Merge pull request #1478 from ctrlaltca/fix_replay_crash
Fix replay crash due to completer
This commit is contained in:
commit
73f2d2b0e5
1 changed files with 6 additions and 6 deletions
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@ -306,6 +306,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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gameClosed(false),
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replay(_replay),
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currentReplayStep(0),
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sayLabel(0),
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sayEdit(0)
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{
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setAttribute(Qt::WA_DeleteOnClose);
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@ -345,7 +346,6 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfo, SLOT(setCard(QString)));
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connect(messageLog, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
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connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
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sayLabel = 0;
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deckViewContainerLayout = new QVBoxLayout;
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@ -808,7 +808,7 @@ Player *TabGame::addPlayer(int playerId, const ServerInfo_User &info)
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Player *newPlayer = new Player(info, playerId, local, this);
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connect(newPlayer, SIGNAL(openDeckEditor(const DeckLoader *)), this, SIGNAL(openDeckEditor(const DeckLoader *)));
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QString newPlayerName = "@" + newPlayer->getName();
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if (!autocompleteUserList.contains(newPlayerName)){
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if (sayEdit && !autocompleteUserList.contains(newPlayerName)){
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autocompleteUserList << newPlayerName;
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sayEdit->setCompletionList(autocompleteUserList);
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}
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@ -1006,7 +1006,7 @@ void TabGame::eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, c
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void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
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{
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QString playerName = "@" + QString::fromStdString(spectators.value(eventPlayerId).name());
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if (autocompleteUserList.removeOne(playerName))
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if (sayEdit && autocompleteUserList.removeOne(playerName))
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sayEdit->setCompletionList(autocompleteUserList);
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messageLog->logLeaveSpectator(QString::fromStdString(spectators.value(eventPlayerId).name()));
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playerListWidget->removePlayer(eventPlayerId);
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@ -1023,7 +1023,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
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const ServerInfo_PlayerProperties &prop = playerInfo.properties();
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const int playerId = prop.player_id();
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QString playerName = "@" + QString::fromStdString(prop.user_info().name());
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if (!autocompleteUserList.contains(playerName)){
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if (sayEdit && !autocompleteUserList.contains(playerName)){
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autocompleteUserList << playerName;
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sayEdit->setCompletionList(autocompleteUserList);
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}
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@ -1135,7 +1135,7 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
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const ServerInfo_PlayerProperties &playerInfo = event.player_properties();
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const int playerId = playerInfo.player_id();
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QString playerName = QString::fromStdString(playerInfo.user_info().name());
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if (!autocompleteUserList.contains("@" + playerName)){
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if (sayEdit && !autocompleteUserList.contains("@" + playerName)){
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autocompleteUserList << "@" + playerName;
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sayEdit->setCompletionList(autocompleteUserList);
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}
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@ -1161,7 +1161,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
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return;
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QString playerName = "@" + player->getName();
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if(autocompleteUserList.removeOne(playerName))
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if(sayEdit && autocompleteUserList.removeOne(playerName))
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sayEdit->setCompletionList(autocompleteUserList);
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messageLog->logLeave(player);
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