Replays split up, one for each subgame
This commit is contained in:
parent
4dc712286f
commit
8481e61e8f
15 changed files with 278 additions and 119 deletions
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@ -9,10 +9,24 @@
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#include "pb/response_replay_list.pb.h"
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#include "pb/serverinfo_replay.pb.h"
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RemoteReplayList_TreeModel::MatchNode::MatchNode(const ServerInfo_ReplayMatch &_matchInfo)
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: RemoteReplayList_TreeModel::Node(QString::fromStdString(_matchInfo.game_name())), matchInfo(_matchInfo)
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{
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for (int i = 0; i < matchInfo.replay_list_size(); ++i)
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append(new ReplayNode(matchInfo.replay_list(i)));
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}
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RemoteReplayList_TreeModel::MatchNode::~MatchNode()
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{
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for (int i = 0; i < size(); ++i)
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delete at(i);
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}
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RemoteReplayList_TreeModel::RemoteReplayList_TreeModel(AbstractClient *_client, QObject *parent)
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: QAbstractItemModel(parent), client(_client)
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{
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QFileIconProvider fip;
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dirIcon = fip.icon(QFileIconProvider::Folder);
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fileIcon = fip.icon(QFileIconProvider::File);
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refreshTree();
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@ -20,47 +34,74 @@ RemoteReplayList_TreeModel::RemoteReplayList_TreeModel(AbstractClient *_client,
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RemoteReplayList_TreeModel::~RemoteReplayList_TreeModel()
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{
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clearTree();
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}
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int RemoteReplayList_TreeModel::rowCount(const QModelIndex &parent) const
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{
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return parent.isValid() ? 0 : replays.size();
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if (!parent.isValid())
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return replayMatches.size();
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MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(parent.internalPointer()));
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if (matchNode)
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return matchNode->size();
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else
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return 0;
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}
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int RemoteReplayList_TreeModel::columnCount(const QModelIndex &/*parent*/) const
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{
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return 6;
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return 5;
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}
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QVariant RemoteReplayList_TreeModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (index.column() > 5)
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if (index.column() > 4)
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return QVariant();
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ServerInfo_Replay *replayInfo = static_cast<ServerInfo_Replay *>(index.internalPointer());
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switch (role) {
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case Qt::TextAlignmentRole:
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return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
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case Qt::DisplayRole: {
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switch (index.column()) {
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case 0: return replayInfo->game_id();
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case 1: return QString::fromStdString(replayInfo->game_name());
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case 2: return QString::fromStdString(replayInfo->replay_name());
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case 3: {
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QStringList playerList;
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for (int i = 0; i < replayInfo->player_names_size(); ++i)
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playerList.append(QString::fromStdString(replayInfo->player_names(i)));
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return playerList.join(", ");
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ReplayNode *replayNode = dynamic_cast<ReplayNode *>(static_cast<Node *>(index.internalPointer()));
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if (replayNode) {
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const ServerInfo_Replay &replayInfo = replayNode->getReplayInfo();
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switch (role) {
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case Qt::TextAlignmentRole:
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return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
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case Qt::DisplayRole: {
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switch (index.column()) {
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case 0: return replayInfo.replay_id();
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case 1: return QString::fromStdString(replayInfo.replay_name());
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case 4: return replayInfo.duration();
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default: return QVariant();
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}
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case 4: return QDateTime::fromTime_t(replayInfo->time_started());
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case 5: return replayInfo->length();
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default: return QVariant();
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}
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case Qt::DecorationRole:
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return index.column() == 0 ? fileIcon : QVariant();
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}
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} else {
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MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(index.internalPointer()));
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const ServerInfo_ReplayMatch &matchInfo = matchNode->getMatchInfo();
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switch (role) {
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case Qt::TextAlignmentRole:
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return index.column() == 0 ? Qt::AlignRight : Qt::AlignLeft;
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case Qt::DisplayRole: {
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switch (index.column()) {
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case 0: return matchInfo.game_id();
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case 1: return QString::fromStdString(matchInfo.game_name());
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case 2: {
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QStringList playerList;
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for (int i = 0; i < matchInfo.player_names_size(); ++i)
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playerList.append(QString::fromStdString(matchInfo.player_names(i)));
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return playerList.join(", ");
