+ translations/cockatrice_de.qm \
+ translations/cockatrice_en.qm
+ /usr/bin/rcc -name cockatrice cockatrice.qrc -o qrc_cockatrice.cpp
+
+compiler_image_collection_make_all: qmake_image_collection.cpp
+compiler_image_collection_clean:
+ -$(DEL_FILE) qmake_image_collection.cpp
+compiler_moc_source_make_all:
+compiler_moc_source_clean:
+compiler_uic_make_all:
+compiler_uic_clean:
+compiler_yacc_decl_make_all:
+compiler_yacc_decl_clean:
+compiler_yacc_impl_make_all:
+compiler_yacc_impl_clean:
+compiler_lex_make_all:
+compiler_lex_clean:
+compiler_clean: compiler_moc_header_clean compiler_rcc_clean
+
+####### Compile
+
+build/counter.o: src/counter.cpp src/counter.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/counter.o src/counter.cpp
+
+build/gameselector.o: src/gameselector.cpp src/gameselector.h \
+ src/gamesmodel.h \
+ src/servergame.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/dlg_creategame.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/gameselector.o src/gameselector.cpp
+
+build/dlg_creategame.o: src/dlg_creategame.cpp src/dlg_creategame.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/dlg_creategame.o src/dlg_creategame.cpp
+
+build/dlg_connect.o: src/dlg_connect.cpp src/dlg_connect.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/dlg_connect.o src/dlg_connect.cpp
+
+build/client.o: src/client.cpp src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/client.o src/client.cpp
+
+build/main.o: src/main.cpp src/window_main.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/main.o src/main.cpp
+
+build/window_main.o: src/window_main.cpp src/window_main.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/dlg_connect.h \
+ src/dlg_settings.h \
+ src/gameselector.h \
+ src/gamesmodel.h \
+ src/window_deckeditor.h \
+ src/decklist.h \
+ src/cardinfowidget.h \
+ src/carddatabase.h \
+ src/messagelogwidget.h \
+ src/gameview.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/game.h \
+ src/playerlist.h \
+ src/zoneviewzone.h \
+ src/zoneviewwidget.h \
+ src/zoneviewlayout.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/window_main.o src/window_main.cpp
+
+build/servereventdata.o: src/servereventdata.cpp src/servereventdata.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/servereventdata.o src/servereventdata.cpp
+
+build/gamesmodel.o: src/gamesmodel.cpp src/gamesmodel.h \
+ src/servergame.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/gamesmodel.o src/gamesmodel.cpp
+
+build/player.o: src/player.cpp src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/playerarea.h \
+ src/counter.h \
+ src/zoneviewzone.h \
+ src/zoneviewwidget.h \
+ src/game.h \
+ src/playerlist.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/player.o src/player.cpp
+
+build/cardzone.o: src/cardzone.cpp src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/zoneviewzone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/cardzone.o src/cardzone.cpp
+
+build/zonelist.o: src/zonelist.cpp src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/zonelist.o src/zonelist.cpp
+
+build/cardlist.o: src/cardlist.cpp src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/cardlist.o src/cardlist.cpp
+
+build/carditem.o: src/carditem.cpp src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/carddragitem.h \
+ src/carddatabase.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/tablezone.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/carditem.o src/carditem.cpp
+
+build/tablezone.o: src/tablezone.cpp src/tablezone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/tablezone.o src/tablezone.cpp
+
+build/handzone.o: src/handzone.cpp src/handzone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/handzone.o src/handzone.cpp
+
+build/playerlist.o: src/playerlist.cpp src/playerlist.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/playerlist.o src/playerlist.cpp
+
+build/game.o: src/game.cpp src/serverplayer.h \
+ src/game.h \
+ src/playerlist.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/tablezone.h \
+ src/handzone.h \
+ src/carddatabase.h \
+ src/dlg_startgame.h \
+ src/playerarea.h \
+ src/counter.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/game.o src/game.cpp
+
+build/carddatabase.o: src/carddatabase.cpp src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/carddatabase.o src/carddatabase.cpp
+
+build/gameview.o: src/gameview.cpp src/gameview.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/gameview.o src/gameview.cpp
+
+build/decklistmodel.o: src/decklistmodel.cpp src/decklistmodel.h \
+ src/decklist.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/decklistmodel.o src/decklistmodel.cpp
+
+build/dlg_startgame.o: src/dlg_startgame.cpp src/dlg_startgame.h \
+ src/decklistmodel.h \
+ src/decklist.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/dlg_startgame.o src/dlg_startgame.cpp
+
+build/cardinfowidget.o: src/cardinfowidget.cpp src/cardinfowidget.h \
+ src/carddatabase.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/cardinfowidget.o src/cardinfowidget.cpp
+
+build/messagelogwidget.o: src/messagelogwidget.cpp src/messagelogwidget.h \
+ src/client.h \
+ src/servereventdata.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/game.h \
+ src/playerlist.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/messagelogwidget.o src/messagelogwidget.cpp
+
+build/zoneviewzone.o: src/zoneviewzone.cpp src/zoneviewzone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/serverzonecard.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/zoneviewzone.o src/zoneviewzone.cpp
+
+build/zoneviewwidget.o: src/zoneviewwidget.cpp src/zoneviewwidget.h \
+ src/serverzonecard.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/zoneviewzone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/zoneviewwidget.o src/zoneviewwidget.cpp
+
+build/libraryzone.o: src/libraryzone.cpp src/libraryzone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/carddatabase.h \
+ src/carddragitem.h \
+ src/zoneviewzone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/libraryzone.o src/libraryzone.cpp
+
+build/pilezone.o: src/pilezone.cpp src/pilezone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h \
+ src/client.h \
+ src/servergame.h \
+ src/serverplayer.h \
+ src/serverzone.h \
+ src/serverzonecard.h \
+ src/carddragitem.h \
+ src/zoneviewzone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/pilezone.o src/pilezone.cpp
+
+build/carddragitem.o: src/carddragitem.cpp src/carddragitem.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carddatabase.h \
+ src/tablezone.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/carddragitem.o src/carddragitem.cpp
+
+build/zoneviewlayout.o: src/zoneviewlayout.cpp src/zoneviewlayout.h \
+ src/zoneviewwidget.h \
+ src/serverzonecard.h \
+ src/zoneviewzone.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/servereventdata.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/zoneviewlayout.o src/zoneviewlayout.cpp
+
+build/playerarea.o: src/playerarea.cpp src/playerarea.h \
+ src/carditem.h \
+ src/abstractgraphicsitem.h \
+ src/player.h \
+ src/zonelist.h \
+ src/cardzone.h \
+ src/cardlist.h \
+ src/servereventdata.h \
+ src/tablezone.h \
+ src/handzone.h \
+ src/libraryzone.h \
+ src/pilezone.h \
+ src/counter.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/playerarea.o src/playerarea.cpp
+
+build/carddatabasemodel.o: src/carddatabasemodel.cpp src/carddatabasemodel.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/carddatabasemodel.o src/carddatabasemodel.cpp
+
+build/window_deckeditor.o: src/window_deckeditor.cpp src/window_deckeditor.h \
+ src/decklist.h \
+ src/window_sets.h \
+ src/carddatabase.h \
+ src/carddatabasemodel.h \
+ src/decklistmodel.h \
+ src/cardinfowidget.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/window_deckeditor.o src/window_deckeditor.cpp
+
+build/decklist.o: src/decklist.cpp src/decklist.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/decklist.o src/decklist.cpp
+
+build/setsmodel.o: src/setsmodel.cpp src/setsmodel.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/setsmodel.o src/setsmodel.cpp
+
+build/window_sets.o: src/window_sets.cpp src/window_sets.h \
+ src/setsmodel.h \
+ src/carddatabase.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/window_sets.o src/window_sets.cpp
+
+build/abstractgraphicsitem.o: src/abstractgraphicsitem.cpp src/abstractgraphicsitem.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/abstractgraphicsitem.o src/abstractgraphicsitem.cpp
+
+build/dlg_settings.o: src/dlg_settings.cpp src/carddatabase.h \
+ src/dlg_settings.h
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/dlg_settings.o src/dlg_settings.cpp
+
+build/moc_gameselector.o: build/moc_gameselector.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_gameselector.o build/moc_gameselector.cpp
+
+build/moc_dlg_creategame.o: build/moc_dlg_creategame.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_dlg_creategame.o build/moc_dlg_creategame.cpp
+
+build/moc_dlg_connect.o: build/moc_dlg_connect.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_dlg_connect.o build/moc_dlg_connect.cpp
+
+build/moc_gamesmodel.o: build/moc_gamesmodel.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_gamesmodel.o build/moc_gamesmodel.cpp
+
+build/moc_client.o: build/moc_client.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_client.o build/moc_client.cpp
+
+build/moc_window_main.o: build/moc_window_main.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_window_main.o build/moc_window_main.cpp
+
+build/moc_player.o: build/moc_player.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_player.o build/moc_player.cpp
+
+build/moc_game.o: build/moc_game.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_game.o build/moc_game.cpp
+
+build/moc_carddatabase.o: build/moc_carddatabase.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_carddatabase.o build/moc_carddatabase.cpp
+
+build/moc_decklistmodel.o: build/moc_decklistmodel.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_decklistmodel.o build/moc_decklistmodel.cpp
+
+build/moc_dlg_startgame.o: build/moc_dlg_startgame.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_dlg_startgame.o build/moc_dlg_startgame.cpp
+
+build/moc_cardinfowidget.o: build/moc_cardinfowidget.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_cardinfowidget.o build/moc_cardinfowidget.cpp
+
+build/moc_messagelogwidget.o: build/moc_messagelogwidget.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_messagelogwidget.o build/moc_messagelogwidget.cpp
+
+build/moc_zoneviewwidget.o: build/moc_zoneviewwidget.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_zoneviewwidget.o build/moc_zoneviewwidget.cpp
+
+build/moc_zoneviewlayout.o: build/moc_zoneviewlayout.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_zoneviewlayout.o build/moc_zoneviewlayout.cpp
+
+build/moc_carddatabasemodel.o: build/moc_carddatabasemodel.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_carddatabasemodel.o build/moc_carddatabasemodel.cpp
+
+build/moc_window_deckeditor.o: build/moc_window_deckeditor.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_window_deckeditor.o build/moc_window_deckeditor.cpp
+
+build/moc_decklist.o: build/moc_decklist.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_decklist.o build/moc_decklist.cpp
+
+build/moc_setsmodel.o: build/moc_setsmodel.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_setsmodel.o build/moc_setsmodel.cpp
+
+build/moc_window_sets.o: build/moc_window_sets.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_window_sets.o build/moc_window_sets.cpp
+
+build/moc_dlg_settings.o: build/moc_dlg_settings.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/moc_dlg_settings.o build/moc_dlg_settings.cpp
+
+build/qrc_cockatrice.o: qrc_cockatrice.cpp
+ $(CXX) -c $(CXXFLAGS) $(INCPATH) -o build/qrc_cockatrice.o qrc_cockatrice.cpp
+
+####### Install
+
+install: FORCE
+
+uninstall: FORCE
+
+FORCE:
+
diff --git a/cockatrice/build/abstractgraphicsitem.o b/cockatrice/build/abstractgraphicsitem.o
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diff --git a/cockatrice/build/carddatabase-qdeveloptmp.o b/cockatrice/build/carddatabase-qdeveloptmp.o
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diff --git a/cockatrice/build/cardzone.o b/cockatrice/build/cardzone.o
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index 00000000..b42cd8c6
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diff --git a/cockatrice/build/client.o b/cockatrice/build/client.o
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index 00000000..e3bc125b
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diff --git a/cockatrice/build/counter.o b/cockatrice/build/counter.o
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index 00000000..94476e33
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diff --git a/cockatrice/build/decklist.o b/cockatrice/build/decklist.o
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diff --git a/cockatrice/build/decklistmodel.o b/cockatrice/build/decklistmodel.o
