diff --git a/common/server_protocolhandler.cpp b/common/server_protocolhandler.cpp index 834d77b5..d2ffd3d4 100644 --- a/common/server_protocolhandler.cpp +++ b/common/server_protocolhandler.cpp @@ -185,18 +185,20 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc) { static QList antifloodCommandsWhiteList = QList() - // draw, undraw cards (eg: drawing 10 cards one by one from the deck) + // draw/undo card draw (example: drawing 10 cards one by one from the deck) << GameCommand::DRAW_CARDS << GameCommand::UNDO_DRAW - // create, delete arrows (eg: targeting with 10 cards during an attack) + // create, delete arrows (example: targeting with 10 cards during an attack) << GameCommand::CREATE_ARROW << GameCommand::DELETE_ARROW - // set card attributes (eg: tapping 10 cards at once) + // set card attributes (example: tapping 10 cards at once) << GameCommand::SET_CARD_ATTR - // increment / decrement counter (eg: -10 lifepoints one by one) + // increment / decrement counter (example: -10 life points one by one) << GameCommand::INC_COUNTER // mulling lots of hands in a row - << GameCommand::MULLIGAN; + << GameCommand::MULLIGAN + // allows a user to sideboard without receiving flooding message + << GameCommand::MOVE_CARD; if (authState == NotLoggedIn) return Response::RespLoginNeeded;