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}
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case 3: return QDateTime::fromTime_t(matchInfo.time_started());
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case 4: return matchInfo.length();
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default: return QVariant();
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}
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}
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case Qt::DecorationRole:
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return index.column() == 0 ? dirIcon : QVariant();
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}
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case Qt::DecorationRole:
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return index.column() == 0 ? fileIcon : QVariant();
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}
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return QVariant();
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}
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@ -74,12 +115,11 @@ QVariant RemoteReplayList_TreeModel::headerData(int section, Qt::Orientation ori
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return section == 0 ? Qt::AlignRight : Qt::AlignLeft;
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case Qt::DisplayRole: {
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switch (section) {
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case 0: return tr("Game ID");
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case 1: return tr("Game name");
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case 2: return tr("Replay name");
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case 3: return tr("Players");
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case 4: return tr("Time started");
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case 5: return tr("Duration (sec)");
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case 0: return tr("ID");
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case 1: return tr("Name");
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case 2: return tr("Players");
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case 3: return tr("Time started");
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case 4: return tr("Duration (sec)");
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default: return QVariant();
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}
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}
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@ -91,13 +131,28 @@ QModelIndex RemoteReplayList_TreeModel::index(int row, int column, const QModelI
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{
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if (!hasIndex(row, column, parent))
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return QModelIndex();
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return createIndex(row, column, (void *) &(replays[row]));
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MatchNode *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(parent.internalPointer()));
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if (matchNode) {
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if (row >= matchNode->size())
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return QModelIndex();
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return createIndex(row, column, (void *) matchNode->at(row));
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} else {
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if (row >= replayMatches.size())
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return QModelIndex();
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return createIndex(row, column, (void *) replayMatches[row]);
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}
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}
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QModelIndex RemoteReplayList_TreeModel::parent(const QModelIndex &ind) const
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{
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return QModelIndex();
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MatchNode const *matchNode = dynamic_cast<MatchNode *>(static_cast<Node *>(ind.internalPointer()));
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if (matchNode)
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return QModelIndex();
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else {
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ReplayNode *replayNode = dynamic_cast<ReplayNode *>(static_cast<Node *>(ind.internalPointer()));
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return createIndex(replayNode->getParent()->indexOf(replayNode), 0, replayNode);
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}
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}
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Qt::ItemFlags RemoteReplayList_TreeModel::flags(const QModelIndex &index) const
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@ -108,12 +163,33 @@ Qt::ItemFlags RemoteReplayList_TreeModel::flags(const QModelIndex &index) const
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return Qt::ItemIsEnabled | Qt::ItemIsSelectable;
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}
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ServerInfo_Replay const* RemoteReplayList_TreeModel::getNode(const QModelIndex &index) const
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ServerInfo_Replay const* RemoteReplayList_TreeModel::getReplay(const QModelIndex &index) const
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{
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if (!index.isValid())
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return 0;
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return &(replays[index.row()]);
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ReplayNode *node = dynamic_cast<ReplayNode *>(static_cast<Node *>(index.internalPointer()));
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if (!node)
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return 0;
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return &node->getReplayInfo();
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}
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ServerInfo_ReplayMatch const* RemoteReplayList_TreeModel::getReplayMatch(const QModelIndex &index) const
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{
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if (!index.isValid())
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return 0;
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MatchNode *node = dynamic_cast<MatchNode *>(static_cast<Node *>(index.internalPointer()));
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if (!node)
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return 0;
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return &node->getMatchInfo();
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}
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void RemoteReplayList_TreeModel::clearTree()
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{
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for (int i = 0; i < replayMatches.size(); ++i)
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delete replayMatches[i];
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replayMatches.clear();
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}
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void RemoteReplayList_TreeModel::refreshTree()
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@ -129,10 +205,10 @@ void RemoteReplayList_TreeModel::replayListFinished(const Response &r)
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const Response_ReplayList &resp = r.GetExtension(Response_ReplayList::ext);
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beginResetModel();
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replays.clear();
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clearTree();
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for (int i = 0; i < resp.replay_list_size(); ++i)
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replays.append(resp.replay_list(i));
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for (int i = 0; i < resp.match_list_size(); ++i)