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diff --git a/cockatrice/build/dlg_connect.o b/cockatrice/build/dlg_connect.o
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diff --git a/cockatrice/build/dlg_creategame.o b/cockatrice/build/dlg_creategame.o
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index 00000000..8c06ecf7
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diff --git a/cockatrice/build/game.o b/cockatrice/build/game.o
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diff --git a/cockatrice/build/gameselector.o b/cockatrice/build/gameselector.o
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diff --git a/cockatrice/build/handzone.o b/cockatrice/build/handzone.o
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diff --git a/cockatrice/build/main-qdeveloptmp.o b/cockatrice/build/main-qdeveloptmp.o
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diff --git a/cockatrice/build/main.o b/cockatrice/build/main.o
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diff --git a/cockatrice/build/messagelogwidget.o b/cockatrice/build/messagelogwidget.o
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index 00000000..86c74962
Binary files /dev/null and b/cockatrice/build/messagelogwidget.o differ
diff --git a/cockatrice/build/moc_carddatabase.cpp b/cockatrice/build/moc_carddatabase.cpp
new file mode 100644
index 00000000..bd1f9455
--- /dev/null
+++ b/cockatrice/build/moc_carddatabase.cpp
@@ -0,0 +1,81 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'carddatabase.h'
+**
+** Created: Thu Jul 30 20:38:09 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/carddatabase.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'carddatabase.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_CardDatabase[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 4, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 19, 14, 13, 13, 0x0a,
+ 43, 13, 13, 13, 0x2a,
+ 60, 14, 13, 13, 0x0a,
+ 88, 13, 13, 13, 0x2a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_CardDatabase[] = {
+ "CardDatabase\0\0path\0updatePicsPath(QString)\0"
+ "updatePicsPath()\0updateDatabasePath(QString)\0"
+ "updateDatabasePath()\0"
+};
+
+const QMetaObject CardDatabase::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_CardDatabase,
+ qt_meta_data_CardDatabase, 0 }
+};
+
+const QMetaObject *CardDatabase::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *CardDatabase::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_CardDatabase))
+ return static_cast(const_cast< CardDatabase*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int CardDatabase::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: updatePicsPath((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 1: updatePicsPath(); break;
+ case 2: updateDatabasePath((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 3: updateDatabasePath(); break;
+ default: ;
+ }
+ _id -= 4;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_carddatabase.o b/cockatrice/build/moc_carddatabase.o
new file mode 100644
index 00000000..2207b0c6
Binary files /dev/null and b/cockatrice/build/moc_carddatabase.o differ
diff --git a/cockatrice/build/moc_carddatabasemodel.cpp b/cockatrice/build/moc_carddatabasemodel.cpp
new file mode 100644
index 00000000..c32f867e
--- /dev/null
+++ b/cockatrice/build/moc_carddatabasemodel.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'carddatabasemodel.h'
+**
+** Created: Thu Jul 30 20:38:15 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/carddatabasemodel.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'carddatabasemodel.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_CardDatabaseModel[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_CardDatabaseModel[] = {
+ "CardDatabaseModel\0"
+};
+
+const QMetaObject CardDatabaseModel::staticMetaObject = {
+ { &QAbstractListModel::staticMetaObject, qt_meta_stringdata_CardDatabaseModel,
+ qt_meta_data_CardDatabaseModel, 0 }
+};
+
+const QMetaObject *CardDatabaseModel::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *CardDatabaseModel::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_CardDatabaseModel))
+ return static_cast(const_cast< CardDatabaseModel*>(this));
+ return QAbstractListModel::qt_metacast(_clname);
+}
+
+int CardDatabaseModel::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QAbstractListModel::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_carddatabasemodel.o b/cockatrice/build/moc_carddatabasemodel.o
new file mode 100644
index 00000000..aec1dbc4
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diff --git a/cockatrice/build/moc_cardinfowidget.cpp b/cockatrice/build/moc_cardinfowidget.cpp
new file mode 100644
index 00000000..efe4b3ac
--- /dev/null
+++ b/cockatrice/build/moc_cardinfowidget.cpp
@@ -0,0 +1,76 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'cardinfowidget.h'
+**
+** Created: Thu Jul 30 20:38:11 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/cardinfowidget.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'cardinfowidget.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_CardInfoWidget[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 21, 16, 15, 15, 0x0a,
+ 49, 40, 15, 15, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_CardInfoWidget[] = {
+ "CardInfoWidget\0\0card\0setCard(CardInfo*)\0"
+ "cardName\0setCard(QString)\0"
+};
+
+const QMetaObject CardInfoWidget::staticMetaObject = {
+ { &QFrame::staticMetaObject, qt_meta_stringdata_CardInfoWidget,
+ qt_meta_data_CardInfoWidget, 0 }
+};
+
+const QMetaObject *CardInfoWidget::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *CardInfoWidget::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_CardInfoWidget))
+ return static_cast(const_cast< CardInfoWidget*>(this));
+ return QFrame::qt_metacast(_clname);
+}
+
+int CardInfoWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QFrame::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: setCard((*reinterpret_cast< CardInfo*(*)>(_a[1]))); break;
+ case 1: setCard((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_cardinfowidget.o b/cockatrice/build/moc_cardinfowidget.o
new file mode 100644
index 00000000..ad35b18f
Binary files /dev/null and b/cockatrice/build/moc_cardinfowidget.o differ
diff --git a/cockatrice/build/moc_client.cpp b/cockatrice/build/moc_client.cpp
new file mode 100644
index 00000000..8a5eb67e
--- /dev/null
+++ b/cockatrice/build/moc_client.cpp
@@ -0,0 +1,288 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'client.h'
+**
+** Created: Thu Jul 30 20:38:04 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/client.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'client.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_PendingCommand[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 3, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 21, 16, 15, 15, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 59, 46, 15, 15, 0x0a,
+ 96, 15, 15, 15, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_PendingCommand[] = {
+ "PendingCommand\0\0resp\0finished(ServerResponse)\0"
+ "_msgid,_resp\0responseReceived(int,ServerResponse)\0"
+ "checkTimeout()\0"
+};
+
+const QMetaObject PendingCommand::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_PendingCommand,
+ qt_meta_data_PendingCommand, 0 }
+};
+
+const QMetaObject *PendingCommand::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *PendingCommand::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_PendingCommand))
+ return static_cast(const_cast< PendingCommand*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int PendingCommand::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: finished((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 1: responseReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< ServerResponse(*)>(_a[2]))); break;
+ case 2: checkTimeout(); break;
+ default: ;
+ }
+ _id -= 3;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void PendingCommand::finished(ServerResponse _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+static const uint qt_meta_data_Client[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 22, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 16, 8, 7, 7, 0x05,
+ 57, 46, 7, 7, 0x05,
+ 94, 89, 7, 7, 0x05,
+ 129, 121, 7, 7, 0x05,
+ 186, 170, 7, 7, 0x05,
+ 243, 227, 7, 7, 0x05,
+ 299, 288, 7, 7, 0x05,
+ 344, 336, 7, 7, 0x05,
+ 378, 374, 7, 7, 0x05,
+ 405, 7, 7, 7, 0x05,
+ 433, 421, 7, 7, 0x05,
+ 462, 457, 7, 7, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 490, 7, 7, 7, 0x08,
+ 506, 7, 7, 7, 0x08,
+ 517, 7, 7, 7, 0x08,
+ 533, 527, 7, 7, 0x08,
+ 579, 7, 7, 7, 0x08,
+ 586, 7, 7, 7, 0x08,
+ 618, 609, 7, 7, 0x08,
+ 648, 609, 7, 7, 0x08,
+ 682, 609, 7, 7, 0x08,
+ 721, 716, 7, 7, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_Client[] = {
+ "Client\0\0_status\0statusChanged(ProtocolStatus)\0"
+ "welcomeMsg\0welcomeMsgReceived(QStringList)\0"
+ "game\0gameListEvent(ServerGame*)\0players\0"
+ "playerListReceived(QList)\0"
+ "commandId,zones\0"
+ "zoneListReceived(int,QList)\0"
+ "commandId,cards\0"
+ "zoneDumpReceived(int,QList)\0"
+ "msgid,resp\0responseReceived(int,ServerResponse)\0"
+ "id,name\0playerIdReceived(int,QString)\0"
+ "msg\0gameEvent(ServerEventData)\0"
+ "serverTimeout()\0errorString\0"
+ "logSocketError(QString)\0resp\0"
+ "serverError(ServerResponse)\0slotConnected()\0"
+ "readLine()\0timeout()\0error\0"
+ "slotSocketError(QAbstractSocket::SocketError)\0"
+ "ping()\0removePendingCommand()\0response\0"
+ "loginResponse(ServerResponse)\0"
+ "enterGameResponse(ServerResponse)\0"
+ "leaveGameResponse(ServerResponse)\0"
+ "deck\0submitDeck(QStringList)\0"
+};
+
+const QMetaObject Client::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_Client,
+ qt_meta_data_Client, 0 }
+};
+
+const QMetaObject *Client::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *Client::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_Client))
+ return static_cast(const_cast< Client*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int Client::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: statusChanged((*reinterpret_cast< ProtocolStatus(*)>(_a[1]))); break;
+ case 1: welcomeMsgReceived((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
+ case 2: gameListEvent((*reinterpret_cast< ServerGame*(*)>(_a[1]))); break;
+ case 3: playerListReceived((*reinterpret_cast< QList(*)>(_a[1]))); break;
+ case 4: zoneListReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QList(*)>(_a[2]))); break;
+ case 5: zoneDumpReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QList(*)>(_a[2]))); break;
+ case 6: responseReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< ServerResponse(*)>(_a[2]))); break;
+ case 7: playerIdReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 8: gameEvent((*reinterpret_cast< const ServerEventData(*)>(_a[1]))); break;
+ case 9: serverTimeout(); break;
+ case 10: logSocketError((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 11: serverError((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 12: slotConnected(); break;
+ case 13: readLine(); break;
+ case 14: timeout(); break;
+ case 15: slotSocketError((*reinterpret_cast< QAbstractSocket::SocketError(*)>(_a[1]))); break;
+ case 16: ping(); break;
+ case 17: removePendingCommand(); break;
+ case 18: loginResponse((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 19: enterGameResponse((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 20: leaveGameResponse((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 21: submitDeck((*reinterpret_cast< const QStringList(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 22;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void Client::statusChanged(ProtocolStatus _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+
+// SIGNAL 1
+void Client::welcomeMsgReceived(QStringList _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 1, _a);
+}
+
+// SIGNAL 2
+void Client::gameListEvent(ServerGame * _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 2, _a);
+}
+
+// SIGNAL 3
+void Client::playerListReceived(QList _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 3, _a);
+}
+
+// SIGNAL 4
+void Client::zoneListReceived(int _t1, QList _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 4, _a);
+}
+
+// SIGNAL 5
+void Client::zoneDumpReceived(int _t1, QList _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 5, _a);
+}
+
+// SIGNAL 6
+void Client::responseReceived(int _t1, ServerResponse _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 6, _a);
+}
+
+// SIGNAL 7
+void Client::playerIdReceived(int _t1, QString _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 7, _a);
+}
+
+// SIGNAL 8
+void Client::gameEvent(const ServerEventData & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 8, _a);
+}
+
+// SIGNAL 9
+void Client::serverTimeout()
+{
+ QMetaObject::activate(this, &staticMetaObject, 9, 0);
+}
+
+// SIGNAL 10
+void Client::logSocketError(const QString & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 10, _a);
+}
+
+// SIGNAL 11
