Automatically attach related cards to the original card

This commit is contained in:
Fabio Bas 2015-06-13 15:40:59 +02:00
parent 9ca1329cac
commit 8826908923
3 changed files with 25 additions and 6 deletions

View file

@ -1078,7 +1078,12 @@ void Player::actCreatePredefinedToken()
void Player::actCreateRelatedCard()
{
// get he target card name
// get the clicked card
CardItem * sourceCard = game->getActiveCard();
if(!sourceCard)
return;
// get the target card name
QAction *action = static_cast<QAction *>(sender());
CardInfo *cardInfo = db->getCard(action->text());
@ -1089,8 +1094,8 @@ void Player::actCreateRelatedCard()
cmd.set_color(cardInfo->getColors().isEmpty() ? QString().toStdString() : cardInfo->getColors().first().toLower().toStdString());
cmd.set_pt(cardInfo->getPowTough().toStdString());
cmd.set_destroy_on_zone_change(true);
cmd.set_x(-1);
cmd.set_y(0);
cmd.set_target_zone(sourceCard->getZone()->getName().toStdString());
cmd.set_target_card_id(sourceCard->getId());
sendGameCommand(cmd);
}

View file

@ -11,6 +11,8 @@ message Command_CreateToken {
optional bool destroy_on_zone_change = 6;
optional sint32 x = 7;
optional sint32 y = 8;
optional string target_zone = 9;
optional sint32 target_card_id = 10 [default = -1];
}

View file

@ -1065,7 +1065,7 @@ Response::ResponseCode Server_Player::cmdAttachCard(const Command_AttachCard &cm
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer & rc, GameEventStorage &ges)
{
if (spectator)
return Response::RespFunctionNotAllowed;
@ -1110,7 +1110,19 @@ Response::ResponseCode Server_Player::cmdCreateToken(const Command_CreateToken &
event.set_y(y);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
// chck if the token is a replacement for an existing card
if(cmd.target_card_id() < 0)
return Response::RespOk;
Command_AttachCard cmd2;
cmd2.set_start_zone(cmd.target_zone());
cmd2.set_card_id(cmd.target_card_id());
cmd2.set_target_player_id(zone->getPlayer()->getPlayerId());
cmd2.set_target_zone(cmd.zone());
cmd2.set_target_card_id(card->getId());
return cmdAttachCard(cmd2, rc, ges);
}
Response::ResponseCode Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)