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replayMatches.append(new MatchNode(resp.match_list(i)));
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endResetModel();
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emit treeRefreshed();
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@ -156,12 +232,7 @@ RemoteReplayList_TreeWidget::RemoteReplayList_TreeWidget(AbstractClient *_client
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header()->setSortIndicator(0, Qt::AscendingOrder);
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}
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ServerInfo_Replay const *RemoteReplayList_TreeWidget::getNode(const QModelIndex &ind) const
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ServerInfo_Replay const *RemoteReplayList_TreeWidget::getCurrentReplay() const
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{
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return treeModel->getNode(proxyModel->mapToSource(ind));
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}
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ServerInfo_Replay const *RemoteReplayList_TreeWidget::getCurrentItem() const
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{
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return getNode(selectionModel()->currentIndex());
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return treeModel->getReplay(proxyModel->mapToSource(selectionModel()->currentIndex()));
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}
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@ -5,6 +5,7 @@
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#include <QDateTime>
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#include <QTreeView>
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#include "pb/serverinfo_replay.pb.h"
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#include "pb/serverinfo_replay_match.pb.h"
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class Response;
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class AbstractClient;
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@ -13,10 +14,42 @@ class QSortFilterProxyModel;
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class RemoteReplayList_TreeModel : public QAbstractItemModel {
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Q_OBJECT
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private:
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AbstractClient *client;
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QList<ServerInfo_Replay> replays;
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class MatchNode;
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class ReplayNode;
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class Node {
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protected:
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QString name;
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public:
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Node(const QString &_name)
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: name(_name) { }
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virtual ~Node() { };
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QString getName() const { return name; }
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};
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class MatchNode : public Node, public QList<ReplayNode *> {
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private:
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ServerInfo_ReplayMatch matchInfo;
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public:
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MatchNode(const ServerInfo_ReplayMatch &_matchInfo);
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~MatchNode();
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void clearTree();
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const ServerInfo_ReplayMatch &getMatchInfo() { return matchInfo; }
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};
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class ReplayNode : public Node {
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private:
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MatchNode *parent;
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ServerInfo_Replay replayInfo;
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public:
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ReplayNode(const ServerInfo_Replay &_replayInfo, MatchNode *_parent = 0)
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: Node(QString::fromStdString(_replayInfo.replay_name())), parent(_parent), replayInfo(_replayInfo) { }
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MatchNode *getParent() const { return parent; }
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const ServerInfo_Replay &getReplayInfo() { return replayInfo; }
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};
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QIcon fileIcon;
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AbstractClient *client;
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QList<MatchNode *> replayMatches;
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QIcon dirIcon, fileIcon;
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void clearTree();
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signals:
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void treeRefreshed();
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private slots:
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QModelIndex parent(const QModelIndex &index) const;
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Qt::ItemFlags flags(const QModelIndex &index) const;
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void refreshTree();
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ServerInfo_Replay const *getNode(const QModelIndex &index) const;
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ServerInfo_Replay const* getReplay(const QModelIndex &index) const;
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ServerInfo_ReplayMatch const* getReplayMatch(const QModelIndex &index) const;
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};
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class RemoteReplayList_TreeWidget : public QTreeView {
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ServerInfo_Replay const *getNode(const QModelIndex &ind) const;
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public:
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RemoteReplayList_TreeWidget(AbstractClient *_client, QWidget *parent = 0);
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ServerInfo_Replay const *getCurrentItem() const;
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ServerInfo_Replay const *getCurrentReplay() const;
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ServerInfo_ReplayMatch const *getCurrentReplayMatch() const;
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void refreshTree();
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};
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@ -198,7 +198,7 @@ void DeckViewContainer::setDeck(DeckList *deck)
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deckView->setDeck(deck);
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readyStartButton->setEnabled(true);
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}
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#include <QDebug>
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TabGame::TabGame(GameReplay *_replay)
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: Tab(0),
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hostId(-1),
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@ -123,12 +123,12 @@ void TabReplays::actOpenLocalReplay()
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void TabReplays::actOpenRemoteReplay()
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{
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ServerInfo_Replay const *curRight = serverDirView->getCurrentItem();
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ServerInfo_Replay const *curRight = serverDirView->getCurrentReplay();
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if (!curRight)
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return;
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Command_ReplayDownload cmd;