+void Client::serverError(ServerResponse _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 11, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_client.o b/cockatrice/build/moc_client.o
new file mode 100644
index 00000000..89bba3aa
Binary files /dev/null and b/cockatrice/build/moc_client.o differ
diff --git a/cockatrice/build/moc_decklist.cpp b/cockatrice/build/moc_decklist.cpp
new file mode 100644
index 00000000..ad9897b8
--- /dev/null
+++ b/cockatrice/build/moc_decklist.cpp
@@ -0,0 +1,91 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'decklist.h'
+**
+** Created: Thu Jul 30 20:38:17 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/decklist.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'decklist.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_DeckList[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 5, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 10, 9, 9, 9, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 29, 23, 9, 9, 0x0a,
+ 46, 9, 9, 9, 0x2a,
+ 66, 56, 9, 9, 0x0a,
+ 87, 9, 9, 9, 0x2a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DeckList[] = {
+ "DeckList\0\0deckLoaded()\0_name\0"
+ "setName(QString)\0setName()\0_comments\0"
+ "setComments(QString)\0setComments()\0"
+};
+
+const QMetaObject DeckList::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_DeckList,
+ qt_meta_data_DeckList, 0 }
+};
+
+const QMetaObject *DeckList::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DeckList::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DeckList))
+ return static_cast(const_cast< DeckList*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int DeckList::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: deckLoaded(); break;
+ case 1: setName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 2: setName(); break;
+ case 3: setComments((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 4: setComments(); break;
+ default: ;
+ }
+ _id -= 5;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void DeckList::deckLoaded()
+{
+ QMetaObject::activate(this, &staticMetaObject, 0, 0);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_decklist.o b/cockatrice/build/moc_decklist.o
new file mode 100644
index 00000000..80738e7b
Binary files /dev/null and b/cockatrice/build/moc_decklist.o differ
diff --git a/cockatrice/build/moc_decklistmodel.cpp b/cockatrice/build/moc_decklistmodel.cpp
new file mode 100644
index 00000000..0c385f5d
--- /dev/null
+++ b/cockatrice/build/moc_decklistmodel.cpp
@@ -0,0 +1,76 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'decklistmodel.h'
+**
+** Created: Thu Jul 30 20:38:10 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/decklistmodel.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'decklistmodel.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_DeckListModel[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 15, 14, 14, 14, 0x08,
+ 37, 29, 14, 14, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DeckListModel[] = {
+ "DeckListModel\0\0rebuildTree()\0printer\0"
+ "printDeckList(QPrinter*)\0"
+};
+
+const QMetaObject DeckListModel::staticMetaObject = {
+ { &QAbstractItemModel::staticMetaObject, qt_meta_stringdata_DeckListModel,
+ qt_meta_data_DeckListModel, 0 }
+};
+
+const QMetaObject *DeckListModel::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DeckListModel::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DeckListModel))
+ return static_cast(const_cast< DeckListModel*>(this));
+ return QAbstractItemModel::qt_metacast(_clname);
+}
+
+int DeckListModel::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QAbstractItemModel::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: rebuildTree(); break;
+ case 1: printDeckList((*reinterpret_cast< QPrinter*(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_decklistmodel.o b/cockatrice/build/moc_decklistmodel.o
new file mode 100644
index 00000000..be50dec0
Binary files /dev/null and b/cockatrice/build/moc_decklistmodel.o differ
diff --git a/cockatrice/build/moc_dlg_connect.cpp b/cockatrice/build/moc_dlg_connect.cpp
new file mode 100644
index 00000000..bde86cab
--- /dev/null
+++ b/cockatrice/build/moc_dlg_connect.cpp
@@ -0,0 +1,73 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'dlg_connect.h'
+**
+** Created: Thu Jul 30 20:38:02 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/dlg_connect.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'dlg_connect.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_DlgConnect[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 1, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 12, 11, 11, 11, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DlgConnect[] = {
+ "DlgConnect\0\0actOk()\0"
+};
+
+const QMetaObject DlgConnect::staticMetaObject = {
+ { &QDialog::staticMetaObject, qt_meta_stringdata_DlgConnect,
+ qt_meta_data_DlgConnect, 0 }
+};
+
+const QMetaObject *DlgConnect::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DlgConnect::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DlgConnect))
+ return static_cast(const_cast< DlgConnect*>(this));
+ return QDialog::qt_metacast(_clname);
+}
+
+int DlgConnect::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QDialog::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: actOk(); break;
+ default: ;
+ }
+ _id -= 1;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_dlg_connect.o b/cockatrice/build/moc_dlg_connect.o
new file mode 100644
index 00000000..611c4b15
Binary files /dev/null and b/cockatrice/build/moc_dlg_connect.o differ
diff --git a/cockatrice/build/moc_dlg_creategame.cpp b/cockatrice/build/moc_dlg_creategame.cpp
new file mode 100644
index 00000000..3d372bc3
--- /dev/null
+++ b/cockatrice/build/moc_dlg_creategame.cpp
@@ -0,0 +1,76 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'dlg_creategame.h'
+**
+** Created: Thu Jul 30 20:38:01 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/dlg_creategame.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'dlg_creategame.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_DlgCreateGame[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 15, 14, 14, 14, 0x08,
+ 32, 23, 14, 14, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DlgCreateGame[] = {
+ "DlgCreateGame\0\0actOK()\0response\0"
+ "checkResponse(ServerResponse)\0"
+};
+
+const QMetaObject DlgCreateGame::staticMetaObject = {
+ { &QDialog::staticMetaObject, qt_meta_stringdata_DlgCreateGame,
+ qt_meta_data_DlgCreateGame, 0 }
+};
+
+const QMetaObject *DlgCreateGame::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DlgCreateGame::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DlgCreateGame))
+ return static_cast(const_cast< DlgCreateGame*>(this));
+ return QDialog::qt_metacast(_clname);
+}
+
+int DlgCreateGame::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QDialog::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: actOK(); break;
+ case 1: checkResponse((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_dlg_creategame.o b/cockatrice/build/moc_dlg_creategame.o
new file mode 100644
index 00000000..e469731f
Binary files /dev/null and b/cockatrice/build/moc_dlg_creategame.o differ
diff --git a/cockatrice/build/moc_dlg_settings.cpp b/cockatrice/build/moc_dlg_settings.cpp
new file mode 100644
index 00000000..93e5b44e
--- /dev/null
+++ b/cockatrice/build/moc_dlg_settings.cpp
@@ -0,0 +1,283 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'dlg_settings.h'
+**
+** Created: Fri Jul 31 01:27:03 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/dlg_settings.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'dlg_settings.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_GeneralSettingsPage[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 9, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 26, 21, 20, 20, 0x05,
+ 51, 21, 20, 20, 0x05,
+ 84, 21, 20, 20, 0x05,
+ 126, 119, 20, 20, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 150, 20, 20, 20, 0x08,
+ 174, 20, 20, 20, 0x08,
+ 198, 20, 20, 20, 0x08,
+ 230, 20, 20, 20, 0x08,
+ 270, 264, 20, 20, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_GeneralSettingsPage[] = {
+ "GeneralSettingsPage\0\0path\0"
+ "picsPathChanged(QString)\0"
+ "cardDatabasePathChanged(QString)\0"
+ "cardBackgroundPathChanged(QString)\0"
+ "qmFile\0changeLanguage(QString)\0"
+ "deckPathButtonClicked()\0picsPathButtonClicked()\0"
+ "cardDatabasePathButtonClicked()\0"
+ "cardBackgroundPathButtonClicked()\0"
+ "index\0languageBoxChanged(int)\0"
+};
+
+const QMetaObject GeneralSettingsPage::staticMetaObject = {
+ { &AbstractSettingsPage::staticMetaObject, qt_meta_stringdata_GeneralSettingsPage,
+ qt_meta_data_GeneralSettingsPage, 0 }
+};
+
+const QMetaObject *GeneralSettingsPage::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *GeneralSettingsPage::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_GeneralSettingsPage))
+ return static_cast(const_cast< GeneralSettingsPage*>(this));
+ return AbstractSettingsPage::qt_metacast(_clname);
+}
+
+int GeneralSettingsPage::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = AbstractSettingsPage::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: picsPathChanged((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 1: cardDatabasePathChanged((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 2: cardBackgroundPathChanged((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 3: changeLanguage((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 4: deckPathButtonClicked(); break;
+ case 5: picsPathButtonClicked(); break;
+ case 6: cardDatabasePathButtonClicked(); break;
+ case 7: cardBackgroundPathButtonClicked(); break;
+ case 8: languageBoxChanged((*reinterpret_cast< int(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 9;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void GeneralSettingsPage::picsPathChanged(const QString & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+
+// SIGNAL 1
+void GeneralSettingsPage::cardDatabasePathChanged(const QString & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 1, _a);
+}
+
+// SIGNAL 2
+void GeneralSettingsPage::cardBackgroundPathChanged(const QString & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 2, _a);
+}
+
+// SIGNAL 3
+void GeneralSettingsPage::changeLanguage(const QString & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 3, _a);
+}
+static const uint qt_meta_data_AppearanceSettingsPage[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_AppearanceSettingsPage[] = {
+ "AppearanceSettingsPage\0"
+};
+
+const QMetaObject AppearanceSettingsPage::staticMetaObject = {
+ { &AbstractSettingsPage::staticMetaObject, qt_meta_stringdata_AppearanceSettingsPage,
+ qt_meta_data_AppearanceSettingsPage, 0 }
+};
+
+const QMetaObject *AppearanceSettingsPage::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *AppearanceSettingsPage::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_AppearanceSettingsPage))
+ return static_cast(const_cast< AppearanceSettingsPage*>(this));
+ return AbstractSettingsPage::qt_metacast(_clname);
+}
+
+int AppearanceSettingsPage::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = AbstractSettingsPage::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+static const uint qt_meta_data_MessagesSettingsPage[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 22, 21, 21, 21, 0x08,
+ 31, 21, 21, 21, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_MessagesSettingsPage[] = {
+ "MessagesSettingsPage\0\0actAdd()\0"
+ "actRemove()\0"
+};
+
+const QMetaObject MessagesSettingsPage::staticMetaObject = {
+ { &AbstractSettingsPage::staticMetaObject, qt_meta_stringdata_MessagesSettingsPage,
+ qt_meta_data_MessagesSettingsPage, 0 }
+};
+
+const QMetaObject *MessagesSettingsPage::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *MessagesSettingsPage::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_MessagesSettingsPage))
+ return static_cast(const_cast< MessagesSettingsPage*>(this));
+ return AbstractSettingsPage::qt_metacast(_clname);
+}
+
+int MessagesSettingsPage::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = AbstractSettingsPage::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: actAdd(); break;
+ case 1: actRemove(); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+static const uint qt_meta_data_DlgSettings[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 30, 13, 12, 12, 0x08,
+ 83, 76, 12, 12, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DlgSettings[] = {
+ "DlgSettings\0\0current,previous\0"
+ "changePage(QListWidgetItem*,QListWidgetItem*)\0"
+ "qmFile\0changeLanguage(QString)\0"
+};
+
+const QMetaObject DlgSettings::staticMetaObject = {
+ { &QDialog::staticMetaObject, qt_meta_stringdata_DlgSettings,
+ qt_meta_data_DlgSettings, 0 }
+};
+
+const QMetaObject *DlgSettings::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DlgSettings::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DlgSettings))
+ return static_cast(const_cast< DlgSettings*>(this));
+ return QDialog::qt_metacast(_clname);
+}
+
