add move cards from top of library until dialog (#4648)

a bit of a hack, the client will use the play top card action and then
compare it with the propmpted expression, as if you were cascading
normally but really fast

the new keybind for this is ctrl shift y

I have ratelimited the action to 10 cards a second
This commit is contained in:
ebbit1q 2023-08-06 23:53:07 +02:00 committed by GitHub
parent cb52605928
commit 7c20e9ab34
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 79 additions and 9 deletions

View file

@ -3,6 +3,7 @@
#include "../../common/lib/peglib.h"
#include <QByteArray>
#include <QDebug>
#include <QString>
#include <functional>
@ -334,6 +335,12 @@ static void setupParserRules()
};
}
FilterString::FilterString()
{
result = [](CardData) -> bool { return false; };
_error = "Not initialized";
}
FilterString::FilterString(const QString &expr)
{
QByteArray ba = expr.simplified().toUtf8();
@ -352,7 +359,7 @@ FilterString::FilterString(const QString &expr)
};
if (!search.parse(ba.data(), result)) {
std::cout << "Error!" << _error.toStdString() << std::endl;
qDebug() << "Filter string error" << _error;
result = [](CardData) -> bool { return false; };
}
}

View file

@ -24,6 +24,7 @@ typedef AstBase<EmptyType> Ast;
class FilterString
{
public:
FilterString();
explicit FilterString(const QString &exp);
bool check(const CardData &card)
{

View file

@ -66,10 +66,12 @@
#include <QDebug>
#include <QMenu>
#include <QMessageBox>
#include <QMetaType>
#include <QPainter>
#include <QRegularExpression>
#include <QRegularExpressionMatch>
#include <QTimer>
PlayerArea::PlayerArea(QGraphicsItem *parentItem) : QObject(), QGraphicsItem(parentItem)
{
@ -253,6 +255,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
connect(aMoveTopCardsToGraveyard, SIGNAL(triggered()), this, SLOT(actMoveTopCardsToGrave()));
aMoveTopCardsToExile = new QAction(this);
connect(aMoveTopCardsToExile, SIGNAL(triggered()), this, SLOT(actMoveTopCardsToExile()));
aMoveTopCardsUntil = new QAction(this);
connect(aMoveTopCardsUntil, SIGNAL(triggered()), this, SLOT(actMoveTopCardsUntil()));
aMoveTopCardToBottom = new QAction(this);
connect(aMoveTopCardToBottom, SIGNAL(triggered()), this, SLOT(actMoveTopCardToBottom()));
@ -325,6 +329,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
topLibraryMenu->addAction(aMoveTopCardsToGraveyard);
topLibraryMenu->addAction(aMoveTopCardToExile);
topLibraryMenu->addAction(aMoveTopCardsToExile);
topLibraryMenu->addAction(aMoveTopCardsUntil);
bottomLibraryMenu->addAction(aDrawBottomCard);
bottomLibraryMenu->addAction(aDrawBottomCards);
@ -754,11 +759,12 @@ void Player::retranslateUi()
aMoveTopToPlay->setText(tr("&Play top card"));
aMoveTopToPlayFaceDown->setText(tr("Play top card &face down"));
aMoveTopCardToBottom->setText(tr("Put top card on &bottom"));
aMoveTopCardToGraveyard->setText(tr("Move top card to grave&yard"));
aMoveTopCardToExile->setText(tr("Move top card to e&xile"));
aMoveTopCardsToGraveyard->setText(tr("Move top cards to &graveyard..."));
aMoveTopCardsToExile->setText(tr("Move top cards to &exile..."));
aMoveTopCardToBottom->setText(tr("Put top card on &bottom"));
aMoveTopCardsUntil->setText(tr("Take top cards &until..."));
aDrawBottomCard->setText(tr("&Draw bottom card"));
aDrawBottomCards->setText(tr("D&raw bottom cards..."));
@ -938,6 +944,7 @@ void Player::setShortcutsActive()
aMoveTopCardsToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToGraveyard"));
aMoveTopCardToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToExile"));
aMoveTopCardsToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToExile"));
aMoveTopCardsUntil->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsUntil"));
aMoveTopCardToBottom->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToBottom"));
aDrawBottomCard->setShortcut(shortcuts.getSingleShortcut("Player/aDrawBottomCard"));
aDrawBottomCards->setShortcut(shortcuts.getSingleShortcut("Player/aDrawBottomCards"));
@ -978,6 +985,7 @@ void Player::setShortcutsInactive()
aMoveTopCardsToGraveyard->setShortcut(QKeySequence());
aMoveTopCardToExile->setShortcut(QKeySequence());
aMoveTopCardsToExile->setShortcut(QKeySequence());
aMoveTopCardsUntil->setShortcut(QKeySequence());
aDrawBottomCard->setShortcut(QKeySequence());
aDrawBottomCards->setShortcut(QKeySequence());
aMoveBottomToPlay->setShortcut(QKeySequence());
@ -1291,6 +1299,45 @@ void Player::actMoveTopCardsToExile()
sendGameCommand(cmd);
}
void Player::actMoveTopCardsUntil()
{
QString expr = previousMovingCardsUntilExpr;
for (;;) {
bool ok;
expr =
QInputDialog::getText(game, "Take top cards until", "Select card (accepts search syntax)", {}, expr, &ok);
if (!ok) {
return;
}
movingCardsUntilFilter = FilterString(expr);
if (movingCardsUntilFilter.valid()) {
break;
} else {
auto button = QMessageBox::warning(game, "Invalid filter", movingCardsUntilFilter.error());
if (button != QMessageBox::Ok) {
return;
}
}
}
previousMovingCardsUntilExpr = expr;
if (zones.value("deck")->getCards().empty()) {
movingCardsUntil = false;
} else {
movingCardsUntil = true;
actMoveTopCardToPlay();
}
}
void Player::moveOneCardUntil(const QString &cardName)
{
auto card = db->getCard(cardName);
if (zones.value("deck")->getCards().empty() || card.isNull() || movingCardsUntilFilter.check(card)) {
movingCardsUntil = false;
} else {
QTimer::singleShot(100, [this]() { actMoveTopCardToPlay(); });
}
}
void Player::actMoveTopCardToBottom()
{
if (zones.value("deck")->getCards().empty()) {
@ -2041,7 +2088,8 @@ void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &
if (!startPlayer) {
return;
}
CardZone *startZone = startPlayer->getZones().value(QString::fromStdString(event.start_zone()), 0);
QString startZoneString = QString::fromStdString(event.start_zone());
CardZone *startZone = startPlayer->getZones().value(startZoneString, 0);
Player *targetPlayer = game->getPlayers().value(event.target_player_id());
if (!targetPlayer) {
return;
@ -2133,6 +2181,10 @@ void Player::eventMoveCard(const Event_MoveCard &event, const GameEventContext &
}
}
updateCardMenu(card);
if (movingCardsUntil && startZoneString == "deck" && targetZone->getName() == "stack") {
moveOneCardUntil(card->getName());
}
}
void Player::eventFlipCard(const Event_FlipCard &event)