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cmd.set_game_id(curRight->game_id());
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cmd.set_replay_id(curRight->replay_id());
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PendingCommand *pend = client->prepareSessionCommand(cmd);
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connect(pend, SIGNAL(finished(const Response &)), this, SLOT(openRemoteReplayFinished(const Response &)));
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@ -156,13 +156,13 @@ void TabReplays::actDownload()
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filePath = localDirModel->filePath(curLeft);
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}
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ServerInfo_Replay const *curRight = serverDirView->getCurrentItem();
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ServerInfo_Replay const *curRight = serverDirView->getCurrentReplay();
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if (!curRight)
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return;
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filePath += QString("/game_%1.cor").arg(curRight->game_id());
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filePath += QString("/replay_%1.cor").arg(curRight->replay_id());
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Command_ReplayDownload cmd;
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cmd.set_game_id(curRight->game_id());
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cmd.set_replay_id(curRight->replay_id());
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PendingCommand *pend = client->prepareSessionCommand(cmd);
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pend->setExtraData(filePath);
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@ -126,6 +126,7 @@ SET(PROTO_FILES
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serverinfo_playerproperties.proto
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serverinfo_player.proto
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serverinfo_replay.proto
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serverinfo_replay_match.proto
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serverinfo_room.proto
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serverinfo_user.proto
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serverinfo_zone.proto
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@ -4,5 +4,5 @@ message Command_ReplayDownload {
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extend SessionCommand {
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optional Command_ReplayDownload ext = 1101;
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}
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optional sint32 game_id = 1 [default = -1];
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optional sint32 replay_id = 1 [default = -1];
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}
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@ -4,4 +4,5 @@ import "game_event_container.proto";
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message GameReplay {
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optional ServerInfo_Game game_info = 1;
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repeated GameEventContainer event_list = 2;
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optional uint32 duration_seconds = 3;
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}
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import "response.proto";
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import "serverinfo_replay.proto";
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import "serverinfo_replay_match.proto";
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message Response_ReplayList {
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extend Response {
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optional Response_ReplayList ext = 1100;
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}
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repeated ServerInfo_Replay replay_list = 1;
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repeated ServerInfo_ReplayMatch match_list = 1;
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}
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@ -1,9 +1,5 @@
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message ServerInfo_Replay {
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optional sint32 game_id = 1 [default = -1];
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optional string room_name = 2;
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optional uint32 time_started = 3;
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optional uint32 length = 4;
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optional string game_name = 5;
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optional string replay_name = 6;
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repeated string player_names = 7;
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optional sint32 replay_id = 1 [default = -1];
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optional string replay_name = 2;
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optional uint32 duration = 3;
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}
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virtual bool isInBuddyList(const QString &whoseList, const QString &who) { return false; }
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virtual bool isInIgnoreList(const QString &whoseList, const QString &who) { return false; }
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay) { }
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virtual void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays) { }
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protected:
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void prepareDestroy();
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QList<Server_ProtocolHandler *> clients;
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@ -45,14 +45,15 @@
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#include <QDebug>
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Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
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: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
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: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0), secondsElapsed(0), firstGameStarted(false), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
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{
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replay = new GameReplay;
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currentReplay = new GameReplay;
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connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
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||||
addPlayer(_creator, false, false);
|
||||
replay->mutable_game_info()->CopyFrom(getInfo());
|
||||
|
||||
currentReplay->mutable_game_info()->CopyFrom(getInfo());
|
||||
|
||||
if (room->getServer()->getGameShouldPing()) {
|
||||
pingClock = new QTimer(this);
|
||||
|
@ -80,8 +81,12 @@ Server_Game::~Server_Game()
|
|||
gameMutex.unlock();
|
||||
room->roomMutex.unlock();
|
||||
|
||||
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, *replay);
|
||||
delete replay;
|
||||
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
|
||||
replayList.append(currentReplay);
|
||||
room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, replayList);
|
||||
|
||||
for (int i = 0; i < replayList.size(); ++i)
|
||||
delete replayList[i];
|
||||
|
||||
qDebug() << "Server_Game destructor: gameId=" << gameId;
|
||||
}
|
||||
|
@ -176,9 +181,9 @@ void Server_Game::sendGameStateToPlayers()
|
|||
omniscientEvent.add_player_list()->CopyFrom(omniscientGameStateIterator.next());
|
||||
|
||||
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
|
||||
replayCont->set_seconds_elapsed(secondsElapsed);
|
||||
replayCont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
|
||||
replayCont->clear_game_id();
|
||||
replay->add_event_list()->CopyFrom(*replayCont);
|
||||
currentReplay->add_event_list()->CopyFrom(*replayCont);
|
||||
delete replayCont;
|
||||
|
||||
// If spectators are not omniscient, we need an additional getGameState call, otherwise we can use the data we used for the replay.