+int DlgSettings::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QDialog::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: changePage((*reinterpret_cast< QListWidgetItem*(*)>(_a[1])),(*reinterpret_cast< QListWidgetItem*(*)>(_a[2]))); break;
+ case 1: changeLanguage((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_dlg_settings.o b/cockatrice/build/moc_dlg_settings.o
new file mode 100644
index 00000000..6d432e67
Binary files /dev/null and b/cockatrice/build/moc_dlg_settings.o differ
diff --git a/cockatrice/build/moc_dlg_startgame.cpp b/cockatrice/build/moc_dlg_startgame.cpp
new file mode 100644
index 00000000..0c5aa0a5
--- /dev/null
+++ b/cockatrice/build/moc_dlg_startgame.cpp
@@ -0,0 +1,85 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'dlg_startgame.h'
+**
+** Created: Fri Jul 31 01:20:56 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/dlg_startgame.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'dlg_startgame.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_DlgStartGame[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 20, 14, 13, 13, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 47, 13, 13, 13, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_DlgStartGame[] = {
+ "DlgStartGame\0\0cards\0newDeckLoaded(QStringList)\0"
+ "actLoad()\0"
+};
+
+const QMetaObject DlgStartGame::staticMetaObject = {
+ { &QDialog::staticMetaObject, qt_meta_stringdata_DlgStartGame,
+ qt_meta_data_DlgStartGame, 0 }
+};
+
+const QMetaObject *DlgStartGame::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *DlgStartGame::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_DlgStartGame))
+ return static_cast(const_cast< DlgStartGame*>(this));
+ return QDialog::qt_metacast(_clname);
+}
+
+int DlgStartGame::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QDialog::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: newDeckLoaded((*reinterpret_cast< const QStringList(*)>(_a[1]))); break;
+ case 1: actLoad(); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void DlgStartGame::newDeckLoaded(const QStringList & _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_dlg_startgame.o b/cockatrice/build/moc_dlg_startgame.o
new file mode 100644
index 00000000..519e3c74
Binary files /dev/null and b/cockatrice/build/moc_dlg_startgame.o differ
diff --git a/cockatrice/build/moc_game.cpp b/cockatrice/build/moc_game.cpp
new file mode 100644
index 00000000..c504f953
--- /dev/null
+++ b/cockatrice/build/moc_game.cpp
@@ -0,0 +1,325 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'game.h'
+**
+** Created: Thu Jul 30 20:38:07 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/game.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'game.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_Game[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 41, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 6, 5, 5, 5, 0x05,
+ 28, 23, 5, 5, 0x05,
+ 54, 47, 5, 5, 0x05,
+ 75, 47, 5, 5, 0x05,
+ 106, 98, 5, 5, 0x05,
+ 152, 141, 5, 5, 0x05,
+ 169, 141, 5, 5, 0x05,
+ 187, 141, 5, 5, 0x05,
+ 210, 5, 5, 5, 0x05,
+ 241, 225, 5, 5, 0x05,
+ 265, 141, 5, 5, 0x05,
+ 307, 285, 5, 5, 0x05,
+ 354, 336, 5, 5, 0x05,
+ 416, 375, 5, 5, 0x05,
+ 481, 461, 5, 5, 0x05,
+ 548, 513, 5, 5, 0x05,
+ 619, 592, 5, 5, 0x05,
+ 692, 654, 5, 5, 0x05,
+ 763, 731, 5, 5, 0x05,
+ 845, 803, 5, 5, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 886, 5, 5, 5, 0x08,
+ 900, 5, 5, 5, 0x08,
+ 913, 5, 5, 5, 0x08,
+ 926, 5, 5, 5, 0x08,
+ 939, 5, 5, 5, 0x08,
+ 952, 5, 5, 5, 0x08,
+ 966, 5, 5, 5, 0x08,
+ 981, 5, 5, 5, 0x08,
+ 995, 5, 5, 5, 0x08,
+ 1014, 1012, 5, 5, 0x08,
+ 1035, 5, 5, 5, 0x08,
+ 1052, 5, 5, 5, 0x08,
+ 1062, 5, 5, 5, 0x08,
+ 1078, 5, 5, 5, 0x08,
+ 1097, 5, 5, 5, 0x08,
+ 1114, 5, 5, 5, 0x08,
+ 1134, 1130, 5, 5, 0x08,
+ 1172, 1161, 5, 5, 0x08,
+ 1213, 5, 5, 5, 0x08,
+ 1226, 5, 5, 5, 0x0a,
+ 1235, 5, 5, 5, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_Game[] = {
+ "Game\0\0submitDecklist()\0name\0"
+ "hoverCard(QString)\0player\0"
+ "playerAdded(Player*)\0playerRemoved(Player*)\0"
+ "players\0logPlayerListReceived(QStringList)\0"
+ "playerName\0logJoin(QString)\0"
+ "logLeave(QString)\0logReadyStart(QString)\0"
+ "logGameStart()\0playerName,text\0"
+ "logSay(QString,QString)\0logShuffle(QString)\0"
+ "playerName,sides,roll\0"
+ "logRollDice(QString,int,int)\0"
+ "playerName,number\0logDraw(QString,int)\0"
+ "playerName,cardName,startZone,targetZone\0"
+ "logMoveCard(QString,QString,QString,QString)\0"
+ "playerName,cardName\0logCreateToken(QString,QString)\0"
+ "playerName,cardName,value,oldValue\0"
+ "logSetCardCounters(QString,QString,int,int)\0"
+ "playerName,cardName,tapped\0"
+ "logSetTapped(QString,QString,bool)\0"
+ "playerName,counterName,value,oldValue\0"
+ "logSetCounter(QString,QString,int,int)\0"
+ "playerName,cardName,doesntUntap\0"
+ "logSetDoesntUntap(QString,QString,bool)\0"
+ "playerName,zoneName,zoneOwner,numberCards\0"
+ "logDumpZone(QString,QString,QString,int)\0"
+ "actUntapAll()\0actIncLife()\0actDecLife()\0"
+ "actSetLife()\0actShuffle()\0actDrawCard()\0"
+ "actDrawCards()\0actRollDice()\0"
+ "actCreateToken()\0p\0showCardMenu(QPoint)\0"
+ "actDoesntUntap()\0actFlip()\0actAddCounter()\0"
+ "actRemoveCounter()\0actSetCounters()\0"
+ "actSayMessage()\0msg\0gameEvent(ServerEventData)\0"
+ "playerList\0playerListReceived(QList)\0"
+ "readyStart()\0actTap()\0actUntap()\0"
+};
+
+const QMetaObject Game::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_Game,
+ qt_meta_data_Game, 0 }
+};
+
+const QMetaObject *Game::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *Game::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_Game))
+ return static_cast(const_cast< Game*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int Game::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: submitDecklist(); break;
+ case 1: hoverCard((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 2: playerAdded((*reinterpret_cast< Player*(*)>(_a[1]))); break;
+ case 3: playerRemoved((*reinterpret_cast< Player*(*)>(_a[1]))); break;
+ case 4: logPlayerListReceived((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
+ case 5: logJoin((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 6: logLeave((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 7: logReadyStart((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 8: logGameStart(); break;
+ case 9: logSay((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 10: logShuffle((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 11: logRollDice((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break;
+ case 12: logDraw((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
+ case 13: logMoveCard((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< QString(*)>(_a[4]))); break;
+ case 14: logCreateToken((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 15: logSetCardCounters((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 16: logSetTapped((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 17: logSetCounter((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 18: logSetDoesntUntap((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 19: logDumpZone((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 20: actUntapAll(); break;
+ case 21: actIncLife(); break;
+ case 22: actDecLife(); break;
+ case 23: actSetLife(); break;
+ case 24: actShuffle(); break;
+ case 25: actDrawCard(); break;
+ case 26: actDrawCards(); break;
+ case 27: actRollDice(); break;
+ case 28: actCreateToken(); break;
+ case 29: showCardMenu((*reinterpret_cast< QPoint(*)>(_a[1]))); break;
+ case 30: actDoesntUntap(); break;
+ case 31: actFlip(); break;
+ case 32: actAddCounter(); break;
+ case 33: actRemoveCounter(); break;
+ case 34: actSetCounters(); break;
+ case 35: actSayMessage(); break;
+ case 36: gameEvent((*reinterpret_cast< const ServerEventData(*)>(_a[1]))); break;
+ case 37: playerListReceived((*reinterpret_cast< QList(*)>(_a[1]))); break;
+ case 38: readyStart(); break;
+ case 39: actTap(); break;
+ case 40: actUntap(); break;
+ default: ;
+ }
+ _id -= 41;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void Game::submitDecklist()
+{
+ QMetaObject::activate(this, &staticMetaObject, 0, 0);
+}
+
+// SIGNAL 1
+void Game::hoverCard(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 1, _a);
+}
+
+// SIGNAL 2
+void Game::playerAdded(Player * _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 2, _a);
+}
+
+// SIGNAL 3
+void Game::playerRemoved(Player * _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 3, _a);
+}
+
+// SIGNAL 4
+void Game::logPlayerListReceived(QStringList _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 4, _a);
+}
+
+// SIGNAL 5
+void Game::logJoin(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 5, _a);
+}
+
+// SIGNAL 6
+void Game::logLeave(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 6, _a);
+}
+
+// SIGNAL 7
+void Game::logReadyStart(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 7, _a);
+}
+
+// SIGNAL 8
+void Game::logGameStart()
+{
+ QMetaObject::activate(this, &staticMetaObject, 8, 0);
+}
+
+// SIGNAL 9
+void Game::logSay(QString _t1, QString _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 9, _a);
+}
+
+// SIGNAL 10
+void Game::logShuffle(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 10, _a);
+}
+
+// SIGNAL 11
+void Game::logRollDice(QString _t1, int _t2, int _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 11, _a);
+}
+
+// SIGNAL 12
+void Game::logDraw(QString _t1, int _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 12, _a);
+}
+
+// SIGNAL 13
+void Game::logMoveCard(QString _t1, QString _t2, QString _t3, QString _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 13, _a);
+}
+
+// SIGNAL 14
+void Game::logCreateToken(QString _t1, QString _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 14, _a);
+}
+
+// SIGNAL 15
+void Game::logSetCardCounters(QString _t1, QString _t2, int _t3, int _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 15, _a);
+}
+
+// SIGNAL 16
+void Game::logSetTapped(QString _t1, QString _t2, bool _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 16, _a);
+}
+
+// SIGNAL 17
+void Game::logSetCounter(QString _t1, QString _t2, int _t3, int _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 17, _a);
+}
+
+// SIGNAL 18
+void Game::logSetDoesntUntap(QString _t1, QString _t2, bool _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 18, _a);
+}
+
+// SIGNAL 19
+void Game::logDumpZone(QString _t1, QString _t2, QString _t3, int _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 19, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_game.o b/cockatrice/build/moc_game.o
new file mode 100644
index 00000000..3b522340
Binary files /dev/null and b/cockatrice/build/moc_game.o differ
diff --git a/cockatrice/build/moc_gameselector.cpp b/cockatrice/build/moc_gameselector.cpp
new file mode 100644
index 00000000..6d99518f
--- /dev/null
+++ b/cockatrice/build/moc_gameselector.cpp
@@ -0,0 +1,83 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'gameselector.h'
+**
+** Created: Thu Jul 30 20:38:00 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/gameselector.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'gameselector.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_GameSelector[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 5, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 14, 13, 13, 13, 0x08,
+ 26, 13, 13, 13, 0x08,
+ 39, 13, 13, 13, 0x08,
+ 58, 49, 13, 13, 0x08,
+ 95, 88, 13, 13, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_GameSelector[] = {
+ "GameSelector\0\0actCreate()\0actRefresh()\0"
+ "actJoin()\0response\0checkResponse(ServerResponse)\0"
+ "status\0statusChanged(ProtocolStatus)\0"
+};
+
+const QMetaObject GameSelector::staticMetaObject = {
+ { &QWidget::staticMetaObject, qt_meta_stringdata_GameSelector,
+ qt_meta_data_GameSelector, 0 }
+};
+
+const QMetaObject *GameSelector::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *GameSelector::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_GameSelector))
+ return static_cast(const_cast< GameSelector*>(this));
+ return QWidget::qt_metacast(_clname);
+}
+
+int GameSelector::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QWidget::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: actCreate(); break;
+ case 1: actRefresh(); break;
+ case 2: actJoin(); break;
+ case 3: checkResponse((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 4: statusChanged((*reinterpret_cast< ProtocolStatus(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 5;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_gameselector.o b/cockatrice/build/moc_gameselector.o
new file mode 100644
index 00000000..796520ff
Binary files /dev/null and b/cockatrice/build/moc_gameselector.o differ
diff --git a/cockatrice/build/moc_gamesmodel.cpp b/cockatrice/build/moc_gamesmodel.cpp
new file mode 100644
index 00000000..248fb375
--- /dev/null
+++ b/cockatrice/build/moc_gamesmodel.cpp
@@ -0,0 +1,73 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'gamesmodel.h'
+**
