fixed gameStateKnown bug

This commit is contained in:
Max-Wilhelm Bruker 2012-03-31 19:07:45 +02:00
parent 767d53b5a8
commit 75bac4a5b9
2 changed files with 2 additions and 2 deletions

View file

@ -101,7 +101,7 @@ void PlayerListWidget::updatePlayerProperties(const ServerInfo_PlayerProperties
player->setData(2, Qt::UserRole, prop.conceded());
if (prop.has_ready_start())
player->setData(2, Qt::UserRole + 1, prop.ready_start());
if (prop.has_conceded() && prop.has_ready_start())
if (prop.has_conceded() || prop.has_ready_start())
player->setIcon(2, gameStarted ? (prop.conceded() ? concededIcon : QIcon()) : (prop.ready_start() ? readyIcon : notReadyIcon));
if (prop.has_user_info()) {
player->setData(3, Qt::UserRole, prop.user_info().user_level());

View file

@ -384,7 +384,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
hostId(event.host_id()),
localPlayerId(event.player_id()),
spectator(event.spectator()),
gameStateKnown(true),
gameStateKnown(false),
resuming(event.resuming()),
currentPhase(-1),
activeCard(0),