trying to get rid of ZoneViewLayout
This commit is contained in:
parent
e9a0203880
commit
8295b49634
10 changed files with 62 additions and 148 deletions
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@ -31,7 +31,6 @@ HEADERS += src/counter.h \
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src/zoneviewwidget.h \
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src/zoneviewwidget.h \
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src/pilezone.h \
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src/pilezone.h \
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src/carddragitem.h \
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src/carddragitem.h \
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src/zoneviewlayout.h \
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src/carddatabasemodel.h \
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src/carddatabasemodel.h \
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src/window_deckeditor.h \
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src/window_deckeditor.h \
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src/setsmodel.h \
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src/setsmodel.h \
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@ -85,7 +84,6 @@ SOURCES += src/counter.cpp \
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src/zoneviewwidget.cpp \
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src/zoneviewwidget.cpp \
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src/pilezone.cpp \
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src/pilezone.cpp \
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src/carddragitem.cpp \
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src/carddragitem.cpp \
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src/zoneviewlayout.cpp \
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src/carddatabasemodel.cpp \
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src/carddatabasemodel.cpp \
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src/window_deckeditor.cpp \
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src/window_deckeditor.cpp \
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src/setsmodel.cpp \
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src/setsmodel.cpp \
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@ -1,12 +1,17 @@
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#include "gamescene.h"
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#include "gamescene.h"
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#include "player.h"
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#include "player.h"
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#include "zoneviewlayout.h"
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#include "zoneviewwidget.h"
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#include "zoneviewzone.h"
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GameScene::GameScene(ZoneViewLayout *_zvLayout, QObject *parent)
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GameScene::GameScene(QObject *parent)
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: QGraphicsScene(parent), zvLayout(_zvLayout)
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: QGraphicsScene(parent)
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{
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{
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connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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}
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addItem(zvLayout);
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void GameScene::retranslateUi()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->retranslateUi();
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}
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}
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void GameScene::addPlayer(Player *player)
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void GameScene::addPlayer(Player *player)
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@ -57,11 +62,36 @@ void GameScene::rearrange()
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playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
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playersRect = QRectF(0, 0, sceneWidth, sceneHeight);
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zvLayout->setPos(QPointF(sceneWidth, 0));
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sceneWidth += zvLayout->size().width();
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if (zvLayout->size().height() > sceneHeight)
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sceneHeight = zvLayout->size().height();
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
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qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
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}
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}
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void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numberCards)
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{
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for (int i = 0; i < views.size(); i++) {
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ZoneViewZone *temp = views[i]->getZone();
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if ((temp->getName() == zoneName) && (temp->getPlayer() == player)) { // view is already open
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views[i]->close();
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if (temp->getNumberCards() == numberCards)
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return;
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}
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}
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ZoneViewWidget *item = new ZoneViewWidget(this, player, player->getZones().value(zoneName), numberCards);
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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addItem(item);
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}
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void GameScene::removeZoneView(ZoneViewWidget *item)
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{
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views.removeAt(views.indexOf(item));
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removeItem(item);
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}
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void GameScene::clearViews()
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{
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for (int i = 0; i < views.size(); ++i)
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views[i]->close();
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}
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@ -5,7 +5,7 @@
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#include <QList>
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#include <QList>
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class Player;
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class Player;
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class ZoneViewLayout;
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class ZoneViewWidget;
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class GameScene : public QGraphicsScene {
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class GameScene : public QGraphicsScene {
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Q_OBJECT
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Q_OBJECT
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@ -13,14 +13,18 @@ private:
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static const int playerAreaSpacing = 5;
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static const int playerAreaSpacing = 5;
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QList<Player *> players;
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QList<Player *> players;
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ZoneViewLayout *zvLayout;
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QRectF playersRect;
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QRectF playersRect;
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QList<ZoneViewWidget *> views;
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public:
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public:
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GameScene(ZoneViewLayout *_zvLayout, QObject *parent = 0);
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GameScene(QObject *parent = 0);
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void retranslateUi();
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const QRectF &getPlayersRect() const { return playersRect; }
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const QRectF &getPlayersRect() const { return playersRect; }
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public slots:
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
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void removeZoneView(ZoneViewWidget *item);
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void addPlayer(Player *player);
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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void removePlayer(Player *player);
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void clearViews();
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private slots:
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private slots:
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void rearrange();
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void rearrange();
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};
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};
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@ -379,7 +379,7 @@ void Player::initSayMenu()
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void Player::actViewLibrary()
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void Player::actViewLibrary()
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{
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{
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emit toggleZoneView(this, "deck", -1);
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static_cast<GameScene *>(scene())->toggleZoneView(this, "deck", -1);
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}
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}
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void Player::actViewTopCards()
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void Player::actViewTopCards()
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@ -388,23 +388,23 @@ void Player::actViewTopCards()
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int number = QInputDialog::getInteger(0, tr("View top cards of library"), tr("Number of cards:"), defaultNumberTopCards, 1, 2000000000, 1, &ok);
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int number = QInputDialog::getInteger(0, tr("View top cards of library"), tr("Number of cards:"), defaultNumberTopCards, 1, 2000000000, 1, &ok);
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if (ok) {
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if (ok) {
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defaultNumberTopCards = number;
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defaultNumberTopCards = number;
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emit toggleZoneView(this, "deck", number);
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static_cast<GameScene *>(scene())->toggleZoneView(this, "deck", number);
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}
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}
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}
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}
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void Player::actViewGraveyard()
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void Player::actViewGraveyard()
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{
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{
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emit toggleZoneView(this, "grave", -1);
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static_cast<GameScene *>(scene())->toggleZoneView(this, "grave", -1);
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}
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}
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void Player::actViewRfg()
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void Player::actViewRfg()
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{
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{
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emit toggleZoneView(this, "rfg", -1);
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static_cast<GameScene *>(scene())->toggleZoneView(this, "rfg", -1);
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}
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}
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void Player::actViewSideboard()
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void Player::actViewSideboard()
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{
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{
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emit toggleZoneView(this, "sb", -1);
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static_cast<GameScene *>(scene())->toggleZoneView(this, "sb", -1);
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}
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}
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void Player::actShuffle()
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void Player::actShuffle()
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@ -42,8 +42,6 @@ class Event_DrawCards;
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class Player : public QObject, public QGraphicsItem {
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class Player : public QObject, public QGraphicsItem {
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Q_OBJECT
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Q_OBJECT
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signals:
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signals:
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void closeZoneView(ZoneViewZone *zone);
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void toggleZoneView(Player *player, QString zoneName, int number);
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void newCardAdded(AbstractCardItem *card);
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void newCardAdded(AbstractCardItem *card);
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// Log events
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// Log events
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void logSay(Player *player, QString message);
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void logSay(Player *player, QString message);
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@ -9,7 +9,6 @@
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#include "player.h"
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#include "player.h"
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#include "zoneviewzone.h"
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#include "zoneviewzone.h"
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#include "zoneviewwidget.h"
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#include "zoneviewwidget.h"
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#include "zoneviewlayout.h"
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#include "deckview.h"
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#include "deckview.h"
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#include "decklist.h"
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#include "decklist.h"
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#include "deck_picturecacher.h"
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#include "deck_picturecacher.h"
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@ -23,8 +22,7 @@
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TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
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TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription, int _localPlayerId, bool _spectator, bool _resuming)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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: Tab(), client(_client), gameId(_gameId), gameDescription(_gameDescription), localPlayerId(_localPlayerId), spectator(_spectator), started(false), resuming(_resuming), currentPhase(-1)
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{
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{
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zoneLayout = new ZoneViewLayout;