|
||||
|
@ -237,6 +242,27 @@ void Server_Game::doStartGameIfReady()
|
|||
player->setReadyStart(false);
|
||||
}
|
||||
|
||||
if (firstGameStarted) {
|
||||
currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
|
||||
replayList.append(currentReplay);
|
||||
currentReplay = new GameReplay;
|
||||
currentReplay->mutable_game_info()->CopyFrom(getInfo());
|
||||
|
||||
Event_GameStateChanged omniscientEvent;
|
||||
QListIterator<ServerInfo_Player> omniscientGameStateIterator(getGameState(0, true, true));
|
||||
while (omniscientGameStateIterator.hasNext())
|
||||
omniscientEvent.add_player_list()->CopyFrom(omniscientGameStateIterator.next());
|
||||
|
||||
GameEventContainer *replayCont = prepareGameEvent(omniscientEvent, -1);
|
||||
replayCont->set_seconds_elapsed(0);
|
||||
replayCont->clear_game_id();
|
||||
currentReplay->add_event_list()->CopyFrom(*replayCont);
|
||||
delete replayCont;
|
||||
|
||||
startTimeOfThisGame = secondsElapsed;
|
||||
} else
|
||||
firstGameStarted = true;
|
||||
|
||||
sendGameStateToPlayers();
|
||||
|
||||
activePlayer = -1;
|
||||
|
@ -624,9 +650,9 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont, GameEventStor
|
|||
p->sendGameEvent(*cont);
|
||||
}
|
||||
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
|
||||
cont->set_seconds_elapsed(secondsElapsed);
|
||||
cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
|
||||
cont->clear_game_id();
|
||||
replay->add_event_list()->CopyFrom(*cont);
|
||||
currentReplay->add_event_list()->CopyFrom(*cont);
|
||||
}
|
||||
|
||||
delete cont;
|
||||
|
|
|
@ -59,10 +59,12 @@ private:
|
|||
bool spectatorsCanTalk;
|
||||
bool spectatorsSeeEverything;
|
||||
int inactivityCounter;
|
||||
int secondsElapsed;
|
||||
int startTimeOfThisGame, secondsElapsed;
|
||||
bool firstGameStarted;
|
||||
QDateTime startTime;
|
||||
QTimer *pingClock;
|
||||
GameReplay *replay;
|
||||
QList<GameReplay *> replayList;
|
||||
GameReplay *currentReplay;
|
||||
signals:
|
||||
void sigStartGameIfReady();
|
||||
private slots:
|
||||
|
|
|
@ -538,42 +538,21 @@ void Servatrice::statusUpdate()
|
|||
execSqlQuery(query);
|
||||
}
|
||||
|
||||
void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay)
|
||||
void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList)
|
||||
{
|
||||
Server_Room *room = rooms.value(replay.game_info().room_id());
|
||||
const ServerInfo_Game &gameInfo = replayList.first()->game_info();
|
||||
|
||||
Server_Room *room = rooms.value(gameInfo.room_id());
|
||||
|
||||
const QStringList &allGameTypes = room->getGameTypes();
|
||||
QStringList gameTypes;
|
||||
for (int i = replay.game_info().game_types_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(allGameTypes[replay.game_info().game_types(i)]);
|
||||
|
||||
QByteArray replayBlob;
|
||||
const unsigned int size = replay.ByteSize();
|
||||
replayBlob.resize(size);
|
||||
replay.SerializeToArray(replayBlob.data(), size);
|
||||
|
||||
QMutexLocker locker(&dbMutex);
|
||||
if (!checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query1;
|
||||
query1.prepare("insert into " + dbPrefix + "_games (room_name, id, descr, creator_name, password, game_types, player_count, time_started, time_finished, replay) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now(), :replay)");
|
||||
query1.bindValue(":room_name", room->getName());
|
||||
query1.bindValue(":id_game", replay.game_info().game_id());
|
||||
query1.bindValue(":descr", QString::fromStdString(replay.game_info().description()));
|
||||
query1.bindValue(":creator_name", QString::fromStdString(replay.game_info().creator_info().name()));
|
||||
query1.bindValue(":password", replay.game_info().with_password() ? 1 : 0);
|
||||
query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(", "));
|
||||
query1.bindValue(":player_count", replay.game_info().max_players());
|
||||