+** Created: Thu Jul 30 20:38:03 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/gamesmodel.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'gamesmodel.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_GamesModel[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 1, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 17, 12, 11, 11, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_GamesModel[] = {
+ "GamesModel\0\0game\0updateGameList(ServerGame*)\0"
+};
+
+const QMetaObject GamesModel::staticMetaObject = {
+ { &QAbstractTableModel::staticMetaObject, qt_meta_stringdata_GamesModel,
+ qt_meta_data_GamesModel, 0 }
+};
+
+const QMetaObject *GamesModel::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *GamesModel::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_GamesModel))
+ return static_cast(const_cast< GamesModel*>(this));
+ return QAbstractTableModel::qt_metacast(_clname);
+}
+
+int GamesModel::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QAbstractTableModel::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: updateGameList((*reinterpret_cast< ServerGame*(*)>(_a[1]))); break;
+ default: ;
+ }
+ _id -= 1;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_gamesmodel.o b/cockatrice/build/moc_gamesmodel.o
new file mode 100644
index 00000000..a33d18f0
Binary files /dev/null and b/cockatrice/build/moc_gamesmodel.o differ
diff --git a/cockatrice/build/moc_messagelogwidget.cpp b/cockatrice/build/moc_messagelogwidget.cpp
new file mode 100644
index 00000000..d8887ac1
--- /dev/null
+++ b/cockatrice/build/moc_messagelogwidget.cpp
@@ -0,0 +1,138 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'messagelogwidget.h'
+**
+** Created: Thu Jul 30 20:38:12 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/messagelogwidget.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'messagelogwidget.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_MessageLogWidget[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 21, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 27, 18, 17, 17, 0x0a,
+ 61, 50, 17, 17, 0x0a,
+ 87, 17, 17, 17, 0x0a,
+ 117, 105, 17, 17, 0x0a,
+ 150, 141, 17, 17, 0x0a,
+ 189, 181, 17, 17, 0x08,
+ 235, 224, 17, 17, 0x08,
+ 252, 224, 17, 17, 0x08,
+ 270, 224, 17, 17, 0x08,
+ 293, 17, 17, 17, 0x08,
+ 327, 308, 17, 17, 0x08,
+ 351, 224, 17, 17, 0x08,
+ 393, 371, 17, 17, 0x08,
+ 440, 422, 17, 17, 0x08,
+ 502, 461, 17, 17, 0x08,
+ 567, 547, 17, 17, 0x08,
+ 634, 599, 17, 17, 0x08,
+ 705, 678, 17, 17, 0x08,
+ 778, 740, 17, 17, 0x08,
+ 849, 817, 17, 17, 0x08,
+ 931, 889, 17, 17, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_MessageLogWidget[] = {
+ "MessageLogWidget\0\0hostname\0"
+ "logConnecting(QString)\0WelcomeMsg\0"
+ "logConnected(QStringList)\0logDisconnected()\0"
+ "errorString\0logSocketError(QString)\0"
+ "response\0logServerError(ServerResponse)\0"
+ "players\0logPlayerListReceived(QStringList)\0"
+ "playerName\0logJoin(QString)\0"
+ "logLeave(QString)\0logReadyStart(QString)\0"
+ "logGameStart()\0playerName,message\0"
+ "logSay(QString,QString)\0logShuffle(QString)\0"
+ "playerName,sides,roll\0"
+ "logRollDice(QString,int,int)\0"
+ "playerName,number\0logDraw(QString,int)\0"
+ "playerName,cardName,startZone,targetZone\0"
+ "logMoveCard(QString,QString,QString,QString)\0"
+ "playerName,cardName\0logCreateToken(QString,QString)\0"
+ "playerName,cardName,value,oldValue\0"
+ "logSetCardCounters(QString,QString,int,int)\0"
+ "playerName,cardName,tapped\0"
+ "logSetTapped(QString,QString,bool)\0"
+ "playerName,counterName,value,oldValue\0"
+ "logSetCounter(QString,QString,int,int)\0"
+ "playerName,cardName,doesntUntap\0"
+ "logSetDoesntUntap(QString,QString,bool)\0"
+ "playerName,zoneName,zoneOwner,numberCards\0"
+ "logDumpZone(QString,QString,QString,int)\0"
+};
+
+const QMetaObject MessageLogWidget::staticMetaObject = {
+ { &QTextEdit::staticMetaObject, qt_meta_stringdata_MessageLogWidget,
+ qt_meta_data_MessageLogWidget, 0 }
+};
+
+const QMetaObject *MessageLogWidget::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *MessageLogWidget::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_MessageLogWidget))
+ return static_cast(const_cast< MessageLogWidget*>(this));
+ return QTextEdit::qt_metacast(_clname);
+}
+
+int MessageLogWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QTextEdit::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: logConnecting((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 1: logConnected((*reinterpret_cast< const QStringList(*)>(_a[1]))); break;
+ case 2: logDisconnected(); break;
+ case 3: logSocketError((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 4: logServerError((*reinterpret_cast< ServerResponse(*)>(_a[1]))); break;
+ case 5: logPlayerListReceived((*reinterpret_cast< QStringList(*)>(_a[1]))); break;
+ case 6: logJoin((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 7: logLeave((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 8: logReadyStart((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 9: logGameStart(); break;
+ case 10: logSay((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 11: logShuffle((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 12: logRollDice((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break;
+ case 13: logDraw((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
+ case 14: logMoveCard((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< QString(*)>(_a[4]))); break;
+ case 15: logCreateToken((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 16: logSetCardCounters((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 17: logSetTapped((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 18: logSetCounter((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 19: logSetDoesntUntap((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 20: logDumpZone((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ default: ;
+ }
+ _id -= 21;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_messagelogwidget.o b/cockatrice/build/moc_messagelogwidget.o
new file mode 100644
index 00000000..984142a3
Binary files /dev/null and b/cockatrice/build/moc_messagelogwidget.o differ
diff --git a/cockatrice/build/moc_player.cpp b/cockatrice/build/moc_player.cpp
new file mode 100644
index 00000000..282883a6
--- /dev/null
+++ b/cockatrice/build/moc_player.cpp
@@ -0,0 +1,208 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'player.h'
+**
+** Created: Thu Jul 30 20:38:06 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/player.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'player.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_Player[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 18, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 40, 8, 7, 7, 0x05,
+ 83, 78, 7, 7, 0x05,
+ 107, 102, 7, 7, 0x05,
+ 159, 136, 7, 7, 0x05,
+ 197, 195, 7, 7, 0x05,
+ 262, 221, 7, 7, 0x05,
+ 327, 307, 7, 7, 0x05,
+ 394, 359, 7, 7, 0x05,
+ 465, 438, 7, 7, 0x05,
+ 538, 500, 7, 7, 0x05,
+ 609, 577, 7, 7, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 649, 7, 7, 7, 0x08,
+ 675, 7, 7, 7, 0x08,
+ 704, 7, 7, 7, 0x08,
+ 721, 7, 7, 7, 0x08,
+ 739, 7, 7, 7, 0x08,
+ 758, 7, 7, 7, 0x08,
+ 771, 7, 7, 7, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_Player[] = {
+ "Player\0\0cardId,startZone,targetZone,x,y\0"
+ "moveCard(int,QString,QString,int,int)\0"
+ "name\0hoverCard(QString)\0zone\0"
+ "closeZoneView(ZoneViewZone*)\0"
+ "player,zoneName,number\0"
+ "toggleZoneView(Player*,QString,int)\0"
+ "p\0sigShowCardMenu(QPoint)\0"
+ "playerName,cardName,startZone,targetZone\0"
+ "logMoveCard(QString,QString,QString,QString)\0"
+ "playerName,cardName\0logCreateToken(QString,QString)\0"
+ "playerName,cardName,value,oldValue\0"
+ "logSetCardCounters(QString,QString,int,int)\0"
+ "playerName,cardName,tapped\0"
+ "logSetTapped(QString,QString,bool)\0"
+ "playerName,counterName,value,oldValue\0"
+ "logSetCounter(QString,QString,int,int)\0"
+ "playerName,cardName,doesntUntap\0"
+ "logSetDoesntUntap(QString,QString,bool)\0"
+ "actMoveHandToTopLibrary()\0"
+ "actMoveHandToBottomLibrary()\0"
+ "actViewLibrary()\0actViewTopCards()\0"
+ "actViewGraveyard()\0actViewRfg()\0"
+ "actViewSideboard()\0"
+};
+
+const QMetaObject Player::staticMetaObject = {
+ { &QObject::staticMetaObject, qt_meta_stringdata_Player,
+ qt_meta_data_Player, 0 }
+};
+
+const QMetaObject *Player::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *Player::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_Player))
+ return static_cast(const_cast< Player*>(this));
+ return QObject::qt_metacast(_clname);
+}
+
+int Player::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QObject::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: moveCard((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4])),(*reinterpret_cast< int(*)>(_a[5]))); break;
+ case 1: hoverCard((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 2: closeZoneView((*reinterpret_cast< ZoneViewZone*(*)>(_a[1]))); break;
+ case 3: toggleZoneView((*reinterpret_cast< Player*(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break;
+ case 4: sigShowCardMenu((*reinterpret_cast< QPoint(*)>(_a[1]))); break;
+ case 5: logMoveCard((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< QString(*)>(_a[4]))); break;
+ case 6: logCreateToken((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 7: logSetCardCounters((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 8: logSetTapped((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 9: logSetCounter((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3])),(*reinterpret_cast< int(*)>(_a[4]))); break;
+ case 10: logSetDoesntUntap((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< bool(*)>(_a[3]))); break;
+ case 11: actMoveHandToTopLibrary(); break;
+ case 12: actMoveHandToBottomLibrary(); break;
+ case 13: actViewLibrary(); break;
+ case 14: actViewTopCards(); break;
+ case 15: actViewGraveyard(); break;
+ case 16: actViewRfg(); break;
+ case 17: actViewSideboard(); break;
+ default: ;
+ }
+ _id -= 18;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void Player::moveCard(int _t1, QString _t2, QString _t3, int _t4, int _t5)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)), const_cast(reinterpret_cast(&_t5)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+
+// SIGNAL 1
+void Player::hoverCard(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 1, _a);
+}
+
+// SIGNAL 2
+void Player::closeZoneView(ZoneViewZone * _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 2, _a);
+}
+
+// SIGNAL 3
+void Player::toggleZoneView(Player * _t1, QString _t2, int _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 3, _a);
+}
+
+// SIGNAL 4
+void Player::sigShowCardMenu(QPoint _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 4, _a);
+}
+
+// SIGNAL 5
+void Player::logMoveCard(QString _t1, QString _t2, QString _t3, QString _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 5, _a);
+}
+
+// SIGNAL 6
+void Player::logCreateToken(QString _t1, QString _t2)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)) };
+ QMetaObject::activate(this, &staticMetaObject, 6, _a);
+}
+
+// SIGNAL 7
+void Player::logSetCardCounters(QString _t1, QString _t2, int _t3, int _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 7, _a);
+}
+
+// SIGNAL 8
+void Player::logSetTapped(QString _t1, QString _t2, bool _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 8, _a);
+}
+
+// SIGNAL 9
+void Player::logSetCounter(QString _t1, QString _t2, int _t3, int _t4)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)), const_cast(reinterpret_cast(&_t4)) };
+ QMetaObject::activate(this, &staticMetaObject, 9, _a);
+}
+
+// SIGNAL 10
+void Player::logSetDoesntUntap(QString _t1, QString _t2, bool _t3)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)), const_cast(reinterpret_cast(&_t2)), const_cast(reinterpret_cast(&_t3)) };
+ QMetaObject::activate(this, &staticMetaObject, 10, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_player.o b/cockatrice/build/moc_player.o
new file mode 100644
index 00000000..4c386f0d
Binary files /dev/null and b/cockatrice/build/moc_player.o differ
diff --git a/cockatrice/build/moc_setsmodel.cpp b/cockatrice/build/moc_setsmodel.cpp
new file mode 100644
index 00000000..591fca54
--- /dev/null
+++ b/cockatrice/build/moc_setsmodel.cpp
@@ -0,0 +1,106 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'setsmodel.h'
+**
+** Created: Thu Jul 30 20:38:18 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/setsmodel.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'setsmodel.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_SetsMimeData[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_SetsMimeData[] = {
+ "SetsMimeData\0"
+};
+
+const QMetaObject SetsMimeData::staticMetaObject = {
+ { &QMimeData::staticMetaObject, qt_meta_stringdata_SetsMimeData,
+ qt_meta_data_SetsMimeData, 0 }
+};
+
+const QMetaObject *SetsMimeData::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *SetsMimeData::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_SetsMimeData))
+ return static_cast(const_cast< SetsMimeData*>(this));