View file

@ -3,6 +3,7 @@
#include "abstractgraphicsitem.h"
#include "carddatabase.h"
#include "filter_string.h"
#include "pb/card_attributes.pb.h"
#include "pb/game_event.pb.h"
#include "tearoffmenu.h"
@ -162,6 +163,7 @@ public slots:
void actMoveTopCardToExile();
void actMoveTopCardsToGrave();
void actMoveTopCardsToExile();
void actMoveTopCardsUntil();
void actMoveTopCardToBottom();
void actDrawBottomCard();
void actDrawBottomCards();
@ -233,12 +235,12 @@ private:
*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
*aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard,
*aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardToBottom, *aViewGraveyard,
*aViewRfg, *aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlay,
*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aCardMenu,
*aMoveBottomToPlay, *aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop, *aMoveBottomCardToGraveyard,
*aMoveBottomCardToExile, *aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile, *aDrawBottomCard,
*aDrawBottomCards;
*aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardsUntil,
*aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw,
*aMulligan, *aShuffle, *aMoveTopToPlay, *aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken,
*aCreateAnotherToken, *aCardMenu, *aMoveBottomToPlay, *aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop,
*aMoveBottomCardToGraveyard, *aMoveBottomCardToExile, *aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile,
*aDrawBottomCard, *aDrawBottomCards;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
@ -246,6 +248,10 @@ private:
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
*aMoveToXfromTopOfLibrary;
bool movingCardsUntil;
QString previousMovingCardsUntilExpr = {};
FilterString movingCardsUntilFilter;
bool shortcutsActive;
int defaultNumberTopCards = 1;
int defaultNumberTopCardsToPlaceBelow = 1;
@ -292,6 +298,7 @@ private:
CardRelation::AttachType attach = CardRelation::DoesNotAttach,
bool persistent = false);
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
void moveOneCardUntil(const QString &cardName);
QRectF bRect;

View file

@ -499,6 +499,9 @@ private:
{"Player/aMoveTopCardsToExile", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Exile (Multiple)"),
parseSequenceString(""),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardsUntil", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Stack"),
parseSequenceString("Ctrl+Shift+Y"),
ShortcutGroup::Move_top)},
{"Player/aMoveTopCardToBottom", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Bottom of Library"),
parseSequenceString(""),
ShortcutGroup::Move_top)},