commit
761d549f9a
9 changed files with 91 additions and 3 deletions
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@ -345,6 +345,8 @@ void Server::externalRoomSay(int roomId, const QString &userName, const QString
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return;
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}
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room->say(userName, message, false);
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getDatabaseInterface()->logMessage(0, userName, "ISL", message, Server_DatabaseInterface::MessageTargetIslRoom, room->getId(), room->getName());
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}
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void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
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@ -35,6 +35,9 @@ public:
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virtual bool userSessionExists(const QString & /* userName */) { return false; }
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virtual bool getRequireRegistration() { return false; }
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enum LogMessage_TargetType { MessageTargetRoom, MessageTargetGame, MessageTargetChat, MessageTargetIslRoom };
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virtual void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage, LogMessage_TargetType targetType, const int targetId, const QString &targetName) { };
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};
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#endif
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@ -436,7 +436,7 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface, Respons
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{
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QMutexLocker locker(&gameMutex);
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Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true), spectator, userInterface);
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Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true, true), spectator, userInterface);
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newPlayer->moveToThread(thread());
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Event_Join joinEvent;
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@ -767,6 +767,8 @@ Response::ResponseCode Server_Player::cmdGameSay(const Command_GameSay &cmd, Res
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Event_GameSay event;
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event.set_message(cmd.message());
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ges.enqueueGameEvent(event, playerId);
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game->getRoom()->getServer()->getDatabaseInterface()->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetGame, game->getGameId(), game->getDescription());
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return Response::RespOk;
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}
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@ -395,7 +395,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
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SessionEvent *se = prepareSessionEvent(event);
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userInterface->sendProtocolItem(*se);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
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databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), QString::fromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetChat, userInterface->getUserInfo()->id(), receiver);
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return Response::RespOk;
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}
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@ -543,6 +545,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay
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msg.replace(QChar('\n'), QChar(' '));
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room->say(QString::fromStdString(userInfo->name()), msg);
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databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
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return Response::RespOk;
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}
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@ -79,7 +79,7 @@ password=foobar
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[rooms]
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; A servtrice server can expose to the users different "rooms" to chat and create games. Rooms can be defined
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; A servatrice server can expose to the users different "rooms" to chat and create games. Rooms can be defined
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; with two different methods:
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; config: rooms are defined in this configuration (see the following example)
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; sql: rooms are defined in the "rooms" table of the database
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@ -144,6 +144,24 @@ max_message_count_per_interval=10
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max_games_per_user=5
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[logging]
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; Servatrice can log user messages to the database table cockatrice_log.
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; These messages can come from different sources; each source can be enabled separately.
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; Log user messages inside chat rooms
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log_user_msg_room=false
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; Log user messages inside games
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log_user_msg_game=false
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; Log user messages in private chats
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log_user_msg_chat=false
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; Log user messages coming from other servers in the network
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log_user_msg_isl=false
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; EXPERIMENTAL - NOT WORKING YET
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; The following settings are relative to the server network functionality, that is not yet complete.
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; Avoid enabling it unless you are willing to test it and help its development.
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@ -223,3 +223,18 @@ CREATE TABLE IF NOT EXISTS `cockatrice_rooms_gametypes` (
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PRIMARY KEY (`name`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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CREATE TABLE IF NOT EXISTS `cockatrice_log` (
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`log_time` datetime NOT NULL,
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`sender_id` int(7) unsigned NULL,
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`sender_name` varchar(35) NOT NULL,
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`sender_ip` varchar(255) NOT NULL,
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`log_message` text NOT NULL,
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`target_type` ENUM('room', 'game', 'chat'),
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`target_id` int(7) NULL,
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`target_name` varchar(50) NOT NULL,
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KEY `sender_name` (`sender_name`),
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KEY `sender_ip` (`sender_ip`),
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KEY `target_type` (`target_type`),
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KEY `target_id` (`target_id`),
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KEY `target_name` (`target_name`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -538,3 +538,44 @@ DeckList *Servatrice_DatabaseInterface::getDeckFromDatabase(int deckId, int user
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return deck;
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}
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void Servatrice_DatabaseInterface::logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage, LogMessage_TargetType targetType, const int targetId, const QString &targetName)
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{
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QSqlQuery query(sqlDatabase);
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QString targetTypeString;
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switch(targetType)
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{
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case MessageTargetRoom:
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if(!settingsCache->value("logging/log_user_msg_room", 0).toBool())
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return;
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targetTypeString = "room";
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break;
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case MessageTargetGame:
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if(!settingsCache->value("logging/log_user_msg_game", 0).toBool())
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return;
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targetTypeString = "game";
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break;
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case MessageTargetChat:
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if(!settingsCache->value("logging/log_user_msg_chat", 0).toBool())
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return;
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targetTypeString = "chat";
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break;
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case MessageTargetIslRoom:
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if(!settingsCache->value("logging/log_user_msg_isl", 0).toBool())
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return;
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targetTypeString = "room";
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break;
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default:
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return;
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}
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query.prepare("insert into " + server->getDbPrefix() + "_log (log_time, sender_id, sender_name, sender_ip, log_message, target_type, target_id, target_name) values (now(), :sender_id, :sender_name, :sender_ip, :log_message, :target_type, :target_id, :target_name)");
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query.bindValue(":sender_id", senderId < 1 ? QVariant() : senderId);
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query.bindValue(":sender_name", senderName);
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query.bindValue(":sender_ip", senderIp);
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query.bindValue(":log_message", logMessage);
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query.bindValue(":target_type", targetTypeString);
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query.bindValue(":target_id", (targetType == MessageTargetChat && targetId < 1) ? QVariant() : targetId);
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query.bindValue(":target_name", targetName);
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execSqlQuery(query);
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}
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@ -52,6 +52,8 @@ public:
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bool userSessionExists(const QString &userName);
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bool getRequireRegistration();
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void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage, LogMessage_TargetType targetType, const int targetId, const QString &targetName);
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};
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#endif
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