+ return QMimeData::qt_metacast(_clname);
+}
+
+int SetsMimeData::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QMimeData::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+static const uint qt_meta_data_SetsModel[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_SetsModel[] = {
+ "SetsModel\0"
+};
+
+const QMetaObject SetsModel::staticMetaObject = {
+ { &QAbstractTableModel::staticMetaObject, qt_meta_stringdata_SetsModel,
+ qt_meta_data_SetsModel, 0 }
+};
+
+const QMetaObject *SetsModel::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *SetsModel::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_SetsModel))
+ return static_cast(const_cast< SetsModel*>(this));
+ return QAbstractTableModel::qt_metacast(_clname);
+}
+
+int SetsModel::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QAbstractTableModel::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_setsmodel.o b/cockatrice/build/moc_setsmodel.o
new file mode 100644
index 00000000..e02a29c3
Binary files /dev/null and b/cockatrice/build/moc_setsmodel.o differ
diff --git a/cockatrice/build/moc_window_deckeditor.cpp b/cockatrice/build/moc_window_deckeditor.cpp
new file mode 100644
index 00000000..74d92647
--- /dev/null
+++ b/cockatrice/build/moc_window_deckeditor.cpp
@@ -0,0 +1,114 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'window_deckeditor.h'
+**
+** Created: Thu Jul 30 20:38:16 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/window_deckeditor.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'window_deckeditor.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_WndDeckEditor[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 16, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // slots: signature, parameters, type, tag, flags
+ 20, 15, 14, 14, 0x08,
+ 40, 14, 14, 14, 0x08,
+ 74, 57, 14, 14, 0x08,
+ 118, 57, 14, 14, 0x08,
+ 170, 163, 14, 14, 0x08,
+ 192, 14, 14, 14, 0x08,
+ 205, 14, 14, 14, 0x08,
+ 224, 14, 219, 14, 0x08,
+ 238, 14, 219, 14, 0x08,
+ 254, 14, 14, 14, 0x08,
+ 269, 14, 14, 14, 0x08,
+ 283, 14, 14, 14, 0x08,
+ 296, 14, 14, 14, 0x08,
+ 320, 14, 14, 14, 0x08,
+ 336, 14, 14, 14, 0x08,
+ 351, 14, 14, 14, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_WndDeckEditor[] = {
+ "WndDeckEditor\0\0name\0updateName(QString)\0"
+ "updateComments()\0current,previous\0"
+ "updateCardInfoLeft(QModelIndex,QModelIndex)\0"
+ "updateCardInfoRight(QModelIndex,QModelIndex)\0"
+ "search\0updateSearch(QString)\0actNewDeck()\0"
+ "actLoadDeck()\0bool\0actSaveDeck()\0"
+ "actSaveDeckAs()\0actPrintDeck()\0"
+ "actEditSets()\0actAddCard()\0"
+ "actAddCardToSideboard()\0actRemoveCard()\0"
+ "actIncrement()\0actDecrement()\0"
+};
+
+const QMetaObject WndDeckEditor::staticMetaObject = {
+ { &QMainWindow::staticMetaObject, qt_meta_stringdata_WndDeckEditor,
+ qt_meta_data_WndDeckEditor, 0 }
+};
+
+const QMetaObject *WndDeckEditor::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *WndDeckEditor::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_WndDeckEditor))
+ return static_cast(const_cast< WndDeckEditor*>(this));
+ return QMainWindow::qt_metacast(_clname);
+}
+
+int WndDeckEditor::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QMainWindow::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: updateName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 1: updateComments(); break;
+ case 2: updateCardInfoLeft((*reinterpret_cast< const QModelIndex(*)>(_a[1])),(*reinterpret_cast< const QModelIndex(*)>(_a[2]))); break;
+ case 3: updateCardInfoRight((*reinterpret_cast< const QModelIndex(*)>(_a[1])),(*reinterpret_cast< const QModelIndex(*)>(_a[2]))); break;
+ case 4: updateSearch((*reinterpret_cast< const QString(*)>(_a[1]))); break;
+ case 5: actNewDeck(); break;
+ case 6: actLoadDeck(); break;
+ case 7: { bool _r = actSaveDeck();
+ if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break;
+ case 8: { bool _r = actSaveDeckAs();
+ if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break;
+ case 9: actPrintDeck(); break;
+ case 10: actEditSets(); break;
+ case 11: actAddCard(); break;
+ case 12: actAddCardToSideboard(); break;
+ case 13: actRemoveCard(); break;
+ case 14: actIncrement(); break;
+ case 15: actDecrement(); break;
+ default: ;
+ }
+ _id -= 16;
+ }
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_window_deckeditor.o b/cockatrice/build/moc_window_deckeditor.o
new file mode 100644
index 00000000..88b95dbe
Binary files /dev/null and b/cockatrice/build/moc_window_deckeditor.o differ
diff --git a/cockatrice/build/moc_window_main.cpp b/cockatrice/build/moc_window_main.cpp
new file mode 100644
index 00000000..645a5372
--- /dev/null
+++ b/cockatrice/build/moc_window_main.cpp
@@ -0,0 +1,132 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'window_main.h'
+**
+** Created: Thu Jul 30 20:38:05 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/window_main.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'window_main.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_MainWindow[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 18, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 21, 12, 11, 11, 0x05,
+ 44, 11, 11, 11, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 67, 62, 11, 11, 0x08,
+ 93, 86, 11, 11, 0x08,
+ 114, 86, 11, 11, 0x08,
+ 145, 137, 11, 11, 0x08,
+ 183, 175, 11, 11, 0x08,
+ 213, 11, 11, 11, 0x08,
+ 229, 11, 11, 11, 0x08,
+ 238, 11, 11, 11, 0x08,
+ 251, 11, 11, 11, 0x08,
+ 267, 11, 11, 11, 0x08,
+ 284, 11, 11, 11, 0x08,
+ 299, 11, 11, 11, 0x08,
+ 323, 315, 11, 11, 0x08,
+ 343, 11, 11, 11, 0x08,
+ 357, 11, 11, 11, 0x08,
+ 367, 11, 11, 11, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_MainWindow[] = {
+ "MainWindow\0\0hostname\0logConnecting(QString)\0"
+ "logDisconnected()\0name\0hoverCard(QString)\0"
+ "player\0playerAdded(Player*)\0"
+ "playerRemoved(Player*)\0_status\0"
+ "statusChanged(ProtocolStatus)\0id,name\0"
+ "playerIdReceived(int,QString)\0"
+ "serverTimeout()\0actSay()\0actConnect()\0"
+ "actDisconnect()\0actRestartGame()\0"
+ "actLeaveGame()\0actDeckEditor()\0checked\0"
+ "actFullScreen(bool)\0actSettings()\0"
+ "actExit()\0updateSceneSize()\0"
+};
+
+const QMetaObject MainWindow::staticMetaObject = {
+ { &QMainWindow::staticMetaObject, qt_meta_stringdata_MainWindow,
+ qt_meta_data_MainWindow, 0 }
+};
+
+const QMetaObject *MainWindow::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *MainWindow::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_MainWindow))
+ return static_cast(const_cast< MainWindow*>(this));
+ return QMainWindow::qt_metacast(_clname);
+}
+
+int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QMainWindow::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: logConnecting((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 1: logDisconnected(); break;
+ case 2: hoverCard((*reinterpret_cast< QString(*)>(_a[1]))); break;
+ case 3: playerAdded((*reinterpret_cast< Player*(*)>(_a[1]))); break;
+ case 4: playerRemoved((*reinterpret_cast< Player*(*)>(_a[1]))); break;
+ case 5: statusChanged((*reinterpret_cast< ProtocolStatus(*)>(_a[1]))); break;
+ case 6: playerIdReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
+ case 7: serverTimeout(); break;
+ case 8: actSay(); break;
+ case 9: actConnect(); break;
+ case 10: actDisconnect(); break;
+ case 11: actRestartGame(); break;
+ case 12: actLeaveGame(); break;
+ case 13: actDeckEditor(); break;
+ case 14: actFullScreen((*reinterpret_cast< bool(*)>(_a[1]))); break;
+ case 15: actSettings(); break;
+ case 16: actExit(); break;
+ case 17: updateSceneSize(); break;
+ default: ;
+ }
+ _id -= 18;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void MainWindow::logConnecting(QString _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+
+// SIGNAL 1
+void MainWindow::logDisconnected()
+{
+ QMetaObject::activate(this, &staticMetaObject, 1, 0);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_window_main.o b/cockatrice/build/moc_window_main.o
new file mode 100644
index 00000000..a53fbe01
Binary files /dev/null and b/cockatrice/build/moc_window_main.o differ
diff --git a/cockatrice/build/moc_window_sets.cpp b/cockatrice/build/moc_window_sets.cpp
new file mode 100644
index 00000000..d96208e7
--- /dev/null
+++ b/cockatrice/build/moc_window_sets.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'window_sets.h'
+**
+** Created: Thu Jul 30 20:38:19 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/window_sets.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'window_sets.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_WndSets[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 0, 0, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_WndSets[] = {
+ "WndSets\0"
+};
+
+const QMetaObject WndSets::staticMetaObject = {
+ { &QMainWindow::staticMetaObject, qt_meta_stringdata_WndSets,
+ qt_meta_data_WndSets, 0 }
+};
+
+const QMetaObject *WndSets::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *WndSets::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_WndSets))
+ return static_cast(const_cast< WndSets*>(this));
+ return QMainWindow::qt_metacast(_clname);
+}
+
+int WndSets::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QMainWindow::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ return _id;
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_window_sets.o b/cockatrice/build/moc_window_sets.o
new file mode 100644
index 00000000..78d85ce6
Binary files /dev/null and b/cockatrice/build/moc_window_sets.o differ
diff --git a/cockatrice/build/moc_zoneviewlayout.cpp b/cockatrice/build/moc_zoneviewlayout.cpp
new file mode 100644
index 00000000..10783c95
--- /dev/null
+++ b/cockatrice/build/moc_zoneviewlayout.cpp
@@ -0,0 +1,99 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'zoneviewlayout.h'
+**
+** Created: Thu Jul 30 20:38:14 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/zoneviewlayout.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'zoneviewlayout.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_ZoneViewLayout[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 7, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 16, 15, 15, 15, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 58, 30, 15, 15, 0x0a,
+ 110, 94, 15, 15, 0x2a,
+ 147, 142, 15, 15, 0x0a,
+ 175, 142, 15, 15, 0x0a,
+ 201, 15, 15, 15, 0x0a,
+ 227, 15, 15, 15, 0x0a,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_ZoneViewLayout[] = {
+ "ZoneViewLayout\0\0sizeChanged()\0"
+ "player,zoneName,numberCards\0"
+ "toggleZoneView(Player*,QString,int)\0"
+ "player,zoneName\0toggleZoneView(Player*,QString)\0"
+ "item\0removeItem(ZoneViewWidget*)\0"
+ "removeItem(ZoneViewZone*)\0"
+ "closeMostRecentZoneView()\0clear()\0"
+};
+
+const QMetaObject ZoneViewLayout::staticMetaObject = {
+ { &QGraphicsWidget::staticMetaObject, qt_meta_stringdata_ZoneViewLayout,
+ qt_meta_data_ZoneViewLayout, 0 }
+};
+
+const QMetaObject *ZoneViewLayout::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *ZoneViewLayout::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_ZoneViewLayout))
+ return static_cast(const_cast< ZoneViewLayout*>(this));
+ return QGraphicsWidget::qt_metacast(_clname);
+}
+
+int ZoneViewLayout::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QGraphicsWidget::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: sizeChanged(); break;
+ case 1: toggleZoneView((*reinterpret_cast< Player*(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2])),(*reinterpret_cast< int(*)>(_a[3]))); break;
+ case 2: toggleZoneView((*reinterpret_cast< Player*(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2]))); break;
+ case 3: removeItem((*reinterpret_cast< ZoneViewWidget*(*)>(_a[1]))); break;
+ case 4: removeItem((*reinterpret_cast< ZoneViewZone*(*)>(_a[1]))); break;
+ case 5: closeMostRecentZoneView(); break;
+ case 6: clear(); break;
+ default: ;
+ }
+ _id -= 7;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void ZoneViewLayout::sizeChanged()
+{
+ QMetaObject::activate(this, &staticMetaObject, 0, 0);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_zoneviewlayout.o b/cockatrice/build/moc_zoneviewlayout.o
new file mode 100644
index 00000000..55dacf12
Binary files /dev/null and b/cockatrice/build/moc_zoneviewlayout.o differ
diff --git a/cockatrice/build/moc_zoneviewwidget.cpp b/cockatrice/build/moc_zoneviewwidget.cpp
new file mode 100644
index 00000000..044059fc
--- /dev/null
+++ b/cockatrice/build/moc_zoneviewwidget.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+** Meta object code from reading C++ file 'zoneviewwidget.h'
+**
+** Created: Thu Jul 30 20:38:14 2009
+** by: The Qt Meta Object Compiler version 61 (Qt 4.5.0)
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include "../src/zoneviewwidget.h"
+#if !defined(Q_MOC_OUTPUT_REVISION)
+#error "The header file 'zoneviewwidget.h' doesn't include ."
+#elif Q_MOC_OUTPUT_REVISION != 61
+#error "This file was generated using the moc from 4.5.0. It"
+#error "cannot be used with the include files from this version of Qt."
+#error "(The moc has changed too much.)"
