Added game type to tab title
+ The game type(s) is now displayed in the tab + Reformatted tab title
This commit is contained in:
parent
544666a3bc
commit
7ac0f6f420
2 changed files with 32 additions and 3 deletions
|
@ -359,6 +359,9 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
|
|||
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
|
||||
|
||||
messageLog->logReplayStarted(gameInfo.game_id());
|
||||
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
|
||||
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
|
||||
}
|
||||
|
||||
TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_clients, const Event_GameJoined &event, const QMap<int, QString> &_roomGameTypes)
|
||||
|
@ -490,6 +493,9 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
|
|||
splitter->restoreState(settingsCache->getTabGameSplitterSizes());
|
||||
|
||||
messageLog->logGameJoined(gameInfo.game_id());
|
||||
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
|
||||
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
|
||||
}
|
||||
|
||||
void TabGame::addMentionTag(QString value) {
|
||||
|
@ -1159,10 +1165,32 @@ CardItem *TabGame::getCard(int playerId, const QString &zoneName, int cardId) co
|
|||
|
||||
QString TabGame::getTabText() const
|
||||
{
|
||||
QString gameTypeInfo;
|
||||
if (gameTypes.size() != 0) {
|
||||
gameTypeInfo = gameTypes.at(0);
|
||||
if (gameTypes.size() > 1)
|
||||
gameTypeInfo.append("...");
|
||||
}
|
||||
|
||||
QString gameDesc(gameInfo.description().c_str());
|
||||
QString gameId(QString::number(gameInfo.game_id()));
|
||||
|
||||
QString tabText;
|
||||
if (replay)
|
||||
return tr("Replay %1: %2").arg(gameInfo.game_id()).arg(QString::fromStdString(gameInfo.description()));
|
||||
else
|
||||
return tr("Game %1: %2").arg(gameInfo.game_id()).arg(QString::fromStdString(gameInfo.description()));
|
||||
tabText.append(tr("REPLAY "));
|
||||
if (!gameTypeInfo.isEmpty())
|
||||
tabText.append(gameTypeInfo + " ");
|
||||
if (!gameDesc.isEmpty()) {
|
||||
if (gameDesc.length() >= 15)
|
||||
tabText.append("| " + gameDesc.left(15) + "... ");
|
||||
else
|
||||
tabText.append("| " + gameDesc + " ");
|
||||
}
|
||||
if (!tabText.isEmpty())
|
||||
tabText.append("| ");
|
||||
tabText.append("#" + gameId);
|
||||
|
||||
return tabText;
|
||||
}
|
||||
|
||||
Player *TabGame::getActiveLocalPlayer() const
|
||||
|
|
|
@ -115,6 +115,7 @@ private:
|
|||
int activePlayer;
|
||||
CardItem *activeCard;
|
||||
bool gameClosed;
|
||||
QStringList gameTypes;
|
||||
|
||||
// Replay related members
|
||||
GameReplay *replay;
|
||||
|
|
Loading…
Reference in a new issue