query1.bindValue(":seconds", secondsElapsed);
|
||||
query1.bindValue(":replay", replayBlob);
|
||||
if (!execSqlQuery(query1))
|
||||
return;
|
||||
for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
|
||||
|
||||
QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames;
|
||||
QSetIterator<QString> playerIterator(allPlayersEver);
|
||||
while (playerIterator.hasNext()) {
|
||||
gameIds1.append(replay.game_info().game_id());
|
||||
gameIds1.append(gameInfo.game_id());
|
||||
playerNames.append(playerIterator.next());
|
||||
}
|
||||
QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
|
||||
|
@ -582,17 +561,53 @@ void Servatrice::storeGameInformation(int secondsElapsed, const QSet<QString> &a
|
|||
int id = getUserIdInDB(allUsersIterator.next());
|
||||
if (id == -1)
|
||||
continue;
|
||||
gameIds2.append(replay.game_info().game_id());
|
||||
gameIds2.append(gameInfo.game_id());
|
||||
userIds.append(id);
|
||||
replayNames.append(QString::fromStdString(replay.game_info().description()));
|
||||
replayNames.append(QString::fromStdString(gameInfo.description()));
|
||||
}
|
||||
|
||||
QVariantList replayGameIds, replayDurations, replayBlobs;
|
||||
for (int i = 0; i < replayList.size(); ++i) {
|
||||
QByteArray blob;
|
||||
const unsigned int size = replayList[i]->ByteSize();
|
||||
blob.resize(size);
|
||||
replayList[i]->SerializeToArray(blob.data(), size);
|
||||
|
||||
replayGameIds.append(gameInfo.game_id());
|
||||
replayDurations.append(replayList[i]->duration_seconds());
|
||||
replayBlobs.append(blob);
|
||||
}
|
||||
|
||||
QMutexLocker locker(&dbMutex);
|
||||
if (!checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery query1;
|
||||
query1.prepare("insert into " + dbPrefix + "_games (room_name, id, descr, creator_name, password, game_types, player_count, time_started, time_finished) values (:id_room, :id_game, :descr, :creator_name, :password, :game_types, :player_count, date_sub(now(), interval :seconds second), now())");
|
||||
query1.bindValue(":room_name", room->getName());
|
||||
query1.bindValue(":id_game", gameInfo.game_id());
|
||||
query1.bindValue(":descr", QString::fromStdString(gameInfo.description()));
|
||||
query1.bindValue(":creator_name", QString::fromStdString(gameInfo.creator_info().name()));
|
||||
query1.bindValue(":password", gameInfo.with_password() ? 1 : 0);
|
||||
query1.bindValue(":game_types", gameTypes.isEmpty() ? QString("") : gameTypes.join(", "));
|
||||
query1.bindValue(":player_count", gameInfo.max_players());
|
||||
query1.bindValue(":seconds", secondsElapsed);
|
||||
if (!execSqlQuery(query1))
|
||||
return;
|
||||
|
||||
QSqlQuery query2;
|
||||
query2.prepare("insert into " + dbPrefix + "_games_players (id_game, player_name) values (:id_game, :player_name)");
|
||||
query2.bindValue(":id_game", gameIds1);
|
||||
query2.bindValue(":player_name", playerNames);
|
||||
query2.execBatch();
|
||||
|
||||
QSqlQuery replayQuery1;
|
||||
replayQuery1.prepare("insert into " + dbPrefix + "_replays (id_game, duration, replay) values (:id_game, :duration, :replay)");
|
||||
replayQuery1.bindValue(":id_game", replayGameIds);
|
||||
replayQuery1.bindValue(":duration", replayDurations);
|
||||
replayQuery1.bindValue(":replay", replayBlobs);
|
||||
replayQuery1.execBatch();
|
||||
|
||||
QSqlQuery query3;
|
||||
query3.prepare("insert into " + dbPrefix + "_replays_access (id_game, id_player, replay_name) values (:id_game, :id_player, :replay_name)");
|
||||
query3.bindValue(":id_game", gameIds2);
|
||||
|
|
|
@ -82,7 +82,7 @@ public:
|
|||
void incTxBytes(quint64 num);
|
||||
void incRxBytes(quint64 num);
|
||||
int getUserIdInDB(const QString &name);
|
||||
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const GameReplay &replay);
|
||||
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
|
||||
protected:
|
||||