+#endif
+
+QT_BEGIN_MOC_NAMESPACE
+static const uint qt_meta_data_ZoneViewWidget[] = {
+
+ // content:
+ 2, // revision
+ 0, // classname
+ 0, 0, // classinfo
+ 2, 12, // methods
+ 0, 0, // properties
+ 0, 0, // enums/sets
+ 0, 0, // constructors
+
+ // signals: signature, parameters, type, tag, flags
+ 19, 16, 15, 15, 0x05,
+
+ // slots: signature, parameters, type, tag, flags
+ 65, 49, 15, 15, 0x08,
+
+ 0 // eod
+};
+
+static const char qt_meta_stringdata_ZoneViewWidget[] = {
+ "ZoneViewWidget\0\0zv\0closePressed(ZoneViewWidget*)\0"
+ "commandId,cards\0"
+ "zoneDumpReceived(int,QList)\0"
+};
+
+const QMetaObject ZoneViewWidget::staticMetaObject = {
+ { &QGraphicsWidget::staticMetaObject, qt_meta_stringdata_ZoneViewWidget,
+ qt_meta_data_ZoneViewWidget, 0 }
+};
+
+const QMetaObject *ZoneViewWidget::metaObject() const
+{
+ return &staticMetaObject;
+}
+
+void *ZoneViewWidget::qt_metacast(const char *_clname)
+{
+ if (!_clname) return 0;
+ if (!strcmp(_clname, qt_meta_stringdata_ZoneViewWidget))
+ return static_cast(const_cast< ZoneViewWidget*>(this));
+ return QGraphicsWidget::qt_metacast(_clname);
+}
+
+int ZoneViewWidget::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
+{
+ _id = QGraphicsWidget::qt_metacall(_c, _id, _a);
+ if (_id < 0)
+ return _id;
+ if (_c == QMetaObject::InvokeMetaMethod) {
+ switch (_id) {
+ case 0: closePressed((*reinterpret_cast< ZoneViewWidget*(*)>(_a[1]))); break;
+ case 1: zoneDumpReceived((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QList(*)>(_a[2]))); break;
+ default: ;
+ }
+ _id -= 2;
+ }
+ return _id;
+}
+
+// SIGNAL 0
+void ZoneViewWidget::closePressed(ZoneViewWidget * _t1)
+{
+ void *_a[] = { 0, const_cast(reinterpret_cast(&_t1)) };
+ QMetaObject::activate(this, &staticMetaObject, 0, _a);
+}
+QT_END_MOC_NAMESPACE
diff --git a/cockatrice/build/moc_zoneviewwidget.o b/cockatrice/build/moc_zoneviewwidget.o
new file mode 100644
index 00000000..574e56b5
Binary files /dev/null and b/cockatrice/build/moc_zoneviewwidget.o differ
diff --git a/cockatrice/build/pilezone.o b/cockatrice/build/pilezone.o
new file mode 100644
index 00000000..fae14cfa
Binary files /dev/null and b/cockatrice/build/pilezone.o differ
diff --git a/cockatrice/build/player.o b/cockatrice/build/player.o
new file mode 100644
index 00000000..183fdf1e
Binary files /dev/null and b/cockatrice/build/player.o differ
diff --git a/cockatrice/build/playerarea.o b/cockatrice/build/playerarea.o
new file mode 100644
index 00000000..2a949e5c
Binary files /dev/null and b/cockatrice/build/playerarea.o differ
diff --git a/cockatrice/build/playerlist.o b/cockatrice/build/playerlist.o
new file mode 100644
index 00000000..3c1d4b3e
Binary files /dev/null and b/cockatrice/build/playerlist.o differ
diff --git a/cockatrice/build/qrc_cockatrice.o b/cockatrice/build/qrc_cockatrice.o
new file mode 100644
index 00000000..e5906c4b
Binary files /dev/null and b/cockatrice/build/qrc_cockatrice.o differ
diff --git a/cockatrice/build/servereventdata.o b/cockatrice/build/servereventdata.o
new file mode 100644
index 00000000..e500bb93
Binary files /dev/null and b/cockatrice/build/servereventdata.o differ
diff --git a/cockatrice/build/setsmodel.o b/cockatrice/build/setsmodel.o
new file mode 100644
index 00000000..f55164eb
Binary files /dev/null and b/cockatrice/build/setsmodel.o differ
diff --git a/cockatrice/build/tablezone.o b/cockatrice/build/tablezone.o
new file mode 100644
index 00000000..22b34f49
Binary files /dev/null and b/cockatrice/build/tablezone.o differ
diff --git a/cockatrice/build/window_deckeditor.o b/cockatrice/build/window_deckeditor.o
new file mode 100644
index 00000000..7ff155b9
Binary files /dev/null and b/cockatrice/build/window_deckeditor.o differ
diff --git a/cockatrice/build/window_main.o b/cockatrice/build/window_main.o
new file mode 100644
index 00000000..926971fb
Binary files /dev/null and b/cockatrice/build/window_main.o differ
diff --git a/cockatrice/build/window_sets.o b/cockatrice/build/window_sets.o
new file mode 100644
index 00000000..f8796527
Binary files /dev/null and b/cockatrice/build/window_sets.o differ
diff --git a/cockatrice/build/zonelist.o b/cockatrice/build/zonelist.o
new file mode 100644
index 00000000..1ba3154a
Binary files /dev/null and b/cockatrice/build/zonelist.o differ
diff --git a/cockatrice/build/zoneviewlayout.o b/cockatrice/build/zoneviewlayout.o
new file mode 100644
index 00000000..0154ef80
Binary files /dev/null and b/cockatrice/build/zoneviewlayout.o differ
diff --git a/cockatrice/build/zoneviewwidget.o b/cockatrice/build/zoneviewwidget.o
new file mode 100644
index 00000000..bb52113a
Binary files /dev/null and b/cockatrice/build/zoneviewwidget.o differ
diff --git a/cockatrice/build/zoneviewzone.o b/cockatrice/build/zoneviewzone.o
new file mode 100644
index 00000000..48342d0b
Binary files /dev/null and b/cockatrice/build/zoneviewzone.o differ
diff --git a/cockatrice/cockatrice b/cockatrice/cockatrice
new file mode 100755
index 00000000..9a9014fc
Binary files /dev/null and b/cockatrice/cockatrice differ
diff --git a/cockatrice/qrc_cockatrice.cpp b/cockatrice/qrc_cockatrice.cpp
new file mode 100644
index 00000000..1a4370a0
--- /dev/null
+++ b/cockatrice/qrc_cockatrice.cpp
@@ -0,0 +1,3475 @@
+/****************************************************************************
+** Resource object code
+**
+** Created: Thu Jul 30 20:38:21 2009
+** by: The Resource Compiler for Qt version 4.5.0
+**
+** WARNING! All changes made in this file will be lost!
+*****************************************************************************/
+
+#include
+
+static const unsigned char qt_resource_data[] = {
+ // /home/marcus/Projekte/cockatrice/cockatrice/resources/back.svg
+ 0x0,0x0,0x6d,0x69,
+ 0x3c,
+ 0x3f,0x78,0x6d,0x6c,0x20,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x3d,0x22,0x31,0x2e,
+ 0x30,0x22,0x20,0x65,0x6e,0x63,0x6f,0x64,0x69,0x6e,0x67,0x3d,0x22,0x55,0x54,0x46,
+ 0x2d,0x38,0x22,0x20,0x73,0x74,0x61,0x6e,0x64,0x61,0x6c,0x6f,0x6e,0x65,0x3d,0x22,
+ 0x6e,0x6f,0x22,0x3f,0x3e,0xa,0x3c,0x21,0x2d,0x2d,0x20,0x43,0x72,0x65,0x61,0x74,
+ 0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x49,0x6e,0x6b,0x73,0x63,0x61,0x70,0x65,
+ 0x20,0x28,0x68,0x74,0x74,0x70,0x3a,0x2f,0x2f,0x77,0x77,0x77,0x2e,0x69,0x6e,0x6b,
+ 0x73,0x63,0x61,0x70,0x65,0x2e,0x6f,0x72,0x67,0x2f,0x29,0x20,0x2d,0x2d,0x3e,0xa,
+ 0x3c,0x73,0x76,0x67,0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,0x6e,0x73,0x3a,0x64,0x63,
+ 0x3d,0x22,0x68,0x74,0x74,0x70,0x3a,0x2f,0x2f,0x70,0x75,0x72,0x6c,0x2e,0x6f,0x72,
+ 0x67,0x2f,0x64,0x63,0x2f,0x65,0x6c,0x65,0x6d,0x65,0x6e,0x74,0x73,0x2f,0x31,0x2e,
+ 0x31,0x2f,0x22,0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,0x6e,0x73,0x3a,0x63,0x63,0x3d,
+ 0x22,0x68,0x74,0x74,0x70,0x3a,0x2f,0x2f,0x63,0x72,0x65,0x61,0x74,0x69,0x76,0x65,
+ 0x63,0x6f,0x6d,0x6d,0x6f,0x6e,0x73,0x2e,0x6f,0x72,0x67,0x2f,0x6e,0x73,0x23,0x22,
+ 0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,0x6e,0x73,0x3a,0x72,0x64,0x66,0x3d,0x22,0x68,
+ 0x74,0x74,0x70,0x3a,0x2f,0x2f,0x77,0x77,0x77,0x2e,0x77,0x33,0x2e,0x6f,0x72,0x67,
+ 0x2f,0x31,0x39,0x39,0x39,0x2f,0x30,0x32,0x2f,0x32,0x32,0x2d,0x72,0x64,0x66,0x2d,
+ 0x73,0x79,0x6e,0x74,0x61,0x78,0x2d,0x6e,0x73,0x23,0x22,0xa,0x20,0x20,0x20,0x78,
+ 0x6d,0x6c,0x6e,0x73,0x3a,0x73,0x76,0x67,0x3d,0x22,0x68,0x74,0x74,0x70,0x3a,0x2f,
+ 0x2f,0x77,0x77,0x77,0x2e,0x77,0x33,0x2e,0x6f,0x72,0x67,0x2f,0x32,0x30,0x30,0x30,
+ 0x2f,0x73,0x76,0x67,0x22,0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,0x6e,0x73,0x3d,0x22,
+ 0x68,0x74,0x74,0x70,0x3a,0x2f,0x2f,0x77,0x77,0x77,0x2e,0x77,0x33,0x2e,0x6f,0x72,
+ 0x67,0x2f,0x32,0x30,0x30,0x30,0x2f,0x73,0x76,0x67,0x22,0xa,0x20,0x20,0x20,0x78,
+ 0x6d,0x6c,0x6e,0x73,0x3a,0x78,0x6c,0x69,0x6e,0x6b,0x3d,0x22,0x68,0x74,0x74,0x70,
+ 0x3a,0x2f,0x2f,0x77,0x77,0x77,0x2e,0x77,0x33,0x2e,0x6f,0x72,0x67,0x2f,0x31,0x39,
+ 0x39,0x39,0x2f,0x78,0x6c,0x69,0x6e,0x6b,0x22,0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,
+ 0x6e,0x73,0x3a,0x73,0x6f,0x64,0x69,0x70,0x6f,0x64,0x69,0x3d,0x22,0x68,0x74,0x74,
+ 0x70,0x3a,0x2f,0x2f,0x73,0x6f,0x64,0x69,0x70,0x6f,0x64,0x69,0x2e,0x73,0x6f,0x75,
+ 0x72,0x63,0x65,0x66,0x6f,0x72,0x67,0x65,0x2e,0x6e,0x65,0x74,0x2f,0x44,0x54,0x44,
+ 0x2f,0x73,0x6f,0x64,0x69,0x70,0x6f,0x64,0x69,0x2d,0x30,0x2e,0x64,0x74,0x64,0x22,
+ 0xa,0x20,0x20,0x20,0x78,0x6d,0x6c,0x6e,0x73,0x3a,0x69,0x6e,0x6b,0x73,0x63,0x61,
+ 0x70,0x65,0x3d,0x22,0x68,0x74,0x74,0x70,0x3a,0x2f,0x2f,0x77,0x77,0x77,0x2e,0x69,
+ 0x6e,0x6b,0x73,0x63,0x61,0x70,0x65,0x2e,0x6f,0x72,0x67,0x2f,0x6e,0x61,0x6d,0x65,
+ 0x73,0x70,0x61,0x63,0x65,0x73,0x2f,0x69,0x6e,0x6b,0x73,0x63,0x61,0x70,0x65,0x22,
+ 0xa,0x20,0x20,0x20,0x77,0x69,0x64,0x74,0x68,0x3d,0x22,0x32,0x34,0x30,0x22,0xa,
+ 0x20,0x20,0x20,0x68,0x65,0x69,0x67,0x68,0x74,0x3d,0x22,0x33,0x34,0x30,0x22,0xa,
+ 0x20,0x20,0x20,0x69,0x64,0x3d,0x22,0x73,0x76,0x67,0x32,0x22,0xa,0x20,0x20,0x20,
+ 0x73,0x6f,0x64,0x69,0x70,0x6f,0x64,0x69,0x3a,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,
+ 0x3d,0x22,0x30,0x2e,0x33,0x32,0x22,0xa,0x20,0x20,0x20,0x69,0x6e,0x6b,0x73,0x63,
+ 0x61,0x70,0x65,0x3a,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x3d,0x22,0x30,0x2e,0x34,
+ 0x36,0x22,0xa,0x20,0x20,0x20,0x73,0x6f,0x64,0x69,0x70,0x6f,0x64,0x69,0x3a,0x64,