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scene = new GameScene(this);
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scene = new GameScene(zoneLayout, this);
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gameView = new GameView(scene);
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gameView = new GameView(scene);
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gameView->hide();
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gameView->hide();
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@ -84,7 +82,6 @@ TabGame::TabGame(Client *_client, int _gameId, const QString &_gameDescription,
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}
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}
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aCloseMostRecentZoneView = new QAction(this);
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aCloseMostRecentZoneView = new QAction(this);
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
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addAction(aCloseMostRecentZoneView);
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addAction(aCloseMostRecentZoneView);
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
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@ -149,13 +146,14 @@ void TabGame::retranslateUi()
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readyStartButton->setText(tr("S&tart game"));
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readyStartButton->setText(tr("S&tart game"));
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sayLabel->setText(tr("&Say:"));
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sayLabel->setText(tr("&Say:"));
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cardInfo->retranslateUi();
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cardInfo->retranslateUi();
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zoneLayout->retranslateUi();
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aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
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aCloseMostRecentZoneView->setText(tr("Close most recent zone view"));
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aCloseMostRecentZoneView->setShortcut(tr("Esc"));
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aCloseMostRecentZoneView->setShortcut(tr("Esc"));
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QMapIterator<int, Player *> i(players);
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QMapIterator<int, Player *> i(players);
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while (i.hasNext())
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while (i.hasNext())
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i.next().value()->retranslateUi();
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i.next().value()->retranslateUi();
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scene->retranslateUi();
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}
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}
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void TabGame::actConcede()
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void TabGame::actConcede()
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@ -217,8 +215,6 @@ Player *TabGame::addPlayer(int playerId, const QString &playerName)
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scene->addPlayer(newPlayer);
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scene->addPlayer(newPlayer);
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connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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connect(newPlayer, SIGNAL(toggleZoneView(Player *, QString, int)), zoneLayout, SLOT(toggleZoneView(Player *, QString, int)));
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connect(newPlayer, SIGNAL(closeZoneView(ZoneViewZone *)), zoneLayout, SLOT(removeItem(ZoneViewZone *)));
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messageLog->connectToPlayer(newPlayer);
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messageLog->connectToPlayer(newPlayer);
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tabMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
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tabMenu->insertMenu(playersSeparator, newPlayer->getPlayerMenu());
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@ -331,7 +327,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
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setActivePhase(event->getActivePhase());
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setActivePhase(event->getActivePhase());
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} else if (!event->getGameStarted() && started) {
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} else if (!event->getGameStarted() && started) {
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stopGame();
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stopGame();
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zoneLayout->clear();
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scene->clearViews();
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}
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}
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emit userEvent();
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emit userEvent();
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}
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}
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@ -1,85 +0,0 @@
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#include "zoneviewlayout.h"
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#include "zoneviewwidget.h"
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#include "zoneviewzone.h"
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#include "player.h"
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ZoneViewLayout::ZoneViewLayout(QGraphicsItem *parent)
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: QGraphicsWidget(parent)
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{
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resize(0, 0);
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}
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void ZoneViewLayout::reorganize()
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{
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qDebug(QString("ZoneViewLayout: activate: count=%1").arg(views.size()).toLatin1());
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if (views.isEmpty()) {
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resize(0, 0);
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emit sizeChanged();
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return;
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}
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qreal x, y;
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views.at(0)->getWindowFrameMargins(&x, &y, 0, 0);
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qreal totalWidth = x;
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qreal totalHeight = 0;
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for (int i = 0; i < views.size(); i++) {
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QRectF viewSize = views.at(i)->windowFrameRect();
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qreal w = viewSize.right() - viewSize.left();
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qreal h = viewSize.bottom() - viewSize.top();
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views.at(i)->setPos(totalWidth, y);
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totalWidth += w;
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if (h > totalHeight)
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totalHeight = h;
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}
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resize(totalWidth, totalHeight);
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emit sizeChanged();
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}
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void ZoneViewLayout::toggleZoneView(Player *player, const QString &zoneName, int numberCards)
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{
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for (int i = 0; i < views.size(); i++) {
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ZoneViewZone *temp = views[i]->getZone();