int startSession(const QString &userName, const QString &address);
|
||||
void endSession(int sessionId);
|
||||
|
|
|
@ -503,23 +503,35 @@ Response::ResponseCode ServerSocketInterface::cmdReplayList(const Command_Replay
|
|||
query1.bindValue(":id_player", userInfo->id());
|
||||
servatrice->execSqlQuery(query1);
|
||||
while (query1.next()) {
|
||||
ServerInfo_Replay *replayInfo = re->add_replay_list();
|
||||
ServerInfo_ReplayMatch *matchInfo = re->add_match_list();
|
||||
|
||||
const int gameId = query1.value(0).toInt();
|
||||
replayInfo->set_game_id(gameId);
|
||||
replayInfo->set_room_name(query1.value(2).toString().toStdString());
|
||||
matchInfo->set_game_id(gameId);
|
||||
matchInfo->set_room_name(query1.value(2).toString().toStdString());
|
||||
const int timeStarted = query1.value(3).toDateTime().toTime_t();
|
||||
const int timeFinished = query1.value(4).toDateTime().toTime_t();
|
||||
replayInfo->set_time_started(timeStarted);
|
||||
replayInfo->set_length(timeFinished - timeStarted);
|
||||
replayInfo->set_game_name(query1.value(5).toString().toStdString());
|
||||
replayInfo->set_replay_name(query1.value(1).toString().toStdString());
|
||||
matchInfo->set_time_started(timeStarted);
|
||||
matchInfo->set_length(timeFinished - timeStarted);
|
||||
matchInfo->set_game_name(query1.value(5).toString().toStdString());
|
||||
const QString replayName = query1.value(1).toString();
|
||||
|
||||
QSqlQuery query2;
|
||||
query2.prepare("select player_name from cockatrice_games_players where id_game = :id_game");
|
||||
query2.bindValue(":id_game", gameId);
|
||||
servatrice->execSqlQuery(query2);
|
||||
while (query2.next())
|
||||
replayInfo->add_player_names(query2.value(0).toString().toStdString());
|
||||
matchInfo->add_player_names(query2.value(0).toString().toStdString());
|
||||
|
||||
QSqlQuery query3;
|
||||
query3.prepare("select id, duration from " + servatrice->getDbPrefix() + "_replays where id_game = :id_game");
|
||||
query3.bindValue(":id_game", gameId);
|
||||
servatrice->execSqlQuery(query3);
|
||||
while (query3.next()) {
|
||||
ServerInfo_Replay *replayInfo = matchInfo->add_replay_list();
|
||||
replayInfo->set_replay_id(query3.value(0).toInt());
|
||||
replayInfo->set_replay_name(replayName.toStdString());
|
||||
replayInfo->set_duration(query3.value(1).toInt());
|
||||
}
|
||||
}
|
||||
servatrice->dbMutex.unlock();
|
||||
|
||||
|
@ -535,8 +547,8 @@ Response::ResponseCode ServerSocketInterface::cmdReplayDownload(const Command_Re
|
|||
QMutexLocker dbLocker(&servatrice->dbMutex);
|
||||
|
||||
QSqlQuery query1;
|
||||
query1.prepare("select 1 from " + servatrice->getDbPrefix() + "_replays_access where id_game = :id_game and id_player = :id_player");
|
||||
query1.bindValue(":id_game", cmd.game_id());
|
||||
query1.prepare("select 1 from " + servatrice->getDbPrefix() + "_replays_access a left join " + servatrice->getDbPrefix() + "_replays b on a.id_game = b.id_game where b.id = :id_replay and a.id_player = :id_player");
|
||||
query1.bindValue(":id_replay", cmd.replay_id());
|
||||
query1.bindValue(":id_player", userInfo->id());
|
||||
if (!servatrice->execSqlQuery(query1))
|
||||
return Response::RespInternalError;
|
||||
|
@ -544,8 +556,8 @@ Response::ResponseCode ServerSocketInterface::cmdReplayDownload(const Command_Re
|
|||
return Response::RespAccessDenied;
|
||||
|
||||
QSqlQuery query2;
|
||||
query2.prepare("select replay from " + servatrice->getDbPrefix() + "_games where id = :id_game");
|
||||
query2.bindValue(":id_game", cmd.game_id());
|
||||
query2.prepare("select replay from " + servatrice->getDbPrefix() + "_replays where id = :id_replay");
|
||||
query2.bindValue(":id_replay", cmd.replay_id());
|
||||
if (!servatrice->execSqlQuery(query2))
|
||||
return Response::RespInternalError;
|
||||
if (!query2.next())
|
||||
|
|
Loading…
Reference in a new issue