+ 0x6f,0x63,0x6e,0x61,0x6d,0x65,0x3d,0x22,0x68,0x69,0x6e,0x74,0x65,0x72,0x67,0x72,
+ 0x75,0x6e,0x64,0x2e,0x73,0x76,0x67,0x22,0xa,0x20,0x20,0x20,0x69,0x6e,0x6b,0x73,
+ 0x63,0x61,0x70,0x65,0x3a,0x6f,0x75,0x74,0x70,0x75,0x74,0x5f,0x65,0x78,0x74,0x65,
+ 0x6e,0x73,0x69,0x6f,0x6e,0x3d,0x22,0x6f,0x72,0x67,0x2e,0x69,0x6e,0x6b,0x73,0x63,
+ 0x61,0x70,0x65,0x2e,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x73,0x76,0x67,0x2e,0x69,
+ 0x6e,0x6b,0x73,0x63,0x61,0x70,0x65,0x22,0xa,0x20,0x20,0x20,0x76,0x65,0x72,0x73,
+ 0x69,0x6f,0x6e,0x3d,0x22,0x31,0x2e,0x30,0x22,0x3e,0xa,0x20,0x20,0x3c,0x64,0x65,
+ 0x66,0x73,0xa,0x20,0x20,0x20,0x20,0x20,0x69,0x64,0x3d,0x22,0x64,0x65,0x66,0x73,
+ 0x34,0x22,0x3e,0xa,0x20,0x20,0x20,0x20,0x3c,0x6c,0x69,0x6e,0x65,0x61,0x72,0x47,
+ 0x72,0x61,0x64,0x69,0x65,0x6e,0x74,0xa,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x69,
+ 0x64,0x3d,0x22,0x6c,0x69,0x6e,0x65,0x61,0x72,0x47,0x72,0x61,0x64,0x69,0x65,0x6e,
+ 0x74,0x33,0x31,0x36,0x39,0x22,0x3e,0xa,0x20,0x20,0x20,0x20,0x20,0x20,0x3c,0x73,
+ 0x74,0x6f,0x70,0xa,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x73,0x74,0x79,
+ 0x6c,0x65,0x3d,0x22,0x73,0x74,0x6f,0x70,0x2d,0x63,0x6f,0x6c,0x6f,0x72,0x3a,0x23,
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+ 0x0,0x6,0x0,0x0,0x0,0xd,0x26,0x4c,0x6f,0x61,0x64,0x20,0x64,0x65,0x63,0x6b,
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+ 0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xe,
+ 0x26,0x50,0x72,0x69,0x6e,0x74,0x20,0x64,0x65,0x63,0x6b,0x2e,0x2e,0x2e,0x7,0x0,
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+ 0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xb,
+ 0x26,0x52,0x65,0x6d,0x6f,0x76,0x65,0x20,0x72,0x6f,0x77,0x7,0x0,0x0,0x0,0xd,
+ 0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,
+ 0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xa,0x26,0x53,0x61,
+ 0x76,0x65,0x20,0x64,0x65,0x63,0x6b,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,
+ 0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,
+ 0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x10,0x26,0x53,0x61,0x76,0x65,0x20,0x64,
+ 0x65,0x63,0x6b,0x20,0x61,0x73,0x2e,0x2e,0x2e,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,
+ 0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,
+ 0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xc,0x26,0x53,0x65,0x61,0x72,
+ 0x63,0x68,0x20,0x66,0x6f,0x72,0x3a,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,
+ 0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,
+ 0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x5,0x26,0x53,0x65,0x74,0x73,0x7,0x0,
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+ 0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x1,
+ 0x2b,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,
+ 0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,
+ 0x0,0x0,0x1,0x2d,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,
+ 0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,
+ 0x0,0x6,0x0,0x0,0x0,0x15,0x41,0x64,0x64,0x20,0x63,0x61,0x72,0x64,0x20,0x74,
+ 0x6f,0x20,0x26,0x6d,0x61,0x69,0x6e,0x64,0x65,0x63,0x6b,0x7,0x0,0x0,0x0,0xd,
+ 0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,
+ 0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x16,0x41,0x64,0x64,
+ 0x20,0x63,0x61,0x72,0x64,0x20,0x74,0x6f,0x20,0x26,0x73,0x69,0x64,0x65,0x62,0x6f,
+ 0x61,0x72,0x64,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,
+ 0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,
+ 0x6,0x0,0x0,0x0,0xd,0x41,0x72,0x65,0x20,0x79,0x6f,0x75,0x20,0x73,0x75,0x72,
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+ 0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,
+ 0x0,0x0,0x0,0x6,0x43,0x74,0x72,0x6c,0x2b,0x4d,0x7,0x0,0x0,0x0,0xd,0x57,
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+ 0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x6,0x43,0x74,0x72,0x6c,
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+ 0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,
+ 0x0,0x0,0x0,0x6,0x43,0x74,0x72,0x6c,0x2b,0x51,0x7,0x0,0x0,0x0,0xd,0x57,
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+ 0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xb,0x44,0x65,0x63,0x6b,
+ 0x20,0x26,0x6e,0x61,0x6d,0x65,0x3a,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,
+ 0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,
+ 0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0xf,0x44,0x65,0x63,0x6b,0x20,0x65,0x64,
+ 0x69,0x74,0x6f,0x72,0x20,0x5b,0x2a,0x5d,0x7,0x0,0x0,0x0,0xd,0x57,0x6e,0x64,
+ 0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,0x3,0xff,0xff,0xff,0xff,
+ 0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x3,0x44,0x65,0x6c,0x7,0x0,0x0,
+ 0x0,0xd,0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,0x72,0x1,
+ 0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,0x40,0x54,
+ 0x68,0x65,0x20,0x64,0x65,0x63,0x6b,0x6c,0x69,0x73,0x74,0x20,0x68,0x61,0x73,0x20,
+ 0x62,0x65,0x65,0x6e,0x20,0x6d,0x6f,0x64,0x69,0x66,0x69,0x65,0x64,0x2e,0xa,0x44,
+ 0x6f,0x20,0x79,0x6f,0x75,0x20,0x77,0x61,0x6e,0x74,0x20,0x74,0x6f,0x20,0x73,0x61,
+ 0x76,0x65,0x20,0x74,0x68,0x65,0x20,0x63,0x68,0x61,0x6e,0x67,0x65,0x73,0x3f,0x7,
+ 0x0,0x0,0x0,0xd,0x57,0x6e,0x64,0x44,0x65,0x63,0x6b,0x45,0x64,0x69,0x74,0x6f,
+ 0x72,0x1,0x3,0xff,0xff,0xff,0xff,0x8,0x0,0x0,0x0,0x0,0x6,0x0,0x0,0x0,
+ 0x9,0x45,0x64,0x69,0x74,0x20,0x73,0x65,0x74,0x73,0x7,0x0,0x0,0x0,0x7,0x57,
+ 0x6e,0x64,0x53,0x65,0x74,0x73,0x1,0x88,0x0,0x0,0x0,0x2,0x1,0x1,
+
+};
+
+static const unsigned char qt_resource_name[] = {
+ // back.svg
+ 0x0,0x8,
+ 0x7,0x9e,0x57,0xc7,
+ 0x0,0x62,
+ 0x0,0x61,0x0,0x63,0x0,0x6b,0x0,0x2e,0x0,0x73,0x0,0x76,0x0,0x67,
+ // translations
+ 0x0,0xc,
+ 0xd,0xfc,0x11,0x13,
+ 0x0,0x74,
+ 0x0,0x72,0x0,0x61,0x0,0x6e,0x0,0x73,0x0,0x6c,0x0,0x61,0x0,0x74,0x0,0x69,0x0,0x6f,0x0,0x6e,0x0,0x73,
+ // cockatrice_de.qm
+ 0x0,0x10,
+ 0x8,0x58,0xc,0xdd,
+ 0x0,0x63,
+ 0x0,0x6f,0x0,0x63,0x0,0x6b,0x0,0x61,0x0,0x74,0x0,0x72,0x0,0x69,0x0,0x63,0x0,0x65,0x0,0x5f,0x0,0x64,0x0,0x65,0x0,0x2e,0x0,0x71,0x0,0x6d,
+ // cockatrice_en.qm
+ 0x0,0x10,
+ 0x8,0x59,0x9c,0xdd,
+ 0x0,0x63,
+ 0x0,0x6f,0x0,0x63,0x0,0x6b,0x0,0x61,0x0,0x74,0x0,0x72,0x0,0x69,0x0,0x63,0x0,0x65,0x0,0x5f,0x0,0x65,0x0,0x6e,0x0,0x2e,0x0,0x71,0x0,0x6d,
+
+};
+
+static const unsigned char qt_resource_struct[] = {
+ // :
+ 0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x1,
+ // :/back.svg
+ 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,
+ // :/translations
+ 0x0,0x0,0x0,0x16,0x0,0x2,0x0,0x0,0x0,0x2,0x0,0x0,0x0,0x3,
+ // :/translations/cockatrice_de.qm
+ 0x0,0x0,0x0,0x34,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x6d,0x6d,
+ // :/translations/cockatrice_en.qm
+ 0x0,0x0,0x0,0x5a,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0xab,0xae,
+
+};
+
+QT_BEGIN_NAMESPACE
+
+extern bool qRegisterResourceData
+ (int, const unsigned char *, const unsigned char *, const unsigned char *);
+
+extern bool qUnregisterResourceData
+ (int, const unsigned char *, const unsigned char *, const unsigned char *);
+
+QT_END_NAMESPACE
+
+
+int QT_MANGLE_NAMESPACE(qInitResources_cockatrice)()
+{
+ QT_PREPEND_NAMESPACE(qRegisterResourceData)
+ (0x01, qt_resource_struct, qt_resource_name, qt_resource_data);
+ return 1;
+}
+
+Q_CONSTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qInitResources_cockatrice))
+
+int QT_MANGLE_NAMESPACE(qCleanupResources_cockatrice)()
+{
+ QT_PREPEND_NAMESPACE(qUnregisterResourceData)
+ (0x01, qt_resource_struct, qt_resource_name, qt_resource_data);
+ return 1;
+}
+
+Q_DESTRUCTOR_FUNCTION(QT_MANGLE_NAMESPACE(qCleanupResources_cockatrice))
+
diff --git a/cockatrice/resources/icon.svg b/cockatrice/resources/icon.svg
new file mode 100644
index 00000000..7c5792fe
--- /dev/null
+++ b/cockatrice/resources/icon.svg
@@ -0,0 +1,477 @@
+
+
+
diff --git a/cockatrice/resources/icon_general_v1.svg b/cockatrice/resources/icon_general_v1.svg
new file mode 100644
index 00000000..92d2f46c
--- /dev/null
+++ b/cockatrice/resources/icon_general_v1.svg
@@ -0,0 +1,184 @@
+
+
+
diff --git a/cockatrice/resources/icon_messages_settings.svg b/cockatrice/resources/icon_messages_settings.svg
new file mode 100644
index 00000000..9c0be570
--- /dev/null
+++ b/cockatrice/resources/icon_messages_settings.svg
@@ -0,0 +1,98 @@
+
+
+
diff --git a/cockatrice/resources/icon_messages_v1.svg b/cockatrice/resources/icon_messages_v1.svg
new file mode 100644
index 00000000..4bed4101
--- /dev/null
+++ b/cockatrice/resources/icon_messages_v1.svg
@@ -0,0 +1,100 @@
+
+
+
diff --git a/cockatrice/resources/icon_standard_settings.svg b/cockatrice/resources/icon_standard_settings.svg
new file mode 100644
index 00000000..05013339
--- /dev/null
+++ b/cockatrice/resources/icon_standard_settings.svg
@@ -0,0 +1,183 @@
+
+
+
diff --git a/cockatrice/translations/cockatrice_de.qm b/cockatrice/translations/cockatrice_de.qm
new file mode 100644
index 00000000..a44584cc
Binary files /dev/null and b/cockatrice/translations/cockatrice_de.qm differ
diff --git a/cockatrice/translations/cockatrice_en.qm b/cockatrice/translations/cockatrice_en.qm
new file mode 100644
index 00000000..5a62c6a4
Binary files /dev/null and b/cockatrice/translations/cockatrice_en.qm differ