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if ((temp->getName() == zoneName) && (temp->getPlayer() == player)) { // view is already open
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views[i]->close();
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if (temp->getNumberCards() == numberCards)
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return;
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}
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}
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ZoneViewWidget *item = new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, this);
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views.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeItem(ZoneViewWidget *)));
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connect(item, SIGNAL(sizeChanged()), this, SLOT(reorganize()));
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reorganize();
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setZValue(2);
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}
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void ZoneViewLayout::removeItem(ZoneViewWidget *item)
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{
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qDebug("ZoneViewLayout::removeItem");
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views.removeAt(views.indexOf(item));
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reorganize();
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}
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void ZoneViewLayout::removeItem(ZoneViewZone *item)
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{
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removeItem(dynamic_cast<ZoneViewWidget *>(item->parentItem()));
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}
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void ZoneViewLayout::closeMostRecentZoneView()
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{
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if (views.isEmpty())
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return;
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views.at(views.size() - 1)->close();
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}
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void ZoneViewLayout::clear()
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{
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for (int i = views.size() - 1; i >= 0; --i)
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views.at(i)->close();
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}
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void ZoneViewLayout::retranslateUi()
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{
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for (int i = views.size() - 1; i >= 0; --i)
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views.at(i)->retranslateUi();
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}
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@ -1,28 +0,0 @@
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#ifndef ZONEVIEWLAYOUT_H
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#define ZONEVIEWLAYOUT_H
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#include <QGraphicsWidget>
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class ZoneViewWidget;
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class ZoneViewZone;
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class Player;
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class ZoneViewLayout : public QGraphicsWidget {
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Q_OBJECT
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signals:
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void sizeChanged();
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private:
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QList<ZoneViewWidget *> views;
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public:
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ZoneViewLayout(QGraphicsItem *parent = 0);
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void retranslateUi();
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards = 0);
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void removeItem(ZoneViewWidget *item);
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void removeItem(ZoneViewZone *item);
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void closeMostRecentZoneView();
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void reorganize();
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void clear();
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};
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#endif
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@ -7,8 +7,8 @@
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#include "gamescene.h"
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#include "gamescene.h"
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#include "protocol_items.h"
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#include "protocol_items.h"
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ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards, QGraphicsItem *parent)
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ZoneViewWidget::ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_origZone, int numberCards)
|
||||||
: QGraphicsWidget(parent, Qt::Tool | Qt::CustomizeWindowHint | Qt::WindowSystemMenuHint | Qt::WindowTitleHint/* | Qt::WindowCloseButtonHint*/), player(_player)
|
: QGraphicsWidget(0, Qt::Tool | Qt::CustomizeWindowHint | Qt::WindowSystemMenuHint | Qt::WindowTitleHint/* | Qt::WindowCloseButtonHint*/), player(_player)
|
||||||
{
|
{
|
||||||
setAttribute(Qt::WA_DeleteOnClose);
|
setAttribute(Qt::WA_DeleteOnClose);
|
||||||
|
|
||||||
|
@ -38,7 +38,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberC
|
||||||
|
|
||||||
qreal left, top, right, bottom;
|
qreal left, top, right, bottom;
|
||||||
getWindowFrameMargins(&left, &top, &right, &bottom);
|
getWindowFrameMargins(&left, &top, &right, &bottom);
|
||||||
qreal h = scene()->sceneRect().height() - (top + bottom);
|
qreal h = _scene->sceneRect().height() - (top + bottom);
|
||||||
|
|
||||||
/* scrollBar = new QScrollBar(Qt::Vertical);
|
/* scrollBar = new QScrollBar(Qt::Vertical);
|
||||||
QGraphicsProxyWidget *scrollProxy = new QGraphicsProxyWidget(this);
|
QGraphicsProxyWidget *scrollProxy = new QGraphicsProxyWidget(this);
|
||||||
|
@ -77,7 +77,7 @@ void ZoneViewWidget::retranslateUi()
|
||||||
|
|
||||||
void ZoneViewWidget::resizeToZoneContents()
|
void ZoneViewWidget::resizeToZoneContents()
|
||||||
{
|
{
|
||||||
qDebug("+++++++ bla");
|
/* qDebug("+++++++ bla");
|
||||||
int cardCount = zone->getCards().size();
|
int cardCount = zone->getCards().size();
|
||||||
const QRectF &playersRect = static_cast<GameScene *>(scene())->getPlayersRect();
|
const QRectF &playersRect = static_cast<GameScene *>(scene())->getPlayersRect();
|
||||||
int h = 0;
|
int h = 0;
|
||||||
|
@ -88,7 +88,7 @@ void ZoneViewWidget::resizeToZoneContents()
|
||||||
qDebug(QString("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx resizing to %1").arg(h).toLatin1());
|
qDebug(QString("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx resizing to %1").arg(h).toLatin1());
|
||||||
resize(size().width(), h);
|
resize(size().width(), h);
|
||||||
emit sizeChanged();
|
emit sizeChanged();
|
||||||
}
|
*/}
|
||||||
|
|
||||||
void ZoneViewWidget::closeEvent(QCloseEvent *event)
|
void ZoneViewWidget::closeEvent(QCloseEvent *event)
|
||||||
{
|
{
|
||||||
|
|
|
@ -11,6 +11,7 @@ class Player;
|
||||||
class CardDatabase;
|
class CardDatabase;
|
||||||
class QScrollBar;
|
class QScrollBar;
|
||||||
class QCheckBox;
|
class QCheckBox;
|
||||||
|
class GameScene;
|
||||||
|
|
||||||
class ZoneViewWidget : public QGraphicsWidget {
|
class ZoneViewWidget : public QGraphicsWidget {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
@ -28,7 +29,7 @@ private slots:
|
||||||
void resizeToZoneContents();
|
void resizeToZoneContents();
|
||||||
void zoneDeleted();
|
void zoneDeleted();
|
||||||
public:
|
public:
|
||||||
ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards = 0, QGraphicsItem *parent = 0);
|
ZoneViewWidget(GameScene *_scene, Player *_player, CardZone *_origZone, int numberCards = 0);
|
||||||
ZoneViewZone *getZone() const { return zone; }
|
ZoneViewZone *getZone() const { return zone; }
|
||||||
void retranslateUi();
|
void retranslateUi();
|
||||||
protected:
|
protected:
|
||||||
|
|
Loading…
Reference in a new issue